feat(calculator): Factorio Calculator mit Ratio, Belt und Maschinen-Modus

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-16 22:12:28 +02:00
parent 27fa4f53af
commit 11419bd589
3 changed files with 298 additions and 0 deletions
+1
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@@ -510,6 +510,7 @@
<script src="src/js/calc-scientific.js"></script>
<script src="src/js/calc-converter.js"></script>
<script src="src/js/calc-satisfactory.js"></script>
<script src="src/js/calc-factorio.js"></script>
<script src="src/js/timer.js"></script>
<script src="src/js/image-ref.js"></script>
<script src="src/js/bookmark-import.js"></script>
+247
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@@ -0,0 +1,247 @@
/* =============================================
HELLION NEWTAB — calc-factorio.js
Factorio Calculator Modus
============================================= */
(function() {
'use strict';
const ASSEMBLERS = [
{ key: 'asm1', speed: 0.5 },
{ key: 'asm2', speed: 0.75 },
{ key: 'asm3', speed: 1.25 }
];
const BELTS = [
{ key: 'yellow', throughput: 15, perSide: 7.5 },
{ key: 'red', throughput: 30, perSide: 15 },
{ key: 'blue', throughput: 45, perSide: 22.5 }
];
const SUB_MODES = ['ratio', 'belt', 'machines'];
let _activeSubMode = 'ratio';
function createAssemblerSelect(selectedKey) {
const row = document.createElement('div');
row.className = 'calc-game-field';
const label = document.createElement('label');
label.textContent = t('calculator.fac.assembler');
const select = document.createElement('select');
select.className = 'calc-game-input';
ASSEMBLERS.forEach(asm => {
const opt = document.createElement('option');
opt.value = asm.key;
opt.textContent = t('calculator.fac.asm.' + asm.key) + ' (' + asm.speed + 'x)';
if (asm.key === selectedKey) opt.selected = true;
select.appendChild(opt);
});
row.append(label, select);
return { row, select };
}
function createBeltSelect(selectedKey) {
const row = document.createElement('div');
row.className = 'calc-game-field';
const label = document.createElement('label');
label.textContent = t('calculator.fac.belt');
const select = document.createElement('select');
select.className = 'calc-game-input';
BELTS.forEach(belt => {
const opt = document.createElement('option');
opt.value = belt.key;
opt.textContent = t('calculator.fac.belt.' + belt.key) + ' (' + belt.throughput + '/s)';
if (belt.key === selectedKey) opt.selected = true;
select.appendChild(opt);
});
row.append(label, select);
return { row, select };
}
function getAssemblerSpeed(key) {
const asm = ASSEMBLERS.find(a => a.key === key);
return asm ? asm.speed : 1;
}
function getBelt(key) {
return BELTS.find(b => b.key === key) || BELTS[0];
}
function findSmallestBelt(throughput) {
for (const belt of BELTS) {
if (belt.throughput >= throughput) return belt;
}
return null;
}
function createField(labelKey, defaultVal, opts) {
opts = opts || {};
const row = document.createElement('div');
row.className = 'calc-game-field';
const label = document.createElement('label');
label.textContent = t(labelKey);
const input = document.createElement('input');
input.type = 'number';
input.className = 'calc-game-input';
input.value = defaultVal;
if (opts.step) input.step = opts.step;
if (opts.min !== undefined) input.min = opts.min;
row.append(label, input);
return { row, input };
}
function createOutput(labelKey) {
const row = document.createElement('div');
row.className = 'calc-game-output';
const label = document.createElement('span');
label.textContent = t(labelKey);
const value = document.createElement('span');
value.className = 'calc-game-value';
row.append(label, value);
return { row, value };
}
function renderRatio(container) {
const asmSelect = createAssemblerSelect('asm3');
const outputField = createField('calculator.fac.recipe_output', 1, { step: 1, min: 1 });
const timeField = createField('calculator.fac.recipe_time', 1, { step: 0.1, min: 0.1 });
const perSecOutput = createOutput('calculator.fac.items_per_sec');
const perMinOutput = createOutput('calculator.fac.items_per_min');
function calc() {
const speed = getAssemblerSpeed(asmSelect.select.value);
const output = parseFloat(outputField.input.value) || 0;
const time = parseFloat(timeField.input.value) || 1;
const perSec = output * speed / time;
const perMin = perSec * 60;
perSecOutput.value.textContent = Calculator._formatResult(perSec) + ' /s';
perMinOutput.value.textContent = Calculator._formatResult(perMin) + ' /min';
}
[outputField, timeField].forEach(f => f.input.addEventListener('input', calc));
asmSelect.select.addEventListener('change', calc);
container.append(asmSelect.row, outputField.row, timeField.row, perSecOutput.row, perMinOutput.row);
calc();
}
function renderBelt(container) {
const beltSelect = createBeltSelect('yellow');
const consumeField = createField('calculator.fac.consume_per_sec', 1, { step: 0.1, min: 0.1 });
const machinesOutput = createOutput('calculator.fac.machines_per_belt');
const utilOutput = createOutput('calculator.fac.belt_utilization');
function calc() {
const belt = getBelt(beltSelect.select.value);
const consume = parseFloat(consumeField.input.value) || 1;
const machines = Math.floor(belt.throughput / consume);
const util = (consume * machines) / belt.throughput * 100;
machinesOutput.value.textContent = machines;
utilOutput.value.textContent = Calculator._formatResult(util) + '%';
}
consumeField.input.addEventListener('input', calc);
beltSelect.select.addEventListener('change', calc);
container.append(beltSelect.row, consumeField.row, machinesOutput.row, utilOutput.row);
calc();
}
function renderMachines(container) {
const asmSelect = createAssemblerSelect('asm3');
const targetField = createField('calculator.fac.target_output_sec', 10, { step: 0.1, min: 0.1 });
const outputField = createField('calculator.fac.recipe_output', 1, { step: 1, min: 1 });
const timeField = createField('calculator.fac.recipe_time', 1, { step: 0.1, min: 0.1 });
const machinesOutput = createOutput('calculator.fac.machines_needed');
const beltOutput = createOutput('calculator.fac.belt_needed');
function calc() {
const speed = getAssemblerSpeed(asmSelect.select.value);
const target = parseFloat(targetField.input.value) || 0;
const output = parseFloat(outputField.input.value) || 1;
const time = parseFloat(timeField.input.value) || 1;
const perMachine = output * speed / time;
const machines = perMachine > 0 ? Math.ceil(target / perMachine) : 0;
const totalThroughput = machines * perMachine;
const belt = findSmallestBelt(totalThroughput);
machinesOutput.value.textContent = machines;
if (belt) {
const util = (totalThroughput / belt.throughput) * 100;
beltOutput.value.textContent = t('calculator.fac.belt.' + belt.key) + ' (' + Calculator._formatResult(util) + '%)';
} else {
beltOutput.value.textContent = t('calculator.fac.exceeds_belt');
}
}
[targetField, outputField, timeField].forEach(f => f.input.addEventListener('input', calc));
asmSelect.select.addEventListener('change', calc);
container.append(asmSelect.row, targetField.row, outputField.row, timeField.row, machinesOutput.row, beltOutput.row);
calc();
}
async function loadState() {
const data = await Store.get(Calculator.STORAGE_KEY);
if (data && data.calculator && data.calculator.factorio) {
const s = data.calculator.factorio;
if (s.lastSubMode && SUB_MODES.includes(s.lastSubMode)) _activeSubMode = s.lastSubMode;
}
}
async function saveState() {
const data = await Store.get(Calculator.STORAGE_KEY) || {};
if (!data.calculator) data.calculator = {};
data.calculator.factorio = { lastSubMode: _activeSubMode };
await Store.set(Calculator.STORAGE_KEY, data);
}
function renderSubMode(container) {
container.textContent = '';
switch (_activeSubMode) {
case 'ratio': renderRatio(container); break;
case 'belt': renderBelt(container); break;
case 'machines': renderMachines(container); break;
}
}
Calculator.registerMode('factorio', {
label: '🏭',
shortName: 'FAC',
titleKey: 'calculator.tab.factorio',
render(bodyEl) {
bodyEl.style.padding = '8px';
bodyEl.style.display = 'flex';
bodyEl.style.flexDirection = 'column';
bodyEl.style.gap = '8px';
loadState().then(() => {
const subContent = document.createElement('div');
subContent.className = 'calc-game-content';
const bar = document.createElement('div');
bar.className = 'calc-game-subtabs';
SUB_MODES.forEach(mode => {
const btn = document.createElement('button');
btn.type = 'button';
btn.className = 'calc-game-subtab' + (mode === _activeSubMode ? ' active' : '');
btn.textContent = t('calculator.fac.tab.' + mode);
btn.dataset.mode = mode;
btn.addEventListener('click', () => {
bar.querySelectorAll('.calc-game-subtab').forEach(b => b.classList.remove('active'));
btn.classList.add('active');
_activeSubMode = mode;
renderSubMode(subContent);
saveState();
});
bar.appendChild(btn);
});
bodyEl.append(bar, subContent);
renderSubMode(subContent);
});
},
destroy() {
saveState();
}
});
})();
+50
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@@ -123,6 +123,31 @@ const STRINGS = {
'calculator.sat.machines_needed': 'Maschinen benötigt',
'calculator.sat.total_power': 'Gesamtleistung',
// Factorio Calculator
'calculator.tab.factorio': 'Factorio',
'calculator.fac.tab.ratio': 'Ratio',
'calculator.fac.tab.belt': 'Belt',
'calculator.fac.tab.machines': 'Maschinen',
'calculator.fac.assembler': 'Assembler',
'calculator.fac.asm.asm1': 'Assembler 1',
'calculator.fac.asm.asm2': 'Assembler 2',
'calculator.fac.asm.asm3': 'Assembler 3',
'calculator.fac.belt': 'Belt-Typ',
'calculator.fac.belt.yellow': 'Gelb',
'calculator.fac.belt.red': 'Rot',
'calculator.fac.belt.blue': 'Blau',
'calculator.fac.recipe_output': 'Rezept-Output',
'calculator.fac.recipe_time': 'Rezeptzeit (s)',
'calculator.fac.consume_per_sec': 'Verbrauch/s',
'calculator.fac.target_output_sec': 'Ziel Output/s',
'calculator.fac.items_per_sec': 'Items/s',
'calculator.fac.items_per_min': 'Items/min',
'calculator.fac.machines_per_belt': 'Maschinen/Belt',
'calculator.fac.belt_utilization': 'Belt-Auslastung',
'calculator.fac.machines_needed': 'Maschinen benötigt',
'calculator.fac.belt_needed': 'Belt benötigt',
'calculator.fac.exceeds_belt': 'Übersteigt max. Belt',
// Timer
'timer.title': 'Timer',
'timer.start': 'Start',
@@ -470,6 +495,31 @@ const STRINGS = {
'calculator.sat.machines_needed': 'Machines needed',
'calculator.sat.total_power': 'Total Power',
// Factorio Calculator
'calculator.tab.factorio': 'Factorio',
'calculator.fac.tab.ratio': 'Ratio',
'calculator.fac.tab.belt': 'Belt',
'calculator.fac.tab.machines': 'Machines',
'calculator.fac.assembler': 'Assembler',
'calculator.fac.asm.asm1': 'Assembler 1',
'calculator.fac.asm.asm2': 'Assembler 2',
'calculator.fac.asm.asm3': 'Assembler 3',
'calculator.fac.belt': 'Belt Type',
'calculator.fac.belt.yellow': 'Yellow',
'calculator.fac.belt.red': 'Red',
'calculator.fac.belt.blue': 'Blue',
'calculator.fac.recipe_output': 'Recipe Output',
'calculator.fac.recipe_time': 'Recipe Time (s)',
'calculator.fac.consume_per_sec': 'Consume/s',
'calculator.fac.target_output_sec': 'Target Output/s',
'calculator.fac.items_per_sec': 'Items/s',
'calculator.fac.items_per_min': 'Items/min',
'calculator.fac.machines_per_belt': 'Machines/Belt',
'calculator.fac.belt_utilization': 'Belt Utilization',
'calculator.fac.machines_needed': 'Machines needed',
'calculator.fac.belt_needed': 'Belt needed',
'calculator.fac.exceeds_belt': 'Exceeds max belt',
// Timer
'timer.title': 'Timer',
'timer.start': 'Start',