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Author SHA1 Message Date
JonKazama-Hellion 64cadcf87b fix(release): shrink v1.2.0 changelog under Discord embed-description 4096 cap
Forge-Auto-Announce workflow failed twice on tag push because the
Discord webhook returned 400 — embed.description hit 5346 chars,
which exceeds Discord's hard 4096-per-field limit. The workflow's
own 5500-total cap (V6 check) didn't catch it because it was a
per-field overflow, not a total-payload overflow.

Both yaml changelog block and forge-post DE-body trimmed:
- yaml v1.2.0 EN-block: 3249 → 2104 chars
- forge-post DE-body: 2069 → 1543 chars
- description final: 3675 chars (with ~420 char headroom)
- total payload: 3740 / 5500

Plugin-Manager-facing changelog still covers all v1.2.0 highlights
plus the post-test bug fixes; just denser. Tag will be force-recreated
on this commit so workflow_dispatch picks up the trimmed files from
the v1.2.0 tag tree.

Backlog item: workflow should add a per-field cap check (4096 for
description, 1024 for field values) so future releases fail-fast
locally before hitting Discord.
2026-05-06 00:37:12 +02:00
JonKazama-Hellion 0165cba966 merge: v1.2.0 Layout Refresh
27 commits brought in from feature/v1.2.0-layout-refresh:
- Sidebar/Top-Tabs visual modernisation (icon-only sidebar with
  44px fixed width and tooltip, vertical accent pill, top-tab
  underline pill).
- TabIconMapping with single-source 15-glyph pool, per-tab
  Icon override via Settings → Tabs combobox.
- AutoTellTabTint hash-based icon+color differentiation
  (84 distinct combinations) for parallel tells.
- Bottom status bar (22px): channel/privacy/counts/tells/version.
- Card-Rows as default message render with Compact-Density
  opt-out toggle.
- Pulsing red unread-dot indicator on sidebar tab icons,
  respects Configuration.ReduceMotion.
- Migration v14 → v15: legacy theme fields removed, Appearance
  bindings cleaned to use Themes tab as single source.
- Settings-Save chat-history preservation: UpdateFrom Identifier-
  mapping for persistent tabs, TempTab skip in ClearAllTabs/
  FilterAllTabs, conditional refilter only for filter-relevant
  changes.
- Hellion font (Exo 2) no longer blocks FontSizeV2 adjustment —
  4K user can scale up the variable font.

Tag v1.2.0 sits on the last feature commit (3da550c).
Forge-Auto-Announce-Action triggers on tag push.
2026-05-06 00:18:37 +02:00
JonKazama-Hellion 3da550c2fc fix(fonts): Hellion-Schrift-Toggle blockt Schriftgröße nicht mehr
Settings → Erscheinungsbild → Schriftarten: bei aktiver
'Mitgelieferte Hellion-Schrift (Exo 2) verwenden' war der
Schriftgrößen-Slider ausgegraut und FontSizeV2 wurde im
FontManager auch nicht angewendet — 4K-User konnten den
Plugin-Font nicht hochskalieren.

Exo 2 ist Variable-Font, FontSize ist also problemlos
adjustierbar. Zwei-teiliger Fix:

- Appearance.cs: UseHellionFont rendert jetzt nur FontSizeCombo +
  SymbolsFontSizeCombo, kein Disabled-Wrap mehr. Der Bestand-
  Custom-Font-Stack mit FontsEnabled-Toggle und Font-Choosern
  bleibt exclusive zur Hellion-Schrift, läuft im else-Pfad.
- FontManager.cs RegularFont-Build: SizePt-Source verzweigt
  jetzt auf UseHellionFont — Hellion-Pfad nutzt FontSizeV2,
  Bestand-Pfad nutzt weiter GlobalFontV2.SizePt aus dem
  Custom-Font-Spec.

Reported by Flo 2026-05-06: '4k monitor ... der standart zu klein'.
2026-05-06 00:11:19 +02:00
JonKazama-Hellion 4b43fdb0ad fix(settings): conditional refilter on save — preserve chat history for cosmetic changes
Settings.Save() unconditionally ran ClearAllTabs + FilterAllTabsAsync
after every save. The cycle reloads messages from the DB, which silently
wipes any in-session message that wasn't persisted — Privacy-First
configurations block most channels from the DB, so all unlogged
channels (Allgemein/Say/Yell/Shout under default filters) showed up
empty after every settings save.

New HasFilterRelevantChanges helper compares Mutable to Plugin.Config
across:
- PrivacyFilterEnabled
- PrivacyPersistChannels (HashSet<ChatType>)
- PrivacyPersistUnknownChannels
- FilterIncludePreviousSessions
- per-persistent-tab: Identifier (reorder/swap), SelectedChannels,
  ExtraChatAll, ExtraChatChannels

Refilter only runs if any of those changed. Cosmetic settings (theme,
tab icons, layout, fonts, language) leave the chat log untouched.
Combined with the prior UpdateFrom Identifier-mapping fix and the
TempTab skip in ClearAllTabs/FilterAllTabs, both persistent and
Auto-Tell tabs now fully survive a settings save.

Reported by Flo from in-game testing 2026-05-05/06: 'der allgemein
chat tab z.b immernoch gecleart wird' / 'alle vom plugin nicht
geloggten channel sind dann leer'.

Also updated yaml changelog, docs/CHANGELOG.md and .github/forge-posts/
v1.2.0.md to describe the actual fix shape rather than the partial
UpdateFrom-only fix that preceded it.
2026-05-06 00:05:49 +02:00
JonKazama-Hellion 56621669b2 release(v1.2.0): finalize changelog, yaml notes, forge announce post
Final release-doc pass for v1.2.0:
- yaml changelog extended with the post-T14 polish notes
  (Auto-Tell variety, unread pulse, layout fixes, settings-save
   wipe fixes for both persistent and TempTabs)
- docs/CHANGELOG.md date filled in (2026-05-05) and same polish
  notes added under Added/Fixed sections
- .github/forge-posts/v1.2.0.md created — DE bullet body, picked
  up by forge-announce.yml on tag push (EN side reads the yaml
  changelog block)

1920 chars in the forge post — comfortably under the 5500-char
total cap that the workflow enforces.
2026-05-06 00:00:44 +02:00
JonKazama-Hellion ed2a0f7374 fix(messages): exclude TempTabs from ClearAllTabs and FilterAllTabs
TempTabs (Auto-Tell-Tabs) are session-only and populated directly by
AutoTellTabsService.HandleTell — they have no DB persistence to refilter
from. The Settings-save flow calls ClearAllTabs() + FilterAllTabsAsync()
to rebuild persistent tabs after potential filter changes; this wiped
TempTabs as collateral because their tells aren't in the DB (either
Privacy-filtered out or simply not yet persisted).

Skip TempTabs in both methods so their live-state survives any settings
save. Live tells continue to land via HandleTell, regardless of the
clear/filter cycle.
2026-05-05 23:51:42 +02:00
JonKazama-Hellion 59e86cd8dd fix(config): preserve persistent-tab message history across settings save
UpdateFrom replaced persistent tabs with Tab.Clone()s. Clone deliberately
omits the NonSerialized Messages list to avoid shared mutable state on
disk-load — but on a settings save (Plugin.Config.UpdateFrom(Mutable))
that path means every persistent tab loses its in-session chat history
the moment the user clicks Save.

Capture the live MessageList plus LastSendUnread counter by Identifier
before the replace and restore them onto the cloned tabs. Tab.Clone()
already preserves Identifier so the lookup matches one-to-one for
unchanged tabs. New tabs added in settings get a fresh empty list,
deleted tabs lose their history (both intended).

Reported by Flo in-game 2026-05-05 — chat got wiped on every settings
save during v1.2.0 testing in Limsa.
2026-05-05 23:48:23 +02:00
JonKazama-Hellion a74e3da030 feat(sidebar): subtle pulse animation on unread-dot indicator
Sin-based alpha scaling between 60% and 100% with a 2-second cycle.
Subtle enough to register peripherally without becoming distracting.
Respects Plugin.Config.ReduceMotion (field exists since v1.1.0,
toggle UI lands in v1.3.0) — static render when disabled.
2026-05-05 23:41:31 +02:00
JonKazama-Hellion b8ed2a1ce5 feat(sidebar): per-tell hashed icon variety + unread-dot indicator 2026-05-05 23:36:52 +02:00
JonKazama-Hellion e6c6c02780 feat(sidebar): hash-color tint for auto-tell tabs to disambiguate parallel conversations 2026-05-05 23:27:41 +02:00
JonKazama-Hellion ab9ebedeee fix(sidebar): suppress child background so top padding doesn't show frame fill
The sidebar child window's ChildBg painted the upper top-padding area
(reserved for header-toolbar alignment) with the theme's frame color,
making it look like a stub block above the buttons. Pushing ChildBg
to transparent keeps the buttons floating on the window background.
Vertical separation to the message column stays intact via the
TabTable's BordersInnerV flag.
2026-05-05 23:12:54 +02:00
JonKazama-Hellion 11af4ce4c4 fix(sidebar): top-padding mirrors header toolbar height, restore standard button height
Sidebar buttons sat at the window top while messages began below the
chat header toolbar — vertical mismatch flagged by Flo. Adding a
GetFrameHeightWithSpacing dummy at the top of the sidebar child shifts
the entire button column down to align with the first message row.

Reverted the previous TextLineHeight+4f button shrink (commit 8a78390):
buttons size was fine, only their vertical position needed correction.
2026-05-05 23:10:16 +02:00
JonKazama-Hellion 8a78390a15 fix(sidebar): tighten button height with explicit FramePadding override 2026-05-05 23:03:53 +02:00
JonKazama-Hellion 23e47e06c0 fix(layout): sidebar button height + status-bar version-slot clipping 2026-05-05 22:59:57 +02:00
JonKazama-Hellion ff60576f3c Update copyright notice and asset licensing details 2026-05-05 21:40:28 +02:00
JonKazama-Hellion 5b5bacfc41 Revise upstream sync documentation for clarity
Updated the documentation to clarify the upstream sync workflow, including changes to cherry-picking practices and conflict handling. Added sections on intent, contributing back, and handling upstream changes.
2026-05-05 21:26:53 +02:00
JonKazama-Hellion eb8b7be2f5 Update AI disclosure for HellionChat 2026-05-05 21:13:31 +02:00
JonKazama-Hellion eb05e04f79 Revise contributing guidelines for clarity and updates
Updated the contributing guidelines to reflect changes in project scope, contribution acceptance criteria, and response times. Clarified sections on translations and continuous integration.
2026-05-05 21:07:18 +02:00
JonKazama-Hellion 2f0affcdbb Update SECURITY.md for clarity and formatting 2026-05-05 21:00:06 +02:00
JonKazama-Hellion dfa7c47887 Revise Code of Conduct for clarity and inclusivity
Updated the Code of Conduct to enhance clarity and inclusivity. Added sections on encouraged and restricted behaviors, and improved formatting.
2026-05-05 20:55:24 +02:00
JonKazama-Hellion acf799440e Revise COPYRIGHT file with updated licensing details
Updated copyright information and license details in the COPYRIGHT file, including new copyright holders and clarifications on asset licensing.
2026-05-05 20:25:51 +02:00
JonKazama-Hellion 3e98b9103f chore(release): bump to v1.2.0 — layout refresh 2026-05-05 19:54:56 +02:00
JonKazama-Hellion 4a613f7acb Update NOTICE.md with maintainer details
Added maintenance information for Hellion Forge.
2026-05-05 19:51:51 +02:00
JonKazama-Hellion af5f4d380a feat(config): migration v14 → v15, removed legacy theme fields and Appearance bindings 2026-05-05 19:51:29 +02:00
JonKazama-Hellion ecf1e93a1b Refine language in SUPPORT.md for clarity
Updated phrasing for clarity and consistency throughout the document.
2026-05-05 19:49:26 +02:00
JonKazama-Hellion e404a2e0d9 Refactor privacy notice for clarity and consistency 2026-05-05 19:47:09 +02:00
JonKazama-Hellion d485f5ea1f feat(messages): card-row default render with compact-density opt-out 2026-05-05 19:44:37 +02:00
JonKazama-Hellion b48684ce5a feat(settings): compact density toggle in Appearance 2026-05-05 19:42:57 +02:00
JonKazama-Hellion a11c8bc6e9 feat(statusbar): wire status bar into ChatLogWindow render pipeline 2026-05-05 19:35:52 +02:00
JonKazama-Hellion 985a284e7d feat(statusbar): cached 1Hz status-bar component with format helpers 2026-05-05 19:34:27 +02:00
JonKazama-Hellion e629518550 feat(settings): per-tab icon combobox in Tabs section 2026-05-05 19:28:04 +02:00
JonKazama-Hellion c28c972ae3 revert(top-tabs): drop icon prefix — Dalamud default font lacks FontAwesome codepoints
Tofu-squares rendered in-game (verified by Flo 2026-05-05 19:21).
ImGui TabItem labels render in a single font frame; mixed-font
(FontAwesome icon + default font for tab name) is not possible
without Font-Atlas merging at FontManager level — out of scope
for v1.2.0.

Top-Tabs visual modernization is now driven by the Underline-Pill
alone (T6, kept). Sidebar (icon-only) remains the use case where
icons earn their keep. v1.2.0 Akzeptanzkriterium AC1 wird auf
"Top-Tabs haben Pill-Underline" reduziert.
2026-05-05 19:23:26 +02:00
JonKazama-Hellion bc0f44712f feat(top-tabs): active-tab accent underline pill 2026-05-05 19:18:18 +02:00
JonKazama-Hellion f663cb3c14 feat(top-tabs): icon glyph prefix in tab label 2026-05-05 19:17:59 +02:00
JonKazama-Hellion 5a9c2018b0 feat(sidebar): active-tab vertical accent pill 2026-05-05 19:09:26 +02:00
JonKazama-Hellion a1cdae05d0 feat(sidebar): icon-only tabs with tooltip and 44px fixed width 2026-05-05 19:08:58 +02:00
JonKazama-Hellion c17f5ae516 refactor(tabs): split TabIconGlyphResolver, single-source glyph pool, polish 2026-05-05 19:00:54 +02:00
JonKazama-Hellion a2db8cb639 feat(tabs): TabIconMapping with default-pool plus override resolver 2026-05-05 18:52:47 +02:00
JonKazama-Hellion 507efc8cda feat(tabs): nullable Tab.Icon field for custom glyph override 2026-05-05 18:43:13 +02:00
JonKazama-Hellion 6f3cf2f3ce Revise README for version 1.1.0 updates
Updated README.md for clarity and consistency in language, including changes to versioning and feature descriptions.
2026-05-05 18:39:37 +02:00
JonKazama-Hellion c979a05d6c Update version number to 1.1.0 in README 2026-05-05 18:21:43 +02:00
JonKazama-Hellion c53e453341 Update username in forge-announce workflow 2026-05-05 18:19:58 +02:00
JonKazama-Hellion 2519b413f8 merge: forge-announce workflow
Adds .github/workflows/forge-announce.yml — auto-posts a bilingual
changelog embed to the Hellion Forge #changelog Discord channel on
every vX.Y.Z tag push. DE bullets come from .github/forge-posts/
<tag>.md (frontmatter: subtitle, versionsnatur), EN block from
HellionChat.yaml.

Hard cap 5500 chars total. Major releases that exceed get a clear
manual-post message and stay off the auto-channel.

Decoupled from release.yml — failures in either workflow don't
block the other.
2026-05-05 15:34:13 +02:00
JonKazama-Hellion e5ac4faf7b ci(forge): auto-announce changelog to hellion forge on tag push
New workflow: when a vX.Y.Z tag is pushed (or workflow_dispatch
runs with a tag input), reads .github/forge-posts/<tag>.md for the
DE bullet body plus frontmatter (subtitle, versionsnatur), pulls the
matching English block from HellionChat.yaml, builds the Discord
webhook embed and posts it to the Hellion Forge #changelog channel.

Decoupled from release.yml — a fail here doesn't block the release,
and a fail there doesn't block the announce. Hard caps at 5500 chars
total (title + description + footer); major releases that exceed
that get a clear fail message and stay manual.

Tag is read via env: TAG_NAME and validated against ^v\d+\.\d+\.\d+$
before any string interpolation; frontmatter is regex-parsed with
explicit length caps (subtitle 60, versionsnatur 40). Curl posts the
payload via stdin so the secret never appears in process args.
Single retry on transient 5xx after 30s, hard fail on 4xx.
2026-05-05 15:33:49 +02:00
31 changed files with 1727 additions and 562 deletions
+16
View File
@@ -0,0 +1,16 @@
---
subtitle: "Layout Refresh"
versionsnatur: "Major-UI-Cycle"
---
- Sidebar im neuen Look: fix 44 px breit, nur Icons, Tab-Name als Tooltip beim Hover, vertikale Akzent-Pill markiert den aktiven Tab
- Top-Tabs bekommen eine Akzent-Underline statt Background-Fill am aktiven Tab
- Pro Tab eigenes Icon wählbar in Einstellungen → Tabs (FontAwesome-Pool)
- Auto-Tell-Tabs sind jetzt visuell unterscheidbar: jeder Tell-Partner bekommt ein eigenes Icon (envelope/star/heart/bell/bookmark/flag/fire) plus eigene Farbe aus 12-Farb-Palette — 84 Kombinationen, gleicher Partner ergibt konsistent dieselbe
- Pulsierender roter Dot oben rechts am Sidebar-Icon zeigt ungelesene Nachrichten an. Sanft, 2-Sekunden-Cycle, deaktivierbar über `Configuration.ReduceMotion` (UI-Toggle in v1.3.0)
- Bottom-Status-Bar (22 px) mit fünf Live-Slots: aktiver Channel + Color-Dot, Privacy-Badge, Tab/Message-Counter, Auto-Tell-Counter, Plugin-Version. Update 1×/Sek
- Card-Rows als Default-Message-Render: Sender-Header in Channel-Farbe, Body neue Zeile, dezenter Trenner. `Compact Density`-Toggle in Aussehen schaltet zurück auf den Einzeiler
- Bug-Fix: Settings speichern löscht den Chat-Verlauf nicht mehr. Refilter läuft jetzt nur wenn Filter-relevante Settings geändert wurden — Cosmetic-Änderungen lassen den Chat unverändert. Persistente und Auto-Tell-Tabs überleben beide
- Bug-Fix: Hellion-Schrift (Exo 2) blockt die Schriftgröße nicht mehr — 4K-User können hochskalieren
- Migration v14 → v15: alte Theme-Felder entfernt, alle anderen Settings bleiben
Animation-Polish (Lerps, Theme-Crossfade, Quick-Picker) folgt in v1.3.0.
+226
View File
@@ -0,0 +1,226 @@
name: Forge Announce
# Triggered when a vX.Y.Z tag is pushed. Reads .github/forge-posts/<tag>.md
# (Frontmatter + DE bullet body) and the matching English block from
# HellionChat/HellionChat.yaml, builds a Discord-Webhook embed and posts
# it to the Hellion Forge #changelog channel.
#
# Decoupled from release.yml: a fail here does not block the GitHub
# release, and a fail there does not block the announce. Spec lives in
# the Vault under "Hellion Chat Forge-Auto-Announce Spec".
#
# Security: the only user-controlled inputs that enter run-steps are the
# tag name and the frontmatter values from a repo-internal markdown file.
# Tag name is read via env: (TAG_NAME, $env:TAG_NAME) and validated against
# ^v\d+\.\d+\.\d+$ before any string interpolation. Frontmatter values are
# parsed by regex with explicit length caps. No webhook event payload data
# (issue titles, PR bodies, commit messages, etc.) flows into run-steps.
on:
push:
tags:
- 'v*'
workflow_dispatch:
inputs:
tag:
description: 'Existing tag to (re)post, e.g. v1.1.0'
required: true
type: string
permissions:
contents: read
jobs:
announce:
name: Post changelog to Hellion Forge
runs-on: ubuntu-latest
# The DISCORD_FORGE_WEBHOOK secret lives under Settings → Environments
# → Webhook (case-sensitive). Without this declaration the secret is
# not in scope for the job.
environment: Webhook
timeout-minutes: 5
steps:
# On push:tags github.ref points at the tag commit; on workflow_dispatch
# the user supplies the tag explicitly. Always check out that tag so
# the yaml + forge-posts file are read from the tagged tree, not main.
- name: Checkout
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6.0.2
with:
ref: ${{ github.event.inputs.tag || github.ref }}
# Build embed-payload as a JSON file on disk. PowerShell-Core (pwsh)
# ships pre-installed on ubuntu-latest so we get the same scripting
# patterns release.yml uses on windows-latest. Tag is read via env: to
# treat it as a string variable rather than inline shell text, and
# validated against the semver regex before any interpolation.
- name: Build embed payload
id: build
shell: pwsh
env:
TAG_NAME: ${{ github.event.inputs.tag || github.ref_name }}
run: |
$tag = $env:TAG_NAME
if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
throw "V1: Refusing to announce non-semver tag: $tag"
}
$version = $tag.Substring(1)
# ---------- Forge-Post-Datei lesen ----------
$forgePath = ".github/forge-posts/$tag.md"
if (-not (Test-Path $forgePath)) {
throw "V2: Forge-Post-Datei für $tag fehlt unter .github/forge-posts/. Datei vor dem Tag anlegen, dann Tag re-pushen oder workflow_dispatch."
}
$forgeRaw = Get-Content -Path $forgePath -Raw
# Frontmatter (--- … ---) am Datei-Anfang
if ($forgeRaw -notmatch '(?s)\A---\s*\r?\n(.*?)\r?\n---\s*\r?\n(.*)\z') {
throw "V3: Frontmatter (---) fehlt oder ist defekt in $forgePath"
}
$fmText = $matches[1]
$deBody = $matches[2].Trim()
$subtitle = $null
$versionsnatur = $null
foreach ($line in ($fmText -split "`r?`n")) {
if ($line -match '^subtitle:\s*"?([^"]*)"?\s*$') { $subtitle = $matches[1] }
if ($line -match '^versionsnatur:\s*"?([^"]*)"?\s*$') { $versionsnatur = $matches[1] }
}
if ([string]::IsNullOrWhiteSpace($subtitle)) { throw "V3: Frontmatter-Feld 'subtitle' fehlt in $forgePath" }
if ([string]::IsNullOrWhiteSpace($versionsnatur)) { throw "V3: Frontmatter-Feld 'versionsnatur' fehlt in $forgePath" }
if ($subtitle.Length -gt 60) { throw "V4: Frontmatter-Feld 'subtitle' überschreitet Limit ($($subtitle.Length) Char, max 60)" }
if ($versionsnatur.Length -gt 40) { throw "V4: Frontmatter-Feld 'versionsnatur' überschreitet Limit ($($versionsnatur.Length) Char, max 40)" }
if ([string]::IsNullOrWhiteSpace($deBody)) { throw "V3: DE-Body fehlt in $forgePath" }
# ---------- EN-Block aus HellionChat.yaml ziehen ----------
# 1:1 Pattern aus release.yml — gleicher Header-Marker, gleiches
# Trailer-Verhalten. Bei Drift die zwei Workflows synchron halten.
$yamlPath = "HellionChat/HellionChat.yaml"
$raw = Get-Content -Path $yamlPath -Raw
$marker = "changelog: |-"
$idx = $raw.IndexOf($marker)
if ($idx -lt 0) { throw "V5: changelog-Block nicht gefunden in $yamlPath" }
$afterMarker = $raw.Substring($idx + $marker.Length)
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
if ($_ -match '^ ') { $_.Substring(2) } else { $_ }
}) -join "`n"
$header = "**Hellion Chat $version"
$start = $changelogBody.IndexOf($header)
if ($start -lt 0) {
throw "V5: No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging."
}
$rest = $changelogBody.Substring($start)
$nextHdr = $rest.IndexOf("`n`n**Hellion Chat ", 1)
$trailer = $rest.IndexOf("`n`n---")
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) {
$enBlock = $rest.Substring(0, $nextHdr).TrimEnd()
} elseif ($trailer -ge 0) {
$enBlock = $rest.Substring(0, $trailer).TrimEnd()
} else {
$enBlock = $rest.TrimEnd()
}
# ---------- Char-Cap-Check (5500 Total auf title + description + footer) ----------
$title = "Hellion Chat $version — $subtitle"
$description = "**Deutsch**`n`n$deBody`n`n**English**`n`n$enBlock"
$footerText = "Hellion Forge · $versionsnatur"
$totalChars = $title.Length + $description.Length + $footerText.Length
if ($totalChars -gt 5500) {
throw "V6: Total char count $totalChars exceeds 5500 limit. Major-Release detected — please post manually via Bot/Multi-Embed (see forge style §8). Forge-Auto-Announce stays off for this tag."
}
Write-Host "Char-Cap OK: $totalChars / 5500"
# ---------- Embed-Payload bauen ----------
$payload = [ordered]@{
username = "Forge Herald"
avatar_url = "https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/icon.png"
content = "<@&1500489631555260446>"
allowed_mentions = [ordered]@{
parse = @()
roles = @("1500489631555260446")
}
embeds = @(
[ordered]@{
title = $title
url = "https://github.com/JonKazama-Hellion/HellionChat/releases/tag/$tag"
color = 12730636
description = $description
footer = [ordered]@{ text = $footerText }
timestamp = (Get-Date).ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffZ")
}
)
}
$payloadJson = $payload | ConvertTo-Json -Depth 8 -Compress
# Ausgabe-Datei ohne trailing newline für sauberes curl --data-binary @-
[System.IO.File]::WriteAllText("$PWD/embed-payload.json", $payloadJson, [System.Text.UTF8Encoding]::new($false))
Write-Host "Payload size: $($payloadJson.Length) chars"
Write-Host "Embed title: $title"
Write-Host "Embed footer: $footerText"
# POST to the Hellion Forge changelog webhook. curl from PowerShell-Core
# so we can pipe the payload via stdin (--data-binary @-) and keep
# secrets out of process arg lists. One retry on 5xx, hard fail on 4xx.
- name: POST to Hellion Forge webhook
shell: pwsh
env:
DISCORD_FORGE_WEBHOOK: ${{ secrets.DISCORD_FORGE_WEBHOOK }}
run: |
if ([string]::IsNullOrEmpty($env:DISCORD_FORGE_WEBHOOK)) {
throw "V7: DISCORD_FORGE_WEBHOOK secret is empty. Check Settings → Environments → Webhook."
}
$payloadFile = "$PWD/embed-payload.json"
if (-not (Test-Path $payloadFile)) {
throw "Embed payload file missing — previous step did not produce embed-payload.json"
}
$maxAttempts = 2
$attempt = 0
while ($attempt -lt $maxAttempts) {
$attempt++
Write-Host "POST attempt $attempt of $maxAttempts"
$tmpResp = "$PWD/.webhook-response"
$tmpHeaders = "$PWD/.webhook-headers"
# --silent suppresses progress; --show-error prints errors so
# the workflow log shows what happened. -w prints HTTP status
# to stdout for inspection. -o captures body for diagnosis,
# -D captures headers.
$rawStatus = Get-Content $payloadFile -Raw |
curl --silent --show-error `
--header 'Content-Type: application/json' `
--data-binary '@-' `
-D $tmpHeaders `
-o $tmpResp `
-w '%{http_code}' `
"$env:DISCORD_FORGE_WEBHOOK"
$status = [int]$rawStatus
Write-Host "HTTP status: $status"
if ($status -ge 200 -and $status -lt 300) {
Write-Host "Forge announce POST succeeded."
exit 0
}
$bodySnippet = ""
if (Test-Path $tmpResp) {
$bodySnippet = (Get-Content $tmpResp -Raw -ErrorAction SilentlyContinue)
if ($bodySnippet.Length -gt 500) { $bodySnippet = $bodySnippet.Substring(0, 500) + " …" }
}
if ($status -ge 400 -and $status -lt 500) {
# E2: 4xx is permanent — webhook revoked, channel deleted,
# payload malformed. No retry.
throw "E2: Discord-Webhook returned permanent $status. Body: $bodySnippet"
}
# E1: 5xx (or transport-level fail with status 0) — wait + retry once
if ($attempt -lt $maxAttempts) {
Write-Host "Transient $status — sleeping 30s before retry."
Start-Sleep -Seconds 30
} else {
throw "E1: Discord-Webhook returned transient $status after $maxAttempts attempts. Body: $bodySnippet"
}
}
+105 -43
View File
@@ -1,48 +1,98 @@
# Code of conduct
# Code of Conduct
HellionChat is a small hobby project. The contributor base is tiny and
the moderation overhead I can afford is equally small, so this document
is short and direct.
## A Note on This Project
## What I expect from contributors
HellionChat is a one-person side project developed under Hellion Forge.
I maintain this in my spare time, which means replies can take a few
days. Please do not escalate just because a thread is quiet.
- Be respectful in issues, pull requests, discussions and any other
project space (Discord, email).
- Keep feedback focused on the code, the design or the documentation.
Critique the work, not the person.
- Assume good intent. People come from different backgrounds, time
zones and skill levels. A clarifying question is almost always a
better first move than an accusation.
- Stay on topic. This project is about a Dalamud chat plugin. Off-topic
arguments belong elsewhere.
- Respect that I maintain this in my spare time. Replies can take a
few days. Please do not escalate just because a thread is quiet.
When in doubt, assume good intent. Contributors come from different
backgrounds, time zones and skill levels. A clarifying question is
almost always a better first move than an accusation.
## What is not welcome
Please also keep discussions on topic. This project is about a Dalamud
chat plugin. Off-topic arguments belong elsewhere.
- Personal attacks, slurs, doxxing, sustained disruption of threads.
- Unsolicited private contact after I have asked someone to stop.
- Sharing of private conversations without consent.
- Any content that would put other contributors or end users at risk.
---
## Scope
## Our Pledge
This applies to every space the project owns or that I run on its
behalf: the GitHub repository, GitHub Discussions, project-related
Discord conversations and the maintainer email address listed in
`SECURITY.md`.
We pledge to make our community welcoming, safe, and equitable for all.
It also applies when someone is identifiably representing the project
in another space, for example posting as a HellionChat maintainer in
the Dalamud Discord.
We are committed to fostering an environment that respects and promotes
the dignity, rights, and contributions of all individuals, regardless
of characteristics including race, ethnicity, caste, color, age,
physical characteristics, neurodiversity, disability, sex or gender,
gender identity or expression, sexual orientation, language, philosophy
or religion, national or social origin, socio-economic position, level
of education, or other status. The same privileges of participation are
extended to everyone who participates in good faith and in accordance
with this Covenant.
## Encouraged Behaviors
While acknowledging differences in social norms, we all strive to meet
our community's expectations for positive behavior. We also understand
that our words and actions may be interpreted differently than we intend
based on culture, background, or native language.
With these considerations in mind, we agree to behave mindfully toward
each other and act in ways that center our shared values, including:
1. Respecting the **purpose of our community**, our activities, and our
ways of gathering.
2. Engaging **kindly and honestly** with others.
3. Respecting **different viewpoints** and experiences.
4. **Taking responsibility** for our actions and contributions.
5. Gracefully giving and accepting **constructive feedback**.
6. Committing to **repairing harm** when it occurs.
7. Behaving in other ways that promote and sustain the **well-being of
our community**.
## Restricted Behaviors
We agree to restrict the following behaviors in our community.
Instances, threats, and promotion of these behaviors are violations of
this Code of Conduct.
1. **Harassment.** Violating explicitly expressed boundaries or engaging
in unnecessary personal attention after any clear request to stop.
2. **Character attacks.** Making insulting, demeaning, or pejorative
comments directed at a community member or group of people.
3. **Stereotyping or discrimination.** Characterizing anyone's
personality or behavior on the basis of immutable identities or
traits.
4. **Sexualization.** Behaving in a way that would generally be
considered inappropriately intimate in the context or purpose of the
community.
5. **Violating confidentiality.** Sharing or acting on someone's
personal or private information without their permission.
6. **Endangerment.** Causing, encouraging, or threatening violence or
other harm toward any person or group.
7. Behaving in other ways that **threaten the well-being** of our
community.
### Other Restrictions
1. **Misleading identity.** Impersonating someone else for any reason,
or pretending to be someone else to evade enforcement actions.
2. **Failing to credit sources.** Not properly crediting the sources of
content you contribute.
3. **Promotional materials.** Sharing marketing or other commercial
content in a way that is outside the norms of the community.
4. **Irresponsible communication.** Failing to responsibly present
content which includes, links to, or describes any other restricted
behaviors.
## Reporting
If something here is being broken, contact me directly. Do not open a
public issue.
- Email: `kontakt@hellion-media.de`
- Discord DM: `@j.j_kazama`
| Channel | Address |
| ---------- | ------------------------ |
| Email | `kontakt@hellion-media.de` |
| Discord DM | `@j.j_kazama` |
Reports stay private. I will acknowledge within a few weekdays
(European business hours) and tell you what I plan to do.
@@ -50,22 +100,34 @@ Reports stay private. I will acknowledge within a few weekdays
## Enforcement
I am the sole maintainer, so enforcement is a single-person process.
Depending on what happened and how the person responds, I will pick
the lightest measure that resolves the issue:
I will pick the lightest measure that actually resolves the situation:
1. Private note asking the behaviour to stop.
2. Public correction in the affected thread.
3. Edit or removal of the offending content.
4. Temporary block from the repository or related spaces.
5. Permanent block.
4. Private written warning with a cooldown period.
5. Temporary block from the repository or related spaces.
6. Permanent block.
Severe cases skip the lower steps. I will not negotiate over
harassment or threats.
Severe cases skip the lower steps. I will not negotiate over harassment
or threats.
## Acknowledgement
## Scope
This document is intentionally short and project-specific rather than
a copy of a longer template. If you need a more formal reference, the
[Contributor Covenant](https://www.contributor-covenant.org/) is a
widely adopted starting point and the spirit of this document is
compatible with it.
This Code of Conduct applies to all spaces the project owns or that I
run on its behalf: the GitHub repository, GitHub Discussions,
project-related Discord conversations, and the maintainer contact
listed in [`SECURITY.md`](SECURITY.md). It also applies when someone
is identifiably representing HellionChat elsewhere, for example when
posting as a HellionChat maintainer in the Dalamud Discord.
## Attribution
This Code of Conduct is adapted from the Contributor Covenant, version
3.0, available at
[https://www.contributor-covenant.org/version/3/0/](https://www.contributor-covenant.org/version/3/0/).
Contributor Covenant is stewarded by the Organization for Ethical
Source and licensed under CC BY-SA 4.0. To view a copy of this
license, visit
[https://creativecommons.org/licenses/by-sa/4.0/](https://creativecommons.org/licenses/by-sa/4.0/).
+70 -54
View File
@@ -1,47 +1,55 @@
# Contributing to HellionChat
Thanks for taking a look. HellionChat is a small, opinionated fork of
[Chat 2](https://github.com/Infiziert90/ChatTwo) maintained by one
person in spare time. This document explains what I am looking for,
what I am not, and how to make a contribution land smoothly.
Thanks for taking a look. HellionChat is a one-person side project
developed under Hellion Forge. It started as a fork of
[Chat 2](https://github.com/Infiziert90/ChatTwo) and has since become
a standalone plugin under its own namespace, IPC channels and
source tree (standalone-cut completed in v1.0.0). Forking HellionChat
itself is explicitly permitted under the EUPL-1.2.
## Before you open anything
This document explains what I am looking for, what I am not, and how
to make a contribution land smoothly.
- Read the [README](README.md) so you understand the scope: this is a
## Before You Open Anything
- Read the [README](README.md) so you understand the scope: a
privacy-focused, EUPL-1.2-licensed Dalamud plugin that intentionally
removes the upstream webinterface and ships smaller defaults.
- Read [UPSTREAM_SYNC.md](docs/UPSTREAM_SYNC.md). Cherry-picks from upstream
Chat 2 are selective and conscious; not everything that lands there
belongs here.
- Read [SECURITY.md](SECURITY.md). Anything security-sensitive goes
removes the upstream webinterface and ships privacy-first defaults.
- Read [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md). Cherry-picks
from upstream Chat 2 are selective and deliberate; not everything
that lands there belongs here.
- Read [`SECURITY.md`](SECURITY.md). Anything security-sensitive goes
through a private advisory, never a public issue or PR.
- Read the [code of conduct](CODE_OF_CONDUCT.md).
- Read the [Code of Conduct](CODE_OF_CONDUCT.md).
## What I will accept
## What I Will Accept
- Bug fixes for behaviour documented in the README, the in-plugin
settings or the changelog.
- Translation contributions for Hellion-specific strings via direct
pull requests against `HellionChat/Resources/HellionStrings.*.resx`.
Translations for the upstream Chat 2 strings (`Language.*.resx`) are
not handled here; they go through the upstream Chat 2 project.
pull requests against
`HellionChat/Resources/HellionStrings.*.resx`. Translations for
upstream Chat 2 strings (`Language.*.resx`) are not handled here;
those go to the upstream Chat 2 project.
- Documentation improvements (README, comments, this file).
- Performance fixes with a measurable before/after.
- New features that fit the privacy-first scope and do not duplicate
what an existing Dalamud plugin already does well.
## What I will probably decline
## What I Will Probably Decline
- Re-introducing the webinterface or any remote-access feature. It was
removed in v0.2.0 on purpose. See README "Was gegenüber Chat 2 fehlt".
removed in v0.2.0 on purpose. See the README section
"Was gegenüber Chat 2 fehlt".
- Features that bypass the privacy filter or weaken the default
retention behaviour without an explicit, documented opt-in.
- Sweeping refactors that touch large parts of the upstream codebase.
They make selective upstream cherry-picks much harder and the
maintenance cost outweighs the benefit for a one-person project.
- Sweeping refactors that touch large parts of the codebase. They make
selective upstream cherry-picks much harder and the maintenance cost
outweighs the benefit for a one-person project.
- AI-generated code dropped in without disclosure or human review. See
[AI_DISCLOSURE.md](docs/AI_DISCLOSURE.md) for how I handle AI assistance
on my side; I expect comparable transparency from contributors.
[`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md) for how I handle
AI assistance on my side; I expect comparable transparency from
contributors.
If you are unsure whether an idea fits, open a feature-request issue
first and ask before writing code. I would rather say "no" to a
@@ -50,56 +58,69 @@ proposal than to a finished pull request.
## Workflow
1. Open an issue (bug or feature request) using the templates under
`.github/ISSUE_TEMPLATE/`. Skip this step only for trivial typos.
`.github/ISSUE_TEMPLATE/`. Skip this for trivial typos.
2. Fork the repository and branch off `main`. Branch naming is
informal; something like `fix/auto-tell-history-empty` or
`feat/adblock-light-mode` is plenty.
`feat/theme-export` is fine.
3. Match the existing code style. The repository ships an
`.editorconfig` that VS Code and Rider pick up automatically.
4. Keep commits focused. Several small commits with clear messages are
easier to review than one big one. Squash-on-merge happens at the
PR level if needed.
easier to review than one large one. Squash-on-merge happens at
the PR level if needed.
5. If your change touches user-visible behaviour, update the README
and/or the changelog block in `HellionChat/HellionChat.yaml` and
`repo.json` for the next version. I bump the version number myself
at release time, so you do not need to.
`repo.json`. I bump the version number myself at release time.
6. Open the pull request against `main`. The PR template will ask
you to summarise the change, the testing you did and any
compatibility notes.
## Build and test
## Build and Test
The project targets `net10.0-windows` against Dalamud SDK 15. To build
locally you need:
- .NET 10 SDK
- A working Dalamud development environment with `DALAMUD_HOME` set
- A working Dalamud dev environment with `DALAMUD_HOME` set
(XIVLauncher installed and launched once is the simplest path)
- VS Code with the C# Dev Kit, Rider, or Visual Studio
```
```bash
dotnet restore
dotnet build HellionChat.sln -c Release
```
Tests are not part of the current `HellionChat.sln`. If you add a test
There are currently no tests in `HellionChat.sln`. If you add a test
project, point it at the relevant subsystems (privacy filter,
configuration migration, message store) and mention it in the PR.
For a smoke test in-game: build, copy the output into your Dalamud
`devPlugins/HellionChat/` directory and load it through `/xlplugins`.
`devPlugins/HellionChat/` directory and load it via `/xlplugins`.
## Continuous integration
## Continuous Integration
Every push and every pull request runs:
- `build.yml``dotnet build` and `dotnet test`
- `codeql.yml` — CodeQL security analysis
| Workflow | What it checks |
| ------------- | ------------------------------------- |
| `build.yml` | `dotnet build` and `dotnet test` |
| `codeql.yml` | CodeQL security analysis |
A pull request will not be merged while either of these is failing.
CodeQL findings on changed code need to be addressed; pre-existing
findings on untouched code are tracked separately.
## Translations
Hellion-specific strings live in
`HellionChat/Resources/HellionStrings.resx` (English source) and
`HellionStrings.<lang>.resx` (per-language). These are accepted as
direct pull requests.
The upstream Chat 2 strings in `HellionChat/Resources/Language.*.resx`
are **not** translated here. They are owned by the upstream project
and synced in via cherry-pick. Please contribute those to
[Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo) instead.
## Licensing
By submitting a pull request you confirm that:
@@ -109,23 +130,18 @@ By submitting a pull request you confirm that:
- You agree that your contribution will be released under the
[EUPL-1.2](LICENSE), the same licence as the rest of the project.
There is no separate CLA.
There is no separate CLA. Forking HellionChat is explicitly permitted
under the EUPL-1.2, as with any EUPL-licensed project.
## Translations
## Response Times
Hellion-specific strings live in `HellionChat/Resources/HellionStrings.resx`
(English source) and `HellionStrings.<lang>.resx` (per-language).
Translations are accepted as direct pull requests against those files.
| Channel | Address |
| ------------- | -------------------------- |
| GitHub Issues | Preferred for bugs and feature requests |
| Discord DM | `@j.j_kazama` |
| Email | `kontakt@hellion-media.de` |
The upstream Chat 2 strings in `HellionChat/Resources/Language.*.resx` are
**not** translated in this repository. They are owned by the upstream
Chat 2 project and synced in via cherry-pick. Please contribute
upstream-string translations to
[Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo) instead.
## A note on response times
I respond on weekdays during European business hours and I take
weekends and FFXIV patch days off. A pull request that sits for a few
days has not been ignored; I just have not gotten to it yet. Pinging
once after a week is fine; please do not ping daily.
I respond on weekdays during European business hours and take weekends
and FFXIV patch days off. A pull request that sits for a few days has
not been ignored. Pinging once after a week is fine; please do not
ping daily.
+31 -7
View File
@@ -1,5 +1,9 @@
HellionChat — a privacy-focused fork of ChatTwo for FINAL FANTASY XIV
═══════════════════════════════════════════════════════════════════
Source code
═══════════════════════════════════════════════════════════════════
Copyright (c) 2022-2026 Infiziert90 (Infi) and Anna Clemens (ascclemens)
Original ChatTwo authors and copyright holders of the upstream
plugin this fork is built on. Their work covers the message store,
@@ -10,18 +14,38 @@ Copyright (c) 2022-2026 Infiziert90 (Infi) and Anna Clemens (ascclemens)
Copyright (c) 2025-2026 Florian Wathling / Hellion Online Media
HellionChat-specific modifications, including the privacy filter,
per-channel retention sweep, export pipeline, Auto-Tell-Tabs,
Hellion theme and font integration, German localisation and the
EUPL-1.2 fork maintenance.
German localisation and the EUPL-1.2 fork maintenance.
Licensed under the European Union Public Licence (EUPL), Version 1.2
only. The full Licence text lives in the LICENSE file at the root of
this repository. The official Licence website is at:
https://eupl.eu/1.2/en/
Source code is licensed under the European Union Public Licence
(EUPL), Version 1.2 only. The full Licence text lives in the LICENSE
file at the root of this repository. The official Licence website is
at: https://eupl.eu/1.2/en/
This Work is provided "AS IS" without warranties of any kind. See
Article 7 (Disclaimer of Warranty) and Article 8 (Disclaimer of
Liability) of the Licence for the legally binding wording.
═══════════════════════════════════════════════════════════════════
Visual assets
═══════════════════════════════════════════════════════════════════
Copyright (c) 2026 Florian Eck
Designer of the Hellion Forge logo and Hellion Online Media logo
(variants located in docs/images and HellionChat/images).
Exclusive usage and marketing rights licensed to Hellion Online
Media. These assets are NOT covered by the EUPL-1.2 source code
licence above and may not be reused, modified, or redistributed
without separate permission from the copyright holder.
═══════════════════════════════════════════════════════════════════
Bundled assets
═══════════════════════════════════════════════════════════════════
Exo 2 font (HellionChat/Resources/HellionFont.ttf)
SIL Open Font License 1.1, full text in HellionFont-OFL.txt.
Bundled with permission per the OFL terms.
═══════════════════════════════════════════════════════════════════
Acknowledgements directed at the upstream ChatTwo authors live in
NOTICE.md. The manual upstream-sync workflow lives in UPSTREAM_SYNC.md.
+46 -21
View File
@@ -34,7 +34,7 @@ public class ConfigKeyBind
[Serializable]
public class Configuration : IPluginConfiguration
{
private const int LatestVersion = 14;
private const int LatestVersion = 15;
public int Version { get; set; } = LatestVersion;
@@ -80,19 +80,6 @@ public class Configuration : IPluginConfiguration
// ChatTwo users skip it because the v6→v7 migration sets the flag.
public bool FirstRunCompleted;
// Hellion Chat global ImGui theme — applied to every plugin window in
// Plugin.Draw. Default ON; users who prefer the upstream Dalamud look
// can flip this off in the Privacy tab.
[Obsolete("Replaced by Theme slug + WindowOpacity in v14")]
public bool HellionThemeEnabled = true;
// Window background opacity, 0.51.0. Lower values make the plugin
// panes more glass-like so the game shines through. Default 0.5
// matches the maintainer's daily-driver preference; users who want
// a less translucent look bump it up in Aussehen → Theme.
[Obsolete("Replaced by WindowOpacity in v14")]
public float HellionThemeWindowOpacity = 0.5f;
// Use the bundled Exo 2 font (OFL-1.1) for the regular plugin font
// instead of whatever GlobalFontV2.FontId points at. Default ON so a
// fresh install gets the Hellion typography out-of-the-box; flip OFF
@@ -315,10 +302,33 @@ public class Configuration : IPluginConfiguration
// never present in a disk-loaded copy. Keep the live temp tabs of
// *this* configuration alive across an UpdateFrom so a settings
// save (or sidebar-mode toggle) does not silently destroy the
// user's open tell conversations. Persistent tabs from `other`
// still get the regular clone-replace treatment.
// user's open tell conversations.
//
// For persistent tabs we go through Tab.Clone() which intentionally
// does NOT copy the NonSerialized Messages list (avoids shared
// mutable state on disk-load). On a settings save that means the
// chat history for every persistent tab would be wiped — bug
// reported by Flo 2026-05-05. We work around it by capturing the
// live MessageList (and LastSendUnread counter) by Identifier
// before the replace, then restoring it onto the freshly cloned
// tabs whose Identifier survives Tab.Clone(). New tabs added in
// settings get a fresh empty MessageList; deleted tabs lose their
// history (intended).
var liveTempTabs = Tabs.Where(t => t.IsTempTab).ToList();
Tabs = other.Tabs.Where(t => !t.IsTempTab).Select(t => t.Clone()).ToList();
var livePersistentSession = Tabs
.Where(t => !t.IsTempTab)
.ToDictionary(t => t.Identifier, t => (t.Messages, t.LastSendUnread));
Tabs = other.Tabs.Where(t => !t.IsTempTab).Select(t =>
{
var clone = t.Clone();
if (livePersistentSession.TryGetValue(clone.Identifier, out var live))
{
clone.Messages = live.Messages;
clone.LastSendUnread = live.LastSendUnread;
}
return clone;
}).ToList();
Tabs.AddRange(liveTempTabs);
OverrideStyle = other.OverrideStyle;
@@ -336,10 +346,6 @@ public class Configuration : IPluginConfiguration
RetentionLastRunAt = other.RetentionLastRunAt;
FirstRunCompleted = other.FirstRunCompleted;
#pragma warning disable CS0612, CS0618 // Obsolete-Felder bleiben bis v1.2.0 als JSON-Safety-Net erhalten
HellionThemeEnabled = other.HellionThemeEnabled;
HellionThemeWindowOpacity = other.HellionThemeWindowOpacity;
#pragma warning restore CS0612, CS0618
UseHellionFont = other.UseHellionFont;
// v1.1.0 theme engine fields
@@ -394,6 +400,11 @@ public class Tab
{
public string Name = Language.Tab_DefaultName;
// v1.2.0 — optionaler FontAwesome-Glyph-Name. Null bedeutet:
// Default-Mapping aus TabIconMapping greift (basiert auf Tab-Name).
// User können hier per Settings → Tabs einen eigenen Glyph setzen.
public string? Icon = null;
[Obsolete("Removed in favor of SelectedChannels")]
public Dictionary<ChatType, ChatSource> ChatCodes = new();
@@ -598,6 +609,20 @@ public class Tab
}
}
/// <summary>
/// Aktuelle Anzahl der gespeicherten Messages. Lock-acquire pro Read
/// ist OK für 1×/sec Status-Bar-Polling (v1.2.0).
/// </summary>
public int Count
{
get
{
LockSlim.Wait(-1);
try { return Messages.Count; }
finally { LockSlim.Release(); }
}
}
/// <summary>
/// Returns an array copy of the message list for usage outside of main thread
/// </summary>
+10 -1
View File
@@ -120,7 +120,16 @@ public class FontManager
e => e.OnPreBuild(
tk =>
{
var config = new SafeFontConfig {SizePt = Plugin.Config.GlobalFontV2.SizePt, GlyphRanges = Ranges};
// v1.2.0 — Bei aktiver Hellion-Schrift (Exo 2 ist Variable-Font)
// wird die User-Schriftgröße aus FontSizeV2 als SizePt angewendet.
// Der Bestand-Pfad nutzt weiter GlobalFontV2.SizePt aus dem
// Custom-Font-Stack. Ohne diese Verzweigung war FontSizeV2 bei
// UseHellionFont=true wirkungslos, was 4K-User mit größerer
// Skalierung blockierte (Settings → Erscheinungsbild → Schriftarten).
var basePt = Plugin.Config.UseHellionFont
? Plugin.Config.FontSizeV2
: Plugin.Config.GlobalFontV2.SizePt;
var config = new SafeFontConfig {SizePt = basePt, GlyphRanges = Ranges};
config.MergeFont = Plugin.Config.UseHellionFont
? tk.AddFontFromMemory(GetHellionFontBytes(), config, "Hellion-Exo2")
: AddFontWithFallback(tk, Plugin.Config.GlobalFontV2.FontId, config, "global");
+1 -1
View File
@@ -4,7 +4,7 @@
0.1.0 is our bootstrap release; the underlying Chat 2 base is
called out in the yaml changelog so users can see what it
derives from. -->
<Version>1.1.0</Version>
<Version>1.2.0</Version>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<!-- Honor packages.lock.json on restore so floating version ranges
+58
View File
@@ -55,6 +55,64 @@ tags:
- Replacement
- Privacy
changelog: |-
**Hellion Chat 1.2.0 — Layout Refresh**
Second UI cycle: tab layouts modernised in both modes, a new
bottom status bar, card-rows as default message render, and
Auto-Tell tabs that you can finally tell apart at a glance.
Sidebar (icon-only, fixed 44 px):
- Tab name on hover-tooltip, vertical accent pill on the
active tab, child background no longer paints the top
padding area.
- Per-tab custom icons via Settings → Tabs.
- Auto-Tell tabs: each partner gets a hashed icon (envelope/
star/heart/bell/bookmark/flag/fire) plus hashed color
(12-color palette) — 84 distinct combinations.
- Pulsing red dot in the top-right of any tab with unread
messages, subtle 2-second sine pulse, respects
Configuration.ReduceMotion.
Top tabs:
- Accent underline pill on the active tab instead of the old
background fill. Icon prefixes were attempted but reverted
— Dalamud's default font atlas has no FontAwesome glyphs.
Bottom status bar (22 px, 1×/sec cached):
- Active channel with color dot, Privacy-First badge, tab +
message counters, auto-tell counter (hidden at zero),
plugin version (right-aligned, muted).
Message rendering:
- Card rows by default — sender header in channel color, body
on its own line, subtle border between cards.
- Compact-Density toggle in Appearance returns the classic
single-line `[HH:mm] Sender: Text` layout.
Bug fixes from in-game testing:
- Settings save no longer wipes chat history. Refilter cycle
only runs when filter-relevant settings actually changed
(privacy, channel selection); cosmetic changes leave the
chat intact. Persistent and Auto-Tell tabs both survive.
- Hellion Schrift (Exo 2) no longer blocks font-size
adjustment — 4K users can scale up properly.
- Sidebar buttons align with the first message row, status
bar version slot is no longer clipped.
Migration v14 → v15: legacy theme fields removed
(HellionThemeEnabled, HellionThemeWindowOpacity). All other
settings preserved.
Polish (lerps, theme crossfade, header quick-picker) follows
in v1.3.0.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
**Hellion Chat 1.1.0 — Theme Foundation**
First major UI cycle after the standalone v1.0.0 cut. Theme engine,
+12 -2
View File
@@ -151,7 +151,13 @@ internal class MessageManager : IAsyncDisposable
internal void ClearAllTabs()
{
foreach (var tab in Plugin.Config.Tabs)
// Hellion Chat — TempTabs haben keine DB-Persistenz (session-only,
// direkt vom AutoTellTabsService befüllt). Ein Clear+Refilter würde
// sie leer hinterlassen weil FilterAllTabs nichts aus der DB
// findet — Tells sind oft durch Privacy-Filter blockiert oder
// schlicht session-flüchtig. TempTabs vom Clear-Pfad ausschließen
// damit Settings-Save den Tell-Verlauf nicht zerstört.
foreach (var tab in Plugin.Config.Tabs.Where(t => !t.IsTempTab))
tab.Clear();
}
@@ -165,7 +171,11 @@ internal class MessageManager : IAsyncDisposable
// We store the pending messages to be added to the chat log in a
// temporary list, and apply them all at once after filtering.
var pendingTabs = Plugin.Config.Tabs.Select(tab => (tab, new List<Message>())).ToList();
// TempTabs werden ausgeschlossen — sie bleiben live-state aus dem
// AutoTellTabsService, ein DB-Refilter würde sie nur partial
// wiederherstellen falls Tells in DB liegen, oder leer lassen wenn
// Privacy-Filter sie blockiert hat.
var pendingTabs = Plugin.Config.Tabs.Where(t => !t.IsTempTab).Select(tab => (tab, new List<Message>())).ToList();
foreach (var message in messages)
foreach (var (_, pendingMessages) in pendingTabs.Where(ptab => ptab.Item1.Matches(message)))
pendingMessages.Add(message);
+19 -3
View File
@@ -64,6 +64,7 @@ public sealed class Plugin : IDalamudPlugin
internal TypingIpc TypingIpc { get; }
internal FontManager FontManager { get; }
internal Themes.ThemeRegistry ThemeRegistry { get; private set; } = null!;
internal Ui.StatusBar StatusBar { get; private set; } = null!;
internal int DeferredSaveFrames = -1;
@@ -246,9 +247,8 @@ public sealed class Plugin : IDalamudPlugin
if (Config.Version < 14)
{
Config.Theme = "hellion-arctic";
#pragma warning disable CS0612, CS0618 // Obsolete: HellionThemeWindowOpacity bleibt readable bis v1.2.0
Config.WindowOpacity = Config.HellionThemeWindowOpacity;
#pragma warning restore CS0612, CS0618
// v1.2.0: alter Opacity-Wert wird nicht mehr migriert (Field entfernt).
// User die direkt v13 → v15 springen bekommen den Default 0.85.
Config.ReduceMotion = false;
Config.UseCompactDensity = false;
Config.ShowThemeQuickPicker = false;
@@ -259,6 +259,20 @@ public sealed class Plugin : IDalamudPlugin
"pick chat2-classic in Settings → Themes for the upstream look");
}
if (Config.Version < 15)
{
// v1.2.0 — keine Datenmigration nötig. Removal der deprecated
// Theme-Felder ist reine Schema-Bereinigung (System.Text.Json
// ignoriert unbekannte Felder im JSON, daher kein Crash bei
// Configs die noch HellionThemeEnabled/HellionThemeWindowOpacity
// serialisiert haben — die Werte verfallen einfach).
Config.Version = 15;
SaveConfig();
Log.Information(
"Migrated config v14 → v15: legacy theme fields removed " +
"(HellionThemeEnabled, HellionThemeWindowOpacity)");
}
// Hellion v1.0.0 default tab layout. Five thematically separated
// tabs: General catches the immediate-surroundings public chat
// (Say/Yell/Shout) only; System absorbs the rest of the technical
@@ -296,6 +310,8 @@ public sealed class Plugin : IDalamudPlugin
ThemeRegistry = new Themes.ThemeRegistry(customThemesDir);
ThemeRegistry.Switch(Config.Theme);
StatusBar = new Ui.StatusBar();
MessageManager = new MessageManager(this); // Does it require UI?
// Hellion Chat — Auto-Tell-Tabs service. Subscribes to the
+13
View File
@@ -276,6 +276,11 @@ internal class HellionStrings
internal static string Tabs_Presets_Linkshell => Get(nameof(Tabs_Presets_Linkshell));
internal static string Tabs_Presets_Linkshell_Hint => Get(nameof(Tabs_Presets_Linkshell_Hint));
// Hellion Chat — v1.2.0 per-tab icon override
internal static string Tabs_Icon_Label => Get(nameof(Tabs_Icon_Label));
internal static string Tabs_Icon_HelpMarker => Get(nameof(Tabs_Icon_HelpMarker));
internal static string Tabs_Icon_DefaultOption => Get(nameof(Tabs_Icon_DefaultOption));
// Hellion Chat — v0.6.0 chat colour presets (display labels)
internal static string ChatColourPresets_Default => Get(nameof(ChatColourPresets_Default));
internal static string ChatColourPresets_HighContrast => Get(nameof(ChatColourPresets_HighContrast));
@@ -310,4 +315,12 @@ internal class HellionStrings
internal static string ChatTwoConflictTitle => Get(nameof(ChatTwoConflictTitle));
internal static string ChatTwoConflictBody => Get(nameof(ChatTwoConflictBody));
internal static string ChatTwoConflictAction => Get(nameof(ChatTwoConflictAction));
// Hellion Chat — v1.2.0 Bottom-Status-Bar Privacy-Badge labels
internal static string StatusBar_Privacy_Enabled => Get(nameof(StatusBar_Privacy_Enabled));
internal static string StatusBar_Privacy_Open => Get(nameof(StatusBar_Privacy_Open));
// Hellion Chat — v1.2.0 Appearance / Compact-Density toggle
internal static string Appearance_UseCompactDensity_Name => Get(nameof(Appearance_UseCompactDensity_Name));
internal static string Appearance_UseCompactDensity_Description => Get(nameof(Appearance_UseCompactDensity_Description));
}
@@ -561,6 +561,17 @@
<data name="Tabs_Presets_Linkshell_Hint" xml:space="preserve">
<value>Wenn du mehrere Linkshells benutzt, empfiehlt der Maintainer einen Tab pro Shell für eine sauberere Übersicht. Tab duplizieren und je Kopie die Kanalauswahl einschränken.</value>
</data>
<!-- Hellion Chat — v1.2.0 per-tab icon override -->
<data name="Tabs_Icon_Label" xml:space="preserve">
<value>Tab-Icon</value>
</data>
<data name="Tabs_Icon_HelpMarker" xml:space="preserve">
<value>FontAwesome-Glyph für die Sidebar. Default greift auf Tab-Name oder Channel-Typ.</value>
</data>
<data name="Tabs_Icon_DefaultOption" xml:space="preserve">
<value>(Default-Mapping)</value>
</data>
<data name="ChatColourPresets_Default" xml:space="preserve">
<value>Klassik (Chat 2 Default)</value>
</data>
@@ -705,4 +716,16 @@
<data name="Settings_Themes_ApplyChatColors_Keep" xml:space="preserve">
<value>Behalten</value>
</data>
<data name="StatusBar_Privacy_Enabled" xml:space="preserve">
<value>Privacy-First</value>
</data>
<data name="StatusBar_Privacy_Open" xml:space="preserve">
<value>Offen</value>
</data>
<data name="Appearance_UseCompactDensity_Name" xml:space="preserve">
<value>Kompakte Dichte</value>
</data>
<data name="Appearance_UseCompactDensity_Description" xml:space="preserve">
<value>Schaltet das Message-Layout vom Card-Row-Default zurück auf einzeilige `[HH:mm] Sender: Text` Zeilen.</value>
</data>
</root>
+23
View File
@@ -561,6 +561,17 @@
<data name="Tabs_Presets_Linkshell_Hint" xml:space="preserve">
<value>If you use multiple linkshells, the maintainer recommends one tab per shell for cleaner readability. Duplicate this tab and narrow the channel selection per copy.</value>
</data>
<!-- Hellion Chat — v1.2.0 per-tab icon override -->
<data name="Tabs_Icon_Label" xml:space="preserve">
<value>Tab-Icon</value>
</data>
<data name="Tabs_Icon_HelpMarker" xml:space="preserve">
<value>FontAwesome-Glyph für die Sidebar. Default greift auf Tab-Name oder Channel-Typ.</value>
</data>
<data name="Tabs_Icon_DefaultOption" xml:space="preserve">
<value>(Default-Mapping)</value>
</data>
<data name="ChatColourPresets_Default" xml:space="preserve">
<value>Klassik (Chat 2 Default)</value>
</data>
@@ -705,4 +716,16 @@
<data name="Settings_Themes_ApplyChatColors_Keep" xml:space="preserve">
<value>Keep current</value>
</data>
<data name="StatusBar_Privacy_Enabled" xml:space="preserve">
<value>Privacy-First</value>
</data>
<data name="StatusBar_Privacy_Open" xml:space="preserve">
<value>Open</value>
</data>
<data name="Appearance_UseCompactDensity_Name" xml:space="preserve">
<value>Compact Density</value>
</data>
<data name="Appearance_UseCompactDensity_Description" xml:space="preserve">
<value>Schaltet das Message-Layout vom Card-Row-Default zurück auf einzeilige `[HH:mm] Sender: Text` Zeilen.</value>
</data>
</root>
+107
View File
@@ -0,0 +1,107 @@
namespace HellionChat.Ui;
/// <summary>
/// Hash-Color-Tinting für Auto-Tell-Tabs in der Sidebar (v1.2.0).
/// Differenziert Tells visuell ohne dass User pro Tab manuell ein
/// Custom-Icon setzen muss. Gleicher Tell-Partner (Name+World) liefert
/// konsistent dieselbe Farbe über Sessions hinweg.
///
/// Kuratierte 12-Farb-Palette aus dem Hellion-Theme-Pool: alle saturiert
/// mid-bright, lesbar gegen Dark-Theme-Backgrounds. Bei realistischen
/// 1-5 parallelen Tells ist Kollisions-Wahrscheinlichkeit gering.
///
/// Reine String-Logik (kein Dalamud-Dep) — testbar im HellionChat.Tests-
/// Projekt das ohne Dalamud-Reference baut.
/// </summary>
internal static class AutoTellTabTint
{
/// <summary>
/// Fallback bei ungültigem Input (leerer Name, World=0). Standard-
/// Text-Color (weiß) — passt mit existierendem TextPrimary-Default
/// zusammen, sodass die Sidebar visuell konsistent bleibt.
/// </summary>
public const uint Fallback = 0xFFFFFFFFu;
/// <summary>
/// 12 saturierte mid-bright Farben aus den 5 Built-In-Themes
/// (Hellion-Arctic, Chat2-Klassik, Event-Horizon, Moonlit-Bloom,
/// Mint-Grove). Reihenfolge ist deterministisch — Hash-Index wählt
/// Farbe per Modulo. RGBA-Format (passt zu ColourUtil.RgbaToAbgr-
/// Konvention im restlichen Code).
/// </summary>
public static readonly IReadOnlyList<uint> Palette = new uint[]
{
0x00BED2FFu, // Arctic Cyan
0xF97316FFu, // Ember Orange
0xB585FFFFu, // Light Cosmic Purple
0xE374E8FFu, // Bloom Magenta
0x5DD39EFFu, // Mint Green
0xF0AD4EFFu, // Warning Yellow
0xE85C6AFFu, // Coral
0x5CB85CFFu, // Status Green
0x6278FFFFu, // Bloom Blue
0xC9982EFFu, // Warm Gold
0x9CCB7CFFu, // Soft Sage
0xE85D04FFu, // Deep Ember
};
/// <summary>
/// Liefert eine konsistente Tint-Color für einen Tell-Partner.
/// Hash basiert auf "Name@World" — Cross-World-Namen kollidieren
/// nur bei Hash-Bucket-Kollision, nicht durch Identitäts-Annahme.
/// </summary>
public static uint For(string name, uint world)
{
if (string.IsNullOrEmpty(name) || world == 0)
return Fallback;
// GetHashCode kann negativ sein; Bitmaske auf positive Range
// damit Modulo-Division immer einen validen Index liefert.
var key = $"{name}@{world}";
var hash = (uint)(key.GetHashCode() & 0x7FFFFFFF);
return Palette[(int)(hash % Palette.Count)];
}
/// <summary>
/// Tell-spezifischer Icon-Pool. 7 visuell distinkte FontAwesome-Glyphen
/// die im Tell-Kontext sinnvoll wirken (envelope = Tell-Default, star/
/// heart/bell = personalisiert, bookmark/flag/fire = markiert/wichtig).
/// Bewusst kein cog/comment/users — die wären für System-/Group-Tabs
/// reserviert und würden im Tell-Bereich verwirrend wirken.
/// </summary>
public static readonly IReadOnlyList<string> IconPool = new[]
{
"envelope",
"star",
"heart",
"bell",
"bookmark",
"flag",
"fire",
};
/// <summary>
/// Fallback-Icon bei ungültigem Input. "envelope" passt semantisch zum
/// Tell-Kontext besser als das alte hardcoded "clock".
/// </summary>
public const string IconFallback = "envelope";
/// <summary>
/// Liefert ein konsistentes Icon-Glyph für einen Tell-Partner.
/// Nutzt einen anderen Hash-Bias als For() (Color), damit Icon und
/// Color unabhängig variieren — gibt 7 × 12 = 84 distinct Combinations.
/// </summary>
public static string IconFor(string name, uint world)
{
if (string.IsNullOrEmpty(name) || world == 0)
return IconFallback;
// Anderer Hash-Bias als For() (verschiedene Modulo-Basis): wir
// nutzen "world@name" statt "name@world" damit Icon und Color
// nicht synchron variieren. Ohne Bias-Trennung würden alle Tells
// mit derselben Color auch dasselbe Icon haben.
var key = $"{world}@{name}";
var hash = (uint)(key.GetHashCode() & 0x7FFFFFFF);
return IconPool[(int)(hash % IconPool.Count)];
}
}
+192 -38
View File
@@ -375,6 +375,9 @@ public sealed class ChatLogWindow : Window
// weil der Cursor schon weiter unten steht — kein eigener Abzug.
height -= ImGui.GetFrameHeightWithSpacing();
// v1.2.0 — Status-Bar am Window-Boden reserviert 22 px + 2 px Spacing.
height -= StatusBar.Height + 2;
return height;
}
@@ -790,13 +793,17 @@ public sealed class ChatLogWindow : Window
if (ImGui.IsWindowHovered(ImGuiHoveredFlags.ChildWindows))
LastActivityTime = FrameTime;
if (!showNovice)
return;
if (showNovice)
{
ImGui.SameLine();
ImGui.SameLine();
if (ImGuiUtil.IconButton(FontAwesomeIcon.Leaf))
GameFunctions.GameFunctions.ClickNoviceNetworkButton();
}
if (ImGuiUtil.IconButton(FontAwesomeIcon.Leaf))
GameFunctions.GameFunctions.ClickNoviceNetworkButton();
// v1.2.0 — Bottom-Status-Bar. Letzter Render-Step in DrawChatLog,
// damit alle Zeilen-Operationen davor keine Layout-Sprünge auslösen.
Plugin.StatusBar.Draw(Plugin);
}
internal Dictionary<string, InputChannel> GetValidChannels()
@@ -1316,17 +1323,63 @@ public sealed class ChatLogWindow : Window
ImGui.TableNextColumn();
var lineWidth = ImGui.GetContentRegionAvail().X;
if (message.Sender.Count > 0)
{
DrawChunks(message.Sender, true, handler, lineWidth);
ImGui.SameLine();
}
// We need to draw something otherwise the item visibility check below won't work.
if (message.Content.Count == 0)
DrawChunks([new TextChunk(ChunkSource.Content, null, " ")], true, handler, lineWidth);
// v1.2.0 — Card-Rows als Default, Compact-Density als Opt-Out.
// Card-Mode: Sender-Header in Channel-Color auf eigener Zeile,
// dann Body, dann subtile Border-Bottom als Card-Trenner.
// Compact-Mode: bisheriges Verhalten — Sender + Space + Content
// auf einer Zeile via SameLine.
var useCard = !Plugin.Config.UseCompactDensity;
if (useCard)
{
if (message.Sender.Count > 0)
{
var theme = Plugin.ThemeRegistry.Active;
var senderColor = Plugin.Functions.Chat.GetChannelColor(message.Code.Type)
?? theme.Colors.TextPrimary;
using (ImRaii.PushColor(ImGuiCol.Text, ColourUtil.RgbaToAbgr(senderColor)))
{
DrawChunks(message.Sender, true, handler, lineWidth);
}
// KEIN SameLine — Body landet auf eigener Zeile.
}
// We need to draw something otherwise the item visibility check below won't work.
if (message.Content.Count == 0)
DrawChunks([new TextChunk(ChunkSource.Content, null, " ")], true, handler, lineWidth);
else
DrawChunks(message.Content, true, handler, lineWidth);
// Subtile Border-Bottom als Card-Trenner. Border-Farbe mit
// reduzierter Alpha (RGBA → 0x33) für dezente Trennung.
{
var theme = Plugin.ThemeRegistry.Active;
var rowEndY = ImGui.GetCursorScreenPos().Y;
var winLeft = ImGui.GetWindowPos().X;
var winRight = winLeft + ImGui.GetWindowSize().X;
var borderRgba = (theme.Colors.Border & 0xFFFFFF00u) | 0x33u;
ImGui.GetWindowDrawList().AddLine(
new Vector2(winLeft + 4, rowEndY - 1),
new Vector2(winRight - 4, rowEndY - 1),
ColourUtil.RgbaToAbgr(borderRgba),
1f);
ImGui.Dummy(new Vector2(0, 2));
}
}
else
DrawChunks(message.Content, true, handler, lineWidth);
{
if (message.Sender.Count > 0)
{
DrawChunks(message.Sender, true, handler, lineWidth);
ImGui.SameLine();
}
// We need to draw something otherwise the item visibility check below won't work.
if (message.Content.Count == 0)
DrawChunks([new TextChunk(ChunkSource.Content, null, " ")], true, handler, lineWidth);
else
DrawChunks(message.Content, true, handler, lineWidth);
}
message.IsVisible[tab.Identifier] = ImGui.IsItemVisible();
}
@@ -1366,6 +1419,20 @@ public sealed class ChatLogWindow : Window
if (!tabItem.Success)
continue;
// v1.2.0 — Active-Tab-Underline-Pill (2 px Akzent statt Background-Fill).
// Bewusst direkt nach TabItem-Setup; GetItemRectMin/Max referenziert noch
// das Tab. ImGui hat keine native Underline-API, daher direkter DrawList-Pass.
{
var theme = Plugin.ThemeRegistry.Active;
var min = ImGui.GetItemRectMin();
var max = ImGui.GetItemRectMax();
const float pillHeight = 2f;
ImGui.GetWindowDrawList().AddRectFilled(
new Vector2(min.X, max.Y - pillHeight),
new Vector2(max.X, max.Y),
ColourUtil.RgbaToAbgr(theme.Colors.Accent));
}
var hasTabSwitched = Plugin.LastTab != tabI;
Plugin.LastTab = tabI;
@@ -1383,21 +1450,36 @@ public sealed class ChatLogWindow : Window
private void DrawTabSidebar()
{
var currentTab = -1;
using var tabTable = ImRaii.Table("tabs-table", 2, ImGuiTableFlags.BordersInnerV | ImGuiTableFlags.SizingStretchProp | ImGuiTableFlags.Resizable);
// v1.2.0 — Sidebar fix 44 px, kein Resize. Mehr Platz fürs Chat-Log.
using var tabTable = ImRaii.Table("tabs-table", 2, ImGuiTableFlags.BordersInnerV | ImGuiTableFlags.SizingFixedFit);
if (!tabTable.Success)
return;
ImGui.TableSetupColumn("tabs", ImGuiTableColumnFlags.WidthStretch, 1);
ImGui.TableSetupColumn("chat", ImGuiTableColumnFlags.WidthStretch, 4);
ImGui.TableSetupColumn("tabs", ImGuiTableColumnFlags.WidthFixed, 44f);
ImGui.TableSetupColumn("chat", ImGuiTableColumnFlags.WidthStretch, 1);
ImGui.TableNextColumn();
var hasTabSwitched = false;
var childHeight = GetRemainingHeightForMessageLog();
// v1.2.0 — Sidebar-Child ohne Theme-ChildBg, sonst füllt das
// bläuliche Frame-Rect auch den oberen HeaderToolbar-Padding-Bereich
// aus (sieht aus wie ein angeschnittener Block oberhalb der Buttons).
// Vertikale Trennung zur Message-Spalte bleibt durch BordersInnerV
// der Tab-Table erhalten.
using (ImRaii.PushColor(ImGuiCol.ChildBg, 0u))
using (var child = ImRaii.Child("##chat2-tab-sidebar", new Vector2(-1, childHeight)))
{
if (child)
{
// v1.2.0 — Top-Padding spiegelt die HeaderToolbar-Höhe der
// rechten Spalte (DrawChatHeaderToolbar wird dort als erstes
// gerendert, eine Frame-Zeile + ItemSpacing). Ohne diesen
// Padding würden die Sidebar-Buttons oben am Window-Top
// kleben, während die Messages erst unter der Toolbar
// beginnen — vertikales Mismatch.
ImGui.Dummy(new Vector2(0, ImGui.GetFrameHeightWithSpacing()));
var previousTab = Plugin.CurrentTab;
// Hellion Chat — auto-tell-tabs section divider rendered
// exactly once before the first temp tab, with a live unit
@@ -1422,7 +1504,6 @@ public sealed class ChatLogWindow : Window
}
var unread = tabI == Plugin.LastTab || tab.UnreadMode == UnreadMode.None || tab.Unread == 0 ? "" : $" ({tab.Unread})";
var selectableLabel = $"{tab.Name}{unread}###log-tab-{tabI}";
var isCurrentTab = Plugin.LastTab == tabI || Plugin.WantedTab == tabI;
var showGreetedAffordance = tab.IsTempTab && Plugin.Config.AutoTellTabsShowGreetedToggle;
@@ -1457,34 +1538,107 @@ public sealed class ChatLogWindow : Window
ImGui.SameLine();
}
bool clicked;
if (showGreetedAffordance && tab.IsGreeted)
// v1.2.0 — Icon-only Sidebar mit Tooltip beim Hover.
// Active-Tab kriegt Akzent-Color am Icon, Greeted-Tabs
// werden auf TextDim gedimmt (löst den alten Header-
// Dim-Trick ab, da wir keine Selectable mehr nutzen).
var theme = Plugin.ThemeRegistry.Active;
var icon = TabIconMapping.Resolve(tab);
uint iconColor;
if (isCurrentTab)
{
// Dim the tab name once the user marked the partner
// as greeted, so a glance at the sidebar tells them
// who still needs attention. Selectable has no idle
// background slot in ImGui, so the dim only applies
// to the selected and hovered states — the text dim
// alone signals greeted in the idle state.
var headerBase = ImGui.GetColorU32(ImGuiCol.Header);
var hoverBase = ImGui.GetColorU32(ImGuiCol.HeaderHovered);
var dimHeader = (headerBase & 0xFF000000u) | ((headerBase & 0x00FEFEFEu) >> 1);
var dimHover = (hoverBase & 0xFF000000u) | ((hoverBase & 0x00FEFEFEu) >> 1);
using (ImRaii.PushColor(ImGuiCol.Text, ImGui.GetColorU32(ImGuiCol.TextDisabled)))
using (ImRaii.PushColor(ImGuiCol.Header, dimHeader))
using (ImRaii.PushColor(ImGuiCol.HeaderHovered, dimHover))
{
clicked = ImGui.Selectable(selectableLabel, isCurrentTab);
}
iconColor = theme.Colors.Accent;
}
else if (showGreetedAffordance && tab.IsGreeted)
{
iconColor = theme.Colors.TextDim;
}
else if (tab.IsTempTab && tab.TellTarget != null && tab.TellTarget.IsSet())
{
// v1.2.0 — Hash-Color-Tint differenziert parallele Auto-Tell-Tabs
// visuell ohne dass User pro Tab manuell ein Custom-Icon setzen muss.
iconColor = AutoTellTabTint.For(tab.TellTarget.Name, tab.TellTarget.World);
}
else
{
clicked = ImGui.Selectable(selectableLabel, isCurrentTab);
iconColor = theme.Colors.TextPrimary;
}
bool clicked;
using (ImRaii.PushColor(ImGuiCol.Button, 0u))
using (ImRaii.PushColor(ImGuiCol.ButtonHovered, ColourUtil.RgbaToAbgr(theme.Colors.SurfaceHover)))
using (ImRaii.PushColor(ImGuiCol.ButtonActive, ColourUtil.RgbaToAbgr(theme.Colors.Surface)))
using (ImRaii.PushColor(ImGuiCol.Text, ColourUtil.RgbaToAbgr(iconColor)))
using (Plugin.FontManager.FontAwesome.Push())
{
clicked = ImGui.Button($"{icon.ToIconString()}##sidebar-tab-{tabI}", new Vector2(36f, ImGui.GetFrameHeight()));
}
if (isCurrentTab)
{
// v1.2.0 — Vertikale Akzent-Pill an der linken Window-Kante.
// 3 px breit, halbe Tab-Höhe, vertikal zentriert. ImGui hat keine
// native Pill-API, daher direkter DrawList-Pass.
var min = ImGui.GetItemRectMin();
var max = ImGui.GetItemRectMax();
const float pillWidth = 3f;
var pillHeight = (max.Y - min.Y) * 0.5f;
var pillCenterY = (min.Y + max.Y) * 0.5f;
ImGui.GetWindowDrawList().AddRectFilled(
new Vector2(min.X, pillCenterY - pillHeight * 0.5f),
new Vector2(min.X + pillWidth, pillCenterY + pillHeight * 0.5f),
ColourUtil.RgbaToAbgr(theme.Colors.Accent),
1.5f); // leichter Rounding
}
// v1.2.0 — Unread-Dot oben rechts am Icon. Sichtbar ohne Hover, damit
// User Tabs mit ungelesenen Messages sofort erkennt. Aktive Tabs haben
// per Konvention Unread = 0 (LastTab-Branch in ChatLogWindow), daher
// kollidiert der Dot nicht mit der Active-Pill.
if (!isCurrentTab && tab.UnreadMode != UnreadMode.None && tab.Unread > 0)
{
var min = ImGui.GetItemRectMin();
var max = ImGui.GetItemRectMax();
const float dotRadius = 4f;
const float dotPadding = 3f;
var dotCenter = new Vector2(
max.X - dotRadius - dotPadding,
min.Y + dotRadius + dotPadding);
// v1.2.0 — Sanfter Pulse-Effekt: Alpha schwankt zwischen 60% und
// 100% mit ~2-Sekunden-Cycle (subtil, nicht hektisch).
// Plugin.Config.ReduceMotion (Field seit v1.1.0) skipt den Pulse
// und rendert statisch — Default ist Animation an.
var dotColor = theme.Colors.StatusDanger;
if (!Plugin.Config.ReduceMotion)
{
// Sin-basierter 2s-Cycle: -1..1 → 0..1 → 0.6..1.0 Alpha-Skala.
var phase = (float)((Math.Sin(Environment.TickCount64 / 1000.0 * Math.PI) + 1.0) * 0.5);
var alphaScale = 0.6f + 0.4f * phase;
var origAlpha = dotColor & 0xFFu;
var pulsedAlpha = (uint)(origAlpha * alphaScale);
dotColor = (dotColor & 0xFFFFFF00u) | pulsedAlpha;
}
ImGui.GetWindowDrawList().AddCircleFilled(
dotCenter,
dotRadius,
ColourUtil.RgbaToAbgr(dotColor),
12);
}
// Tooltip mit Tab-Name + Unread-Counter beim Hover.
if (ImGui.IsItemHovered())
{
using var tt = ImRaii.Tooltip();
ImGui.TextUnformatted($"{tab.Name}{unread}");
}
DrawTabContextMenu(tab, tabI);
if (clicked)
Plugin.WantedTab = tabI;
if (!clicked && Plugin.WantedTab != tabI)
continue;
+67 -2
View File
@@ -210,14 +210,24 @@ public sealed class SettingsWindow : Dalamud.Interface.Windowing.Window
var fontSizeChanged = Math.Abs(Mutable.SymbolsFontSizeV2 - Plugin.Config.SymbolsFontSizeV2) > 0.001
|| Math.Abs(Mutable.FontSizeV2 - Plugin.Config.FontSizeV2) > 0.001;
var italicStateChanged = Mutable.ItalicEnabled != Plugin.Config.ItalicEnabled;
// v1.2.0 — Refilter only if a filter-relevant setting actually
// changed. The Clear+Refilter cycle reloads messages from the DB,
// which silently wipes any in-session message that wasn't
// persisted (Privacy-First config blocks most channels from DB).
// Cosmetic changes (theme, tab icons, layout flags) trigger no
// refilter — chat history stays intact.
var filtersChanged = HasFilterRelevantChanges();
Plugin.Config.UpdateFrom(Mutable, true);
// save after 60 frames have passed, which should hopefully not
// commit any changes that cause a crash
Plugin.DeferredSaveFrames = 60;
Plugin.MessageManager.ClearAllTabs();
Plugin.MessageManager.FilterAllTabsAsync();
if (filtersChanged)
{
Plugin.MessageManager.ClearAllTabs();
Plugin.MessageManager.FilterAllTabsAsync();
}
if (fontChanged || fontSizeChanged || italicStateChanged)
Plugin.FontManager.BuildFonts();
@@ -233,4 +243,59 @@ public sealed class SettingsWindow : Dalamud.Interface.Windowing.Window
Initialise();
}
/// <summary>
/// v1.2.0 — Detects whether any setting that influences message
/// filtering changed between Plugin.Config and the Mutable working
/// copy. Used to gate the heavy ClearAllTabs+FilterAllTabsAsync cycle
/// in Save: cosmetic changes (theme, tab icons, layout flags) do not
/// touch the chat log, only filter-relevant changes do. Without this
/// gate, every settings save wipes the chat history of any channel
/// the Privacy filter blocks from being persisted to the DB —
/// reported by Flo from in-game testing 2026-05-05/06.
/// </summary>
private bool HasFilterRelevantChanges()
{
// Top-level privacy controls.
if (Mutable.PrivacyFilterEnabled != Plugin.Config.PrivacyFilterEnabled) return true;
if (Mutable.PrivacyPersistUnknownChannels != Plugin.Config.PrivacyPersistUnknownChannels) return true;
if (!Mutable.PrivacyPersistChannels.SetEquals(Plugin.Config.PrivacyPersistChannels)) return true;
// FilterIncludePreviousSessions changes the GetMostRecentMessages
// window in MessageManager.FilterAllTabs and is therefore filter-
// relevant even though it lives outside the Privacy block.
if (Mutable.FilterIncludePreviousSessions != Plugin.Config.FilterIncludePreviousSessions) return true;
// Per-tab channel selection. Compare persistent tabs only —
// TempTabs are session-only and never refiltered anyway.
var origPersistent = Plugin.Config.Tabs.Where(t => !t.IsTempTab).ToList();
var newPersistent = Mutable.Tabs.Where(t => !t.IsTempTab).ToList();
if (origPersistent.Count != newPersistent.Count) return true; // add or delete
for (var i = 0; i < origPersistent.Count; i++)
{
var orig = origPersistent[i];
var neu = newPersistent[i];
// Identifier mismatch at the same index means reorder or
// a slot got swapped — treat as filter-relevant so the new
// channel-selection layout actually applies.
if (orig.Identifier != neu.Identifier) return true;
if (orig.ExtraChatAll != neu.ExtraChatAll) return true;
if (!orig.ExtraChatChannels.SetEquals(neu.ExtraChatChannels)) return true;
// SelectedChannels is a Dictionary<ChatType, (ChatSource, ChatSource)>
// — value-tuple equality already does the right thing per-pair.
if (orig.SelectedChannels.Count != neu.SelectedChannels.Count) return true;
foreach (var pair in orig.SelectedChannels)
{
if (!neu.SelectedChannels.TryGetValue(pair.Key, out var nv)) return true;
if (!pair.Value.Equals(nv)) return true;
}
}
return false;
}
}
+27 -37
View File
@@ -45,32 +45,11 @@ internal sealed class Appearance : ISettingsTab
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
// v1.1.0 — Diese Settings-UI wird in Phase J durch den dedizierten
// Themes-Tab ersetzt. Bis dahin bleiben die alten Toggles erhalten,
// damit die Settings-Seite kompiliert; sie schreiben in die mit
// [Obsolete] markierten Felder, die bis v1.2.0 als JSON-Safety-Net
// bestehen bleiben. Das pragma unterdrückt die CS0612-Warnungen
// gezielt für diesen Übergangs-Block.
#pragma warning disable CS0612, CS0618
ImGui.Checkbox(HellionStrings.Theme_Enabled_Name, ref Mutable.HellionThemeEnabled);
ImGuiUtil.HelpMarker(HellionStrings.Theme_Enabled_Description);
// Clamp 0.51.0 stays consistent with Privacy.cs which already
// shipped this slider; lower values would let chat windows
// disappear behind game UI.
using (ImRaii.Disabled(!Mutable.HellionThemeEnabled))
{
ImGui.SetNextItemWidth(200f * ImGuiHelpers.GlobalScale);
var opacity = Mutable.HellionThemeWindowOpacity;
if (ImGui.SliderFloat($"{HellionStrings.Theme_WindowOpacity_Label}##theme-opacity", ref opacity, 0.5f, 1.0f, "%.2f"))
{
Mutable.HellionThemeWindowOpacity = Math.Clamp(opacity, 0.5f, 1.0f);
}
ImGuiUtil.HelpMarker(HellionStrings.Theme_WindowOpacity_Help);
}
ImGui.Spacing();
// v1.2.0 — Legacy HellionThemeEnabled/HellionThemeWindowOpacity-Bindings
// entfernt. Theme-Auswahl + globale Window-Opacity leben jetzt in
// Settings → Themes (eingeführt mit v1.1.0). Hier verbleibt nur der
// klassische OverrideStyle-Toggle plus der Bestand-WindowAlpha-Slider
// für das Chat-Log-Fenster.
ImGui.Checkbox(Language.Options_OverrideStyle_Name, ref Mutable.OverrideStyle);
ImGuiUtil.HelpMarker(Language.Options_OverrideStyle_Name_Desc);
@@ -79,16 +58,7 @@ internal sealed class Appearance : ISettingsTab
DrawStyleCombo();
}
// The Bestand-Slider WindowAlpha targets the chat log window's
// background only. The Hellion theme opacity above already covers
// every plugin window globally, so the two sliders fight each
// other when the theme is active. Disable the legacy slider in
// that case to make Hellion theme the single source of truth.
using (ImRaii.Disabled(Mutable.HellionThemeEnabled))
{
ImGuiUtil.DragFloatVertical(Language.Options_WindowOpacity_Name, ref Mutable.WindowAlpha, .25f, 0f, 100f, $"{Mutable.WindowAlpha:N2}%%", ImGuiSliderFlags.AlwaysClamp);
}
#pragma warning restore CS0612, CS0618
ImGuiUtil.DragFloatVertical(Language.Options_WindowOpacity_Name, ref Mutable.WindowAlpha, .25f, 0f, 100f, $"{Mutable.WindowAlpha:N2}%%", ImGuiSliderFlags.AlwaysClamp);
}
}
@@ -139,7 +109,22 @@ internal sealed class Appearance : ISettingsTab
ImGuiUtil.HelpMarker(HellionStrings.Theme_UseHellionFont_Description);
ImGui.Spacing();
using var fontDisabled = ImRaii.Disabled(Mutable.UseHellionFont);
// v1.2.0 — Schriftgröße muss auch bei aktiver Hellion-Schrift
// editierbar sein (Exo 2 ist Variable-Font, FontSizeV2 wird in
// FontManager als SizePt angewendet). Disabled-Wrap nur noch
// um den Bestand-Custom-Font-Stack (FontsEnabled-Toggle und
// die Font-Chooser) — der ist weiter exclusive zu HellionFont.
if (Mutable.UseHellionFont)
{
ImGuiUtil.FontSizeCombo(Language.Options_FontSize_Name, ref Mutable.FontSizeV2);
ImGui.Spacing();
ImGuiUtil.FontSizeCombo(Language.Options_SymbolsFontSize_Name, ref Mutable.SymbolsFontSizeV2);
ImGuiUtil.HelpMarker(Language.Options_SymbolsFontSize_Description);
ImGui.Spacing();
return;
}
ImGui.Checkbox(Language.Options_FontsEnabled, ref Mutable.FontsEnabled);
ImGui.Spacing();
@@ -356,6 +341,11 @@ internal sealed class Appearance : ISettingsTab
ImGui.Checkbox(Language.Options_MoreCompactPretty_Name, ref Mutable.MoreCompactPretty);
ImGuiUtil.HelpMarker(Language.Options_MoreCompactPretty_Description);
// v1.2.0 — Card-Rows als Default. Compact-Density schaltet auf den
// klassischen Single-Line-Mode `[HH:mm] Sender: Text` zurück.
ImGui.Checkbox(HellionStrings.Appearance_UseCompactDensity_Name, ref Mutable.UseCompactDensity);
ImGuiUtil.HelpMarker(HellionStrings.Appearance_UseCompactDensity_Description);
ImGui.Checkbox(Language.Options_HideSameTimestamps_Name, ref Mutable.HideSameTimestamps);
ImGuiUtil.HelpMarker(Language.Options_HideSameTimestamps_Description);
}
+34
View File
@@ -91,6 +91,40 @@ internal sealed class Tabs : ISettingsTab
}
ImGui.InputText(Language.Options_Tabs_Name, ref tab.Name, 512, ImGuiInputTextFlags.EnterReturnsTrue);
// v1.2.0 — Per-Tab Icon-Override. Default-Mapping greift falls nichts gesetzt.
ImGui.TextUnformatted(HellionStrings.Tabs_Icon_Label);
ImGui.SameLine();
ImGuiUtil.HelpMarker(HellionStrings.Tabs_Icon_HelpMarker);
var iconCurrent = string.IsNullOrEmpty(tab.Icon) ? "" : tab.Icon;
var iconPreview = iconCurrent.Length == 0
? HellionStrings.Tabs_Icon_DefaultOption
: iconCurrent;
using (var combo = ImRaii.Combo($"##icon-{i}", iconPreview))
{
if (combo.Success)
{
// Erste Option: Default (löscht Icon, lässt Mapping greifen).
if (ImGui.Selectable(HellionStrings.Tabs_Icon_DefaultOption, iconCurrent.Length == 0))
{
tab.Icon = null;
}
ImGui.Separator();
// Pool-Optionen aus TabIconGlyphResolver.PickerOptions (Single-Source-of-Truth).
foreach (var option in TabIconGlyphResolver.PickerOptions)
{
var isSelected = string.Equals(iconCurrent, option, StringComparison.OrdinalIgnoreCase);
if (ImGui.Selectable(option, isSelected))
{
tab.Icon = option;
}
}
}
}
ImGui.Checkbox(Language.Options_Tabs_ShowTimestamps, ref tab.DisplayTimestamp);
ImGui.Checkbox(Language.Options_Tabs_PopOut, ref tab.PopOut);
if (tab.PopOut)
+169
View File
@@ -0,0 +1,169 @@
using System.Globalization;
using System.Numerics;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface;
using Dalamud.Interface.Utility.Raii;
using HellionChat.Code;
using HellionChat.Resources;
using HellionChat.Util;
namespace HellionChat.Ui;
/// <summary>
/// Bottom-Status-Bar (v1.2.0). Fix 22 px hoch, BorderTop als Trenner.
/// Slots links → rechts: Channel-Indicator (Color-Dot + Channel-Name),
/// Privacy-Badge (Lock-Icon + Privacy-Label), Counts (Tabs + Msgs),
/// Tells (Auto-Tell-Counter, hidden bei 0), Version (rechtsbündig, muted).
///
/// Update-Frequenz: 1×/Sekunde. Format-Strings werden zwischen Updates
/// gecached, damit kein Per-Frame-Format-Allocation entsteht.
/// </summary>
internal sealed class StatusBar
{
public const float Height = 22f;
private const long UpdateIntervalMs = 1000;
// Cache-State — initial outdated, damit der erste Frame frisch berechnet.
private long _lastUpdateMs = -UpdateIntervalMs;
private string _cachedCountsText = string.Empty;
private string _cachedTellsText = string.Empty;
/// <summary>
/// Reine String-Logik — testbar ohne ImGui-Init.
/// </summary>
public static string FormatCounts(int tabs, int messages)
{
// InvariantCulture: User-System-Locale darf das Format nicht
// verändern (de_DE würde sonst "1,2k" statt "1.2k" liefern).
var msgPart = messages >= 1000
? string.Format(CultureInfo.InvariantCulture, "{0:0.0}k msg", messages / 1000.0)
: $"{messages} msg";
var tabsPart = $"{tabs} {(tabs == 1 ? "tab" : "tabs")}";
return $"{tabsPart} · {msgPart}";
}
/// <summary>
/// Reine String-Logik — testbar ohne ImGui-Init.
/// 0 Tells → Leerstring (Slot wird ausgeblendet).
/// </summary>
public static string FormatTells(int count)
{
if (count <= 0) return string.Empty;
return $"{count} {(count == 1 ? "tell" : "tells")}";
}
/// <summary>
/// Test-Hook: Cache-Logic ohne reale Time-Source verifizieren.
/// Nicht für Production-Render.
/// </summary>
internal (string counts, string tells) SnapshotForTest(long now, int tabs, int messages, int tells)
{
UpdateCacheIfDue(now, tabs, messages, tells);
return (_cachedCountsText, _cachedTellsText);
}
private void UpdateCacheIfDue(long now, int tabs, int messages, int tells)
{
if (now - _lastUpdateMs < UpdateIntervalMs)
return;
_cachedCountsText = FormatCounts(tabs, messages);
_cachedTellsText = FormatTells(tells);
_lastUpdateMs = now;
}
/// <summary>
/// Render-Pfad. Aufrufer pusht bereits den HellionStyle/Theme;
/// wir lesen nur die aktiven Theme-Farben und zeichnen.
/// </summary>
public void Draw(Plugin plugin)
{
var theme = plugin.ThemeRegistry.Active;
var now = Environment.TickCount64;
// Counts pro Frame berechnen ist günstig (List<>.Count, kleine
// Sums); Format-String wird gecached.
var tabs = Plugin.Config.Tabs.Count;
var messages = Plugin.Config.Tabs.Sum(t => t.Messages.Count);
var tells = Plugin.Config.Tabs.Count(t => t.IsTempTab);
UpdateCacheIfDue(now, tabs, messages, tells);
// BorderTop als Trenner — DrawList-Line, ImGui-Separator hat zu viel Padding.
var cursorY = ImGui.GetCursorScreenPos().Y;
var winLeft = ImGui.GetWindowPos().X;
var winRight = winLeft + ImGui.GetWindowSize().X;
ImGui.GetWindowDrawList().AddLine(
new Vector2(winLeft, cursorY),
new Vector2(winRight, cursorY),
ColourUtil.RgbaToAbgr(theme.Colors.Border),
1f);
ImGui.Dummy(new Vector2(0, 2)); // BorderTop-Spacing
// Slot 1: Active-Channel-Indicator
var inputCh = plugin.CurrentTab?.CurrentChannel?.Channel ?? InputChannel.Invalid;
var hasChannel = inputCh != InputChannel.Invalid;
var chatType = inputCh.ToChatType();
var channelName = hasChannel ? chatType.Name() : "—";
var channelColor = hasChannel
? (plugin.Functions.Chat.GetChannelColor(chatType) ?? theme.Colors.TextMuted)
: theme.Colors.TextMuted;
DrawDot(channelColor);
ImGui.SameLine();
ImGui.TextUnformatted(channelName);
// Slot 2: Privacy-Badge — abgeleitet aus PrivacyFilterEnabled.
ImGui.SameLine();
DrawSeparator();
ImGui.SameLine();
using (plugin.FontManager.FontAwesome.Push())
{
ImGui.TextUnformatted(FontAwesomeIcon.Lock.ToIconString());
}
ImGui.SameLine();
var privacyLabel = Plugin.Config.PrivacyFilterEnabled
? HellionStrings.StatusBar_Privacy_Enabled
: HellionStrings.StatusBar_Privacy_Open;
ImGui.TextUnformatted(privacyLabel);
// Slot 3: Counts
ImGui.SameLine();
DrawSeparator();
ImGui.SameLine();
ImGui.TextUnformatted(_cachedCountsText);
// Slot 4: Tells (nur wenn > 0)
if (!string.IsNullOrEmpty(_cachedTellsText))
{
ImGui.SameLine();
DrawSeparator();
ImGui.SameLine();
ImGui.TextUnformatted(_cachedTellsText);
}
// Slot 5: Version (rechtsbündig, muted)
var versionText = $"v{Plugin.Interface.Manifest.AssemblyVersion} · Hellion";
var versionWidth = ImGui.CalcTextSize(versionText).X;
var contentRegionMax = ImGui.GetContentRegionMax().X;
ImGui.SameLine(contentRegionMax - versionWidth);
using (ImRaii.PushColor(ImGuiCol.Text, ColourUtil.RgbaToAbgr(theme.Colors.TextMuted)))
{
ImGui.TextUnformatted(versionText);
}
}
private static void DrawDot(uint rgba)
{
var pos = ImGui.GetCursorScreenPos();
const float radius = 4f;
ImGui.GetWindowDrawList().AddCircleFilled(
new Vector2(pos.X + radius, pos.Y + ImGui.GetTextLineHeight() / 2f),
radius,
ColourUtil.RgbaToAbgr(rgba));
ImGui.Dummy(new Vector2(radius * 2 + 4, ImGui.GetTextLineHeight()));
}
private static void DrawSeparator()
{
ImGui.TextDisabled("·");
}
}
+79
View File
@@ -0,0 +1,79 @@
namespace HellionChat.Ui;
/// <summary>
/// Reine String-Resolver-Logik ohne Dalamud-Dependency. Bewusst in
/// eigener Datei (Dependency-Boundary auf File-Level sichtbar), damit
/// Tests (HellionChat.Tests, Microsoft.NET.Sdk ohne Dalamud-Reference)
/// sie aufrufen können, ohne dass die JIT beim Methodenaufruf die
/// Dalamud-Assembly laden muss.
///
/// Wird im Settings-UI (T7) für die Glyph-Picker-Combobox und im
/// Render-Code indirekt über <see cref="TabIconMapping.Resolve(Tab)"/>
/// verwendet.
/// </summary>
internal static class TabIconGlyphResolver
{
/// <summary>
/// Picker-Options-Pool — Single Source of Truth für das Glyph-Set.
/// Reihenfolge ist die UI-Reihenfolge im Settings-Tab Icon-Combobox.
/// </summary>
public static readonly IReadOnlyList<string> PickerOptions =
["comment", "comments", "cog", "users", "user-friends", "link",
"envelope", "clock", "hashtag", "star", "heart", "bell",
"bookmark", "flag", "fire"];
/// <summary>
/// Glyph-Set, das überhaupt als Override akzeptiert wird. Aus
/// <see cref="PickerOptions"/> abgeleitet — KnownGlyphs nie
/// manuell pflegen.
/// </summary>
private static readonly HashSet<string> KnownGlyphs =
new(PickerOptions, StringComparer.OrdinalIgnoreCase);
/// <summary>
/// Tab-Name → Default-Glyph-Name. Tab.Name wird per Lokalisierung
/// gesetzt; wir matchen daher gegen einen Pool aus DE/EN-Synonymen.
/// </summary>
private static readonly Dictionary<string, string> NameDefaults = new(StringComparer.OrdinalIgnoreCase)
{
["allgemein"] = "comment",
["general"] = "comment",
["system"] = "cog",
["free company"] = "users",
["fc"] = "users",
["gruppe"] = "user-friends",
["group"] = "user-friends",
["party"] = "user-friends",
["linkshell"] = "link",
["ls"] = "link",
["cwls"] = "link",
["tells"] = "envelope",
["tell"] = "envelope",
};
/// <summary>
/// Test-Surface: Glyph-Name-Resolver ohne Dalamud-Dependency.
/// Reihenfolge:
/// 1. Tab.Icon-Override (falls gesetzt und nicht nur Whitespace):
/// a) bekannter Glyph → diesen Glyph
/// b) unbekannter Glyph → harter Fallback "hashtag" (User hat
/// bewusst etwas gesetzt, also überstimmt das die Defaults)
/// 2. Auto-Tell-Tab → <paramref name="autoTellGlyph"/> falls
/// übergeben, sonst "clock".
/// 3. Tab-Name-Default (<see cref="NameDefaults"/>-Lookup)
/// 4. Fallback "hashtag"
/// </summary>
public static string ResolveGlyphName(Tab tab, string? autoTellGlyph = null)
{
if (!string.IsNullOrWhiteSpace(tab.Icon))
return KnownGlyphs.Contains(tab.Icon) ? tab.Icon : "hashtag";
if (tab.IsTempTab)
return autoTellGlyph ?? "clock";
if (tab.Name is { } name && NameDefaults.TryGetValue(name, out var byName))
return byName;
return "hashtag";
}
}
+72
View File
@@ -0,0 +1,72 @@
using Dalamud.Interface;
namespace HellionChat.Ui;
/// <summary>
/// Default-Icon-Mapping für Tabs. v1.2.0 Layout-Refresh nutzt das
/// in Top-Tabs (Icon-Prefix) und Sidebar (Icon-only mit Tooltip).
/// User können in Settings → Tabs per Tab.Icon-Override eigene
/// FontAwesome-Glyphen setzen.
///
/// Diese Klasse ist Dalamud-abhängig (FontAwesomeIcon-Enum). Die
/// reine String-Resolver-Logik liegt bewusst in
/// <see cref="TabIconGlyphResolver"/> (eigene Datei, ohne
/// Dalamud-Imports), damit Tests sie ohne Dalamud-Reference aufrufen
/// können.
/// </summary>
internal static class TabIconMapping
{
/// <summary>
/// FontAwesome-Glyph-Name → Icon-Enum-Lookup. Wird für die
/// Production-Resolve-API benötigt.
///
/// INVARIANTE: Jeder Key in <see cref="GlyphLookup"/> muss auch in
/// <see cref="TabIconGlyphResolver.PickerOptions"/> stehen. Wird
/// ein Glyph zu PickerOptions hinzugefügt, aber nicht hier, fällt
/// die Override-Auflösung still auf <see cref="FontAwesomeIcon.Hashtag"/>
/// zurück (degraded, kein Crash). Build-Time-Enforcement ist nicht
/// möglich, weil PickerOptions ohne Dalamud-Reference auskommt.
/// </summary>
private static readonly Dictionary<string, FontAwesomeIcon> GlyphLookup = new(StringComparer.OrdinalIgnoreCase)
{
["comment"] = FontAwesomeIcon.Comment,
["comments"] = FontAwesomeIcon.Comments,
["cog"] = FontAwesomeIcon.Cog,
["users"] = FontAwesomeIcon.Users,
["user-friends"] = FontAwesomeIcon.UserFriends,
["link"] = FontAwesomeIcon.Link,
["envelope"] = FontAwesomeIcon.Envelope,
["clock"] = FontAwesomeIcon.Clock,
["hashtag"] = FontAwesomeIcon.Hashtag,
["star"] = FontAwesomeIcon.Star,
["heart"] = FontAwesomeIcon.Heart,
["bell"] = FontAwesomeIcon.Bell,
["bookmark"] = FontAwesomeIcon.Bookmark,
["flag"] = FontAwesomeIcon.Flag,
["fire"] = FontAwesomeIcon.Fire,
};
/// <summary>
/// Production-Surface: liefert das Icon für einen Tab. Wrapper um
/// <see cref="TabIconGlyphResolver.ResolveGlyphName(Tab)"/> plus
/// Enum-Lookup. Wird von Render-Code (T3, T5) verwendet.
/// </summary>
public static FontAwesomeIcon Resolve(Tab tab)
{
// v1.2.0 — Auto-Tell-Tabs bekommen ein per-Partner gehashtes
// Icon aus dem Tell-Pool. Damit unterscheiden sich parallele
// Tells nicht nur über die Color (For), sondern auch über die
// Glyph-Form. Berechnung bleibt hier (Dalamud-bound), weil
// TellTarget Dalamud-Imports hat.
string? autoTellGlyph = null;
if (tab.IsTempTab && tab.TellTarget != null && tab.TellTarget.IsSet())
{
autoTellGlyph = AutoTellTabTint.IconFor(tab.TellTarget.Name, tab.TellTarget.World);
}
var glyph = TabIconGlyphResolver.ResolveGlyphName(tab, autoTellGlyph);
return GlyphLookup.TryGetValue(glyph, out var icon)
? icon
: FontAwesomeIcon.Hashtag;
}
}
+4
View File
@@ -87,3 +87,7 @@ this file, the README). The Hellion brand is mine.
This file is the canonical place for "is this attribution correct, is the
maintainer reachable, is the relationship to Chat 2 documented". If
anything in here is wrong, please open an issue or contact me directly.
---
Maintained under **Hellion Forge**, the modding and plugin line of **Hellion Online Media** | Bad Harzburg | [hellion-media.de](https://hellion-media.de)
+56 -158
View File
@@ -1,16 +1,8 @@
# Privacy notice
HellionChat is a Dalamud plugin for FINAL FANTASY XIV that focuses on
giving the user explicit control over what their chat client stores
locally. This document describes what the plugin does with your data,
what it does not do, and how you exercise the rights the GDPR gives
you over data you generate yourself.
HellionChat is a Dalamud plugin for FINAL FANTASY XIV, focused on giving the user explicit control over what their chat client stores locally. This document describes what the plugin does with your data, what it does not do, and how you exercise the rights the GDPR gives you over data you generate yourself.
This document is informational. The maintainer of HellionChat is
**not** a controller or processor of your data in the GDPR sense,
because no data ever leaves your machine on the maintainer's
infrastructure. Independently of that, the plugin is built so that
you can act on your own data the way the GDPR expects.
This document is informational. The maintainer of HellionChat is **not** a controller or processor of your data in the GDPR sense, because no data ever leaves your machine on the maintainer's infrastructure. Independently of that, the plugin is built so that you can act on your own data the way the GDPR expects.
Last reviewed: 2026-05-05 (HellionChat v1.1.0).
@@ -18,195 +10,109 @@ Last reviewed: 2026-05-05 (HellionChat v1.1.0).
## TL;DR
- All chat data the plugin stores stays on your machine, in your
Dalamud `pluginConfigs/HellionChat/` directory.
- The plugin does not phone home. There is no telemetry, no analytics,
no crash reporter, no usage counter, no remote update check beyond
what Dalamud itself does.
- One outbound network call exists by design: the BetterTTV emote
service (for chat emotes). It is documented in detail below and
can be reasoned about per request.
- You can export every message the plugin has stored, in Markdown,
JSON or CSV, and you can wipe stored history per channel, per date
range, or globally.
- All chat data the plugin stores stays on your machine, in your Dalamud `pluginConfigs/HellionChat/` directory.
- The plugin does not phone home. No telemetry, no analytics, no crash reporter, no usage counter, no remote update check beyond what Dalamud itself does.
- One outbound network call exists by design: the BetterTTV emote service (for chat emotes). It is documented in detail below and can be reasoned about per request.
- You can export every message the plugin has stored, in Markdown, JSON or CSV, and you can wipe stored history per channel, per date range, or globally.
---
## What the plugin stores locally
HellionChat keeps three kinds of state on your machine, all under
`%appdata%\XIVLauncher\pluginConfigs\HellionChat\` on Windows
(`~/.xlcore/pluginConfigs/HellionChat/` on Linux/macOS via XIVLauncher
Core):
HellionChat keeps three kinds of state on your machine, all under `%appdata%\XIVLauncher\pluginConfigs\HellionChat\` on Windows (`~/.xlcore/pluginConfigs/HellionChat/` on Linux/macOS via XIVLauncher Core):
1. **Configuration** (`HellionChat.json`)
Plugin settings, channel whitelist, retention values, layout state,
theme colours. Contains no chat content.
1. **Configuration** (`HellionChat.json`).
Plugin settings, channel whitelist, retention values, layout state, theme colours. Contains no chat content.
2. **Message database** (SQLite file in the same directory)
Chat messages from the channels on your whitelist, stored as
MessagePack-encoded blobs. Default whitelist out of the box covers
only your own conversations: tells, party, free company, linkshells,
cross-world linkshells, alliance, ExtraChat. Public chat, NPC
dialogue, system messages and battle logs are dropped on the
storage layer and never written to disk.
2. **Message database** (SQLite file in the same directory).
Chat messages from the channels on your whitelist, stored as MessagePack-encoded blobs. The default whitelist out of the box covers only your own conversations: tells, party, free company, linkshells, cross-world linkshells, alliance, ExtraChat. Public chat, NPC dialogue, system messages and battle logs are dropped on the storage layer and never written to disk.
3. **Cached emote images** (`EmoteCacheV1/` directory)
Image files downloaded from BetterTTV when an emote appears in a
message you receive. See "Outbound network calls" below.
3. **Cached emote images** (`EmoteCacheV1/` directory).
Image files downloaded from BetterTTV when an emote appears in a message you receive. See "Outbound network calls" below.
There is no shared state with the upstream Chat 2 plugin.
`pluginConfigs/HellionChat/` is independent from `pluginConfigs/ChatTwo/`.
There is no shared state with the upstream Chat 2 plugin. `pluginConfigs/HellionChat/` is independent from `pluginConfigs/ChatTwo/`.
### Retention defaults
- Tells: 365 days
- Your-conversation channels (party, FC, linkshells, cross-world LS,
alliance, ExtraChat): 90 days
- Your-conversation channels (party, FC, linkshells, cross-world LS, alliance, ExtraChat): 90 days
- Global default for anything else: 30 days
**Retention is off by default.** The plugin does not delete anything
on its own until you explicitly turn the retention sweep on in the
settings. Until then, stored messages stay until you clear them.
**Retention is off by default.** The plugin does not delete anything on its own until you explicitly turn the retention sweep on in the settings. Until then, stored messages stay until you clear them.
---
## What the plugin does not store
- Public chat (`/say`, `/yell`, `/shout`), NPC dialogue, system
messages and battle logs. These are filtered before they reach the
storage layer.
- Anything from channels you remove from the whitelist. The privacy
filter runs on the way in, not on the way out.
- Login credentials, character IDs, account IDs. The plugin uses
whatever Dalamud already exposes about the local character to
attribute messages; nothing of that is sent anywhere or persisted
beyond the message itself.
- Public chat (`/say`, `/yell`, `/shout`), NPC dialogue, system messages and battle logs. These are filtered before they reach the storage layer.
- Anything from channels you remove from the whitelist. The privacy filter runs on the way in, not on the way out.
- Login credentials, character IDs, account IDs. The plugin uses whatever Dalamud already exposes about the local character to attribute messages. Nothing of that is sent anywhere or persisted beyond the message itself.
---
## Outbound network calls
HellionChat makes two kinds of automatic outbound network requests.
Both are inherited from upstream Chat 2 and both are documented here
because "DSGVO-by-design" means you should know what your client does
on your behalf.
HellionChat makes two kinds of automatic outbound network requests. Both are inherited from upstream Chat 2 and both are documented here because "GDPR-by-design" means you should know what your client does on your behalf.
### 1. BetterTTV emote service (`api.betterttv.net`, `cdn.betterttv.net`)
- **What it does:** When a chat message arrives that references a
BetterTTV emote, the plugin asks the BetterTTV API for the emote
metadata and downloads the image from the BetterTTV CDN to display
it inline.
- **What is sent:** A standard HTTPS GET request. Your IP address
reaches BetterTTV (unavoidable for any HTTPS request); the request
itself contains no identifying user data, no character name, no
message text. Only the emote ID being looked up is in the URL path.
- **What it does:** When a chat message arrives that references a BetterTTV emote, the plugin asks the BetterTTV API for the emote metadata and downloads the image from the BetterTTV CDN to display it inline.
- **What is sent:** A standard HTTPS GET request. Your IP address reaches BetterTTV (unavoidable for any HTTPS request); the request itself contains no identifying user data, no character name, no message text. Only the emote ID being looked up is in the URL path.
- **When it triggers:**
- The emote *list* (global emotes plus the top-1500 community emotes
over fifteen API pages) is fetched from `api.betterttv.net` once
per session at plugin startup, provided the **Show emotes** option
is on. This first list-fetch happens before any chat message has
arrived; BetterTTV's edge therefore sees your IP as soon as the
plugin loads, not only after an emote is mentioned.
- The individual emote *images* on `cdn.betterttv.net` are fetched
on demand, only when an incoming chat message contains a token
matching one of the cached IDs. These are cached locally
(`emoteCache/`) and reused across sessions.
- **Cached:** Yes, in `emoteCache/`. A given emote is downloaded once
per machine and reused.
- **How to opt out:** Turn off the **Show emotes** option in
Settings → Chat. With it disabled, the emote cache does not load
and no requests to BetterTTV are made for the rest of the session.
- The emote *list* (global emotes plus the top-1500 community emotes over fifteen API pages) is fetched from `api.betterttv.net` once per session at plugin startup, provided the **Show emotes** option is on. This first list-fetch happens before any chat message has arrived. BetterTTV's edge therefore sees your IP as soon as the plugin loads, not only after an emote is mentioned.
- The individual emote *images* on `cdn.betterttv.net` are fetched on demand, only when an incoming chat message contains a token matching one of the cached IDs. These are cached locally (`emoteCache/`) and reused across sessions.
- **Cached:** Yes, in `emoteCache/`. A given emote is downloaded once per machine and reused.
- **How to opt out:** Turn off the **Show emotes** option in Settings → Chat. With it disabled, the emote cache does not load and no requests to BetterTTV are made for the rest of the session.
- **BetterTTV's privacy policy:** <https://betterttv.com/privacy>
Source: `HellionChat/EmoteCache.cs`.
### 2. Square Enix Lodestone font removed in v1.0.4
### 2. Square Enix Lodestone font (removed in v1.0.4)
Earlier versions of HellionChat (and upstream Chat 2) downloaded
`FFXIV_Lodestone_SSF.ttf` from `img.finalfantasyxiv.com` once during
font setup. That code path was a leftover from upstream's removed
webinterface feature and was no longer consumed anywhere — the in-game
symbol glyphs (job icons, item glyphs, status effects) come from
Dalamud's bundled symbol-font helper, not from the downloaded TTF.
Earlier versions of HellionChat (and upstream Chat 2) downloaded `FFXIV_Lodestone_SSF.ttf` from `img.finalfantasyxiv.com` once during font setup. That code path was a leftover from upstream's removed webinterface feature and was no longer consumed anywhere. The in-game symbol glyphs (job icons, item glyphs, status effects) come from Dalamud's bundled symbol-font helper, not from the downloaded TTF.
The download was removed in v1.0.4. As of that version HellionChat
makes no automatic network call to Square Enix or to any
`finalfantasyxiv.com` host.
The download was removed in v1.0.4. As of that version HellionChat makes no automatic network call to Square Enix or to any `finalfantasyxiv.com` host.
Cached `FFXIV_Lodestone_SSF.ttf` files left over from earlier versions
remain in `pluginConfigs/HellionChat/` until manually deleted; they
are no longer read.
Cached `FFXIV_Lodestone_SSF.ttf` files left over from earlier versions remain in `pluginConfigs/HellionChat/` until manually deleted. They are no longer read.
### Links you click yourself (no automatic traffic)
The settings panel contains a few buttons that open external pages in
your browser when you click them: the upstream Chat 2 GitHub repo,
the upstream maintainers' Ko-fi pages, the HellionChat issue tracker
and `hellion-media.de`. Nothing happens until you click. They are
documented here for completeness, not because they generate background
traffic.
The settings panel contains a few buttons that open external pages in your browser when you click them: the upstream Chat 2 GitHub repo, the upstream maintainers' Ko-fi pages, the HellionChat issue tracker and `hellion-media.de`. Nothing happens until you click. They are documented here for completeness, not because they generate background traffic.
---
## What the plugin does not do
- **No telemetry.** Source verified: no calls to AppInsights, Sentry,
PostHog, Plausible, Google Analytics, Microsoft Clarity or any
comparable service exist in the codebase, nor in the direct
dependencies the plugin pulls in. See `docs/THIRD_PARTY_NOTICES.md`.
- **No crash reporting.** Crashes go to Dalamud's local `xllog`,
not to a remote endpoint controlled by HellionChat.
- **No usage counters.** The plugin does not count installs, sessions,
feature usage, channel activity or anything else for the maintainer.
- **No phone-home update check.** Updates are delivered through
Dalamud's plugin installer, which polls the custom-repo
`repo.json` on GitHub. That is GitHub's traffic and falls under
GitHub's privacy policy; the plugin code does no separate update
check.
- **No background sync.** Messages stay on your machine. There is no
cloud backup, no sharing feature, no remote viewer.
- **No telemetry.** Source verified: no calls to AppInsights, Sentry, PostHog, Plausible, Google Analytics, Microsoft Clarity or any comparable service exist in the codebase, nor in the direct dependencies the plugin pulls in. See `docs/THIRD_PARTY_NOTICES.md`.
- **No crash reporting.** Crashes go to Dalamud's local `xllog`, not to a remote endpoint controlled by HellionChat.
- **No usage counters.** The plugin does not count installs, sessions, feature usage, channel activity or anything else for the maintainer.
- **No phone-home update check.** Updates are delivered through Dalamud's plugin installer, which polls the custom-repo `repo.json` on GitHub. That is GitHub's traffic and falls under GitHub's privacy policy. The plugin code does no separate update check.
- **No background sync.** Messages stay on your machine. No cloud backup, no sharing feature, no remote viewer.
---
## Your data, your rights
The GDPR gives you specific rights over data about you. Because
HellionChat stores everything locally, those rights translate
directly into plugin features:
The GDPR gives you specific rights over data about you. Because HellionChat stores everything locally, those rights translate directly into plugin features:
### Right to access (Art. 15)
Use the export feature in the plugin settings. You can export to
**Markdown**, **JSON** or **CSV**, filtered by channel, date range
or sender substring. The export goes through a Dalamud file dialog
and writes wherever you point it, on your machine.
Use the export feature in the plugin settings. You can export to **Markdown**, **JSON** or **CSV**, filtered by channel, date range or sender substring. The export goes through a Dalamud file dialog and writes wherever you point it, on your machine.
### Right to erasure (Art. 17)
Two options:
1. **Targeted deletion** — the "retroactive cleanup" feature lets you
apply your current whitelist to the existing database. It shows a
preview of what will be removed before you confirm with
Ctrl+Shift, runs in the background, and calls `VACUUM` afterwards
to actually shrink the file.
2. **Full deletion** — close the game and delete the
`pluginConfigs/HellionChat/` directory. Next plugin start will
produce a fresh, empty configuration.
1. **Targeted deletion.** The "retroactive cleanup" feature lets you apply your current whitelist to the existing database. It shows a preview of what will be removed before you confirm with Ctrl+Shift, runs in the background, and calls `VACUUM` afterwards to actually shrink the file.
2. **Full deletion.** Close the game and delete the `pluginConfigs/HellionChat/` directory. The next plugin start will produce a fresh, empty configuration.
### Right to portability (Art. 20)
The JSON and CSV exports are open formats. The Markdown export is
human-readable and machine-parseable. Nothing is locked into a
proprietary container.
The JSON and CSV exports are open formats. The Markdown export is human-readable and machine-parseable. Nothing is locked into a proprietary container.
### Right to object / restrict processing (Art. 21, 18)
Adjust the channel whitelist or set retention to a low value. Both
take effect immediately on new messages; existing data needs the
retroactive cleanup to apply retroactively, by design.
Adjust the channel whitelist or set retention to a low value. Both take effect immediately on new messages. Existing data needs the retroactive cleanup to apply retroactively, by design.
---
@@ -218,37 +124,27 @@ retroactive cleanup to apply retroactively, by design.
| GitHub (Microsoft) | Plugin distribution via custom repo, issue tracker | Whatever GitHub sees from any HTTPS request to a public repo | <https://docs.github.com/site-policy/privacy-policies/github-general-privacy-statement> |
| Dalamud / XIVLauncher (goatcorp) | Plugin loader, font subsystem, repo polling | Whatever Dalamud reports for itself; out of HellionChat's scope | <https://github.com/goatcorp/Dalamud> |
GitHub and the Dalamud/XIVLauncher loader are unavoidable for anyone
playing FFXIV through Dalamud at all. BetterTTV is the only third
party HellionChat introduces on top of that baseline, and it is
opt-out via settings.
GitHub and the Dalamud/XIVLauncher loader are unavoidable for anyone playing FFXIV through Dalamud at all. BetterTTV is the only third party HellionChat introduces on top of that baseline, and it is opt-out via settings.
---
## Dependencies that touch the network
For a full dependency inventory see `docs/THIRD_PARTY_NOTICES.md`. Of the
direct dependencies the plugin pulls in:
For a full dependency inventory see `docs/THIRD_PARTY_NOTICES.md`. Of the direct dependencies the plugin pulls in:
- `MessagePack` local serialisation, no network.
- `Microsoft.Data.Sqlite` local SQLite access, no network.
- `morelinq` LINQ helpers, no network.
- `Pidgin` parser combinators, no network.
- `SixLabors.ImageSharp` image decoding (used for the BetterTTV
emote pipeline), no network on its own.
- `MessagePack`: local serialisation, no network.
- `Microsoft.Data.Sqlite`: local SQLite access, no network.
- `morelinq`: LINQ helpers, no network.
- `Pidgin`: parser combinators, no network.
- `SixLabors.ImageSharp`: image decoding (used for the BetterTTV emote pipeline), no network on its own.
The single network call listed under "Outbound network calls" is
written directly in HellionChat's own source, not delegated to a
dependency.
The single network call listed under "Outbound network calls" is written directly in HellionChat's own source, not delegated to a dependency.
---
## Changes to this notice
If a future release changes what HellionChat stores, sends or caches,
this document will be updated and the change called out in the
changelog block of that release. The "Last reviewed" date at the top
tracks the version this document is accurate for.
If a future release changes what HellionChat stores, sends or caches, this document will be updated and the change called out in the changelog block of that release. The "Last reviewed" date at the top tracks the version this document is accurate for.
---
@@ -259,6 +155,8 @@ For privacy-related questions specific to HellionChat:
- Email: `kontakt@hellion-media.de`
- Discord DM: `@j.j_kazama`
Security-relevant findings (e.g. the plugin storing or sending
something this document says it does not) go through the private
advisory in `SECURITY.md`, not a public issue.
Security-relevant findings (for example, the plugin storing or sending something this document says it does not) go through the private advisory in `SECURITY.md`, not a public issue.
---
Maintained under **Hellion Forge**, the modding and plugin line of **Hellion Online Media** | Bad Harzburg | [hellion-media.de](https://hellion-media.de)
+48 -52
View File
@@ -8,15 +8,23 @@
[![.NET](https://img.shields.io/badge/.NET-10.0-512BD4)](https://dotnet.microsoft.com/)
[![FFXIV](https://img.shields.io/badge/FFXIV-Dawntrail-c3a37f)](https://www.finalfantasyxiv.com/)
**Version 1.0.3** — DSGVO-bewusster Chat-Ersatz für FINAL FANTASY XIV / Dalamud, basierend auf [Chat 2](https://github.com/Infiziert90/ChatTwo) (EUPL-1.2).
<p align="center">
<img src="docs/images/hellion-forge.png" alt="Hellion Forge" width="180" />
</p>
Hellion Chat ergänzt das ursprüngliche Chat-2-Fundament um Datenschutz- und Daten-Handling-Kontrollen, die mit den Datenschutz-Regeln in der EU, den USA und Japan im Einklang sind. Alle aus Chat 2 übernommenen Funktionen, Befehle und Tastenkürzel funktionieren unverändert. Eigenständiger Plugin-Slot, eigene Konfiguration, eigene Datenbank.
**Version 1.1.0** — Privacy-First-Chat-Plugin für FINAL FANTASY XIV / Dalamud, basierend auf [Chat 2](https://github.com/Infiziert90/ChatTwo) (EUPL-1.2).
Hellion Chat ist ein Privacy-First-Plugin auf dem Chat-2-Fundament. Der größte Teil der Engine kommt aus Chat 2 (Message-Store, Channel-Logik, Hook-System), die meisten Tastenkürzel funktionieren weiterhin wie gewohnt. Was sich ändert: schärfere Privacy-Defaults von Haus aus, eigene Slash-Commands unter `/hellionchat`, kein Webinterface mehr, und mit v1.1.0 eine Theme-Engine als Schritt in Richtung eigenes UI-Look-and-Feel.
Der Daten-Handling-Fokus liegt auf den DSGVO/EU-, US- und JP-Regelungen, soweit für ein Chat-Plugin praktisch umsetzbar: Speicherzeit pro Kanal, granulare Filter, Selbstauskunft per Export. Eine ausführliche Auflistung steht in [`PRIVACY.md`](PRIVACY.md).
Eigenständiges Repository, EUPL-1.2-lizenziert. Mit v1.0.0 ist der Standalone-Cut abgeschlossen: eigener Namespace `HellionChat.*`, eigene IPC-Kanäle, eigene Source-Tree-Struktur. Distribution über Custom-Repo. Selektive Cherry-Picks von Upstream-Chat-2 nach Bedarf, dokumentiert in [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md).
## Acknowledgements
Hellion Chat baut auf [Chat 2](https://github.com/Infiziert90/ChatTwo) von **Infiziert90 (Infi)** und **Anna Clemens** auf, die das Plugin über Jahre gepflegt haben bevor ich den Source-Code überhaupt gesehen habe. Die ganze Kern-Architektur, der Message-Store, die Channel-Logik, das Hook-System und vieles mehr stammt von ihnen. Wenn dir Hellion Chat hilft, dann läuft die Anerkennung dafür zu großen Teilen an Infi und Anna. Eine ausführliche Danksagung liegt in [NOTICE.md](NOTICE.md).
Hellion Chat baut auf [Chat 2](https://github.com/Infiziert90/ChatTwo) von **Infiziert90 (Infi)** und **Anna Clemens** auf, die das Plugin über Jahre gepflegt haben bevor ich den Source-Code überhaupt gesehen habe. Die ganze Kern-Architektur, der Message-Store, die Channel-Logik, das Hook-System und vieles mehr stammt von ihnen. Wenn dir Hellion Chat hilft, läuft die Anerkennung dafür zu großen Teilen an Infi und Anna. Eine ausführliche Danksagung liegt in [NOTICE.md](NOTICE.md).
Hellion Chat wird unter **Hellion Forge** entwickelt, der spezialisierten Modding- und Plugin-Linie von [Hellion Online Media](https://hellion-media.de).
---
@@ -32,7 +40,7 @@ Hellion Chat baut auf [Chat 2](https://github.com/Infiziert90/ChatTwo) von **Inf
| Lokalisierung | ResX (HellionStrings.resx, .de.resx; PR-basiert) |
| Schriftart | Exo 2 (SIL Open Font License 1.1, gebündelt) |
| Toolchain | dotnet 10 SDK, VS Code mit C# Dev Kit |
| Deployment | GitHub Releases + Custom-Repo (`repo.json`) |
| Deployment | GitHub Releases plus Custom-Repo (`repo.json`) |
---
@@ -55,7 +63,7 @@ Hellion Chat baut auf [Chat 2](https://github.com/Infiziert90/ChatTwo) von **Inf
### Look & Feel
- **Bilinguale UI** (Englisch + Deutsch) mit Live-Sprachwechsel. Hellion-spezifische Strings in `HellionStrings.<lang>.resx`.
- **Bilinguale UI** (Englisch und Deutsch) mit Live-Sprachwechsel. Hellion-spezifische Strings in `HellionStrings.<lang>.resx`.
- **Hellion-HUD-Theme** mit Cyan-Teal-Akzenten, Slate-Violet-Tabs, Bernstein-Highlights für aktive Zustände.
- **Chat-Farben-Presets** (v0.6.0) mit sieben Built-in-Bundles in Settings → Aussehen → Chat-Farben: Klassik (Chat 2 Default), High-Contrast, Pastell, Dark-Mode-Tuned, Hellion (Brand), plus Bonus-Stimmungen Night Blue und Indigo Violet. One-Click-Apply, Battle-Channels bleiben unangetastet.
- **Fenster-Deckkraft-Slider** für Kampf-freundliche Transparenz.
@@ -64,16 +72,13 @@ Hellion Chat baut auf [Chat 2](https://github.com/Infiziert90/ChatTwo) von **Inf
#### Custom Themes (v1.1.0)
HellionChat 1.1.0 bringt eine Theme-Engine mit fünf eingebauten Themes
(Hellion Arctic, Chat 2 Klassik, Event Horizon, Moonlit Bloom, Mint Grove)
und ein JSON-basiertes Authoring-Format für eigene Themes. Schema und
Schritt-für-Schritt-Anleitung in [`docs/THEME-AUTHORING.md`](docs/THEME-AUTHORING.md).
HellionChat 1.1.0 bringt eine Theme-Engine mit fünf eingebauten Themes (Hellion Arctic, Chat 2 Klassik, Event Horizon, Moonlit Bloom, Mint Grove) und ein JSON-basiertes Authoring-Format für eigene Themes. Schema und Schritt-für-Schritt-Anleitung in [`docs/THEME-AUTHORING.md`](docs/THEME-AUTHORING.md).
### Pop-Out Convenience (v0.6.0)
- **Eingabe-Bar in Pop-Out-Fenstern** als globaler Opt-In in Settings → Fenster → Fenster-Rahmen. Wenn aktiv hat jedes Pop-Out-Window unten einen kompakten Input mit kanal-farbigem Icon-Button und Text-Eingabe — kein Wechsel mehr ins Hauptfenster für eine schnelle Antwort.
- **Eingabe-Bar in Pop-Out-Fenstern** als globaler Opt-In in Settings → Fenster → Fenster-Rahmen. Wenn aktiv, hat jedes Pop-Out-Window unten einen kompakten Input mit kanal-farbigem Icon-Button und Text-Eingabe. Kein Wechsel mehr ins Hauptfenster für eine schnelle Antwort.
- **Pro-Pop-Out unabhängiger Text-Buffer und History-Cursor.** Channel-Wechsel im Pop-Out wirkt global wie im Hauptfenster (FFXIV-Channel-API), aber halb-getippte Eingaben kollidieren nicht zwischen Hauptfenster und Pop-Outs.
- **Geteilte Eingabe-Historie** zwischen allen Fenstern via Singleton-Service Up/Down-Pfeile navigieren überall durch dieselbe Liste der letzten 30 Eingaben.
- **Geteilte Eingabe-Historie** zwischen allen Fenstern via Singleton-Service. Up/Down-Pfeile navigieren überall durch dieselbe Liste der letzten 30 Eingaben.
### Stability
@@ -83,7 +88,9 @@ Schritt-für-Schritt-Anleitung in [`docs/THEME-AUTHORING.md`](docs/THEME-AUTHORI
### Was gegenüber Chat 2 fehlt
- **Webinterface** wurde in Hellion Chat 0.2.0 entfernt. Es bedient einen anderen Anwendungsfall als der Fokus dieses Forks, nämlich Remote-Zugriff auf den Chat von einem zweiten Gerät. An die kleineren Defaults dieses Forks anzupassen hätte einen erheblichen Umbau bedeutet, also ist es ersatzlos entfernt worden. Wer den vollen Funktionsumfang von Chat 2 möchte, ist mit dem Upstream-Plugin besser bedient. Hellion Chat fokussiert sich auf einen schmaleren Datenbestand und verzichtet bewusst auf Remote-Zugriffs-Features.
Das Webinterface wurde in Hellion Chat 0.2.0 entfernt. Es bedient einen anderen Anwendungsfall als der Fokus dieses Forks, nämlich Remote-Zugriff auf den Chat von einem zweiten Gerät. Genau das kollidiert mit der Privacy-First-These dieses Forks: Ein Chat-Plugin, das einen lokalen HTTP-Server startet, ist für mein Threat-Model eine zu große Angriffsfläche. Also raus damit.
Wer den vollen Funktionsumfang von Chat 2 möchte, ist mit dem Upstream-Plugin besser bedient. Hellion Chat ist bewusst der schmalere Fork.
---
@@ -105,7 +112,7 @@ HellionChat/
│ └── Language*.resx # Upstream-Lokalisierung (Crowdin)
├── Ui/
│ ├── FirstRunWizard.cs # Drei-Profile-Onboarding
│ ├── HellionStyle.cs # ImGui-Theme-Push (lokal + global)
│ ├── HellionStyle.cs # ImGui-Theme-Push (lokal und global)
│ └── SettingsTabs/
│ └── Privacy.cs # Datenschutz-Tab (Filter, Retention, Cleanup, Export)
├── Ipc/ # IPC-Kanäle, in v1.0.0 auf HellionChat.* migriert
@@ -118,11 +125,11 @@ HellionChat/
### Regeln
- **Code-Namespace ist `HellionChat.*`** — seit v1.0.0 vollständig konsolidiert auf den Plugin-Namen, kein verbleibender `ChatTwo.*`-Bestand im Source-Tree.
- **AssemblyName ist `HellionChat`** — eigener Slot in `pluginConfigs/`, eigenes Datei-Manifest, kein Shared State mit Chat 2. Parallel-Load mit Upstream Chat 2 wird beim Start aktiv geblockt (bilinguale Konflikt-Meldung).
- **IPC-Kanäle sind `HellionChat.*`** — sechs Kanäle für Drittplugin-Anbindung (`Register`, `Available`, `Unregister`, `Invoke`, `GetChatInputState`, `ChatInputStateChanged`). Details in [`docs/IPC.md`](docs/IPC.md).
- **Hellion-eigene Strings in `HellionStrings.*.resx`**, übernommene Strings aus dem Chat-2-Bestand in `Language.*.resx` — die Original-`Language.*.resx` bleibt strukturell erhalten, weil die existierenden Übersetzungen aus dem Crowdin-Bestand der Upstream-Community weiter wertvoll sind.
- **Kein Direkt-Eingriff in `Plugin.Interface.UiBuilder.FontAtlas`** außerhalb von `FontManager` Font-Fallback und Hellion-Font laufen zentral.
- **Code-Namespace ist `HellionChat.*`.** Seit v1.0.0 vollständig konsolidiert auf den Plugin-Namen, kein verbleibender `ChatTwo.*`-Bestand im Source-Tree.
- **AssemblyName ist `HellionChat`.** Eigener Slot in `pluginConfigs/`, eigenes Datei-Manifest, kein Shared State mit Chat 2. Parallel-Load mit Upstream Chat 2 wird beim Start aktiv geblockt (bilinguale Konflikt-Meldung).
- **IPC-Kanäle sind `HellionChat.*`.** Sechs Kanäle für Drittplugin-Anbindung (`Register`, `Available`, `Unregister`, `Invoke`, `GetChatInputState`, `ChatInputStateChanged`). Details in [`docs/IPC.md`](docs/IPC.md).
- **Hellion-eigene Strings in `HellionStrings.*.resx`,** übernommene Strings aus dem Chat-2-Bestand in `Language.*.resx`. Die Original-`Language.*.resx` bleibt strukturell erhalten, weil die existierenden Übersetzungen aus dem Crowdin-Bestand der Upstream-Community weiter wertvoll sind.
- **Kein Direkt-Eingriff in `Plugin.Interface.UiBuilder.FontAtlas`** außerhalb von `FontManager`. Font-Fallback und Hellion-Font laufen zentral.
---
@@ -150,9 +157,9 @@ Pfad: `pluginConfigs/HellionChat/chat-sqlite.db`. WAL-Modus, Synchronous=NORMAL.
---
## Installation (Tester)
## Installation
Hellion Chat wird während der Bootstrap-Phase über ein Dalamud-**Custom-Repository** verteilt.
Hellion Chat wird über ein Dalamud-**Custom-Repository** verteilt.
### Frische Installation (kein Chat 2 vorher)
@@ -162,14 +169,14 @@ Hellion Chat wird während der Bootstrap-Phase über ein Dalamud-**Custom-Reposi
https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/repo.json
```
3. **Save**, dann in `/xlplugins`**All Plugins** → Refresh.
4. **Hellion Chat** taucht in der Liste auf installieren.
4. Hellion Chat taucht in der Liste auf, dann installieren wie jedes andere Plugin.
### Migration aus Chat 2 (mit bestehendem Verlauf)
Chat 2 und Hellion Chat teilen sich die Datenbank-Datei, bis Hellion Chat sie beim ersten Start in den eigenen Pfad verschiebt. Die Reihenfolge ist wichtig:
1. **Chat 2 deaktivieren** in `/xlplugins` (nicht deinstallieren, nur deaktivieren).
2. **FFXIV komplett schließen**, damit SQLite die Datei-Sperre freigibt. Plugin-Reload allein reicht nicht.
2. **FFXIV komplett schließen,** damit SQLite die Datei-Sperre freigibt. Plugin-Reload allein reicht nicht.
3. Spiel neu starten.
4. Custom-Repo wie oben hinzufügen.
5. Hellion Chat installieren. Beim ersten Start wandert die Konfigurations-Datei und das gesamte Datenbank-Verzeichnis in das HellionChat-Layout.
@@ -200,61 +207,51 @@ Spiel starten, Hellion Chat aktivieren, Verlauf ist zurück.
### Updates
Updates erscheinen automatisch in der Plugin-Liste, sobald ein neuer `v0.X.Y`-Tag mit GitHub-Release publiziert ist. Keine Neu-Installation nötig.
Updates erscheinen automatisch in der Plugin-Liste, sobald ein neuer `vX.Y.Z`-Tag mit GitHub-Release publiziert ist. Keine Neu-Installation nötig.
---
## Distribution
Hellion Chat wird über ein eigenes Dalamud-Custom-Repository verteilt
(`repo.json` im Repo-Root). Tag-Pushes auf `vX.Y.Z` lösen den
[`release.yml`](.github/workflows/release.yml)-Workflow aus, der den
Build-Output (`HellionChat/bin/Release/HellionChat/latest.zip`) plus den
passenden Changelog-Block aus `HellionChat.yaml` an das GitHub-Release
hängt. Manueller Recovery-Pfad bei verpasstem Auto-Trigger:
`gh workflow run release.yml -f tag=vX.Y.Z`.
Hellion Chat wird über ein eigenes Dalamud-Custom-Repository verteilt (`repo.json` im Repo-Root). Tag-Pushes auf `vX.Y.Z` lösen den [`release.yml`](.github/workflows/release.yml)-Workflow aus, der den Build-Output (`HellionChat/bin/Release/HellionChat/latest.zip`) plus den passenden Changelog-Block aus `HellionChat.yaml` an das GitHub-Release hängt. Manueller Recovery-Pfad bei verpasstem Auto-Trigger: `gh workflow run release.yml -f tag=vX.Y.Z`.
Eine optionale Submission ans Dalamud-Main-Plugin-Repo (zusätzlich zum
eigenen Custom-Repo) steht in der [Roadmap](docs/ROADMAP.md).
Eine optionale Submission ans Dalamud-Main-Plugin-Repo (zusätzlich zum eigenen Custom-Repo) steht in der [Roadmap](docs/ROADMAP.md).
---
## Projektstatus
**Version 1.0.0** — Standalone-Cut live (Stand: 2026-05-04).
**Version 1.1.0** — Theme-Engine live, Standalone-Cut abgeschlossen (Stand: 2026-05-04).
Mit v1.0.0 ist Hellion Chat ein eigenständiges Plugin, kein Fork mehr im
Repository-Sinne. Vollständig abgeschlossen:
Hellion Chat ist ein eigenständiges Plugin, kein Fork mehr im Repository-Sinne. Vollständig abgeschlossen:
- Privacy-Filter (Whitelist, Retention, retroaktive Cleanup, Export)
- First-Run-Wizard mit drei Profilen
- Plugin-Identity: eigener `HellionChat`-Slot, Layout-Migration aus Chat 2, Migrate3-Recovery
- Bilinguale UI (EN + DE) mit Live-Sprachwechsel
- Bilinguale UI (EN und DE) mit Live-Sprachwechsel
- Hellion-Theme, Hellion-Logo, gebündelter Exo-2-Font
- Custom-Repo-Pipeline mit automatisierter GitHub-Release-Distribution
- Slash-Commands auf die `/hellion`-Familie konsolidiert
- Slash-Commands auf die `/hellionchat`-Familie konsolidiert
- Webinterface entfernt (v0.2.0)
- Audit-Hardening (Path-Traversal, Retention-Race, DbViewer-Konsistenz)
- About-Tab im Hellion-Branding, EN + DE lokalisiert, mit License und Disclaimer
- About-Tab im Hellion-Branding, EN und DE lokalisiert, mit License und Disclaimer
- AI-Disclosure dokumentiert (siehe [`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md))
- Standalone-Cut: Namespace `HellionChat.*`, IPC-Kanäle `HellionChat.*`, Source-Tree-Restructure, Conflict-Detection gegen Upstream Chat 2, SQLite-CVE-Härtung (3.50.3)
- Theme-Engine mit fünf eingebauten Themes plus JSON-Authoring-Format (v1.1.0)
Was als Nächstes geplant ist und welche Themen langfristig auf der Liste
stehen, steht in [`docs/ROADMAP.md`](docs/ROADMAP.md). Konkrete
eingeplante Items werden zusätzlich im
[GitHub-Issue-Tracker](https://github.com/JonKazama-Hellion/HellionChat/issues)
mit dem `roadmap`-Label geführt.
In Arbeit: schrittweise Modernisierung des UI-Look-and-Feel über die Theme-Engine hinaus. Was als Nächstes geplant ist und welche Themen langfristig auf der Liste stehen, steht in [`docs/ROADMAP.md`](docs/ROADMAP.md). Konkrete eingeplante Items werden zusätzlich im [GitHub-Issue-Tracker](https://github.com/JonKazama-Hellion/HellionChat/issues) mit dem `roadmap`-Label geführt.
### Zur Release-Kadenz
Wer den Repo zum ersten Mal sieht, bemerkt schnell viele Releases und sehr viele Commits in kurzer Zeit. Beides ist eine bewusste Entscheidung, keine KI-Slop-Symptomatik: Vorarbeit vor dem Fork (Issues und Commits gelesen, Chat 2 ingame genutzt), eine sauber strukturierte Upstream-Codebase als Fundament, atomare Commits im Stil des Upstream und AI-gestütztes Review-Sparring, das ich nicht blind übernehme. Die volle Begründung steht in [`docs/LEARNING-JOURNEY.md`](docs/LEARNING-JOURNEY.md), Sektion "Wie ich so schnell release".
Wer den Repo zum ersten Mal sieht, bemerkt schnell viele Releases und sehr viele Commits in kurzer Zeit. Beides ist eine bewusste Entscheidung. Die volle Begründung mit den vier Faktoren dahinter steht in [`docs/LEARNING-JOURNEY.md`](docs/LEARNING-JOURNEY.md), Sektion "Wie ich so schnell release".
---
## Community & Support
## Community und Support
- **Hellion Forge Discord** (Modding- und Plugin-Community von Hellion Online Media): https://discord.gg/X9V7Kcv5gR
- Bug-Reports und Feature-Requests: [GitHub Issues](https://github.com/JonKazama-Hellion/HellionChat/issues)
- Discord DM: `@j.j_kazama`
- Weitere Kontaktwege (Security, Privacy, Quick-Questions): siehe [SUPPORT.md](SUPPORT.md)
---
@@ -268,9 +265,9 @@ EUPL-1.2 (gleiche Lizenz wie Upstream Chat 2). Volltext in [LICENSE](LICENSE), C
### Acknowledgments
- **Infi & Anna (ascclemens)** die Chat-2-Engine, ohne die dieser Fork nicht existieren würde.
- **Dalamud-Team** das Plugin-Framework.
- **Chat-2-Crowdin-Community** Übersetzungen der Upstream-Strings (siehe Settings → Info → "Chat 2 community translators").
- **Infi und Anna (ascclemens)** für die Chat-2-Engine, ohne die dieser Fork nicht existieren würde.
- **Dalamud-Team** für das Plugin-Framework.
- **Chat-2-Crowdin-Community** für die Übersetzungen der Upstream-Strings (siehe Settings → Info → "Chat 2 community translators").
### FFXIV-Disclaimer
@@ -284,8 +281,7 @@ Siehe [`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md) für die Pair-Level-Discl
## Projekt-Dokumente
Im Repo-Root liegen die Standard-Repository-Dokumente, vertiefende
Dokumentation lebt unter [`docs/`](docs/).
Im Repo-Root liegen die Standard-Repository-Dokumente, vertiefende Dokumentation lebt unter [`docs/`](docs/).
### Repo-Root
@@ -309,11 +305,11 @@ Dokumentation lebt unter [`docs/`](docs/).
| [`docs/CONTRIBUTORS.md`](docs/CONTRIBUTORS.md) | Tester, Übersetzer und Code-Beiträger der Hellion-Seite. |
| [`docs/LEARNING-JOURNEY.md`](docs/LEARNING-JOURNEY.md) | Entwicklungsgeschichte, vom Web-Stack zu C# / Dalamud, was ich aus dem Fork gelernt habe. |
| [`docs/IPC.md`](docs/IPC.md) | IPC-Kanal-Reference, Tuple-Payload-Felder, Migrations-Diff für Drittplugins. |
| [`docs/THEME-AUTHORING.md`](docs/THEME-AUTHORING.md) | Theme-Engine-Authoring-Guide (EN): JSON-Schema, Color-/Layout-Slots, Channel-Identity-Regeln, Validierung. |
| [`docs/THEME-AUTHORING.md`](docs/THEME-AUTHORING.md) | Theme-Engine-Authoring-Guide (EN): JSON-Schema, Color- und Layout-Slots, Channel-Identity-Regeln, Validierung. |
| [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md) | Cherry-Pick-Policy gegenüber Chat 2. |
| [`docs/THIRD_PARTY_NOTICES.md`](docs/THIRD_PARTY_NOTICES.md) | NuGet-Dependencies mit Lizenzen, Bundled Assets, Network-Status pro Komponente. |
| [`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md) | Offenlegung der KI-Unterstützung im Entwicklungsprozess. |
---
**Hellion Online Media** | Bad Harzburg | [hellion-media.de](https://hellion-media.de)
Entwickelt unter **Hellion Forge**, der Modding- und Plugin-Linie von **Hellion Online Media** | Bad Harzburg | [hellion-media.de](https://hellion-media.de)
+32 -26
View File
@@ -1,49 +1,55 @@
# Security policy
# Security Policy
## Reporting a vulnerability
## Reporting a Vulnerability
If you find a security issue in HellionChat, please do not open a public
GitHub issue. Use one of the private channels below instead so we can
investigate and ship a fix before the details go out.
If you find a security issue in HellionChat, please do not open a
public GitHub issue. Use one of the private channels below so I can
investigate and ship a fix before the details go public.
**Preferred:**
[Privately report a vulnerability](https://github.com/JonKazama-Hellion/HellionChat/security/advisories/new)
through GitHub's Security Advisories. This routes the report directly to
me and keeps the conversation off the public timeline.
via GitHub Security Advisories. This routes the report directly to me
and keeps the conversation off the public timeline.
**Alternative:**
- Email: `kontakt@hellion-media.de`
- Discord: `@j.j_kazama`
| Channel | Address |
| ---------- | -------------------------- |
| Email | `kontakt@hellion-media.de` |
| Discord DM | `@j.j_kazama` |
I respond on weekdays during European business hours. For urgent
disclosures (active exploitation, user-data exposure) email is the
fastest path.
## What I treat as in scope
## Scope
- Code paths in HellionChat that touch user-controlled input (chat
messages, plugin config, file paths the user can influence)
- The privacy filter in MessageStore.cs and the export pipeline
- The Configuration migration logic
- The EmoteCache HTTP client and path handling
### In scope
- Code paths that touch user-controlled input (chat messages, plugin
config, file paths the user can influence)
- The privacy filter in `MessageStore.cs` and the export pipeline
- The configuration migration logic
- The `EmoteCache` HTTP client and path handling
- The Auto-Tell-Tabs spawn logic and history preload
## What is not in scope
### Out of scope
- Issues in upstream Chat 2 that we have not modified — please report
- Issues in upstream Chat 2 that HellionChat has not modified — report
those at <https://github.com/Infiziert90/ChatTwo/issues>
- Issues in Dalamud itself — those go to <https://github.com/goatcorp/Dalamud>
- Issues in Dalamud itself — those go to
<https://github.com/goatcorp/Dalamud>
- Issues in the FFXIV game client
- Anything that needs the user to install a malicious plugin first
- Anything that requires the user to install a malicious plugin first
## Acknowledgement
I list everyone who reports a real issue in the changelog of the release
that fixes it, unless they prefer to stay anonymous. No bug bounty,
nothing financial; this is a hobby plugin.
## Disclosure window
## Disclosure Window
I aim to ship a fix within 14 days for high-severity issues and within
30 days for everything else. If a fix needs more time I will say so in
the private thread.
## Credits
Everyone who reports a real issue gets listed in the changelog of the
release that fixes it, unless they prefer to stay anonymous. No bug
bounty, nothing financial — this is a hobby plugin.
+13 -22
View File
@@ -1,8 +1,6 @@
# Support
HellionChat is a small hobby project maintained by one person. There
are a few different paths depending on what you need; please pick the
one that matches.
HellionChat is a small hobby project maintained by one person. There are a few different paths depending on what you need. Pick the one that matches.
## Bugs and feature requests
@@ -11,43 +9,36 @@ GitHub issues, using the templates:
- [Bug report](https://github.com/JonKazama-Hellion/HellionChat/issues/new?template=bug_report.yml)
- [Feature request](https://github.com/JonKazama-Hellion/HellionChat/issues/new?template=feature_request.yml)
Please search [existing issues](https://github.com/JonKazama-Hellion/HellionChat/issues?q=is%3Aissue)
first. Duplicates get closed and pointed at the original.
Please search [existing issues](https://github.com/JonKazama-Hellion/HellionChat/issues?q=is%3Aissue) first. Duplicates get closed and pointed at the original.
## Security
Do **not** open a public issue for security-relevant findings. Use
the private advisory route described in [SECURITY.md](SECURITY.md):
Do **not** open a public issue for security-relevant findings. Use the private advisory route described in [SECURITY.md](SECURITY.md):
- [Private vulnerability advisory](https://github.com/JonKazama-Hellion/HellionChat/security/advisories/new)
- Email `kontakt@hellion-media.de`
## Privacy questions
Specific questions about what HellionChat does or does not store and
send are covered in [PRIVACY.md](PRIVACY.md). For follow-ups beyond
that document:
Specific questions about what HellionChat does or does not store and send are covered in [PRIVACY.md](PRIVACY.md). For follow-ups beyond that document:
- Email `kontakt@hellion-media.de`
## Quick questions and casual feedback
- **Hellion Forge Discord** community for HellionChat and other
Hellion Online Media plugins/tools: https://discord.gg/X9V7Kcv5gR
- Discord DM `@j.j_kazama`
- **Hellion Forge Discord** (community for HellionChat and other Hellion Online Media plugins and tools): https://discord.gg/X9V7Kcv5gR
- Discord DM: `@j.j_kazama`
Bug reports still go through the issue tracker so they can be tracked,
but a quick "is this a bug or am I holding it wrong" message is fine.
Bug reports still go through the issue tracker so they can be tracked, but a quick "is this a bug or am I holding it wrong" message is fine.
## Upstream Chat 2 issues
If the issue exists in upstream Chat 2 too, please report it at
[Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo/issues).
That keeps the original maintainers in the loop and helps everyone
who uses Chat 2 directly.
If the issue exists in upstream Chat 2 too, please report it at [Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo/issues). That keeps the original maintainers in the loop and helps everyone who uses Chat 2 directly.
## Response times
Weekdays during European business hours. Weekends and FFXIV patch
days, replies will be slower. A few days of silence on a non-urgent
issue is normal; pinging once after a week is fine.
Weekdays during European business hours. On weekends and FFXIV patch days, replies will be slower. A few days of silence on a non-urgent issue is normal. Pinging once after a week is fine.
---
Maintained under **Hellion Forge**, the modding and plugin line of **Hellion Online Media** | Bad Harzburg | [hellion-media.de](https://hellion-media.de)
+46 -38
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@@ -1,19 +1,18 @@
# AI assistance disclosure
# AI Assistance Disclosure
This fork uses AI assistance per the [Dalamud Plugin AI Usage Policy](https://github.com/goatcorp/DalamudPluginsD17/)
HellionChat uses AI assistance per the
[Dalamud Plugin AI Usage Policy](https://github.com/goatcorp/DalamudPluginsD17/)
at the **Pair** level.
A note up front: Hellion Chat is currently in a rebuild and adjustment
phase, and there are no plans to submit it to the Dalamud team for review
while it stays standalone. If the plugin stays out of the official repo I
technically wouldn't need to disclose any of this, but I'd rather be
upfront about how it's built.
A note up front: HellionChat is currently not submitted to the official
Dalamud plugin repository and technically has no obligation to disclose
this. I would rather be upfront about how it is built.
Hellion Chat is my entry point into game modding and plugin development. I
have never written a plugin for a game before. I work alone, so I get help
where I need it. That's not something I want to hide.
HellionChat is my entry point into game modding and plugin development.
I have never written a plugin for a game before. I work alone, so I get
help where I need it. That is not something I want to hide.
## How I actually work
## How I Actually Work
I plan the architecture, decide what gets built, and own every design
decision. For each change I:
@@ -23,55 +22,64 @@ decision. For each change I:
- Read the Dalamud log output to verify behaviour
- Run security and privacy audits on anything that touches user data
One of the main reasons I use AI is consistency. I want the Hellion code to
match the style of the upstream Chat 2 codebase and stay readable for
anyone who opens the repo, not just for me. Claude helps me catch when I'm
drifting from upstream conventions or writing something that only makes
sense in my own head.
One of the main reasons I use AI is consistency. I want the HellionChat
code to match the style of the upstream Chat 2 codebase and stay
readable for anyone who opens the repo, not just for me. Claude helps
me catch when I am drifting from upstream conventions or writing
something that only makes sense in my own head.
The balance is shifting toward more hand-written work as I get more
comfortable with Dalamud and plugin development in general.
## What AI is used for
## What AI Is Used For
- API explanations (Dalamud, ImGui, .NET specifics I haven't worked with before)
- API explanations (Dalamud, ImGui, .NET specifics I have not worked
with before)
- Code drafts that I read, edit, and integrate
- Pattern suggestions and code review
- Keeping the style aligned with the upstream Chat 2 codebase
- Keeping style aligned with the upstream Chat 2 codebase
## What AI isn't used for
## What AI Is Not Used For
- **Visual assets.** Logos, icons, banners, and screenshots are human-drawn
or taken from the running game.
- **Visual assets.** Logos, icons, banners, and screenshots are
human-drawn or taken from the running game.
- **German translations.** Written by me as a native speaker.
## What's where
## What Is Where
Upstream Chat 2 (by Infi & Anna, EUPL-1.2) is the foundation and was not
produced with AI assistance. Hellion-specific code lives in
`HellionChat/Privacy/`, `HellionChat/Export/`, `HellionChat/Resources/HellionStrings*`,
`Ui/SettingsTabs/Privacy.cs`, `Ui/FirstRunWizard.cs`, `Ui/HellionStyle.cs`,
plus the Migrate3 recovery and plugin layout migration in `MessageStore.cs`
and `Plugin.cs`. These were developed with Pair-level assistance as
Upstream Chat 2 (by Infi & Anna, EUPL-1.2) is the foundation and was
not produced with AI assistance. HellionChat-specific code lives in
`HellionChat/Privacy/`, `HellionChat/Export/`,
`HellionChat/Resources/HellionStrings*`, `Ui/SettingsTabs/Privacy.cs`,
`Ui/FirstRunWizard.cs`, `Ui/HellionStyle.cs`, plus the Migrate3
recovery and plugin layout migration in `MessageStore.cs` and
`Plugin.cs`. These were developed with Pair-level assistance as
described above.
## If AI-assisted development is a dealbreaker for you
## If AI-Assisted Development Is a Dealbreaker for You
Fair enough. There are solid alternatives that don't rely on AI in their
development:
Fair enough. There are solid alternatives:
- [Chat 2](https://github.com/Infiziert90/ChatTwo), the original upstream
this fork is based on
- [Chat 2](https://github.com/Infiziert90/ChatTwo), the upstream
project HellionChat is built on
- [XIV Instant Messenger](https://github.com/NightmareXIV/XIVInstantMessenger),
a different approach to chat in FFXIV
a different approach to FFXIV chat
Both are good projects. Use what fits you best.
## Tooling
- Claude (Anthropic) via Claude Code CLI
- Context7 / Microsoft Learn for current Dalamud and .NET documentation
| Tool | Purpose |
| ---- | ------- |
| [Claude](https://claude.ai) (Anthropic) | Pair-level AI assistance via Claude Code CLI |
| [VS Code](https://code.visualstudio.com) + C# Dev Kit | Primary IDE |
| Dedicated Windows 11 VM | Build and in-game test environment (Dalamud requires Windows) |
| [dalamud.dev](https://dalamud.dev) | Dalamud API reference |
| [Microsoft Learn](https://learn.microsoft.com) | .NET and C# documentation |
| [Context7](https://context7.com) | Up-to-date library docs for Claude context |
| [Stack Overflow](https://stackoverflow.com) | General C# and .NET problem-solving |
## Contact
Questions about this disclosure: <https://github.com/JonKazama-Hellion/HellionChat/issues>.
Questions about this disclosure:
<https://github.com/JonKazama-Hellion/HellionChat/issues>
+27
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@@ -12,6 +12,33 @@ und verlinkt für Details auf die Release-Pages.
---
## v1.2.0 — Layout Refresh (2026-05-05)
### Added
- Sidebar tab modernization: icon-only at fixed 44 px, tooltip on hover, vertical accent pill for active tab
- Top tabs: accent underline pill replaces background fill on active tab
- Per-tab custom icons in Settings → Tabs (15-glyph FontAwesome picker)
- Bottom status bar (22 px): channel indicator, privacy badge, counters, tells, version — updates 1×/sec
- Card rows as default message render: sender header in channel color, subtle border between cards
- Compact-Density toggle in Appearance: switches back to single-line `[HH:mm] Sender: Text` layout
- Auto-Tell tabs: per-partner hashed icon (7-glyph pool: envelope/star/heart/bell/bookmark/flag/fire) plus hashed color (12-color palette) — 84 distinct icon+color combinations
- Unread indicator: pulsing red dot in the top-right corner of any sidebar tab icon with unread messages, 2-second sine-wave pulse, respects `Configuration.ReduceMotion`
### Changed
- Migration v14 → v15: deprecated Configuration fields `HellionThemeEnabled` and `HellionThemeWindowOpacity` removed
- Appearance settings cleaned: legacy theme-engine bindings replaced by Themes tab (introduced in v1.1.0)
### Fixed
- Settings save no longer wipes chat history by default — the heavy `ClearAllTabs + FilterAllTabsAsync` cycle now only runs when a filter-relevant setting actually changed (Privacy filter, persisted channels, per-tab channel selection). Cosmetic changes keep the in-session chat intact
- Identifier-based `MessageList` restore in `Configuration.UpdateFrom` plus TempTab skip in `ClearAllTabs`/`FilterAllTabs` ensure persistent tabs and Auto-Tell tabs both survive the save
- Sidebar buttons now align vertically with the first message row (top padding mirrors the chat header toolbar height)
- Sidebar child window no longer paints the top padding area with its frame background
- Status bar version slot (`vX.Y.Z · Hellion`) no longer clips its rightmost character
### Notes
- Polish phase (animations, theme crossfade, header quick-picker) follows in v1.3.0
- Top-Tab icon prefixes were considered but dropped: Dalamud's default font atlas does not include FontAwesome codepoints, so mixed-font in a single TabItem label renders as tofu. Underline pill alone is the v1.2.0 visual treatment for top tabs. Resolution would require Font-Atlas merge at FontManager level — out of scope.
## [1.1.0] — 2026-05-05 — Theme Foundation
Erster großer UI-Cycle nach v1.0.0. Theme-Engine, fünf Built-In-Themes,
+96 -52
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@@ -1,11 +1,34 @@
# Upstream sync workflow
# Upstream Sync
HellionChat is a standalone EUPL-1.2 fork of [Chat 2](https://github.com/Infiziert90/ChatTwo).
We pull selected patches from upstream manually instead of running an
automated mirror. This file documents how that works so anyone (including
future-me) can do it cleanly.
HellionChat is a standalone EUPL-1.2 plugin that originated from
[Chat 2](https://github.com/Infiziert90/ChatTwo). Since v1.0.0 it
lives under its own namespace, IPC channels and source tree. I no
longer track upstream as a Git fork, but I do monitor Chat 2 commits
regularly and cherry-pick selectively where it makes sense.
## One-time setup
This document covers how that works so anyone (including future-me)
can do it cleanly.
## A Word on Intent
HellionChat is not trying to replace Chat 2. I build it for myself,
and maybe for people who want the same things I do: a privacy-first
chat plugin with tighter defaults and no remote-access surface. If
that is not you, Chat 2 is the better choice and a well-maintained
project.
I am available to Infi if he ever has questions about HellionChat or
how I have diverged from the upstream code. What I will not do is
interfere with Chat 2's direction or push unsolicited opinions into
his project.
Long-term compatibility between Chat 2 and HellionChat is not
guaranteed and, frankly, not technically possible. I am building a
new UI from scratch and making deliberate architectural decisions that
pull in a different direction. Some upstream patches will simply stop
applying cleanly and that is expected.
## One-Time Setup
Add the upstream repo as a remote on a fresh clone:
@@ -24,36 +47,42 @@ git remote -v
# upstream https://github.com/Infiziert90/ChatTwo.git (push)
```
You never push to `upstream`. It is read-only for us.
`upstream` is read-only. Never push to it.
## Reviewing what is new upstream
## Reviewing What Is New Upstream
Before any feature cycle starts I run a quick check:
Before any feature cycle I run a quick check:
```bash
git fetch upstream
git log --oneline main..upstream/main | head -30
```
That shows every commit Infi or contributors landed since the last sync.
Read the messages, decide which ones apply.
That shows every commit Infi or contributors landed since the last
sync. I read the messages and decide which ones apply to HellionChat.
## What we cherry-pick
## What I Cherry-Pick
**Always:** security fixes, API-version compatibility patches (Dalamud
API 15 → 16 → ...), BetterTTV / emote-cache fixes, regression fixes for
the upstream behaviour we still rely on.
**Always:** security fixes, Dalamud API compatibility patches,
BetterTTV and emote-cache fixes, regression fixes for upstream
behaviour HellionChat still relies on.
**Sometimes:** small bug fixes in `MessageManager.cs`, `MessageStore.cs`,
`ChatLogWindow.cs`, the Tabs system. Pull them when they touch code we
have not heavily modified.
**Sometimes:** small bug fixes in `MessageManager.cs`,
`MessageStore.cs`, `ChatLogWindow.cs`, the Tabs system. These come in
when they touch code I have not heavily modified.
**Never:** webinterface changes (the entire webinterface tree is gone in
HellionChat), changes that conflict with the privacy filter, changes that
re-add upstream defaults we deliberately reversed (full-history logging,
Tell Exclusive defaults, etc.).
**Never:** webinterface changes (the entire webinterface tree is gone
in HellionChat), changes that conflict with the privacy filter, changes
that re-add upstream defaults I deliberately reversed (full-history
logging, Tell Exclusive defaults, etc.).
## How we cherry-pick
As HellionChat's UI moves further from the Chat 2 baseline, upstream
patches will increasingly require adaptation rather than a clean
apply. If a patch cannot be ported without breaking HellionChat
behaviour or the privacy model, I skip it rather than force a
compromised version in.
## How I Cherry-Pick
Always with `-x` so authorship and the original commit hash stay
visible:
@@ -63,48 +92,63 @@ git checkout -b sync/upstream-<topic> main
git cherry-pick -x <upstream-commit-sha>
```
`-x` adds a `(cherry picked from commit <sha>)` line to the commit
message. That preserves the upstream-author credit and lets anyone
reading `git log` trace the change back to ChatTwo. Co-Author trail
intact, no AI lines, no "Hellion" prefix on commits that were not
authored by us.
`-x` appends a `(cherry picked from commit <sha>)` line to the commit
message. That preserves upstream-author credit and lets anyone reading
`git log` trace the change back to Chat 2. Commit messages stay
identical to the upstream original; I do not rewrite them to match the
HellionChat format.
## Conflict handling
## Conflict Handling
When a cherry-pick conflicts:
1. Resolve the conflict by hand. Do not "fix" upstream code to match
Hellion conventions; that is what the merge marker showed us.
1. Resolve by hand. Do not rewrite upstream code to match HellionChat
conventions; that is what the merge marker showed.
2. If the conflict is fundamental (touches code that no longer exists
in our fork), abort the cherry-pick and document why in
`Hellion Chat Backlog.md` instead. Some upstream patches are not
portable; that is fine.
3. After a successful resolve, the commit message stays identical to
the upstream message, with the `-x` cherry-pick footer Git appends
automatically. Do not rewrite the message to match our format.
in HellionChat), abort the cherry-pick and note why in the
relevant GitHub issue or backlog item. Some upstream patches are
simply not portable and that is fine.
3. After a clean resolve the commit message stays as-is, with the
`-x` footer Git appends automatically.
## Pushing the sync
## Pushing the Sync
Cherry-picked commits go through the same review as our own work: the
sync branch lands in `main` via a no-fast-forward merge, then a release
tag if the user-visible behaviour changes (otherwise just merged).
Cherry-picked commits go through the same review as any other change.
The sync branch lands in `main` via a no-fast-forward merge, then gets
a release tag if user-visible behaviour changed:
```bash
git checkout main
git merge --no-ff sync/upstream-<topic> -m "merge: upstream sync — <topic>"
```
## When upstream goes silent
## Contributing Back
If Chat 2 stops receiving updates entirely we keep this workflow alive
anyway. The remote stays configured, the documentation stays here. The
moment maintenance picks back up we are ready to pull again.
HellionChat benefits from Chat 2's work, so I try to give something
back where I can. If I fix a bug or improve something that would be
useful to Chat 2 and is not HellionChat-specific, I submit a
good-will PR to [Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo).
## When upstream takes a direction we cannot follow
A few things to note about that process:
If a future ChatTwo release breaks compatibility with our privacy
philosophy in a way we cannot resolve (e.g. mandatory cloud sync,
removal of the local message store, a license change that makes EUPL
incompatible), HellionChat continues on its own from the last
compatible cherry-pick. The history we already inherited stays under
EUPL-1.2 and stays attributed.
- Good-will PRs are validated in a separate fork first to make sure
the fix stands on its own without HellionChat context.
- They are written by hand. No AI-generated code goes to Infi's
project. He did not ask for Pair-level AI involvement and I will
not push that decision onto his codebase.
- This is not guaranteed for every change, only where it makes sense
and where I am confident the fix is clean and self-contained.
## When Upstream Goes Silent
If Chat 2 stops receiving updates the remote stays configured and this
workflow stays documented. The moment maintenance picks back up I am
ready to pull again.
## When Upstream Takes a Direction I Cannot Follow
If a future Chat 2 release breaks compatibility with the HellionChat
privacy philosophy in a way that cannot be resolved (mandatory cloud
sync, removal of the local message store, an incompatible license
change), HellionChat continues from the last compatible cherry-pick.
The inherited history stays under EUPL-1.2 and stays attributed.
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