Both the DE and EN embed carried the same release url, which makes
Discord merge url-identical embeds and render only the first embed's
description. The EN block was posted and stored but never shown, so
every auto-announce from v1.4.6 onward displayed German only.
Drop the url from the EN embed so Discord stacks both as separate
cards with both descriptions visible.
Adds three embedded WAV files as additional notification sound choices
(ids 17-19) alongside the existing 16 game sounds. Playback via NAudio
WaveOutEvent/WinMM, which works correctly on Wine/Linux.
AgentMap.Instance() and AgentChatLog.Instance() can return null during
zone transitions. Capture pointers into locals and short-circuit the
FlagMarkerCount/LinkedItem deref when null so the entries are correctly
greyed out without faulting. Add Activate/ActivatePos after each append
so the input box regains focus and the caret lands after the token,
matching the SymbolPicker and AutoComplete insert paths.
Guard _childScrolledUp writes behind updateScrollState param so pop-out
windows no longer contaminate the main window's scroll state. Widen the
honorific title slot budget when the scroll button is visible, fix stale
comment, and apply csharpier formatting.
Drop the three-attempt floating overlay entirely. The button now lives in
the chat header toolbar (DrawScrollToBottomToolbarButton), visible only when
the user is scrolled above the live end. Toolbar layout: honorific slot,
scroll button, pop-out button flush-right -- pop-out position unchanged.
Button drawn in the parent window over the ##chat2-messages child was never
clickable: ImGui resolves g.HoveredWindow to the child for that screen rect, so
ItemHoverable rejects any item submitted in the parent. A top-level Begin/End
window is a sibling in the window list and wins the hit-test for its own rect.
ownerId parameter keeps the window name distinct between the main window and
each pop-out, preventing Begin/End collisions when both render in the same frame.
The button was drawn inside the ##chat2-messages child via SetCursorPos,
which inflated ContentSize.y / ScrollMaxY each frame (causing positional
drift) and was clipped by the scrollbar's inner clip rect (causing right-
edge cutoff). Move it to the parent window using screen-space coordinates
captured before the child opens; the scroll state is cached inside the
child while GetScrollMaxY/Y still refer to the child's scroll context.
Bumps csproj, yaml, repo.json, CHANGELOG, ROADMAP and README in
lock-step to 1.5.4. Forge-post DE-body added with the Polish & Motion
versionsnatur. Slim-rule applied to the yaml and repo.json changelog
blocks (keeps v1.5.4 + v1.5.3 + v1.5.2 + v1.5.1, drops v1.5.0).
A csharpier reflow of two v1.5.4 source files (ChatLogWindow,
HellionStyle) is folded in. preflight.sh blocks A-F all green.
ThemeCrossfadeSelfTestStep walks Switch -> crossfade-observed ->
mid-crossfade-switch -> crossfade-end -> restore using
TryGetActiveCrossfade, returns Waiting frame-by-frame and Pass after
the restore concludes. The mid-switch phase fires a second Switch
within ~100ms of the first observed crossfade and asserts the lerped
value is neither identity-from nor identity-to, exercising the
ArmCrossfade mid-flight-origin override.
QuickPickerSelfTestStep verifies the three new resource strings, the
built-in theme floor (>=10), and Config.Tabs non-empty.