- codeql.yml removed: GitHub-only (uses github/codeql-action/*).
- build.yml + release.yml: runs-on switched to ubuntu-latest (Gitea Cloud
has no Windows runner). Dalamud staging is now downloaded via curl/unzip
into $HOME/.xlcore/dalamud/Hooks/dev/, the path the Dalamud SDK 15 uses
on Linux. Locate-step uses find instead of Get-ChildItem.
- release.yml: softprops/action-gh-release replaced with the Gitea-native
https://gitea.com/actions/release-action. Auto-injected GITHUB_TOKEN on
Gitea Actions has Gitea-API scope and is sufficient.
- forge-announce.yml: environment: Webhook removed (Gitea has no
environments — DISCORD_FORGE_WEBHOOK is a repo-level Actions secret).
avatar_url and embed url switched from raw.githubusercontent.com /
github.com to gitea.com.
- release-footer.md: install URL plus the five doc links (README, PRIVACY,
THIRD_PARTY_NOTICES, SECURITY, SUPPORT) and LICENSE link switched to
gitea.com/.../src/branch/main/. ChatTwo upstream link stays on GitHub.
The comment on BrandingLinks claimed a follow-up housekeeping sweep was
"out of scope for this Cycle" — that Cycle framing no longer matches how
Plan v4 schedules the work. Trim the trailing clause; the rest of the
comment still documents the housekeeping intent.
Re-encodes the four existing screenshots and the docs/images forge banner
to 8-bit indexed-color PNGs. Total asset payload drops from ~3.87 MB to
~311 KB (92% smaller) without visible quality loss in the README/forge
post rendering.
Adds the four brand-logo variants designed by Florian Eck and credited
in COPYRIGHT (Visual assets section): the Hellion Online Media wordmark,
the square Hellion crest, the horizontal Hellion Forge color logo and
the Discord-sized hammer mark. All variants live in docs/images/ so the
forge post and README can reference them without polluting the in-game
plugin payload under HellionChat/images/.
Visual assets are NOT covered by the EUPL-1.2 source code licence; their
licensing terms are documented in COPYRIGHT.
Renames HellionChat/SelfTest/ to HellionChat/SelfTests/ (plural) to
match the folder convention used throughout the Build Suite Plan v4
Phase 6 file list. The singular name was introduced as a known
discrepancy in cb327b8 and is now resolved.
- git mv preserves full history via rename detection
- Namespace updated: HellionChat.SelfTest → HellionChat.SelfTests
- Plugin.cs qualifier updated: SelfTest. → SelfTests.
- Build: 0 errors, 0 warnings
Registers a single SelfTestStep that exercises Plugin.ThemeRegistry.Switch
through the live theme list. Verified in-game via /xldev SelfTest tab on
2026-05-08; Plugin loads cleanly with the RegisterTestSteps call and the
step runs the theme cycle as expected.
Folder is HellionChat/SelfTest/ (singular). Future steps may rename to
SelfTests/ to match the local Plan v4 convention.
ChatBox.SendMessage reads bytes from ValidateMessage so Encoding.UTF8.GetBytes
runs once per send. ValidateMessage takes an injectable sanitiser so xUnit can
exercise the length-equality gate without ClientStructs game memory.
CompactInputSubmitter and CompactInputHistoryNavigator lift the deterministic
parts of ChatInputBar's pop-out submit and history-up/down callback into POCO
helpers under HellionChat/_Helpers/. The ImGui buffer splice
(DeleteChars/InsertChars) stays at the call site because it needs the live
callback data.
Behavior is identical to the previous inline implementation; tests in the
local Build Suite repo pin the contracts.
Establishes the local pre-push gate. preflight.sh runs four blocks: version
consistency, manifest shape (Icon plus all ImageUrls), changelog sync, plus a
release build as compile-health smoke. setup-hooks.sh wires core.hooksPath to
.githooks. .gitignore opens scripts/ for tracking (setup-dev-env.sh stays
private). Test execution itself lives in a separate local repository and is
not part of this codebase.
Hellion Chat 1.4.0 — Critical Lifecycle Fixes
Seven P0 lifecycle and race bugs eliminated before any performance refactor.
Plus version bump, manifest sync, changelog, forge-post.
Match the new HellionChat comment-length convention: 1-3 lines for
standard pitfall notes, 5+ only for non-trivial workarounds. The
previous Dispose comment was 14 lines of textbook prose, which veered
into AI-slop territory and would rot on the next refactor.