Adds three embedded WAV files as additional notification sound choices
(ids 17-19) alongside the existing 16 game sounds. Playback via NAudio
WaveOutEvent/WinMM, which works correctly on Wine/Linux.
AgentMap.Instance() and AgentChatLog.Instance() can return null during
zone transitions. Capture pointers into locals and short-circuit the
FlagMarkerCount/LinkedItem deref when null so the entries are correctly
greyed out without faulting. Add Activate/ActivatePos after each append
so the input box regains focus and the caret lands after the token,
matching the SymbolPicker and AutoComplete insert paths.
Guard _childScrolledUp writes behind updateScrollState param so pop-out
windows no longer contaminate the main window's scroll state. Widen the
honorific title slot budget when the scroll button is visible, fix stale
comment, and apply csharpier formatting.
Drop the three-attempt floating overlay entirely. The button now lives in
the chat header toolbar (DrawScrollToBottomToolbarButton), visible only when
the user is scrolled above the live end. Toolbar layout: honorific slot,
scroll button, pop-out button flush-right -- pop-out position unchanged.
Button drawn in the parent window over the ##chat2-messages child was never
clickable: ImGui resolves g.HoveredWindow to the child for that screen rect, so
ItemHoverable rejects any item submitted in the parent. A top-level Begin/End
window is a sibling in the window list and wins the hit-test for its own rect.
ownerId parameter keeps the window name distinct between the main window and
each pop-out, preventing Begin/End collisions when both render in the same frame.
The button was drawn inside the ##chat2-messages child via SetCursorPos,
which inflated ContentSize.y / ScrollMaxY each frame (causing positional
drift) and was clipped by the scrollbar's inner clip rect (causing right-
edge cutoff). Move it to the parent window using screen-space coordinates
captured before the child opens; the scroll state is cached inside the
child while GetScrollMaxY/Y still refer to the child's scroll context.
Bumps csproj, yaml, repo.json, CHANGELOG, ROADMAP and README in
lock-step to 1.5.4. Forge-post DE-body added with the Polish & Motion
versionsnatur. Slim-rule applied to the yaml and repo.json changelog
blocks (keeps v1.5.4 + v1.5.3 + v1.5.2 + v1.5.1, drops v1.5.0).
A csharpier reflow of two v1.5.4 source files (ChatLogWindow,
HellionStyle) is folded in. preflight.sh blocks A-F all green.
Sidebar icons ease from 40% to 100% alpha on hover-in via FrameLerp
plus ApplyAlpha. Card-mode borders aggregate row-hover per tab and
lift the border alpha by up to ~+0x70 across every row in that tab.
borderColorAbgr moves into the loop so the per-iteration boost can
apply. ReduceMotion snaps both paths instantly.
Card-hover detection uses IsMouseHoveringRect over the row bounds --
IsItemHovered would only see the 2px spacer dummy below each row.
Palette button left of the cog opens a two-section popup. The themes
section enumerates AllBuiltIns + AllCustom; the tabs section
enumerates Config.Tabs. The active entry gets a leading check-glyph,
inactive rows a same-width blank so labels stay aligned. Click
selects without closing the popup (DontClosePopups).
Theme click triggers the PM-1 crossfade via ThemeRegistry.Switch;
tab click routes through ChangeTab so LastActivityTime stays
consistent with the sidebar and top-bar click paths.
The header input-width reservation now counts the new button plus
the per-button SameLine spacing -- the old formula dropped the
spacing term and overflowed the row once a third button appeared.
Five new keys across the EN source plus 24 locale variants (DE plus
23 AI-assisted, each carrying the pending-review marker): the header
quick-picker tooltip and two section headers, plus name and
description for a new ReduceMotion checkbox.
ReduceMotion was a config field with no UI -- the checkbox lands in
the Theme & Layout tab's window-style section. Designer.cs hand-edited
as a v1.5.4 block matching the v1.4.8 convention.
Switch picks a lerped AbgrCache during the 300ms crossfade window
(ReduceMotion bypass keeps the snap path). Plugin-load init path
switches to SwitchSilent so opening the plugin no longer fades from
the default theme. WindowBg/ChildBg RGBA path stays bound to the
user's per-window opacity override and never fades.
PushGlobal takes the ThemeRegistry as a parameter -- it is an instance
member on Plugin, not static, so the single Plugin.Draw call-site
threads it through alongside the active theme.
Plugin.cs:937 only pushed RegularFont when Config.FontsEnabled was true.
FontsAndColours.cs:50 forces FontsEnabled=false whenever UseHellionFont is
enabled (to hide the chooser UI), so the bundled-font path was silently
dead and the FFXIV Axis game-font took over. Exo 2 looked "almost right"
because it overlaps Axis on basic Latin, so the regression went unnoticed
for the entire v1.5.x series.
The fix routes RegularFont through draw whenever either FontsEnabled or
UseHellionFont is on. First-frame HITCH dropped from ~74 ms to ~20 ms
median (5-reload Linux/Wine sample 17.9-23.6 ms) as a side effect — the
v1.5.1 "too optimistic" defer-pattern hypothesis was actually a symptom
of this bug, not bad math.
Font-stack overhaul on top:
- Inter Light (Static 18pt-Light, 343 KB, SIL OFL 1.1) replaces Exo 2 as
the bundled font. Inter ships full Latin Extended-A/B, Greek polytonic
and Cyrillic Supplement coverage.
- NotoSansCjkRegular added as a third merge layer for Hangul,
Simplified-Chinese-specific Han glyphs, and CJK fallbacks the FFXIV
Japanese font does not ship.
- Two new ExtraGlyphRanges flags (LatinExtended, Greek) implemented via
AddChar pair lists in SetUpRanges.
- Settings.Apply auto-activates the matching ExtraGlyphRanges flag on
language change. Plugin.LoadAsync runs a one-shot migration that ORs
in the required flag for an already-selected language.
- ExtraGlyphRanges CollapsingHeader reachable regardless of
UseHellionFont (was hidden in the early-return branch).
- New WarningText below the language combo: FFXIV's chat engine only
fully supports EN/DE/FR/JA. Other scripts render in the HellionChat
UI but may garble in in-game chat input/send.
Localisation wave (originally a FR-only cycle):
- 24 selectable UI languages. LanguageOverride enum gains 10 new locales
plus 3 previously commented-out (Italian, Korean, Norwegian with ISO
code `nb` instead of `no`). All new values append to keep existing
user-config integer serialisation stable.
- Resource bundle split: HellionStrings.resx (24 locales, 328 keys) for
fork-added strings, Language.resx (24 locales, 456 keys) for the
ChatTwo-Crowdin-heritage. 4 post-sync Crowdin keys backfilled into
13 legacy locales with per-key AI-assisted comment marker.
- Em-dash sweep on EN source plus 18 translations. Russian and Ukrainian
keep their typographic norm.
Old HellionFont.ttf + HellionFont-OFL.txt removed; Inter-Light.ttf +
Inter-OFL.txt take their place. Configuration field UseHellionFont keeps
its name for backwards-compat. Migration v17 stays.
Preflight Block E (`dotnet csharpier check`) flagged two reflows
in the v1.5.2 code: the ForgeBronzeDim Vector4 constant needed
multi-line form, and a handful of switch arms / long Plugin.Config
chains in WizardStateSmokeStep needed line-breaks at csharpier's
print-width. Pure formatting — zero functional change. Block D
build stays clean, Block E now passes.
Smoke feedback v1.5.2 R1: the 900x560 default size dominated the
screen and the centred MonoFont fox silhouette filled the welcome
step. Default size drops to 720x480, MinimumSize to 600x400, so
the wizard fits comfortably on a sub-monitor and still leaves the
power-settings step readable when shrunk. Step 1 wraps the banner
in a folded TreeNode (label "Hellion Forge", same anchor pattern
the v1.5.1 wizard used) so the onboarding copy stays the primary
focus and users opt into the silhouette explicitly.
Multi-step navigation (Welcome → Privacy → Power Settings → Done)
with a nested WizardState holding nullable Pending* fields. Profile
picker becomes a 2x2 grid covering all four privacy profiles
(PrivacyFirst, Casual ★ recommended, Roleplay new, FullHistory).
Power-settings step surfaces six previously-hidden Configuration
fields (LoadPreviousSession, FilterIncludePreviousSessions,
AutoTellTabsHistoryPreload, UseCompactDensity, PrettierTimestamps,
Theme) without introducing new ones. ApplyRoleplay mirrors the
existing Apply* methods, CommitPending writes only the non-null
fields back so skipping a step preserves existing config. OnClose
docstring updated to reflect the actual code path (both Decide-Later
and Finish set FirstRunCompleted = true, the wizard does not reopen).
Ship two ASCII variants as embedded resources under HellionChat.Branding:
- fox-banner.txt — full silhouette with "Hellion Forge" set inside the
body, rendered in the first-run wizard and the Settings Information
tab as a folded "about the makers" anchor
- fox-mini.txt — compact fox-head + curly-tail used by the DI-logger
bootstrap banner
A small HellionForgeAscii helper lazy-loads both strings; the wizard
and information-tab render them in a collapsed TreeNode using the
UiBuilder MonoFontHandle so the stipple-art lands pixel-aligned.
Both art files are self-made (Julia Moon, free to use) and travel with
the plugin DLL so a partial deploy can't lose them.
Move font handle creation from BuildFonts() into the FontManager ctor
inside a single atlas.SuppressAutoRebuild() block. Axis, AxisItalic and
FontAwesome become init-only IFontHandle properties; RegularFont and
ItalicFont stay mutable so the live font-settings rebuild path keeps
working without a plugin reload.
- BuildFonts() renamed to RebuildDelegateFonts(), scope reduced to the
delegate fonts only
- BuildFontsAsync() removed; Task.Run had no purpose with ctor-init
- FontManagerInitHostedService deleted; PluginHostFactory drops the
matching AddHostedService registration
- PluginHostFactory FontManager registration takes IDalamudPluginInterface
via factory lambda
- Settings save path now calls RebuildDelegateFonts() instead of
BuildFonts()
- Plugin.Draw push site gets a null-forgiving for the nullable
RegularFont with a one-line WHY
Slice D shrinks vs the original plan: three of the six files cannot
take an ILogger ctor arg without breaking external contracts.
Migrated (8 LogProxy sites across 4 files):
- Commands: 2 sites (Warning, Error). New ctor takes ILogger<Commands>.
- Themes/ThemeRegistry: 1 site (Debug). ILogger<ThemeRegistry>? is
optional (default null) so the existing Build-Suite tests that
construct `new ThemeRegistry()` parameterless keep working without
changes. _logger?.LogDebug guards the call site.
- PayloadHandler: 3 sites (Error, Warning, Error). New ctor takes
ILogger<PayloadHandler>. ChatLogWindow's two `new PayloadHandler(this)`
sites (the direct field and the Lender lambda) now hand a fresh
CreateLogger<PayloadHandler>() from the existing _loggerFactory.
Not migrated (5 sites stay on Plugin.LogProxy, plan drifts D12-D14):
- D12 - Configuration (1 site): IPluginConfiguration, instantiated by
Dalamud's Interface.GetPluginConfig() via reflection on the
parameterless ctor. Adding an ILogger arg would break GetPluginConfig.
- D13 - Message (4 sites): partial data class with two ctor overloads,
mass-instantiated across 3 plugin sites plus Newtonsoft JSON
deserialisation. Ctor extension would be invasive across ~20 call
sites with low payoff (data-class logger is unusual).
- D14 - FontManager (2 sites): both Plugin.LogProxy calls live in
static methods (TryGetHellionFontBytes, AddFontWithFallback) that
cannot reach an instance _logger. Same root cause as D8 in
GameFunctions. FontManager joins the static-bucket alongside
EmoteCache et al.; the ctor + _logger field added mid-Slice-D were
rolled back to keep the class clean.
Plugin.LogProxy surface after C9 (8 file buckets, ~12 sites total):
- 4 originally-static consumers: EmoteCache, AutoTranslate,
MemoryUtil, WrapperUtil
- 3 cannot-take-ctor-arg consumers: Configuration, Message, FontManager
- 1 single-static-method consumer: GameFunctions.TryOpenAdventurerPlate
(D8 from Slice B)
Smoke 2 is now due.
Six UI files shift from Plugin.LogProxy to ILogger<T> via
constructor injection.
Container singletons (each takes a typed ILogger plus, where it owns
nested allocations, an ILoggerFactory to spawn child loggers):
- Ui/ChatLogWindow (15 sites, plus an ILoggerFactory for the
Popout new-call at Ui/ChatLogWindow.cs:2417)
- Ui/Settings (SettingsWindow): no own sites, but takes an
ILoggerFactory so it can hand typed loggers to its three migrated
settings tabs (General, the other six tabs stay unchanged)
- Ui/DbViewer (3 sites)
Nested instances allocated by parent containers:
- Ui/Popout (7 sites, ILogger<Popout> as the new 4th ctor arg passed
from ChatLogWindow)
- Ui/SettingsTabs/ThemeAndLayout (1 site)
- Ui/SettingsTabs/FontsAndColours (1 site)
- Ui/SettingsTabs/DataManagement (15 sites)
PluginHostFactory factory lambdas updated for ChatLogWindow,
SettingsWindow and DbViewer to resolve the new logger args.
Cherry-pick from ChatTwo upstream ee7768ac (Infiziert90, 2026-05-16):
when args.AddIfNotPresent or args.Input starts with '/', replace the
chat input instead of appending. Fixes the Friend-List "/tell" path
where existing text like "test" would otherwise concatenate to
"test/tell user@world" before the receiver and channel resolve.
Variable drift versus upstream: HellionChat uses local 'Chat' where
ChatTwo uses InputHandler.ChatInput; logic is 1:1.
Forge-Post is required in the tagged tree so forge-announce.yml can read
it during the release-pipeline run. Plus a csharpier reflow on two files
(SymbolPicker.cs, ChatLogWindow.cs) that preflight Block E flagged after
the cycle's comment-tightening sweep — purely whitespace, no behaviour
change.
Five trim spots from the cycle's earlier commits — none change behaviour,
just drop redundant phrasing and stale references per the HellionChat
comment-style convention (1-3 lines default, link "same as X" instead of
repeating, file:line refs only where they aid navigation).
SymbolPicker:
- BmpWhitelist header consolidated to source + filter ranges
- ImRaii.Popup pattern links the established ChatLogWindow popup idiom
instead of citing three call-sites
- ToIconString comment drops the "discoverability" footnote that the
code already telegraphs
- Manually-wrapping comment drops the "same modern idiom" tail that
duplicated the preceding sentence
MessageStore:
- Merge the stale pre-v1.4.10 sqlScanLimit comment with the new
v1.4.10 commentary; the cap mention now describes the historical
reason rather than a parameter that no longer exists
Adds a Configuration property, defaulted to enabled, and a checkbox in
the Chat settings tab's Behaviour section. Strings live in HellionStrings
so DE/EN stays in sync. Defaults aligned with our 'discoverable by
default, hidden by user choice' convention. Schema stays at v17 — the
new boolean is additive, the default constructor covers existing configs.