Files
Craftimizer/Simulator/Actions/IntensiveSynthesis.cs
T
2024-07-04 09:25:38 -07:00

21 lines
626 B
C#

namespace Craftimizer.Simulator.Actions;
internal sealed class IntensiveSynthesis() : BaseAction(
ActionCategory.Synthesis, 78, 100315,
increasesProgress: true,
defaultCPCost: 6,
defaultEfficiency: 400
)
{
public override bool CouldUse(Simulator s) =>
(s.Condition is Condition.Good or Condition.Excellent || s.HasEffect(EffectType.HeartAndSoul))
&& base.CouldUse(s);
public override void UseSuccess(Simulator s)
{
base.UseSuccess(s);
if (s.Condition is not (Condition.Good or Condition.Excellent))
s.RemoveEffect(EffectType.HeartAndSoul);
}
}