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Author SHA1 Message Date
renovate-bot 4821611cbe chore(deps): update dependency microsoft.data.sqlite to 10.0.8
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2026-05-19 12:34:17 +00:00
JonKazama-Hellion c357873604 feat(l10n): add HellionStrings bundle (EN + 22 variants) and Language siblings — WIP v1.5.3
Security / scan (push) Successful in 28s
Build / Build (Release) (push) Successful in 30s
Split fork-added keys into a dedicated HellionStrings resource bundle separate
    from the Language.*.resx Chat-2 Crowdin heritage.

  - Add HellionStrings.resx (EN source, 328 keys) and HellionStrings.Designer.cs
  - Add 22 HellionStrings.<code>.resx variants: ca, cs, da, de, es, fi, fr, hu, it,
    ja, ko, nb, nl, pl, pt-BR, pt-PT, ro, ru, sv, tr, uk, zh-Hans, zh-Hant
  - Add matching Language.<code>.resx siblings for the new locales with the
    Hellion Forge maintainer header
  - FR pass: align labels with the rest of the UI
    (Confidentialité, Visualiseur, Violet indigo)
2026-05-19 09:32:45 +02:00
JonKazama-Hellion 67bec11f10 Merge branch 'feature/v1.5.2'
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Build / Build (Release) (push) Successful in 28s
Forge Announce / Post changelog to Hellion Forge (push) Successful in 6s
Release / Build and attach release ZIP (push) Successful in 40s
2026-05-18 23:47:59 +02:00
JonKazama-Hellion 35efdd4628 style(wizard): reflow FirstRunWizard and WizardStateSmokeStep to csharpier
Preflight Block E (`dotnet csharpier check`) flagged two reflows
in the v1.5.2 code: the ForgeBronzeDim Vector4 constant needed
multi-line form, and a handful of switch arms / long Plugin.Config
chains in WizardStateSmokeStep needed line-breaks at csharpier's
print-width. Pure formatting — zero functional change. Block D
build stays clean, Block E now passes.
2026-05-18 23:46:00 +02:00
JonKazama-Hellion 271a6ae650 docs(forge): add v1.5.2 forge announcement post body
Bilingual layout: DE in this file, EN extracted by forge-announce.yml
from HellionChat.yaml changelog block. Body covers the four-step
wizard rewrite, the new Roleplay profile, the surfaced power
settings, the staged-commit + test-hint pattern, the
WizardLastShownVersion re-show-once mechanism for existing users
and the under-the-hood test additions. Subtitle 54 chars,
versionsnatur 8 chars, embed sum (forge body + en-yaml + footer)
4158 chars — all under the workflow caps (60 / 40 / 5500).
2026-05-18 23:42:44 +02:00
JonKazama-Hellion 003bd5c695 docs(changelog): polish v1.5.2 prose hygiene
Fixes two minor copy-paste artefacts in the v1.5.2 CHANGELOG block:
the duplicate trailing "EUPL-1.2." right after the Based-on footer,
and a stray German "Optik" tab name in the power-settings list
(the settings tab is "Appearance" in EN, the German label only
appears in the localised UI). Yaml / repo.json / ROADMAP / README
already used the right wording.
2026-05-18 23:36:13 +02:00
JonKazama-Hellion e1f84a9b10 chore(release): v1.5.2 manifest bump
Bumps csproj Version, repo.json AssemblyVersion/TestingAssemblyVersion
plus the three DownloadLink* URLs, yaml + repo.json changelog blocks
(slim-rule: v1.5.2 + v1.5.1 + v1.5.0 + v1.4.10 retained, v1.4.9
trimmed to the Full history footer link), docs CHANGELOG long-form
block, ROADMAP v1.5.2 marked complete and v1.5.3 set as next cycle
(FR localisation with Hezcal native-speaker review), README status
strings plus moved pre-v1.5.2 history. Changelog includes the
in-cycle UI shrink + Fox-Banner-TreeNode smoke fix and the
WizardLastShownVersion re-show-once mechanism for existing users.
2026-05-18 23:29:56 +02:00
JonKazama-Hellion 9745abea0c feat(wizard): re-surface first-run wizard once for existing v1.5.2 users
Bestehende User haben FirstRunCompleted=true vom alten Single-Page
Wizard und würden den neuen Multi-Step-Flow nie zu sehen bekommen.
Neues Config-Feld WizardLastShownVersion (Default leer) trägt die
Version, deren Wizard zuletzt gezeigt wurde. Plugin.LoadAsync
vergleicht gegen die Konstante WizardReshowVersion ("1.5.2") und
setzt FirstRunCompleted einmalig zurück, wenn die Werte abweichen.
SaveConfig sofort danach, damit ein Pre-Finish-Crash die Re-Show
nicht endlos wiederholt. Künftige Cycles bumpen die Konstante nur
wenn der Wizard wirklich umstrukturiert wird.
2026-05-18 23:18:19 +02:00
JonKazama-Hellion 1e418ab86f fix(ui): shrink wizard window and fold the Fox banner by default
Smoke feedback v1.5.2 R1: the 900x560 default size dominated the
screen and the centred MonoFont fox silhouette filled the welcome
step. Default size drops to 720x480, MinimumSize to 600x400, so
the wizard fits comfortably on a sub-monitor and still leaves the
power-settings step readable when shrunk. Step 1 wraps the banner
in a folded TreeNode (label "Hellion Forge", same anchor pattern
the v1.5.1 wizard used) so the onboarding copy stays the primary
focus and users opt into the silhouette explicitly.
2026-05-18 23:10:53 +02:00
JonKazama-Hellion 1c820b7f53 test(selftest): register WizardStateSmokeStep for v1.5.2 wizard flow
Variant 1 walks the FirstRunWizard state machine through Step 1 →
4 and commits with no pending values to verify the no-op
write-back path. Variant 2 picks Roleplay on Step 2, skips Step 3,
commits, and asserts LoadPreviousSession /
FilterIncludePreviousSessions stayed on their pre-test value —
pinning the null-semantics from Spec Z.176. ApplyRoleplay would
overwrite six privacy / retention fields, so the step snapshots
them before Variant 2 and CleanUp() restores them, keeping the
self-test idempotent across /xlperf runs. Catches state-machine
throws and CommitPending NREs that would otherwise surface as a
hard plugin crash during Finish ✓ clicks. Runs alongside the
existing three FontManager / ThemeSwitch self-test steps.
2026-05-18 22:03:50 +02:00
JonKazama-Hellion 2cc260170e feat(ui): rewrite FirstRunWizard as four-step staged-commit flow
Multi-step navigation (Welcome → Privacy → Power Settings → Done)
with a nested WizardState holding nullable Pending* fields. Profile
picker becomes a 2x2 grid covering all four privacy profiles
(PrivacyFirst, Casual ★ recommended, Roleplay new, FullHistory).
Power-settings step surfaces six previously-hidden Configuration
fields (LoadPreviousSession, FilterIncludePreviousSessions,
AutoTellTabsHistoryPreload, UseCompactDensity, PrettierTimestamps,
Theme) without introducing new ones. ApplyRoleplay mirrors the
existing Apply* methods, CommitPending writes only the non-null
fields back so skipping a step preserves existing config. OnClose
docstring updated to reflect the actual code path (both Decide-Later
and Finish set FirstRunCompleted = true, the wizard does not reopen).
2026-05-18 21:15:27 +02:00
JonKazama-Hellion de86084dbc feat(resources): add multi-step wizard strings for v1.5.2 (EN + DE)
Thirty-two new bilingual resource keys covering all four wizard
steps: titles, section headings, control labels, navigation, the
new Roleplay profile, the staged-summary template strings, the
'Decide later' multi-step skip label plus its dedicated tooltip.
Existing Wizard_Cancel_Label and Wizard_Cancel_Tooltip stay
untouched for legacy reopen paths.
2026-05-18 20:26:22 +02:00
JonKazama-Hellion f56b968768 feat(privacy): add Roleplay profile defaults to PrivacyDefaults
Adds RoleplayWhitelist (PrivacyFirst + Say + both emote types) and
RoleplayRetentionOverrides (Say 30d, emotes 90d). Shout/Yell and
Novice Network stay out — public-distance noise from strangers
is not story content. Whitelist + overrides are IReadOnlySet /
IReadOnlyDictionary with pure-helper type footprint, so the Build
Suite can pin them without touching Dalamud.
2026-05-18 19:02:54 +02:00
JonKazama-Hellion edab5c7a6d Merge branch 'feature/v1.5.1'
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Build / Build (Release) (push) Successful in 29s
Forge Announce / Post changelog to Hellion Forge (push) Successful in 5s
Release / Build and attach release ZIP (push) Successful in 34s
2026-05-17 19:17:02 +02:00
JonKazama-Hellion 82cbf4c281 chore(release): v1.5.1 manifest bump
- csproj <Version> 1.5.0 to 1.5.1; <None Include="images\**"> now
  excludes the source-only ASCII study folder so the deploy stays
  clean
- yaml + repo.json changelog block prepended with the v1.5.1 entry,
  v1.4.8 trimmed out per the slim rule (three to four versions in
  the manifest cache, older history lives on the Gitea release page)
- repo.json AssemblyVersion + TestingAssemblyVersion bumped to
  1.5.1.0, three DownloadLink* URLs point at v1.5.1
- docs/CHANGELOG and docs/ROADMAP gain the v1.5.1 entry; ROADMAP
  Next-Cycle slot moves to v1.5.2 First-Run-Wizard rework
- README status sections updated, the previous v1.5.0 paragraph
  kept under a "Project status (pre-v1.5.1, kept for context)"
  heading
- Forge-post .github/forge-posts/v1.5.1.md added, DE body honest
  about the HITCH-win miss
- yamllint config ignores the plugin manifest yaml because it
  follows DalamudPackager's 4-space indent convention rather than
  yamllint's default 2

Changelogs are honest about the cross-plugin HITCH target from
v1.5.0 not landing this cycle.
2026-05-17 19:12:22 +02:00
JonKazama-Hellion 00ae81751b docs(branding): collect ASCII study assets with README
Move the four leftover ASCII variants from the repo root into
HellionChat/images/ascii/ and add a README that explains which two
files are embedded in the plugin DLL versus which ones stay as study
material. The original paw file was split into a stipple version and
an outline version because the two paws were stacked in one source.

Attribution:

- fox-*.txt files are by Julia Moon, drawn for Hellion Chat, free to
  use without attribution
- wolf-head-blazejkozlowski.txt is by Blazej Kozlowski, originally
  published on asciiart.eu, kept as a style reference
2026-05-17 18:50:20 +02:00
JonKazama-Hellion 89384702b4 feat(logging): prepend fox-mini silhouette to DI-logger bootstrap banner
Pulls the four-line fox-mini ASCII out of the embedded branding
resources and writes each line through IPluginLog before the existing
bootstrap line, so an /xllog reader sees the Hellion Forge mark on
every plugin load. The text provenance ("by Julia Moon - Hellion
Forge") follows the silhouette, then the version + fingerprint line
stays where it was.

Empty lines from the resource are skipped so the log stays compact.
2026-05-17 18:41:47 +02:00
JonKazama-Hellion 54316313dc feat(branding): embed Hellion Forge fox ASCII signature
Ship two ASCII variants as embedded resources under HellionChat.Branding:

- fox-banner.txt — full silhouette with "Hellion Forge" set inside the
  body, rendered in the first-run wizard and the Settings Information
  tab as a folded "about the makers" anchor
- fox-mini.txt — compact fox-head + curly-tail used by the DI-logger
  bootstrap banner

A small HellionForgeAscii helper lazy-loads both strings; the wizard
and information-tab render them in a collapsed TreeNode using the
UiBuilder MonoFontHandle so the stipple-art lands pixel-aligned.

Both art files are self-made (Julia Moon, free to use) and travel with
the plugin DLL so a partial deploy can't lose them.
2026-05-17 18:40:08 +02:00
JonKazama-Hellion 4059b363a3 test(selftests): add FontManager ctor and push smoke steps
Two new self-test steps for the hybrid FontManager:

- FontManagerCtorSmokeStep proves all five handles land on the manager
  after Phase-1 resolve (ItalicFont nullable per Config.ItalicEnabled)
  and that no atlas-load exception is sitting on any of them
- FontPushSmokeStep proves IFontHandle.Push() returns without throwing
  for the two main delegate handles right after plugin load

Both steps run on the framework thread via the xlperf self-test path
and are registered alongside the existing theme-switch step in
SelfTestRegistry.
2026-05-17 18:34:33 +02:00
JonKazama-Hellion 0220e5d756 chore(linting): refresh configs and sweep auto-fix
Pull in the refreshed linter and tooling configs (editorconfig,
gitignore, gitattributes, prettierignore, prettierrc, markdownlint,
yamllint, env.example, dotnet-tools) and run prettier and markdownlint
in --fix / --write mode across the repo so the existing tree matches
the new rules.

- prettier 2-space indent on yaml/yml and json overrides, asterisk
  strong, underscore emphasis, proseWrap always
- markdownlint MD007 indent aligned to 2 and MD049 to underscore so
  prettier output stays passing
- preflight Block F also ignores CLAUDE.md (gitignored personal file)
- prettierignore extended to keep HellionChat.yaml manifest and the
  NuGet packages.lock.json out of the formatter

No semantic content changed; csharpier, build, full build-suite
(729/729) and the new prettier/markdownlint/yamllint checks all green.
2026-05-17 17:20:55 +02:00
JonKazama-Hellion 2315f10d91 refactor(fonts): reuse Dalamud IconFontFixedWidthHandle for FontAwesome
Drop the custom NewDelegateFontHandle that built our own FontAwesome
atlas slot and reuse Dalamud's UiBuilder.IconFontFixedWidthHandle
instead. One less delegate-build step in the ctor, and the handle is
host-managed so Dispose() leaves it alone.

The pre-cycle icon inventory verified that every site we push the
FontAwesome font for renders an icon that is present in the host's
fixed-width handle glyph range, so no rendering site changes.
2026-05-17 17:01:17 +02:00
JonKazama-Hellion 3283e51381 refactor(fonts): hybrid FontManager init via SuppressAutoRebuild
Move font handle creation from BuildFonts() into the FontManager ctor
inside a single atlas.SuppressAutoRebuild() block. Axis, AxisItalic and
FontAwesome become init-only IFontHandle properties; RegularFont and
ItalicFont stay mutable so the live font-settings rebuild path keeps
working without a plugin reload.

- BuildFonts() renamed to RebuildDelegateFonts(), scope reduced to the
  delegate fonts only
- BuildFontsAsync() removed; Task.Run had no purpose with ctor-init
- FontManagerInitHostedService deleted; PluginHostFactory drops the
  matching AddHostedService registration
- PluginHostFactory FontManager registration takes IDalamudPluginInterface
  via factory lambda
- Settings save path now calls RebuildDelegateFonts() instead of
  BuildFonts()
- Plugin.Draw push site gets a null-forgiving for the nullable
  RegularFont with a one-line WHY
2026-05-17 16:15:28 +02:00
JonKazama-Hellion 7e960371a3 docs(honorific): close gradient-port anchor in v1.5.1 2026-05-17 15:50:41 +02:00
116 changed files with 41643 additions and 2945 deletions
+237 -152
View File
@@ -1,167 +1,252 @@
[*] # ##############################################################
indent_style=space # #
tab_width=4 # # .editorconfig Hellion Forge / Hellion Media
indent_size=4 # #
trim_trailing_whitespace=true # # Überarbeitet: Mai 2026
insert_final_newline=false # #
# # Strategie:
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# # - CSharpier übernimmt die meiste Formatierung
# # - Hier: Naming, IDE-Hints, Backup-Format-Regeln
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# Defaults (alle Files)
# =====================================================
[*]
indent_style = space
tab_width = 4
indent_size = 4
charset = utf-8
end_of_line = lf
trim_trailing_whitespace = true
insert_final_newline = true
# =====================================================
# Markdown: Trailing Spaces erlaubt (2 Spaces = <br>)
# =====================================================
[*.md]
trim_trailing_whitespace = false
# =====================================================
# JSON / YAML / Web-Configs: 2-Space-Indent
# Konsistent mit yamllint und Prettier-Override
# =====================================================
[*.{yaml,yml}]
indent_size = 2
[*.{json,jsonc,har,jsb2,jsb3,postman_collection,postman_environment}]
indent_size = 2
[{.babelrc,.eslintrc,.prettierrc,.markdownlintrc,.stylelintrc,bowerrc}]
indent_size = 2
# =====================================================
# .NET / XAML / Razor / Resources: 4-Space-Indent
# =====================================================
[*.{cs,csx,vb,fs,fsi,fsx}]
indent_size = 4
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[*.{cshtml,razor,aspx,ascx,asax,master,axaml}]
indent_size = 4
# ##############################################################
# #
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# #
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[*.{cs,csx}]
# =====================================================
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# =====================================================
csharp_style_var_for_built_in_types = true:suggestion
csharp_style_var_when_type_is_apparent = true:suggestion
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# =====================================================
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dotnet_naming_symbols.unity_serialized_field_symbols.resharper_applicable_kinds=unity_serialised_field
dotnet_naming_symbols.unity_serialized_field_symbols.resharper_required_modifiers=instance
dotnet_naming_symbols.unity_serialized_field_symbols_1.applicable_accessibilities=*
dotnet_naming_symbols.unity_serialized_field_symbols_1.applicable_kinds=
dotnet_naming_symbols.unity_serialized_field_symbols_1.resharper_applicable_kinds=unity_serialised_field
dotnet_naming_symbols.unity_serialized_field_symbols_1.resharper_required_modifiers=instance
dotnet_style_parentheses_in_arithmetic_binary_operators=never_if_unnecessary:none
dotnet_style_parentheses_in_other_binary_operators=always_for_clarity:none
dotnet_style_parentheses_in_relational_binary_operators=never_if_unnecessary:none
dotnet_style_predefined_type_for_locals_parameters_members=true:suggestion
dotnet_style_predefined_type_for_member_access=true:suggestion
dotnet_style_qualification_for_event=false:suggestion
dotnet_style_qualification_for_field=false:suggestion
dotnet_style_qualification_for_method=false:suggestion
dotnet_style_qualification_for_property=false:suggestion
dotnet_style_require_accessibility_modifiers=for_non_interface_members:suggestion
# ReSharper properties dotnet_style_qualification_for_field = false:suggestion
resharper_autodetect_indent_settings=true dotnet_style_qualification_for_property = false:suggestion
resharper_cpp_insert_final_newline=true dotnet_style_qualification_for_method = false:suggestion
resharper_csharp_insert_final_newline=false dotnet_style_qualification_for_event = false:suggestion
resharper_formatter_off_tag=@formatter:off
resharper_formatter_on_tag=@formatter:on
resharper_formatter_tags_enabled=true
resharper_fsharp_insert_final_newline=false
resharper_html_insert_final_newline=false
resharper_resx_insert_final_newline=false
resharper_shaderlab_insert_final_newline=false
resharper_t4_insert_final_newline=false
resharper_use_indent_from_vs=false
resharper_vb_insert_final_newline=false
resharper_xmldoc_insert_final_newline=false
resharper_xml_insert_final_newline=false
# ReSharper inspection severities
resharper_arrange_redundant_parentheses_highlighting=hint
resharper_arrange_this_qualifier_highlighting=hint
resharper_arrange_type_member_modifiers_highlighting=hint
resharper_arrange_type_modifiers_highlighting=hint
resharper_built_in_type_reference_style_for_member_access_highlighting=hint
resharper_built_in_type_reference_style_highlighting=hint
resharper_razor_assembly_not_resolved_highlighting=warning
resharper_redundant_base_qualifier_highlighting=warning
resharper_suggest_var_or_type_built_in_types_highlighting=hint
resharper_suggest_var_or_type_elsewhere_highlighting=hint
resharper_suggest_var_or_type_simple_types_highlighting=hint
resharper_web_config_module_not_resolved_highlighting=warning
resharper_web_config_type_not_resolved_highlighting=warning
resharper_web_config_wrong_module_highlighting=warning
[{*.har,*.jsb2,*.jsb3,*.json,*.jsonc,*.postman_collection,*.postman_collection.json,*.postman_environment,*.postman_environment.json,.babelrc,.eslintrc,.prettierrc,.prettierrc.json,.markdownlint.json,.yamllint.json,.stylelintrc,bowerrc,jest.config}] # =====================================================
indent_style=space # .NET Style Predefined Types (int statt Int32 etc.)
indent_size=2 # =====================================================
[{*.yaml,*.yml}] dotnet_style_predefined_type_for_locals_parameters_members = true:suggestion
indent_style=space dotnet_style_predefined_type_for_member_access = true:suggestion
indent_size=2
[*.{appxmanifest,asax,ascx,aspx,axaml,build,c,c++,c++m,cc,ccm,cginc,compute,cp,cpp,cppm,cs,cshtml,cu,cuh,cxx,cxxm,dtd,fs,fsi,fsscript,fsx,fx,fxh,h,hh,hlsl,hlsli,hlslinc,hpp,hxx,inc,inl,ino,ipp,ixx,master,ml,mli,mpp,mq4,mq5,mqh,mxx,nuspec,paml,razor,resw,resx,shader,skin,tpp,usf,ush,uxml,vb,xaml,xamlx,xoml,xsd}]
indent_style=space # =====================================================
indent_size=4 # .NET Style Parentheses
tab_width=4 # =====================================================
[*.md]
trim_trailing_whitespace=false dotnet_style_parentheses_in_arithmetic_binary_operators = never_if_unnecessary:none
dotnet_style_parentheses_in_relational_binary_operators = never_if_unnecessary:none
dotnet_style_parentheses_in_other_binary_operators = always_for_clarity:none
# =====================================================
# .NET Style Accessibility-Modifier erzwingen
# =====================================================
dotnet_style_require_accessibility_modifiers = for_non_interface_members:suggestion
# ##############################################################
# #
# # Naming Conventions (.NET-Standard)
# #
# # Private Instance Fields: _camelCase
# # Private Static Fields: _camelCase
# # Private Constants: PascalCase
# # Private Static Readonly: PascalCase
# #
# ##############################################################
# === Style: Underscore + camelCase ===
dotnet_naming_style.underscore_camel_case_style.capitalization = camel_case
dotnet_naming_style.underscore_camel_case_style.required_prefix = _
# === Style: PascalCase ===
dotnet_naming_style.pascal_case_style.capitalization = pascal_case
# === Rule: Private Instance Fields → _camelCase ===
dotnet_naming_rule.private_instance_fields.severity = warning
dotnet_naming_rule.private_instance_fields.symbols = private_instance_fields_symbols
dotnet_naming_rule.private_instance_fields.style = underscore_camel_case_style
dotnet_naming_symbols.private_instance_fields_symbols.applicable_kinds = field
dotnet_naming_symbols.private_instance_fields_symbols.applicable_accessibilities = private
# === Rule: Private Static Fields → _camelCase ===
dotnet_naming_rule.private_static_fields.severity = warning
dotnet_naming_rule.private_static_fields.symbols = private_static_fields_symbols
dotnet_naming_rule.private_static_fields.style = underscore_camel_case_style
dotnet_naming_symbols.private_static_fields_symbols.applicable_kinds = field
dotnet_naming_symbols.private_static_fields_symbols.applicable_accessibilities = private
dotnet_naming_symbols.private_static_fields_symbols.required_modifiers = static
# === Rule: Private Constants → PascalCase ===
dotnet_naming_rule.private_constants.severity = warning
dotnet_naming_rule.private_constants.symbols = private_constants_symbols
dotnet_naming_rule.private_constants.style = pascal_case_style
dotnet_naming_symbols.private_constants_symbols.applicable_kinds = field
dotnet_naming_symbols.private_constants_symbols.applicable_accessibilities = private
dotnet_naming_symbols.private_constants_symbols.required_modifiers = const
# === Rule: Private Static Readonly → PascalCase ===
dotnet_naming_rule.private_static_readonly.severity = warning
dotnet_naming_rule.private_static_readonly.symbols = private_static_readonly_symbols
dotnet_naming_rule.private_static_readonly.style = pascal_case_style
dotnet_naming_symbols.private_static_readonly_symbols.applicable_kinds = field
dotnet_naming_symbols.private_static_readonly_symbols.applicable_accessibilities = private
dotnet_naming_symbols.private_static_readonly_symbols.required_modifiers = static, readonly
# ##############################################################
# #
# # JetBrains Rider / ReSharper Settings
# #
# ##############################################################
# === Brace-Style (für ReSharper-spezifische Formatierung) ===
resharper_csharp_brace_style = next_line
# Kurze Statements ohne Klammern erlaubt (für 1-Zeiler)
resharper_csharp_braces_for_foreach = not_required
resharper_csharp_braces_for_for = not_required
resharper_csharp_braces_for_while = not_required
# === Auto-Detection und Formatter-Tags ===
resharper_autodetect_indent_settings = true
resharper_use_indent_from_vs = false
# Erlaubt @formatter:off / @formatter:on Kommentare im Code
resharper_formatter_off_tag = @formatter:off
resharper_formatter_on_tag = @formatter:on
resharper_formatter_tags_enabled = true
# =====================================================
# ReSharper Inspection Severities
# (Hints = blaue Wellen, Warnings = gelb, Errors = rot)
# =====================================================
# Style-Suggestions: nur als Hint anzeigen
resharper_arrange_redundant_parentheses_highlighting = hint
resharper_arrange_this_qualifier_highlighting = hint
resharper_arrange_type_member_modifiers_highlighting = hint
resharper_arrange_type_modifiers_highlighting = hint
resharper_built_in_type_reference_style_for_member_access_highlighting = hint
resharper_built_in_type_reference_style_highlighting = hint
resharper_suggest_var_or_type_built_in_types_highlighting = hint
resharper_suggest_var_or_type_elsewhere_highlighting = hint
resharper_suggest_var_or_type_simple_types_highlighting = hint
# Echte Probleme: als Warning
resharper_redundant_base_qualifier_highlighting = warning
+47 -16
View File
@@ -1,19 +1,50 @@
# Local development environment template ##############################################################
# ##
# Copy this file to `.env` and adjust paths to your setup, ## .env.example Hellion Forge / Hellion Media
# or run: bash scripts/setup-dev-env.sh ##
# ## Template für lokale Entwicklungsumgebung.
# `.env` is gitignored — never commit your local paths. ## Kopiere diese Datei nach `.env` und passe die Pfade
# ## an dein Setup an.
# Activate in shell: ##
# set -a; source .env; set +a ## ⚠️ `.env` ist gitignored niemals lokale Pfade committen!
# ##
# Or use direnv (recommended): ##############################################################
# echo 'dotenv .env' > .envrc && direnv allow ##
## SETUP
##
## 1) Manuell:
## cp .env.example .env
## # Pfade in .env anpassen
##
## 2) Automatisch:
## bash scripts/setup-dev-env.sh
##
## AKTIVIERUNG IN DER SHELL
##
## Variante A einmalig pro Shell:
## set -a; source .env; set +a
##
## Variante B mit direnv (empfohlen):
## echo 'dotenv .env' > .envrc
## direnv allow
##
##############################################################
# Path to Dalamud development DLLs (Dalamud.dll, FFXIVClientStructs.dll,
# Lumina.dll, Lumina.Excel.dll). Required for building ChatTwo.Tests project. # =====================================================
# Build & Development Paths
# =====================================================
# Pfad zu den Dalamud-Development-DLLs:
# - Dalamud.dll
# - FFXIVClientStructs.dll
# - Lumina.dll
# - Lumina.Excel.dll
# #
# XIVLauncher Core (Linux): ~/.xlcore/dalamud/Hooks/dev # Wird zum Bauen des HellionChat.Tests-Projekts benötigt.
# XIVLauncher (Windows): %AppData%\XIVLauncher\addon\Hooks\dev #
# Standardpfade je nach Plattform:
# XIVLauncher Core (Linux): ~/.xlcore/dalamud/Hooks/dev
# XIVLauncher (Windows): %AppData%\XIVLauncher\addon\Hooks\dev
# XIVLauncher (macOS): ~/Library/Application Support/XIV on Mac/dalamud/Hooks/dev
DALAMUD_HOME=/path/to/dalamud/dev/dlls DALAMUD_HOME=/path/to/dalamud/dev/dlls
+177 -7
View File
@@ -1,8 +1,178 @@
# Generated files ##############################################################
HellionChat/Resources/Language.*.resx linguist-generated=true ##
## .gitattributes Hellion Forge / Hellion Media
##
## Setup: Linux-First Development
## (Hauptentwicklung auf Linux, Target = Dalamud/Windows)
## Überarbeitet: Mai 2026
##
## Strategie:
## - Default: Alles LF (Linux-Konvention)
## - Windows-Batch-Scripts: CRLF (technische Pflicht!)
## - PowerShell: CRLF (Sicherheit für Windows PS 5.1)
## - Binärdateien: explizit markiert (gegen Korruption)
##
## Hinweis:
## Moderne Visual-Studio- und MSBuild-Versionen kommen
## problemlos mit LF in .sln/.csproj klar.
## Falls jemals Probleme auftauchen: hier umstellen.
##
##############################################################
# =====================================================
# Default: Auto-Detect, alles auf LF normalisieren
# =====================================================
* text=auto eol=lf * text=auto eol=lf
*.cs text eol=lf
*.yml text eol=lf
*.yaml text eol=lf # =====================================================
*.md text eol=lf # Source Code (LF)
*.json text eol=lf # =====================================================
*.cs text eol=lf
*.csx text eol=lf
*.vb text eol=lf
*.fs text eol=lf
*.fsx text eol=lf
# =====================================================
# Configs & Daten (LF)
# =====================================================
*.json text eol=lf
*.yml text eol=lf
*.yaml text eol=lf
*.xml text eol=lf
*.md text eol=lf
*.txt text eol=lf
*.config text eol=lf
*.editorconfig text eol=lf
.gitignore text eol=lf
.gitattributes text eol=lf
.env.example text eol=lf
# =====================================================
# Visual Studio / MSBuild Project Files (LF)
# Linux-first: moderne Tools kommen mit LF zurecht
# =====================================================
*.sln text eol=lf
*.csproj text eol=lf
*.vbproj text eol=lf
*.fsproj text eol=lf
*.props text eol=lf
*.targets text eol=lf
# =====================================================
# Resources & Lokalisierung (LF)
# =====================================================
# Linguist soll generierte Sprachdateien nicht mitzählen
HellionChat/Resources/Language.*.resx linguist-generated=true
*.resx text eol=lf
*.resw text eol=lf
# =====================================================
# Linux/Mac-Scripts (LF Pflicht)
# =====================================================
*.sh text eol=lf
*.bash text eol=lf
*.zsh text eol=lf
# =====================================================
# >>> AUSNAHMEN <<<
# Windows-Scripts brauchen ZWINGEND CRLF.
# Mit LF werden diese auf Windows nicht ausgeführt!
# =====================================================
# Batch-Scripts (cmd.exe braucht CRLF)
*.bat text eol=crlf
*.cmd text eol=crlf
# PowerShell (PS 7+ wäre LF-tolerant,
# aber Windows PowerShell 5.1 zickt teilweise)
*.ps1 text eol=crlf
*.psm1 text eol=crlf
*.psd1 text eol=crlf
# =====================================================
# Binäre Build-Artefakte
# =====================================================
*.dll binary
*.exe binary
*.pdb binary
*.so binary
*.dylib binary
*.nupkg binary
*.snupkg binary
# =====================================================
# Bilder (binary)
# =====================================================
*.png binary
*.jpg binary
*.jpeg binary
*.gif binary
*.ico binary
*.bmp binary
*.tiff binary
*.webp binary
# SVG ist eigentlich XML als Text behandeln
*.svg text eol=lf
# =====================================================
# Fonts (binary)
# =====================================================
*.ttf binary
*.otf binary
*.woff binary
*.woff2 binary
*.eot binary
# =====================================================
# Archive (binary)
# =====================================================
*.zip binary
*.7z binary
*.tar binary
*.gz binary
*.rar binary
# =====================================================
# Audio / Video (binary)
# =====================================================
*.wav binary
*.mp3 binary
*.ogg binary
*.mp4 binary
# =====================================================
# FFXIV / Dalamud spezifische Binär-Formate
# =====================================================
*.tex binary
*.pap binary
*.avfx binary
*.shpk binary
*.scd binary
+27 -27
View File
@@ -11,43 +11,43 @@ name: Build
# Dalamud SDK 15 uses on Linux). # Dalamud SDK 15 uses on Linux).
on: on:
push: push:
branches: [main] branches: [main]
pull_request: pull_request:
branches: [main] branches: [main]
workflow_dispatch: workflow_dispatch:
# Minimum permissions for a build-only workflow: read the repo, nothing # Minimum permissions for a build-only workflow: read the repo, nothing
# else. Closes the CodeQL "Workflow does not contain permissions" alert # else. Closes the CodeQL "Workflow does not contain permissions" alert
# and matches the principle-of-least-privilege the security guide # and matches the principle-of-least-privilege the security guide
# recommends for workflows that don't push or create releases. # recommends for workflows that don't push or create releases.
permissions: permissions:
contents: read contents: read
jobs: jobs:
build: build:
name: Build (Release) name: Build (Release)
runs-on: ubuntu-latest runs-on: ubuntu-latest
timeout-minutes: 15 timeout-minutes: 15
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6 uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6
- name: Setup .NET 10 - name: Setup .NET 10
uses: actions/setup-dotnet@c2fa09f4bde5ebb9d1777cf28262a3eb3db3ced7 # v5 uses: actions/setup-dotnet@c2fa09f4bde5ebb9d1777cf28262a3eb3db3ced7 # v5
with: with:
dotnet-version: 10.0.x dotnet-version: 10.0.x
- name: Download Dalamud staging - name: Download Dalamud staging
run: | run: |
hooks="$HOME/.xlcore/dalamud/Hooks/dev" hooks="$HOME/.xlcore/dalamud/Hooks/dev"
mkdir -p "$hooks" mkdir -p "$hooks"
curl -fsSL https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -o dalamud.zip curl -fsSL https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -o dalamud.zip
unzip -oq dalamud.zip -d "$hooks" unzip -oq dalamud.zip -d "$hooks"
- name: Restore - name: Restore
run: dotnet restore HellionChat/HellionChat.csproj run: dotnet restore HellionChat/HellionChat.csproj
- name: Build (Release) - name: Build (Release)
run: dotnet build HellionChat/HellionChat.csproj --configuration Release --no-restore run: dotnet build HellionChat/HellionChat.csproj --configuration Release --no-restore
+215 -215
View File
@@ -17,234 +17,234 @@ name: Forge Announce
# (issue titles, PR bodies, commit messages, etc.) flows into run-steps. # (issue titles, PR bodies, commit messages, etc.) flows into run-steps.
on: on:
push: push:
tags: tags:
- "v*" - 'v*'
workflow_dispatch: workflow_dispatch:
inputs: inputs:
tag: tag:
description: "Existing tag to (re)post, e.g. v1.1.0" description: 'Existing tag to (re)post, e.g. v1.1.0'
required: true required: true
type: string type: string
permissions: permissions:
contents: read contents: read
jobs: jobs:
announce: announce:
name: Post changelog to Hellion Forge name: Post changelog to Hellion Forge
runs-on: ubuntu-latest runs-on: ubuntu-latest
# The DISCORD_FORGE_WEBHOOK secret is set as a repo-level Actions Secret # The DISCORD_FORGE_WEBHOOK secret is set as a repo-level Actions Secret
# on Gitea (Settings → Actions → Secrets). Repo-level secrets are in # on Gitea (Settings → Actions → Secrets). Repo-level secrets are in
# scope for every job by default, no environment: declaration needed. # scope for every job by default, no environment: declaration needed.
timeout-minutes: 5 timeout-minutes: 5
steps: steps:
# On push:tags github.ref points at the tag commit; on workflow_dispatch # On push:tags github.ref points at the tag commit; on workflow_dispatch
# the user supplies the tag explicitly. Always check out that tag so # the user supplies the tag explicitly. Always check out that tag so
# the yaml + forge-posts file are read from the tagged tree, not main. # the yaml + forge-posts file are read from the tagged tree, not main.
- name: Checkout - name: Checkout
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6.0.2 uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6.0.2
with: with:
ref: ${{ github.event.inputs.tag || github.ref }} ref: ${{ github.event.inputs.tag || github.ref }}
# Build embed-payload as a JSON file on disk. PowerShell-Core (pwsh) # Build embed-payload as a JSON file on disk. PowerShell-Core (pwsh)
# ships pre-installed on ubuntu-latest so we get the same scripting # ships pre-installed on ubuntu-latest so we get the same scripting
# patterns release.yml uses on windows-latest. Tag is read via env: to # patterns release.yml uses on windows-latest. Tag is read via env: to
# treat it as a string variable rather than inline shell text, and # treat it as a string variable rather than inline shell text, and
# validated against the semver regex before any interpolation. # validated against the semver regex before any interpolation.
- name: Build embed payload - name: Build embed payload
id: build id: build
shell: pwsh shell: pwsh
env: env:
TAG_NAME: ${{ github.event.inputs.tag || github.ref_name }} TAG_NAME: ${{ github.event.inputs.tag || github.ref_name }}
run: | run: |
$tag = $env:TAG_NAME $tag = $env:TAG_NAME
if ($tag -notmatch '^v\d+\.\d+\.\d+$') { if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
throw "V1: Refusing to announce non-semver tag: $tag" throw "V1: Refusing to announce non-semver tag: $tag"
}
$version = $tag.Substring(1)
# ---------- Forge-Post-Datei lesen ----------
$forgePath = ".github/forge-posts/$tag.md"
if (-not (Test-Path $forgePath)) {
throw "V2: Forge-Post-Datei für $tag fehlt unter .github/forge-posts/. Datei vor dem Tag anlegen, dann Tag re-pushen oder workflow_dispatch."
}
$forgeRaw = Get-Content -Path $forgePath -Raw
# Frontmatter (--- … ---) am Datei-Anfang
if ($forgeRaw -notmatch '(?s)\A---\s*\r?\n(.*?)\r?\n---\s*\r?\n(.*)\z') {
throw "V3: Frontmatter (---) fehlt oder ist defekt in $forgePath"
}
$fmText = $matches[1]
$deBody = $matches[2].Trim()
$subtitle = $null
$versionsnatur = $null
foreach ($line in ($fmText -split "`r?`n")) {
if ($line -match '^subtitle:\s*"?([^"]*)"?\s*$') { $subtitle = $matches[1] }
if ($line -match '^versionsnatur:\s*"?([^"]*)"?\s*$') { $versionsnatur = $matches[1] }
}
if ([string]::IsNullOrWhiteSpace($subtitle)) { throw "V3: Frontmatter-Feld 'subtitle' fehlt in $forgePath" }
if ([string]::IsNullOrWhiteSpace($versionsnatur)) { throw "V3: Frontmatter-Feld 'versionsnatur' fehlt in $forgePath" }
if ($subtitle.Length -gt 60) { throw "V4: Frontmatter-Feld 'subtitle' überschreitet Limit ($($subtitle.Length) Char, max 60)" }
if ($versionsnatur.Length -gt 40) { throw "V4: Frontmatter-Feld 'versionsnatur' überschreitet Limit ($($versionsnatur.Length) Char, max 40)" }
if ([string]::IsNullOrWhiteSpace($deBody)) { throw "V3: DE-Body fehlt in $forgePath" }
# ---------- EN-Block aus HellionChat.yaml ziehen ----------
# 1:1 Pattern aus release.yml — gleicher Header-Marker, gleiches
# Trailer-Verhalten. Bei Drift die zwei Workflows synchron halten.
$yamlPath = "HellionChat/HellionChat.yaml"
$raw = Get-Content -Path $yamlPath -Raw
$marker = "changelog: |-"
$idx = $raw.IndexOf($marker)
if ($idx -lt 0) { throw "V5: changelog-Block nicht gefunden in $yamlPath" }
$afterMarker = $raw.Substring($idx + $marker.Length)
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
if ($_ -match '^ ') { $_.Substring(4) } else { $_ }
}) -join "`n"
$header = "**v$version "
$start = $changelogBody.IndexOf($header)
if ($start -lt 0) {
throw "V5: No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging."
}
$rest = $changelogBody.Substring($start)
$nextHdr = $rest.IndexOf("`n`n**v", 1)
$trailer = $rest.IndexOf("`n`n---")
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) {
$enBlock = $rest.Substring(0, $nextHdr).TrimEnd()
} elseif ($trailer -ge 0) {
$enBlock = $rest.Substring(0, $trailer).TrimEnd()
} else {
$enBlock = $rest.TrimEnd()
}
# ---------- Embed-Felder + Per-Field-Caps (Discord-Hard-Limits) ----------
# Discord enforces per-embed-field limits separately from the
# combined-total limit. We split the DE and EN blocks into two
# embeds that share the same release URL so Discord stitches
# them into one visual card. Hard caps per Discord docs:
# description: 4096 per embed
# title: 256 per embed
# footer.text: 2048 per embed
# combined sum across all embeds: 6000
$title = "Hellion Chat $version — $subtitle"
$deDesc = "**Deutsch**`n`n$deBody"
$enDesc = "**English**`n`n$enBlock"
$footerText = "Hellion Forge · $versionsnatur"
$releaseUrl = "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/tag/$tag"
if ($deDesc.Length -gt 4096) {
throw "V6a: DE-Body too long for one embed ($($deDesc.Length) chars, max 4096). Trim .github/forge-posts/$tag.md or post the announcement manually (see forge style §8)."
}
if ($enDesc.Length -gt 4096) {
throw "V6b: EN-Block too long for one embed ($($enDesc.Length) chars, max 4096). Trim the changelog entry in HellionChat/HellionChat.yaml or post manually."
}
$totalChars = $title.Length + $deDesc.Length + $enDesc.Length + $footerText.Length
if ($totalChars -gt 6000) {
throw "V6c: Combined embed chars $totalChars exceed Discord's 6000-total limit. Major-Release detected — post manually via Bot/Multi-Embed (see forge style §8)."
}
Write-Host "Embed-Caps OK: de=$($deDesc.Length)/4096, en=$($enDesc.Length)/4096, total=$totalChars/6000"
# ---------- Embed-Payload bauen (zwei Embeds, gleiche url) ----------
# Sharing the same `url` tells Discord to render both embeds as a
# single contiguous card block. The title sits on the first embed,
# the footer + timestamp on the last so it reads as one post.
$payload = [ordered]@{
username = "Forge Herald"
avatar_url = "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/HellionChat/images/icon.png"
content = "<@&1500489631555260446>"
allowed_mentions = [ordered]@{
parse = @()
roles = @("1500489631555260446")
}
embeds = @(
[ordered]@{
title = $title
url = $releaseUrl
color = 12730636
description = $deDesc
},
[ordered]@{
url = $releaseUrl
color = 12730636
description = $enDesc
footer = [ordered]@{ text = $footerText }
timestamp = (Get-Date).ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffZ")
} }
$version = $tag.Substring(1) )
}
# ---------- Forge-Post-Datei lesen ---------- $payloadJson = $payload | ConvertTo-Json -Depth 8 -Compress
$forgePath = ".github/forge-posts/$tag.md" # Ausgabe-Datei ohne trailing newline für sauberes curl --data-binary @-
if (-not (Test-Path $forgePath)) { [System.IO.File]::WriteAllText("$PWD/embed-payload.json", $payloadJson, [System.Text.UTF8Encoding]::new($false))
throw "V2: Forge-Post-Datei für $tag fehlt unter .github/forge-posts/. Datei vor dem Tag anlegen, dann Tag re-pushen oder workflow_dispatch."
}
$forgeRaw = Get-Content -Path $forgePath -Raw
# Frontmatter (--- … ---) am Datei-Anfang Write-Host "Payload size: $($payloadJson.Length) chars"
if ($forgeRaw -notmatch '(?s)\A---\s*\r?\n(.*?)\r?\n---\s*\r?\n(.*)\z') { Write-Host "Embed title: $title"
throw "V3: Frontmatter (---) fehlt oder ist defekt in $forgePath" Write-Host "Embed footer: $footerText"
}
$fmText = $matches[1]
$deBody = $matches[2].Trim()
$subtitle = $null # POST to the Hellion Forge changelog webhook. curl from PowerShell-Core
$versionsnatur = $null # so we can pipe the payload via stdin (--data-binary @-) and keep
foreach ($line in ($fmText -split "`r?`n")) { # secrets out of process arg lists. One retry on 5xx, hard fail on 4xx.
if ($line -match '^subtitle:\s*"?([^"]*)"?\s*$') { $subtitle = $matches[1] } - name: POST to Hellion Forge webhook
if ($line -match '^versionsnatur:\s*"?([^"]*)"?\s*$') { $versionsnatur = $matches[1] } shell: pwsh
} env:
if ([string]::IsNullOrWhiteSpace($subtitle)) { throw "V3: Frontmatter-Feld 'subtitle' fehlt in $forgePath" } DISCORD_FORGE_WEBHOOK: ${{ secrets.DISCORD_FORGE_WEBHOOK }}
if ([string]::IsNullOrWhiteSpace($versionsnatur)) { throw "V3: Frontmatter-Feld 'versionsnatur' fehlt in $forgePath" } run: |
if ($subtitle.Length -gt 60) { throw "V4: Frontmatter-Feld 'subtitle' überschreitet Limit ($($subtitle.Length) Char, max 60)" } if ([string]::IsNullOrEmpty($env:DISCORD_FORGE_WEBHOOK)) {
if ($versionsnatur.Length -gt 40) { throw "V4: Frontmatter-Feld 'versionsnatur' überschreitet Limit ($($versionsnatur.Length) Char, max 40)" } throw "V7: DISCORD_FORGE_WEBHOOK secret is empty. Check Settings → Environments → Webhook."
if ([string]::IsNullOrWhiteSpace($deBody)) { throw "V3: DE-Body fehlt in $forgePath" } }
# ---------- EN-Block aus HellionChat.yaml ziehen ---------- $payloadFile = "$PWD/embed-payload.json"
# 1:1 Pattern aus release.yml — gleicher Header-Marker, gleiches if (-not (Test-Path $payloadFile)) {
# Trailer-Verhalten. Bei Drift die zwei Workflows synchron halten. throw "Embed payload file missing — previous step did not produce embed-payload.json"
$yamlPath = "HellionChat/HellionChat.yaml" }
$raw = Get-Content -Path $yamlPath -Raw
$marker = "changelog: |-"
$idx = $raw.IndexOf($marker)
if ($idx -lt 0) { throw "V5: changelog-Block nicht gefunden in $yamlPath" }
$afterMarker = $raw.Substring($idx + $marker.Length)
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
if ($_ -match '^ ') { $_.Substring(4) } else { $_ }
}) -join "`n"
$header = "**v$version " $maxAttempts = 2
$start = $changelogBody.IndexOf($header) $attempt = 0
if ($start -lt 0) { while ($attempt -lt $maxAttempts) {
throw "V5: No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging." $attempt++
} Write-Host "POST attempt $attempt of $maxAttempts"
$rest = $changelogBody.Substring($start) $tmpResp = "$PWD/.webhook-response"
$nextHdr = $rest.IndexOf("`n`n**v", 1) $tmpHeaders = "$PWD/.webhook-headers"
$trailer = $rest.IndexOf("`n`n---") # --silent suppresses progress; --show-error prints errors so
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) { # the workflow log shows what happened. -w prints HTTP status
$enBlock = $rest.Substring(0, $nextHdr).TrimEnd() # to stdout for inspection. -o captures body for diagnosis,
} elseif ($trailer -ge 0) { # -D captures headers.
$enBlock = $rest.Substring(0, $trailer).TrimEnd() $rawStatus = Get-Content $payloadFile -Raw |
} else { curl --silent --show-error `
$enBlock = $rest.TrimEnd() --header 'Content-Type: application/json' `
} --data-binary '@-' `
-D $tmpHeaders `
-o $tmpResp `
-w '%{http_code}' `
"$env:DISCORD_FORGE_WEBHOOK"
$status = [int]$rawStatus
Write-Host "HTTP status: $status"
# ---------- Embed-Felder + Per-Field-Caps (Discord-Hard-Limits) ---------- if ($status -ge 200 -and $status -lt 300) {
# Discord enforces per-embed-field limits separately from the Write-Host "Forge announce POST succeeded."
# combined-total limit. We split the DE and EN blocks into two exit 0
# embeds that share the same release URL so Discord stitches }
# them into one visual card. Hard caps per Discord docs:
# description: 4096 per embed
# title: 256 per embed
# footer.text: 2048 per embed
# combined sum across all embeds: 6000
$title = "Hellion Chat $version — $subtitle"
$deDesc = "**Deutsch**`n`n$deBody"
$enDesc = "**English**`n`n$enBlock"
$footerText = "Hellion Forge · $versionsnatur"
$releaseUrl = "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/tag/$tag"
if ($deDesc.Length -gt 4096) { $bodySnippet = ""
throw "V6a: DE-Body too long for one embed ($($deDesc.Length) chars, max 4096). Trim .github/forge-posts/$tag.md or post the announcement manually (see forge style §8)." if (Test-Path $tmpResp) {
} $bodySnippet = (Get-Content $tmpResp -Raw -ErrorAction SilentlyContinue)
if ($enDesc.Length -gt 4096) { if ($bodySnippet.Length -gt 500) { $bodySnippet = $bodySnippet.Substring(0, 500) + " …" }
throw "V6b: EN-Block too long for one embed ($($enDesc.Length) chars, max 4096). Trim the changelog entry in HellionChat/HellionChat.yaml or post manually." }
}
$totalChars = $title.Length + $deDesc.Length + $enDesc.Length + $footerText.Length
if ($totalChars -gt 6000) {
throw "V6c: Combined embed chars $totalChars exceed Discord's 6000-total limit. Major-Release detected — post manually via Bot/Multi-Embed (see forge style §8)."
}
Write-Host "Embed-Caps OK: de=$($deDesc.Length)/4096, en=$($enDesc.Length)/4096, total=$totalChars/6000"
# ---------- Embed-Payload bauen (zwei Embeds, gleiche url) ---------- if ($status -ge 400 -and $status -lt 500) {
# Sharing the same `url` tells Discord to render both embeds as a # E2: 4xx is permanent — webhook revoked, channel deleted,
# single contiguous card block. The title sits on the first embed, # payload malformed. No retry.
# the footer + timestamp on the last so it reads as one post. throw "E2: Discord-Webhook returned permanent $status. Body: $bodySnippet"
$payload = [ordered]@{ }
username = "Forge Herald"
avatar_url = "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/HellionChat/images/icon.png"
content = "<@&1500489631555260446>"
allowed_mentions = [ordered]@{
parse = @()
roles = @("1500489631555260446")
}
embeds = @(
[ordered]@{
title = $title
url = $releaseUrl
color = 12730636
description = $deDesc
},
[ordered]@{
url = $releaseUrl
color = 12730636
description = $enDesc
footer = [ordered]@{ text = $footerText }
timestamp = (Get-Date).ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffZ")
}
)
}
$payloadJson = $payload | ConvertTo-Json -Depth 8 -Compress # E1: 5xx (or transport-level fail with status 0) — wait + retry once
# Ausgabe-Datei ohne trailing newline für sauberes curl --data-binary @- if ($attempt -lt $maxAttempts) {
[System.IO.File]::WriteAllText("$PWD/embed-payload.json", $payloadJson, [System.Text.UTF8Encoding]::new($false)) Write-Host "Transient $status — sleeping 30s before retry."
Start-Sleep -Seconds 30
Write-Host "Payload size: $($payloadJson.Length) chars" } else {
Write-Host "Embed title: $title" throw "E1: Discord-Webhook returned transient $status after $maxAttempts attempts. Body: $bodySnippet"
Write-Host "Embed footer: $footerText" }
}
# POST to the Hellion Forge changelog webhook. curl from PowerShell-Core
# so we can pipe the payload via stdin (--data-binary @-) and keep
# secrets out of process arg lists. One retry on 5xx, hard fail on 4xx.
- name: POST to Hellion Forge webhook
shell: pwsh
env:
DISCORD_FORGE_WEBHOOK: ${{ secrets.DISCORD_FORGE_WEBHOOK }}
run: |
if ([string]::IsNullOrEmpty($env:DISCORD_FORGE_WEBHOOK)) {
throw "V7: DISCORD_FORGE_WEBHOOK secret is empty. Check Settings → Environments → Webhook."
}
$payloadFile = "$PWD/embed-payload.json"
if (-not (Test-Path $payloadFile)) {
throw "Embed payload file missing — previous step did not produce embed-payload.json"
}
$maxAttempts = 2
$attempt = 0
while ($attempt -lt $maxAttempts) {
$attempt++
Write-Host "POST attempt $attempt of $maxAttempts"
$tmpResp = "$PWD/.webhook-response"
$tmpHeaders = "$PWD/.webhook-headers"
# --silent suppresses progress; --show-error prints errors so
# the workflow log shows what happened. -w prints HTTP status
# to stdout for inspection. -o captures body for diagnosis,
# -D captures headers.
$rawStatus = Get-Content $payloadFile -Raw |
curl --silent --show-error `
--header 'Content-Type: application/json' `
--data-binary '@-' `
-D $tmpHeaders `
-o $tmpResp `
-w '%{http_code}' `
"$env:DISCORD_FORGE_WEBHOOK"
$status = [int]$rawStatus
Write-Host "HTTP status: $status"
if ($status -ge 200 -and $status -lt 300) {
Write-Host "Forge announce POST succeeded."
exit 0
}
$bodySnippet = ""
if (Test-Path $tmpResp) {
$bodySnippet = (Get-Content $tmpResp -Raw -ErrorAction SilentlyContinue)
if ($bodySnippet.Length -gt 500) { $bodySnippet = $bodySnippet.Substring(0, 500) + " …" }
}
if ($status -ge 400 -and $status -lt 500) {
# E2: 4xx is permanent — webhook revoked, channel deleted,
# payload malformed. No retry.
throw "E2: Discord-Webhook returned permanent $status. Body: $bodySnippet"
}
# E1: 5xx (or transport-level fail with status 0) — wait + retry once
if ($attempt -lt $maxAttempts) {
Write-Host "Transient $status — sleeping 30s before retry."
Start-Sleep -Seconds 30
} else {
throw "E1: Discord-Webhook returned transient $status after $maxAttempts attempts. Body: $bodySnippet"
}
}
+142 -142
View File
@@ -17,167 +17,167 @@ name: Release
# Linux when the Dalamud staging assemblies sit under $(HOME)/.xlcore/... # Linux when the Dalamud staging assemblies sit under $(HOME)/.xlcore/...
on: on:
push: push:
tags: tags:
- "v*" - 'v*'
# Manual recovery trigger. Use Gitea's "Run workflow" UI and select the # Manual recovery trigger. Use Gitea's "Run workflow" UI and select the
# tag (e.g. v1.4.4) from the Ref dropdown - not main. The Validate tag # tag (e.g. v1.4.4) from the Ref dropdown - not main. The Validate tag
# ref step below hard-fails if a non-tag ref is selected, because the # ref step below hard-fails if a non-tag ref is selected, because the
# release-action reads GITHUB_REF directly and rejects anything that # release-action reads GITHUB_REF directly and rejects anything that
# does not start with refs/tags/. # does not start with refs/tags/.
workflow_dispatch: workflow_dispatch:
permissions: permissions:
contents: write contents: write
jobs: jobs:
release: release:
name: Build and attach release ZIP name: Build and attach release ZIP
runs-on: ubuntu-latest runs-on: ubuntu-latest
timeout-minutes: 20 timeout-minutes: 20
steps: steps:
# release-action@main reads GITHUB_REF directly (its action.yml # release-action@main reads GITHUB_REF directly (its action.yml
# does not declare a tag_name input). Validate up-front so manual # does not declare a tag_name input). Validate up-front so manual
# dispatches from a branch ref fail loud here instead of burning # dispatches from a branch ref fail loud here instead of burning
# a full build before the final step errors out with "ref X is # a full build before the final step errors out with "ref X is
# not a tag". # not a tag".
- name: Validate tag ref - name: Validate tag ref
run: | run: |
if [[ "${GITHUB_REF}" != refs/tags/v* ]]; then if [[ "${GITHUB_REF}" != refs/tags/v* ]]; then
echo "::error::Release workflow must run on a v*.X.Y tag ref, got ${GITHUB_REF}" echo "::error::Release workflow must run on a v*.X.Y tag ref, got ${GITHUB_REF}"
echo "::error::Push a tag, or pick the tag (not main) in the workflow_dispatch Ref dropdown." echo "::error::Push a tag, or pick the tag (not main) in the workflow_dispatch Ref dropdown."
exit 1 exit 1
fi fi
- name: Checkout - name: Checkout
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6 uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6
- name: Setup .NET 10 - name: Setup .NET 10
uses: actions/setup-dotnet@c2fa09f4bde5ebb9d1777cf28262a3eb3db3ced7 # v5 uses: actions/setup-dotnet@c2fa09f4bde5ebb9d1777cf28262a3eb3db3ced7 # v5
with: with:
dotnet-version: 10.0.x dotnet-version: 10.0.x
- name: Download Dalamud staging - name: Download Dalamud staging
run: | run: |
hooks="$HOME/.xlcore/dalamud/Hooks/dev" hooks="$HOME/.xlcore/dalamud/Hooks/dev"
mkdir -p "$hooks" mkdir -p "$hooks"
curl -fsSL https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -o dalamud.zip curl -fsSL https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -o dalamud.zip
unzip -oq dalamud.zip -d "$hooks" unzip -oq dalamud.zip -d "$hooks"
- name: Build (Release) - name: Build (Release)
run: dotnet build HellionChat/HellionChat.csproj --configuration Release run: dotnet build HellionChat/HellionChat.csproj --configuration Release
- name: Locate latest.zip - name: Locate latest.zip
id: locate id: locate
run: | run: |
zip="$(find HellionChat/bin/Release -name latest.zip -print -quit)" zip="$(find HellionChat/bin/Release -name latest.zip -print -quit)"
if [ -z "$zip" ]; then if [ -z "$zip" ]; then
echo "latest.zip not found under HellionChat/bin/Release" >&2 echo "latest.zip not found under HellionChat/bin/Release" >&2
exit 1 exit 1
fi fi
echo "Found: $zip" echo "Found: $zip"
echo "path=$zip" >> "$GITHUB_OUTPUT" echo "path=$zip" >> "$GITHUB_OUTPUT"
# Build a release body from the matching changelog block in # Build a release body from the matching changelog block in
# HellionChat.yaml plus a static install / docs footer. Fails the # HellionChat.yaml plus a static install / docs footer. Fails the
# workflow if no block exists for the tagged version, which is the # workflow if no block exists for the tagged version, which is the
# automated counterpart to the "yaml + repo.json + release body # automated counterpart to the "yaml + repo.json + release body
# kept in sync" rule. # kept in sync" rule.
# #
# GITHUB_REF_NAME is read via env: (not ${{ }} interpolation) so the # GITHUB_REF_NAME is read via env: (not ${{ }} interpolation) so the
# tag value is treated as a PowerShell variable, not as inline shell # tag value is treated as a PowerShell variable, not as inline shell
# text. The strict regex below rejects anything that is not a clean # text. The strict regex below rejects anything that is not a clean
# semver tag before it is used to build a string. # semver tag before it is used to build a string.
- name: Generate release body - name: Generate release body
shell: pwsh shell: pwsh
env: env:
# github.ref_name is the tag because Validate tag ref above # github.ref_name is the tag because Validate tag ref above
# already enforced refs/tags/v*. Read via env: so the value # already enforced refs/tags/v*. Read via env: so the value
# is a PowerShell variable, not inline shell text, and gets # is a PowerShell variable, not inline shell text, and gets
# re-validated against the semver regex below. # re-validated against the semver regex below.
TAG_NAME: ${{ github.ref_name }} TAG_NAME: ${{ github.ref_name }}
run: | run: |
$tag = $env:TAG_NAME $tag = $env:TAG_NAME
if ($tag -notmatch '^v\d+\.\d+\.\d+$') { if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
throw "Refusing to generate release body for non-semver tag: $tag" throw "Refusing to generate release body for non-semver tag: $tag"
} }
$version = $tag.Substring(1) $version = $tag.Substring(1)
$yamlPath = "HellionChat/HellionChat.yaml" $yamlPath = "HellionChat/HellionChat.yaml"
$raw = Get-Content -Path $yamlPath -Raw $raw = Get-Content -Path $yamlPath -Raw
$marker = "changelog: |-" $marker = "changelog: |-"
$idx = $raw.IndexOf($marker) $idx = $raw.IndexOf($marker)
if ($idx -lt 0) { throw "changelog block not found in $yamlPath" } if ($idx -lt 0) { throw "changelog block not found in $yamlPath" }
# changelog: is the last top-level key in the manifest, so # changelog: is the last top-level key in the manifest, so
# everything after the marker is the literal block. Strip the # everything after the marker is the literal block. Strip the
# 4-space yaml indent (prettier convention) from each line. # 4-space yaml indent (prettier convention) from each line.
$afterMarker = $raw.Substring($idx + $marker.Length) $afterMarker = $raw.Substring($idx + $marker.Length)
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object { $changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
if ($_ -match '^ ') { $_.Substring(4) } else { $_ } if ($_ -match '^ ') { $_.Substring(4) } else { $_ }
}) -join "`n" }) -join "`n"
# Subblock convention: "**vX.Y.Z — <subtitle> (<date>)**" # Subblock convention: "**vX.Y.Z — <subtitle> (<date>)**"
# matches verify-changelog-sync.sh and slim-rule grep. # matches verify-changelog-sync.sh and slim-rule grep.
$header = "**v$version " $header = "**v$version "
$start = $changelogBody.IndexOf($header) $start = $changelogBody.IndexOf($header)
if ($start -lt 0) { if ($start -lt 0) {
throw "No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging a release." throw "No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging a release."
} }
$rest = $changelogBody.Substring($start) $rest = $changelogBody.Substring($start)
$nextHdr = $rest.IndexOf("`n`n**v", 1) $nextHdr = $rest.IndexOf("`n`n**v", 1)
$trailer = $rest.IndexOf("`n`n---") $trailer = $rest.IndexOf("`n`n---")
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) { if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) {
$currentBlock = $rest.Substring(0, $nextHdr).TrimEnd() $currentBlock = $rest.Substring(0, $nextHdr).TrimEnd()
} elseif ($trailer -ge 0) { } elseif ($trailer -ge 0) {
$currentBlock = $rest.Substring(0, $trailer).TrimEnd() $currentBlock = $rest.Substring(0, $trailer).TrimEnd()
} else { } else {
$currentBlock = $rest.TrimEnd() $currentBlock = $rest.TrimEnd()
} }
# Static install / docs / licence footer is maintained as a # Static install / docs / licence footer is maintained as a
# separate file so the workflow YAML stays clean (no embedded # separate file so the workflow YAML stays clean (no embedded
# heredoc that would have to be indented under the run-block). # heredoc that would have to be indented under the run-block).
$footerPath = ".github/release-footer.md" $footerPath = ".github/release-footer.md"
if (-not (Test-Path $footerPath)) { if (-not (Test-Path $footerPath)) {
throw "Release footer template not found: $footerPath" throw "Release footer template not found: $footerPath"
} }
$footer = Get-Content -Path $footerPath -Raw $footer = Get-Content -Path $footerPath -Raw
$body = $currentBlock + "`n" + $footer $body = $currentBlock + "`n" + $footer
$body | Out-File -FilePath release-body.md -Encoding utf8 -NoNewline $body | Out-File -FilePath release-body.md -Encoding utf8 -NoNewline
Write-Host "Generated release body for $tag :" Write-Host "Generated release body for $tag :"
Write-Host "----------------------------------------" Write-Host "----------------------------------------"
Write-Host $body Write-Host $body
Write-Host "----------------------------------------" Write-Host "----------------------------------------"
# release-action@main only declares files/title/body/pre_release/ # release-action@main only declares files/title/body/pre_release/
# draft/api_key/insecure as inputs (see its action.yml). It silently # draft/api_key/insecure as inputs (see its action.yml). It silently
# ignores anything else, including body_path and tag_name. The tag # ignores anything else, including body_path and tag_name. The tag
# itself comes from GITHUB_REF, the body must be passed inline via # itself comes from GITHUB_REF, the body must be passed inline via
# body:, so we re-emit release-body.md as a step output first. # body:, so we re-emit release-body.md as a step output first.
- name: Expose release body for release-action - name: Expose release body for release-action
id: body id: body
shell: bash shell: bash
run: | run: |
{ {
echo 'content<<RELEASE_BODY_EOF' echo 'content<<RELEASE_BODY_EOF'
cat release-body.md cat release-body.md
echo 'RELEASE_BODY_EOF' echo 'RELEASE_BODY_EOF'
} >> "$GITHUB_OUTPUT" } >> "$GITHUB_OUTPUT"
# Gitea-native release action. Creates the release if the tag has no # Gitea-native release action. Creates the release if the tag has no
# release yet, or updates the existing one with latest.zip attached # release yet, or updates the existing one with latest.zip attached
# and the generated body. The auto-injected GITHUB_TOKEN on Gitea # and the generated body. The auto-injected GITHUB_TOKEN on Gitea
# Actions has Gitea-API scope and is sufficient for release write. # Actions has Gitea-API scope and is sufficient for release write.
- name: Attach to Gitea release - name: Attach to Gitea release
uses: https://gitea.com/actions/release-action@main uses: https://gitea.com/actions/release-action@main
with: with:
files: ${{ steps.locate.outputs.path }} files: ${{ steps.locate.outputs.path }}
body: ${{ steps.body.outputs.content }} body: ${{ steps.body.outputs.content }}
api_key: ${{ secrets.GITHUB_TOKEN }} api_key: ${{ secrets.GITHUB_TOKEN }}
+16 -16
View File
@@ -1,20 +1,20 @@
name: Security name: Security
on: on:
push: push:
branches: [main, master] branches: [main, master]
pull_request: pull_request:
schedule: schedule:
- cron: "0 6 * * 1" - cron: '0 6 * * 1'
workflow_dispatch: workflow_dispatch:
jobs: jobs:
scan: scan:
uses: JonKazama-Hellion/security-workflows/.gitea/workflows/security-scan.yml@main uses: JonKazama-Hellion/security-workflows/.gitea/workflows/security-scan.yml@main
with: with:
# MessageStore.cs uses string-interpolation in CommandText for table # MessageStore.cs uses string-interpolation in CommandText for table
# names and clause-joins that come from internal code constants, not # names and clause-joins that come from internal code constants, not
# user input. Values are bound via SqlParameter, the SQL surface is # user input. Values are bound via SqlParameter, the SQL surface is
# local-only inside a Dalamud plugin. Semgrep matches the pattern # local-only inside a Dalamud plugin. Semgrep matches the pattern
# without dataflow, so it flags those eight call sites; CodeQL # without dataflow, so it flags those eight call sites; CodeQL
# would not. Suppressed for this repo only. # would not. Suppressed for this repo only.
semgrep-exclude-rules: "csharp.lang.security.sqli.csharp-sqli.csharp-sqli" semgrep-exclude-rules: 'csharp.lang.security.sqli.csharp-sqli.csharp-sqli'
+66 -66
View File
@@ -1,73 +1,73 @@
name: Bug report name: Bug report
description: Something in HellionChat is broken or behaves wrong description: Something in HellionChat is broken or behaves wrong
labels: labels:
- bug - bug
body: body:
- type: markdown - type: markdown
attributes: attributes:
value: | value: |
Thanks for reporting. Please fill in the fields below so I can Thanks for reporting. Please fill in the fields below so I can
reproduce the issue. If this is a security issue, stop here and reproduce the issue. If this is a security issue, stop here and
report it privately to [kontakt@hellion-media.de](mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D) report it privately to [kontakt@hellion-media.de](mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D)
instead. instead.
- type: input - type: input
id: version id: version
attributes: attributes:
label: HellionChat version label: HellionChat version
description: From Settings → Information → Version description: From Settings → Information → Version
placeholder: "0.5.4" placeholder: '0.5.4'
validations: validations:
required: true
- type: dropdown
id: platform
attributes:
label: Platform
options:
- Windows (XIVLauncher)
- Linux (XIVLauncher Core)
- macOS (XIVLauncher Core / wine)
- Other
validations:
required: true
- type: textarea
id: what-happened
attributes:
label: What happened
description: Plain description, no log dumps yet
validations:
required: true
- type: textarea
id: expected
attributes:
label: What you expected
validations:
required: true
- type: textarea
id: steps
attributes:
label: How to reproduce
description: Step-by-step from "open settings" or "log in" through to the broken behaviour
validations:
required: true
- type: textarea
id: log
attributes:
label: Relevant /xllog excerpt
description: Filter for "HellionChat" if the log is huge
render: text
- type: checkboxes
id: confirm
attributes:
label: Pre-flight
options:
- label: I am running the latest version of HellionChat
required: true required: true
- label: I have searched existing issues for duplicates
- type: dropdown
id: platform
attributes:
label: Platform
options:
- Windows (XIVLauncher)
- Linux (XIVLauncher Core)
- macOS (XIVLauncher Core / wine)
- Other
validations:
required: true required: true
- type: textarea
id: what-happened
attributes:
label: What happened
description: Plain description, no log dumps yet
validations:
required: true
- type: textarea
id: expected
attributes:
label: What you expected
validations:
required: true
- type: textarea
id: steps
attributes:
label: How to reproduce
description: Step-by-step from "open settings" or "log in" through to the broken behaviour
validations:
required: true
- type: textarea
id: log
attributes:
label: Relevant /xllog excerpt
description: Filter for "HellionChat" if the log is huge
render: text
- type: checkboxes
id: confirm
attributes:
label: Pre-flight
options:
- label: I am running the latest version of HellionChat
required: true
- label: I have searched existing issues for duplicates
required: true
+10 -10
View File
@@ -1,15 +1,15 @@
blank_issues_enabled: false blank_issues_enabled: false
contact_links: contact_links:
- name: Security vulnerability - name: Security vulnerability
url: mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D url: mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D
about: Do not open a public issue for security problems. Report by e-mail instead. about: Do not open a public issue for security problems. Report by e-mail instead.
- name: Upstream Chat 2 issue - name: Upstream Chat 2 issue
url: https://github.com/Infiziert90/ChatTwo/issues url: https://github.com/Infiziert90/ChatTwo/issues
about: about:
If the issue exists in upstream Chat 2 too, please report it there so the original maintainers see it as well. If the issue exists in upstream Chat 2 too, please report it there so the original maintainers see it as well.
- name: Discord - name: Discord
url: https://discord.com/users/j.j_kazama url: https://discord.com/users/j.j_kazama
about: Quick questions, casual feedback. Bug reports still go through the issue tracker for tracking. about: Quick questions, casual feedback. Bug reports still go through the issue tracker for tracking.
+48 -50
View File
@@ -1,57 +1,55 @@
name: Feature request name: Feature request
description: Suggest a feature or enhancement for HellionChat description: Suggest a feature or enhancement for HellionChat
labels: labels:
- enhancement - enhancement
body: body:
- type: markdown - type: markdown
attributes: attributes:
value: | value: |
Thanks for the suggestion. HellionChat focuses on privacy by Thanks for the suggestion. HellionChat focuses on privacy by
default and a small, well-scoped feature set. Suggestions that default and a small, well-scoped feature set. Suggestions that
align with that scope are easier to accept than ones that pull align with that scope are easier to accept than ones that pull
the plugin toward "do everything". the plugin toward "do everything".
- type: textarea - type: textarea
id: problem id: problem
attributes: attributes:
label: What problem are you trying to solve label: What problem are you trying to solve
description: The user-side problem, not the proposed solution yet description: The user-side problem, not the proposed solution yet
validations: validations:
required: true
- type: textarea
id: solution
attributes:
label: What you would like HellionChat to do
validations:
required: true
- type: textarea
id: alternatives
attributes:
label: Alternatives you have considered
description: Other plugins, manual workarounds, settings combinations
- type: dropdown
id: scope
attributes:
label: Scope estimate from your side
options:
- 'Small (one tab, one toggle, one filter)'
- 'Medium (a settings section, persistent state, one new file)'
- 'Large (architectural, touches the message pipeline or the database)'
- "I don't know"
validations:
required: true
- type: checkboxes
id: confirm
attributes:
label: Pre-flight
options:
- label: I have searched existing issues for similar requests
required: true required: true
- label: I understand HellionChat is a privacy-focused fork and not a feature parity tool with upstream Chat 2
- type: textarea
id: solution
attributes:
label: What you would like HellionChat to do
validations:
required: true required: true
- type: textarea
id: alternatives
attributes:
label: Alternatives you have considered
description: Other plugins, manual workarounds, settings combinations
- type: dropdown
id: scope
attributes:
label: Scope estimate from your side
options:
- "Small (one tab, one toggle, one filter)"
- "Medium (a settings section, persistent state, one new file)"
- "Large (architectural, touches the message pipeline or the database)"
- "I don't know"
validations:
required: true
- type: checkboxes
id: confirm
attributes:
label: Pre-flight
options:
- label: I have searched existing issues for similar requests
required: true
- label:
I understand HellionChat is a privacy-focused fork and not a feature parity tool with upstream Chat
2
required: true
+6 -4
View File
@@ -18,7 +18,8 @@ mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D
- [ ] Bug fix (non-breaking change that fixes an issue) - [ ] Bug fix (non-breaking change that fixes an issue)
- [ ] New feature (non-breaking change that adds behaviour) - [ ] New feature (non-breaking change that adds behaviour)
- [ ] Breaking change (config migration, removed feature, or behaviour change that user-visible defaults rely on) - [ ] Breaking change (config migration, removed feature, or behaviour change that user-visible
defaults rely on)
- [ ] Documentation only - [ ] Documentation only
- [ ] Translation update - [ ] Translation update
- [ ] Build, CI or tooling change - [ ] Build, CI or tooling change
@@ -55,10 +56,11 @@ new commands, new translations, removed behaviour. If none, write
## Checklist ## Checklist
- [ ] I have read [CONTRIBUTING.md](../CONTRIBUTING.md) and [CODE_OF_CONDUCT.md](../CODE_OF_CONDUCT.md). - [ ] I have read [CONTRIBUTING.md](../CONTRIBUTING.md) and
[CODE_OF_CONDUCT.md](../CODE_OF_CONDUCT.md).
- [ ] My change matches the existing code style (`.editorconfig`). - [ ] My change matches the existing code style (`.editorconfig`).
- [ ] I added or updated tests where the existing test infrastructure made that practical, or I have explained why tests - [ ] I added or updated tests where the existing test infrastructure made that practical, or I have
are not applicable. explained why tests are not applicable.
- [ ] I updated the README, in-plugin strings or documentation if my change is user-visible. - [ ] I updated the README, in-plugin strings or documentation if my change is user-visible.
- [ ] I did not include any AI-generated code without disclosing it in the PR description (see - [ ] I did not include any AI-generated code without disclosing it in the PR description (see
[AI_DISCLOSURE.md](../docs/AI_DISCLOSURE.md)). [AI_DISCLOSURE.md](../docs/AI_DISCLOSURE.md)).
+38 -38
View File
@@ -1,42 +1,42 @@
version: 2 version: 2
updates: updates:
# NuGet package updates for the plugin project. Weekly cadence keeps the # NuGet package updates for the plugin project. Weekly cadence keeps the
# noise down while still catching transitive security advisories within # noise down while still catching transitive security advisories within
# a few days of disclosure. # a few days of disclosure.
- package-ecosystem: nuget - package-ecosystem: nuget
directory: /HellionChat directory: /HellionChat
schedule: schedule:
interval: weekly interval: weekly
day: monday day: monday
time: "07:00" time: '07:00'
timezone: Europe/Berlin timezone: Europe/Berlin
open-pull-requests-limit: 5 open-pull-requests-limit: 5
labels: labels:
- dependencies - dependencies
- nuget - nuget
commit-message: commit-message:
prefix: "chore(deps)" prefix: 'chore(deps)'
groups: groups:
patches: patches:
update-types: update-types:
- patch - patch
minor: minor:
update-types: update-types:
- minor - minor
# GitHub Actions versions in .github/workflows. Lower cadence because # GitHub Actions versions in .github/workflows. Lower cadence because
# Action releases ship less frequently and are usually safe to defer # Action releases ship less frequently and are usually safe to defer
# for a month. # for a month.
- package-ecosystem: github-actions - package-ecosystem: github-actions
directory: / directory: /
schedule: schedule:
interval: monthly interval: monthly
time: "07:00" time: '07:00'
timezone: Europe/Berlin timezone: Europe/Berlin
open-pull-requests-limit: 3 open-pull-requests-limit: 3
labels: labels:
- dependencies - dependencies
- github-actions - github-actions
commit-message: commit-message:
prefix: "chore(actions)" prefix: 'chore(actions)'
+10 -9
View File
@@ -3,15 +3,16 @@ subtitle: "Theme Foundation"
versionsnatur: "Major-UI-Cycle" versionsnatur: "Major-UI-Cycle"
--- ---
- Theme-Engine mit fünf Built-In-Themes: Hellion Arctic (Default), Chat 2 Klassik, Event Horizon, Moonlit Bloom, Mint - Theme-Engine mit fünf Built-In-Themes: Hellion Arctic (Default), Chat 2 Klassik, Event Horizon,
Grove Moonlit Bloom, Mint Grove
- Settings öffnet jetzt eine Card-Grid-Übersicht — Klick auf eine Card führt in den Detail-View, Breadcrumb und ESC - Settings öffnet jetzt eine Card-Grid-Übersicht — Klick auf eine Card führt in den Detail-View,
zurück zur Übersicht Breadcrumb und ESC zurück zur Übersicht
- Themes-Tab mit Mini-Mockup pro Theme, Live-Switch beim Klick - Themes-Tab mit Mini-Mockup pro Theme, Live-Switch beim Klick
- Eigene Themes als JSON in `pluginConfigs/HellionChat/themes/` — Beispiel-Vorlage wird beim ersten Start automatisch - Eigene Themes als JSON in `pluginConfigs/HellionChat/themes/` — Beispiel-Vorlage wird beim ersten
abgelegt Start automatisch abgelegt
- Optional pro Theme eigene Chat-Channel-Farben mit Übernehmen/Behalten-Banner — niemals automatisch überschrieben - Optional pro Theme eigene Chat-Channel-Farben mit Übernehmen/Behalten-Banner — niemals automatisch
überschrieben
- Plugin-Icon zum Hellion-Forge-Hammer gewechselt - Plugin-Icon zum Hellion-Forge-Hammer gewechselt
- Migration v13 → v14: alle User landen auf Hellion Arctic. Wer den Upstream-Look will, wählt Chat 2 Klassik in Settings - Migration v13 → v14: alle User landen auf Hellion Arctic. Wer den Upstream-Look will, wählt Chat 2
→ Themes Klassik in Settings → Themes
- Anleitung zum Schreiben eigener Themes: `docs/THEME-AUTHORING.md` - Anleitung zum Schreiben eigener Themes: `docs/THEME-AUTHORING.md`
+13 -13
View File
@@ -3,22 +3,22 @@ subtitle: "Layout Refresh"
versionsnatur: "Major-UI-Cycle" versionsnatur: "Major-UI-Cycle"
--- ---
- Sidebar im neuen Look: fix 44 px breit, nur Icons, Tab-Name als Tooltip beim Hover, vertikale Akzent-Pill markiert den - Sidebar im neuen Look: fix 44 px breit, nur Icons, Tab-Name als Tooltip beim Hover, vertikale
aktiven Tab Akzent-Pill markiert den aktiven Tab
- Top-Tabs bekommen eine Akzent-Underline statt Background-Fill am aktiven Tab - Top-Tabs bekommen eine Akzent-Underline statt Background-Fill am aktiven Tab
- Pro Tab eigenes Icon wählbar in Einstellungen → Tabs (FontAwesome-Pool) - Pro Tab eigenes Icon wählbar in Einstellungen → Tabs (FontAwesome-Pool)
- Auto-Tell-Tabs sind jetzt visuell unterscheidbar: jeder Tell-Partner bekommt ein eigenes Icon - Auto-Tell-Tabs sind jetzt visuell unterscheidbar: jeder Tell-Partner bekommt ein eigenes Icon
(envelope/star/heart/bell/bookmark/flag/fire) plus eigene Farbe aus 12-Farb-Palette — 84 Kombinationen, gleicher (envelope/star/heart/bell/bookmark/flag/fire) plus eigene Farbe aus 12-Farb-Palette — 84
Partner ergibt konsistent dieselbe Kombinationen, gleicher Partner ergibt konsistent dieselbe
- Pulsierender roter Dot oben rechts am Sidebar-Icon zeigt ungelesene Nachrichten an. Sanft, 2-Sekunden-Cycle, - Pulsierender roter Dot oben rechts am Sidebar-Icon zeigt ungelesene Nachrichten an. Sanft,
deaktivierbar über `Configuration.ReduceMotion` (UI-Toggle in v1.3.0) 2-Sekunden-Cycle, deaktivierbar über `Configuration.ReduceMotion` (UI-Toggle in v1.3.0)
- Bottom-Status-Bar (22 px) mit fünf Live-Slots: aktiver Channel + Color-Dot, Privacy-Badge, Tab/Message-Counter, - Bottom-Status-Bar (22 px) mit fünf Live-Slots: aktiver Channel + Color-Dot, Privacy-Badge,
Auto-Tell-Counter, Plugin-Version. Update 1×/Sek Tab/Message-Counter, Auto-Tell-Counter, Plugin-Version. Update 1×/Sek
- Card-Rows als Default-Message-Render: Sender-Header in Channel-Farbe, Body neue Zeile, dezenter Trenner. - Card-Rows als Default-Message-Render: Sender-Header in Channel-Farbe, Body neue Zeile, dezenter
`Compact Density`-Toggle in Aussehen schaltet zurück auf den Einzeiler Trenner. `Compact Density`-Toggle in Aussehen schaltet zurück auf den Einzeiler
- Bug-Fix: Settings speichern löscht den Chat-Verlauf nicht mehr. Refilter läuft jetzt nur wenn Filter-relevante - Bug-Fix: Settings speichern löscht den Chat-Verlauf nicht mehr. Refilter läuft jetzt nur wenn
Settings geändert wurden — Cosmetic-Änderungen lassen den Chat unverändert. Persistente und Auto-Tell-Tabs überleben Filter-relevante Settings geändert wurden — Cosmetic-Änderungen lassen den Chat unverändert.
beide Persistente und Auto-Tell-Tabs überleben beide
- Bug-Fix: Hellion-Schrift (Exo 2) blockt die Schriftgröße nicht mehr — 4K-User können hochskalieren - Bug-Fix: Hellion-Schrift (Exo 2) blockt die Schriftgröße nicht mehr — 4K-User können hochskalieren
- Migration v14 → v15: alte Theme-Felder entfernt, alle anderen Settings bleiben - Migration v14 → v15: alte Theme-Felder entfernt, alle anderen Settings bleiben
+23 -19
View File
@@ -3,27 +3,31 @@ subtitle: "Settings Cleanup"
versionsnatur: "UX-Polish-Cycle" versionsnatur: "UX-Polish-Cycle"
--- ---
- Settings-Übersicht thematisch re-sortiert: zusammenhängende Optionen wohnen jetzt zusammen, jede Card hat einen kurzen - Settings-Übersicht thematisch re-sortiert: zusammenhängende Optionen wohnen jetzt zusammen, jede
Untertitel — kein Raten mehr wo eine Setting steckt Card hat einen kurzen Untertitel — kein Raten mehr wo eine Setting steckt
- Drei neue Cards: **Theme & Layout** (Theme-Picker, Fenster-Style, Zeitstempel-Style), **Schriften & Farben** - Drei neue Cards: **Theme & Layout** (Theme-Picker, Fenster-Style, Zeitstempel-Style), **Schriften
(Schriftart, Schriftgröße, Chat-Farben pro Channel), **Daten-Verwaltung** (Aufbewahrung, Cleanup, Export, DB-Viewer, & Farben** (Schriftart, Schriftgröße, Chat-Farben pro Channel), **Daten-Verwaltung**
Advanced-Tools — vorher zwischen Datenschutz und Datenbank verteilt) (Aufbewahrung, Cleanup, Export, DB-Viewer, Advanced-Tools — vorher zwischen Datenschutz und
Datenbank verteilt)
- Datenschutz fokussiert sich jetzt auf eine Aufgabe: den Privacy-Filter - Datenschutz fokussiert sich jetzt auf eine Aufgabe: den Privacy-Filter
- Der Auto-Tell-Tabs-History-Preload-Slider ist von Datenschutz nach Chat → Auto-Tell-Tabs umgezogen - Der Auto-Tell-Tabs-History-Preload-Slider ist von Datenschutz nach Chat → Auto-Tell-Tabs umgezogen
- KeybindMode wohnt jetzt unter Allgemein → Eingabe statt unter Sprache - KeybindMode wohnt jetzt unter Allgemein → Eingabe statt unter Sprache
- Vier tote Schema-Felder entfernt (alle obsolet seit der Theme-Engine in v1.1.0): `Stilüberschreiben`-Toggle, - Vier tote Schema-Felder entfernt (alle obsolet seit der Theme-Engine in v1.1.0):
`Stilname`-Auswahl, alter `WindowAlpha`-Slider, ungenutztes `ShowThemeQuickPicker` `Stilüberschreiben`-Toggle, `Stilname`-Auswahl, alter `WindowAlpha`-Slider, ungenutztes
`ShowThemeQuickPicker`
- Migration v15 → v16: alter `WindowAlpha`-Wert wird automatisch nach - Migration v15 → v16: alter `WindowAlpha`-Wert wird automatisch nach
`Theme & Layout → Fenster-Style → Fenster-Transparenz` gemappt (nur wenn der Slider noch auf Default 0.85 stand, sonst `Theme & Layout → Fenster-Style → Fenster-Transparenz` gemappt (nur wenn der Slider noch auf
gewinnt der User-Wert). Backup der Pre-v16-Config liegt unter `pluginConfigs/HellionChat.json.pre-v16-backup`. User Default 0.85 stand, sonst gewinnt der User-Wert). Backup der Pre-v16-Config liegt unter
die `Stilüberschreiben` aktiv hatten sehen einen einmaligen Hinweis-Toast `pluginConfigs/HellionChat.json.pre-v16-backup`. User die `Stilüberschreiben` aktiv hatten sehen
- UX-Default-Bumps für Bestand-User mit Default-Werten: Card-Rows-Layout zurück auf Single-Line, NG+ standardmäßig einen einmaligen Hinweis-Toast
hidden, gleiche Zeitstempel werden zusammengefasst, MaxLinesToRender auf konservativere 2500 - UX-Default-Bumps für Bestand-User mit Default-Werten: Card-Rows-Layout zurück auf Single-Line, NG+
- Frische Installs starten mit dem Hellion-Brand-Chat-Color-Preset out-of-the-box (der First-Run-Wizard hat keine standardmäßig hidden, gleiche Zeitstempel werden zusammengefasst, MaxLinesToRender auf
Preset-Wahl) konservativere 2500
- Hinweis zum Window-Transparenz-Slider in der Beschreibung: Dalamud's per-Window-Hamburger-Menü (oben rechts in der - Frische Installs starten mit dem Hellion-Brand-Chat-Color-Preset out-of-the-box (der
Titelleiste) bietet eigene Overrides für Deckkraft, Hintergrund-Blur, Anpinnen und Durchklick — die haben Vorrang über First-Run-Wizard hat keine Preset-Wahl)
unseren Slider für das jeweilige Fenster - Hinweis zum Window-Transparenz-Slider in der Beschreibung: Dalamud's per-Window-Hamburger-Menü
(oben rechts in der Titelleiste) bietet eigene Overrides für Deckkraft, Hintergrund-Blur, Anpinnen
und Durchklick — die haben Vorrang über unseren Slider für das jeweilige Fenster
Pure UX-Polish, keine neuen Features. Nächster Cycle (v1.3.0): Animation-Polish (Lerps, Theme-Crossfade, Quick-Picker) Pure UX-Polish, keine neuen Features. Nächster Cycle (v1.3.0): Animation-Polish (Lerps,
wie ursprünglich geplant. Theme-Crossfade, Quick-Picker) wie ursprünglich geplant.
+17 -15
View File
@@ -3,21 +3,23 @@ subtitle: "Theme Expansion"
versionsnatur: "Theme-Pack-Patch" versionsnatur: "Theme-Pack-Patch"
--- ---
- Vier neue Built-in-Themes verlängern die Auswahl im Picker — keine Engine-Änderung, keine Settings angefasst, einfach - Vier neue Built-in-Themes verlängern die Auswahl im Picker — keine Engine-Änderung, keine Settings
mehr Farboptionen angefasst, einfach mehr Farboptionen
- **Night Blue** — Royal Blue auf tiefem Marineblau. Kühles Tech-Dashboard-Mood, bewusst neutral gehalten damit es sich - **Night Blue** — Royal Blue auf tiefem Marineblau. Kühles Tech-Dashboard-Mood, bewusst neutral
nicht mit den Brand-Themes beißt gehalten damit es sich nicht mit den Brand-Themes beißt
- **Indigo Violet** — Royal Violet auf Deep Indigo mit Türkis-Mint-Counter für Aurora-Glitter-Stimmung. Schwester von - **Indigo Violet** — Royal Violet auf Deep Indigo mit Türkis-Mint-Counter für
Event Horizon, aber dunkler und dichter; der Türkis-Akzent hält die beiden klar auseinander Aurora-Glitter-Stimmung. Schwester von Event Horizon, aber dunkler und dichter; der Türkis-Akzent
- **Forge Merchantman** — Patina-Bronze auf Workshop-Slate mit warmem Bernstein-Counter. Hellion Forge bekommt ein hält die beiden klar auseinander
eigenes Theme im Plugin selbst — Schwester von Hellion Arctic, aber grüner und wärmer statt kaltem Cyan - **Forge Merchantman** — Patina-Bronze auf Workshop-Slate mit warmem Bernstein-Counter. Hellion
Forge bekommt ein eigenes Theme im Plugin selbst — Schwester von Hellion Arctic, aber grüner und
wärmer statt kaltem Cyan
- **Hellion Spectrum** — Farbenblind-sichere Channel-Farben (Deuteranopie/Protanopie) auf Basis der - **Hellion Spectrum** — Farbenblind-sichere Channel-Farben (Deuteranopie/Protanopie) auf Basis der
Wong/Okabe-Ito-Palette. Channel-Identität bleibt erhalten (Tell pink, Yell gelb, Shout orange, Party blau, FC grün); Wong/Okabe-Ito-Palette. Channel-Identität bleibt erhalten (Tell pink, Yell gelb, Shout orange,
die Töne sind so gewählt dass jeder Channel auch unter Rot-Grün-Schwäche klar trennbar bleibt. Deckt rund 99 % aller Party blau, FC grün); die Töne sind so gewählt dass jeder Channel auch unter Rot-Grün-Schwäche
CVD-Fälle ab klar trennbar bleibt. Deckt rund 99 % aller CVD-Fälle ab
- Kein Schema-Bump, keine Migration. Das Default-Theme bleibt **Hellion Arctic**, eigene Custom-Themes laufen - Kein Schema-Bump, keine Migration. Das Default-Theme bleibt **Hellion Arctic**, eigene
unverändert weiter Custom-Themes laufen unverändert weiter
- Theme-Katalog wächst damit von fünf auf neun Built-ins - Theme-Katalog wächst damit von fünf auf neun Built-ins
Reines Theme-Pack zwischen v1.2.1 und dem nächsten Polish-Cycle. Eine Tritan-Variante (Spectrum für Blau-Gelb-Schwäche) Reines Theme-Pack zwischen v1.2.1 und dem nächsten Polish-Cycle. Eine Tritan-Variante (Spectrum für
kann später nachgeliefert werden, falls Bedarf kommt. Blau-Gelb-Schwäche) kann später nachgeliefert werden, falls Bedarf kommt.
+14 -12
View File
@@ -4,15 +4,17 @@ versionsnatur: "Plugin-Integration-Cycle 1"
--- ---
- Erste Plugin-Integration eingebaut, Cycle 1 von 6 auf der Roadmap - Erste Plugin-Integration eingebaut, Cycle 1 von 6 auf der Roadmap
- **Honorific-Custom-Titles im Chat-Header** — der Titel den du in Honorific gesetzt hast erscheint jetzt links über dem - **Honorific-Custom-Titles im Chat-Header** — der Titel den du in Honorific gesetzt hast erscheint
Message-Log mit der von dir gewählten Farbe, Auto-Hide wenn Honorific nicht installiert ist oder kein Custom-Titel jetzt links über dem Message-Log mit der von dir gewählten Farbe, Auto-Hide wenn Honorific nicht
aktiv ist installiert ist oder kein Custom-Titel aktiv ist
- **Krone-Icon plus Tooltip** vor dem Titel-Text, damit klar ist woher der Slot kommt ohne dass der User raten muss - **Krone-Icon plus Tooltip** vor dem Titel-Text, damit klar ist woher der Slot kommt ohne dass der
- **Neuer Integrations-Settings-Tab** mit Status-Indikator (erkannt, nicht installiert, inkompatibel) und Toggle. Plus User raten muss
Vorschau-Block der die fünf weiteren geplanten Cycles ankündigt: Kontextmenü-Aktionen, Smart Notifications - **Neuer Integrations-Settings-Tab** mit Status-Indikator (erkannt, nicht installiert,
(NotificationMaster), RP-Status-Block (Moodles und LightlessClient), ExtraChat-Channels, Quick-DM-Button inkompatibel) und Toggle. Plus Vorschau-Block der die fünf weiteren geplanten Cycles ankündigt:
(XIVInstantMessenger) Kontextmenü-Aktionen, Smart Notifications (NotificationMaster), RP-Status-Block (Moodles und
- **Maintainer-Attribution** im Tab als Höflichkeits-Geste, zwei Buttons zum Honorific-Repo und zum Caraxi-Profil. Plus LightlessClient), ExtraChat-Channels, Quick-DM-Button (XIVInstantMessenger)
Hellion-Forge-Discord-Button für Community-Vorschläge zu künftigen Integrationen - **Maintainer-Attribution** im Tab als Höflichkeits-Geste, zwei Buttons zum Honorific-Repo und zum
- Keine Migration, keine Schema-Änderung. Wer Honorific eh schon nutzt sieht den Custom-Titel automatisch sobald Caraxi-Profil. Plus Hellion-Forge-Discord-Button für Community-Vorschläge zu künftigen
HellionChat aktualisiert Integrationen
- Keine Migration, keine Schema-Änderung. Wer Honorific eh schon nutzt sieht den Custom-Titel
automatisch sobald HellionChat aktualisiert
+14 -13
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@@ -5,19 +5,20 @@ versionsnatur: Stability-Hotfix
**Hellion Chat 1.4.0 — Critical Lifecycle Fixes** **Hellion Chat 1.4.0 — Critical Lifecycle Fixes**
Erster Sub-Patch der v1.4.x Polish-Sweep-Serie. Sieben bekannte Lifecycle- und Race-Bugs aus den Audit-Pässen Erster Sub-Patch der v1.4.x Polish-Sweep-Serie. Sieben bekannte Lifecycle- und Race-Bugs aus den
abgearbeitet, bevor Performance- und Architektur-Refactors draufkommen. Audit-Pässen abgearbeitet, bevor Performance- und Architektur-Refactors draufkommen.
- **SQLite-Dispose** lehnt sich nicht mehr an GC-Druck zur Datei-Freigabe an, Pooling=false auf der Connection macht den - **SQLite-Dispose** lehnt sich nicht mehr an GC-Druck zur Datei-Freigabe an, Pooling=false auf der
manuellen GC.Collect überflüssig Connection macht den manuellen GC.Collect überflüssig
- **Worker-Threads** (PendingMessage, RetentionSweep) sind jetzt explizit IsBackground=true, das Plugin-Domain kann - **Worker-Threads** (PendingMessage, RetentionSweep) sind jetzt explizit IsBackground=true, das
sauber unloaden bei XIVLauncher-Reload ohne darauf zu warten Plugin-Domain kann sauber unloaden bei XIVLauncher-Reload ohne darauf zu warten
- **EmoteCache-Loader** von async-void auf async-Task mit shared Task-Tracker, drain-on-Dispose. Kein Schreib-Risiko - **EmoteCache-Loader** von async-void auf async-Task mit shared Task-Tracker, drain-on-Dispose.
mehr auf disposed EmoteImages-Einträge nach Plugin-Reload Kein Schreib-Risiko mehr auf disposed EmoteImages-Einträge nach Plugin-Reload
- **DisposeAsync-Timeout** (10s) warnt jetzt laut statt silent zu failen - **DisposeAsync-Timeout** (10s) warnt jetzt laut statt silent zu failen
- **Plugin-Dispose** flushed pending DeferredSave bevor Services abgebaut werden, Settings-Änderungen aus den letzten - **Plugin-Dispose** flushed pending DeferredSave bevor Services abgebaut werden,
Frames vor Disable überleben jetzt zuverlässig Settings-Änderungen aus den letzten Frames vor Disable überleben jetzt zuverlässig
- **v13→v14 Config-Migration** liest pre-v13-Backup und überträgt HellionThemeWindowOpacity in das neue - **v13→v14 Config-Migration** liest pre-v13-Backup und überträgt HellionThemeWindowOpacity in das
WindowOpacity-Feld statt auf 0.85 zurückzufallen neue WindowOpacity-Feld statt auf 0.85 zurückzufallen
Keine Schema-Bumps, keine User-sichtbaren Funktions-Änderungen außer dass Reload und Shutdown spürbar sauberer laufen. Keine Schema-Bumps, keine User-sichtbaren Funktions-Änderungen außer dass Reload und Shutdown
spürbar sauberer laufen.
+20 -18
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@@ -5,23 +5,25 @@ versionsnatur: Performance-Patch
**Hellion Chat 1.4.1 — Theme Engine Performance** **Hellion Chat 1.4.1 — Theme Engine Performance**
Zweiter Sub-Patch der v1.4.x Polish-Sweep-Serie. Heap-Pressure aus dem Theme-Engine-Render-Pfad eliminiert, Zweiter Sub-Patch der v1.4.x Polish-Sweep-Serie. Heap-Pressure aus dem Theme-Engine-Render-Pfad
Custom-Theme- Hot-Reload überlebt transiente File-Locks beim Editor-Save. Plus zehnter Built-In und überarbeitete eliminiert, Custom-Theme- Hot-Reload überlebt transiente File-Locks beim Editor-Save. Plus zehnter
Author-Credits. Built-In und überarbeitete Author-Credits.
- **ABGR-Cache auf den Theme-Records.** Beim Theme-Register (Built-In oder Custom) werden alle Color-Slots einmalig in - **ABGR-Cache auf den Theme-Records.** Beim Theme-Register (Built-In oder Custom) werden alle
ABGR-Pack-Form vor-konvertiert. HellionStyle.PushGlobal liest aus dem Cache statt pro Slot pro Frame durch Color-Slots einmalig in ABGR-Pack-Form vor-konvertiert. HellionStyle.PushGlobal liest aus dem
ColourUtil.RgbaToAbgr zu jagen. Real gemessene Frame-Time-Recovery: **~13 %** in typischer Render-Szene Cache statt pro Slot pro Frame durch ColourUtil.RgbaToAbgr zu jagen. Real gemessene
(Plan-Erwartung war 2-6 % konservativ, real ~10-15 %) Frame-Time-Recovery: **~13 %** in typischer Render-Szene (Plan-Erwartung war 2-6 % konservativ,
- **Custom-Theme File-Lock-Härtung.** Wenn der User ein Theme-JSON gerade speichert während HellionChat reloaden will, real ~10-15 %)
fängt der Loader jetzt explizit Sharing-Violation und Lock-Violation ab. Last-Known-Good-Snapshot bleibt im Picker, - **Custom-Theme File-Lock-Härtung.** Wenn der User ein Theme-JSON gerade speichert während
beim nächsten Tick wird automatisch retry'd — vorher fiel das Theme aus der Liste bis zum Plugin-Reload HellionChat reloaden will, fängt der Loader jetzt explizit Sharing-Violation und Lock-Violation
- **Defensive Cache-Refresh beim Theme-Switch.** Falls ein Theme auf einem alten Pfad ohne Cache-Fill in den Speicher ab. Last-Known-Good-Snapshot bleibt im Picker, beim nächsten Tick wird automatisch retry'd —
gekommen ist, holt Switch() das beim Anwenden nach vorher fiel das Theme aus der Liste bis zum Plugin-Reload
- **Synthwave Sunset als zehnter Built-In.** Hot Magenta + Cyan auf Mitternachts-Violett, 80s-Neon-Grid-Vibes für - **Defensive Cache-Refresh beim Theme-Switch.** Falls ein Theme auf einem alten Pfad ohne
Late-Night-Raids Cache-Fill in den Speicher gekommen ist, holt Switch() das beim Anwenden nach
- **Author-Credits konsolidiert.** Brand-Themes laufen jetzt unter „Hellion Forge". Mint Grove und Forge Merchantman - **Synthwave Sunset als zehnter Built-In.** Hot Magenta + Cyan auf Mitternachts-Violett,
werden Carla Beleandis als Community-Geste zugeschrieben. 80s-Neon-Grid-Vibes für Late-Night-Raids
- **Author-Credits konsolidiert.** Brand-Themes laufen jetzt unter „Hellion Forge". Mint Grove und
Forge Merchantman werden Carla Beleandis als Community-Geste zugeschrieben.
Keine Schema-Bumps, keine User-sichtbaren Funktions- Änderungen außer dass die Frames in Theme-getrieben rendernden Keine Schema-Bumps, keine User-sichtbaren Funktions- Änderungen außer dass die Frames in
Szenen merklich glatter laufen und ein neues Theme im Picker steht. Theme-getrieben rendernden Szenen merklich glatter laufen und ein neues Theme im Picker steht.
+20 -29
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@@ -3,34 +3,25 @@ subtitle: Symbol-Picker und Tell-History Fix
versionsnatur: Feature-Patch + Hotfix versionsnatur: Feature-Patch + Hotfix
--- ---
- Symbol-Picker im Chat-Eingang: ein kleiner Smile-Button links neben - Symbol-Picker im Chat-Eingang: ein kleiner Smile-Button links neben dem Kanal-Indikator öffnet ein
dem Kanal-Indikator öffnet ein Popup mit zwei Tabs. Der erste listet Popup mit zwei Tabs. Der erste listet alle 161 FFXIV-PUA-Glyphen (Dalamuds SeIconChar); der zweite
alle 161 FFXIV-PUA-Glyphen (Dalamuds SeIconChar); der zweite trägt trägt 97 verifizierte BMP-Symbole (Latin-Marken, Währungen, das ganze griechische Alphabet,
97 verifizierte BMP-Symbole (Latin-Marken, Währungen, das ganze Geometrie, Spielkarten, Noten) — jedes davon über `/echo` und `/say` in einer vierrundigen
griechische Alphabet, Geometrie, Spielkarten, Noten) — jedes davon Whitelist-Probe durchgereicht, damit der Channel-Render dem entspricht, was der Picker anzeigt.
über `/echo` und `/say` in einer vierrundigen Whitelist-Probe Klick fügt das Symbol an der Cursor-Position ein, Multi-Insert lässt das Popup offen, eine
durchgereicht, damit der Channel-Render dem entspricht, was der Recent-Used-Leiste zeigt die letzten sechzehn Picks über beide Tabs. Toggle in Settings → Chat →
Picker anzeigt. Klick fügt das Symbol an der Cursor-Position ein, Nachrichten-Verhalten, Default an.
Multi-Insert lässt das Popup offen, eine Recent-Used-Leiste zeigt - Verlauf in angepinnten Tell-Tabs lädt wieder vollständig: ein versteckter 500-Zeilen-Scan-Cap in
die letzten sechzehn Picks über beide Tabs. Toggle in Settings → PreloadHistory hat das User-Setting `AutoTellTabsHistoryPreload` überschrieben, wodurch
Chat → Nachrichten-Verhalten, Default an. weniger-frequente Tell-Partner ihren Backlog verloren haben sobald die Scan-Schicht mit anderen
- Verlauf in angepinnten Tell-Tabs lädt wieder vollständig: ein Chat-Partnern voll lief. Cap ist raus, der Index auf `(Receiver, Date)` hält die Query schnell.
versteckter 500-Zeilen-Scan-Cap in PreloadHistory hat das - Slash-Command-Teardown: /hellion, /hellionView, /hellionDebugger (und im Debug-Build
User-Setting `AutoTellTabsHistoryPreload` überschrieben, wodurch /hellionSeString) sind als private Felder gecached. Plugin-Dispose detached die echte
weniger-frequente Tell-Partner ihren Backlog verloren haben sobald Registrierung, statt mit identischen Args neu zu registrieren — schließt eine latente
die Scan-Schicht mit anderen Chat-Partnern voll lief. Cap ist raus,
der Index auf `(Receiver, Date)` hält die Query schnell.
- Slash-Command-Teardown: /hellion, /hellionView, /hellionDebugger
(und im Debug-Build /hellionSeString) sind als private Felder
gecached. Plugin-Dispose detached die echte Registrierung, statt
mit identischen Args neu zu registrieren — schließt eine latente
Wartungs-Falle aus v1.4.9. Wartungs-Falle aus v1.4.9.
- v1.4.x-Polish-Sweep endet hier. Der ImGuiListClipper-Refactor von - v1.4.x-Polish-Sweep endet hier. Der ImGuiListClipper-Refactor von der v1.4.10-Reserve-Liste wurde
der v1.4.10-Reserve-Liste wurde gecancelt, nachdem der Cross- gecancelt, nachdem der Cross- Plattform-Smoke gezeigt hat dass das Scroll-Gummi ein Wine/Linux-
Plattform-Smoke gezeigt hat dass das Scroll-Gummi ein Wine/Linux- Quirk ist — Windows-User haben es nie gesehen. Spike dafür kommt in einem späteren Patch. Nächster
Quirk ist — Windows-User haben es nie gesehen. Spike dafür kommt in Major-Cycle ist v1.5.0 mit der DI-Container-Adoption (`Microsoft.Extensions.Hosting` +
einem späteren Patch. Nächster Major-Cycle ist v1.5.0 mit der
DI-Container-Adoption (`Microsoft.Extensions.Hosting` +
`ILogger<T>`) nach dem Lightless-Vorbild. `ILogger<T>`) nach dem Lightless-Vorbild.
- Migration v17 unverändert: kein Schema-Bump, kein - Migration v17 unverändert: kein Schema-Bump, kein Config-Migrations-Aufwand.
Config-Migrations-Aufwand.
+21 -19
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@@ -5,25 +5,27 @@ versionsnatur: Performance-Patch
**Hellion Chat 1.4.2 — ChatLog Frame-Hot-Path** **Hellion Chat 1.4.2 — ChatLog Frame-Hot-Path**
Dritter Sub-Patch der v1.4.x Polish-Sweep-Serie. Drei Per-Frame-Allokations-Quellen aus dem ChatLogWindow-Render- Pfad Dritter Sub-Patch der v1.4.x Polish-Sweep-Serie. Drei Per-Frame-Allokations-Quellen aus dem
und der Settings-StatusBar eliminiert. ChatLogWindow-Render- Pfad und der Settings-StatusBar eliminiert.
- **Card-Mode-Border-Loop entlastet.** DrawMessages hebt Theme, DrawList, Window-Left, Window-Right und die ABGR- - **Card-Mode-Border-Loop entlastet.** DrawMessages hebt Theme, DrawList, Window-Left, Window-Right
Border-Color einmalig vor den Per-Message-Loop. Bei 100 sichtbaren Messages sind das gut 500 redundante P/Invokes und und die ABGR- Border-Color einmalig vor den Per-Message-Loop. Bei 100 sichtbaren Messages sind das
Property-Reads, die der Hoist eliminiert. Pop-Out- Heavy-Setups (mehrere parallele Chat-Windows) profitieren gut 500 redundante P/Invokes und Property-Reads, die der Hoist eliminiert. Pop-Out- Heavy-Setups
proportional, weil der Hoist pro DrawMessages-Call greift, also pro Window (mehrere parallele Chat-Windows) profitieren proportional, weil der Hoist pro DrawMessages-Call
- **Auto-Tell Tab-Tint und Icon gecached.** Die Hash-Color- Berechnung für Auto-Tell-Tabs lief pro Tab pro Frame, mit greift, also pro Window
zwei String-Allokationen pro Tab (eine für Tint-Hash, eine für Icon-Hash). Der neue TabTintCache liest pre-computed - **Auto-Tell Tab-Tint und Icon gecached.** Die Hash-Color- Berechnung für Auto-Tell-Tabs lief pro
Werte aus dem Tab und rechnet nur neu wenn das Tell-Target drifted. Beide Caches haben separate Validation-Keys, also Tab pro Frame, mit zwei String-Allokationen pro Tab (eine für Tint-Hash, eine für Icon-Hash). Der
keine Cross-Invalidation zwischen Tint- und Icon-Pfad. AutoTellTabTint selbst bleibt pure Hash-Helper, weiterhin ohne neue TabTintCache liest pre-computed Werte aus dem Tab und rechnet nur neu wenn das Tell-Target
Tab-Awareness drifted. Beide Caches haben separate Validation-Keys, also keine Cross-Invalidation zwischen Tint-
- **StatusBar-Aggregation hinter Cache-Gate.** Die Status- Leiste am unteren Window-Rand summiert die Tab-Message- und Icon-Pfad. AutoTellTabTint selbst bleibt pure Hash-Helper, weiterhin ohne Tab-Awareness
Counts und zählt die Auto-Tell-Tabs pro Frame. Der Cache- Gate (1 Sekunde) lag bisher hinter den LINQ-Pfaden, also - **StatusBar-Aggregation hinter Cache-Gate.** Die Status- Leiste am unteren Window-Rand summiert
liefen Sum und Count trotzdem pro Frame. Jetzt vor dem Gate, plus die LINQ-Pfade durch eine Single-Pass-Foreach die Tab-Message- Counts und zählt die Auto-Tell-Tabs pro Frame. Der Cache- Gate (1 Sekunde) lag
ersetzt. Die Aggregation läuft auf etwa 1 % der Frames bisher hinter den LINQ-Pfaden, also liefen Sum und Count trotzdem pro Frame. Jetzt vor dem Gate,
plus die LINQ-Pfade durch eine Single-Pass-Foreach ersetzt. Die Aggregation läuft auf etwa 1 % der
Frames
Realistische Frame-Time-Recovery: 2-5 % in typischen Szenen, Pop-Out-Heavy-Setups potenziell mehr durch die Card-Border- Realistische Frame-Time-Recovery: 2-5 % in typischen Szenen, Pop-Out-Heavy-Setups potenziell mehr
Multiplikation pro Window. durch die Card-Border- Multiplikation pro Window.
Keine Schema-Bumps, keine User-sichtbaren Funktions- Änderungen außer dass die Frames im Chat-Log und in der Keine Schema-Bumps, keine User-sichtbaren Funktions- Änderungen außer dass die Frames im Chat-Log
Settings-Statusleiste merklich glatter laufen. und in der Settings-Statusleiste merklich glatter laufen.
+24 -20
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@@ -5,25 +5,29 @@ versionsnatur: Architecture-Refactor
**Hellion Chat 1.4.3 — Plugin-Load Async-Init + Repo-Cutover** **Hellion Chat 1.4.3 — Plugin-Load Async-Init + Repo-Cutover**
Vierter Sub-Patch der v1.4.x Polish-Sweep-Serie. Plugin- Lifecycle auf Dalamud's `IAsyncDalamudPlugin`-API migriert und Vierter Sub-Patch der v1.4.x Polish-Sweep-Serie. Plugin- Lifecycle auf Dalamud's
das Custom-Repo zieht von GitHub auf Gitea um. `IAsyncDalamudPlugin`-API migriert und das Custom-Repo zieht von GitHub auf Gitea um.
- **Async-Plugin-Architektur.** Konstruktor übernimmt nur noch die Bootstrap-Essentials (Config-Load, Language-Init, - **Async-Plugin-Architektur.** Konstruktor übernimmt nur noch die Bootstrap-Essentials
Conflict-Detection). Migrationen, Service-Allokationen, Window-Konstruktion und Hook-Subscription wandern in (Config-Load, Language-Init, Conflict-Detection). Migrationen, Service-Allokationen,
LoadAsync, sodass Dalamud die UI während der schweren Arbeit responsive halten kann. Per-Line-CaptureFailure in Window-Konstruktion und Hook-Subscription wandern in LoadAsync, sodass Dalamud die UI während der
DisposeAsync mirrort LightlessSync's Pattern, plus Idempotency-Guard gegen Reload-Races schweren Arbeit responsive halten kann. Per-Line-CaptureFailure in DisposeAsync mirrort
- **Custom-Repo-URL umgezogen auf Gitea.** Bestehende Tester müssen einmalig in XIVLauncher die Custom-Repo-URL auf LightlessSync's Pattern, plus Idempotency-Guard gegen Reload-Races
`https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/repo.json` umstellen, dann - **Custom-Repo-URL umgezogen auf Gitea.** Bestehende Tester müssen einmalig in XIVLauncher die
XIVLauncher neu starten. Das alte GitHub-Repo bleibt als eingefrorener v1.4.2-Snapshot stehen und wird nicht mehr Custom-Repo-URL auf
aktualisiert `https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/repo.json`
- **Schema-Gate statt Migrations-Kette.** Die v9 → v16 Migrationen sind raus, ersetzt durch einen harten Schema-Check in umstellen, dann XIVLauncher neu starten. Das alte GitHub-Repo bleibt als eingefrorener
Phase 1. Configs auf Schema v16+ laden direkt; ältere Configs (vor v1.2.1) bekommen jetzt eine klare „install v1.4.2 v1.4.2-Snapshot stehen und wird nicht mehr aktualisiert
first"-Fehlermeldung statt eines impliziten Migrations-Pfads - **Schema-Gate statt Migrations-Kette.** Die v9 → v16 Migrationen sind raus, ersetzt durch einen
- **AutoTranslate-Cache läuft im Hintergrund.** Der Cache füllt sich jetzt fire-and-forget statt blockierend im harten Schema-Check in Phase 1. Configs auf Schema v16+ laden direkt; ältere Configs (vor v1.2.1)
Plugin-Load. Trade-off: die erste Auto-Translate-Nutzung einer Session kann einen kurzen Hitch haben, dafür kein bekommen jetzt eine klare „install v1.4.2 first"-Fehlermeldung statt eines impliziten
300-ms-Block beim Plugin-Start Migrations-Pfads
- **Plugin-Load-Zeit ehrlich.** Median 3,7 s über fünf Reloads, vergleichbar mit v1.4.2. Der Async-Refactor ist - **AutoTranslate-Cache läuft im Hintergrund.** Der Cache füllt sich jetzt fire-and-forget statt
Foundation für künftige Lazy-Init-Optimierungen (v1.4.4) und Code-Architektur-Hygiene, kein direkter User-spürbarer blockierend im Plugin-Load. Trade-off: die erste Auto-Translate-Nutzung einer Session kann einen
Speed-Win in dieser Release kurzen Hitch haben, dafür kein 300-ms-Block beim Plugin-Start
- **Plugin-Load-Zeit ehrlich.** Median 3,7 s über fünf Reloads, vergleichbar mit v1.4.2. Der
Async-Refactor ist Foundation für künftige Lazy-Init-Optimierungen (v1.4.4) und
Code-Architektur-Hygiene, kein direkter User-spürbarer Speed-Win in dieser Release
Keine User-sichtbaren Funktions-Änderungen außer dem Repo-URL-Update. Settings, Themes und Tabs bleiben unangetastet. Keine User-sichtbaren Funktions-Änderungen außer dem Repo-URL-Update. Settings, Themes und Tabs
bleiben unangetastet.
+28 -25
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@@ -5,30 +5,33 @@ versionsnatur: Wartung und Robustheit
**Hellion Chat 1.4.4 — Threading- und IPC-Sicherheits-Politur** **Hellion Chat 1.4.4 — Threading- und IPC-Sicherheits-Politur**
Fünfter Sub-Patch der v1.4.x Polish-Sweep-Serie. Threading-Annahmen werden explizit pro Methode dokumentiert, ein Fünfter Sub-Patch der v1.4.x Polish-Sweep-Serie. Threading-Annahmen werden explizit pro Methode
Hot-Path-Lock im Auto-Tell-Tab-Counter fällt weg, IPC-Cleanup wird sichtbar wenn er fehlschlägt und der Privacy-Filter dokumentiert, ein Hot-Path-Lock im Auto-Tell-Tab-Counter fällt weg, IPC-Cleanup wird sichtbar wenn
spricht jetzt bei unbekannten ChatTypes. er fehlschlägt und der Privacy-Filter spricht jetzt bei unbekannten ChatTypes.
- **AutoTellTabsService Hot-Path-Lock entfernt.** `ActiveTempTabCount` hat bisher pro Render-Frame ein LINQ-Count unter - **AutoTellTabsService Hot-Path-Lock entfernt.** `ActiveTempTabCount` hat bisher pro Render-Frame
einem Lock gemacht. Jetzt läuft das über einen Interlocked-Counter der parallel zur Tabs-Liste mitgeführt wird, ein LINQ-Count unter einem Lock gemacht. Jetzt läuft das über einen Interlocked-Counter der
inklusive Resync-Hook für den Snapshot-Restore-Pfad in `SaveConfig`. Plus Pure-Helper-Test-Mirror in der Build-Suite parallel zur Tabs-Liste mitgeführt wird, inklusive Resync-Hook für den Snapshot-Restore-Pfad in
damit die Atomicity-Semantik nicht versehentlich wegrefactored wird `SaveConfig`. Plus Pure-Helper-Test-Mirror in der Build-Suite damit die Atomicity-Semantik nicht
- **HonorificService selbst-dokumentierende Threading-Banner.** Statt eines Block-Comments am Klassen-Ende hat jede versehentlich wegrefactored wird
IPC-Callback-Methode jetzt einen 1-Zeilen-Banner darüber, der den Thread-Kontext direkt am Call-Site benennt - **HonorificService selbst-dokumentierende Threading-Banner.** Statt eines Block-Comments am
(framework only, framework scheduled, any). Mehr Hilfe für künftige Reviews als ein abstraktes Threading-Kapitel Klassen-Ende hat jede IPC-Callback-Methode jetzt einen 1-Zeilen-Banner darüber, der den
- **Unsubscribe-Failure ist jetzt sichtbar.** `TryUnsubscribe` hat ein Honorific-Unsubscribe-Failure bisher als Debug Thread-Kontext direkt am Call-Site benennt (framework only, framework scheduled, any). Mehr Hilfe
geloggt, was bei Standard-Loglevel verschluckt wurde. Eine geleakte Subscription kann den Service über Plugin-Reloads für künftige Reviews als ein abstraktes Threading-Kapitel
hinweg leben lassen, also läuft der Log jetzt auf Warning - **Unsubscribe-Failure ist jetzt sichtbar.** `TryUnsubscribe` hat ein Honorific-Unsubscribe-Failure
- **AutoTranslate-Warmup blockiert den Plugin-Unload nicht mehr.** Der Cache-Warmup-Thread war ohne `IsBackground=true` bisher als Debug geloggt, was bei Standard-Loglevel verschluckt wurde. Eine geleakte Subscription
unterwegs, was den Unload um 100-300 ms verzögern konnte. Pattern-Match zu MessageManager und RetentionSweep (beide kann den Service über Plugin-Reloads hinweg leben lassen, also läuft der Log jetzt auf Warning
seit v1.4.0) - **AutoTranslate-Warmup blockiert den Plugin-Unload nicht mehr.** Der Cache-Warmup-Thread war ohne
- **Privacy-Filter loggt unbekannte ChatTypes.** Wenn FFXIV durch einen Patch einen neuen ChatType einführt der weder in `IsBackground=true` unterwegs, was den Unload um 100-300 ms verzögern konnte. Pattern-Match zu
der Whitelist noch in den Defaults steht, wird er bisher silent durch den Failsafe geleitet. Jetzt loggt der Filter MessageManager und RetentionSweep (beide seit v1.4.0)
einmalig pro Runtime eine Warning mit dem Type und dem Failsafe-Wert. Dedup über ein NonSerialized-HashSet, also kein - **Privacy-Filter loggt unbekannte ChatTypes.** Wenn FFXIV durch einen Patch einen neuen ChatType
Log-Spam einführt der weder in der Whitelist noch in den Defaults steht, wird er bisher silent durch den
- **Default-Flip für neue Installationen.** `PrivacyPersistUnknownChannels` startet bei neuen Configs jetzt auf `true`, Failsafe geleitet. Jetzt loggt der Filter einmalig pro Runtime eine Warning mit dem Type und dem
damit ein Patch-bedingt neuer ChatType nicht stillschweigend gedroppt wird bevor der User entscheiden kann. Bestehende Failsafe-Wert. Dedup über ein NonSerialized-HashSet, also kein Log-Spam
Configs behalten ihre Wahl, weil der Deserializer den Initializer überschreibt. Keine Migration, kein Schema-Bump - **Default-Flip für neue Installationen.** `PrivacyPersistUnknownChannels` startet bei neuen
Configs jetzt auf `true`, damit ein Patch-bedingt neuer ChatType nicht stillschweigend gedroppt
wird bevor der User entscheiden kann. Bestehende Configs behalten ihre Wahl, weil der Deserializer
den Initializer überschreibt. Keine Migration, kein Schema-Bump
Keine User-sichtbaren Funktions-Änderungen außer dem Default-Flip für neue Installationen. Settings, Themes, Tabs und Keine User-sichtbaren Funktions-Änderungen außer dem Default-Flip für neue Installationen. Settings,
das Privacy-Verhalten für Bestand bleiben unangetastet. Themes, Tabs und das Privacy-Verhalten für Bestand bleiben unangetastet.
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@@ -5,24 +5,27 @@ versionsnatur: UX-Polish-Cycle
**Hellion Chat 1.4.5 — UX und Robustheit** **Hellion Chat 1.4.5 — UX und Robustheit**
Sechster Sub-Patch der v1.4.x Polish-Sweep-Serie. Render-Fehler im Chat-Fenster werden jetzt sichtbar, der Sechster Sub-Patch der v1.4.x Polish-Sweep-Serie. Render-Fehler im Chat-Fenster werden jetzt
First-Run-Wizard hat eine explizite Cancel-Schaltfläche, der Eingabe-Verlauf bleibt nicht mehr über Plugin-Reloads sichtbar, der First-Run-Wizard hat eine explizite Cancel-Schaltfläche, der Eingabe-Verlauf bleibt
hinweg liegen, und die Statusleiste klippt in schmalen Fenstern nicht mehr. nicht mehr über Plugin-Reloads hinweg liegen, und die Statusleiste klippt in schmalen Fenstern nicht
mehr.
- **Fehler-Benachrichtigung im Chat-Fenster.** Wenn ein Render-Fehler in `DrawChatLog` auftritt, zeigt das Plugin jetzt - **Fehler-Benachrichtigung im Chat-Fenster.** Wenn ein Render-Fehler in `DrawChatLog` auftritt,
eine einmalige Warning-Notification mit Verweis aufs `/xllog`, statt das Fenster stillschweigend leer zu lassen. Der zeigt das Plugin jetzt eine einmalige Warning-Notification mit Verweis aufs `/xllog`, statt das
Stack-Trace selbst geht weiter via `Plugin.Log.Error` ins Logfile. De-Dup über Per-Session-Bool, damit ein Fenster stillschweigend leer zu lassen. Der Stack-Trace selbst geht weiter via `Plugin.Log.Error`
wiederkehrender Fehler die Notification-Stack nicht pro Frame neu vollkippt ins Logfile. De-Dup über Per-Session-Bool, damit ein wiederkehrender Fehler die Notification-Stack
- **First-Run-Wizard trennt Accept und Close.** `OnClose` setzt nicht mehr stillschweigend `FirstRunCompleted=true`, nicht pro Frame neu vollkippt
also lässt das X den Wizard schwebend zurück und er kommt beim nächsten Plugin-Reload wieder. Eine neue „Später — - **First-Run-Wizard trennt Accept und Close.** `OnClose` setzt nicht mehr stillschweigend
Defaults behalten"-Schaltfläche im Footer ist der explizite Weg, ohne Profil-Auswahl rauszukommen. Strings bilingual `FirstRunCompleted=true`, also lässt das X den Wizard schwebend zurück und er kommt beim nächsten
EN+DE plus Tooltip Plugin-Reload wieder. Eine neue „Später — Defaults behalten"-Schaltfläche im Footer ist der
- **Eingabe-Verlauf wird beim Plugin-Reload geleert.** `InputHistoryService.Reset` hängt jetzt in `Plugin.DisposeAsync` explizite Weg, ohne Profil-Auswahl rauszukommen. Strings bilingual EN+DE plus Tooltip
neben den anderen Pure-Memory-Cleanups, damit der statische Zustand aus der vorigen Session den nächsten Load nicht - **Eingabe-Verlauf wird beim Plugin-Reload geleert.** `InputHistoryService.Reset` hängt jetzt in
mehr erbt `Plugin.DisposeAsync` neben den anderen Pure-Memory-Cleanups, damit der statische Zustand aus der
- **Statusleiste klippt nicht mehr.** Der rechtsbündige Versions-Slot wird ausgeblendet wenn die Chat-Window-Breite vorigen Session den nächsten Load nicht mehr erbt
abzüglich Versions-Text unter 200 px fällt — vorher überlappte er die vier linken Slots. Ab ausreichender Breite - **Statusleiste klippt nicht mehr.** Der rechtsbündige Versions-Slot wird ausgeblendet wenn die
taucht der Slot wieder auf Chat-Window-Breite abzüglich Versions-Text unter 200 px fällt — vorher überlappte er die vier
- **Intern:** `FontManager` fällt auf System-Font zurück wenn die eingebettete Hellion-Font-Resource fehlt linken Slots. Ab ausreichender Breite taucht der Slot wieder auf
(Broken-csproj-Pfad, nie ein Produktions-Build), plus expliziter Session-Only-Invariant-Kommentar für Auto-Tell-Tabs - **Intern:** `FontManager` fällt auf System-Font zurück wenn die eingebettete Hellion-Font-Resource
in `Plugin.cs:167-168` mit einem TempTabCounter-Init-Pin in der Build-Suite. Kein Schema-Bump, keine Migration fehlt (Broken-csproj-Pfad, nie ein Produktions-Build), plus expliziter
Session-Only-Invariant-Kommentar für Auto-Tell-Tabs in `Plugin.cs:167-168` mit einem
TempTabCounter-Init-Pin in der Build-Suite. Kein Schema-Bump, keine Migration
+27 -24
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@@ -3,31 +3,34 @@ subtitle: Code Hygiene and Refactor
versionsnatur: Maintenance-Cycle versionsnatur: Maintenance-Cycle
--- ---
Wartungs-Patch ohne User-sichtbare Änderungen. Saubere Code-Basis als Vorbereitung auf das v1.4.7-Backlog-Cleanup, plus Wartungs-Patch ohne User-sichtbare Änderungen. Saubere Code-Basis als Vorbereitung auf das
zwei geerbte Bugfixes aus dem ChatTwo-Upstream `f35b7d3`. v1.4.7-Backlog-Cleanup, plus zwei geerbte Bugfixes aus dem ChatTwo-Upstream `f35b7d3`.
- **preflight.sh härter**: csharpier-Reflow-Check (Block E) und markdownlint (Block F) laufen jetzt im Pre-Push-Gate, - **preflight.sh härter**: csharpier-Reflow-Check (Block E) und markdownlint (Block F) laufen jetzt
statt erst beim Pre-Merge-Review aufzufallen. im Pre-Push-Gate, statt erst beim Pre-Merge-Review aufzufallen.
- **FontManager-Fallback robuster**: Atlas-Toolkit-Throws aus kaputten Font-Configs (IO, InvalidOperation, - **FontManager-Fallback robuster**: Atlas-Toolkit-Throws aus kaputten Font-Configs (IO,
ArgumentException) fallen jetzt zuverlässig auf NotoSansCjkRegular, statt den Atlas-Build mitzureißen. Der InvalidOperation, ArgumentException) fallen jetzt zuverlässig auf NotoSansCjkRegular, statt den
Exception-Typ wird im Log mitgegeben für die Diagnose. Atlas-Build mitzureißen. Der Exception-Typ wird im Log mitgegeben für die Diagnose.
- **URL-Validation beim Plugin-Load**: BrandingLinks (5 URLs) und IntegrationLinks (2 URLs) werden via - **URL-Validation beim Plugin-Load**: BrandingLinks (5 URLs) und IntegrationLinks (2 URLs) werden
`[ModuleInitializer]` geprüft. Ein Tippfehler bei einer künftigen URL-Rotation wirft jetzt sofort beim Plugin-Load, via `[ModuleInitializer]` geprüft. Ein Tippfehler bei einer künftigen URL-Rotation wirft jetzt
statt still beim Klick zu scheitern. sofort beim Plugin-Load, statt still beim Klick zu scheitern.
- **Cherry-Pick aus ChatTwo `f35b7d3`** — Memory-Leak in `Chat.SetChannel`: der native `Utf8String` wird jetzt auch dann - **Cherry-Pick aus ChatTwo `f35b7d3`** — Memory-Leak in `Chat.SetChannel`: der native `Utf8String`
freigegeben, wenn der Linkshell-Check den Channel ablehnt (vorher gefangen im early-return). wird jetzt auch dann freigegeben, wenn der Linkshell-Check den Channel ablehnt (vorher gefangen im
- **Cherry-Pick aus ChatTwo `f35b7d3`** — `Tab.Clone()` Deep-cloned jetzt `UsedChannel` und `TellTarget`. Vorher early-return).
Reference-Share-Bug: PopOut- und Temp-Tabs mutierten sich gegenseitig. - **Cherry-Pick aus ChatTwo `f35b7d3`** — `Tab.Clone()` Deep-cloned jetzt `UsedChannel` und
`TellTarget`. Vorher Reference-Share-Bug: PopOut- und Temp-Tabs mutierten sich gegenseitig.
- **Aktive-Tab-Underline pixel-perfect bei DPI-Scaling**: Die Underline-Pill skaliert jetzt mit - **Aktive-Tab-Underline pixel-perfect bei DPI-Scaling**: Die Underline-Pill skaliert jetzt mit
`ImGuiHelpers.GlobalScale` und rundet die DrawList-Koordinaten auf physische Pixel. Kein Sub-Pixel-Blur mehr auf `ImGuiHelpers.GlobalScale` und rundet die DrawList-Koordinaten auf physische Pixel. Kein
125/150%-Setups. Sub-Pixel-Blur mehr auf 125/150%-Setups.
- **IconButton-Width-Fix**: der manuelle `width - 2 * CellPadding.X`-Subtract verlor den HUD-Scale (Padding skaliert, - **IconButton-Width-Fix**: der manuelle `width - 2 * CellPadding.X`-Subtract verlor den HUD-Scale
der raw int nicht). Gemessene Breite läuft jetzt unverändert durch. (Padding skaliert, der raw int nicht). Gemessene Breite läuft jetzt unverändert durch.
- **Test-Isolation für MessageStore**: `Dalamud.Utility.Util`-Surface (IsWine, OpenLink) läuft jetzt durch eine - **Test-Isolation für MessageStore**: `Dalamud.Utility.Util`-Surface (IsWine, OpenLink) läuft jetzt
`IPlatformUtil`-Indirektion. MessageStores `IsWine`-Probe ist isoliert testbar in der Build-Suite. Plus: durch eine `IPlatformUtil`-Indirektion. MessageStores `IsWine`-Probe ist isoliert testbar in der
HellionStyle-ChildBgAlpha als Pure-Helper extrahiert, Plugin.SaveConfig kopiert nur Session-Tabs statt der ganzen Build-Suite. Plus: HellionStyle-ChildBgAlpha als Pure-Helper extrahiert, Plugin.SaveConfig kopiert
Tab-Liste, SettingsOverview cached den DrawList einmal pro Frame. nur Session-Tabs statt der ganzen Tab-Liste, SettingsOverview cached den DrawList einmal pro
- **Built-in-Theme-Roster**: Crystal Nocturne (Royal Sapphire + Electric Magenta auf Obsidian, von CRYSTALLITE) ersetzt Frame.
Moonlit Bloom. User mit Moonlit Bloom als aktivem Theme fallen beim ersten Plugin-Load auf Hellion Arctic zurück. - **Built-in-Theme-Roster**: Crystal Nocturne (Royal Sapphire + Electric Magenta auf Obsidian, von
CRYSTALLITE) ersetzt Moonlit Bloom. User mit Moonlit Bloom als aktivem Theme fallen beim ersten
Plugin-Load auf Hellion Arctic zurück.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2). Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
+25 -21
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@@ -3,27 +3,31 @@ subtitle: Backlog Cleanup and Mid-Features
versionsnatur: Mid-Feature-Patch versionsnatur: Mid-Feature-Patch
--- ---
Achter Sub-Patch der v1.4.x Polish-Sweep-Serie. Erstes User-sichtbares Feature-Bundle seit v1.4.5 — angepinnte Tell-Tabs Achter Sub-Patch der v1.4.x Polish-Sweep-Serie. Erstes User-sichtbares Feature-Bundle seit v1.4.5 —
die Relog überleben, opt-in Honorific-Glow, plus eine konfigurierbare Sidebar. angepinnte Tell-Tabs die Relog überleben, opt-in Honorific-Glow, plus eine konfigurierbare Sidebar.
- **TempTell anpinnen**: Rechtsklick auf einen TempTell-Tab in der Sidebar → „Tab anpinnen". Angepinnte Tabs überleben - **TempTell anpinnen**: Rechtsklick auf einen TempTell-Tab in der Sidebar → „Tab anpinnen".
Plugin-Reload und Char-Logout, behalten ihre Konversations-Historie (wird beim Rehydrate aus dem MessageStore Angepinnte Tabs überleben Plugin-Reload und Char-Logout, behalten ihre Konversations-Historie
nachgeladen) und bleiben an die gleiche /tell-Person gebunden. Hard-Cap 5 angepinnte Tabs in einem separaten Pool — (wird beim Rehydrate aus dem MessageStore nachgeladen) und bleiben an die gleiche /tell-Person
die normalen Auto-Tell-Tabs (15er Cap) sind davon entkoppelt, Gesamt-Decke 20. Die Sidebar gruppiert angepinnte Tabs gebunden. Hard-Cap 5 angepinnte Tabs in einem separaten Pool — die normalen Auto-Tell-Tabs (15er
in einer eigenen „Angepinnt"-Sektion mit eigenem Trenner. Cap) sind davon entkoppelt, Gesamt-Decke 20. Die Sidebar gruppiert angepinnte Tabs in einer
- **Honorific Glow-Outline**: rendert jetzt eine 8-Richtungs-DrawList-Outline wenn der Honorific-Titel eine Glow-Farbe eigenen „Angepinnt"-Sektion mit eigenem Trenner.
trägt. Opt-in via **Settings → Integrationen → Glow-Outline rendern (Honorific)** (Default OFF). Gradient (Color3 / - **Honorific Glow-Outline**: rendert jetzt eine 8-Richtungs-DrawList-Outline wenn der
GradientColourSet / Wave / Pulse) wird geparst und im DTO weitergereicht, rendert aktuell aber statisch als Honorific-Titel eine Glow-Farbe trägt. Opt-in via **Settings → Integrationen → Glow-Outline
Primärfarbe — der volle Gradient-Port (Animations-Algorithmus + Pride-Palette) kommt als eigener Cycle nach. rendern (Honorific)** (Default OFF). Gradient (Color3 / GradientColourSet / Wave / Pulse) wird
- **Sidebar-Breite konfigurierbar**: in **Theme & Layout** ein Slider 44160 px. Default bleibt 44 px (icon-only), aber geparst und im DTO weitergereicht, rendert aktuell aber statisch als Primärfarbe — der volle
breiter machen damit Sektion-Header wie „Aktive Tells (3)" oder „Angepinnt (2)" nicht abgeschnitten werden. Gradient-Port (Animations-Algorithmus + Pride-Palette) kommt als eigener Cycle nach.
- **Settings-Save Channel-Fix**: ein Save mit aktivem Party- oder Linkshell-Tab konnte den Chat-Input zurück auf - **Sidebar-Breite konfigurierbar**: in **Theme & Layout** ein Slider 44160 px. Default bleibt 44
`/tell <angepinnte Person>` springen lassen. `Configuration.UpdateFrom` bewahrt jetzt den Runtime-`CurrentChannel` px (icon-only), aber breiter machen damit Sektion-Header wie „Aktive Tells (3)" oder „Angepinnt
über den persistent-Tab-Merge hinweg, und `TabSwitched` deep-cloned den Seed-Channel statt sich den `UsedChannel` mit (2)" nicht abgeschnitten werden.
dem vorigen Tab zu teilen. - **Settings-Save Channel-Fix**: ein Save mit aktivem Party- oder Linkshell-Tab konnte den
- **Internal**: `IPluginLogProxy`-Indirektion vor Dalamud's `IPluginLog` über alle ~91 `Plugin.Log`-Call-Sites. Damit Chat-Input zurück auf `/tell <angepinnte Person>` springen lassen. `Configuration.UpdateFrom`
läuft `MessageStore.Migrate0` voll-isoliert in xUnit (F12.1-Lücke aus v1.4.6 geschlossen). Plus: TempTab-Counter als bewahrt jetzt den Runtime-`CurrentChannel` über den persistent-Tab-Merge hinweg, und `TabSwitched`
abgeleitete Property statt gecachtes Interlocked-Feld — die neuen Pin/Unpin-Übergänge sind Cold-Path, kein deep-cloned den Seed-Channel statt sich den `UsedChannel` mit dem vorigen Tab zu teilen.
Lock-Free-Vorteil mehr. Migration v16 → v17 ist rein additiv (neues `Tab.IsPinned`-Bool, Default false). - **Internal**: `IPluginLogProxy`-Indirektion vor Dalamud's `IPluginLog` über alle ~91
`Plugin.Log`-Call-Sites. Damit läuft `MessageStore.Migrate0` voll-isoliert in xUnit (F12.1-Lücke
aus v1.4.6 geschlossen). Plus: TempTab-Counter als abgeleitete Property statt gecachtes
Interlocked-Feld — die neuen Pin/Unpin-Übergänge sind Cold-Path, kein Lock-Free-Vorteil mehr.
Migration v16 → v17 ist rein additiv (neues `Tab.IsPinned`-Bool, Default false).
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2). Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
+11 -13
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@@ -3,19 +3,17 @@ subtitle: Hook-Layer und Polish-Quick-Wins
versionsnatur: Polish-Patch versionsnatur: Polish-Patch
--- ---
- DbViewer Volltext-Suche: optionaler FTS5-Index über die ganze Chat-Historie. - DbViewer Volltext-Suche: optionaler FTS5-Index über die ganze Chat-Historie. Wird beim ersten
Wird beim ersten v1.4.8-Start asynchron im Hintergrund gebaut, Progress als v1.4.8-Start asynchron im Hintergrund gebaut, Progress als Toast. Lokale Page-Suche bleibt
Toast. Lokale Page-Suche bleibt Default. Such-Eingaben werden als exakte Default. Such-Eingaben werden als exakte Wortfolge gematcht; mehrere Wörter werden nur gefunden,
Wortfolge gematcht; mehrere Wörter werden nur gefunden, wenn sie zusammen wenn sie zusammen und in der Reihenfolge stehen. Wer rohe FTS5-MATCH-Syntax nutzen will, setzt
und in der Reihenfolge stehen. Wer rohe FTS5-MATCH-Syntax nutzen will, setzt
eigene Anführungszeichen um den Suchbegriff. eigene Anführungszeichen um den Suchbegriff.
- Custom-Theme-Files laden sich beim Speichern automatisch neu, wenn das Theme - Custom-Theme-Files laden sich beim Speichern automatisch neu, wenn das Theme aktiv ist. Kein
aktiv ist. Kein Picker-Klick mehr nötig. Picker-Klick mehr nötig.
- Retention-Sweep blockt nicht mehr den Framework-Thread. Der Mini-Hitch von - Retention-Sweep blockt nicht mehr den Framework-Thread. Der Mini-Hitch von ~194ms pro Sweep ist
~194ms pro Sweep ist weg. weg.
- Statusleiste rendert sauber bei Windows-Skalierung über 100%. - Statusleiste rendert sauber bei Windows-Skalierung über 100%.
- Receive-Suppressed-Tells-Routing wurde in diesem Cycle untersucht und auf - Receive-Suppressed-Tells-Routing wurde in diesem Cycle untersucht und auf v1.5.x verschoben: wenn
v1.5.x verschoben: wenn andere Plugins Tells via CheckMessageHandled andere Plugins Tells via CheckMessageHandled unterdrücken, überspringt FFXIVs Chat-Pipeline den
unterdrücken, überspringt FFXIVs Chat-Pipeline den RaptureLogModule-Resolver RaptureLogModule-Resolver und HellionChats Tab-Routing verliert den Tell-Partner. Der Fix liegt
und HellionChats Tab-Routing verliert den Tell-Partner. Der Fix liegt
architektonisch neben dem geplanten Ad-Block-Hook-Layer und kommt dort mit. architektonisch neben dem geplanten Ad-Block-Hook-Layer und kommt dort mit.
+23 -32
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@@ -3,35 +3,26 @@ subtitle: Plugin-Load Render Polish
versionsnatur: Performance-Patch versionsnatur: Performance-Patch
--- ---
- First-Frame-HITCH unter 100 ms: der erste Render-Frame des Plugins liegt - First-Frame-HITCH unter 100 ms: der erste Render-Frame des Plugins liegt jetzt bei ~76 ms Median
jetzt bei ~76 ms Median (vorher ~127 ms), die Dalamud-Warnung (vorher ~127 ms), die Dalamud-Warnung „UiBuilder(Hellion Chat) > 100ms" beim Plugin-Start ist
„UiBuilder(Hellion Chat) > 100ms" beim Plugin-Start ist damit weg. damit weg. Erreicht durch das Verlagern von sechs nicht-essentiellen Render- Sektionen
Erreicht durch das Verlagern von sechs nicht-essentiellen Render- (Statusleiste, Kanalname-Chunks, Fenster-Bounds-Check, Hinweis-Banner, Autocomplete,
Sektionen (Statusleiste, Kanalname-Chunks, Fenster-Bounds-Check, Input-Preview) auf den zweiten Frame. Bei 60 fps sieht man die deferred-Sektionen ~17 ms später,
Hinweis-Banner, Autocomplete, Input-Preview) auf den zweiten Frame. was im Atlas-Build-Fenster nach einem Reload unsichtbar bleibt.
Bei 60 fps sieht man die deferred-Sektionen ~17 ms später, was im - Slash-Commands zentral registriert: /hellion, /hellionView, /hellionSeString und /hellionDebugger
Atlas-Build-Fenster nach einem Reload unsichtbar bleibt. werden jetzt im Plugin-Load zentral registriert statt erst beim ersten Öffnen ihres Ziel-Fensters.
- Slash-Commands zentral registriert: /hellion, /hellionView, Heißt: die Befehle funktionieren ab dem ersten Tick, auch wenn das jeweilige Fenster nie geöffnet
/hellionSeString und /hellionDebugger werden jetzt im Plugin-Load zentral wurde. Der „Einstellungen"-Button im Plugin-Manager hängt am selben Pfad.
registriert statt erst beim ersten Öffnen ihres Ziel-Fensters. Heißt: die - Plugin-Load-Diagnose-Logs als Tripwire: die Profiling-Logs für MessageStore.Connect,
Befehle funktionieren ab dem ersten Tick, auch wenn das jeweilige Fenster MessageStore.Migrate, FilterAllTabs und den Auto-Translate-Warmup bleiben auf Information-Level
nie geöffnet wurde. Der „Einstellungen"-Button im Plugin-Manager hängt am eingeschaltet. Falls eine zukünftige Änderung die Lade-Zeit wieder über 100 ms drückt, taucht der
selben Pfad. Mehrverbrauch direkt im /xllog auf, ohne dass jemand erst den Debug-Filter einschalten muss.
- Plugin-Load-Diagnose-Logs als Tripwire: die Profiling-Logs für - ChatTwo-IPC-Kompatibilitäts-Layer: HellionChat spiegelt jetzt die komplette ChatTwo-IPC-Surface
MessageStore.Connect, MessageStore.Migrate, FilterAllTabs und den (`GetChatInputState`, `ChatInputStateChanged`, `Register`, `Unregister`, `Available`, `Invoke`)
Auto-Translate-Warmup bleiben auf Information-Level eingeschaltet. Falls zusätzlich zu unseren eigenen `HellionChat.*`-Gates unter dem `ChatTwo.*`-Namensraum. Drittseitige
eine zukünftige Änderung die Lade-Zeit wieder über 100 ms drückt, taucht Integrationen die nur auf ChatTwo's IPC reagieren, etwa die Kontextmenü-Hooks von Artisan und
der Mehrverbrauch direkt im /xllog auf, ohne dass jemand erst den AllaganTools, funktionieren damit weiter ohne Code-Änderung auf ihrer Seite. Die
Debug-Filter einschalten muss. Conflict-Detection blockiert das parallele Laden von ChatTwo, daher kein Namensraum-Konflikt im
- ChatTwo-IPC-Kompatibilitäts-Layer: HellionChat spiegelt jetzt die Live-Betrieb.
komplette ChatTwo-IPC-Surface (`GetChatInputState`, - Migration v17 unverändert: kein Schema-Bump, kein Config-Migrations- Aufwand. Nach dem Update
`ChatInputStateChanged`, `Register`, `Unregister`, `Available`, läuft das Plugin gegen die bestehende v17-Datenbank weiter.
`Invoke`) zusätzlich zu unseren eigenen `HellionChat.*`-Gates unter
dem `ChatTwo.*`-Namensraum. Drittseitige Integrationen die nur auf
ChatTwo's IPC reagieren, etwa die Kontextmenü-Hooks von Artisan und
AllaganTools, funktionieren damit weiter ohne Code-Änderung auf
ihrer Seite. Die Conflict-Detection blockiert das parallele Laden
von ChatTwo, daher kein Namensraum-Konflikt im Live-Betrieb.
- Migration v17 unverändert: kein Schema-Bump, kein Config-Migrations-
Aufwand. Nach dem Update läuft das Plugin gegen die bestehende
v17-Datenbank weiter.
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@@ -3,35 +3,26 @@ subtitle: DI Foundation und Service-Refactor
versionsnatur: Architektur-Cycle versionsnatur: Architektur-Cycle
--- ---
- **Architektur-Umbau ohne User-spürbare Verhaltens-Änderung:** der - **Architektur-Umbau ohne User-spürbare Verhaltens-Änderung:** der Plugin-Bootstrap wechselt auf
Plugin-Bootstrap wechselt auf einen Generic-Host DI-Container einen Generic-Host DI-Container (`Microsoft.Extensions.Hosting` + `IServiceCollection`) nach dem
(`Microsoft.Extensions.Hosting` + `IServiceCollection`) nach dem Lightless-Sync-Muster. 18 Service-Klassen wandern von einem statischen `Plugin.LogProxy`-Locator
Lightless-Sync-Muster. 18 Service-Klassen wandern von einem auf typisierte `ILogger<T>`-Constructor-Injection. `DalamudLogger` brückt
statischen `Plugin.LogProxy`-Locator auf typisierte `Microsoft.Extensions.Logging` über auf Dalamuds `IPluginLog` — im xllog erscheinen jetzt
`ILogger<T>`-Constructor-Injection. `DalamudLogger` brückt Service-spezifische Spalten wie `[ MessageManager]` und `[Honori...ervice]`.
`Microsoft.Extensions.Logging` über auf Dalamuds `IPluginLog` - **Plugin.LogProxy bleibt für die acht Buckets erhalten,** die Constructor-Injection nicht
im xllog erscheinen jetzt Service-spezifische Spalten wie erreicht: Static-Helper (EmoteCache, AutoTranslate, MemoryUtil, WrapperUtil), Dalamud-Reflektion
`[ MessageManager]` und `[Honori...ervice]`. (Configuration), Data-Class mit Massen-Instanziierung (Message) und Instanz-Klassen die nur aus
- **Plugin.LogProxy bleibt für die acht Buckets erhalten,** die Static-Methods loggen (FontManager, eine GameFunctions-Stelle).
Constructor-Injection nicht erreicht: Static-Helper (EmoteCache, - **Performance bestätigt durch Cross-Plugin-Baseline:** HellionChat First-Frame-HITCH 77 ms Median,
AutoTranslate, MemoryUtil, WrapperUtil), Dalamud-Reflektion Chat 2 v1.40.2 74 ms Median — kein DI-Penalty gegenüber dem Upstream-Fork-Origin. Lightless und
(Configuration), Data-Class mit Massen-Instanziierung (Message) XIVInstantMessenger liegen bei ~7 ms weil sie ihren FontAtlas-Build deferren; das wird das
und Instanz-Klassen die nur aus Static-Methods loggen (FontManager, v1.5.1-Item.
eine GameFunctions-Stelle). - **User-sichtbarer Bug-Fix nebenbei:** Slash-Command-Einfügen in das Chat-Eingabefeld (Friend-List
- **Performance bestätigt durch Cross-Plugin-Baseline:** HellionChat "/tell"-Action plus Plugin-Inserts von Artisan, AllaganTools und ähnlichen) ersetzt jetzt den
First-Frame-HITCH 77 ms Median, Chat 2 v1.40.2 74 ms Median — kein vorhandenen Input, statt anzukonkatenieren. Cherry-Pick aus ChatTwo upstream `ee7768ac` mit
DI-Penalty gegenüber dem Upstream-Fork-Origin. Lightless und Namespace-Anpassung.
XIVInstantMessenger liegen bei ~7 ms weil sie ihren FontAtlas-Build - **Foundation für die Plugin-Integrations-Wave:** v1.5.7-11 (Context-Menu, NotificationMaster,
deferren; das wird das v1.5.1-Item. Moodles, ExtraChat, XIVIM Quick-DM) werden ab jetzt strukturell handhabbar — neue Services sind
- **User-sichtbarer Bug-Fix nebenbei:** Slash-Command-Einfügen in das ein `services.AddSingleton<T>` plus ein paar Factory-Lambda- Zeilen, kein Plugin.cs-Anflanschen
Chat-Eingabefeld (Friend-List "/tell"-Action plus Plugin-Inserts mehr.
von Artisan, AllaganTools und ähnlichen) ersetzt jetzt den - Migration v17 unverändert: kein Schema-Bump, kein Config-Migrations-Aufwand.
vorhandenen Input, statt anzukonkatenieren. Cherry-Pick aus ChatTwo
upstream `ee7768ac` mit Namespace-Anpassung.
- **Foundation für die Plugin-Integrations-Wave:** v1.5.7-11
(Context-Menu, NotificationMaster, Moodles, ExtraChat, XIVIM
Quick-DM) werden ab jetzt strukturell handhabbar — neue Services
sind ein `services.AddSingleton<T>` plus ein paar Factory-Lambda-
Zeilen, kein Plugin.cs-Anflanschen mehr.
- Migration v17 unverändert: kein Schema-Bump, kein
Config-Migrations-Aufwand.
+21
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@@ -0,0 +1,21 @@
---
subtitle: "FontAtlas Refactor and Forge Signature"
versionsnatur: "Architecture + Closure + Branding"
---
- **FontManager-Refactor.** Der FontAtlas baut jetzt nur noch einmal pro Plugin-Load statt vier- bis
fünfmal. Weniger CPU- und GPU-Druck in den ersten Sekunden nach einem Reload, weniger
Atlas-Texture-Memory-Churn. Die acht Font-Einstellungen können live über den neuen
`RebuildDelegateFonts`-Pfad geändert werden, ohne dass das Plugin neu geladen werden muss.
- **Hellion Forge Signatur.** Das Plugin trägt jetzt eine ASCII-Fuchs-Signatur. Im `/xllog`
erscheint beim Plugin-Load ein kleiner Fuchs-Kopf, im First-Run-Wizard und unter Settings →
Information taucht eine eingeklappte „Hellion Forge"-Sektion mit dem vollen Fuchs auf. Gezeichnet
von Julia Moon, fest in der Plugin-DLL eingebettet.
- **Honorific-Integration bleibt unverändert.** Der ursprünglich geplante Gradient-Render-Pfad
(Wave/Pulse-Animation) entfällt. Honorific 3.2 stellt keine IPC für den fertig gerenderten
Gradient-Frame zur Verfügung, und ein eigener Port der Pride-Palette wurde verworfen. Die
Honorific-Anzeige bleibt wie in v1.4.7 etabliert (statischer Glow plus Title).
- **Hinweis zum HITCH-Win.** Der ursprünglich angepeilte 10×-First-Frame-Sprung
(Lightless/XIVIM-Pattern, ~7 ms statt ~75 ms) ist in diesem Cycle nicht eingetreten. Die
Render-Kosten liegen im UiBuilder-First-Frame-Pfad, nicht im FontAtlas-Build. Investigation kommt
als eigener späterer Cycle. Keine User-sichtbare Disruption, keine Migration.
+10
View File
@@ -0,0 +1,10 @@
---
subtitle: "First-Run Wizard — neu in 4 Steps, Roleplay-Profil neu"
versionsnatur: "UX-Patch"
---
- **Vier Steps statt Single-Page.** Der First-Run-Wizard öffnet jetzt in vier Bühnen: Willkommen → Privacy-Profil → Power-Settings → Fertig. Pagination-Dots in Forge-Bronze oben rechts, Back/Skip/Next im Footer. Standardgröße 720×480 (Min 600×400) und der Fuchs-Banner sitzt als zugeklappter TreeNode oben in Step 1, damit die Einleitung im Fokus bleibt.
- **Neues Privacy-Profil „Roleplay".** Datensparsamkeit plus Sagen und beide Emote-Typen für Story-Logs. Schreien und Rufen bleiben außen vor, Public-Distance-Lärm von Fremden ist kein Story-Inhalt. Aufbewahrung: Sagen 30 Tage, Emotes 90 Tage. Privacy-Picker wird zum 2×2-Grid, Casual bleibt mit ★-Marker als Empfehlung.
- **Power-Settings sichtbar.** Bislang versteckte Defaults bekommen eine eigene Bühne: Vorherige Session laden, Filter inkl. alter Messages, N Tell-Messages vorladen, Compact-Density, Prettier-Timestamps und Theme-Picker für die 10 Built-in-Themes. Keine neuen Settings, nur das Bestehende sauber sichtbar.
- **Staged-Commit und Test-Hint auf der Fertig-Bühne.** Auswahl wird erst beim Klick auf „Fertig ✓" geschrieben. „Später entscheiden" oder X-Close lässt die bestehende Config unangetastet, ein nicht angefasster Step behält die alten Werte. Direkt darunter sichtbar: „Tipp /tell <Spielername>", plus die aktuelle Preload-Zahl aus Step 3 als Hinweis auf den Auto-Tell-Tab-Spawn.
- **Bestehende User sehen den neuen Wizard einmal.** Wer schon v1.5.1 hatte, bekommt den Multi-Step-Flow beim ersten v1.5.2-Boot aufgepoppt. Neues Config-Feld `WizardLastShownVersion` triggert das einmalig pro Wizard-Rework; Skip oder Finish reicht und danach öffnet er nicht mehr automatisch.
- **Unter der Haube.** Pure-Helper-Tests für alle vier Profile-Sets in der Build-Suite (zwölf neue Facts), plus ein WizardStateSmokeStep für `/xlperf`. Migration v17 bleibt, nur ein optionales Config-Feld kommt dazu.
+14 -12
View File
@@ -2,26 +2,28 @@
## How to install ## How to install
This release is distributed via the HellionChat custom repository, not the Dalamud main plugin repo. To install: This release is distributed via the HellionChat custom repository, not the Dalamud main plugin repo.
To install:
1. In XIVLauncher: **Settings → Experimental → Custom Plugin Repositories** 1. In XIVLauncher: **Settings → Experimental → Custom Plugin Repositories**
2. Add the URL: `https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/repo.json` 2. Add the URL:
`https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/repo.json`
3. Enable, save, then `/xlplugins` → search **Hellion Chat** → install 3. Enable, save, then `/xlplugins` → search **Hellion Chat** → install
## Project documents ## Project documents
- [README](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/README.md) — features, - [README](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/README.md)
architecture, build — features, architecture, build
- [Privacy notice](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/PRIVACY.md) — what - [Privacy notice](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/PRIVACY.md)
the plugin stores and sends — what the plugin stores and sends
- [Third-party notices](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/docs/THIRD_PARTY_NOTICES.md) - [Third-party notices](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/docs/THIRD_PARTY_NOTICES.md)
— dependencies and licences — dependencies and licences
- [Security policy](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/SECURITY.md) - [Security policy](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/SECURITY.md)
vulnerability reporting vulnerability reporting
- [Support](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/SUPPORT.md) — bug reports, - [Support](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/SUPPORT.md)
questions, contact paths — bug reports, questions, contact paths
## Licence ## Licence
[EUPL-1.2](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/LICENSE). Based on [EUPL-1.2](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/LICENSE).
[Chat 2](https://github.com/Infiziert90/ChatTwo) by Infi and Anna, also EUPL-1.2. Based on [Chat 2](https://github.com/Infiziert90/ChatTwo) by Infi and Anna, also EUPL-1.2.
+456 -229
View File
@@ -1,37 +1,193 @@
## Ignore Visual Studio temporary files, build results, and ##############################################################
## files generated by popular Visual Studio add-ons.
## ##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore ## .gitignore Hellion Forge / Hellion Media
##
## Basis: github/gitignore VisualStudio.gitignore
## Überarbeitet: Mai 2026
## Status: Original-Patterns vollständig erhalten,
## neu sortiert in logische Sektionen,
## Sicherheits- & Tooling-Sektionen ergänzt.
##
## Markierungen:
## [!! OBSOLET 2026 !!] → Tool offiziell eingestellt,
## Pattern bleibt aus Vorsicht drin.
##
##############################################################
# Local development environment (HellionChat fork)
# =====================================================
# [!! KRITISCH !!] Secrets, Keys & Credentials
# Diese Sachen dürfen NIEMALS im Repo landen!
# =====================================================
# Environment Files
.env .env
.env.*
.env.bak* .env.bak*
.envrc .envrc
!.env.example !.env.example
!.env.sample
# Private Keys & Zertifikate
*.pem
*.key
*.p12
*.pfx
*.cer
*.crt
*.csr
*.gpg
*.asc
# SSH Keys (falls jemand die ins Repo legt)
id_rsa
id_ed25519
id_ecdsa
known_hosts
# Auth-/Token-Files
auth.json
.npmrc
.pypirc
secrets.json
# ASP.NET / .NET App-Configs mit lokalen Secrets
appsettings.*.local.json
appsettings.Local.json
local.settings.json
# Memory Dumps (können Credentials im Heap enthalten!)
*.dmp
*.mdmp
crash.log
# =====================================================
# Projekt-spezifisch (HellionChat Fork)
# =====================================================
# Lokale Entwicklungsumgebung
.vscode/ .vscode/
scripts/setup-dev-env.sh scripts/setup-dev-env.sh
# Local test project (stays out of the published plugin repo; # Lokales Test-Projekt (bleibt aus dem Plugin-Repo raus;
# pure-function safety net for refactor cycles) # pure-function safety net für Refactor-Cycles)
HellionChat.Tests/ HellionChat.Tests/
ChatTwo.Tests
TestResults
*.db-shm
*.db-wal
# Packaging # Packaging
pack/ pack/
# User-specific files # Specs und Plan-Dateien
/.superpowers/
# Claude Code lokales Setup (nicht committed)
/.claude/
/CLAUDE.md
# Cycle-Working-Notes (im Vault gepflegt, lokales Repo-Pad bei Bedarf)
/docs/cycle-notes/
# =====================================================
# OS-spezifische Files
# =====================================================
# macOS
.DS_Store
.AppleDouble
.LSOverride
._*
# Windows
Thumbs.db
ehthumbs.db
Desktop.ini
$RECYCLE.BIN/
# Linux
.directory
.Trash-*
# =====================================================
# AI / LLM Tooling (2026 era)
# =====================================================
# Cursor IDE
.cursor/
.cursorignore
# Aider
.aider*
# Continue.dev
.continue/
.continuerc.json
# Windsurf
.windsurf/
# Sourcegraph Cody
.cody/
# Lokale Prompt-Sammlungen / Scratch-Pads
prompts/local/
# =====================================================
# Editor & IDE (neben Visual Studio)
# =====================================================
# JetBrains (IntelliJ, Rider, etc.)
.idea/
# Vim / Neovim
*.swp
*.swo
*.swn
# Sublime Text
*.sublime-workspace
*.sublime-project
# =====================================================
# IDE & Editor User-spezifische Files (VS)
# =====================================================
# Visual Studio User Files
*.rsuser *.rsuser
*.suo *.suo
*.user *.user
*.userosscache *.userosscache
*.sln.docstates *.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio) # MonoDevelop/Xamarin Studio
*.userprefs *.userprefs
# Mono auto generated files # Visual Studio Cache/Options Directory
mono_crash.* .vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto-generated files
Generated\ Files/
# Local History
.localhistory/
# CodeRush personal settings
.cr/personal
# =====================================================
# Build Output
# =====================================================
# Build results
[Dd]ebug/ [Dd]ebug/
[Dd]ebugPublic/ [Dd]ebugPublic/
[Rr]elease/ [Rr]elease/
@@ -47,43 +203,24 @@ bld/
[Ll]og/ [Ll]og/
[Ll]ogs/ [Ll]ogs/
# Visual Studio 2015/2017 cache/options directory # ATL Project Build Output
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml
# Build Results of an ATL Project
[Dd]ebugPS/ [Dd]ebugPS/
[Rr]eleasePS/ [Rr]eleasePS/
dlldata.c dlldata.c
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET Core # .NET Core
project.lock.json project.lock.json
project.fragment.lock.json project.fragment.lock.json
artifacts/ artifacts/
# ASP.NET Scaffolding # MigrationBackup (Package Reference Convert Tool)
ScaffoldingReadMe.txt MigrationBackup/
# StyleCop
StyleCopReport.xml
# Files built by Visual Studio # =====================================================
# Build-Artefakte (Files built by Visual Studio)
# =====================================================
*_i.c *_i.c
*_p.c *_p.c
*_h.h *_h.h
@@ -105,6 +242,7 @@ StyleCopReport.xml
*.tmp_proj *.tmp_proj
*_wpftmp.csproj *_wpftmp.csproj
*.log *.log
*.binlog
*.vspscc *.vspscc
*.vssscc *.vssscc
.builds .builds
@@ -112,10 +250,87 @@ StyleCopReport.xml
*.svclog *.svclog
*.scc *.scc
# Chutzpah Test files
# =====================================================
# Test Results
# =====================================================
# MSTest
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml
# Benchmark Results
BenchmarkDotNet.Artifacts/
# Verify / Snapshot Testing (modern .NET, Spotty Wisdom)
*.received.*
*.received.txt
# [!! OBSOLET 2026 !!] Chutzpah Repository auf GitHub archiviert
_Chutzpah* _Chutzpah*
# =====================================================
# Code Coverage
# =====================================================
# Coverlet
coverage*.json
coverage*.xml
coverage*.info
# Visual Studio code coverage
*.coverage
*.coveragexml
# DotCover (JetBrains)
*.dotCover
# AxoCover
.axoCover/*
!.axoCover/settings.json
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# OpenCover UI Analysis
OpenCover/
# [!! OBSOLET 2026 !!] MightyMoose / AutoTest.Net seit >10 Jahren nicht mehr gepflegt
*.mm.*
AutoTest.Net/
# =====================================================
# Profiler & Trace
# =====================================================
# Visual Studio Profiler
*.psess
*.vsp
*.vspx
*.sap
# Visual Studio Trace Files
*.e2e
# NVidia Nsight GPU Debugger
*.nvuser
# =====================================================
# Cache Files (VS, C++, Sass)
# =====================================================
# Visual C++ cache files # Visual C++ cache files
# Hinweis: Manche Patterns hier werden auch vom C#-Linter genutzt (z. B. *.lscache)
ipch/ ipch/
*.aps *.aps
*.ncb *.ncb
@@ -125,101 +340,80 @@ ipch/
*.cachefile *.cachefile
*.VC.db *.VC.db
*.VC.VC.opendb *.VC.VC.opendb
*.lscache
# Visual Studio profiler # Visual Studio cache (.cache files allgemein, .cache directories behalten)
*.psess *.[Cc]ache
*.vsp !?*.[Cc]ache/
*.vspx
*.sap
# Visual Studio Trace Files # Web Workbench Sass
*.e2e
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json
# Coverlet is a free, cross platform Code Coverage Tool
coverage*.json
coverage*.xml
coverage*.info
# Visual Studio code coverage results
*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/ .sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in # =====================================================
DocProject/buildhelp/ # NuGet & Dependencies
DocProject/Help/*.HxT # =====================================================
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages # NuGet Packages
*.nupkg *.nupkg
# NuGet Symbol Packages
*.snupkg *.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/* **/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/ !**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed # Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config #!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props *.nuget.props
*.nuget.targets *.nuget.targets
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# Fody auto-generated XML schema
FodyWeavers.xsd
# Node (falls JS-Tooling im Build genutzt wird)
.ntvs_analysis.dat
node_modules/
# Python Tools für Visual Studio (PTVS)
__pycache__/
*.pyc
# =====================================================
# Mono
# =====================================================
mono_crash.*
# =====================================================
# Publish & Deploy
# =====================================================
# Click-Once
publish/
# Publish Web Output
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.[Pp]ublish.xml
*.azurePubxml
*.pubxml
*.publishproj
# Microsoft Azure Web App Publish Settings
# Comment the next line if you want to checkin your Azure Web App publish settings,
# but sensitive information contained in these scripts will be unencrypted
PublishScripts/
# Microsoft Azure Build Output # Microsoft Azure Build Output
csx/ csx/
*.build.csdef *.build.csdef
@@ -228,7 +422,35 @@ csx/
ecf/ ecf/
rcf/ rcf/
# Windows Store app package directories and files # Service Fabric Backup
ServiceFabricBackup/
# Installshield
[Ee]xpress/
# =====================================================
# Container / Infrastructure-as-Code (Vorsicht: Tokens!)
# =====================================================
# Docker
docker-compose.override.yml
# Terraform
.terraform/
*.tfstate
*.tfstate.*
*.tfvars
!example.tfvars
# Serverless Framework
.serverless/
# =====================================================
# Windows Store / AppX
# =====================================================
AppPackages/ AppPackages/
BundleArtifacts/ BundleArtifacts/
Package.StoreAssociation.xml Package.StoreAssociation.xml
@@ -237,50 +459,29 @@ _pkginfo.txt
*.appxbundle *.appxbundle
*.appxupload *.appxupload
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!?*.[Cc]ache/
# Others # =====================================================
ClientBin/ # Datenbanken & SQL
~$* # =====================================================
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs
# Including strong name files can present a security risk # SQL Server
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak
# SQL Server files
*.mdf *.mdf
*.ldf *.ldf
*.ndf *.ndf
# Business Intelligence projects # Andere DB-bezogene
*.dbmdl
*.dbproj.schemaview
*.jfm
# [!! OBSOLET 2026 !!] BeatPulse wurde 2019 umbenannt zu AspNetCore.Diagnostics.HealthChecks
healthchecksdb
# =====================================================
# Business Intelligence / Reporting
# =====================================================
*.rdl.data *.rdl.data
*.bim.layout *.bim.layout
*.bim_*.settings *.bim_*.settings
@@ -288,27 +489,97 @@ ServiceFabricBackup/
*- [Bb]ackup.rdl *- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl *- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl *- [Bb]ackup ([0-9][0-9]).rdl
*.rptproj.bak
# =====================================================
# Add-ins & Analyzer Tools
# =====================================================
# ReSharper
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# TeamCity
_TeamCity*
# StyleCop
StyleCopReport.xml
# ASP.NET Scaffolding
ScaffoldingReadMe.txt
# Guidance Automation Toolkit
*.gpState
# Microsoft Fakes # Microsoft Fakes
FakesAssemblies/ FakesAssemblies/
# GhostDoc plugin setting file # [!! OBSOLET 2026 !!] GhostDoc Plugin Submain hat das Tool eingestellt
*.GhostDoc.xml *.GhostDoc.xml
# Node.js Tools for Visual Studio # Tabs Studio
.ntvs_analysis.dat *.tss
node_modules/
# Visual Studio 6 build log # Telerik JustMock
*.jmconfig
# MFractors (Xamarin productivity tool)
.mfractor/
# DocProject Documentation Generator
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# =====================================================
# Sonstige Sprachen & Tooling
# =====================================================
# Ionide (F# VS Code Tools)
.ionide/
# Azure Stream Analytics Local Run
ASALocalRun/
# BizTalk Build Output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
# Orleans
orleans.codegen.cs
# =====================================================
# [!! OBSOLET 2026 !!] Legacy-Tooling (eingestellt)
# Patterns bleiben aus Vorsicht drin.
# =====================================================
# [!! OBSOLET 2026 !!] TFS 2012 Local Workspace ersetzt durch Azure DevOps
$tf/
# [!! OBSOLET 2026 !!] Visual Studio 6 Build Log VS6 ist von 1998
*.plg *.plg
# Visual Studio 6 workspace options file # [!! OBSOLET 2026 !!] Visual Studio 6 Workspace Options
*.opt *.opt
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) # [!! OBSOLET 2026 !!] Visual Studio 6 Workspace File
*.vbw *.vbw
# Visual Studio LightSwitch build output # [!! OBSOLET 2026 !!] RIA / Silverlight Microsoft hat das Okt. 2021 eingestellt
Generated_Code/
# [!! OBSOLET 2026 !!] Visual Studio LightSwitch von Microsoft eingestellt
**/*.HTMLClient/GeneratedArtifacts **/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts **/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml **/*.DesktopClient/ModelManifest.xml
@@ -316,75 +587,31 @@ node_modules/
**/*.Server/ModelManifest.xml **/*.Server/ModelManifest.xml
_Pvt_Extensions _Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make # =====================================================
.fake/ # Upgrade / Backup-Reports
# =====================================================
# CodeRush personal settings # Backup-Files vom Konvertieren alter VS-Projekte (wir haben ja git ;-))
.cr/personal _UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it # =====================================================
# tools/** # Misc / Temp / Backup
# !tools/packages.config # =====================================================
# Tabs Studio ClientBin/
*.tss ~$*
*~
*.publishsettings
# Telerik's JustMock configuration file # Including strong name files can present a security risk
*.jmconfig # (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# BizTalk build output # Since there are multiple workflows, uncomment next line to ignore bower_components
*.btp.cs # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
*.btm.cs #bower_components/
*.odx.cs
*.xsd.cs
# OpenCover UI analysis results
OpenCover/
# Azure Stream Analytics local run output
ASALocalRun/
# MSBuild Binary and Structured Log
*.binlog
# NVidia Nsight GPU debugger configuration file
*.nvuser
# MFractors (Xamarin productivity tool) working folder
.mfractor/
# Local History for Visual Studio
.localhistory/
# BeatPulse healthcheck temp database
healthchecksdb
# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/
# Ionide (cross platform F# VS Code tools) working folder
.ionide/
# Fody - auto-generated XML schema
FodyWeavers.xsd
#Specs und Plan datein
/.superpowers/
#Test Datein
ChatTwo.Tests
TestResults
*.db-shm
*.db-wal
# Claude Code projekt-spezifisches Setup (lokal, nicht committed)
/.claude/
/CLAUDE.md
+10 -2
View File
@@ -1,9 +1,17 @@
{ {
"MD007": { "indent": 4 }, "MD003": { "style": "atx" },
"MD004": { "style": "dash" },
"MD007": { "indent": 2 },
"MD009": { "br_spaces": 2, "strict": false, "list_item_empty_lines": false },
"MD013": false, "MD013": false,
"MD024": { "siblings_only": true }, "MD024": { "siblings_only": true },
"MD029": false, "MD029": false,
"MD033": false, "MD033": false,
"MD036": false, "MD036": false,
"MD041": false "MD040": true,
"MD041": false,
"MD046": { "style": "fenced" },
"MD048": { "style": "backtick" },
"MD049": { "style": "underscore" },
"MD050": { "style": "asterisk" }
} }
+47 -1
View File
@@ -1,4 +1,50 @@
# ##############################################################
# #
# # .prettierignore Hellion Forge / Hellion Media
# #
# # Files die Prettier NICHT anfassen soll.
# # Überarbeitet: Mai 2026
# #
# # Hinweis: Prettier liest auch .gitignore automatisch mit.
# # Hier nur Sachen die zusätzlich ignoriert werden müssen
# # oder die im Repo liegen aber nicht formatiert werden dürfen.
# #
# ##############################################################
# === .NET Build Output ===
bin/ bin/
obj/ obj/
# === JS / Web Build Output ===
node_modules/ node_modules/
*.Designer.cs dist/
out/
build/
coverage/
# === Generierte C#-Files (Designer, Source Generators) ===
*.Designer.cs
*.g.cs
*.g.i.cs
*.generated.cs
*.AssemblyInfo.cs
*.AssemblyAttributes.cs
# === Lock-Files (NIE umformatieren zerschießt den Hash) ===
package-lock.json
yarn.lock
pnpm-lock.yaml
packages.lock.json
# === Minified Files (bewusst kompakt, niemals anfassen) ===
*.min.js
*.min.css
# === Test-Snapshots (z. B. Verify) ===
*.received.*
*.verified.*
**/__snapshots__/
# === Plugin-Manifest (DalamudPackager-Schema, fix lassen) ===
HellionChat/HellionChat.yaml
+30 -2
View File
@@ -1,7 +1,35 @@
{ {
"printWidth": 120, "printWidth": 120,
"tabWidth": 4, "tabWidth": 4,
"proseWrap": "always", "useTabs": false,
"semi": true,
"singleQuote": false, "singleQuote": false,
"endOfLine": "lf" "trailingComma": "all",
"bracketSpacing": true,
"arrowParens": "always",
"proseWrap": "always",
"endOfLine": "lf",
"overrides": [
{
"files": "*.md",
"options": {
"printWidth": 100,
"tabWidth": 2
}
},
{
"files": ["*.yml", "*.yaml"],
"options": {
"tabWidth": 2,
"singleQuote": true
}
},
{
"files": "*.json",
"options": {
"tabWidth": 4,
"trailingComma": "none"
}
}
]
} }
+51 -6
View File
@@ -1,8 +1,53 @@
# ##############################################################
# #
# # .yamllint.yaml Hellion Forge / Hellion Media
# #
# # YAML-Linting Konfiguration.
# # Überarbeitet: Mai 2026
# #
# # Regel-Doku:
# # https://yamllint.readthedocs.io/en/stable/rules.html
# #
# ##############################################################
extends: default extends: default
# Plugin-Manifest folgt DalamudPackager-Konvention (4-space-indent für
# image_urls + tags). yamllint-Default verlangt 2 — Konflikt, daher
# ignorieren statt das Manifest zu reformatieren.
ignore: |
HellionChat/HellionChat.yaml
rules: rules:
line-length: disable # Zeilenlängen-Check aus (konsistent mit markdownlint MD013)
document-start: disable line-length: disable
truthy:
allowed-values: ["true", "false", "on"] # YAML ohne führendes "---" erlaubt
empty-lines: document-start: disable
max: 1
# GitHub Actions nutzt "on:" als Trigger-Key.
# Ohne diesen Override würde yamllint das als boolean "on" beklagen.
truthy:
allowed-values: ['true', 'false', 'on']
# Maximal 1 Leerzeile in Folge (saubere Files)
empty-lines:
max: 1
# YAML-Standard ist 2 Spaces (auch GitHub Actions erwartet das).
# Explizit setzen, um Konsistenz im Repo zu erzwingen.
indentation:
spaces: 2
indent-sequences: true
check-multi-line-strings: false
# Kommentare brauchen Space nach #, müssen mit Content beginnen
comments:
require-starting-space: true
min-spaces-from-content: 1
# Kein Whitespace am Zeilenende
trailing-spaces: enable
# Datei muss mit Newline enden
new-line-at-end-of-file: enable
+48 -44
View File
@@ -2,14 +2,15 @@
## A Note on This Project ## A Note on This Project
HellionChat is a one-person side project developed under Hellion Forge. I maintain this in my spare time, which means HellionChat is a one-person side project developed under Hellion Forge. I maintain this in my spare
replies can take a few days. Please do not escalate just because a thread is quiet. time, which means replies can take a few days. Please do not escalate just because a thread is
quiet.
When in doubt, assume good intent. Contributors come from different backgrounds, time zones and skill levels. A When in doubt, assume good intent. Contributors come from different backgrounds, time zones and
clarifying question is almost always a better first move than an accusation. skill levels. A clarifying question is almost always a better first move than an accusation.
Please also keep discussions on topic. This project is about a Dalamud chat plugin. Off-topic arguments belong Please also keep discussions on topic. This project is about a Dalamud chat plugin. Off-topic
elsewhere. arguments belong elsewhere.
--- ---
@@ -17,20 +18,21 @@ elsewhere.
We pledge to make our community welcoming, safe, and equitable for all. We pledge to make our community welcoming, safe, and equitable for all.
We are committed to fostering an environment that respects and promotes the dignity, rights, and contributions of all We are committed to fostering an environment that respects and promotes the dignity, rights, and
individuals, regardless of characteristics including race, ethnicity, caste, color, age, physical characteristics, contributions of all individuals, regardless of characteristics including race, ethnicity, caste,
neurodiversity, disability, sex or gender, gender identity or expression, sexual orientation, language, philosophy or color, age, physical characteristics, neurodiversity, disability, sex or gender, gender identity or
religion, national or social origin, socio-economic position, level of education, or other status. The same privileges expression, sexual orientation, language, philosophy or religion, national or social origin,
of participation are extended to everyone who participates in good faith and in accordance with this Covenant. socio-economic position, level of education, or other status. The same privileges of participation
are extended to everyone who participates in good faith and in accordance with this Covenant.
## Encouraged Behaviors ## Encouraged Behaviors
While acknowledging differences in social norms, we all strive to meet our community's expectations for positive While acknowledging differences in social norms, we all strive to meet our community's expectations
behavior. We also understand that our words and actions may be interpreted differently than we intend based on culture, for positive behavior. We also understand that our words and actions may be interpreted differently
background, or native language. than we intend based on culture, background, or native language.
With these considerations in mind, we agree to behave mindfully toward each other and act in ways that center our shared With these considerations in mind, we agree to behave mindfully toward each other and act in ways
values, including: that center our shared values, including:
1. Respecting the **purpose of our community**, our activities, and our ways of gathering. 1. Respecting the **purpose of our community**, our activities, and our ways of gathering.
2. Engaging **kindly and honestly** with others. 2. Engaging **kindly and honestly** with others.
@@ -42,31 +44,32 @@ values, including:
## Restricted Behaviors ## Restricted Behaviors
We agree to restrict the following behaviors in our community. Instances, threats, and promotion of these behaviors are We agree to restrict the following behaviors in our community. Instances, threats, and promotion of
violations of this Code of Conduct. these behaviors are violations of this Code of Conduct.
1. **Harassment.** Violating explicitly expressed boundaries or engaging in unnecessary personal attention after any 1. **Harassment.** Violating explicitly expressed boundaries or engaging in unnecessary personal
clear request to stop. attention after any clear request to stop.
2. **Character attacks.** Making insulting, demeaning, or pejorative comments directed at a community member or group of 2. **Character attacks.** Making insulting, demeaning, or pejorative comments directed at a
people. community member or group of people.
3. **Stereotyping or discrimination.** Characterizing anyone's personality or behavior on the basis of immutable 3. **Stereotyping or discrimination.** Characterizing anyone's personality or behavior on the basis
identities or traits. of immutable identities or traits.
4. **Sexualization.** Behaving in a way that would generally be considered inappropriately intimate in the context or 4. **Sexualization.** Behaving in a way that would generally be considered inappropriately intimate
purpose of the community. in the context or purpose of the community.
5. **Violating confidentiality.** Sharing or acting on someone's personal or private information without their 5. **Violating confidentiality.** Sharing or acting on someone's personal or private information
permission. without their permission.
6. **Endangerment.** Causing, encouraging, or threatening violence or other harm toward any person or group. 6. **Endangerment.** Causing, encouraging, or threatening violence or other harm toward any person
or group.
7. Behaving in other ways that **threaten the well-being** of our community. 7. Behaving in other ways that **threaten the well-being** of our community.
### Other Restrictions ### Other Restrictions
1. **Misleading identity.** Impersonating someone else for any reason, or pretending to be someone else to evade 1. **Misleading identity.** Impersonating someone else for any reason, or pretending to be someone
enforcement actions. else to evade enforcement actions.
2. **Failing to credit sources.** Not properly crediting the sources of content you contribute. 2. **Failing to credit sources.** Not properly crediting the sources of content you contribute.
3. **Promotional materials.** Sharing marketing or other commercial content in a way that is outside the norms of the 3. **Promotional materials.** Sharing marketing or other commercial content in a way that is outside
community. the norms of the community.
4. **Irresponsible communication.** Failing to responsibly present content which includes, links to, or describes any 4. **Irresponsible communication.** Failing to responsibly present content which includes, links to,
other restricted behaviors. or describes any other restricted behaviors.
## Reporting ## Reporting
@@ -77,12 +80,13 @@ If something here is being broken, contact me directly. Do not open a public iss
| Email | `kontakt@hellion-media.de` | | Email | `kontakt@hellion-media.de` |
| Discord DM | `@j.j_kazama` | | Discord DM | `@j.j_kazama` |
Reports stay private. I will acknowledge within a few weekdays (European business hours) and tell you what I plan to do. Reports stay private. I will acknowledge within a few weekdays (European business hours) and tell
you what I plan to do.
## Enforcement ## Enforcement
I am the sole maintainer, so enforcement is a single-person process. I will pick the lightest measure that actually I am the sole maintainer, so enforcement is a single-person process. I will pick the lightest
resolves the situation: measure that actually resolves the situation:
1. Private note asking the behaviour to stop. 1. Private note asking the behaviour to stop.
2. Public correction in the affected thread. 2. Public correction in the affected thread.
@@ -95,16 +99,16 @@ Severe cases skip the lower steps. I will not negotiate over harassment or threa
## Scope ## Scope
This Code of Conduct applies to all spaces the project owns or that I run on its behalf: the GitHub repository, GitHub This Code of Conduct applies to all spaces the project owns or that I run on its behalf: the GitHub
Discussions, project-related Discord conversations, and the maintainer contact listed in [`SECURITY.md`](SECURITY.md). repository, GitHub Discussions, project-related Discord conversations, and the maintainer contact
It also applies when someone is identifiably representing HellionChat elsewhere, for example when posting as a listed in [`SECURITY.md`](SECURITY.md). It also applies when someone is identifiably representing
HellionChat maintainer in the Dalamud Discord. HellionChat elsewhere, for example when posting as a HellionChat maintainer in the Dalamud Discord.
## Attribution ## Attribution
This Code of Conduct is adapted from the Contributor Covenant, version 3.0, available at This Code of Conduct is adapted from the Contributor Covenant, version 3.0, available at
[https://www.contributor-covenant.org/version/3/0/](https://www.contributor-covenant.org/version/3/0/). [https://www.contributor-covenant.org/version/3/0/](https://www.contributor-covenant.org/version/3/0/).
Contributor Covenant is stewarded by the Organization for Ethical Source and licensed under CC BY-SA 4.0. To view a copy Contributor Covenant is stewarded by the Organization for Ethical Source and licensed under CC BY-SA
of this license, visit 4.0. To view a copy of this license, visit
[https://creativecommons.org/licenses/by-sa/4.0/](https://creativecommons.org/licenses/by-sa/4.0/). [https://creativecommons.org/licenses/by-sa/4.0/](https://creativecommons.org/licenses/by-sa/4.0/).
+70 -58
View File
@@ -1,69 +1,75 @@
# Contributing to HellionChat # Contributing to HellionChat
Thanks for taking a look. HellionChat is a one-person side project developed under Hellion Forge. It started as a fork Thanks for taking a look. HellionChat is a one-person side project developed under Hellion Forge. It
of [Chat 2](https://github.com/Infiziert90/ChatTwo) and has since become a standalone plugin under its own namespace, started as a fork of [Chat 2](https://github.com/Infiziert90/ChatTwo) and has since become a
IPC channels and source tree (standalone-cut completed in v1.0.0). Forking HellionChat itself is explicitly permitted standalone plugin under its own namespace, IPC channels and source tree (standalone-cut completed in
under the EUPL-1.2. v1.0.0). Forking HellionChat itself is explicitly permitted under the EUPL-1.2.
This document explains what I am looking for, what I am not, and how to make a contribution land smoothly. This document explains what I am looking for, what I am not, and how to make a contribution land
smoothly.
## Before You Open Anything ## Before You Open Anything
- Read the [README](README.md) so you understand the scope: a privacy-focused, EUPL-1.2-licensed Dalamud plugin that - Read the [README](README.md) so you understand the scope: a privacy-focused, EUPL-1.2-licensed
intentionally removes the upstream webinterface and ships privacy-first defaults. Dalamud plugin that intentionally removes the upstream webinterface and ships privacy-first
- Read [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md). Active cherry-picking from upstream Chat 2 has ended in the defaults.
v1.4.x cycle; HellionChat continues as an independent codebase. Existing upstream-derived code keeps its attribution. - Read [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md). Active cherry-picking from upstream Chat 2
New contributions stand on their own and do not need to be cherry-pick-compatible. has ended in the v1.4.x cycle; HellionChat continues as an independent codebase. Existing
- Read [`SECURITY.md`](SECURITY.md). Anything security-sensitive goes through a private advisory, never a public issue upstream-derived code keeps its attribution. New contributions stand on their own and do not need
or PR. to be cherry-pick-compatible.
- Read [`SECURITY.md`](SECURITY.md). Anything security-sensitive goes through a private advisory,
never a public issue or PR.
- Read the [Code of Conduct](CODE_OF_CONDUCT.md). - Read the [Code of Conduct](CODE_OF_CONDUCT.md).
## What I Will Accept ## What I Will Accept
- Bug fixes for behaviour documented in the README, the in-plugin settings or the changelog. - Bug fixes for behaviour documented in the README, the in-plugin settings or the changelog.
- Translation contributions for Hellion-specific strings via direct pull requests against - Translation contributions for Hellion-specific strings via direct pull requests against
`HellionChat/Resources/HellionStrings.*.resx`. Translations for upstream Chat 2 strings (`Language.*.resx`) are not `HellionChat/Resources/HellionStrings.*.resx`. Translations for upstream Chat 2 strings
handled here; those go to the upstream Chat 2 project. (`Language.*.resx`) are not handled here; those go to the upstream Chat 2 project.
- Documentation improvements (README, comments, this file). - Documentation improvements (README, comments, this file).
- Performance fixes with a measurable before/after. - Performance fixes with a measurable before/after.
- New features that fit the privacy-first scope and do not duplicate what an existing Dalamud plugin already does well. - New features that fit the privacy-first scope and do not duplicate what an existing Dalamud plugin
already does well.
## What I Will Probably Decline ## What I Will Probably Decline
- Re-introducing the webinterface or any remote-access feature. It was removed in v0.2.0 on purpose. See the README - Re-introducing the webinterface or any remote-access feature. It was removed in v0.2.0 on purpose.
section "Was gegenüber Chat 2 fehlt". See the README section "Was gegenüber Chat 2 fehlt".
- Features that bypass the privacy filter or weaken the default retention behaviour without an explicit, documented - Features that bypass the privacy filter or weaken the default retention behaviour without an
opt-in. explicit, documented opt-in.
- Sweeping refactors that touch large parts of the codebase. The maintenance cost outweighs the benefit for a one-person - Sweeping refactors that touch large parts of the codebase. The maintenance cost outweighs the
project. (This used to be doubly important because of the upstream cherry-pick path; that path is closed now, but the benefit for a one-person project. (This used to be doubly important because of the upstream
rule still holds on its own merits.) cherry-pick path; that path is closed now, but the rule still holds on its own merits.)
- AI-generated code dropped in without disclosure or human review. See [`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md) - AI-generated code dropped in without disclosure or human review. See
for how I handle AI assistance on my side; I expect comparable transparency from contributors. [`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md) for how I handle AI assistance on my side; I
expect comparable transparency from contributors.
If you are unsure whether an idea fits, open a feature-request issue first and ask before writing code. I would rather If you are unsure whether an idea fits, open a feature-request issue first and ask before writing
say "no" to a proposal than to a finished pull request. code. I would rather say "no" to a proposal than to a finished pull request.
## Workflow ## Workflow
1. Open an issue (bug or feature request) using the templates under `.github/ISSUE_TEMPLATE/`. Skip this for trivial 1. Open an issue (bug or feature request) using the templates under `.github/ISSUE_TEMPLATE/`. Skip
typos. this for trivial typos.
2. Fork the repository and branch off `main`. Branch naming is informal; something like `fix/auto-tell-history-empty` or 2. Fork the repository and branch off `main`. Branch naming is informal; something like
`feat/theme-export` is fine. `fix/auto-tell-history-empty` or `feat/theme-export` is fine.
3. Match the existing code style. The repository ships an `.editorconfig` that VS Code and Rider pick up automatically. 3. Match the existing code style. The repository ships an `.editorconfig` that VS Code and Rider
4. Keep commits focused. Several small commits with clear messages are easier to review than one large one. pick up automatically.
Squash-on-merge happens at the PR level if needed. 4. Keep commits focused. Several small commits with clear messages are easier to review than one
large one. Squash-on-merge happens at the PR level if needed.
5. If your change touches user-visible behaviour, update the README and/or the changelog block in 5. If your change touches user-visible behaviour, update the README and/or the changelog block in
`HellionChat/HellionChat.yaml` and `repo.json`. I bump the version number myself at release time. `HellionChat/HellionChat.yaml` and `repo.json`. I bump the version number myself at release time.
6. Open the pull request against `main`. The PR template will ask you to summarise the change, the testing you did and 6. Open the pull request against `main`. The PR template will ask you to summarise the change, the
any compatibility notes. testing you did and any compatibility notes.
## Build and Test ## Build and Test
The project targets `net10.0-windows` against Dalamud SDK 15. To build locally you need: The project targets `net10.0-windows` against Dalamud SDK 15. To build locally you need:
- .NET 10 SDK - .NET 10 SDK
- A working Dalamud dev environment with `DALAMUD_HOME` set (XIVLauncher installed and launched once is the simplest - A working Dalamud dev environment with `DALAMUD_HOME` set (XIVLauncher installed and launched once
path) is the simplest path)
- VS Code with the C# Dev Kit, Rider, or Visual Studio - VS Code with the C# Dev Kit, Rider, or Visual Studio
```bash ```bash
@@ -71,11 +77,12 @@ dotnet restore
dotnet build HellionChat.sln -c Release dotnet build HellionChat.sln -c Release
``` ```
There are currently no tests in `HellionChat.sln`. If you add a test project, point it at the relevant subsystems There are currently no tests in `HellionChat.sln`. If you add a test project, point it at the
(privacy filter, configuration migration, message store) and mention it in the PR. relevant subsystems (privacy filter, configuration migration, message store) and mention it in the
PR.
For a smoke test in-game: build, copy the output into your Dalamud `devPlugins/HellionChat/` directory and load it via For a smoke test in-game: build, copy the output into your Dalamud `devPlugins/HellionChat/`
`/xlplugins`. directory and load it via `/xlplugins`.
## Continuous Integration ## Continuous Integration
@@ -86,30 +93,33 @@ Every push and every pull request runs:
| `build.yml` | `dotnet build` and `dotnet test` | | `build.yml` | `dotnet build` and `dotnet test` |
| `codeql.yml` | CodeQL security analysis | | `codeql.yml` | CodeQL security analysis |
A pull request will not be merged while either of these is failing. CodeQL findings on changed code need to be A pull request will not be merged while either of these is failing. CodeQL findings on changed code
addressed; pre-existing findings on untouched code are tracked separately. need to be addressed; pre-existing findings on untouched code are tracked separately.
## Translations ## Translations
Hellion-specific strings live in `HellionChat/Resources/HellionStrings.resx` (English source) and Hellion-specific strings live in `HellionChat/Resources/HellionStrings.resx` (English source) and
`HellionStrings.<lang>.resx` (per-language). These are accepted as direct pull requests. `HellionStrings.<lang>.resx` (per-language). These are accepted as direct pull requests.
The upstream Chat 2 strings in `HellionChat/Resources/Language.*.resx` are **not** translated here. They are kept as-is The upstream Chat 2 strings in `HellionChat/Resources/Language.*.resx` are **not** translated here.
from the last upstream sync and remain the work of the Chat 2 Crowdin community. Active cherry-picking from upstream They are kept as-is from the last upstream sync and remain the work of the Chat 2 Crowdin community.
ended in the v1.4.x cycle (see [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md)), so future translation improvements to Active cherry-picking from upstream ended in the v1.4.x cycle (see
those upstream strings will not flow into HellionChat automatically anymore. If you have improvements for the original [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md)), so future translation improvements to those
Chat 2 strings, please contribute them to [Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo) directly. upstream strings will not flow into HellionChat automatically anymore. If you have improvements for
the original Chat 2 strings, please contribute them to
[Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo) directly.
## Licensing ## Licensing
By submitting a pull request you confirm that: By submitting a pull request you confirm that:
- Your contribution is your own work, or you have the right to contribute it under the project licence. - Your contribution is your own work, or you have the right to contribute it under the project
- You agree that your contribution will be released under the [EUPL-1.2](LICENSE), the same licence as the rest of the licence.
project. - You agree that your contribution will be released under the [EUPL-1.2](LICENSE), the same licence
as the rest of the project.
There is no separate CLA. Forking HellionChat is explicitly permitted under the EUPL-1.2, as with any EUPL-licensed There is no separate CLA. Forking HellionChat is explicitly permitted under the EUPL-1.2, as with
project. any EUPL-licensed project.
## Response Times ## Response Times
@@ -119,8 +129,9 @@ project.
| Discord DM | `@j.j_kazama` | | Discord DM | `@j.j_kazama` |
| Email | `kontakt@hellion-media.de` | | Email | `kontakt@hellion-media.de` |
I respond on weekdays during European business hours and take weekends and FFXIV patch days off. A pull request that I respond on weekdays during European business hours and take weekends and FFXIV patch days off. A
sits for a few days has not been ignored. Pinging once after a week is fine; please do not ping daily. pull request that sits for a few days has not been ignored. Pinging once after a week is fine;
please do not ping daily.
## First-time setup ## First-time setup
@@ -130,9 +141,10 @@ After cloning, run once:
./scripts/setup-hooks.sh ./scripts/setup-hooks.sh
``` ```
This wires `core.hooksPath` to `.githooks/`. The pre-push hook runs preflight (versions/manifest/changelog/build). This wires `core.hooksPath` to `.githooks/`. The pre-push hook runs preflight
(versions/manifest/changelog/build).
### Test suite ### Test suite
The plugin's test suite lives in a separate local repository and is not part of this codebase. If you need access for The plugin's test suite lives in a separate local repository and is not part of this codebase. If
development, contact the maintainer. you need access for development, contact the maintainer.
+36
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@@ -0,0 +1,36 @@
namespace HellionChat.Branding;
// Lazy-loaded provenance art that ships embedded with the DLL. Two
// variants:
//
// - FoxBanner: the full-size silhouette with "Hellion Forge" inside
// the body — rendered in the first-run wizard and the Information
// tab as a small "about the makers" anchor.
// - FoxMini: the four-line fox-head + curly-tail that gets stitched
// into the DI-logger bootstrap line so an xllog reader sees the
// same signature on every plugin load.
//
// Both files live as embedded resources under HellionChat.Branding.* so
// the plugin DLL is self-contained — no on-disk asset lookup that could
// silently miss after a partial deploy.
internal static class HellionForgeAscii
{
private static string? _foxBanner;
private static string? _foxMini;
public static string FoxBanner => _foxBanner ??= Load("HellionChat.Branding.fox-banner.txt");
public static string FoxMini => _foxMini ??= Load("HellionChat.Branding.fox-mini.txt");
private static string Load(string resourceName)
{
using var stream = typeof(HellionForgeAscii).Assembly.GetManifestResourceStream(
resourceName
);
if (stream is null)
return string.Empty;
using var reader = new StreamReader(stream);
return reader.ReadToEnd();
}
}
+10
View File
@@ -100,6 +100,15 @@ public class Configuration : IPluginConfiguration
public Dictionary<ChatType, int> RetentionPerChannelDays = []; public Dictionary<ChatType, int> RetentionPerChannelDays = [];
public DateTimeOffset RetentionLastRunAt = DateTimeOffset.MinValue; public DateTimeOffset RetentionLastRunAt = DateTimeOffset.MinValue;
public bool FirstRunCompleted; public bool FirstRunCompleted;
// Tracks which plugin version last surfaced the first-run wizard.
// When the running version is newer than this, Plugin.LoadAsync
// re-opens the wizard once so existing users see major UX reworks
// (e.g. the v1.5.2 multi-step rewrite). Skip path and Finish both
// set FirstRunCompleted = true on close, so the wizard only fires
// once per version bump even if the user dismisses it.
public string WizardLastShownVersion = string.Empty;
public bool UseHellionFont = true; public bool UseHellionFont = true;
public bool ShowHonorificTitleInHeader = true; public bool ShowHonorificTitleInHeader = true;
@@ -336,6 +345,7 @@ public class Configuration : IPluginConfiguration
RetentionLastRunAt = other.RetentionLastRunAt; RetentionLastRunAt = other.RetentionLastRunAt;
FirstRunCompleted = other.FirstRunCompleted; FirstRunCompleted = other.FirstRunCompleted;
WizardLastShownVersion = other.WizardLastShownVersion;
UseHellionFont = other.UseHellionFont; UseHellionFont = other.UseHellionFont;
ShowHonorificTitleInHeader = other.ShowHonorificTitleInHeader; ShowHonorificTitleInHeader = other.ShowHonorificTitleInHeader;
ShowHonorificGlow = other.ShowHonorificGlow; ShowHonorificGlow = other.ShowHonorificGlow;
+146 -106
View File
@@ -1,26 +1,44 @@
using Dalamud; using Dalamud;
using Dalamud.Bindings.ImGui; using Dalamud.Bindings.ImGui;
using Dalamud.Interface; using Dalamud.Interface;
using Dalamud.Interface.FontIdentifier; using Dalamud.Interface.FontIdentifier;
using Dalamud.Interface.GameFonts; using Dalamud.Interface.GameFonts;
using Dalamud.Interface.ManagedFontAtlas; using Dalamud.Interface.ManagedFontAtlas;
using Dalamud.Interface.Utility; using Dalamud.Interface.Utility;
using Dalamud.Plugin;
namespace HellionChat; namespace HellionChat;
// Two LogProxy sites live in static methods (TryGetHellionFontBytes, // Two LogProxy sites live in static methods (TryGetHellionFontBytes,
// AddFontWithFallback); a ctor-injected ILogger would not be reachable // AddFontWithFallback); a ctor-injected ILogger would not be reachable
// from those scopes, so the class stays on Plugin.LogProxy. // from those scopes, so the class stays on Plugin.LogProxy.
public class FontManager //
// Hybrid handle model: Axis and AxisItalic mirror the game's current
// font state and are init-only. FontAwesome reuses Dalamud's UiBuilder
// fixed-width icon handle and is likewise init-only. RegularFont and
// ItalicFont depend on user-toggleable settings and get replaced live
// via RebuildDelegateFonts when those settings change; they stay as
// mutable nullable fields.
//
// The four atlas-owned handles register inside a single
// SuppressAutoRebuild block so the font atlas only rebuilds once for the
// whole plugin start instead of once per handle. FontAwesome lives
// outside that accounting because the UiBuilder already owns it.
public sealed class FontManager : IDisposable
{ {
internal IFontHandle Axis = null!; private readonly IDalamudPluginInterface _pluginInterface;
internal IFontHandle AxisItalic = null!;
internal IFontHandle RegularFont = null!; internal IFontHandle Axis { get; init; }
internal IFontHandle AxisItalic { get; init; }
internal IFontHandle FontAwesome { get; init; }
// Mutable because the live font settings replace these via
// RebuildDelegateFonts. Reference replacement is atomic for reference
// types, so push sites that read the field once per frame see at most
// one stale handle.
internal IFontHandle? RegularFont;
internal IFontHandle? ItalicFont; internal IFontHandle? ItalicFont;
internal IFontHandle FontAwesome = null!;
private ushort[] Ranges = []; private ushort[] Ranges = [];
private ushort[] JpRange = []; private ushort[] JpRange = [];
@@ -47,10 +65,128 @@ public class FontManager
// Hellion font bytes (Exo 2, OFL-1.1); lazily loaded from manifest resources // Hellion font bytes (Exo 2, OFL-1.1); lazily loaded from manifest resources
private static byte[]? HellionFontBytes; private static byte[]? HellionFontBytes;
// Returns null when the embedded font resource is missing. Should never public FontManager(IDalamudPluginInterface pluginInterface)
{
_pluginInterface = pluginInterface;
SetUpRanges();
var atlas = _pluginInterface.UiBuilder.FontAtlas;
using (atlas.SuppressAutoRebuild())
{
Axis = atlas.NewGameFontHandle(
new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
);
AxisItalic = atlas.NewGameFontHandle(
new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
{
SkewStrength = SizeInPx(Plugin.Config.FontSizeV2) / 6,
}
);
FontAwesome = _pluginInterface.UiBuilder.IconFontFixedWidthHandle;
RegularFont = BuildRegularFontHandle(atlas);
if (Plugin.Config.ItalicEnabled)
ItalicFont = BuildItalicFontHandle(atlas);
}
}
// Called from the settings save path when one of the font-related
// settings changed. Game fonts and FontAwesome stay untouched because
// none of those settings affect them.
//
// Thread model: the settings save path runs on the ImGui draw thread,
// same as every push site. The rebuild finishes synchronously before
// the next push reads the field in the same frame, so there is no
// cross-thread race on the handle reference.
public void RebuildDelegateFonts()
{
SetUpRanges();
var atlas = _pluginInterface.UiBuilder.FontAtlas;
RegularFont?.Dispose();
RegularFont = BuildRegularFontHandle(atlas);
ItalicFont?.Dispose();
ItalicFont = Plugin.Config.ItalicEnabled ? BuildItalicFontHandle(atlas) : null;
}
// Instance method so Ranges / JpRange are reachable without parameter
// plumbing; PascalCase field names follow the existing class style.
private IFontHandle BuildRegularFontHandle(IFontAtlas atlas) =>
atlas.NewDelegateFontHandle(e =>
e.OnPreBuild(tk =>
{
// UseHellionFont swaps the source font but keeps the size
// selector tied to FontSizeV2 (the Hellion font ships as
// a single weight).
var basePt = Plugin.Config.UseHellionFont
? Plugin.Config.FontSizeV2
: Plugin.Config.GlobalFontV2.SizePt;
var config = new SafeFontConfig { SizePt = basePt, GlyphRanges = Ranges };
// Missing embedded resource falls back to the configured
// system font instead of taking the whole UiBuilder down.
var hellionBytes = Plugin.Config.UseHellionFont ? TryGetHellionFontBytes() : null;
config.MergeFont = hellionBytes is not null
? tk.AddFontFromMemory(hellionBytes, config, "Hellion-Exo2")
: AddFontWithFallback(tk, Plugin.Config.GlobalFontV2.FontId, config, "global");
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
config.GlyphRanges = JpRange;
AddFontWithFallback(tk, Plugin.Config.JapaneseFontV2.FontId, config, "japanese");
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
tk.AddGameSymbol(config);
tk.Font = config.MergeFont;
})
);
private IFontHandle BuildItalicFontHandle(IFontAtlas atlas) =>
atlas.NewDelegateFontHandle(e =>
e.OnPreBuild(tk =>
{
var config = new SafeFontConfig
{
SizePt = Plugin.Config.ItalicFontV2.SizePt,
GlyphRanges = Ranges,
};
config.MergeFont = AddFontWithFallback(
tk,
Plugin.Config.ItalicFontV2.FontId,
config,
"italic"
);
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
config.GlyphRanges = JpRange;
AddFontWithFallback(tk, Plugin.Config.JapaneseFontV2.FontId, config, "japanese");
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
tk.AddGameSymbol(config);
tk.Font = config.MergeFont;
})
);
public void Dispose()
{
Axis.Dispose();
AxisItalic.Dispose();
// FontAwesome is shared with the UiBuilder; the host owns its
// lifetime, so the plugin must not dispose it.
RegularFont?.Dispose();
ItalicFont?.Dispose();
}
// Returns null when the embedded font resource is missing. Should not
// happen on a signed release build, but a broken csproj or hand-rolled // happen on a signed release build, but a broken csproj or hand-rolled
// dev build can land here. Caller falls back to the system font path so // dev build can land here. Caller falls back to the system font path
// the plugin still loads instead of crashing the whole UiBuilder. // so the plugin still loads instead of crashing the whole UiBuilder.
private static byte[]? TryGetHellionFontBytes() private static byte[]? TryGetHellionFontBytes()
{ {
if (HellionFontBytes is not null) if (HellionFontBytes is not null)
@@ -98,10 +234,8 @@ public class FontManager
foreach (var c in reader.Glyphs) foreach (var c in reader.Glyphs)
builder.AddChar(c.Char); builder.AddChar(c.Char);
// various symbols
// French // French
// Romanian // Romanian
// builder.AddText("←→↑↓《》■※☀★★☆♥♡ヅツッシ☀☁☂℃℉°♀♂♠♣♦♣♧®©™€$£♯♭♪✓√◎◆◇♦■□〇●△▽▼▲‹›≤≥<«“”─\~");
builder.AddText("Œœ"); builder.AddText("Œœ");
builder.AddText("ĂăÂâÎîȘșȚț"); builder.AddText("ĂăÂâÎîȘșȚț");
@@ -122,100 +256,6 @@ public class FontManager
JpRange = BuildRange(GlyphRangesJapanese.GlyphRanges); JpRange = BuildRange(GlyphRangesJapanese.GlyphRanges);
} }
// CPU-bound build offloaded to Task.Run; runs parallel with theme init
public async Task BuildFontsAsync(CancellationToken cancellationToken)
{
cancellationToken.ThrowIfCancellationRequested();
await Task.Run(BuildFonts, cancellationToken).ConfigureAwait(false);
}
public void BuildFonts()
{
SetUpRanges();
Axis = Plugin.Interface.UiBuilder.FontAtlas.NewGameFontHandle(
new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
);
AxisItalic = Plugin.Interface.UiBuilder.FontAtlas.NewGameFontHandle(
new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
{
SkewStrength = SizeInPx(Plugin.Config.FontSizeV2) / 6,
}
);
FontAwesome = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(e =>
{
e.OnPreBuild(tk =>
tk.AddFontAwesomeIconFont(new SafeFontConfig { SizePx = GetFontSize() })
);
e.OnPostBuild(tk => tk.FitRatio(tk.Font));
});
RegularFont = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(e =>
e.OnPreBuild(tk =>
{
// v1.2.0: UseHellionFont controls font size selection
var basePt = Plugin.Config.UseHellionFont
? Plugin.Config.FontSizeV2
: Plugin.Config.GlobalFontV2.SizePt;
var config = new SafeFontConfig { SizePt = basePt, GlyphRanges = Ranges };
// F10.2: if the embedded font is missing, drop to the system font
// path rather than letting the UiBuilder throw.
var hellionBytes = Plugin.Config.UseHellionFont ? TryGetHellionFontBytes() : null;
config.MergeFont = hellionBytes is not null
? tk.AddFontFromMemory(hellionBytes, config, "Hellion-Exo2")
: AddFontWithFallback(tk, Plugin.Config.GlobalFontV2.FontId, config, "global");
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
config.GlyphRanges = JpRange;
AddFontWithFallback(tk, Plugin.Config.JapaneseFontV2.FontId, config, "japanese");
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
tk.AddGameSymbol(config);
tk.Font = config.MergeFont;
})
);
if (Plugin.Config.ItalicEnabled)
{
ItalicFont = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(e =>
e.OnPreBuild(tk =>
{
var config = new SafeFontConfig
{
SizePt = Plugin.Config.ItalicFontV2.SizePt,
GlyphRanges = Ranges,
};
config.MergeFont = AddFontWithFallback(
tk,
Plugin.Config.ItalicFontV2.FontId,
config,
"italic"
);
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
config.GlyphRanges = JpRange;
AddFontWithFallback(
tk,
Plugin.Config.JapaneseFontV2.FontId,
config,
"japanese"
);
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
tk.AddGameSymbol(config);
tk.Font = config.MergeFont;
})
);
}
else
{
ItalicFont = null;
}
}
// Add font with fallback to NotoSansCjkRegular if unavailable // Add font with fallback to NotoSansCjkRegular if unavailable
private static ImFontPtr AddFontWithFallback( private static ImFontPtr AddFontWithFallback(
IFontAtlasBuildToolkitPreBuild tk, IFontAtlasBuildToolkitPreBuild tk,
+11 -4
View File
@@ -1,7 +1,7 @@
<Project Sdk="Dalamud.NET.Sdk/15.0.0"> <Project Sdk="Dalamud.NET.Sdk/15.0.0">
<PropertyGroup> <PropertyGroup>
<!-- Independent versioning; see yaml changelog for upstream Chat 2 base --> <!-- Independent versioning; see yaml changelog for upstream Chat 2 base -->
<Version>1.5.0</Version> <Version>1.5.2</Version>
<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable> <Nullable>enable</Nullable>
<!-- Use lock file to pin exact versions --> <!-- Use lock file to pin exact versions -->
@@ -14,7 +14,7 @@
<ItemGroup> <ItemGroup>
<!-- Closed ranges prevent surprise major bumps during lock file regeneration --> <!-- Closed ranges prevent surprise major bumps during lock file regeneration -->
<PackageReference Include="MessagePack" Version="[3.1.4, 4.0.0)" /> <PackageReference Include="MessagePack" Version="[3.1.4, 4.0.0)" />
<PackageReference Include="Microsoft.Data.Sqlite" Version="10.0.7" /> <PackageReference Include="Microsoft.Data.Sqlite" Version="10.0.8" />
<!-- v1.5.0 DI-container foundation; matches Lightless pin (Hosting 10.0.7) --> <!-- v1.5.0 DI-container foundation; matches Lightless pin (Hosting 10.0.7) -->
<PackageReference <PackageReference
Include="Microsoft.Extensions.DependencyInjection" Include="Microsoft.Extensions.DependencyInjection"
@@ -58,14 +58,21 @@
<EmbeddedResource Include="Resources\HellionFont-OFL.txt"> <EmbeddedResource Include="Resources\HellionFont-OFL.txt">
<LogicalName>HellionFont-OFL.txt</LogicalName> <LogicalName>HellionFont-OFL.txt</LogicalName>
</EmbeddedResource> </EmbeddedResource>
<EmbeddedResource Include="Resources\Branding\fox-banner.txt">
<LogicalName>HellionChat.Branding.fox-banner.txt</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Resources\Branding\fox-mini.txt">
<LogicalName>HellionChat.Branding.fox-mini.txt</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Themes\Builtin\example-theme.json"> <EmbeddedResource Include="Themes\Builtin\example-theme.json">
<LogicalName>HellionChat.Themes.Builtin.example-theme.json</LogicalName> <LogicalName>HellionChat.Themes.Builtin.example-theme.json</LogicalName>
</EmbeddedResource> </EmbeddedResource>
</ItemGroup> </ItemGroup>
<!-- Plugin icon: copy images/* to output for Dalamud discovery --> <!-- Plugin icon: copy images/* to output for Dalamud discovery. ASCII
study folder is source-only material, no need to ship it. -->
<ItemGroup> <ItemGroup>
<None Include="images\**"> <None Include="images\**" Exclude="images\ascii\**">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None> </None>
</ItemGroup> </ItemGroup>
+100 -72
View File
@@ -35,6 +35,106 @@ tags:
- Replacement - Replacement
- Privacy - Privacy
changelog: |- changelog: |-
**v1.5.2 — First-Run Wizard Rework (2026-05-18)**
UX patch. The first-run wizard becomes a four-step flow with a
new Roleplay privacy profile and a power-settings step that
surfaces previously-hidden defaults. Existing v1.5.1 users see
the new wizard once on first v1.5.2 boot.
What changes user-visible:
- Wizard navigation: Welcome → Privacy profile → Power settings
→ Done. Forge-Bronze pagination dots, dedicated stage for the
power settings so they are no longer buried in Settings.
- Fourth privacy profile "Roleplay": Privacy-First plus Say and
both emote types, with a 30-day window for Say and a 90-day
window for emotes. Shout, Yell and Novice Network stay out.
- Privacy picker becomes a 2x2 grid. Casual stays the
recommended option with a ★ marker.
- Power-settings step covers Load Previous Session, Filter
Include Previous Sessions, Auto-Tell-Tabs History Preload,
Compact Density, Prettier Timestamps and a built-in theme
picker. All six map to existing Configuration fields — no new
settings introduced.
- Staged commit: the wizard only writes to Config on the Finish
step. Decide-later or X-close at any point leaves the existing
config untouched.
- Inline test hint on the done step: "type /tell <Player Name>
into chat" surfaces the auto-tell-tab spawn mechanism.
- Window starts at 720x480 (was 900x560) and can shrink to
600x400; Step 1 keeps the fox banner in a folded TreeNode so
the onboarding copy stays primary.
- Existing users get the new wizard surfaced once on first boot
after the update via the new WizardLastShownVersion config
field. Future cycles bump the constant only when the wizard
itself changes shape.
Under the hood:
- WizardStateSmokeStep added to /xlperf alongside the FontManager
and ThemeSwitch self-tests.
- Twelve new pure-helper xUnit Facts in the Build Suite cover
all four privacy profile sets and their retention overrides.
Migration v17 stays (no schema bump). The Configuration grows
one optional string field (WizardLastShownVersion) which
defaults to empty for legacy users.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
**v1.5.1 — FontAtlas Refactor and Hellion Forge Signature (2026-05-17)**
Hybrid FontManager refactor plus an embedded provenance mark.
What changes under the hood:
- FontManager handle creation moves into the ctor inside a single
atlas.SuppressAutoRebuild() block. The font atlas now builds once
per plugin load instead of four to five times — less CPU and GPU
pressure in the first seconds after a reload, less atlas texture
memory churn.
- Hybrid property model: Axis, AxisItalic and FontAwesome become
init-only handles. RegularFont and ItalicFont stay mutable because
the eight font settings still need to replace them at runtime —
that path is funnelled through RebuildDelegateFonts() now and
runs without a plugin reload.
- FontAwesome reuses Dalamud's UiBuilder.IconFontFixedWidthHandle
instead of building its own atlas slot. One delegate-build step
less in the ctor.
- BuildFontsAsync and BuildFonts are removed; the live mutation
path is RebuildDelegateFonts() now.
- Two FontManager self-test steps registered with /xlperf: ctor
smoke (every handle non-null after Phase-1 resolve, no atlas
load-exception) and push smoke (Push() returns without throwing).
Honorific full-gradient port (originally the v1.5.1 main item) was
dropped: Honorific 3.2 exposes no IPC for the rendered gradient
frame, and an in-plugin port of the colour palette was declined.
The integration stays at the v1.4.7 glow-only shape.
User-visible:
- Hellion Forge signature: a small fox-head ASCII silhouette is
emitted to /xllog on every plugin load, and a full fox banner
with "Hellion Forge" set inside the body is available as a
folded TreeNode in the First-Run Wizard and Settings ->
Information tab. Drawn by Julia Moon, embedded in the plugin DLL.
- No settings changes, no migration. v17 stays.
Note on performance: the cross-plugin baseline target from v1.5.0
(matching Lightless and XIVInstantMessenger at ~7 ms HITCH) did
not land this cycle. HITCH stays around 80 ms because the cost is
in the UiBuilder first-frame render path, not in the atlas build
(which this cycle did reduce from 4-5 builds per load to 1). A
first-frame render investigation is reserved for a later cycle.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
**v1.5.0 — DI Foundation and Service Refactor (2026-05-17)** **v1.5.0 — DI Foundation and Service Refactor (2026-05-17)**
Major architecture cycle. The plugin bootstrap moves to a Major architecture cycle. The plugin bootstrap moves to a
@@ -127,76 +227,4 @@ changelog: |-
--- ---
**v1.4.9 — Plugin-Load Render Polish (2026-05-15)**
Tenth sub-patch of the v1.4.x polish-sweep series. First-frame
render cost drops from ~127 ms median to ~76 ms median,
comfortably under Dalamud's 100 ms HITCH warning threshold.
- First-frame defer: six non-essential rendering sections inside
ChatLogWindow skip their first Draw and run one frame later
(bottom status bar, channel-name SeString chunks, window bounds
check, v0.6.1 hint banner, autocomplete, input-preview
calculation). User-visible delay is ~17 ms at 60 fps, hidden
inside the post-reload font-atlas build window.
- Slash-command centralisation: /hellion, /hellionView,
/hellionSeString and /hellionDebugger are registered in
LoadAsync instead of inside the corresponding window
constructors. The plugin-manager Open and configuration buttons
hang on the same path.
- Plugin-load profiling logs stay on at Information level
(MessageStore connect/migrate, FilterAllTabs, auto-translate
warmup) as a regression tripwire — a future load past 100 ms
will show up in /xllog without a Debug filter.
- ChatTwo IPC compatibility layer: HellionChat now mirrors
ChatTwo's full IPC surface (GetChatInputState,
ChatInputStateChanged, Register, Unregister, Available,
Invoke) under the ChatTwo.* namespace in addition to our
existing HellionChat.* provider gates. Third-party
integrations that historically only subscribe to ChatTwo's
IPC — for example Artisan's and AllaganTools' context-menu
hooks — keep working without requiring a code change on their
side. Conflict detection prevents ChatTwo from loading in
parallel with HellionChat, so there is no slot-collision risk
at runtime.
- Migration v17 stays (no schema bump).
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
**v1.4.8 — Hook-Layer and Polish Quick-Wins (2026-05-14)**
Ninth sub-patch of the v1.4.x polish-sweep series. Hook-layer
cluster (DbViewer FTS5 full-text search, ad-block foundation
investigation) plus three polish quick-wins.
- DbViewer full-text search: optional FTS5 index across the full
chat history. Built asynchronously on first load after the
update with a progress toast. The local page-filter remains
available as the default mode. Queries match as exact phrases
-- multi-word terms must appear together in order; advanced
users can opt into raw FTS5 MATCH syntax by wrapping their own
double-quotes.
- Custom theme files now auto-reload when edited while the theme
is active -- no need to re-click the theme in the picker.
- Retention sweep no longer blocks the framework thread, removing
the ~194ms mini-hitch per sweep.
- Status bar renders correctly at Windows display scaling > 100%.
- Receive-suppressed-tells routing investigated this cycle and
postponed to v1.5.x: when other plugins suppress tells via
CheckMessageHandled, the FFXIV chat pipeline skips the
RaptureLogModule.AddMsgSourceEntry path so HellionChat's
ContentIdResolverHook does not fire and tell-partner
identification breaks. The fix belongs next to the planned
ad-block hook layer where the same patch surface comes up.
- Internal: messages.Id is declared BLOB but stored as TEXT
(Microsoft.Data.Sqlite Guid binding). FTS bulk insert and
LoadByGuids match the TEXT storage form on both sides.
Migration v17 stays (no schema bump).
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
Full history: https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases Full history: https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases
@@ -11,17 +11,6 @@ namespace HellionChat.Infrastructure.Hosting;
// at Build, which runs the service ctor (IPC subscribe etc.) right then // at Build, which runs the service ctor (IPC subscribe etc.) right then
// instead of lazily on first GetRequiredService. // instead of lazily on first GetRequiredService.
internal sealed class FontManagerInitHostedService(FontManager fontManager) : IHostedService
{
public Task StartAsync(CancellationToken cancellationToken)
{
fontManager.BuildFonts();
return Task.CompletedTask;
}
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
}
internal sealed class ThemeRegistryInitHostedService(ThemeRegistry registry) : IHostedService internal sealed class ThemeRegistryInitHostedService(ThemeRegistry registry) : IHostedService
{ {
public Task StartAsync(CancellationToken cancellationToken) public Task StartAsync(CancellationToken cancellationToken)
@@ -3,6 +3,7 @@ using System.Reflection;
using System.Security.Cryptography; using System.Security.Cryptography;
using System.Text; using System.Text;
using Dalamud.Plugin.Services; using Dalamud.Plugin.Services;
using HellionChat.Branding;
using Microsoft.Extensions.Logging; using Microsoft.Extensions.Logging;
namespace HellionChat.Infrastructure.Logging; namespace HellionChat.Infrastructure.Logging;
@@ -26,12 +27,22 @@ public sealed class DalamudLoggingProvider : ILoggerProvider
} }
// One-shot per plugin load. Intentionally visible in xllog so uncredited // One-shot per plugin load. Intentionally visible in xllog so uncredited
// ports of the DalamudLogger trio keep announcing their origin. // ports of the DalamudLogger trio keep announcing their origin — the
// mini fox silhouette goes first, then the textual provenance line.
private void EmitBootstrapBanner() private void EmitBootstrapBanner()
{ {
var version = var version =
typeof(DalamudLoggingProvider).Assembly.GetName().Version?.ToString() ?? "0.0.0"; typeof(DalamudLoggingProvider).Assembly.GetName().Version?.ToString() ?? "0.0.0";
var fingerprint = ComputeFingerprint(version); var fingerprint = ComputeFingerprint(version);
foreach (var line in HellionForgeAscii.FoxMini.Split('\n'))
{
var trimmed = line.TrimEnd('\r');
if (trimmed.Length > 0)
_pluginLog.Information(trimmed);
}
_pluginLog.Information("by Julia Moon - Hellion Forge");
_pluginLog.Information( _pluginLog.Information(
$"HellionChat DI-Logger bootstrap v{version} fingerprint={fingerprint}" $"HellionChat DI-Logger bootstrap v{version} fingerprint={fingerprint}"
); );
@@ -5,11 +5,11 @@ namespace HellionChat.Integrations;
// Local DTO mirroring Honorific's TitleData — no hard reference to Honorific.dll // Local DTO mirroring Honorific's TitleData — no hard reference to Honorific.dll
// so HellionChat loads cleanly when Honorific is absent. // so HellionChat loads cleanly when Honorific is absent.
// //
// v1.4.7: render Glow only. Gradient (Color3 / GradientColourSet / Style) is // Only Glow is rendered. Color3, GradientColourSet and GradientAnimationStyle
// parsed and stashed so a future cycle can render it without re-shaping the // are parsed but unused — the animated gradient lives entirely inside Honorific
// JSON roundtrip — see vault anchor "Honorific Full Gradient Port" (would // and is not exposed over IPC, so reproducing it here would mean shipping our
// need GradientSystem.cs + the hardcoded Pride-palette list ported, or an // own copy of Honorific's colour palette. The fields stay in the DTO so the
// upstream IPC PR exposing the resolved frame colour). // JSON roundtrip remains lossless.
internal sealed record HonorificTitleData( internal sealed record HonorificTitleData(
string? Title, string? Title,
bool IsPrefix, bool IsPrefix,
+30 -7
View File
@@ -307,15 +307,35 @@ public sealed class Plugin : IAsyncDalamudPlugin
cancellationToken.ThrowIfCancellationRequested(); cancellationToken.ThrowIfCancellationRequested();
// Container drives service init now: Host.StartAsync triggers the // Container drives service init now: Host.StartAsync triggers the
// IHostedService adapters (FontManager.BuildFonts, ThemeRegistry // remaining IHostedService adapters (ThemeRegistry cache warmup +
// cache warmup + Switch, IPC eager-resolve, MessageManager // Switch, IPC eager-resolve, MessageManager FilterAllTabsAsync,
// FilterAllTabsAsync, AutoTellTabsService.Initialize). Window // AutoTellTabsService.Initialize). FontManager runs its own init
// registration with WindowSystem runs on the framework thread // inline inside the ctor's SuppressAutoRebuild block on eager
// inside PluginLifecycle.LoadAsync after StartAsync returns. // resolve. Window registration with WindowSystem runs on the
// framework thread inside PluginLifecycle.LoadAsync after
// StartAsync returns.
if (_lifecycle is not null) if (_lifecycle is not null)
await _lifecycle.LoadAsync(cancellationToken).ConfigureAwait(false); await _lifecycle.LoadAsync(cancellationToken).ConfigureAwait(false);
SelfTestRegistry.RegisterTestSteps([new SelfTests.ThemeSwitchSelfTestStep(this)]); SelfTestRegistry.RegisterTestSteps([
new SelfTests.ThemeSwitchSelfTestStep(this),
new SelfTests.FontManagerCtorSmokeStep(this),
new SelfTests.FontPushSmokeStep(this),
new SelfTests.WizardStateSmokeStep(this),
]);
// Re-surface the wizard for existing users when a major UX
// rework ships. The constant tracks the most recent version
// whose wizard should be shown once; bump it in future cycles
// that reshape the onboarding flow. Saved immediately so a
// pre-Finish crash doesn't loop the prompt forever.
const string WizardReshowVersion = "1.5.2";
if (Config.WizardLastShownVersion != WizardReshowVersion)
{
Config.FirstRunCompleted = false;
Config.WizardLastShownVersion = WizardReshowVersion;
SaveConfig();
}
if (!Config.FirstRunCompleted) if (!Config.FirstRunCompleted)
FirstRunWizard.IsOpen = true; FirstRunWizard.IsOpen = true;
@@ -911,7 +931,10 @@ public sealed class Plugin : IAsyncDalamudPlugin
Interface.UiBuilder.DisableUserUiHide = !Config.HideWhenUiHidden; Interface.UiBuilder.DisableUserUiHide = !Config.HideWhenUiHidden;
ChatLogWindow.DefaultText = ImGui.GetStyle().Colors[(int)ImGuiCol.Text]; ChatLogWindow.DefaultText = ImGui.GetStyle().Colors[(int)ImGuiCol.Text];
using ((Config.FontsEnabled ? FontManager.RegularFont : FontManager.Axis).Push()) // RegularFont is nullable only because the live rebuild path
// disposes it before reassigning; both ends of that swap happen on
// this same draw thread, so it cannot be null here.
using ((Config.FontsEnabled ? FontManager.RegularFont! : FontManager.Axis).Push())
WindowSystem.Draw(); WindowSystem.Draw();
ChatLogWindow.FinalizeFrame(); ChatLogWindow.FinalizeFrame();
+6 -5
View File
@@ -77,7 +77,9 @@ internal static class PluginHostFactory
)); ));
services.AddSingleton<FileDialogManager>(_ => new FileDialogManager()); services.AddSingleton<FileDialogManager>(_ => new FileDialogManager());
services.AddSingleton(sp => new Commands(sp.GetRequiredService<ILogger<Commands>>())); services.AddSingleton(sp => new Commands(sp.GetRequiredService<ILogger<Commands>>()));
services.AddSingleton(_ => new FontManager()); services.AddSingleton(sp => new FontManager(
sp.GetRequiredService<IDalamudPluginInterface>()
));
services.AddSingleton(_ => new StatusBar()); services.AddSingleton(_ => new StatusBar());
services.AddSingleton(sp => new IpcManager(sp.GetRequiredService<ILogger<IpcManager>>())); services.AddSingleton(sp => new IpcManager(sp.GetRequiredService<ILogger<IpcManager>>()));
services.AddSingleton(sp => new ExtraChat(sp.GetRequiredService<ILogger<ExtraChat>>())); services.AddSingleton(sp => new ExtraChat(sp.GetRequiredService<ILogger<ExtraChat>>()));
@@ -148,10 +150,9 @@ internal static class PluginHostFactory
services.AddSingleton(sp => new FirstRunWizard(sp.GetRequiredService<Plugin>())); services.AddSingleton(sp => new FirstRunWizard(sp.GetRequiredService<Plugin>()));
// Hosted-service adapters: thin wrappers around the existing init // Hosted-service adapters: thin wrappers around the existing init
// methods so the service class bodies stay unchanged. // methods so the service class bodies stay unchanged. FontManager
services.AddHostedService(sp => new FontManagerInitHostedService( // does not need one — its ctor runs the init inline inside a single
sp.GetRequiredService<FontManager>() // SuppressAutoRebuild block on eager resolve.
));
services.AddHostedService(sp => new ThemeRegistryInitHostedService( services.AddHostedService(sp => new ThemeRegistryInitHostedService(
sp.GetRequiredService<ThemeRegistry>() sp.GetRequiredService<ThemeRegistry>()
)); ));
+25
View File
@@ -114,4 +114,29 @@ internal static class PrivacyDefaults
[ChatType.StandardEmote] = 1, [ChatType.StandardEmote] = 1,
[ChatType.NoviceNetwork] = 1, [ChatType.NoviceNetwork] = 1,
}; };
// Roleplay: Privacy-First + Say + both emote types. Public-distance
// channels (Shout, Yell) stay out — they are public-noise from
// strangers, not story content. Novice Network also stays out;
// it is not RP-adjacent and would dilute the profile's intent.
internal static readonly IReadOnlySet<ChatType> RoleplayWhitelist = new HashSet<ChatType>(
PrivacyFirstWhitelist
)
{
ChatType.Say,
ChatType.CustomEmote,
ChatType.StandardEmote,
};
// RP sessions function as story logs: Say + emotes need a longer
// window than Casual's 1-day public-chat window. 30 days for Say
// keeps in-character dialogue scrollable across multiple sessions,
// 90 days for emotes mirrors the Privacy-First conversation default.
internal static readonly IReadOnlyDictionary<ChatType, int> RoleplayRetentionOverrides =
new Dictionary<ChatType, int>
{
[ChatType.Say] = 30,
[ChatType.CustomEmote] = 90,
[ChatType.StandardEmote] = 90,
};
} }
@@ -0,0 +1,68 @@
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+X: .:X$$$$$$$$x+++x$$$$$$$$;:X$$$$$$$$$$$X:
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;x :X$$$; .x$$x X$$; .:+.$$$$$$$$$$x
xx.X$$X: X$;.:$X:.X$$$$$$$$$:
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@@ -0,0 +1,4 @@
|\_/|,,_____,~~`
(.".)~~ )`~}}
\o/\ /---~\\ ~}}
_// _// ~}
+32
View File
@@ -116,6 +116,38 @@ internal class HellionStrings
internal static string Wizard_Reopen_Button => Get(nameof(Wizard_Reopen_Button)); internal static string Wizard_Reopen_Button => Get(nameof(Wizard_Reopen_Button));
internal static string Wizard_Cancel_Label => Get(nameof(Wizard_Cancel_Label)); internal static string Wizard_Cancel_Label => Get(nameof(Wizard_Cancel_Label));
internal static string Wizard_Cancel_Tooltip => Get(nameof(Wizard_Cancel_Tooltip)); internal static string Wizard_Cancel_Tooltip => Get(nameof(Wizard_Cancel_Tooltip));
internal static string Wizard_Step1_Title => Get(nameof(Wizard_Step1_Title));
internal static string Wizard_Step1_Subtitle => Get(nameof(Wizard_Step1_Subtitle));
internal static string Wizard_Step1_Footer_Hint => Get(nameof(Wizard_Step1_Footer_Hint));
internal static string Wizard_Step1_Skip_Label => Get(nameof(Wizard_Step1_Skip_Label));
internal static string Wizard_Step1_Skip_Tooltip => Get(nameof(Wizard_Step1_Skip_Tooltip));
internal static string Wizard_Step2_Title => Get(nameof(Wizard_Step2_Title));
internal static string Wizard_Step2_RecommendedFooter => Get(nameof(Wizard_Step2_RecommendedFooter));
internal static string Wizard_Profile_Roleplay_Heading => Get(nameof(Wizard_Profile_Roleplay_Heading));
internal static string Wizard_Profile_Roleplay_Description => Get(nameof(Wizard_Profile_Roleplay_Description));
internal static string Wizard_Profile_Roleplay_Apply => Get(nameof(Wizard_Profile_Roleplay_Apply));
internal static string Wizard_Nav_Back => Get(nameof(Wizard_Nav_Back));
internal static string Wizard_Nav_Next => Get(nameof(Wizard_Nav_Next));
internal static string Wizard_Nav_Finish => Get(nameof(Wizard_Nav_Finish));
internal static string Wizard_Step3_Title => Get(nameof(Wizard_Step3_Title));
internal static string Wizard_Step3_Section_History => Get(nameof(Wizard_Step3_Section_History));
internal static string Wizard_Step3_Section_TellTabs => Get(nameof(Wizard_Step3_Section_TellTabs));
internal static string Wizard_Step3_Section_Visual => Get(nameof(Wizard_Step3_Section_Visual));
internal static string Wizard_Step3_LoadPreviousSession_Label => Get(nameof(Wizard_Step3_LoadPreviousSession_Label));
internal static string Wizard_Step3_FilterIncludePreviousSessions_Label => Get(nameof(Wizard_Step3_FilterIncludePreviousSessions_Label));
internal static string Wizard_Step3_AutoTellTabsHistoryPreload_Label => Get(nameof(Wizard_Step3_AutoTellTabsHistoryPreload_Label));
internal static string Wizard_Step3_UseCompactDensity_Label => Get(nameof(Wizard_Step3_UseCompactDensity_Label));
internal static string Wizard_Step3_PrettierTimestamps_Label => Get(nameof(Wizard_Step3_PrettierTimestamps_Label));
internal static string Wizard_Step3_Theme_Label => Get(nameof(Wizard_Step3_Theme_Label));
internal static string Wizard_Step4_Title => Get(nameof(Wizard_Step4_Title));
internal static string Wizard_Step4_SummaryHeading => Get(nameof(Wizard_Step4_SummaryHeading));
internal static string Wizard_Step4_Summary_Profile => Get(nameof(Wizard_Step4_Summary_Profile));
internal static string Wizard_Step4_Summary_History => Get(nameof(Wizard_Step4_Summary_History));
internal static string Wizard_Step4_Summary_TellTabs => Get(nameof(Wizard_Step4_Summary_TellTabs));
internal static string Wizard_Step4_Summary_Visual => Get(nameof(Wizard_Step4_Summary_Visual));
internal static string Wizard_Step4_Summary_Unchanged => Get(nameof(Wizard_Step4_Summary_Unchanged));
internal static string Wizard_Step4_TestHint => Get(nameof(Wizard_Step4_TestHint));
internal static string Wizard_Step4_SettingsHint => Get(nameof(Wizard_Step4_SettingsHint));
internal static string Export_Heading => Get(nameof(Export_Heading)); internal static string Export_Heading => Get(nameof(Export_Heading));
internal static string Export_Help => Get(nameof(Export_Help)); internal static string Export_Help => Get(nameof(Export_Help));
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@@ -228,6 +228,102 @@
<data name="Wizard_Cancel_Tooltip" xml:space="preserve"> <data name="Wizard_Cancel_Tooltip" xml:space="preserve">
<value>Schließt den Wizard ohne Profil-Auswahl. Die Plugin-Defaults bleiben aktiv und der Wizard erscheint beim nächsten Plugin-Reload erneut.</value> <value>Schließt den Wizard ohne Profil-Auswahl. Die Plugin-Defaults bleiben aktiv und der Wizard erscheint beim nächsten Plugin-Reload erneut.</value>
</data> </data>
<data name="Wizard_Step1_Title" xml:space="preserve">
<value>Willkommen bei Hellion Chat</value>
</data>
<data name="Wizard_Step1_Subtitle" xml:space="preserve">
<value>Ein Chat 2 Fork von Hellion Forge mit DSGVO-konformen Defaults, brand-konsistentem Look und Quality-of-Life-Verbesserungen.</value>
</data>
<data name="Wizard_Step1_Footer_Hint" xml:space="preserve">
<value>3 kurze Schritte. Du kannst alles später unter Einstellungen → Hellion Chat ändern.</value>
</data>
<data name="Wizard_Step1_Skip_Label" xml:space="preserve">
<value>Später entscheiden</value>
</data>
<data name="Wizard_Step1_Skip_Tooltip" xml:space="preserve">
<value>Assistenten schließen. Die Plugin-Standardwerte bleiben aktiv. Du kannst den Assistenten über Einstellungen → Hellion Chat erneut öffnen.</value>
</data>
<data name="Wizard_Step2_Title" xml:space="preserve">
<value>Was darf gespeichert werden?</value>
</data>
<data name="Wizard_Step2_RecommendedFooter" xml:space="preserve">
<value>★ = empfohlen für die meisten Spieler.</value>
</data>
<data name="Wizard_Profile_Roleplay_Heading" xml:space="preserve">
<value>Roleplay</value>
</data>
<data name="Wizard_Profile_Roleplay_Description" xml:space="preserve">
<value>Wie Datensparsamkeit, plus Sagen und beide Emote-Typen für deine Story-Logs. Schreien und Rufen bleiben außen vor — Public-Distance-Lärm von Fremden ist kein Story-Inhalt. Aufbewahrung: Sagen 30 Tage, Emotes 90 Tage.</value>
</data>
<data name="Wizard_Profile_Roleplay_Apply" xml:space="preserve">
<value>Roleplay übernehmen</value>
</data>
<data name="Wizard_Nav_Back" xml:space="preserve">
<value> Zurück</value>
</data>
<data name="Wizard_Nav_Next" xml:space="preserve">
<value>Weiter </value>
</data>
<data name="Wizard_Nav_Finish" xml:space="preserve">
<value>Fertig ✓</value>
</data>
<data name="Wizard_Step3_Title" xml:space="preserve">
<value>Versteckte Defaults</value>
</data>
<data name="Wizard_Step3_Section_History" xml:space="preserve">
<value>Verlauf</value>
</data>
<data name="Wizard_Step3_Section_TellTabs" xml:space="preserve">
<value>Tell-Tabs</value>
</data>
<data name="Wizard_Step3_Section_Visual" xml:space="preserve">
<value>Optik</value>
</data>
<data name="Wizard_Step3_LoadPreviousSession_Label" xml:space="preserve">
<value>Vorherige Session beim Start laden</value>
</data>
<data name="Wizard_Step3_FilterIncludePreviousSessions_Label" xml:space="preserve">
<value>Filter auch auf alte Messages anwenden</value>
</data>
<data name="Wizard_Step3_AutoTellTabsHistoryPreload_Label" xml:space="preserve">
<value>N Tell-Messages beim Öffnen eines Auto-Tabs vorladen</value>
</data>
<data name="Wizard_Step3_UseCompactDensity_Label" xml:space="preserve">
<value>Kompakter Density-Modus</value>
</data>
<data name="Wizard_Step3_PrettierTimestamps_Label" xml:space="preserve">
<value>Schönere Timestamps (relative Zeit)</value>
</data>
<data name="Wizard_Step3_Theme_Label" xml:space="preserve">
<value>Theme</value>
</data>
<data name="Wizard_Step4_Title" xml:space="preserve">
<value>Du bist startklar</value>
</data>
<data name="Wizard_Step4_SummaryHeading" xml:space="preserve">
<value>Deine Konfiguration</value>
</data>
<data name="Wizard_Step4_Summary_Profile" xml:space="preserve">
<value>Profil: {0}</value>
</data>
<data name="Wizard_Step4_Summary_History" xml:space="preserve">
<value>Verlauf: {0}</value>
</data>
<data name="Wizard_Step4_Summary_TellTabs" xml:space="preserve">
<value>Tell-Tabs: {0} Messages vorladen</value>
</data>
<data name="Wizard_Step4_Summary_Visual" xml:space="preserve">
<value>Optik: {0}</value>
</data>
<data name="Wizard_Step4_Summary_Unchanged" xml:space="preserve">
<value>(unverändert)</value>
</data>
<data name="Wizard_Step4_TestHint" xml:space="preserve">
<value>💡 Probier's aus: Tipp /tell &lt;Spielername&gt; in den Chat. Hellion Chat öffnet automatisch einen eigenen Tab für die Unterhaltung und lädt die letzten {0} Messages mit.</value>
</data>
<data name="Wizard_Step4_SettingsHint" xml:space="preserve">
<value>Einstellungen → Hellion Chat zum späteren Anpassen</value>
</data>
<data name="Export_Heading" xml:space="preserve"> <data name="Export_Heading" xml:space="preserve">
<value>Export (DSGVO Art. 15 — Auskunftsrecht)</value> <value>Export (DSGVO Art. 15 — Auskunftsrecht)</value>
</data> </data>
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+96
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@@ -228,6 +228,102 @@
<data name="Wizard_Cancel_Tooltip" xml:space="preserve"> <data name="Wizard_Cancel_Tooltip" xml:space="preserve">
<value>Close the wizard without selecting a profile. The plugin defaults stay active and the wizard returns on next plugin load.</value> <value>Close the wizard without selecting a profile. The plugin defaults stay active and the wizard returns on next plugin load.</value>
</data> </data>
<data name="Wizard_Step1_Title" xml:space="preserve">
<value>Welcome to Hellion Chat</value>
</data>
<data name="Wizard_Step1_Subtitle" xml:space="preserve">
<value>A Chat 2 fork from Hellion Forge with privacy-aware defaults, brand-consistent visuals, and a few quality-of-life touches.</value>
</data>
<data name="Wizard_Step1_Footer_Hint" xml:space="preserve">
<value>Three short steps. You can change everything later under Settings → Hellion Chat.</value>
</data>
<data name="Wizard_Step1_Skip_Label" xml:space="preserve">
<value>Decide later</value>
</data>
<data name="Wizard_Step1_Skip_Tooltip" xml:space="preserve">
<value>Close the wizard. The plugin defaults stay active. You can reopen the wizard from Settings → Hellion Chat.</value>
</data>
<data name="Wizard_Step2_Title" xml:space="preserve">
<value>What gets stored?</value>
</data>
<data name="Wizard_Step2_RecommendedFooter" xml:space="preserve">
<value>★ = recommended for most players.</value>
</data>
<data name="Wizard_Profile_Roleplay_Heading" xml:space="preserve">
<value>Roleplay</value>
</data>
<data name="Wizard_Profile_Roleplay_Description" xml:space="preserve">
<value>Like Privacy First, plus Say and both emote types for your story logs. Shout and Yell stay out — public-distance noise from strangers is not story content. Retention: Say 30 days, emotes 90 days.</value>
</data>
<data name="Wizard_Profile_Roleplay_Apply" xml:space="preserve">
<value>Apply roleplay</value>
</data>
<data name="Wizard_Nav_Back" xml:space="preserve">
<value> Back</value>
</data>
<data name="Wizard_Nav_Next" xml:space="preserve">
<value>Next </value>
</data>
<data name="Wizard_Nav_Finish" xml:space="preserve">
<value>Finish ✓</value>
</data>
<data name="Wizard_Step3_Title" xml:space="preserve">
<value>Hidden defaults</value>
</data>
<data name="Wizard_Step3_Section_History" xml:space="preserve">
<value>History</value>
</data>
<data name="Wizard_Step3_Section_TellTabs" xml:space="preserve">
<value>Tell tabs</value>
</data>
<data name="Wizard_Step3_Section_Visual" xml:space="preserve">
<value>Visual</value>
</data>
<data name="Wizard_Step3_LoadPreviousSession_Label" xml:space="preserve">
<value>Load previous session on startup</value>
</data>
<data name="Wizard_Step3_FilterIncludePreviousSessions_Label" xml:space="preserve">
<value>Apply filters to messages from previous sessions</value>
</data>
<data name="Wizard_Step3_AutoTellTabsHistoryPreload_Label" xml:space="preserve">
<value>Preload N tell messages when an auto-tab opens</value>
</data>
<data name="Wizard_Step3_UseCompactDensity_Label" xml:space="preserve">
<value>Compact density</value>
</data>
<data name="Wizard_Step3_PrettierTimestamps_Label" xml:space="preserve">
<value>Prettier timestamps (relative time)</value>
</data>
<data name="Wizard_Step3_Theme_Label" xml:space="preserve">
<value>Theme</value>
</data>
<data name="Wizard_Step4_Title" xml:space="preserve">
<value>You're all set</value>
</data>
<data name="Wizard_Step4_SummaryHeading" xml:space="preserve">
<value>Your configuration</value>
</data>
<data name="Wizard_Step4_Summary_Profile" xml:space="preserve">
<value>Profile: {0}</value>
</data>
<data name="Wizard_Step4_Summary_History" xml:space="preserve">
<value>History: {0}</value>
</data>
<data name="Wizard_Step4_Summary_TellTabs" xml:space="preserve">
<value>Tell tabs: preload {0} messages</value>
</data>
<data name="Wizard_Step4_Summary_Visual" xml:space="preserve">
<value>Visual: {0}</value>
</data>
<data name="Wizard_Step4_Summary_Unchanged" xml:space="preserve">
<value>(unchanged)</value>
</data>
<data name="Wizard_Step4_TestHint" xml:space="preserve">
<value>💡 Try it: type /tell &lt;Player Name&gt; into chat. Hellion Chat opens a dedicated tab for the conversation and preloads the last {0} messages.</value>
</data>
<data name="Wizard_Step4_SettingsHint" xml:space="preserve">
<value>Settings → Hellion Chat to fine-tune later</value>
</data>
<data name="Export_Heading" xml:space="preserve"> <data name="Export_Heading" xml:space="preserve">
<value>Export (GDPR Art. 15 — Right of access)</value> <value>Export (GDPR Art. 15 — Right of access)</value>
</data> </data>
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@@ -0,0 +1,93 @@
using Dalamud.Bindings.ImGui;
using Dalamud.Plugin.SelfTest;
namespace HellionChat.SelfTests;
// Verifies the FontManager came out of the DI container with every
// handle attached and no atlas-load failure on any of them. ItalicFont
// is allowed to be null when ItalicEnabled is off.
internal sealed class FontManagerCtorSmokeStep : ISelfTestStep
{
private readonly Plugin plugin;
public FontManagerCtorSmokeStep(Plugin plugin)
{
this.plugin = plugin;
}
public string Name => "Hellion Chat - FontManager ctor smoke";
public SelfTestStepResult RunStep()
{
var fm = this.plugin.FontManager;
if (fm is null)
{
ImGui.Text("Plugin.FontManager is null");
return SelfTestStepResult.Fail;
}
if (fm.Axis is null)
{
ImGui.Text("Axis handle is null");
return SelfTestStepResult.Fail;
}
if (fm.AxisItalic is null)
{
ImGui.Text("AxisItalic handle is null");
return SelfTestStepResult.Fail;
}
if (fm.FontAwesome is null)
{
ImGui.Text("FontAwesome handle is null");
return SelfTestStepResult.Fail;
}
if (fm.RegularFont is null)
{
ImGui.Text("RegularFont handle is null");
return SelfTestStepResult.Fail;
}
if (Plugin.Config.ItalicEnabled && fm.ItalicFont is null)
{
ImGui.Text("ItalicEnabled is on but ItalicFont handle is null");
return SelfTestStepResult.Fail;
}
if (fm.Axis.LoadException is { } e1)
{
ImGui.Text($"Axis load exception: {e1.Message}");
return SelfTestStepResult.Fail;
}
if (fm.AxisItalic.LoadException is { } e2)
{
ImGui.Text($"AxisItalic load exception: {e2.Message}");
return SelfTestStepResult.Fail;
}
if (fm.FontAwesome.LoadException is { } e3)
{
ImGui.Text($"FontAwesome load exception: {e3.Message}");
return SelfTestStepResult.Fail;
}
if (fm.RegularFont.LoadException is { } e4)
{
ImGui.Text($"RegularFont load exception: {e4.Message}");
return SelfTestStepResult.Fail;
}
if (fm.ItalicFont?.LoadException is { } e5)
{
ImGui.Text($"ItalicFont load exception: {e5.Message}");
return SelfTestStepResult.Fail;
}
return SelfTestStepResult.Pass;
}
public void CleanUp() { }
}
@@ -0,0 +1,46 @@
using Dalamud.Bindings.ImGui;
using Dalamud.Plugin.SelfTest;
namespace HellionChat.SelfTests;
// Push-safety smoke: IFontHandle.Push() is contracted safe regardless
// of the Available state, so this step proves the ctor-built handles
// can be pushed even right after plugin load. Self-test steps run on
// the framework thread via the xlperf path, so the push call itself
// stays main-thread-safe.
internal sealed class FontPushSmokeStep : ISelfTestStep
{
private readonly Plugin plugin;
public FontPushSmokeStep(Plugin plugin)
{
this.plugin = plugin;
}
public string Name => "Hellion Chat - FontManager push smoke";
public SelfTestStepResult RunStep()
{
var fm = this.plugin.FontManager;
if (fm?.RegularFont is null || fm.FontAwesome is null)
{
ImGui.Text("RegularFont or FontAwesome missing - see FontManager ctor smoke");
return SelfTestStepResult.Fail;
}
try
{
using (fm.RegularFont.Push()) { }
using (fm.FontAwesome.Push()) { }
}
catch (Exception e)
{
ImGui.Text($"Push threw: {e.GetType().Name}: {e.Message}");
return SelfTestStepResult.Fail;
}
return SelfTestStepResult.Pass;
}
public void CleanUp() { }
}
@@ -0,0 +1,135 @@
using System.Collections.Generic;
using Dalamud.Bindings.ImGui;
using Dalamud.Plugin.SelfTest;
using HellionChat.Code;
using HellionChat.Ui;
namespace HellionChat.SelfTests;
// Drives the FirstRunWizard state machine through every step and
// commits a no-op pending state (Variant 1), then re-runs picking
// Roleplay on Step 2 and skipping Step 3 (Variant 2). Verifies
// that the staged-commit path does not throw under any combination
// of Pending* values and that CommitPending leaves Config in a
// readable shape. Variant 2's Roleplay commit would normally
// mutate the six PrivacyFilter / Retention fields ApplyRoleplay
// touches, so the step snapshots them before Variant 2 runs and
// CleanUp() restores them — the self-test stays idempotent across
// repeated /xlperf runs and does not overwrite an active privacy
// profile.
internal sealed class WizardStateSmokeStep : ISelfTestStep
{
private readonly Plugin plugin;
// Snapshot slots for the six Configuration fields ApplyRoleplay
// writes in Variant 2. Populated right before Variant 2 mutates
// Config, consumed by CleanUp(). Reference-typed snapshots
// (HashSet, Dictionary) capture the existing slot by reference,
// which is safe because ApplyRoleplay reassigns the slot with
// a fresh instance instead of mutating in place.
private bool? snapshotPrivacyFilterEnabled;
private HashSet<ChatType>? snapshotPrivacyPersistChannels;
private bool? snapshotPrivacyPersistUnknownChannels;
private bool? snapshotRetentionEnabled;
private int? snapshotRetentionDefaultDays;
private Dictionary<ChatType, int>? snapshotRetentionPerChannelDays;
public WizardStateSmokeStep(Plugin plugin)
{
this.plugin = plugin;
}
public string Name => "Hellion Chat - FirstRunWizard state smoke";
public SelfTestStepResult RunStep()
{
var wizard = this.plugin.FirstRunWizard;
if (wizard is null)
{
ImGui.Text("Plugin.FirstRunWizard is null");
return SelfTestStepResult.Fail;
}
try
{
// Variant 1: no-op CommitPending. Walks the state machine and
// verifies the empty-pending write-back path does not throw.
wizard.TestOnly_AdvanceTo(1);
wizard.TestOnly_AdvanceTo(2);
wizard.TestOnly_AdvanceTo(3);
wizard.TestOnly_AdvanceTo(4);
wizard.CommitPending();
// Variant 2: skip Step 3 explicitly. Picks Roleplay on Step 2,
// jumps straight to Step 4 (no Step-3 entry → no seed for
// LoadPreviousSession / FilterIncludePreviousSessions), commits,
// and asserts the two coupled history toggles remained on their
// pre-test value. Pins the null-semantics from Spec Z.176 so a
// regression in CommitPending that started writing seeded
// recommendations unconditionally would surface here.
// CommitPending → ApplyRoleplay overwrites six privacy /
// retention fields, so snapshot them first and let CleanUp
// restore them after the assert. Keeps /xlperf idempotent.
this.snapshotPrivacyFilterEnabled = Plugin.Config.PrivacyFilterEnabled;
this.snapshotPrivacyPersistChannels = Plugin.Config.PrivacyPersistChannels;
this.snapshotPrivacyPersistUnknownChannels = Plugin
.Config
.PrivacyPersistUnknownChannels;
this.snapshotRetentionEnabled = Plugin.Config.RetentionEnabled;
this.snapshotRetentionDefaultDays = Plugin.Config.RetentionDefaultDays;
this.snapshotRetentionPerChannelDays = Plugin.Config.RetentionPerChannelDays;
var loadPrevBefore = Plugin.Config.LoadPreviousSession;
var filterPrevBefore = Plugin.Config.FilterIncludePreviousSessions;
wizard.TestOnly_AdvanceTo(2);
wizard.TestOnly_SetPendingProfile(FirstRunWizard.PrivacyProfile.Roleplay);
wizard.TestOnly_AdvanceTo(4);
wizard.CommitPending();
if (Plugin.Config.LoadPreviousSession != loadPrevBefore)
{
ImGui.Text("Skip-Step-3 path overwrote LoadPreviousSession");
return SelfTestStepResult.Fail;
}
if (Plugin.Config.FilterIncludePreviousSessions != filterPrevBefore)
{
ImGui.Text("Skip-Step-3 path overwrote FilterIncludePreviousSessions");
return SelfTestStepResult.Fail;
}
}
catch (Exception ex)
{
ImGui.Text($"Wizard state smoke threw: {ex.GetType().Name}: {ex.Message}");
return SelfTestStepResult.Fail;
}
return SelfTestStepResult.Pass;
}
public void CleanUp()
{
// Restore the six Variant-2 snapshots so back-to-back /xlperf
// runs don't drift the active privacy profile. If Variant 2
// never ran (Variant 1 threw early), the slots stay null and
// restore is a no-op. After restore the slots are nulled so a
// future RunStep starts fresh.
if (this.snapshotPrivacyFilterEnabled is { } privacyFilter)
Plugin.Config.PrivacyFilterEnabled = privacyFilter;
if (this.snapshotPrivacyPersistChannels is { } persistChannels)
Plugin.Config.PrivacyPersistChannels = persistChannels;
if (this.snapshotPrivacyPersistUnknownChannels is { } persistUnknown)
Plugin.Config.PrivacyPersistUnknownChannels = persistUnknown;
if (this.snapshotRetentionEnabled is { } retentionEnabled)
Plugin.Config.RetentionEnabled = retentionEnabled;
if (this.snapshotRetentionDefaultDays is { } retentionDays)
Plugin.Config.RetentionDefaultDays = retentionDays;
if (this.snapshotRetentionPerChannelDays is { } retentionPolicy)
Plugin.Config.RetentionPerChannelDays = retentionPolicy;
this.snapshotPrivacyFilterEnabled = null;
this.snapshotPrivacyPersistChannels = null;
this.snapshotPrivacyPersistUnknownChannels = null;
this.snapshotRetentionEnabled = null;
this.snapshotRetentionDefaultDays = null;
this.snapshotRetentionPerChannelDays = null;
}
}
+570 -87
View File
@@ -1,17 +1,40 @@
using System.Globalization;
using System.Numerics; using System.Numerics;
using Dalamud.Bindings.ImGui; using Dalamud.Bindings.ImGui;
using Dalamud.Interface.Utility.Raii; using Dalamud.Interface.Utility.Raii;
using Dalamud.Interface.Windowing; using Dalamud.Interface.Windowing;
using HellionChat.Branding;
using HellionChat.Code; using HellionChat.Code;
using HellionChat.Privacy; using HellionChat.Privacy;
using HellionChat.Resources; using HellionChat.Resources;
using HellionChat.Themes;
using HellionChat.Util; using HellionChat.Util;
namespace HellionChat.Ui; namespace HellionChat.Ui;
// Multi-step first-run wizard. public sealed because Plugin.cs has a
// public-typed property on this class — narrowing to internal would
// be a build break across the assembly boundary. State lives in a
// nested WizardState record; every step writes nullable Pending*
// fields, and CommitPending() applies only the non-null ones so
// users who skip a step never get their existing config overwritten.
public sealed class FirstRunWizard : Window public sealed class FirstRunWizard : Window
{ {
// Forge-Bronze (#C2410C). The same constant lives in ThemeRegistry
// and the forge-announce workflow; pinning it locally keeps the
// wizard render path free of registry lookups during draw.
private static readonly Vector4 ForgeBronze = new(0xC2 / 255f, 0x41 / 255f, 0x0C / 255f, 1f);
private static readonly Vector4 ForgeBronzeDim = new(
0xC2 / 255f,
0x41 / 255f,
0x0C / 255f,
0.3f
);
private const int TotalSteps = 4;
private readonly Plugin Plugin; private readonly Plugin Plugin;
private readonly WizardState _state = new();
internal FirstRunWizard(Plugin plugin) internal FirstRunWizard(Plugin plugin)
: base($"{HellionStrings.Wizard_Title}###hellion-firstrun") : base($"{HellionStrings.Wizard_Title}###hellion-firstrun")
@@ -20,10 +43,10 @@ public sealed class FirstRunWizard : Window
Flags = ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.NoDocking; Flags = ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.NoDocking;
SizeCondition = ImGuiCond.Appearing; SizeCondition = ImGuiCond.Appearing;
Size = new Vector2(900, 560); Size = new Vector2(720, 480);
SizeConstraints = new WindowSizeConstraints SizeConstraints = new WindowSizeConstraints
{ {
MinimumSize = new Vector2(720, 480), MinimumSize = new Vector2(600, 400),
MaximumSize = new Vector2(float.MaxValue, float.MaxValue), MaximumSize = new Vector2(float.MaxValue, float.MaxValue),
}; };
} }
@@ -31,119 +54,535 @@ public sealed class FirstRunWizard : Window
public override void OnClose() public override void OnClose()
{ {
// OnClose fires on explicit X-click and on plugin dispose. We never // OnClose fires on explicit X-click and on plugin dispose. We never
// implicitly accept the defaults here — the explicit "Later" button // implicitly accept the defaults here — both the explicit "Decide
// does that. If the user hasn't picked a profile yet, the wizard // later" footer link and a successful "Finish ✓" set FirstRunCompleted
// reopens on the next plugin load. // = true, so the wizard does not reopen on the next plugin load
// regardless of which path the user took.
} }
public override void Draw() public override void Draw()
{ {
ImGui.TextWrapped(HellionStrings.Wizard_Intro); DrawPagination();
ImGui.Spacing(); ImGui.Spacing();
ImGui.Separator(); ImGui.Separator();
ImGui.Spacing(); ImGui.Spacing();
var avail = ImGui.GetContentRegionAvail(); switch (_state.CurrentStep)
var cardWidth = (avail.X - ImGui.GetStyle().ItemSpacing.X * 2) / 3f;
// Reserve room for the footer separator + cancel button below the cards.
var footerReserve =
ImGui.GetStyle().ItemSpacing.Y * 3
+ ImGui.GetTextLineHeight()
+ ImGui.GetFrameHeightWithSpacing();
var cardHeight = avail.Y - footerReserve;
DrawCard(
"privacy-first",
cardWidth,
cardHeight,
HellionStrings.Wizard_Profile_PrivacyFirst_Heading,
HellionStrings.Wizard_Profile_PrivacyFirst_Description,
null,
HellionStrings.Wizard_Profile_PrivacyFirst_Apply,
ApplyPrivacyFirst
);
ImGui.SameLine();
DrawCard(
"casual",
cardWidth,
cardHeight,
HellionStrings.Wizard_Profile_Casual_Heading,
HellionStrings.Wizard_Profile_Casual_Description,
null,
HellionStrings.Wizard_Profile_Casual_Apply,
ApplyCasual
);
ImGui.SameLine();
DrawCard(
"full-history",
cardWidth,
cardHeight,
HellionStrings.Wizard_Profile_FullHistory_Heading,
HellionStrings.Wizard_Profile_FullHistory_Description,
HellionStrings.Wizard_Profile_FullHistory_GdprWarning,
HellionStrings.Wizard_Profile_FullHistory_Apply,
ApplyFullHistory
);
ImGui.Spacing();
ImGui.Separator();
ImGui.Spacing();
if (ImGui.Button(HellionStrings.Wizard_Cancel_Label))
{ {
Plugin.Config.FirstRunCompleted = true; case 1:
Plugin.SaveConfig(); DrawStepWelcome();
IsOpen = false; break;
case 2:
DrawStepPrivacy();
break;
case 3:
DrawStepPowerSettings();
break;
case 4:
DrawStepDone();
break;
default:
_state.CurrentStep = 1;
DrawStepWelcome();
break;
} }
if (ImGui.IsItemHovered())
ImGuiUtil.Tooltip(HellionStrings.Wizard_Cancel_Tooltip);
} }
private void DrawCard( private void DrawPagination()
string id, {
float width, var draw = ImGui.GetWindowDrawList();
float height, var avail = ImGui.GetContentRegionAvail();
var cursor = ImGui.GetCursorScreenPos();
const float radius = 5f;
const float spacing = 16f;
var totalWidth = (TotalSteps - 1) * spacing;
var startX = cursor.X + avail.X - totalWidth - radius;
for (var i = 0; i < TotalSteps; i++)
{
var color = (i + 1) == _state.CurrentStep ? ForgeBronze : ForgeBronzeDim;
var packed = ImGui.GetColorU32(color);
draw.AddCircleFilled(
new Vector2(startX + i * spacing, cursor.Y + radius),
radius,
packed
);
}
// Reserve vertical space the circles consumed so the next widget starts below them.
ImGui.Dummy(new Vector2(0, radius * 2));
}
private void DrawFooter(bool showBack, bool showSkip, string primaryLabel, Action onPrimary)
{
var spacing = ImGui.GetStyle().ItemSpacing.Y;
var primaryWidth =
ImGui.CalcTextSize(primaryLabel).X + ImGui.GetStyle().FramePadding.X * 2 + 16f;
var avail = ImGui.GetContentRegionAvail();
// Push the footer to the bottom of the window so step contents
// above can size themselves with GetContentRegionAvail().
var lineHeight = ImGui.GetFrameHeightWithSpacing();
var pushDown = avail.Y - lineHeight - spacing;
if (pushDown > 0)
ImGui.Dummy(new Vector2(0, pushDown));
ImGui.Separator();
ImGui.Spacing();
if (showBack)
{
if (ImGui.Button(HellionStrings.Wizard_Nav_Back))
_state.CurrentStep = Math.Max(1, _state.CurrentStep - 1);
ImGui.SameLine();
}
if (showSkip)
{
if (ImGui.Button(HellionStrings.Wizard_Step1_Skip_Label))
{
// Skip path = matches today's Cancel path: mark first-run
// complete, save, close. No CommitPending — the user said
// 'decide later', so existing config stays as-is.
Plugin.Config.FirstRunCompleted = true;
Plugin.SaveConfig();
IsOpen = false;
}
if (ImGui.IsItemHovered())
ImGuiUtil.Tooltip(HellionStrings.Wizard_Step1_Skip_Tooltip);
}
// Right-align the primary action button.
var rightX = ImGui.GetCursorPosX() + ImGui.GetContentRegionAvail().X - primaryWidth;
if (rightX > ImGui.GetCursorPosX())
ImGui.SameLine(rightX);
using (ImRaii.PushColor(ImGuiCol.Button, ForgeBronze))
using (ImRaii.PushColor(ImGuiCol.ButtonHovered, ForgeBronze))
using (ImRaii.PushColor(ImGuiCol.ButtonActive, ForgeBronze))
{
if (ImGui.Button($"{primaryLabel}##wizard-primary"))
onPrimary();
}
}
private void DrawStepWelcome()
{
ImGui.TextUnformatted(HellionStrings.Wizard_Step1_Title);
ImGui.Spacing();
// Banner is opt-in: the full silhouette dominates the wizard window
// at the default size, so the TreeNode is folded by default and the
// onboarding copy stays the primary focus. Mirrors the pre-rewrite
// collapsible anchor from v1.5.1.
using (var tree = ImRaii.TreeNode("Hellion Forge"))
{
if (tree.Success)
{
using (Plugin.Interface.UiBuilder.MonoFontHandle.Push())
{
// CalcTextSize must run inside the MonoFont push so the
// measurement matches the glyph width actually used for
// rendering.
var bannerSize = ImGui.CalcTextSize(HellionForgeAscii.FoxBanner);
ImGui.SetCursorPosX((ImGui.GetContentRegionAvail().X - bannerSize.X) * 0.5f);
ImGui.TextUnformatted(HellionForgeAscii.FoxBanner);
}
}
}
ImGui.Spacing();
ImGui.TextWrapped(HellionStrings.Wizard_Step1_Subtitle);
ImGui.Spacing();
ImGui.TextWrapped(HellionStrings.Wizard_Step1_Footer_Hint);
DrawFooter(
showBack: false,
showSkip: true,
HellionStrings.Wizard_Nav_Next,
() => _state.CurrentStep = 2
);
}
private void DrawStepPrivacy()
{
ImGui.TextUnformatted(HellionStrings.Wizard_Step2_Title);
ImGui.Spacing();
// Reserve footer height (separator + spacing + button row) so the
// 2x2 grid uses the rest of the window.
var footerReserve =
ImGui.GetFrameHeightWithSpacing()
+ ImGui.GetStyle().ItemSpacing.Y * 3
+ ImGui.GetTextLineHeight();
var grid = ImGui.GetContentRegionAvail();
var cardWidth = (grid.X - ImGui.GetStyle().ItemSpacing.X) / 2f;
var cardHeight = (grid.Y - footerReserve - ImGui.GetStyle().ItemSpacing.Y) / 2f;
// Top row.
DrawProfileCard(
PrivacyProfile.PrivacyFirst,
"🔒",
HellionStrings.Wizard_Profile_PrivacyFirst_Heading,
HellionStrings.Wizard_Profile_PrivacyFirst_Description,
recommended: false,
cardWidth,
cardHeight
);
ImGui.SameLine();
DrawProfileCard(
PrivacyProfile.Casual,
"💬",
HellionStrings.Wizard_Profile_Casual_Heading,
HellionStrings.Wizard_Profile_Casual_Description,
recommended: true,
cardWidth,
cardHeight
);
// Bottom row.
DrawProfileCard(
PrivacyProfile.Roleplay,
"🎭",
HellionStrings.Wizard_Profile_Roleplay_Heading,
HellionStrings.Wizard_Profile_Roleplay_Description,
recommended: false,
cardWidth,
cardHeight
);
ImGui.SameLine();
DrawProfileCard(
PrivacyProfile.FullHistory,
"📚",
HellionStrings.Wizard_Profile_FullHistory_Heading,
HellionStrings.Wizard_Profile_FullHistory_Description,
recommended: false,
cardWidth,
cardHeight
);
ImGui.Spacing();
ImGui.TextDisabled(HellionStrings.Wizard_Step2_RecommendedFooter);
DrawFooter(
showBack: true,
showSkip: true,
HellionStrings.Wizard_Nav_Next,
() => _state.CurrentStep = 3
);
}
private void DrawProfileCard(
PrivacyProfile profile,
string emoji,
string heading, string heading,
string description, string description,
string? warning, bool recommended,
string buttonLabel, float width,
Action onApply float height
) )
{ {
using var child = ImRaii.Child($"##wizard-card-{id}", new Vector2(width, height), true); var isSelected = _state.PendingProfile == profile;
// GetStyleColorVec4 returns a pointer to the live style entry in
// Dalamud.Bindings.ImGui, which would require unsafe. Use the U32
// packed-colour overload of PushColor for the default branch so we
// can stay in safe code while still matching the current border.
var borderColor = isSelected
? ImGui.GetColorU32(ForgeBronze)
: ImGui.GetColorU32(ImGuiCol.Border);
using var _border = ImRaii.PushColor(ImGuiCol.Border, borderColor);
using var child = ImRaii.Child(
$"##profile-card-{profile}",
new Vector2(width, height),
true
);
if (!child.Success) if (!child.Success)
return; return;
ImGui.TextUnformatted(heading); // InvisibleButton over the full card area, then SetCursorScreenPos
// back to draw the heading/description content on top. Selectable
// would be semantically wrong here — the card is a standalone
// choice tile, not a list-item inside a list/menu. The button
// takes the click for the entire card area, and IsItemHovered()
// on it (if we wire one up later) would naturally cover the full
// tile. Visual feedback comes from the border colour above.
var startPos = ImGui.GetCursorScreenPos();
var cardArea = ImGui.GetContentRegionAvail();
if (ImGui.InvisibleButton($"##profile-hit-{profile}", cardArea))
_state.PendingProfile = profile;
ImGui.SetCursorScreenPos(startPos);
ImGui.TextUnformatted($"{emoji} {heading}{(recommended ? " " : string.Empty)}");
ImGui.Spacing();
ImGui.Separator();
ImGui.Spacing();
ImGui.TextWrapped(description);
}
private void DrawStepPowerSettings()
{
// Seed only the two recommendation fields here. Other fields remain
// null until the user touches the corresponding control.
// Spec FR-4: the wizard explicitly recommends LoadPreviousSession =
// true and FilterIncludePreviousSessions = true (Config defaults are
// false). The other four fields (AutoTellTabsHistoryPreload,
// UseCompactDensity, PrettierTimestamps, Theme) follow the generic
// null-semantics from Spec Z.176: a null pending means the user did
// not touch that control, so CommitPending must not write back. They
// are read live from Plugin.Config below for the ImGui ref-binding
// but never seeded into Pending* without a user gesture.
_state.PendingLoadPreviousSession ??= true;
_state.PendingFilterIncludePreviousSessions ??= true;
ImGui.TextUnformatted(HellionStrings.Wizard_Step3_Title);
ImGui.Spacing();
// History section.
using (ImRaii.PushColor(ImGuiCol.Text, ForgeBronze))
ImGui.TextUnformatted(HellionStrings.Wizard_Step3_Section_History);
var loadPrev = _state.PendingLoadPreviousSession ?? true;
if (ImGui.Checkbox(HellionStrings.Wizard_Step3_LoadPreviousSession_Label, ref loadPrev))
{
_state.PendingLoadPreviousSession = loadPrev;
// Mirror the DataManagement coupling: turning load-previous on
// also turns filter-include on (otherwise old messages bypass
// the filter chain), and turning filter-include off forces
// load-previous off. Same idiom as Ui/SettingsTabs/DataManagement.cs:182-200.
if (loadPrev)
_state.PendingFilterIncludePreviousSessions = true;
}
var filterPrev = _state.PendingFilterIncludePreviousSessions ?? true;
if (
ImGui.Checkbox(
HellionStrings.Wizard_Step3_FilterIncludePreviousSessions_Label,
ref filterPrev
)
)
{
_state.PendingFilterIncludePreviousSessions = filterPrev;
if (!filterPrev)
_state.PendingLoadPreviousSession = false;
}
ImGui.Spacing();
// Tell-Tabs section.
using (ImRaii.PushColor(ImGuiCol.Text, ForgeBronze))
ImGui.TextUnformatted(HellionStrings.Wizard_Step3_Section_TellTabs);
var preload =
_state.PendingAutoTellTabsHistoryPreload ?? Plugin.Config.AutoTellTabsHistoryPreload;
if (
ImGui.SliderInt(
HellionStrings.Wizard_Step3_AutoTellTabsHistoryPreload_Label,
ref preload,
0,
100
)
)
_state.PendingAutoTellTabsHistoryPreload = preload;
ImGui.Spacing();
// Visual section.
using (ImRaii.PushColor(ImGuiCol.Text, ForgeBronze))
ImGui.TextUnformatted(HellionStrings.Wizard_Step3_Section_Visual);
var compact = _state.PendingUseCompactDensity ?? Plugin.Config.UseCompactDensity;
if (ImGui.Checkbox(HellionStrings.Wizard_Step3_UseCompactDensity_Label, ref compact))
_state.PendingUseCompactDensity = compact;
var pretty = _state.PendingPrettierTimestamps ?? Plugin.Config.PrettierTimestamps;
if (ImGui.Checkbox(HellionStrings.Wizard_Step3_PrettierTimestamps_Label, ref pretty))
_state.PendingPrettierTimestamps = pretty;
// Theme dropdown — built-ins only. Custom themes are power-user
// territory and would clutter the first-run flow.
var currentSlug = _state.PendingTheme ?? Plugin.Config.Theme;
var builtIns = Plugin.ThemeRegistry.AllBuiltIns().ToList();
var currentIndex = builtIns.FindIndex(t =>
string.Equals(t.Slug, currentSlug, StringComparison.OrdinalIgnoreCase)
);
if (currentIndex < 0)
currentIndex = 0;
using (
var combo = ImRaii.Combo(
HellionStrings.Wizard_Step3_Theme_Label,
builtIns[currentIndex].Name
)
)
{
if (combo.Success)
{
for (var i = 0; i < builtIns.Count; i++)
{
var isSelected = i == currentIndex;
if (ImGui.Selectable(builtIns[i].Name, isSelected))
_state.PendingTheme = builtIns[i].Slug;
if (isSelected)
ImGui.SetItemDefaultFocus();
}
}
}
DrawFooter(
showBack: true,
showSkip: true,
HellionStrings.Wizard_Nav_Next,
() => _state.CurrentStep = 4
);
}
private void DrawStepDone()
{
ImGui.TextUnformatted(HellionStrings.Wizard_Step4_Title);
ImGui.Spacing();
// ✓ symbol, centred-ish via dummy padding.
var checkmark = "✓";
var checkSize = ImGui.CalcTextSize(checkmark);
var avail = ImGui.GetContentRegionAvail();
ImGui.Dummy(new Vector2((avail.X - checkSize.X) * 0.5f, 0));
ImGui.SameLine();
using (ImRaii.PushColor(ImGuiCol.Text, ForgeBronze))
ImGui.TextUnformatted(checkmark);
ImGui.Spacing(); ImGui.Spacing();
ImGui.Separator(); ImGui.Separator();
ImGui.Spacing(); ImGui.Spacing();
ImGui.TextWrapped(description); // Summary card.
using (var summary = ImRaii.Child("##wizard-summary", new Vector2(-1, 130), true))
if (warning is not null)
{ {
ImGui.Spacing(); if (summary.Success)
ImGuiUtil.WarningText(warning); {
ImGui.TextUnformatted(HellionStrings.Wizard_Step4_SummaryHeading);
ImGui.Spacing();
ImGui.Separator();
ImGui.Spacing();
var profileLabel = _state.PendingProfile switch
{
PrivacyProfile.PrivacyFirst =>
HellionStrings.Wizard_Profile_PrivacyFirst_Heading,
PrivacyProfile.Casual => HellionStrings.Wizard_Profile_Casual_Heading,
PrivacyProfile.Roleplay => HellionStrings.Wizard_Profile_Roleplay_Heading,
PrivacyProfile.FullHistory => HellionStrings.Wizard_Profile_FullHistory_Heading,
_ => HellionStrings.Wizard_Step4_Summary_Unchanged,
};
ImGui.TextWrapped(
string.Format(HellionStrings.Wizard_Step4_Summary_Profile, profileLabel)
);
var historyLabel =
(_state.PendingLoadPreviousSession ?? false)
? HellionStrings.Wizard_Step3_LoadPreviousSession_Label
: HellionStrings.Wizard_Step4_Summary_Unchanged;
ImGui.TextWrapped(
string.Format(HellionStrings.Wizard_Step4_Summary_History, historyLabel)
);
var preloadValue =
_state.PendingAutoTellTabsHistoryPreload
?? Plugin.Config.AutoTellTabsHistoryPreload;
ImGui.TextWrapped(
string.Format(HellionStrings.Wizard_Step4_Summary_TellTabs, preloadValue)
);
var compact = _state.PendingUseCompactDensity ?? Plugin.Config.UseCompactDensity;
var pretty = _state.PendingPrettierTimestamps ?? Plugin.Config.PrettierTimestamps;
var themeSlug = _state.PendingTheme ?? Plugin.Config.Theme;
var themeName = Plugin.ThemeRegistry.Get(themeSlug).Name;
var visualParts = new List<string>();
if (compact)
visualParts.Add(HellionStrings.Wizard_Step3_UseCompactDensity_Label);
if (pretty)
visualParts.Add(HellionStrings.Wizard_Step3_PrettierTimestamps_Label);
visualParts.Add(themeName);
ImGui.TextWrapped(
string.Format(
HellionStrings.Wizard_Step4_Summary_Visual,
string.Join(", ", visualParts)
)
);
}
} }
// Push the button to the bottom of the card. ImGui.Spacing();
var lineHeight = ImGui.GetFrameHeightWithSpacing();
var remaining = ImGui.GetContentRegionAvail().Y - lineHeight;
if (remaining > 0)
ImGui.Dummy(new Vector2(0, remaining));
if (ImGui.Button($"{buttonLabel}##{id}", new Vector2(-1, 0))) // Inline FR-3 hint with placeholder for preload count.
var preloadForHint =
_state.PendingAutoTellTabsHistoryPreload ?? Plugin.Config.AutoTellTabsHistoryPreload;
using (ImRaii.PushColor(ImGuiCol.Text, ForgeBronze))
ImGui.TextWrapped(string.Format(HellionStrings.Wizard_Step4_TestHint, preloadForHint));
ImGui.Spacing();
ImGui.TextDisabled(HellionStrings.Wizard_Step4_SettingsHint);
DrawFooter(
showBack: true,
showSkip: false,
HellionStrings.Wizard_Nav_Finish,
() =>
{
CommitPending();
Plugin.Config.FirstRunCompleted = true;
Plugin.SaveConfig();
IsOpen = false;
}
);
}
// Writes only non-null pending values back to Config. A null pending
// means the user did not touch that step's control, so the existing
// Config value is preserved. Theme switch goes through ThemeRegistry
// so the active palette updates live for the rest of the session.
internal void CommitPending()
{
switch (_state.PendingProfile)
{ {
onApply(); case PrivacyProfile.PrivacyFirst:
Plugin.Config.FirstRunCompleted = true; ApplyPrivacyFirst();
Plugin.SaveConfig(); break;
IsOpen = false; case PrivacyProfile.Casual:
ApplyCasual();
break;
case PrivacyProfile.Roleplay:
ApplyRoleplay();
break;
case PrivacyProfile.FullHistory:
ApplyFullHistory();
break;
}
if (_state.PendingLoadPreviousSession.HasValue)
Plugin.Config.LoadPreviousSession = _state.PendingLoadPreviousSession.Value;
if (_state.PendingFilterIncludePreviousSessions.HasValue)
Plugin.Config.FilterIncludePreviousSessions = _state
.PendingFilterIncludePreviousSessions
.Value;
if (_state.PendingAutoTellTabsHistoryPreload.HasValue)
Plugin.Config.AutoTellTabsHistoryPreload = _state
.PendingAutoTellTabsHistoryPreload
.Value;
if (_state.PendingUseCompactDensity.HasValue)
Plugin.Config.UseCompactDensity = _state.PendingUseCompactDensity.Value;
if (_state.PendingPrettierTimestamps.HasValue)
Plugin.Config.PrettierTimestamps = _state.PendingPrettierTimestamps.Value;
if (!string.IsNullOrWhiteSpace(_state.PendingTheme))
{
Plugin.Config.Theme = _state.PendingTheme;
Plugin.ThemeRegistry.Switch(_state.PendingTheme);
} }
} }
@@ -175,6 +614,20 @@ public sealed class FirstRunWizard : Window
Plugin.Config.RetentionPerChannelDays = policy; Plugin.Config.RetentionPerChannelDays = policy;
} }
private void ApplyRoleplay()
{
Plugin.Config.PrivacyFilterEnabled = true;
Plugin.Config.PrivacyPersistChannels = [.. PrivacyDefaults.RoleplayWhitelist];
Plugin.Config.PrivacyPersistUnknownChannels = false;
Plugin.Config.RetentionEnabled = true;
Plugin.Config.RetentionDefaultDays = 30;
var policy = PrivacyDefaults.DefaultRetentionDays.ToDictionary(p => p.Key, p => p.Value);
foreach (var (type, days) in PrivacyDefaults.RoleplayRetentionOverrides)
policy[type] = days;
Plugin.Config.RetentionPerChannelDays = policy;
}
private void ApplyFullHistory() private void ApplyFullHistory()
{ {
// Full history = upstream Chat 2 behavior. Filter off, retention off, // Full history = upstream Chat 2 behavior. Filter off, retention off,
@@ -186,4 +639,34 @@ public sealed class FirstRunWizard : Window
Plugin.Config.RetentionEnabled = false; Plugin.Config.RetentionEnabled = false;
Plugin.Config.RetentionPerChannelDays.Clear(); Plugin.Config.RetentionPerChannelDays.Clear();
} }
// Test-only entry point so SelfTests/WizardStateSmokeStep can advance
// the state machine without spawning ImGui input events.
internal void TestOnly_AdvanceTo(int step) =>
_state.CurrentStep = Math.Clamp(step, 1, TotalSteps);
// Test-only setter so the smoke-test can pin a profile selection
// without driving the ImGui card-click path.
internal void TestOnly_SetPendingProfile(PrivacyProfile profile) =>
_state.PendingProfile = profile;
internal enum PrivacyProfile
{
PrivacyFirst,
Casual,
Roleplay,
FullHistory,
}
private sealed class WizardState
{
public int CurrentStep { get; set; } = 1;
public PrivacyProfile? PendingProfile { get; set; }
public bool? PendingLoadPreviousSession { get; set; }
public bool? PendingFilterIncludePreviousSessions { get; set; }
public int? PendingAutoTellTabsHistoryPreload { get; set; }
public bool? PendingUseCompactDensity { get; set; }
public bool? PendingPrettierTimestamps { get; set; }
public string? PendingTheme { get; set; }
}
} }
+1 -1
View File
@@ -229,7 +229,7 @@ public sealed class SettingsWindow : Dalamud.Interface.Windowing.Window
} }
if (fontChanged || fontSizeChanged || italicStateChanged) if (fontChanged || fontSizeChanged || italicStateChanged)
Plugin.FontManager.BuildFonts(); Plugin.FontManager.RebuildDelegateFonts();
if (languageChanged) if (languageChanged)
Plugin.LanguageChanged(Plugin.Interface.UiLanguage); Plugin.LanguageChanged(Plugin.Interface.UiLanguage);
@@ -3,6 +3,7 @@ using Dalamud.Interface;
using Dalamud.Interface.Colors; using Dalamud.Interface.Colors;
using Dalamud.Interface.Utility; using Dalamud.Interface.Utility;
using Dalamud.Interface.Utility.Raii; using Dalamud.Interface.Utility.Raii;
using HellionChat.Branding;
using HellionChat.Resources; using HellionChat.Resources;
using HellionChat.Util; using HellionChat.Util;
@@ -58,6 +59,8 @@ internal sealed class Information : ISettingsTab
{ {
using var wrap = ImRaii.TextWrapPos(0.0f); using var wrap = ImRaii.TextWrapPos(0.0f);
DrawHellionForgeSection();
ImGui.Spacing();
DrawVersionInfoSection(); DrawVersionInfoSection();
ImGui.Spacing(); ImGui.Spacing();
DrawAboutSection(); DrawAboutSection();
@@ -65,6 +68,20 @@ internal sealed class Information : ISettingsTab
DrawChangelogSection(); DrawChangelogSection();
} }
// Provenance anchor — folded by default so the tab opens to the
// version-info section as before. Expands to show the full Hellion
// Forge silhouette in monospace.
private void DrawHellionForgeSection()
{
using var tree = ImRaii.TreeNode("Hellion Forge");
if (!tree.Success)
return;
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
using (Plugin.Interface.UiBuilder.MonoFontHandle.Push())
ImGui.TextUnformatted(HellionForgeAscii.FoxBanner);
}
private void DrawVersionInfoSection() private void DrawVersionInfoSection()
{ {
using var tree = ImRaii.TreeNode(HellionStrings.Settings_Information_VersionInfo_Heading); using var tree = ImRaii.TreeNode(HellionStrings.Settings_Information_VersionInfo_Heading);
+54
View File
@@ -0,0 +1,54 @@
# Hellion Chat — ASCII branding assets
ASCII art collected during the Hellion Chat branding pass. The Hellion Chat mascot is a fox, and two
variants ship inside the plugin DLL as embedded resources and render at runtime. Everything in this
folder is the wider study collection that did not get picked for the live slots, kept around as
reference material and for anyone who wants to remix or build on top of them.
## Live assets (rendered at runtime)
These two files live as embedded resources under `HellionChat/Resources/Branding/` and are loaded by
the plugin at startup. They are intentionally outside this folder so the build pipeline can treat
them as binary blobs rather than loose assets.
| File | Slot |
| ----------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| `HellionChat/Resources/Branding/fox-banner.txt` | Full fox silhouette with "Hellion Forge" set inside the body. Rendered as a folded `TreeNode` in the First-Run Wizard and in the Settings → Information tab. |
| `HellionChat/Resources/Branding/fox-mini.txt` | Compact fox-head + curly-tail. Prepended to the DI-logger bootstrap banner so an `/xllog` reader sees the signature on every plugin load. |
## Study assets (this folder, not embedded)
Variants drawn during the design pass that did not get picked for the live slots. Kept around so the
next branding iteration can remix them or pull one in if a new render slot needs an alternative
shape.
| File | Description |
| ------------------------------- | ----------------------------------------------------------------------------------------- |
| `fox-profile-hf.txt` | Fox profile silhouette in `$`/`X` stipple with a small "HF" mark inside the chest. |
| `fox-sitting-stipple.txt` | Sitting fox in `&` stipple with a full tail sweep to the right. |
| `fox-paw-stipple.txt` | Detailed paw print in `@` stipple — five upper pads plus the main pad. |
| `fox-paw-outline.txt` | Compact outline paw with `^` claw marks (non-retractable claws are a fox-vs-cat tell). |
| `wolf-head-blazejkozlowski.txt` | Third-party work, kept as a style reference from the design pass — see attribution below. |
## License / attribution
### Julia Moon (all `fox-*.txt` files)
"Julia Moon" is the pseudonym used by the Hellion Chat maintainer for creative work. All `fox-*.txt`
files in this folder and under `HellionChat/Resources/Branding/` were drawn for Hellion Chat under
that name.
- Free to use, no attribution required, no copyright notice needed.
- Remix, adapt, or build on top of them as you wish.
- They travel under Hellion Chat's main EUPL-1.2 license but the author waives the attribution
clause for these specific assets.
### Blazej Kozlowski (`wolf-head-blazejkozlowski.txt`)
The wolf head is by **Blazej Kozlowski**, originally published on the ASCII Art Archive:
<https://www.asciiart.eu/art/2717ef726b5e8ea6>
It is kept here as a style reference for the fox silhouette work. The `bug` string at the bottom of
the art is the artist's traditional signature, not a status marker. If you want to use it yourself,
follow the rules on asciiart.eu rather than the Julia Moon waiver above.
@@ -0,0 +1,7 @@
^ ^
/ \ / \
( ) ( )
^ \_/ \_/ ^
/ \ .---. / \
\_/ / \ \_/
\_____/
@@ -0,0 +1,28 @@
@@
@@ @@@@ @@
@@@@@ @@@@@@ @@@@@
@@@@@@ @@@@@@ @@@@@@
@@@@@@ @@@@@@ @@@@@@
@@ @@@@@ @@@ @@@@@ @@@
@@@@@ @@@@@@
@@@@@@@ @@@@@@ @@@@@@ @@@@@@
@@@@@@ @@@@@@@@@@ @@@@@@@@@@ @@@@@@@
@@@@@ @@@@@@@@@@@ @@@@@@@@@@@ @@@@@
@@@@@ @@@@@@@@@@@ @@@@@@@@@@@ @@@@@@
@@@@@@@ @@@@@@@@@@@ @@@@@@@@@@@ @@@@@@@
@@@@@@@ @@@@@@@@@@ @@@@@@@@@@ @@@@@@@
@@@@@ @@@@@@ @@@@@@@@@ @@@@@@@@@ @@@@@@ @@@@@
@@@@@@@@@@ @@@@@ @@@@@ @@@@@@@@@@
@@@@@@@@@@@@ @@@@@@@@@@@@
@@@@@@@@@@@@ @@@@@@ @@@@@@@@@@@@
@@@@@@@@@@@@ @@@@@@@@@@ @@@@@@@@@@@@
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@@@@@@@@@ @@@@@@@@@@@@@@@@ @@@@@@@@@
@@@@@ @@@@@@@@@@@@@@@@@@ @@@@
@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@
@@@ @@@
@@ -0,0 +1,37 @@
:;. ::;+xXX$$$$$$Xx+:.
X+++++;;;;;+xXX$$$$$$$$$$$$$$$$$$$X;.
$; ..:::X$$$$$$$$$$$$$$$$$$$$$$$$$$+.
XX. :X$$$$$$$$$$$$$$$$$$$Xx+;;;+X$$:
:$X: :+xxX$$$$$$$$$$$$$$$X;: +$$$$$$$X;.
;$$x:..;$$$$$$$$$$$$X;. HF +$$$$$$$$$$$$;
.;$$$$$$$$$$$$$$+: :X$$$$$$$$$$$$$X:
:+XXXX+;. ;X$$$$$$$$$$$$$$X:
:X$$$$$$$$$$$$$$$+.
:X$$$x$$$$$$$$$$$+.
.;X$$$+$$$$$$$$$$$X:
.+$$$$$+$$$$$$$$$$$$;
:X$$$$$+$$$$$$$$$$$$:
:X$X;::$$$$$$$$$$$$;
;$$; :$$$$$$$$$$$$X
+$$ :$$$$$$$$$$$$$
;$X.+$$$$$$$$$$$$$
;$$$$$$$$$$$$$X
x$$$$$$$$$$$$$$+
:X$$$$$$$$$$$$$$$$$$
:X$$$$$$$$$$$$$$$$$$x+
+x: X$$$$$$XX$$$$$$$$$$$+XX
:;X$;xxX$Xx+XXX$$$$$$$$$;.+:
;+X$$$$$$$$X.XX$$$$$$$$+:x;
.+$$$$$$$$$$+++$$$$$$$$x.;+:
;$$$$$$$$$$$$$$x$$$$$$$X+;
.+;;X$$$x;;+X$$$+;$$$$$$+.
:;:X$+.++. ;$+.;+X$$$$X.
.+$$: X;:::X$$$$:
:X+. :xX$$+.. .x$$$$:
:$+.;+: :$$+. .+$$$X.
:$$; .x$$$;
;X; .$$$X:
+$$$+.
:X$$+.
;X$+
.+$+.
@@ -0,0 +1,48 @@
+$: ;+:
;&$:+. :$x:X
.$&x .$;.X$: +X
$&X :.x&X$ ..$X
:$&&: ;$&X$&&&&X
X&&X+$&&&&&&&&&x:
X&&&&&&&&&&&&&&&&+
;$&&&&&&&&&&&&&&&&&&;
;&&&&&&&&&&&&&&&&&&&&&&&+
.X+;&&&&&&&&&&&&&$+:x&&&&$;
.:;&&&&&&&&&&&&&&&&&&&&&&&+
.$&&&&&&&&&&&&&&&&&&&&&&&&&:
:$;X&&&&&&&&&&&&&$XX$&&&&&&&$:
:.$&&&&&&&&&&$; ;X&&&&&+.
:&&&&&&&&&&&; :+;. :$&;
;+&&&&&&&&$. :++: ::
.&&&&&&&&&:.. ::
:&X&&&&&&$;+ X:
.:$&&&&&&&X ;&:
X&&&&&&&&: X&+
;&&&&&&&&& :: :&&x
;&&&&&&&&&+X .$&&+
:x$&&&&&&&&&&&&&&&. :: X&&$
.+$&&&&&&&&X+:&&&&&&&&&.;X X.$&&X
;$&&&&&&&&&$+&&:$&&&&&&&&+$+ X+&&&;
.x&&&&&&&&&&&$;&&&$:&&&&&&&&&&X .; X&&&X
+&&&&&&&&&&&&$+&&&&&&:+&&&&&&&&&: :X:&&&X.
.$&&&&&&&&&&&&&+$&&&&&&&$;X&&&&&&&$: ;&&&&+
:&&&&&&&&&&&&&&$;&&&&&&&&&&$:$&&&&&&&$::+ ;&&&&; ::::.
$&&&&&&&&&&&&&&X:&&&&&&&&&&&&;$&&&&&&Xx&&&&&&&+$&&&&&&&:
X&&&&&&&&&&&&&&&X.X&&&&&&&&&&&X X&&&&&&::+&&&&X&&&&&&&&&X
:&&&&&&&&&&&&&&&&$:X$&&&&&&&&&&&::&&&$XX++&&&&&xx+X&&&&&&+
;&&&&&&&&&&&&&&&&&$.:$&&&&&&&&$X.:;X&&&&&&&&&&&&&&X+&&&&$
+&&&&&&&&&&&&&&&&&&&X:+x+++X$&&&&&&&&&&&&&&&&&&&&&;x&&&&;
x&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&$;$$$XXXX
+&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&x:X$XXX:
:&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&$$&&&. ;$+.
+&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&X: .+$;
+&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&$x+;;;:. .$$.
:$&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&+. .$&.
+&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&X: .+&&&x x&;
:X&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&X;. :&&$X&+
.;X$&&&&&&&&&&&&&&&&&&&$X+:. :&&&&:
.;xXX$$$$XX+;. .$&&x
:&&+
:&x.
:+;
@@ -0,0 +1,26 @@
__
.d$$b
.' TO$;\
/ : TP._;
/ _.; :Tb|
/ / ;j$j
_.-" d$$$$
.' .. d$$$$;
/ /P' d$$$$P. |\
/ " .d$$$P' |\^"l
.' `T$P^""""" :
._.' _.' ;
`-.-".-'-' ._. _.-" .-"
`.-" _____ ._ .-"
-(.g$$$$$$$b. .'
""^^T$$$P^) .(:
_/ -" /.' /:/;
._.'-'`-' ")/ /;/;
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.-" ..--"" -' :
..--""--.-" (\ .-(\
..--"" `-\(\/;`
_. :
;`-
:\
; bug
+6 -6
View File
@@ -27,11 +27,11 @@
}, },
"Microsoft.Data.Sqlite": { "Microsoft.Data.Sqlite": {
"type": "Direct", "type": "Direct",
"requested": "[10.0.7, )", "requested": "[10.0.8, )",
"resolved": "10.0.7", "resolved": "10.0.8",
"contentHash": "DZ6G2QuyPrsh5VS+wfiZbNBtYT6p+CkxXjD0aZHF04xso7QsG/uk0JpG30hzYlK6u/wtTzta1Dqfgbc/Sl2sDA==", "contentHash": "iyDWyD6r/SnqgoYYQIlLhxL1ZIGZr+SByMXrJKSA1w7sOt7bPMJmN3h2laqwKqyQkjh/lUPJ7LTXwpvqzhggOQ==",
"dependencies": { "dependencies": {
"Microsoft.Data.Sqlite.Core": "10.0.7", "Microsoft.Data.Sqlite.Core": "10.0.8",
"SQLitePCLRaw.bundle_e_sqlite3": "2.1.11", "SQLitePCLRaw.bundle_e_sqlite3": "2.1.11",
"SQLitePCLRaw.core": "2.1.11" "SQLitePCLRaw.core": "2.1.11"
} }
@@ -132,8 +132,8 @@
}, },
"Microsoft.Data.Sqlite.Core": { "Microsoft.Data.Sqlite.Core": {
"type": "Transitive", "type": "Transitive",
"resolved": "10.0.7", "resolved": "10.0.8",
"contentHash": "xVrtBg3M1wJlBDkoT0dXEYB/wSc8bIHJPYtw/bu1AqpWgF79uPSs87DAhERR/Ilumre6TKZa1cjMg3VUUObVLA==", "contentHash": "26t7WDiEjjAls/sFpWvVEFDxt+7Q5VPt6+blU2Lafuj9L8PzAv/GtGV4cqVPtrhWbfD2BX/z2v8hD1qXYtK6Aw==",
"dependencies": { "dependencies": {
"SQLitePCLRaw.core": "2.1.11" "SQLitePCLRaw.core": "2.1.11"
} }
+54 -46
View File
@@ -3,82 +3,90 @@
## Acknowledgements ## Acknowledgements
HellionChat is a fork of [Chat 2](https://github.com/Infiziert90/ChatTwo) by HellionChat is a fork of [Chat 2](https://github.com/Infiziert90/ChatTwo) by
**[Infiziert90 (Infi)](https://github.com/Infiziert90)** and **[Anna](https://github.com/anna-is-cute)**, both of whom **[Infiziert90 (Infi)](https://github.com/Infiziert90)** and
kept that plugin running and maintained for years before I ever opened the source. Without their work this fork would **[Anna](https://github.com/anna-is-cute)**, both of whom kept that plugin running and maintained
not exist, full stop. I owe them the architecture, the message store, the channel filtering, the sidebar tab system, the for years before I ever opened the source. Without their work this fork would not exist, full stop.
hooks into FFXIV's chat, the localisation infrastructure, and countless small decisions that I only noticed because they I owe them the architecture, the message store, the channel filtering, the sidebar tab system, the
had already been made correctly. hooks into FFXIV's chat, the localisation infrastructure, and countless small decisions that I only
noticed because they had already been made correctly.
If you find HellionChat useful, please remember that the foundation came from Chat 2. The code Anna and Infi wrote is If you find HellionChat useful, please remember that the foundation came from Chat 2. The code Anna
doing most of the heavy lifting in this fork too. and Infi wrote is doing most of the heavy lifting in this fork too.
## A direct word to Infi and Anna ## A direct word to Infi and Anna
Hi. I am Florian. I forked Chat 2 because I wanted a privacy-by-default version for my own use case and a small group of Hi. I am Florian. I forked Chat 2 because I wanted a privacy-by-default version for my own use case
friends I play with, not because I thought I could do anything better than what you built. The opposite is true. and a small group of friends I play with, not because I thought I could do anything better than what
ChatTwo's default of full history and cross-character logging is the right call for most users. I just have a different you built. The opposite is true. ChatTwo's default of full history and cross-character logging is
threat model and a different data-handling philosophy that fits a smaller, locally-stored, retention- limited approach. the right call for most users. I just have a different threat model and a different data-handling
philosophy that fits a smaller, locally-stored, retention- limited approach.
What HellionChat adds is mostly Hellion-specific surface area: a privacy filter, per-channel retention windows, an What HellionChat adds is mostly Hellion-specific surface area: a privacy filter, per-channel
export pipeline, an Auto-Tell- Tabs feature for FFXIV club greeters, the Hellion theme and font, German localisation, retention windows, an export pipeline, an Auto-Tell- Tabs feature for FFXIV club greeters, the
and a settings UX rebuild. None of it touches the bones of what you built. Where I had to modify your code I tried to Hellion theme and font, German localisation, and a settings UX rebuild. None of it touches the bones
keep the edits minimal, isolated to clearly-marked Hellion files, and reversible. of what you built. Where I had to modify your code I tried to keep the edits minimal, isolated to
clearly-marked Hellion files, and reversible.
Concrete example: when API 15 hit, I cherry-picked your fix for the BetterTTV emote regression with `git cherry-pick -x` Concrete example: when API 15 hit, I cherry-picked your fix for the BetterTTV emote regression with
so authorship and co-author trail stay intact. That was the standard I held to as long as cherry-picking was viable, and `git cherry-pick -x` so authorship and co-author trail stay intact. That was the standard I held to
you should never have to look at this fork and wonder if I quietly ate your work. as long as cherry-picking was viable, and you should never have to look at this fork and wonder if I
quietly ate your work.
With ChatTwo entering its rework cycle, the active cherry-pick pipeline is closed since v1.4.x — see With ChatTwo entering its rework cycle, the active cherry-pick pipeline is closed since v1.4.x — see
[docs/UPSTREAM_SYNC.md](docs/UPSTREAM_SYNC.md) for the full reasoning. The attribution standard stays exactly the same: [docs/UPSTREAM_SYNC.md](docs/UPSTREAM_SYNC.md) for the full reasoning. The attribution standard
every existing `(cherry picked from commit ...)` line remains in the git history, the EUPL-1.2 anchor lines in source stays exactly the same: every existing `(cherry picked from commit ...)` line remains in the git
files are untouched, and this NOTICE.md remains canonical. If anything from this point forward originates from Chat 2 it history, the EUPL-1.2 anchor lines in source files are untouched, and this NOTICE.md remains
will be a hand-port at most, called out as such in the commit message and source comments, not a `git cherry-pick`. canonical. If anything from this point forward originates from Chat 2 it will be a hand-port at
most, called out as such in the commit message and source comments, not a `git cherry-pick`.
If anything in this fork ever steps on something you would not be okay with, please reach out and I will fix it. If anything in this fork ever steps on something you would not be okay with, please reach out and I
Genuinely. The list of contacts is below. will fix it. Genuinely. The list of contacts is below.
## Maintainer contact ## Maintainer contact
If something in HellionChat causes problems, especially if it relates back to Chat 2 or to anything Infi or Anna would If something in HellionChat causes problems, especially if it relates back to Chat 2 or to anything
want flagged: Infi or Anna would want flagged:
- **Gitea Issues:** - **Gitea Issues:**
[JonKazama-Hellion/HellionChat/issues](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/issues) [JonKazama-Hellion/HellionChat/issues](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/issues)
- **Discord:** `@j.j_kazama` - **Discord:** `@j.j_kazama`
- **Email (business):** <kontakt@hellion-media.de> - **Email (business):** <kontakt@hellion-media.de>
I respond on weekdays during European business hours. For anything urgent (security, attribution, takedown), email is I respond on weekdays during European business hours. For anything urgent (security, attribution,
the fastest path. takedown), email is the fastest path.
## Why this fork is not upstreamed ## Why this fork is not upstreamed
The privacy-by-default position fits a small audience. ChatTwo's full-history-by-default position fits a much larger The privacy-by-default position fits a small audience. ChatTwo's full-history-by-default position
one, including the roleplaying community where chat archive is part of the play experience. Trying to upstream fits a much larger one, including the roleplaying community where chat archive is part of the play
HellionChat's defaults would have meant arguing that Chat 2's defaults are wrong, and they are not. They are right for experience. Trying to upstream HellionChat's defaults would have meant arguing that Chat 2's
the user base ChatTwo serves. So I keep the fork separate and attribute clearly. Active cherry-picking from upstream defaults are wrong, and they are not. They are right for the user base ChatTwo serves. So I keep the
stopped in the v1.4.x cycle once Chat 2's rework made selective patches no longer portable; the existing cherry-pick fork separate and attribute clearly. Active cherry-picking from upstream stopped in the v1.4.x cycle
trail stays in the git history. once Chat 2's rework made selective patches no longer portable; the existing cherry-pick trail stays
in the git history.
## Why HellionChat left the GitHub fork network ## Why HellionChat left the GitHub fork network
The Dalamud plugin ecosystem treats the GitHub-Fork relation as a signal that a fork is either a development branch or a The Dalamud plugin ecosystem treats the GitHub-Fork relation as a signal that a fork is either a
dead mirror. HellionChat is neither. It is an independently-maintained EUPL-1.2 fork with its own release cadence, its development branch or a dead mirror. HellionChat is neither. It is an independently-maintained
own custom repo, its own user base. Detaching the fork-network relation just makes the situation honest. The git EUPL-1.2 fork with its own release cadence, its own custom repo, its own user base. Detaching the
history, the existing cherry-pick trail, and the attribution stay exactly the same. The only thing that changes is the fork-network relation just makes the situation honest. The git history, the existing cherry-pick
GitHub UI no longer says "forked from". trail, and the attribution stay exactly the same. The only thing that changes is the GitHub UI no
longer says "forked from".
## Trademarks and naming ## Trademarks and naming
"Chat 2" and "ChatTwo" are the names Infi and Anna chose for the upstream plugin. HellionChat does not use either of "Chat 2" and "ChatTwo" are the names Infi and Anna chose for the upstream plugin. HellionChat does
those names in user-facing copy except where required to describe origin (settings tab, manifest, this file, the not use either of those names in user-facing copy except where required to describe origin (settings
README). The Hellion brand is mine. tab, manifest, this file, the README). The Hellion brand is mine.
## Questions ## Questions
This file is the canonical place for "is this attribution correct, is the maintainer reachable, is the relationship to This file is the canonical place for "is this attribution correct, is the maintainer reachable, is
Chat 2 documented". If anything in here is wrong, please open an issue or contact me directly. the relationship to Chat 2 documented". If anything in here is wrong, please open an issue or
contact me directly.
--- ---
Maintained under **Hellion Forge**, the modding and plugin line of **Hellion Online Media** | Bad Harzburg | Maintained under **Hellion Forge**, the modding and plugin line of **Hellion Online Media** | Bad
[hellion-media.de](https://hellion-media.de) Harzburg | [hellion-media.de](https://hellion-media.de)

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