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+13
-2
@@ -7,12 +7,21 @@ insert_final_newline=false
|
||||
|
||||
# JetBrains Rider custom properties for code formatting styles
|
||||
resharper_csharp_brace_style=next_line
|
||||
# Allman für standard Tooling (VS Code)
|
||||
csharp_new_line_before_open_brace = all
|
||||
csharp_new_line_before_else = true
|
||||
csharp_new_line_before_catch = true
|
||||
csharp_new_line_before_finally = true
|
||||
|
||||
# Switch-Einrückung
|
||||
csharp_indent_case_contents = true
|
||||
csharp_indent_switch_labels = true
|
||||
|
||||
resharper_csharp_braces_for_foreach=not_required
|
||||
resharper_csharp_braces_for_for=not_required
|
||||
resharper_csharp_braces_for_while=not_required
|
||||
charset=utf-8
|
||||
end_of_line=crlf
|
||||
end_of_line=lf
|
||||
|
||||
# Microsoft .NET properties
|
||||
csharp_new_line_before_members_in_object_initializers=false
|
||||
@@ -142,7 +151,7 @@ resharper_web_config_module_not_resolved_highlighting=warning
|
||||
resharper_web_config_type_not_resolved_highlighting=warning
|
||||
resharper_web_config_wrong_module_highlighting=warning
|
||||
|
||||
[{*.har,*.jsb2,*.jsb3,*.json,*.jsonc,*.postman_collection,*.postman_collection.json,*.postman_environment,*.postman_environment.json,.babelrc,.eslintrc,.prettierrc,.stylelintrc,bowerrc,jest.config}]
|
||||
[{*.har,*.jsb2,*.jsb3,*.json,*.jsonc,*.postman_collection,*.postman_collection.json,*.postman_environment,*.postman_environment.json,.babelrc,.eslintrc,.prettierrc,.prettierrc.json,.markdownlint.json,.yamllint.json,.stylelintrc,bowerrc,jest.config}]
|
||||
indent_style=space
|
||||
indent_size=2
|
||||
|
||||
@@ -154,3 +163,5 @@ indent_size=2
|
||||
indent_style=space
|
||||
indent_size=4
|
||||
tab_width=4
|
||||
[*.md]
|
||||
trim_trailing_whitespace=false
|
||||
@@ -1,2 +1,8 @@
|
||||
# Generated files
|
||||
HellionChat/Resources/Language.*.resx linguist-generated=true
|
||||
* text=auto eol=lf
|
||||
*.cs text eol=lf
|
||||
*.yml text eol=lf
|
||||
*.yaml text eol=lf
|
||||
*.md text eol=lf
|
||||
*.json text eol=lf
|
||||
@@ -0,0 +1,53 @@
|
||||
name: Build
|
||||
|
||||
# Verifies that every push to main and every PR still builds against the
|
||||
# current Dalamud staging branch. Does not produce release artefacts; the
|
||||
# release workflow handles that on tag.
|
||||
#
|
||||
# Linux runner: gitea.com Cloud Actions provides ubuntu-latest. The plugin
|
||||
# csproj targets net10.0-windows, but `dotnet build` cross-compiles on
|
||||
# Linux as long as the Dalamud staging assemblies are present at the
|
||||
# expected lookup path ($(HOME)/.xlcore/dalamud/Hooks/dev/, which the
|
||||
# Dalamud SDK 15 uses on Linux).
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [main]
|
||||
pull_request:
|
||||
branches: [main]
|
||||
workflow_dispatch:
|
||||
|
||||
# Minimum permissions for a build-only workflow: read the repo, nothing
|
||||
# else. Closes the CodeQL "Workflow does not contain permissions" alert
|
||||
# and matches the principle-of-least-privilege the security guide
|
||||
# recommends for workflows that don't push or create releases.
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: Build (Release)
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 15
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6
|
||||
|
||||
- name: Setup .NET 10
|
||||
uses: actions/setup-dotnet@c2fa09f4bde5ebb9d1777cf28262a3eb3db3ced7 # v5
|
||||
with:
|
||||
dotnet-version: 10.0.x
|
||||
|
||||
- name: Download Dalamud staging
|
||||
run: |
|
||||
hooks="$HOME/.xlcore/dalamud/Hooks/dev"
|
||||
mkdir -p "$hooks"
|
||||
curl -fsSL https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -o dalamud.zip
|
||||
unzip -oq dalamud.zip -d "$hooks"
|
||||
|
||||
- name: Restore
|
||||
run: dotnet restore HellionChat/HellionChat.csproj
|
||||
|
||||
- name: Build (Release)
|
||||
run: dotnet build HellionChat/HellionChat.csproj --configuration Release --no-restore
|
||||
@@ -0,0 +1,225 @@
|
||||
name: Forge Announce
|
||||
|
||||
# Triggered when a vX.Y.Z tag is pushed. Reads .github/forge-posts/<tag>.md
|
||||
# (Frontmatter + DE bullet body) and the matching English block from
|
||||
# HellionChat/HellionChat.yaml, builds a Discord-Webhook embed and posts
|
||||
# it to the Hellion Forge #changelog channel.
|
||||
#
|
||||
# Decoupled from release.yml: a fail here does not block the GitHub
|
||||
# release, and a fail there does not block the announce. Spec lives in
|
||||
# the Vault under "Hellion Chat Forge-Auto-Announce Spec".
|
||||
#
|
||||
# Security: the only user-controlled inputs that enter run-steps are the
|
||||
# tag name and the frontmatter values from a repo-internal markdown file.
|
||||
# Tag name is read via env: (TAG_NAME, $env:TAG_NAME) and validated against
|
||||
# ^v\d+\.\d+\.\d+$ before any string interpolation. Frontmatter values are
|
||||
# parsed by regex with explicit length caps. No webhook event payload data
|
||||
# (issue titles, PR bodies, commit messages, etc.) flows into run-steps.
|
||||
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- "v*"
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
tag:
|
||||
description: "Existing tag to (re)post, e.g. v1.1.0"
|
||||
required: true
|
||||
type: string
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
announce:
|
||||
name: Post changelog to Hellion Forge
|
||||
runs-on: ubuntu-latest
|
||||
# The DISCORD_FORGE_WEBHOOK secret is set as a repo-level Actions Secret
|
||||
# on Gitea (Settings → Actions → Secrets). Repo-level secrets are in
|
||||
# scope for every job by default, no environment: declaration needed.
|
||||
timeout-minutes: 5
|
||||
|
||||
steps:
|
||||
# On push:tags github.ref points at the tag commit; on workflow_dispatch
|
||||
# the user supplies the tag explicitly. Always check out that tag so
|
||||
# the yaml + forge-posts file are read from the tagged tree, not main.
|
||||
- name: Checkout
|
||||
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6.0.2
|
||||
with:
|
||||
ref: ${{ github.event.inputs.tag || github.ref }}
|
||||
|
||||
# Build embed-payload as a JSON file on disk. PowerShell-Core (pwsh)
|
||||
# ships pre-installed on ubuntu-latest so we get the same scripting
|
||||
# patterns release.yml uses on windows-latest. Tag is read via env: to
|
||||
# treat it as a string variable rather than inline shell text, and
|
||||
# validated against the semver regex before any interpolation.
|
||||
- name: Build embed payload
|
||||
id: build
|
||||
shell: pwsh
|
||||
env:
|
||||
TAG_NAME: ${{ github.event.inputs.tag || github.ref_name }}
|
||||
run: |
|
||||
$tag = $env:TAG_NAME
|
||||
if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
|
||||
throw "V1: Refusing to announce non-semver tag: $tag"
|
||||
}
|
||||
$version = $tag.Substring(1)
|
||||
|
||||
# ---------- Forge-Post-Datei lesen ----------
|
||||
$forgePath = ".github/forge-posts/$tag.md"
|
||||
if (-not (Test-Path $forgePath)) {
|
||||
throw "V2: Forge-Post-Datei für $tag fehlt unter .github/forge-posts/. Datei vor dem Tag anlegen, dann Tag re-pushen oder workflow_dispatch."
|
||||
}
|
||||
$forgeRaw = Get-Content -Path $forgePath -Raw
|
||||
|
||||
# Frontmatter (--- … ---) am Datei-Anfang
|
||||
if ($forgeRaw -notmatch '(?s)\A---\s*\r?\n(.*?)\r?\n---\s*\r?\n(.*)\z') {
|
||||
throw "V3: Frontmatter (---) fehlt oder ist defekt in $forgePath"
|
||||
}
|
||||
$fmText = $matches[1]
|
||||
$deBody = $matches[2].Trim()
|
||||
|
||||
$subtitle = $null
|
||||
$versionsnatur = $null
|
||||
foreach ($line in ($fmText -split "`r?`n")) {
|
||||
if ($line -match '^subtitle:\s*"?([^"]*)"?\s*$') { $subtitle = $matches[1] }
|
||||
if ($line -match '^versionsnatur:\s*"?([^"]*)"?\s*$') { $versionsnatur = $matches[1] }
|
||||
}
|
||||
if ([string]::IsNullOrWhiteSpace($subtitle)) { throw "V3: Frontmatter-Feld 'subtitle' fehlt in $forgePath" }
|
||||
if ([string]::IsNullOrWhiteSpace($versionsnatur)) { throw "V3: Frontmatter-Feld 'versionsnatur' fehlt in $forgePath" }
|
||||
if ($subtitle.Length -gt 60) { throw "V4: Frontmatter-Feld 'subtitle' überschreitet Limit ($($subtitle.Length) Char, max 60)" }
|
||||
if ($versionsnatur.Length -gt 40) { throw "V4: Frontmatter-Feld 'versionsnatur' überschreitet Limit ($($versionsnatur.Length) Char, max 40)" }
|
||||
if ([string]::IsNullOrWhiteSpace($deBody)) { throw "V3: DE-Body fehlt in $forgePath" }
|
||||
|
||||
# ---------- EN-Block aus HellionChat.yaml ziehen ----------
|
||||
# 1:1 Pattern aus release.yml — gleicher Header-Marker, gleiches
|
||||
# Trailer-Verhalten. Bei Drift die zwei Workflows synchron halten.
|
||||
$yamlPath = "HellionChat/HellionChat.yaml"
|
||||
$raw = Get-Content -Path $yamlPath -Raw
|
||||
$marker = "changelog: |-"
|
||||
$idx = $raw.IndexOf($marker)
|
||||
if ($idx -lt 0) { throw "V5: changelog-Block nicht gefunden in $yamlPath" }
|
||||
$afterMarker = $raw.Substring($idx + $marker.Length)
|
||||
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
|
||||
if ($_ -match '^ ') { $_.Substring(4) } else { $_ }
|
||||
}) -join "`n"
|
||||
|
||||
$header = "**v$version "
|
||||
$start = $changelogBody.IndexOf($header)
|
||||
if ($start -lt 0) {
|
||||
throw "V5: No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging."
|
||||
}
|
||||
$rest = $changelogBody.Substring($start)
|
||||
$nextHdr = $rest.IndexOf("`n`n**v", 1)
|
||||
$trailer = $rest.IndexOf("`n`n---")
|
||||
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) {
|
||||
$enBlock = $rest.Substring(0, $nextHdr).TrimEnd()
|
||||
} elseif ($trailer -ge 0) {
|
||||
$enBlock = $rest.Substring(0, $trailer).TrimEnd()
|
||||
} else {
|
||||
$enBlock = $rest.TrimEnd()
|
||||
}
|
||||
|
||||
# ---------- Char-Cap-Check (5500 Total auf title + description + footer) ----------
|
||||
$title = "Hellion Chat $version — $subtitle"
|
||||
$description = "**Deutsch**`n`n$deBody`n`n**English**`n`n$enBlock"
|
||||
$footerText = "Hellion Forge · $versionsnatur"
|
||||
$totalChars = $title.Length + $description.Length + $footerText.Length
|
||||
if ($totalChars -gt 5500) {
|
||||
throw "V6: Total char count $totalChars exceeds 5500 limit. Major-Release detected — please post manually via Bot/Multi-Embed (see forge style §8). Forge-Auto-Announce stays off for this tag."
|
||||
}
|
||||
Write-Host "Char-Cap OK: $totalChars / 5500"
|
||||
|
||||
# ---------- Embed-Payload bauen ----------
|
||||
$payload = [ordered]@{
|
||||
username = "Forge Herald"
|
||||
avatar_url = "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/HellionChat/images/icon.png"
|
||||
content = "<@&1500489631555260446>"
|
||||
allowed_mentions = [ordered]@{
|
||||
parse = @()
|
||||
roles = @("1500489631555260446")
|
||||
}
|
||||
embeds = @(
|
||||
[ordered]@{
|
||||
title = $title
|
||||
url = "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/tag/$tag"
|
||||
color = 12730636
|
||||
description = $description
|
||||
footer = [ordered]@{ text = $footerText }
|
||||
timestamp = (Get-Date).ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffZ")
|
||||
}
|
||||
)
|
||||
}
|
||||
|
||||
$payloadJson = $payload | ConvertTo-Json -Depth 8 -Compress
|
||||
# Ausgabe-Datei ohne trailing newline für sauberes curl --data-binary @-
|
||||
[System.IO.File]::WriteAllText("$PWD/embed-payload.json", $payloadJson, [System.Text.UTF8Encoding]::new($false))
|
||||
|
||||
Write-Host "Payload size: $($payloadJson.Length) chars"
|
||||
Write-Host "Embed title: $title"
|
||||
Write-Host "Embed footer: $footerText"
|
||||
|
||||
# POST to the Hellion Forge changelog webhook. curl from PowerShell-Core
|
||||
# so we can pipe the payload via stdin (--data-binary @-) and keep
|
||||
# secrets out of process arg lists. One retry on 5xx, hard fail on 4xx.
|
||||
- name: POST to Hellion Forge webhook
|
||||
shell: pwsh
|
||||
env:
|
||||
DISCORD_FORGE_WEBHOOK: ${{ secrets.DISCORD_FORGE_WEBHOOK }}
|
||||
run: |
|
||||
if ([string]::IsNullOrEmpty($env:DISCORD_FORGE_WEBHOOK)) {
|
||||
throw "V7: DISCORD_FORGE_WEBHOOK secret is empty. Check Settings → Environments → Webhook."
|
||||
}
|
||||
|
||||
$payloadFile = "$PWD/embed-payload.json"
|
||||
if (-not (Test-Path $payloadFile)) {
|
||||
throw "Embed payload file missing — previous step did not produce embed-payload.json"
|
||||
}
|
||||
|
||||
$maxAttempts = 2
|
||||
$attempt = 0
|
||||
while ($attempt -lt $maxAttempts) {
|
||||
$attempt++
|
||||
Write-Host "POST attempt $attempt of $maxAttempts"
|
||||
$tmpResp = "$PWD/.webhook-response"
|
||||
$tmpHeaders = "$PWD/.webhook-headers"
|
||||
# --silent suppresses progress; --show-error prints errors so
|
||||
# the workflow log shows what happened. -w prints HTTP status
|
||||
# to stdout for inspection. -o captures body for diagnosis,
|
||||
# -D captures headers.
|
||||
$rawStatus = Get-Content $payloadFile -Raw |
|
||||
curl --silent --show-error `
|
||||
--header 'Content-Type: application/json' `
|
||||
--data-binary '@-' `
|
||||
-D $tmpHeaders `
|
||||
-o $tmpResp `
|
||||
-w '%{http_code}' `
|
||||
"$env:DISCORD_FORGE_WEBHOOK"
|
||||
$status = [int]$rawStatus
|
||||
Write-Host "HTTP status: $status"
|
||||
|
||||
if ($status -ge 200 -and $status -lt 300) {
|
||||
Write-Host "Forge announce POST succeeded."
|
||||
exit 0
|
||||
}
|
||||
|
||||
$bodySnippet = ""
|
||||
if (Test-Path $tmpResp) {
|
||||
$bodySnippet = (Get-Content $tmpResp -Raw -ErrorAction SilentlyContinue)
|
||||
if ($bodySnippet.Length -gt 500) { $bodySnippet = $bodySnippet.Substring(0, 500) + " …" }
|
||||
}
|
||||
|
||||
if ($status -ge 400 -and $status -lt 500) {
|
||||
# E2: 4xx is permanent — webhook revoked, channel deleted,
|
||||
# payload malformed. No retry.
|
||||
throw "E2: Discord-Webhook returned permanent $status. Body: $bodySnippet"
|
||||
}
|
||||
|
||||
# E1: 5xx (or transport-level fail with status 0) — wait + retry once
|
||||
if ($attempt -lt $maxAttempts) {
|
||||
Write-Host "Transient $status — sleeping 30s before retry."
|
||||
Start-Sleep -Seconds 30
|
||||
} else {
|
||||
throw "E1: Discord-Webhook returned transient $status after $maxAttempts attempts. Body: $bodySnippet"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,183 @@
|
||||
name: Release
|
||||
|
||||
# Triggered when a vX.Y.Z tag is pushed. Builds the plugin against the
|
||||
# current Dalamud staging branch, locates the latest.zip produced by
|
||||
# DalamudPackager and attaches it to the matching Gitea Release.
|
||||
#
|
||||
# User-controlled inputs touched by this workflow:
|
||||
# - the tag name (filtered by on.tags = v*, validated again at runtime
|
||||
# against ^v\d+\.\d+\.\d+$ before being used in any string)
|
||||
# All other values are either repo-controlled (paths under
|
||||
# HellionChat/bin/Release derived from find / Get-ChildItem) or pinned
|
||||
# URLs to goatcorp / gitea. Nothing from a webhook event payload (issue/PR
|
||||
# titles, commit messages, etc.) flows into a run-step.
|
||||
#
|
||||
# Linux runner: gitea.com Cloud Actions only ships ubuntu-latest. The
|
||||
# plugin csproj targets net10.0-windows, `dotnet build` cross-compiles on
|
||||
# Linux when the Dalamud staging assemblies sit under $(HOME)/.xlcore/...
|
||||
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- "v*"
|
||||
# Manual recovery trigger. Use Gitea's "Run workflow" UI and select the
|
||||
# tag (e.g. v1.4.4) from the Ref dropdown - not main. The Validate tag
|
||||
# ref step below hard-fails if a non-tag ref is selected, because the
|
||||
# release-action reads GITHUB_REF directly and rejects anything that
|
||||
# does not start with refs/tags/.
|
||||
workflow_dispatch:
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
jobs:
|
||||
release:
|
||||
name: Build and attach release ZIP
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 20
|
||||
|
||||
steps:
|
||||
# release-action@main reads GITHUB_REF directly (its action.yml
|
||||
# does not declare a tag_name input). Validate up-front so manual
|
||||
# dispatches from a branch ref fail loud here instead of burning
|
||||
# a full build before the final step errors out with "ref X is
|
||||
# not a tag".
|
||||
- name: Validate tag ref
|
||||
run: |
|
||||
if [[ "${GITHUB_REF}" != refs/tags/v* ]]; then
|
||||
echo "::error::Release workflow must run on a v*.X.Y tag ref, got ${GITHUB_REF}"
|
||||
echo "::error::Push a tag, or pick the tag (not main) in the workflow_dispatch Ref dropdown."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
- name: Checkout
|
||||
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6
|
||||
|
||||
- name: Setup .NET 10
|
||||
uses: actions/setup-dotnet@c2fa09f4bde5ebb9d1777cf28262a3eb3db3ced7 # v5
|
||||
with:
|
||||
dotnet-version: 10.0.x
|
||||
|
||||
- name: Download Dalamud staging
|
||||
run: |
|
||||
hooks="$HOME/.xlcore/dalamud/Hooks/dev"
|
||||
mkdir -p "$hooks"
|
||||
curl -fsSL https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -o dalamud.zip
|
||||
unzip -oq dalamud.zip -d "$hooks"
|
||||
|
||||
- name: Build (Release)
|
||||
run: dotnet build HellionChat/HellionChat.csproj --configuration Release
|
||||
|
||||
- name: Locate latest.zip
|
||||
id: locate
|
||||
run: |
|
||||
zip="$(find HellionChat/bin/Release -name latest.zip -print -quit)"
|
||||
if [ -z "$zip" ]; then
|
||||
echo "latest.zip not found under HellionChat/bin/Release" >&2
|
||||
exit 1
|
||||
fi
|
||||
echo "Found: $zip"
|
||||
echo "path=$zip" >> "$GITHUB_OUTPUT"
|
||||
|
||||
# Build a release body from the matching changelog block in
|
||||
# HellionChat.yaml plus a static install / docs footer. Fails the
|
||||
# workflow if no block exists for the tagged version, which is the
|
||||
# automated counterpart to the "yaml + repo.json + release body
|
||||
# kept in sync" rule.
|
||||
#
|
||||
# GITHUB_REF_NAME is read via env: (not ${{ }} interpolation) so the
|
||||
# tag value is treated as a PowerShell variable, not as inline shell
|
||||
# text. The strict regex below rejects anything that is not a clean
|
||||
# semver tag before it is used to build a string.
|
||||
- name: Generate release body
|
||||
shell: pwsh
|
||||
env:
|
||||
# github.ref_name is the tag because Validate tag ref above
|
||||
# already enforced refs/tags/v*. Read via env: so the value
|
||||
# is a PowerShell variable, not inline shell text, and gets
|
||||
# re-validated against the semver regex below.
|
||||
TAG_NAME: ${{ github.ref_name }}
|
||||
run: |
|
||||
$tag = $env:TAG_NAME
|
||||
if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
|
||||
throw "Refusing to generate release body for non-semver tag: $tag"
|
||||
}
|
||||
$version = $tag.Substring(1)
|
||||
|
||||
$yamlPath = "HellionChat/HellionChat.yaml"
|
||||
$raw = Get-Content -Path $yamlPath -Raw
|
||||
|
||||
$marker = "changelog: |-"
|
||||
$idx = $raw.IndexOf($marker)
|
||||
if ($idx -lt 0) { throw "changelog block not found in $yamlPath" }
|
||||
|
||||
# changelog: is the last top-level key in the manifest, so
|
||||
# everything after the marker is the literal block. Strip the
|
||||
# 4-space yaml indent (prettier convention) from each line.
|
||||
$afterMarker = $raw.Substring($idx + $marker.Length)
|
||||
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
|
||||
if ($_ -match '^ ') { $_.Substring(4) } else { $_ }
|
||||
}) -join "`n"
|
||||
|
||||
# Subblock convention: "**vX.Y.Z — <subtitle> (<date>)**"
|
||||
# matches verify-changelog-sync.sh and slim-rule grep.
|
||||
$header = "**v$version "
|
||||
$start = $changelogBody.IndexOf($header)
|
||||
if ($start -lt 0) {
|
||||
throw "No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging a release."
|
||||
}
|
||||
|
||||
$rest = $changelogBody.Substring($start)
|
||||
$nextHdr = $rest.IndexOf("`n`n**v", 1)
|
||||
$trailer = $rest.IndexOf("`n`n---")
|
||||
|
||||
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) {
|
||||
$currentBlock = $rest.Substring(0, $nextHdr).TrimEnd()
|
||||
} elseif ($trailer -ge 0) {
|
||||
$currentBlock = $rest.Substring(0, $trailer).TrimEnd()
|
||||
} else {
|
||||
$currentBlock = $rest.TrimEnd()
|
||||
}
|
||||
|
||||
# Static install / docs / licence footer is maintained as a
|
||||
# separate file so the workflow YAML stays clean (no embedded
|
||||
# heredoc that would have to be indented under the run-block).
|
||||
$footerPath = ".github/release-footer.md"
|
||||
if (-not (Test-Path $footerPath)) {
|
||||
throw "Release footer template not found: $footerPath"
|
||||
}
|
||||
$footer = Get-Content -Path $footerPath -Raw
|
||||
|
||||
$body = $currentBlock + "`n" + $footer
|
||||
$body | Out-File -FilePath release-body.md -Encoding utf8 -NoNewline
|
||||
|
||||
Write-Host "Generated release body for $tag :"
|
||||
Write-Host "----------------------------------------"
|
||||
Write-Host $body
|
||||
Write-Host "----------------------------------------"
|
||||
|
||||
# release-action@main only declares files/title/body/pre_release/
|
||||
# draft/api_key/insecure as inputs (see its action.yml). It silently
|
||||
# ignores anything else, including body_path and tag_name. The tag
|
||||
# itself comes from GITHUB_REF, the body must be passed inline via
|
||||
# body:, so we re-emit release-body.md as a step output first.
|
||||
- name: Expose release body for release-action
|
||||
id: body
|
||||
shell: bash
|
||||
run: |
|
||||
{
|
||||
echo 'content<<RELEASE_BODY_EOF'
|
||||
cat release-body.md
|
||||
echo 'RELEASE_BODY_EOF'
|
||||
} >> "$GITHUB_OUTPUT"
|
||||
|
||||
# Gitea-native release action. Creates the release if the tag has no
|
||||
# release yet, or updates the existing one with latest.zip attached
|
||||
# and the generated body. The auto-injected GITHUB_TOKEN on Gitea
|
||||
# Actions has Gitea-API scope and is sufficient for release write.
|
||||
- name: Attach to Gitea release
|
||||
uses: https://gitea.com/actions/release-action@main
|
||||
with:
|
||||
files: ${{ steps.locate.outputs.path }}
|
||||
body: ${{ steps.body.outputs.content }}
|
||||
api_key: ${{ secrets.GITHUB_TOKEN }}
|
||||
@@ -0,0 +1,20 @@
|
||||
name: Security
|
||||
on:
|
||||
push:
|
||||
branches: [main, master]
|
||||
pull_request:
|
||||
schedule:
|
||||
- cron: "0 6 * * 1"
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
scan:
|
||||
uses: JonKazama-Hellion/security-workflows/.gitea/workflows/security-scan.yml@main
|
||||
with:
|
||||
# MessageStore.cs uses string-interpolation in CommandText for table
|
||||
# names and clause-joins that come from internal code constants, not
|
||||
# user input. Values are bound via SqlParameter, the SQL surface is
|
||||
# local-only inside a Dalamud plugin. Semgrep matches the pattern
|
||||
# without dataflow, so it flags those eight call sites; CodeQL
|
||||
# would not. Suppressed for this repo only.
|
||||
semgrep-exclude-rules: "csharp.lang.security.sqli.csharp-sqli.csharp-sqli"
|
||||
@@ -7,7 +7,8 @@ contact_links:
|
||||
|
||||
- name: Upstream Chat 2 issue
|
||||
url: https://github.com/Infiziert90/ChatTwo/issues
|
||||
about: If the issue exists in upstream Chat 2 too, please report it there so the original maintainers see it as well.
|
||||
about:
|
||||
If the issue exists in upstream Chat 2 too, please report it there so the original maintainers see it as well.
|
||||
|
||||
- name: Discord
|
||||
url: https://discord.com/users/j.j_kazama
|
||||
|
||||
@@ -51,5 +51,7 @@ body:
|
||||
options:
|
||||
- label: I have searched existing issues for similar requests
|
||||
required: true
|
||||
- label: I understand HellionChat is a privacy-focused fork and not a feature parity tool with upstream Chat 2
|
||||
- label:
|
||||
I understand HellionChat is a privacy-focused fork and not a feature parity tool with upstream Chat
|
||||
2
|
||||
required: true
|
||||
|
||||
@@ -18,8 +18,7 @@ mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D
|
||||
|
||||
- [ ] Bug fix (non-breaking change that fixes an issue)
|
||||
- [ ] New feature (non-breaking change that adds behaviour)
|
||||
- [ ] Breaking change (config migration, removed feature, or behaviour
|
||||
change that user-visible defaults rely on)
|
||||
- [ ] Breaking change (config migration, removed feature, or behaviour change that user-visible defaults rely on)
|
||||
- [ ] Documentation only
|
||||
- [ ] Translation update
|
||||
- [ ] Build, CI or tooling change
|
||||
@@ -56,15 +55,11 @@ new commands, new translations, removed behaviour. If none, write
|
||||
|
||||
## Checklist
|
||||
|
||||
- [ ] I have read [CONTRIBUTING.md](../CONTRIBUTING.md) and
|
||||
[CODE_OF_CONDUCT.md](../CODE_OF_CONDUCT.md).
|
||||
- [ ] I have read [CONTRIBUTING.md](../CONTRIBUTING.md) and [CODE_OF_CONDUCT.md](../CODE_OF_CONDUCT.md).
|
||||
- [ ] My change matches the existing code style (`.editorconfig`).
|
||||
- [ ] I added or updated tests where the existing test infrastructure
|
||||
made that practical, or I have explained why tests are not
|
||||
applicable.
|
||||
- [ ] I updated the README, in-plugin strings or documentation if my
|
||||
change is user-visible.
|
||||
- [ ] I did not include any AI-generated code without disclosing it
|
||||
in the PR description (see [AI_DISCLOSURE.md](../docs/AI_DISCLOSURE.md)).
|
||||
- [ ] I confirm my contribution is released under the
|
||||
[EUPL-1.2](../LICENSE).
|
||||
- [ ] I added or updated tests where the existing test infrastructure made that practical, or I have explained why tests
|
||||
are not applicable.
|
||||
- [ ] I updated the README, in-plugin strings or documentation if my change is user-visible.
|
||||
- [ ] I did not include any AI-generated code without disclosing it in the PR description (see
|
||||
[AI_DISCLOSURE.md](../docs/AI_DISCLOSURE.md)).
|
||||
- [ ] I confirm my contribution is released under the [EUPL-1.2](../LICENSE).
|
||||
|
||||
@@ -2,11 +2,16 @@
|
||||
subtitle: "Theme Foundation"
|
||||
versionsnatur: "Major-UI-Cycle"
|
||||
---
|
||||
- Theme-Engine mit fünf Built-In-Themes: Hellion Arctic (Default), Chat 2 Klassik, Event Horizon, Moonlit Bloom, Mint Grove
|
||||
- Settings öffnet jetzt eine Card-Grid-Übersicht — Klick auf eine Card führt in den Detail-View, Breadcrumb und ESC zurück zur Übersicht
|
||||
|
||||
- Theme-Engine mit fünf Built-In-Themes: Hellion Arctic (Default), Chat 2 Klassik, Event Horizon, Moonlit Bloom, Mint
|
||||
Grove
|
||||
- Settings öffnet jetzt eine Card-Grid-Übersicht — Klick auf eine Card führt in den Detail-View, Breadcrumb und ESC
|
||||
zurück zur Übersicht
|
||||
- Themes-Tab mit Mini-Mockup pro Theme, Live-Switch beim Klick
|
||||
- Eigene Themes als JSON in `pluginConfigs/HellionChat/themes/` — Beispiel-Vorlage wird beim ersten Start automatisch abgelegt
|
||||
- Eigene Themes als JSON in `pluginConfigs/HellionChat/themes/` — Beispiel-Vorlage wird beim ersten Start automatisch
|
||||
abgelegt
|
||||
- Optional pro Theme eigene Chat-Channel-Farben mit Übernehmen/Behalten-Banner — niemals automatisch überschrieben
|
||||
- Plugin-Icon zum Hellion-Forge-Hammer gewechselt
|
||||
- Migration v13 → v14: alle User landen auf Hellion Arctic. Wer den Upstream-Look will, wählt Chat 2 Klassik in Settings → Themes
|
||||
- Migration v13 → v14: alle User landen auf Hellion Arctic. Wer den Upstream-Look will, wählt Chat 2 Klassik in Settings
|
||||
→ Themes
|
||||
- Anleitung zum Schreiben eigener Themes: `docs/THEME-AUTHORING.md`
|
||||
|
||||
@@ -2,14 +2,23 @@
|
||||
subtitle: "Layout Refresh"
|
||||
versionsnatur: "Major-UI-Cycle"
|
||||
---
|
||||
- Sidebar im neuen Look: fix 44 px breit, nur Icons, Tab-Name als Tooltip beim Hover, vertikale Akzent-Pill markiert den aktiven Tab
|
||||
|
||||
- Sidebar im neuen Look: fix 44 px breit, nur Icons, Tab-Name als Tooltip beim Hover, vertikale Akzent-Pill markiert den
|
||||
aktiven Tab
|
||||
- Top-Tabs bekommen eine Akzent-Underline statt Background-Fill am aktiven Tab
|
||||
- Pro Tab eigenes Icon wählbar in Einstellungen → Tabs (FontAwesome-Pool)
|
||||
- Auto-Tell-Tabs sind jetzt visuell unterscheidbar: jeder Tell-Partner bekommt ein eigenes Icon (envelope/star/heart/bell/bookmark/flag/fire) plus eigene Farbe aus 12-Farb-Palette — 84 Kombinationen, gleicher Partner ergibt konsistent dieselbe
|
||||
- Pulsierender roter Dot oben rechts am Sidebar-Icon zeigt ungelesene Nachrichten an. Sanft, 2-Sekunden-Cycle, deaktivierbar über `Configuration.ReduceMotion` (UI-Toggle in v1.3.0)
|
||||
- Bottom-Status-Bar (22 px) mit fünf Live-Slots: aktiver Channel + Color-Dot, Privacy-Badge, Tab/Message-Counter, Auto-Tell-Counter, Plugin-Version. Update 1×/Sek
|
||||
- Card-Rows als Default-Message-Render: Sender-Header in Channel-Farbe, Body neue Zeile, dezenter Trenner. `Compact Density`-Toggle in Aussehen schaltet zurück auf den Einzeiler
|
||||
- Bug-Fix: Settings speichern löscht den Chat-Verlauf nicht mehr. Refilter läuft jetzt nur wenn Filter-relevante Settings geändert wurden — Cosmetic-Änderungen lassen den Chat unverändert. Persistente und Auto-Tell-Tabs überleben beide
|
||||
- Auto-Tell-Tabs sind jetzt visuell unterscheidbar: jeder Tell-Partner bekommt ein eigenes Icon
|
||||
(envelope/star/heart/bell/bookmark/flag/fire) plus eigene Farbe aus 12-Farb-Palette — 84 Kombinationen, gleicher
|
||||
Partner ergibt konsistent dieselbe
|
||||
- Pulsierender roter Dot oben rechts am Sidebar-Icon zeigt ungelesene Nachrichten an. Sanft, 2-Sekunden-Cycle,
|
||||
deaktivierbar über `Configuration.ReduceMotion` (UI-Toggle in v1.3.0)
|
||||
- Bottom-Status-Bar (22 px) mit fünf Live-Slots: aktiver Channel + Color-Dot, Privacy-Badge, Tab/Message-Counter,
|
||||
Auto-Tell-Counter, Plugin-Version. Update 1×/Sek
|
||||
- Card-Rows als Default-Message-Render: Sender-Header in Channel-Farbe, Body neue Zeile, dezenter Trenner.
|
||||
`Compact Density`-Toggle in Aussehen schaltet zurück auf den Einzeiler
|
||||
- Bug-Fix: Settings speichern löscht den Chat-Verlauf nicht mehr. Refilter läuft jetzt nur wenn Filter-relevante
|
||||
Settings geändert wurden — Cosmetic-Änderungen lassen den Chat unverändert. Persistente und Auto-Tell-Tabs überleben
|
||||
beide
|
||||
- Bug-Fix: Hellion-Schrift (Exo 2) blockt die Schriftgröße nicht mehr — 4K-User können hochskalieren
|
||||
- Migration v14 → v15: alte Theme-Felder entfernt, alle anderen Settings bleiben
|
||||
|
||||
|
||||
@@ -2,15 +2,28 @@
|
||||
subtitle: "Settings Cleanup"
|
||||
versionsnatur: "UX-Polish-Cycle"
|
||||
---
|
||||
- Settings-Übersicht thematisch re-sortiert: zusammenhängende Optionen wohnen jetzt zusammen, jede Card hat einen kurzen Untertitel — kein Raten mehr wo eine Setting steckt
|
||||
- Drei neue Cards: **Theme & Layout** (Theme-Picker, Fenster-Style, Zeitstempel-Style), **Schriften & Farben** (Schriftart, Schriftgröße, Chat-Farben pro Channel), **Daten-Verwaltung** (Aufbewahrung, Cleanup, Export, DB-Viewer, Advanced-Tools — vorher zwischen Datenschutz und Datenbank verteilt)
|
||||
|
||||
- Settings-Übersicht thematisch re-sortiert: zusammenhängende Optionen wohnen jetzt zusammen, jede Card hat einen kurzen
|
||||
Untertitel — kein Raten mehr wo eine Setting steckt
|
||||
- Drei neue Cards: **Theme & Layout** (Theme-Picker, Fenster-Style, Zeitstempel-Style), **Schriften & Farben**
|
||||
(Schriftart, Schriftgröße, Chat-Farben pro Channel), **Daten-Verwaltung** (Aufbewahrung, Cleanup, Export, DB-Viewer,
|
||||
Advanced-Tools — vorher zwischen Datenschutz und Datenbank verteilt)
|
||||
- Datenschutz fokussiert sich jetzt auf eine Aufgabe: den Privacy-Filter
|
||||
- Der Auto-Tell-Tabs-History-Preload-Slider ist von Datenschutz nach Chat → Auto-Tell-Tabs umgezogen
|
||||
- KeybindMode wohnt jetzt unter Allgemein → Eingabe statt unter Sprache
|
||||
- Vier tote Schema-Felder entfernt (alle obsolet seit der Theme-Engine in v1.1.0): `Stilüberschreiben`-Toggle, `Stilname`-Auswahl, alter `WindowAlpha`-Slider, ungenutztes `ShowThemeQuickPicker`
|
||||
- Migration v15 → v16: alter `WindowAlpha`-Wert wird automatisch nach `Theme & Layout → Fenster-Style → Fenster-Transparenz` gemappt (nur wenn der Slider noch auf Default 0.85 stand, sonst gewinnt der User-Wert). Backup der Pre-v16-Config liegt unter `pluginConfigs/HellionChat.json.pre-v16-backup`. User die `Stilüberschreiben` aktiv hatten sehen einen einmaligen Hinweis-Toast
|
||||
- UX-Default-Bumps für Bestand-User mit Default-Werten: Card-Rows-Layout zurück auf Single-Line, NG+ standardmäßig hidden, gleiche Zeitstempel werden zusammengefasst, MaxLinesToRender auf konservativere 2500
|
||||
- Frische Installs starten mit dem Hellion-Brand-Chat-Color-Preset out-of-the-box (der First-Run-Wizard hat keine Preset-Wahl)
|
||||
- Hinweis zum Window-Transparenz-Slider in der Beschreibung: Dalamud's per-Window-Hamburger-Menü (oben rechts in der Titelleiste) bietet eigene Overrides für Deckkraft, Hintergrund-Blur, Anpinnen und Durchklick — die haben Vorrang über unseren Slider für das jeweilige Fenster
|
||||
- Vier tote Schema-Felder entfernt (alle obsolet seit der Theme-Engine in v1.1.0): `Stilüberschreiben`-Toggle,
|
||||
`Stilname`-Auswahl, alter `WindowAlpha`-Slider, ungenutztes `ShowThemeQuickPicker`
|
||||
- Migration v15 → v16: alter `WindowAlpha`-Wert wird automatisch nach
|
||||
`Theme & Layout → Fenster-Style → Fenster-Transparenz` gemappt (nur wenn der Slider noch auf Default 0.85 stand, sonst
|
||||
gewinnt der User-Wert). Backup der Pre-v16-Config liegt unter `pluginConfigs/HellionChat.json.pre-v16-backup`. User
|
||||
die `Stilüberschreiben` aktiv hatten sehen einen einmaligen Hinweis-Toast
|
||||
- UX-Default-Bumps für Bestand-User mit Default-Werten: Card-Rows-Layout zurück auf Single-Line, NG+ standardmäßig
|
||||
hidden, gleiche Zeitstempel werden zusammengefasst, MaxLinesToRender auf konservativere 2500
|
||||
- Frische Installs starten mit dem Hellion-Brand-Chat-Color-Preset out-of-the-box (der First-Run-Wizard hat keine
|
||||
Preset-Wahl)
|
||||
- Hinweis zum Window-Transparenz-Slider in der Beschreibung: Dalamud's per-Window-Hamburger-Menü (oben rechts in der
|
||||
Titelleiste) bietet eigene Overrides für Deckkraft, Hintergrund-Blur, Anpinnen und Durchklick — die haben Vorrang über
|
||||
unseren Slider für das jeweilige Fenster
|
||||
|
||||
Pure UX-Polish, keine neuen Features. Nächster Cycle (v1.3.0): Animation-Polish (Lerps, Theme-Crossfade, Quick-Picker) wie ursprünglich geplant.
|
||||
Pure UX-Polish, keine neuen Features. Nächster Cycle (v1.3.0): Animation-Polish (Lerps, Theme-Crossfade, Quick-Picker)
|
||||
wie ursprünglich geplant.
|
||||
|
||||
@@ -2,12 +2,22 @@
|
||||
subtitle: "Theme Expansion"
|
||||
versionsnatur: "Theme-Pack-Patch"
|
||||
---
|
||||
- Vier neue Built-in-Themes verlängern die Auswahl im Picker — keine Engine-Änderung, keine Settings angefasst, einfach mehr Farboptionen
|
||||
- **Night Blue** — Royal Blue auf tiefem Marineblau. Kühles Tech-Dashboard-Mood, bewusst neutral gehalten damit es sich nicht mit den Brand-Themes beißt
|
||||
- **Indigo Violet** — Royal Violet auf Deep Indigo mit Türkis-Mint-Counter für Aurora-Glitter-Stimmung. Schwester von Event Horizon, aber dunkler und dichter; der Türkis-Akzent hält die beiden klar auseinander
|
||||
- **Forge Merchantman** — Patina-Bronze auf Workshop-Slate mit warmem Bernstein-Counter. Hellion Forge bekommt ein eigenes Theme im Plugin selbst — Schwester von Hellion Arctic, aber grüner und wärmer statt kaltem Cyan
|
||||
- **Hellion Spectrum** — Farbenblind-sichere Channel-Farben (Deuteranopie/Protanopie) auf Basis der Wong/Okabe-Ito-Palette. Channel-Identität bleibt erhalten (Tell pink, Yell gelb, Shout orange, Party blau, FC grün); die Töne sind so gewählt dass jeder Channel auch unter Rot-Grün-Schwäche klar trennbar bleibt. Deckt rund 99 % aller CVD-Fälle ab
|
||||
- Kein Schema-Bump, keine Migration. Das Default-Theme bleibt **Hellion Arctic**, eigene Custom-Themes laufen unverändert weiter
|
||||
|
||||
- Vier neue Built-in-Themes verlängern die Auswahl im Picker — keine Engine-Änderung, keine Settings angefasst, einfach
|
||||
mehr Farboptionen
|
||||
- **Night Blue** — Royal Blue auf tiefem Marineblau. Kühles Tech-Dashboard-Mood, bewusst neutral gehalten damit es sich
|
||||
nicht mit den Brand-Themes beißt
|
||||
- **Indigo Violet** — Royal Violet auf Deep Indigo mit Türkis-Mint-Counter für Aurora-Glitter-Stimmung. Schwester von
|
||||
Event Horizon, aber dunkler und dichter; der Türkis-Akzent hält die beiden klar auseinander
|
||||
- **Forge Merchantman** — Patina-Bronze auf Workshop-Slate mit warmem Bernstein-Counter. Hellion Forge bekommt ein
|
||||
eigenes Theme im Plugin selbst — Schwester von Hellion Arctic, aber grüner und wärmer statt kaltem Cyan
|
||||
- **Hellion Spectrum** — Farbenblind-sichere Channel-Farben (Deuteranopie/Protanopie) auf Basis der
|
||||
Wong/Okabe-Ito-Palette. Channel-Identität bleibt erhalten (Tell pink, Yell gelb, Shout orange, Party blau, FC grün);
|
||||
die Töne sind so gewählt dass jeder Channel auch unter Rot-Grün-Schwäche klar trennbar bleibt. Deckt rund 99 % aller
|
||||
CVD-Fälle ab
|
||||
- Kein Schema-Bump, keine Migration. Das Default-Theme bleibt **Hellion Arctic**, eigene Custom-Themes laufen
|
||||
unverändert weiter
|
||||
- Theme-Katalog wächst damit von fünf auf neun Built-ins
|
||||
|
||||
Reines Theme-Pack zwischen v1.2.1 und dem nächsten Polish-Cycle. Eine Tritan-Variante (Spectrum für Blau-Gelb-Schwäche) kann später nachgeliefert werden, falls Bedarf kommt.
|
||||
Reines Theme-Pack zwischen v1.2.1 und dem nächsten Polish-Cycle. Eine Tritan-Variante (Spectrum für Blau-Gelb-Schwäche)
|
||||
kann später nachgeliefert werden, falls Bedarf kommt.
|
||||
|
||||
@@ -2,9 +2,17 @@
|
||||
subtitle: "Plugin Integrations: Honorific"
|
||||
versionsnatur: "Plugin-Integration-Cycle 1"
|
||||
---
|
||||
|
||||
- Erste Plugin-Integration eingebaut, Cycle 1 von 6 auf der Roadmap
|
||||
- **Honorific-Custom-Titles im Chat-Header** — der Titel den du in Honorific gesetzt hast erscheint jetzt links über dem Message-Log mit der von dir gewählten Farbe, Auto-Hide wenn Honorific nicht installiert ist oder kein Custom-Titel aktiv ist
|
||||
- **Honorific-Custom-Titles im Chat-Header** — der Titel den du in Honorific gesetzt hast erscheint jetzt links über dem
|
||||
Message-Log mit der von dir gewählten Farbe, Auto-Hide wenn Honorific nicht installiert ist oder kein Custom-Titel
|
||||
aktiv ist
|
||||
- **Krone-Icon plus Tooltip** vor dem Titel-Text, damit klar ist woher der Slot kommt ohne dass der User raten muss
|
||||
- **Neuer Integrations-Settings-Tab** mit Status-Indikator (erkannt, nicht installiert, inkompatibel) und Toggle. Plus Vorschau-Block der die fünf weiteren geplanten Cycles ankündigt: Kontextmenü-Aktionen, Smart Notifications (NotificationMaster), RP-Status-Block (Moodles und LightlessClient), ExtraChat-Channels, Quick-DM-Button (XIVInstantMessenger)
|
||||
- **Maintainer-Attribution** im Tab als Höflichkeits-Geste, zwei Buttons zum Honorific-Repo und zum Caraxi-Profil. Plus Hellion-Forge-Discord-Button für Community-Vorschläge zu künftigen Integrationen
|
||||
- Keine Migration, keine Schema-Änderung. Wer Honorific eh schon nutzt sieht den Custom-Titel automatisch sobald HellionChat aktualisiert
|
||||
- **Neuer Integrations-Settings-Tab** mit Status-Indikator (erkannt, nicht installiert, inkompatibel) und Toggle. Plus
|
||||
Vorschau-Block der die fünf weiteren geplanten Cycles ankündigt: Kontextmenü-Aktionen, Smart Notifications
|
||||
(NotificationMaster), RP-Status-Block (Moodles und LightlessClient), ExtraChat-Channels, Quick-DM-Button
|
||||
(XIVInstantMessenger)
|
||||
- **Maintainer-Attribution** im Tab als Höflichkeits-Geste, zwei Buttons zum Honorific-Repo und zum Caraxi-Profil. Plus
|
||||
Hellion-Forge-Discord-Button für Community-Vorschläge zu künftigen Integrationen
|
||||
- Keine Migration, keine Schema-Änderung. Wer Honorific eh schon nutzt sieht den Custom-Titel automatisch sobald
|
||||
HellionChat aktualisiert
|
||||
|
||||
@@ -5,28 +5,19 @@ versionsnatur: Stability-Hotfix
|
||||
|
||||
**Hellion Chat 1.4.0 — Critical Lifecycle Fixes**
|
||||
|
||||
Erster Sub-Patch der v1.4.x Polish-Sweep-Serie. Sieben
|
||||
bekannte Lifecycle- und Race-Bugs aus den Audit-Pässen
|
||||
abgearbeitet, bevor Performance- und Architektur-Refactors
|
||||
draufkommen.
|
||||
Erster Sub-Patch der v1.4.x Polish-Sweep-Serie. Sieben bekannte Lifecycle- und Race-Bugs aus den Audit-Pässen
|
||||
abgearbeitet, bevor Performance- und Architektur-Refactors draufkommen.
|
||||
|
||||
- **SQLite-Dispose** lehnt sich nicht mehr an GC-Druck zur
|
||||
Datei-Freigabe an, Pooling=false auf der Connection macht
|
||||
den manuellen GC.Collect überflüssig
|
||||
- **Worker-Threads** (PendingMessage, RetentionSweep) sind
|
||||
jetzt explizit IsBackground=true, das Plugin-Domain kann
|
||||
- **SQLite-Dispose** lehnt sich nicht mehr an GC-Druck zur Datei-Freigabe an, Pooling=false auf der Connection macht den
|
||||
manuellen GC.Collect überflüssig
|
||||
- **Worker-Threads** (PendingMessage, RetentionSweep) sind jetzt explizit IsBackground=true, das Plugin-Domain kann
|
||||
sauber unloaden bei XIVLauncher-Reload ohne darauf zu warten
|
||||
- **EmoteCache-Loader** von async-void auf async-Task mit
|
||||
shared Task-Tracker, drain-on-Dispose. Kein Schreib-Risiko
|
||||
- **EmoteCache-Loader** von async-void auf async-Task mit shared Task-Tracker, drain-on-Dispose. Kein Schreib-Risiko
|
||||
mehr auf disposed EmoteImages-Einträge nach Plugin-Reload
|
||||
- **DisposeAsync-Timeout** (10s) warnt jetzt laut statt silent
|
||||
zu failen
|
||||
- **Plugin-Dispose** flushed pending DeferredSave bevor Services
|
||||
abgebaut werden, Settings-Änderungen aus den letzten Frames
|
||||
vor Disable überleben jetzt zuverlässig
|
||||
- **v13→v14 Config-Migration** liest pre-v13-Backup und überträgt
|
||||
HellionThemeWindowOpacity in das neue WindowOpacity-Feld statt
|
||||
auf 0.85 zurückzufallen
|
||||
- **DisposeAsync-Timeout** (10s) warnt jetzt laut statt silent zu failen
|
||||
- **Plugin-Dispose** flushed pending DeferredSave bevor Services abgebaut werden, Settings-Änderungen aus den letzten
|
||||
Frames vor Disable überleben jetzt zuverlässig
|
||||
- **v13→v14 Config-Migration** liest pre-v13-Backup und überträgt HellionThemeWindowOpacity in das neue
|
||||
WindowOpacity-Feld statt auf 0.85 zurückzufallen
|
||||
|
||||
Keine Schema-Bumps, keine User-sichtbaren Funktions-Änderungen
|
||||
außer dass Reload und Shutdown spürbar sauberer laufen.
|
||||
Keine Schema-Bumps, keine User-sichtbaren Funktions-Änderungen außer dass Reload und Shutdown spürbar sauberer laufen.
|
||||
|
||||
@@ -5,35 +5,23 @@ versionsnatur: Performance-Patch
|
||||
|
||||
**Hellion Chat 1.4.1 — Theme Engine Performance**
|
||||
|
||||
Zweiter Sub-Patch der v1.4.x Polish-Sweep-Serie. Heap-Pressure
|
||||
aus dem Theme-Engine-Render-Pfad eliminiert, Custom-Theme-
|
||||
Hot-Reload überlebt transiente File-Locks beim Editor-Save.
|
||||
Plus zehnter Built-In und überarbeitete Author-Credits.
|
||||
Zweiter Sub-Patch der v1.4.x Polish-Sweep-Serie. Heap-Pressure aus dem Theme-Engine-Render-Pfad eliminiert,
|
||||
Custom-Theme- Hot-Reload überlebt transiente File-Locks beim Editor-Save. Plus zehnter Built-In und überarbeitete
|
||||
Author-Credits.
|
||||
|
||||
- **ABGR-Cache auf den Theme-Records.** Beim Theme-Register
|
||||
(Built-In oder Custom) werden alle Color-Slots einmalig in
|
||||
ABGR-Pack-Form vor-konvertiert. HellionStyle.PushGlobal
|
||||
liest aus dem Cache statt pro Slot pro Frame durch
|
||||
ColourUtil.RgbaToAbgr zu jagen. Real gemessene
|
||||
Frame-Time-Recovery: **~13 %** in typischer Render-Szene
|
||||
- **ABGR-Cache auf den Theme-Records.** Beim Theme-Register (Built-In oder Custom) werden alle Color-Slots einmalig in
|
||||
ABGR-Pack-Form vor-konvertiert. HellionStyle.PushGlobal liest aus dem Cache statt pro Slot pro Frame durch
|
||||
ColourUtil.RgbaToAbgr zu jagen. Real gemessene Frame-Time-Recovery: **~13 %** in typischer Render-Szene
|
||||
(Plan-Erwartung war 2-6 % konservativ, real ~10-15 %)
|
||||
- **Custom-Theme File-Lock-Härtung.** Wenn der User ein
|
||||
Theme-JSON gerade speichert während HellionChat reloaden
|
||||
will, fängt der Loader jetzt explizit Sharing-Violation
|
||||
und Lock-Violation ab. Last-Known-Good-Snapshot bleibt im
|
||||
Picker, beim nächsten Tick wird automatisch retry'd —
|
||||
vorher fiel das Theme aus der Liste bis zum Plugin-Reload
|
||||
- **Defensive Cache-Refresh beim Theme-Switch.** Falls ein
|
||||
Theme auf einem alten Pfad ohne Cache-Fill in den Speicher
|
||||
- **Custom-Theme File-Lock-Härtung.** Wenn der User ein Theme-JSON gerade speichert während HellionChat reloaden will,
|
||||
fängt der Loader jetzt explizit Sharing-Violation und Lock-Violation ab. Last-Known-Good-Snapshot bleibt im Picker,
|
||||
beim nächsten Tick wird automatisch retry'd — vorher fiel das Theme aus der Liste bis zum Plugin-Reload
|
||||
- **Defensive Cache-Refresh beim Theme-Switch.** Falls ein Theme auf einem alten Pfad ohne Cache-Fill in den Speicher
|
||||
gekommen ist, holt Switch() das beim Anwenden nach
|
||||
- **Synthwave Sunset als zehnter Built-In.** Hot Magenta +
|
||||
Cyan auf Mitternachts-Violett, 80s-Neon-Grid-Vibes für
|
||||
- **Synthwave Sunset als zehnter Built-In.** Hot Magenta + Cyan auf Mitternachts-Violett, 80s-Neon-Grid-Vibes für
|
||||
Late-Night-Raids
|
||||
- **Author-Credits konsolidiert.** Brand-Themes laufen jetzt
|
||||
unter „Hellion Forge". Mint Grove und Forge Merchantman
|
||||
- **Author-Credits konsolidiert.** Brand-Themes laufen jetzt unter „Hellion Forge". Mint Grove und Forge Merchantman
|
||||
werden Carla Beleandis als Community-Geste zugeschrieben.
|
||||
|
||||
Keine Schema-Bumps, keine User-sichtbaren Funktions-
|
||||
Änderungen außer dass die Frames in Theme-getrieben
|
||||
rendernden Szenen merklich glatter laufen und ein neues
|
||||
Theme im Picker steht.
|
||||
Keine Schema-Bumps, keine User-sichtbaren Funktions- Änderungen außer dass die Frames in Theme-getrieben rendernden
|
||||
Szenen merklich glatter laufen und ein neues Theme im Picker steht.
|
||||
|
||||
@@ -5,39 +5,25 @@ versionsnatur: Performance-Patch
|
||||
|
||||
**Hellion Chat 1.4.2 — ChatLog Frame-Hot-Path**
|
||||
|
||||
Dritter Sub-Patch der v1.4.x Polish-Sweep-Serie. Drei
|
||||
Per-Frame-Allokations-Quellen aus dem ChatLogWindow-Render-
|
||||
Pfad und der Settings-StatusBar eliminiert.
|
||||
Dritter Sub-Patch der v1.4.x Polish-Sweep-Serie. Drei Per-Frame-Allokations-Quellen aus dem ChatLogWindow-Render- Pfad
|
||||
und der Settings-StatusBar eliminiert.
|
||||
|
||||
- **Card-Mode-Border-Loop entlastet.** DrawMessages hebt
|
||||
Theme, DrawList, Window-Left, Window-Right und die ABGR-
|
||||
Border-Color einmalig vor den Per-Message-Loop. Bei 100
|
||||
sichtbaren Messages sind das gut 500 redundante P/Invokes
|
||||
und Property-Reads, die der Hoist eliminiert. Pop-Out-
|
||||
Heavy-Setups (mehrere parallele Chat-Windows) profitieren
|
||||
proportional, weil der Hoist pro DrawMessages-Call greift,
|
||||
also pro Window
|
||||
- **Auto-Tell Tab-Tint und Icon gecached.** Die Hash-Color-
|
||||
Berechnung für Auto-Tell-Tabs lief pro Tab pro Frame, mit
|
||||
zwei String-Allokationen pro Tab (eine für Tint-Hash, eine
|
||||
für Icon-Hash). Der neue TabTintCache liest pre-computed
|
||||
Werte aus dem Tab und rechnet nur neu wenn das Tell-Target
|
||||
drifted. Beide Caches haben separate Validation-Keys, also
|
||||
keine Cross-Invalidation zwischen Tint- und Icon-Pfad.
|
||||
AutoTellTabTint selbst bleibt pure Hash-Helper, weiterhin
|
||||
ohne Tab-Awareness
|
||||
- **StatusBar-Aggregation hinter Cache-Gate.** Die Status-
|
||||
Leiste am unteren Window-Rand summiert die Tab-Message-
|
||||
Counts und zählt die Auto-Tell-Tabs pro Frame. Der Cache-
|
||||
Gate (1 Sekunde) lag bisher hinter den LINQ-Pfaden, also
|
||||
liefen Sum und Count trotzdem pro Frame. Jetzt vor dem
|
||||
Gate, plus die LINQ-Pfade durch eine Single-Pass-Foreach
|
||||
- **Card-Mode-Border-Loop entlastet.** DrawMessages hebt Theme, DrawList, Window-Left, Window-Right und die ABGR-
|
||||
Border-Color einmalig vor den Per-Message-Loop. Bei 100 sichtbaren Messages sind das gut 500 redundante P/Invokes und
|
||||
Property-Reads, die der Hoist eliminiert. Pop-Out- Heavy-Setups (mehrere parallele Chat-Windows) profitieren
|
||||
proportional, weil der Hoist pro DrawMessages-Call greift, also pro Window
|
||||
- **Auto-Tell Tab-Tint und Icon gecached.** Die Hash-Color- Berechnung für Auto-Tell-Tabs lief pro Tab pro Frame, mit
|
||||
zwei String-Allokationen pro Tab (eine für Tint-Hash, eine für Icon-Hash). Der neue TabTintCache liest pre-computed
|
||||
Werte aus dem Tab und rechnet nur neu wenn das Tell-Target drifted. Beide Caches haben separate Validation-Keys, also
|
||||
keine Cross-Invalidation zwischen Tint- und Icon-Pfad. AutoTellTabTint selbst bleibt pure Hash-Helper, weiterhin ohne
|
||||
Tab-Awareness
|
||||
- **StatusBar-Aggregation hinter Cache-Gate.** Die Status- Leiste am unteren Window-Rand summiert die Tab-Message-
|
||||
Counts und zählt die Auto-Tell-Tabs pro Frame. Der Cache- Gate (1 Sekunde) lag bisher hinter den LINQ-Pfaden, also
|
||||
liefen Sum und Count trotzdem pro Frame. Jetzt vor dem Gate, plus die LINQ-Pfade durch eine Single-Pass-Foreach
|
||||
ersetzt. Die Aggregation läuft auf etwa 1 % der Frames
|
||||
|
||||
Realistische Frame-Time-Recovery: 2-5 % in typischen Szenen,
|
||||
Pop-Out-Heavy-Setups potenziell mehr durch die Card-Border-
|
||||
Realistische Frame-Time-Recovery: 2-5 % in typischen Szenen, Pop-Out-Heavy-Setups potenziell mehr durch die Card-Border-
|
||||
Multiplikation pro Window.
|
||||
|
||||
Keine Schema-Bumps, keine User-sichtbaren Funktions-
|
||||
Änderungen außer dass die Frames im Chat-Log und in der
|
||||
Keine Schema-Bumps, keine User-sichtbaren Funktions- Änderungen außer dass die Frames im Chat-Log und in der
|
||||
Settings-Statusleiste merklich glatter laufen.
|
||||
|
||||
@@ -5,41 +5,25 @@ versionsnatur: Architecture-Refactor
|
||||
|
||||
**Hellion Chat 1.4.3 — Plugin-Load Async-Init + Repo-Cutover**
|
||||
|
||||
Vierter Sub-Patch der v1.4.x Polish-Sweep-Serie. Plugin-
|
||||
Lifecycle auf Dalamud's `IAsyncDalamudPlugin`-API migriert
|
||||
und das Custom-Repo zieht von GitHub auf Gitea um.
|
||||
Vierter Sub-Patch der v1.4.x Polish-Sweep-Serie. Plugin- Lifecycle auf Dalamud's `IAsyncDalamudPlugin`-API migriert und
|
||||
das Custom-Repo zieht von GitHub auf Gitea um.
|
||||
|
||||
- **Async-Plugin-Architektur.** Konstruktor übernimmt nur
|
||||
noch die Bootstrap-Essentials (Config-Load, Language-Init,
|
||||
Conflict-Detection). Migrationen, Service-Allokationen,
|
||||
Window-Konstruktion und Hook-Subscription wandern in
|
||||
LoadAsync, sodass Dalamud die UI während der schweren
|
||||
Arbeit responsive halten kann. Per-Line-CaptureFailure in
|
||||
DisposeAsync mirrort LightlessSync's Pattern, plus
|
||||
Idempotency-Guard gegen Reload-Races
|
||||
- **Custom-Repo-URL umgezogen auf Gitea.** Bestehende Tester
|
||||
müssen einmalig in XIVLauncher die Custom-Repo-URL auf
|
||||
`https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/repo.json`
|
||||
umstellen, dann XIVLauncher neu starten. Das alte
|
||||
GitHub-Repo bleibt als eingefrorener v1.4.2-Snapshot
|
||||
stehen und wird nicht mehr aktualisiert
|
||||
- **Schema-Gate statt Migrations-Kette.** Die v9 → v16
|
||||
Migrationen sind raus, ersetzt durch einen harten
|
||||
Schema-Check in Phase 1. Configs auf Schema v16+ laden
|
||||
direkt; ältere Configs (vor v1.2.1) bekommen jetzt eine
|
||||
klare „install v1.4.2 first"-Fehlermeldung statt eines
|
||||
impliziten Migrations-Pfads
|
||||
- **AutoTranslate-Cache läuft im Hintergrund.** Der Cache
|
||||
füllt sich jetzt fire-and-forget statt blockierend im
|
||||
Plugin-Load. Trade-off: die erste Auto-Translate-Nutzung
|
||||
einer Session kann einen kurzen Hitch haben, dafür kein
|
||||
- **Async-Plugin-Architektur.** Konstruktor übernimmt nur noch die Bootstrap-Essentials (Config-Load, Language-Init,
|
||||
Conflict-Detection). Migrationen, Service-Allokationen, Window-Konstruktion und Hook-Subscription wandern in
|
||||
LoadAsync, sodass Dalamud die UI während der schweren Arbeit responsive halten kann. Per-Line-CaptureFailure in
|
||||
DisposeAsync mirrort LightlessSync's Pattern, plus Idempotency-Guard gegen Reload-Races
|
||||
- **Custom-Repo-URL umgezogen auf Gitea.** Bestehende Tester müssen einmalig in XIVLauncher die Custom-Repo-URL auf
|
||||
`https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/repo.json` umstellen, dann
|
||||
XIVLauncher neu starten. Das alte GitHub-Repo bleibt als eingefrorener v1.4.2-Snapshot stehen und wird nicht mehr
|
||||
aktualisiert
|
||||
- **Schema-Gate statt Migrations-Kette.** Die v9 → v16 Migrationen sind raus, ersetzt durch einen harten Schema-Check in
|
||||
Phase 1. Configs auf Schema v16+ laden direkt; ältere Configs (vor v1.2.1) bekommen jetzt eine klare „install v1.4.2
|
||||
first"-Fehlermeldung statt eines impliziten Migrations-Pfads
|
||||
- **AutoTranslate-Cache läuft im Hintergrund.** Der Cache füllt sich jetzt fire-and-forget statt blockierend im
|
||||
Plugin-Load. Trade-off: die erste Auto-Translate-Nutzung einer Session kann einen kurzen Hitch haben, dafür kein
|
||||
300-ms-Block beim Plugin-Start
|
||||
- **Plugin-Load-Zeit ehrlich.** Median 3,7 s über fünf
|
||||
Reloads, vergleichbar mit v1.4.2. Der Async-Refactor ist
|
||||
Foundation für künftige Lazy-Init-Optimierungen (v1.4.4)
|
||||
und Code-Architektur-Hygiene, kein direkter
|
||||
User-spürbarer Speed-Win in dieser Release
|
||||
- **Plugin-Load-Zeit ehrlich.** Median 3,7 s über fünf Reloads, vergleichbar mit v1.4.2. Der Async-Refactor ist
|
||||
Foundation für künftige Lazy-Init-Optimierungen (v1.4.4) und Code-Architektur-Hygiene, kein direkter User-spürbarer
|
||||
Speed-Win in dieser Release
|
||||
|
||||
Keine User-sichtbaren Funktions-Änderungen außer dem
|
||||
Repo-URL-Update. Settings, Themes und Tabs bleiben
|
||||
unangetastet.
|
||||
Keine User-sichtbaren Funktions-Änderungen außer dem Repo-URL-Update. Settings, Themes und Tabs bleiben unangetastet.
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
---
|
||||
subtitle: Threading- und IPC-Sicherheits-Politur
|
||||
versionsnatur: Wartung und Robustheit
|
||||
---
|
||||
|
||||
**Hellion Chat 1.4.4 — Threading- und IPC-Sicherheits-Politur**
|
||||
|
||||
Fünfter Sub-Patch der v1.4.x Polish-Sweep-Serie. Threading-Annahmen werden explizit pro Methode dokumentiert, ein
|
||||
Hot-Path-Lock im Auto-Tell-Tab-Counter fällt weg, IPC-Cleanup wird sichtbar wenn er fehlschlägt und der Privacy-Filter
|
||||
spricht jetzt bei unbekannten ChatTypes.
|
||||
|
||||
- **AutoTellTabsService Hot-Path-Lock entfernt.** `ActiveTempTabCount` hat bisher pro Render-Frame ein LINQ-Count unter
|
||||
einem Lock gemacht. Jetzt läuft das über einen Interlocked-Counter der parallel zur Tabs-Liste mitgeführt wird,
|
||||
inklusive Resync-Hook für den Snapshot-Restore-Pfad in `SaveConfig`. Plus Pure-Helper-Test-Mirror in der Build-Suite
|
||||
damit die Atomicity-Semantik nicht versehentlich wegrefactored wird
|
||||
- **HonorificService selbst-dokumentierende Threading-Banner.** Statt eines Block-Comments am Klassen-Ende hat jede
|
||||
IPC-Callback-Methode jetzt einen 1-Zeilen-Banner darüber, der den Thread-Kontext direkt am Call-Site benennt
|
||||
(framework only, framework scheduled, any). Mehr Hilfe für künftige Reviews als ein abstraktes Threading-Kapitel
|
||||
- **Unsubscribe-Failure ist jetzt sichtbar.** `TryUnsubscribe` hat ein Honorific-Unsubscribe-Failure bisher als Debug
|
||||
geloggt, was bei Standard-Loglevel verschluckt wurde. Eine geleakte Subscription kann den Service über Plugin-Reloads
|
||||
hinweg leben lassen, also läuft der Log jetzt auf Warning
|
||||
- **AutoTranslate-Warmup blockiert den Plugin-Unload nicht mehr.** Der Cache-Warmup-Thread war ohne `IsBackground=true`
|
||||
unterwegs, was den Unload um 100-300 ms verzögern konnte. Pattern-Match zu MessageManager und RetentionSweep (beide
|
||||
seit v1.4.0)
|
||||
- **Privacy-Filter loggt unbekannte ChatTypes.** Wenn FFXIV durch einen Patch einen neuen ChatType einführt der weder in
|
||||
der Whitelist noch in den Defaults steht, wird er bisher silent durch den Failsafe geleitet. Jetzt loggt der Filter
|
||||
einmalig pro Runtime eine Warning mit dem Type und dem Failsafe-Wert. Dedup über ein NonSerialized-HashSet, also kein
|
||||
Log-Spam
|
||||
- **Default-Flip für neue Installationen.** `PrivacyPersistUnknownChannels` startet bei neuen Configs jetzt auf `true`,
|
||||
damit ein Patch-bedingt neuer ChatType nicht stillschweigend gedroppt wird bevor der User entscheiden kann. Bestehende
|
||||
Configs behalten ihre Wahl, weil der Deserializer den Initializer überschreibt. Keine Migration, kein Schema-Bump
|
||||
|
||||
Keine User-sichtbaren Funktions-Änderungen außer dem Default-Flip für neue Installationen. Settings, Themes, Tabs und
|
||||
das Privacy-Verhalten für Bestand bleiben unangetastet.
|
||||
@@ -0,0 +1,28 @@
|
||||
---
|
||||
subtitle: UX und Robustheit
|
||||
versionsnatur: UX-Polish-Cycle
|
||||
---
|
||||
|
||||
**Hellion Chat 1.4.5 — UX und Robustheit**
|
||||
|
||||
Sechster Sub-Patch der v1.4.x Polish-Sweep-Serie. Render-Fehler im Chat-Fenster werden jetzt sichtbar, der
|
||||
First-Run-Wizard hat eine explizite Cancel-Schaltfläche, der Eingabe-Verlauf bleibt nicht mehr über Plugin-Reloads
|
||||
hinweg liegen, und die Statusleiste klippt in schmalen Fenstern nicht mehr.
|
||||
|
||||
- **Fehler-Benachrichtigung im Chat-Fenster.** Wenn ein Render-Fehler in `DrawChatLog` auftritt, zeigt das Plugin jetzt
|
||||
eine einmalige Warning-Notification mit Verweis aufs `/xllog`, statt das Fenster stillschweigend leer zu lassen. Der
|
||||
Stack-Trace selbst geht weiter via `Plugin.Log.Error` ins Logfile. De-Dup über Per-Session-Bool, damit ein
|
||||
wiederkehrender Fehler die Notification-Stack nicht pro Frame neu vollkippt
|
||||
- **First-Run-Wizard trennt Accept und Close.** `OnClose` setzt nicht mehr stillschweigend `FirstRunCompleted=true`,
|
||||
also lässt das X den Wizard schwebend zurück und er kommt beim nächsten Plugin-Reload wieder. Eine neue „Später —
|
||||
Defaults behalten"-Schaltfläche im Footer ist der explizite Weg, ohne Profil-Auswahl rauszukommen. Strings bilingual
|
||||
EN+DE plus Tooltip
|
||||
- **Eingabe-Verlauf wird beim Plugin-Reload geleert.** `InputHistoryService.Reset` hängt jetzt in `Plugin.DisposeAsync`
|
||||
neben den anderen Pure-Memory-Cleanups, damit der statische Zustand aus der vorigen Session den nächsten Load nicht
|
||||
mehr erbt
|
||||
- **Statusleiste klippt nicht mehr.** Der rechtsbündige Versions-Slot wird ausgeblendet wenn die Chat-Window-Breite
|
||||
abzüglich Versions-Text unter 200 px fällt — vorher überlappte er die vier linken Slots. Ab ausreichender Breite
|
||||
taucht der Slot wieder auf
|
||||
- **Intern:** `FontManager` fällt auf System-Font zurück wenn die eingebettete Hellion-Font-Resource fehlt
|
||||
(Broken-csproj-Pfad, nie ein Produktions-Build), plus expliziter Session-Only-Invariant-Kommentar für Auto-Tell-Tabs
|
||||
in `Plugin.cs:167-168` mit einem TempTabCounter-Init-Pin in der Build-Suite. Kein Schema-Bump, keine Migration
|
||||
+14
-13
@@ -1,26 +1,27 @@
|
||||
|
||||
---
|
||||
|
||||
## How to install
|
||||
|
||||
This release is distributed via the HellionChat custom repository, not the
|
||||
Dalamud main plugin repo. To install:
|
||||
This release is distributed via the HellionChat custom repository, not the Dalamud main plugin repo. To install:
|
||||
|
||||
1. In XIVLauncher: **Settings → Experimental → Custom Plugin Repositories**
|
||||
2. Add the URL:
|
||||
`https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/repo.json`
|
||||
2. Add the URL: `https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/repo.json`
|
||||
3. Enable, save, then `/xlplugins` → search **Hellion Chat** → install
|
||||
|
||||
## Project documents
|
||||
|
||||
- [README](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/README.md) — features, architecture, build
|
||||
- [Privacy notice](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/PRIVACY.md) — what the plugin stores and sends
|
||||
- [Third-party notices](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/docs/THIRD_PARTY_NOTICES.md) — dependencies and licences
|
||||
- [Security policy](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/SECURITY.md) — vulnerability reporting
|
||||
- [Support](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/SUPPORT.md) — bug reports, questions, contact paths
|
||||
- [README](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/README.md) — features,
|
||||
architecture, build
|
||||
- [Privacy notice](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/PRIVACY.md) — what
|
||||
the plugin stores and sends
|
||||
- [Third-party notices](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/docs/THIRD_PARTY_NOTICES.md)
|
||||
— dependencies and licences
|
||||
- [Security policy](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/SECURITY.md) —
|
||||
vulnerability reporting
|
||||
- [Support](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/SUPPORT.md) — bug reports,
|
||||
questions, contact paths
|
||||
|
||||
## Licence
|
||||
|
||||
[EUPL-1.2](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/LICENSE).
|
||||
Based on [Chat 2](https://github.com/Infiziert90/ChatTwo) by Infi and Anna,
|
||||
also EUPL-1.2.
|
||||
[EUPL-1.2](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/LICENSE). Based on
|
||||
[Chat 2](https://github.com/Infiziert90/ChatTwo) by Infi and Anna, also EUPL-1.2.
|
||||
|
||||
@@ -1,53 +0,0 @@
|
||||
name: Build
|
||||
|
||||
# Verifies that every push to main and every PR still builds against the
|
||||
# current Dalamud staging branch. Does not produce release artefacts; the
|
||||
# release workflow handles that on tag.
|
||||
#
|
||||
# Linux runner: gitea.com Cloud Actions provides ubuntu-latest. The plugin
|
||||
# csproj targets net10.0-windows, but `dotnet build` cross-compiles on
|
||||
# Linux as long as the Dalamud staging assemblies are present at the
|
||||
# expected lookup path ($(HOME)/.xlcore/dalamud/Hooks/dev/, which the
|
||||
# Dalamud SDK 15 uses on Linux).
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [main]
|
||||
pull_request:
|
||||
branches: [main]
|
||||
workflow_dispatch:
|
||||
|
||||
# Minimum permissions for a build-only workflow: read the repo, nothing
|
||||
# else. Closes the CodeQL "Workflow does not contain permissions" alert
|
||||
# and matches the principle-of-least-privilege the security guide
|
||||
# recommends for workflows that don't push or create releases.
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: Build (Release)
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 15
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v6
|
||||
|
||||
- name: Setup .NET 10
|
||||
uses: actions/setup-dotnet@v5
|
||||
with:
|
||||
dotnet-version: 10.0.x
|
||||
|
||||
- name: Download Dalamud staging
|
||||
run: |
|
||||
hooks="$HOME/.xlcore/dalamud/Hooks/dev"
|
||||
mkdir -p "$hooks"
|
||||
curl -fsSL https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -o dalamud.zip
|
||||
unzip -oq dalamud.zip -d "$hooks"
|
||||
|
||||
- name: Restore
|
||||
run: dotnet restore HellionChat/HellionChat.csproj
|
||||
|
||||
- name: Build (Release)
|
||||
run: dotnet build HellionChat/HellionChat.csproj --configuration Release --no-restore
|
||||
@@ -1,225 +0,0 @@
|
||||
name: Forge Announce
|
||||
|
||||
# Triggered when a vX.Y.Z tag is pushed. Reads .github/forge-posts/<tag>.md
|
||||
# (Frontmatter + DE bullet body) and the matching English block from
|
||||
# HellionChat/HellionChat.yaml, builds a Discord-Webhook embed and posts
|
||||
# it to the Hellion Forge #changelog channel.
|
||||
#
|
||||
# Decoupled from release.yml: a fail here does not block the GitHub
|
||||
# release, and a fail there does not block the announce. Spec lives in
|
||||
# the Vault under "Hellion Chat Forge-Auto-Announce Spec".
|
||||
#
|
||||
# Security: the only user-controlled inputs that enter run-steps are the
|
||||
# tag name and the frontmatter values from a repo-internal markdown file.
|
||||
# Tag name is read via env: (TAG_NAME, $env:TAG_NAME) and validated against
|
||||
# ^v\d+\.\d+\.\d+$ before any string interpolation. Frontmatter values are
|
||||
# parsed by regex with explicit length caps. No webhook event payload data
|
||||
# (issue titles, PR bodies, commit messages, etc.) flows into run-steps.
|
||||
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- 'v*'
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
tag:
|
||||
description: 'Existing tag to (re)post, e.g. v1.1.0'
|
||||
required: true
|
||||
type: string
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
announce:
|
||||
name: Post changelog to Hellion Forge
|
||||
runs-on: ubuntu-latest
|
||||
# The DISCORD_FORGE_WEBHOOK secret is set as a repo-level Actions Secret
|
||||
# on Gitea (Settings → Actions → Secrets). Repo-level secrets are in
|
||||
# scope for every job by default, no environment: declaration needed.
|
||||
timeout-minutes: 5
|
||||
|
||||
steps:
|
||||
# On push:tags github.ref points at the tag commit; on workflow_dispatch
|
||||
# the user supplies the tag explicitly. Always check out that tag so
|
||||
# the yaml + forge-posts file are read from the tagged tree, not main.
|
||||
- name: Checkout
|
||||
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6.0.2
|
||||
with:
|
||||
ref: ${{ github.event.inputs.tag || github.ref }}
|
||||
|
||||
# Build embed-payload as a JSON file on disk. PowerShell-Core (pwsh)
|
||||
# ships pre-installed on ubuntu-latest so we get the same scripting
|
||||
# patterns release.yml uses on windows-latest. Tag is read via env: to
|
||||
# treat it as a string variable rather than inline shell text, and
|
||||
# validated against the semver regex before any interpolation.
|
||||
- name: Build embed payload
|
||||
id: build
|
||||
shell: pwsh
|
||||
env:
|
||||
TAG_NAME: ${{ github.event.inputs.tag || github.ref_name }}
|
||||
run: |
|
||||
$tag = $env:TAG_NAME
|
||||
if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
|
||||
throw "V1: Refusing to announce non-semver tag: $tag"
|
||||
}
|
||||
$version = $tag.Substring(1)
|
||||
|
||||
# ---------- Forge-Post-Datei lesen ----------
|
||||
$forgePath = ".github/forge-posts/$tag.md"
|
||||
if (-not (Test-Path $forgePath)) {
|
||||
throw "V2: Forge-Post-Datei für $tag fehlt unter .github/forge-posts/. Datei vor dem Tag anlegen, dann Tag re-pushen oder workflow_dispatch."
|
||||
}
|
||||
$forgeRaw = Get-Content -Path $forgePath -Raw
|
||||
|
||||
# Frontmatter (--- … ---) am Datei-Anfang
|
||||
if ($forgeRaw -notmatch '(?s)\A---\s*\r?\n(.*?)\r?\n---\s*\r?\n(.*)\z') {
|
||||
throw "V3: Frontmatter (---) fehlt oder ist defekt in $forgePath"
|
||||
}
|
||||
$fmText = $matches[1]
|
||||
$deBody = $matches[2].Trim()
|
||||
|
||||
$subtitle = $null
|
||||
$versionsnatur = $null
|
||||
foreach ($line in ($fmText -split "`r?`n")) {
|
||||
if ($line -match '^subtitle:\s*"?([^"]*)"?\s*$') { $subtitle = $matches[1] }
|
||||
if ($line -match '^versionsnatur:\s*"?([^"]*)"?\s*$') { $versionsnatur = $matches[1] }
|
||||
}
|
||||
if ([string]::IsNullOrWhiteSpace($subtitle)) { throw "V3: Frontmatter-Feld 'subtitle' fehlt in $forgePath" }
|
||||
if ([string]::IsNullOrWhiteSpace($versionsnatur)) { throw "V3: Frontmatter-Feld 'versionsnatur' fehlt in $forgePath" }
|
||||
if ($subtitle.Length -gt 60) { throw "V4: Frontmatter-Feld 'subtitle' überschreitet Limit ($($subtitle.Length) Char, max 60)" }
|
||||
if ($versionsnatur.Length -gt 40) { throw "V4: Frontmatter-Feld 'versionsnatur' überschreitet Limit ($($versionsnatur.Length) Char, max 40)" }
|
||||
if ([string]::IsNullOrWhiteSpace($deBody)) { throw "V3: DE-Body fehlt in $forgePath" }
|
||||
|
||||
# ---------- EN-Block aus HellionChat.yaml ziehen ----------
|
||||
# 1:1 Pattern aus release.yml — gleicher Header-Marker, gleiches
|
||||
# Trailer-Verhalten. Bei Drift die zwei Workflows synchron halten.
|
||||
$yamlPath = "HellionChat/HellionChat.yaml"
|
||||
$raw = Get-Content -Path $yamlPath -Raw
|
||||
$marker = "changelog: |-"
|
||||
$idx = $raw.IndexOf($marker)
|
||||
if ($idx -lt 0) { throw "V5: changelog-Block nicht gefunden in $yamlPath" }
|
||||
$afterMarker = $raw.Substring($idx + $marker.Length)
|
||||
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
|
||||
if ($_ -match '^ ') { $_.Substring(2) } else { $_ }
|
||||
}) -join "`n"
|
||||
|
||||
$header = "**Hellion Chat $version"
|
||||
$start = $changelogBody.IndexOf($header)
|
||||
if ($start -lt 0) {
|
||||
throw "V5: No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging."
|
||||
}
|
||||
$rest = $changelogBody.Substring($start)
|
||||
$nextHdr = $rest.IndexOf("`n`n**Hellion Chat ", 1)
|
||||
$trailer = $rest.IndexOf("`n`n---")
|
||||
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) {
|
||||
$enBlock = $rest.Substring(0, $nextHdr).TrimEnd()
|
||||
} elseif ($trailer -ge 0) {
|
||||
$enBlock = $rest.Substring(0, $trailer).TrimEnd()
|
||||
} else {
|
||||
$enBlock = $rest.TrimEnd()
|
||||
}
|
||||
|
||||
# ---------- Char-Cap-Check (5500 Total auf title + description + footer) ----------
|
||||
$title = "Hellion Chat $version — $subtitle"
|
||||
$description = "**Deutsch**`n`n$deBody`n`n**English**`n`n$enBlock"
|
||||
$footerText = "Hellion Forge · $versionsnatur"
|
||||
$totalChars = $title.Length + $description.Length + $footerText.Length
|
||||
if ($totalChars -gt 5500) {
|
||||
throw "V6: Total char count $totalChars exceeds 5500 limit. Major-Release detected — please post manually via Bot/Multi-Embed (see forge style §8). Forge-Auto-Announce stays off for this tag."
|
||||
}
|
||||
Write-Host "Char-Cap OK: $totalChars / 5500"
|
||||
|
||||
# ---------- Embed-Payload bauen ----------
|
||||
$payload = [ordered]@{
|
||||
username = "Forge Herald"
|
||||
avatar_url = "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/HellionChat/images/icon.png"
|
||||
content = "<@&1500489631555260446>"
|
||||
allowed_mentions = [ordered]@{
|
||||
parse = @()
|
||||
roles = @("1500489631555260446")
|
||||
}
|
||||
embeds = @(
|
||||
[ordered]@{
|
||||
title = $title
|
||||
url = "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/tag/$tag"
|
||||
color = 12730636
|
||||
description = $description
|
||||
footer = [ordered]@{ text = $footerText }
|
||||
timestamp = (Get-Date).ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffZ")
|
||||
}
|
||||
)
|
||||
}
|
||||
|
||||
$payloadJson = $payload | ConvertTo-Json -Depth 8 -Compress
|
||||
# Ausgabe-Datei ohne trailing newline für sauberes curl --data-binary @-
|
||||
[System.IO.File]::WriteAllText("$PWD/embed-payload.json", $payloadJson, [System.Text.UTF8Encoding]::new($false))
|
||||
|
||||
Write-Host "Payload size: $($payloadJson.Length) chars"
|
||||
Write-Host "Embed title: $title"
|
||||
Write-Host "Embed footer: $footerText"
|
||||
|
||||
# POST to the Hellion Forge changelog webhook. curl from PowerShell-Core
|
||||
# so we can pipe the payload via stdin (--data-binary @-) and keep
|
||||
# secrets out of process arg lists. One retry on 5xx, hard fail on 4xx.
|
||||
- name: POST to Hellion Forge webhook
|
||||
shell: pwsh
|
||||
env:
|
||||
DISCORD_FORGE_WEBHOOK: ${{ secrets.DISCORD_FORGE_WEBHOOK }}
|
||||
run: |
|
||||
if ([string]::IsNullOrEmpty($env:DISCORD_FORGE_WEBHOOK)) {
|
||||
throw "V7: DISCORD_FORGE_WEBHOOK secret is empty. Check Settings → Environments → Webhook."
|
||||
}
|
||||
|
||||
$payloadFile = "$PWD/embed-payload.json"
|
||||
if (-not (Test-Path $payloadFile)) {
|
||||
throw "Embed payload file missing — previous step did not produce embed-payload.json"
|
||||
}
|
||||
|
||||
$maxAttempts = 2
|
||||
$attempt = 0
|
||||
while ($attempt -lt $maxAttempts) {
|
||||
$attempt++
|
||||
Write-Host "POST attempt $attempt of $maxAttempts"
|
||||
$tmpResp = "$PWD/.webhook-response"
|
||||
$tmpHeaders = "$PWD/.webhook-headers"
|
||||
# --silent suppresses progress; --show-error prints errors so
|
||||
# the workflow log shows what happened. -w prints HTTP status
|
||||
# to stdout for inspection. -o captures body for diagnosis,
|
||||
# -D captures headers.
|
||||
$rawStatus = Get-Content $payloadFile -Raw |
|
||||
curl --silent --show-error `
|
||||
--header 'Content-Type: application/json' `
|
||||
--data-binary '@-' `
|
||||
-D $tmpHeaders `
|
||||
-o $tmpResp `
|
||||
-w '%{http_code}' `
|
||||
"$env:DISCORD_FORGE_WEBHOOK"
|
||||
$status = [int]$rawStatus
|
||||
Write-Host "HTTP status: $status"
|
||||
|
||||
if ($status -ge 200 -and $status -lt 300) {
|
||||
Write-Host "Forge announce POST succeeded."
|
||||
exit 0
|
||||
}
|
||||
|
||||
$bodySnippet = ""
|
||||
if (Test-Path $tmpResp) {
|
||||
$bodySnippet = (Get-Content $tmpResp -Raw -ErrorAction SilentlyContinue)
|
||||
if ($bodySnippet.Length -gt 500) { $bodySnippet = $bodySnippet.Substring(0, 500) + " …" }
|
||||
}
|
||||
|
||||
if ($status -ge 400 -and $status -lt 500) {
|
||||
# E2: 4xx is permanent — webhook revoked, channel deleted,
|
||||
# payload malformed. No retry.
|
||||
throw "E2: Discord-Webhook returned permanent $status. Body: $bodySnippet"
|
||||
}
|
||||
|
||||
# E1: 5xx (or transport-level fail with status 0) — wait + retry once
|
||||
if ($attempt -lt $maxAttempts) {
|
||||
Write-Host "Transient $status — sleeping 30s before retry."
|
||||
Start-Sleep -Seconds 30
|
||||
} else {
|
||||
throw "E1: Discord-Webhook returned transient $status after $maxAttempts attempts. Body: $bodySnippet"
|
||||
}
|
||||
}
|
||||
@@ -1,170 +0,0 @@
|
||||
name: Release
|
||||
|
||||
# Triggered when a vX.Y.Z tag is pushed. Builds the plugin against the
|
||||
# current Dalamud staging branch, locates the latest.zip produced by
|
||||
# DalamudPackager and attaches it to the matching Gitea Release.
|
||||
#
|
||||
# User-controlled inputs touched by this workflow:
|
||||
# - the tag name (filtered by on.tags = v*, validated again at runtime
|
||||
# against ^v\d+\.\d+\.\d+$ before being used in any string)
|
||||
# All other values are either repo-controlled (paths under
|
||||
# HellionChat/bin/Release derived from find / Get-ChildItem) or pinned
|
||||
# URLs to goatcorp / gitea. Nothing from a webhook event payload (issue/PR
|
||||
# titles, commit messages, etc.) flows into a run-step.
|
||||
#
|
||||
# Linux runner: gitea.com Cloud Actions only ships ubuntu-latest. The
|
||||
# plugin csproj targets net10.0-windows, `dotnet build` cross-compiles on
|
||||
# Linux when the Dalamud staging assemblies sit under $(HOME)/.xlcore/...
|
||||
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- 'v*'
|
||||
# Manual recovery trigger. Use when a tag was pushed but the auto-run
|
||||
# was missed or failed: `gh workflow run release.yml -f tag=v0.6.1`.
|
||||
# The tag input is validated against the same semver regex as the
|
||||
# auto-trigger before any string interpolation happens.
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
tag:
|
||||
description: 'Existing tag to (re)release, e.g. v0.6.1'
|
||||
required: true
|
||||
type: string
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
jobs:
|
||||
release:
|
||||
name: Build and attach release ZIP
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 20
|
||||
|
||||
steps:
|
||||
# On push:tags, github.ref_name is the tag — checkout default works.
|
||||
# On workflow_dispatch, ref defaults to the branch the action was
|
||||
# invoked from; we need to explicitly check out the tag the user
|
||||
# supplied so the build comes from the tagged commit, not main.
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v6
|
||||
with:
|
||||
ref: ${{ github.event.inputs.tag || github.ref }}
|
||||
|
||||
- name: Setup .NET 10
|
||||
uses: actions/setup-dotnet@v5
|
||||
with:
|
||||
dotnet-version: 10.0.x
|
||||
|
||||
- name: Download Dalamud staging
|
||||
run: |
|
||||
hooks="$HOME/.xlcore/dalamud/Hooks/dev"
|
||||
mkdir -p "$hooks"
|
||||
curl -fsSL https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -o dalamud.zip
|
||||
unzip -oq dalamud.zip -d "$hooks"
|
||||
|
||||
- name: Build (Release)
|
||||
run: dotnet build HellionChat/HellionChat.csproj --configuration Release
|
||||
|
||||
- name: Locate latest.zip
|
||||
id: locate
|
||||
run: |
|
||||
zip="$(find HellionChat/bin/Release -name latest.zip -print -quit)"
|
||||
if [ -z "$zip" ]; then
|
||||
echo "latest.zip not found under HellionChat/bin/Release" >&2
|
||||
exit 1
|
||||
fi
|
||||
echo "Found: $zip"
|
||||
echo "path=$zip" >> "$GITHUB_OUTPUT"
|
||||
|
||||
# Build a release body from the matching changelog block in
|
||||
# HellionChat.yaml plus a static install / docs footer. Fails the
|
||||
# workflow if no block exists for the tagged version, which is the
|
||||
# automated counterpart to the "yaml + repo.json + release body
|
||||
# kept in sync" rule.
|
||||
#
|
||||
# GITHUB_REF_NAME is read via env: (not ${{ }} interpolation) so the
|
||||
# tag value is treated as a PowerShell variable, not as inline shell
|
||||
# text. The strict regex below rejects anything that is not a clean
|
||||
# semver tag before it is used to build a string.
|
||||
- name: Generate release body
|
||||
shell: pwsh
|
||||
env:
|
||||
# workflow_dispatch carries the user-supplied tag in inputs.tag;
|
||||
# push:tags carries it in github.ref_name. Either way the value
|
||||
# is treated as a PowerShell variable (env-var pass), not as
|
||||
# inline shell text, and validated against the semver regex
|
||||
# below before any string interpolation.
|
||||
TAG_NAME: ${{ github.event.inputs.tag || github.ref_name }}
|
||||
run: |
|
||||
$tag = $env:TAG_NAME
|
||||
if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
|
||||
throw "Refusing to generate release body for non-semver tag: $tag"
|
||||
}
|
||||
$version = $tag.Substring(1)
|
||||
|
||||
$yamlPath = "HellionChat/HellionChat.yaml"
|
||||
$raw = Get-Content -Path $yamlPath -Raw
|
||||
|
||||
$marker = "changelog: |-"
|
||||
$idx = $raw.IndexOf($marker)
|
||||
if ($idx -lt 0) { throw "changelog block not found in $yamlPath" }
|
||||
|
||||
# changelog: is the last top-level key in the manifest, so
|
||||
# everything after the marker is the literal block. Strip the
|
||||
# 2-space yaml indent from each line.
|
||||
$afterMarker = $raw.Substring($idx + $marker.Length)
|
||||
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
|
||||
if ($_ -match '^ ') { $_.Substring(2) } else { $_ }
|
||||
}) -join "`n"
|
||||
|
||||
$header = "**Hellion Chat $version"
|
||||
$start = $changelogBody.IndexOf($header)
|
||||
if ($start -lt 0) {
|
||||
throw "No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging a release."
|
||||
}
|
||||
|
||||
$rest = $changelogBody.Substring($start)
|
||||
$nextHdr = $rest.IndexOf("`n`n**Hellion Chat ", 1)
|
||||
$trailer = $rest.IndexOf("`n`n---")
|
||||
|
||||
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) {
|
||||
$currentBlock = $rest.Substring(0, $nextHdr).TrimEnd()
|
||||
} elseif ($trailer -ge 0) {
|
||||
$currentBlock = $rest.Substring(0, $trailer).TrimEnd()
|
||||
} else {
|
||||
$currentBlock = $rest.TrimEnd()
|
||||
}
|
||||
|
||||
# Static install / docs / licence footer is maintained as a
|
||||
# separate file so the workflow YAML stays clean (no embedded
|
||||
# heredoc that would have to be indented under the run-block).
|
||||
$footerPath = ".github/release-footer.md"
|
||||
if (-not (Test-Path $footerPath)) {
|
||||
throw "Release footer template not found: $footerPath"
|
||||
}
|
||||
$footer = Get-Content -Path $footerPath -Raw
|
||||
|
||||
$body = $currentBlock + "`n" + $footer
|
||||
$body | Out-File -FilePath release-body.md -Encoding utf8 -NoNewline
|
||||
|
||||
Write-Host "Generated release body for $tag :"
|
||||
Write-Host "----------------------------------------"
|
||||
Write-Host $body
|
||||
Write-Host "----------------------------------------"
|
||||
|
||||
# Gitea-native release action. Creates the release if the tag has no
|
||||
# release yet, or updates the existing one. body_path provides the
|
||||
# generated release body, files attaches latest.zip. The auto-injected
|
||||
# GITHUB_TOKEN on Gitea Actions has Gitea-API scope and is sufficient
|
||||
# for release write.
|
||||
- name: Attach to Gitea release
|
||||
uses: https://gitea.com/actions/release-action@main
|
||||
with:
|
||||
# Explicit tag_name so the action targets the correct release in
|
||||
# both push:tags (auto) and workflow_dispatch (manual recovery)
|
||||
# modes. Without this, dispatch runs would default to the branch
|
||||
# ref (main) and fail to find the release.
|
||||
tag_name: ${{ github.event.inputs.tag || github.ref_name }}
|
||||
files: ${{ steps.locate.outputs.path }}
|
||||
body_path: release-body.md
|
||||
api_key: ${{ secrets.GITHUB_TOKEN }}
|
||||
@@ -384,3 +384,7 @@ ChatTwo.Tests
|
||||
TestResults
|
||||
*.db-shm
|
||||
*.db-wal
|
||||
|
||||
# Claude Code projekt-spezifisches Setup (lokal, nicht committed)
|
||||
/.claude/
|
||||
/CLAUDE.md
|
||||
|
||||
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"MD007": { "indent": 4 },
|
||||
"MD013": false,
|
||||
"MD029": false,
|
||||
"MD033": false,
|
||||
"MD041": false
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
bin/
|
||||
obj/
|
||||
node_modules/
|
||||
*.Designer.cs
|
||||
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"printWidth": 120,
|
||||
"tabWidth": 4,
|
||||
"proseWrap": "always",
|
||||
"singleQuote": false,
|
||||
"endOfLine": "lf"
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
extends: default
|
||||
rules:
|
||||
line-length: disable
|
||||
document-start: disable
|
||||
truthy:
|
||||
allowed-values: ["true", "false", "on"]
|
||||
empty-lines:
|
||||
max: 1
|
||||
+52
-75
@@ -2,16 +2,14 @@
|
||||
|
||||
## A Note on This Project
|
||||
|
||||
HellionChat is a one-person side project developed under Hellion Forge.
|
||||
I maintain this in my spare time, which means replies can take a few
|
||||
days. Please do not escalate just because a thread is quiet.
|
||||
HellionChat is a one-person side project developed under Hellion Forge. I maintain this in my spare time, which means
|
||||
replies can take a few days. Please do not escalate just because a thread is quiet.
|
||||
|
||||
When in doubt, assume good intent. Contributors come from different
|
||||
backgrounds, time zones and skill levels. A clarifying question is
|
||||
almost always a better first move than an accusation.
|
||||
When in doubt, assume good intent. Contributors come from different backgrounds, time zones and skill levels. A
|
||||
clarifying question is almost always a better first move than an accusation.
|
||||
|
||||
Please also keep discussions on topic. This project is about a Dalamud
|
||||
chat plugin. Off-topic arguments belong elsewhere.
|
||||
Please also keep discussions on topic. This project is about a Dalamud chat plugin. Off-topic arguments belong
|
||||
elsewhere.
|
||||
|
||||
---
|
||||
|
||||
@@ -19,88 +17,72 @@ chat plugin. Off-topic arguments belong elsewhere.
|
||||
|
||||
We pledge to make our community welcoming, safe, and equitable for all.
|
||||
|
||||
We are committed to fostering an environment that respects and promotes
|
||||
the dignity, rights, and contributions of all individuals, regardless
|
||||
of characteristics including race, ethnicity, caste, color, age,
|
||||
physical characteristics, neurodiversity, disability, sex or gender,
|
||||
gender identity or expression, sexual orientation, language, philosophy
|
||||
or religion, national or social origin, socio-economic position, level
|
||||
of education, or other status. The same privileges of participation are
|
||||
extended to everyone who participates in good faith and in accordance
|
||||
with this Covenant.
|
||||
We are committed to fostering an environment that respects and promotes the dignity, rights, and contributions of all
|
||||
individuals, regardless of characteristics including race, ethnicity, caste, color, age, physical characteristics,
|
||||
neurodiversity, disability, sex or gender, gender identity or expression, sexual orientation, language, philosophy or
|
||||
religion, national or social origin, socio-economic position, level of education, or other status. The same privileges
|
||||
of participation are extended to everyone who participates in good faith and in accordance with this Covenant.
|
||||
|
||||
## Encouraged Behaviors
|
||||
|
||||
While acknowledging differences in social norms, we all strive to meet
|
||||
our community's expectations for positive behavior. We also understand
|
||||
that our words and actions may be interpreted differently than we intend
|
||||
based on culture, background, or native language.
|
||||
While acknowledging differences in social norms, we all strive to meet our community's expectations for positive
|
||||
behavior. We also understand that our words and actions may be interpreted differently than we intend based on culture,
|
||||
background, or native language.
|
||||
|
||||
With these considerations in mind, we agree to behave mindfully toward
|
||||
each other and act in ways that center our shared values, including:
|
||||
With these considerations in mind, we agree to behave mindfully toward each other and act in ways that center our shared
|
||||
values, including:
|
||||
|
||||
1. Respecting the **purpose of our community**, our activities, and our
|
||||
ways of gathering.
|
||||
1. Respecting the **purpose of our community**, our activities, and our ways of gathering.
|
||||
2. Engaging **kindly and honestly** with others.
|
||||
3. Respecting **different viewpoints** and experiences.
|
||||
4. **Taking responsibility** for our actions and contributions.
|
||||
5. Gracefully giving and accepting **constructive feedback**.
|
||||
6. Committing to **repairing harm** when it occurs.
|
||||
7. Behaving in other ways that promote and sustain the **well-being of
|
||||
our community**.
|
||||
7. Behaving in other ways that promote and sustain the **well-being of our community**.
|
||||
|
||||
## Restricted Behaviors
|
||||
|
||||
We agree to restrict the following behaviors in our community.
|
||||
Instances, threats, and promotion of these behaviors are violations of
|
||||
this Code of Conduct.
|
||||
We agree to restrict the following behaviors in our community. Instances, threats, and promotion of these behaviors are
|
||||
violations of this Code of Conduct.
|
||||
|
||||
1. **Harassment.** Violating explicitly expressed boundaries or engaging
|
||||
in unnecessary personal attention after any clear request to stop.
|
||||
2. **Character attacks.** Making insulting, demeaning, or pejorative
|
||||
comments directed at a community member or group of people.
|
||||
3. **Stereotyping or discrimination.** Characterizing anyone's
|
||||
personality or behavior on the basis of immutable identities or
|
||||
traits.
|
||||
4. **Sexualization.** Behaving in a way that would generally be
|
||||
considered inappropriately intimate in the context or purpose of the
|
||||
community.
|
||||
5. **Violating confidentiality.** Sharing or acting on someone's
|
||||
personal or private information without their permission.
|
||||
6. **Endangerment.** Causing, encouraging, or threatening violence or
|
||||
other harm toward any person or group.
|
||||
7. Behaving in other ways that **threaten the well-being** of our
|
||||
community.
|
||||
1. **Harassment.** Violating explicitly expressed boundaries or engaging in unnecessary personal attention after any
|
||||
clear request to stop.
|
||||
2. **Character attacks.** Making insulting, demeaning, or pejorative comments directed at a community member or group of
|
||||
people.
|
||||
3. **Stereotyping or discrimination.** Characterizing anyone's personality or behavior on the basis of immutable
|
||||
identities or traits.
|
||||
4. **Sexualization.** Behaving in a way that would generally be considered inappropriately intimate in the context or
|
||||
purpose of the community.
|
||||
5. **Violating confidentiality.** Sharing or acting on someone's personal or private information without their
|
||||
permission.
|
||||
6. **Endangerment.** Causing, encouraging, or threatening violence or other harm toward any person or group.
|
||||
7. Behaving in other ways that **threaten the well-being** of our community.
|
||||
|
||||
### Other Restrictions
|
||||
|
||||
1. **Misleading identity.** Impersonating someone else for any reason,
|
||||
or pretending to be someone else to evade enforcement actions.
|
||||
2. **Failing to credit sources.** Not properly crediting the sources of
|
||||
content you contribute.
|
||||
3. **Promotional materials.** Sharing marketing or other commercial
|
||||
content in a way that is outside the norms of the community.
|
||||
4. **Irresponsible communication.** Failing to responsibly present
|
||||
content which includes, links to, or describes any other restricted
|
||||
behaviors.
|
||||
1. **Misleading identity.** Impersonating someone else for any reason, or pretending to be someone else to evade
|
||||
enforcement actions.
|
||||
2. **Failing to credit sources.** Not properly crediting the sources of content you contribute.
|
||||
3. **Promotional materials.** Sharing marketing or other commercial content in a way that is outside the norms of the
|
||||
community.
|
||||
4. **Irresponsible communication.** Failing to responsibly present content which includes, links to, or describes any
|
||||
other restricted behaviors.
|
||||
|
||||
## Reporting
|
||||
|
||||
If something here is being broken, contact me directly. Do not open a
|
||||
public issue.
|
||||
If something here is being broken, contact me directly. Do not open a public issue.
|
||||
|
||||
| Channel | Address |
|
||||
| ---------- | ------------------------ |
|
||||
| ---------- | -------------------------- |
|
||||
| Email | `kontakt@hellion-media.de` |
|
||||
| Discord DM | `@j.j_kazama` |
|
||||
|
||||
Reports stay private. I will acknowledge within a few weekdays
|
||||
(European business hours) and tell you what I plan to do.
|
||||
Reports stay private. I will acknowledge within a few weekdays (European business hours) and tell you what I plan to do.
|
||||
|
||||
## Enforcement
|
||||
|
||||
I am the sole maintainer, so enforcement is a single-person process.
|
||||
I will pick the lightest measure that actually resolves the situation:
|
||||
I am the sole maintainer, so enforcement is a single-person process. I will pick the lightest measure that actually
|
||||
resolves the situation:
|
||||
|
||||
1. Private note asking the behaviour to stop.
|
||||
2. Public correction in the affected thread.
|
||||
@@ -109,25 +91,20 @@ I will pick the lightest measure that actually resolves the situation:
|
||||
5. Temporary block from the repository or related spaces.
|
||||
6. Permanent block.
|
||||
|
||||
Severe cases skip the lower steps. I will not negotiate over harassment
|
||||
or threats.
|
||||
Severe cases skip the lower steps. I will not negotiate over harassment or threats.
|
||||
|
||||
## Scope
|
||||
|
||||
This Code of Conduct applies to all spaces the project owns or that I
|
||||
run on its behalf: the GitHub repository, GitHub Discussions,
|
||||
project-related Discord conversations, and the maintainer contact
|
||||
listed in [`SECURITY.md`](SECURITY.md). It also applies when someone
|
||||
is identifiably representing HellionChat elsewhere, for example when
|
||||
posting as a HellionChat maintainer in the Dalamud Discord.
|
||||
This Code of Conduct applies to all spaces the project owns or that I run on its behalf: the GitHub repository, GitHub
|
||||
Discussions, project-related Discord conversations, and the maintainer contact listed in [`SECURITY.md`](SECURITY.md).
|
||||
It also applies when someone is identifiably representing HellionChat elsewhere, for example when posting as a
|
||||
HellionChat maintainer in the Dalamud Discord.
|
||||
|
||||
## Attribution
|
||||
|
||||
This Code of Conduct is adapted from the Contributor Covenant, version
|
||||
3.0, available at
|
||||
This Code of Conduct is adapted from the Contributor Covenant, version 3.0, available at
|
||||
[https://www.contributor-covenant.org/version/3/0/](https://www.contributor-covenant.org/version/3/0/).
|
||||
|
||||
Contributor Covenant is stewarded by the Organization for Ethical
|
||||
Source and licensed under CC BY-SA 4.0. To view a copy of this
|
||||
license, visit
|
||||
Contributor Covenant is stewarded by the Organization for Ethical Source and licensed under CC BY-SA 4.0. To view a copy
|
||||
of this license, visit
|
||||
[https://creativecommons.org/licenses/by-sa/4.0/](https://creativecommons.org/licenses/by-sa/4.0/).
|
||||
|
||||
+66
-101
@@ -1,91 +1,69 @@
|
||||
# Contributing to HellionChat
|
||||
|
||||
Thanks for taking a look. HellionChat is a one-person side project
|
||||
developed under Hellion Forge. It started as a fork of
|
||||
[Chat 2](https://github.com/Infiziert90/ChatTwo) and has since become
|
||||
a standalone plugin under its own namespace, IPC channels and
|
||||
source tree (standalone-cut completed in v1.0.0). Forking HellionChat
|
||||
itself is explicitly permitted under the EUPL-1.2.
|
||||
Thanks for taking a look. HellionChat is a one-person side project developed under Hellion Forge. It started as a fork
|
||||
of [Chat 2](https://github.com/Infiziert90/ChatTwo) and has since become a standalone plugin under its own namespace,
|
||||
IPC channels and source tree (standalone-cut completed in v1.0.0). Forking HellionChat itself is explicitly permitted
|
||||
under the EUPL-1.2.
|
||||
|
||||
This document explains what I am looking for, what I am not, and how
|
||||
to make a contribution land smoothly.
|
||||
This document explains what I am looking for, what I am not, and how to make a contribution land smoothly.
|
||||
|
||||
## Before You Open Anything
|
||||
|
||||
- Read the [README](README.md) so you understand the scope: a
|
||||
privacy-focused, EUPL-1.2-licensed Dalamud plugin that intentionally
|
||||
removes the upstream webinterface and ships privacy-first defaults.
|
||||
- Read [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md). Active
|
||||
cherry-picking from upstream Chat 2 has ended in the v1.4.x cycle;
|
||||
HellionChat continues as an independent codebase. Existing
|
||||
upstream-derived code keeps its attribution. New contributions
|
||||
stand on their own and do not need to be cherry-pick-compatible.
|
||||
- Read [`SECURITY.md`](SECURITY.md). Anything security-sensitive goes
|
||||
through a private advisory, never a public issue or PR.
|
||||
- Read the [README](README.md) so you understand the scope: a privacy-focused, EUPL-1.2-licensed Dalamud plugin that
|
||||
intentionally removes the upstream webinterface and ships privacy-first defaults.
|
||||
- Read [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md). Active cherry-picking from upstream Chat 2 has ended in the
|
||||
v1.4.x cycle; HellionChat continues as an independent codebase. Existing upstream-derived code keeps its attribution.
|
||||
New contributions stand on their own and do not need to be cherry-pick-compatible.
|
||||
- Read [`SECURITY.md`](SECURITY.md). Anything security-sensitive goes through a private advisory, never a public issue
|
||||
or PR.
|
||||
- Read the [Code of Conduct](CODE_OF_CONDUCT.md).
|
||||
|
||||
## What I Will Accept
|
||||
|
||||
- Bug fixes for behaviour documented in the README, the in-plugin
|
||||
settings or the changelog.
|
||||
- Translation contributions for Hellion-specific strings via direct
|
||||
pull requests against
|
||||
`HellionChat/Resources/HellionStrings.*.resx`. Translations for
|
||||
upstream Chat 2 strings (`Language.*.resx`) are not handled here;
|
||||
those go to the upstream Chat 2 project.
|
||||
- Bug fixes for behaviour documented in the README, the in-plugin settings or the changelog.
|
||||
- Translation contributions for Hellion-specific strings via direct pull requests against
|
||||
`HellionChat/Resources/HellionStrings.*.resx`. Translations for upstream Chat 2 strings (`Language.*.resx`) are not
|
||||
handled here; those go to the upstream Chat 2 project.
|
||||
- Documentation improvements (README, comments, this file).
|
||||
- Performance fixes with a measurable before/after.
|
||||
- New features that fit the privacy-first scope and do not duplicate
|
||||
what an existing Dalamud plugin already does well.
|
||||
- New features that fit the privacy-first scope and do not duplicate what an existing Dalamud plugin already does well.
|
||||
|
||||
## What I Will Probably Decline
|
||||
|
||||
- Re-introducing the webinterface or any remote-access feature. It was
|
||||
removed in v0.2.0 on purpose. See the README section
|
||||
"Was gegenüber Chat 2 fehlt".
|
||||
- Features that bypass the privacy filter or weaken the default
|
||||
retention behaviour without an explicit, documented opt-in.
|
||||
- Sweeping refactors that touch large parts of the codebase. The
|
||||
maintenance cost outweighs the benefit for a one-person project.
|
||||
(This used to be doubly important because of the upstream
|
||||
cherry-pick path; that path is closed now, but the rule still
|
||||
holds on its own merits.)
|
||||
- AI-generated code dropped in without disclosure or human review. See
|
||||
[`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md) for how I handle
|
||||
AI assistance on my side; I expect comparable transparency from
|
||||
contributors.
|
||||
- Re-introducing the webinterface or any remote-access feature. It was removed in v0.2.0 on purpose. See the README
|
||||
section "Was gegenüber Chat 2 fehlt".
|
||||
- Features that bypass the privacy filter or weaken the default retention behaviour without an explicit, documented
|
||||
opt-in.
|
||||
- Sweeping refactors that touch large parts of the codebase. The maintenance cost outweighs the benefit for a one-person
|
||||
project. (This used to be doubly important because of the upstream cherry-pick path; that path is closed now, but the
|
||||
rule still holds on its own merits.)
|
||||
- AI-generated code dropped in without disclosure or human review. See [`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md)
|
||||
for how I handle AI assistance on my side; I expect comparable transparency from contributors.
|
||||
|
||||
If you are unsure whether an idea fits, open a feature-request issue
|
||||
first and ask before writing code. I would rather say "no" to a
|
||||
proposal than to a finished pull request.
|
||||
If you are unsure whether an idea fits, open a feature-request issue first and ask before writing code. I would rather
|
||||
say "no" to a proposal than to a finished pull request.
|
||||
|
||||
## Workflow
|
||||
|
||||
1. Open an issue (bug or feature request) using the templates under
|
||||
`.github/ISSUE_TEMPLATE/`. Skip this for trivial typos.
|
||||
2. Fork the repository and branch off `main`. Branch naming is
|
||||
informal; something like `fix/auto-tell-history-empty` or
|
||||
1. Open an issue (bug or feature request) using the templates under `.github/ISSUE_TEMPLATE/`. Skip this for trivial
|
||||
typos.
|
||||
2. Fork the repository and branch off `main`. Branch naming is informal; something like `fix/auto-tell-history-empty` or
|
||||
`feat/theme-export` is fine.
|
||||
3. Match the existing code style. The repository ships an
|
||||
`.editorconfig` that VS Code and Rider pick up automatically.
|
||||
4. Keep commits focused. Several small commits with clear messages are
|
||||
easier to review than one large one. Squash-on-merge happens at
|
||||
the PR level if needed.
|
||||
5. If your change touches user-visible behaviour, update the README
|
||||
and/or the changelog block in `HellionChat/HellionChat.yaml` and
|
||||
`repo.json`. I bump the version number myself at release time.
|
||||
6. Open the pull request against `main`. The PR template will ask
|
||||
you to summarise the change, the testing you did and any
|
||||
compatibility notes.
|
||||
3. Match the existing code style. The repository ships an `.editorconfig` that VS Code and Rider pick up automatically.
|
||||
4. Keep commits focused. Several small commits with clear messages are easier to review than one large one.
|
||||
Squash-on-merge happens at the PR level if needed.
|
||||
5. If your change touches user-visible behaviour, update the README and/or the changelog block in
|
||||
`HellionChat/HellionChat.yaml` and `repo.json`. I bump the version number myself at release time.
|
||||
6. Open the pull request against `main`. The PR template will ask you to summarise the change, the testing you did and
|
||||
any compatibility notes.
|
||||
|
||||
## Build and Test
|
||||
|
||||
The project targets `net10.0-windows` against Dalamud SDK 15. To build
|
||||
locally you need:
|
||||
The project targets `net10.0-windows` against Dalamud SDK 15. To build locally you need:
|
||||
|
||||
- .NET 10 SDK
|
||||
- A working Dalamud dev environment with `DALAMUD_HOME` set
|
||||
(XIVLauncher installed and launched once is the simplest path)
|
||||
- A working Dalamud dev environment with `DALAMUD_HOME` set (XIVLauncher installed and launched once is the simplest
|
||||
path)
|
||||
- VS Code with the C# Dev Kit, Rider, or Visual Studio
|
||||
|
||||
```bash
|
||||
@@ -93,68 +71,56 @@ dotnet restore
|
||||
dotnet build HellionChat.sln -c Release
|
||||
```
|
||||
|
||||
There are currently no tests in `HellionChat.sln`. If you add a test
|
||||
project, point it at the relevant subsystems (privacy filter,
|
||||
configuration migration, message store) and mention it in the PR.
|
||||
There are currently no tests in `HellionChat.sln`. If you add a test project, point it at the relevant subsystems
|
||||
(privacy filter, configuration migration, message store) and mention it in the PR.
|
||||
|
||||
For a smoke test in-game: build, copy the output into your Dalamud
|
||||
`devPlugins/HellionChat/` directory and load it via `/xlplugins`.
|
||||
For a smoke test in-game: build, copy the output into your Dalamud `devPlugins/HellionChat/` directory and load it via
|
||||
`/xlplugins`.
|
||||
|
||||
## Continuous Integration
|
||||
|
||||
Every push and every pull request runs:
|
||||
|
||||
| Workflow | What it checks |
|
||||
| ------------- | ------------------------------------- |
|
||||
| ------------ | -------------------------------- |
|
||||
| `build.yml` | `dotnet build` and `dotnet test` |
|
||||
| `codeql.yml` | CodeQL security analysis |
|
||||
|
||||
A pull request will not be merged while either of these is failing.
|
||||
CodeQL findings on changed code need to be addressed; pre-existing
|
||||
findings on untouched code are tracked separately.
|
||||
A pull request will not be merged while either of these is failing. CodeQL findings on changed code need to be
|
||||
addressed; pre-existing findings on untouched code are tracked separately.
|
||||
|
||||
## Translations
|
||||
|
||||
Hellion-specific strings live in
|
||||
`HellionChat/Resources/HellionStrings.resx` (English source) and
|
||||
`HellionStrings.<lang>.resx` (per-language). These are accepted as
|
||||
direct pull requests.
|
||||
Hellion-specific strings live in `HellionChat/Resources/HellionStrings.resx` (English source) and
|
||||
`HellionStrings.<lang>.resx` (per-language). These are accepted as direct pull requests.
|
||||
|
||||
The upstream Chat 2 strings in `HellionChat/Resources/Language.*.resx`
|
||||
are **not** translated here. They are kept as-is from the last
|
||||
upstream sync and remain the work of the Chat 2 Crowdin community.
|
||||
Active cherry-picking from upstream ended in the v1.4.x cycle (see
|
||||
[`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md)), so future
|
||||
translation improvements to those upstream strings will not flow
|
||||
into HellionChat automatically anymore. If you have improvements
|
||||
for the original Chat 2 strings, please contribute them to
|
||||
[Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo)
|
||||
directly.
|
||||
The upstream Chat 2 strings in `HellionChat/Resources/Language.*.resx` are **not** translated here. They are kept as-is
|
||||
from the last upstream sync and remain the work of the Chat 2 Crowdin community. Active cherry-picking from upstream
|
||||
ended in the v1.4.x cycle (see [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md)), so future translation improvements to
|
||||
those upstream strings will not flow into HellionChat automatically anymore. If you have improvements for the original
|
||||
Chat 2 strings, please contribute them to [Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo) directly.
|
||||
|
||||
## Licensing
|
||||
|
||||
By submitting a pull request you confirm that:
|
||||
|
||||
- Your contribution is your own work, or you have the right to
|
||||
contribute it under the project licence.
|
||||
- You agree that your contribution will be released under the
|
||||
[EUPL-1.2](LICENSE), the same licence as the rest of the project.
|
||||
- Your contribution is your own work, or you have the right to contribute it under the project licence.
|
||||
- You agree that your contribution will be released under the [EUPL-1.2](LICENSE), the same licence as the rest of the
|
||||
project.
|
||||
|
||||
There is no separate CLA. Forking HellionChat is explicitly permitted
|
||||
under the EUPL-1.2, as with any EUPL-licensed project.
|
||||
There is no separate CLA. Forking HellionChat is explicitly permitted under the EUPL-1.2, as with any EUPL-licensed
|
||||
project.
|
||||
|
||||
## Response Times
|
||||
|
||||
| Channel | Address |
|
||||
| ------------- | -------------------------- |
|
||||
| ------------- | --------------------------------------- |
|
||||
| GitHub Issues | Preferred for bugs and feature requests |
|
||||
| Discord DM | `@j.j_kazama` |
|
||||
| Email | `kontakt@hellion-media.de` |
|
||||
|
||||
I respond on weekdays during European business hours and take weekends
|
||||
and FFXIV patch days off. A pull request that sits for a few days has
|
||||
not been ignored. Pinging once after a week is fine; please do not
|
||||
ping daily.
|
||||
I respond on weekdays during European business hours and take weekends and FFXIV patch days off. A pull request that
|
||||
sits for a few days has not been ignored. Pinging once after a week is fine; please do not ping daily.
|
||||
|
||||
## First-time setup
|
||||
|
||||
@@ -164,10 +130,9 @@ After cloning, run once:
|
||||
./scripts/setup-hooks.sh
|
||||
```
|
||||
|
||||
This wires `core.hooksPath` to `.githooks/`. The pre-push hook runs preflight
|
||||
(versions/manifest/changelog/build).
|
||||
This wires `core.hooksPath` to `.githooks/`. The pre-push hook runs preflight (versions/manifest/changelog/build).
|
||||
|
||||
### Test suite
|
||||
|
||||
The plugin's test suite lives in a separate local repository and is not part of
|
||||
this codebase. If you need access for development, contact the maintainer.
|
||||
The plugin's test suite lives in a separate local repository and is not part of this codebase. If you need access for
|
||||
development, contact the maintainer.
|
||||
|
||||
@@ -4,7 +4,7 @@ HellionChat — a privacy-focused fork of ChatTwo for FINAL FANTASY XIV
|
||||
Source code
|
||||
═══════════════════════════════════════════════════════════════════
|
||||
|
||||
Copyright (c) 2022-2026 Infiziert90 (Infi) and Anna Clemens (ascclemens)
|
||||
Copyright (c) 2022-2026 **[Infiziert90 (Infi)](https://github.com/Infiziert90)** and **[Anna](https://github.com/anna-is-cute)**
|
||||
Original ChatTwo authors and copyright holders of the upstream
|
||||
plugin this fork is built on. Their work covers the message store,
|
||||
the channel filtering, the sidebar tab system, the FFXIV chat
|
||||
@@ -19,7 +19,7 @@ Copyright (c) 2025-2026 Florian Wathling / Hellion Online Media
|
||||
Source code is licensed under the European Union Public Licence
|
||||
(EUPL), Version 1.2 only. The full Licence text lives in the LICENSE
|
||||
file at the root of this repository. The official Licence website is
|
||||
at: https://eupl.eu/1.2/en/
|
||||
at: <https://eupl.eu/1.2/en/>
|
||||
|
||||
This Work is provided "AS IS" without warranties of any kind. See
|
||||
Article 7 (Disclaimer of Warranty) and Article 8 (Disclaimer of
|
||||
|
||||
@@ -1,23 +1,18 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using Dalamud.Game.Text;
|
||||
using Dalamud.Game.Text.SeStringHandling;
|
||||
using HellionChat.Code;
|
||||
using HellionChat.GameFunctions.Types;
|
||||
using HellionChat.Resources;
|
||||
using HellionChat.Util;
|
||||
using Dalamud.Game.Text;
|
||||
using Dalamud.Game.Text.SeStringHandling;
|
||||
|
||||
namespace HellionChat;
|
||||
|
||||
// Hellion Chat — Auto-Tell-Tabs.
|
||||
//
|
||||
// Spawns a session-only tab per /tell partner so a club greeter can track
|
||||
// multiple parallel conversations without losing context. Subscribes to
|
||||
// MessageManager.MessageProcessed for live tells and to ClientState.Logout
|
||||
// for the cleanup pass; everything else hangs off these two entry points.
|
||||
//
|
||||
// See spec: Hellion Chat Auto-Tell-Tabs Spec (Obsidian vault).
|
||||
// Auto-Tell-Tabs: spawns session-only tabs per /tell partner.
|
||||
// Subscribes to MessageManager.MessageProcessed and ClientState.Logout.
|
||||
internal sealed class AutoTellTabsService : IDisposable
|
||||
{
|
||||
private readonly Plugin _plugin;
|
||||
@@ -25,6 +20,14 @@ internal sealed class AutoTellTabsService : IDisposable
|
||||
private readonly MessageStore _store;
|
||||
private readonly object _tempTabsLock = new();
|
||||
|
||||
// F2.1: lock-free counter mirrors Config.Tabs.Count(IsTempTab) so the
|
||||
// hot-path getter doesn't contend with HandleTell on every render frame.
|
||||
// Bumped from inside the existing mutation paths so it stays consistent
|
||||
// with the underlying list — see SpawnTempTab, DropOldestTempTab, OnLogout
|
||||
// and ResyncTempTabCounter (used by Plugin.cs snapshot-restore).
|
||||
// TEST-MIRROR: ../../Hellion Build test/_Helpers/TempTabCounterTests.cs
|
||||
private int _activeTempTabCount;
|
||||
|
||||
private bool _initialized;
|
||||
|
||||
internal AutoTellTabsService(Plugin plugin, MessageManager messageManager, MessageStore store)
|
||||
@@ -34,16 +37,7 @@ internal sealed class AutoTellTabsService : IDisposable
|
||||
_store = store;
|
||||
}
|
||||
|
||||
internal int ActiveTempTabCount
|
||||
{
|
||||
get
|
||||
{
|
||||
lock (_tempTabsLock)
|
||||
{
|
||||
return Plugin.Config.Tabs.Count(t => t.IsTempTab);
|
||||
}
|
||||
}
|
||||
}
|
||||
internal int ActiveTempTabCount => Volatile.Read(ref _activeTempTabCount);
|
||||
|
||||
internal void Initialize()
|
||||
{
|
||||
@@ -52,11 +46,25 @@ internal sealed class AutoTellTabsService : IDisposable
|
||||
return;
|
||||
}
|
||||
|
||||
// Seed the counter from the persisted Tabs list so a config that already
|
||||
// contains TempTabs from a prior session starts in sync. Plugin.cs:168
|
||||
// crash-recovery has already dropped TempTabs by the time we get here,
|
||||
// so the snapshot reflects post-recovery reality.
|
||||
Interlocked.Exchange(ref _activeTempTabCount, Plugin.Config.Tabs.Count(t => t.IsTempTab));
|
||||
|
||||
_messageManager.MessageProcessed += HandleTell;
|
||||
Plugin.ClientState.Logout += OnLogout;
|
||||
_initialized = true;
|
||||
}
|
||||
|
||||
// F2.1: callable from outside paths that mutate Config.Tabs directly
|
||||
// (Plugin.cs snapshot-restore). Atomically re-pegs the counter to the
|
||||
// live IsTempTab count.
|
||||
internal void ResyncTempTabCounter()
|
||||
{
|
||||
Interlocked.Exchange(ref _activeTempTabCount, Plugin.Config.Tabs.Count(t => t.IsTempTab));
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (!_initialized)
|
||||
@@ -76,7 +84,10 @@ internal sealed class AutoTellTabsService : IDisposable
|
||||
return;
|
||||
}
|
||||
|
||||
if (message.Code.Type != ChatType.TellIncoming && message.Code.Type != ChatType.TellOutgoing)
|
||||
if (
|
||||
message.Code.Type != ChatType.TellIncoming
|
||||
&& message.Code.Type != ChatType.TellOutgoing
|
||||
)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -84,15 +95,13 @@ internal sealed class AutoTellTabsService : IDisposable
|
||||
var partner = ExtractTellPartner(message);
|
||||
if (partner == null)
|
||||
{
|
||||
// Real message without a player payload — e.g. GM tells, which
|
||||
// we deliberately skip. The diagnostics make future regressions
|
||||
// (FFXIV changing tell payload shape, new edge cases) findable
|
||||
// without having to crank up debug logging at the source.
|
||||
// Diagnostics: helps detect regressions (FFXIV payload changes, new edge cases)
|
||||
Plugin.Log.Warning(
|
||||
$"[AutoTellTabs] Could not extract tell partner. type={message.Code.Type}, " +
|
||||
$"senderChunks={message.Sender.Count}, contentChunks={message.Content.Count}, " +
|
||||
$"senderSourcePayloads={message.SenderSource?.Payloads?.Count ?? 0}, " +
|
||||
$"contentSourcePayloads={message.ContentSource?.Payloads?.Count ?? 0}");
|
||||
$"[AutoTellTabs] Could not extract tell partner. type={message.Code.Type}, "
|
||||
+ $"senderChunks={message.Sender.Count}, contentChunks={message.Content.Count}, "
|
||||
+ $"senderSourcePayloads={message.SenderSource?.Payloads?.Count ?? 0}, "
|
||||
+ $"contentSourcePayloads={message.ContentSource?.Payloads?.Count ?? 0}"
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -101,9 +110,7 @@ internal sealed class AutoTellTabsService : IDisposable
|
||||
var existing = FindTempTab(partner.Value.Name, partner.Value.World);
|
||||
if (existing != null)
|
||||
{
|
||||
// Tab already exists; Tab.Matches has already routed this
|
||||
// message via the MessageManager pipeline (see Task 2 sender
|
||||
// filter).
|
||||
// Already routed via MessageManager pipeline
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -120,11 +127,9 @@ internal sealed class AutoTellTabsService : IDisposable
|
||||
{
|
||||
if (message.Code.Type == ChatType.TellIncoming)
|
||||
{
|
||||
// Incoming tell: the sender is the conversation partner. The
|
||||
// PlayerPayload normally rides on a chunk's Link slot, but for
|
||||
// some tell types FFXIV only puts it in the raw SeString —
|
||||
// fall back to that before giving up.
|
||||
var fromSender = ChunkUtil.TryGetPlayerPayload(message.Sender)
|
||||
// Sender is the partner; check chunks first, then raw SeString as fallback
|
||||
var fromSender =
|
||||
ChunkUtil.TryGetPlayerPayload(message.Sender)
|
||||
?? ChunkUtil.TryGetPlayerPayload(message.SenderSource);
|
||||
if (fromSender != null)
|
||||
{
|
||||
@@ -133,11 +138,9 @@ internal sealed class AutoTellTabsService : IDisposable
|
||||
return null;
|
||||
}
|
||||
|
||||
// Outgoing tell: the local player is the sender, the partner shows
|
||||
// up either as a payload in the content (for tells typed via the
|
||||
// Chat 2 input bar) or as the channel's tracked tell target (set by
|
||||
// the SetContextTellTarget game hook). Same SeString fallback.
|
||||
var fromContent = ChunkUtil.TryGetPlayerPayload(message.Content)
|
||||
// Outgoing tell: check content first, then channels's TellTarget as fallback
|
||||
var fromContent =
|
||||
ChunkUtil.TryGetPlayerPayload(message.Content)
|
||||
?? ChunkUtil.TryGetPlayerPayload(message.ContentSource)
|
||||
?? ChunkUtil.TryGetPlayerPayload(message.Sender)
|
||||
?? ChunkUtil.TryGetPlayerPayload(message.SenderSource);
|
||||
@@ -146,7 +149,8 @@ internal sealed class AutoTellTabsService : IDisposable
|
||||
return (fromContent.PlayerName, fromContent.World.RowId);
|
||||
}
|
||||
|
||||
var current = _plugin.CurrentTab.CurrentChannel.TellTarget
|
||||
var current =
|
||||
_plugin.CurrentTab.CurrentChannel.TellTarget
|
||||
?? _plugin.CurrentTab.CurrentChannel.TempTellTarget;
|
||||
if (current != null && current.IsSet())
|
||||
{
|
||||
@@ -162,17 +166,15 @@ internal sealed class AutoTellTabsService : IDisposable
|
||||
t.IsTempTab
|
||||
&& t.TellTarget != null
|
||||
&& string.Equals(t.TellTarget.Name, name, StringComparison.OrdinalIgnoreCase)
|
||||
&& t.TellTarget.World == world);
|
||||
&& t.TellTarget.World == world
|
||||
);
|
||||
}
|
||||
|
||||
private void DropOldestTempTab()
|
||||
{
|
||||
// Greeted tabs are dropped before un-greeted ones (the user said
|
||||
// "I'm done with that conversation"), and within each bucket we
|
||||
// pick the oldest LastActivity. This protects active conversations
|
||||
// and unfinished greetings while still freeing up a slot.
|
||||
var victim = Plugin.Config.Tabs
|
||||
.Select((tab, idx) => (Tab: tab, Index: idx))
|
||||
// Prioritize greeted tabs for drop; within each bucket, drop by oldest LastActivity
|
||||
var victim = Plugin
|
||||
.Config.Tabs.Select((tab, idx) => (Tab: tab, Index: idx))
|
||||
.Where(t => t.Tab.IsTempTab)
|
||||
.OrderByDescending(t => t.Tab.IsGreeted)
|
||||
.ThenBy(t => t.Tab.LastActivity)
|
||||
@@ -183,16 +185,12 @@ internal sealed class AutoTellTabsService : IDisposable
|
||||
return;
|
||||
}
|
||||
|
||||
// v0.6.1 — if the victim is currently popped out, tear down the
|
||||
// matching Popout window first. Otherwise the window stays in
|
||||
// PopOutWindows + WindowSystem and renders empty / re-spawns on the
|
||||
// next AddPopOutsToDraw tick. Latent since pop-outs were introduced;
|
||||
// becomes visible with AutoTellTabsOpenAsPopout where dropping a
|
||||
// popped tab is now a routine code path.
|
||||
// Clean up pop-out window if tab is popped out
|
||||
if (victim.Tab.PopOut)
|
||||
{
|
||||
var popout = _plugin.ChatLogWindow.ActivePopouts
|
||||
.FirstOrDefault(p => p.TabIdentifier == victim.Tab.Identifier);
|
||||
var popout = _plugin.ChatLogWindow.ActivePopouts.FirstOrDefault(p =>
|
||||
p.TabIdentifier == victim.Tab.Identifier
|
||||
);
|
||||
if (popout != null)
|
||||
{
|
||||
popout.IsOpen = false;
|
||||
@@ -200,9 +198,9 @@ internal sealed class AutoTellTabsService : IDisposable
|
||||
}
|
||||
|
||||
Plugin.Config.Tabs.RemoveAt(victim.Index);
|
||||
Interlocked.Decrement(ref _activeTempTabCount);
|
||||
|
||||
// Re-anchor the active tab so the user does not silently end up on
|
||||
// a different conversation when their tab gets dropped or shifted.
|
||||
// Re-anchor active tab to avoid silent switch when tab is dropped
|
||||
if (victim.Index <= _plugin.LastTab)
|
||||
{
|
||||
_plugin.WantedTab = 0;
|
||||
@@ -213,28 +211,19 @@ internal sealed class AutoTellTabsService : IDisposable
|
||||
{
|
||||
var tab = BuildTempTab(partner.Name, partner.World);
|
||||
|
||||
// Preload first so the tab opens with chronological history above
|
||||
// the current message — and so a slow DB query never causes a
|
||||
// visible "empty tab, then history pops in" effect on screen.
|
||||
// The current message is already persisted in the store by the
|
||||
// time MessageProcessed fires (see MessageManager.cs: UpsertMessage
|
||||
// runs before the event), so we have to exclude it explicitly to
|
||||
// avoid the separator landing below the live tell.
|
||||
// Preload history: chronological order with current message already persisted
|
||||
PreloadHistory(tab, partner.Name, partner.World, currentMessage.Id);
|
||||
|
||||
tab.AddMessage(currentMessage, unread: true);
|
||||
|
||||
// Hellion Chat v0.6.1 — opt-in: open new /tell tabs directly as a
|
||||
// pop-out window. Set BEFORE Tabs.Add so the next render-tick's
|
||||
// AddPopOutsToDraw() sees PopOut=true and spawns the Popout window
|
||||
// alongside the tab going into the list. No SaveConfig() because
|
||||
// auto-tell tabs are IsTempTab (session-only, never persisted).
|
||||
// Open as pop-out if configured (set before Tabs.Add for next render-tick)
|
||||
if (Plugin.Config.AutoTellTabsOpenAsPopout)
|
||||
{
|
||||
tab.PopOut = true;
|
||||
}
|
||||
|
||||
Plugin.Config.Tabs.Add(tab);
|
||||
Interlocked.Increment(ref _activeTempTabCount);
|
||||
}
|
||||
|
||||
private static Tab BuildTempTab(string playerName, uint worldRowId)
|
||||
@@ -263,9 +252,7 @@ internal sealed class AutoTellTabsService : IDisposable
|
||||
{
|
||||
return $"{playerName}@{worldRow.Name}";
|
||||
}
|
||||
// World sheet lookup miss is rare (only for FFXIV worlds Dalamud has
|
||||
// not yet seen). Fall back to the raw RowId so the user still has a
|
||||
// unique, readable label.
|
||||
// Fallback if world lookup misses (rare; only for unseen worlds)
|
||||
return $"{playerName}@World{worldRowId}";
|
||||
}
|
||||
|
||||
@@ -279,14 +266,13 @@ internal sealed class AutoTellTabsService : IDisposable
|
||||
|
||||
try
|
||||
{
|
||||
// Pull one extra row because the live tell that triggered this
|
||||
// spawn is already in the store and would otherwise eat one of
|
||||
// the user's preload-budget slots.
|
||||
// Pull one extra row: current message is already in store and would eat a preload slot
|
||||
var history = _store.GetTellHistoryWithSender(
|
||||
_messageManager.CurrentContentId,
|
||||
senderName,
|
||||
senderWorld,
|
||||
preloadCount + 1);
|
||||
preloadCount + 1
|
||||
);
|
||||
|
||||
var historicMessages = history
|
||||
.Where(m => m.Id != currentMessageId)
|
||||
@@ -295,36 +281,30 @@ internal sealed class AutoTellTabsService : IDisposable
|
||||
|
||||
if (historicMessages.Count == 0)
|
||||
{
|
||||
// No prior tells with this player — leave the tab to start
|
||||
// empty so the user does not see a "history loaded" marker
|
||||
// sitting alone above the very first message.
|
||||
// No prior tells; leave tab empty to avoid orphaned "history loaded" marker
|
||||
return;
|
||||
}
|
||||
|
||||
// The history list is already oldest-first, so a plain AddPrune
|
||||
// loop produces the chronological order the user expects to see
|
||||
// when the tab opens.
|
||||
// History is oldest-first; add in order for chronological display
|
||||
foreach (var message in historicMessages)
|
||||
{
|
||||
tab.Messages.AddPrune(message, MessageManager.MessageDisplayLimit);
|
||||
}
|
||||
|
||||
// Visible separator between the loaded history and the live
|
||||
// tell that triggered this spawn. Goes in last so it sorts
|
||||
// after the historical messages but before the current one.
|
||||
// Separator between history and live tell (sorts after history but before current)
|
||||
tab.Messages.AddPrune(
|
||||
MakeSystemMarker(HellionStrings.AutoTellTabs_HistorySeparator),
|
||||
MessageManager.MessageDisplayLimit);
|
||||
MessageManager.MessageDisplayLimit
|
||||
);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
// Non-fatal: the tab still spawns, but the user gets a visible
|
||||
// notice instead of silently missing history. The error logs
|
||||
// once with full stack trace for diagnosis.
|
||||
// Non-fatal: tab still spawns with visible error notice instead of silent history loss
|
||||
Plugin.Log.Error(ex, "[AutoTellTabs] History preload failed");
|
||||
tab.Messages.AddPrune(
|
||||
MakeSystemMarker(HellionStrings.AutoTellTabs_HistoryLoadError),
|
||||
MessageManager.MessageDisplayLimit);
|
||||
MessageManager.MessageDisplayLimit
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -360,9 +340,7 @@ internal sealed class AutoTellTabsService : IDisposable
|
||||
|
||||
lock (_tempTabsLock)
|
||||
{
|
||||
// Frame-race guard (E5): the sidebar might still render a tab
|
||||
// that has already been removed by LRU drop or logout cleanup.
|
||||
// Silently skip the toggle so we don't mutate stale state.
|
||||
// Guard against frame-race: sidebar might render a tab already removed by LRU or logout
|
||||
if (!Plugin.Config.Tabs.Contains(tab))
|
||||
{
|
||||
return;
|
||||
@@ -376,38 +354,33 @@ internal sealed class AutoTellTabsService : IDisposable
|
||||
{
|
||||
lock (_tempTabsLock)
|
||||
{
|
||||
// Snapshot whether the active tab is about to be removed, BEFORE
|
||||
// we mutate the list — index lookups would lie to us afterwards.
|
||||
// Snapshot active tab index before mutating list
|
||||
var lastIndex = _plugin.LastTab;
|
||||
var lastIndexValid = lastIndex >= 0 && lastIndex < Plugin.Config.Tabs.Count;
|
||||
var currentWasTempTab = lastIndexValid && Plugin.Config.Tabs[lastIndex].IsTempTab;
|
||||
|
||||
// v0.6.1 — symmetric to DropOldestTempTab cleanup: tear down any
|
||||
// popped-out temp tab windows before removing the tabs themselves,
|
||||
// otherwise PopOutWindows + WindowSystem keep ghost entries until
|
||||
// the next plugin reload. Especially relevant once Auto-Pop-Out is
|
||||
// enabled — every logout would otherwise leak as many ghosts as
|
||||
// there were active /tell pop-outs.
|
||||
var poppedTempTabIds = Plugin.Config.Tabs
|
||||
.Where(t => t.IsTempTab && t.PopOut)
|
||||
// Clean up pop-out windows before removing temp tabs
|
||||
var poppedTempTabIds = Plugin
|
||||
.Config.Tabs.Where(t => t.IsTempTab && t.PopOut)
|
||||
.Select(t => t.Identifier)
|
||||
.ToList();
|
||||
if (poppedTempTabIds.Count > 0)
|
||||
{
|
||||
var poppedSet = poppedTempTabIds.ToHashSet();
|
||||
foreach (var popout in _plugin.ChatLogWindow.ActivePopouts
|
||||
.Where(p => poppedSet.Contains(p.TabIdentifier))
|
||||
.ToList())
|
||||
foreach (
|
||||
var popout in _plugin
|
||||
.ChatLogWindow.ActivePopouts.Where(p => poppedSet.Contains(p.TabIdentifier))
|
||||
.ToList()
|
||||
)
|
||||
{
|
||||
popout.IsOpen = false;
|
||||
}
|
||||
}
|
||||
|
||||
Plugin.Config.Tabs.RemoveAll(t => t.IsTempTab);
|
||||
var removed = Plugin.Config.Tabs.RemoveAll(t => t.IsTempTab);
|
||||
Interlocked.Add(ref _activeTempTabCount, -removed);
|
||||
|
||||
// Force a switch to tab 0 if the active tab was a temp tab OR
|
||||
// if drops before the active index pushed LastTab out of range.
|
||||
// Otherwise the user keeps their current persistent tab.
|
||||
// Force switch to tab 0 if active tab was temp or index is now out of range
|
||||
var stillValid = lastIndex >= 0 && lastIndex < Plugin.Config.Tabs.Count;
|
||||
if (currentWasTempTab || !stillValid)
|
||||
{
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
// HellionChat/Branding/BrandingLinks.cs
|
||||
namespace HellionChat.Branding;
|
||||
|
||||
// Centralised so a future invite rotation only touches one file. The same
|
||||
// link is currently hard-coded in repo.json, README.md, SUPPORT.md,
|
||||
// CONTRIBUTORS.md and HellionChat.yaml — those will be migrated to consume
|
||||
// this constant in a separate housekeeping sweep
|
||||
// Centralised — a future invite/URL rotation only touches this file.
|
||||
internal static class BrandingLinks
|
||||
{
|
||||
public const string HellionForgeDiscordInvite = "https://discord.gg/X9V7Kcv5gR";
|
||||
public const string HellionForgeGitea = "https://gitea.hellion-forge.cloud/Hellion-Forge";
|
||||
public const string HellionChatRepo =
|
||||
"https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat";
|
||||
public const string HellionForgeWebsite = "https://hellion-forge.cloud";
|
||||
public const string HellionMediaWebsite = "https://hellion-media.de/de";
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using System.Linq;
|
||||
using HellionChat.Resources;
|
||||
using Dalamud.Plugin;
|
||||
using HellionChat.Resources;
|
||||
|
||||
namespace HellionChat;
|
||||
|
||||
@@ -10,17 +10,19 @@ internal static class ChatTwoConflictDetector
|
||||
|
||||
public static void ThrowIfChatTwoIsLoaded(IDalamudPluginInterface pluginInterface)
|
||||
{
|
||||
var conflict = pluginInterface.InstalledPlugins
|
||||
.FirstOrDefault(p =>
|
||||
p.InternalName == UpstreamInternalName &&
|
||||
p.IsLoaded);
|
||||
var conflict = pluginInterface.InstalledPlugins.FirstOrDefault(p =>
|
||||
p.InternalName == UpstreamInternalName && p.IsLoaded
|
||||
);
|
||||
|
||||
if (conflict is null)
|
||||
return;
|
||||
|
||||
var message = HellionStrings.ChatTwoConflictTitle + "\n\n" +
|
||||
HellionStrings.ChatTwoConflictBody + "\n\n" +
|
||||
HellionStrings.ChatTwoConflictAction;
|
||||
var message =
|
||||
HellionStrings.ChatTwoConflictTitle
|
||||
+ "\n\n"
|
||||
+ HellionStrings.ChatTwoConflictBody
|
||||
+ "\n\n"
|
||||
+ HellionStrings.ChatTwoConflictAction;
|
||||
|
||||
throw new System.InvalidOperationException(message);
|
||||
}
|
||||
|
||||
+35
-21
@@ -1,5 +1,5 @@
|
||||
using HellionChat.Code;
|
||||
using Dalamud.Game.Text.SeStringHandling;
|
||||
using HellionChat.Code;
|
||||
using MessagePack;
|
||||
|
||||
namespace HellionChat;
|
||||
@@ -25,7 +25,8 @@ public abstract class Chunk
|
||||
Link = link;
|
||||
}
|
||||
|
||||
internal SeString? GetSeString() => Source switch
|
||||
internal SeString? GetSeString() =>
|
||||
Source switch
|
||||
{
|
||||
ChunkSource.None => null,
|
||||
ChunkSource.Sender => Message?.SenderSource,
|
||||
@@ -33,16 +34,14 @@ public abstract class Chunk
|
||||
_ => null,
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Get some basic text for use in generating hashes.
|
||||
/// </summary>
|
||||
// Returns basic text for hashing (content for TextChunk, icon name for IconChunk)
|
||||
internal string StringValue()
|
||||
{
|
||||
return this switch
|
||||
{
|
||||
TextChunk text => text.Content,
|
||||
IconChunk icon => icon.Icon.ToString(),
|
||||
_ => ""
|
||||
_ => "",
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -57,18 +56,29 @@ public enum ChunkSource
|
||||
[MessagePackObject(AllowPrivate = true)]
|
||||
public class TextChunk : Chunk
|
||||
{
|
||||
[Key(2)] public ChatType? FallbackColour;
|
||||
[Key(3)] public uint? Foreground;
|
||||
[Key(4)] public uint? Glow;
|
||||
[Key(5)] public bool Italic;
|
||||
[Key(6)] public string Content;
|
||||
[Key(2)]
|
||||
public ChatType? FallbackColour;
|
||||
|
||||
private TextChunk(Chunk chunk, string content) : base(chunk.Source, chunk.Link)
|
||||
[Key(3)]
|
||||
public uint? Foreground;
|
||||
|
||||
[Key(4)]
|
||||
public uint? Glow;
|
||||
|
||||
[Key(5)]
|
||||
public bool Italic;
|
||||
|
||||
[Key(6)]
|
||||
public string Content;
|
||||
|
||||
private TextChunk(Chunk chunk, string content)
|
||||
: base(chunk.Source, chunk.Link)
|
||||
{
|
||||
Content = content;
|
||||
}
|
||||
|
||||
internal TextChunk(ChunkSource source, Payload? link, string content) : base(source, link)
|
||||
internal TextChunk(ChunkSource source, Payload? link, string content)
|
||||
: base(source, link)
|
||||
{
|
||||
// This has been null in the past, and it broke rendering code.
|
||||
// ReSharper disable once NullCoalescingConditionIsAlwaysNotNullAccordingToAPIContract
|
||||
@@ -76,7 +86,16 @@ public class TextChunk : Chunk
|
||||
}
|
||||
|
||||
// ReSharper disable once UnusedMember.Global // Used by MessagePack
|
||||
public TextChunk(ChunkSource source, Payload? link, ChatType? fallbackColour, uint? foreground, uint? glow, bool italic, string content) : base(source, link)
|
||||
public TextChunk(
|
||||
ChunkSource source,
|
||||
Payload? link,
|
||||
ChatType? fallbackColour,
|
||||
uint? foreground,
|
||||
uint? glow,
|
||||
bool italic,
|
||||
string content
|
||||
)
|
||||
: base(source, link)
|
||||
{
|
||||
FallbackColour = fallbackColour;
|
||||
Foreground = foreground;
|
||||
@@ -87,9 +106,6 @@ public class TextChunk : Chunk
|
||||
Content = content ?? "";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new TextChunk with identical styling to this one.
|
||||
/// </summary>
|
||||
public TextChunk NewWithStyle(ChunkSource source, Payload? link, string content)
|
||||
{
|
||||
return new TextChunk(source, link, content)
|
||||
@@ -101,9 +117,6 @@ public class TextChunk : Chunk
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new TextChunk with identical styling to this one.
|
||||
/// </summary>
|
||||
public TextChunk NewWithStyle(Chunk chunk, string content)
|
||||
{
|
||||
return new TextChunk(chunk, content)
|
||||
@@ -122,7 +135,8 @@ public class IconChunk : Chunk
|
||||
[Key(2)]
|
||||
public BitmapFontIcon Icon { get; set; }
|
||||
|
||||
public IconChunk(ChunkSource source, Payload? link, BitmapFontIcon icon) : base(source, link)
|
||||
public IconChunk(ChunkSource source, Payload? link, BitmapFontIcon icon)
|
||||
: base(source, link)
|
||||
{
|
||||
Icon = icon;
|
||||
}
|
||||
|
||||
@@ -7,36 +7,36 @@ public enum ChatSource : ushort
|
||||
{
|
||||
None = 0,
|
||||
|
||||
/// <summary>The player currently controlled by the local client.</summary>
|
||||
// The player controlled by this client
|
||||
LocalPlayer = 1 << XivChatRelationKind.LocalPlayer,
|
||||
|
||||
/// <summary>A player in the same 4-man or 8-man party as the local player.</summary>
|
||||
// Member of the local party
|
||||
PartyMember = 1 << XivChatRelationKind.PartyMember,
|
||||
|
||||
/// <summary>A player in the same alliance raid.</summary>
|
||||
// Member of the alliance
|
||||
AllianceMember = 1 << XivChatRelationKind.AllianceMember,
|
||||
|
||||
/// <summary>A player not in the local player's party or alliance.</summary>
|
||||
// Other player
|
||||
OtherPlayer = 1 << XivChatRelationKind.OtherPlayer,
|
||||
|
||||
/// <summary>An enemy entity that is currently in combat with the player or party.</summary>
|
||||
// Enemy in combat
|
||||
EngagedEnemy = 1 << XivChatRelationKind.EngagedEnemy,
|
||||
|
||||
/// <summary>An enemy entity that is not yet in combat or claimed.</summary>
|
||||
// Enemy out of combat
|
||||
UnengagedEnemy = 1 << XivChatRelationKind.UnengagedEnemy,
|
||||
|
||||
/// <summary>An NPC that is friendly or neutral to the player (e.g., EventNPCs).</summary>
|
||||
// Friendly NPC
|
||||
FriendlyNpc = 1 << XivChatRelationKind.FriendlyNpc,
|
||||
|
||||
/// <summary>A pet (Summoner/Scholar) or companion (Chocobo) belonging to the local player.</summary>
|
||||
// Own pet or companion
|
||||
PetOrCompanion = 1 << XivChatRelationKind.PetOrCompanion,
|
||||
|
||||
/// <summary>A pet or companion belonging to a member of the local player's party.</summary>
|
||||
// Pet or companion of party members
|
||||
PetOrCompanionParty = 1 << XivChatRelationKind.PetOrCompanionParty,
|
||||
|
||||
/// <summary>A pet or companion belonging to a member of the alliance.</summary>
|
||||
// Pet or companion of alliance members
|
||||
PetOrCompanionAlliance = 1 << XivChatRelationKind.PetOrCompanionAlliance,
|
||||
|
||||
/// <summary>A pet or companion belonging to a player not in the party or alliance.</summary>
|
||||
// Pet or companion of other players
|
||||
PetOrCompanionOther = 1 << XivChatRelationKind.PetOrCompanionOther,
|
||||
}
|
||||
|
||||
@@ -5,12 +5,20 @@ namespace HellionChat.Code;
|
||||
internal static class ChatSourceExt
|
||||
{
|
||||
internal const ChatSource All =
|
||||
ChatSource.LocalPlayer | ChatSource.PartyMember | ChatSource.AllianceMember |
|
||||
ChatSource.OtherPlayer | ChatSource.EngagedEnemy | ChatSource.UnengagedEnemy |
|
||||
ChatSource.FriendlyNpc | ChatSource.PetOrCompanion | ChatSource.PetOrCompanionParty |
|
||||
ChatSource.PetOrCompanionAlliance | ChatSource.PetOrCompanionOther;
|
||||
ChatSource.LocalPlayer
|
||||
| ChatSource.PartyMember
|
||||
| ChatSource.AllianceMember
|
||||
| ChatSource.OtherPlayer
|
||||
| ChatSource.EngagedEnemy
|
||||
| ChatSource.UnengagedEnemy
|
||||
| ChatSource.FriendlyNpc
|
||||
| ChatSource.PetOrCompanion
|
||||
| ChatSource.PetOrCompanionParty
|
||||
| ChatSource.PetOrCompanionAlliance
|
||||
| ChatSource.PetOrCompanionOther;
|
||||
|
||||
internal static string Name(this ChatSource source) => source switch
|
||||
internal static string Name(this ChatSource source) =>
|
||||
source switch
|
||||
{
|
||||
ChatSource.LocalPlayer => Language.ChatSource_Self,
|
||||
ChatSource.PartyMember => Language.ChatSource_PartyMember,
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using Dalamud.Game.Config;
|
||||
using HellionChat.Resources;
|
||||
using HellionChat.Util;
|
||||
using Dalamud.Game.Config;
|
||||
|
||||
namespace HellionChat.Code;
|
||||
|
||||
@@ -8,9 +8,12 @@ internal static class ChatTypeExt
|
||||
{
|
||||
internal static IEnumerable<(string, ChatType[])> SortOrder =>
|
||||
[
|
||||
(Language.Options_Tabs_ChannelTypes_Special, [ChatType.Debug, ChatType.Urgent, ChatType.Notice]),
|
||||
|
||||
(Language.Options_Tabs_ChannelTypes_Chat,
|
||||
(
|
||||
Language.Options_Tabs_ChannelTypes_Special,
|
||||
[ChatType.Debug, ChatType.Urgent, ChatType.Notice]
|
||||
),
|
||||
(
|
||||
Language.Options_Tabs_ChannelTypes_Chat,
|
||||
[
|
||||
ChatType.Say,
|
||||
ChatType.Yell,
|
||||
@@ -40,10 +43,11 @@ internal static class ChatTypeExt
|
||||
ChatType.Linkshell8,
|
||||
ChatType.NoviceNetwork,
|
||||
ChatType.StandardEmote,
|
||||
ChatType.CustomEmote
|
||||
]),
|
||||
|
||||
(Language.Options_Tabs_ChannelTypes_Battle,
|
||||
ChatType.CustomEmote,
|
||||
]
|
||||
),
|
||||
(
|
||||
Language.Options_Tabs_ChannelTypes_Battle,
|
||||
[
|
||||
ChatType.Damage,
|
||||
ChatType.Miss,
|
||||
@@ -53,10 +57,11 @@ internal static class ChatTypeExt
|
||||
ChatType.GainBuff,
|
||||
ChatType.LoseBuff,
|
||||
ChatType.GainDebuff,
|
||||
ChatType.LoseDebuff
|
||||
]),
|
||||
|
||||
(Language.Options_Tabs_ChannelTypes_Announcements,
|
||||
ChatType.LoseDebuff,
|
||||
]
|
||||
),
|
||||
(
|
||||
Language.Options_Tabs_ChannelTypes_Announcements,
|
||||
[
|
||||
ChatType.System,
|
||||
ChatType.BattleSystem,
|
||||
@@ -82,8 +87,9 @@ internal static class ChatTypeExt
|
||||
ChatType.Orchestrion,
|
||||
ChatType.MessageBook,
|
||||
ChatType.Alarm,
|
||||
ChatType.GlamourNotifications
|
||||
])
|
||||
ChatType.GlamourNotifications,
|
||||
]
|
||||
),
|
||||
// Note: ExtraChat linkshells are handled separately in the tab settings
|
||||
// UI.
|
||||
];
|
||||
@@ -143,7 +149,8 @@ internal static class ChatTypeExt
|
||||
ChatType.FreeCompanyAnnouncement => Language.ChatType_FreeCompanyAnnouncement,
|
||||
ChatType.FreeCompanyLoginLogout => Language.ChatType_FreeCompanyLoginLogout,
|
||||
ChatType.RetainerSale => Language.ChatType_RetainerSale,
|
||||
ChatType.PeriodicRecruitmentNotification => Language.ChatType_PeriodicRecruitmentNotification,
|
||||
ChatType.PeriodicRecruitmentNotification =>
|
||||
Language.ChatType_PeriodicRecruitmentNotification,
|
||||
ChatType.Sign => Language.ChatType_Sign,
|
||||
ChatType.RandomNumber => Language.ChatType_RandomNumber,
|
||||
ChatType.NoviceNetworkSystem => Language.ChatType_NoviceNetworkSystem,
|
||||
@@ -306,7 +313,8 @@ internal static class ChatTypeExt
|
||||
}
|
||||
}
|
||||
|
||||
internal static InputChannel? ToInputChannel(this ChatType type) => type switch
|
||||
internal static InputChannel? ToInputChannel(this ChatType type) =>
|
||||
type switch
|
||||
{
|
||||
ChatType.TellOutgoing => InputChannel.Tell,
|
||||
ChatType.Say => InputChannel.Say,
|
||||
@@ -336,7 +344,8 @@ internal static class ChatTypeExt
|
||||
_ => null,
|
||||
};
|
||||
|
||||
internal static bool IsGm(this ChatType type) => type switch
|
||||
internal static bool IsGm(this ChatType type) =>
|
||||
type switch
|
||||
{
|
||||
ChatType.GmTell => true,
|
||||
ChatType.GmSay => true,
|
||||
@@ -356,7 +365,8 @@ internal static class ChatTypeExt
|
||||
_ => false,
|
||||
};
|
||||
|
||||
internal static bool IsExtraChatLinkshell(this ChatType type) => type switch
|
||||
internal static bool IsExtraChatLinkshell(this ChatType type) =>
|
||||
type switch
|
||||
{
|
||||
ChatType.ExtraChatLinkshell1 => true,
|
||||
ChatType.ExtraChatLinkshell2 => true,
|
||||
@@ -369,7 +379,8 @@ internal static class ChatTypeExt
|
||||
_ => false,
|
||||
};
|
||||
|
||||
public static UiConfigOption ToConfigEntry(this ChatType type) => type switch
|
||||
public static UiConfigOption ToConfigEntry(this ChatType type) =>
|
||||
type switch
|
||||
{
|
||||
ChatType.Say => UiConfigOption.ColorSay,
|
||||
ChatType.Shout => UiConfigOption.ColorShout,
|
||||
@@ -398,7 +409,8 @@ internal static class ChatTypeExt
|
||||
_ => UiConfigOption.ColorSay,
|
||||
};
|
||||
|
||||
internal static bool HasSource(this ChatType type) => type switch
|
||||
internal static bool HasSource(this ChatType type) =>
|
||||
type switch
|
||||
{
|
||||
// Battle
|
||||
ChatType.Damage => true,
|
||||
@@ -425,7 +437,8 @@ internal static class ChatTypeExt
|
||||
_ => false,
|
||||
};
|
||||
|
||||
internal static ChatType Parent(this ChatType type) => type switch
|
||||
internal static ChatType Parent(this ChatType type) =>
|
||||
type switch
|
||||
{
|
||||
ChatType.Say => ChatType.Say,
|
||||
ChatType.GmSay => ChatType.Say,
|
||||
|
||||
@@ -4,7 +4,8 @@ namespace HellionChat.Code;
|
||||
|
||||
internal static class InputChannelExt
|
||||
{
|
||||
internal static ChatType ToChatType(this InputChannel input) => input switch
|
||||
internal static ChatType ToChatType(this InputChannel input) =>
|
||||
input switch
|
||||
{
|
||||
InputChannel.Tell => ChatType.TellOutgoing,
|
||||
InputChannel.Say => ChatType.Say,
|
||||
@@ -43,7 +44,8 @@ internal static class InputChannelExt
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(input), input, null),
|
||||
};
|
||||
|
||||
public static uint LinkshellIndex(this InputChannel channel) => channel switch
|
||||
public static uint LinkshellIndex(this InputChannel channel) =>
|
||||
channel switch
|
||||
{
|
||||
InputChannel.Linkshell1 => 0,
|
||||
InputChannel.Linkshell2 => 1,
|
||||
@@ -72,7 +74,8 @@ internal static class InputChannelExt
|
||||
_ => uint.MaxValue,
|
||||
};
|
||||
|
||||
public static string Prefix(this InputChannel channel) => channel switch
|
||||
public static string Prefix(this InputChannel channel) =>
|
||||
channel switch
|
||||
{
|
||||
InputChannel.Tell => "/t",
|
||||
InputChannel.Say => "/s",
|
||||
@@ -145,10 +148,12 @@ internal static class InputChannelExt
|
||||
if (ids.Length == 0)
|
||||
return null;
|
||||
|
||||
return ids.Where(id => Sheets.TextCommandSheet.HasRow(id)).Select(id => Sheets.TextCommandSheet.GetRow(id));
|
||||
return ids.Where(id => Sheets.TextCommandSheet.HasRow(id))
|
||||
.Select(id => Sheets.TextCommandSheet.GetRow(id));
|
||||
}
|
||||
|
||||
internal static bool IsLinkshell(this InputChannel channel) => channel switch
|
||||
internal static bool IsLinkshell(this InputChannel channel) =>
|
||||
channel switch
|
||||
{
|
||||
InputChannel.Linkshell1 => true,
|
||||
InputChannel.Linkshell2 => true,
|
||||
@@ -161,7 +166,8 @@ internal static class InputChannelExt
|
||||
_ => false,
|
||||
};
|
||||
|
||||
internal static bool IsCrossLinkshell(this InputChannel channel) => channel switch
|
||||
internal static bool IsCrossLinkshell(this InputChannel channel) =>
|
||||
channel switch
|
||||
{
|
||||
InputChannel.CrossLinkshell1 => true,
|
||||
InputChannel.CrossLinkshell2 => true,
|
||||
@@ -174,7 +180,8 @@ internal static class InputChannelExt
|
||||
_ => false,
|
||||
};
|
||||
|
||||
internal static bool IsExtraChatLinkshell(this InputChannel channel) => channel switch
|
||||
internal static bool IsExtraChatLinkshell(this InputChannel channel) =>
|
||||
channel switch
|
||||
{
|
||||
InputChannel.ExtraChatLinkshell1 => true,
|
||||
InputChannel.ExtraChatLinkshell2 => true,
|
||||
@@ -187,7 +194,8 @@ internal static class InputChannelExt
|
||||
_ => false,
|
||||
};
|
||||
|
||||
internal static bool IsValid(this InputChannel channel) => channel switch
|
||||
internal static bool IsValid(this InputChannel channel) =>
|
||||
channel switch
|
||||
{
|
||||
InputChannel.Invalid => false,
|
||||
_ => true,
|
||||
|
||||
+10
-3
@@ -16,15 +16,22 @@ internal sealed class Commands : IDisposable
|
||||
{
|
||||
foreach (var wrapper in Registered.Values)
|
||||
{
|
||||
Plugin.CommandManager.AddHandler(wrapper.Name, new CommandInfo(Invoke)
|
||||
Plugin.CommandManager.AddHandler(
|
||||
wrapper.Name,
|
||||
new CommandInfo(Invoke)
|
||||
{
|
||||
HelpMessage = wrapper.Description ?? string.Empty,
|
||||
ShowInHelp = wrapper.ShowInHelp,
|
||||
});
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
internal CommandWrapper Register(string name, string? description = null, bool? showInHelp = null)
|
||||
internal CommandWrapper Register(
|
||||
string name,
|
||||
string? description = null,
|
||||
bool? showInHelp = null
|
||||
)
|
||||
{
|
||||
if (Registered.TryGetValue(name, out var wrapper))
|
||||
{
|
||||
|
||||
+155
-191
@@ -1,14 +1,14 @@
|
||||
using System.Collections;
|
||||
using HellionChat.Code;
|
||||
using HellionChat.GameFunctions.Types;
|
||||
using HellionChat.Resources;
|
||||
using HellionChat.Util;
|
||||
using Dalamud;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
using Dalamud.Configuration;
|
||||
using Dalamud.Game.ClientState.Keys;
|
||||
using Dalamud.Game.Text.SeStringHandling.Payloads;
|
||||
using Dalamud.Interface.FontIdentifier;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
using HellionChat.Code;
|
||||
using HellionChat.GameFunctions.Types;
|
||||
using HellionChat.Resources;
|
||||
using HellionChat.Util;
|
||||
|
||||
namespace HellionChat;
|
||||
|
||||
@@ -38,32 +38,37 @@ public class Configuration : IPluginConfiguration
|
||||
|
||||
public int Version { get; set; } = LatestVersion;
|
||||
|
||||
// v1.1.0 — Theme-Engine. Slug-basiert; ThemeRegistry liefert das Objekt.
|
||||
// Slug-based; ThemeRegistry resolves the object at runtime.
|
||||
public string Theme = "hellion-arctic";
|
||||
|
||||
// v1.1.0 — Globale Window-Opacity, theme-übergreifend. Migration aus
|
||||
// HellionThemeWindowOpacity beim Bump v13 → v14.
|
||||
// Global window opacity, applied across all themes.
|
||||
public float WindowOpacity = 0.85f;
|
||||
|
||||
|
||||
// v1.1.0 — Felder für künftige UI-Toggles (v1.2.0 / v1.3.0). Werden
|
||||
// vorab angelegt, damit später keine Migration nötig ist.
|
||||
// Reserved for future UI toggles; pre-declared to avoid a migration later.
|
||||
public bool ReduceMotion;
|
||||
// v1.2.1 — Default geflippt von false → true. Card-Rows-Layout aus
|
||||
// v1.2.0 wurde als zu dicht empfunden; Single-Line `[HH:mm] Sender:
|
||||
// Text` ist besser lesbar und platzsparender. Bestand-User mit aktiv
|
||||
// false werden durch die v15→v16-Migration auf den neuen Default
|
||||
// gehoben (Heuristik: wer in v1.2.0 false hatte, hatte den damals
|
||||
// neu eingeführten Default — kaum jemand hat aktiv abgeschaltet).
|
||||
|
||||
// v1.2.1: default flipped false → true. Compact single-line layout is
|
||||
// more readable than the card-rows layout introduced in v1.2.0.
|
||||
public bool UseCompactDensity = true;
|
||||
|
||||
// Hellion Chat — Privacy filter (DSGVO Art. 25 Privacy by Default).
|
||||
// Master-switch defaults to true; set false to restore upstream behavior.
|
||||
// Privacy by Default master switch. Set false to restore upstream behaviour.
|
||||
public bool PrivacyFilterEnabled = true;
|
||||
|
||||
// Empty set means the migration has not run yet — see Plugin.cs v6→v7.
|
||||
public HashSet<ChatType> PrivacyPersistChannels = [];
|
||||
// Failsafe for ChatTypes added by future FFXIV patches we don't know about.
|
||||
public bool PrivacyPersistUnknownChannels;
|
||||
|
||||
// Failsafe for ChatTypes added by future FFXIV patches. New configs default
|
||||
// to the failsafe via PrivacyDefaults; existing configs keep their saved
|
||||
// choice because the deserializer overrides this initializer.
|
||||
public bool PrivacyPersistUnknownChannels = Privacy
|
||||
.PrivacyDefaults
|
||||
.DefaultPersistUnknownChannels;
|
||||
|
||||
// F3.2: dedup unknown-ChatType warnings so a chatty filter doesn't spam
|
||||
// the log every frame. NonSerialized so the warning fires once per
|
||||
// runtime, not once-ever-per-install.
|
||||
[NonSerialized]
|
||||
private readonly HashSet<ChatType> _warnedUnknownChannels = new();
|
||||
|
||||
public bool IsAllowedForStorage(ChatType type)
|
||||
{
|
||||
@@ -71,78 +76,40 @@ public class Configuration : IPluginConfiguration
|
||||
return true;
|
||||
if (PrivacyPersistChannels.Contains(type))
|
||||
return true;
|
||||
|
||||
// F3.2: log first occurrence of a ChatType the running build doesn't
|
||||
// recognise — i.e. one a future FFXIV patch may have added. Known
|
||||
// types the user opted out of are routed through the failsafe
|
||||
// silently, like before.
|
||||
if (!Enum.IsDefined(typeof(ChatType), type) && _warnedUnknownChannels.Add(type))
|
||||
{
|
||||
Plugin.Log.Warning(
|
||||
"PrivacyFilter: unrecognised ChatType {Type} — falling back to PrivacyPersistUnknownChannels={Persist}.",
|
||||
type,
|
||||
PrivacyPersistUnknownChannels
|
||||
);
|
||||
}
|
||||
|
||||
return PrivacyPersistUnknownChannels;
|
||||
}
|
||||
|
||||
// Hellion Chat — Message retention (GDPR data minimization, time axis).
|
||||
// Master switch defaults to false; the plugin will not delete history
|
||||
// until the user explicitly opts in.
|
||||
// Retention master switch defaults to false — plugin will not delete
|
||||
// history until the user explicitly opts in.
|
||||
public bool RetentionEnabled;
|
||||
public int RetentionDefaultDays = 30;
|
||||
public Dictionary<ChatType, int> RetentionPerChannelDays = [];
|
||||
public DateTimeOffset RetentionLastRunAt = DateTimeOffset.MinValue;
|
||||
|
||||
// Hellion Chat first-run wizard — opens once on a fresh install. Existing
|
||||
// ChatTwo users skip it because the v6→v7 migration sets the flag.
|
||||
public bool FirstRunCompleted;
|
||||
|
||||
// Use the bundled Exo 2 font (OFL-1.1) for the regular plugin font
|
||||
// instead of whatever GlobalFontV2.FontId points at. Default ON so a
|
||||
// fresh install gets the Hellion typography out-of-the-box; flip OFF
|
||||
// to fall back to the user's chosen system or Dalamud font.
|
||||
public bool UseHellionFont = true;
|
||||
|
||||
// Cycle 1 of the plugin-integration roadmap. When Honorific is installed
|
||||
// and reports a custom title, render it in the chat header above the
|
||||
// message log. Auto-hides regardless when Honorific is missing or the
|
||||
// active title is original/empty, so leaving this on is safe even for
|
||||
// users who don't run Honorific.
|
||||
public bool ShowHonorificTitleInHeader = true;
|
||||
|
||||
// Hellion Chat — Auto-Tell-Tabs. When enabled, an incoming or outgoing
|
||||
// /tell spawns a session-only tab dedicated to that conversation
|
||||
// partner. See spec: Hellion Chat Auto-Tell-Tabs Spec (Obsidian).
|
||||
public bool EnableAutoTellTabs = true;
|
||||
// Hard cap on simultaneously open auto tell tabs. Range enforced by the
|
||||
// settings slider (1–50). LRU drop favors greeted tabs first.
|
||||
public int AutoTellTabsLimit = 15;
|
||||
// When true the sidebar shows only a thin separator before the temp
|
||||
// tabs; when false a section header "Active Tells (n)" is rendered.
|
||||
public bool AutoTellTabsCompactDisplay;
|
||||
// Number of prior tells to preload from the message store when an
|
||||
// auto tell tab is spawned. Range 0–100; 0 disables preload.
|
||||
public int AutoTellTabsHistoryPreload = 20;
|
||||
// Show the greeter "marked-as-greeted" toggle button next to each
|
||||
// temp tab and dim the tab name when set. Off by default because the
|
||||
// workflow is specific to club-greeter use cases — most users just
|
||||
// want the auto tabs themselves without the extra UI affordance.
|
||||
public bool AutoTellTabsShowGreetedToggle;
|
||||
|
||||
// Hellion Chat — One-Time-Hint-Banner that introduces the v0.6.0 pop-out
|
||||
// input feature. Set to true once the user dismisses the banner from a
|
||||
// pop-out window; never reset after that.
|
||||
public bool SeenPopOutInputHint;
|
||||
|
||||
// Hellion Chat — v0.6.0 master switch for the pop-out input bar.
|
||||
// Global on purpose: per-tab makes no sense for Auto-Tell-Tabs which
|
||||
// are session-only and would force the user to re-enable it for every
|
||||
// new conversation. Default flipped to ON in v0.6.1 (was OFF in v0.6.0)
|
||||
// because tester feedback called the manual toggle "umständlich, wirkt
|
||||
// unfertig". v11 → v12 migration applies the same flip to existing users.
|
||||
public bool PopOutInputEnabled = true;
|
||||
|
||||
// Hellion Chat — v0.6.1 One-Time-Hint-Banner that introduces the
|
||||
// chat-header pop-out toolbar button and reminds about the pop-out
|
||||
// input default flip. Set to true once the user dismisses the banner
|
||||
// from the main chat window; never reset after that.
|
||||
public bool SeenPopOutHeaderHint;
|
||||
|
||||
// Hellion Chat — v0.6.1 opt-in: when true, AutoTellTabsService.SpawnTempTab
|
||||
// sets tab.PopOut = true on every new auto-tell tab so the conversation
|
||||
// pops out as its own window directly. Closing the pop-out returns the
|
||||
// tab to the sidebar via the standard Popout.OnClose() flow. Default OFF
|
||||
// because the existing sidebar workflow is what most users (especially
|
||||
// club greeters tracking many parallel tells) expect by default.
|
||||
public bool AutoTellTabsOpenAsPopout;
|
||||
|
||||
public int GetRetentionDays(ChatType type)
|
||||
@@ -160,10 +127,8 @@ public class Configuration : IPluginConfiguration
|
||||
public bool HideWhenUiHidden = true;
|
||||
public bool HideInLoadingScreens;
|
||||
public bool HideInBattle;
|
||||
// v1.2.1 — Default geflippt false → true. Hellion-UI im NG+-Menü
|
||||
// versteckt zu halten ist konsistent mit den anderen Hide-Defaults
|
||||
// (Cutscenes, Logged-out, UI-Hidden) — UI-out-of-the-way bei Story-
|
||||
// Sequenzen.
|
||||
|
||||
// v1.2.1: default flipped false → true for consistency with other hide defaults.
|
||||
public bool HideInNewGamePlusMenu = true;
|
||||
public bool HideWhenInactive;
|
||||
public int InactivityHideTimeout = 10;
|
||||
@@ -179,16 +144,8 @@ public class Configuration : IPluginConfiguration
|
||||
public bool NativeItemTooltips = true;
|
||||
public bool PrettierTimestamps = true;
|
||||
public bool MoreCompactPretty;
|
||||
// v1.2.1 — Default geflippt false → true. Wiederholte Zeitstempel
|
||||
// innerhalb derselben Minute lesen sich als Rauschen; ein einziger
|
||||
// Timestamp pro Minute reicht aus um die Konversation zu verorten.
|
||||
public bool HideSameTimestamps = true;
|
||||
public bool ShowNoviceNetwork;
|
||||
// Hellion Chat — vertical sidebar tab layout reads better than the
|
||||
// horizontal tab strip in the company of Auto-Tell-Tabs (a club
|
||||
// greeter typically tracks 5–15 simultaneous conversations). Bestand
|
||||
// users keep their saved value untouched — only fresh installs pick
|
||||
// up the new default.
|
||||
public bool SidebarTabView = true;
|
||||
public bool PrintChangelog = true;
|
||||
public bool OnlyPreviewIf;
|
||||
@@ -209,20 +166,10 @@ public class Configuration : IPluginConfiguration
|
||||
public bool CollapseKeepUniqueLinks;
|
||||
public bool PlaySounds = true;
|
||||
public bool KeepInputFocus = true;
|
||||
// v1.2.1 — Default gesenkt 5000 → 2500. 5000 ist auf Mid-Range-
|
||||
// Hardware bei langen Sessions spürbar langsamer (Card-Layout
|
||||
// re-Layout pro Frame), 2500 deckt eine typische Stunde Chat ab
|
||||
// und bleibt smooth. User die mehr brauchen können bis 10000 hoch.
|
||||
public int MaxLinesToRender = 2_500; // 1-10000
|
||||
// Default ON to match a German / European 24h locale. The
|
||||
// ChatLogWindow.cs format-flip in v0.5.1 honours this strictly via
|
||||
// CultureInfo.InvariantCulture so the result is consistent across
|
||||
// host locales.
|
||||
public bool Use24HourClock = true;
|
||||
|
||||
public bool ShowEmotes = true;
|
||||
public HashSet<string> BlockedEmotes = [];
|
||||
|
||||
public bool FontsEnabled = true;
|
||||
public ExtraGlyphRanges ExtraGlyphRanges = 0;
|
||||
public float FontSizeV2 = 12.75f;
|
||||
@@ -246,18 +193,15 @@ public class Configuration : IPluginConfiguration
|
||||
};
|
||||
|
||||
public float TooltipOffset;
|
||||
// v1.2.1 — Default-Chat-Farben sind das Hellion-Brand-Preset. Der
|
||||
// First-Run-Wizard bietet keine Theme-/Preset-Wahl an, daher kriegen
|
||||
// neue User die Hellion-Brand-Farben out-of-the-box (Cyan-Familie für
|
||||
// Standard/Tell, Ember/Warning für laute Channels). Bestand-User mit
|
||||
// leerem ChatColours-Dict werden durch die v15→v16-Migration auf das
|
||||
// Preset gehoben; User die bereits Custom-Farben haben, bleiben.
|
||||
|
||||
public Dictionary<ChatType, uint> ChatColours = BuildDefaultChatColours();
|
||||
|
||||
private static Dictionary<ChatType, uint> BuildDefaultChatColours()
|
||||
{
|
||||
var defaults = new Dictionary<ChatType, uint>();
|
||||
foreach (var (channel, colour) in HellionChat.Resources.ChatColourPresets.All["Hellion"].Colours)
|
||||
foreach (
|
||||
var (channel, colour) in HellionChat.Resources.ChatColourPresets.All["Hellion"].Colours
|
||||
)
|
||||
defaults[channel] = colour;
|
||||
return defaults;
|
||||
}
|
||||
@@ -284,7 +228,10 @@ public class Configuration : IPluginConfiguration
|
||||
HideWhenInactive = other.HideWhenInactive;
|
||||
InactivityHideTimeout = other.InactivityHideTimeout;
|
||||
InactivityHideActiveDuringBattle = other.InactivityHideActiveDuringBattle;
|
||||
InactivityHideChannelsV2 = other.InactivityHideChannelsV2.ToDictionary(pair => pair.Key, pair => pair.Value);
|
||||
InactivityHideChannelsV2 = other.InactivityHideChannelsV2.ToDictionary(
|
||||
pair => pair.Key,
|
||||
pair => pair.Value
|
||||
);
|
||||
InactivityHideExtraChatAll = other.InactivityHideExtraChatAll;
|
||||
InactivityHideExtraChatChannels = other.InactivityHideExtraChatChannels.ToHashSet();
|
||||
ShowHideButton = other.ShowHideButton;
|
||||
@@ -316,9 +263,7 @@ public class Configuration : IPluginConfiguration
|
||||
MaxLinesToRender = other.MaxLinesToRender;
|
||||
Use24HourClock = other.Use24HourClock;
|
||||
ShowEmotes = other.ShowEmotes;
|
||||
// Deep-copy the set so the live and mutable Configuration instances don't share state
|
||||
// — a HashSet reference assignment would cause edits in the settings window to leak
|
||||
// into the live config before the user clicks Save.
|
||||
// Deep-copy so settings window edits don't leak into live config before Save.
|
||||
BlockedEmotes = new HashSet<string>(other.BlockedEmotes);
|
||||
FontsEnabled = other.FontsEnabled;
|
||||
ItalicEnabled = other.ItalicEnabled;
|
||||
@@ -332,28 +277,18 @@ public class Configuration : IPluginConfiguration
|
||||
ChatColours = other.ChatColours.ToDictionary(entry => entry.Key, entry => entry.Value);
|
||||
ColorSelectedInputChannelButton = other.ColorSelectedInputChannelButton;
|
||||
|
||||
// Hellion Chat — Auto-Tell-Tabs are session-only and therefore
|
||||
// never present in a disk-loaded copy. Keep the live temp tabs of
|
||||
// *this* configuration alive across an UpdateFrom so a settings
|
||||
// save (or sidebar-mode toggle) does not silently destroy the
|
||||
// user's open tell conversations.
|
||||
//
|
||||
// For persistent tabs we go through Tab.Clone() which intentionally
|
||||
// does NOT copy the NonSerialized Messages list (avoids shared
|
||||
// mutable state on disk-load). On a settings save that means the
|
||||
// chat history for every persistent tab would be wiped — bug
|
||||
// reported by Flo 2026-05-05. We work around it by capturing the
|
||||
// live MessageList (and LastSendUnread counter) by Identifier
|
||||
// before the replace, then restoring it onto the freshly cloned
|
||||
// tabs whose Identifier survives Tab.Clone(). New tabs added in
|
||||
// settings get a fresh empty MessageList; deleted tabs lose their
|
||||
// history (intended).
|
||||
// Keep live temp tabs alive across UpdateFrom — a settings save must
|
||||
// not destroy open tell conversations. For persistent tabs, capture
|
||||
// the live MessageList and LastSendUnread by Identifier before the
|
||||
// replace and restore them onto the freshly cloned tabs; new tabs
|
||||
// get an empty MessageList, deleted tabs lose their history (intended).
|
||||
var liveTempTabs = Tabs.Where(t => t.IsTempTab).ToList();
|
||||
var livePersistentSession = Tabs
|
||||
.Where(t => !t.IsTempTab)
|
||||
var livePersistentSession = Tabs.Where(t => !t.IsTempTab)
|
||||
.ToDictionary(t => t.Identifier, t => (t.Messages, t.LastSendUnread));
|
||||
|
||||
Tabs = other.Tabs.Where(t => !t.IsTempTab).Select(t =>
|
||||
Tabs = other
|
||||
.Tabs.Where(t => !t.IsTempTab)
|
||||
.Select(t =>
|
||||
{
|
||||
var clone = t.Clone();
|
||||
if (livePersistentSession.TryGetValue(clone.Identifier, out var live))
|
||||
@@ -362,7 +297,8 @@ public class Configuration : IPluginConfiguration
|
||||
clone.LastSendUnread = live.LastSendUnread;
|
||||
}
|
||||
return clone;
|
||||
}).ToList();
|
||||
})
|
||||
.ToList();
|
||||
Tabs.AddRange(liveTempTabs);
|
||||
|
||||
ChatTabForward = other.ChatTabForward;
|
||||
@@ -374,7 +310,10 @@ public class Configuration : IPluginConfiguration
|
||||
|
||||
RetentionEnabled = other.RetentionEnabled;
|
||||
RetentionDefaultDays = other.RetentionDefaultDays;
|
||||
RetentionPerChannelDays = other.RetentionPerChannelDays.ToDictionary(p => p.Key, p => p.Value);
|
||||
RetentionPerChannelDays = other.RetentionPerChannelDays.ToDictionary(
|
||||
p => p.Key,
|
||||
p => p.Value
|
||||
);
|
||||
RetentionLastRunAt = other.RetentionLastRunAt;
|
||||
|
||||
FirstRunCompleted = other.FirstRunCompleted;
|
||||
@@ -410,7 +349,8 @@ public enum UnreadMode
|
||||
|
||||
public static class UnreadModeExt
|
||||
{
|
||||
internal static string Name(this UnreadMode mode) => mode switch
|
||||
internal static string Name(this UnreadMode mode) =>
|
||||
mode switch
|
||||
{
|
||||
UnreadMode.All => Language.UnreadMode_All,
|
||||
UnreadMode.Unseen => Language.UnreadMode_Unseen,
|
||||
@@ -418,7 +358,8 @@ public static class UnreadModeExt
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(mode), mode, null),
|
||||
};
|
||||
|
||||
internal static string? Tooltip(this UnreadMode mode) => mode switch
|
||||
internal static string? Tooltip(this UnreadMode mode) =>
|
||||
mode switch
|
||||
{
|
||||
UnreadMode.All => Language.UnreadMode_All_Tooltip,
|
||||
UnreadMode.Unseen => Language.UnreadMode_Unseen_Tooltip,
|
||||
@@ -432,9 +373,7 @@ public class Tab
|
||||
{
|
||||
public string Name = Language.Tab_DefaultName;
|
||||
|
||||
// v1.2.0 — optionaler FontAwesome-Glyph-Name. Null bedeutet:
|
||||
// Default-Mapping aus TabIconMapping greift (basiert auf Tab-Name).
|
||||
// User können hier per Settings → Tabs einen eigenen Glyph setzen.
|
||||
// Optional FontAwesome glyph name; null falls back to TabIconMapping default.
|
||||
public string? Icon = null;
|
||||
|
||||
[Obsolete("Removed in favor of SelectedChannels")]
|
||||
@@ -468,44 +407,57 @@ public class Tab
|
||||
public bool AllSenderMessages;
|
||||
public TellTarget TellTarget = TellTarget.Empty();
|
||||
|
||||
[NonSerialized] public uint Unread;
|
||||
[NonSerialized] public uint LastSendUnread;
|
||||
[NonSerialized] public long LastActivity;
|
||||
[NonSerialized] public MessageList Messages = new();
|
||||
[NonSerialized]
|
||||
public uint Unread;
|
||||
|
||||
[NonSerialized] public UsedChannel CurrentChannel = new();
|
||||
[NonSerialized]
|
||||
public uint LastSendUnread;
|
||||
|
||||
[NonSerialized] public Guid Identifier = Guid.NewGuid();
|
||||
[NonSerialized]
|
||||
public long LastActivity;
|
||||
|
||||
// Hellion Chat — Auto-Tell-Tabs greeted flag. Toggled manually from the
|
||||
// sidebar to mark a tell partner as already greeted in the current
|
||||
// session. NonSerialized because the temp tab itself is session-only.
|
||||
[NonSerialized] public bool IsGreeted;
|
||||
[NonSerialized]
|
||||
public MessageList Messages = new();
|
||||
|
||||
// v1.4.2 — TabTintCache uses separate validation keys per cache so a
|
||||
// TellTarget change picked up by GetTint can't strand GetIcon (or vice
|
||||
// versa) with a stale entry that looks fresh on the shared key.
|
||||
[NonSerialized] internal string? _cachedTintTellName;
|
||||
[NonSerialized] internal uint _cachedTintTellWorld;
|
||||
[NonSerialized] internal uint _cachedTellTint;
|
||||
[NonSerialized] internal string? _cachedIconTellName;
|
||||
[NonSerialized] internal uint _cachedIconTellWorld;
|
||||
[NonSerialized] internal string? _cachedTellIcon;
|
||||
[NonSerialized]
|
||||
public UsedChannel CurrentChannel = new();
|
||||
|
||||
[NonSerialized]
|
||||
public Guid Identifier = Guid.NewGuid();
|
||||
|
||||
// Session-only greeted flag for club-greeter workflows.
|
||||
[NonSerialized]
|
||||
public bool IsGreeted;
|
||||
|
||||
// Separate validation keys per cache so TellTarget changes don't
|
||||
// cause GetTint and GetIcon to strand each other with stale entries.
|
||||
[NonSerialized]
|
||||
internal string? _cachedTintTellName;
|
||||
|
||||
[NonSerialized]
|
||||
internal uint _cachedTintTellWorld;
|
||||
|
||||
[NonSerialized]
|
||||
internal uint _cachedTellTint;
|
||||
|
||||
[NonSerialized]
|
||||
internal string? _cachedIconTellName;
|
||||
|
||||
[NonSerialized]
|
||||
internal uint _cachedIconTellWorld;
|
||||
|
||||
[NonSerialized]
|
||||
internal string? _cachedTellIcon;
|
||||
|
||||
public bool Matches(Message message)
|
||||
{
|
||||
if (!message.Matches(SelectedChannels, ExtraChatAll, ExtraChatChannels))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Auto-tell temp tabs are bound to a single conversation partner;
|
||||
// every other tell that matches the channel filter must NOT land
|
||||
// here, otherwise all temp tabs would mirror "Tell Exclusive".
|
||||
// Temp tabs are bound to a single conversation partner — other tells
|
||||
// matching the channel filter must not land here.
|
||||
if (IsTempTab && TellTarget?.IsSet() == true)
|
||||
{
|
||||
return ChunkUtil.MatchesSender(message, TellTarget.Name, TellTarget.World);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -517,12 +469,17 @@ public class Tab
|
||||
return;
|
||||
|
||||
Unread += 1;
|
||||
if (message.Matches(Plugin.Config.InactivityHideChannelsV2, Plugin.Config.InactivityHideExtraChatAll, Plugin.Config.InactivityHideExtraChatChannels))
|
||||
if (
|
||||
message.Matches(
|
||||
Plugin.Config.InactivityHideChannelsV2,
|
||||
Plugin.Config.InactivityHideExtraChatAll,
|
||||
Plugin.Config.InactivityHideExtraChatChannels
|
||||
)
|
||||
)
|
||||
LastActivity = Environment.TickCount64;
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
=> Messages.Clear();
|
||||
public void Clear() => Messages.Clear();
|
||||
|
||||
public Tab Clone()
|
||||
{
|
||||
@@ -560,10 +517,7 @@ public class Tab
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// MessageList provides an ordered list of messages with duplicate ID
|
||||
/// tracking, sorting and mutex protection.
|
||||
/// </summary>
|
||||
/// Ordered message list with duplicate ID tracking, sorting and mutex protection.
|
||||
public class MessageList
|
||||
{
|
||||
private readonly SemaphoreSlim LockSlim = new(1, 1);
|
||||
@@ -651,23 +605,24 @@ public class Tab
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Aktuelle Anzahl der gespeicherten Messages. Lock-acquire pro Read
|
||||
/// ist OK für 1×/sec Status-Bar-Polling (v1.2.0).
|
||||
/// </summary>
|
||||
/// Current message count. Lock-per-read is acceptable for 1×/sec status bar polling.
|
||||
public int Count
|
||||
{
|
||||
get
|
||||
{
|
||||
LockSlim.Wait(-1);
|
||||
try { return Messages.Count; }
|
||||
finally { LockSlim.Release(); }
|
||||
try
|
||||
{
|
||||
return Messages.Count;
|
||||
}
|
||||
finally
|
||||
{
|
||||
LockSlim.Release();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns an array copy of the message list for usage outside of main thread
|
||||
/// </summary>
|
||||
/// Returns an array copy of the message list for usage outside of main thread.
|
||||
public async Task<Message[]> GetCopy(int millisecondsTimeout = -1)
|
||||
{
|
||||
await LockSlim.WaitAsync(millisecondsTimeout);
|
||||
@@ -681,17 +636,16 @@ public class Tab
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// GetReadOnly returns a read-only list of messages while holding a
|
||||
/// reader lock. The list should be used with a using statement.
|
||||
/// </summary>
|
||||
/// Returns a read-only list while holding a reader lock. Use with a using statement.
|
||||
public RLockedMessageList GetReadOnly(int millisecondsTimeout = -1)
|
||||
{
|
||||
LockSlim.Wait(millisecondsTimeout);
|
||||
return new RLockedMessageList(LockSlim, Messages);
|
||||
}
|
||||
|
||||
public class RLockedMessageList(SemaphoreSlim lockSlim, List<Message> messages) : IReadOnlyList<Message>, IDisposable
|
||||
public class RLockedMessageList(SemaphoreSlim lockSlim, List<Message> messages)
|
||||
: IReadOnlyList<Message>,
|
||||
IDisposable
|
||||
{
|
||||
public IEnumerator<Message> GetEnumerator()
|
||||
{
|
||||
@@ -750,7 +704,8 @@ public enum PreviewPosition
|
||||
|
||||
public static class PreviewPositionExt
|
||||
{
|
||||
public static string Name(this PreviewPosition position) => position switch
|
||||
public static string Name(this PreviewPosition position) =>
|
||||
position switch
|
||||
{
|
||||
PreviewPosition.None => Language.Options_Preview_None,
|
||||
PreviewPosition.Inside => Language.Options_Preview_Inside,
|
||||
@@ -771,7 +726,8 @@ public enum CommandHelpSide
|
||||
|
||||
public static class CommandHelpSideExt
|
||||
{
|
||||
public static string Name(this CommandHelpSide side) => side switch
|
||||
public static string Name(this CommandHelpSide side) =>
|
||||
side switch
|
||||
{
|
||||
CommandHelpSide.None => Language.CommandHelpSide_None,
|
||||
CommandHelpSide.Left => Language.CommandHelpSide_Left,
|
||||
@@ -789,14 +745,16 @@ public enum KeybindMode
|
||||
|
||||
public static class KeybindModeExt
|
||||
{
|
||||
public static string Name(this KeybindMode mode) => mode switch
|
||||
public static string Name(this KeybindMode mode) =>
|
||||
mode switch
|
||||
{
|
||||
KeybindMode.Flexible => Language.KeybindMode_Flexible_Name,
|
||||
KeybindMode.Strict => Language.KeybindMode_Strict_Name,
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(mode), mode, null),
|
||||
};
|
||||
|
||||
public static string? Tooltip(this KeybindMode mode) => mode switch
|
||||
public static string? Tooltip(this KeybindMode mode) =>
|
||||
mode switch
|
||||
{
|
||||
KeybindMode.Flexible => Language.KeybindMode_Flexible_Tooltip,
|
||||
KeybindMode.Strict => Language.KeybindMode_Strict_Tooltip,
|
||||
@@ -830,7 +788,8 @@ public enum LanguageOverride
|
||||
|
||||
public static class LanguageOverrideExt
|
||||
{
|
||||
public static string Name(this LanguageOverride mode) => mode switch
|
||||
public static string Name(this LanguageOverride mode) =>
|
||||
mode switch
|
||||
{
|
||||
LanguageOverride.None => Language.LanguageOverride_None,
|
||||
LanguageOverride.ChineseSimplified => "简体中文",
|
||||
@@ -852,7 +811,8 @@ public static class LanguageOverrideExt
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(mode), mode, null),
|
||||
};
|
||||
|
||||
public static string Code(this LanguageOverride mode) => mode switch
|
||||
public static string Code(this LanguageOverride mode) =>
|
||||
mode switch
|
||||
{
|
||||
LanguageOverride.None => "",
|
||||
LanguageOverride.ChineseSimplified => "zh-hans",
|
||||
@@ -890,10 +850,12 @@ public enum ExtraGlyphRanges
|
||||
|
||||
public static class ExtraGlyphRangesExt
|
||||
{
|
||||
public static string Name(this ExtraGlyphRanges ranges) => ranges switch
|
||||
public static string Name(this ExtraGlyphRanges ranges) =>
|
||||
ranges switch
|
||||
{
|
||||
ExtraGlyphRanges.ChineseFull => Language.ExtraGlyphRanges_ChineseFull_Name,
|
||||
ExtraGlyphRanges.ChineseSimplifiedCommon => Language.ExtraGlyphRanges_ChineseSimplifiedCommon_Name,
|
||||
ExtraGlyphRanges.ChineseSimplifiedCommon =>
|
||||
Language.ExtraGlyphRanges_ChineseSimplifiedCommon_Name,
|
||||
ExtraGlyphRanges.Cyrillic => Language.ExtraGlyphRanges_Cyrillic_Name,
|
||||
ExtraGlyphRanges.Japanese => Language.ExtraGlyphRanges_Japanese_Name,
|
||||
ExtraGlyphRanges.Korean => Language.ExtraGlyphRanges_Korean_Name,
|
||||
@@ -902,10 +864,12 @@ public static class ExtraGlyphRangesExt
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(ranges), ranges, null),
|
||||
};
|
||||
|
||||
public static unsafe nint Range(this ExtraGlyphRanges ranges) => ranges switch
|
||||
public static unsafe nint Range(this ExtraGlyphRanges ranges) =>
|
||||
ranges switch
|
||||
{
|
||||
ExtraGlyphRanges.ChineseFull => (nint)ImGui.GetIO().Fonts.GetGlyphRangesChineseFull(),
|
||||
ExtraGlyphRanges.ChineseSimplifiedCommon => (nint)ImGui.GetIO().Fonts.GetGlyphRangesChineseSimplifiedCommon(),
|
||||
ExtraGlyphRanges.ChineseSimplifiedCommon => (nint)
|
||||
ImGui.GetIO().Fonts.GetGlyphRangesChineseSimplifiedCommon(),
|
||||
ExtraGlyphRanges.Cyrillic => (nint)ImGui.GetIO().Fonts.GetGlyphRangesCyrillic(),
|
||||
ExtraGlyphRanges.Japanese => (nint)ImGui.GetIO().Fonts.GetGlyphRangesJapanese(),
|
||||
ExtraGlyphRanges.Korean => (nint)ImGui.GetIO().Fonts.GetGlyphRangesKorean(),
|
||||
|
||||
+75
-48
@@ -2,10 +2,10 @@
|
||||
using System.Numerics;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
using Dalamud.Interface.Textures;
|
||||
using Dalamud.Interface.Textures.TextureWraps;
|
||||
using Dalamud.Utility;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
using SixLabors.ImageSharp;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
|
||||
@@ -15,11 +15,31 @@ public static class EmoteCache
|
||||
{
|
||||
private static readonly string[] NotWorking =
|
||||
[
|
||||
":tf:", "(ditto)", "c!", "h!", "l!", "M&Mjc", "LUL3D", "p!",
|
||||
"POLICE2", "r!", "Pussy", "s!", "v!", "w!", "x0r6ztGiggle",
|
||||
"z!", "xar2EDM", "iron95Pls", "Clap2", "AlienPls3", "Life",
|
||||
"peepoPogClimbingTreeHard4House", "monkaGIGAftRobertDowneyJr",
|
||||
"DogLookingSussyAndCold", "DICKS"
|
||||
":tf:",
|
||||
"(ditto)",
|
||||
"c!",
|
||||
"h!",
|
||||
"l!",
|
||||
"M&Mjc",
|
||||
"LUL3D",
|
||||
"p!",
|
||||
"POLICE2",
|
||||
"r!",
|
||||
"Pussy",
|
||||
"s!",
|
||||
"v!",
|
||||
"w!",
|
||||
"x0r6ztGiggle",
|
||||
"z!",
|
||||
"xar2EDM",
|
||||
"iron95Pls",
|
||||
"Clap2",
|
||||
"AlienPls3",
|
||||
"Life",
|
||||
"peepoPogClimbingTreeHard4House",
|
||||
"monkaGIGAftRobertDowneyJr",
|
||||
"DogLookingSussyAndCold",
|
||||
"DICKS",
|
||||
];
|
||||
|
||||
private static readonly HttpClient Client = new();
|
||||
@@ -56,10 +76,10 @@ public static class EmoteCache
|
||||
{
|
||||
Unloaded,
|
||||
Loading,
|
||||
Done
|
||||
Done,
|
||||
}
|
||||
|
||||
// All of this data is uninitalized while State is not `LoadingState.Done`
|
||||
// All fields below are uninitialised while State != Done.
|
||||
public static LoadingState State = LoadingState.Unloaded;
|
||||
|
||||
private static readonly Dictionary<string, Emote> Cache = new();
|
||||
@@ -67,24 +87,25 @@ public static class EmoteCache
|
||||
|
||||
public static string[] SortedCodeArray = [];
|
||||
|
||||
// Plugin-scoped cancellation source for in-flight emote loads. Dispose
|
||||
// cancels every running download/texture-create so the workers don't
|
||||
// touch a torn-down TextureProvider on plugin reload. Replaced with a
|
||||
// fresh source on the next LoadData() call so a re-enable still works.
|
||||
// Cancelled on Dispose to stop in-flight downloads; replaced on re-enable.
|
||||
private static CancellationTokenSource Cts = new();
|
||||
internal static CancellationToken Token => Cts.Token;
|
||||
|
||||
// Drain target for in-flight loads on Dispose; without this an orphan
|
||||
// continuation could still write to a torn-down Texture/Frames field.
|
||||
// Tracks in-flight loads so Dispose can drain them before teardown.
|
||||
private static readonly ConcurrentBag<Task> PendingLoads = new();
|
||||
|
||||
internal static void TrackLoad(Task loadTask, string emoteCode)
|
||||
{
|
||||
PendingLoads.Add(loadTask.ContinueWith(t =>
|
||||
PendingLoads.Add(
|
||||
loadTask.ContinueWith(
|
||||
t =>
|
||||
{
|
||||
if (t.IsFaulted)
|
||||
Plugin.Log.Error(t.Exception!, $"EmoteCache load failed for {emoteCode}");
|
||||
}, TaskScheduler.Default));
|
||||
},
|
||||
TaskScheduler.Default
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
public static async Task LoadData()
|
||||
@@ -92,8 +113,7 @@ public static class EmoteCache
|
||||
if (State is not LoadingState.Unloaded)
|
||||
return;
|
||||
|
||||
// Refresh the CTS in case Dispose was called and we're being re-enabled
|
||||
// in the same process (Dalamud /xlplugins toggle).
|
||||
// Reset CTS if Dispose was called and the plugin is being re-enabled.
|
||||
if (Cts.IsCancellationRequested)
|
||||
Cts = new CancellationTokenSource();
|
||||
|
||||
@@ -115,13 +135,13 @@ public static class EmoteCache
|
||||
var topList = await top.Content.ReadAsStringAsync(ct);
|
||||
|
||||
var jsonList = JsonSerializer.Deserialize<List<Top100>>(topList)!;
|
||||
// BetterTTV occasionally returns entries with a null Code; the
|
||||
// upstream code passed those straight into Dictionary.TryAdd
|
||||
// and tripped ArgumentNullException, killing the whole emote
|
||||
// load. Skip them defensively so a single bad row no longer
|
||||
// breaks the cache for everyone else.
|
||||
// BetterTTV occasionally returns entries with a null Code;
|
||||
// skip them so a single bad row doesn't break the whole cache.
|
||||
foreach (var emote in jsonList)
|
||||
if (!string.IsNullOrEmpty(emote.Emote.Code) && !NotWorking.Contains(emote.Emote.Code))
|
||||
if (
|
||||
!string.IsNullOrEmpty(emote.Emote.Code)
|
||||
&& !NotWorking.Contains(emote.Emote.Code)
|
||||
)
|
||||
Cache.TryAdd(emote.Emote.Code, emote.Emote);
|
||||
|
||||
lastId = jsonList.Last().Id;
|
||||
@@ -132,16 +152,11 @@ public static class EmoteCache
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
// Plugin disposed while the cache was loading; leave State on
|
||||
// Loading so a subsequent re-enable can re-issue LoadData with
|
||||
// a fresh CTS (handled above).
|
||||
// Plugin disposed mid-load; State stays on Loading so re-enable can retry.
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
// Reset to Unloaded so a later trigger (e.g. the user reopening
|
||||
// the Emotes tab after the network recovers) can retry. Without
|
||||
// this the State stays on Loading and the early-out at the top
|
||||
// of LoadData blocks every further attempt until plugin reload.
|
||||
// Reset to Unloaded so a later trigger can retry without a plugin reload.
|
||||
State = LoadingState.Unloaded;
|
||||
Plugin.Log.Error(ex, "BetterTTV cache wasn't initialized");
|
||||
}
|
||||
@@ -220,18 +235,21 @@ public static class EmoteCache
|
||||
|
||||
internal async Task<byte[]> LoadAsync(Emote emote, CancellationToken ct)
|
||||
{
|
||||
// BetterTTV-supplied Id and ImageType are interpolated straight
|
||||
// into the filename. HTTPS protects the wire, but a compromised
|
||||
// upstream could still hand us "../foo" and write into the
|
||||
// pluginConfigs root (or worse). Resolve the candidate path and
|
||||
// refuse anything that escapes the cache directory.
|
||||
var dir = Path.GetFullPath(Path.Join(Plugin.Interface.ConfigDirectory.FullName, "EmoteCacheV1"));
|
||||
// Path-traversal guard: resolve and verify the candidate path stays
|
||||
// inside the cache directory before reading or writing.
|
||||
var dir = Path.GetFullPath(
|
||||
Path.Join(Plugin.Interface.ConfigDirectory.FullName, "EmoteCacheV1")
|
||||
);
|
||||
Directory.CreateDirectory(dir);
|
||||
|
||||
var dirPrefix = dir.EndsWith(Path.DirectorySeparatorChar) ? dir : dir + Path.DirectorySeparatorChar;
|
||||
var dirPrefix = dir.EndsWith(Path.DirectorySeparatorChar)
|
||||
? dir
|
||||
: dir + Path.DirectorySeparatorChar;
|
||||
var filePath = Path.GetFullPath(Path.Join(dir, $"{emote.Id}.{emote.ImageType}"));
|
||||
if (!filePath.StartsWith(dirPrefix, StringComparison.Ordinal))
|
||||
throw new InvalidOperationException($"Emote path escapes cache directory: id={emote.Id}, type={emote.ImageType}");
|
||||
throw new InvalidOperationException(
|
||||
$"Emote path escapes cache directory: id={emote.Id}, type={emote.ImageType}"
|
||||
);
|
||||
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
@@ -242,7 +260,12 @@ public static class EmoteCache
|
||||
var content = await Client.GetAsync(EmotePath.Format(emote.Id), ct);
|
||||
RawData = await content.Content.ReadAsByteArrayAsync(ct);
|
||||
|
||||
await using var stream = new FileStream(filePath, FileMode.Create, FileAccess.Write, FileShare.Read);
|
||||
await using var stream = new FileStream(
|
||||
filePath,
|
||||
FileMode.Create,
|
||||
FileAccess.Write,
|
||||
FileShare.Read
|
||||
);
|
||||
await stream.WriteAsync(RawData, ct);
|
||||
}
|
||||
|
||||
@@ -271,12 +294,13 @@ public static class EmoteCache
|
||||
return;
|
||||
|
||||
ct.ThrowIfCancellationRequested();
|
||||
Texture = await Plugin.TextureProvider.CreateFromImageAsync(image, cancellationToken: ct);
|
||||
Texture = await Plugin.TextureProvider.CreateFromImageAsync(
|
||||
image,
|
||||
cancellationToken: ct
|
||||
);
|
||||
IsLoaded = true;
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
}
|
||||
catch (OperationCanceledException) { }
|
||||
catch (Exception ex)
|
||||
{
|
||||
Failed = true;
|
||||
@@ -357,13 +381,17 @@ public static class EmoteCache
|
||||
|
||||
var delay = frame.Metadata.GetGifMetadata().FrameDelay / 100f;
|
||||
|
||||
// Follows the same pattern as browsers, anything under 0.02s delay will be rounded up to 0.1s
|
||||
// Match browser behaviour: anything under 20ms rounds up to 100ms.
|
||||
if (delay < 0.02f)
|
||||
delay = 0.1f;
|
||||
|
||||
var buffer = new byte[4 * frame.Width * frame.Height];
|
||||
frame.CopyPixelDataTo(buffer);
|
||||
var tex = await Plugin.TextureProvider.CreateFromRawAsync(RawImageSpecification.Rgba32(frame.Width, frame.Height), buffer, cancellationToken: ct);
|
||||
var tex = await Plugin.TextureProvider.CreateFromRawAsync(
|
||||
RawImageSpecification.Rgba32(frame.Width, frame.Height),
|
||||
buffer,
|
||||
cancellationToken: ct
|
||||
);
|
||||
frames.Add((tex, delay));
|
||||
}
|
||||
|
||||
@@ -372,8 +400,7 @@ public static class EmoteCache
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
// Plugin disposed mid-load; partial frames are released by
|
||||
// InnerDispose on the next dispose pass.
|
||||
// Plugin disposed mid-load; release any partial frames.
|
||||
foreach (var f in Frames)
|
||||
f.Texture.Dispose();
|
||||
Frames = [];
|
||||
|
||||
@@ -13,7 +13,8 @@ internal enum ExportFormat
|
||||
|
||||
internal static class ExportFormatExt
|
||||
{
|
||||
internal static string Extension(this ExportFormat fmt) => fmt switch
|
||||
internal static string Extension(this ExportFormat fmt) =>
|
||||
fmt switch
|
||||
{
|
||||
ExportFormat.Markdown => "md",
|
||||
ExportFormat.Json => "json",
|
||||
@@ -21,7 +22,8 @@ internal static class ExportFormatExt
|
||||
_ => "txt",
|
||||
};
|
||||
|
||||
internal static string Filter(this ExportFormat fmt) => fmt switch
|
||||
internal static string Filter(this ExportFormat fmt) =>
|
||||
fmt switch
|
||||
{
|
||||
ExportFormat.Markdown => ".md",
|
||||
ExportFormat.Json => ".json",
|
||||
@@ -30,25 +32,23 @@ internal static class ExportFormatExt
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Serializes message snapshots into Markdown, JSON, or CSV. The caller is
|
||||
/// expected to filter the input enumerable; this class only handles
|
||||
/// formatting and writes to the supplied path. Sender substring filtering
|
||||
/// happens here because it requires deserialized SeString.TextValue.
|
||||
/// </summary>
|
||||
// Serializes message snapshots to Markdown, JSON, or CSV.
|
||||
// Caller handles pre-filtering except sender substring, which requires deserialized SeString.TextValue.
|
||||
internal static class MessageExporter
|
||||
{
|
||||
internal record FilterDescription(
|
||||
IReadOnlyCollection<int>? ChatTypes,
|
||||
DateTimeOffset? From,
|
||||
DateTimeOffset? To,
|
||||
string? SenderSubstring);
|
||||
string? SenderSubstring
|
||||
);
|
||||
|
||||
internal static int ExportToFile(
|
||||
string path,
|
||||
ExportFormat format,
|
||||
IEnumerable<Message> messages,
|
||||
FilterDescription filter)
|
||||
FilterDescription filter
|
||||
)
|
||||
{
|
||||
var matching = filter.SenderSubstring is { Length: > 0 } needle
|
||||
? messages.Where(m => MatchesSender(m, needle))
|
||||
@@ -64,10 +64,14 @@ internal static class MessageExporter
|
||||
};
|
||||
}
|
||||
|
||||
private static bool MatchesSender(Message m, string needle)
|
||||
=> m.SenderSource.TextValue.Contains(needle, StringComparison.OrdinalIgnoreCase);
|
||||
private static bool MatchesSender(Message m, string needle) =>
|
||||
m.SenderSource.TextValue.Contains(needle, StringComparison.OrdinalIgnoreCase);
|
||||
|
||||
private static int WriteMarkdown(StreamWriter w, IEnumerable<Message> messages, FilterDescription filter)
|
||||
private static int WriteMarkdown(
|
||||
StreamWriter w,
|
||||
IEnumerable<Message> messages,
|
||||
FilterDescription filter
|
||||
)
|
||||
{
|
||||
w.WriteLine("# Hellion Chat Export");
|
||||
w.WriteLine();
|
||||
@@ -92,6 +96,7 @@ internal static class MessageExporter
|
||||
var chatType = (ChatType)(ushort)m.Code.Type;
|
||||
var sender = m.SenderSource.TextValue.Trim().Trim('<', '>', '[', ']', ':').Trim();
|
||||
var content = m.ContentSource.TextValue;
|
||||
|
||||
if (string.IsNullOrEmpty(sender))
|
||||
w.WriteLine($"**[{localDate:HH:mm}] {chatType}:** {content}");
|
||||
else
|
||||
@@ -107,7 +112,9 @@ internal static class MessageExporter
|
||||
private static void WriteFilterSummaryMarkdown(StreamWriter w, FilterDescription filter)
|
||||
{
|
||||
if (filter.ChatTypes is { Count: > 0 })
|
||||
w.WriteLine($"ChatTypes: {string.Join(", ", filter.ChatTypes.Select(t => $"{(ChatType)(ushort)t}({t})"))}");
|
||||
w.WriteLine(
|
||||
$"ChatTypes: {string.Join(", ", filter.ChatTypes.Select(t => $"{(ChatType)(ushort)t}({t})"))}"
|
||||
);
|
||||
if (filter.From is not null)
|
||||
w.WriteLine($"From: {filter.From.Value.ToLocalTime():yyyy-MM-dd HH:mm}");
|
||||
if (filter.To is not null)
|
||||
@@ -116,10 +123,13 @@ internal static class MessageExporter
|
||||
w.WriteLine($"Sender contains: \"{filter.SenderSubstring}\"");
|
||||
}
|
||||
|
||||
private static int WriteJson(StreamWriter w, IEnumerable<Message> messages, FilterDescription filter)
|
||||
private static int WriteJson(
|
||||
StreamWriter w,
|
||||
IEnumerable<Message> messages,
|
||||
FilterDescription filter
|
||||
)
|
||||
{
|
||||
// Manual JSON to avoid pulling in System.Text.Json policy choices.
|
||||
// Output is a single object with metadata and an array of messages.
|
||||
// Manual JSON to avoid System.Text.Json policy coupling.
|
||||
w.Write("{\n \"exported_at\": \"");
|
||||
w.Write(DateTimeOffset.UtcNow.ToString("O", CultureInfo.InvariantCulture));
|
||||
w.Write("\",\n \"plugin\": \"Hellion Chat\",\n");
|
||||
@@ -130,9 +140,17 @@ internal static class MessageExporter
|
||||
else
|
||||
w.Write("null");
|
||||
w.Write(",\n \"from\": ");
|
||||
w.Write(filter.From is null ? "null" : "\"" + filter.From.Value.ToString("O", CultureInfo.InvariantCulture) + "\"");
|
||||
w.Write(
|
||||
filter.From is null
|
||||
? "null"
|
||||
: "\"" + filter.From.Value.ToString("O", CultureInfo.InvariantCulture) + "\""
|
||||
);
|
||||
w.Write(",\n \"to\": ");
|
||||
w.Write(filter.To is null ? "null" : "\"" + filter.To.Value.ToString("O", CultureInfo.InvariantCulture) + "\"");
|
||||
w.Write(
|
||||
filter.To is null
|
||||
? "null"
|
||||
: "\"" + filter.To.Value.ToString("O", CultureInfo.InvariantCulture) + "\""
|
||||
);
|
||||
w.Write(",\n \"sender_substring\": ");
|
||||
w.Write(filter.SenderSubstring is null ? "null" : JsonString(filter.SenderSubstring));
|
||||
w.Write("\n },\n \"messages\": [\n");
|
||||
@@ -166,9 +184,13 @@ internal static class MessageExporter
|
||||
return count;
|
||||
}
|
||||
|
||||
private static int WriteCsv(StreamWriter w, IEnumerable<Message> messages, FilterDescription filter)
|
||||
private static int WriteCsv(
|
||||
StreamWriter w,
|
||||
IEnumerable<Message> messages,
|
||||
FilterDescription filter
|
||||
)
|
||||
{
|
||||
// Header line always written so empty exports are still importable.
|
||||
// Header always written so empty exports remain importable.
|
||||
w.WriteLine("Date,ChatType,ChatTypeName,Sender,Content,Receiver,ContentId");
|
||||
var count = 0;
|
||||
foreach (var m in messages)
|
||||
@@ -201,13 +223,27 @@ internal static class MessageExporter
|
||||
{
|
||||
switch (c)
|
||||
{
|
||||
case '"': sb.Append("\\\""); break;
|
||||
case '\\': sb.Append("\\\\"); break;
|
||||
case '\b': sb.Append("\\b"); break;
|
||||
case '\f': sb.Append("\\f"); break;
|
||||
case '\n': sb.Append("\\n"); break;
|
||||
case '\r': sb.Append("\\r"); break;
|
||||
case '\t': sb.Append("\\t"); break;
|
||||
case '"':
|
||||
sb.Append("\\\"");
|
||||
break;
|
||||
case '\\':
|
||||
sb.Append("\\\\");
|
||||
break;
|
||||
case '\b':
|
||||
sb.Append("\\b");
|
||||
break;
|
||||
case '\f':
|
||||
sb.Append("\\f");
|
||||
break;
|
||||
case '\n':
|
||||
sb.Append("\\n");
|
||||
break;
|
||||
case '\r':
|
||||
sb.Append("\\r");
|
||||
break;
|
||||
case '\t':
|
||||
sb.Append("\\t");
|
||||
break;
|
||||
default:
|
||||
if (c < 0x20)
|
||||
sb.Append($"\\u{(int)c:x4}");
|
||||
|
||||
+96
-59
@@ -1,10 +1,10 @@
|
||||
using Dalamud;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
using Dalamud.Interface;
|
||||
using Dalamud.Interface.FontIdentifier;
|
||||
using Dalamud.Interface.GameFonts;
|
||||
using Dalamud.Interface.ManagedFontAtlas;
|
||||
using Dalamud.Interface.Utility;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
|
||||
namespace HellionChat;
|
||||
|
||||
@@ -23,26 +23,47 @@ public class FontManager
|
||||
|
||||
public static readonly HashSet<float> AxisFontSizeList =
|
||||
[
|
||||
9.6f, 10f, 12f, 14f, 16f,
|
||||
18f, 18.4f, 20f, 23f, 34f,
|
||||
36f, 40f, 45f, 46f, 68f, 90f,
|
||||
9.6f,
|
||||
10f,
|
||||
12f,
|
||||
14f,
|
||||
16f,
|
||||
18f,
|
||||
18.4f,
|
||||
20f,
|
||||
23f,
|
||||
34f,
|
||||
36f,
|
||||
40f,
|
||||
45f,
|
||||
46f,
|
||||
68f,
|
||||
90f,
|
||||
];
|
||||
|
||||
/// <summary>
|
||||
/// Backing bytes for the bundled Hellion font (Exo 2, OFL-1.1). Lazily
|
||||
/// extracted from the assembly's manifest resources on first use; the
|
||||
/// load happens inside the font atlas build callback so we keep the
|
||||
/// allocation off the plugin constructor's hot path.
|
||||
/// </summary>
|
||||
// Hellion font bytes (Exo 2, OFL-1.1); lazily loaded from manifest resources
|
||||
private static byte[]? HellionFontBytes;
|
||||
|
||||
private static byte[] GetHellionFontBytes()
|
||||
// Returns null when the embedded font resource is missing. Should never
|
||||
// happen on a signed release build, but a broken csproj or hand-rolled
|
||||
// dev build can land here. Caller falls back to the system font path so
|
||||
// the plugin still loads instead of crashing the whole UiBuilder.
|
||||
private static byte[]? TryGetHellionFontBytes()
|
||||
{
|
||||
if (HellionFontBytes is not null)
|
||||
return HellionFontBytes;
|
||||
|
||||
using var stream = typeof(FontManager).Assembly.GetManifestResourceStream("HellionFont.ttf")
|
||||
?? throw new FileNotFoundException("Hellion font resource not embedded in the assembly");
|
||||
using var stream = typeof(FontManager).Assembly.GetManifestResourceStream(
|
||||
"HellionFont.ttf"
|
||||
);
|
||||
if (stream is null)
|
||||
{
|
||||
Plugin.Log.Warning(
|
||||
"Hellion font resource missing — falling back to system default font."
|
||||
);
|
||||
return null;
|
||||
}
|
||||
|
||||
using var ms = new MemoryStream();
|
||||
stream.CopyTo(ms);
|
||||
HellionFontBytes = ms.ToArray();
|
||||
@@ -54,11 +75,9 @@ public class FontManager
|
||||
ushort[] BuildRange(IReadOnlyList<ushort>? chars, params nint[] ranges)
|
||||
{
|
||||
var builder = new ImFontGlyphRangesBuilderPtr(ImGuiNative.ImFontGlyphRangesBuilder());
|
||||
// text
|
||||
foreach (var range in ranges)
|
||||
builder.AddRanges((ushort*)range);
|
||||
|
||||
// chars
|
||||
if (chars != null)
|
||||
{
|
||||
for (var i = 0; i < chars.Count; i += 2)
|
||||
@@ -100,13 +119,7 @@ public class FontManager
|
||||
JpRange = BuildRange(GlyphRangesJapanese.GlyphRanges);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Async wrapper around <see cref="BuildFonts"/> for the Phase-1 LoadAsync
|
||||
/// path. The font-atlas build is CPU-bound, so we offload via Task.Run and
|
||||
/// honour the cancellation token at the scheduling boundary; this lets the
|
||||
/// font build run in parallel with the theme init without blocking the
|
||||
/// loader. Settings-driven manual rebuilds keep using the sync entry point.
|
||||
/// </summary>
|
||||
// CPU-bound build offloaded to Task.Run; runs parallel with theme init
|
||||
public async Task BuildFontsAsync(CancellationToken cancellationToken)
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
@@ -117,34 +130,37 @@ public class FontManager
|
||||
{
|
||||
SetUpRanges();
|
||||
|
||||
Axis = Plugin.Interface.UiBuilder.FontAtlas.NewGameFontHandle(new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2)));
|
||||
AxisItalic = Plugin.Interface.UiBuilder.FontAtlas.NewGameFontHandle(new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
|
||||
Axis = Plugin.Interface.UiBuilder.FontAtlas.NewGameFontHandle(
|
||||
new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
|
||||
);
|
||||
AxisItalic = Plugin.Interface.UiBuilder.FontAtlas.NewGameFontHandle(
|
||||
new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
|
||||
{
|
||||
SkewStrength = SizeInPx(Plugin.Config.FontSizeV2) / 6
|
||||
});
|
||||
SkewStrength = SizeInPx(Plugin.Config.FontSizeV2) / 6,
|
||||
}
|
||||
);
|
||||
|
||||
FontAwesome = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(e =>
|
||||
{
|
||||
e.OnPreBuild(tk => tk.AddFontAwesomeIconFont(new SafeFontConfig { SizePx = GetFontSize() }));
|
||||
e.OnPreBuild(tk =>
|
||||
tk.AddFontAwesomeIconFont(new SafeFontConfig { SizePx = GetFontSize() })
|
||||
);
|
||||
e.OnPostBuild(tk => tk.FitRatio(tk.Font));
|
||||
});
|
||||
|
||||
RegularFont = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(
|
||||
e => e.OnPreBuild(
|
||||
tk =>
|
||||
RegularFont = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(e =>
|
||||
e.OnPreBuild(tk =>
|
||||
{
|
||||
// v1.2.0 — Bei aktiver Hellion-Schrift (Exo 2 ist Variable-Font)
|
||||
// wird die User-Schriftgröße aus FontSizeV2 als SizePt angewendet.
|
||||
// Der Bestand-Pfad nutzt weiter GlobalFontV2.SizePt aus dem
|
||||
// Custom-Font-Stack. Ohne diese Verzweigung war FontSizeV2 bei
|
||||
// UseHellionFont=true wirkungslos, was 4K-User mit größerer
|
||||
// Skalierung blockierte (Settings → Erscheinungsbild → Schriftarten).
|
||||
// v1.2.0: UseHellionFont controls font size selection
|
||||
var basePt = Plugin.Config.UseHellionFont
|
||||
? Plugin.Config.FontSizeV2
|
||||
: Plugin.Config.GlobalFontV2.SizePt;
|
||||
var config = new SafeFontConfig { SizePt = basePt, GlyphRanges = Ranges };
|
||||
config.MergeFont = Plugin.Config.UseHellionFont
|
||||
? tk.AddFontFromMemory(GetHellionFontBytes(), config, "Hellion-Exo2")
|
||||
// F10.2: if the embedded font is missing, drop to the system font
|
||||
// path rather than letting the UiBuilder throw.
|
||||
var hellionBytes = Plugin.Config.UseHellionFont ? TryGetHellionFontBytes() : null;
|
||||
config.MergeFont = hellionBytes is not null
|
||||
? tk.AddFontFromMemory(hellionBytes, config, "Hellion-Exo2")
|
||||
: AddFontWithFallback(tk, Plugin.Config.GlobalFontV2.FontId, config, "global");
|
||||
|
||||
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
|
||||
@@ -155,28 +171,41 @@ public class FontManager
|
||||
tk.AddGameSymbol(config);
|
||||
|
||||
tk.Font = config.MergeFont;
|
||||
}
|
||||
));
|
||||
})
|
||||
);
|
||||
|
||||
if (Plugin.Config.ItalicEnabled)
|
||||
{
|
||||
ItalicFont = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(
|
||||
e => e.OnPreBuild(
|
||||
tk =>
|
||||
ItalicFont = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(e =>
|
||||
e.OnPreBuild(tk =>
|
||||
{
|
||||
var config = new SafeFontConfig {SizePt = Plugin.Config.ItalicFontV2.SizePt, GlyphRanges = Ranges};
|
||||
config.MergeFont = AddFontWithFallback(tk, Plugin.Config.ItalicFontV2.FontId, config, "italic");
|
||||
var config = new SafeFontConfig
|
||||
{
|
||||
SizePt = Plugin.Config.ItalicFontV2.SizePt,
|
||||
GlyphRanges = Ranges,
|
||||
};
|
||||
config.MergeFont = AddFontWithFallback(
|
||||
tk,
|
||||
Plugin.Config.ItalicFontV2.FontId,
|
||||
config,
|
||||
"italic"
|
||||
);
|
||||
|
||||
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
|
||||
config.GlyphRanges = JpRange;
|
||||
AddFontWithFallback(tk, Plugin.Config.JapaneseFontV2.FontId, config, "japanese");
|
||||
AddFontWithFallback(
|
||||
tk,
|
||||
Plugin.Config.JapaneseFontV2.FontId,
|
||||
config,
|
||||
"japanese"
|
||||
);
|
||||
|
||||
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
|
||||
tk.AddGameSymbol(config);
|
||||
|
||||
tk.Font = config.MergeFont;
|
||||
}
|
||||
));
|
||||
})
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -184,28 +213,36 @@ public class FontManager
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Try to add a user-configured font to the build toolkit, falling back to
|
||||
/// the bundled NotoSansCjkRegular asset if the configured font isn't
|
||||
/// available on the system. Without this guard a stale SystemFontId
|
||||
/// pointing at a font the user uninstalled or that never existed on
|
||||
/// Linux (e.g. "Crimson Text") tears down the entire font atlas build.
|
||||
/// </summary>
|
||||
private static ImFontPtr AddFontWithFallback(IFontAtlasBuildToolkitPreBuild tk, IFontId fontId, SafeFontConfig config, string slot)
|
||||
// Add font with fallback to NotoSansCjkRegular if unavailable
|
||||
private static ImFontPtr AddFontWithFallback(
|
||||
IFontAtlasBuildToolkitPreBuild tk,
|
||||
IFontId fontId,
|
||||
SafeFontConfig config,
|
||||
string slot
|
||||
)
|
||||
{
|
||||
try
|
||||
{
|
||||
return fontId.AddToBuildToolkit(tk, config);
|
||||
}
|
||||
catch (Exception e) when (e is FileNotFoundException or DirectoryNotFoundException or IOException)
|
||||
catch (Exception e)
|
||||
when (e is FileNotFoundException or DirectoryNotFoundException or IOException)
|
||||
{
|
||||
Plugin.Log.Warning(e, $"Configured {slot} font unavailable, falling back to NotoSansCjkRegular");
|
||||
Plugin.Log.Warning(
|
||||
e,
|
||||
$"Configured {slot} font unavailable, falling back to NotoSansCjkRegular"
|
||||
);
|
||||
var fallback = new DalamudAssetFontAndFamilyId(DalamudAsset.NotoSansCjkRegular);
|
||||
return fallback.AddToBuildToolkit(tk, config);
|
||||
}
|
||||
}
|
||||
|
||||
public static float SizeInPt(float px) => (float)(px * 3.0 / 4.0);
|
||||
|
||||
public static float SizeInPx(float pt) => (float)(pt * 4.0 / 3.0);
|
||||
public static float GetFontSize() => Plugin.Config.FontsEnabled ? Plugin.Config.GlobalFontV2.SizePx : SizeInPx(Plugin.Config.FontSizeV2);
|
||||
|
||||
public static float GetFontSize() =>
|
||||
Plugin.Config.FontsEnabled
|
||||
? Plugin.Config.GlobalFontV2.SizePx
|
||||
: SizeInPx(Plugin.Config.FontSizeV2);
|
||||
}
|
||||
|
||||
@@ -1,8 +1,4 @@
|
||||
using System.Text;
|
||||
using HellionChat.Code;
|
||||
using HellionChat.GameFunctions.Types;
|
||||
using HellionChat.Resources;
|
||||
using HellionChat.Util;
|
||||
using Dalamud.Game.Config;
|
||||
using Dalamud.Game.Text.SeStringHandling;
|
||||
using Dalamud.Hooking;
|
||||
@@ -17,9 +13,12 @@ using FFXIVClientStructs.FFXIV.Client.UI.Info;
|
||||
using FFXIVClientStructs.FFXIV.Client.UI.Misc;
|
||||
using FFXIVClientStructs.FFXIV.Client.UI.Shell;
|
||||
using FFXIVClientStructs.FFXIV.Component.GUI;
|
||||
using HellionChat.Code;
|
||||
using HellionChat.GameFunctions.Types;
|
||||
using HellionChat.Resources;
|
||||
using HellionChat.Util;
|
||||
using InteropGenerator.Runtime;
|
||||
using Lumina.Text.ReadOnly;
|
||||
|
||||
using ValueType = FFXIVClientStructs.FFXIV.Component.GUI.AtkValueType;
|
||||
|
||||
namespace HellionChat.GameFunctions;
|
||||
@@ -28,20 +27,55 @@ internal sealed unsafe class Chat : IDisposable
|
||||
{
|
||||
// Functions
|
||||
[Signature("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC ?? 48 8D B9 ?? ?? ?? ?? 33 C0")]
|
||||
private readonly delegate* unmanaged<RaptureLogModule*, ushort, Utf8String*, Utf8String*, ulong, ulong, ushort, byte, int, byte, void> PrintTellNative = null!;
|
||||
private readonly delegate* unmanaged<
|
||||
RaptureLogModule*,
|
||||
ushort,
|
||||
Utf8String*,
|
||||
Utf8String*,
|
||||
ulong,
|
||||
ulong,
|
||||
ushort,
|
||||
byte,
|
||||
int,
|
||||
byte,
|
||||
void> PrintTellNative = null!;
|
||||
|
||||
[Signature("E8 ?? ?? ?? ?? 48 8D 4C 24 ?? E8 ?? ?? ?? ?? 48 8D 8C 24 ?? ?? ?? ?? E8 ?? ?? ?? ?? B0 ?? 48 8B 8C 24")]
|
||||
private readonly delegate* unmanaged<NetworkModule*, ulong, ushort, Utf8String*, Utf8String*, ushort, ushort, byte> SendTellNative = null!;
|
||||
[Signature(
|
||||
"E8 ?? ?? ?? ?? 48 8D 4C 24 ?? E8 ?? ?? ?? ?? 48 8D 8C 24 ?? ?? ?? ?? E8 ?? ?? ?? ?? B0 ?? 48 8B 8C 24"
|
||||
)]
|
||||
private readonly delegate* unmanaged<
|
||||
NetworkModule*,
|
||||
ulong,
|
||||
ushort,
|
||||
Utf8String*,
|
||||
Utf8String*,
|
||||
ushort,
|
||||
ushort,
|
||||
byte> SendTellNative = null!;
|
||||
|
||||
// Client::UI::AddonChatLog.OnRefresh
|
||||
[Signature("40 53 57 41 57 48 81 EC ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ?? 48 33 C4 48 89 84 24 ?? ?? ?? ?? 4D 8B F8", DetourName = nameof(ChatLogRefreshDetour))]
|
||||
[Signature(
|
||||
"40 53 57 41 57 48 81 EC ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ?? 48 33 C4 48 89 84 24 ?? ?? ?? ?? 4D 8B F8",
|
||||
DetourName = nameof(ChatLogRefreshDetour)
|
||||
)]
|
||||
private Hook<ChatLogRefreshDelegate>? ChatLogRefreshHook = null!;
|
||||
private delegate byte ChatLogRefreshDelegate(nint log, ushort eventId, AtkValue* value);
|
||||
|
||||
// Replace with CS version later
|
||||
[Signature("48 89 5C 24 ?? 55 56 57 48 81 EC ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ?? 48 33 C4 48 89 84 24 ?? ?? ?? ?? 83 B9", DetourName = nameof(ContextMenuTellInForayDetour))]
|
||||
[Signature(
|
||||
"48 89 5C 24 ?? 55 56 57 48 81 EC ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ?? 48 33 C4 48 89 84 24 ?? ?? ?? ?? 83 B9",
|
||||
DetourName = nameof(ContextMenuTellInForayDetour)
|
||||
)]
|
||||
private Hook<ContextMenuTellInForayDelegate>? ContextMenuTellInForayHook = null!;
|
||||
private delegate void ContextMenuTellInForayDelegate(RaptureShellModule* module, Utf8String* playerName, Utf8String* worldName, ushort worldId, ulong accountId, ulong contentId, ushort reason);
|
||||
private delegate void ContextMenuTellInForayDelegate(
|
||||
RaptureShellModule* module,
|
||||
Utf8String* playerName,
|
||||
Utf8String* worldName,
|
||||
ushort worldId,
|
||||
ulong accountId,
|
||||
ulong contentId,
|
||||
ushort reason
|
||||
);
|
||||
|
||||
private readonly Hook<AgentChatLog.Delegates.ChangeChannelName>? ChangeChannelNameHook;
|
||||
private readonly Hook<RaptureShellModule.Delegates.ReplyInSelectedChatMode>? ReplyInSelectedChatModeHook;
|
||||
@@ -58,7 +92,7 @@ internal sealed unsafe class Chat : IDisposable
|
||||
FullName = 0,
|
||||
SurnameAbbreviated = 1,
|
||||
ForenameAbbreviated = 2,
|
||||
Initials = 3
|
||||
Initials = 3,
|
||||
}
|
||||
|
||||
private long LastPlayerNameDisplayTypeRefresh;
|
||||
@@ -72,13 +106,25 @@ internal sealed unsafe class Chat : IDisposable
|
||||
ChatLogRefreshHook?.Enable();
|
||||
ContextMenuTellInForayHook?.Enable();
|
||||
|
||||
ChangeChannelNameHook = Plugin.GameInteropProvider.HookFromAddress<AgentChatLog.Delegates.ChangeChannelName>(AgentChatLog.MemberFunctionPointers.ChangeChannelName, ChangeChannelNameDetour);
|
||||
ChangeChannelNameHook =
|
||||
Plugin.GameInteropProvider.HookFromAddress<AgentChatLog.Delegates.ChangeChannelName>(
|
||||
AgentChatLog.MemberFunctionPointers.ChangeChannelName,
|
||||
ChangeChannelNameDetour
|
||||
);
|
||||
ChangeChannelNameHook.Enable();
|
||||
|
||||
ReplyInSelectedChatModeHook = Plugin.GameInteropProvider.HookFromAddress<RaptureShellModule.Delegates.ReplyInSelectedChatMode>(RaptureShellModule.MemberFunctionPointers.ReplyInSelectedChatMode, ReplyInSelectedChatModeDetour);
|
||||
ReplyInSelectedChatModeHook =
|
||||
Plugin.GameInteropProvider.HookFromAddress<RaptureShellModule.Delegates.ReplyInSelectedChatMode>(
|
||||
RaptureShellModule.MemberFunctionPointers.ReplyInSelectedChatMode,
|
||||
ReplyInSelectedChatModeDetour
|
||||
);
|
||||
ReplyInSelectedChatModeHook.Enable();
|
||||
|
||||
SetChatLogTellTargetHook = Plugin.GameInteropProvider.HookFromAddress<RaptureShellModule.Delegates.SetContextTellTarget>(RaptureShellModule.MemberFunctionPointers.SetContextTellTarget, SetContextTellTarget);
|
||||
SetChatLogTellTargetHook =
|
||||
Plugin.GameInteropProvider.HookFromAddress<RaptureShellModule.Delegates.SetContextTellTarget>(
|
||||
RaptureShellModule.MemberFunctionPointers.SetContextTellTarget,
|
||||
SetContextTellTarget
|
||||
);
|
||||
SetChatLogTellTargetHook.Enable();
|
||||
|
||||
Plugin.ClientState.Login += Login;
|
||||
@@ -108,7 +154,8 @@ internal sealed unsafe class Chat : IDisposable
|
||||
return utf == null ? null : utf->ToString();
|
||||
}
|
||||
|
||||
private static int GetRotateIdx(RotateMode mode) => mode switch
|
||||
private static int GetRotateIdx(RotateMode mode) =>
|
||||
mode switch
|
||||
{
|
||||
RotateMode.Forward => 1,
|
||||
RotateMode.Reverse => -1,
|
||||
@@ -127,8 +174,7 @@ internal sealed unsafe class Chat : IDisposable
|
||||
internal static void RotateCrossLinkshellHistory(RotateMode mode) =>
|
||||
UIModule.Instance()->RotateCrossLinkshellHistory(GetRotateIdx(mode));
|
||||
|
||||
// This function looks up a channel's user-defined color.
|
||||
// If this function ever returns 0, it returns null instead.
|
||||
// Look up a channel's user-defined color, returns null if 0
|
||||
internal uint? GetChannelColor(ChatType type)
|
||||
{
|
||||
var parent = type.Parent();
|
||||
@@ -168,8 +214,7 @@ internal sealed unsafe class Chat : IDisposable
|
||||
|
||||
if (Plugin.Functions.KeybindManager.DirectChat && LastTypedCharacter != null)
|
||||
{
|
||||
// FIXME: this whole system sucks
|
||||
// FIXME v2: I hate everything about this, but it works
|
||||
// Capture the just-typed character input
|
||||
Plugin.Framework.RunOnTick(() =>
|
||||
{
|
||||
string? input = null;
|
||||
@@ -185,7 +230,9 @@ internal sealed unsafe class Chat : IDisposable
|
||||
|
||||
try
|
||||
{
|
||||
Plugin.ChatLogWindow.Activated(new ChatActivatedArgs(new ChannelSwitchInfo(null)) { Input = input, });
|
||||
Plugin.ChatLogWindow.Activated(
|
||||
new ChatActivatedArgs(new ChannelSwitchInfo(null)) { Input = input }
|
||||
);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
@@ -206,23 +253,23 @@ internal sealed unsafe class Chat : IDisposable
|
||||
|
||||
try
|
||||
{
|
||||
// We already called this function once, so we skip the duplicated call
|
||||
// Also return the original value here so that vanilla chat receives all information
|
||||
// Prevent duplicate calls
|
||||
if (Plugin.ChatLogWindow.TellSpecial)
|
||||
{
|
||||
Plugin.Log.Information("Return early to prevent duplicated call...");
|
||||
return ChatLogRefreshHook!.Original(log, eventId, value);
|
||||
}
|
||||
|
||||
Plugin.ChatLogWindow.Activated(new ChatActivatedArgs(new ChannelSwitchInfo(null)) { AddIfNotPresent = addIfNotPresent, });
|
||||
Plugin.ChatLogWindow.Activated(
|
||||
new ChatActivatedArgs(new ChannelSwitchInfo(null))
|
||||
{
|
||||
AddIfNotPresent = addIfNotPresent,
|
||||
}
|
||||
);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Plugin.Log.Error(ex, "Error in chat Activated event");
|
||||
}
|
||||
|
||||
// prevent the game from focusing the chat log
|
||||
return 1;
|
||||
return 1; // Prevent vanilla chat log from gaining focus
|
||||
}
|
||||
|
||||
private CStringPointer ChangeChannelNameDetour(AgentChatLog* agent)
|
||||
@@ -259,7 +306,7 @@ internal sealed unsafe class Chat : IDisposable
|
||||
{
|
||||
Channel = (InputChannel)channel,
|
||||
Name = nameChunks,
|
||||
TellTarget = playerName != null ? new TellTarget(playerName, worldId, 0, 0) : null
|
||||
TellTarget = playerName != null ? new TellTarget(playerName, worldId, 0, 0) : null,
|
||||
};
|
||||
|
||||
return ret;
|
||||
@@ -278,18 +325,36 @@ internal sealed unsafe class Chat : IDisposable
|
||||
ReplyInSelectedChatModeHook!.Original(agent);
|
||||
}
|
||||
|
||||
private bool SetContextTellTarget(RaptureShellModule* a1, Utf8String* playerName, Utf8String* worldName, ushort worldId, ulong accountId, ulong contentId, ushort reason, bool setChatType)
|
||||
private bool SetContextTellTarget(
|
||||
RaptureShellModule* a1,
|
||||
Utf8String* playerName,
|
||||
Utf8String* worldName,
|
||||
ushort worldId,
|
||||
ulong accountId,
|
||||
ulong contentId,
|
||||
ushort reason,
|
||||
bool setChatType
|
||||
)
|
||||
{
|
||||
if (playerName != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
var target = new TellTarget(playerName->ToString(), worldId, contentId, (TellReason) reason);
|
||||
Plugin.ChatLogWindow.Activated(new ChatActivatedArgs(new ChannelSwitchInfo(InputChannel.Tell, permanent: setChatType))
|
||||
var target = new TellTarget(
|
||||
playerName->ToString(),
|
||||
worldId,
|
||||
contentId,
|
||||
(TellReason)reason
|
||||
);
|
||||
Plugin.ChatLogWindow.Activated(
|
||||
new ChatActivatedArgs(
|
||||
new ChannelSwitchInfo(InputChannel.Tell, permanent: setChatType)
|
||||
)
|
||||
{
|
||||
TellReason = (TellReason)reason,
|
||||
TellTarget = target,
|
||||
});
|
||||
}
|
||||
);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
@@ -297,10 +362,27 @@ internal sealed unsafe class Chat : IDisposable
|
||||
}
|
||||
}
|
||||
|
||||
return SetChatLogTellTargetHook!.Original(a1, playerName, worldName, worldId, accountId, contentId, reason, setChatType);
|
||||
return SetChatLogTellTargetHook!.Original(
|
||||
a1,
|
||||
playerName,
|
||||
worldName,
|
||||
worldId,
|
||||
accountId,
|
||||
contentId,
|
||||
reason,
|
||||
setChatType
|
||||
);
|
||||
}
|
||||
|
||||
private void ContextMenuTellInForayDetour(RaptureShellModule* a1, Utf8String* playerName, Utf8String* worldName, ushort worldId, ulong accountId, ulong contentId, ushort reason)
|
||||
private void ContextMenuTellInForayDetour(
|
||||
RaptureShellModule* a1,
|
||||
Utf8String* playerName,
|
||||
Utf8String* worldName,
|
||||
ushort worldId,
|
||||
ulong accountId,
|
||||
ulong contentId,
|
||||
ushort reason
|
||||
)
|
||||
{
|
||||
if (!Plugin.CurrentTab.CurrentChannel.UseTempChannel)
|
||||
Plugin.CurrentTab.CurrentChannel.UseTempChannel = true;
|
||||
@@ -309,13 +391,20 @@ internal sealed unsafe class Chat : IDisposable
|
||||
{
|
||||
try
|
||||
{
|
||||
var target = new TellTarget(playerName->ToString(), worldId, contentId, (TellReason) reason);
|
||||
Plugin.ChatLogWindow.Activated(new ChatActivatedArgs(new ChannelSwitchInfo(InputChannel.Tell))
|
||||
var target = new TellTarget(
|
||||
playerName->ToString(),
|
||||
worldId,
|
||||
contentId,
|
||||
(TellReason)reason
|
||||
);
|
||||
Plugin.ChatLogWindow.Activated(
|
||||
new ChatActivatedArgs(new ChannelSwitchInfo(InputChannel.Tell))
|
||||
{
|
||||
TellReason = (TellReason)reason,
|
||||
TellTarget = target,
|
||||
TellSpecial = Sheets.IsInForay(), // Handle Eureka/Bozja special
|
||||
});
|
||||
}
|
||||
);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
@@ -323,13 +412,18 @@ internal sealed unsafe class Chat : IDisposable
|
||||
}
|
||||
}
|
||||
|
||||
ContextMenuTellInForayHook!.Original(a1, playerName, worldName, worldId, accountId, contentId, reason);
|
||||
ContextMenuTellInForayHook!.Original(
|
||||
a1,
|
||||
playerName,
|
||||
worldName,
|
||||
worldId,
|
||||
accountId,
|
||||
contentId,
|
||||
reason
|
||||
);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if the channel is any non-linkshell channel, or if the
|
||||
/// linkshell actually exists.
|
||||
/// </summary>
|
||||
// Check if channel is valid (non-linkshell or existing linkshell)
|
||||
internal static bool ValidAnyLinkshell(InputChannel channel)
|
||||
{
|
||||
var idx = channel.LinkshellIndex();
|
||||
@@ -353,10 +447,15 @@ internal sealed unsafe class Chat : IDisposable
|
||||
{
|
||||
if (idx > 7)
|
||||
return false;
|
||||
return InfoProxyCrossWorldLinkshell.Instance()->CrossWorldLinkshells[(int) idx].Name.Length > 0;
|
||||
return InfoProxyCrossWorldLinkshell.Instance()->CrossWorldLinkshells[(int)idx].Name.Length
|
||||
> 0;
|
||||
}
|
||||
|
||||
private static uint? RotateLinkshell(uint currentIndex, RotateMode rotate, Func<uint, bool> validFn)
|
||||
private static uint? RotateLinkshell(
|
||||
uint currentIndex,
|
||||
RotateMode rotate,
|
||||
Func<uint, bool> validFn
|
||||
)
|
||||
{
|
||||
if (rotate == RotateMode.None)
|
||||
return null;
|
||||
@@ -365,11 +464,10 @@ internal sealed unsafe class Chat : IDisposable
|
||||
{
|
||||
RotateMode.Forward => 1,
|
||||
RotateMode.Reverse => -1,
|
||||
_ => 1
|
||||
_ => 1,
|
||||
};
|
||||
|
||||
// Iterate up to 8 times to find a valid linkshell.
|
||||
for (var i = 0; i < 8; i++)
|
||||
for (var i = 0; i < 8; i++) // Find valid linkshell within 8 iterations
|
||||
{
|
||||
currentIndex = (uint)((8 + currentIndex + delta) % 8);
|
||||
if (validFn(currentIndex))
|
||||
@@ -379,30 +477,43 @@ internal sealed unsafe class Chat : IDisposable
|
||||
return null;
|
||||
}
|
||||
|
||||
internal static InputChannel? ResolveTempInputChannel(InputChannel? currentTempChannel, InputChannel channel, RotateMode rotate)
|
||||
internal static InputChannel? ResolveTempInputChannel(
|
||||
InputChannel? currentTempChannel,
|
||||
InputChannel channel,
|
||||
RotateMode rotate
|
||||
)
|
||||
{
|
||||
switch (channel)
|
||||
{
|
||||
case InputChannel.Linkshell1 or InputChannel.CrossLinkshell1 when rotate != RotateMode.None:
|
||||
case InputChannel.Linkshell1
|
||||
or InputChannel.CrossLinkshell1 when rotate != RotateMode.None:
|
||||
{
|
||||
var module = UIModule.Instance();
|
||||
|
||||
var currentIndex = channel is InputChannel.Linkshell1 ? (uint) module->LinkshellCycle : (uint) module->CrossWorldLinkshellCycle;
|
||||
var currentIndex =
|
||||
channel is InputChannel.Linkshell1
|
||||
? (uint)module->LinkshellCycle
|
||||
: (uint)module->CrossWorldLinkshellCycle;
|
||||
if (currentTempChannel != null)
|
||||
{
|
||||
switch (channel)
|
||||
{
|
||||
case InputChannel.Linkshell1 when currentTempChannel.Value.IsLinkshell():
|
||||
case InputChannel.CrossLinkshell1 when currentTempChannel.Value.IsCrossLinkshell():
|
||||
case InputChannel.CrossLinkshell1
|
||||
when currentTempChannel.Value.IsCrossLinkshell():
|
||||
currentIndex = currentTempChannel.Value.LinkshellIndex();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
var idx = RotateLinkshell(currentIndex, rotate, channel == InputChannel.Linkshell1 ? ValidLinkshell : ValidCrossLinkshell);
|
||||
var idx = RotateLinkshell(
|
||||
currentIndex,
|
||||
rotate,
|
||||
channel == InputChannel.Linkshell1 ? ValidLinkshell : ValidCrossLinkshell
|
||||
);
|
||||
// RotateLinkshell returns null when no valid linkshell is found within 8 iterations.
|
||||
// Forward the null so the caller can keep the existing channel instead of crashing on nullable arithmetic.
|
||||
return idx is null ? null : channel + idx.Value;
|
||||
return idx is null ? null : channel + idx.Value; // null if not found, otherwise new channel
|
||||
}
|
||||
default:
|
||||
return channel;
|
||||
@@ -411,11 +522,7 @@ internal sealed unsafe class Chat : IDisposable
|
||||
|
||||
internal void SetChannel(InputChannel channel, TellTarget? tellTarget = null)
|
||||
{
|
||||
// ExtraChat linkshells aren't supported in game so we never want to
|
||||
// call the ChangeChatChannel function with them.
|
||||
//
|
||||
// Callers should call ChatLogWindow.SetChannel() which handles
|
||||
// ExtraChat channels
|
||||
// Ignore ExtraChat linkshells (use ChatLogWindow.SetChannel() instead)
|
||||
if (channel.IsExtraChatLinkshell())
|
||||
return;
|
||||
|
||||
@@ -427,15 +534,22 @@ internal sealed unsafe class Chat : IDisposable
|
||||
if (!ValidAnyLinkshell(channel))
|
||||
return;
|
||||
|
||||
RaptureShellModule.Instance()->ChangeChatChannel(tellTarget != null ? 17 : (int)channel, idx, target, true);
|
||||
RaptureShellModule
|
||||
.Instance()
|
||||
->ChangeChatChannel(tellTarget != null ? 17 : (int)channel, idx, target, true);
|
||||
target->Dtor(true);
|
||||
}
|
||||
|
||||
internal void SetEurekaTellChannel(string name, string worldName, ushort worldId, ulong accountId, ulong objectId, ushort reason, bool setChatType)
|
||||
internal void SetEurekaTellChannel(
|
||||
string name,
|
||||
string worldName,
|
||||
ushort worldId,
|
||||
ulong accountId,
|
||||
ulong objectId,
|
||||
ushort reason,
|
||||
bool setChatType
|
||||
)
|
||||
{
|
||||
// param6 is 0 for contentId and 1 for objectId
|
||||
// param7 is always 0 ?
|
||||
|
||||
if (!Plugin.CurrentTab.CurrentChannel.UseTempChannel)
|
||||
Plugin.CurrentTab.CurrentChannel.UseTempChannel = true;
|
||||
|
||||
@@ -446,7 +560,17 @@ internal sealed unsafe class Chat : IDisposable
|
||||
var utfName = Utf8String.FromString(name);
|
||||
var utfWorld = Utf8String.FromString(worldName);
|
||||
|
||||
RaptureShellModule.Instance()->SetTellTargetInForay(utfName, utfWorld, worldId, accountId, objectId, reason, setChatType);
|
||||
RaptureShellModule
|
||||
.Instance()
|
||||
->SetTellTargetInForay(
|
||||
utfName,
|
||||
utfWorld,
|
||||
worldId,
|
||||
accountId,
|
||||
objectId,
|
||||
reason,
|
||||
setChatType
|
||||
);
|
||||
|
||||
utfName->Dtor(true);
|
||||
utfWorld->Dtor(true);
|
||||
@@ -475,19 +599,30 @@ internal sealed unsafe class Chat : IDisposable
|
||||
mes->Dtor(true);
|
||||
}
|
||||
|
||||
internal void SendTell(TellReason reason, ulong contentId, string name, ushort homeWorld, byte[] message, string rawText)
|
||||
internal void SendTell(
|
||||
TellReason reason,
|
||||
ulong contentId,
|
||||
string name,
|
||||
ushort homeWorld,
|
||||
byte[] message,
|
||||
string rawText
|
||||
)
|
||||
{
|
||||
if (contentId == 0)
|
||||
{
|
||||
Plugin.ChatGui.PrintError(Language.Chat_SendTell_Error);
|
||||
Plugin.Log.Warning("Tried to send a tell with ContentId being 0, sorry this is an internal error.");
|
||||
Plugin.Log.Warning(
|
||||
"Tried to send a tell with ContentId being 0, sorry this is an internal error."
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
var uName = Utf8String.FromString(name);
|
||||
var uMessage = Utf8String.FromSequence(message.NullTerminate());
|
||||
|
||||
var encoded = Utf8String.FromUtf8String(PronounModule.Instance()->ProcessString(uMessage, true));
|
||||
var encoded = Utf8String.FromUtf8String(
|
||||
PronounModule.Instance()->ProcessString(uMessage, true)
|
||||
);
|
||||
var decoded = EncodeMessage(rawText);
|
||||
AutoTranslate.ReplaceWithPayload(ref decoded);
|
||||
|
||||
@@ -500,9 +635,28 @@ internal sealed unsafe class Chat : IDisposable
|
||||
if (reason == TellReason.Direct)
|
||||
reason = TellReason.Friend;
|
||||
|
||||
var ok = SendTellNative(networkModule, contentId, homeWorld, uName, encoded, (ushort) reason, homeWorld);
|
||||
var ok = SendTellNative(
|
||||
networkModule,
|
||||
contentId,
|
||||
homeWorld,
|
||||
uName,
|
||||
encoded,
|
||||
(ushort)reason,
|
||||
homeWorld
|
||||
);
|
||||
if (ok == 1)
|
||||
PrintTellNative(logModule, 33, uName, &decodedUtf8String, 0, contentId, homeWorld, 255, 0, 0);
|
||||
PrintTellNative(
|
||||
logModule,
|
||||
33,
|
||||
uName,
|
||||
&decodedUtf8String,
|
||||
0,
|
||||
contentId,
|
||||
homeWorld,
|
||||
255,
|
||||
0,
|
||||
0
|
||||
);
|
||||
else
|
||||
Plugin.ChatGui.PrintError(Language.Chat_SendTell_Error);
|
||||
|
||||
@@ -511,7 +665,8 @@ internal sealed unsafe class Chat : IDisposable
|
||||
uMessage->Dtor(true);
|
||||
}
|
||||
|
||||
private static byte[] EncodeMessage(string str) {
|
||||
private static byte[] EncodeMessage(string str)
|
||||
{
|
||||
using var input = new Utf8String(str);
|
||||
using var output = new Utf8String();
|
||||
|
||||
@@ -557,20 +712,21 @@ internal sealed unsafe class Chat : IDisposable
|
||||
|
||||
return CurrentPlayerNameDisplayType switch
|
||||
{
|
||||
PlayerNameDisplayType.SurnameAbbreviated => $"{split.First()} {split.Last().FirstOrDefault('A')}.",
|
||||
PlayerNameDisplayType.ForenameAbbreviated => $"{split.First().FirstOrDefault('A')}. {split.Last()}",
|
||||
PlayerNameDisplayType.Initials => $"{split.First().FirstOrDefault('A')}. {split.Last().FirstOrDefault('A')}.",
|
||||
_ => playerName
|
||||
PlayerNameDisplayType.SurnameAbbreviated =>
|
||||
$"{split.First()} {split.Last().FirstOrDefault('A')}.",
|
||||
PlayerNameDisplayType.ForenameAbbreviated =>
|
||||
$"{split.First().FirstOrDefault('A')}. {split.Last()}",
|
||||
PlayerNameDisplayType.Initials =>
|
||||
$"{split.First().FirstOrDefault('A')}. {split.Last().FirstOrDefault('A')}.",
|
||||
_ => playerName,
|
||||
};
|
||||
}
|
||||
|
||||
internal bool CheckHideFlags()
|
||||
{
|
||||
// Only hide the chat in a cutscene when the vanilla chat would've
|
||||
// also been hidden. This prevents Chat 2 from hiding for a split
|
||||
// second before the cutscene actually starts, because the game sets
|
||||
// the cutscene conditions before processing the skip.
|
||||
// Only hide chat in cutscene when vanilla chat would also be hidden
|
||||
var raptureAtkUnitManager = RaptureAtkUnitManager.Instance();
|
||||
return raptureAtkUnitManager == null || raptureAtkUnitManager->UiFlags.HasFlag(UiFlags.Chat);
|
||||
return raptureAtkUnitManager == null
|
||||
|| raptureAtkUnitManager->UiFlags.HasFlag(UiFlags.Chat);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using System.Text;
|
||||
using HellionChat.Resources;
|
||||
using Dalamud.Memory;
|
||||
using FFXIVClientStructs.FFXIV.Client.System.String;
|
||||
using FFXIVClientStructs.FFXIV.Client.UI;
|
||||
using HellionChat.Resources;
|
||||
|
||||
namespace HellionChat.GameFunctions;
|
||||
|
||||
@@ -15,19 +15,15 @@ public unsafe class ChatBox
|
||||
mes->Dtor(true);
|
||||
}
|
||||
|
||||
public static void SendMessage(string message)
|
||||
{
|
||||
var bytes = ValidateMessage(message);
|
||||
SendMessageUnsafe(bytes);
|
||||
}
|
||||
public static void SendMessage(string message) => SendMessageUnsafe(ValidateMessage(message));
|
||||
|
||||
// Validation split out so the deterministic checks (UTF-8 length, sanitise
|
||||
// round-trip) can run in xUnit without ClientStructs game memory. The
|
||||
// sanitiser is injectable so tests can pin throw behaviour without invoking
|
||||
// Utf8String->SanitizeString, which only resolves in-process. Returns the
|
||||
// already-encoded bytes so SendMessage doesn't pay GetBytes twice.
|
||||
// sanitiserOverride allows xUnit to bypass Utf8String->SanitizeString (game memory only).
|
||||
// Returns encoded bytes so SendMessage avoids a second GetBytes call.
|
||||
// TEST-MIRROR: ../../../Hellion Build test/GameFunctions/ChatBoxTests.cs
|
||||
internal static byte[] ValidateMessage(string message, Func<string, string>? sanitiserOverride = null)
|
||||
internal static byte[] ValidateMessage(
|
||||
string message,
|
||||
Func<string, string>? sanitiserOverride = null
|
||||
)
|
||||
{
|
||||
var bytes = Encoding.UTF8.GetBytes(message);
|
||||
if (bytes.Length == 0)
|
||||
@@ -46,11 +42,9 @@ public unsafe class ChatBox
|
||||
private static string SanitiseText(string text)
|
||||
{
|
||||
var uText = Utf8String.FromString(text);
|
||||
|
||||
uText->SanitizeString((AllowedEntities)0x27F);
|
||||
var sanitised = uText->ToString();
|
||||
uText->Dtor(true);
|
||||
|
||||
return sanitised;
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
using HellionChat.Util;
|
||||
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
|
||||
using FFXIVClientStructs.FFXIV.Client.UI.Info;
|
||||
using FFXIVClientStructs.FFXIV.Client.UI.Misc;
|
||||
using HellionChat.Util;
|
||||
|
||||
namespace HellionChat.GameFunctions;
|
||||
|
||||
@@ -10,7 +10,9 @@ internal sealed unsafe class Context
|
||||
internal static void InviteToNoviceNetwork(string name, ushort world)
|
||||
{
|
||||
// can specify content id if we have it, but there's no need
|
||||
InfoProxyNoviceNetwork.Instance()->InviteToNoviceNetwork(0, 0, world, name.ToTerminatedBytes());
|
||||
InfoProxyNoviceNetwork
|
||||
.Instance()
|
||||
->InviteToNoviceNetwork(0, 0, world, name.ToTerminatedBytes());
|
||||
}
|
||||
|
||||
internal static void TryOn(uint itemId, byte stainId)
|
||||
|
||||
@@ -23,9 +23,17 @@ internal unsafe class GameFunctions : IDisposable
|
||||
internal const string NewGamePlusAddonName = "QuestRedo";
|
||||
|
||||
#region Hooks
|
||||
[Signature("E8 ?? ?? ?? ?? 48 85 C0 0F 84 ?? ?? ?? ?? 48 8B D0 49 8D 4F", DetourName = nameof(ResolveTextCommandPlaceholderDetour))]
|
||||
[Signature(
|
||||
"E8 ?? ?? ?? ?? 48 85 C0 0F 84 ?? ?? ?? ?? 48 8B D0 49 8D 4F",
|
||||
DetourName = nameof(ResolveTextCommandPlaceholderDetour)
|
||||
)]
|
||||
private Hook<ResolveTextCommandPlaceholderDelegate>? ResolveTextCommandPlaceholderHook = null!;
|
||||
private delegate nint ResolveTextCommandPlaceholderDelegate(nint a1, byte* placeholderText, byte a3, byte a4);
|
||||
private delegate nint ResolveTextCommandPlaceholderDelegate(
|
||||
nint a1,
|
||||
byte* placeholderText,
|
||||
byte a3,
|
||||
byte a4
|
||||
);
|
||||
#endregion
|
||||
|
||||
private Plugin Plugin { get; }
|
||||
@@ -39,7 +47,6 @@ internal unsafe class GameFunctions : IDisposable
|
||||
Chat = new Chat(Plugin);
|
||||
|
||||
Plugin.GameInteropProvider.InitializeFromAttributes(this);
|
||||
|
||||
ResolveTextCommandPlaceholderHook?.Enable();
|
||||
}
|
||||
|
||||
@@ -47,41 +54,30 @@ internal unsafe class GameFunctions : IDisposable
|
||||
{
|
||||
Chat.Dispose();
|
||||
KeybindManager.Dispose();
|
||||
|
||||
ResolveTextCommandPlaceholderHook?.Dispose();
|
||||
|
||||
Marshal.FreeHGlobal(PlaceholderNamePtr);
|
||||
}
|
||||
|
||||
internal void SendFriendRequest(string name, ushort world)
|
||||
{
|
||||
internal void SendFriendRequest(string name, ushort world) =>
|
||||
ListCommand(name, world, "friendlist");
|
||||
}
|
||||
|
||||
internal void AddToBlacklist(string name, ushort world)
|
||||
{
|
||||
ListCommand(name, world, "blist");
|
||||
}
|
||||
internal void AddToBlacklist(string name, ushort world) => ListCommand(name, world, "blist");
|
||||
|
||||
internal void AddToMuteList(ulong accountId, ulong contentId, string name, short worldId)
|
||||
{
|
||||
internal void AddToMuteList(ulong accountId, ulong contentId, string name, short worldId) =>
|
||||
AgentMutelist.Instance()->Add(accountId, contentId, name, worldId);
|
||||
}
|
||||
|
||||
internal void AddToTermsList(SeString content)
|
||||
{
|
||||
internal void AddToTermsList(SeString content) =>
|
||||
AgentTermFilter.Instance()->OpenNewFilterWindow(content.EncodeWithNullTerminator());
|
||||
}
|
||||
|
||||
private void ListCommand(string name, ushort world, string commandName)
|
||||
{
|
||||
var worldRow = Sheets.WorldSheet.GetRow(world);
|
||||
|
||||
ReplacementName = $"{name}@{worldRow.Name.ToString()}";
|
||||
ChatBox.SendMessage($"/{commandName} add {Placeholder}");
|
||||
}
|
||||
|
||||
private static T* GetAddon<T>(string name) where T : unmanaged
|
||||
private static T* GetAddon<T>(string name)
|
||||
where T : unmanaged
|
||||
{
|
||||
var addon = RaptureAtkModule.Instance()->RaptureAtkUnitManager.GetAddonByName(name);
|
||||
return addon != null && addon->IsReady ? (T*)addon : null;
|
||||
@@ -99,7 +95,6 @@ internal unsafe class GameFunctions : IDisposable
|
||||
{
|
||||
for (var i = 0; i < 4; i++)
|
||||
SetAddonInteractable($"ChatLogPanel_{i}", interactable);
|
||||
|
||||
SetAddonInteractable("ChatLog", interactable);
|
||||
}
|
||||
|
||||
@@ -115,7 +110,6 @@ internal unsafe class GameFunctions : IDisposable
|
||||
var agent = AgentItemDetail.Instance();
|
||||
var addon = GetAddon<AtkUnitBase>("ItemDetail");
|
||||
|
||||
// atkStage ain't gonna be null or we have bigger problems
|
||||
if (agent == null || addon == null)
|
||||
return;
|
||||
|
||||
@@ -124,23 +118,19 @@ internal unsafe class GameFunctions : IDisposable
|
||||
agent->Index = 0;
|
||||
agent->Flag1 &= 0xEF;
|
||||
agent->ItemId = id;
|
||||
// agent->Flag2 = 1;
|
||||
// agent->Flag3 = 0;
|
||||
// TODO: Revert whenever CS is merged
|
||||
|
||||
// TODO: Revert when CS offset lands in a release build.
|
||||
*(byte*)((nint)agent + 0x21A) = 1;
|
||||
*(byte*)((nint)agent + 0x21E) = 0;
|
||||
|
||||
// This just probably needs to be set
|
||||
agent->AddonId = addon->Id;
|
||||
|
||||
// Skips early return
|
||||
atkStage->TooltipManager.TooltipType |= 2;
|
||||
addon->Show(false, 15);
|
||||
}
|
||||
|
||||
internal static void CloseItemTooltip()
|
||||
{
|
||||
// hide addon first to prevent the "addon close" sound
|
||||
// Hide addon first to suppress the "addon close" sound.
|
||||
var addon = GetAddon<AtkUnitBase>("ItemDetail");
|
||||
if (addon != null)
|
||||
addon->Hide(true, false, 0);
|
||||
@@ -158,14 +148,15 @@ internal unsafe class GameFunctions : IDisposable
|
||||
|
||||
internal static void OpenPartyFinder()
|
||||
{
|
||||
// this whole method: 6.05: 84433A (FF 97 ?? ?? ?? ?? 41 B4 01)
|
||||
// 6.05: 84433A (FF 97 ?? ?? ?? ?? 41 B4 01)
|
||||
var lfg = AgentLookingForGroup.Instance();
|
||||
if (lfg->IsAgentActive())
|
||||
{
|
||||
var addonId = lfg->GetAddonId();
|
||||
var atkModule = RaptureAtkModule.Instance();
|
||||
var atkModuleVtbl = (void**)atkModule->AtkModule.VirtualTable;
|
||||
var vf27 = (delegate* unmanaged<RaptureAtkModule*, ulong, ulong, byte>) atkModuleVtbl[27];
|
||||
var vf27 = (delegate* unmanaged<RaptureAtkModule*, ulong, ulong, byte>)
|
||||
atkModuleVtbl[27];
|
||||
vf27(atkModule, addonId, 1);
|
||||
}
|
||||
else
|
||||
@@ -178,15 +169,10 @@ internal unsafe class GameFunctions : IDisposable
|
||||
}
|
||||
}
|
||||
|
||||
internal static bool IsMentor()
|
||||
{
|
||||
return PlayerState.Instance()->IsMentor();
|
||||
}
|
||||
internal static bool IsMentor() => PlayerState.Instance()->IsMentor();
|
||||
|
||||
internal static InfoProxyCommonList.CharacterData[] GetFriends()
|
||||
{
|
||||
return InfoProxyFriendList.Instance()->CharDataSpan.ToArray();
|
||||
}
|
||||
internal static InfoProxyCommonList.CharacterData[] GetFriends() =>
|
||||
InfoProxyFriendList.Instance()->CharDataSpan.ToArray();
|
||||
|
||||
internal static void OpenQuestLog(RowRef<Quest> quest)
|
||||
{
|
||||
@@ -197,7 +183,14 @@ internal unsafe class GameFunctions : IDisposable
|
||||
return;
|
||||
}
|
||||
|
||||
if (!uint.TryParse(splits[1], NumberStyles.Any, CultureInfo.InvariantCulture, out var questId))
|
||||
if (
|
||||
!uint.TryParse(
|
||||
splits[1],
|
||||
NumberStyles.Any,
|
||||
CultureInfo.InvariantCulture,
|
||||
out var questId
|
||||
)
|
||||
)
|
||||
{
|
||||
Plugin.ChatGui.Print("Unable to parse quest id");
|
||||
return;
|
||||
@@ -206,20 +199,12 @@ internal unsafe class GameFunctions : IDisposable
|
||||
AgentQuestJournal.Instance()->OpenForQuest(questId, 1);
|
||||
}
|
||||
|
||||
internal static void OpenPartyFinder(uint id)
|
||||
{
|
||||
internal static void OpenPartyFinder(uint id) =>
|
||||
AgentLookingForGroup.Instance()->OpenListing(id);
|
||||
}
|
||||
|
||||
internal static void OpenAchievement(uint id)
|
||||
{
|
||||
AgentAchievement.Instance()->OpenById(id);
|
||||
}
|
||||
internal static void OpenAchievement(uint id) => AgentAchievement.Instance()->OpenById(id);
|
||||
|
||||
internal static bool IsInInstance()
|
||||
{
|
||||
return Plugin.Condition[ConditionFlag.BoundByDuty56];
|
||||
}
|
||||
internal static bool IsInInstance() => Plugin.Condition[ConditionFlag.BoundByDuty56];
|
||||
|
||||
internal static bool TryOpenAdventurerPlate(ulong playerId)
|
||||
{
|
||||
@@ -238,10 +223,10 @@ internal unsafe class GameFunctions : IDisposable
|
||||
internal static void ClickNoviceNetworkButton()
|
||||
{
|
||||
var agent = AgentChatLog.Instance();
|
||||
// case 3
|
||||
var value = new AtkValue { Type = ValueType.Int, Int = 3, };
|
||||
var value = new AtkValue { Type = ValueType.Int, Int = 3 }; // case 3
|
||||
var result = 0;
|
||||
var vf0 = *(delegate* unmanaged<AgentChatLog*, int*, AtkValue*, ulong, ulong, int*>*) agent->VirtualTable;
|
||||
var vf0 = *(delegate* unmanaged<AgentChatLog*, int*, AtkValue*, ulong, ulong, int*>*)
|
||||
agent->VirtualTable;
|
||||
vf0(agent, &result, &value, 0, 0);
|
||||
}
|
||||
|
||||
@@ -250,11 +235,15 @@ internal unsafe class GameFunctions : IDisposable
|
||||
private readonly string Placeholder = $"<{Guid.NewGuid():N}>";
|
||||
private string? ReplacementName;
|
||||
|
||||
private nint ResolveTextCommandPlaceholderDetour(nint a1, byte* placeholderText, byte a3, byte a4)
|
||||
private nint ResolveTextCommandPlaceholderDetour(
|
||||
nint a1,
|
||||
byte* placeholderText,
|
||||
byte a3,
|
||||
byte a4
|
||||
)
|
||||
{
|
||||
// The detour is only invoked through the hook, so the hook should
|
||||
// never be null here, but the nullable field declaration forces us
|
||||
// to handle the theoretical race during teardown.
|
||||
// Hook field is nullable due to the Signature attribute, but will never
|
||||
// be null during normal execution; guard covers the teardown race only.
|
||||
if (ResolveTextCommandPlaceholderHook is null)
|
||||
return nint.Zero;
|
||||
|
||||
@@ -262,20 +251,19 @@ internal unsafe class GameFunctions : IDisposable
|
||||
if (ReplacementName == null || placeholder != Placeholder)
|
||||
return ResolveTextCommandPlaceholderHook.Original(a1, placeholderText, a3, a4);
|
||||
|
||||
// The fixed buffer is 128 bytes; UTF-8 + null-terminator must fit.
|
||||
// FFXIV player names plus an @World suffix should never approach this
|
||||
// limit, but a malformed ReplacementName must not overflow the buffer.
|
||||
// Guard against a malformed ReplacementName overflowing the 128-byte buffer.
|
||||
var byteCount = System.Text.Encoding.UTF8.GetByteCount(ReplacementName);
|
||||
if (byteCount >= PlaceholderBufferSize)
|
||||
{
|
||||
Plugin.Log.Warning($"Replacement name too long for placeholder buffer ({byteCount} bytes >= {PlaceholderBufferSize}); falling back to original.");
|
||||
Plugin.Log.Warning(
|
||||
$"Replacement name too long for placeholder buffer ({byteCount} bytes >= {PlaceholderBufferSize}); falling back to original."
|
||||
);
|
||||
ReplacementName = null;
|
||||
return ResolveTextCommandPlaceholderHook.Original(a1, placeholderText, a3, a4);
|
||||
}
|
||||
|
||||
MemoryHelper.WriteString(PlaceholderNamePtr, ReplacementName);
|
||||
ReplacementName = null;
|
||||
|
||||
return PlaceholderNamePtr;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,23 +1,25 @@
|
||||
using System.Numerics;
|
||||
using HellionChat.Code;
|
||||
using HellionChat.GameFunctions.Types;
|
||||
using HellionChat.Util;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
using Dalamud.Game.ClientState.Keys;
|
||||
using Dalamud.Game.Config;
|
||||
using Dalamud.Plugin.Services;
|
||||
using FFXIVClientStructs.FFXIV.Client.System.String;
|
||||
using FFXIVClientStructs.FFXIV.Client.UI;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
using HellionChat.Code;
|
||||
using HellionChat.GameFunctions.Types;
|
||||
using HellionChat.Util;
|
||||
using ModifierFlag = HellionChat.GameFunctions.Types.ModifierFlag;
|
||||
|
||||
namespace HellionChat.GameFunctions;
|
||||
|
||||
internal enum KeyboardSource {
|
||||
internal enum KeyboardSource
|
||||
{
|
||||
Game,
|
||||
ImGui
|
||||
ImGui,
|
||||
}
|
||||
|
||||
internal unsafe class KeybindManager : IDisposable {
|
||||
internal unsafe class KeybindManager : IDisposable
|
||||
{
|
||||
private Plugin Plugin { get; }
|
||||
|
||||
internal bool DirectChat;
|
||||
@@ -26,7 +28,8 @@ internal unsafe class KeybindManager : IDisposable {
|
||||
private bool VanillaTextInputHasFocus;
|
||||
|
||||
private readonly Dictionary<string, Keybind> Keybinds = new();
|
||||
private static readonly IReadOnlyDictionary<string, ChannelSwitchInfo> KeybindsToIntercept = new Dictionary<string, ChannelSwitchInfo>
|
||||
private static readonly IReadOnlyDictionary<string, ChannelSwitchInfo> KeybindsToIntercept =
|
||||
new Dictionary<string, ChannelSwitchInfo>
|
||||
{
|
||||
["CMD_CHAT"] = new(null),
|
||||
["CMD_COMMAND"] = new(null, text: "/"),
|
||||
@@ -68,8 +71,16 @@ internal unsafe class KeybindManager : IDisposable {
|
||||
["CMD_ALLIANCE_ALWAYS"] = new(InputChannel.Alliance, true),
|
||||
["CMD_FREECOM_ALWAYS"] = new(InputChannel.FreeCompany, true),
|
||||
["PVPTEAM_CHAT_ALWAYS"] = new(InputChannel.PvpTeam, true),
|
||||
["CMD_CWLINKSHELL_ALWAYS"] = new(InputChannel.CrossLinkshell1, true, RotateMode.Forward),
|
||||
["CMD_CWLINKSHELL_ALWAYS_REV"] = new(InputChannel.CrossLinkshell1, true, RotateMode.Reverse),
|
||||
["CMD_CWLINKSHELL_ALWAYS"] = new(
|
||||
InputChannel.CrossLinkshell1,
|
||||
true,
|
||||
RotateMode.Forward
|
||||
),
|
||||
["CMD_CWLINKSHELL_ALWAYS_REV"] = new(
|
||||
InputChannel.CrossLinkshell1,
|
||||
true,
|
||||
RotateMode.Reverse
|
||||
),
|
||||
["CMD_CWLINKSHELL_1_ALWAYS"] = new(InputChannel.CrossLinkshell1, true),
|
||||
["CMD_CWLINKSHELL_2_ALWAYS"] = new(InputChannel.CrossLinkshell2, true),
|
||||
["CMD_CWLINKSHELL_3_ALWAYS"] = new(InputChannel.CrossLinkshell3, true),
|
||||
@@ -88,7 +99,7 @@ internal unsafe class KeybindManager : IDisposable {
|
||||
["CMD_LINKSHELL_6_ALWAYS"] = new(InputChannel.Linkshell6, true),
|
||||
["CMD_LINKSHELL_7_ALWAYS"] = new(InputChannel.Linkshell7, true),
|
||||
["CMD_LINKSHELL_8_ALWAYS"] = new(InputChannel.Linkshell8, true),
|
||||
["CMD_BEGINNER_ALWAYS"] = new(InputChannel.NoviceNetwork, true)
|
||||
["CMD_BEGINNER_ALWAYS"] = new(InputChannel.NoviceNetwork, true),
|
||||
};
|
||||
|
||||
// List of keys that can be used as a part of keybinds while the chat is
|
||||
@@ -353,12 +364,22 @@ internal unsafe class KeybindManager : IDisposable {
|
||||
return key.TryToImGui(out var imguiKey) && ImGui.IsKeyPressed(imguiKey);
|
||||
}
|
||||
|
||||
private static bool ComboPressed(KeyboardSource source, VirtualKey key, ModifierFlag modifier, ModifierFlag? modifierState = null, bool modifiersOnly = false)
|
||||
private static bool ComboPressed(
|
||||
KeyboardSource source,
|
||||
VirtualKey key,
|
||||
ModifierFlag modifier,
|
||||
ModifierFlag? modifierState = null,
|
||||
bool modifiersOnly = false
|
||||
)
|
||||
{
|
||||
// When we're in an input, we don't want to process any keybinds that
|
||||
// don't have a modifier (or only use shift) and are not explicitly
|
||||
// whitelisted.
|
||||
if (modifiersOnly && !ModifierlessChatKeys.Contains(key) && modifier is ModifierFlag.None or ModifierFlag.Shift)
|
||||
if (
|
||||
modifiersOnly
|
||||
&& !ModifierlessChatKeys.Contains(key)
|
||||
&& modifier is ModifierFlag.None or ModifierFlag.Shift
|
||||
)
|
||||
return false;
|
||||
|
||||
modifierState ??= GetModifiers(source);
|
||||
@@ -366,26 +387,43 @@ internal unsafe class KeybindManager : IDisposable {
|
||||
{
|
||||
KeybindMode.Strict => modifier == modifierState.Value,
|
||||
KeybindMode.Flexible => modifierState.Value.HasFlag(modifier),
|
||||
_ => false
|
||||
_ => false,
|
||||
};
|
||||
|
||||
return KeyPressed(source, key) && modifierPressed;
|
||||
}
|
||||
|
||||
private static bool ConfigKeybindPressed(KeyboardSource source, ConfigKeyBind? bind, ModifierFlag? modifierState = null, bool modifiersOnly = false)
|
||||
private static bool ConfigKeybindPressed(
|
||||
KeyboardSource source,
|
||||
ConfigKeyBind? bind,
|
||||
ModifierFlag? modifierState = null,
|
||||
bool modifiersOnly = false
|
||||
)
|
||||
{
|
||||
return bind != null && ComboPressed(source, bind.Key, bind.Modifier, modifierState: modifierState, modifiersOnly: modifiersOnly);
|
||||
return bind != null
|
||||
&& ComboPressed(
|
||||
source,
|
||||
bind.Key,
|
||||
bind.Modifier,
|
||||
modifierState: modifierState,
|
||||
modifiersOnly: modifiersOnly
|
||||
);
|
||||
}
|
||||
|
||||
private void HandleKeybinds(IFramework _) => HandleKeybinds(KeyboardSource.Game);
|
||||
|
||||
internal void HandleKeybinds(KeyboardSource source, bool ignoreChatOpen = false, bool modifiersOnly = false)
|
||||
internal void HandleKeybinds(
|
||||
KeyboardSource source,
|
||||
bool ignoreChatOpen = false,
|
||||
bool modifiersOnly = false
|
||||
)
|
||||
{
|
||||
// Refresh current keybinds every 5s
|
||||
if (LastRefresh + 5 * 1000 < Environment.TickCount64)
|
||||
{
|
||||
UpdateKeybinds();
|
||||
DirectChat = Plugin.GameConfig.TryGet(UiControlOption.DirectChat, out bool option) && option;
|
||||
DirectChat =
|
||||
Plugin.GameConfig.TryGet(UiControlOption.DirectChat, out bool option) && option;
|
||||
LastRefresh = Environment.TickCount64;
|
||||
}
|
||||
|
||||
@@ -433,7 +471,15 @@ internal unsafe class KeybindManager : IDisposable {
|
||||
|
||||
void Intercept(VirtualKey vk, ModifierFlag modifier)
|
||||
{
|
||||
if (!ComboPressed(source, vk, modifier, modifierState: modifierState, modifiersOnly: modifiersOnly))
|
||||
if (
|
||||
!ComboPressed(
|
||||
source,
|
||||
vk,
|
||||
modifier,
|
||||
modifierState: modifierState,
|
||||
modifiersOnly: modifiersOnly
|
||||
)
|
||||
)
|
||||
return;
|
||||
|
||||
var bits = BitOperations.PopCount((uint)modifier);
|
||||
@@ -457,7 +503,7 @@ internal unsafe class KeybindManager : IDisposable {
|
||||
try
|
||||
{
|
||||
TellReason? reason = info.Channel == InputChannel.Tell ? TellReason.Reply : null;
|
||||
Plugin.ChatLogWindow.Activated(new ChatActivatedArgs(info) { TellReason = reason, });
|
||||
Plugin.ChatLogWindow.Activated(new ChatActivatedArgs(info) { TellReason = reason });
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
@@ -508,7 +554,7 @@ internal unsafe class KeybindManager : IDisposable {
|
||||
{
|
||||
VirtualKey.F23 => VirtualKey.OEM_2, // /?
|
||||
(VirtualKey)140 => VirtualKey.OEM_7, // '"
|
||||
_ => key
|
||||
_ => key,
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,8 @@
|
||||
using HellionChat.Resources;
|
||||
using HellionChat.Util;
|
||||
using Dalamud.Interface.ImGuiNotification;
|
||||
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
|
||||
using FFXIVClientStructs.FFXIV.Client.UI.Info;
|
||||
using HellionChat.Resources;
|
||||
using HellionChat.Util;
|
||||
|
||||
namespace HellionChat.GameFunctions;
|
||||
|
||||
@@ -11,7 +11,8 @@ internal static unsafe class Party
|
||||
internal static void InviteSameWorld(string name, ushort world, ulong contentId)
|
||||
{
|
||||
// this only works if target is on the same world
|
||||
fixed (byte* namePtr = name.ToTerminatedBytes()) {
|
||||
fixed (byte* namePtr = name.ToTerminatedBytes())
|
||||
{
|
||||
InfoProxyPartyInvite.Instance()->InviteToParty(contentId, namePtr, world);
|
||||
}
|
||||
}
|
||||
@@ -44,14 +45,16 @@ internal static unsafe class Party
|
||||
|
||||
internal static void Kick(string name, ulong contentId)
|
||||
{
|
||||
fixed (byte* namePtr = name.ToTerminatedBytes()) {
|
||||
fixed (byte* namePtr = name.ToTerminatedBytes())
|
||||
{
|
||||
AgentPartyMember.Instance()->Kick(namePtr, 0, contentId);
|
||||
}
|
||||
}
|
||||
|
||||
internal static void Promote(string name, ulong contentId)
|
||||
{
|
||||
fixed (byte* namePtr = name.ToTerminatedBytes()) {
|
||||
fixed (byte* namePtr = name.ToTerminatedBytes())
|
||||
{
|
||||
AgentPartyMember.Instance()->Promote(namePtr, 0, contentId);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,13 +2,19 @@ using HellionChat.Code;
|
||||
|
||||
namespace HellionChat.GameFunctions.Types;
|
||||
|
||||
internal class ChannelSwitchInfo {
|
||||
internal class ChannelSwitchInfo
|
||||
{
|
||||
internal InputChannel? Channel { get; }
|
||||
internal bool Permanent { get; }
|
||||
internal RotateMode Rotate { get; }
|
||||
internal string? Text { get; }
|
||||
|
||||
internal ChannelSwitchInfo(InputChannel? channel, bool permanent = false, RotateMode rotate = RotateMode.None, string? text = null)
|
||||
internal ChannelSwitchInfo(
|
||||
InputChannel? channel,
|
||||
bool permanent = false,
|
||||
RotateMode rotate = RotateMode.None,
|
||||
string? text = null
|
||||
)
|
||||
{
|
||||
Channel = channel;
|
||||
Permanent = permanent;
|
||||
|
||||
@@ -19,14 +19,14 @@ public class TellTarget
|
||||
Reason = reason;
|
||||
}
|
||||
|
||||
public bool IsSet()
|
||||
=> !string.IsNullOrEmpty(Name) && World > 0;
|
||||
public bool IsSet() => !string.IsNullOrEmpty(Name) && World > 0;
|
||||
|
||||
public string ToWorldString()
|
||||
=> Sheets.WorldSheet.TryGetRow(World, out var worldRow) ? worldRow.Name.ToString() : string.Empty;
|
||||
public string ToWorldString() =>
|
||||
Sheets.WorldSheet.TryGetRow(World, out var worldRow)
|
||||
? worldRow.Name.ToString()
|
||||
: string.Empty;
|
||||
|
||||
public string ToTargetString()
|
||||
=> $"{Name}@{ToWorldString()}";
|
||||
public string ToTargetString() => $"{Name}@{ToWorldString()}";
|
||||
|
||||
public unsafe void FromTarget(IPlayerCharacter target)
|
||||
{
|
||||
@@ -39,5 +39,6 @@ public class TellTarget
|
||||
}
|
||||
|
||||
public static TellTarget Empty() => new(string.Empty, 0, 0, TellReason.Direct);
|
||||
|
||||
public static TellTarget From(TellTarget t) => new(t.Name, t.World, t.ContentId, t.Reason);
|
||||
}
|
||||
|
||||
@@ -1,36 +1,21 @@
|
||||
<Project Sdk="Dalamud.NET.Sdk/15.0.0">
|
||||
<PropertyGroup>
|
||||
<!-- Hellion Chat versioning runs separately from upstream Chat 2.
|
||||
0.1.0 is our bootstrap release; the underlying Chat 2 base is
|
||||
called out in the yaml changelog so users can see what it
|
||||
derives from. -->
|
||||
<Version>1.4.3</Version>
|
||||
<!-- Independent versioning; see yaml changelog for upstream Chat 2 base -->
|
||||
<Version>1.4.5</Version>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<!-- Honor packages.lock.json on restore so floating version ranges
|
||||
don't silently drift between machines or CI runs. -->
|
||||
<!-- Use lock file to pin exact versions -->
|
||||
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
|
||||
<!-- v1.0.0 standalone cut — both AssemblyName and RootNamespace
|
||||
are HellionChat. The plugin no longer maintains source-level
|
||||
cherry-pick compatibility with upstream Infiziert90/ChatTwo;
|
||||
upstream changes are integrated manually if at all. -->
|
||||
<!-- v1.0.0+: standalone fork, no upstream cherry-pick compatibility -->
|
||||
<AssemblyName>HellionChat</AssemblyName>
|
||||
<RootNamespace>HellionChat</RootNamespace>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<!-- Closed ranges on packages with breaking-change history block a
|
||||
surprise major bump when the lock file is regenerated. The
|
||||
lock file pins the exact version per build; the upper bound
|
||||
keeps the unlock path from drifting across major lines. -->
|
||||
<!-- Closed ranges prevent surprise major bumps during lock file regeneration -->
|
||||
<PackageReference Include="MessagePack" Version="[3.1.4, 4.0.0)" />
|
||||
<PackageReference Include="Microsoft.Data.Sqlite" Version="10.0.7" />
|
||||
<!-- Override the transitively-referenced native SQLite build to one
|
||||
that ships SQLite >= 3.50.3 (CVE-2025-6965 memory corruption,
|
||||
CVE-2025-7709 fixed in 3.50.x). Microsoft.Data.Sqlite 10.0.7
|
||||
pulls SQLitePCLRaw 2.1.11 which carries the older lib; pinning
|
||||
the lib package directly forces the newer native binary
|
||||
without a major bump on the managed wrapper. -->
|
||||
<!-- SQLitePCLRaw override for CVE-2025-6965, CVE-2025-7709 (SQLite >= 3.50.3) -->
|
||||
<PackageReference Include="SQLitePCLRaw.lib.e_sqlite3" Version="3.50.3" />
|
||||
<PackageReference Include="morelinq" Version="4.4.0" />
|
||||
<PackageReference Include="Pidgin" Version="[3.5.1, 4.0.0)" />
|
||||
@@ -38,9 +23,7 @@
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<!-- Pure-function test suites in HellionChat.Tests need access to
|
||||
the internal helper classes (StringUtil, UriPayload, Tokenizer
|
||||
etc.). Test assembly does not get redistributed. -->
|
||||
<!-- Test assembly needs access to internal helpers (not redistributed) -->
|
||||
<InternalsVisibleTo Include="HellionChat.Tests" />
|
||||
</ItemGroup>
|
||||
|
||||
@@ -59,15 +42,7 @@
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
<!-- HellionChat — Hellion-specific resource bundle (HellionStrings.resx
|
||||
+ HellionStrings.<lang>.resx) is picked up automatically by the SDK
|
||||
default include. Designer.cs is hand-maintained, no auto-gen needed. -->
|
||||
|
||||
<!-- Bundled Hellion font (Exo 2, OFL-1.1). Embedded as a manifest
|
||||
resource with a fixed LogicalName so FontManager can pull the
|
||||
bytes back at runtime via AddFontFromMemory. The OFL license
|
||||
text travels with it inside the assembly to satisfy the
|
||||
"license must be distributed with the font" clause. -->
|
||||
<!-- Embedded resources: Hellion font (Exo 2, OFL-1.1) + manifest resource -->
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Resources\HellionFont.ttf">
|
||||
<LogicalName>HellionFont.ttf</LogicalName>
|
||||
@@ -80,19 +55,10 @@
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
<!-- Plugin icon. Copy images/* into the build output so Dalamud
|
||||
finds the icon next to the DLL, and let the SDK default
|
||||
DalamudPackager pipeline include the same path in the
|
||||
release ZIP. Earlier we shipped a custom DalamudPackager
|
||||
targets override that explicitly set HandleImages and
|
||||
ImagesPath; that override conflicted with the SDK 15
|
||||
default and the resulting manifest carried no IconUrl.
|
||||
Removed in v0.5.2. -->
|
||||
<!-- Plugin icon: copy images/* to output for Dalamud discovery -->
|
||||
<ItemGroup>
|
||||
<None Include="images\**">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
||||
+80
-194
@@ -1,77 +1,26 @@
|
||||
name: Hellion Chat
|
||||
author: JonKazama-Hellion
|
||||
punchline: Chat replacement with privacy controls aligned to EU, US and JP rules — based on Chat 2 (EUPL-1.2)
|
||||
author: Jon Kazama (Hellion Forge)
|
||||
punchline: A Hellion Forge plugin — privacy-focused chat replacement for FFXIV, built for EU, US and JP data rules.
|
||||
description: |-
|
||||
Hellion Chat is a privacy-focused chat replacement for FINAL FANTASY XIV
|
||||
based on the Chat 2 codebase (EUPL-1.2). One feature is intentionally
|
||||
removed (the optional webinterface) and a stack of privacy controls is
|
||||
added on top. Tabs, channel filters, RGB colours, emotes, screenshot
|
||||
mode, IPC integration and the chat replacement window itself work the
|
||||
same. The webinterface is intentionally not part of Hellion Chat because
|
||||
it serves a different use case from the smaller default footprint this
|
||||
plugin is built around.
|
||||
Chat replacement for FINAL FANTASY XIV with privacy controls built around
|
||||
EU, US and JP data-protection rules.
|
||||
|
||||
On top of that, Hellion Chat adds privacy and data-handling controls
|
||||
designed to align with the modern data protection rules that apply
|
||||
across the EU, the United States and Japan. By default only your own
|
||||
conversations are stored; messages from strangers, NPCs and system
|
||||
spam stay out of the database. Retention windows are configurable per
|
||||
channel, history can be wiped retroactively, and stored data can be
|
||||
exported on demand.
|
||||
|
||||
Key privacy and data-handling features:
|
||||
By default only your own conversations are stored. Public chat, NPC
|
||||
dialogue and system messages stay out of the database unless you opt in.
|
||||
Retention windows are configurable per channel, history can be wiped
|
||||
retroactively, and everything can be exported on demand.
|
||||
|
||||
Features:
|
||||
- Channel whitelist with a Privacy-First default
|
||||
- Per-channel retention with a daily background sweep
|
||||
- Retroactive cleanup with a Ctrl+Shift confirm
|
||||
- Retroactive cleanup (Ctrl+Shift confirm)
|
||||
- Export to Markdown, JSON or CSV
|
||||
- First-run wizard with three preset profiles (Privacy-First, Casual,
|
||||
Full History)
|
||||
- Bilingual UI (English and German) with live language switching
|
||||
- Independent plugin state — own config file and database directory,
|
||||
so Hellion Chat does not share state with upstream Chat 2
|
||||
- First-run wizard with three preset profiles
|
||||
- Bilingual UI (EN/DE) with live language switching
|
||||
- Own config and database — no shared state with other plugins
|
||||
|
||||
v1.3.0 First plugin integration cycle. Honorific custom titles
|
||||
are shown in the chat header above the message log, with auto-detect
|
||||
and silent fallback when Honorific is not installed.
|
||||
|
||||
v1.4.0 — Critical Lifecycle Fixes. Plugin reload and shutdown
|
||||
are cleaner: SQLite no longer leans on GC pressure to release
|
||||
its file, worker threads are explicitly background, deferred
|
||||
config saves no longer get lost mid-disable, and pre-v13 config
|
||||
backups carry the user's custom theme opacity into the v14 schema
|
||||
instead of falling back to the default.
|
||||
|
||||
v1.4.1 — Theme Engine Performance plus a tenth built-in.
|
||||
HellionStyle.PushGlobal reads pre-computed ABGR values from a
|
||||
per-theme cache instead of converting RGBA per slot per frame
|
||||
(~13 % render-time recovery in typical scenes). Custom-theme
|
||||
hot-reload survives transient file locks (editor mid-save
|
||||
keeps the last-known-good snapshot). Synthwave Sunset joins
|
||||
as the tenth built-in theme — Hot Magenta + Cyan on midnight
|
||||
violet, 80s neon-grid vibes.
|
||||
|
||||
v1.4.2 — ChatLog Frame-Hot-Path. Three per-frame allocation
|
||||
patterns gone from the chat-log render path: card-mode borders
|
||||
hoist invariants out of the per-message loop, auto-tell tab
|
||||
tint and icon get a per-tab cache, and the status bar gates
|
||||
its tab aggregation behind the same one-second cache it uses
|
||||
for the format strings.
|
||||
|
||||
v1.4.3 — Plugin-Load Async-Init plus Repo-Cutover. Plugin
|
||||
migrated to Dalamud's IAsyncDalamudPlugin so the heavy work
|
||||
(migrations, service allocations, window construction, hook
|
||||
subscription) runs in LoadAsync without blocking Dalamud's
|
||||
UI. Schema-gate replaces the v9 → v16 migration chain;
|
||||
configs on schema v16+ load directly. Custom-repo URL moves
|
||||
to gitea.hellion-forge.cloud, the GitHub repo stays as a
|
||||
frozen v1.4.2 snapshot.
|
||||
|
||||
Based on Chat 2 by Infi and Anna, licensed under EUPL-1.2.
|
||||
|
||||
Modding & support: join the Hellion Forge Discord at
|
||||
https://discord.gg/X9V7Kcv5gR — community for Hellion Chat and
|
||||
other Hellion Online Media plugins/tools.
|
||||
Based on Chat 2 by Infi and Anna (EUPL-1.2).
|
||||
Support: https://discord.gg/X9V7Kcv5gR
|
||||
repo_url: https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat
|
||||
accepts_feedback: true
|
||||
icon_url: https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/HellionChat/images/icon.png
|
||||
@@ -86,136 +35,73 @@ tags:
|
||||
- Replacement
|
||||
- Privacy
|
||||
changelog: |-
|
||||
**Hellion Chat 1.4.3 — Plugin-Load Async-Init + Repo-Cutover (2026-05-08)**
|
||||
**v1.4.5 — UX and Robustness (2026-05-12)**
|
||||
|
||||
Plugin lifecycle migrated to Dalamud's `IAsyncDalamudPlugin`
|
||||
API. The constructor now does only the bootstrap-essentials
|
||||
(config load, language init, conflict detection); migrations,
|
||||
service allocations, window construction and hook subscription
|
||||
move to LoadAsync. Dalamud can keep its UI responsive while the
|
||||
heavy work runs.
|
||||
Sixth sub-patch of the v1.4.x polish-sweep series. Chat-log draw
|
||||
failures surface as a notification, the first-run wizard has an
|
||||
explicit "Later" option, the input history clears on plugin reload,
|
||||
and the status bar version slot stops clipping in narrow windows.
|
||||
|
||||
- IAsyncDalamudPlugin two-phase load with per-line CaptureFailure
|
||||
in DisposeAsync (mirrors LightlessSync's pattern); idempotency
|
||||
guard protects against reload races
|
||||
- Schema-gate replaces the v9 → v16 migration chain. Configs
|
||||
on schema v16+ load directly; older configs trigger an
|
||||
"install v1.4.2 first" error so the historic migration
|
||||
path stays intact
|
||||
- AutoTranslate.PreloadCache moved off the load path. First
|
||||
use may have a sub-second hitch instead of every-load; the
|
||||
upstream chose differently, we accept first-use latency
|
||||
- FontManager.BuildFonts is called sync at the start of
|
||||
LoadAsync; Dalamud rebuilds the font atlas on its own
|
||||
pipeline so the custom Hellion-Exo2 font appears with a
|
||||
brief font-pop after load (matches ChatTwo's behaviour)
|
||||
- Custom-repo URL moved to gitea.hellion-forge.cloud/
|
||||
JonKazama-Hellion/HellionChat. GitHub repo stays as a
|
||||
frozen v1.4.2 snapshot; new releases ship from Gitea.
|
||||
Existing testers need to update the custom-repo URL once
|
||||
- Plugin-load time in this release sits at ~3.7 s median
|
||||
(5 reloads), comparable to v1.4.2. Async migration is
|
||||
foundational for v1.4.4 Lazy-Init optimisations rather
|
||||
than an immediate user-perceived win
|
||||
|
||||
Modding & support: join Hellion Forge — https://discord.gg/X9V7Kcv5gR
|
||||
|
||||
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
|
||||
|
||||
**Hellion Chat 1.4.2 — ChatLog Frame-Hot-Path**
|
||||
|
||||
Third sub-patch of the v1.4.x Polish Sweep series. Per-frame
|
||||
allocations from the chat-log render path eliminated.
|
||||
|
||||
- DrawMessages card-mode hoists theme/drawList/winLeft/winRight/
|
||||
borderColorAbgr out of the per-message loop. About 500
|
||||
redundant calls per frame at 100 visible messages, multiplied
|
||||
by every pop-out window
|
||||
- Auto-tell tab tint and icon use a per-tab cache. Hash
|
||||
computation and string allocation only happen when the tell
|
||||
target name or world drifts. AutoTellTabTint stays a pure
|
||||
hash helper; cache lives in a thin TabTintCache wrapper
|
||||
- Status bar gates its tab aggregation behind the same
|
||||
one-second cache it already used for the format strings.
|
||||
LINQ Sum and Count replaced with a single foreach pass
|
||||
that runs on roughly 1% of frames
|
||||
|
||||
Realistic frame-time recovery: 2-5% in typical scenes, more
|
||||
on pop-out-heavy setups because the card-border hoist scales
|
||||
per window.
|
||||
|
||||
Modding & support: join Hellion Forge — https://discord.gg/X9V7Kcv5gR
|
||||
|
||||
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
|
||||
|
||||
**Hellion Chat 1.4.1 — Theme Engine Performance**
|
||||
|
||||
Second sub-patch of the v1.4.x Polish Sweep series. Heap
|
||||
pressure from the theme engine's per-frame render path
|
||||
removed, plus a tenth built-in theme and hardening for
|
||||
the custom-theme hot-reload.
|
||||
|
||||
- Theme records carry a pre-computed ABGR-packed cache
|
||||
for every color slot; cache is filled when the theme
|
||||
is registered and refreshed defensively on every
|
||||
Switch()
|
||||
- HellionStyle.PushGlobal reads ABGR values from the
|
||||
cache instead of calling ColourUtil.RgbaToAbgr per
|
||||
slot per frame; ~13 % render-time recovery measured
|
||||
in typical scenes (plan estimate was 2–6 %, real
|
||||
~10–15 %)
|
||||
- ThemeRegistry custom-theme reload distinguishes a
|
||||
recoverable file lock (editor mid-save) from a
|
||||
permanent IO failure; locked themes keep their
|
||||
last-known-good snapshot and retry on the next
|
||||
lookup instead of dropping out of the picker
|
||||
- New built-in: Synthwave Sunset — Hot Magenta + Cyan
|
||||
on midnight violet, 80s neon-grid vibes; tenth theme
|
||||
in the picker
|
||||
- Author credits refreshed: brand themes are credited
|
||||
as "Hellion Forge"; Mint Grove and Forge Merchantman
|
||||
now credited to Carla Beleandis as a community thanks
|
||||
|
||||
No schema bump, no user-visible behaviour change other
|
||||
than smoother frames on GC-sensitive setups and one
|
||||
additional colour option.
|
||||
|
||||
Modding & support: join Hellion Forge — https://discord.gg/X9V7Kcv5gR
|
||||
|
||||
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
|
||||
|
||||
**Hellion Chat 1.4.0 — Critical Lifecycle Fixes**
|
||||
|
||||
First sub-patch of the v1.4.x Polish Sweep series. Seven
|
||||
known lifecycle and race bugs eliminated before any
|
||||
performance refactor sits on top.
|
||||
|
||||
- MessageStore disposal no longer triggers GC.Collect
|
||||
globally; Pooling=false on the SQLite connection means
|
||||
there's nothing left to clean up by hand
|
||||
- PendingMessage and RetentionSweep worker threads are
|
||||
explicitly marked IsBackground=true so the plugin domain
|
||||
can unload during XIVLauncher reload without waiting
|
||||
for them
|
||||
- EmoteCache image and gif loaders moved from async-void
|
||||
to async Task with a shared task tracker, draining
|
||||
on Dispose so an in-flight load can no longer write
|
||||
to a disposed EmoteImages entry
|
||||
- DisposeAsync 10s timeout now warns loudly instead of
|
||||
silently leaving the worker behind
|
||||
- Plugin.Dispose flushes any pending DeferredSaveFrames
|
||||
before tearing services down, so settings changes
|
||||
made in the last few frames before disable are no
|
||||
longer lost
|
||||
- The v13→v14 config migration now reads the pre-v13
|
||||
backup and carries HellionThemeWindowOpacity into the
|
||||
new WindowOpacity field instead of falling back to
|
||||
the default 0.85
|
||||
|
||||
Modding & support: join Hellion Forge — https://discord.gg/X9V7Kcv5gR
|
||||
|
||||
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
|
||||
- Chat window draw errors now show a one-shot notification instead
|
||||
of failing silently — stack trace stays in /xllog
|
||||
- First-run wizard: explicit "Later — keep defaults" button.
|
||||
Closing the X no longer silently accepts the defaults; the wizard
|
||||
reopens on the next plugin load if nothing was picked
|
||||
- InputHistoryService clears on plugin dispose so the previous
|
||||
session's typed commands don't bleed into the next load
|
||||
- Status bar hides the version slot when the chat window is too
|
||||
narrow to fit all five slots without overlap
|
||||
- Internal: explicit session-only Auto-Tell-Tab invariant in
|
||||
Plugin.cs plus a pinning test in the Build-Suite
|
||||
- Internal: FontManager falls back to the system font if the
|
||||
embedded Hellion font resource is missing — logs a Warning
|
||||
|
||||
---
|
||||
|
||||
Earlier history: https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases
|
||||
**v1.4.4 — Threading and IPC safety polish (2026-05-12)**
|
||||
|
||||
Fifth sub-patch of the v1.4.x polish-sweep series. Threading
|
||||
assumptions are documented per-method, a hot-path lock falls
|
||||
away, and the privacy filter speaks up when an unknown ChatType
|
||||
shows up.
|
||||
|
||||
- AutoTellTabs hot-path getter uses an Interlocked counter
|
||||
instead of taking the lock on every read
|
||||
- Honorific integration: per-method threading banners, plus
|
||||
Warning-level log on unsubscribe failure
|
||||
- AutoTranslate warmup thread marked IsBackground so plugin
|
||||
unload doesn't wait for it
|
||||
- PrivacyFilter logs once per unknown ChatType so a future
|
||||
patch's added channel doesn't drop off the radar
|
||||
- New installs persist unknown channels by default; existing
|
||||
configs keep their explicit choice
|
||||
|
||||
---
|
||||
|
||||
**v1.4.3 — Faster plugin load + new repo (2026-05-08)**
|
||||
|
||||
Heavy startup work (migrations, hooks, windows) now runs async so
|
||||
Dalamud's UI stays responsive during load. Load time is comparable
|
||||
to v1.4.2 — this is the foundation for v1.4.4 optimisations.
|
||||
|
||||
- Two-phase async load via IAsyncDalamudPlugin
|
||||
- Schema-gate replaces the v9→v16 migration chain; old configs
|
||||
require a v1.4.2 install first
|
||||
- AutoTranslate cache loads on first use instead of every startup
|
||||
- Custom font (Hellion-Exo2) appears with a brief pop after load
|
||||
- Repo moved to gitea.hellion-forge.cloud — update your custom-repo URL
|
||||
|
||||
---
|
||||
|
||||
**v1.4.2 — Smoother frames in the chat log**
|
||||
|
||||
Per-frame allocations in the chat-log render path eliminated.
|
||||
2–5% frame-time recovery in typical scenes, more on pop-out-heavy setups.
|
||||
|
||||
- Card-mode: theme/border invariants hoisted out of the per-message loop
|
||||
- Auto-tell tab tint and icon cached per tab
|
||||
- Status bar aggregation runs on ~1% of frames instead of every frame
|
||||
|
||||
---
|
||||
|
||||
Full history: https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases
|
||||
|
||||
@@ -2,14 +2,9 @@ using System.Collections.Generic;
|
||||
|
||||
namespace HellionChat;
|
||||
|
||||
// Hellion Chat — v0.6.0 shared input history. Replaces the embedded
|
||||
// ChatLogWindow.InputBacklog so that pop-out windows with their own
|
||||
// ChatInputBar can navigate the same Up/Down history as the main window.
|
||||
// Index semantics are kept identical to the v0.5.x InputBacklog:
|
||||
// index 0 = oldest entry
|
||||
// index Count - 1 = newest entry
|
||||
// Push performs move-to-newest deduplication: existing entries are
|
||||
// removed before the new one is appended at the end.
|
||||
// Shared input history for all ChatInputBars (main and pop-out windows).
|
||||
// Push deduplicates: existing entries are moved to the end when re-added.
|
||||
// TEST-MIRROR: ../../Hellion Build test/Util/InputHistoryServiceTests.cs
|
||||
public static class InputHistoryService
|
||||
{
|
||||
private const int MaxSize = 30;
|
||||
@@ -26,8 +21,7 @@ public static class InputHistoryService
|
||||
|
||||
var trimmed = entry.Trim();
|
||||
|
||||
// Move-to-newest: existing entries are removed before the append
|
||||
// so the same line typed twice does not occupy two history slots.
|
||||
// Move-to-newest: remove existing entry before adding at the end
|
||||
for (var i = 0; i < _entries.Count; i++)
|
||||
{
|
||||
if (_entries[i] == trimmed)
|
||||
@@ -48,4 +42,12 @@ public static class InputHistoryService
|
||||
return null;
|
||||
return _entries[cursor];
|
||||
}
|
||||
|
||||
// Plugin reload doesn't reset static state automatically. Plugin.DisposeAsync
|
||||
// calls this so the next load starts with an empty history instead of
|
||||
// inheriting the previous session's entries.
|
||||
public static void Reset()
|
||||
{
|
||||
_entries.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,25 +6,17 @@ using Newtonsoft.Json;
|
||||
|
||||
namespace HellionChat.Integrations;
|
||||
|
||||
// We pull Newtonsoft.Json into this single file for IPC compatibility:
|
||||
// Honorific serialises its TitleData with Newtonsoft (see
|
||||
// Honorific-master/IpcProvider.cs:9 and CustomTitle.cs:12). Using the
|
||||
// same library guarantees identical handling of System.Numerics.Vector3?
|
||||
// and the enum fields we ignore. Newtonsoft is a transitive dependency
|
||||
// via Dalamud, so no new NuGet entry is needed. The rest of HellionChat
|
||||
// keeps using System.Text.Json.
|
||||
// Newtonsoft.Json is used here for IPC compatibility with Honorific, which
|
||||
// serialises TitleData with it. It's a transitive Dalamud dependency — no
|
||||
// new NuGet entry needed. The rest of HellionChat uses System.Text.Json.
|
||||
internal sealed class HonorificService : IDisposable
|
||||
{
|
||||
private const string IpcNamespace = "Honorific";
|
||||
|
||||
// Major version of the Honorific IPC contract HellionChat is built against.
|
||||
// Used both by the runtime compatibility check and by the settings tab when
|
||||
// it tells the user which major version we expected, so the literal lives
|
||||
// in exactly one place.
|
||||
// Major version of the Honorific IPC contract we're built against.
|
||||
internal const uint ExpectedApiMajor = 3;
|
||||
|
||||
// IPC gates we subscribe to. Keep them as fields so Dispose can
|
||||
// unsubscribe the same instances we subscribed in the constructor.
|
||||
// IPC gates — kept as fields so Dispose can unsubscribe the same instances.
|
||||
private readonly ICallGateSubscriber<(uint, uint)> _apiVersion;
|
||||
private readonly ICallGateSubscriber<string> _getLocalCharacterTitle;
|
||||
private readonly ICallGateSubscriber<string, object> _localCharacterTitleChanged;
|
||||
@@ -35,42 +27,34 @@ internal sealed class HonorificService : IDisposable
|
||||
private readonly IFramework _framework;
|
||||
private bool _versionWarningLogged;
|
||||
|
||||
// Thread: framework only — IPC delivery + ImGui render both run there.
|
||||
public HonorificTitleData? CurrentTitle { get; private set; }
|
||||
public bool IsAvailable { get; private set; }
|
||||
public (uint Major, uint Minor)? DetectedApiVersion { get; private set; }
|
||||
|
||||
public HonorificService(IDalamudPluginInterface pluginInterface, IPluginLog log, IFramework framework)
|
||||
public HonorificService(
|
||||
IDalamudPluginInterface pluginInterface,
|
||||
IPluginLog log,
|
||||
IFramework framework
|
||||
)
|
||||
{
|
||||
_framework = framework;
|
||||
_log = log;
|
||||
|
||||
// Dalamud caches gate objects per-name for the lifetime of the
|
||||
// plugin interface, so we can register subscribers even when
|
||||
// Honorific isn't loaded yet — the gate just won't fire. Calling
|
||||
// InvokeFunc before Honorific is up will throw, which is why the
|
||||
// initial pull below is wrapped in try-catch.
|
||||
//
|
||||
// Thread-context: plugin constructors run on Dalamud's plugin-loader
|
||||
// thread, NOT the framework thread. Honorific's IPC handlers read
|
||||
// ObjectTable.LocalPlayer (Honorific IpcProvider.cs:61), which throws
|
||||
// "Not on main thread!" outside the framework thread. If Honorific is
|
||||
// already loaded when HellionChat starts, a synchronous InvokeFunc
|
||||
// here would surface that exception, the broad catch below would
|
||||
// mark IsAvailable=false, and OnTitleChanged's `if (!IsAvailable)`
|
||||
// gate would block every subsequent title update. We therefore
|
||||
// schedule the initial pull onto the framework thread via
|
||||
// IFramework.RunOnFrameworkThread so the IPC call sees the right
|
||||
// thread context.
|
||||
_apiVersion = pluginInterface
|
||||
.GetIpcSubscriber<(uint, uint)>($"{IpcNamespace}.ApiVersion");
|
||||
_getLocalCharacterTitle = pluginInterface
|
||||
.GetIpcSubscriber<string>($"{IpcNamespace}.GetLocalCharacterTitle");
|
||||
_localCharacterTitleChanged = pluginInterface
|
||||
.GetIpcSubscriber<string, object>($"{IpcNamespace}.LocalCharacterTitleChanged");
|
||||
_ready = pluginInterface
|
||||
.GetIpcSubscriber<object>($"{IpcNamespace}.Ready");
|
||||
_disposing = pluginInterface
|
||||
.GetIpcSubscriber<object>($"{IpcNamespace}.Disposing");
|
||||
// Gate objects are cached per-name by Dalamud and safe to register
|
||||
// before Honorific loads — they just won't fire until it does.
|
||||
// Initial pull is scheduled on the framework thread because plugin
|
||||
// constructors run on the loader thread, and Honorific's IPC handlers
|
||||
// read ObjectTable.LocalPlayer which throws off the framework thread.
|
||||
_apiVersion = pluginInterface.GetIpcSubscriber<(uint, uint)>($"{IpcNamespace}.ApiVersion");
|
||||
_getLocalCharacterTitle = pluginInterface.GetIpcSubscriber<string>(
|
||||
$"{IpcNamespace}.GetLocalCharacterTitle"
|
||||
);
|
||||
_localCharacterTitleChanged = pluginInterface.GetIpcSubscriber<string, object>(
|
||||
$"{IpcNamespace}.LocalCharacterTitleChanged"
|
||||
);
|
||||
_ready = pluginInterface.GetIpcSubscriber<object>($"{IpcNamespace}.Ready");
|
||||
_disposing = pluginInterface.GetIpcSubscriber<object>($"{IpcNamespace}.Disposing");
|
||||
|
||||
_localCharacterTitleChanged.Subscribe(OnTitleChanged);
|
||||
_ready.Subscribe(OnReady);
|
||||
@@ -81,16 +65,14 @@ internal sealed class HonorificService : IDisposable
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
// Honorific may already be gone by the time we dispose. Wrap each
|
||||
// unsubscribe so a missing gate doesn't prevent the others from
|
||||
// unsubscribing — leaking even one subscription leaves a callback
|
||||
// alive that captures `this`, which keeps the whole service alive
|
||||
// and breaks plugin reload.
|
||||
// Wrap each unsubscribe — a missing gate must not block the others.
|
||||
// Leaking a subscription keeps this service alive across plugin reloads.
|
||||
TryUnsubscribe(() => _localCharacterTitleChanged.Unsubscribe(OnTitleChanged));
|
||||
TryUnsubscribe(() => _ready.Unsubscribe(OnReady));
|
||||
TryUnsubscribe(() => _disposing.Unsubscribe(OnDisposing));
|
||||
}
|
||||
|
||||
// Thread: framework (scheduled from ctor and OnReady).
|
||||
private void TryInitialPull()
|
||||
{
|
||||
try
|
||||
@@ -103,9 +85,11 @@ internal sealed class HonorificService : IDisposable
|
||||
if (!_versionWarningLogged)
|
||||
{
|
||||
_log.Warning(
|
||||
"Honorific API version mismatch — expected major 3, " +
|
||||
"found {Major}.{Minor}. Disabling Honorific integration.",
|
||||
version.Item1, version.Item2);
|
||||
"Honorific API version mismatch — expected major 3, "
|
||||
+ "found {Major}.{Minor}. Disabling Honorific integration.",
|
||||
version.Item1,
|
||||
version.Item2
|
||||
);
|
||||
_versionWarningLogged = true;
|
||||
}
|
||||
IsAvailable = false;
|
||||
@@ -114,67 +98,47 @@ internal sealed class HonorificService : IDisposable
|
||||
|
||||
IsAvailable = true;
|
||||
_versionWarningLogged = false;
|
||||
// Pull the current title once at startup; from here on we rely
|
||||
// on LocalCharacterTitleChanged events.
|
||||
var json = _getLocalCharacterTitle.InvokeFunc();
|
||||
CurrentTitle = ParseTitleJson(json);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
// Honorific isn't installed or hasn't initialised yet. The Ready
|
||||
// event will give us a second chance later. Log at Debug so
|
||||
// users without Honorific don't see noise on every reload.
|
||||
// Honorific not installed or not yet initialised — Ready will retry.
|
||||
_log.Debug(ex, "Honorific not available at HellionChat startup; awaiting Ready.");
|
||||
IsAvailable = false;
|
||||
CurrentTitle = null;
|
||||
}
|
||||
}
|
||||
|
||||
// Honorific fires LocalCharacterTitleChanged through its nameplate hook
|
||||
// (Honorific-master/Plugin.cs:665), which means we get title updates on
|
||||
// character switches automatically as soon as the new character is
|
||||
// rendered. While the user is in the character-select menu, HellionChat's
|
||||
// window is hidden by default via HideWhenNotLoggedIn (Configuration.cs:152),
|
||||
// so the stale-title window between logout and login isn't user-visible.
|
||||
// Thread: framework (Dalamud IPC delivery contract).
|
||||
private void OnTitleChanged(string json)
|
||||
{
|
||||
// Don't update cached state when we've already decided we can't trust
|
||||
// Honorific (e.g. version mismatch). Subscription stays live in case a
|
||||
// compatible Honorific reloads, in which case Ready triggers TryInitialPull
|
||||
// and sets IsAvailable back to true.
|
||||
if (!IsAvailable) return;
|
||||
// Skip updates on version mismatch; subscription stays live for reload.
|
||||
if (!IsAvailable)
|
||||
return;
|
||||
CurrentTitle = ParseTitleJson(json);
|
||||
}
|
||||
|
||||
// Thread: any (Honorific dispatches NotifyReady from its own thread).
|
||||
private void OnReady()
|
||||
{
|
||||
// Honorific loaded after HellionChat; redo the version check and
|
||||
// initial pull. Idempotent on purpose — Honorific can fire Ready
|
||||
// more than once across reloads.
|
||||
//
|
||||
// Honorific's NotifyReady may dispatch from any thread, and
|
||||
// TryInitialPull eventually calls IPC handlers that read
|
||||
// ObjectTable.LocalPlayer — same "Not on main thread!" hazard as
|
||||
// the constructor path. Schedule onto the framework thread.
|
||||
_framework.RunOnFrameworkThread(TryInitialPull);
|
||||
}
|
||||
|
||||
// Thread: framework (IPC delivery contract); idempotent — Disposing fires once.
|
||||
private void OnDisposing()
|
||||
{
|
||||
// Honorific is unloading. Drop our cached state so the header
|
||||
// hides on the next frame; subscriptions stay registered because
|
||||
// the gates may come back later (Honorific reload).
|
||||
//
|
||||
// Race-note: Honorific's NotifyDisposing calls ChangedLocalCharacterTitle(null)
|
||||
// BEFORE SendMessage on the Disposing gate (IpcProvider.cs:109-111),
|
||||
// so OnTitleChanged is expected to fire first and already null out
|
||||
// CurrentTitle. We re-clear here as belt-and-braces; should the
|
||||
// ordering ever flip, ShouldRenderSlot would still gate on IsAvailable.
|
||||
// Honorific unloading — clear cached state so the header hides next frame.
|
||||
// Subscriptions stay registered in case Honorific reloads.
|
||||
// CurrentTitle is already nulled by OnTitleChanged before this fires,
|
||||
// re-clearing here is belt-and-braces.
|
||||
CurrentTitle = null;
|
||||
IsAvailable = false;
|
||||
DetectedApiVersion = null;
|
||||
}
|
||||
|
||||
// Thread: framework (called from Dispose, which runs on the framework
|
||||
// cleanup block in Plugin.DisposeAsync).
|
||||
private void TryUnsubscribe(Action unsubscribe)
|
||||
{
|
||||
try
|
||||
@@ -183,33 +147,15 @@ internal sealed class HonorificService : IDisposable
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_log.Debug(ex, "Honorific unsubscribe failed (likely already gone).");
|
||||
// Warning not Debug — a silent unsubscribe failure leaks a live
|
||||
// subscription across plugin reloads.
|
||||
_log.Warning(
|
||||
ex,
|
||||
"Honorific unsubscribe failed (likely API break or gate already gone)."
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// Threading note: Dalamud fires IPC events on the framework thread and
|
||||
// ImGui renders on the framework thread, so OnTitleChanged and the
|
||||
// render path that reads CurrentTitle never race — OnTitleChanged is
|
||||
// safe to keep direct (no RunOnFrameworkThread wrap needed) because
|
||||
// LocalCharacterTitleChanged delivery is framework-thread by Dalamud
|
||||
// contract. If a future change moves either side onto a worker thread,
|
||||
// switch to volatile/Interlocked for the CurrentTitle field.
|
||||
//
|
||||
// The constructor's initial pull and OnReady, on the other hand, are
|
||||
// explicitly scheduled via IFramework.RunOnFrameworkThread because
|
||||
// they run outside that contract: the constructor executes on the
|
||||
// plugin-loader thread, and Honorific's NotifyReady can dispatch from
|
||||
// any thread. Both call paths eventually invoke IPC handlers that read
|
||||
// ObjectTable.LocalPlayer, which throws "Not on main thread!" off the
|
||||
// framework thread — see the constructor comment block for context.
|
||||
//
|
||||
// Divergence from ChatTwo/Ipc/ExtraChat.cs: that file uses `volatile`
|
||||
// on its state fields out of caution. We don't, because the framework-
|
||||
// thread delivery is the documented Dalamud contract. If the two files
|
||||
// ever need to share a threading audit, this is the place to revisit.
|
||||
|
||||
// --- Pure-logic helpers below; tested via HellionChat.Tests/Integrations. ---
|
||||
|
||||
internal static HonorificTitleData? ParseTitleJson(string json)
|
||||
{
|
||||
if (string.IsNullOrEmpty(json))
|
||||
@@ -233,13 +179,19 @@ internal sealed class HonorificService : IDisposable
|
||||
internal static bool ShouldRenderSlot(
|
||||
bool toggleEnabled,
|
||||
bool isAvailable,
|
||||
HonorificTitleData? title)
|
||||
HonorificTitleData? title
|
||||
)
|
||||
{
|
||||
if (!toggleEnabled) return false;
|
||||
if (!isAvailable) return false;
|
||||
if (title is null) return false;
|
||||
if (title.IsOriginal) return false;
|
||||
if (string.IsNullOrEmpty(title.Title)) return false;
|
||||
if (!toggleEnabled)
|
||||
return false;
|
||||
if (!isAvailable)
|
||||
return false;
|
||||
if (title is null)
|
||||
return false;
|
||||
if (title.IsOriginal)
|
||||
return false;
|
||||
if (string.IsNullOrEmpty(title.Title))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,13 +2,9 @@ using System.Numerics;
|
||||
|
||||
namespace HellionChat.Integrations;
|
||||
|
||||
// Local DTO mirroring Honorific's TitleData shape. We replicate the structure
|
||||
// instead of referencing Honorific.dll because a hard build-time dependency
|
||||
// would couple the two assemblies and break HellionChat at load time when
|
||||
// Honorific is missing. Glow, Color3, GradientColourSet and GradientAnimationStyle
|
||||
// are intentionally omitted — Cycle 1 renders text in the primary Color only;
|
||||
// the "Honorific Full Fidelity" backlog item adds them later as a pure
|
||||
// extension that won't break this DTO's existing consumers.
|
||||
// Local DTO mirroring Honorific's TitleData — no hard reference to Honorific.dll
|
||||
// so HellionChat loads cleanly when Honorific is absent.
|
||||
// Glow/gradient fields omitted; Cycle 1 renders primary Color only.
|
||||
internal sealed record HonorificTitleData(
|
||||
string? Title,
|
||||
bool IsPrefix,
|
||||
|
||||
@@ -1,10 +1,6 @@
|
||||
namespace HellionChat.Integrations;
|
||||
|
||||
// External URLs for the third-party plugins HellionChat integrates with.
|
||||
// Kept separate from BrandingLinks (which is for Hellion-owned URLs) so
|
||||
// future cycles can extend this file with maintainer attribution links
|
||||
// for Moodles, NotificationMaster, ExtraChat, etc. without polluting the
|
||||
// brand-links class.
|
||||
// Third-party plugin URLs — separate from BrandingLinks (Hellion-owned URLs).
|
||||
internal static class IntegrationLinks
|
||||
{
|
||||
public const string HonorificRepo = "https://github.com/Caraxi/Honorific";
|
||||
|
||||
@@ -15,30 +15,45 @@ public sealed class ExtraChat : IDisposable
|
||||
#pragma warning restore CS0649
|
||||
|
||||
private ICallGateSubscriber<OverrideInfo, object> OverrideChannelGate { get; }
|
||||
private ICallGateSubscriber<Dictionary<string, uint>, Dictionary<string, uint>> ChannelCommandColoursGate { get; }
|
||||
private ICallGateSubscriber<Dictionary<Guid, string>, Dictionary<Guid, string>> ChannelNamesGate { get; }
|
||||
private ICallGateSubscriber<
|
||||
Dictionary<string, uint>,
|
||||
Dictionary<string, uint>
|
||||
> ChannelCommandColoursGate { get; }
|
||||
private ICallGateSubscriber<
|
||||
Dictionary<Guid, string>,
|
||||
Dictionary<Guid, string>
|
||||
> ChannelNamesGate { get; }
|
||||
|
||||
internal (string, uint)? ChannelOverride { get; set; }
|
||||
|
||||
// Volatile reference: IPC callbacks (OnChannelCommandColours/OnChannelNames) fire on a
|
||||
// Dalamud-dispatcher thread while the ImGui thread reads the IReadOnlyDictionary projections.
|
||||
// Reference assignment is atomic on x64, but the JIT (especially Mono on Wine/Linux) needs
|
||||
// the volatile barrier to guarantee visibility across threads. See AUDIT-2026-05-05 [SEC-01].
|
||||
// volatile: IPC callbacks fire on a Dalamud thread while ImGui reads these.
|
||||
// Reference assignment is atomic on x64, but the barrier ensures visibility
|
||||
// across threads (especially Mono/Wine). See AUDIT-2026-05-05 [SEC-01].
|
||||
private volatile Dictionary<string, uint> ChannelCommandColoursInternal = new();
|
||||
internal IReadOnlyDictionary<string, uint> ChannelCommandColours => ChannelCommandColoursInternal;
|
||||
internal IReadOnlyDictionary<string, uint> ChannelCommandColours =>
|
||||
ChannelCommandColoursInternal;
|
||||
|
||||
private volatile Dictionary<Guid, string> ChannelNamesInternal = new();
|
||||
internal IReadOnlyDictionary<Guid, string> ChannelNames => ChannelNamesInternal;
|
||||
|
||||
internal ExtraChat()
|
||||
{
|
||||
OverrideChannelGate = Plugin.Interface.GetIpcSubscriber<OverrideInfo, object>("ExtraChat.OverrideChannelColour");
|
||||
ChannelCommandColoursGate = Plugin.Interface.GetIpcSubscriber<Dictionary<string, uint>, Dictionary<string, uint>>("ExtraChat.ChannelCommandColours");
|
||||
ChannelNamesGate = Plugin.Interface.GetIpcSubscriber<Dictionary<Guid, string>, Dictionary<Guid, string>>("ExtraChat.ChannelNames");
|
||||
OverrideChannelGate = Plugin.Interface.GetIpcSubscriber<OverrideInfo, object>(
|
||||
"ExtraChat.OverrideChannelColour"
|
||||
);
|
||||
ChannelCommandColoursGate = Plugin.Interface.GetIpcSubscriber<
|
||||
Dictionary<string, uint>,
|
||||
Dictionary<string, uint>
|
||||
>("ExtraChat.ChannelCommandColours");
|
||||
ChannelNamesGate = Plugin.Interface.GetIpcSubscriber<
|
||||
Dictionary<Guid, string>,
|
||||
Dictionary<Guid, string>
|
||||
>("ExtraChat.ChannelNames");
|
||||
|
||||
OverrideChannelGate.Subscribe(OnOverrideChannel);
|
||||
ChannelCommandColoursGate.Subscribe(OnChannelCommandColours);
|
||||
ChannelNamesGate.Subscribe(OnChannelNames);
|
||||
|
||||
try
|
||||
{
|
||||
ChannelCommandColoursInternal = ChannelCommandColoursGate.InvokeFunc(null!);
|
||||
@@ -46,7 +61,7 @@ public sealed class ExtraChat : IDisposable
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
// ExtraChat is optional; missing IPC peer is normal when the plugin isn't loaded.
|
||||
// ExtraChat is optional; IPC failure is normal when the plugin isn't loaded.
|
||||
Plugin.Log.Verbose(ex, "ExtraChat IPC initial state query failed (peer not loaded?)");
|
||||
}
|
||||
}
|
||||
@@ -60,22 +75,11 @@ public sealed class ExtraChat : IDisposable
|
||||
|
||||
private void OnOverrideChannel(OverrideInfo info)
|
||||
{
|
||||
if (info.Channel == null)
|
||||
{
|
||||
ChannelOverride = null;
|
||||
return;
|
||||
ChannelOverride = info.Channel == null ? null : (info.Channel, info.Rgba);
|
||||
}
|
||||
|
||||
ChannelOverride = (info.Channel, info.Rgba);
|
||||
}
|
||||
|
||||
private void OnChannelCommandColours(Dictionary<string, uint> obj)
|
||||
{
|
||||
private void OnChannelCommandColours(Dictionary<string, uint> obj) =>
|
||||
ChannelCommandColoursInternal = obj;
|
||||
}
|
||||
|
||||
private void OnChannelNames(Dictionary<Guid, string> obj)
|
||||
{
|
||||
ChannelNamesInternal = obj;
|
||||
}
|
||||
private void OnChannelNames(Dictionary<Guid, string> obj) => ChannelNamesInternal = obj;
|
||||
}
|
||||
|
||||
@@ -1,9 +1,16 @@
|
||||
using HellionChat.Code;
|
||||
using Dalamud.Plugin.Ipc;
|
||||
using HellionChat.Code;
|
||||
|
||||
namespace HellionChat.Ipc;
|
||||
|
||||
using ChatInputState = (bool InputVisible, bool InputFocused, bool HasText, bool IsTyping, int TextLength, ChatType ChannelType);
|
||||
using ChatInputState = (
|
||||
bool InputVisible,
|
||||
bool InputFocused,
|
||||
bool HasText,
|
||||
bool IsTyping,
|
||||
int TextLength,
|
||||
ChatType ChannelType
|
||||
);
|
||||
|
||||
internal sealed class TypingIpc : IDisposable
|
||||
{
|
||||
@@ -19,8 +26,12 @@ internal sealed class TypingIpc : IDisposable
|
||||
{
|
||||
Plugin = plugin;
|
||||
|
||||
StateQueryGate = Plugin.Interface.GetIpcProvider<ChatInputState>("HellionChat.GetChatInputState");
|
||||
StateChangedGate = Plugin.Interface.GetIpcProvider<ChatInputState, object?>("HellionChat.ChatInputStateChanged");
|
||||
StateQueryGate = Plugin.Interface.GetIpcProvider<ChatInputState>(
|
||||
"HellionChat.GetChatInputState"
|
||||
);
|
||||
StateChangedGate = Plugin.Interface.GetIpcProvider<ChatInputState, object?>(
|
||||
"HellionChat.ChatInputStateChanged"
|
||||
);
|
||||
|
||||
StateQueryGate.RegisterFunc(GetState);
|
||||
}
|
||||
@@ -30,19 +41,22 @@ internal sealed class TypingIpc : IDisposable
|
||||
var log = Plugin.ChatLogWindow;
|
||||
|
||||
var usedChannel = Plugin.CurrentTab.CurrentChannel;
|
||||
var inputChannel = usedChannel.UseTempChannel ? usedChannel.TempChannel : usedChannel.Channel;
|
||||
var inputChannel = usedChannel.UseTempChannel
|
||||
? usedChannel.TempChannel
|
||||
: usedChannel.Channel;
|
||||
var channelType = inputChannel.ToChatType();
|
||||
|
||||
return (InputVisible: !log.IsHidden,
|
||||
return (
|
||||
InputVisible: !log.IsHidden,
|
||||
log.InputFocused,
|
||||
HasText: log.Chat.Length > 0,
|
||||
IsTyping: log is { InputFocused: true, Chat.Length: > 0 },
|
||||
TextLength: log.Chat.Length,
|
||||
ChannelType: channelType);
|
||||
ChannelType: channelType
|
||||
);
|
||||
}
|
||||
|
||||
private ChatInputState GetState()
|
||||
=> BuildState();
|
||||
private ChatInputState GetState() => BuildState();
|
||||
|
||||
internal void Update()
|
||||
{
|
||||
|
||||
@@ -9,7 +9,15 @@ internal sealed class IpcManager : IDisposable
|
||||
private ICallGateProvider<string> RegisterGate { get; }
|
||||
private ICallGateProvider<string, object?> UnregisterGate { get; }
|
||||
private ICallGateProvider<object?> AvailableGate { get; }
|
||||
private ICallGateProvider<string, PlayerPayload?, ulong, Payload?, SeString?, SeString?, object?> InvokeGate { get; }
|
||||
private ICallGateProvider<
|
||||
string,
|
||||
PlayerPayload?,
|
||||
ulong,
|
||||
Payload?,
|
||||
SeString?,
|
||||
SeString?,
|
||||
object?
|
||||
> InvokeGate { get; }
|
||||
|
||||
internal List<string> Registered { get; } = [];
|
||||
|
||||
@@ -23,12 +31,27 @@ internal sealed class IpcManager : IDisposable
|
||||
UnregisterGate = Plugin.Interface.GetIpcProvider<string, object?>("HellionChat.Unregister");
|
||||
UnregisterGate.RegisterAction(Unregister);
|
||||
|
||||
InvokeGate = Plugin.Interface.GetIpcProvider<string, PlayerPayload?, ulong, Payload?, SeString?, SeString?, object?>("HellionChat.Invoke");
|
||||
InvokeGate = Plugin.Interface.GetIpcProvider<
|
||||
string,
|
||||
PlayerPayload?,
|
||||
ulong,
|
||||
Payload?,
|
||||
SeString?,
|
||||
SeString?,
|
||||
object?
|
||||
>("HellionChat.Invoke");
|
||||
|
||||
AvailableGate.SendMessage();
|
||||
}
|
||||
|
||||
internal void Invoke(string id, PlayerPayload? sender, ulong contentId, Payload? payload, SeString? senderString, SeString? content)
|
||||
internal void Invoke(
|
||||
string id,
|
||||
PlayerPayload? sender,
|
||||
ulong contentId,
|
||||
Payload? payload,
|
||||
SeString? senderString,
|
||||
SeString? content
|
||||
)
|
||||
{
|
||||
InvokeGate.SendMessage(id, sender, contentId, payload, senderString, content);
|
||||
}
|
||||
|
||||
+114
-30
@@ -1,12 +1,12 @@
|
||||
using System.Text;
|
||||
using HellionChat.Code;
|
||||
using HellionChat.Util;
|
||||
using Dalamud.Game.Text.SeStringHandling;
|
||||
using Dalamud.Game.Text.SeStringHandling.Payloads;
|
||||
using System.Text.RegularExpressions;
|
||||
using Dalamud.Game.Text;
|
||||
using Dalamud.Game.Text.SeStringHandling;
|
||||
using Dalamud.Game.Text.SeStringHandling.Payloads;
|
||||
using Dalamud.Utility;
|
||||
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
|
||||
using HellionChat.Code;
|
||||
using HellionChat.Util;
|
||||
|
||||
namespace HellionChat;
|
||||
|
||||
@@ -33,7 +33,16 @@ public partial class Message
|
||||
public Dictionary<Guid, float?> Height { get; } = new();
|
||||
public Dictionary<Guid, bool> IsVisible { get; } = new();
|
||||
|
||||
public Message(ulong receiver, ulong contentId, ulong accountId, ChatCode code, List<Chunk> sender, List<Chunk> content, SeString senderSource, SeString contentSource)
|
||||
public Message(
|
||||
ulong receiver,
|
||||
ulong contentId,
|
||||
ulong accountId,
|
||||
ChatCode code,
|
||||
List<Chunk> sender,
|
||||
List<Chunk> content,
|
||||
SeString senderSource,
|
||||
SeString contentSource
|
||||
)
|
||||
{
|
||||
var extraChatChannel = ExtractExtraChatChannel(contentSource);
|
||||
Receiver = receiver;
|
||||
@@ -56,7 +65,18 @@ public partial class Message
|
||||
chunk.Message = this;
|
||||
}
|
||||
|
||||
public Message(Guid id, ulong receiver, ulong contentId, DateTimeOffset date, ChatCode code, List<Chunk> sender, List<Chunk> content, SeString senderSource, SeString contentSource, Guid extraChatChannel)
|
||||
public Message(
|
||||
Guid id,
|
||||
ulong receiver,
|
||||
ulong contentId,
|
||||
DateTimeOffset date,
|
||||
ChatCode code,
|
||||
List<Chunk> sender,
|
||||
List<Chunk> content,
|
||||
SeString senderSource,
|
||||
SeString contentSource,
|
||||
Guid extraChatChannel
|
||||
)
|
||||
{
|
||||
Id = id;
|
||||
Receiver = receiver;
|
||||
@@ -82,7 +102,11 @@ public partial class Message
|
||||
return new Message(0, 0, 0, code, [], content, new SeString(), new SeString());
|
||||
}
|
||||
|
||||
public bool Matches(Dictionary<ChatType, (ChatSource Source, ChatSource Target)> channels, bool allExtraChatChannels, HashSet<Guid> extraChatChannels)
|
||||
public bool Matches(
|
||||
Dictionary<ChatType, (ChatSource Source, ChatSource Target)> channels,
|
||||
bool allExtraChatChannels,
|
||||
HashSet<Guid> extraChatChannels
|
||||
)
|
||||
{
|
||||
if (ExtraChatChannel != Guid.Empty)
|
||||
return allExtraChatChannels || extraChatChannels.Contains(ExtraChatChannel);
|
||||
@@ -91,12 +115,17 @@ public partial class Message
|
||||
var target = (ChatSource)(1 << (int)Code.Target);
|
||||
return Code.Type.IsGm()
|
||||
|| channels.TryGetValue(Code.Type, out var sources)
|
||||
&& (Code.Source is 0 || sources.Source.HasFlag(source) || sources.Target.HasFlag(target));
|
||||
&& (
|
||||
Code.Source is 0
|
||||
|| sources.Source.HasFlag(source)
|
||||
|| sources.Target.HasFlag(target)
|
||||
);
|
||||
}
|
||||
|
||||
private int GenerateHash()
|
||||
{
|
||||
var hash = SortCodeV2.GetHashCode()
|
||||
var hash =
|
||||
SortCodeV2.GetHashCode()
|
||||
^ ExtraChatChannel.GetHashCode()
|
||||
^ string.Join("", Sender.Select(c => c.StringValue())).GetHashCode()
|
||||
^ string.Join("", Content.Select(c => c.StringValue())).GetHashCode();
|
||||
@@ -146,13 +175,15 @@ public partial class Message
|
||||
}
|
||||
|
||||
var nextIsAutoTranslate = false;
|
||||
var checkForEmotes = (Code.IsPlayerMessage() || extraChatChannel != Guid.Empty) && Plugin.Config.ShowEmotes;
|
||||
var checkForEmotes =
|
||||
(Code.IsPlayerMessage() || extraChatChannel != Guid.Empty) && Plugin.Config.ShowEmotes;
|
||||
foreach (var chunk in oldChunks)
|
||||
{
|
||||
// Use as is if it's not a text chunk, it already has a payload, or is auto translate
|
||||
if (chunk is not TextChunk text || chunk.Link != null || nextIsAutoTranslate)
|
||||
{
|
||||
nextIsAutoTranslate = chunk is IconChunk { Icon: BitmapFontIcon.AutoTranslateBegin };
|
||||
nextIsAutoTranslate =
|
||||
chunk is IconChunk { Icon: BitmapFontIcon.AutoTranslateBegin };
|
||||
|
||||
// No need to call AddChunkWithMessage here since the chunk
|
||||
// already has the Message field set.
|
||||
@@ -173,15 +204,23 @@ public partial class Message
|
||||
var word = wordBuilder.ToString();
|
||||
wordBuilder.Clear();
|
||||
|
||||
|
||||
var wordUsed = false;
|
||||
var tokenUsed = false;
|
||||
|
||||
if (checkForEmotes && EmoteCache.Exists(word) && !Plugin.Config.BlockedEmotes.Contains(word))
|
||||
if (
|
||||
checkForEmotes
|
||||
&& EmoteCache.Exists(word)
|
||||
&& !Plugin.Config.BlockedEmotes.Contains(word)
|
||||
)
|
||||
{
|
||||
// Add the previous sentence before adding the emote
|
||||
AddChunkWithMessage(text.NewWithStyle(chunk, sentenceBuilder.ToString()));
|
||||
AddChunkWithMessage(new TextChunk(chunk.Source, EmotePayload.ResolveEmote(word), word) { FallbackColour = text.FallbackColour });
|
||||
AddChunkWithMessage(
|
||||
new TextChunk(chunk.Source, EmotePayload.ResolveEmote(word), word)
|
||||
{
|
||||
FallbackColour = text.FallbackColour,
|
||||
}
|
||||
);
|
||||
|
||||
wordUsed = true;
|
||||
sentenceBuilder.Clear();
|
||||
@@ -190,15 +229,31 @@ public partial class Message
|
||||
if (token.TokenType == Tokenizer.TokenType.UrlString)
|
||||
{
|
||||
// Add the previous sentence before adding the url
|
||||
AddChunkWithMessage(text.NewWithStyle(chunk.Source, chunk.Link, sentenceBuilder.Append(!wordUsed ? word : "").ToString()));
|
||||
AddChunkWithMessage(
|
||||
text.NewWithStyle(
|
||||
chunk.Source,
|
||||
chunk.Link,
|
||||
sentenceBuilder.Append(!wordUsed ? word : "").ToString()
|
||||
)
|
||||
);
|
||||
try
|
||||
{
|
||||
AddChunkWithMessage(text.NewWithStyle(chunk.Source, UriPayload.ResolveUri(token.Value), token.Value));
|
||||
AddChunkWithMessage(
|
||||
text.NewWithStyle(
|
||||
chunk.Source,
|
||||
UriPayload.ResolveUri(token.Value),
|
||||
token.Value
|
||||
)
|
||||
);
|
||||
}
|
||||
catch (UriFormatException)
|
||||
{
|
||||
AddChunkWithMessage(text.NewWithStyle(chunk.Source, chunk.Link, token.Value));
|
||||
Plugin.Log.Debug($"Invalid URL accepted by Regex but failed URI parsing: '{token.Value}'");
|
||||
AddChunkWithMessage(
|
||||
text.NewWithStyle(chunk.Source, chunk.Link, token.Value)
|
||||
);
|
||||
Plugin.Log.Debug(
|
||||
$"Invalid URL accepted by Regex but failed URI parsing: '{token.Value}'"
|
||||
);
|
||||
}
|
||||
|
||||
wordUsed = true;
|
||||
@@ -215,7 +270,12 @@ public partial class Message
|
||||
}
|
||||
|
||||
// End of string reached, we add our leftover
|
||||
AddChunkWithMessage(text.NewWithStyle(chunk, sentenceBuilder.Append(!wordUsed ? word : "").ToString()));
|
||||
AddChunkWithMessage(
|
||||
text.NewWithStyle(
|
||||
chunk,
|
||||
sentenceBuilder.Append(!wordUsed ? word : "").ToString()
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -281,20 +341,30 @@ public partial class Message
|
||||
< 500_000 => ItemKind.Normal,
|
||||
< 1_000_000 => ItemKind.Collectible,
|
||||
< 2_000_000 => ItemKind.Hq,
|
||||
_ => ItemKind.EventItem
|
||||
_ => ItemKind.EventItem,
|
||||
};
|
||||
|
||||
var name = kind != ItemKind.EventItem
|
||||
var name =
|
||||
kind != ItemKind.EventItem
|
||||
? Sheets.ItemSheet.GetRow(item.ItemId).Name.ToString()
|
||||
: Sheets.EventItemSheet.GetRow(item.ItemId).Name.ToString();
|
||||
|
||||
var link = new ItemPayload(item.ItemId, kind, $"{SeIconChar.LinkMarker.ToIconChar()}{name}");
|
||||
AddChunkWithMessage(text.NewWithStyle(chunk.Source, link, link.DisplayName ?? "Unknown"));
|
||||
var link = new ItemPayload(
|
||||
item.ItemId,
|
||||
kind,
|
||||
$"{SeIconChar.LinkMarker.ToIconChar()}{name}"
|
||||
);
|
||||
AddChunkWithMessage(
|
||||
text.NewWithStyle(chunk.Source, link, link.DisplayName ?? "Unknown")
|
||||
);
|
||||
}
|
||||
else if (split == "<status>")
|
||||
{
|
||||
var statusId = AgentChatLog.Instance()->ContextStatusId;
|
||||
if (statusId == 0 || !Sheets.StatusSheet.TryGetRow(statusId, out var statusRow))
|
||||
if (
|
||||
statusId == 0
|
||||
|| !Sheets.StatusSheet.TryGetRow(statusId, out var statusRow)
|
||||
)
|
||||
{
|
||||
AddChunkWithMessage(text.NewWithStyle(chunk.Source, chunk.Link, split));
|
||||
continue;
|
||||
@@ -305,7 +375,7 @@ public partial class Message
|
||||
{
|
||||
1 => $"{SeIconChar.Buff.ToIconString()}{nameValue}",
|
||||
2 => $"{SeIconChar.Debuff.ToIconString()}{nameValue}",
|
||||
_ => nameValue
|
||||
_ => nameValue,
|
||||
};
|
||||
|
||||
var link = new StatusPayload(statusId);
|
||||
@@ -321,13 +391,27 @@ public partial class Message
|
||||
}
|
||||
|
||||
var mapCoords = agentMap->FlagMapMarkers[0];
|
||||
var rawX = (int)(MathF.Round(mapCoords.XFloat, 3, MidpointRounding.AwayFromZero) * 1000);
|
||||
var rawY = (int)(MathF.Round(mapCoords.YFloat, 3, MidpointRounding.AwayFromZero) * 1000);
|
||||
var rawX = (int)(
|
||||
MathF.Round(mapCoords.XFloat, 3, MidpointRounding.AwayFromZero) * 1000
|
||||
);
|
||||
var rawY = (int)(
|
||||
MathF.Round(mapCoords.YFloat, 3, MidpointRounding.AwayFromZero) * 1000
|
||||
);
|
||||
|
||||
var link = new MapLinkPayload(mapCoords.TerritoryId, mapCoords.MapId, rawX, rawY);
|
||||
AddChunkWithMessage(text.NewWithStyle(chunk.Source, link, $"{SeIconChar.LinkMarker.ToIconChar()}{link.PlaceName} {link.CoordinateString}"));
|
||||
var link = new MapLinkPayload(
|
||||
mapCoords.TerritoryId,
|
||||
mapCoords.MapId,
|
||||
rawX,
|
||||
rawY
|
||||
);
|
||||
AddChunkWithMessage(
|
||||
text.NewWithStyle(
|
||||
chunk.Source,
|
||||
link,
|
||||
$"{SeIconChar.LinkMarker.ToIconChar()}{link.PlaceName} {link.CoordinateString}"
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
|
||||
@@ -1,9 +1,6 @@
|
||||
using System.Collections.Concurrent;
|
||||
using System.Diagnostics;
|
||||
using System.Text;
|
||||
using HellionChat.Code;
|
||||
using HellionChat.Resources;
|
||||
using HellionChat.Util;
|
||||
using Dalamud.Game.Chat;
|
||||
using Dalamud.Game.Text;
|
||||
using Dalamud.Game.Text.SeStringHandling;
|
||||
@@ -11,6 +8,9 @@ using Dalamud.Hooking;
|
||||
using Dalamud.Interface.ImGuiNotification;
|
||||
using Dalamud.Plugin.Services;
|
||||
using FFXIVClientStructs.FFXIV.Client.UI.Misc;
|
||||
using HellionChat.Code;
|
||||
using HellionChat.Resources;
|
||||
using HellionChat.Util;
|
||||
using Lumina.Text.Expressions;
|
||||
using Lumina.Text.Payloads;
|
||||
using Lumina.Text.ReadOnly;
|
||||
@@ -27,16 +27,7 @@ internal class MessageManager : IAsyncDisposable
|
||||
private Dictionary<ChatType, NameFormatting> Formats { get; } = [];
|
||||
private ulong LastContentId { get; set; }
|
||||
|
||||
// Messages go into the PendingSync queue first, which will be consumed one
|
||||
// at a time in the main thread. This is to delay the async processing until
|
||||
// after we've received the content ID from the ContentIdResolver hook.
|
||||
//
|
||||
// After that, the message is enqueued in the PendingAsync queue, which will
|
||||
// be consumed in a separate thread and perform more processing (emotes,
|
||||
// URLs) as well as inserting the message into the database.
|
||||
// LinkedList instead of Queue: ContentIdResolver hits PendingSync.Last
|
||||
// every hook call. Queue<T>.Last() is the LINQ extension and walks the
|
||||
// whole queue (O(n)); LinkedList<T>.Last is an O(1) node reference.
|
||||
// PendingSync (main thread) → PendingAsync (worker thread); LinkedList for O(1) Last access
|
||||
private LinkedList<PendingMessage> PendingSync { get; } = [];
|
||||
private ConcurrentQueue<PendingMessage> PendingAsync { get; } = [];
|
||||
private readonly Thread PendingMessageThread;
|
||||
@@ -53,11 +44,8 @@ internal class MessageManager : IAsyncDisposable
|
||||
}
|
||||
}
|
||||
|
||||
// Hellion Chat — Auto-Tell-Tabs hook. Fires after a fully processed
|
||||
// message has been routed to all matching persistent tabs and stored
|
||||
// in the database. The AutoTellTabsService subscribes to spawn or
|
||||
// refresh temp tabs without having to wedge itself into ProcessMessage
|
||||
// directly.
|
||||
// Auto-Tell-Tabs hook: fires after a message is processed and stored, allowing
|
||||
// AutoTellTabsService to spawn or refresh temp tabs without coupling.
|
||||
public event Action<Message>? MessageProcessed;
|
||||
|
||||
internal unsafe MessageManager(Plugin plugin)
|
||||
@@ -66,15 +54,19 @@ internal class MessageManager : IAsyncDisposable
|
||||
|
||||
Store = new MessageStore(DatabasePath());
|
||||
|
||||
// IsBackground so a stuck worker never blocks plugin unload.
|
||||
// Cooperative cancel via PendingThreadCancellationToken first, background flag is the safety net.
|
||||
PendingMessageThread = new Thread(() => ProcessPendingMessages(PendingThreadCancellationToken.Token))
|
||||
PendingMessageThread = new Thread(() =>
|
||||
ProcessPendingMessages(PendingThreadCancellationToken.Token)
|
||||
)
|
||||
{
|
||||
IsBackground = true,
|
||||
};
|
||||
PendingMessageThread.Start();
|
||||
|
||||
ContentIdResolverHook = Plugin.GameInteropProvider.HookFromAddress<RaptureLogModule.Delegates.AddMsgSourceEntry>(RaptureLogModule.MemberFunctionPointers.AddMsgSourceEntry, ContentIdResolver);
|
||||
ContentIdResolverHook =
|
||||
Plugin.GameInteropProvider.HookFromAddress<RaptureLogModule.Delegates.AddMsgSourceEntry>(
|
||||
RaptureLogModule.MemberFunctionPointers.AddMsgSourceEntry,
|
||||
ContentIdResolver
|
||||
);
|
||||
ContentIdResolverHook.Enable();
|
||||
|
||||
Plugin.ChatGui.ChatMessageUnhandled += ChatMessage;
|
||||
@@ -100,12 +92,10 @@ internal class MessageManager : IAsyncDisposable
|
||||
|
||||
if (PendingMessageThread.IsAlive)
|
||||
Plugin.Log.Warning(
|
||||
"PendingMessageThread did not observe cancellation within 10s. " +
|
||||
"Worker remains on a background thread; next plugin reload releases it. " +
|
||||
"If this recurs, file a bug with /xllog after the previous reload.");
|
||||
"PendingMessageThread did not observe cancellation within 10s. "
|
||||
+ "Worker remains on background thread; next plugin reload releases it."
|
||||
);
|
||||
|
||||
// CTS owns an unmanaged WaitHandle; dispose even if the worker is
|
||||
// alive — it checks IsCancellationRequested via the linked token.
|
||||
PendingThreadCancellationToken.Dispose();
|
||||
|
||||
Store.Dispose();
|
||||
@@ -159,12 +149,7 @@ internal class MessageManager : IAsyncDisposable
|
||||
|
||||
internal void ClearAllTabs()
|
||||
{
|
||||
// Hellion Chat — TempTabs haben keine DB-Persistenz (session-only,
|
||||
// direkt vom AutoTellTabsService befüllt). Ein Clear+Refilter würde
|
||||
// sie leer hinterlassen weil FilterAllTabs nichts aus der DB
|
||||
// findet — Tells sind oft durch Privacy-Filter blockiert oder
|
||||
// schlicht session-flüchtig. TempTabs vom Clear-Pfad ausschließen
|
||||
// damit Settings-Save den Tell-Verlauf nicht zerstört.
|
||||
// TempTabs are session-only (not persisted); exclude them to preserve Tell history
|
||||
foreach (var tab in Plugin.Config.Tabs.Where(t => !t.IsTempTab))
|
||||
tab.Clear();
|
||||
}
|
||||
@@ -177,27 +162,25 @@ internal class MessageManager : IAsyncDisposable
|
||||
|
||||
using var messages = Store.GetMostRecentMessages(CurrentContentId, since);
|
||||
|
||||
// We store the pending messages to be added to the chat log in a
|
||||
// temporary list, and apply them all at once after filtering.
|
||||
// TempTabs werden ausgeschlossen — sie bleiben live-state aus dem
|
||||
// AutoTellTabsService, ein DB-Refilter würde sie nur partial
|
||||
// wiederherstellen falls Tells in DB liegen, oder leer lassen wenn
|
||||
// Privacy-Filter sie blockiert hat.
|
||||
var pendingTabs = Plugin.Config.Tabs.Where(t => !t.IsTempTab).Select(tab => (tab, new List<Message>())).ToList();
|
||||
// TempTabs are excluded; they maintain live state from AutoTellTabsService
|
||||
var pendingTabs = Plugin
|
||||
.Config.Tabs.Where(t => !t.IsTempTab)
|
||||
.Select(tab => (tab, new List<Message>()))
|
||||
.ToList();
|
||||
foreach (var message in messages)
|
||||
foreach (var (_, pendingMessages) in pendingTabs.Where(ptab => ptab.Item1.Matches(message)))
|
||||
pendingMessages.Add(message);
|
||||
|
||||
// Apply the messages to the chat log in one go.
|
||||
// Apply messages to chat log all at once.
|
||||
foreach (var (tab, pendingMessages) in pendingTabs)
|
||||
tab.Messages.AddSortPrune(pendingMessages, MessageDisplayLimit);
|
||||
|
||||
if (!messages.DidError) return;
|
||||
if (!messages.DidError)
|
||||
return;
|
||||
|
||||
WrapperUtil.AddNotification(Language.LoadMessages_Error, NotificationType.Error);
|
||||
|
||||
// Mark the failed messages as deleted so we don't try to load them
|
||||
// again.
|
||||
// Mark failed messages as deleted to prevent retry attempts
|
||||
var failedIds = messages.FailedMessageIds();
|
||||
Plugin.Log.Info($"Marking {failedIds.Count} messages as deleted due to parse failures");
|
||||
foreach (var msgId in messages.FailedMessageIds())
|
||||
@@ -226,6 +209,7 @@ internal class MessageManager : IAsyncDisposable
|
||||
}
|
||||
|
||||
public (SeString? Sender, SeString? Message) LastMessage = (null, null);
|
||||
|
||||
private void ChatMessage(IChatMessage message)
|
||||
{
|
||||
LastMessage = (message.Sender, message.Message);
|
||||
@@ -244,21 +228,29 @@ internal class MessageManager : IAsyncDisposable
|
||||
// Update colour codes.
|
||||
GlobalParametersCache.Refresh();
|
||||
|
||||
// We delay messages to be handed off to the async processing thread
|
||||
// in the next tick, otherwise we can't get the content ID from the hook
|
||||
// below.
|
||||
// Delay to next tick to get content ID from ContentIdResolver hook
|
||||
PendingSync.AddLast(pendingMessage);
|
||||
}
|
||||
|
||||
// This hook is called immediately after receiving a message with the
|
||||
// message's content ID. If multiple messages are received in the same tick,
|
||||
// this will be called for each message immediately after ChatMessage is
|
||||
// called for each message.
|
||||
private unsafe void ContentIdResolver(RaptureLogModule* agent, ulong contentId, ulong accountId, int messageIndex, ushort worldId, ushort chatType)
|
||||
private unsafe void ContentIdResolver(
|
||||
RaptureLogModule* agent,
|
||||
ulong contentId,
|
||||
ulong accountId,
|
||||
int messageIndex,
|
||||
ushort worldId,
|
||||
ushort chatType
|
||||
)
|
||||
{
|
||||
try
|
||||
{
|
||||
ContentIdResolverHook?.Original(agent, contentId, accountId, messageIndex, worldId, chatType);
|
||||
ContentIdResolverHook?.Original(
|
||||
agent,
|
||||
contentId,
|
||||
accountId,
|
||||
messageIndex,
|
||||
worldId,
|
||||
chatType
|
||||
);
|
||||
if (PendingSync.Last is not { } last)
|
||||
return;
|
||||
|
||||
@@ -273,7 +265,11 @@ internal class MessageManager : IAsyncDisposable
|
||||
|
||||
private void ProcessMessage(PendingMessage pendingMessage)
|
||||
{
|
||||
var chatCode = new ChatCode(pendingMessage.LogKind, pendingMessage.SourceKind, pendingMessage.TargetKind);
|
||||
var chatCode = new ChatCode(
|
||||
pendingMessage.LogKind,
|
||||
pendingMessage.SourceKind,
|
||||
pendingMessage.TargetKind
|
||||
);
|
||||
|
||||
NameFormatting? formatting = null;
|
||||
if (pendingMessage.Sender.Payloads.Count > 0)
|
||||
@@ -282,13 +278,36 @@ internal class MessageManager : IAsyncDisposable
|
||||
var senderChunks = new List<Chunk>();
|
||||
if (formatting is { IsPresent: true })
|
||||
{
|
||||
senderChunks.Add(new TextChunk(ChunkSource.None, null, formatting.Before) { FallbackColour = chatCode.Type });
|
||||
senderChunks.AddRange(ChunkUtil.ToChunks(pendingMessage.Sender, ChunkSource.Sender, chatCode.Type));
|
||||
senderChunks.Add(new TextChunk(ChunkSource.None, null, formatting.After) { FallbackColour = chatCode.Type });
|
||||
senderChunks.Add(
|
||||
new TextChunk(ChunkSource.None, null, formatting.Before)
|
||||
{
|
||||
FallbackColour = chatCode.Type,
|
||||
}
|
||||
);
|
||||
senderChunks.AddRange(
|
||||
ChunkUtil.ToChunks(pendingMessage.Sender, ChunkSource.Sender, chatCode.Type)
|
||||
);
|
||||
senderChunks.Add(
|
||||
new TextChunk(ChunkSource.None, null, formatting.After)
|
||||
{
|
||||
FallbackColour = chatCode.Type,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
var contentChunks = ChunkUtil.ToChunks(pendingMessage.Content, ChunkSource.Content, chatCode.Type).ToList();
|
||||
var message = new Message(CurrentContentId, pendingMessage.ContentId, pendingMessage.AccountId, chatCode, senderChunks, contentChunks, pendingMessage.Sender, pendingMessage.Content);
|
||||
var contentChunks = ChunkUtil
|
||||
.ToChunks(pendingMessage.Content, ChunkSource.Content, chatCode.Type)
|
||||
.ToList();
|
||||
var message = new Message(
|
||||
CurrentContentId,
|
||||
pendingMessage.ContentId,
|
||||
pendingMessage.AccountId,
|
||||
chatCode,
|
||||
senderChunks,
|
||||
contentChunks,
|
||||
pendingMessage.Sender,
|
||||
pendingMessage.Content
|
||||
);
|
||||
|
||||
if (Plugin.Config.DatabaseBattleMessages || !message.Code.IsBattle())
|
||||
Store.UpsertMessage(message);
|
||||
@@ -296,7 +315,9 @@ internal class MessageManager : IAsyncDisposable
|
||||
var currentMatches = Plugin.CurrentTab.Matches(message);
|
||||
foreach (var tab in Plugin.Config.Tabs)
|
||||
{
|
||||
var unread = !(tab.UnreadMode == UnreadMode.Unseen && Plugin.CurrentTab != tab && currentMatches);
|
||||
var unread = !(
|
||||
tab.UnreadMode == UnreadMode.Unseen && Plugin.CurrentTab != tab && currentMatches
|
||||
);
|
||||
|
||||
if (tab.Matches(message))
|
||||
tab.AddMessage(message, unread);
|
||||
@@ -313,16 +334,12 @@ internal class MessageManager : IAsyncDisposable
|
||||
|
||||
internal static NameFormatting Empty()
|
||||
{
|
||||
return new NameFormatting { IsPresent = false, };
|
||||
return new NameFormatting { IsPresent = false };
|
||||
}
|
||||
|
||||
internal static NameFormatting Of(string before, string after)
|
||||
{
|
||||
return new NameFormatting
|
||||
{
|
||||
Before = before,
|
||||
After = after,
|
||||
};
|
||||
return new NameFormatting { Before = before, After = after };
|
||||
}
|
||||
}
|
||||
|
||||
@@ -357,7 +374,7 @@ internal class MessageManager : IAsyncDisposable
|
||||
var after = formats
|
||||
.GetRange(firstStringParam + 1, secondStringParam - firstStringParam)
|
||||
.Where(payload => payload.Type == ReadOnlySePayloadType.Text)
|
||||
.Select(text => Encoding.UTF8.GetString(text.Body.Span)); // Can't use `ToString()` as it defaults to macro
|
||||
.Select(text => Encoding.UTF8.GetString(text.Body.Span));
|
||||
|
||||
var nameFormatting = NameFormatting.Of(string.Join("", before), string.Join("", after));
|
||||
Formats[type] = nameFormatting;
|
||||
|
||||
+216
-256
@@ -1,15 +1,14 @@
|
||||
using System.Buffers;
|
||||
using System.Collections;
|
||||
using System.Data.Common;
|
||||
using Dalamud.Game.Text.SeStringHandling;
|
||||
using HellionChat.Code;
|
||||
using HellionChat.Ui;
|
||||
using HellionChat.Util;
|
||||
using Dalamud.Game.Text.SeStringHandling;
|
||||
using MessagePack;
|
||||
using MessagePack.Formatters;
|
||||
using MessagePack.Resolvers;
|
||||
using Microsoft.Data.Sqlite;
|
||||
|
||||
using DalamudUtil = Dalamud.Utility.Util;
|
||||
using Encoding = System.Text.Encoding;
|
||||
|
||||
@@ -36,7 +35,11 @@ internal enum PayloadMessagePackType : byte
|
||||
|
||||
public class PayloadMessagePackFormatter : IMessagePackFormatter<Payload?>
|
||||
{
|
||||
public void Serialize(ref MessagePackWriter writer, Payload? value, MessagePackSerializerOptions options)
|
||||
public void Serialize(
|
||||
ref MessagePackWriter writer,
|
||||
Payload? value,
|
||||
MessagePackSerializerOptions options
|
||||
)
|
||||
{
|
||||
if (value == null)
|
||||
{
|
||||
@@ -100,14 +103,22 @@ public class PayloadMessagePackFormatter : IMessagePackFormatter<Payload?>
|
||||
|
||||
public class SeStringMessagePackFormatter : IMessagePackFormatter<SeString?>
|
||||
{
|
||||
public void Serialize(ref MessagePackWriter writer, SeString? value, MessagePackSerializerOptions options)
|
||||
public void Serialize(
|
||||
ref MessagePackWriter writer,
|
||||
SeString? value,
|
||||
MessagePackSerializerOptions options
|
||||
)
|
||||
{
|
||||
options.Resolver.GetFormatter<List<Payload>>()!.Serialize(ref writer, value?.Payloads ?? [], options);
|
||||
options
|
||||
.Resolver.GetFormatter<List<Payload>>()!
|
||||
.Serialize(ref writer, value?.Payloads ?? [], options);
|
||||
}
|
||||
|
||||
public SeString Deserialize(ref MessagePackReader reader, MessagePackSerializerOptions options)
|
||||
{
|
||||
return new SeString(options.Resolver.GetFormatter<List<Payload>>()!.Deserialize(ref reader, options));
|
||||
return new SeString(
|
||||
options.Resolver.GetFormatter<List<Payload>>()!.Deserialize(ref reader, options)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -116,11 +127,15 @@ internal class MessageStore : IDisposable
|
||||
private const int MessageQueryLimit = 10_000;
|
||||
|
||||
private string DbPath { get; }
|
||||
|
||||
private SqliteConnection Connection { get; set; }
|
||||
|
||||
internal static readonly MessagePackSerializerOptions MsgPackOptions = MessagePackSerializerOptions.Standard
|
||||
.WithResolver(CompositeResolver.Create([new PayloadMessagePackFormatter(), new SeStringMessagePackFormatter()], [StandardResolver.Instance]));
|
||||
internal static readonly MessagePackSerializerOptions MsgPackOptions =
|
||||
MessagePackSerializerOptions.Standard.WithResolver(
|
||||
CompositeResolver.Create(
|
||||
[new PayloadMessagePackFormatter(), new SeStringMessagePackFormatter()],
|
||||
[StandardResolver.Instance]
|
||||
)
|
||||
);
|
||||
|
||||
internal MessageStore(string dbPath)
|
||||
{
|
||||
@@ -131,10 +146,8 @@ internal class MessageStore : IDisposable
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
// Pooling=false (set in Connect) avoids ClearAllPools, which is
|
||||
// provider-wide and would touch other plugins' SQLite connections.
|
||||
// GC.Collect was here as a defensive flush; removed because explicit
|
||||
// Close already releases everything we hold.
|
||||
// Pooling=false avoids ClearAllPools which is provider-wide and
|
||||
// would touch other plugins' SQLite connections.
|
||||
Connection.Close();
|
||||
Connection.Dispose();
|
||||
}
|
||||
@@ -160,7 +173,6 @@ internal class MessageStore : IDisposable
|
||||
|
||||
private void Migrate()
|
||||
{
|
||||
// Get current user_version.
|
||||
using var cmd = Connection.CreateCommand();
|
||||
cmd.CommandText = "PRAGMA user_version;";
|
||||
var userVersion = Convert.ToInt32(cmd.ExecuteScalar());
|
||||
@@ -170,9 +182,7 @@ internal class MessageStore : IDisposable
|
||||
{
|
||||
case <= 0:
|
||||
migrationsToDo.Add(Migrate0);
|
||||
|
||||
// Migration support was only added in version 1. Migrate 0 is
|
||||
// idempotent.
|
||||
// Migration support was only added in version 1. Migrate0 is idempotent.
|
||||
migrationsToDo.Add(Migrate1);
|
||||
migrationsToDo.Add(Migrate2);
|
||||
migrationsToDo.Add(Migrate3);
|
||||
@@ -193,7 +203,8 @@ internal class MessageStore : IDisposable
|
||||
private void Migrate0()
|
||||
{
|
||||
Plugin.Log.Information("Running migration 0: Creating tables");
|
||||
Connection.Execute(@"
|
||||
Connection.Execute(
|
||||
@"
|
||||
CREATE TABLE IF NOT EXISTS messages (
|
||||
Id BLOB PRIMARY KEY NOT NULL, -- Guid
|
||||
Receiver INTEGER NOT NULL, -- uint64 (first bits are always 0)
|
||||
@@ -210,7 +221,8 @@ internal class MessageStore : IDisposable
|
||||
|
||||
CREATE INDEX IF NOT EXISTS idx_messages_receiver ON messages (Receiver);
|
||||
CREATE INDEX IF NOT EXISTS idx_messages_date ON messages (Date);
|
||||
");
|
||||
"
|
||||
);
|
||||
|
||||
SetMigrationVersion(0);
|
||||
}
|
||||
@@ -218,10 +230,11 @@ internal class MessageStore : IDisposable
|
||||
private void Migrate1()
|
||||
{
|
||||
Plugin.Log.Information("Running migration 1: Adding Deleted column");
|
||||
Connection.Execute(@"
|
||||
-- Migration 1: Add Deleted column
|
||||
Connection.Execute(
|
||||
@"
|
||||
ALTER TABLE messages ADD COLUMN Deleted BOOLEAN NOT NULL DEFAULT false;
|
||||
");
|
||||
"
|
||||
);
|
||||
|
||||
SetMigrationVersion(1);
|
||||
}
|
||||
@@ -229,20 +242,20 @@ internal class MessageStore : IDisposable
|
||||
private void Migrate2()
|
||||
{
|
||||
Plugin.Log.Information("Running migration 2: Adding Channel generated column");
|
||||
Connection.Execute(@"
|
||||
-- Migration 2: Add Channel generated column
|
||||
Connection.Execute(
|
||||
@"
|
||||
ALTER TABLE messages ADD COLUMN Channel INTEGER GENERATED ALWAYS AS (Code & 0x7f) VIRTUAL;
|
||||
CREATE INDEX IF NOT EXISTS idx_messages_channel ON messages (Channel);
|
||||
");
|
||||
"
|
||||
);
|
||||
|
||||
SetMigrationVersion(2);
|
||||
}
|
||||
|
||||
private bool ColumnExists(string table, string column)
|
||||
{
|
||||
// PRAGMA does not accept SQLite parameter bindings. The table name is
|
||||
// a compile-time constant fed in from internal call sites, so the
|
||||
// interpolation cannot be reached from any user-controlled path.
|
||||
// PRAGMA does not accept SQLite parameter bindings. Table name is a
|
||||
// compile-time constant from internal call sites only.
|
||||
using var cmd = Connection.CreateCommand();
|
||||
cmd.CommandText = $"PRAGMA table_info({table});";
|
||||
using var reader = cmd.ExecuteReader();
|
||||
@@ -258,26 +271,19 @@ internal class MessageStore : IDisposable
|
||||
{
|
||||
Plugin.Log.Information("Running migration 3: Fix log kinds to fit the new format");
|
||||
|
||||
// Recovery for partially-applied Migrate3: if the schema is already
|
||||
// in its target shape (new columns exist, old Code column gone) but
|
||||
// user_version was never bumped, just record the version and exit.
|
||||
// Recovery for partially-applied Migrate3: schema already in target
|
||||
// shape but user_version was never bumped -- just record and exit.
|
||||
if (ColumnExists("messages", "ChatType") && !ColumnExists("messages", "Code"))
|
||||
{
|
||||
Plugin.Log.Information("Migration 3: schema already migrated, only bumping user_version");
|
||||
Plugin.Log.Information(
|
||||
"Migration 3: schema already migrated, only bumping user_version"
|
||||
);
|
||||
SetMigrationVersion(3);
|
||||
return;
|
||||
}
|
||||
|
||||
Connection.Execute(@"
|
||||
-- Migration 3: Fix log kinds to fit the new format
|
||||
-- Add new ChatType, SourceKind, TargetKind (byte), SortCodeV2
|
||||
-- Migrate OldChatColumn
|
||||
-- ChatType = OldChatColumn & 0x7f
|
||||
-- SourceKind = log2(1 << ((OldChatColumn >> 11) & 0xF))
|
||||
-- TargetKind = trunc(log2(1 << ((OldChatColumn >> 7) & 0xF)))
|
||||
-- Virtual SortCodeV2 = ChatType << 16 | SourceKind << 8 | TargetKind
|
||||
-- Delete OldChatColumn, Virtual Channel
|
||||
|
||||
Connection.Execute(
|
||||
@"
|
||||
ALTER TABLE messages ADD COLUMN ChatType INTEGER;
|
||||
CREATE INDEX IF NOT EXISTS idx_messages_chat_type ON messages (ChatType);
|
||||
ALTER TABLE messages ADD COLUMN SourceKind INTEGER;
|
||||
@@ -293,7 +299,8 @@ internal class MessageStore : IDisposable
|
||||
ALTER TABLE messages DROP COLUMN Channel;
|
||||
ALTER TABLE messages DROP COLUMN Code;
|
||||
ALTER TABLE messages DROP COLUMN SortCode;
|
||||
");
|
||||
"
|
||||
);
|
||||
|
||||
SetMigrationVersion(3);
|
||||
}
|
||||
@@ -302,10 +309,8 @@ internal class MessageStore : IDisposable
|
||||
{
|
||||
Plugin.Log.Information($"Setting version {version}");
|
||||
using var cmd = Connection.CreateCommand();
|
||||
// PRAGMA does not accept SQLite parameter bindings, and there is no
|
||||
// pragma_ function variant that can set the version either. The
|
||||
// version is a compile-time int from the migration sequence, never
|
||||
// user input.
|
||||
// PRAGMA does not accept SQLite parameter bindings; version is a
|
||||
// compile-time int from the migration sequence, never user input.
|
||||
cmd.CommandText = $"PRAGMA user_version = {version};";
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
@@ -316,16 +321,14 @@ internal class MessageStore : IDisposable
|
||||
PerformMaintenance();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a (ChatType, count) snapshot over non-deleted messages.
|
||||
/// Used by the Privacy tab to preview the impact of a retroactive
|
||||
/// cleanup before the user confirms.
|
||||
/// </summary>
|
||||
// Returns a (ChatType, count) snapshot over non-deleted messages.
|
||||
// Used by the Privacy tab to preview retroactive cleanup impact.
|
||||
internal Dictionary<int, long> GetMessageCountsByChatType()
|
||||
{
|
||||
var result = new Dictionary<int, long>();
|
||||
using var cmd = Connection.CreateCommand();
|
||||
cmd.CommandText = "SELECT ChatType, COUNT(*) FROM messages WHERE deleted = false GROUP BY ChatType;";
|
||||
cmd.CommandText =
|
||||
"SELECT ChatType, COUNT(*) FROM messages WHERE deleted = false GROUP BY ChatType;";
|
||||
cmd.CommandTimeout = 120;
|
||||
using var reader = cmd.ExecuteReader();
|
||||
while (reader.Read())
|
||||
@@ -337,19 +340,25 @@ internal class MessageStore : IDisposable
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deletes messages older than the per-channel retention window, with a
|
||||
/// global default for channels not listed explicitly. Cutoffs are
|
||||
/// computed from "now" at call time. Runs VACUUM only if anything was
|
||||
/// removed. Returns the number of rows deleted.
|
||||
/// </summary>
|
||||
internal long DeleteByRetentionPolicy(IReadOnlyDictionary<int, int> chatTypeDaysMap, int defaultDays)
|
||||
// Deletes messages older than the per-channel retention window, with a global
|
||||
// default for unmapped channels. Runs VACUUM only if rows were removed.
|
||||
// Returns the number of rows deleted.
|
||||
internal long DeleteByRetentionPolicy(
|
||||
IReadOnlyDictionary<int, int> chatTypeDaysMap,
|
||||
int defaultDays
|
||||
)
|
||||
{
|
||||
if (defaultDays < 0)
|
||||
throw new ArgumentOutOfRangeException(nameof(defaultDays), "Negative retention is not allowed.");
|
||||
throw new ArgumentOutOfRangeException(
|
||||
nameof(defaultDays),
|
||||
"Negative retention is not allowed."
|
||||
);
|
||||
foreach (var (_, days) in chatTypeDaysMap)
|
||||
if (days < 0)
|
||||
throw new ArgumentOutOfRangeException(nameof(chatTypeDaysMap), "Negative retention is not allowed.");
|
||||
throw new ArgumentOutOfRangeException(
|
||||
nameof(chatTypeDaysMap),
|
||||
"Negative retention is not allowed."
|
||||
);
|
||||
|
||||
var nowMs = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
|
||||
|
||||
@@ -372,19 +381,19 @@ internal class MessageStore : IDisposable
|
||||
index++;
|
||||
}
|
||||
|
||||
// Catch-all for channels without an explicit override. "0" is
|
||||
// treated as "do not delete by default" — without an explicit
|
||||
// user override, unmapped channels stay forever instead of
|
||||
// getting wiped immediately.
|
||||
// defaultDays=0 means "keep forever" for unmapped channels.
|
||||
if (defaultDays > 0)
|
||||
{
|
||||
var defaultCutoff = nowMs - defaultDays * 86400000L;
|
||||
cmd.Parameters.AddWithValue("$defaultCutoff", defaultCutoff);
|
||||
|
||||
var explicitPlaceholders = chatTypeDaysMap.Count > 0
|
||||
var explicitPlaceholders =
|
||||
chatTypeDaysMap.Count > 0
|
||||
? BindIntList(cmd, "explicit", chatTypeDaysMap.Keys)
|
||||
: "-1"; // empty list would produce invalid SQL
|
||||
clauses.Add($"(ChatType NOT IN ({explicitPlaceholders}) AND Date < $defaultCutoff)");
|
||||
clauses.Add(
|
||||
$"(ChatType NOT IN ({explicitPlaceholders}) AND Date < $defaultCutoff)"
|
||||
);
|
||||
}
|
||||
|
||||
if (clauses.Count == 0)
|
||||
@@ -400,19 +409,14 @@ internal class MessageStore : IDisposable
|
||||
return deleted;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Hard-deletes every message whose ChatType is not in the supplied
|
||||
/// allowlist, then VACUUMs the database to reclaim disk space.
|
||||
/// Returns the number of rows deleted.
|
||||
/// </summary>
|
||||
// Hard-deletes every message whose ChatType is not in the allowlist,
|
||||
// then VACUUMs. Returns the number of rows deleted.
|
||||
internal long CleanupRetainOnly(IReadOnlyCollection<int> allowedTypes)
|
||||
{
|
||||
if (allowedTypes.Count == 0)
|
||||
{
|
||||
// Defensive: refuse a "delete everything" disguised as a filter.
|
||||
// Use ClearMessages() if a full wipe is actually intended.
|
||||
throw new InvalidOperationException("CleanupRetainOnly requires at least one allowed ChatType. Use ClearMessages for a full wipe.");
|
||||
}
|
||||
throw new InvalidOperationException(
|
||||
"CleanupRetainOnly requires at least one allowed ChatType. Use ClearMessages for a full wipe."
|
||||
);
|
||||
|
||||
long deleted;
|
||||
using (var cmd = Connection.CreateCommand())
|
||||
@@ -428,15 +432,19 @@ internal class MessageStore : IDisposable
|
||||
|
||||
internal void PerformMaintenance()
|
||||
{
|
||||
Connection.Execute(@"
|
||||
Connection.Execute(
|
||||
@"
|
||||
VACUUM;
|
||||
REINDEX messages;
|
||||
ANALYZE;
|
||||
");
|
||||
"
|
||||
);
|
||||
}
|
||||
|
||||
private string LogPath => DbPath + "-wal";
|
||||
|
||||
internal long DatabaseSize() => !File.Exists(DbPath) ? 0 : new FileInfo(DbPath).Length;
|
||||
|
||||
internal long DatabaseLogSize() => !File.Exists(LogPath) ? 0 : new FileInfo(LogPath).Length;
|
||||
|
||||
internal int MessageCount()
|
||||
@@ -448,48 +456,22 @@ internal class MessageStore : IDisposable
|
||||
|
||||
internal void UpsertMessage(Message message)
|
||||
{
|
||||
// Hellion Chat privacy filter — drop disallowed ChatTypes before
|
||||
// they reach the storage layer (single source of truth, also
|
||||
// covers any future write paths e.g. webinterface backfill).
|
||||
// Privacy filter -- drop disallowed ChatTypes before they reach storage.
|
||||
if (!Plugin.Config.IsAllowedForStorage(message.Code.Type))
|
||||
{
|
||||
// Verbose-only: this fires for every dropped message, which is
|
||||
// the common case for users with a tight privacy whitelist. Keep
|
||||
// it for diagnostics but stay out of the default xllog stream.
|
||||
Plugin.Log.Verbose($"Privacy filter dropped message: ChatType={message.Code.Type}");
|
||||
return;
|
||||
}
|
||||
|
||||
using var cmd = Connection.CreateCommand();
|
||||
cmd.CommandText = @"
|
||||
cmd.CommandText =
|
||||
@"
|
||||
INSERT INTO messages (
|
||||
Id,
|
||||
Receiver,
|
||||
ContentId,
|
||||
Date,
|
||||
ChatType,
|
||||
SourceKind,
|
||||
TargetKind,
|
||||
Sender,
|
||||
Content,
|
||||
SenderSource,
|
||||
ContentSource,
|
||||
ExtraChatChannel,
|
||||
Deleted
|
||||
Id, Receiver, ContentId, Date, ChatType, SourceKind, TargetKind,
|
||||
Sender, Content, SenderSource, ContentSource, ExtraChatChannel, Deleted
|
||||
) VALUES (
|
||||
$Id,
|
||||
$Receiver,
|
||||
$ContentId,
|
||||
$Date,
|
||||
$ChatType,
|
||||
$SourceKind,
|
||||
$TargetKind,
|
||||
$Sender,
|
||||
$Content,
|
||||
$SenderSource,
|
||||
$ContentSource,
|
||||
$ExtraChatChannel,
|
||||
false
|
||||
$Id, $Receiver, $ContentId, $Date, $ChatType, $SourceKind, $TargetKind,
|
||||
$Sender, $Content, $SenderSource, $ContentSource, $ExtraChatChannel, false
|
||||
)
|
||||
ON CONFLICT (id) DO UPDATE SET
|
||||
Receiver = excluded.Receiver,
|
||||
@@ -513,26 +495,35 @@ internal class MessageStore : IDisposable
|
||||
cmd.Parameters.AddWithValue("$ChatType", message.Code.Type);
|
||||
cmd.Parameters.AddWithValue("$SourceKind", message.Code.Source);
|
||||
cmd.Parameters.AddWithValue("$TargetKind", message.Code.Target);
|
||||
cmd.Parameters.AddWithValue("$Sender", MessagePackSerializer.Serialize(message.Sender, MsgPackOptions));
|
||||
cmd.Parameters.AddWithValue("$Content", MessagePackSerializer.Serialize(message.Content, MsgPackOptions));
|
||||
cmd.Parameters.AddWithValue("$SenderSource", MessagePackSerializer.Serialize(message.SenderSource, MsgPackOptions));
|
||||
cmd.Parameters.AddWithValue("$ContentSource", MessagePackSerializer.Serialize(message.ContentSource, MsgPackOptions));
|
||||
cmd.Parameters.AddWithValue(
|
||||
"$Sender",
|
||||
MessagePackSerializer.Serialize(message.Sender, MsgPackOptions)
|
||||
);
|
||||
cmd.Parameters.AddWithValue(
|
||||
"$Content",
|
||||
MessagePackSerializer.Serialize(message.Content, MsgPackOptions)
|
||||
);
|
||||
cmd.Parameters.AddWithValue(
|
||||
"$SenderSource",
|
||||
MessagePackSerializer.Serialize(message.SenderSource, MsgPackOptions)
|
||||
);
|
||||
cmd.Parameters.AddWithValue(
|
||||
"$ContentSource",
|
||||
MessagePackSerializer.Serialize(message.ContentSource, MsgPackOptions)
|
||||
);
|
||||
cmd.Parameters.AddWithValue("$ExtraChatChannel", message.ExtraChatChannel);
|
||||
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Streams messages for export. Optional filters:
|
||||
/// - <paramref name="chatTypes"/>: limit to these ChatTypes
|
||||
/// - <paramref name="from"/> / <paramref name="to"/>: inclusive date range
|
||||
/// Result is sorted ascending by Date and excludes soft-deleted rows.
|
||||
/// Caller is responsible for disposing the enumerator.
|
||||
/// </summary>
|
||||
// Streams messages for export, sorted ascending by Date, excluding soft-deleted rows.
|
||||
// Optional filters: chatTypes, from/to inclusive date range.
|
||||
// Caller is responsible for disposing the enumerator.
|
||||
internal MessageEnumerator StreamForExport(
|
||||
IReadOnlyCollection<int>? chatTypes,
|
||||
DateTimeOffset? from,
|
||||
DateTimeOffset? to)
|
||||
DateTimeOffset? to
|
||||
)
|
||||
{
|
||||
var cmd = Connection.CreateCommand();
|
||||
|
||||
@@ -544,22 +535,15 @@ internal class MessageStore : IDisposable
|
||||
if (to is not null)
|
||||
clauses.Add("Date <= $To");
|
||||
|
||||
cmd.CommandText = @"
|
||||
cmd.CommandText =
|
||||
@"
|
||||
SELECT
|
||||
Id,
|
||||
Receiver,
|
||||
ContentId,
|
||||
Date,
|
||||
ChatType,
|
||||
SourceKind,
|
||||
TargetKind,
|
||||
Sender,
|
||||
Content,
|
||||
SenderSource,
|
||||
ContentSource,
|
||||
ExtraChatChannel
|
||||
Id, Receiver, ContentId, Date, ChatType, SourceKind, TargetKind,
|
||||
Sender, Content, SenderSource, ContentSource, ExtraChatChannel
|
||||
FROM messages
|
||||
WHERE " + string.Join(" AND ", clauses) + @"
|
||||
WHERE "
|
||||
+ string.Join(" AND ", clauses)
|
||||
+ @"
|
||||
ORDER BY Date ASC;";
|
||||
cmd.CommandTimeout = 600;
|
||||
|
||||
@@ -571,13 +555,15 @@ internal class MessageStore : IDisposable
|
||||
return new MessageEnumerator(cmd.ExecuteReader());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the most recent messages.
|
||||
/// </summary>
|
||||
/// <param name="receiver">The receiver content ID to filter by. If null, no filtering is performed.</param>
|
||||
/// <param name="since">Only show messages since this date. If null, no filtering is performed.</param>
|
||||
/// <param name="count">The amount to return. Defaults to 10,000.</param>
|
||||
internal MessageEnumerator GetMostRecentMessages(ulong? receiver = null, DateTimeOffset? since = null, int count = MessageQueryLimit)
|
||||
// Returns the most recent messages, oldest-first.
|
||||
// receiver: filter by receiver ContentId (null = no filter)
|
||||
// since: only include messages after this date (null = no filter)
|
||||
// count: max rows to return, defaults to 10,000
|
||||
internal MessageEnumerator GetMostRecentMessages(
|
||||
ulong? receiver = null,
|
||||
DateTimeOffset? since = null,
|
||||
int count = MessageQueryLimit
|
||||
)
|
||||
{
|
||||
List<string> whereClauses = ["deleted = false"];
|
||||
if (receiver != null)
|
||||
@@ -588,32 +574,24 @@ internal class MessageStore : IDisposable
|
||||
var whereClause = "WHERE " + string.Join(" AND ", whereClauses);
|
||||
|
||||
var cmd = Connection.CreateCommand();
|
||||
// Select last N messages by date DESC, but reverse the order to get
|
||||
// them in ascending order.
|
||||
cmd.CommandText = @"
|
||||
// Select last N by date DESC, then reverse to ascending order.
|
||||
cmd.CommandText =
|
||||
@"
|
||||
SELECT *
|
||||
FROM (
|
||||
SELECT
|
||||
Id,
|
||||
Receiver,
|
||||
ContentId,
|
||||
Date,
|
||||
ChatType,
|
||||
SourceKind,
|
||||
TargetKind,
|
||||
Sender,
|
||||
Content,
|
||||
SenderSource,
|
||||
ContentSource,
|
||||
ExtraChatChannel
|
||||
Id, Receiver, ContentId, Date, ChatType, SourceKind, TargetKind,
|
||||
Sender, Content, SenderSource, ContentSource, ExtraChatChannel
|
||||
FROM messages
|
||||
" + whereClause + @"
|
||||
"
|
||||
+ whereClause
|
||||
+ @"
|
||||
ORDER BY Date DESC
|
||||
LIMIT $Count
|
||||
)
|
||||
ORDER BY Date ASC;
|
||||
";
|
||||
cmd.CommandTimeout = 120; // this could take a while on slow computers
|
||||
cmd.CommandTimeout = 120;
|
||||
|
||||
if (receiver != null)
|
||||
cmd.Parameters.AddWithValue("$Receiver", receiver);
|
||||
@@ -625,48 +603,27 @@ internal class MessageStore : IDisposable
|
||||
return new MessageEnumerator(cmd.ExecuteReader());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Hellion Chat — Auto-Tell-Tabs history preload.
|
||||
///
|
||||
/// Returns up to <paramref name="limit"/> tells exchanged with the named
|
||||
/// player, oldest-first, ready to be added to a freshly spawned auto
|
||||
/// tell tab. The Sender column is a serialized chunk blob, so SQL on its
|
||||
/// own cannot filter by player identity; we narrow with SQL on Receiver
|
||||
/// + ChatType (cheap, indexed) and let the client do the final
|
||||
/// PlayerPayload comparison on the result set.
|
||||
///
|
||||
/// <paramref name="sqlScanLimit"/> caps how many recent tells we scan
|
||||
/// before giving up. 500 covers around 10 days for an active greeter
|
||||
/// and stays well under the 20 ms budget required to keep the spawn on
|
||||
/// the message-processing worker thread.
|
||||
/// </summary>
|
||||
// Returns up to limit tells exchanged with the named player, oldest-first.
|
||||
// SQL narrows by Receiver + ChatType (indexed); client does the final
|
||||
// PlayerPayload comparison. sqlScanLimit caps the scan to stay within
|
||||
// the message-processing worker thread budget.
|
||||
internal IReadOnlyList<Message> GetTellHistoryWithSender(
|
||||
ulong receiver,
|
||||
string senderName,
|
||||
uint senderWorld,
|
||||
int limit,
|
||||
int sqlScanLimit = 500)
|
||||
int sqlScanLimit = 500
|
||||
)
|
||||
{
|
||||
if (limit <= 0)
|
||||
{
|
||||
return [];
|
||||
}
|
||||
|
||||
using var cmd = Connection.CreateCommand();
|
||||
cmd.CommandText = @"
|
||||
cmd.CommandText =
|
||||
@"
|
||||
SELECT
|
||||
Id,
|
||||
Receiver,
|
||||
ContentId,
|
||||
Date,
|
||||
ChatType,
|
||||
SourceKind,
|
||||
TargetKind,
|
||||
Sender,
|
||||
Content,
|
||||
SenderSource,
|
||||
ContentSource,
|
||||
ExtraChatChannel
|
||||
Id, Receiver, ContentId, Date, ChatType, SourceKind, TargetKind,
|
||||
Sender, Content, SenderSource, ContentSource, ExtraChatChannel
|
||||
FROM messages
|
||||
WHERE deleted = false
|
||||
AND Receiver = $Receiver
|
||||
@@ -685,27 +642,19 @@ internal class MessageStore : IDisposable
|
||||
foreach (var message in enumerator)
|
||||
{
|
||||
if (!ChunkUtil.MatchesSender(message, senderName, senderWorld))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
collected.Add(message);
|
||||
if (collected.Count >= limit)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// SQL was DESC (newest-first) so we hit the limit on the most
|
||||
// recent matching tells. Reverse to oldest-first for chronological
|
||||
// display in the tab.
|
||||
// SQL was DESC (newest-first); reverse to oldest-first for tab display.
|
||||
collected.Reverse();
|
||||
return collected;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Marks a message as deleted so it won't get returned in queries.
|
||||
/// </summary>
|
||||
// Soft-deletes a message so it won't appear in queries.
|
||||
internal void DeleteMessage(Guid id)
|
||||
{
|
||||
using var cmd = Connection.CreateCommand();
|
||||
@@ -714,7 +663,12 @@ internal class MessageStore : IDisposable
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
|
||||
internal long CountDateRange(DateTime after, DateTime before, IEnumerable<byte> channels, ulong? receiver = null)
|
||||
internal long CountDateRange(
|
||||
DateTime after,
|
||||
DateTime before,
|
||||
IEnumerable<byte> channels,
|
||||
ulong? receiver = null
|
||||
)
|
||||
{
|
||||
using var cmd = Connection.CreateCommand();
|
||||
|
||||
@@ -727,9 +681,8 @@ internal class MessageStore : IDisposable
|
||||
|
||||
var whereClause = "WHERE " + string.Join(" AND ", whereClauses);
|
||||
|
||||
// Select last N messages by date DESC, but reverse the order to get
|
||||
// them in ascending order.
|
||||
cmd.CommandText = @"
|
||||
cmd.CommandText =
|
||||
@"
|
||||
SELECT COUNT(*)
|
||||
FROM messages
|
||||
" + whereClause;
|
||||
@@ -739,12 +692,17 @@ internal class MessageStore : IDisposable
|
||||
|
||||
cmd.Parameters.AddWithValue("$After", ((DateTimeOffset)after).ToUnixTimeMilliseconds());
|
||||
cmd.Parameters.AddWithValue("$Before", ((DateTimeOffset)before).ToUnixTimeMilliseconds());
|
||||
cmd.CommandTimeout = 120; // this could take a while on slow computers
|
||||
cmd.CommandTimeout = 120;
|
||||
|
||||
return (long)cmd.ExecuteScalar()!;
|
||||
}
|
||||
|
||||
internal MessageEnumerator GetDateRange(DateTime after, DateTime before, IEnumerable<byte> channels, ulong? receiver = null)
|
||||
internal MessageEnumerator GetDateRange(
|
||||
DateTime after,
|
||||
DateTime before,
|
||||
IEnumerable<byte> channels,
|
||||
ulong? receiver = null
|
||||
)
|
||||
{
|
||||
var cmd = Connection.CreateCommand();
|
||||
|
||||
@@ -757,25 +715,14 @@ internal class MessageStore : IDisposable
|
||||
|
||||
var whereClause = $"WHERE {string.Join(" AND ", whereClauses)}";
|
||||
|
||||
// Select last N messages by date DESC, but reverse the order to get
|
||||
// them in ascending order.
|
||||
cmd.CommandText = @"
|
||||
cmd.CommandText =
|
||||
@"
|
||||
SELECT
|
||||
Id,
|
||||
Receiver,
|
||||
ContentId,
|
||||
Date,
|
||||
ChatType,
|
||||
SourceKind,
|
||||
TargetKind,
|
||||
Sender,
|
||||
Content,
|
||||
SenderSource,
|
||||
ContentSource,
|
||||
ExtraChatChannel
|
||||
Id, Receiver, ContentId, Date, ChatType, SourceKind, TargetKind,
|
||||
Sender, Content, SenderSource, ContentSource, ExtraChatChannel
|
||||
FROM messages
|
||||
" + whereClause;
|
||||
cmd.CommandTimeout = 120; // this could take a while on slow computers
|
||||
cmd.CommandTimeout = 120;
|
||||
|
||||
if (receiver != null)
|
||||
cmd.Parameters.AddWithValue("$Receiver", receiver);
|
||||
@@ -786,7 +733,13 @@ internal class MessageStore : IDisposable
|
||||
return new MessageEnumerator(cmd.ExecuteReader());
|
||||
}
|
||||
|
||||
internal MessageEnumerator GetPagedDateRange(DateTime after, DateTime before, IEnumerable<byte> channels, ulong? receiver = null, int page = 0)
|
||||
internal MessageEnumerator GetPagedDateRange(
|
||||
DateTime after,
|
||||
DateTime before,
|
||||
IEnumerable<byte> channels,
|
||||
ulong? receiver = null,
|
||||
int page = 0
|
||||
)
|
||||
{
|
||||
var cmd = Connection.CreateCommand();
|
||||
|
||||
@@ -799,28 +752,19 @@ internal class MessageStore : IDisposable
|
||||
|
||||
var whereClause = $"WHERE {string.Join(" AND ", whereClauses)}";
|
||||
|
||||
// Select last N messages by date DESC, but reverse the order to get
|
||||
// them in ascending order.
|
||||
cmd.CommandText = @"
|
||||
cmd.CommandText =
|
||||
@"
|
||||
SELECT
|
||||
Id,
|
||||
Receiver,
|
||||
ContentId,
|
||||
Date,
|
||||
ChatType,
|
||||
SourceKind,
|
||||
TargetKind,
|
||||
Sender,
|
||||
Content,
|
||||
SenderSource,
|
||||
ContentSource,
|
||||
ExtraChatChannel
|
||||
Id, Receiver, ContentId, Date, ChatType, SourceKind, TargetKind,
|
||||
Sender, Content, SenderSource, ContentSource, ExtraChatChannel
|
||||
FROM messages
|
||||
" + whereClause + @"
|
||||
"
|
||||
+ whereClause
|
||||
+ @"
|
||||
ORDER BY Date
|
||||
LIMIT $Offset, $OffsetCount;
|
||||
";
|
||||
cmd.CommandTimeout = 120; // this could take a while on slow computers
|
||||
cmd.CommandTimeout = 120;
|
||||
|
||||
if (receiver != null)
|
||||
cmd.Parameters.AddWithValue("$Receiver", receiver);
|
||||
@@ -833,10 +777,8 @@ internal class MessageStore : IDisposable
|
||||
return new MessageEnumerator(cmd.ExecuteReader());
|
||||
}
|
||||
|
||||
// Build "$prefix0,$prefix1,..." placeholder list and bind values to
|
||||
// the command. SQLite has no native array parameter, so we generate
|
||||
// the list at runtime and bind each entry under its own name. Used
|
||||
// for IN-clauses and similar dynamic-arity SQL fragments.
|
||||
// Builds a "$prefix0,$prefix1,..." placeholder list and binds values to the command.
|
||||
// SQLite has no native array parameter, so placeholders are generated per entry.
|
||||
private static string BindIntList(SqliteCommand cmd, string prefix, IEnumerable<int> values)
|
||||
{
|
||||
var names = new List<string>();
|
||||
@@ -852,12 +794,13 @@ internal class MessageStore : IDisposable
|
||||
}
|
||||
}
|
||||
|
||||
internal class MessageEnumerator(DbDataReader reader) : IEnumerable<Message>, IDisposable, IAsyncDisposable
|
||||
internal class MessageEnumerator(DbDataReader reader)
|
||||
: IEnumerable<Message>,
|
||||
IDisposable,
|
||||
IAsyncDisposable
|
||||
{
|
||||
private const int MaxErrorLogs = 10;
|
||||
|
||||
// FailedIds and FailedCount are separate, because messages might fail to
|
||||
// even parse the ID field.
|
||||
private readonly List<Guid> FailedIds = [];
|
||||
private int FailedCount;
|
||||
public bool DidError => FailedCount > 0;
|
||||
@@ -876,11 +819,27 @@ internal class MessageEnumerator(DbDataReader reader) : IEnumerable<Message>, ID
|
||||
(ulong)reader.GetInt64(1),
|
||||
(ulong)reader.GetInt64(2),
|
||||
DateTimeOffset.FromUnixTimeMilliseconds(reader.GetInt64(3)),
|
||||
new ChatCode((byte)reader.GetInt32(4), (byte)reader.GetInt32(5), (byte)reader.GetInt32(6)),
|
||||
MessagePackSerializer.Deserialize<List<Chunk>>(reader.GetFieldValue<byte[]>(7), MessageStore.MsgPackOptions),
|
||||
MessagePackSerializer.Deserialize<List<Chunk>>(reader.GetFieldValue<byte[]>(8), MessageStore.MsgPackOptions),
|
||||
MessagePackSerializer.Deserialize<SeString>(reader.GetFieldValue<byte[]>(9), MessageStore.MsgPackOptions),
|
||||
MessagePackSerializer.Deserialize<SeString>(reader.GetFieldValue<byte[]>(10), MessageStore.MsgPackOptions),
|
||||
new ChatCode(
|
||||
(byte)reader.GetInt32(4),
|
||||
(byte)reader.GetInt32(5),
|
||||
(byte)reader.GetInt32(6)
|
||||
),
|
||||
MessagePackSerializer.Deserialize<List<Chunk>>(
|
||||
reader.GetFieldValue<byte[]>(7),
|
||||
MessageStore.MsgPackOptions
|
||||
),
|
||||
MessagePackSerializer.Deserialize<List<Chunk>>(
|
||||
reader.GetFieldValue<byte[]>(8),
|
||||
MessageStore.MsgPackOptions
|
||||
),
|
||||
MessagePackSerializer.Deserialize<SeString>(
|
||||
reader.GetFieldValue<byte[]>(9),
|
||||
MessageStore.MsgPackOptions
|
||||
),
|
||||
MessagePackSerializer.Deserialize<SeString>(
|
||||
reader.GetFieldValue<byte[]>(10),
|
||||
MessageStore.MsgPackOptions
|
||||
),
|
||||
reader.GetGuid(11)
|
||||
);
|
||||
}
|
||||
@@ -915,6 +874,7 @@ internal class MessageEnumerator(DbDataReader reader) : IEnumerable<Message>, ID
|
||||
{
|
||||
reader.Dispose();
|
||||
}
|
||||
|
||||
public async ValueTask DisposeAsync()
|
||||
{
|
||||
await reader.DisposeAsync();
|
||||
|
||||
+175
-43
@@ -1,8 +1,5 @@
|
||||
using System.Numerics;
|
||||
using HellionChat.Code;
|
||||
using HellionChat.Resources;
|
||||
using HellionChat.Ui;
|
||||
using HellionChat.Util;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
using Dalamud.Game.Addon.Lifecycle;
|
||||
using Dalamud.Game.Addon.Lifecycle.AddonArgTypes;
|
||||
using Dalamud.Game.ClientState.Objects.SubKinds;
|
||||
@@ -18,11 +15,14 @@ using Dalamud.Interface.Utility.Raii;
|
||||
using Dalamud.Utility;
|
||||
using FFXIVClientStructs.FFXIV.Client.UI;
|
||||
using FFXIVClientStructs.FFXIV.Component.GUI;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
using HellionChat.Code;
|
||||
using HellionChat.Resources;
|
||||
using HellionChat.Ui;
|
||||
using HellionChat.Util;
|
||||
using Lumina.Excel.Sheets;
|
||||
using Action = System.Action;
|
||||
using DalamudPartyFinderPayload = Dalamud.Game.Text.SeStringHandling.Payloads.PartyFinderPayload;
|
||||
using ChatTwoPartyFinderPayload = HellionChat.Util.PartyFinderPayload;
|
||||
using DalamudPartyFinderPayload = Dalamud.Game.Text.SeStringHandling.Payloads.PartyFinderPayload;
|
||||
|
||||
namespace HellionChat;
|
||||
|
||||
@@ -107,7 +107,9 @@ public sealed class PayloadHandler
|
||||
ImGui.Separator();
|
||||
|
||||
var contentId = chunk.Message?.ContentId ?? 0;
|
||||
var sender = chunk.Message?.Sender.Select(c => c.Link).FirstOrDefault(p => p is PlayerPayload) as PlayerPayload;
|
||||
var sender =
|
||||
chunk.Message?.Sender.Select(c => c.Link).FirstOrDefault(p => p is PlayerPayload)
|
||||
as PlayerPayload;
|
||||
|
||||
using var menu = ImRaii.Menu(Language.Context_Integrations);
|
||||
if (!menu.Success)
|
||||
@@ -118,7 +120,14 @@ public sealed class PayloadHandler
|
||||
{
|
||||
try
|
||||
{
|
||||
LogWindow.Plugin.Ipc.Invoke(id, sender, contentId, payload, chunk.Message?.SenderSource, chunk.Message?.ContentSource);
|
||||
LogWindow.Plugin.Ipc.Invoke(
|
||||
id,
|
||||
sender,
|
||||
contentId,
|
||||
payload,
|
||||
chunk.Message?.SenderSource,
|
||||
chunk.Message?.ContentSource
|
||||
);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
@@ -128,7 +137,10 @@ public sealed class PayloadHandler
|
||||
|
||||
if (cursor == ImGui.GetCursorPos())
|
||||
{
|
||||
using var pushedColor = ImRaii.PushColor(ImGuiCol.Text, ImGui.GetStyle().Colors[(int)ImGuiCol.TextDisabled]);
|
||||
using var pushedColor = ImRaii.PushColor(
|
||||
ImGuiCol.Text,
|
||||
ImGui.GetStyle().Colors[(int)ImGuiCol.TextDisabled]
|
||||
);
|
||||
ImGui.Text("No integrations available");
|
||||
}
|
||||
}
|
||||
@@ -168,10 +180,16 @@ public sealed class PayloadHandler
|
||||
if (message.Sender.Count > 0 && ImGui.Selectable(Language.Context_CopyContent))
|
||||
{
|
||||
ImGui.SetClipboardText(StringifyMessage(message));
|
||||
WrapperUtil.AddNotification(Language.Context_CopyContentSuccess, NotificationType.Info);
|
||||
WrapperUtil.AddNotification(
|
||||
Language.Context_CopyContentSuccess,
|
||||
NotificationType.Info
|
||||
);
|
||||
}
|
||||
|
||||
using var pushedColor = ImRaii.PushColor(ImGuiCol.Text, ImGui.GetStyle().Colors[(int) ImGuiCol.TextDisabled]);
|
||||
using var pushedColor = ImRaii.PushColor(
|
||||
ImGuiCol.Text,
|
||||
ImGui.GetStyle().Colors[(int)ImGuiCol.TextDisabled]
|
||||
);
|
||||
ImGui.TextUnformatted(message.Code.Type.Name());
|
||||
}
|
||||
|
||||
@@ -184,7 +202,8 @@ public sealed class PayloadHandler
|
||||
return string.Empty;
|
||||
|
||||
var chunks = withSender ? message.Sender.Concat(message.Content) : message.Content;
|
||||
return chunks.Where(chunk => chunk is TextChunk)
|
||||
return chunks
|
||||
.Where(chunk => chunk is TextChunk)
|
||||
.Cast<TextChunk>()
|
||||
.Select(text => text.Content)
|
||||
.Aggregate(string.Concat);
|
||||
@@ -255,7 +274,10 @@ public sealed class PayloadHandler
|
||||
public unsafe void MoveTooltip(AddonEvent type, AddonArgs args)
|
||||
{
|
||||
// Only move if the user has the "Next to Cursor" option selected
|
||||
if (!Plugin.GameConfig.TryGet(UiControlOption.DetailTrackingType, out uint selected) || selected != 0)
|
||||
if (
|
||||
!Plugin.GameConfig.TryGet(UiControlOption.DetailTrackingType, out uint selected)
|
||||
|| selected != 0
|
||||
)
|
||||
return;
|
||||
|
||||
if (LogWindow.LastViewport != ImGuiHelpers.MainViewport.Handle)
|
||||
@@ -274,7 +296,10 @@ public sealed class PayloadHandler
|
||||
|
||||
var component = atkBase->WindowNode->AtkResNode;
|
||||
var atkPos = new Vector2(component.ScreenX, component.ScreenY);
|
||||
var atkSize = new Vector2(component.GetWidth() * component.ScaleX, component.GetHeight() * component.GetScaleY());
|
||||
var atkSize = new Vector2(
|
||||
component.GetWidth() * component.ScaleX,
|
||||
component.GetHeight() * component.GetScaleY()
|
||||
);
|
||||
|
||||
var chatRect = new MathUtil.Rectangle(LogWindow.LastWindowPos, LogWindow.LastWindowSize);
|
||||
var addonRect = new MathUtil.Rectangle(atkPos, atkSize);
|
||||
@@ -347,12 +372,17 @@ public sealed class PayloadHandler
|
||||
var cursor = ImGui.GetCursorPos();
|
||||
ImGui.Image(icon.Handle, size);
|
||||
ImGui.SameLine();
|
||||
ImGui.SetCursorPos(cursor + new Vector2(size.X + 4, size.Y - ImGui.GetTextLineHeightWithSpacing()));
|
||||
ImGui.SetCursorPos(
|
||||
cursor + new Vector2(size.X + 4, size.Y - ImGui.GetTextLineHeightWithSpacing())
|
||||
);
|
||||
}
|
||||
|
||||
private void HoverStatus(StatusPayload status)
|
||||
{
|
||||
if (Plugin.TextureProvider.GetFromGameIcon(status.Status.Value.Icon).GetWrapOrDefault() is { } icon)
|
||||
if (
|
||||
Plugin.TextureProvider.GetFromGameIcon(status.Status.Value.Icon).GetWrapOrDefault() is
|
||||
{ } icon
|
||||
)
|
||||
InlineIcon(icon);
|
||||
|
||||
var builder = new SeStringBuilder();
|
||||
@@ -374,7 +404,11 @@ public sealed class PayloadHandler
|
||||
LogWindow.DrawChunks(name.ToList());
|
||||
ImGui.Separator();
|
||||
|
||||
var desc = ChunkUtil.ToChunks(status.Status.Value.Description.ToDalamudString(), ChunkSource.None, null);
|
||||
var desc = ChunkUtil.ToChunks(
|
||||
status.Status.Value.Description.ToDalamudString(),
|
||||
ChunkSource.None,
|
||||
null
|
||||
);
|
||||
LogWindow.DrawChunks(desc.ToList());
|
||||
}
|
||||
|
||||
@@ -389,14 +423,23 @@ public sealed class PayloadHandler
|
||||
if (!item.Item.TryGetValue(out Item resolvedItem))
|
||||
return;
|
||||
|
||||
if (Plugin.TextureProvider.GetFromGameIcon(new GameIconLookup(resolvedItem.Icon, item.IsHQ)).GetWrapOrDefault() is { } icon)
|
||||
if (
|
||||
Plugin
|
||||
.TextureProvider.GetFromGameIcon(new GameIconLookup(resolvedItem.Icon, item.IsHQ))
|
||||
.GetWrapOrDefault() is
|
||||
{ } icon
|
||||
)
|
||||
InlineIcon(icon);
|
||||
|
||||
var name = ChunkUtil.ToChunks(resolvedItem.Name.ToDalamudString(), ChunkSource.None, null);
|
||||
LogWindow.DrawChunks(name.ToList());
|
||||
ImGui.Separator();
|
||||
|
||||
var desc = ChunkUtil.ToChunks(resolvedItem.Description.ToDalamudString(), ChunkSource.None, null);
|
||||
var desc = ChunkUtil.ToChunks(
|
||||
resolvedItem.Description.ToDalamudString(),
|
||||
ChunkSource.None,
|
||||
null
|
||||
);
|
||||
LogWindow.DrawChunks(desc.ToList());
|
||||
}
|
||||
|
||||
@@ -405,7 +448,12 @@ public sealed class PayloadHandler
|
||||
if (!Sheets.EventItemSheet.TryGetRow(payload.RawItemId, out var itemRow))
|
||||
return;
|
||||
|
||||
if (Plugin.TextureProvider.GetFromGameIcon(new GameIconLookup(itemRow.Icon)).GetWrapOrDefault() is { } icon)
|
||||
if (
|
||||
Plugin
|
||||
.TextureProvider.GetFromGameIcon(new GameIconLookup(itemRow.Icon))
|
||||
.GetWrapOrDefault() is
|
||||
{ } icon
|
||||
)
|
||||
InlineIcon(icon);
|
||||
|
||||
var name = ChunkUtil.ToChunks(itemRow.Name.ToDalamudString(), ChunkSource.None, null);
|
||||
@@ -415,7 +463,11 @@ public sealed class PayloadHandler
|
||||
if (!Sheets.EventItemHelpSheet.TryGetRow(payload.RawItemId, out var itemHelpRow))
|
||||
return;
|
||||
|
||||
LogWindow.DrawChunks(ChunkUtil.ToChunks(itemHelpRow.Description.ToDalamudString(), ChunkSource.None, null).ToList());
|
||||
LogWindow.DrawChunks(
|
||||
ChunkUtil
|
||||
.ToChunks(itemHelpRow.Description.ToDalamudString(), ChunkSource.None, null)
|
||||
.ToList()
|
||||
);
|
||||
}
|
||||
|
||||
private void HoverUri(UriPayload uri)
|
||||
@@ -438,7 +490,10 @@ public sealed class PayloadHandler
|
||||
ClickLinkPayload(chunk, payload, link);
|
||||
break;
|
||||
case DalamudPartyFinderPayload pf:
|
||||
if (pf.LinkType == DalamudPartyFinderPayload.PartyFinderLinkType.PartyFinderNotification)
|
||||
if (
|
||||
pf.LinkType
|
||||
== DalamudPartyFinderPayload.PartyFinderLinkType.PartyFinderNotification
|
||||
)
|
||||
GameFunctions.GameFunctions.OpenPartyFinder();
|
||||
else
|
||||
GameFunctions.GameFunctions.OpenPartyFinder(pf.ListingId);
|
||||
@@ -473,7 +528,12 @@ public sealed class PayloadHandler
|
||||
return;
|
||||
|
||||
var payloads = source.Payloads.Skip(start).Take(end - start + 1).ToList();
|
||||
if (!Plugin.ChatGui.RegisteredLinkHandlers.TryGetValue((link.Plugin, link.CommandId), out var value))
|
||||
if (
|
||||
!Plugin.ChatGui.RegisteredLinkHandlers.TryGetValue(
|
||||
(link.Plugin, link.CommandId),
|
||||
out var value
|
||||
)
|
||||
)
|
||||
{
|
||||
Plugin.Log.Warning("Could not find DalamudLinkHandlers");
|
||||
return;
|
||||
@@ -508,7 +568,12 @@ public sealed class PayloadHandler
|
||||
return;
|
||||
|
||||
var hq = payload.Kind == ItemKind.Hq;
|
||||
if (Plugin.TextureProvider.GetFromGameIcon(new GameIconLookup(itemRow.Icon, hq)).GetWrapOrDefault() is { } icon)
|
||||
if (
|
||||
Plugin
|
||||
.TextureProvider.GetFromGameIcon(new GameIconLookup(itemRow.Icon, hq))
|
||||
.GetWrapOrDefault() is
|
||||
{ } icon
|
||||
)
|
||||
InlineIcon(icon);
|
||||
|
||||
var name = itemRow.Name.ToDalamudString();
|
||||
@@ -554,10 +619,18 @@ public sealed class PayloadHandler
|
||||
return;
|
||||
|
||||
var item = Sheets.EventItemSheet.GetRow(payload.ItemId);
|
||||
if (Plugin.TextureProvider.GetFromGameIcon(new GameIconLookup(item.Icon)).GetWrapOrDefault() is { } icon)
|
||||
if (
|
||||
Plugin
|
||||
.TextureProvider.GetFromGameIcon(new GameIconLookup(item.Icon))
|
||||
.GetWrapOrDefault() is
|
||||
{ } icon
|
||||
)
|
||||
InlineIcon(icon);
|
||||
|
||||
LogWindow.DrawChunks(ChunkUtil.ToChunks(item.Name.ToDalamudString(), ChunkSource.None, null).ToList(), false);
|
||||
LogWindow.DrawChunks(
|
||||
ChunkUtil.ToChunks(item.Name.ToDalamudString(), ChunkSource.None, null).ToList(),
|
||||
false
|
||||
);
|
||||
ImGui.Separator();
|
||||
|
||||
var realItemId = payload.RawItemId;
|
||||
@@ -585,7 +658,7 @@ public sealed class PayloadHandler
|
||||
{
|
||||
name.AddRange([
|
||||
new IconChunk(ChunkSource.None, null, BitmapFontIcon.CrossWorld),
|
||||
new TextChunk(ChunkSource.None, null, world.Value.Name.ExtractText())
|
||||
new TextChunk(ChunkSource.None, null, world.Value.Name.ExtractText()),
|
||||
]);
|
||||
}
|
||||
|
||||
@@ -606,7 +679,15 @@ public sealed class PayloadHandler
|
||||
}
|
||||
else if (validContentId)
|
||||
{
|
||||
LogWindow.Plugin.Functions.Chat.SetEurekaTellChannel(player.PlayerName, world.Value.Name.ToString(), (ushort) world.RowId, 0, chunk.Message!.ContentId, 0, false);
|
||||
LogWindow.Plugin.Functions.Chat.SetEurekaTellChannel(
|
||||
player.PlayerName,
|
||||
world.Value.Name.ToString(),
|
||||
(ushort)world.RowId,
|
||||
0,
|
||||
chunk.Message!.ContentId,
|
||||
0,
|
||||
false
|
||||
);
|
||||
}
|
||||
|
||||
LogWindow.Activate = true;
|
||||
@@ -617,10 +698,16 @@ public sealed class PayloadHandler
|
||||
var party = Plugin.PartyList;
|
||||
var leader = party[(int)party.PartyLeaderIndex]?.ContentId;
|
||||
var isLeader = party.Length == 0 || Plugin.PlayerState.ContentId == leader;
|
||||
var member = party.FirstOrDefault(member => member.Name.TextValue == player.PlayerName && member.World.RowId == world.RowId);
|
||||
var member = party.FirstOrDefault(member =>
|
||||
member.Name.TextValue == player.PlayerName && member.World.RowId == world.RowId
|
||||
);
|
||||
var isInParty = member != null;
|
||||
var inInstance = GameFunctions.GameFunctions.IsInInstance();
|
||||
var inPartyInstance = Sheets.TerritorySheet.GetRow(Plugin.ClientState.TerritoryType).TerritoryIntendedUse.RowId is (41 or 47 or 48 or 52 or 53 or 61);
|
||||
var inPartyInstance =
|
||||
Sheets
|
||||
.TerritorySheet.GetRow(Plugin.ClientState.TerritoryType)
|
||||
.TerritoryIntendedUse.RowId
|
||||
is (41 or 47 or 48 or 52 or 53 or 61);
|
||||
if (isLeader)
|
||||
{
|
||||
if (!isInParty)
|
||||
@@ -636,10 +723,20 @@ public sealed class PayloadHandler
|
||||
if (menu.Success)
|
||||
{
|
||||
if (ImGui.Selectable(Language.Context_InviteToParty_SameWorld))
|
||||
GameFunctions.Party.InviteSameWorld(player.PlayerName, (ushort)world.RowId, chunk.Message?.ContentId ?? 0);
|
||||
GameFunctions.Party.InviteSameWorld(
|
||||
player.PlayerName,
|
||||
(ushort)world.RowId,
|
||||
chunk.Message?.ContentId ?? 0
|
||||
);
|
||||
|
||||
if (validContentId && ImGui.Selectable(Language.Context_InviteToParty_DifferentWorld))
|
||||
GameFunctions.Party.InviteOtherWorld(chunk.Message!.ContentId, (ushort)world.RowId);
|
||||
if (
|
||||
validContentId
|
||||
&& ImGui.Selectable(Language.Context_InviteToParty_DifferentWorld)
|
||||
)
|
||||
GameFunctions.Party.InviteOtherWorld(
|
||||
chunk.Message!.ContentId,
|
||||
(ushort)world.RowId
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -654,23 +751,41 @@ public sealed class PayloadHandler
|
||||
}
|
||||
}
|
||||
|
||||
var isFriend = GameFunctions.GameFunctions.GetFriends().Any(friend => friend.NameString == player.PlayerName && friend.HomeWorld == world.RowId);
|
||||
var isFriend = GameFunctions
|
||||
.GameFunctions.GetFriends()
|
||||
.Any(friend =>
|
||||
friend.NameString == player.PlayerName && friend.HomeWorld == world.RowId
|
||||
);
|
||||
if (!isFriend && ImGui.Selectable(Language.Context_SendFriendRequest))
|
||||
LogWindow.Plugin.Functions.SendFriendRequest(player.PlayerName, (ushort) world.RowId);
|
||||
LogWindow.Plugin.Functions.SendFriendRequest(
|
||||
player.PlayerName,
|
||||
(ushort)world.RowId
|
||||
);
|
||||
|
||||
using (var menuBlockFunctions = ImRaii.Menu(Language.Context_BlockFunctions))
|
||||
{
|
||||
if (menuBlockFunctions.Success)
|
||||
{
|
||||
if (ImGui.Selectable(Language.Context_AddToBlacklist))
|
||||
LogWindow.Plugin.Functions.AddToBlacklist(player.PlayerName, (ushort)world.RowId);
|
||||
LogWindow.Plugin.Functions.AddToBlacklist(
|
||||
player.PlayerName,
|
||||
(ushort)world.RowId
|
||||
);
|
||||
|
||||
if (chunk.Message != null)
|
||||
{
|
||||
var message = chunk.Message;
|
||||
|
||||
if (message.AccountId != 0 && ImGui.Selectable(Language.Context_AddToMuteList))
|
||||
LogWindow.Plugin.Functions.AddToMuteList(message.AccountId, message.ContentId, player.PlayerName, (short) world.RowId);
|
||||
if (
|
||||
message.AccountId != 0
|
||||
&& ImGui.Selectable(Language.Context_AddToMuteList)
|
||||
)
|
||||
LogWindow.Plugin.Functions.AddToMuteList(
|
||||
message.AccountId,
|
||||
message.ContentId,
|
||||
player.PlayerName,
|
||||
(short)world.RowId
|
||||
);
|
||||
|
||||
if (ImGui.Selectable(Language.Context_AddToTermsFilter))
|
||||
LogWindow.Plugin.Functions.AddToTermsList(message.ContentSource);
|
||||
@@ -678,7 +793,10 @@ public sealed class PayloadHandler
|
||||
}
|
||||
}
|
||||
|
||||
if (GameFunctions.GameFunctions.IsMentor() && ImGui.Selectable(Language.Context_InviteToNoviceNetwork))
|
||||
if (
|
||||
GameFunctions.GameFunctions.IsMentor()
|
||||
&& ImGui.Selectable(Language.Context_InviteToNoviceNetwork)
|
||||
)
|
||||
GameFunctions.Context.InviteToNoviceNetwork(player.PlayerName, (ushort)world.RowId);
|
||||
}
|
||||
|
||||
@@ -694,7 +812,10 @@ public sealed class PayloadHandler
|
||||
|
||||
if (validContentId && ImGui.Selectable(Language.Context_AdventurerPlate))
|
||||
if (!GameFunctions.GameFunctions.TryOpenAdventurerPlate(chunk.Message!.ContentId))
|
||||
WrapperUtil.AddNotification(Language.Context_AdventurerPlateError, NotificationType.Warning);
|
||||
WrapperUtil.AddNotification(
|
||||
Language.Context_AdventurerPlateError,
|
||||
NotificationType.Warning
|
||||
);
|
||||
}
|
||||
|
||||
private IPlayerCharacter? FindCharacterForPayload(PlayerPayload payload)
|
||||
@@ -728,13 +849,21 @@ public sealed class PayloadHandler
|
||||
if (ImGui.Selectable(Language.Context_CopyLink))
|
||||
{
|
||||
ImGui.SetClipboardText(uri.Uri.ToString());
|
||||
WrapperUtil.AddNotification(Language.Context_CopyLinkNotification, NotificationType.Info);
|
||||
WrapperUtil.AddNotification(
|
||||
Language.Context_CopyLinkNotification,
|
||||
NotificationType.Info
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawStatusPopup(StatusPayload status)
|
||||
{
|
||||
if (Plugin.TextureProvider.GetFromGameIcon(new GameIconLookup(status.Status.Value.Icon)).GetWrapOrDefault() is { } icon)
|
||||
if (
|
||||
Plugin
|
||||
.TextureProvider.GetFromGameIcon(new GameIconLookup(status.Status.Value.Icon))
|
||||
.GetWrapOrDefault() is
|
||||
{ } icon
|
||||
)
|
||||
InlineIcon(icon);
|
||||
|
||||
var builder = new SeStringBuilder();
|
||||
@@ -752,7 +881,10 @@ public sealed class PayloadHandler
|
||||
break;
|
||||
}
|
||||
|
||||
LogWindow.DrawChunks(ChunkUtil.ToChunks(builder.BuiltString, ChunkSource.None, null).ToList(), false);
|
||||
LogWindow.DrawChunks(
|
||||
ChunkUtil.ToChunks(builder.BuiltString, ChunkSource.None, null).ToList(),
|
||||
false
|
||||
);
|
||||
ImGui.Separator();
|
||||
|
||||
if (ImGui.Selectable(Language.Context_Link))
|
||||
|
||||
+237
-231
@@ -3,17 +3,17 @@ using System.Diagnostics.CodeAnalysis;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Runtime.ExceptionServices;
|
||||
using HellionChat.Ipc;
|
||||
using HellionChat.Resources;
|
||||
using HellionChat.Ui;
|
||||
using HellionChat.Util;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
using Dalamud.Game.ClientState.Conditions;
|
||||
using Dalamud.Interface.ImGuiFileDialog;
|
||||
using Dalamud.Interface.Windowing;
|
||||
using Dalamud.IoC;
|
||||
using Dalamud.Plugin;
|
||||
using Dalamud.Plugin.Services;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
using Dalamud.Interface.ImGuiFileDialog;
|
||||
using HellionChat.Ipc;
|
||||
using HellionChat.Resources;
|
||||
using HellionChat.Ui;
|
||||
using HellionChat.Util;
|
||||
|
||||
namespace HellionChat;
|
||||
|
||||
@@ -22,37 +22,76 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
||||
{
|
||||
public const string PluginName = "Hellion Chat";
|
||||
|
||||
[PluginService] public static IPluginLog Log { get; private set; } = null!;
|
||||
[PluginService] public static IDalamudPluginInterface Interface { get; private set; } = null!;
|
||||
[PluginService] public static IChatGui ChatGui { get; private set; } = null!;
|
||||
[PluginService] public static IClientState ClientState { get; private set; } = null!;
|
||||
[PluginService] public static ICommandManager CommandManager { get; private set; } = null!;
|
||||
[PluginService] public static ICondition Condition { get; private set; } = null!;
|
||||
[PluginService] public static IDataManager DataManager { get; private set; } = null!;
|
||||
[PluginService] public static IFramework Framework { get; private set; } = null!;
|
||||
[PluginService] public static IGameGui GameGui { get; private set; } = null!;
|
||||
[PluginService] public static IKeyState KeyState { get; private set; } = null!;
|
||||
[PluginService] public static IObjectTable ObjectTable { get; private set; } = null!;
|
||||
[PluginService] public static IPartyList PartyList { get; private set; } = null!;
|
||||
[PluginService] public static ITargetManager TargetManager { get; private set; } = null!;
|
||||
[PluginService] public static ITextureProvider TextureProvider { get; private set; } = null!;
|
||||
[PluginService] public static IGameInteropProvider GameInteropProvider { get; private set; } = null!;
|
||||
[PluginService] public static IGameConfig GameConfig { get; private set; } = null!;
|
||||
[PluginService] public static INotificationManager Notification { get; private set; } = null!;
|
||||
[PluginService] public static IAddonLifecycle AddonLifecycle { get; private set; } = null!;
|
||||
[PluginService] public static IPlayerState PlayerState { get; private set; } = null!;
|
||||
[PluginService] public static ISeStringEvaluator Evaluator { get; private set; } = null!;
|
||||
[PluginService] public static ISelfTestRegistry SelfTestRegistry { get; private set; } = null!;
|
||||
[PluginService]
|
||||
public static IPluginLog Log { get; private set; } = null!;
|
||||
|
||||
[PluginService]
|
||||
public static IDalamudPluginInterface Interface { get; private set; } = null!;
|
||||
|
||||
[PluginService]
|
||||
public static IChatGui ChatGui { get; private set; } = null!;
|
||||
|
||||
[PluginService]
|
||||
public static IClientState ClientState { get; private set; } = null!;
|
||||
|
||||
[PluginService]
|
||||
public static ICommandManager CommandManager { get; private set; } = null!;
|
||||
|
||||
[PluginService]
|
||||
public static ICondition Condition { get; private set; } = null!;
|
||||
|
||||
[PluginService]
|
||||
public static IDataManager DataManager { get; private set; } = null!;
|
||||
|
||||
[PluginService]
|
||||
public static IFramework Framework { get; private set; } = null!;
|
||||
|
||||
[PluginService]
|
||||
public static IGameGui GameGui { get; private set; } = null!;
|
||||
|
||||
[PluginService]
|
||||
public static IKeyState KeyState { get; private set; } = null!;
|
||||
|
||||
[PluginService]
|
||||
public static IObjectTable ObjectTable { get; private set; } = null!;
|
||||
|
||||
[PluginService]
|
||||
public static IPartyList PartyList { get; private set; } = null!;
|
||||
|
||||
[PluginService]
|
||||
public static ITargetManager TargetManager { get; private set; } = null!;
|
||||
|
||||
[PluginService]
|
||||
public static ITextureProvider TextureProvider { get; private set; } = null!;
|
||||
|
||||
[PluginService]
|
||||
public static IGameInteropProvider GameInteropProvider { get; private set; } = null!;
|
||||
|
||||
[PluginService]
|
||||
public static IGameConfig GameConfig { get; private set; } = null!;
|
||||
|
||||
[PluginService]
|
||||
public static INotificationManager Notification { get; private set; } = null!;
|
||||
|
||||
[PluginService]
|
||||
public static IAddonLifecycle AddonLifecycle { get; private set; } = null!;
|
||||
|
||||
[PluginService]
|
||||
public static IPlayerState PlayerState { get; private set; } = null!;
|
||||
|
||||
[PluginService]
|
||||
public static ISeStringEvaluator Evaluator { get; private set; } = null!;
|
||||
|
||||
[PluginService]
|
||||
public static ISelfTestRegistry SelfTestRegistry { get; private set; } = null!;
|
||||
|
||||
public static Configuration Config = null!;
|
||||
public static FileDialogManager FileDialogManager { get; private set; } = null!;
|
||||
|
||||
public readonly WindowSystem WindowSystem = new(PluginName);
|
||||
|
||||
// v1.4.3: properties moved from { get; } to { get; private set; } = null!;
|
||||
// because LoadAsync now owns construction of the Phase-2 services.
|
||||
// Phase-1 services use the same shape for consistency, even though
|
||||
// they're still allocated in the ctor.
|
||||
// Phase-2 services are constructed in LoadAsync; null! shape is kept
|
||||
// consistent across all properties for clarity.
|
||||
public SettingsWindow SettingsWindow { get; private set; } = null!;
|
||||
public ChatLogWindow ChatLogWindow { get; private set; } = null!;
|
||||
public DbViewer DbViewer { get; private set; } = null!;
|
||||
@@ -74,27 +113,20 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
||||
internal Ui.StatusBar StatusBar { get; private set; } = null!;
|
||||
internal Integrations.HonorificService HonorificService { get; private set; } = null!;
|
||||
|
||||
// (B3) Lightless idempotency guard — Dalamud may fire DisposeAsync twice
|
||||
// in a reload race; second call short-circuits.
|
||||
// Idempotency guard — Dalamud may fire DisposeAsync twice in a reload race.
|
||||
private int _disposeStarted;
|
||||
|
||||
internal int DeferredSaveFrames = -1;
|
||||
|
||||
// Serialises retention sweeps. The 24h auto-sweep on plugin load and
|
||||
// the manual button in the Privacy tab both run on background threads;
|
||||
// without this gate, hitting the manual button moments after a fresh
|
||||
// plugin start would launch two sweeps in parallel and the second one
|
||||
// would just re-do work the first one already finished. The lock guards
|
||||
// the flag — the flag check itself bails before we touch the database.
|
||||
// Volatile because the ImGui thread reads the flag outside the lock to
|
||||
// gate the manual button; without it the JIT may cache the value in a
|
||||
// register and miss the background-thread update.
|
||||
// Serialises retention sweeps so a manual trigger and the 24h auto-sweep
|
||||
// can't run in parallel. Volatile because the ImGui thread reads it outside
|
||||
// the lock to gate the manual button.
|
||||
internal readonly object RetentionSweepLock = new();
|
||||
internal volatile bool RetentionSweepRunning;
|
||||
|
||||
internal DateTime GameStarted { get; }
|
||||
|
||||
// Tab management needs to happen outside the chatlog window class for access reasons
|
||||
// Tab management lives here rather than in ChatLogWindow for access reasons.
|
||||
internal int LastTab { get; set; }
|
||||
internal int? WantedTab { get; set; }
|
||||
internal Tab CurrentTab
|
||||
@@ -108,51 +140,39 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
||||
|
||||
public Plugin()
|
||||
{
|
||||
// Phase-1 ctor stays minimal: bootstrap-essentials only (conflict
|
||||
// gate, config load, language + ImGui init, WindowSystem skeleton).
|
||||
// Schema migrations and every service / window allocation moved to
|
||||
// LoadAsync so the sync ctor returns fast. On failure here nothing
|
||||
// is initialized yet, so just throw — there is nothing to clean up.
|
||||
// Phase-1 ctor: bootstrap-essentials only (conflict gate, config load,
|
||||
// language + ImGui init). All service/window allocation lives in LoadAsync.
|
||||
|
||||
// Refuse to start if upstream Chat 2 is loaded — prevents IPC
|
||||
// channel collisions and double-replacement of the in-game chat
|
||||
// window. Throwing here makes Dalamud abort the load cleanly with
|
||||
// our localized message instead of crashing FFXIV mid-frame.
|
||||
// Block load if upstream Chat 2 is active — prevents IPC collisions
|
||||
// and double-replacement of the in-game chat window.
|
||||
ChatTwoConflictDetector.ThrowIfChatTwoIsLoaded(Interface);
|
||||
|
||||
GameStarted = Process.GetCurrentProcess().StartTime.ToUniversalTime();
|
||||
|
||||
// Hellion Chat: take over config + database from upstream ChatTwo
|
||||
// before Dalamud loads our plugin config. Idempotent: only acts on
|
||||
// the first start where the legacy paths exist and ours don't.
|
||||
// Migrate config + database from upstream ChatTwo on first start.
|
||||
MigrateFromChatTwoLayout();
|
||||
|
||||
Config = Interface.GetPluginConfig() as Configuration ?? new Configuration();
|
||||
|
||||
// Schema-gate: v1.4.3 only supports config schema v16. Older configs
|
||||
// went through their migrations in v1.2.1 (v15→v16) and earlier; users
|
||||
// who skipped past those releases need to install v1.4.2 first to run
|
||||
// the migration chain, then upgrade to v1.4.3.
|
||||
// Schema gate: v1.4.x requires config v16. Users on older schemas
|
||||
// must install v1.4.2 first to run the migration chain.
|
||||
if (Config.Version < 16)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
$"HellionChat v1.4.3 requires config schema v16, got v{Config.Version}. " +
|
||||
"Please install v1.4.2 first to migrate the configuration, then upgrade to v1.4.3.");
|
||||
$"HellionChat v1.4.5 requires config schema v16, got v{Config.Version}. "
|
||||
+ "Please install v1.4.2 first to migrate the configuration, then upgrade to v1.4.5."
|
||||
);
|
||||
}
|
||||
|
||||
// Hellion Chat — Auto-Tell-Tabs Defense-in-Depth. SaveConfig
|
||||
// already strips temp tabs before persistence, but a previous
|
||||
// crash or external write could have left them in the JSON.
|
||||
// Drop them on load to guarantee the session-only invariant.
|
||||
// Session-only tabs are stripped on every load; AutoTellTabsService.Initialize
|
||||
// then re-pegs TempTabCounter from the stripped list, not the pre-strip snapshot.
|
||||
// TEST-MIRROR: ../../Hellion Build test/_Helpers/TempTabCounterTests.cs
|
||||
Config.Tabs.RemoveAll(t => t.IsTempTab);
|
||||
|
||||
LanguageChanged(Interface.UiLanguage);
|
||||
ImGuiUtil.Initialize(this);
|
||||
|
||||
DeferredSaveFrames = -1;
|
||||
|
||||
// WindowSystem skeleton is initialised by the readonly field above —
|
||||
// no AddWindow yet; window construction lives in LoadAsync.
|
||||
}
|
||||
|
||||
public async Task LoadAsync(CancellationToken cancellationToken)
|
||||
@@ -161,14 +181,8 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
||||
|
||||
try
|
||||
{
|
||||
// Hellion v1.0.0 default tab layout. Five thematically separated
|
||||
// tabs: General catches the immediate-surroundings public chat
|
||||
// (Say/Yell/Shout) only; System absorbs the rest of the technical
|
||||
// and gameplay-event noise; FreeCompany, Group and Linkshell each
|
||||
// own their respective channel set. Tells are not in a static
|
||||
// tab anymore — Auto-Tell-Tabs spawns dedicated per-conversation
|
||||
// tabs on demand. Novice-Network gets no preset tab; users who
|
||||
// want it can add HellionBeginner from Settings → Tabs.
|
||||
// Default tab layout on fresh install. Tells are handled by
|
||||
// Auto-Tell-Tabs; Novice Network has no preset tab by design.
|
||||
if (Config.Tabs.Count == 0)
|
||||
{
|
||||
Config.Tabs.Add(TabsUtil.VanillaGeneral);
|
||||
@@ -180,19 +194,12 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
||||
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
// Sync allocation + handle registration. BuildFonts() registers
|
||||
// IFontHandles with Dalamud's UiBuilder.FontAtlas — registration
|
||||
// itself is non-blocking (handles stored, lambdas queued). Dalamud
|
||||
// rebuilds the atlas on its own pipeline a few frames later; first
|
||||
// frames render with the default font until the rebuild lands and
|
||||
// ImGui switches to Hellion-Exo2 / NotoSans (visible "font-pop").
|
||||
// Mirrors ChatTwo Plugin.cs:152.
|
||||
// BuildFonts registers handles with Dalamud's FontAtlas; the atlas
|
||||
// rebuilds async a few frames later (visible "font-pop" on first load).
|
||||
FontManager = new FontManager();
|
||||
FontManager.BuildFonts();
|
||||
|
||||
// Theme init stays sync on the LoadAsync continuation — cheap,
|
||||
// and Active is read every Draw frame, so the registry must be
|
||||
// wired before the first hook fires.
|
||||
// ThemeRegistry must be wired before the first Draw tick.
|
||||
var customThemesDir = Path.Combine(Interface.ConfigDirectory.FullName, "themes");
|
||||
Directory.CreateDirectory(customThemesDir);
|
||||
SeedExampleThemeIfEmpty(customThemesDir);
|
||||
@@ -201,11 +208,9 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
||||
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
// Service allocations: order encodes dependencies. Commands is
|
||||
// alloc-only here; Initialise() runs after windows exist so the
|
||||
// slash-commands can toggle their visibility. HonorificService
|
||||
// registers IPC subscribers up-front so Ready/Disposing events
|
||||
// are caught from the very first frame.
|
||||
// Service allocations — order encodes dependencies.
|
||||
// HonorificService registers IPC subscribers early to catch
|
||||
// Ready/Disposing events from the first frame.
|
||||
FileDialogManager = new FileDialogManager();
|
||||
Commands = new Commands();
|
||||
Functions = new GameFunctions.GameFunctions(this);
|
||||
@@ -216,16 +221,14 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
||||
StatusBar = new Ui.StatusBar();
|
||||
MessageManager = new MessageManager(this);
|
||||
|
||||
// Auto-Tell-Tabs subscribes to MessageManager.MessageProcessed for
|
||||
// live tells and to ClientState.Logout for cleanup; needs the live
|
||||
// store handed in at construction.
|
||||
AutoTellTabsService = new AutoTellTabsService(this, MessageManager, MessageManager.Store);
|
||||
AutoTellTabsService = new AutoTellTabsService(
|
||||
this,
|
||||
MessageManager,
|
||||
MessageManager.Store
|
||||
);
|
||||
AutoTellTabsService.Initialize();
|
||||
|
||||
// SelfTest steps poll Active per frame and need the registry wired.
|
||||
SelfTestRegistry.RegisterTestSteps([
|
||||
new SelfTests.ThemeSwitchSelfTestStep(this),
|
||||
]);
|
||||
SelfTestRegistry.RegisterTestSteps([new SelfTests.ThemeSwitchSelfTestStep(this)]);
|
||||
|
||||
ChatLogWindow = new ChatLogWindow(this);
|
||||
SettingsWindow = new SettingsWindow(this);
|
||||
@@ -245,22 +248,19 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
||||
WindowSystem.AddWindow(DebuggerWindow);
|
||||
WindowSystem.AddWindow(FirstRunWizard);
|
||||
|
||||
// Open the wizard on a fresh install. Existing ChatTwo users have
|
||||
// FirstRunCompleted set to true by the v6→v7 migration above.
|
||||
if (!Config.FirstRunCompleted)
|
||||
FirstRunWizard.IsOpen = true;
|
||||
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
// let all the other components register, then initialize commands
|
||||
Commands.Initialise();
|
||||
|
||||
// Daily retention sweep, fire-and-forget. Skips itself when
|
||||
// disabled or when it already ran within the past 24 hours.
|
||||
// Daily retention sweep — fire-and-forget, skips when disabled
|
||||
// or already ran within the past 24 hours.
|
||||
RunRetentionSweepIfDue();
|
||||
|
||||
if (Config.ShowEmotes)
|
||||
_ = EmoteCache.LoadData(); // Fire-and-forget, exceptions caught inside
|
||||
_ = EmoteCache.LoadData();
|
||||
|
||||
if (Interface.Reason is not PluginLoadReason.Boot)
|
||||
MessageManager.FilterAllTabsAsync();
|
||||
@@ -269,109 +269,92 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
||||
Interface.UiBuilder.DisableGposeUiHide = true;
|
||||
|
||||
#if !DEBUG
|
||||
// Fire-and-forget on a worker thread. The first auto-translate use of
|
||||
// a session may have a sub-second hitch if the cache hasn't filled yet,
|
||||
// but that's preferable to making every user wait ~300 ms during
|
||||
// plugin load for a cache they may never touch. ChatTwo (upstream)
|
||||
// does this sync; we trade load-time for first-use latency.
|
||||
// Fire-and-forget — first auto-translate use may have a sub-second
|
||||
// hitch if the cache hasn't filled yet, but avoids blocking load.
|
||||
_ = Task.Run(AutoTranslate.PreloadCache, cancellationToken);
|
||||
#endif
|
||||
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
// (B1) Hooks last: every service and window must be live before
|
||||
// Dalamud fires our first Draw / FrameworkUpdate tick. Anything
|
||||
// earlier risks rendering against null FontManager / ThemeRegistry.
|
||||
// Hooks last — all services and windows must be live before
|
||||
// the first Draw / FrameworkUpdate tick fires.
|
||||
Framework.Update += FrameworkUpdate;
|
||||
Interface.UiBuilder.Draw += Draw;
|
||||
Interface.LanguageChanged += LanguageChanged;
|
||||
// Hellion Chat — surface a "main UI" entry point so Dalamud's
|
||||
// plugin list shows the Open-Plugin button. Settings is the
|
||||
// most useful landing place; OpenConfigUi is already wired to
|
||||
// the same toggle inside SettingsWindow.
|
||||
Interface.UiBuilder.OpenMainUi += OpenMainUi;
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Mirror the v1.4.0 load-failure recovery: hand off to DisposeAsync
|
||||
// so partially-built services are torn down. Swallow the cleanup
|
||||
// exception so the original load failure stays the visible cause.
|
||||
try { await DisposeAsync().ConfigureAwait(false); }
|
||||
catch { /* keep original failure */ }
|
||||
try
|
||||
{
|
||||
await DisposeAsync().ConfigureAwait(false);
|
||||
}
|
||||
catch
|
||||
{ /* keep original failure */
|
||||
}
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
// Suppressing this warning because DisposeAsync may run after a partial
|
||||
// LoadAsync, so some properties may not be initialized.
|
||||
[SuppressMessage("ReSharper", "ConditionalAccessQualifierIsNonNullableAccordingToAPIContract")]
|
||||
public async ValueTask DisposeAsync()
|
||||
{
|
||||
// (B3) Idempotency guard — Dalamud may reload-race us; second
|
||||
// call short-circuits so we don't double-dispose services.
|
||||
// Idempotency guard — second call short-circuits on reload race.
|
||||
if (Interlocked.Exchange(ref _disposeStarted, 1) != 0)
|
||||
return;
|
||||
|
||||
Exception? failure = null;
|
||||
|
||||
// Hooks unsubscribe FIRST so no Draw / FrameworkUpdate / LanguageChanged
|
||||
// tick can fire while we're tearing services down. Mirrors the
|
||||
// hooks-last subscribe order in LoadAsync.
|
||||
// Unsubscribe hooks first — mirrors the hooks-last subscribe order in LoadAsync.
|
||||
failure = CaptureFailure(failure, () => Interface.UiBuilder.OpenMainUi -= OpenMainUi);
|
||||
failure = CaptureFailure(failure, () => Interface.LanguageChanged -= LanguageChanged);
|
||||
failure = CaptureFailure(failure, () => Interface.UiBuilder.Draw -= Draw);
|
||||
failure = CaptureFailure(failure, () => Framework.Update -= FrameworkUpdate);
|
||||
|
||||
// v1.4.0 F5.3 — flush a pending DeferredSave before service teardown,
|
||||
// since FrameworkUpdate just got unsubscribed and won't fire it.
|
||||
failure = CaptureFailure(failure, () =>
|
||||
// Flush a pending DeferredSave — FrameworkUpdate won't fire it anymore.
|
||||
failure = CaptureFailure(
|
||||
failure,
|
||||
() =>
|
||||
{
|
||||
if (DeferredSaveFrames >= 0)
|
||||
{
|
||||
SaveConfig();
|
||||
DeferredSaveFrames = -1;
|
||||
}
|
||||
});
|
||||
}
|
||||
);
|
||||
|
||||
// Auto-Tell-Tabs unsubscribes from MessageProcessed before MessageManager
|
||||
// goes away. Pure-memory cleanup, no framework-thread requirement.
|
||||
// Unsubscribe AutoTellTabs before MessageManager goes away.
|
||||
failure = CaptureFailure(failure, () => AutoTellTabsService?.Dispose());
|
||||
|
||||
// v1.4.0 F6.2 — MessageManager has its own async dispose path
|
||||
// (DB flush, pending-message thread shutdown). Run it before the
|
||||
// framework-block so the worker threads are quiesced first.
|
||||
// MessageManager has its own async dispose path (DB flush, thread shutdown).
|
||||
if (MessageManager is not null)
|
||||
{
|
||||
failure = await CaptureFailureAsync(failure, () => MessageManager.DisposeAsync().AsTask())
|
||||
failure = await CaptureFailureAsync(
|
||||
failure,
|
||||
() => MessageManager.DisposeAsync().AsTask()
|
||||
)
|
||||
.ConfigureAwait(false);
|
||||
}
|
||||
|
||||
// (B4) Game-Function / IPC / UI-Window cleanup MUST run on the
|
||||
// framework thread. WindowSystem mutations and IPC subscriber
|
||||
// disposes touch Dalamud state that's only safe from the framework.
|
||||
// Worker-thread DisposeAsync would race the next Draw tick.
|
||||
// Per-line CaptureFailure so a single throw can't strand the lines
|
||||
// behind it; mirrors Lightless DisposeFrameworkBoundServicesAsync.
|
||||
// Game-function / IPC / window cleanup must run on the framework thread.
|
||||
try
|
||||
{
|
||||
await Framework.RunOnFrameworkThread(() =>
|
||||
await Framework
|
||||
.RunOnFrameworkThread(() =>
|
||||
{
|
||||
// Game-Functions first — other services may still query
|
||||
// chat-interactable state during their Dispose.
|
||||
failure = CaptureFailure(failure, () => GameFunctions.GameFunctions.SetChatInteractable(true));
|
||||
failure = CaptureFailure(
|
||||
failure,
|
||||
() => GameFunctions.GameFunctions.SetChatInteractable(true)
|
||||
);
|
||||
|
||||
// IPC subscribers — dispose before windows so any final
|
||||
// event firing from the IPC source can't reach a half-torn
|
||||
// ChatLogWindow.
|
||||
// IPC subscribers before windows — prevents a final IPC event
|
||||
// from reaching a half-torn ChatLogWindow.
|
||||
failure = CaptureFailure(failure, () => HonorificService?.Dispose());
|
||||
failure = CaptureFailure(failure, () => TypingIpc?.Dispose());
|
||||
failure = CaptureFailure(failure, () => ExtraChat?.Dispose());
|
||||
failure = CaptureFailure(failure, () => Ipc?.Dispose());
|
||||
|
||||
// Windows — RemoveAllWindows first, then per-window Dispose.
|
||||
// Order matches the pre-v1.4.3 Dispose body byte-for-byte.
|
||||
// CommandHelpWindow and FirstRunWizard don't implement
|
||||
// IDisposable; their resources are reclaimed via WindowSystem.
|
||||
failure = CaptureFailure(failure, () => WindowSystem?.RemoveAllWindows());
|
||||
failure = CaptureFailure(failure, () => ChatLogWindow?.Dispose());
|
||||
failure = CaptureFailure(failure, () => DbViewer?.Dispose());
|
||||
@@ -379,37 +362,53 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
||||
failure = CaptureFailure(failure, () => SettingsWindow?.Dispose());
|
||||
failure = CaptureFailure(failure, () => DebuggerWindow?.Dispose());
|
||||
failure = CaptureFailure(failure, () => SeStringDebugger?.Dispose());
|
||||
}).ConfigureAwait(false);
|
||||
})
|
||||
.ConfigureAwait(false);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
failure ??= ex;
|
||||
}
|
||||
|
||||
// Pure-memory cleanups — no Framework / UI / IPC touch, so they
|
||||
// run on whatever thread DisposeAsync resumes on.
|
||||
// Pure-memory cleanups — no Framework / UI / IPC touch.
|
||||
failure = CaptureFailure(failure, () => Functions?.Dispose());
|
||||
failure = CaptureFailure(failure, () => Commands?.Dispose());
|
||||
failure = CaptureFailure(failure, () => EmoteCache.Dispose());
|
||||
// Static input history would otherwise survive the plugin reload.
|
||||
failure = CaptureFailure(failure, InputHistoryService.Reset);
|
||||
|
||||
if (failure is not null)
|
||||
ExceptionDispatchInfo.Capture(failure).Throw();
|
||||
}
|
||||
|
||||
// Lightless-pattern capture helpers: run cleanup, remember the FIRST
|
||||
// exception, keep going. Without these one mid-teardown failure would
|
||||
// skip every cleanup behind it and leave services half-torn.
|
||||
// Run cleanup actions individually so a single failure doesn't strand
|
||||
// the remaining teardown steps.
|
||||
private static Exception? CaptureFailure(Exception? failure, Action action)
|
||||
{
|
||||
try { action(); }
|
||||
catch (Exception ex) { failure ??= ex; }
|
||||
try
|
||||
{
|
||||
action();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
failure ??= ex;
|
||||
}
|
||||
return failure;
|
||||
}
|
||||
|
||||
private static async ValueTask<Exception?> CaptureFailureAsync(Exception? failure, Func<Task> action)
|
||||
private static async ValueTask<Exception?> CaptureFailureAsync(
|
||||
Exception? failure,
|
||||
Func<Task> action
|
||||
)
|
||||
{
|
||||
try { await action().ConfigureAwait(false); }
|
||||
catch (Exception ex) { failure ??= ex; }
|
||||
try
|
||||
{
|
||||
await action().ConfigureAwait(false);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
failure ??= ex;
|
||||
}
|
||||
return failure;
|
||||
}
|
||||
|
||||
@@ -424,9 +423,6 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
||||
var ourConfigFile = Path.Combine(pluginConfigsDir, "HellionChat.json");
|
||||
var ourConfigDir = Interface.ConfigDirectory.FullName;
|
||||
|
||||
// Track whether anything legitimately blocked us. The most common
|
||||
// cause is upstream Chat 2 still being loaded — its SQLite handle
|
||||
// keeps chat-sqlite.db locked and File.Move throws IOException.
|
||||
var lockedBlocker = false;
|
||||
|
||||
try
|
||||
@@ -434,22 +430,20 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
||||
if (!File.Exists(ourConfigFile) && File.Exists(legacyConfigFile))
|
||||
{
|
||||
File.Move(legacyConfigFile, ourConfigFile);
|
||||
Log.Information($"HellionChat: migrated config file {legacyConfigFile} → {ourConfigFile}");
|
||||
Log.Information(
|
||||
$"HellionChat: migrated config file {legacyConfigFile} → {ourConfigFile}"
|
||||
);
|
||||
}
|
||||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
Log.Warning(e, $"HellionChat: config file move blocked, leaving {legacyConfigFile} in place");
|
||||
Log.Warning(
|
||||
e,
|
||||
$"HellionChat: config file move blocked, leaving {legacyConfigFile} in place"
|
||||
);
|
||||
lockedBlocker = true;
|
||||
}
|
||||
|
||||
// The plugin's ConfigDirectory may already exist on first load
|
||||
// (Dalamud creates it), so check at the file level instead of
|
||||
// skipping when the directory is present. Move every legacy
|
||||
// entry whose target name is not occupied yet, then remove the
|
||||
// source dir if it ends up empty. Each move is wrapped on its
|
||||
// own so a single locked file (the SQLite db while ChatTwo still
|
||||
// runs) does not abandon the rest of the migration.
|
||||
if (!Directory.Exists(legacyConfigDir))
|
||||
return;
|
||||
|
||||
@@ -457,6 +451,8 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
||||
{
|
||||
Directory.CreateDirectory(ourConfigDir);
|
||||
|
||||
// Move each file individually so a single locked file (e.g. the
|
||||
// SQLite db while ChatTwo is still loaded) doesn't abort the rest.
|
||||
foreach (var file in Directory.EnumerateFiles(legacyConfigDir))
|
||||
{
|
||||
var target = Path.Combine(ourConfigDir, Path.GetFileName(file));
|
||||
@@ -469,7 +465,10 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
||||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
Log.Warning(e, $"HellionChat: file move blocked for {file}, will retry on next load");
|
||||
Log.Warning(
|
||||
e,
|
||||
$"HellionChat: file move blocked for {file}, will retry on next load"
|
||||
);
|
||||
lockedBlocker = true;
|
||||
}
|
||||
}
|
||||
@@ -486,7 +485,10 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
||||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
Log.Warning(e, $"HellionChat: subdir move blocked for {dir}, will retry on next load");
|
||||
Log.Warning(
|
||||
e,
|
||||
$"HellionChat: subdir move blocked for {dir}, will retry on next load"
|
||||
);
|
||||
lockedBlocker = true;
|
||||
}
|
||||
}
|
||||
@@ -504,27 +506,23 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
||||
|
||||
if (lockedBlocker)
|
||||
{
|
||||
// Surface the most common cause to the user as a notification
|
||||
// so they don't think Hellion Chat lost their history when in
|
||||
// fact upstream Chat 2 was still holding the database file.
|
||||
Notification.AddNotification(new Dalamud.Interface.ImGuiNotification.Notification
|
||||
Notification.AddNotification(
|
||||
new Dalamud.Interface.ImGuiNotification.Notification
|
||||
{
|
||||
Title = "Hellion Chat",
|
||||
Content = "Could not migrate the Chat 2 database — the file appears to be in use. " +
|
||||
"Disable Chat 2, fully close the game, then start it again. " +
|
||||
"See the README troubleshooting section if the issue persists.",
|
||||
Content =
|
||||
"Could not migrate the Chat 2 database — the file appears to be in use. "
|
||||
+ "Disable Chat 2, fully close the game, then start it again. "
|
||||
+ "See the README troubleshooting section if the issue persists.",
|
||||
Type = Dalamud.Interface.ImGuiNotification.NotificationType.Warning,
|
||||
InitialDuration = TimeSpan.FromSeconds(30),
|
||||
});
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
private void OpenMainUi()
|
||||
{
|
||||
// Settings is the most useful landing surface — same target as the
|
||||
// Configure button. SettingsWindow.Toggle is internal and already
|
||||
// wired to OpenConfigUi, so re-using IsOpen keeps both entry points
|
||||
// behaviourally identical.
|
||||
SettingsWindow.IsOpen = !SettingsWindow.IsOpen;
|
||||
}
|
||||
|
||||
@@ -535,8 +533,7 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
||||
if (DateTimeOffset.UtcNow - Config.RetentionLastRunAt < TimeSpan.FromHours(24))
|
||||
return;
|
||||
|
||||
// Snapshot the policy so the user can edit settings while we run.
|
||||
// Spec defaults form the baseline; explicit user overrides win.
|
||||
// Snapshot the policy so the user can edit settings while the sweep runs.
|
||||
var policy = new Dictionary<int, int>();
|
||||
foreach (var (type, days) in Privacy.PrivacyDefaults.DefaultRetentionDays)
|
||||
policy[(int)(ushort)type] = days;
|
||||
@@ -544,16 +541,10 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
||||
policy[(int)(ushort)type] = days;
|
||||
var defaultDays = Config.RetentionDefaultDays;
|
||||
|
||||
// IsBackground = true for the same reason as PendingMessageThread:
|
||||
// a stuck sweep must never block plugin unload. RunRetentionSweepIfDue
|
||||
// guards the run-frequency, and the sweep itself uses the framework's
|
||||
// cooperative cancellation pattern. The background flag is the safety
|
||||
// net if the sweep ever takes longer than expected.
|
||||
// IsBackground = true so a stuck sweep never blocks plugin unload.
|
||||
new Thread(() =>
|
||||
{
|
||||
// Bail out cheaply if a manual sweep is already in flight; the
|
||||
// lock around the actual work would queue us up otherwise and
|
||||
// we would just re-do whatever the manual run already did.
|
||||
// Bail early if a manual sweep is already in flight.
|
||||
lock (RetentionSweepLock)
|
||||
{
|
||||
if (RetentionSweepRunning)
|
||||
@@ -570,16 +561,15 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
||||
if (deleted > 0)
|
||||
{
|
||||
Log.Information($"Retention sweep deleted {deleted} expired messages.");
|
||||
// Run the clear+refilter synchronously on the framework thread.
|
||||
// Earlier this called FilterAllTabsAsync(), which is fire-and-forget
|
||||
// — the .Wait() here would return as soon as the inner Task.Run was
|
||||
// dispatched, racing the next sweep cycle against the still-running
|
||||
// filter pass. See AUDIT-2026-05-05 [QUAL-02].
|
||||
Framework.Run(() =>
|
||||
// Run clear+refilter on the framework thread — FilterAllTabsAsync
|
||||
// is fire-and-forget and would race the next sweep cycle.
|
||||
Framework
|
||||
.Run(() =>
|
||||
{
|
||||
MessageManager.ClearAllTabs();
|
||||
MessageManager.FilterAllTabs();
|
||||
}).Wait();
|
||||
})
|
||||
.Wait();
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -595,15 +585,19 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
||||
lock (RetentionSweepLock)
|
||||
RetentionSweepRunning = false;
|
||||
}
|
||||
}) { IsBackground = true }.Start();
|
||||
})
|
||||
{
|
||||
IsBackground = true,
|
||||
}.Start();
|
||||
}
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
// Theme-Engine ist ab v14 immer aktiv; Klassik ist jetzt ein eigenes
|
||||
// Theme statt einem deaktivierten Hellion-Theme. Active wird einmal
|
||||
// pro Frame aus der Registry gelesen.
|
||||
using IDisposable _style = HellionStyle.PushGlobal(ThemeRegistry.Active, Config.WindowOpacity);
|
||||
// Theme engine is always active; Classic is a theme, not a disabled state.
|
||||
using IDisposable _style = HellionStyle.PushGlobal(
|
||||
ThemeRegistry.Active,
|
||||
Config.WindowOpacity
|
||||
);
|
||||
|
||||
ChatLogWindow.BeginFrame();
|
||||
|
||||
@@ -614,10 +608,13 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
||||
return;
|
||||
}
|
||||
|
||||
// v1.0.2 — global skip while the New Game+ menu (QuestRedo addon) is
|
||||
// open. Hides every plugin window in one shot (chat log, pop-outs,
|
||||
// settings, db viewer, etc.), matching the LoadingScreens pattern.
|
||||
if (Config.HideInNewGamePlusMenu && GameFunctions.GameFunctions.IsAddonInteractable(GameFunctions.GameFunctions.NewGamePlusAddonName))
|
||||
// Hide all plugin windows while the New Game+ menu is open.
|
||||
if (
|
||||
Config.HideInNewGamePlusMenu
|
||||
&& GameFunctions.GameFunctions.IsAddonInteractable(
|
||||
GameFunctions.GameFunctions.NewGamePlusAddonName
|
||||
)
|
||||
)
|
||||
{
|
||||
ChatLogWindow.FinalizeFrame();
|
||||
TypingIpc.Update();
|
||||
@@ -640,10 +637,7 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
||||
|
||||
internal void SaveConfig()
|
||||
{
|
||||
// Hellion Chat — Auto-Tell-Tabs are session-only. Strip them out
|
||||
// before serialization so a crash mid-session can never persist
|
||||
// them. We snapshot the full tab list first and restore it after
|
||||
// the save, preserving the user's order and open conversations.
|
||||
// Strip session-only Auto-Tell-Tabs before serialization; restore after.
|
||||
var snapshot = Config.Tabs.ToList();
|
||||
Config.Tabs.RemoveAll(t => t.IsTempTab);
|
||||
|
||||
@@ -651,11 +645,17 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
||||
|
||||
Config.Tabs.Clear();
|
||||
Config.Tabs.AddRange(snapshot);
|
||||
|
||||
// F2.1: snapshot-restore preserves IsTempTab tabs but the mid-step
|
||||
// RemoveAll bypasses AutoTellTabsService, so re-peg the counter.
|
||||
// Null-conditional because SaveConfig can fire before Phase-2 init.
|
||||
AutoTellTabsService?.ResyncTempTabCounter();
|
||||
}
|
||||
|
||||
internal void LanguageChanged(string langCode)
|
||||
{
|
||||
var info = Config.LanguageOverride is LanguageOverride.None
|
||||
var info =
|
||||
Config.LanguageOverride is LanguageOverride.None
|
||||
? new CultureInfo(langCode)
|
||||
: new CultureInfo(Config.LanguageOverride.Code());
|
||||
|
||||
@@ -669,7 +669,7 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
||||
"ChatLogPanel_0",
|
||||
"ChatLogPanel_1",
|
||||
"ChatLogPanel_2",
|
||||
"ChatLogPanel_3"
|
||||
"ChatLogPanel_3",
|
||||
];
|
||||
|
||||
private void FrameworkUpdate(IFramework framework)
|
||||
@@ -687,18 +687,21 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
||||
|
||||
public static bool InBattle => Condition[ConditionFlag.InCombat];
|
||||
public static bool GposeActive => Condition[ConditionFlag.WatchingCutscene];
|
||||
public static bool CutsceneActive => Condition[ConditionFlag.OccupiedInCutSceneEvent] || Condition[ConditionFlag.WatchingCutscene78];
|
||||
public static bool CutsceneActive =>
|
||||
Condition[ConditionFlag.OccupiedInCutSceneEvent]
|
||||
|| Condition[ConditionFlag.WatchingCutscene78];
|
||||
|
||||
// v1.1.0 — wenn der themes/-Ordner leer ist, schreiben wir die embedded
|
||||
// example-theme.json als Vorlage rein. Bestehende User-Customs werden
|
||||
// nicht angefasst (existing JSONs lassen den Block überspringen).
|
||||
// Seeds example-theme.json into the themes dir on first run.
|
||||
// Skipped if any custom JSON already exists.
|
||||
private static void SeedExampleThemeIfEmpty(string dir)
|
||||
{
|
||||
if (Directory.EnumerateFiles(dir, "*.json").Any())
|
||||
return;
|
||||
|
||||
var examplePath = Path.Combine(dir, "example-theme.json");
|
||||
var resourceStream = typeof(Plugin).Assembly.GetManifestResourceStream("HellionChat.Themes.Builtin.example-theme.json");
|
||||
var resourceStream = typeof(Plugin).Assembly.GetManifestResourceStream(
|
||||
"HellionChat.Themes.Builtin.example-theme.json"
|
||||
);
|
||||
if (resourceStream is null)
|
||||
{
|
||||
Log.Warning("Themes example template not found in assembly resources; skipping seed.");
|
||||
@@ -713,7 +716,10 @@ public sealed class Plugin : IAsyncDalamudPlugin
|
||||
}
|
||||
catch (IOException ex)
|
||||
{
|
||||
Log.Warning(ex, "Failed to seed example-theme.json; user can create custom themes manually.");
|
||||
Log.Warning(
|
||||
ex,
|
||||
"Failed to seed example-theme.json; user can create custom themes manually."
|
||||
);
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
||||
@@ -4,10 +4,15 @@ namespace HellionChat.Privacy;
|
||||
|
||||
internal static class PrivacyDefaults
|
||||
{
|
||||
// Privacy-First default whitelist (DSGVO Art. 25 - Privacy by Default).
|
||||
// Only the player's own conversations are persisted out-of-the-box.
|
||||
// Public chat (Say/Shout/Yell), Novice Network, NPC dialogue, system
|
||||
// logs and battle messages are NOT persisted unless the user opts in.
|
||||
// F3.1: failsafe for ChatTypes added by future FFXIV patches. New installs
|
||||
// persist unknown channels so a major patch's added ChatType isn't silently
|
||||
// dropped before the user can opt in or out. Existing configs keep their
|
||||
// explicit choice — see Configuration.cs PrivacyPersistUnknownChannels.
|
||||
internal const bool DefaultPersistUnknownChannels = true;
|
||||
|
||||
// DSGVO Art. 25 (Privacy by Default): only the player's own conversations
|
||||
// are persisted out-of-the-box. Public chat, NPC dialogue, system logs and
|
||||
// battle messages require explicit opt-in.
|
||||
internal static readonly IReadOnlySet<ChatType> PrivacyFirstWhitelist = new HashSet<ChatType>
|
||||
{
|
||||
ChatType.TellIncoming,
|
||||
@@ -42,11 +47,10 @@ internal static class PrivacyDefaults
|
||||
ChatType.ExtraChatLinkshell8,
|
||||
};
|
||||
|
||||
// Default retention windows per channel (in days). Channels not listed
|
||||
// here fall back to Configuration.RetentionDefaultDays. Reflects the
|
||||
// design spec: Tells 365, own-conversation channels 90, everything else
|
||||
// shorter via the global default.
|
||||
internal static readonly IReadOnlyDictionary<ChatType, int> DefaultRetentionDays = new Dictionary<ChatType, int>
|
||||
// Per-channel retention in days. Unlisted channels fall back to
|
||||
// Configuration.RetentionDefaultDays. Tells: 365, everything else: 90.
|
||||
internal static readonly IReadOnlyDictionary<ChatType, int> DefaultRetentionDays =
|
||||
new Dictionary<ChatType, int>
|
||||
{
|
||||
[ChatType.TellIncoming] = 365,
|
||||
[ChatType.TellOutgoing] = 365,
|
||||
@@ -85,11 +89,12 @@ internal static class PrivacyDefaults
|
||||
[ChatType.ExtraChatLinkshell8] = 90,
|
||||
};
|
||||
|
||||
// Casual profile = Privacy-First plus public chat (Say/Shout/Yell, both
|
||||
// emote types, Novice Network), kept for a short 24-hour window so the
|
||||
// last RP scene or shout trade is still searchable but third-party data
|
||||
// doesn't accumulate forever.
|
||||
internal static readonly IReadOnlySet<ChatType> CasualWhitelist = new HashSet<ChatType>(PrivacyFirstWhitelist)
|
||||
// Casual: Privacy-First + public chat (Say/Shout/Yell, emotes, Novice
|
||||
// Network) with a 1-day window so recent RP/trade is searchable but
|
||||
// third-party data doesn't accumulate.
|
||||
internal static readonly IReadOnlySet<ChatType> CasualWhitelist = new HashSet<ChatType>(
|
||||
PrivacyFirstWhitelist
|
||||
)
|
||||
{
|
||||
ChatType.Say,
|
||||
ChatType.Shout,
|
||||
@@ -99,7 +104,8 @@ internal static class PrivacyDefaults
|
||||
ChatType.NoviceNetwork,
|
||||
};
|
||||
|
||||
internal static readonly IReadOnlyDictionary<ChatType, int> CasualRetentionOverrides = new Dictionary<ChatType, int>
|
||||
internal static readonly IReadOnlyDictionary<ChatType, int> CasualRetentionOverrides =
|
||||
new Dictionary<ChatType, int>
|
||||
{
|
||||
[ChatType.Say] = 1,
|
||||
[ChatType.Shout] = 1,
|
||||
|
||||
@@ -4,16 +4,14 @@ using HellionChat.Util;
|
||||
|
||||
namespace HellionChat.Resources;
|
||||
|
||||
// Hellion Chat — v0.6.0 built-in colour presets for the ChatColours
|
||||
// settings section. Read-only static data; users apply a preset via the
|
||||
// settings UI which overwrites Configuration.ChatColours immediately.
|
||||
// Battle-channel types are intentionally NOT covered by the stylistic
|
||||
// presets so that combat-log tuning the user has done stays intact.
|
||||
// Built-in colour presets applied via Settings UI → ChatColours.
|
||||
// Battle-channel types are intentionally excluded to preserve combat-log tuning.
|
||||
public sealed record ChatColourPreset(
|
||||
string DisplayName,
|
||||
string LocalizationKey,
|
||||
bool IsBrandPreset,
|
||||
IReadOnlyDictionary<ChatType, uint> Colours);
|
||||
IReadOnlyDictionary<ChatType, uint> Colours
|
||||
);
|
||||
|
||||
public static class ChatColourPresets
|
||||
{
|
||||
@@ -27,43 +25,48 @@ public static class ChatColourPresets
|
||||
DisplayName: "ChatTwo Default",
|
||||
LocalizationKey: "ChatColourPresets_Default",
|
||||
IsBrandPreset: false,
|
||||
Colours: BuildDefault()),
|
||||
Colours: BuildDefault()
|
||||
),
|
||||
["HighContrast"] = new(
|
||||
DisplayName: "High-Contrast",
|
||||
LocalizationKey: "ChatColourPresets_HighContrast",
|
||||
IsBrandPreset: false,
|
||||
Colours: BuildHighContrast()),
|
||||
Colours: BuildHighContrast()
|
||||
),
|
||||
["Pastell"] = new(
|
||||
DisplayName: "Pastell",
|
||||
LocalizationKey: "ChatColourPresets_Pastell",
|
||||
IsBrandPreset: false,
|
||||
Colours: BuildPastell()),
|
||||
Colours: BuildPastell()
|
||||
),
|
||||
["DarkModeTuned"] = new(
|
||||
DisplayName: "Dark-Mode-Tuned",
|
||||
LocalizationKey: "ChatColourPresets_DarkModeTuned",
|
||||
IsBrandPreset: false,
|
||||
Colours: BuildDarkModeTuned()),
|
||||
Colours: BuildDarkModeTuned()
|
||||
),
|
||||
["Hellion"] = new(
|
||||
DisplayName: "Hellion",
|
||||
LocalizationKey: "ChatColourPresets_Hellion",
|
||||
IsBrandPreset: true,
|
||||
Colours: BuildHellion()),
|
||||
Colours: BuildHellion()
|
||||
),
|
||||
["NightBlue"] = new(
|
||||
DisplayName: "Night Blue",
|
||||
LocalizationKey: "ChatColourPresets_NightBlue",
|
||||
IsBrandPreset: false,
|
||||
Colours: BuildNightBlue()),
|
||||
Colours: BuildNightBlue()
|
||||
),
|
||||
["IndigoViolet"] = new(
|
||||
DisplayName: "Indigo Violet",
|
||||
LocalizationKey: "ChatColourPresets_IndigoViolet",
|
||||
IsBrandPreset: false,
|
||||
Colours: BuildIndigoViolet()),
|
||||
Colours: BuildIndigoViolet()
|
||||
),
|
||||
};
|
||||
}
|
||||
|
||||
// The Default preset spiegelt 1:1 die Werte aus ChatTypeExt.DefaultColor.
|
||||
// Channels ohne Default-Wert (return null) werden ausgelassen — wer sie
|
||||
// anwenden will, behält seine aktuelle Farbe.
|
||||
// Mirrors ChatTypeExt.DefaultColor; channels without a default are skipped.
|
||||
private static IReadOnlyDictionary<ChatType, uint> BuildDefault()
|
||||
{
|
||||
var dict = new Dictionary<ChatType, uint>();
|
||||
@@ -175,33 +178,22 @@ public static class ChatColourPresets
|
||||
};
|
||||
}
|
||||
|
||||
// Hellion brand preset — Arctic Cyan + Ember Orange palette aus
|
||||
// /mnt/ssd-fast/Projekte/hellion-media/hellion-media-website/BRANDING.md
|
||||
// (Schema-Stand 2026-04-16). Channels sind über das ganze Brand-Spektrum
|
||||
// verteilt damit jede Zeile auf einen Glance unterscheidbar ist:
|
||||
// Cyan-Familie für Standard/Tell, Ember + Warning für laute Channels,
|
||||
// Status-Farben (Success, Danger) für Linkshells. CrossLinkshells
|
||||
// nutzen die dunkleren/sattersten Varianten derselben Hue-Familien.
|
||||
// Hellion brand preset — Arctic Cyan + Ember Orange palette.
|
||||
// Cyan family for Standard/Tell, Ember/Warning for loud channels,
|
||||
// Status colours for Linkshells, darker variants for CrossLinkshells.
|
||||
private static IReadOnlyDictionary<ChatType, uint> BuildHellion()
|
||||
{
|
||||
return new Dictionary<ChatType, uint>
|
||||
{
|
||||
// Standard / Tell — Cyan-Familie (Brand-Primary)
|
||||
[ChatType.Say] = ColourUtil.ComponentsToRgba(77, 217, 232), // Cyan-light #4DD9E8
|
||||
[ChatType.TellIncoming] = ColourUtil.ComponentsToRgba(0, 190, 210), // Brand Cyan #00BED2
|
||||
[ChatType.TellOutgoing] = ColourUtil.ComponentsToRgba(0, 151, 167), // Cyan-dark #0097A7
|
||||
|
||||
// Laute Channels — Ember/Warning
|
||||
[ChatType.Yell] = ColourUtil.ComponentsToRgba(240, 173, 78), // Warning #F0AD4E
|
||||
[ChatType.Shout] = ColourUtil.ComponentsToRgba(249, 115, 22), // Brand Ember #F97316
|
||||
|
||||
// Gruppen-Channels — Success/Ember-dark/Cyan
|
||||
[ChatType.Party] = ColourUtil.ComponentsToRgba(92, 184, 92), // Success #5CB85C
|
||||
[ChatType.Alliance] = ColourUtil.ComponentsToRgba(232, 93, 4), // Ember-dark #E85D04
|
||||
[ChatType.FreeCompany] = ColourUtil.ComponentsToRgba(0, 190, 210), // Brand Cyan
|
||||
[ChatType.NoviceNetwork] = ColourUtil.ComponentsToRgba(77, 217, 232), // Cyan-light
|
||||
|
||||
// Linkshells 1-8 — über das ganze Brand-Spektrum verteilt
|
||||
[ChatType.Linkshell1] = ColourUtil.ComponentsToRgba(251, 146, 60), // Ember-light #FB923C
|
||||
[ChatType.Linkshell2] = ColourUtil.ComponentsToRgba(240, 173, 78), // Warning
|
||||
[ChatType.Linkshell3] = ColourUtil.ComponentsToRgba(92, 184, 92), // Success
|
||||
@@ -210,8 +202,6 @@ public static class ChatColourPresets
|
||||
[ChatType.Linkshell6] = ColourUtil.ComponentsToRgba(0, 151, 167), // Cyan-dark
|
||||
[ChatType.Linkshell7] = ColourUtil.ComponentsToRgba(249, 115, 22), // Brand Ember
|
||||
[ChatType.Linkshell8] = ColourUtil.ComponentsToRgba(217, 83, 79), // Danger #D9534F
|
||||
|
||||
// CrossWorld-Linkshells 1-8 — dunklere/sattersere Varianten
|
||||
[ChatType.CrossLinkshell1] = ColourUtil.ComponentsToRgba(232, 93, 4), // Ember-dark
|
||||
[ChatType.CrossLinkshell2] = ColourUtil.ComponentsToRgba(200, 140, 50), // Warning-dark
|
||||
[ChatType.CrossLinkshell3] = ColourUtil.ComponentsToRgba(60, 140, 60), // Success-dark
|
||||
@@ -223,31 +213,20 @@ public static class ChatColourPresets
|
||||
};
|
||||
}
|
||||
|
||||
// Bonus preset — Night Blue, KAZAMA-Stimmungs-Theme aus
|
||||
// /mnt/HDD-Data1/Obsidian/Vault/Systeme/KAZAMA/Theming/Night Blue + Indigo Violet Themes.md
|
||||
// Klassisch, kühl, technisch — Marineblau-Tiefe ohne Lila-Anteil.
|
||||
// Bewusst NICHT als Brand-Preset markiert (Vault-Boundary): die KAZAMA-Themes
|
||||
// sind persönliche Stimmungs-Themes, nicht Teil des Hellion-Brand-Systems.
|
||||
// Night Blue — cool nautical theme, deep navy without purple.
|
||||
private static IReadOnlyDictionary<ChatType, uint> BuildNightBlue()
|
||||
{
|
||||
return new Dictionary<ChatType, uint>
|
||||
{
|
||||
// Standard / Tell — Royal Blue Akzent-Familie
|
||||
[ChatType.Say] = ColourUtil.ComponentsToRgba(230, 237, 247), // text-primary
|
||||
[ChatType.TellIncoming] = ColourUtil.ComponentsToRgba(106, 176, 255), // akzent-hot
|
||||
[ChatType.TellOutgoing] = ColourUtil.ComponentsToRgba(74, 144, 226), // akzent-primary
|
||||
|
||||
// Laute Channels — Warning/Danger Status-Töne
|
||||
[ChatType.Yell] = ColourUtil.ComponentsToRgba(255, 184, 74), // warning
|
||||
[ChatType.Shout] = ColourUtil.ComponentsToRgba(255, 92, 122), // danger
|
||||
|
||||
// Gruppen — Success/Akzent-Variations
|
||||
[ChatType.Party] = ColourUtil.ComponentsToRgba(61, 220, 151), // success
|
||||
[ChatType.Alliance] = ColourUtil.ComponentsToRgba(255, 144, 100), // warm-orange-light
|
||||
[ChatType.FreeCompany] = ColourUtil.ComponentsToRgba(74, 144, 226), // akzent-primary
|
||||
[ChatType.NoviceNetwork] = ColourUtil.ComponentsToRgba(140, 160, 191), // text-dim
|
||||
|
||||
// Linkshells 1-8 — über Spektrum verteilt
|
||||
[ChatType.Linkshell1] = ColourUtil.ComponentsToRgba(255, 184, 74),
|
||||
[ChatType.Linkshell2] = ColourUtil.ComponentsToRgba(255, 144, 100),
|
||||
[ChatType.Linkshell3] = ColourUtil.ComponentsToRgba(255, 220, 130),
|
||||
@@ -256,8 +235,6 @@ public static class ChatColourPresets
|
||||
[ChatType.Linkshell6] = ColourUtil.ComponentsToRgba(100, 200, 220),
|
||||
[ChatType.Linkshell7] = ColourUtil.ComponentsToRgba(106, 176, 255),
|
||||
[ChatType.Linkshell8] = ColourUtil.ComponentsToRgba(140, 160, 191),
|
||||
|
||||
// CrossWorld-Linkshells — gedämpfte Variants
|
||||
[ChatType.CrossLinkshell1] = ColourUtil.ComponentsToRgba(200, 130, 50),
|
||||
[ChatType.CrossLinkshell2] = ColourUtil.ComponentsToRgba(220, 110, 80),
|
||||
[ChatType.CrossLinkshell3] = ColourUtil.ComponentsToRgba(200, 180, 60),
|
||||
@@ -269,30 +246,20 @@ public static class ChatColourPresets
|
||||
};
|
||||
}
|
||||
|
||||
// Bonus preset — Indigo Violet, KAZAMA-Stimmungs-Theme aus demselben
|
||||
// Vault-Doc. Warm-mystisch, "Galaxy/Glitter/Nordlicht" — tiefes Indigo
|
||||
// mit kräftigem Violet-Akzent. Persönlicher Favorit (siehe Vault).
|
||||
// Auch nicht als Brand-Preset (siehe NightBlue-Note oben).
|
||||
// Indigo Violet — warm-mystic theme, deep indigo with violet accent.
|
||||
private static IReadOnlyDictionary<ChatType, uint> BuildIndigoViolet()
|
||||
{
|
||||
return new Dictionary<ChatType, uint>
|
||||
{
|
||||
// Standard / Tell — Royal Violet Akzent-Familie
|
||||
[ChatType.Say] = ColourUtil.ComponentsToRgba(240, 230, 255), // text-primary (light lavender)
|
||||
[ChatType.Say] = ColourUtil.ComponentsToRgba(240, 230, 255), // text-primary
|
||||
[ChatType.TellIncoming] = ColourUtil.ComponentsToRgba(176, 124, 255), // akzent-hot
|
||||
[ChatType.TellOutgoing] = ColourUtil.ComponentsToRgba(139, 77, 222), // akzent-primary
|
||||
|
||||
// Laute Channels — geteilt mit Night Blue (Status-Farben)
|
||||
[ChatType.Yell] = ColourUtil.ComponentsToRgba(255, 184, 74),
|
||||
[ChatType.Shout] = ColourUtil.ComponentsToRgba(255, 92, 122),
|
||||
|
||||
// Gruppen
|
||||
[ChatType.Party] = ColourUtil.ComponentsToRgba(61, 220, 151),
|
||||
[ChatType.Alliance] = ColourUtil.ComponentsToRgba(255, 144, 100),
|
||||
[ChatType.FreeCompany] = ColourUtil.ComponentsToRgba(139, 77, 222), // akzent-primary
|
||||
[ChatType.NoviceNetwork] = ColourUtil.ComponentsToRgba(168, 144, 208), // text-dim
|
||||
|
||||
// Linkshells 1-8
|
||||
[ChatType.Linkshell1] = ColourUtil.ComponentsToRgba(255, 184, 74),
|
||||
[ChatType.Linkshell2] = ColourUtil.ComponentsToRgba(255, 144, 100),
|
||||
[ChatType.Linkshell3] = ColourUtil.ComponentsToRgba(255, 220, 130),
|
||||
@@ -301,8 +268,6 @@ public static class ChatColourPresets
|
||||
[ChatType.Linkshell6] = ColourUtil.ComponentsToRgba(139, 77, 222),
|
||||
[ChatType.Linkshell7] = ColourUtil.ComponentsToRgba(130, 90, 200),
|
||||
[ChatType.Linkshell8] = ColourUtil.ComponentsToRgba(168, 144, 208),
|
||||
|
||||
// CrossWorld-Linkshells
|
||||
[ChatType.CrossLinkshell1] = ColourUtil.ComponentsToRgba(200, 130, 50),
|
||||
[ChatType.CrossLinkshell2] = ColourUtil.ComponentsToRgba(220, 110, 80),
|
||||
[ChatType.CrossLinkshell3] = ColourUtil.ComponentsToRgba(200, 180, 60),
|
||||
|
||||
@@ -114,6 +114,8 @@ internal class HellionStrings
|
||||
internal static string Wizard_Profile_FullHistory_GdprWarning => Get(nameof(Wizard_Profile_FullHistory_GdprWarning));
|
||||
internal static string Wizard_Profile_FullHistory_Apply => Get(nameof(Wizard_Profile_FullHistory_Apply));
|
||||
internal static string Wizard_Reopen_Button => Get(nameof(Wizard_Reopen_Button));
|
||||
internal static string Wizard_Cancel_Label => Get(nameof(Wizard_Cancel_Label));
|
||||
internal static string Wizard_Cancel_Tooltip => Get(nameof(Wizard_Cancel_Tooltip));
|
||||
|
||||
internal static string Export_Heading => Get(nameof(Export_Heading));
|
||||
internal static string Export_Help => Get(nameof(Export_Help));
|
||||
|
||||
@@ -222,6 +222,12 @@
|
||||
<data name="Wizard_Reopen_Button" xml:space="preserve">
|
||||
<value>Wizard erneut zeigen</value>
|
||||
</data>
|
||||
<data name="Wizard_Cancel_Label" xml:space="preserve">
|
||||
<value>Später — Defaults behalten</value>
|
||||
</data>
|
||||
<data name="Wizard_Cancel_Tooltip" xml:space="preserve">
|
||||
<value>Schließt den Wizard ohne Profil-Auswahl. Die Plugin-Defaults bleiben aktiv und der Wizard erscheint beim nächsten Plugin-Reload erneut.</value>
|
||||
</data>
|
||||
<data name="Export_Heading" xml:space="preserve">
|
||||
<value>Export (DSGVO Art. 15 — Auskunftsrecht)</value>
|
||||
</data>
|
||||
@@ -639,7 +645,7 @@
|
||||
<value>Allgemein</value>
|
||||
</data>
|
||||
<data name="Settings_Card_General_Subtext" xml:space="preserve">
|
||||
<value>Plugin-globale Einstellungen — Sprache, Eingabe, Audio, Performance.</value>
|
||||
<value>Sprache, Eingabe, Audio und Performance.</value>
|
||||
</data>
|
||||
<data name="Settings_Card_Appearance_Title" xml:space="preserve">
|
||||
<value>Erscheinungsbild</value>
|
||||
@@ -657,25 +663,25 @@
|
||||
<value>Fenster</value>
|
||||
</data>
|
||||
<data name="Settings_Card_Window_Subtext" xml:space="preserve">
|
||||
<value>Verhalten des Fensters — wann es da ist, ob es bewegt werden kann.</value>
|
||||
<value>Wann das Fenster sichtbar ist und ob es sich bewegen lässt.</value>
|
||||
</data>
|
||||
<data name="Settings_Card_Chat_Title" xml:space="preserve">
|
||||
<value>Chat</value>
|
||||
</data>
|
||||
<data name="Settings_Card_Chat_Subtext" xml:space="preserve">
|
||||
<value>Wie Nachrichten angezeigt werden — Tells, Vorschau, Verhalten, Emotes.</value>
|
||||
<value>Tells, Vorschau, Nachrichten-Verhalten und Emotes.</value>
|
||||
</data>
|
||||
<data name="Settings_Card_Tabs_Title" xml:space="preserve">
|
||||
<value>Tabs</value>
|
||||
</data>
|
||||
<data name="Settings_Card_Tabs_Subtext" xml:space="preserve">
|
||||
<value>Tab-Verwaltung — eigene Chat-Tabs anlegen und konfigurieren.</value>
|
||||
<value>Eigene Chat-Tabs anlegen und konfigurieren.</value>
|
||||
</data>
|
||||
<data name="Settings_Card_Privacy_Title" xml:space="preserve">
|
||||
<value>Datenschutz</value>
|
||||
</data>
|
||||
<data name="Settings_Card_Privacy_Subtext" xml:space="preserve">
|
||||
<value>Was darf gespeichert werden — Privacy-Filter pro Channel.</value>
|
||||
<value>Privacy-Filter pro Channel und was gespeichert werden darf.</value>
|
||||
</data>
|
||||
<data name="Settings_Card_Database_Title" xml:space="preserve">
|
||||
<value>Datenbank</value>
|
||||
@@ -687,7 +693,7 @@
|
||||
<value>Information</value>
|
||||
</data>
|
||||
<data name="Settings_Card_Information_Subtext" xml:space="preserve">
|
||||
<value>Über das Plugin — Version, Mission, Lizenz, Changelog.</value>
|
||||
<value>Version, Mission, Lizenz und Changelog.</value>
|
||||
</data>
|
||||
<data name="Settings_Tab_Themes" xml:space="preserve">
|
||||
<value>Themes</value>
|
||||
@@ -732,25 +738,25 @@
|
||||
<value>Theme & Layout</value>
|
||||
</data>
|
||||
<data name="Settings_Card_ThemeAndLayout_Subtext" xml:space="preserve">
|
||||
<value>Wie das Fenster aussieht — Theme, Rahmen, Zeitstempel-Style.</value>
|
||||
<value>Theme, Fenster-Rahmen und Zeitstempel-Style.</value>
|
||||
</data>
|
||||
<data name="Settings_Card_FontsAndColours_Title" xml:space="preserve">
|
||||
<value>Schriften & Farben</value>
|
||||
</data>
|
||||
<data name="Settings_Card_FontsAndColours_Subtext" xml:space="preserve">
|
||||
<value>Lesbarkeit — Schriftart, Schriftgröße, Chat-Farben pro Channel.</value>
|
||||
<value>Schriftart, Schriftgröße und Chat-Farben pro Channel.</value>
|
||||
</data>
|
||||
<data name="Settings_Card_DataManagement_Title" xml:space="preserve">
|
||||
<value>Daten-Verwaltung</value>
|
||||
</data>
|
||||
<data name="Settings_Card_DataManagement_Subtext" xml:space="preserve">
|
||||
<value>Was passiert mit gespeicherten Daten — Aufbewahrung, Aufräumen, Export, DB-Stats.</value>
|
||||
<value>Aufbewahrung, Aufräumen, Export und Datenbank-Statistiken.</value>
|
||||
</data>
|
||||
<data name="Settings_Card_Integrations_Title" xml:space="preserve">
|
||||
<value>Integrationen</value>
|
||||
</data>
|
||||
<data name="Settings_Card_Integrations_Subtext" xml:space="preserve">
|
||||
<value>Andere Dalamud-Plugins, mit denen HellionChat zusammenarbeitet. Auto-detected, mit Vorschau auf kommende Integrationen.</value>
|
||||
<value>Andere Dalamud-Plugins, mit denen HellionChat zusammenarbeitet. Kommende Integrationen in der Vorschau.</value>
|
||||
</data>
|
||||
<data name="Settings_ThemeAndLayout_Theme_Heading" xml:space="preserve">
|
||||
<value>Theme</value>
|
||||
|
||||
@@ -19,28 +19,28 @@
|
||||
<value>Enable privacy filter</value>
|
||||
</data>
|
||||
<data name="Privacy_FilterEnabled_Description" xml:space="preserve">
|
||||
<value>When enabled, only messages from whitelisted channels are persisted to the database. Disabling restores the original behavior (everything except battle messages is stored).</value>
|
||||
<value>When enabled, only messages from allowed channels are written to the database. When disabled, the default behaviour applies — everything except battle logs is stored.</value>
|
||||
</data>
|
||||
<data name="Privacy_FilterEnabled_StorageOnly_Help" xml:space="preserve">
|
||||
<value>The filter only controls what is written to the local database. The chat log itself keeps showing every message live, disallowed channels just stop being saved. Use the channel hide options in your in-game chat tabs if you want to remove channels from the visible chat.</value>
|
||||
<value>The filter only controls what is written to the local database. The chat log still shows every message live; excluded channels are simply no longer stored. If you also want to remove channels from the visible display, use the normal chat-tab filters in the game.</value>
|
||||
</data>
|
||||
<data name="Privacy_Filter_Tree_Heading" xml:space="preserve">
|
||||
<value>Privacy filter and whitelist</value>
|
||||
</data>
|
||||
<data name="Privacy_Whitelist_Help" xml:space="preserve">
|
||||
<value>Pick which channels are stored in the local database. Privacy-First default: only your own conversations. Use the buttons below to apply a preset.</value>
|
||||
<value>Choose which channels are saved to the local database. Default follows data minimisation: only your own conversations. Use the buttons below to apply a preset.</value>
|
||||
</data>
|
||||
<data name="Privacy_Preset_PrivacyFirst" xml:space="preserve">
|
||||
<value>Privacy-First (recommended)</value>
|
||||
<value>Data minimisation (recommended)</value>
|
||||
</data>
|
||||
<data name="Privacy_Preset_ClearAll" xml:space="preserve">
|
||||
<value>Clear all</value>
|
||||
<value>Deselect all</value>
|
||||
</data>
|
||||
<data name="Privacy_Preset_SelectAll" xml:space="preserve">
|
||||
<value>Select all</value>
|
||||
</data>
|
||||
<data name="Privacy_Group_DirectMessages" xml:space="preserve">
|
||||
<value>Direct Messages</value>
|
||||
<value>Direct messages</value>
|
||||
</data>
|
||||
<data name="Privacy_Group_PartyAlliance" xml:space="preserve">
|
||||
<value>Party & Alliance</value>
|
||||
@@ -55,52 +55,52 @@
|
||||
<value>Cross-World Linkshells</value>
|
||||
</data>
|
||||
<data name="Privacy_Group_ExtraChat" xml:space="preserve">
|
||||
<value>ExtraChat (Encrypted)</value>
|
||||
<value>ExtraChat (encrypted)</value>
|
||||
</data>
|
||||
<data name="Privacy_Group_PublicChat" xml:space="preserve">
|
||||
<value>Public Chat (third-party data)</value>
|
||||
<value>Public chat (third-party data)</value>
|
||||
</data>
|
||||
<data name="Privacy_Group_SystemLogs" xml:space="preserve">
|
||||
<value>System & Game Logs</value>
|
||||
<value>System & game logs</value>
|
||||
</data>
|
||||
<data name="Privacy_PersistUnknown_Name" xml:space="preserve">
|
||||
<value>Persist unknown channel types</value>
|
||||
<value>Save unknown channel types</value>
|
||||
</data>
|
||||
<data name="Privacy_PersistUnknown_Description" xml:space="preserve">
|
||||
<value>Failsafe for ChatTypes added by future FFXIV patches that this plugin does not yet know about. Default OFF (Privacy-First). Turn ON if you want a complete log including future channels.</value>
|
||||
<value>Safety net for ChatTypes added by future FFXIV patches that the plugin does not yet know about. Default is OFF (data minimisation). Enable if you want future channels to be fully logged as well.</value>
|
||||
</data>
|
||||
<data name="Cleanup_Heading" xml:space="preserve">
|
||||
<value>Apply filter to existing database</value>
|
||||
</data>
|
||||
<data name="Cleanup_Help_Intro" xml:space="preserve">
|
||||
<value>The privacy filter only applies to new messages. Use the cleanup below to retroactively remove already-stored messages that don't match your saved whitelist.</value>
|
||||
<value>The privacy filter only affects new messages. The cleanup below lets you retroactively remove already-stored messages that do not match your saved whitelist.</value>
|
||||
</data>
|
||||
<data name="Cleanup_Help_SavedNote" xml:space="preserve">
|
||||
<value>Cleanup uses your SAVED whitelist (Plugin.Config), not unsaved edits above. Click Save first if you want to apply your current edits.</value>
|
||||
<value>Cleanup uses your SAVED whitelist (Plugin.Config), not unsaved changes above. Click Save first if you want your current changes to be applied.</value>
|
||||
</data>
|
||||
<data name="Retention_Help_SavedNote" xml:space="preserve">
|
||||
<value>The manual sweep uses your SAVED retention policy, not the slider values above. Click Save first if you want the run to apply your current edits.</value>
|
||||
<value>The manual run uses your SAVED retention policy, not the slider values above. Click Save first if you want the run to apply your current changes.</value>
|
||||
</data>
|
||||
<data name="Cleanup_Preview_Stale" xml:space="preserve">
|
||||
<value>Preview is out of date — your whitelist has changed since the last refresh. Click Refresh to recalculate.</value>
|
||||
<value>Preview is stale — your whitelist has changed since the last refresh. Click Refresh to recalculate.</value>
|
||||
</data>
|
||||
<data name="Cleanup_RefreshPreview" xml:space="preserve">
|
||||
<value>Refresh preview</value>
|
||||
</data>
|
||||
<data name="Cleanup_NoPreview" xml:space="preserve">
|
||||
<value>No preview yet. Click Refresh to compute the impact.</value>
|
||||
<value>No preview yet. Click Refresh to calculate the impact.</value>
|
||||
</data>
|
||||
<data name="Cleanup_TotalStored" xml:space="preserve">
|
||||
<value>Total stored messages: {0:N0}</value>
|
||||
</data>
|
||||
<data name="Cleanup_WillKeep" xml:space="preserve">
|
||||
<value>Will keep: {0:N0}</value>
|
||||
<value>Keep: {0:N0}</value>
|
||||
</data>
|
||||
<data name="Cleanup_WillDelete" xml:space="preserve">
|
||||
<value>Will delete: {0:N0}</value>
|
||||
<value>Delete: {0:N0}</value>
|
||||
</data>
|
||||
<data name="Cleanup_Breakdown" xml:space="preserve">
|
||||
<value>Per-channel breakdown</value>
|
||||
<value>Breakdown by channel</value>
|
||||
</data>
|
||||
<data name="Cleanup_Marker_Keep" xml:space="preserve">
|
||||
<value>[KEEP] </value>
|
||||
@@ -112,46 +112,46 @@
|
||||
<value>Apply current filter to database</value>
|
||||
</data>
|
||||
<data name="Cleanup_Apply_Tooltip" xml:space="preserve">
|
||||
<value>Ctrl+Shift: Hard-deletes {0:N0} messages, then runs VACUUM. Cannot be undone.</value>
|
||||
<value>Ctrl+Shift: Permanently deletes {0:N0} messages and runs VACUUM afterwards. Cannot be undone.</value>
|
||||
</data>
|
||||
<data name="Cleanup_Running" xml:space="preserve">
|
||||
<value>Cleanup running in background…</value>
|
||||
<value>Cleanup running in the background…</value>
|
||||
</data>
|
||||
<data name="Cleanup_PreviewError" xml:space="preserve">
|
||||
<value>Failed to compute cleanup preview, see /xllog</value>
|
||||
<value>Preview could not be calculated, see /xllog</value>
|
||||
</data>
|
||||
<data name="Cleanup_Success" xml:space="preserve">
|
||||
<value>Privacy cleanup complete: {0:N0} messages removed.</value>
|
||||
<value>Cleanup complete, {0:N0} messages removed.</value>
|
||||
</data>
|
||||
<data name="Cleanup_Error" xml:space="preserve">
|
||||
<value>Privacy cleanup failed, see /xllog</value>
|
||||
<value>Cleanup failed, see /xllog</value>
|
||||
</data>
|
||||
<data name="Retention_Heading" xml:space="preserve">
|
||||
<value>Message retention</value>
|
||||
</data>
|
||||
<data name="Retention_Enabled_Name" xml:space="preserve">
|
||||
<value>Auto-delete messages after a per-channel retention window</value>
|
||||
<value>Automatically delete messages past their channel retention window</value>
|
||||
</data>
|
||||
<data name="Retention_Enabled_Description" xml:space="preserve">
|
||||
<value>When enabled, messages older than the configured window are deleted on every plugin start (at most once per 24 hours). Off by default. The plugin never deletes history without your explicit consent.</value>
|
||||
<value>When enabled, messages older than the configured window are deleted on each plugin start (at most once every 24 hours). Default is OFF — the plugin never deletes anything without your explicit consent.</value>
|
||||
</data>
|
||||
<data name="Retention_Default_Label" xml:space="preserve">
|
||||
<value>Default retention (days, 0 = never)</value>
|
||||
</data>
|
||||
<data name="Retention_Default_Help" xml:space="preserve">
|
||||
<value>Applies to channels without an explicit override below.</value>
|
||||
<value>Applies to channels that have no individual override below.</value>
|
||||
</data>
|
||||
<data name="Retention_Reset_Spec" xml:space="preserve">
|
||||
<value>Reset overrides to spec defaults</value>
|
||||
</data>
|
||||
<data name="Retention_Clear_Overrides" xml:space="preserve">
|
||||
<value>Clear all overrides</value>
|
||||
<value>Remove all overrides</value>
|
||||
</data>
|
||||
<data name="Retention_Tree_Heading" xml:space="preserve">
|
||||
<value>Per-channel retention overrides</value>
|
||||
<value>Retention per channel</value>
|
||||
</data>
|
||||
<data name="Retention_Tag_Override" xml:space="preserve">
|
||||
<value>[override]</value>
|
||||
<value>[custom]</value>
|
||||
</data>
|
||||
<data name="Retention_Tag_Spec" xml:space="preserve">
|
||||
<value>[spec]</value>
|
||||
@@ -163,13 +163,13 @@
|
||||
<value>reset</value>
|
||||
</data>
|
||||
<data name="Retention_Apply_Label" xml:space="preserve">
|
||||
<value>Apply retention policy now</value>
|
||||
<value>Apply retention now</value>
|
||||
</data>
|
||||
<data name="Retention_Apply_Tooltip" xml:space="preserve">
|
||||
<value>Ctrl+Shift: runs the retention sweep immediately using the SAVED policy. Save your changes first.</value>
|
||||
<value>Ctrl+Shift: Runs the retention cleanup immediately using the SAVED policy. Save your changes first.</value>
|
||||
</data>
|
||||
<data name="Retention_Running" xml:space="preserve">
|
||||
<value>Retention sweep running in background…</value>
|
||||
<value>Retention cleanup running in the background…</value>
|
||||
</data>
|
||||
<data name="Retention_LastRun_Never" xml:space="preserve">
|
||||
<value>Last run: never</value>
|
||||
@@ -178,67 +178,73 @@
|
||||
<value>Last run: {0:yyyy-MM-dd HH:mm}</value>
|
||||
</data>
|
||||
<data name="Retention_Success" xml:space="preserve">
|
||||
<value>Retention sweep complete: {0:N0} messages removed.</value>
|
||||
<value>Retention cleanup complete, {0:N0} messages removed.</value>
|
||||
</data>
|
||||
<data name="Retention_Error" xml:space="preserve">
|
||||
<value>Retention sweep failed, see /xllog</value>
|
||||
<value>Retention cleanup failed, see /xllog</value>
|
||||
</data>
|
||||
<data name="Wizard_Title" xml:space="preserve">
|
||||
<value>Hellion Chat — Welcome</value>
|
||||
</data>
|
||||
<data name="Wizard_Intro" xml:space="preserve">
|
||||
<value>Pick a starting profile. You can change anything later under Settings → Privacy.</value>
|
||||
<value>Choose a starting profile. You can adjust everything later under Settings → Privacy.</value>
|
||||
</data>
|
||||
<data name="Wizard_Profile_PrivacyFirst_Heading" xml:space="preserve">
|
||||
<value>Privacy-First (recommended)</value>
|
||||
<value>Data minimisation (recommended)</value>
|
||||
</data>
|
||||
<data name="Wizard_Profile_PrivacyFirst_Description" xml:space="preserve">
|
||||
<value>Only your own conversations are stored: Tells, Party, FC, Linkshells, Cross-World Linkshells, Alliance and ExtraChat. Public chat, NPC dialogue and system spam are dropped at the storage layer. Retention follows the spec defaults (Tells 365 days, own-conversation channels 90 days).</value>
|
||||
<value>Only your own conversations are stored: tells, party, FC, linkshells, cross-world linkshells, alliance, and ExtraChat. Public chat, NPC dialogues, and system spam are discarded at the storage level. Retention follows spec defaults (tells 365 days, own conversation channels 90 days).</value>
|
||||
</data>
|
||||
<data name="Wizard_Profile_PrivacyFirst_Apply" xml:space="preserve">
|
||||
<value>Use Privacy-First</value>
|
||||
<value>Apply data minimisation</value>
|
||||
</data>
|
||||
<data name="Wizard_Profile_Casual_Heading" xml:space="preserve">
|
||||
<value>Casual</value>
|
||||
</data>
|
||||
<data name="Wizard_Profile_Casual_Description" xml:space="preserve">
|
||||
<value>Privacy-First plus a 24-hour window for public chat (Say, Shout, Yell, both emote types, Novice Network). For RP players who want to look up the last scene without keeping public chat forever.</value>
|
||||
<value>Data minimisation plus a 24-hour window for public chat (say, shout, yell, both emote types, novice network). For RP players who want to re-read the last scene without keeping public chat forever.</value>
|
||||
</data>
|
||||
<data name="Wizard_Profile_Casual_Apply" xml:space="preserve">
|
||||
<value>Use Casual</value>
|
||||
<value>Apply casual</value>
|
||||
</data>
|
||||
<data name="Wizard_Profile_FullHistory_Heading" xml:space="preserve">
|
||||
<value>Full History</value>
|
||||
<value>Full history</value>
|
||||
</data>
|
||||
<data name="Wizard_Profile_FullHistory_Description" xml:space="preserve">
|
||||
<value>Disables the privacy filter entirely. Stores everything except battle logs (the original full-history behavior). Retention is OFF, history grows forever.</value>
|
||||
<value>Disables the privacy filter entirely. Stores everything except battle logs (the original full-history behaviour). Retention is OFF, so the history grows indefinitely.</value>
|
||||
</data>
|
||||
<data name="Wizard_Profile_FullHistory_GdprWarning" xml:space="preserve">
|
||||
<value>GDPR notice: storing third-party messages (Say/Shout/Yell of strangers, NPC dialogue with player names, etc.) for an unlimited time may exceed the personal/household exemption (Art. 2(2)(c)). Use this profile only if you have a clear reason to keep the full archive.</value>
|
||||
<value>GDPR notice: Storing third-party messages (say/shout/yell from other players, NPC dialogues with player names, etc.) indefinitely may exceed the exemption for purely personal or household activities (Art. 2(2)(c)). Only use this profile if you have a clear reason to keep the full archive.</value>
|
||||
</data>
|
||||
<data name="Wizard_Profile_FullHistory_Apply" xml:space="preserve">
|
||||
<value>Use Full History</value>
|
||||
<value>Apply full history</value>
|
||||
</data>
|
||||
<data name="Wizard_Reopen_Button" xml:space="preserve">
|
||||
<value>Show wizard again</value>
|
||||
</data>
|
||||
<data name="Wizard_Cancel_Label" xml:space="preserve">
|
||||
<value>Later — keep defaults</value>
|
||||
</data>
|
||||
<data name="Wizard_Cancel_Tooltip" xml:space="preserve">
|
||||
<value>Close the wizard without selecting a profile. The plugin defaults stay active and the wizard returns on next plugin load.</value>
|
||||
</data>
|
||||
<data name="Export_Heading" xml:space="preserve">
|
||||
<value>Export (GDPR Art. 15 — right of access)</value>
|
||||
<value>Export (GDPR Art. 15 — Right of access)</value>
|
||||
</data>
|
||||
<data name="Export_Help" xml:space="preserve">
|
||||
<value>Export stored messages to Markdown, JSON or CSV. Use this to fulfil a request for access from someone whose messages you have, or to take your own history with you.</value>
|
||||
<value>Export stored messages as Markdown, JSON, or CSV. This lets you fulfil an access request from a person whose messages you have stored, or take your own history with you.</value>
|
||||
</data>
|
||||
<data name="Export_Range_Label" xml:space="preserve">
|
||||
<value>Last X days (0 = all time)</value>
|
||||
<value>Last X days (0 = no time limit)</value>
|
||||
</data>
|
||||
<data name="Export_Sender_Label" xml:space="preserve">
|
||||
<value>Sender contains (optional, case-insensitive)</value>
|
||||
</data>
|
||||
<data name="Export_Channels_Heading" xml:space="preserve">
|
||||
<value>Limit to channels</value>
|
||||
<value>Restrict to channels</value>
|
||||
</data>
|
||||
<data name="Export_Channels_AllOff" xml:space="preserve">
|
||||
<value>(none selected = all stored channels)</value>
|
||||
<value>(nothing selected = all stored channels)</value>
|
||||
</data>
|
||||
<data name="Export_Format_Label" xml:space="preserve">
|
||||
<value>Format</value>
|
||||
@@ -259,41 +265,41 @@
|
||||
<value>Save export</value>
|
||||
</data>
|
||||
<data name="Export_Running" xml:space="preserve">
|
||||
<value>Export running in background…</value>
|
||||
<value>Export running in the background…</value>
|
||||
</data>
|
||||
<data name="Export_Success" xml:space="preserve">
|
||||
<value>Export complete: {0:N0} messages written to {1}</value>
|
||||
<value>Export complete, {0:N0} messages written to {1}</value>
|
||||
</data>
|
||||
<data name="Export_Empty" xml:space="preserve">
|
||||
<value>Export complete: no messages matched the filter.</value>
|
||||
<value>Export complete, no message matched the filter.</value>
|
||||
</data>
|
||||
<data name="Export_Error" xml:space="preserve">
|
||||
<value>Export failed, see /xllog</value>
|
||||
</data>
|
||||
<data name="Theme_Enabled_Name" xml:space="preserve">
|
||||
<value>Use the Hellion theme across all plugin windows</value>
|
||||
<value>Use Hellion theme for all plugin windows</value>
|
||||
</data>
|
||||
<data name="Theme_Enabled_Description" xml:space="preserve">
|
||||
<value>Hellion Online Media palette of Arctic Cyan plus Ember Orange, applied across the chat log, settings, viewers and the wizard. Disable to fall back to the default Dalamud look.</value>
|
||||
<value>Hellion Online Media palette of Arctic Cyan and Ember Orange, applied to the chat window, settings, viewer, and wizard. Disable to use the default Dalamud appearance.</value>
|
||||
</data>
|
||||
<data name="Theme_WindowOpacity_Label" xml:space="preserve">
|
||||
<value>Window opacity</value>
|
||||
</data>
|
||||
<data name="Theme_WindowOpacity_Help" xml:space="preserve">
|
||||
<value>How opaque the plugin panes are. Lower values let the game shine through; form fields and dialogs stay opaque on top so they remain readable.</value>
|
||||
<value>How opaque the plugin windows are. Lower values let the game show through; form fields and dialogs stay fully opaque and readable on top.</value>
|
||||
</data>
|
||||
<data name="Theme_UseHellionFont_Name" xml:space="preserve">
|
||||
<value>Use the bundled Hellion font (Exo 2)</value>
|
||||
<value>Use bundled Hellion font (Exo 2)</value>
|
||||
</data>
|
||||
<data name="Theme_UseHellionFont_Description" xml:space="preserve">
|
||||
<value>Renders chat and UI in Exo 2 (SIL Open Font License 1.1) which ships with the plugin. Disable to fall back to whatever font you picked under Settings → Fonts.</value>
|
||||
<value>Renders chat and UI in Exo 2 (SIL Open Font License 1.1), which ships with the plugin. Disable to fall back to the font selected under Settings → Font.</value>
|
||||
</data>
|
||||
|
||||
<data name="About_Maintainer_Heading" xml:space="preserve">
|
||||
<value>Maintainer</value>
|
||||
</data>
|
||||
<data name="About_Maintainer_Body" xml:space="preserve">
|
||||
<value>I maintain Hellion Chat through Hellion Online Media. The website has the contact details for licensing, legal or business questions.</value>
|
||||
<value>I maintain Hellion Chat through Hellion Online Media. Contact details for licensing, legal, or business inquiries are on the website.</value>
|
||||
</data>
|
||||
<data name="About_Maintainer_Website_Label" xml:space="preserve">
|
||||
<value>Website:</value>
|
||||
@@ -303,76 +309,76 @@
|
||||
<value>Why this fork exists</value>
|
||||
</data>
|
||||
<data name="About_Mission_P1" xml:space="preserve">
|
||||
<value>Hellion Chat is not trying to replace Chat 2. Chat 2 ships a complete chat experience with full history available for filtering, search and replay. That default is the right one for most users. This fork takes a different stance: a smaller default footprint, with extra knobs for users who want to keep less third-party chat on disk.</value>
|
||||
<value>Hellion Chat is not meant to replace Chat 2. Chat 2 delivers a complete chat experience with a full history available for filtering, searching, and replay. That default is the right choice for most users. This fork takes a different approach: a smaller default footprint, with additional controls for users who prefer to keep less of other people's chat on disk.</value>
|
||||
</data>
|
||||
<data name="About_Mission_P2" xml:space="preserve">
|
||||
<value>The reason I wanted that narrower default was personal. After two years on Chat 2 my database had grown past two million messages, most of them /say, /shout and /yell from strangers in Limsa. That data is exactly what makes Chat 2's full-history view powerful and most users are happy to keep it. For my own taste I wanted a smaller default. So I built this fork.</value>
|
||||
<value>The desire for this narrower default was personal. After two years with Chat 2, my database had grown to over two million messages, the majority of them /say, /shout, and /yell from strangers in Limsa. That data is exactly what makes Chat 2's full history useful, and most users are happy to keep it. My own preference was for a smaller default. So I built this fork.</value>
|
||||
</data>
|
||||
<data name="About_Mission_P3" xml:space="preserve">
|
||||
<value>I am not chasing a big audience and the fork is not in competition with Chat 2. The code is open under the same EUPL-1.2 licence as the upstream plugin. Infi, Anna or anyone else are welcome to read it, borrow ideas, ask questions, or ignore the project. All three are fine by me.</value>
|
||||
<value>I am not targeting a large audience, and the fork is not in competition with Chat 2. The code is open under the same EUPL-1.2 licence as the original. Infi, Anna, or anyone else is welcome to look around, borrow ideas, ask questions, or simply ignore the project. All three are fine by me.</value>
|
||||
</data>
|
||||
|
||||
<data name="About_BuiltOn_Heading" xml:space="preserve">
|
||||
<value>Built on Chat 2</value>
|
||||
</data>
|
||||
<data name="About_BuiltOn_P1" xml:space="preserve">
|
||||
<value>Hellion Chat is a fork of Chat 2 by Infi and Anna (ascclemens). The chat replacement window, the IPC integration, the rendering engine and the entire storage core come from upstream Chat 2.</value>
|
||||
<value>Hellion Chat is a fork of Chat 2 by Infi and Anna (ascclemens). The chat-replacement window, IPC integration, render engine, and the entire storage core all come from the original.</value>
|
||||
</data>
|
||||
<data name="About_BuiltOn_P2" xml:space="preserve">
|
||||
<value>The webinterface is the only major piece I removed. It is built for remote access to chat from a second device, which is a different focus than the smaller default footprint this fork is built around. Aligning it with these defaults would have meant a substantial rebuild, so removing it was the cleaner path for this particular fork.</value>
|
||||
<value>The web interface is the only major piece I removed. It is built for remote access to the chat from a second device — a different focus from the smaller default footprint this fork pursues. Adapting it to these defaults would have required significant rework, so removing it was the clean path for this particular fork.</value>
|
||||
</data>
|
||||
<data name="About_BuiltOn_Upstream_Label" xml:space="preserve">
|
||||
<value>Upstream repository:</value>
|
||||
</data>
|
||||
|
||||
<data name="About_License_Heading" xml:space="preserve">
|
||||
<value>License</value>
|
||||
<value>Licence</value>
|
||||
</data>
|
||||
<data name="About_License_P1" xml:space="preserve">
|
||||
<value>Hellion Chat and Chat 2 both ship under the European Union Public Licence v1.2 (EUPL-1.2).</value>
|
||||
<value>Hellion Chat and Chat 2 are both released under the European Union Public Licence v1.2 (EUPL-1.2).</value>
|
||||
</data>
|
||||
<data name="About_License_P2" xml:space="preserve">
|
||||
<value>© 2023 to 2026, the Chat 2 authors (Infi, Anna and the upstream contributors).</value>
|
||||
<value>© 2023 to 2026, the Chat 2 authors (Infi, Anna, and upstream contributors).</value>
|
||||
</data>
|
||||
<data name="About_License_P3" xml:space="preserve">
|
||||
<value>© 2026 Hellion Online Media for the additions made in this fork.</value>
|
||||
<value>© 2026 Hellion Online Media for the extensions in this fork.</value>
|
||||
</data>
|
||||
|
||||
<data name="About_SE_Heading" xml:space="preserve">
|
||||
<value>FINAL FANTASY XIV disclaimer</value>
|
||||
<value>FINAL FANTASY XIV notice</value>
|
||||
</data>
|
||||
<data name="About_SE_P1" xml:space="preserve">
|
||||
<value>FINAL FANTASY XIV © SQUARE ENIX CO., LTD. All rights reserved.</value>
|
||||
</data>
|
||||
<data name="About_SE_P2" xml:space="preserve">
|
||||
<value>Hellion Chat is an unofficial, fan-made plugin. It has no affiliation with Square Enix and is not endorsed, sponsored or approved by them.</value>
|
||||
<value>Hellion Chat is an unofficial fan plugin. It is not affiliated with Square Enix and is neither endorsed, sponsored, nor approved by them.</value>
|
||||
</data>
|
||||
|
||||
<data name="About_Localization_Heading" xml:space="preserve">
|
||||
<value>Localization</value>
|
||||
<value>Localisation</value>
|
||||
</data>
|
||||
<data name="About_Localization_P1" xml:space="preserve">
|
||||
<value>The German translations of the Hellion-specific strings come from me. Other languages are not provided yet.</value>
|
||||
<value>The translations of the Hellion-specific strings were done by me. No additional languages are currently available.</value>
|
||||
</data>
|
||||
<data name="About_Localization_P2" xml:space="preserve">
|
||||
<value>The translator list below covers the upstream Chat 2 strings on Crowdin. Those volunteers translated Chat 2, not the Hellion additions.</value>
|
||||
<value>The translator list below belongs to the Chat 2 strings on Crowdin. These volunteers translated Chat 2, not the Hellion extensions.</value>
|
||||
</data>
|
||||
<data name="About_Translators_TreeNode" xml:space="preserve">
|
||||
<value>Chat 2 community translators (upstream)</value>
|
||||
</data>
|
||||
|
||||
<!-- Hellion Chat — Auto-Tell-Tabs (runtime strings) -->
|
||||
<!-- Hellion Chat — Auto-Tell-Tabs (Runtime strings) -->
|
||||
<data name="AutoTellTabs_SectionHeader" xml:space="preserve">
|
||||
<value>Active Tells</value>
|
||||
<value>Active tells</value>
|
||||
</data>
|
||||
<data name="AutoTellTabs_HistorySeparator" xml:space="preserve">
|
||||
<value>— Earlier conversations —</value>
|
||||
</data>
|
||||
<data name="AutoTellTabs_HistoryLoadError" xml:space="preserve">
|
||||
<value>History could not be loaded.</value>
|
||||
<value>Could not load history.</value>
|
||||
</data>
|
||||
<data name="AutoTellTabs_GreetedTooltip" xml:space="preserve">
|
||||
<value>Marked as greeted. Click to remove the marker.</value>
|
||||
<value>Marked as greeted. Click to remove the mark.</value>
|
||||
</data>
|
||||
<data name="AutoTellTabs_UnGreetedTooltip" xml:space="preserve">
|
||||
<value>Mark as greeted.</value>
|
||||
@@ -383,62 +389,62 @@
|
||||
<value>Auto-Tell-Tabs</value>
|
||||
</data>
|
||||
<data name="ChatLog_AutoTellTabs_Enable_Name" xml:space="preserve">
|
||||
<value>Open a tab automatically for each tell partner</value>
|
||||
<value>Automatically open a tab per conversation partner for every /tell</value>
|
||||
</data>
|
||||
<data name="ChatLog_AutoTellTabs_Enable_Description" xml:space="preserve">
|
||||
<value>When you receive or send a /tell, a temporary tab dedicated to that player is opened automatically. Tabs vanish on logout.</value>
|
||||
<value>As soon as you receive or send a /tell, a temporary tab is automatically opened for that player. Tabs are removed on logout.</value>
|
||||
</data>
|
||||
<data name="ChatLog_AutoTellTabs_Limit_Name" xml:space="preserve">
|
||||
<value>Maximum number of auto tell tabs</value>
|
||||
<value>Maximum number of auto-tell tabs</value>
|
||||
</data>
|
||||
<data name="ChatLog_AutoTellTabs_Limit_Description" xml:space="preserve">
|
||||
<value>When the limit is reached, greeted tabs with the oldest activity are dropped first. The change applies on the next /tell.</value>
|
||||
<value>When the limit is reached, greeted tabs with the oldest activity are closed first. Changes take effect on the next /tell.</value>
|
||||
</data>
|
||||
<data name="ChatLog_AutoTellTabs_Compact_Name" xml:space="preserve">
|
||||
<value>Compact display</value>
|
||||
</data>
|
||||
<data name="ChatLog_AutoTellTabs_Compact_Description" xml:space="preserve">
|
||||
<value>Show only a thin separator between persistent tabs and auto tell tabs, without the section header.</value>
|
||||
<value>Shows only a thin separator between regular tabs and auto-tell tabs, without a section header.</value>
|
||||
</data>
|
||||
<data name="ChatLog_AutoTellTabs_GreetedToggle_Name" xml:space="preserve">
|
||||
<value>Show "mark as greeted" button</value>
|
||||
<value>Show "Mark as greeted" button</value>
|
||||
</data>
|
||||
<data name="ChatLog_AutoTellTabs_GreetedToggle_Description" xml:space="preserve">
|
||||
<value>Adds a click-to-toggle button next to each auto tell tab to mark a partner as already greeted, dimming the tab name when set. Useful for club greeters tracking many parallel conversations; off by default.</value>
|
||||
<value>Adds a click button next to each auto-tell tab to mark a conversation partner as already greeted — the tab name is then dimmed. Useful for club greeters managing many conversations in parallel. Off by default.</value>
|
||||
</data>
|
||||
<data name="ChatLog_AutoTellTabs_OpenAsPopout_Name" xml:space="preserve">
|
||||
<value>Open new /tell tabs directly as pop-out</value>
|
||||
<value>Open new /tell tabs directly as pop-outs</value>
|
||||
</data>
|
||||
<data name="ChatLog_AutoTellTabs_OpenAsPopout_Description" xml:space="preserve">
|
||||
<value>When enabled, each newly created /tell tab opens directly as its own window. Closing the window returns the tab to the sidebar.</value>
|
||||
<value>When active, each newly created /tell tab is immediately opened as its own window. Closing the window returns the tab to the sidebar.</value>
|
||||
</data>
|
||||
<data name="ChatLog_AutoTellTabs_PreloadHint" xml:space="preserve">
|
||||
<value>The number of preloaded tells is configured in the Privacy tab.</value>
|
||||
<value>The number of preloaded tells can be configured in the Privacy tab.</value>
|
||||
</data>
|
||||
<data name="ChatLog_AutoTellTabs_ConflictHint" xml:space="preserve">
|
||||
<value>Heads-up: if XIV Messanger or a similar plugin is suppressing direct messages, turn its "Suppress DMs" option off so Hellion Chat can receive tells and open the auto tabs.</value>
|
||||
<value>Note: If XIV Messenger or a similar plugin suppresses tells, disable the "Suppress DMs" option there so that Hellion Chat can receive tells and open the auto-tabs.</value>
|
||||
</data>
|
||||
|
||||
<!-- Hellion Chat — Auto-Tell-Tabs (Privacy settings tab) -->
|
||||
<data name="Privacy_AutoTellTabs_Section_Title" xml:space="preserve">
|
||||
<value>Tell history in auto tabs</value>
|
||||
<value>Tell history in auto-tabs</value>
|
||||
</data>
|
||||
<data name="Privacy_AutoTellTabs_Preload_Name" xml:space="preserve">
|
||||
<value>Number of preloaded tells</value>
|
||||
</data>
|
||||
<data name="Privacy_AutoTellTabs_Preload_Description" xml:space="preserve">
|
||||
<value>How many earlier tell messages are loaded from the database when an auto tell tab is opened. 0 disables the preload.</value>
|
||||
<value>How many previous tell messages are loaded from the database when an auto-tell tab is opened. 0 disables preloading.</value>
|
||||
</data>
|
||||
<data name="Privacy_AutoTellTabs_Preload_Hint" xml:space="preserve">
|
||||
<value>Only takes effect when auto tell tabs are enabled in the Chat tab.</value>
|
||||
<value>Only takes effect when auto-tell tabs are enabled in the Chat tab.</value>
|
||||
</data>
|
||||
|
||||
<!-- Hellion Chat — Settings UX Polish v10 wipe migration -->
|
||||
<!-- Hellion Chat — Settings UX Polish v10 Wipe migration -->
|
||||
<data name="SettingsRefactor_Migration_Title" xml:space="preserve">
|
||||
<value>Settings reorganised</value>
|
||||
<value>Settings restructured</value>
|
||||
</data>
|
||||
<data name="SettingsRefactor_Migration_Content" xml:space="preserve">
|
||||
<value>Hellion Chat 0.5.0 reorganised the settings into themed tabs. Your chat database and your message history stay untouched. Settings have been reset to defaults; if you want to pick a privacy profile again, the reopen button is in the Privacy tab. A backup of your previous config is at HellionChat.json.pre-v10-backup next to the live config file.</value>
|
||||
<value>Hellion Chat 0.5.0 has restructured the settings into thematic tabs. Your chat database and message history remain unchanged. Settings have been reset to defaults. If you want to re-select your privacy profile, the Reopen button is in the Privacy tab. A backup of the previous config is located at HellionChat.json.pre-v10-backup next to the active config file.</value>
|
||||
</data>
|
||||
|
||||
<!-- Hellion Chat — Settings UX Polish 8-tab structure -->
|
||||
@@ -455,30 +461,30 @@
|
||||
<value>Chat</value>
|
||||
</data>
|
||||
<data name="Settings_Tab_Tabs" xml:space="preserve">
|
||||
<value>Tabs</value>
|
||||
<value>Channels</value>
|
||||
</data>
|
||||
<data name="Settings_Tab_Database" xml:space="preserve">
|
||||
<value>Database</value>
|
||||
</data>
|
||||
<data name="Settings_Tab_Information" xml:space="preserve">
|
||||
<value>Information</value>
|
||||
<value>About</value>
|
||||
</data>
|
||||
|
||||
<!-- Hellion Chat — General-Tab section headings -->
|
||||
<!-- Hellion Chat — General tab section headings -->
|
||||
<data name="Settings_General_Input_Heading" xml:space="preserve">
|
||||
<value>Input</value>
|
||||
</data>
|
||||
<data name="Settings_General_Audio_Heading" xml:space="preserve">
|
||||
<value>Audio & Notifications</value>
|
||||
<value>Audio & notifications</value>
|
||||
</data>
|
||||
<data name="Settings_General_Performance_Heading" xml:space="preserve">
|
||||
<value>Performance</value>
|
||||
</data>
|
||||
<data name="Settings_General_Language_Heading" xml:space="preserve">
|
||||
<value>Language & Input Helpers</value>
|
||||
<value>Language & input aids</value>
|
||||
</data>
|
||||
|
||||
<!-- Hellion Chat — Appearance-Tab section headings -->
|
||||
<!-- Hellion Chat — Appearance tab section headings -->
|
||||
<data name="Settings_Appearance_Theme_Heading" xml:space="preserve">
|
||||
<value>Theme</value>
|
||||
</data>
|
||||
@@ -486,32 +492,32 @@
|
||||
<value>Fonts</value>
|
||||
</data>
|
||||
<data name="Settings_Appearance_Colours_Heading" xml:space="preserve">
|
||||
<value>Chat Colours</value>
|
||||
<value>Chat colours</value>
|
||||
</data>
|
||||
<data name="Settings_Appearance_Timestamps_Heading" xml:space="preserve">
|
||||
<value>Timestamps</value>
|
||||
</data>
|
||||
|
||||
<!-- Hellion Chat — Window-Tab section headings -->
|
||||
<!-- Hellion Chat — Window tab section headings -->
|
||||
<data name="Settings_Window_Hide_Heading" xml:space="preserve">
|
||||
<value>Hide</value>
|
||||
<value>Hiding</value>
|
||||
</data>
|
||||
<data name="Settings_Window_InactivityHide_Heading" xml:space="preserve">
|
||||
<value>Inactivity Hide</value>
|
||||
<value>Inactivity hiding</value>
|
||||
</data>
|
||||
<data name="Settings_Window_Frame_Heading" xml:space="preserve">
|
||||
<value>Window Frame</value>
|
||||
<value>Window frame</value>
|
||||
</data>
|
||||
<data name="Settings_Window_Tooltips_Heading" xml:space="preserve">
|
||||
<value>Tooltips</value>
|
||||
</data>
|
||||
|
||||
<!-- Hellion Chat — Chat-Tab section headings -->
|
||||
<!-- Hellion Chat — Chat tab section headings -->
|
||||
<data name="Settings_Chat_AutoTellTabs_Heading" xml:space="preserve">
|
||||
<value>Auto-Tell-Tabs</value>
|
||||
</data>
|
||||
<data name="Settings_Chat_Behaviour_Heading" xml:space="preserve">
|
||||
<value>Message Behaviour</value>
|
||||
<value>Message behaviour</value>
|
||||
</data>
|
||||
<data name="Settings_Chat_Preview_Heading" xml:space="preserve">
|
||||
<value>Preview</value>
|
||||
@@ -520,7 +526,7 @@
|
||||
<value>Emotes</value>
|
||||
</data>
|
||||
|
||||
<!-- Hellion Chat — Database-Tab section headings -->
|
||||
<!-- Hellion Chat — Database tab section headings -->
|
||||
<data name="Settings_Database_Storage_Heading" xml:space="preserve">
|
||||
<value>Storage</value>
|
||||
</data>
|
||||
@@ -531,9 +537,9 @@
|
||||
<value>Maintenance</value>
|
||||
</data>
|
||||
|
||||
<!-- Hellion Chat — Information-Tab section headings -->
|
||||
<!-- Hellion Chat — Information tab section headings -->
|
||||
<data name="Settings_Information_VersionInfo_Heading" xml:space="preserve">
|
||||
<value>Version Info</value>
|
||||
<value>Version info</value>
|
||||
</data>
|
||||
<data name="Settings_Information_About_Heading" xml:space="preserve">
|
||||
<value>About HellionChat</value>
|
||||
@@ -542,7 +548,7 @@
|
||||
<value>Changelog</value>
|
||||
</data>
|
||||
|
||||
<!-- Hellion Chat — Default tab presets (channel-themed) -->
|
||||
<!-- Hellion Chat — Default tab presets (channel-specific) -->
|
||||
<data name="Tabs_Presets_System" xml:space="preserve">
|
||||
<value>System</value>
|
||||
</data>
|
||||
@@ -553,36 +559,36 @@
|
||||
<value>Party</value>
|
||||
</data>
|
||||
<data name="Tabs_Presets_Beginner" xml:space="preserve">
|
||||
<value>Beginner</value>
|
||||
<value>Novice</value>
|
||||
</data>
|
||||
<data name="Tabs_Presets_Linkshell" xml:space="preserve">
|
||||
<value>Linkshell</value>
|
||||
</data>
|
||||
<data name="Tabs_Presets_Linkshell_Hint" xml:space="preserve">
|
||||
<value>If you use multiple linkshells, the maintainer recommends one tab per shell for cleaner readability. Duplicate this tab and narrow the channel selection per copy.</value>
|
||||
<value>If you use multiple linkshells, the maintainer recommends one tab per shell for a cleaner overview. Duplicate the tab and restrict the channel selection in each copy.</value>
|
||||
</data>
|
||||
|
||||
<!-- Hellion Chat — v1.2.0 per-tab icon override -->
|
||||
<data name="Tabs_Icon_Label" xml:space="preserve">
|
||||
<value>Tab-Icon</value>
|
||||
<value>Tab icon</value>
|
||||
</data>
|
||||
<data name="Tabs_Icon_HelpMarker" xml:space="preserve">
|
||||
<value>FontAwesome-Glyph für die Sidebar. Default greift auf Tab-Name oder Channel-Typ.</value>
|
||||
<value>FontAwesome glyph for the sidebar. Default falls back to the tab name or channel type.</value>
|
||||
</data>
|
||||
<data name="Tabs_Icon_DefaultOption" xml:space="preserve">
|
||||
<value>(Default-Mapping)</value>
|
||||
<value>(Default mapping)</value>
|
||||
</data>
|
||||
<data name="ChatColourPresets_Default" xml:space="preserve">
|
||||
<value>Klassik (Chat 2 Default)</value>
|
||||
<value>Classic (Chat 2 default)</value>
|
||||
</data>
|
||||
<data name="ChatColourPresets_HighContrast" xml:space="preserve">
|
||||
<value>High-Contrast</value>
|
||||
<value>High contrast</value>
|
||||
</data>
|
||||
<data name="ChatColourPresets_Pastell" xml:space="preserve">
|
||||
<value>Pastell</value>
|
||||
<value>Pastel</value>
|
||||
</data>
|
||||
<data name="ChatColourPresets_DarkModeTuned" xml:space="preserve">
|
||||
<value>Dark-Mode-Tuned</value>
|
||||
<value>Dark mode tuned</value>
|
||||
</data>
|
||||
<data name="ChatColourPresets_Hellion" xml:space="preserve">
|
||||
<value>Hellion</value>
|
||||
@@ -594,22 +600,22 @@
|
||||
<value>Indigo Violet</value>
|
||||
</data>
|
||||
<data name="Settings_Appearance_Colours_PresetsHint" xml:space="preserve">
|
||||
<value>Tip: presets overwrite your current channel colours immediately.</value>
|
||||
<value>Tip: Presets overwrite your current channel colours immediately.</value>
|
||||
</data>
|
||||
<data name="Settings_Window_PopOutInputEnabled_Name" xml:space="preserve">
|
||||
<value>Enable input in pop-outs</value>
|
||||
</data>
|
||||
<data name="Settings_Window_PopOutInputEnabled_Description" xml:space="preserve">
|
||||
<value>Master switch: lets you type and send messages directly inside every pop-out window (including auto-tell tabs). Channel changes inside a pop-out apply globally just like in the main window; the text buffer and history cursor stay independent per pop-out.</value>
|
||||
<value>Master switch: allows typing and sending directly in any pop-out window (including auto-tell tabs). Channel switching in a pop-out acts globally like in the main window; the text buffer and history cursor are independent per pop-out.</value>
|
||||
</data>
|
||||
<data name="Settings_Window_ResetPosition_Name" xml:space="preserve">
|
||||
<value>Reset Window Position</value>
|
||||
<value>Reset window position</value>
|
||||
</data>
|
||||
<data name="Settings_Window_ResetPosition_Description" xml:space="preserve">
|
||||
<value>Snaps the chat window and every active pop-out back to the primary monitor's top-left corner. Useful when a window has drifted off-screen after a display layout change (monitor disconnected, resolution changed). The plugin also runs an automatic bounds check once per session — this button is the manual backup if anything still ends up unreachable.</value>
|
||||
<value>Moves the chat window and all active pop-outs back to the top-left corner of the primary monitor. Useful when a window has ended up outside the visible area after a display layout change (monitor disconnected, resolution changed). The plugin also performs an automatic bounds check once per session; this button is the manual escape hatch if something still ends up unreachable.</value>
|
||||
</data>
|
||||
<data name="Popout_v060_HintText" xml:space="preserve">
|
||||
<value>New in v0.6.0: you can type directly inside pop-out windows. Toggle the master switch in the window settings to enable it.</value>
|
||||
<value>New in v0.6.0: You can now type directly in pop-outs. Enable the master switch in the Window settings.</value>
|
||||
</data>
|
||||
<data name="Popout_v060_HintAck" xml:space="preserve">
|
||||
<value>Got it</value>
|
||||
@@ -618,19 +624,19 @@
|
||||
<value>Open window settings</value>
|
||||
</data>
|
||||
<data name="Hint_v061_PopOutHeader_Body" xml:space="preserve">
|
||||
<value>You can open any chat tab as its own window. Click the window icon in the top right or right-click the tab. New in v0.6.1: pop-out input is enabled by default (can be turned off under Settings → Window).</value>
|
||||
<value>You can open any chat tab as its own window. Click the window icon in the top right or right-click the tab. New in v0.6.1: pop-out input is active by default (can be disabled under Settings → Window).</value>
|
||||
</data>
|
||||
<data name="Hint_v061_PopOutHeader_Ack" xml:space="preserve">
|
||||
<value>Got it</value>
|
||||
</data>
|
||||
<data name="Hint_v061_PopOutHeader_OpenSettings" xml:space="preserve">
|
||||
<value>Open Settings</value>
|
||||
<value>Open settings</value>
|
||||
</data>
|
||||
<data name="ChatTwoConflictTitle" xml:space="preserve">
|
||||
<value>Hellion Chat cannot start while Chat 2 is loaded.</value>
|
||||
</data>
|
||||
<data name="ChatTwoConflictBody" xml:space="preserve">
|
||||
<value>Hellion Chat is a standalone fork of Chat 2. Both plugins replace the same in-game chat window and would conflict at runtime if loaded together.</value>
|
||||
<value>Hellion Chat is a standalone fork of Chat 2. Both plugins replace the same chat window in the game and would conflict at runtime.</value>
|
||||
</data>
|
||||
<data name="ChatTwoConflictAction" xml:space="preserve">
|
||||
<value>Disable Chat 2 in /xlplugins, then re-enable Hellion Chat.</value>
|
||||
@@ -639,7 +645,7 @@
|
||||
<value>General</value>
|
||||
</data>
|
||||
<data name="Settings_Card_General_Subtext" xml:space="preserve">
|
||||
<value>Plugin-wide settings — language, input, audio, performance.</value>
|
||||
<value>Language, input, audio, and performance.</value>
|
||||
</data>
|
||||
<data name="Settings_Card_Appearance_Title" xml:space="preserve">
|
||||
<value>Appearance</value>
|
||||
@@ -657,25 +663,25 @@
|
||||
<value>Window</value>
|
||||
</data>
|
||||
<data name="Settings_Card_Window_Subtext" xml:space="preserve">
|
||||
<value>Window behaviour — when it shows, whether it can move.</value>
|
||||
<value>When the window is visible and whether it can be moved.</value>
|
||||
</data>
|
||||
<data name="Settings_Card_Chat_Title" xml:space="preserve">
|
||||
<value>Chat</value>
|
||||
</data>
|
||||
<data name="Settings_Card_Chat_Subtext" xml:space="preserve">
|
||||
<value>How messages are displayed — tells, preview, behaviour, emotes.</value>
|
||||
<value>Tells, preview, message behaviour, and emotes.</value>
|
||||
</data>
|
||||
<data name="Settings_Card_Tabs_Title" xml:space="preserve">
|
||||
<value>Tabs</value>
|
||||
</data>
|
||||
<data name="Settings_Card_Tabs_Subtext" xml:space="preserve">
|
||||
<value>Tab management — create and configure your own chat tabs.</value>
|
||||
<value>Create and configure custom chat tabs.</value>
|
||||
</data>
|
||||
<data name="Settings_Card_Privacy_Title" xml:space="preserve">
|
||||
<value>Privacy</value>
|
||||
</data>
|
||||
<data name="Settings_Card_Privacy_Subtext" xml:space="preserve">
|
||||
<value>What's allowed to be stored — privacy filter per channel.</value>
|
||||
<value>Privacy filter per channel and what may be stored.</value>
|
||||
</data>
|
||||
<data name="Settings_Card_Database_Title" xml:space="preserve">
|
||||
<value>Database</value>
|
||||
@@ -687,7 +693,7 @@
|
||||
<value>Information</value>
|
||||
</data>
|
||||
<data name="Settings_Card_Information_Subtext" xml:space="preserve">
|
||||
<value>About the plugin — version, mission, license, changelog.</value>
|
||||
<value>Version, mission, licence, and changelog.</value>
|
||||
</data>
|
||||
<data name="Settings_Tab_Themes" xml:space="preserve">
|
||||
<value>Themes</value>
|
||||
@@ -705,16 +711,16 @@
|
||||
<value>Open themes folder</value>
|
||||
</data>
|
||||
<data name="Settings_Themes_ExportActive" xml:space="preserve">
|
||||
<value>Export active...</value>
|
||||
<value>Export active…</value>
|
||||
</data>
|
||||
<data name="Settings_Themes_ApplyChatColors_Hint" xml:space="preserve">
|
||||
<value>This theme suggests its own chat channel colours.</value>
|
||||
<value>This theme suggests its own channel colours.</value>
|
||||
</data>
|
||||
<data name="Settings_Themes_ApplyChatColors_Apply" xml:space="preserve">
|
||||
<value>Apply</value>
|
||||
</data>
|
||||
<data name="Settings_Themes_ApplyChatColors_Keep" xml:space="preserve">
|
||||
<value>Keep current</value>
|
||||
<value>Keep</value>
|
||||
</data>
|
||||
<data name="StatusBar_Privacy_Enabled" xml:space="preserve">
|
||||
<value>Privacy-First</value>
|
||||
@@ -723,55 +729,55 @@
|
||||
<value>Open</value>
|
||||
</data>
|
||||
<data name="Appearance_UseCompactDensity_Name" xml:space="preserve">
|
||||
<value>Compact Density</value>
|
||||
<value>Compact density</value>
|
||||
</data>
|
||||
<data name="Appearance_UseCompactDensity_Description" xml:space="preserve">
|
||||
<value>Schaltet das Message-Layout vom Card-Row-Default zurück auf einzeilige `[HH:mm] Sender: Text` Zeilen.</value>
|
||||
<value>Switches the message layout from the card-row default back to single-line `[HH:mm] Sender: Text` rows.</value>
|
||||
</data>
|
||||
<data name="Settings_Card_ThemeAndLayout_Title" xml:space="preserve">
|
||||
<value>Theme & Layout</value>
|
||||
</data>
|
||||
<data name="Settings_Card_ThemeAndLayout_Subtext" xml:space="preserve">
|
||||
<value>How the window looks — theme, frame, timestamp style.</value>
|
||||
<value>Theme, window frame, and timestamp style.</value>
|
||||
</data>
|
||||
<data name="Settings_Card_FontsAndColours_Title" xml:space="preserve">
|
||||
<value>Fonts & Colours</value>
|
||||
</data>
|
||||
<data name="Settings_Card_FontsAndColours_Subtext" xml:space="preserve">
|
||||
<value>Readability — font, font size, per-channel chat colours.</value>
|
||||
<value>Font, font size, and chat colours per channel.</value>
|
||||
</data>
|
||||
<data name="Settings_Card_DataManagement_Title" xml:space="preserve">
|
||||
<value>Data Management</value>
|
||||
<value>Data management</value>
|
||||
</data>
|
||||
<data name="Settings_Card_DataManagement_Subtext" xml:space="preserve">
|
||||
<value>What happens to stored data — retention, cleanup, export, DB stats.</value>
|
||||
<value>Retention, cleanup, export, and database statistics.</value>
|
||||
</data>
|
||||
<data name="Settings_Card_Integrations_Title" xml:space="preserve">
|
||||
<value>Integrations</value>
|
||||
</data>
|
||||
<data name="Settings_Card_Integrations_Subtext" xml:space="preserve">
|
||||
<value>Other Dalamud plugins HellionChat reacts to. Auto-detected, with a "coming soon" preview of upcoming integrations.</value>
|
||||
<value>Other Dalamud plugins that HellionChat works with. Upcoming integrations in preview.</value>
|
||||
</data>
|
||||
<data name="Settings_ThemeAndLayout_Theme_Heading" xml:space="preserve">
|
||||
<value>Theme</value>
|
||||
</data>
|
||||
<data name="Settings_ThemeAndLayout_WindowStyle_Heading" xml:space="preserve">
|
||||
<value>Window Style</value>
|
||||
<value>Window style</value>
|
||||
</data>
|
||||
<data name="Settings_ThemeAndLayout_TimestampStyle_Heading" xml:space="preserve">
|
||||
<value>Timestamp Style</value>
|
||||
<value>Timestamp style</value>
|
||||
</data>
|
||||
<data name="Settings_ThemeAndLayout_WindowOpacity_Name" xml:space="preserve">
|
||||
<value>Window Transparency</value>
|
||||
<value>Window transparency</value>
|
||||
</data>
|
||||
<data name="Settings_ThemeAndLayout_WindowOpacity_Description" xml:space="preserve">
|
||||
<value>How transparent the window background is. Lower values let the game show through more. Tip: Dalamud's per-window menu (Hamburger in the title bar) gives you per-window overrides for opacity, background blur, click-through and pinning — those override this slider for that window.</value>
|
||||
<value>How transparent the window background is. Lower values let more of the game show through. Tip: Dalamud's per-window menu (hamburger in the title bar) offers per-window overrides for opacity, background blur, click-through, and pinning — those take precedence over this slider for the respective window.</value>
|
||||
</data>
|
||||
<data name="Settings_FontsAndColours_Fonts_Heading" xml:space="preserve">
|
||||
<value>Fonts</value>
|
||||
</data>
|
||||
<data name="Settings_FontsAndColours_Colours_Heading" xml:space="preserve">
|
||||
<value>Chat Colours</value>
|
||||
<value>Chat colours</value>
|
||||
</data>
|
||||
<data name="Settings_DataManagement_Storage_Heading" xml:space="preserve">
|
||||
<value>Storage</value>
|
||||
@@ -786,22 +792,22 @@
|
||||
<value>Export</value>
|
||||
</data>
|
||||
<data name="Settings_DataManagement_DbViewer_Heading" xml:space="preserve">
|
||||
<value>Database Viewer</value>
|
||||
<value>Database viewer</value>
|
||||
</data>
|
||||
<data name="Settings_DataManagement_Advanced_Heading" xml:space="preserve">
|
||||
<value>Advanced (Shift+Click to open)</value>
|
||||
<value>Advanced (Shift+click to open)</value>
|
||||
</data>
|
||||
<data name="Settings_Window_Frame_Behaviour_Heading" xml:space="preserve">
|
||||
<value>Behaviour</value>
|
||||
</data>
|
||||
<data name="Migration_v16_OverrideStyle_Toast" xml:space="preserve">
|
||||
<value>Hellion Chat 1.2.1 reorganised the Settings menu and removed the legacy "Style override" option (made obsolete by the Themes system in 1.1.0). Your other settings are unchanged. Window opacity was migrated to Theme & Layout. A backup of your previous config is at pluginConfigs/HellionChat.json.pre-v16-backup next to the live HellionChat.json.</value>
|
||||
<value>Hellion Chat 1.2.1 has reorganised the settings menu and removed the old "Override style" option (superseded by the theme system from 1.1.0). Your remaining settings are unchanged. Window transparency has been migrated to "Theme & Layout". A backup of the previous config is located at pluginConfigs/HellionChat.json.pre-v16-backup next to the active HellionChat.json.</value>
|
||||
</data>
|
||||
<data name="Settings_Tab_Integrations" xml:space="preserve">
|
||||
<value>Integrations</value>
|
||||
</data>
|
||||
<data name="Settings_Integrations_Intro" xml:space="preserve">
|
||||
<value>Plugin integrations let HellionChat react to other installed Dalamud plugins. Each integration auto-detects its target and silently disables itself when the target plugin is not present.</value>
|
||||
<value>Plugin integrations let HellionChat work together with other installed Dalamud plugins. Each integration automatically detects its target and silently disables itself when the target plugin is missing.</value>
|
||||
</data>
|
||||
<data name="Settings_Integrations_Honorific_SectionHeader" xml:space="preserve">
|
||||
<value>Honorific</value>
|
||||
@@ -813,13 +819,13 @@
|
||||
<value>Not installed</value>
|
||||
</data>
|
||||
<data name="Settings_Integrations_Honorific_Status_Incompatible" xml:space="preserve">
|
||||
<value>Incompatible API version ({0} expected, {1}.{2} detected)</value>
|
||||
<value>Incompatible API version ({0} expected, {1}.{2} found)</value>
|
||||
</data>
|
||||
<data name="Settings_Integrations_Honorific_Toggle" xml:space="preserve">
|
||||
<value>Show Honorific title in chat header</value>
|
||||
</data>
|
||||
<data name="Settings_Integrations_Honorific_ToggleHint" xml:space="preserve">
|
||||
<value>Displays your custom title from Honorific in the header above the chat log, in your chosen colour.</value>
|
||||
<value>Shows your custom title from Honorific in the header above the chat log, in the colour you have chosen.</value>
|
||||
</data>
|
||||
<data name="Settings_Integrations_Honorific_LinkRepo" xml:space="preserve">
|
||||
<value>Honorific on GitHub</value>
|
||||
@@ -831,48 +837,48 @@
|
||||
<value>Coming soon</value>
|
||||
</data>
|
||||
<data name="Settings_Integrations_ComingSoon_Intro" xml:space="preserve">
|
||||
<value>These integrations are on the roadmap. The settings for each appear automatically once the underlying plugin is wired up.</value>
|
||||
<value>These integrations are on the roadmap. The settings will appear automatically once the respective plugin is connected.</value>
|
||||
</data>
|
||||
<data name="Settings_Integrations_ComingSoon_ContextMenu_Title" xml:space="preserve">
|
||||
<value>Context menu actions</value>
|
||||
</data>
|
||||
<data name="Settings_Integrations_ComingSoon_ContextMenu_Description" xml:space="preserve">
|
||||
<value>Right-click a name in chat to jump to PlayerTrack, open the Lodestone profile, or compose a DM in one click.</value>
|
||||
<value>Right-click a name in chat: jump to PlayerTrack, open the Lodestone profile, or compose a DM with one click.</value>
|
||||
</data>
|
||||
<data name="Settings_Integrations_ComingSoon_Notifications_Title" xml:space="preserve">
|
||||
<value>Smart notifications (NotificationMaster)</value>
|
||||
</data>
|
||||
<data name="Settings_Integrations_ComingSoon_Notifications_Description" xml:space="preserve">
|
||||
<value>Route mentions and DMs through NotificationMaster for system toasts, taskbar flash, and per-channel sounds.</value>
|
||||
<value>Mentions and DMs via NotificationMaster: system toasts, taskbar flash, and per-channel sounds.</value>
|
||||
</data>
|
||||
<data name="Settings_Integrations_ComingSoon_RPStatus_Title" xml:space="preserve">
|
||||
<value>RP status block (Moodles · LightlessClient)</value>
|
||||
</data>
|
||||
<data name="Settings_Integrations_ComingSoon_RPStatus_Description" xml:space="preserve">
|
||||
<value>Show Moodles status icons and pair-badges inline next to chat names for richer roleplay context.</value>
|
||||
<value>Show Moodles status icons and pair badges directly next to chat names for more roleplay context.</value>
|
||||
</data>
|
||||
<data name="Settings_Integrations_ComingSoon_ExtraChat_Title" xml:space="preserve">
|
||||
<value>ExtraChat channels</value>
|
||||
</data>
|
||||
<data name="Settings_Integrations_ComingSoon_ExtraChat_Description" xml:space="preserve">
|
||||
<value>Host end-to-end-encrypted cross-datacenter linkshells natively in HellionChat.</value>
|
||||
<value>Host end-to-end encrypted cross-datacenter linkshells natively in HellionChat.</value>
|
||||
</data>
|
||||
<data name="Settings_Integrations_ComingSoon_QuickDM_Title" xml:space="preserve">
|
||||
<value>Quick DM button (XIVInstantMessenger)</value>
|
||||
<value>Quick-DM button (XIVInstantMessenger)</value>
|
||||
</data>
|
||||
<data name="Settings_Integrations_ComingSoon_QuickDM_Description" xml:space="preserve">
|
||||
<value>One-click DM compose without leaving the chat window.</value>
|
||||
<value>Quick DM access directly from the chat window, one click.</value>
|
||||
</data>
|
||||
<data name="Settings_Integrations_GotAnIdea_SectionHeader" xml:space="preserve">
|
||||
<value>Got an idea?</value>
|
||||
</data>
|
||||
<data name="Settings_Integrations_GotAnIdea_Body" xml:space="preserve">
|
||||
<value>Got an idea for a plugin integration that's not on this list? Hop on the Hellion Forge Discord and tell me. Community input drives the roadmap.</value>
|
||||
<value>Got an idea for a plugin integration that is not on the list? Come to the Hellion Forge Discord and write to me. Community input shapes the roadmap.</value>
|
||||
</data>
|
||||
<data name="Settings_Integrations_GotAnIdea_LinkLabel" xml:space="preserve">
|
||||
<value>Open Hellion Forge</value>
|
||||
</data>
|
||||
<data name="ChatHeader_HonorificTitle_Tooltip" xml:space="preserve">
|
||||
<value>Honorific custom title</value>
|
||||
<value>Custom title from Honorific</value>
|
||||
</data>
|
||||
</root>
|
||||
|
||||
@@ -4,13 +4,9 @@ using HellionChat.Themes;
|
||||
|
||||
namespace HellionChat.SelfTests;
|
||||
|
||||
// Validates the runtime theme-switch contract from the user side. The
|
||||
// caller toggles the active theme via Settings -> Theme & Layout, the
|
||||
// step polls ThemeRegistry.Active per frame and only passes once the
|
||||
// slug has moved away from the initial value and back. The ABGR cache
|
||||
// is sanity-checked on every frame: a freshly switched theme must carry
|
||||
// a populated cache, otherwise Switch() forgot the recompute and the UI
|
||||
// would still draw, just with all-transparent slots.
|
||||
// Validates the runtime theme-switch contract: polls ThemeRegistry.Active
|
||||
// per frame until the slug moves away and back, then sanity-checks that
|
||||
// the ABGR cache was recomputed on switch.
|
||||
internal sealed class ThemeSwitchSelfTestStep : ISelfTestStep
|
||||
{
|
||||
private readonly Plugin plugin;
|
||||
@@ -40,7 +36,9 @@ internal sealed class ThemeSwitchSelfTestStep : ISelfTestStep
|
||||
if (this.initialSlug is null)
|
||||
{
|
||||
this.initialSlug = active.Slug;
|
||||
ImGui.Text($"Initial theme: \"{this.initialSlug}\". Open Settings -> Theme & Layout and pick a different theme.");
|
||||
ImGui.Text(
|
||||
$"Initial theme: \"{this.initialSlug}\". Open Settings -> Theme & Layout and pick a different theme."
|
||||
);
|
||||
return SelfTestStepResult.Waiting;
|
||||
}
|
||||
|
||||
@@ -71,15 +69,11 @@ internal sealed class ThemeSwitchSelfTestStep : ISelfTestStep
|
||||
this.switchedAway = false;
|
||||
}
|
||||
|
||||
// Any non-zero slot proves the cache was actually recomputed for the
|
||||
// current theme. We don't compare against a reference, because custom
|
||||
// themes can legitimately share slot values with a built-in.
|
||||
// Any non-zero slot confirms the cache was recomputed — no reference
|
||||
// comparison since custom themes can share slot values with built-ins.
|
||||
private static bool HasPopulatedCache(Theme theme)
|
||||
{
|
||||
var cache = theme.AbgrCache;
|
||||
return (cache.Primary
|
||||
| cache.WindowBg
|
||||
| cache.TextPrimary
|
||||
| cache.Border) != 0u;
|
||||
return (cache.Primary | cache.WindowBg | cache.TextPrimary | cache.Border) != 0u;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,8 +32,8 @@ public static class Sheets
|
||||
}
|
||||
|
||||
public static bool IsInForay() =>
|
||||
TerritorySheet.TryGetRow(Plugin.ClientState.TerritoryType, out var row) &&
|
||||
row.TerritoryIntendedUse.RowId is 41 or 61;
|
||||
TerritorySheet.TryGetRow(Plugin.ClientState.TerritoryType, out var row)
|
||||
&& row.TerritoryIntendedUse.RowId is 41 or 61;
|
||||
|
||||
public static IEnumerable<World> WorldsOnDatacenter(IPlayerCharacter character)
|
||||
{
|
||||
|
||||
@@ -6,7 +6,8 @@ internal static class Chat2Classic
|
||||
{
|
||||
public const string Slug = "chat2-classic";
|
||||
|
||||
public static Theme Build() => new(
|
||||
public static Theme Build() =>
|
||||
new(
|
||||
Slug: Slug,
|
||||
Name: "Chat 2 Klassik",
|
||||
Author: "Upstream (Infi & Anna)",
|
||||
@@ -16,33 +17,34 @@ internal static class Chat2Classic
|
||||
Primary: ColourUtil.HexToRgba("#4682B4"),
|
||||
PrimaryLight: ColourUtil.HexToRgba("#5C9DC8"),
|
||||
PrimaryGlow: ColourUtil.HexToRgba("#4682B466"),
|
||||
|
||||
AccentDark: ColourUtil.HexToRgba("#3D6E92"),
|
||||
Accent: ColourUtil.HexToRgba("#4682B4"),
|
||||
AccentLight: ColourUtil.HexToRgba("#5C9DC8"),
|
||||
|
||||
Identity: ColourUtil.HexToRgba("#4682B4"),
|
||||
|
||||
WindowBg: ColourUtil.HexToRgba("#0F0F0FF2"),
|
||||
ChildBg: ColourUtil.HexToRgba("#141414"),
|
||||
FrameBg: ColourUtil.HexToRgba("#1A1A1A"),
|
||||
Surface: ColourUtil.HexToRgba("#202020"),
|
||||
SurfaceHover: ColourUtil.HexToRgba("#2C2C2C"),
|
||||
Border: ColourUtil.HexToRgba("#404040"),
|
||||
|
||||
TextPrimary: ColourUtil.HexToRgba("#E6E6E6"),
|
||||
TextMuted: ColourUtil.HexToRgba("#999999"),
|
||||
TextDim: ColourUtil.HexToRgba("#666666"),
|
||||
|
||||
StatusSuccess: ColourUtil.HexToRgba("#5CB85C"),
|
||||
StatusDanger: ColourUtil.HexToRgba("#D9534F"),
|
||||
StatusWarning: ColourUtil.HexToRgba("#F0AD4E"),
|
||||
StatusInfo: ColourUtil.HexToRgba("#4682B4")
|
||||
),
|
||||
Layout: new ThemeLayout(
|
||||
WindowRounding: 0f, ChildRounding: 0f, PopupRounding: 0f,
|
||||
FrameRounding: 0f, GrabRounding: 0f, TabRounding: 0f,
|
||||
ScrollbarRounding: 0f, WindowBorderSize: 1f, FrameBorderSize: 1f
|
||||
WindowRounding: 0f,
|
||||
ChildRounding: 0f,
|
||||
PopupRounding: 0f,
|
||||
FrameRounding: 0f,
|
||||
GrabRounding: 0f,
|
||||
TabRounding: 0f,
|
||||
ScrollbarRounding: 0f,
|
||||
WindowBorderSize: 1f,
|
||||
FrameBorderSize: 1f
|
||||
),
|
||||
Typography: new ThemeTypography(),
|
||||
IsBuiltIn: true
|
||||
|
||||
@@ -6,7 +6,8 @@ internal static class EventHorizon
|
||||
{
|
||||
public const string Slug = "event-horizon";
|
||||
|
||||
public static Theme Build() => new(
|
||||
public static Theme Build() =>
|
||||
new(
|
||||
Slug: Slug,
|
||||
Name: "Event Horizon",
|
||||
Author: "Hellion Forge",
|
||||
@@ -16,37 +17,39 @@ internal static class EventHorizon
|
||||
Primary: ColourUtil.HexToRgba("#9D5CFF"),
|
||||
PrimaryLight: ColourUtil.HexToRgba("#B585FF"),
|
||||
PrimaryGlow: ColourUtil.HexToRgba("#9D5CFF99"),
|
||||
|
||||
AccentDark: ColourUtil.HexToRgba("#C9982E"),
|
||||
Accent: ColourUtil.HexToRgba("#E0AB36"),
|
||||
AccentLight: ColourUtil.HexToRgba("#F2C25C"),
|
||||
|
||||
Identity: ColourUtil.HexToRgba("#9D5CFF"),
|
||||
|
||||
WindowBg: ColourUtil.HexToRgba("#040308"),
|
||||
ChildBg: ColourUtil.HexToRgba("#0A081A"),
|
||||
FrameBg: ColourUtil.HexToRgba("#140F23"),
|
||||
Surface: ColourUtil.HexToRgba("#1B1530"),
|
||||
SurfaceHover: ColourUtil.HexToRgba("#251D40"),
|
||||
Border: ColourUtil.HexToRgba("#9D5CFF44"),
|
||||
|
||||
TextPrimary: ColourUtil.HexToRgba("#E6E0F5"),
|
||||
TextMuted: ColourUtil.HexToRgba("#9890B5"),
|
||||
TextDim: ColourUtil.HexToRgba("#5A5570"),
|
||||
|
||||
StatusSuccess: ColourUtil.HexToRgba("#26A269"),
|
||||
StatusDanger: ColourUtil.HexToRgba("#ED333B"),
|
||||
StatusWarning: ColourUtil.HexToRgba("#E0AB36"),
|
||||
StatusInfo: ColourUtil.HexToRgba("#9D5CFF")
|
||||
),
|
||||
Layout: new ThemeLayout(
|
||||
WindowRounding: 6f, ChildRounding: 5f, PopupRounding: 5f,
|
||||
FrameRounding: 4f, GrabRounding: 4f, TabRounding: 4f,
|
||||
ScrollbarRounding: 4f, WindowBorderSize: 1f, FrameBorderSize: 1f
|
||||
WindowRounding: 6f,
|
||||
ChildRounding: 5f,
|
||||
PopupRounding: 5f,
|
||||
FrameRounding: 4f,
|
||||
GrabRounding: 4f,
|
||||
TabRounding: 4f,
|
||||
ScrollbarRounding: 4f,
|
||||
WindowBorderSize: 1f,
|
||||
FrameBorderSize: 1f
|
||||
),
|
||||
Typography: new ThemeTypography(),
|
||||
IsBuiltIn: true,
|
||||
ChatColors: new ThemeChatColors(new Dictionary<HellionChat.Code.ChatType, uint>
|
||||
ChatColors: new ThemeChatColors(
|
||||
new Dictionary<HellionChat.Code.ChatType, uint>
|
||||
{
|
||||
// Event Horizon — Cosmic-Purple-Drift: helle Pastelle bekommen
|
||||
// Lavender-Tinte, Akzent-Channels (Tell) ziehen Richtung Magenta-
|
||||
@@ -72,6 +75,7 @@ internal static class EventHorizon
|
||||
[HellionChat.Code.ChatType.CustomEmote] = ColourUtil.HexToRgba("#E0B870"),
|
||||
[HellionChat.Code.ChatType.StandardEmote] = ColourUtil.HexToRgba("#E0B870"),
|
||||
[HellionChat.Code.ChatType.Echo] = ColourUtil.HexToRgba("#9890B5"),
|
||||
})
|
||||
}
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
@@ -6,7 +6,8 @@ internal static class ForgeMerchantman
|
||||
{
|
||||
public const string Slug = "forge-merchantman";
|
||||
|
||||
public static Theme Build() => new(
|
||||
public static Theme Build() =>
|
||||
new(
|
||||
Slug: Slug,
|
||||
Name: "Forge Merchantman",
|
||||
Author: "Carla Beleandis",
|
||||
@@ -16,37 +17,39 @@ internal static class ForgeMerchantman
|
||||
Primary: ColourUtil.HexToRgba("#2DB39E"),
|
||||
PrimaryLight: ColourUtil.HexToRgba("#4FC9B0"),
|
||||
PrimaryGlow: ColourUtil.HexToRgba("#2DB39E99"),
|
||||
|
||||
AccentDark: ColourUtil.HexToRgba("#B86A20"),
|
||||
Accent: ColourUtil.HexToRgba("#D9892C"),
|
||||
AccentLight: ColourUtil.HexToRgba("#E8A04A"),
|
||||
|
||||
Identity: ColourUtil.HexToRgba("#1F8A82"),
|
||||
|
||||
WindowBg: ColourUtil.HexToRgba("#050B0A"),
|
||||
ChildBg: ColourUtil.HexToRgba("#0B1413"),
|
||||
FrameBg: ColourUtil.HexToRgba("#11201D"),
|
||||
Surface: ColourUtil.HexToRgba("#182925"),
|
||||
SurfaceHover: ColourUtil.HexToRgba("#213631"),
|
||||
Border: ColourUtil.HexToRgba("#2DB39E66"),
|
||||
|
||||
TextPrimary: ColourUtil.HexToRgba("#D8EFE8"),
|
||||
TextMuted: ColourUtil.HexToRgba("#8FA39B"),
|
||||
TextDim: ColourUtil.HexToRgba("#5A6E66"),
|
||||
|
||||
StatusSuccess: ColourUtil.HexToRgba("#5CB85C"),
|
||||
StatusDanger: ColourUtil.HexToRgba("#D9534F"),
|
||||
StatusWarning: ColourUtil.HexToRgba("#F0AD4E"),
|
||||
StatusInfo: ColourUtil.HexToRgba("#2DB39E")
|
||||
),
|
||||
Layout: new ThemeLayout(
|
||||
WindowRounding: 4f, ChildRounding: 3f, PopupRounding: 3f,
|
||||
FrameRounding: 2f, GrabRounding: 2f, TabRounding: 2f,
|
||||
ScrollbarRounding: 2f, WindowBorderSize: 1f, FrameBorderSize: 1f
|
||||
WindowRounding: 4f,
|
||||
ChildRounding: 3f,
|
||||
PopupRounding: 3f,
|
||||
FrameRounding: 2f,
|
||||
GrabRounding: 2f,
|
||||
TabRounding: 2f,
|
||||
ScrollbarRounding: 2f,
|
||||
WindowBorderSize: 1f,
|
||||
FrameBorderSize: 1f
|
||||
),
|
||||
Typography: new ThemeTypography(),
|
||||
IsBuiltIn: true,
|
||||
ChatColors: new ThemeChatColors(new Dictionary<HellionChat.Code.ChatType, uint>
|
||||
ChatColors: new ThemeChatColors(
|
||||
new Dictionary<HellionChat.Code.ChatType, uint>
|
||||
{
|
||||
// Forge Merchantman — Patina-Tinte in Party/FC, Bernstein-Tinte in
|
||||
// Yell/Alliance/CustomEmote. Channel-identity bleibt voll erhalten.
|
||||
@@ -71,6 +74,7 @@ internal static class ForgeMerchantman
|
||||
[HellionChat.Code.ChatType.CustomEmote] = ColourUtil.HexToRgba("#E8C880"),
|
||||
[HellionChat.Code.ChatType.StandardEmote] = ColourUtil.HexToRgba("#E8C880"),
|
||||
[HellionChat.Code.ChatType.Echo] = ColourUtil.HexToRgba("#8FA39B"),
|
||||
})
|
||||
}
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
@@ -6,7 +6,8 @@ internal static class HellionArctic
|
||||
{
|
||||
public const string Slug = "hellion-arctic";
|
||||
|
||||
public static Theme Build() => new(
|
||||
public static Theme Build() =>
|
||||
new(
|
||||
Slug: Slug,
|
||||
Name: "Hellion Arctic",
|
||||
Author: "Hellion Forge",
|
||||
@@ -16,37 +17,39 @@ internal static class HellionArctic
|
||||
Primary: ColourUtil.HexToRgba("#00BED2"),
|
||||
PrimaryLight: ColourUtil.HexToRgba("#4DD9E8"),
|
||||
PrimaryGlow: ColourUtil.HexToRgba("#00BED299"),
|
||||
|
||||
AccentDark: ColourUtil.HexToRgba("#E85D04"),
|
||||
Accent: ColourUtil.HexToRgba("#F97316"),
|
||||
AccentLight: ColourUtil.HexToRgba("#FB923C"),
|
||||
|
||||
Identity: ColourUtil.HexToRgba("#0097A7"),
|
||||
|
||||
WindowBg: ColourUtil.HexToRgba("#070B12"),
|
||||
ChildBg: ColourUtil.HexToRgba("#0C1220"),
|
||||
FrameBg: ColourUtil.HexToRgba("#141E30"),
|
||||
Surface: ColourUtil.HexToRgba("#1A2538"),
|
||||
SurfaceHover: ColourUtil.HexToRgba("#22303F"),
|
||||
Border: ColourUtil.HexToRgba("#00BED266"),
|
||||
|
||||
TextPrimary: ColourUtil.HexToRgba("#E6F4F1"),
|
||||
TextMuted: ColourUtil.HexToRgba("#8FA3B5"),
|
||||
TextDim: ColourUtil.HexToRgba("#566273"),
|
||||
|
||||
StatusSuccess: ColourUtil.HexToRgba("#5CB85C"),
|
||||
StatusDanger: ColourUtil.HexToRgba("#D9534F"),
|
||||
StatusWarning: ColourUtil.HexToRgba("#F0AD4E"),
|
||||
StatusInfo: ColourUtil.HexToRgba("#00BED2")
|
||||
),
|
||||
Layout: new ThemeLayout(
|
||||
WindowRounding: 4f, ChildRounding: 3f, PopupRounding: 3f,
|
||||
FrameRounding: 2f, GrabRounding: 2f, TabRounding: 2f,
|
||||
ScrollbarRounding: 2f, WindowBorderSize: 1f, FrameBorderSize: 1f
|
||||
WindowRounding: 4f,
|
||||
ChildRounding: 3f,
|
||||
PopupRounding: 3f,
|
||||
FrameRounding: 2f,
|
||||
GrabRounding: 2f,
|
||||
TabRounding: 2f,
|
||||
ScrollbarRounding: 2f,
|
||||
WindowBorderSize: 1f,
|
||||
FrameBorderSize: 1f
|
||||
),
|
||||
Typography: new ThemeTypography(),
|
||||
IsBuiltIn: true,
|
||||
ChatColors: new ThemeChatColors(new Dictionary<HellionChat.Code.ChatType, uint>
|
||||
ChatColors: new ThemeChatColors(
|
||||
new Dictionary<HellionChat.Code.ChatType, uint>
|
||||
{
|
||||
// Hellion Arctic — FFXIV-Standard mit dezenter Cyan-Tinte in den
|
||||
// blauen Channels (Party/FC). Channel-Identität bleibt klar.
|
||||
@@ -71,6 +74,7 @@ internal static class HellionArctic
|
||||
[HellionChat.Code.ChatType.CustomEmote] = ColourUtil.HexToRgba("#E8C880"),
|
||||
[HellionChat.Code.ChatType.StandardEmote] = ColourUtil.HexToRgba("#E8C880"),
|
||||
[HellionChat.Code.ChatType.Echo] = ColourUtil.HexToRgba("#C0C0C0"),
|
||||
})
|
||||
}
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
@@ -2,17 +2,13 @@ using HellionChat.Util;
|
||||
|
||||
namespace HellionChat.Themes.Builtin;
|
||||
|
||||
// Hellion Spectrum: Deuteran/Protan-safe channel colours.
|
||||
// Palette derived from Bang Wong, "Points of view: Color blindness",
|
||||
// Nature Methods 8, 441 (2011). Channel identity (Tell pink, Yell yellow,
|
||||
// Shout orange, Party blue, FC green) is preserved per Channel-Identity-
|
||||
// Rule in docs/THEME-AUTHORING.md; tones are chosen so every channel
|
||||
// stays distinguishable under red-green colour-vision deficiency.
|
||||
// Deuteran/Protan-safe palette with preserved channel identity.
|
||||
internal static class HellionSpectrum
|
||||
{
|
||||
public const string Slug = "hellion-spectrum";
|
||||
|
||||
public static Theme Build() => new(
|
||||
public static Theme Build() =>
|
||||
new(
|
||||
Slug: Slug,
|
||||
Name: "Hellion Spectrum",
|
||||
Author: "Hellion Forge",
|
||||
@@ -22,41 +18,40 @@ internal static class HellionSpectrum
|
||||
Primary: ColourUtil.HexToRgba("#0072B2"),
|
||||
PrimaryLight: ColourUtil.HexToRgba("#3E9BD0"),
|
||||
PrimaryGlow: ColourUtil.HexToRgba("#0072B299"),
|
||||
|
||||
AccentDark: ColourUtil.HexToRgba("#B07F00"),
|
||||
Accent: ColourUtil.HexToRgba("#E69F00"),
|
||||
AccentLight: ColourUtil.HexToRgba("#F0B73A"),
|
||||
|
||||
Identity: ColourUtil.HexToRgba("#005983"),
|
||||
|
||||
WindowBg: ColourUtil.HexToRgba("#0A0F14"),
|
||||
ChildBg: ColourUtil.HexToRgba("#101620"),
|
||||
FrameBg: ColourUtil.HexToRgba("#1A222E"),
|
||||
Surface: ColourUtil.HexToRgba("#22303F"),
|
||||
SurfaceHover: ColourUtil.HexToRgba("#2D3E51"),
|
||||
Border: ColourUtil.HexToRgba("#0072B266"),
|
||||
|
||||
TextPrimary: ColourUtil.HexToRgba("#F0F4F8"),
|
||||
TextMuted: ColourUtil.HexToRgba("#9AA8B5"),
|
||||
TextDim: ColourUtil.HexToRgba("#5E6B78"),
|
||||
|
||||
StatusSuccess: ColourUtil.HexToRgba("#009E73"),
|
||||
StatusDanger: ColourUtil.HexToRgba("#D55E00"),
|
||||
StatusWarning: ColourUtil.HexToRgba("#F0E442"),
|
||||
StatusInfo: ColourUtil.HexToRgba("#56B4E9")
|
||||
),
|
||||
Layout: new ThemeLayout(
|
||||
WindowRounding: 6f, ChildRounding: 5f, PopupRounding: 5f,
|
||||
FrameRounding: 4f, GrabRounding: 4f, TabRounding: 4f,
|
||||
ScrollbarRounding: 4f, WindowBorderSize: 1f, FrameBorderSize: 1f
|
||||
WindowRounding: 6f,
|
||||
ChildRounding: 5f,
|
||||
PopupRounding: 5f,
|
||||
FrameRounding: 4f,
|
||||
GrabRounding: 4f,
|
||||
TabRounding: 4f,
|
||||
ScrollbarRounding: 4f,
|
||||
WindowBorderSize: 1f,
|
||||
FrameBorderSize: 1f
|
||||
),
|
||||
Typography: new ThemeTypography(),
|
||||
IsBuiltIn: true,
|
||||
ChatColors: new ThemeChatColors(new Dictionary<HellionChat.Code.ChatType, uint>
|
||||
ChatColors: new ThemeChatColors(
|
||||
new Dictionary<HellionChat.Code.ChatType, uint>
|
||||
{
|
||||
// Hellion Spectrum — Wong/Okabe-Ito tones within FFXIV channel
|
||||
// identity. FC pulled slightly greener than vanilla cyan-teal so
|
||||
// Party-blue and FC-green stay separable under deuteran sim.
|
||||
[HellionChat.Code.ChatType.Say] = ColourUtil.HexToRgba("#FFFFFF"),
|
||||
[HellionChat.Code.ChatType.Yell] = ColourUtil.HexToRgba("#F0E442"),
|
||||
[HellionChat.Code.ChatType.Shout] = ColourUtil.HexToRgba("#D55E00"),
|
||||
@@ -78,6 +73,7 @@ internal static class HellionSpectrum
|
||||
[HellionChat.Code.ChatType.CustomEmote] = ColourUtil.HexToRgba("#C9A56F"),
|
||||
[HellionChat.Code.ChatType.StandardEmote] = ColourUtil.HexToRgba("#C9A56F"),
|
||||
[HellionChat.Code.ChatType.Echo] = ColourUtil.HexToRgba("#C0C0C0"),
|
||||
})
|
||||
}
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
@@ -6,7 +6,8 @@ internal static class IndigoViolet
|
||||
{
|
||||
public const string Slug = "indigo-violet";
|
||||
|
||||
public static Theme Build() => new(
|
||||
public static Theme Build() =>
|
||||
new(
|
||||
Slug: Slug,
|
||||
Name: "Indigo Violet",
|
||||
Author: "Julia Moon",
|
||||
@@ -16,37 +17,39 @@ internal static class IndigoViolet
|
||||
Primary: ColourUtil.HexToRgba("#8B4DDE"),
|
||||
PrimaryLight: ColourUtil.HexToRgba("#B07CFF"),
|
||||
PrimaryGlow: ColourUtil.HexToRgba("#8B4DDE99"),
|
||||
|
||||
AccentDark: ColourUtil.HexToRgba("#36A89C"),
|
||||
Accent: ColourUtil.HexToRgba("#4FC9B8"),
|
||||
AccentLight: ColourUtil.HexToRgba("#7AE0CF"),
|
||||
|
||||
Identity: ColourUtil.HexToRgba("#6B3AB0"),
|
||||
|
||||
WindowBg: ColourUtil.HexToRgba("#0D061F"),
|
||||
ChildBg: ColourUtil.HexToRgba("#1A0D3D"),
|
||||
FrameBg: ColourUtil.HexToRgba("#2A1556"),
|
||||
Surface: ColourUtil.HexToRgba("#3D1F78"),
|
||||
SurfaceHover: ColourUtil.HexToRgba("#5B2A9A"),
|
||||
Border: ColourUtil.HexToRgba("#8B4DDE66"),
|
||||
|
||||
TextPrimary: ColourUtil.HexToRgba("#F0E6FF"),
|
||||
TextMuted: ColourUtil.HexToRgba("#A890D0"),
|
||||
TextDim: ColourUtil.HexToRgba("#7560A0"),
|
||||
|
||||
StatusSuccess: ColourUtil.HexToRgba("#3DDC97"),
|
||||
StatusDanger: ColourUtil.HexToRgba("#FF5C7A"),
|
||||
StatusWarning: ColourUtil.HexToRgba("#FFB84A"),
|
||||
StatusInfo: ColourUtil.HexToRgba("#8B4DDE")
|
||||
),
|
||||
Layout: new ThemeLayout(
|
||||
WindowRounding: 6f, ChildRounding: 5f, PopupRounding: 5f,
|
||||
FrameRounding: 4f, GrabRounding: 4f, TabRounding: 4f,
|
||||
ScrollbarRounding: 4f, WindowBorderSize: 1f, FrameBorderSize: 1f
|
||||
WindowRounding: 6f,
|
||||
ChildRounding: 5f,
|
||||
PopupRounding: 5f,
|
||||
FrameRounding: 4f,
|
||||
GrabRounding: 4f,
|
||||
TabRounding: 4f,
|
||||
ScrollbarRounding: 4f,
|
||||
WindowBorderSize: 1f,
|
||||
FrameBorderSize: 1f
|
||||
),
|
||||
Typography: new ThemeTypography(),
|
||||
IsBuiltIn: true,
|
||||
ChatColors: new ThemeChatColors(new Dictionary<HellionChat.Code.ChatType, uint>
|
||||
ChatColors: new ThemeChatColors(
|
||||
new Dictionary<HellionChat.Code.ChatType, uint>
|
||||
{
|
||||
// Indigo Violet — Lavender-Pink-Drift in Tell und LS6/7. Türkis-
|
||||
// Mint-Aurora-Counter in Party/FC und LS4. Glitter-Gold in Yell.
|
||||
@@ -72,6 +75,7 @@ internal static class IndigoViolet
|
||||
[HellionChat.Code.ChatType.CustomEmote] = ColourUtil.HexToRgba("#E8B590"),
|
||||
[HellionChat.Code.ChatType.StandardEmote] = ColourUtil.HexToRgba("#E8B590"),
|
||||
[HellionChat.Code.ChatType.Echo] = ColourUtil.HexToRgba("#A890D0"),
|
||||
})
|
||||
}
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
@@ -6,7 +6,8 @@ internal static class MintGrove
|
||||
{
|
||||
public const string Slug = "mint-grove";
|
||||
|
||||
public static Theme Build() => new(
|
||||
public static Theme Build() =>
|
||||
new(
|
||||
Slug: Slug,
|
||||
Name: "Mint Grove",
|
||||
Author: "Carla Beleandis",
|
||||
@@ -16,37 +17,39 @@ internal static class MintGrove
|
||||
Primary: ColourUtil.HexToRgba("#5DD39E"),
|
||||
PrimaryLight: ColourUtil.HexToRgba("#8FE0B8"),
|
||||
PrimaryGlow: ColourUtil.HexToRgba("#5DD39E99"),
|
||||
|
||||
AccentDark: ColourUtil.HexToRgba("#F4C870"),
|
||||
Accent: ColourUtil.HexToRgba("#F9D580"),
|
||||
AccentLight: ColourUtil.HexToRgba("#FCDD93"),
|
||||
|
||||
Identity: ColourUtil.HexToRgba("#5DD39E"),
|
||||
|
||||
WindowBg: ColourUtil.HexToRgba("#0A1410"),
|
||||
ChildBg: ColourUtil.HexToRgba("#10201A"),
|
||||
FrameBg: ColourUtil.HexToRgba("#162B22"),
|
||||
Surface: ColourUtil.HexToRgba("#1E372B"),
|
||||
SurfaceHover: ColourUtil.HexToRgba("#284335"),
|
||||
Border: ColourUtil.HexToRgba("#5DD39E55"),
|
||||
|
||||
TextPrimary: ColourUtil.HexToRgba("#E8F5EA"),
|
||||
TextMuted: ColourUtil.HexToRgba("#9BB5A5"),
|
||||
TextDim: ColourUtil.HexToRgba("#5C6F65"),
|
||||
|
||||
StatusSuccess: ColourUtil.HexToRgba("#5DD39E"),
|
||||
StatusDanger: ColourUtil.HexToRgba("#D9534F"),
|
||||
StatusWarning: ColourUtil.HexToRgba("#E8B590"),
|
||||
StatusInfo: ColourUtil.HexToRgba("#5DA9C7")
|
||||
),
|
||||
Layout: new ThemeLayout(
|
||||
WindowRounding: 5f, ChildRounding: 4f, PopupRounding: 4f,
|
||||
FrameRounding: 3f, GrabRounding: 3f, TabRounding: 3f,
|
||||
ScrollbarRounding: 3f, WindowBorderSize: 1f, FrameBorderSize: 1f
|
||||
WindowRounding: 5f,
|
||||
ChildRounding: 4f,
|
||||
PopupRounding: 4f,
|
||||
FrameRounding: 3f,
|
||||
GrabRounding: 3f,
|
||||
TabRounding: 3f,
|
||||
ScrollbarRounding: 3f,
|
||||
WindowBorderSize: 1f,
|
||||
FrameBorderSize: 1f
|
||||
),
|
||||
Typography: new ThemeTypography(),
|
||||
IsBuiltIn: true,
|
||||
ChatColors: new ThemeChatColors(new Dictionary<HellionChat.Code.ChatType, uint>
|
||||
ChatColors: new ThemeChatColors(
|
||||
new Dictionary<HellionChat.Code.ChatType, uint>
|
||||
{
|
||||
// Mint Grove — Naturthemen-Tönung: Honey-Amber in Yell-Familie,
|
||||
// Mint-Drift in NoviceNetwork und Linkshell. Tell-Pink-Identität
|
||||
@@ -72,6 +75,7 @@ internal static class MintGrove
|
||||
[HellionChat.Code.ChatType.CustomEmote] = ColourUtil.HexToRgba("#E8C088"),
|
||||
[HellionChat.Code.ChatType.StandardEmote] = ColourUtil.HexToRgba("#E8C088"),
|
||||
[HellionChat.Code.ChatType.Echo] = ColourUtil.HexToRgba("#9BB5A5"),
|
||||
})
|
||||
}
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
@@ -6,7 +6,8 @@ internal static class MoonlitBloom
|
||||
{
|
||||
public const string Slug = "moonlit-bloom";
|
||||
|
||||
public static Theme Build() => new(
|
||||
public static Theme Build() =>
|
||||
new(
|
||||
Slug: Slug,
|
||||
Name: "Moonlit Bloom",
|
||||
Author: "Hellion Forge",
|
||||
@@ -16,37 +17,39 @@ internal static class MoonlitBloom
|
||||
Primary: ColourUtil.HexToRgba("#E374E8"),
|
||||
PrimaryLight: ColourUtil.HexToRgba("#EF8AF4"),
|
||||
PrimaryGlow: ColourUtil.HexToRgba("#E374E899"),
|
||||
|
||||
AccentDark: ColourUtil.HexToRgba("#7AAC5C"),
|
||||
Accent: ColourUtil.HexToRgba("#9CCB7C"),
|
||||
AccentLight: ColourUtil.HexToRgba("#B6E297"),
|
||||
|
||||
Identity: ColourUtil.HexToRgba("#E374E8"),
|
||||
|
||||
WindowBg: ColourUtil.HexToRgba("#0E0C1F"),
|
||||
ChildBg: ColourUtil.HexToRgba("#15122B"),
|
||||
FrameBg: ColourUtil.HexToRgba("#1F1A38"),
|
||||
Surface: ColourUtil.HexToRgba("#28224A"),
|
||||
SurfaceHover: ColourUtil.HexToRgba("#332B5B"),
|
||||
Border: ColourUtil.HexToRgba("#E374E844"),
|
||||
|
||||
TextPrimary: ColourUtil.HexToRgba("#ECE6F5"),
|
||||
TextMuted: ColourUtil.HexToRgba("#9A8BB0"),
|
||||
TextDim: ColourUtil.HexToRgba("#554B6E"),
|
||||
|
||||
StatusSuccess: ColourUtil.HexToRgba("#7AAC5C"),
|
||||
StatusDanger: ColourUtil.HexToRgba("#E85C6A"),
|
||||
StatusWarning: ColourUtil.HexToRgba("#E8B590"),
|
||||
StatusInfo: ColourUtil.HexToRgba("#6278FF")
|
||||
),
|
||||
Layout: new ThemeLayout(
|
||||
WindowRounding: 6f, ChildRounding: 5f, PopupRounding: 5f,
|
||||
FrameRounding: 4f, GrabRounding: 4f, TabRounding: 4f,
|
||||
ScrollbarRounding: 4f, WindowBorderSize: 1f, FrameBorderSize: 1f
|
||||
WindowRounding: 6f,
|
||||
ChildRounding: 5f,
|
||||
PopupRounding: 5f,
|
||||
FrameRounding: 4f,
|
||||
GrabRounding: 4f,
|
||||
TabRounding: 4f,
|
||||
ScrollbarRounding: 4f,
|
||||
WindowBorderSize: 1f,
|
||||
FrameBorderSize: 1f
|
||||
),
|
||||
Typography: new ThemeTypography(),
|
||||
IsBuiltIn: true,
|
||||
ChatColors: new ThemeChatColors(new Dictionary<HellionChat.Code.ChatType, uint>
|
||||
ChatColors: new ThemeChatColors(
|
||||
new Dictionary<HellionChat.Code.ChatType, uint>
|
||||
{
|
||||
// Moonlit Bloom — Bloom-Magenta-Tönung. Sage-Drift in NoviceNetwork
|
||||
// und Linkshell4. Tell-Pink-Identität bleibt sichtbar.
|
||||
@@ -71,6 +74,7 @@ internal static class MoonlitBloom
|
||||
[HellionChat.Code.ChatType.CustomEmote] = ColourUtil.HexToRgba("#E8B590"),
|
||||
[HellionChat.Code.ChatType.StandardEmote] = ColourUtil.HexToRgba("#E8B590"),
|
||||
[HellionChat.Code.ChatType.Echo] = ColourUtil.HexToRgba("#9A8BB0"),
|
||||
})
|
||||
}
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
@@ -6,7 +6,8 @@ internal static class NightBlue
|
||||
{
|
||||
public const string Slug = "night-blue";
|
||||
|
||||
public static Theme Build() => new(
|
||||
public static Theme Build() =>
|
||||
new(
|
||||
Slug: Slug,
|
||||
Name: "Night Blue",
|
||||
Author: "Julia Moon",
|
||||
@@ -16,37 +17,39 @@ internal static class NightBlue
|
||||
Primary: ColourUtil.HexToRgba("#4A90E2"),
|
||||
PrimaryLight: ColourUtil.HexToRgba("#6AB0FF"),
|
||||
PrimaryGlow: ColourUtil.HexToRgba("#4A90E299"),
|
||||
|
||||
AccentDark: ColourUtil.HexToRgba("#C97A2E"),
|
||||
Accent: ColourUtil.HexToRgba("#E8A040"),
|
||||
AccentLight: ColourUtil.HexToRgba("#F4B968"),
|
||||
|
||||
Identity: ColourUtil.HexToRgba("#3576C0"),
|
||||
|
||||
WindowBg: ColourUtil.HexToRgba("#050B18"),
|
||||
ChildBg: ColourUtil.HexToRgba("#0A1628"),
|
||||
FrameBg: ColourUtil.HexToRgba("#122039"),
|
||||
Surface: ColourUtil.HexToRgba("#1A2D4F"),
|
||||
SurfaceHover: ColourUtil.HexToRgba("#234070"),
|
||||
Border: ColourUtil.HexToRgba("#4A90E266"),
|
||||
|
||||
TextPrimary: ColourUtil.HexToRgba("#E6EDF7"),
|
||||
TextMuted: ColourUtil.HexToRgba("#8CA0BF"),
|
||||
TextDim: ColourUtil.HexToRgba("#5A6F8F"),
|
||||
|
||||
StatusSuccess: ColourUtil.HexToRgba("#3DDC97"),
|
||||
StatusDanger: ColourUtil.HexToRgba("#FF5C7A"),
|
||||
StatusWarning: ColourUtil.HexToRgba("#FFB84A"),
|
||||
StatusInfo: ColourUtil.HexToRgba("#4A90E2")
|
||||
),
|
||||
Layout: new ThemeLayout(
|
||||
WindowRounding: 6f, ChildRounding: 5f, PopupRounding: 5f,
|
||||
FrameRounding: 4f, GrabRounding: 4f, TabRounding: 4f,
|
||||
ScrollbarRounding: 4f, WindowBorderSize: 1f, FrameBorderSize: 1f
|
||||
WindowRounding: 6f,
|
||||
ChildRounding: 5f,
|
||||
PopupRounding: 5f,
|
||||
FrameRounding: 4f,
|
||||
GrabRounding: 4f,
|
||||
TabRounding: 4f,
|
||||
ScrollbarRounding: 4f,
|
||||
WindowBorderSize: 1f,
|
||||
FrameBorderSize: 1f
|
||||
),
|
||||
Typography: new ThemeTypography(),
|
||||
IsBuiltIn: true,
|
||||
ChatColors: new ThemeChatColors(new Dictionary<HellionChat.Code.ChatType, uint>
|
||||
ChatColors: new ThemeChatColors(
|
||||
new Dictionary<HellionChat.Code.ChatType, uint>
|
||||
{
|
||||
// Night Blue — Royal-Blue-Tinte in Party/FC, Bronze-Gold in Yell/
|
||||
// Alliance. Channel-identity (Tell-Pink, NN-Lime) bleibt erhalten.
|
||||
@@ -71,6 +74,7 @@ internal static class NightBlue
|
||||
[HellionChat.Code.ChatType.CustomEmote] = ColourUtil.HexToRgba("#E8B070"),
|
||||
[HellionChat.Code.ChatType.StandardEmote] = ColourUtil.HexToRgba("#E8B070"),
|
||||
[HellionChat.Code.ChatType.Echo] = ColourUtil.HexToRgba("#8CA0BF"),
|
||||
})
|
||||
}
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
@@ -6,47 +6,50 @@ internal static class SynthwaveSunset
|
||||
{
|
||||
public const string Slug = "synthwave-sunset";
|
||||
|
||||
public static Theme Build() => new(
|
||||
public static Theme Build() =>
|
||||
new(
|
||||
Slug: Slug,
|
||||
Name: "Synthwave Sunset",
|
||||
Author: "Hellion Forge",
|
||||
Author: "Zoe Moon",
|
||||
Description: "Hot Magenta + Cyan on midnight violet. 80s neon-grid vibes for late-night raids.",
|
||||
Colors: new ThemeColors(
|
||||
PrimaryDark: ColourUtil.HexToRgba("#C71585"),
|
||||
Primary: ColourUtil.HexToRgba("#FF2D95"),
|
||||
PrimaryLight: ColourUtil.HexToRgba("#FF6BB6"),
|
||||
PrimaryGlow: ColourUtil.HexToRgba("#FF2D9599"),
|
||||
|
||||
AccentDark: ColourUtil.HexToRgba("#0098B8"),
|
||||
Accent: ColourUtil.HexToRgba("#00F0FF"),
|
||||
AccentLight: ColourUtil.HexToRgba("#5CFFFE"),
|
||||
|
||||
Identity: ColourUtil.HexToRgba("#FF2D95"),
|
||||
|
||||
WindowBg: ColourUtil.HexToRgba("#13041F"),
|
||||
ChildBg: ColourUtil.HexToRgba("#1E0A35"),
|
||||
FrameBg: ColourUtil.HexToRgba("#2A1247"),
|
||||
Surface: ColourUtil.HexToRgba("#3A1860"),
|
||||
SurfaceHover: ColourUtil.HexToRgba("#4A2475"),
|
||||
Border: ColourUtil.HexToRgba("#FF2D9566"),
|
||||
|
||||
TextPrimary: ColourUtil.HexToRgba("#F0DFFF"),
|
||||
TextMuted: ColourUtil.HexToRgba("#A88BC4"),
|
||||
TextDim: ColourUtil.HexToRgba("#6F4D8E"),
|
||||
|
||||
StatusSuccess: ColourUtil.HexToRgba("#39FF14"),
|
||||
StatusDanger: ColourUtil.HexToRgba("#FF3838"),
|
||||
StatusWarning: ColourUtil.HexToRgba("#FFD700"),
|
||||
StatusInfo: ColourUtil.HexToRgba("#00F0FF")
|
||||
),
|
||||
Layout: new ThemeLayout(
|
||||
WindowRounding: 5f, ChildRounding: 4f, PopupRounding: 4f,
|
||||
FrameRounding: 3f, GrabRounding: 3f, TabRounding: 3f,
|
||||
ScrollbarRounding: 3f, WindowBorderSize: 1f, FrameBorderSize: 1f
|
||||
WindowRounding: 5f,
|
||||
ChildRounding: 4f,
|
||||
PopupRounding: 4f,
|
||||
FrameRounding: 3f,
|
||||
GrabRounding: 3f,
|
||||
TabRounding: 3f,
|
||||
ScrollbarRounding: 3f,
|
||||
WindowBorderSize: 1f,
|
||||
FrameBorderSize: 1f
|
||||
),
|
||||
Typography: new ThemeTypography(),
|
||||
IsBuiltIn: true,
|
||||
ChatColors: new ThemeChatColors(new Dictionary<HellionChat.Code.ChatType, uint>
|
||||
ChatColors: new ThemeChatColors(
|
||||
new Dictionary<HellionChat.Code.ChatType, uint>
|
||||
{
|
||||
// Synthwave Sunset — Magenta dominiert die warmen Channels (Yell/Shout/FC),
|
||||
// Cyan dominiert die kühlen (Tell/Party). Neon-Akzente für Status-nahe Channels.
|
||||
@@ -71,6 +74,7 @@ internal static class SynthwaveSunset
|
||||
[HellionChat.Code.ChatType.CustomEmote] = ColourUtil.HexToRgba("#FF6BB6"),
|
||||
[HellionChat.Code.ChatType.StandardEmote] = ColourUtil.HexToRgba("#A88BC4"),
|
||||
[HellionChat.Code.ChatType.Echo] = ColourUtil.HexToRgba("#A88BC4"),
|
||||
})
|
||||
}
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
@@ -41,18 +41,33 @@ public sealed record Theme(
|
||||
StatusSuccess: ColourUtil.RgbaToAbgr(Colors.StatusSuccess),
|
||||
StatusDanger: ColourUtil.RgbaToAbgr(Colors.StatusDanger),
|
||||
StatusWarning: ColourUtil.RgbaToAbgr(Colors.StatusWarning),
|
||||
StatusInfo: ColourUtil.RgbaToAbgr(Colors.StatusInfo));
|
||||
StatusInfo: ColourUtil.RgbaToAbgr(Colors.StatusInfo)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// Mirrors ThemeColors slot-for-slot. The FillsAll21Slots test pins the
|
||||
// contract — a new slot without its mirror fails the build.
|
||||
public readonly record struct ThemeAbgrCache(
|
||||
uint PrimaryDark, uint Primary, uint PrimaryLight, uint PrimaryGlow,
|
||||
uint AccentDark, uint Accent, uint AccentLight,
|
||||
uint PrimaryDark,
|
||||
uint Primary,
|
||||
uint PrimaryLight,
|
||||
uint PrimaryGlow,
|
||||
uint AccentDark,
|
||||
uint Accent,
|
||||
uint AccentLight,
|
||||
uint Identity,
|
||||
uint WindowBg, uint ChildBg, uint FrameBg,
|
||||
uint Surface, uint SurfaceHover, uint Border,
|
||||
uint TextPrimary, uint TextMuted, uint TextDim,
|
||||
uint StatusSuccess, uint StatusDanger, uint StatusWarning, uint StatusInfo
|
||||
uint WindowBg,
|
||||
uint ChildBg,
|
||||
uint FrameBg,
|
||||
uint Surface,
|
||||
uint SurfaceHover,
|
||||
uint Border,
|
||||
uint TextPrimary,
|
||||
uint TextMuted,
|
||||
uint TextDim,
|
||||
uint StatusSuccess,
|
||||
uint StatusDanger,
|
||||
uint StatusWarning,
|
||||
uint StatusInfo
|
||||
);
|
||||
|
||||
@@ -2,10 +2,6 @@ using HellionChat.Code;
|
||||
|
||||
namespace HellionChat.Themes;
|
||||
|
||||
// Optional pro Theme. Wenn ein Theme ChatColors mitliefert, kann der
|
||||
// User sie per Klick im Themes-Tab auf Configuration.ChatColours anwenden.
|
||||
// Ein Theme ohne ChatColors (z.B. chat2-classic) lässt die User-Channel-
|
||||
// Farben unverändert.
|
||||
public sealed record ThemeChatColors(
|
||||
IReadOnlyDictionary<ChatType, uint> Channels
|
||||
);
|
||||
// Optional per-theme chat colours applied to Configuration.ChatColours on user request.
|
||||
// Themes without this leave channel colours untouched.
|
||||
public sealed record ThemeChatColors(IReadOnlyDictionary<ChatType, uint> Channels);
|
||||
|
||||
@@ -1,29 +1,24 @@
|
||||
namespace HellionChat.Themes;
|
||||
|
||||
// Color-Werte als 0xRRGGBBAA, RgbaToAbgr handled den Byte-Swap zu ImGui.
|
||||
// Colour values as 0xRRGGBBAA — RgbaToAbgr handles the byte-swap for ImGui.
|
||||
public sealed record ThemeColors(
|
||||
uint PrimaryDark,
|
||||
uint Primary,
|
||||
uint PrimaryLight,
|
||||
uint PrimaryGlow,
|
||||
|
||||
uint AccentDark,
|
||||
uint Accent,
|
||||
uint AccentLight,
|
||||
|
||||
uint Identity,
|
||||
|
||||
uint WindowBg,
|
||||
uint ChildBg,
|
||||
uint FrameBg,
|
||||
uint Surface,
|
||||
uint SurfaceHover,
|
||||
uint Border,
|
||||
|
||||
uint TextPrimary,
|
||||
uint TextMuted,
|
||||
uint TextDim,
|
||||
|
||||
uint StatusSuccess,
|
||||
uint StatusDanger,
|
||||
uint StatusWarning,
|
||||
|
||||
@@ -13,8 +13,14 @@ internal static class ThemeJsonLoader
|
||||
throw new FormatException("Theme JSON is empty");
|
||||
|
||||
JsonDocument doc;
|
||||
try { doc = JsonDocument.Parse(json); }
|
||||
catch (JsonException ex) { throw new FormatException("Theme JSON is not valid JSON", ex); }
|
||||
try
|
||||
{
|
||||
doc = JsonDocument.Parse(json);
|
||||
}
|
||||
catch (JsonException ex)
|
||||
{
|
||||
throw new FormatException("Theme JSON is not valid JSON", ex);
|
||||
}
|
||||
|
||||
using (doc)
|
||||
{
|
||||
@@ -22,7 +28,9 @@ internal static class ThemeJsonLoader
|
||||
|
||||
var schemaVersion = ReadInt(root, "schemaVersion");
|
||||
if (schemaVersion != SupportedSchemaVersion)
|
||||
throw new FormatException($"Unsupported schemaVersion {schemaVersion}; expected {SupportedSchemaVersion}");
|
||||
throw new FormatException(
|
||||
$"Unsupported schemaVersion {schemaVersion}; expected {SupportedSchemaVersion}"
|
||||
);
|
||||
|
||||
var slug = ReadString(root, "slug");
|
||||
var name = ReadString(root, "name");
|
||||
@@ -33,10 +41,23 @@ internal static class ThemeJsonLoader
|
||||
var layout = ReadLayout(root.GetProperty("layout"));
|
||||
|
||||
ThemeChatColors? chatColors = null;
|
||||
if (root.TryGetProperty("chatChannels", out var ch) && ch.ValueKind == JsonValueKind.Object)
|
||||
if (
|
||||
root.TryGetProperty("chatChannels", out var ch)
|
||||
&& ch.ValueKind == JsonValueKind.Object
|
||||
)
|
||||
chatColors = ReadChatColors(ch);
|
||||
|
||||
return new Theme(slug, name, author, description, colors, layout, new ThemeTypography(), IsBuiltIn: false, ChatColors: chatColors);
|
||||
return new Theme(
|
||||
slug,
|
||||
name,
|
||||
author,
|
||||
description,
|
||||
colors,
|
||||
layout,
|
||||
new ThemeTypography(),
|
||||
IsBuiltIn: false,
|
||||
ChatColors: chatColors
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -45,11 +66,15 @@ internal static class ThemeJsonLoader
|
||||
var dict = new Dictionary<HellionChat.Code.ChatType, uint>();
|
||||
foreach (var prop in el.EnumerateObject())
|
||||
{
|
||||
// Property-Name ist der ChatType-Name als String (z.B. "Say", "Tell"),
|
||||
// Value ist Hex wie bei den Theme-Colors. Unbekannte Channel-Names
|
||||
// werden still übersprungen — Forward-Compat falls SE neue Channels
|
||||
// einführt.
|
||||
if (!Enum.TryParse<HellionChat.Code.ChatType>(prop.Name, ignoreCase: true, out var channel))
|
||||
// Property name is the ChatType name (e.g. "Say", "Tell"), value is hex like theme colours.
|
||||
// Unknown channel names are silently skipped for forward-compat with future SE channels.
|
||||
if (
|
||||
!Enum.TryParse<HellionChat.Code.ChatType>(
|
||||
prop.Name,
|
||||
ignoreCase: true,
|
||||
out var channel
|
||||
)
|
||||
)
|
||||
continue;
|
||||
if (prop.Value.ValueKind != JsonValueKind.String)
|
||||
continue;
|
||||
@@ -71,36 +96,33 @@ internal static class ThemeJsonLoader
|
||||
return LoadFromString(json);
|
||||
}
|
||||
|
||||
private static ThemeColors ReadColors(JsonElement el) => new(
|
||||
private static ThemeColors ReadColors(JsonElement el) =>
|
||||
new(
|
||||
PrimaryDark: ColourUtil.HexToRgba(ReadString(el, "primaryDark")),
|
||||
Primary: ColourUtil.HexToRgba(ReadString(el, "primary")),
|
||||
PrimaryLight: ColourUtil.HexToRgba(ReadString(el, "primaryLight")),
|
||||
PrimaryGlow: ColourUtil.HexToRgba(ReadString(el, "primaryGlow")),
|
||||
|
||||
AccentDark: ColourUtil.HexToRgba(ReadString(el, "accentDark")),
|
||||
Accent: ColourUtil.HexToRgba(ReadString(el, "accent")),
|
||||
AccentLight: ColourUtil.HexToRgba(ReadString(el, "accentLight")),
|
||||
|
||||
Identity: ColourUtil.HexToRgba(ReadString(el, "identity")),
|
||||
|
||||
WindowBg: ColourUtil.HexToRgba(ReadString(el, "windowBg")),
|
||||
ChildBg: ColourUtil.HexToRgba(ReadString(el, "childBg")),
|
||||
FrameBg: ColourUtil.HexToRgba(ReadString(el, "frameBg")),
|
||||
Surface: ColourUtil.HexToRgba(ReadString(el, "surface")),
|
||||
SurfaceHover: ColourUtil.HexToRgba(ReadString(el, "surfaceHover")),
|
||||
Border: ColourUtil.HexToRgba(ReadString(el, "border")),
|
||||
|
||||
TextPrimary: ColourUtil.HexToRgba(ReadString(el, "textPrimary")),
|
||||
TextMuted: ColourUtil.HexToRgba(ReadString(el, "textMuted")),
|
||||
TextDim: ColourUtil.HexToRgba(ReadString(el, "textDim")),
|
||||
|
||||
StatusSuccess: ColourUtil.HexToRgba(ReadString(el, "statusSuccess")),
|
||||
StatusDanger: ColourUtil.HexToRgba(ReadString(el, "statusDanger")),
|
||||
StatusWarning: ColourUtil.HexToRgba(ReadString(el, "statusWarning")),
|
||||
StatusInfo: ColourUtil.HexToRgba(ReadString(el, "statusInfo"))
|
||||
);
|
||||
|
||||
private static ThemeLayout ReadLayout(JsonElement el) => new(
|
||||
private static ThemeLayout ReadLayout(JsonElement el) =>
|
||||
new(
|
||||
WindowRounding: ReadFloat(el, "windowRounding"),
|
||||
ChildRounding: ReadFloat(el, "childRounding"),
|
||||
PopupRounding: ReadFloat(el, "popupRounding"),
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
namespace HellionChat.Themes;
|
||||
|
||||
// Layout-Werte spiegeln die ImGuiStyleVar-Slots, die HellionStyle pusht.
|
||||
// Layout values mirror the ImGuiStyleVar slots pushed by HellionStyle.
|
||||
public sealed record ThemeLayout(
|
||||
float WindowRounding,
|
||||
float ChildRounding,
|
||||
|
||||
@@ -7,7 +7,9 @@ public sealed class ThemeRegistry
|
||||
public const string DefaultSlug = HellionArctic.Slug;
|
||||
|
||||
private readonly Dictionary<string, Theme> _builtIns;
|
||||
private readonly Dictionary<string, (Theme Theme, DateTime Stamp)> _customCache = new(StringComparer.OrdinalIgnoreCase);
|
||||
private readonly Dictionary<string, (Theme Theme, DateTime Stamp)> _customCache = new(
|
||||
StringComparer.OrdinalIgnoreCase
|
||||
);
|
||||
private readonly string? _customThemesDir;
|
||||
private Theme _active;
|
||||
|
||||
@@ -27,7 +29,7 @@ public sealed class ThemeRegistry
|
||||
{ SynthwaveSunset.Slug, SynthwaveSunset.Build() },
|
||||
};
|
||||
|
||||
// Centralised so the ten .Build() factories stay free of cache plumbing.
|
||||
// Centralised so Build() factories stay free of cache plumbing.
|
||||
foreach (var theme in _builtIns.Values)
|
||||
theme.RecomputeAbgrCache();
|
||||
|
||||
@@ -39,10 +41,12 @@ public sealed class ThemeRegistry
|
||||
|
||||
public Theme Get(string slug)
|
||||
{
|
||||
if (_builtIns.TryGetValue(slug, out var b)) return b;
|
||||
if (_builtIns.TryGetValue(slug, out var b))
|
||||
return b;
|
||||
|
||||
var custom = LoadCustomBySlug(slug);
|
||||
if (custom != null) return custom;
|
||||
if (custom != null)
|
||||
return custom;
|
||||
|
||||
return _builtIns[DefaultSlug];
|
||||
}
|
||||
@@ -54,14 +58,13 @@ public sealed class ThemeRegistry
|
||||
public void Switch(string slug)
|
||||
{
|
||||
var theme = Get(slug);
|
||||
// Defensive — idempotent and cheap, so any future theme source
|
||||
// that forgets the cache fill still ends up with a populated one.
|
||||
// Defensive — ensures any future theme source always gets a populated cache.
|
||||
theme.RecomputeAbgrCache();
|
||||
_active = theme;
|
||||
}
|
||||
|
||||
// 0x80070020 = SHARING_VIOLATION, 0x80070021 = LOCK_VIOLATION. Other
|
||||
// IO failures are permanent and get the theme dropped instead of retried.
|
||||
// 0x80070020 = SHARING_VIOLATION, 0x80070021 = LOCK_VIOLATION.
|
||||
// Other IO failures are permanent — theme is dropped instead of retried.
|
||||
internal static bool IsRecoverableFileLock(Exception? ex)
|
||||
{
|
||||
if (ex is not IOException io)
|
||||
@@ -70,13 +73,14 @@ public sealed class ThemeRegistry
|
||||
return code == 0x80070020u || code == 0x80070021u;
|
||||
}
|
||||
|
||||
// Custom-Themes werden lazy aus dem Verzeichnis geladen, Cache mit
|
||||
// LastWriteTime-Token. Eine geänderte JSON wird beim nächsten Lookup
|
||||
// neu eingelesen.
|
||||
// Custom themes are loaded lazily, cached by LastWriteTime.
|
||||
// A changed JSON is reloaded on the next lookup.
|
||||
private Theme? LoadCustomBySlug(string slug)
|
||||
{
|
||||
if (_customThemesDir is null) return null;
|
||||
if (!Directory.Exists(_customThemesDir)) return null;
|
||||
if (_customThemesDir is null)
|
||||
return null;
|
||||
if (!Directory.Exists(_customThemesDir))
|
||||
return null;
|
||||
|
||||
foreach (var theme in RefreshCustomCache())
|
||||
if (string.Equals(theme.Slug, slug, StringComparison.OrdinalIgnoreCase))
|
||||
@@ -109,9 +113,10 @@ public sealed class ThemeRegistry
|
||||
}
|
||||
catch (Exception ex) when (IsRecoverableFileLock(ex))
|
||||
{
|
||||
// Editor mid-save: keep the cached snapshot, leave the stamp
|
||||
// alone so the next refresh retries automatically.
|
||||
Plugin.Log.Debug($"Custom theme {Path.GetFileName(path)} is locked, keeping last known good");
|
||||
// Editor mid-save: keep last known good, retry on next refresh.
|
||||
Plugin.Log.Debug(
|
||||
$"Custom theme {Path.GetFileName(path)} is locked, keeping last known good"
|
||||
);
|
||||
if (cached.Theme is not null)
|
||||
theme = cached.Theme;
|
||||
}
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
namespace HellionChat.Themes;
|
||||
|
||||
// Optional pro Theme. v1.1.0 nutzt das nicht aktiv; ist als Erweiterungspunkt
|
||||
// für zukünftige Theme-Slots vorbereitet.
|
||||
// Optional per-theme; reserved as an extension point for future theme slots.
|
||||
public sealed record ThemeTypography(
|
||||
float? OverrideGlobalFontSizePt = null,
|
||||
float? OverrideSymbolsFontSizePt = null
|
||||
|
||||
@@ -1,34 +1,17 @@
|
||||
namespace HellionChat.Ui;
|
||||
|
||||
/// <summary>
|
||||
/// Hash-Color-Tinting für Auto-Tell-Tabs in der Sidebar (v1.2.0).
|
||||
/// Differenziert Tells visuell ohne dass User pro Tab manuell ein
|
||||
/// Custom-Icon setzen muss. Gleicher Tell-Partner (Name+World) liefert
|
||||
/// konsistent dieselbe Farbe über Sessions hinweg.
|
||||
///
|
||||
/// Kuratierte 12-Farb-Palette aus dem Hellion-Theme-Pool: alle saturiert
|
||||
/// mid-bright, lesbar gegen Dark-Theme-Backgrounds. Bei realistischen
|
||||
/// 1-5 parallelen Tells ist Kollisions-Wahrscheinlichkeit gering.
|
||||
///
|
||||
/// Reine String-Logik (kein Dalamud-Dep) — testbar im HellionChat.Tests-
|
||||
/// Projekt das ohne Dalamud-Reference baut.
|
||||
/// </summary>
|
||||
// Deterministic hash-based color and icon tinting for Auto-Tell sidebar tabs.
|
||||
// Same tell partner (name+world) always produces the same color and icon across
|
||||
// sessions. Pure string logic, no Dalamud dependency — testable without game refs.
|
||||
internal static class AutoTellTabTint
|
||||
{
|
||||
/// <summary>
|
||||
/// Fallback bei ungültigem Input (leerer Name, World=0). Standard-
|
||||
/// Text-Color (weiß) — passt mit existierendem TextPrimary-Default
|
||||
/// zusammen, sodass die Sidebar visuell konsistent bleibt.
|
||||
/// </summary>
|
||||
// Fallback for invalid input (empty name or world=0). White matches
|
||||
// TextPrimary default so the sidebar stays visually consistent.
|
||||
public const uint Fallback = 0xFFFFFFFFu;
|
||||
|
||||
/// <summary>
|
||||
/// 12 saturierte mid-bright Farben aus den 5 Built-In-Themes
|
||||
/// (Hellion-Arctic, Chat2-Klassik, Event-Horizon, Moonlit-Bloom,
|
||||
/// Mint-Grove). Reihenfolge ist deterministisch — Hash-Index wählt
|
||||
/// Farbe per Modulo. RGBA-Format (passt zu ColourUtil.RgbaToAbgr-
|
||||
/// Konvention im restlichen Code).
|
||||
/// </summary>
|
||||
// 12 saturated mid-bright colors from the built-in theme pool, readable
|
||||
// on dark backgrounds. Collision risk is low at realistic 1-5 active tells.
|
||||
// RGBA format, matching ColourUtil.RgbaToAbgr convention.
|
||||
public static readonly IReadOnlyList<uint> Palette = new uint[]
|
||||
{
|
||||
0x00BED2FFu, // Arctic Cyan
|
||||
@@ -45,30 +28,19 @@ internal static class AutoTellTabTint
|
||||
0xE85D04FFu, // Deep Ember
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Liefert eine konsistente Tint-Color für einen Tell-Partner.
|
||||
/// Hash basiert auf "Name@World" — Cross-World-Namen kollidieren
|
||||
/// nur bei Hash-Bucket-Kollision, nicht durch Identitäts-Annahme.
|
||||
/// </summary>
|
||||
public static uint For(string name, uint world)
|
||||
{
|
||||
if (string.IsNullOrEmpty(name) || world == 0)
|
||||
return Fallback;
|
||||
|
||||
// GetHashCode kann negativ sein; Bitmaske auf positive Range
|
||||
// damit Modulo-Division immer einen validen Index liefert.
|
||||
// Mask to positive range so modulo always yields a valid index.
|
||||
var key = $"{name}@{world}";
|
||||
var hash = (uint)(key.GetHashCode() & 0x7FFFFFFF);
|
||||
return Palette[(int)(hash % Palette.Count)];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tell-spezifischer Icon-Pool. 7 visuell distinkte FontAwesome-Glyphen
|
||||
/// die im Tell-Kontext sinnvoll wirken (envelope = Tell-Default, star/
|
||||
/// heart/bell = personalisiert, bookmark/flag/fire = markiert/wichtig).
|
||||
/// Bewusst kein cog/comment/users — die wären für System-/Group-Tabs
|
||||
/// reserviert und würden im Tell-Bereich verwirrend wirken.
|
||||
/// </summary>
|
||||
// 7 visually distinct FA glyphs that make sense in a tell context.
|
||||
// Excludes cog/comment/users — those read as system or group tabs.
|
||||
public static readonly IReadOnlyList<string> IconPool = new[]
|
||||
{
|
||||
"envelope",
|
||||
@@ -80,26 +52,17 @@ internal static class AutoTellTabTint
|
||||
"fire",
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Fallback-Icon bei ungültigem Input. "envelope" passt semantisch zum
|
||||
/// Tell-Kontext besser als das alte hardcoded "clock".
|
||||
/// </summary>
|
||||
// "envelope" matches the tell context better than the old hardcoded "clock".
|
||||
public const string IconFallback = "envelope";
|
||||
|
||||
/// <summary>
|
||||
/// Liefert ein konsistentes Icon-Glyph für einen Tell-Partner.
|
||||
/// Nutzt einen anderen Hash-Bias als For() (Color), damit Icon und
|
||||
/// Color unabhängig variieren — gibt 7 × 12 = 84 distinct Combinations.
|
||||
/// </summary>
|
||||
public static string IconFor(string name, uint world)
|
||||
{
|
||||
if (string.IsNullOrEmpty(name) || world == 0)
|
||||
return IconFallback;
|
||||
|
||||
// Anderer Hash-Bias als For() (verschiedene Modulo-Basis): wir
|
||||
// nutzen "world@name" statt "name@world" damit Icon und Color
|
||||
// nicht synchron variieren. Ohne Bias-Trennung würden alle Tells
|
||||
// mit derselben Color auch dasselbe Icon haben.
|
||||
// Reversed key ("world@name") gives icon and color independent variation
|
||||
// so the same tell partner doesn't always get the same color+icon pair.
|
||||
// 7 icons x 12 colors = 84 distinct combinations.
|
||||
var key = $"{world}@{name}";
|
||||
var hash = (uint)(key.GetHashCode() & 0x7FFFFFFF);
|
||||
return IconPool[(int)(hash % IconPool.Count)];
|
||||
|
||||
@@ -1,23 +1,17 @@
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
using Dalamud.Interface.Utility.Raii;
|
||||
using HellionChat._Helpers;
|
||||
using HellionChat.Code;
|
||||
using HellionChat.Util;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
using Dalamud.Interface.Utility.Raii;
|
||||
|
||||
namespace HellionChat.Ui;
|
||||
|
||||
// Hellion Chat — v0.6.0 input bar component for pop-out windows.
|
||||
//
|
||||
// Pragmatischer Refactor-Scope: Render() ist ein leerer Marker-Stub für
|
||||
// das Hauptfenster — der bestehende Input-Layer in ChatLogWindow bleibt
|
||||
// unangetastet, weil ein 400-Zeilen-Extract aus einem 1926-Zeilen-File
|
||||
// das v0.6.0-Risiko unverhältnismäßig erhöhen würde. Pop-Outs nutzen
|
||||
// ausschließlich RenderCompact(), das ist der ganze v0.6.0-Mehrwert.
|
||||
// Sollte das Hauptfenster selber später eine Compact-Variante brauchen
|
||||
// (oder das große Extract sich aus anderem Grund lohnen), kann Render()
|
||||
// in einem späteren Cycle gefüllt werden.
|
||||
// Input bar component for pop-out windows. Render() is a stub — the main
|
||||
// window input layer stays in ChatLogWindow to avoid a high-risk extract.
|
||||
// RenderCompact() is the only v0.6.0 deliverable; Render() can be filled
|
||||
// in a later cycle if needed.
|
||||
public sealed class ChatInputBar
|
||||
{
|
||||
private readonly Plugin _plugin;
|
||||
@@ -35,24 +29,17 @@ public sealed class ChatInputBar
|
||||
public InputState State => _state;
|
||||
public bool IsFocused { get; private set; }
|
||||
|
||||
// Stub. v0.6.0 belässt den Hauptfenster-Input wie er ist.
|
||||
public void Render()
|
||||
{
|
||||
}
|
||||
// Stub — main window input is handled in ChatLogWindow.
|
||||
public void Render() { }
|
||||
|
||||
// Compact rendering for pop-out windows.
|
||||
// Compact layout for pop-out windows: channel icon button left, text
|
||||
// input right. Auto-translate is intentionally excluded — the upstream
|
||||
// popup isn't instanciable per window without a larger refactor, and
|
||||
// typical pop-out use cases rarely need it. Can be added later if
|
||||
// tester feedback warrants it.
|
||||
//
|
||||
// v0.6.0 Compact-Layout: Channel-Icon-Button links (Background-Farbe
|
||||
// aus ChatColours), Text-Input rechts daneben. Auto-Translate-Picker
|
||||
// ist bewusst NICHT im Compact-Mode (Spec-Abweichung Layout D → A).
|
||||
// Rechtfertigung: das Hauptfenster-Auto-Complete-Popup ist nicht ohne
|
||||
// grossen Refactor pro Window instanzierbar; typische Pop-Out-Use-Cases
|
||||
// (FC-Greeter, Club-Hostess) brauchen Auto-Translate selten dort.
|
||||
// Eigene Compact-Auto-Complete-Implementation kann ein späterer
|
||||
// Cycle nachreichen wenn Tester-Feedback das verlangt.
|
||||
//
|
||||
// Channel-Switch wirkt via Plugin.Functions.Chat global (FFXIV-API).
|
||||
// Pro Pop-Out unabhängig bleiben Text-Buffer und History-Cursor.
|
||||
// Channel switching is global via Plugin.Functions.Chat (FFXIV API).
|
||||
// Text buffer and history cursor are independent per pop-out.
|
||||
public void RenderCompact()
|
||||
{
|
||||
var tab = _activeTabAccessor();
|
||||
@@ -66,25 +53,30 @@ public sealed class ChatInputBar
|
||||
|
||||
private void DrawCompactInput(Tab tab)
|
||||
{
|
||||
// Input takes the whole remaining width — no auto-translate button
|
||||
// reserved on the right side in v0.6.0 (see RenderCompact comment).
|
||||
var inputWidth = ImGui.GetContentRegionAvail().X;
|
||||
if (inputWidth < 60f)
|
||||
inputWidth = 60f;
|
||||
|
||||
ImGui.SetNextItemWidth(inputWidth);
|
||||
|
||||
// CallbackHistory wires up Up/Down navigation against the shared
|
||||
// InputHistoryService. Submit is detected the same way the main
|
||||
// window does it: via IsItemDeactivated + Enter, NOT EnterReturnsTrue
|
||||
// (matching v0.5.x ChatLogWindow.cs behavior).
|
||||
// CallbackHistory wires Up/Down navigation to InputHistoryService.
|
||||
// Submit detected via IsItemDeactivated + Enter, not EnterReturnsTrue
|
||||
// (matches ChatLogWindow behavior).
|
||||
const ImGuiInputTextFlags flags = ImGuiInputTextFlags.CallbackHistory;
|
||||
ImGui.InputText($"##chat-compact-input-{tab.Identifier}", ref _state.Buffer, 500, flags, CompactCallback);
|
||||
ImGui.InputText(
|
||||
$"##chat-compact-input-{tab.Identifier}",
|
||||
ref _state.Buffer,
|
||||
500,
|
||||
flags,
|
||||
CompactCallback
|
||||
);
|
||||
|
||||
IsFocused = ImGui.IsItemActive();
|
||||
|
||||
if (ImGui.IsItemDeactivated()
|
||||
&& (ImGui.IsKeyDown(ImGuiKey.Enter) || ImGui.IsKeyDown(ImGuiKey.KeypadEnter)))
|
||||
if (
|
||||
ImGui.IsItemDeactivated()
|
||||
&& (ImGui.IsKeyDown(ImGuiKey.Enter) || ImGui.IsKeyDown(ImGuiKey.KeypadEnter))
|
||||
)
|
||||
{
|
||||
SubmitCompact(tab);
|
||||
}
|
||||
@@ -94,9 +86,8 @@ public sealed class ChatInputBar
|
||||
private void SubmitCompact(Tab tab) =>
|
||||
CompactInputSubmitter.TrySubmit(_state, tab, _host.SendChatBoxFromExternal);
|
||||
|
||||
// History-navigation callback for the compact input. Cursor math is
|
||||
// delegated to CompactInputHistoryNavigator; only the ImGui buffer
|
||||
// splice stays here because it needs the live callback data.
|
||||
// History navigation callback. Cursor math delegated to
|
||||
// CompactInputHistoryNavigator; ImGui buffer splice stays here.
|
||||
// TEST-MIRROR: ../_Helpers/CompactInputHistoryNavigator.cs
|
||||
private int CompactCallback(scoped ref ImGuiInputTextCallbackData data)
|
||||
{
|
||||
@@ -118,7 +109,8 @@ public sealed class ChatInputBar
|
||||
_state.Buffer,
|
||||
() => InputHistoryService.Count,
|
||||
InputHistoryService.Push,
|
||||
InputHistoryService.GetByCursor);
|
||||
InputHistoryService.GetByCursor
|
||||
);
|
||||
|
||||
_state.HistoryCursor = cursor;
|
||||
if (replacement is null)
|
||||
@@ -141,7 +133,7 @@ public sealed class ChatInputBar
|
||||
var v3 = ColourUtil.RgbaToVector3(rgba);
|
||||
var bg = new Vector4(v3.X, v3.Y, v3.Z, 1f);
|
||||
|
||||
// Compute readable foreground — black on bright, white on dark
|
||||
// Black foreground on bright backgrounds, white on dark.
|
||||
var luminance = 0.2126f * v3.X + 0.7152f * v3.Y + 0.0722f * v3.Z;
|
||||
var fg = luminance > 0.55f ? new Vector4(0f, 0f, 0f, 1f) : new Vector4(1f, 1f, 1f, 1f);
|
||||
|
||||
@@ -153,21 +145,19 @@ public sealed class ChatInputBar
|
||||
using (ImRaii.PushColor(ImGuiCol.ButtonActive, bg))
|
||||
using (ImRaii.PushColor(ImGuiCol.Text, fg))
|
||||
{
|
||||
// Single-letter glyph derived from the channel — quick visual cue
|
||||
// until we have a proper icon font available in the compact bar.
|
||||
// Single-letter glyph as a quick visual cue until a proper icon font lands.
|
||||
var label = ChannelGlyph(inputType);
|
||||
if (ImGui.Button($"{label}##chan-compact", new Vector2(buttonSize, buttonSize)) && tab.Channel is null)
|
||||
if (
|
||||
ImGui.Button($"{label}##chan-compact", new Vector2(buttonSize, buttonSize))
|
||||
&& tab.Channel is null
|
||||
)
|
||||
ImGui.OpenPopup(popupId);
|
||||
}
|
||||
|
||||
if (tab.Channel is not null && ImGui.IsItemHovered())
|
||||
{
|
||||
ImGui.SetTooltip(Resources.Language.ChatLog_SwitcherDisabled);
|
||||
}
|
||||
else if (ImGui.IsItemHovered())
|
||||
{
|
||||
ImGui.SetTooltip(inputType.Name());
|
||||
}
|
||||
|
||||
using (var popup = ImRaii.Popup(popupId))
|
||||
{
|
||||
@@ -181,7 +171,8 @@ public sealed class ChatInputBar
|
||||
}
|
||||
}
|
||||
|
||||
private static string ChannelGlyph(ChatType type) => type switch
|
||||
private static string ChannelGlyph(ChatType type) =>
|
||||
type switch
|
||||
{
|
||||
ChatType.Say => "S",
|
||||
ChatType.Yell => "Y",
|
||||
@@ -210,17 +201,12 @@ public sealed class ChatInputBar
|
||||
_ => "?",
|
||||
};
|
||||
|
||||
// Forwards a tab-cycle keybind delta to the host so all windows
|
||||
// navigate the same active-tab pointer (single source of truth).
|
||||
public void HandleKeybindForward(int delta)
|
||||
{
|
||||
_host.ChangeTabDelta(delta);
|
||||
}
|
||||
// Forwards a tab-cycle keybind delta to the host (single source of truth).
|
||||
public void HandleKeybindForward(int delta) => _host.ChangeTabDelta(delta);
|
||||
}
|
||||
|
||||
// Per-window input state. Each ChatInputBar instance owns one of these
|
||||
// so pop-outs and the main window keep independent buffers and channels
|
||||
// (State-Sync-Entscheidung A in the v0.6.0 spec).
|
||||
// Per-window input state. Each ChatInputBar owns one so pop-outs and the
|
||||
// main window keep independent buffers and history cursors.
|
||||
public sealed class InputState
|
||||
{
|
||||
public string Buffer = string.Empty;
|
||||
|
||||
+538
-263
File diff suppressed because it is too large
Load Diff
@@ -1,23 +1,30 @@
|
||||
using System.Numerics;
|
||||
using HellionChat.Util;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
using Dalamud.Interface.Utility;
|
||||
using Dalamud.Interface.Windowing;
|
||||
using Dalamud.Utility;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
using HellionChat.Util;
|
||||
using Lumina.Text.ReadOnly;
|
||||
|
||||
namespace HellionChat.Ui;
|
||||
|
||||
public class CommandHelpWindow : Window {
|
||||
public class CommandHelpWindow : Window
|
||||
{
|
||||
private ChatLogWindow LogWindow { get; }
|
||||
private ReadOnlySeString? CommandDescription { get; set; }
|
||||
|
||||
internal CommandHelpWindow(ChatLogWindow logWindow) : base("command help##chat2-commandhelp")
|
||||
internal CommandHelpWindow(ChatLogWindow logWindow)
|
||||
: base("command help##chat2-commandhelp")
|
||||
{
|
||||
LogWindow = logWindow;
|
||||
|
||||
Flags = ImGuiWindowFlags.NoSavedSettings | ImGuiWindowFlags.NoTitleBar | ImGuiWindowFlags.NoMove |
|
||||
ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoFocusOnAppearing | ImGuiWindowFlags.AlwaysAutoResize;
|
||||
Flags =
|
||||
ImGuiWindowFlags.NoSavedSettings
|
||||
| ImGuiWindowFlags.NoTitleBar
|
||||
| ImGuiWindowFlags.NoMove
|
||||
| ImGuiWindowFlags.NoResize
|
||||
| ImGuiWindowFlags.NoFocusOnAppearing
|
||||
| ImGuiWindowFlags.AlwaysAutoResize;
|
||||
|
||||
RespectCloseHotkey = false;
|
||||
DisableWindowSounds = true;
|
||||
@@ -31,7 +38,8 @@ public class CommandHelpWindow : Window {
|
||||
var width = 350;
|
||||
var scaledWidth = width * ImGuiHelpers.GlobalScale;
|
||||
var pos = LogWindow.LastWindowPos;
|
||||
switch (Plugin.Config.CommandHelpSide) {
|
||||
switch (Plugin.Config.CommandHelpSide)
|
||||
{
|
||||
case CommandHelpSide.Right:
|
||||
pos.X += LogWindow.LastWindowSize.X;
|
||||
break;
|
||||
@@ -51,7 +59,7 @@ public class CommandHelpWindow : Window {
|
||||
// coordinate space as Position above; otherwise the help window
|
||||
// ends up the wrong width at non-100% DPI.
|
||||
MinimumSize = new Vector2(scaledWidth, 0),
|
||||
MaximumSize = LogWindow.LastWindowSize with { X = scaledWidth }
|
||||
MaximumSize = LogWindow.LastWindowSize with { X = scaledWidth },
|
||||
};
|
||||
|
||||
IsOpen = true;
|
||||
@@ -62,6 +70,10 @@ public class CommandHelpWindow : Window {
|
||||
if (CommandDescription == null)
|
||||
return;
|
||||
|
||||
LogWindow.DrawChunks(ChunkUtil.ToChunks(CommandDescription.Value.ToDalamudString(), ChunkSource.None, null).ToList());
|
||||
LogWindow.DrawChunks(
|
||||
ChunkUtil
|
||||
.ToChunks(CommandDescription.Value.ToDalamudString(), ChunkSource.None, null)
|
||||
.ToList()
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
+183
-49
@@ -2,18 +2,18 @@
|
||||
using System.Globalization;
|
||||
using System.Numerics;
|
||||
using System.Text;
|
||||
using HellionChat.Code;
|
||||
using HellionChat.Resources;
|
||||
using HellionChat.Util;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
using Dalamud.Game.Text.SeStringHandling.Payloads;
|
||||
using Dalamud.Interface;
|
||||
using Dalamud.Interface.Colors;
|
||||
using Dalamud.Interface.Components;
|
||||
using Dalamud.Interface.ImGuiNotification;
|
||||
using Dalamud.Interface.Utility;
|
||||
using Dalamud.Interface.Utility.Raii;
|
||||
using Dalamud.Interface.Windowing;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
using Dalamud.Game.Text.SeStringHandling.Payloads;
|
||||
using Dalamud.Interface.Components;
|
||||
using Dalamud.Interface.ImGuiNotification;
|
||||
using HellionChat.Code;
|
||||
using HellionChat.Resources;
|
||||
using HellionChat.Util;
|
||||
using Lumina.Data.Files;
|
||||
using Lumina.Text.ReadOnly;
|
||||
using MoreLinq;
|
||||
@@ -56,7 +56,8 @@ public class DbViewer : Window
|
||||
|
||||
private bool NeedsScrollReset;
|
||||
|
||||
public DbViewer(Plugin plugin) : base("DBViewer###chat2-dbviewer")
|
||||
public DbViewer(Plugin plugin)
|
||||
: base("DBViewer###chat2-dbviewer")
|
||||
{
|
||||
Plugin = plugin;
|
||||
SelectedChannels = TabsUtil.MostlyPlayer;
|
||||
@@ -64,24 +65,42 @@ public class DbViewer : Window
|
||||
DateFormat = CultureInfo.CurrentCulture.DateTimeFormat.ShortDatePattern;
|
||||
DateTimeFormat = "ddd, dd MMM yyy HH:mm:ss";
|
||||
|
||||
LastProcessed = (AfterDate, BeforeDate, CurrentPage, OnlyCurrentCharacter, SelectedChannels.Count);
|
||||
LastProcessed = (
|
||||
AfterDate,
|
||||
BeforeDate,
|
||||
CurrentPage,
|
||||
OnlyCurrentCharacter,
|
||||
SelectedChannels.Count
|
||||
);
|
||||
DateReset();
|
||||
|
||||
SizeConstraints = new WindowSizeConstraints
|
||||
{
|
||||
MinimumSize = new Vector2(475, 600),
|
||||
MaximumSize = new Vector2(float.MaxValue, float.MaxValue)
|
||||
MaximumSize = new Vector2(float.MaxValue, float.MaxValue),
|
||||
};
|
||||
|
||||
RespectCloseHotkey = false;
|
||||
DisableWindowSounds = true;
|
||||
|
||||
Plugin.Commands.Register("/hellionView", "Get access to your message history, with simple filter options.", true).Execute += Toggle;
|
||||
Plugin
|
||||
.Commands.Register(
|
||||
"/hellionView",
|
||||
"Get access to your message history, with simple filter options.",
|
||||
true
|
||||
)
|
||||
.Execute += Toggle;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Plugin.Commands.Register("/hellionView", "Get access to your message history, with simple filter options.", true).Execute -= Toggle;
|
||||
Plugin
|
||||
.Commands.Register(
|
||||
"/hellionView",
|
||||
"Get access to your message history, with simple filter options.",
|
||||
true
|
||||
)
|
||||
.Execute -= Toggle;
|
||||
}
|
||||
|
||||
private void Toggle(string _, string __) => Toggle();
|
||||
@@ -102,8 +121,21 @@ public class DbViewer : Window
|
||||
ImGui.SameLine();
|
||||
|
||||
var spacing = 3.0f * ImGuiHelpers.GlobalScale;
|
||||
DateWidget.DatePickerWithInput("##FromDate", 1, ref MinDateString, ref AfterDate, DateFormat);
|
||||
DateWidget.DatePickerWithInput("##ToDate", 2, ref MaxDateString, ref BeforeDate, DateFormat, true);
|
||||
DateWidget.DatePickerWithInput(
|
||||
"##FromDate",
|
||||
1,
|
||||
ref MinDateString,
|
||||
ref AfterDate,
|
||||
DateFormat
|
||||
);
|
||||
DateWidget.DatePickerWithInput(
|
||||
"##ToDate",
|
||||
2,
|
||||
ref MaxDateString,
|
||||
ref BeforeDate,
|
||||
DateFormat,
|
||||
true
|
||||
);
|
||||
|
||||
ImGui.SameLine(0, spacing);
|
||||
|
||||
@@ -118,7 +150,11 @@ public class DbViewer : Window
|
||||
ChannelSelection();
|
||||
|
||||
var skipText = Language.DbViewer_CharacterOption;
|
||||
var textLength = ImGui.GetTextLineHeight() + ImGui.CalcTextSize(skipText).X + ImGui.GetStyle().ItemInnerSpacing.X + ImGui.GetStyle().FramePadding.X * 2;
|
||||
var textLength =
|
||||
ImGui.GetTextLineHeight()
|
||||
+ ImGui.CalcTextSize(skipText).X
|
||||
+ ImGui.GetStyle().ItemInnerSpacing.X
|
||||
+ ImGui.GetStyle().FramePadding.X * 2;
|
||||
ImGui.SameLine(ImGui.GetContentRegionMax().X - textLength);
|
||||
ImGui.Checkbox(skipText, ref OnlyCurrentCharacter);
|
||||
|
||||
@@ -139,7 +175,16 @@ public class DbViewer : Window
|
||||
using (var innerPopup = ImRaii.Popup("InputPathDialog"))
|
||||
{
|
||||
if (innerPopup.Success)
|
||||
Plugin.FileDialogManager.OpenFolderDialog(Language.Folder_Selection_Header, (b, s) => { if (b) InputPath = s; }, null, true);
|
||||
Plugin.FileDialogManager.OpenFolderDialog(
|
||||
Language.Folder_Selection_Header,
|
||||
(b, s) =>
|
||||
{
|
||||
if (b)
|
||||
InputPath = s;
|
||||
},
|
||||
null,
|
||||
true
|
||||
);
|
||||
}
|
||||
|
||||
ImGui.SameLine(0, spacing);
|
||||
@@ -157,7 +202,8 @@ public class DbViewer : Window
|
||||
UserDismissable = false,
|
||||
InitialDuration = TimeSpan.FromSeconds(10000),
|
||||
Progress = 0.0f,
|
||||
});
|
||||
}
|
||||
);
|
||||
CreateTxtBackup();
|
||||
}
|
||||
}
|
||||
@@ -165,23 +211,38 @@ public class DbViewer : Window
|
||||
if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
|
||||
ImGui.SetTooltip(Language.Export_Txt_Tooltip);
|
||||
|
||||
// Hellion Chat: the JSON export button used to dump the database in
|
||||
// the upstream webinterface's wire format. With the webinterface
|
||||
// removed there is no consumer for that format any more, so the
|
||||
// button is dropped. The Privacy tab's MessageExporter covers the
|
||||
// same ground (Markdown / JSON / CSV) with channel and date filters
|
||||
// and is the supported way to get history out of the plugin.
|
||||
|
||||
var width = 350 * ImGuiHelpers.GlobalScale;
|
||||
var loadingIndicator = IsProcessing && ProcessingStart < Environment.TickCount64;
|
||||
|
||||
ImGui.AlignTextToFramePadding();
|
||||
ImGui.TextUnformatted(string.Format(Language.DbViewer_Page, CurrentPage, totalPages, Count, loadingIndicator ? Language.DbViewer_LoadingIndicator : ""));
|
||||
ImGuiUtil.DrawArrows(ref CurrentPage, 1, totalPages, spacing, tooltipLeft: Language.Page_ArrowLeft_Tooltip, tooltipRight: Language.Page_ArrowRight_Tooltip);
|
||||
ImGui.TextUnformatted(
|
||||
string.Format(
|
||||
Language.DbViewer_Page,
|
||||
CurrentPage,
|
||||
totalPages,
|
||||
Count,
|
||||
loadingIndicator ? Language.DbViewer_LoadingIndicator : ""
|
||||
)
|
||||
);
|
||||
ImGuiUtil.DrawArrows(
|
||||
ref CurrentPage,
|
||||
1,
|
||||
totalPages,
|
||||
spacing,
|
||||
tooltipLeft: Language.Page_ArrowLeft_Tooltip,
|
||||
tooltipRight: Language.Page_ArrowRight_Tooltip
|
||||
);
|
||||
|
||||
ImGui.SameLine(ImGui.GetContentRegionMax().X - width);
|
||||
ImGui.SetNextItemWidth(width);
|
||||
if (ImGui.InputTextWithHint("##searchbar", Language.DbViewer_SearcHint, ref SimpleSearchTerm, 30))
|
||||
if (
|
||||
ImGui.InputTextWithHint(
|
||||
"##searchbar",
|
||||
Language.DbViewer_SearcHint,
|
||||
ref SimpleSearchTerm,
|
||||
30
|
||||
)
|
||||
)
|
||||
Filtered = Filter(Messages);
|
||||
|
||||
// Third row
|
||||
@@ -189,7 +250,17 @@ public class DbViewer : Window
|
||||
if (DateWidget.Validate(MinimalDate, ref AfterDate, ref BeforeDate))
|
||||
DateRefresh();
|
||||
|
||||
if (!IsProcessing && LastProcessed != (AfterDate, BeforeDate, CurrentPage, OnlyCurrentCharacter, SelectedChannels.Count))
|
||||
if (
|
||||
!IsProcessing
|
||||
&& LastProcessed
|
||||
!= (
|
||||
AfterDate,
|
||||
BeforeDate,
|
||||
CurrentPage,
|
||||
OnlyCurrentCharacter,
|
||||
SelectedChannels.Count
|
||||
)
|
||||
)
|
||||
{
|
||||
// Page hasn't changed, so we reset it back to 1
|
||||
if (LastProcessed.Page == CurrentPage)
|
||||
@@ -198,7 +269,13 @@ public class DbViewer : Window
|
||||
AdjustDates();
|
||||
IsProcessing = true;
|
||||
ProcessingStart = Environment.TickCount64 + 1_000; // + 1 second
|
||||
LastProcessed = (AfterDate, BeforeDate, CurrentPage, OnlyCurrentCharacter, SelectedChannels.Count);
|
||||
LastProcessed = (
|
||||
AfterDate,
|
||||
BeforeDate,
|
||||
CurrentPage,
|
||||
OnlyCurrentCharacter,
|
||||
SelectedChannels.Count
|
||||
);
|
||||
Task.Run(() =>
|
||||
{
|
||||
try
|
||||
@@ -208,9 +285,21 @@ public class DbViewer : Window
|
||||
|
||||
// We only want to fetch count if this is the first page
|
||||
if (CurrentPage == 1)
|
||||
Count = Plugin.MessageManager.Store.CountDateRange(AfterDate, BeforeDate, channels, character);
|
||||
Count = Plugin.MessageManager.Store.CountDateRange(
|
||||
AfterDate,
|
||||
BeforeDate,
|
||||
channels,
|
||||
character
|
||||
);
|
||||
|
||||
using var rangeMessageEnumerator = Plugin.MessageManager.Store.GetPagedDateRange(AfterDate, BeforeDate, channels, character, CurrentPage - 1);
|
||||
using var rangeMessageEnumerator =
|
||||
Plugin.MessageManager.Store.GetPagedDateRange(
|
||||
AfterDate,
|
||||
BeforeDate,
|
||||
channels,
|
||||
character,
|
||||
CurrentPage - 1
|
||||
);
|
||||
Messages = rangeMessageEnumerator.ToArray();
|
||||
|
||||
Filtered = Filter(Messages);
|
||||
@@ -231,7 +320,11 @@ public class DbViewer : Window
|
||||
|
||||
if (Filtered.IsEmpty)
|
||||
{
|
||||
ImGui.TextUnformatted(SimpleSearchTerm == "" ? Language.DbViewer_Status_NothingFound : Language.DbViewer_Status_NoSearchResult);
|
||||
ImGui.TextUnformatted(
|
||||
SimpleSearchTerm == ""
|
||||
? Language.DbViewer_Status_NothingFound
|
||||
: Language.DbViewer_Status_NoSearchResult
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -245,13 +338,24 @@ public class DbViewer : Window
|
||||
ImGui.SetScrollY(0.0f);
|
||||
}
|
||||
|
||||
using var table = ImRaii.Table("##messageHistory", 4, ImGuiTableFlags.Borders | ImGuiTableFlags.RowBg | ImGuiTableFlags.Resizable);
|
||||
using var table = ImRaii.Table(
|
||||
"##messageHistory",
|
||||
4,
|
||||
ImGuiTableFlags.Borders | ImGuiTableFlags.RowBg | ImGuiTableFlags.Resizable
|
||||
);
|
||||
if (!table.Success)
|
||||
return;
|
||||
|
||||
var columnWidth = ImGui.CalcTextSize(Language.DbViewer_TableField_Type);
|
||||
ImGui.TableSetupColumn(Language.DbViewer_TableField_Date, ImGuiTableColumnFlags.WidthFixed | ImGuiTableColumnFlags.NoResize);
|
||||
ImGui.TableSetupColumn(Language.DbViewer_TableField_Type, ImGuiTableColumnFlags.WidthFixed | ImGuiTableColumnFlags.NoResize, columnWidth.X);
|
||||
ImGui.TableSetupColumn(
|
||||
Language.DbViewer_TableField_Date,
|
||||
ImGuiTableColumnFlags.WidthFixed | ImGuiTableColumnFlags.NoResize
|
||||
);
|
||||
ImGui.TableSetupColumn(
|
||||
Language.DbViewer_TableField_Type,
|
||||
ImGuiTableColumnFlags.WidthFixed | ImGuiTableColumnFlags.NoResize,
|
||||
columnWidth.X
|
||||
);
|
||||
ImGui.TableSetupColumn(Language.DbViewer_TableField_Sender);
|
||||
ImGui.TableSetupColumn(Language.DbViewer_TableField_Content);
|
||||
|
||||
@@ -349,10 +453,18 @@ public class DbViewer : Window
|
||||
return new ConcurrentStack<Message>(messages.Reverse().OrderByDescending(m => m.Date));
|
||||
|
||||
return new ConcurrentStack<Message>(
|
||||
messages.Reverse().Where(m =>
|
||||
ChunkUtil.ToRawString(m.Sender).Contains(SimpleSearchTerm, StringComparison.InvariantCultureIgnoreCase) ||
|
||||
ChunkUtil.ToRawString(m.Content).Contains(SimpleSearchTerm, StringComparison.InvariantCultureIgnoreCase)
|
||||
).OrderByDescending(m => m.Date));
|
||||
messages
|
||||
.Reverse()
|
||||
.Where(m =>
|
||||
ChunkUtil
|
||||
.ToRawString(m.Sender)
|
||||
.Contains(SimpleSearchTerm, StringComparison.InvariantCultureIgnoreCase)
|
||||
|| ChunkUtil
|
||||
.ToRawString(m.Content)
|
||||
.Contains(SimpleSearchTerm, StringComparison.InvariantCultureIgnoreCase)
|
||||
)
|
||||
.OrderByDescending(m => m.Date)
|
||||
);
|
||||
}
|
||||
|
||||
private void DateRefresh()
|
||||
@@ -386,7 +498,12 @@ public class DbViewer : Window
|
||||
ulong? character = OnlyCurrentCharacter ? Plugin.PlayerState.ContentId : null;
|
||||
var channels = SelectedChannels.Select(pair => (byte)pair.Key).ToArray();
|
||||
|
||||
var rangeMessageEnumerator = Plugin.MessageManager.Store.GetDateRange(AfterDate, BeforeDate, channels, character);
|
||||
var rangeMessageEnumerator = Plugin.MessageManager.Store.GetDateRange(
|
||||
AfterDate,
|
||||
BeforeDate,
|
||||
channels,
|
||||
character
|
||||
);
|
||||
var messageHistory = rangeMessageEnumerator.ToArray();
|
||||
await rangeMessageEnumerator.DisposeAsync();
|
||||
|
||||
@@ -397,28 +514,46 @@ public class DbViewer : Window
|
||||
var totalCount = filteredHistory.Count;
|
||||
|
||||
var sb = new StringBuilder();
|
||||
await using var stream = new StreamWriter(Path.Join(InputPath, $"Chat2_{DateTime.Now:yyyy_dd_M__HH_mm_ss}.txt"));
|
||||
await using var stream = new StreamWriter(
|
||||
Path.Join(InputPath, $"Chat2_{DateTime.Now:yyyy_dd_M__HH_mm_ss}.txt")
|
||||
);
|
||||
|
||||
var batch = 0;
|
||||
foreach (var messages in filteredHistory.Batch(5000))
|
||||
{
|
||||
await Plugin.Framework.RunOnTick(() =>
|
||||
await Plugin.Framework.RunOnTick(
|
||||
() =>
|
||||
{
|
||||
foreach (var message in messages)
|
||||
{
|
||||
if (!Sheets.LogKindSheet.TryGetRow((uint)message.Code.Type, out var logKind))
|
||||
if (
|
||||
!Sheets.LogKindSheet.TryGetRow(
|
||||
(uint)message.Code.Type,
|
||||
out var logKind
|
||||
)
|
||||
)
|
||||
logKind = Sheets.LogKindSheet.GetRow(10); // default to say
|
||||
|
||||
var rossSender = new ReadOnlySeString(message.SenderSource.Encode());
|
||||
var rossMessage = new ReadOnlySeString(message.ContentSource.Encode());
|
||||
var rossSender = new ReadOnlySeString(
|
||||
message.SenderSource.Encode()
|
||||
);
|
||||
var rossMessage = new ReadOnlySeString(
|
||||
message.ContentSource.Encode()
|
||||
);
|
||||
|
||||
var timestamp = message.Date.ToLocalTime().ToString(DateTimeFormat);
|
||||
var text = Plugin.Evaluator.Evaluate(logKind.Format, [rossSender, rossMessage]).ToString();
|
||||
sb.AppendLine($"[{timestamp}][{message.Code.Type.Name()}] {text}");
|
||||
var text = Plugin
|
||||
.Evaluator.Evaluate(logKind.Format, [rossSender, rossMessage])
|
||||
.ToString();
|
||||
sb.AppendLine(
|
||||
$"[{timestamp}][{message.Code.Type.Name()}] {text}"
|
||||
);
|
||||
|
||||
batch++;
|
||||
}
|
||||
}, delayTicks: 5);
|
||||
},
|
||||
delayTicks: 5
|
||||
);
|
||||
|
||||
Notification.Progress = (float)batch / totalCount;
|
||||
Notification.Content = $"Exported {batch} of {totalCount} messages";
|
||||
@@ -447,5 +582,4 @@ public class DbViewer : Window
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
+26
-11
@@ -1,10 +1,10 @@
|
||||
using System.Numerics;
|
||||
using HellionChat.Code;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
using Dalamud.Interface.Colors;
|
||||
using Dalamud.Interface.Utility;
|
||||
using Dalamud.Interface.Windowing;
|
||||
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
using HellionChat.Code;
|
||||
using Lumina.Text.ReadOnly;
|
||||
|
||||
namespace HellionChat.Ui;
|
||||
@@ -14,7 +14,8 @@ public class DebuggerWindow : Window, IDisposable
|
||||
private readonly Plugin Plugin;
|
||||
private readonly ChatLogWindow ChatLogWindow;
|
||||
|
||||
public DebuggerWindow(Plugin plugin) : base("Debugger###chat2-debugger")
|
||||
public DebuggerWindow(Plugin plugin)
|
||||
: base("Debugger###chat2-debugger")
|
||||
{
|
||||
Plugin = plugin;
|
||||
ChatLogWindow = plugin.ChatLogWindow;
|
||||
@@ -22,7 +23,7 @@ public class DebuggerWindow : Window, IDisposable
|
||||
SizeConstraints = new WindowSizeConstraints
|
||||
{
|
||||
MinimumSize = new Vector2(475, 600),
|
||||
MaximumSize = new Vector2(float.MaxValue, float.MaxValue)
|
||||
MaximumSize = new Vector2(float.MaxValue, float.MaxValue),
|
||||
};
|
||||
|
||||
RespectCloseHotkey = false;
|
||||
@@ -50,23 +51,37 @@ public class DebuggerWindow : Window, IDisposable
|
||||
ImGui.TextUnformatted($"Handle Tooltips: {ChatLogWindow.PayloadHandler.HandleTooltips}");
|
||||
ImGui.TextUnformatted($"Hovered Item: {ChatLogWindow.PayloadHandler.HoveredItem}");
|
||||
ImGui.TextUnformatted($"Hover Counter: {ChatLogWindow.PayloadHandler.HoverCounter}");
|
||||
ImGui.TextUnformatted($"Last Hover Counter: {ChatLogWindow.PayloadHandler.LastHoverCounter}");
|
||||
ImGui.TextUnformatted(
|
||||
$"Last Hover Counter: {ChatLogWindow.PayloadHandler.LastHoverCounter}"
|
||||
);
|
||||
|
||||
ImGuiHelpers.ScaledDummy(5.0f);
|
||||
|
||||
ImGui.TextColored(ImGuiColors.DalamudOrange, "Current Tab");
|
||||
ImGui.TextUnformatted($"Name: {Plugin.CurrentTab.Name}");
|
||||
ImGui.TextUnformatted($"Channel: {Plugin.CurrentTab.CurrentChannel.Channel.ToChatType().Name()}");
|
||||
ImGui.TextUnformatted($"Tell Target: {Plugin.CurrentTab.CurrentChannel.TellTarget?.ToTargetString() ?? "Null"}");
|
||||
ImGui.TextUnformatted(
|
||||
$"Channel: {Plugin.CurrentTab.CurrentChannel.Channel.ToChatType().Name()}"
|
||||
);
|
||||
ImGui.TextUnformatted(
|
||||
$"Tell Target: {Plugin.CurrentTab.CurrentChannel.TellTarget?.ToTargetString() ?? "Null"}"
|
||||
);
|
||||
ImGui.TextUnformatted($"Use Temp? {Plugin.CurrentTab.CurrentChannel.UseTempChannel}");
|
||||
ImGui.TextUnformatted($"Temp Channel: {Plugin.CurrentTab.CurrentChannel.TempChannel.ToChatType().Name()}");
|
||||
ImGui.TextUnformatted($"Temp Tell Target: {Plugin.CurrentTab.CurrentChannel.TempTellTarget?.ToTargetString() ?? "Null"}");
|
||||
ImGui.TextUnformatted(
|
||||
$"Temp Channel: {Plugin.CurrentTab.CurrentChannel.TempChannel.ToChatType().Name()}"
|
||||
);
|
||||
ImGui.TextUnformatted(
|
||||
$"Temp Tell Target: {Plugin.CurrentTab.CurrentChannel.TempTellTarget?.ToTargetString() ?? "Null"}"
|
||||
);
|
||||
ImGui.TextUnformatted($"Name Set? {Plugin.CurrentTab.CurrentChannel.Name.Count > 0}");
|
||||
ImGui.TextUnformatted($"Name {string.Join(" ", Plugin.CurrentTab.CurrentChannel.Name.Select(c => c.StringValue()))}");
|
||||
ImGui.TextUnformatted(
|
||||
$"Name {string.Join(" ", Plugin.CurrentTab.CurrentChannel.Name.Select(c => c.StringValue()))}"
|
||||
);
|
||||
|
||||
ImGuiHelpers.ScaledDummy(5.0f);
|
||||
|
||||
ImGui.TextColored(ImGuiColors.DalamudOrange, "Vanilla Chat");
|
||||
ImGui.TextUnformatted($"Channel: {new ReadOnlySeString(AgentChatLog.Instance()->ChannelLabel).ExtractText()}");
|
||||
ImGui.TextUnformatted(
|
||||
$"Channel: {new ReadOnlySeString(AgentChatLog.Instance()->ChannelLabel).ExtractText()}"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
using System.Numerics;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
using Dalamud.Interface.Utility.Raii;
|
||||
using Dalamud.Interface.Windowing;
|
||||
using HellionChat.Code;
|
||||
using HellionChat.Privacy;
|
||||
using HellionChat.Resources;
|
||||
using HellionChat.Util;
|
||||
using Dalamud.Interface.Utility.Raii;
|
||||
using Dalamud.Interface.Windowing;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
|
||||
namespace HellionChat.Ui;
|
||||
|
||||
@@ -13,7 +13,8 @@ public sealed class FirstRunWizard : Window
|
||||
{
|
||||
private readonly Plugin Plugin;
|
||||
|
||||
internal FirstRunWizard(Plugin plugin) : base($"{HellionStrings.Wizard_Title}###hellion-firstrun")
|
||||
internal FirstRunWizard(Plugin plugin)
|
||||
: base($"{HellionStrings.Wizard_Title}###hellion-firstrun")
|
||||
{
|
||||
Plugin = plugin;
|
||||
|
||||
@@ -29,14 +30,10 @@ public sealed class FirstRunWizard : Window
|
||||
|
||||
public override void OnClose()
|
||||
{
|
||||
// Closing the wizard without picking anything = the user accepts
|
||||
// whatever defaults are already in place. Mark as complete so we
|
||||
// don't pester them again on the next launch.
|
||||
if (!Plugin.Config.FirstRunCompleted)
|
||||
{
|
||||
Plugin.Config.FirstRunCompleted = true;
|
||||
Plugin.SaveConfig();
|
||||
}
|
||||
// OnClose fires on explicit X-click and on plugin dispose. We never
|
||||
// implicitly accept the defaults here — the explicit "Later" button
|
||||
// does that. If the user hasn't picked a profile yet, the wizard
|
||||
// reopens on the next plugin load.
|
||||
}
|
||||
|
||||
public override void Draw()
|
||||
@@ -48,35 +45,75 @@ public sealed class FirstRunWizard : Window
|
||||
|
||||
var avail = ImGui.GetContentRegionAvail();
|
||||
var cardWidth = (avail.X - ImGui.GetStyle().ItemSpacing.X * 2) / 3f;
|
||||
var cardHeight = avail.Y - ImGui.GetTextLineHeightWithSpacing();
|
||||
// Reserve room for the footer separator + cancel button below the cards.
|
||||
var footerReserve =
|
||||
ImGui.GetStyle().ItemSpacing.Y * 3
|
||||
+ ImGui.GetTextLineHeight()
|
||||
+ ImGui.GetFrameHeightWithSpacing();
|
||||
var cardHeight = avail.Y - footerReserve;
|
||||
|
||||
DrawCard("privacy-first", cardWidth, cardHeight,
|
||||
DrawCard(
|
||||
"privacy-first",
|
||||
cardWidth,
|
||||
cardHeight,
|
||||
HellionStrings.Wizard_Profile_PrivacyFirst_Heading,
|
||||
HellionStrings.Wizard_Profile_PrivacyFirst_Description,
|
||||
null,
|
||||
HellionStrings.Wizard_Profile_PrivacyFirst_Apply,
|
||||
ApplyPrivacyFirst);
|
||||
ApplyPrivacyFirst
|
||||
);
|
||||
|
||||
ImGui.SameLine();
|
||||
|
||||
DrawCard("casual", cardWidth, cardHeight,
|
||||
DrawCard(
|
||||
"casual",
|
||||
cardWidth,
|
||||
cardHeight,
|
||||
HellionStrings.Wizard_Profile_Casual_Heading,
|
||||
HellionStrings.Wizard_Profile_Casual_Description,
|
||||
null,
|
||||
HellionStrings.Wizard_Profile_Casual_Apply,
|
||||
ApplyCasual);
|
||||
ApplyCasual
|
||||
);
|
||||
|
||||
ImGui.SameLine();
|
||||
|
||||
DrawCard("full-history", cardWidth, cardHeight,
|
||||
DrawCard(
|
||||
"full-history",
|
||||
cardWidth,
|
||||
cardHeight,
|
||||
HellionStrings.Wizard_Profile_FullHistory_Heading,
|
||||
HellionStrings.Wizard_Profile_FullHistory_Description,
|
||||
HellionStrings.Wizard_Profile_FullHistory_GdprWarning,
|
||||
HellionStrings.Wizard_Profile_FullHistory_Apply,
|
||||
ApplyFullHistory);
|
||||
ApplyFullHistory
|
||||
);
|
||||
|
||||
ImGui.Spacing();
|
||||
ImGui.Separator();
|
||||
ImGui.Spacing();
|
||||
|
||||
if (ImGui.Button(HellionStrings.Wizard_Cancel_Label))
|
||||
{
|
||||
Plugin.Config.FirstRunCompleted = true;
|
||||
Plugin.SaveConfig();
|
||||
IsOpen = false;
|
||||
}
|
||||
|
||||
private void DrawCard(string id, float width, float height, string heading, string description, string? warning, string buttonLabel, Action onApply)
|
||||
if (ImGui.IsItemHovered())
|
||||
ImGuiUtil.Tooltip(HellionStrings.Wizard_Cancel_Tooltip);
|
||||
}
|
||||
|
||||
private void DrawCard(
|
||||
string id,
|
||||
float width,
|
||||
float height,
|
||||
string heading,
|
||||
string description,
|
||||
string? warning,
|
||||
string buttonLabel,
|
||||
Action onApply
|
||||
)
|
||||
{
|
||||
using var child = ImRaii.Child($"##wizard-card-{id}", new Vector2(width, height), true);
|
||||
if (!child.Success)
|
||||
@@ -118,8 +155,10 @@ public sealed class FirstRunWizard : Window
|
||||
|
||||
Plugin.Config.RetentionEnabled = true;
|
||||
Plugin.Config.RetentionDefaultDays = 30;
|
||||
Plugin.Config.RetentionPerChannelDays =
|
||||
PrivacyDefaults.DefaultRetentionDays.ToDictionary(p => p.Key, p => p.Value);
|
||||
Plugin.Config.RetentionPerChannelDays = PrivacyDefaults.DefaultRetentionDays.ToDictionary(
|
||||
p => p.Key,
|
||||
p => p.Value
|
||||
);
|
||||
}
|
||||
|
||||
private void ApplyCasual()
|
||||
|
||||
@@ -1,22 +1,16 @@
|
||||
using HellionChat.Themes;
|
||||
using HellionChat.Util;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
using Dalamud.Interface.Utility.Raii;
|
||||
using HellionChat.Themes;
|
||||
using HellionChat.Util;
|
||||
|
||||
namespace HellionChat.Ui;
|
||||
|
||||
/// <summary>
|
||||
/// ImGui style override for Hellion Chat. v1.1.0 ist die Engine
|
||||
/// theme-getrieben: PushGlobal nimmt eine Theme-Instance + Window-
|
||||
/// Opacity, die gesamten Color- und Style-Slots werden aus dem Theme
|
||||
/// gelesen statt aus einer fixen Konstanten-Tabelle.
|
||||
/// </summary>
|
||||
// Theme-driven ImGui style override. PushGlobal is pushed once per frame
|
||||
// in Plugin.Draw and drives every Hellion-rendered window.
|
||||
internal static class HellionStyle
|
||||
{
|
||||
/// <summary>
|
||||
/// Local color stack auf Basis des aktiven Themes. Cheap. Use inside a
|
||||
/// `using var _ = HellionStyle.Push(theme);` block.
|
||||
/// </summary>
|
||||
// Local color stack for the active theme. Use inside a
|
||||
// `using var _ = HellionStyle.Push(theme);` block.
|
||||
internal static IDisposable Push(Theme theme)
|
||||
{
|
||||
var a = theme.AbgrCache;
|
||||
@@ -37,13 +31,8 @@ internal static class HellionStyle
|
||||
return stack;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Global color and style-variable stack pushed once per frame in
|
||||
/// Plugin.Draw. Drives every Hellion-rendered window from the active
|
||||
/// theme's palette and layout values.
|
||||
/// </summary>
|
||||
/// <param name="theme">Active theme from ThemeRegistry.</param>
|
||||
/// <param name="windowOpacity">Window background alpha (0.5–1.0).</param>
|
||||
// Global color and style stack pushed once per frame.
|
||||
// windowOpacity: window background alpha (0.5-1.0).
|
||||
internal static IDisposable PushGlobal(Theme theme, float windowOpacity = 1.0f)
|
||||
{
|
||||
var c = theme.Colors;
|
||||
@@ -54,15 +43,11 @@ internal static class HellionStyle
|
||||
var alphaByte = (uint)Math.Clamp((int)(windowOpacity * 255f), 0x55, 0xFF);
|
||||
var windowBgWithAlpha = (c.WindowBg & 0xFFFFFF00u) | alphaByte;
|
||||
|
||||
// ChildBg-Alpha: Sub-Bereiche (Tab-Sidebar, Message-Area, Input-Bar)
|
||||
// werden im ChatLog-Window als BeginChild gezeichnet. Würde der ChildBg
|
||||
// mit dem gleichen Alpha wie WindowBg gerendert, multiplizieren sich
|
||||
// die Layer (1 - (1-α)² Deckung), und 50 % WindowOpacity kommt mit
|
||||
// 75 % Deckung im Child-Bereich an — das Fenster wirkt solider als der
|
||||
// Slider verspricht. Bei voller Opacity bleibt der Theme-Akzent
|
||||
// erhalten (Theme-eigene Alpha-Komponente, i.d.R. FF); sobald der User
|
||||
// Transparenz zieht, wird ChildBg vollständig durchsichtig damit nur
|
||||
// der WindowBg-Layer die finale Deckung bestimmt.
|
||||
// ChildBg alpha: child areas rendered inside ChatLogWindow would
|
||||
// multiply their alpha with WindowBg, making 50% opacity appear
|
||||
// ~75% solid. At full opacity the theme's alpha is preserved; below
|
||||
// it ChildBg goes fully transparent so only WindowBg sets the final
|
||||
// coverage.
|
||||
var childBgAlpha = windowOpacity >= 0.999f ? (c.ChildBg & 0xFFu) : 0u;
|
||||
var childBgWithAlpha = (c.ChildBg & 0xFFFFFF00u) | childBgAlpha;
|
||||
|
||||
@@ -77,8 +62,8 @@ internal static class HellionStyle
|
||||
stack.PushStyleVar(ImGuiStyleVar.WindowBorderSize, l.WindowBorderSize);
|
||||
stack.PushStyleVar(ImGuiStyleVar.FrameBorderSize, l.FrameBorderSize);
|
||||
|
||||
// Surfaces — WindowBg/ChildBg use the per-push opacity-modulated value,
|
||||
// so they go through the RGBA path; everything else reads from cache.
|
||||
// Surfaces — WindowBg/ChildBg use opacity-modulated values (RGBA path);
|
||||
// everything else reads from the pre-computed ABGR cache.
|
||||
stack.PushColor(ImGuiCol.WindowBg, windowBgWithAlpha);
|
||||
stack.PushColor(ImGuiCol.ChildBg, childBgWithAlpha);
|
||||
stack.PushColorAbgr(ImGuiCol.PopupBg, a.ChildBg);
|
||||
@@ -140,14 +125,14 @@ internal static class HellionStyle
|
||||
{
|
||||
private readonly List<IDisposable> _items = new(64);
|
||||
|
||||
internal void PushColor(ImGuiCol slot, uint rgba)
|
||||
=> _items.Add(ImRaii.PushColor(slot, ColourUtil.RgbaToAbgr(rgba)));
|
||||
internal void PushColor(ImGuiCol slot, uint rgba) =>
|
||||
_items.Add(ImRaii.PushColor(slot, ColourUtil.RgbaToAbgr(rgba)));
|
||||
|
||||
internal void PushColorAbgr(ImGuiCol slot, uint abgr)
|
||||
=> _items.Add(ImRaii.PushColor(slot, abgr));
|
||||
internal void PushColorAbgr(ImGuiCol slot, uint abgr) =>
|
||||
_items.Add(ImRaii.PushColor(slot, abgr));
|
||||
|
||||
internal void PushStyleVar(ImGuiStyleVar var, float value)
|
||||
=> _items.Add(ImRaii.PushStyle(var, value));
|
||||
internal void PushStyleVar(ImGuiStyleVar var, float value) =>
|
||||
_items.Add(ImRaii.PushStyle(var, value));
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
using System.Numerics;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using HellionChat.Code;
|
||||
using HellionChat.Resources;
|
||||
using HellionChat.Util;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
using Dalamud.Game.Text;
|
||||
using Dalamud.Game.Text.SeStringHandling;
|
||||
using Dalamud.Game.Text.SeStringHandling.Payloads;
|
||||
using Dalamud.Interface.Utility.Raii;
|
||||
using Dalamud.Interface.Windowing;
|
||||
using Dalamud.Plugin.Services;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
using HellionChat.Code;
|
||||
using HellionChat.Resources;
|
||||
using HellionChat.Util;
|
||||
|
||||
namespace HellionChat.Ui;
|
||||
|
||||
@@ -30,12 +30,18 @@ public partial class InputPreview : Window
|
||||
|
||||
internal int SelectedCursorPos = -1;
|
||||
|
||||
internal InputPreview(ChatLogWindow logWindow) : base("##chat2-inputpreview")
|
||||
internal InputPreview(ChatLogWindow logWindow)
|
||||
: base("##chat2-inputpreview")
|
||||
{
|
||||
LogWindow = logWindow;
|
||||
|
||||
Flags = ImGuiWindowFlags.NoSavedSettings | ImGuiWindowFlags.NoTitleBar | ImGuiWindowFlags.NoMove |
|
||||
ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoFocusOnAppearing | ImGuiWindowFlags.NoScrollbar;
|
||||
Flags =
|
||||
ImGuiWindowFlags.NoSavedSettings
|
||||
| ImGuiWindowFlags.NoTitleBar
|
||||
| ImGuiWindowFlags.NoMove
|
||||
| ImGuiWindowFlags.NoResize
|
||||
| ImGuiWindowFlags.NoFocusOnAppearing
|
||||
| ImGuiWindowFlags.NoScrollbar;
|
||||
|
||||
RespectCloseHotkey = false;
|
||||
DisableWindowSounds = true;
|
||||
@@ -49,7 +55,10 @@ public partial class InputPreview : Window
|
||||
Plugin.Framework.Update -= UpdateConditionCheck;
|
||||
}
|
||||
|
||||
private bool ValidDraw => !string.IsNullOrEmpty(LogWindow.Chat) && LogWindow.Chat.Length >= Plugin.Config.PreviewMinimum;
|
||||
private bool ValidDraw =>
|
||||
!string.IsNullOrEmpty(LogWindow.Chat)
|
||||
&& LogWindow.Chat.Length >= Plugin.Config.PreviewMinimum;
|
||||
|
||||
private void UpdateConditionCheck(IFramework framework)
|
||||
{
|
||||
Drawing = ValidDraw;
|
||||
@@ -70,7 +79,9 @@ public partial class InputPreview : Window
|
||||
var bytes = Encoding.UTF8.GetBytes(LogWindow.Chat.Trim());
|
||||
AutoTranslate.ReplaceWithPayload(ref bytes);
|
||||
|
||||
var chunks = ChunkUtil.ToChunks(SeString.Parse(bytes), ChunkSource.Content, ChatType.Say).ToList();
|
||||
var chunks = ChunkUtil
|
||||
.ToChunks(SeString.Parse(bytes), ChunkSource.Content, ChatType.Say)
|
||||
.ToList();
|
||||
PreviewMessage = Message.FakeMessage(chunks, new ChatCode(XivChatType.Say, 0, 0));
|
||||
PreviewMessage.DecodeTextParam();
|
||||
}
|
||||
@@ -79,7 +90,9 @@ public partial class InputPreview : Window
|
||||
|
||||
internal bool IsDrawable => ValidDraw && HasEvaluation;
|
||||
|
||||
private static bool IsWindowMode => Plugin.Config.PreviewPosition is PreviewPosition.Top or PreviewPosition.Bottom;
|
||||
private static bool IsWindowMode =>
|
||||
Plugin.Config.PreviewPosition is PreviewPosition.Top or PreviewPosition.Bottom;
|
||||
|
||||
public override bool DrawConditions()
|
||||
{
|
||||
return IsWindowMode && IsDrawable;
|
||||
@@ -96,7 +109,11 @@ public partial class InputPreview : Window
|
||||
{
|
||||
PreviewPosition.Top => pos.Y - PreviewHeight,
|
||||
PreviewPosition.Bottom => pos.Y + size.Y,
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(Plugin.Config.PreviewPosition), Plugin.Config.PreviewPosition, null)
|
||||
_ => throw new ArgumentOutOfRangeException(
|
||||
nameof(Plugin.Config.PreviewPosition),
|
||||
Plugin.Config.PreviewPosition,
|
||||
null
|
||||
),
|
||||
};
|
||||
|
||||
Position = pos with { Y = y };
|
||||
@@ -141,7 +158,12 @@ public partial class InputPreview : Window
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawChunksPreview(IReadOnlyList<Chunk> chunks, PayloadHandler? handler = null, float lineWidth = 0f, int unique = 0)
|
||||
private void DrawChunksPreview(
|
||||
IReadOnlyList<Chunk> chunks,
|
||||
PayloadHandler? handler = null,
|
||||
float lineWidth = 0f,
|
||||
int unique = 0
|
||||
)
|
||||
{
|
||||
CursorPosition = 0;
|
||||
|
||||
@@ -168,7 +190,12 @@ public partial class InputPreview : Window
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawChunkPreview(Chunk chunk, PayloadHandler? handler = null, float lineWidth = 0f, int unique = 0)
|
||||
private void DrawChunkPreview(
|
||||
Chunk chunk,
|
||||
PayloadHandler? handler = null,
|
||||
float lineWidth = 0f,
|
||||
int unique = 0
|
||||
)
|
||||
{
|
||||
if (chunk is IconChunk icon)
|
||||
{
|
||||
@@ -248,7 +275,14 @@ public partial class InputPreview : Window
|
||||
var letterSize = ImGui.CalcTextSize(letter.ToString());
|
||||
|
||||
CursorPosition++;
|
||||
if (ImGui.Selectable($"{letter}##{CursorPosition + unique}", false, ImGuiSelectableFlags.None, letterSize))
|
||||
if (
|
||||
ImGui.Selectable(
|
||||
$"{letter}##{CursorPosition + unique}",
|
||||
false,
|
||||
ImGuiSelectableFlags.None,
|
||||
letterSize
|
||||
)
|
||||
)
|
||||
{
|
||||
SelectedCursorPos = CursorPosition;
|
||||
LogWindow.FocusedPreview = true;
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user