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@@ -0,0 +1,12 @@
|
|||||||
|
---
|
||||||
|
subtitle: "Theme Foundation"
|
||||||
|
versionsnatur: "Major-UI-Cycle"
|
||||||
|
---
|
||||||
|
- Theme-Engine mit fünf Built-In-Themes: Hellion Arctic (Default), Chat 2 Klassik, Event Horizon, Moonlit Bloom, Mint Grove
|
||||||
|
- Settings öffnet jetzt eine Card-Grid-Übersicht — Klick auf eine Card führt in den Detail-View, Breadcrumb und ESC zurück zur Übersicht
|
||||||
|
- Themes-Tab mit Mini-Mockup pro Theme, Live-Switch beim Klick
|
||||||
|
- Eigene Themes als JSON in `pluginConfigs/HellionChat/themes/` — Beispiel-Vorlage wird beim ersten Start automatisch abgelegt
|
||||||
|
- Optional pro Theme eigene Chat-Channel-Farben mit Übernehmen/Behalten-Banner — niemals automatisch überschrieben
|
||||||
|
- Plugin-Icon zum Hellion-Forge-Hammer gewechselt
|
||||||
|
- Migration v13 → v14: alle User landen auf Hellion Arctic. Wer den Upstream-Look will, wählt Chat 2 Klassik in Settings → Themes
|
||||||
|
- Anleitung zum Schreiben eigener Themes: `docs/THEME-AUTHORING.md`
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
---
|
||||||
|
subtitle: "Layout Refresh"
|
||||||
|
versionsnatur: "Major-UI-Cycle"
|
||||||
|
---
|
||||||
|
- Sidebar im neuen Look: fix 44 px breit, nur Icons, Tab-Name als Tooltip beim Hover, vertikale Akzent-Pill markiert den aktiven Tab
|
||||||
|
- Top-Tabs bekommen eine Akzent-Underline statt Background-Fill am aktiven Tab
|
||||||
|
- Pro Tab eigenes Icon wählbar in Einstellungen → Tabs (FontAwesome-Pool)
|
||||||
|
- Auto-Tell-Tabs sind jetzt visuell unterscheidbar: jeder Tell-Partner bekommt ein eigenes Icon (envelope/star/heart/bell/bookmark/flag/fire) plus eigene Farbe aus 12-Farb-Palette — 84 Kombinationen, gleicher Partner ergibt konsistent dieselbe
|
||||||
|
- Pulsierender roter Dot oben rechts am Sidebar-Icon zeigt ungelesene Nachrichten an. Sanft, 2-Sekunden-Cycle, deaktivierbar über `Configuration.ReduceMotion` (UI-Toggle in v1.3.0)
|
||||||
|
- Bottom-Status-Bar (22 px) mit fünf Live-Slots: aktiver Channel + Color-Dot, Privacy-Badge, Tab/Message-Counter, Auto-Tell-Counter, Plugin-Version. Update 1×/Sek
|
||||||
|
- Card-Rows als Default-Message-Render: Sender-Header in Channel-Farbe, Body neue Zeile, dezenter Trenner. `Compact Density`-Toggle in Aussehen schaltet zurück auf den Einzeiler
|
||||||
|
- Bug-Fix: Settings speichern löscht den Chat-Verlauf nicht mehr. Refilter läuft jetzt nur wenn Filter-relevante Settings geändert wurden — Cosmetic-Änderungen lassen den Chat unverändert. Persistente und Auto-Tell-Tabs überleben beide
|
||||||
|
- Bug-Fix: Hellion-Schrift (Exo 2) blockt die Schriftgröße nicht mehr — 4K-User können hochskalieren
|
||||||
|
- Migration v14 → v15: alte Theme-Felder entfernt, alle anderen Settings bleiben
|
||||||
|
|
||||||
|
Animation-Polish (Lerps, Theme-Crossfade, Quick-Picker) folgt in v1.3.0.
|
||||||
@@ -39,10 +39,10 @@ jobs:
|
|||||||
|
|
||||||
steps:
|
steps:
|
||||||
- name: Checkout
|
- name: Checkout
|
||||||
uses: actions/checkout@v6
|
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6.0.2
|
||||||
|
|
||||||
- name: Setup .NET 10
|
- name: Setup .NET 10
|
||||||
uses: actions/setup-dotnet@v5
|
uses: actions/setup-dotnet@c2fa09f4bde5ebb9d1777cf28262a3eb3db3ced7 # v5.2.0
|
||||||
with:
|
with:
|
||||||
dotnet-version: 10.0.x
|
dotnet-version: 10.0.x
|
||||||
|
|
||||||
@@ -55,7 +55,7 @@ jobs:
|
|||||||
Expand-Archive -Force -Path dalamud.zip -DestinationPath $hooks
|
Expand-Archive -Force -Path dalamud.zip -DestinationPath $hooks
|
||||||
|
|
||||||
- name: Initialize CodeQL
|
- name: Initialize CodeQL
|
||||||
uses: github/codeql-action/init@v4
|
uses: github/codeql-action/init@e46ed2cbd01164d986452f91f178727624ae40d7 # v4.35.3
|
||||||
with:
|
with:
|
||||||
languages: csharp
|
languages: csharp
|
||||||
build-mode: manual
|
build-mode: manual
|
||||||
@@ -68,7 +68,7 @@ jobs:
|
|||||||
run: dotnet build HellionChat/HellionChat.csproj --configuration Release --no-restore
|
run: dotnet build HellionChat/HellionChat.csproj --configuration Release --no-restore
|
||||||
|
|
||||||
- name: Perform CodeQL analysis
|
- name: Perform CodeQL analysis
|
||||||
uses: github/codeql-action/analyze@v4
|
uses: github/codeql-action/analyze@e46ed2cbd01164d986452f91f178727624ae40d7 # v4.35.3
|
||||||
with:
|
with:
|
||||||
category: /language:csharp
|
category: /language:csharp
|
||||||
|
|
||||||
@@ -79,15 +79,15 @@ jobs:
|
|||||||
|
|
||||||
steps:
|
steps:
|
||||||
- name: Checkout
|
- name: Checkout
|
||||||
uses: actions/checkout@v6
|
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6.0.2
|
||||||
|
|
||||||
- name: Initialize CodeQL
|
- name: Initialize CodeQL
|
||||||
uses: github/codeql-action/init@v4
|
uses: github/codeql-action/init@e46ed2cbd01164d986452f91f178727624ae40d7 # v4.35.3
|
||||||
with:
|
with:
|
||||||
languages: actions
|
languages: actions
|
||||||
build-mode: none
|
build-mode: none
|
||||||
|
|
||||||
- name: Perform CodeQL analysis
|
- name: Perform CodeQL analysis
|
||||||
uses: github/codeql-action/analyze@v4
|
uses: github/codeql-action/analyze@e46ed2cbd01164d986452f91f178727624ae40d7 # v4.35.3
|
||||||
with:
|
with:
|
||||||
category: /language:actions
|
category: /language:actions
|
||||||
|
|||||||
@@ -0,0 +1,226 @@
|
|||||||
|
name: Forge Announce
|
||||||
|
|
||||||
|
# Triggered when a vX.Y.Z tag is pushed. Reads .github/forge-posts/<tag>.md
|
||||||
|
# (Frontmatter + DE bullet body) and the matching English block from
|
||||||
|
# HellionChat/HellionChat.yaml, builds a Discord-Webhook embed and posts
|
||||||
|
# it to the Hellion Forge #changelog channel.
|
||||||
|
#
|
||||||
|
# Decoupled from release.yml: a fail here does not block the GitHub
|
||||||
|
# release, and a fail there does not block the announce. Spec lives in
|
||||||
|
# the Vault under "Hellion Chat Forge-Auto-Announce Spec".
|
||||||
|
#
|
||||||
|
# Security: the only user-controlled inputs that enter run-steps are the
|
||||||
|
# tag name and the frontmatter values from a repo-internal markdown file.
|
||||||
|
# Tag name is read via env: (TAG_NAME, $env:TAG_NAME) and validated against
|
||||||
|
# ^v\d+\.\d+\.\d+$ before any string interpolation. Frontmatter values are
|
||||||
|
# parsed by regex with explicit length caps. No webhook event payload data
|
||||||
|
# (issue titles, PR bodies, commit messages, etc.) flows into run-steps.
|
||||||
|
|
||||||
|
on:
|
||||||
|
push:
|
||||||
|
tags:
|
||||||
|
- 'v*'
|
||||||
|
workflow_dispatch:
|
||||||
|
inputs:
|
||||||
|
tag:
|
||||||
|
description: 'Existing tag to (re)post, e.g. v1.1.0'
|
||||||
|
required: true
|
||||||
|
type: string
|
||||||
|
|
||||||
|
permissions:
|
||||||
|
contents: read
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
announce:
|
||||||
|
name: Post changelog to Hellion Forge
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
# The DISCORD_FORGE_WEBHOOK secret lives under Settings → Environments
|
||||||
|
# → Webhook (case-sensitive). Without this declaration the secret is
|
||||||
|
# not in scope for the job.
|
||||||
|
environment: Webhook
|
||||||
|
timeout-minutes: 5
|
||||||
|
|
||||||
|
steps:
|
||||||
|
# On push:tags github.ref points at the tag commit; on workflow_dispatch
|
||||||
|
# the user supplies the tag explicitly. Always check out that tag so
|
||||||
|
# the yaml + forge-posts file are read from the tagged tree, not main.
|
||||||
|
- name: Checkout
|
||||||
|
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6.0.2
|
||||||
|
with:
|
||||||
|
ref: ${{ github.event.inputs.tag || github.ref }}
|
||||||
|
|
||||||
|
# Build embed-payload as a JSON file on disk. PowerShell-Core (pwsh)
|
||||||
|
# ships pre-installed on ubuntu-latest so we get the same scripting
|
||||||
|
# patterns release.yml uses on windows-latest. Tag is read via env: to
|
||||||
|
# treat it as a string variable rather than inline shell text, and
|
||||||
|
# validated against the semver regex before any interpolation.
|
||||||
|
- name: Build embed payload
|
||||||
|
id: build
|
||||||
|
shell: pwsh
|
||||||
|
env:
|
||||||
|
TAG_NAME: ${{ github.event.inputs.tag || github.ref_name }}
|
||||||
|
run: |
|
||||||
|
$tag = $env:TAG_NAME
|
||||||
|
if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
|
||||||
|
throw "V1: Refusing to announce non-semver tag: $tag"
|
||||||
|
}
|
||||||
|
$version = $tag.Substring(1)
|
||||||
|
|
||||||
|
# ---------- Forge-Post-Datei lesen ----------
|
||||||
|
$forgePath = ".github/forge-posts/$tag.md"
|
||||||
|
if (-not (Test-Path $forgePath)) {
|
||||||
|
throw "V2: Forge-Post-Datei für $tag fehlt unter .github/forge-posts/. Datei vor dem Tag anlegen, dann Tag re-pushen oder workflow_dispatch."
|
||||||
|
}
|
||||||
|
$forgeRaw = Get-Content -Path $forgePath -Raw
|
||||||
|
|
||||||
|
# Frontmatter (--- … ---) am Datei-Anfang
|
||||||
|
if ($forgeRaw -notmatch '(?s)\A---\s*\r?\n(.*?)\r?\n---\s*\r?\n(.*)\z') {
|
||||||
|
throw "V3: Frontmatter (---) fehlt oder ist defekt in $forgePath"
|
||||||
|
}
|
||||||
|
$fmText = $matches[1]
|
||||||
|
$deBody = $matches[2].Trim()
|
||||||
|
|
||||||
|
$subtitle = $null
|
||||||
|
$versionsnatur = $null
|
||||||
|
foreach ($line in ($fmText -split "`r?`n")) {
|
||||||
|
if ($line -match '^subtitle:\s*"?([^"]*)"?\s*$') { $subtitle = $matches[1] }
|
||||||
|
if ($line -match '^versionsnatur:\s*"?([^"]*)"?\s*$') { $versionsnatur = $matches[1] }
|
||||||
|
}
|
||||||
|
if ([string]::IsNullOrWhiteSpace($subtitle)) { throw "V3: Frontmatter-Feld 'subtitle' fehlt in $forgePath" }
|
||||||
|
if ([string]::IsNullOrWhiteSpace($versionsnatur)) { throw "V3: Frontmatter-Feld 'versionsnatur' fehlt in $forgePath" }
|
||||||
|
if ($subtitle.Length -gt 60) { throw "V4: Frontmatter-Feld 'subtitle' überschreitet Limit ($($subtitle.Length) Char, max 60)" }
|
||||||
|
if ($versionsnatur.Length -gt 40) { throw "V4: Frontmatter-Feld 'versionsnatur' überschreitet Limit ($($versionsnatur.Length) Char, max 40)" }
|
||||||
|
if ([string]::IsNullOrWhiteSpace($deBody)) { throw "V3: DE-Body fehlt in $forgePath" }
|
||||||
|
|
||||||
|
# ---------- EN-Block aus HellionChat.yaml ziehen ----------
|
||||||
|
# 1:1 Pattern aus release.yml — gleicher Header-Marker, gleiches
|
||||||
|
# Trailer-Verhalten. Bei Drift die zwei Workflows synchron halten.
|
||||||
|
$yamlPath = "HellionChat/HellionChat.yaml"
|
||||||
|
$raw = Get-Content -Path $yamlPath -Raw
|
||||||
|
$marker = "changelog: |-"
|
||||||
|
$idx = $raw.IndexOf($marker)
|
||||||
|
if ($idx -lt 0) { throw "V5: changelog-Block nicht gefunden in $yamlPath" }
|
||||||
|
$afterMarker = $raw.Substring($idx + $marker.Length)
|
||||||
|
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
|
||||||
|
if ($_ -match '^ ') { $_.Substring(2) } else { $_ }
|
||||||
|
}) -join "`n"
|
||||||
|
|
||||||
|
$header = "**Hellion Chat $version"
|
||||||
|
$start = $changelogBody.IndexOf($header)
|
||||||
|
if ($start -lt 0) {
|
||||||
|
throw "V5: No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging."
|
||||||
|
}
|
||||||
|
$rest = $changelogBody.Substring($start)
|
||||||
|
$nextHdr = $rest.IndexOf("`n`n**Hellion Chat ", 1)
|
||||||
|
$trailer = $rest.IndexOf("`n`n---")
|
||||||
|
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) {
|
||||||
|
$enBlock = $rest.Substring(0, $nextHdr).TrimEnd()
|
||||||
|
} elseif ($trailer -ge 0) {
|
||||||
|
$enBlock = $rest.Substring(0, $trailer).TrimEnd()
|
||||||
|
} else {
|
||||||
|
$enBlock = $rest.TrimEnd()
|
||||||
|
}
|
||||||
|
|
||||||
|
# ---------- Char-Cap-Check (5500 Total auf title + description + footer) ----------
|
||||||
|
$title = "Hellion Chat $version — $subtitle"
|
||||||
|
$description = "**Deutsch**`n`n$deBody`n`n**English**`n`n$enBlock"
|
||||||
|
$footerText = "Hellion Forge · $versionsnatur"
|
||||||
|
$totalChars = $title.Length + $description.Length + $footerText.Length
|
||||||
|
if ($totalChars -gt 5500) {
|
||||||
|
throw "V6: Total char count $totalChars exceeds 5500 limit. Major-Release detected — please post manually via Bot/Multi-Embed (see forge style §8). Forge-Auto-Announce stays off for this tag."
|
||||||
|
}
|
||||||
|
Write-Host "Char-Cap OK: $totalChars / 5500"
|
||||||
|
|
||||||
|
# ---------- Embed-Payload bauen ----------
|
||||||
|
$payload = [ordered]@{
|
||||||
|
username = "Forge Herald"
|
||||||
|
avatar_url = "https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/icon.png"
|
||||||
|
content = "<@&1500489631555260446>"
|
||||||
|
allowed_mentions = [ordered]@{
|
||||||
|
parse = @()
|
||||||
|
roles = @("1500489631555260446")
|
||||||
|
}
|
||||||
|
embeds = @(
|
||||||
|
[ordered]@{
|
||||||
|
title = $title
|
||||||
|
url = "https://github.com/JonKazama-Hellion/HellionChat/releases/tag/$tag"
|
||||||
|
color = 12730636
|
||||||
|
description = $description
|
||||||
|
footer = [ordered]@{ text = $footerText }
|
||||||
|
timestamp = (Get-Date).ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffZ")
|
||||||
|
}
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
$payloadJson = $payload | ConvertTo-Json -Depth 8 -Compress
|
||||||
|
# Ausgabe-Datei ohne trailing newline für sauberes curl --data-binary @-
|
||||||
|
[System.IO.File]::WriteAllText("$PWD/embed-payload.json", $payloadJson, [System.Text.UTF8Encoding]::new($false))
|
||||||
|
|
||||||
|
Write-Host "Payload size: $($payloadJson.Length) chars"
|
||||||
|
Write-Host "Embed title: $title"
|
||||||
|
Write-Host "Embed footer: $footerText"
|
||||||
|
|
||||||
|
# POST to the Hellion Forge changelog webhook. curl from PowerShell-Core
|
||||||
|
# so we can pipe the payload via stdin (--data-binary @-) and keep
|
||||||
|
# secrets out of process arg lists. One retry on 5xx, hard fail on 4xx.
|
||||||
|
- name: POST to Hellion Forge webhook
|
||||||
|
shell: pwsh
|
||||||
|
env:
|
||||||
|
DISCORD_FORGE_WEBHOOK: ${{ secrets.DISCORD_FORGE_WEBHOOK }}
|
||||||
|
run: |
|
||||||
|
if ([string]::IsNullOrEmpty($env:DISCORD_FORGE_WEBHOOK)) {
|
||||||
|
throw "V7: DISCORD_FORGE_WEBHOOK secret is empty. Check Settings → Environments → Webhook."
|
||||||
|
}
|
||||||
|
|
||||||
|
$payloadFile = "$PWD/embed-payload.json"
|
||||||
|
if (-not (Test-Path $payloadFile)) {
|
||||||
|
throw "Embed payload file missing — previous step did not produce embed-payload.json"
|
||||||
|
}
|
||||||
|
|
||||||
|
$maxAttempts = 2
|
||||||
|
$attempt = 0
|
||||||
|
while ($attempt -lt $maxAttempts) {
|
||||||
|
$attempt++
|
||||||
|
Write-Host "POST attempt $attempt of $maxAttempts"
|
||||||
|
$tmpResp = "$PWD/.webhook-response"
|
||||||
|
$tmpHeaders = "$PWD/.webhook-headers"
|
||||||
|
# --silent suppresses progress; --show-error prints errors so
|
||||||
|
# the workflow log shows what happened. -w prints HTTP status
|
||||||
|
# to stdout for inspection. -o captures body for diagnosis,
|
||||||
|
# -D captures headers.
|
||||||
|
$rawStatus = Get-Content $payloadFile -Raw |
|
||||||
|
curl --silent --show-error `
|
||||||
|
--header 'Content-Type: application/json' `
|
||||||
|
--data-binary '@-' `
|
||||||
|
-D $tmpHeaders `
|
||||||
|
-o $tmpResp `
|
||||||
|
-w '%{http_code}' `
|
||||||
|
"$env:DISCORD_FORGE_WEBHOOK"
|
||||||
|
$status = [int]$rawStatus
|
||||||
|
Write-Host "HTTP status: $status"
|
||||||
|
|
||||||
|
if ($status -ge 200 -and $status -lt 300) {
|
||||||
|
Write-Host "Forge announce POST succeeded."
|
||||||
|
exit 0
|
||||||
|
}
|
||||||
|
|
||||||
|
$bodySnippet = ""
|
||||||
|
if (Test-Path $tmpResp) {
|
||||||
|
$bodySnippet = (Get-Content $tmpResp -Raw -ErrorAction SilentlyContinue)
|
||||||
|
if ($bodySnippet.Length -gt 500) { $bodySnippet = $bodySnippet.Substring(0, 500) + " …" }
|
||||||
|
}
|
||||||
|
|
||||||
|
if ($status -ge 400 -and $status -lt 500) {
|
||||||
|
# E2: 4xx is permanent — webhook revoked, channel deleted,
|
||||||
|
# payload malformed. No retry.
|
||||||
|
throw "E2: Discord-Webhook returned permanent $status. Body: $bodySnippet"
|
||||||
|
}
|
||||||
|
|
||||||
|
# E1: 5xx (or transport-level fail with status 0) — wait + retry once
|
||||||
|
if ($attempt -lt $maxAttempts) {
|
||||||
|
Write-Host "Transient $status — sleeping 30s before retry."
|
||||||
|
Start-Sleep -Seconds 30
|
||||||
|
} else {
|
||||||
|
throw "E1: Discord-Webhook returned transient $status after $maxAttempts attempts. Body: $bodySnippet"
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -11,6 +11,10 @@
|
|||||||
.vscode/
|
.vscode/
|
||||||
scripts/
|
scripts/
|
||||||
|
|
||||||
|
# Local test project (stays out of the published plugin repo;
|
||||||
|
# pure-function safety net for refactor cycles)
|
||||||
|
HellionChat.Tests/
|
||||||
|
|
||||||
# Packaging
|
# Packaging
|
||||||
pack/
|
pack/
|
||||||
|
|
||||||
|
|||||||
@@ -1,48 +1,98 @@
|
|||||||
# Code of conduct
|
# Code of Conduct
|
||||||
|
|
||||||
HellionChat is a small hobby project. The contributor base is tiny and
|
## A Note on This Project
|
||||||
the moderation overhead I can afford is equally small, so this document
|
|
||||||
is short and direct.
|
|
||||||
|
|
||||||
## What I expect from contributors
|
HellionChat is a one-person side project developed under Hellion Forge.
|
||||||
|
I maintain this in my spare time, which means replies can take a few
|
||||||
|
days. Please do not escalate just because a thread is quiet.
|
||||||
|
|
||||||
- Be respectful in issues, pull requests, discussions and any other
|
When in doubt, assume good intent. Contributors come from different
|
||||||
project space (Discord, email).
|
backgrounds, time zones and skill levels. A clarifying question is
|
||||||
- Keep feedback focused on the code, the design or the documentation.
|
almost always a better first move than an accusation.
|
||||||
Critique the work, not the person.
|
|
||||||
- Assume good intent. People come from different backgrounds, time
|
|
||||||
zones and skill levels. A clarifying question is almost always a
|
|
||||||
better first move than an accusation.
|
|
||||||
- Stay on topic. This project is about a Dalamud chat plugin. Off-topic
|
|
||||||
arguments belong elsewhere.
|
|
||||||
- Respect that I maintain this in my spare time. Replies can take a
|
|
||||||
few days. Please do not escalate just because a thread is quiet.
|
|
||||||
|
|
||||||
## What is not welcome
|
Please also keep discussions on topic. This project is about a Dalamud
|
||||||
|
chat plugin. Off-topic arguments belong elsewhere.
|
||||||
|
|
||||||
- Personal attacks, slurs, doxxing, sustained disruption of threads.
|
---
|
||||||
- Unsolicited private contact after I have asked someone to stop.
|
|
||||||
- Sharing of private conversations without consent.
|
|
||||||
- Any content that would put other contributors or end users at risk.
|
|
||||||
|
|
||||||
## Scope
|
## Our Pledge
|
||||||
|
|
||||||
This applies to every space the project owns or that I run on its
|
We pledge to make our community welcoming, safe, and equitable for all.
|
||||||
behalf: the GitHub repository, GitHub Discussions, project-related
|
|
||||||
Discord conversations and the maintainer email address listed in
|
|
||||||
`SECURITY.md`.
|
|
||||||
|
|
||||||
It also applies when someone is identifiably representing the project
|
We are committed to fostering an environment that respects and promotes
|
||||||
in another space, for example posting as a HellionChat maintainer in
|
the dignity, rights, and contributions of all individuals, regardless
|
||||||
the Dalamud Discord.
|
of characteristics including race, ethnicity, caste, color, age,
|
||||||
|
physical characteristics, neurodiversity, disability, sex or gender,
|
||||||
|
gender identity or expression, sexual orientation, language, philosophy
|
||||||
|
or religion, national or social origin, socio-economic position, level
|
||||||
|
of education, or other status. The same privileges of participation are
|
||||||
|
extended to everyone who participates in good faith and in accordance
|
||||||
|
with this Covenant.
|
||||||
|
|
||||||
|
## Encouraged Behaviors
|
||||||
|
|
||||||
|
While acknowledging differences in social norms, we all strive to meet
|
||||||
|
our community's expectations for positive behavior. We also understand
|
||||||
|
that our words and actions may be interpreted differently than we intend
|
||||||
|
based on culture, background, or native language.
|
||||||
|
|
||||||
|
With these considerations in mind, we agree to behave mindfully toward
|
||||||
|
each other and act in ways that center our shared values, including:
|
||||||
|
|
||||||
|
1. Respecting the **purpose of our community**, our activities, and our
|
||||||
|
ways of gathering.
|
||||||
|
2. Engaging **kindly and honestly** with others.
|
||||||
|
3. Respecting **different viewpoints** and experiences.
|
||||||
|
4. **Taking responsibility** for our actions and contributions.
|
||||||
|
5. Gracefully giving and accepting **constructive feedback**.
|
||||||
|
6. Committing to **repairing harm** when it occurs.
|
||||||
|
7. Behaving in other ways that promote and sustain the **well-being of
|
||||||
|
our community**.
|
||||||
|
|
||||||
|
## Restricted Behaviors
|
||||||
|
|
||||||
|
We agree to restrict the following behaviors in our community.
|
||||||
|
Instances, threats, and promotion of these behaviors are violations of
|
||||||
|
this Code of Conduct.
|
||||||
|
|
||||||
|
1. **Harassment.** Violating explicitly expressed boundaries or engaging
|
||||||
|
in unnecessary personal attention after any clear request to stop.
|
||||||
|
2. **Character attacks.** Making insulting, demeaning, or pejorative
|
||||||
|
comments directed at a community member or group of people.
|
||||||
|
3. **Stereotyping or discrimination.** Characterizing anyone's
|
||||||
|
personality or behavior on the basis of immutable identities or
|
||||||
|
traits.
|
||||||
|
4. **Sexualization.** Behaving in a way that would generally be
|
||||||
|
considered inappropriately intimate in the context or purpose of the
|
||||||
|
community.
|
||||||
|
5. **Violating confidentiality.** Sharing or acting on someone's
|
||||||
|
personal or private information without their permission.
|
||||||
|
6. **Endangerment.** Causing, encouraging, or threatening violence or
|
||||||
|
other harm toward any person or group.
|
||||||
|
7. Behaving in other ways that **threaten the well-being** of our
|
||||||
|
community.
|
||||||
|
|
||||||
|
### Other Restrictions
|
||||||
|
|
||||||
|
1. **Misleading identity.** Impersonating someone else for any reason,
|
||||||
|
or pretending to be someone else to evade enforcement actions.
|
||||||
|
2. **Failing to credit sources.** Not properly crediting the sources of
|
||||||
|
content you contribute.
|
||||||
|
3. **Promotional materials.** Sharing marketing or other commercial
|
||||||
|
content in a way that is outside the norms of the community.
|
||||||
|
4. **Irresponsible communication.** Failing to responsibly present
|
||||||
|
content which includes, links to, or describes any other restricted
|
||||||
|
behaviors.
|
||||||
|
|
||||||
## Reporting
|
## Reporting
|
||||||
|
|
||||||
If something here is being broken, contact me directly. Do not open a
|
If something here is being broken, contact me directly. Do not open a
|
||||||
public issue.
|
public issue.
|
||||||
|
|
||||||
- Email: `kontakt@hellion-media.de`
|
| Channel | Address |
|
||||||
- Discord DM: `@j.j_kazama`
|
| ---------- | ------------------------ |
|
||||||
|
| Email | `kontakt@hellion-media.de` |
|
||||||
|
| Discord DM | `@j.j_kazama` |
|
||||||
|
|
||||||
Reports stay private. I will acknowledge within a few weekdays
|
Reports stay private. I will acknowledge within a few weekdays
|
||||||
(European business hours) and tell you what I plan to do.
|
(European business hours) and tell you what I plan to do.
|
||||||
@@ -50,22 +100,34 @@ Reports stay private. I will acknowledge within a few weekdays
|
|||||||
## Enforcement
|
## Enforcement
|
||||||
|
|
||||||
I am the sole maintainer, so enforcement is a single-person process.
|
I am the sole maintainer, so enforcement is a single-person process.
|
||||||
Depending on what happened and how the person responds, I will pick
|
I will pick the lightest measure that actually resolves the situation:
|
||||||
the lightest measure that resolves the issue:
|
|
||||||
|
|
||||||
1. Private note asking the behaviour to stop.
|
1. Private note asking the behaviour to stop.
|
||||||
2. Public correction in the affected thread.
|
2. Public correction in the affected thread.
|
||||||
3. Edit or removal of the offending content.
|
3. Edit or removal of the offending content.
|
||||||
4. Temporary block from the repository or related spaces.
|
4. Private written warning with a cooldown period.
|
||||||
5. Permanent block.
|
5. Temporary block from the repository or related spaces.
|
||||||
|
6. Permanent block.
|
||||||
|
|
||||||
Severe cases skip the lower steps. I will not negotiate over
|
Severe cases skip the lower steps. I will not negotiate over harassment
|
||||||
harassment or threats.
|
or threats.
|
||||||
|
|
||||||
## Acknowledgement
|
## Scope
|
||||||
|
|
||||||
This document is intentionally short and project-specific rather than
|
This Code of Conduct applies to all spaces the project owns or that I
|
||||||
a copy of a longer template. If you need a more formal reference, the
|
run on its behalf: the GitHub repository, GitHub Discussions,
|
||||||
[Contributor Covenant](https://www.contributor-covenant.org/) is a
|
project-related Discord conversations, and the maintainer contact
|
||||||
widely adopted starting point and the spirit of this document is
|
listed in [`SECURITY.md`](SECURITY.md). It also applies when someone
|
||||||
compatible with it.
|
is identifiably representing HellionChat elsewhere, for example when
|
||||||
|
posting as a HellionChat maintainer in the Dalamud Discord.
|
||||||
|
|
||||||
|
## Attribution
|
||||||
|
|
||||||
|
This Code of Conduct is adapted from the Contributor Covenant, version
|
||||||
|
3.0, available at
|
||||||
|
[https://www.contributor-covenant.org/version/3/0/](https://www.contributor-covenant.org/version/3/0/).
|
||||||
|
|
||||||
|
Contributor Covenant is stewarded by the Organization for Ethical
|
||||||
|
Source and licensed under CC BY-SA 4.0. To view a copy of this
|
||||||
|
license, visit
|
||||||
|
[https://creativecommons.org/licenses/by-sa/4.0/](https://creativecommons.org/licenses/by-sa/4.0/).
|
||||||
|
|||||||
@@ -1,47 +1,55 @@
|
|||||||
# Contributing to HellionChat
|
# Contributing to HellionChat
|
||||||
|
|
||||||
Thanks for taking a look. HellionChat is a small, opinionated fork of
|
Thanks for taking a look. HellionChat is a one-person side project
|
||||||
[Chat 2](https://github.com/Infiziert90/ChatTwo) maintained by one
|
developed under Hellion Forge. It started as a fork of
|
||||||
person in spare time. This document explains what I am looking for,
|
[Chat 2](https://github.com/Infiziert90/ChatTwo) and has since become
|
||||||
what I am not, and how to make a contribution land smoothly.
|
a standalone plugin under its own namespace, IPC channels and
|
||||||
|
source tree (standalone-cut completed in v1.0.0). Forking HellionChat
|
||||||
|
itself is explicitly permitted under the EUPL-1.2.
|
||||||
|
|
||||||
## Before you open anything
|
This document explains what I am looking for, what I am not, and how
|
||||||
|
to make a contribution land smoothly.
|
||||||
|
|
||||||
- Read the [README](README.md) so you understand the scope: this is a
|
## Before You Open Anything
|
||||||
|
|
||||||
|
- Read the [README](README.md) so you understand the scope: a
|
||||||
privacy-focused, EUPL-1.2-licensed Dalamud plugin that intentionally
|
privacy-focused, EUPL-1.2-licensed Dalamud plugin that intentionally
|
||||||
removes the upstream webinterface and ships smaller defaults.
|
removes the upstream webinterface and ships privacy-first defaults.
|
||||||
- Read [UPSTREAM_SYNC.md](docs/UPSTREAM_SYNC.md). Cherry-picks from upstream
|
- Read [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md). Cherry-picks
|
||||||
Chat 2 are selective and conscious; not everything that lands there
|
from upstream Chat 2 are selective and deliberate; not everything
|
||||||
belongs here.
|
that lands there belongs here.
|
||||||
- Read [SECURITY.md](SECURITY.md). Anything security-sensitive goes
|
- Read [`SECURITY.md`](SECURITY.md). Anything security-sensitive goes
|
||||||
through a private advisory, never a public issue or PR.
|
through a private advisory, never a public issue or PR.
|
||||||
- Read the [code of conduct](CODE_OF_CONDUCT.md).
|
- Read the [Code of Conduct](CODE_OF_CONDUCT.md).
|
||||||
|
|
||||||
## What I will accept
|
## What I Will Accept
|
||||||
|
|
||||||
- Bug fixes for behaviour documented in the README, the in-plugin
|
- Bug fixes for behaviour documented in the README, the in-plugin
|
||||||
settings or the changelog.
|
settings or the changelog.
|
||||||
- Translation contributions for Hellion-specific strings via direct
|
- Translation contributions for Hellion-specific strings via direct
|
||||||
pull requests against `HellionChat/Resources/HellionStrings.*.resx`.
|
pull requests against
|
||||||
Translations for the upstream Chat 2 strings (`Language.*.resx`) are
|
`HellionChat/Resources/HellionStrings.*.resx`. Translations for
|
||||||
not handled here; they go through the upstream Chat 2 project.
|
upstream Chat 2 strings (`Language.*.resx`) are not handled here;
|
||||||
|
those go to the upstream Chat 2 project.
|
||||||
- Documentation improvements (README, comments, this file).
|
- Documentation improvements (README, comments, this file).
|
||||||
- Performance fixes with a measurable before/after.
|
- Performance fixes with a measurable before/after.
|
||||||
- New features that fit the privacy-first scope and do not duplicate
|
- New features that fit the privacy-first scope and do not duplicate
|
||||||
what an existing Dalamud plugin already does well.
|
what an existing Dalamud plugin already does well.
|
||||||
|
|
||||||
## What I will probably decline
|
## What I Will Probably Decline
|
||||||
|
|
||||||
- Re-introducing the webinterface or any remote-access feature. It was
|
- Re-introducing the webinterface or any remote-access feature. It was
|
||||||
removed in v0.2.0 on purpose. See README "Was gegenüber Chat 2 fehlt".
|
removed in v0.2.0 on purpose. See the README section
|
||||||
|
"Was gegenüber Chat 2 fehlt".
|
||||||
- Features that bypass the privacy filter or weaken the default
|
- Features that bypass the privacy filter or weaken the default
|
||||||
retention behaviour without an explicit, documented opt-in.
|
retention behaviour without an explicit, documented opt-in.
|
||||||
- Sweeping refactors that touch large parts of the upstream codebase.
|
- Sweeping refactors that touch large parts of the codebase. They make
|
||||||
They make selective upstream cherry-picks much harder and the
|
selective upstream cherry-picks much harder and the maintenance cost
|
||||||
maintenance cost outweighs the benefit for a one-person project.
|
outweighs the benefit for a one-person project.
|
||||||
- AI-generated code dropped in without disclosure or human review. See
|
- AI-generated code dropped in without disclosure or human review. See
|
||||||
[AI_DISCLOSURE.md](docs/AI_DISCLOSURE.md) for how I handle AI assistance
|
[`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md) for how I handle
|
||||||
on my side; I expect comparable transparency from contributors.
|
AI assistance on my side; I expect comparable transparency from
|
||||||
|
contributors.
|
||||||
|
|
||||||
If you are unsure whether an idea fits, open a feature-request issue
|
If you are unsure whether an idea fits, open a feature-request issue
|
||||||
first and ask before writing code. I would rather say "no" to a
|
first and ask before writing code. I would rather say "no" to a
|
||||||
@@ -50,56 +58,69 @@ proposal than to a finished pull request.
|
|||||||
## Workflow
|
## Workflow
|
||||||
|
|
||||||
1. Open an issue (bug or feature request) using the templates under
|
1. Open an issue (bug or feature request) using the templates under
|
||||||
`.github/ISSUE_TEMPLATE/`. Skip this step only for trivial typos.
|
`.github/ISSUE_TEMPLATE/`. Skip this for trivial typos.
|
||||||
2. Fork the repository and branch off `main`. Branch naming is
|
2. Fork the repository and branch off `main`. Branch naming is
|
||||||
informal; something like `fix/auto-tell-history-empty` or
|
informal; something like `fix/auto-tell-history-empty` or
|
||||||
`feat/adblock-light-mode` is plenty.
|
`feat/theme-export` is fine.
|
||||||
3. Match the existing code style. The repository ships an
|
3. Match the existing code style. The repository ships an
|
||||||
`.editorconfig` that VS Code and Rider pick up automatically.
|
`.editorconfig` that VS Code and Rider pick up automatically.
|
||||||
4. Keep commits focused. Several small commits with clear messages are
|
4. Keep commits focused. Several small commits with clear messages are
|
||||||
easier to review than one big one. Squash-on-merge happens at the
|
easier to review than one large one. Squash-on-merge happens at
|
||||||
PR level if needed.
|
the PR level if needed.
|
||||||
5. If your change touches user-visible behaviour, update the README
|
5. If your change touches user-visible behaviour, update the README
|
||||||
and/or the changelog block in `HellionChat/HellionChat.yaml` and
|
and/or the changelog block in `HellionChat/HellionChat.yaml` and
|
||||||
`repo.json` for the next version. I bump the version number myself
|
`repo.json`. I bump the version number myself at release time.
|
||||||
at release time, so you do not need to.
|
|
||||||
6. Open the pull request against `main`. The PR template will ask
|
6. Open the pull request against `main`. The PR template will ask
|
||||||
you to summarise the change, the testing you did and any
|
you to summarise the change, the testing you did and any
|
||||||
compatibility notes.
|
compatibility notes.
|
||||||
|
|
||||||
## Build and test
|
## Build and Test
|
||||||
|
|
||||||
The project targets `net10.0-windows` against Dalamud SDK 15. To build
|
The project targets `net10.0-windows` against Dalamud SDK 15. To build
|
||||||
locally you need:
|
locally you need:
|
||||||
|
|
||||||
- .NET 10 SDK
|
- .NET 10 SDK
|
||||||
- A working Dalamud development environment with `DALAMUD_HOME` set
|
- A working Dalamud dev environment with `DALAMUD_HOME` set
|
||||||
(XIVLauncher installed and launched once is the simplest path)
|
(XIVLauncher installed and launched once is the simplest path)
|
||||||
- VS Code with the C# Dev Kit, Rider, or Visual Studio
|
- VS Code with the C# Dev Kit, Rider, or Visual Studio
|
||||||
|
|
||||||
```
|
```bash
|
||||||
dotnet restore
|
dotnet restore
|
||||||
dotnet build HellionChat.sln -c Release
|
dotnet build HellionChat.sln -c Release
|
||||||
```
|
```
|
||||||
|
|
||||||
Tests are not part of the current `HellionChat.sln`. If you add a test
|
There are currently no tests in `HellionChat.sln`. If you add a test
|
||||||
project, point it at the relevant subsystems (privacy filter,
|
project, point it at the relevant subsystems (privacy filter,
|
||||||
configuration migration, message store) and mention it in the PR.
|
configuration migration, message store) and mention it in the PR.
|
||||||
|
|
||||||
For a smoke test in-game: build, copy the output into your Dalamud
|
For a smoke test in-game: build, copy the output into your Dalamud
|
||||||
`devPlugins/HellionChat/` directory and load it through `/xlplugins`.
|
`devPlugins/HellionChat/` directory and load it via `/xlplugins`.
|
||||||
|
|
||||||
## Continuous integration
|
## Continuous Integration
|
||||||
|
|
||||||
Every push and every pull request runs:
|
Every push and every pull request runs:
|
||||||
|
|
||||||
- `build.yml` — `dotnet build` and `dotnet test`
|
| Workflow | What it checks |
|
||||||
- `codeql.yml` — CodeQL security analysis
|
| ------------- | ------------------------------------- |
|
||||||
|
| `build.yml` | `dotnet build` and `dotnet test` |
|
||||||
|
| `codeql.yml` | CodeQL security analysis |
|
||||||
|
|
||||||
A pull request will not be merged while either of these is failing.
|
A pull request will not be merged while either of these is failing.
|
||||||
CodeQL findings on changed code need to be addressed; pre-existing
|
CodeQL findings on changed code need to be addressed; pre-existing
|
||||||
findings on untouched code are tracked separately.
|
findings on untouched code are tracked separately.
|
||||||
|
|
||||||
|
## Translations
|
||||||
|
|
||||||
|
Hellion-specific strings live in
|
||||||
|
`HellionChat/Resources/HellionStrings.resx` (English source) and
|
||||||
|
`HellionStrings.<lang>.resx` (per-language). These are accepted as
|
||||||
|
direct pull requests.
|
||||||
|
|
||||||
|
The upstream Chat 2 strings in `HellionChat/Resources/Language.*.resx`
|
||||||
|
are **not** translated here. They are owned by the upstream project
|
||||||
|
and synced in via cherry-pick. Please contribute those to
|
||||||
|
[Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo) instead.
|
||||||
|
|
||||||
## Licensing
|
## Licensing
|
||||||
|
|
||||||
By submitting a pull request you confirm that:
|
By submitting a pull request you confirm that:
|
||||||
@@ -109,23 +130,18 @@ By submitting a pull request you confirm that:
|
|||||||
- You agree that your contribution will be released under the
|
- You agree that your contribution will be released under the
|
||||||
[EUPL-1.2](LICENSE), the same licence as the rest of the project.
|
[EUPL-1.2](LICENSE), the same licence as the rest of the project.
|
||||||
|
|
||||||
There is no separate CLA.
|
There is no separate CLA. Forking HellionChat is explicitly permitted
|
||||||
|
under the EUPL-1.2, as with any EUPL-licensed project.
|
||||||
|
|
||||||
## Translations
|
## Response Times
|
||||||
|
|
||||||
Hellion-specific strings live in `HellionChat/Resources/HellionStrings.resx`
|
| Channel | Address |
|
||||||
(English source) and `HellionStrings.<lang>.resx` (per-language).
|
| ------------- | -------------------------- |
|
||||||
Translations are accepted as direct pull requests against those files.
|
| GitHub Issues | Preferred for bugs and feature requests |
|
||||||
|
| Discord DM | `@j.j_kazama` |
|
||||||
|
| Email | `kontakt@hellion-media.de` |
|
||||||
|
|
||||||
The upstream Chat 2 strings in `HellionChat/Resources/Language.*.resx` are
|
I respond on weekdays during European business hours and take weekends
|
||||||
**not** translated in this repository. They are owned by the upstream
|
and FFXIV patch days off. A pull request that sits for a few days has
|
||||||
Chat 2 project and synced in via cherry-pick. Please contribute
|
not been ignored. Pinging once after a week is fine; please do not
|
||||||
upstream-string translations to
|
ping daily.
|
||||||
[Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo) instead.
|
|
||||||
|
|
||||||
## A note on response times
|
|
||||||
|
|
||||||
I respond on weekdays during European business hours and I take
|
|
||||||
weekends and FFXIV patch days off. A pull request that sits for a few
|
|
||||||
days has not been ignored; I just have not gotten to it yet. Pinging
|
|
||||||
once after a week is fine; please do not ping daily.
|
|
||||||
|
|||||||
@@ -1,6 +1,10 @@
|
|||||||
HellionChat — a privacy-focused fork of ChatTwo for FINAL FANTASY XIV
|
HellionChat — a privacy-focused fork of ChatTwo for FINAL FANTASY XIV
|
||||||
|
|
||||||
Copyright (c) 2024-2025 Infiziert90 (Infi) and Anna Clemens (ascclemens)
|
═══════════════════════════════════════════════════════════════════
|
||||||
|
Source code
|
||||||
|
═══════════════════════════════════════════════════════════════════
|
||||||
|
|
||||||
|
Copyright (c) 2022-2026 Infiziert90 (Infi) and Anna Clemens (ascclemens)
|
||||||
Original ChatTwo authors and copyright holders of the upstream
|
Original ChatTwo authors and copyright holders of the upstream
|
||||||
plugin this fork is built on. Their work covers the message store,
|
plugin this fork is built on. Their work covers the message store,
|
||||||
the channel filtering, the sidebar tab system, the FFXIV chat
|
the channel filtering, the sidebar tab system, the FFXIV chat
|
||||||
@@ -10,18 +14,38 @@ Copyright (c) 2024-2025 Infiziert90 (Infi) and Anna Clemens (ascclemens)
|
|||||||
Copyright (c) 2025-2026 Florian Wathling / Hellion Online Media
|
Copyright (c) 2025-2026 Florian Wathling / Hellion Online Media
|
||||||
HellionChat-specific modifications, including the privacy filter,
|
HellionChat-specific modifications, including the privacy filter,
|
||||||
per-channel retention sweep, export pipeline, Auto-Tell-Tabs,
|
per-channel retention sweep, export pipeline, Auto-Tell-Tabs,
|
||||||
Hellion theme and font integration, German localisation and the
|
German localisation and the EUPL-1.2 fork maintenance.
|
||||||
EUPL-1.2 fork maintenance.
|
|
||||||
|
|
||||||
Licensed under the European Union Public Licence (EUPL), Version 1.2
|
Source code is licensed under the European Union Public Licence
|
||||||
only. The full Licence text lives in the LICENSE file at the root of
|
(EUPL), Version 1.2 only. The full Licence text lives in the LICENSE
|
||||||
this repository. The official Licence website is at:
|
file at the root of this repository. The official Licence website is
|
||||||
|
at: https://eupl.eu/1.2/en/
|
||||||
https://eupl.eu/1.2/en/
|
|
||||||
|
|
||||||
This Work is provided "AS IS" without warranties of any kind. See
|
This Work is provided "AS IS" without warranties of any kind. See
|
||||||
Article 7 (Disclaimer of Warranty) and Article 8 (Disclaimer of
|
Article 7 (Disclaimer of Warranty) and Article 8 (Disclaimer of
|
||||||
Liability) of the Licence for the legally binding wording.
|
Liability) of the Licence for the legally binding wording.
|
||||||
|
|
||||||
|
═══════════════════════════════════════════════════════════════════
|
||||||
|
Visual assets
|
||||||
|
═══════════════════════════════════════════════════════════════════
|
||||||
|
Copyright (c) 2026 Florian Eck
|
||||||
|
|
||||||
|
Designer of the Hellion Forge logo and Hellion Online Media logo
|
||||||
|
(variants located in docs/images and HellionChat/images).
|
||||||
|
Exclusive usage and marketing rights licensed to Hellion Online
|
||||||
|
Media. These assets are NOT covered by the EUPL-1.2 source code
|
||||||
|
licence above and may not be reused, modified, or redistributed
|
||||||
|
without separate permission from the copyright holder.
|
||||||
|
|
||||||
|
═══════════════════════════════════════════════════════════════════
|
||||||
|
Bundled assets
|
||||||
|
═══════════════════════════════════════════════════════════════════
|
||||||
|
|
||||||
|
Exo 2 font (HellionChat/Resources/HellionFont.ttf)
|
||||||
|
SIL Open Font License 1.1, full text in HellionFont-OFL.txt.
|
||||||
|
Bundled with permission per the OFL terms.
|
||||||
|
|
||||||
|
═══════════════════════════════════════════════════════════════════
|
||||||
|
|
||||||
Acknowledgements directed at the upstream ChatTwo authors live in
|
Acknowledgements directed at the upstream ChatTwo authors live in
|
||||||
NOTICE.md. The manual upstream-sync workflow lives in UPSTREAM_SYNC.md.
|
NOTICE.md. The manual upstream-sync workflow lives in UPSTREAM_SYNC.md.
|
||||||
|
|||||||
@@ -1,16 +1,31 @@
|
|||||||
|
|
||||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HellionChat", "HellionChat\HellionChat.csproj", "{739F75E6-B65F-41EF-9D90-F7BC519E4875}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HellionChat", "HellionChat\HellionChat.csproj", "{739F75E6-B65F-41EF-9D90-F7BC519E4875}"
|
||||||
EndProject
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|Any CPU = Debug|Any CPU
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Debug|x64 = Debug|x64
|
||||||
|
Debug|x86 = Debug|x86
|
||||||
Release|Any CPU = Release|Any CPU
|
Release|Any CPU = Release|Any CPU
|
||||||
|
Release|x64 = Release|x64
|
||||||
|
Release|x86 = Release|x86
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||||
|
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Debug|x64.Build.0 = Debug|Any CPU
|
||||||
|
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||||
|
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Debug|x86.Build.0 = Debug|Any CPU
|
||||||
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Release|Any CPU.Build.0 = Release|Any CPU
|
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Release|x64.ActiveCfg = Release|Any CPU
|
||||||
|
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Release|x64.Build.0 = Release|Any CPU
|
||||||
|
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Release|x86.ActiveCfg = Release|Any CPU
|
||||||
|
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Release|x86.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
EndGlobal
|
EndGlobal
|
||||||
|
|||||||
@@ -34,10 +34,23 @@ public class ConfigKeyBind
|
|||||||
[Serializable]
|
[Serializable]
|
||||||
public class Configuration : IPluginConfiguration
|
public class Configuration : IPluginConfiguration
|
||||||
{
|
{
|
||||||
private const int LatestVersion = 12;
|
private const int LatestVersion = 15;
|
||||||
|
|
||||||
public int Version { get; set; } = LatestVersion;
|
public int Version { get; set; } = LatestVersion;
|
||||||
|
|
||||||
|
// v1.1.0 — Theme-Engine. Slug-basiert; ThemeRegistry liefert das Objekt.
|
||||||
|
public string Theme = "hellion-arctic";
|
||||||
|
|
||||||
|
// v1.1.0 — Globale Window-Opacity, theme-übergreifend. Migration aus
|
||||||
|
// HellionThemeWindowOpacity beim Bump v13 → v14.
|
||||||
|
public float WindowOpacity = 0.85f;
|
||||||
|
|
||||||
|
// v1.1.0 — Felder für künftige UI-Toggles (v1.2.0 / v1.3.0). Werden
|
||||||
|
// vorab angelegt, damit später keine Migration nötig ist.
|
||||||
|
public bool ReduceMotion;
|
||||||
|
public bool UseCompactDensity;
|
||||||
|
public bool ShowThemeQuickPicker;
|
||||||
|
|
||||||
// Hellion Chat — Privacy filter (DSGVO Art. 25 Privacy by Default).
|
// Hellion Chat — Privacy filter (DSGVO Art. 25 Privacy by Default).
|
||||||
// Master-switch defaults to true; set false to restore upstream behavior.
|
// Master-switch defaults to true; set false to restore upstream behavior.
|
||||||
public bool PrivacyFilterEnabled = true;
|
public bool PrivacyFilterEnabled = true;
|
||||||
@@ -67,17 +80,6 @@ public class Configuration : IPluginConfiguration
|
|||||||
// ChatTwo users skip it because the v6→v7 migration sets the flag.
|
// ChatTwo users skip it because the v6→v7 migration sets the flag.
|
||||||
public bool FirstRunCompleted;
|
public bool FirstRunCompleted;
|
||||||
|
|
||||||
// Hellion Chat global ImGui theme — applied to every plugin window in
|
|
||||||
// Plugin.Draw. Default ON; users who prefer the upstream Dalamud look
|
|
||||||
// can flip this off in the Privacy tab.
|
|
||||||
public bool HellionThemeEnabled = true;
|
|
||||||
|
|
||||||
// Window background opacity, 0.5–1.0. Lower values make the plugin
|
|
||||||
// panes more glass-like so the game shines through. Default 0.5
|
|
||||||
// matches the maintainer's daily-driver preference; users who want
|
|
||||||
// a less translucent look bump it up in Aussehen → Theme.
|
|
||||||
public float HellionThemeWindowOpacity = 0.5f;
|
|
||||||
|
|
||||||
// Use the bundled Exo 2 font (OFL-1.1) for the regular plugin font
|
// Use the bundled Exo 2 font (OFL-1.1) for the regular plugin font
|
||||||
// instead of whatever GlobalFontV2.FontId points at. Default ON so a
|
// instead of whatever GlobalFontV2.FontId points at. Default ON so a
|
||||||
// fresh install gets the Hellion typography out-of-the-box; flip OFF
|
// fresh install gets the Hellion typography out-of-the-box; flip OFF
|
||||||
@@ -145,6 +147,7 @@ public class Configuration : IPluginConfiguration
|
|||||||
public bool HideWhenUiHidden = true;
|
public bool HideWhenUiHidden = true;
|
||||||
public bool HideInLoadingScreens;
|
public bool HideInLoadingScreens;
|
||||||
public bool HideInBattle;
|
public bool HideInBattle;
|
||||||
|
public bool HideInNewGamePlusMenu;
|
||||||
public bool HideWhenInactive;
|
public bool HideWhenInactive;
|
||||||
public int InactivityHideTimeout = 10;
|
public int InactivityHideTimeout = 10;
|
||||||
public bool InactivityHideActiveDuringBattle = true;
|
public bool InactivityHideActiveDuringBattle = true;
|
||||||
@@ -221,6 +224,7 @@ public class Configuration : IPluginConfiguration
|
|||||||
public float TooltipOffset;
|
public float TooltipOffset;
|
||||||
public float WindowAlpha = 100f;
|
public float WindowAlpha = 100f;
|
||||||
public Dictionary<ChatType, uint> ChatColours = new();
|
public Dictionary<ChatType, uint> ChatColours = new();
|
||||||
|
public bool ColorSelectedInputChannelButton = true;
|
||||||
public List<Tab> Tabs = [];
|
public List<Tab> Tabs = [];
|
||||||
|
|
||||||
public bool OverrideStyle;
|
public bool OverrideStyle;
|
||||||
@@ -241,6 +245,7 @@ public class Configuration : IPluginConfiguration
|
|||||||
HideWhenUiHidden = other.HideWhenUiHidden;
|
HideWhenUiHidden = other.HideWhenUiHidden;
|
||||||
HideInLoadingScreens = other.HideInLoadingScreens;
|
HideInLoadingScreens = other.HideInLoadingScreens;
|
||||||
HideInBattle = other.HideInBattle;
|
HideInBattle = other.HideInBattle;
|
||||||
|
HideInNewGamePlusMenu = other.HideInNewGamePlusMenu;
|
||||||
HideWhenInactive = other.HideWhenInactive;
|
HideWhenInactive = other.HideWhenInactive;
|
||||||
InactivityHideTimeout = other.InactivityHideTimeout;
|
InactivityHideTimeout = other.InactivityHideTimeout;
|
||||||
InactivityHideActiveDuringBattle = other.InactivityHideActiveDuringBattle;
|
InactivityHideActiveDuringBattle = other.InactivityHideActiveDuringBattle;
|
||||||
@@ -276,7 +281,10 @@ public class Configuration : IPluginConfiguration
|
|||||||
MaxLinesToRender = other.MaxLinesToRender;
|
MaxLinesToRender = other.MaxLinesToRender;
|
||||||
Use24HourClock = other.Use24HourClock;
|
Use24HourClock = other.Use24HourClock;
|
||||||
ShowEmotes = other.ShowEmotes;
|
ShowEmotes = other.ShowEmotes;
|
||||||
BlockedEmotes = other.BlockedEmotes;
|
// Deep-copy the set so the live and mutable Configuration instances don't share state
|
||||||
|
// — a HashSet reference assignment would cause edits in the settings window to leak
|
||||||
|
// into the live config before the user clicks Save.
|
||||||
|
BlockedEmotes = new HashSet<string>(other.BlockedEmotes);
|
||||||
FontsEnabled = other.FontsEnabled;
|
FontsEnabled = other.FontsEnabled;
|
||||||
ItalicEnabled = other.ItalicEnabled;
|
ItalicEnabled = other.ItalicEnabled;
|
||||||
ExtraGlyphRanges = other.ExtraGlyphRanges;
|
ExtraGlyphRanges = other.ExtraGlyphRanges;
|
||||||
@@ -288,15 +296,39 @@ public class Configuration : IPluginConfiguration
|
|||||||
TooltipOffset = other.TooltipOffset;
|
TooltipOffset = other.TooltipOffset;
|
||||||
WindowAlpha = other.WindowAlpha;
|
WindowAlpha = other.WindowAlpha;
|
||||||
ChatColours = other.ChatColours.ToDictionary(entry => entry.Key, entry => entry.Value);
|
ChatColours = other.ChatColours.ToDictionary(entry => entry.Key, entry => entry.Value);
|
||||||
|
ColorSelectedInputChannelButton = other.ColorSelectedInputChannelButton;
|
||||||
|
|
||||||
// Hellion Chat — Auto-Tell-Tabs are session-only and therefore
|
// Hellion Chat — Auto-Tell-Tabs are session-only and therefore
|
||||||
// never present in a disk-loaded copy. Keep the live temp tabs of
|
// never present in a disk-loaded copy. Keep the live temp tabs of
|
||||||
// *this* configuration alive across an UpdateFrom so a settings
|
// *this* configuration alive across an UpdateFrom so a settings
|
||||||
// save (or sidebar-mode toggle) does not silently destroy the
|
// save (or sidebar-mode toggle) does not silently destroy the
|
||||||
// user's open tell conversations. Persistent tabs from `other`
|
// user's open tell conversations.
|
||||||
// still get the regular clone-replace treatment.
|
//
|
||||||
|
// For persistent tabs we go through Tab.Clone() which intentionally
|
||||||
|
// does NOT copy the NonSerialized Messages list (avoids shared
|
||||||
|
// mutable state on disk-load). On a settings save that means the
|
||||||
|
// chat history for every persistent tab would be wiped — bug
|
||||||
|
// reported by Flo 2026-05-05. We work around it by capturing the
|
||||||
|
// live MessageList (and LastSendUnread counter) by Identifier
|
||||||
|
// before the replace, then restoring it onto the freshly cloned
|
||||||
|
// tabs whose Identifier survives Tab.Clone(). New tabs added in
|
||||||
|
// settings get a fresh empty MessageList; deleted tabs lose their
|
||||||
|
// history (intended).
|
||||||
var liveTempTabs = Tabs.Where(t => t.IsTempTab).ToList();
|
var liveTempTabs = Tabs.Where(t => t.IsTempTab).ToList();
|
||||||
Tabs = other.Tabs.Where(t => !t.IsTempTab).Select(t => t.Clone()).ToList();
|
var livePersistentSession = Tabs
|
||||||
|
.Where(t => !t.IsTempTab)
|
||||||
|
.ToDictionary(t => t.Identifier, t => (t.Messages, t.LastSendUnread));
|
||||||
|
|
||||||
|
Tabs = other.Tabs.Where(t => !t.IsTempTab).Select(t =>
|
||||||
|
{
|
||||||
|
var clone = t.Clone();
|
||||||
|
if (livePersistentSession.TryGetValue(clone.Identifier, out var live))
|
||||||
|
{
|
||||||
|
clone.Messages = live.Messages;
|
||||||
|
clone.LastSendUnread = live.LastSendUnread;
|
||||||
|
}
|
||||||
|
return clone;
|
||||||
|
}).ToList();
|
||||||
Tabs.AddRange(liveTempTabs);
|
Tabs.AddRange(liveTempTabs);
|
||||||
|
|
||||||
OverrideStyle = other.OverrideStyle;
|
OverrideStyle = other.OverrideStyle;
|
||||||
@@ -314,10 +346,15 @@ public class Configuration : IPluginConfiguration
|
|||||||
RetentionLastRunAt = other.RetentionLastRunAt;
|
RetentionLastRunAt = other.RetentionLastRunAt;
|
||||||
|
|
||||||
FirstRunCompleted = other.FirstRunCompleted;
|
FirstRunCompleted = other.FirstRunCompleted;
|
||||||
HellionThemeEnabled = other.HellionThemeEnabled;
|
|
||||||
HellionThemeWindowOpacity = other.HellionThemeWindowOpacity;
|
|
||||||
UseHellionFont = other.UseHellionFont;
|
UseHellionFont = other.UseHellionFont;
|
||||||
|
|
||||||
|
// v1.1.0 theme engine fields
|
||||||
|
Theme = other.Theme;
|
||||||
|
WindowOpacity = other.WindowOpacity;
|
||||||
|
ReduceMotion = other.ReduceMotion;
|
||||||
|
UseCompactDensity = other.UseCompactDensity;
|
||||||
|
ShowThemeQuickPicker = other.ShowThemeQuickPicker;
|
||||||
|
|
||||||
EnableAutoTellTabs = other.EnableAutoTellTabs;
|
EnableAutoTellTabs = other.EnableAutoTellTabs;
|
||||||
AutoTellTabsLimit = other.AutoTellTabsLimit;
|
AutoTellTabsLimit = other.AutoTellTabsLimit;
|
||||||
AutoTellTabsCompactDisplay = other.AutoTellTabsCompactDisplay;
|
AutoTellTabsCompactDisplay = other.AutoTellTabsCompactDisplay;
|
||||||
@@ -363,6 +400,11 @@ public class Tab
|
|||||||
{
|
{
|
||||||
public string Name = Language.Tab_DefaultName;
|
public string Name = Language.Tab_DefaultName;
|
||||||
|
|
||||||
|
// v1.2.0 — optionaler FontAwesome-Glyph-Name. Null bedeutet:
|
||||||
|
// Default-Mapping aus TabIconMapping greift (basiert auf Tab-Name).
|
||||||
|
// User können hier per Settings → Tabs einen eigenen Glyph setzen.
|
||||||
|
public string? Icon = null;
|
||||||
|
|
||||||
[Obsolete("Removed in favor of SelectedChannels")]
|
[Obsolete("Removed in favor of SelectedChannels")]
|
||||||
public Dictionary<ChatType, ChatSource> ChatCodes = new();
|
public Dictionary<ChatType, ChatSource> ChatCodes = new();
|
||||||
|
|
||||||
@@ -567,6 +609,20 @@ public class Tab
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Aktuelle Anzahl der gespeicherten Messages. Lock-acquire pro Read
|
||||||
|
/// ist OK für 1×/sec Status-Bar-Polling (v1.2.0).
|
||||||
|
/// </summary>
|
||||||
|
public int Count
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
LockSlim.Wait(-1);
|
||||||
|
try { return Messages.Count; }
|
||||||
|
finally { LockSlim.Release(); }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Returns an array copy of the message list for usage outside of main thread
|
/// Returns an array copy of the message list for usage outside of main thread
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
@@ -66,16 +66,29 @@ public static class EmoteCache
|
|||||||
|
|
||||||
public static string[] SortedCodeArray = [];
|
public static string[] SortedCodeArray = [];
|
||||||
|
|
||||||
|
// Plugin-scoped cancellation source for in-flight emote loads. Dispose
|
||||||
|
// cancels every running download/texture-create so the workers don't
|
||||||
|
// touch a torn-down TextureProvider on plugin reload. Replaced with a
|
||||||
|
// fresh source on the next LoadData() call so a re-enable still works.
|
||||||
|
private static CancellationTokenSource Cts = new();
|
||||||
|
internal static CancellationToken Token => Cts.Token;
|
||||||
|
|
||||||
public static async Task LoadData()
|
public static async Task LoadData()
|
||||||
{
|
{
|
||||||
if (State is not LoadingState.Unloaded)
|
if (State is not LoadingState.Unloaded)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
// Refresh the CTS in case Dispose was called and we're being re-enabled
|
||||||
|
// in the same process (Dalamud /xlplugins toggle).
|
||||||
|
if (Cts.IsCancellationRequested)
|
||||||
|
Cts = new CancellationTokenSource();
|
||||||
|
|
||||||
State = LoadingState.Loading;
|
State = LoadingState.Loading;
|
||||||
|
var ct = Cts.Token;
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
var global = await Client.GetAsync(GlobalEmotes);
|
var global = await Client.GetAsync(GlobalEmotes, ct);
|
||||||
var globalList = await global.Content.ReadAsStringAsync();
|
var globalList = await global.Content.ReadAsStringAsync(ct);
|
||||||
|
|
||||||
foreach (var emote in JsonSerializer.Deserialize<Emote[]>(globalList)!)
|
foreach (var emote in JsonSerializer.Deserialize<Emote[]>(globalList)!)
|
||||||
if (!string.IsNullOrEmpty(emote.Code) && !NotWorking.Contains(emote.Code))
|
if (!string.IsNullOrEmpty(emote.Code) && !NotWorking.Contains(emote.Code))
|
||||||
@@ -84,8 +97,8 @@ public static class EmoteCache
|
|||||||
var lastId = string.Empty;
|
var lastId = string.Empty;
|
||||||
for (var i = 0; i < 15; i++)
|
for (var i = 0; i < 15; i++)
|
||||||
{
|
{
|
||||||
var top = await Client.GetAsync(Top100Emotes.Format(BetterTTV, lastId));
|
var top = await Client.GetAsync(Top100Emotes.Format(BetterTTV, lastId), ct);
|
||||||
var topList = await top.Content.ReadAsStringAsync();
|
var topList = await top.Content.ReadAsStringAsync(ct);
|
||||||
|
|
||||||
var jsonList = JsonSerializer.Deserialize<List<Top100>>(topList)!;
|
var jsonList = JsonSerializer.Deserialize<List<Top100>>(topList)!;
|
||||||
// BetterTTV occasionally returns entries with a null Code; the
|
// BetterTTV occasionally returns entries with a null Code; the
|
||||||
@@ -103,6 +116,12 @@ public static class EmoteCache
|
|||||||
SortedCodeArray = Cache.Keys.Order().ToArray();
|
SortedCodeArray = Cache.Keys.Order().ToArray();
|
||||||
State = LoadingState.Done;
|
State = LoadingState.Done;
|
||||||
}
|
}
|
||||||
|
catch (OperationCanceledException)
|
||||||
|
{
|
||||||
|
// Plugin disposed while the cache was loading; leave State on
|
||||||
|
// Loading so a subsequent re-enable can re-issue LoadData with
|
||||||
|
// a fresh CTS (handled above).
|
||||||
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
// Reset to Unloaded so a later trigger (e.g. the user reopening
|
// Reset to Unloaded so a later trigger (e.g. the user reopening
|
||||||
@@ -116,6 +135,10 @@ public static class EmoteCache
|
|||||||
|
|
||||||
public static void Dispose()
|
public static void Dispose()
|
||||||
{
|
{
|
||||||
|
// Cancel in-flight downloads / texture creates so the async-void
|
||||||
|
// Load methods bail out before they touch a disposed TextureProvider.
|
||||||
|
Cts.Cancel();
|
||||||
|
|
||||||
foreach (var emote in EmoteImages.Values)
|
foreach (var emote in EmoteImages.Values)
|
||||||
emote.InnerDispose();
|
emote.InnerDispose();
|
||||||
}
|
}
|
||||||
@@ -171,7 +194,7 @@ public static class EmoteCache
|
|||||||
ImGui.Image(Texture!.Handle, size);
|
ImGui.Image(Texture!.Handle, size);
|
||||||
}
|
}
|
||||||
|
|
||||||
internal async Task<byte[]> LoadAsync(Emote emote)
|
internal async Task<byte[]> LoadAsync(Emote emote, CancellationToken ct)
|
||||||
{
|
{
|
||||||
// BetterTTV-supplied Id and ImageType are interpolated straight
|
// BetterTTV-supplied Id and ImageType are interpolated straight
|
||||||
// into the filename. HTTPS protects the wire, but a compromised
|
// into the filename. HTTPS protects the wire, but a compromised
|
||||||
@@ -188,15 +211,15 @@ public static class EmoteCache
|
|||||||
|
|
||||||
if (File.Exists(filePath))
|
if (File.Exists(filePath))
|
||||||
{
|
{
|
||||||
RawData = await File.ReadAllBytesAsync(filePath);
|
RawData = await File.ReadAllBytesAsync(filePath, ct);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
var content = await Client.GetAsync(EmotePath.Format(emote.Id));
|
var content = await Client.GetAsync(EmotePath.Format(emote.Id), ct);
|
||||||
RawData = await content.Content.ReadAsByteArrayAsync();
|
RawData = await content.Content.ReadAsByteArrayAsync(ct);
|
||||||
|
|
||||||
await using var stream = new FileStream(filePath, FileMode.Create, FileAccess.Write, FileShare.Read);
|
await using var stream = new FileStream(filePath, FileMode.Create, FileAccess.Write, FileShare.Read);
|
||||||
stream.Write(RawData, 0, RawData.Length);
|
await stream.WriteAsync(RawData, ct);
|
||||||
}
|
}
|
||||||
|
|
||||||
return RawData;
|
return RawData;
|
||||||
@@ -209,21 +232,28 @@ public static class EmoteCache
|
|||||||
{
|
{
|
||||||
public ImGuiEmote Prepare(Emote emote)
|
public ImGuiEmote Prepare(Emote emote)
|
||||||
{
|
{
|
||||||
Task.Run(() => Load(emote));
|
var ct = EmoteCache.Token;
|
||||||
|
Task.Run(() => Load(emote, ct), ct);
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
private async void Load(Emote emote)
|
private async void Load(Emote emote, CancellationToken ct)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
var image = await LoadAsync(emote);
|
var image = await LoadAsync(emote, ct);
|
||||||
if (image.Length <= 0)
|
if (image.Length <= 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
Texture = await Plugin.TextureProvider.CreateFromImageAsync(image);
|
ct.ThrowIfCancellationRequested();
|
||||||
|
Texture = await Plugin.TextureProvider.CreateFromImageAsync(image, cancellationToken: ct);
|
||||||
IsLoaded = true;
|
IsLoaded = true;
|
||||||
}
|
}
|
||||||
|
catch (OperationCanceledException)
|
||||||
|
{
|
||||||
|
// Plugin disposed mid-load; the EmoteImages entry is also
|
||||||
|
// being torn down, no extra cleanup needed.
|
||||||
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
Failed = true;
|
Failed = true;
|
||||||
@@ -279,15 +309,16 @@ public static class EmoteCache
|
|||||||
|
|
||||||
public ImGuiGif Prepare(Emote emote)
|
public ImGuiGif Prepare(Emote emote)
|
||||||
{
|
{
|
||||||
Task.Run(() => Load(emote));
|
var ct = EmoteCache.Token;
|
||||||
|
Task.Run(() => Load(emote, ct), ct);
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
private async void Load(Emote emote)
|
private async void Load(Emote emote, CancellationToken ct)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
var image = await LoadAsync(emote);
|
var image = await LoadAsync(emote, ct);
|
||||||
if (image.Length <= 0)
|
if (image.Length <= 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@@ -299,6 +330,8 @@ public static class EmoteCache
|
|||||||
var frames = new List<(IDalamudTextureWrap Tex, float Delay)>();
|
var frames = new List<(IDalamudTextureWrap Tex, float Delay)>();
|
||||||
foreach (var frame in img.Frames)
|
foreach (var frame in img.Frames)
|
||||||
{
|
{
|
||||||
|
ct.ThrowIfCancellationRequested();
|
||||||
|
|
||||||
var delay = frame.Metadata.GetGifMetadata().FrameDelay / 100f;
|
var delay = frame.Metadata.GetGifMetadata().FrameDelay / 100f;
|
||||||
|
|
||||||
// Follows the same pattern as browsers, anything under 0.02s delay will be rounded up to 0.1s
|
// Follows the same pattern as browsers, anything under 0.02s delay will be rounded up to 0.1s
|
||||||
@@ -307,13 +340,21 @@ public static class EmoteCache
|
|||||||
|
|
||||||
var buffer = new byte[4 * frame.Width * frame.Height];
|
var buffer = new byte[4 * frame.Width * frame.Height];
|
||||||
frame.CopyPixelDataTo(buffer);
|
frame.CopyPixelDataTo(buffer);
|
||||||
var tex = await Plugin.TextureProvider.CreateFromRawAsync(RawImageSpecification.Rgba32(frame.Width, frame.Height), buffer);
|
var tex = await Plugin.TextureProvider.CreateFromRawAsync(RawImageSpecification.Rgba32(frame.Width, frame.Height), buffer, cancellationToken: ct);
|
||||||
frames.Add((tex, delay));
|
frames.Add((tex, delay));
|
||||||
}
|
}
|
||||||
|
|
||||||
Frames = frames;
|
Frames = frames;
|
||||||
IsLoaded = true;
|
IsLoaded = true;
|
||||||
}
|
}
|
||||||
|
catch (OperationCanceledException)
|
||||||
|
{
|
||||||
|
// Plugin disposed mid-load; partial frames are released by
|
||||||
|
// InnerDispose on the next dispose pass.
|
||||||
|
foreach (var f in Frames)
|
||||||
|
f.Texture.Dispose();
|
||||||
|
Frames = [];
|
||||||
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
Failed = true;
|
Failed = true;
|
||||||
|
|||||||
@@ -18,8 +18,6 @@ public class FontManager
|
|||||||
|
|
||||||
internal IFontHandle FontAwesome = null!;
|
internal IFontHandle FontAwesome = null!;
|
||||||
|
|
||||||
internal readonly byte[] GameSymFont;
|
|
||||||
|
|
||||||
private ushort[] Ranges = [];
|
private ushort[] Ranges = [];
|
||||||
private ushort[] JpRange = [];
|
private ushort[] JpRange = [];
|
||||||
|
|
||||||
@@ -30,32 +28,6 @@ public class FontManager
|
|||||||
36f, 40f, 45f, 46f, 68f, 90f,
|
36f, 40f, 45f, 46f, 68f, 90f,
|
||||||
];
|
];
|
||||||
|
|
||||||
public FontManager()
|
|
||||||
{
|
|
||||||
var filePath = Path.Combine(Plugin.Interface.ConfigDirectory.FullName, "FFXIV_Lodestone_SSF.ttf");
|
|
||||||
if (File.Exists(filePath))
|
|
||||||
{
|
|
||||||
GameSymFont = File.ReadAllBytes(filePath);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// Dispose HttpClient and HttpResponseMessage to avoid socket
|
|
||||||
// exhaustion on repeated cold-start downloads. GetAwaiter().GetResult()
|
|
||||||
// unwraps AggregateException so failures surface cleanly. A full
|
|
||||||
// async refactor of the constructor would be cleaner but is out of
|
|
||||||
// scope for v1.0.0 — tracked in the backlog.
|
|
||||||
using var client = new HttpClient();
|
|
||||||
using var response = client
|
|
||||||
.GetAsync("https://img.finalfantasyxiv.com/lds/pc/global/fonts/FFXIV_Lodestone_SSF.ttf")
|
|
||||||
.GetAwaiter()
|
|
||||||
.GetResult();
|
|
||||||
response.EnsureSuccessStatusCode();
|
|
||||||
GameSymFont = response.Content.ReadAsByteArrayAsync().GetAwaiter().GetResult();
|
|
||||||
|
|
||||||
Dalamud.Utility.FilesystemUtil.WriteAllBytesSafe(filePath, GameSymFont);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Backing bytes for the bundled Hellion font (Exo 2, OFL-1.1). Lazily
|
/// Backing bytes for the bundled Hellion font (Exo 2, OFL-1.1). Lazily
|
||||||
/// extracted from the assembly's manifest resources on first use; the
|
/// extracted from the assembly's manifest resources on first use; the
|
||||||
@@ -148,7 +120,16 @@ public class FontManager
|
|||||||
e => e.OnPreBuild(
|
e => e.OnPreBuild(
|
||||||
tk =>
|
tk =>
|
||||||
{
|
{
|
||||||
var config = new SafeFontConfig {SizePt = Plugin.Config.GlobalFontV2.SizePt, GlyphRanges = Ranges};
|
// v1.2.0 — Bei aktiver Hellion-Schrift (Exo 2 ist Variable-Font)
|
||||||
|
// wird die User-Schriftgröße aus FontSizeV2 als SizePt angewendet.
|
||||||
|
// Der Bestand-Pfad nutzt weiter GlobalFontV2.SizePt aus dem
|
||||||
|
// Custom-Font-Stack. Ohne diese Verzweigung war FontSizeV2 bei
|
||||||
|
// UseHellionFont=true wirkungslos, was 4K-User mit größerer
|
||||||
|
// Skalierung blockierte (Settings → Erscheinungsbild → Schriftarten).
|
||||||
|
var basePt = Plugin.Config.UseHellionFont
|
||||||
|
? Plugin.Config.FontSizeV2
|
||||||
|
: Plugin.Config.GlobalFontV2.SizePt;
|
||||||
|
var config = new SafeFontConfig {SizePt = basePt, GlyphRanges = Ranges};
|
||||||
config.MergeFont = Plugin.Config.UseHellionFont
|
config.MergeFont = Plugin.Config.UseHellionFont
|
||||||
? tk.AddFontFromMemory(GetHellionFontBytes(), config, "Hellion-Exo2")
|
? tk.AddFontFromMemory(GetHellionFontBytes(), config, "Hellion-Exo2")
|
||||||
: AddFontWithFallback(tk, Plugin.Config.GlobalFontV2.FontId, config, "global");
|
: AddFontWithFallback(tk, Plugin.Config.GlobalFontV2.FontId, config, "global");
|
||||||
|
|||||||
@@ -252,7 +252,7 @@ internal sealed unsafe class Chat : IDisposable
|
|||||||
{
|
{
|
||||||
playerName = SeString.Parse(agent->TellPlayerName).TextValue;
|
playerName = SeString.Parse(agent->TellPlayerName).TextValue;
|
||||||
worldId = agent->TellWorldId;
|
worldId = agent->TellWorldId;
|
||||||
Plugin.Log.Debug($"Detected tell target '{playerName}'@{worldId}");
|
Plugin.Log.Debug($"Detected tell target '[redacted]'@{worldId}");
|
||||||
}
|
}
|
||||||
|
|
||||||
Plugin.CurrentTab.CurrentChannel = new UsedChannel
|
Plugin.CurrentTab.CurrentChannel = new UsedChannel
|
||||||
@@ -400,7 +400,9 @@ internal sealed unsafe class Chat : IDisposable
|
|||||||
}
|
}
|
||||||
|
|
||||||
var idx = RotateLinkshell(currentIndex, rotate, channel == InputChannel.Linkshell1 ? ValidLinkshell : ValidCrossLinkshell);
|
var idx = RotateLinkshell(currentIndex, rotate, channel == InputChannel.Linkshell1 ? ValidLinkshell : ValidCrossLinkshell);
|
||||||
return channel + idx;
|
// RotateLinkshell returns null when no valid linkshell is found within 8 iterations.
|
||||||
|
// Forward the null so the caller can keep the existing channel instead of crashing on nullable arithmetic.
|
||||||
|
return idx is null ? null : channel + idx.Value;
|
||||||
}
|
}
|
||||||
default:
|
default:
|
||||||
return channel;
|
return channel;
|
||||||
|
|||||||
@@ -20,6 +20,8 @@ namespace HellionChat.GameFunctions;
|
|||||||
|
|
||||||
internal unsafe class GameFunctions : IDisposable
|
internal unsafe class GameFunctions : IDisposable
|
||||||
{
|
{
|
||||||
|
internal const string NewGamePlusAddonName = "QuestRedo";
|
||||||
|
|
||||||
#region Hooks
|
#region Hooks
|
||||||
[Signature("E8 ?? ?? ?? ?? 48 85 C0 0F 84 ?? ?? ?? ?? 48 8B D0 49 8D 4F", DetourName = nameof(ResolveTextCommandPlaceholderDetour))]
|
[Signature("E8 ?? ?? ?? ?? 48 85 C0 0F 84 ?? ?? ?? ?? 48 8B D0 49 8D 4F", DetourName = nameof(ResolveTextCommandPlaceholderDetour))]
|
||||||
private Hook<ResolveTextCommandPlaceholderDelegate>? ResolveTextCommandPlaceholderHook = null!;
|
private Hook<ResolveTextCommandPlaceholderDelegate>? ResolveTextCommandPlaceholderHook = null!;
|
||||||
@@ -243,7 +245,8 @@ internal unsafe class GameFunctions : IDisposable
|
|||||||
vf0(agent, &result, &value, 0, 0);
|
vf0(agent, &result, &value, 0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
private readonly nint PlaceholderNamePtr = Marshal.AllocHGlobal(128);
|
private const int PlaceholderBufferSize = 128;
|
||||||
|
private readonly nint PlaceholderNamePtr = Marshal.AllocHGlobal(PlaceholderBufferSize);
|
||||||
private readonly string Placeholder = $"<{Guid.NewGuid():N}>";
|
private readonly string Placeholder = $"<{Guid.NewGuid():N}>";
|
||||||
private string? ReplacementName;
|
private string? ReplacementName;
|
||||||
|
|
||||||
@@ -259,6 +262,17 @@ internal unsafe class GameFunctions : IDisposable
|
|||||||
if (ReplacementName == null || placeholder != Placeholder)
|
if (ReplacementName == null || placeholder != Placeholder)
|
||||||
return ResolveTextCommandPlaceholderHook.Original(a1, placeholderText, a3, a4);
|
return ResolveTextCommandPlaceholderHook.Original(a1, placeholderText, a3, a4);
|
||||||
|
|
||||||
|
// The fixed buffer is 128 bytes; UTF-8 + null-terminator must fit.
|
||||||
|
// FFXIV player names plus an @World suffix should never approach this
|
||||||
|
// limit, but a malformed ReplacementName must not overflow the buffer.
|
||||||
|
var byteCount = System.Text.Encoding.UTF8.GetByteCount(ReplacementName);
|
||||||
|
if (byteCount >= PlaceholderBufferSize)
|
||||||
|
{
|
||||||
|
Plugin.Log.Warning($"Replacement name too long for placeholder buffer ({byteCount} bytes >= {PlaceholderBufferSize}); falling back to original.");
|
||||||
|
ReplacementName = null;
|
||||||
|
return ResolveTextCommandPlaceholderHook.Original(a1, placeholderText, a3, a4);
|
||||||
|
}
|
||||||
|
|
||||||
MemoryHelper.WriteString(PlaceholderNamePtr, ReplacementName);
|
MemoryHelper.WriteString(PlaceholderNamePtr, ReplacementName);
|
||||||
ReplacementName = null;
|
ReplacementName = null;
|
||||||
|
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ public class TellTarget
|
|||||||
}
|
}
|
||||||
|
|
||||||
public bool IsSet()
|
public bool IsSet()
|
||||||
=> Name.Length > 0 && World > 0;
|
=> !string.IsNullOrEmpty(Name) && World > 0;
|
||||||
|
|
||||||
public string ToWorldString()
|
public string ToWorldString()
|
||||||
=> Sheets.WorldSheet.TryGetRow(World, out var worldRow) ? worldRow.Name.ToString() : string.Empty;
|
=> Sheets.WorldSheet.TryGetRow(World, out var worldRow) ? worldRow.Name.ToString() : string.Empty;
|
||||||
|
|||||||
@@ -4,8 +4,9 @@
|
|||||||
0.1.0 is our bootstrap release; the underlying Chat 2 base is
|
0.1.0 is our bootstrap release; the underlying Chat 2 base is
|
||||||
called out in the yaml changelog so users can see what it
|
called out in the yaml changelog so users can see what it
|
||||||
derives from. -->
|
derives from. -->
|
||||||
<Version>1.0.1</Version>
|
<Version>1.2.0</Version>
|
||||||
<ImplicitUsings>enable</ImplicitUsings>
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
<!-- Honor packages.lock.json on restore so floating version ranges
|
<!-- Honor packages.lock.json on restore so floating version ranges
|
||||||
don't silently drift between machines or CI runs. -->
|
don't silently drift between machines or CI runs. -->
|
||||||
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
|
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
|
||||||
@@ -18,7 +19,11 @@
|
|||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="MessagePack" Version="3.1.4" />
|
<!-- Closed ranges on packages with breaking-change history block a
|
||||||
|
surprise major bump when the lock file is regenerated. The
|
||||||
|
lock file pins the exact version per build; the upper bound
|
||||||
|
keeps the unlock path from drifting across major lines. -->
|
||||||
|
<PackageReference Include="MessagePack" Version="[3.1.4, 4.0.0)" />
|
||||||
<PackageReference Include="Microsoft.Data.Sqlite" Version="10.0.7" />
|
<PackageReference Include="Microsoft.Data.Sqlite" Version="10.0.7" />
|
||||||
<!-- Override the transitively-referenced native SQLite build to one
|
<!-- Override the transitively-referenced native SQLite build to one
|
||||||
that ships SQLite >= 3.50.3 (CVE-2025-6965 memory corruption,
|
that ships SQLite >= 3.50.3 (CVE-2025-6965 memory corruption,
|
||||||
@@ -28,8 +33,15 @@
|
|||||||
without a major bump on the managed wrapper. -->
|
without a major bump on the managed wrapper. -->
|
||||||
<PackageReference Include="SQLitePCLRaw.lib.e_sqlite3" Version="3.50.3" />
|
<PackageReference Include="SQLitePCLRaw.lib.e_sqlite3" Version="3.50.3" />
|
||||||
<PackageReference Include="morelinq" Version="4.4.0" />
|
<PackageReference Include="morelinq" Version="4.4.0" />
|
||||||
<PackageReference Include="Pidgin" Version="3.5.1" />
|
<PackageReference Include="Pidgin" Version="[3.5.1, 4.0.0)" />
|
||||||
<PackageReference Include="SixLabors.ImageSharp" Version="3.1.12" />
|
<PackageReference Include="SixLabors.ImageSharp" Version="[3.1.12, 4.0.0)" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<!-- Pure-function test suites in HellionChat.Tests need access to
|
||||||
|
the internal helper classes (StringUtil, UriPayload, Tokenizer
|
||||||
|
etc.). Test assembly does not get redistributed. -->
|
||||||
|
<InternalsVisibleTo Include="HellionChat.Tests" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
@@ -63,6 +75,9 @@
|
|||||||
<EmbeddedResource Include="Resources\HellionFont-OFL.txt">
|
<EmbeddedResource Include="Resources\HellionFont-OFL.txt">
|
||||||
<LogicalName>HellionFont-OFL.txt</LogicalName>
|
<LogicalName>HellionFont-OFL.txt</LogicalName>
|
||||||
</EmbeddedResource>
|
</EmbeddedResource>
|
||||||
|
<EmbeddedResource Include="Themes\Builtin\example-theme.json">
|
||||||
|
<LogicalName>HellionChat.Themes.Builtin.example-theme.json</LogicalName>
|
||||||
|
</EmbeddedResource>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -31,6 +31,11 @@ description: |-
|
|||||||
- Independent plugin state — own config file and database directory,
|
- Independent plugin state — own config file and database directory,
|
||||||
so Hellion Chat does not share state with upstream Chat 2
|
so Hellion Chat does not share state with upstream Chat 2
|
||||||
|
|
||||||
|
v1.1.0 — Theme engine with five built-in themes (Hellion Arctic,
|
||||||
|
Chat 2 Klassik, Event Horizon, Moonlit Bloom, Mint Grove) plus
|
||||||
|
JSON-based custom-theme authoring. Settings rebuilt around a card
|
||||||
|
grid with section detail views. See docs/THEME-AUTHORING.md.
|
||||||
|
|
||||||
Based on Chat 2 by Infi and Anna, licensed under EUPL-1.2.
|
Based on Chat 2 by Infi and Anna, licensed under EUPL-1.2.
|
||||||
|
|
||||||
Modding & support: join the Hellion Forge Discord at
|
Modding & support: join the Hellion Forge Discord at
|
||||||
@@ -41,7 +46,8 @@ accepts_feedback: true
|
|||||||
icon_url: https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/icon.png
|
icon_url: https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/icon.png
|
||||||
image_urls:
|
image_urls:
|
||||||
- https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/chatWindow.png
|
- https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/chatWindow.png
|
||||||
- https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/withSimpleTweaks.png
|
- https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/settingsOverview.png
|
||||||
|
- https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/themesPicker.png
|
||||||
tags:
|
tags:
|
||||||
- Social
|
- Social
|
||||||
- UI
|
- UI
|
||||||
@@ -49,6 +55,140 @@ tags:
|
|||||||
- Replacement
|
- Replacement
|
||||||
- Privacy
|
- Privacy
|
||||||
changelog: |-
|
changelog: |-
|
||||||
|
**Hellion Chat 1.2.0 — Layout Refresh**
|
||||||
|
|
||||||
|
Second UI cycle: tab layouts modernised in both modes, a new
|
||||||
|
bottom status bar, card-rows as default message render, and
|
||||||
|
Auto-Tell tabs that you can finally tell apart at a glance.
|
||||||
|
|
||||||
|
Sidebar (icon-only, fixed 44 px):
|
||||||
|
|
||||||
|
- Tab name on hover-tooltip, vertical accent pill on the
|
||||||
|
active tab, child background no longer paints the top
|
||||||
|
padding area.
|
||||||
|
- Per-tab custom icons via Settings → Tabs.
|
||||||
|
- Auto-Tell tabs: each partner gets a hashed icon (envelope/
|
||||||
|
star/heart/bell/bookmark/flag/fire) plus hashed color
|
||||||
|
(12-color palette) — 84 distinct combinations.
|
||||||
|
- Pulsing red dot in the top-right of any tab with unread
|
||||||
|
messages, subtle 2-second sine pulse, respects
|
||||||
|
Configuration.ReduceMotion.
|
||||||
|
|
||||||
|
Top tabs:
|
||||||
|
|
||||||
|
- Accent underline pill on the active tab instead of the old
|
||||||
|
background fill. Icon prefixes were attempted but reverted
|
||||||
|
— Dalamud's default font atlas has no FontAwesome glyphs.
|
||||||
|
|
||||||
|
Bottom status bar (22 px, 1×/sec cached):
|
||||||
|
|
||||||
|
- Active channel with color dot, Privacy-First badge, tab +
|
||||||
|
message counters, auto-tell counter (hidden at zero),
|
||||||
|
plugin version (right-aligned, muted).
|
||||||
|
|
||||||
|
Message rendering:
|
||||||
|
|
||||||
|
- Card rows by default — sender header in channel color, body
|
||||||
|
on its own line, subtle border between cards.
|
||||||
|
- Compact-Density toggle in Appearance returns the classic
|
||||||
|
single-line `[HH:mm] Sender: Text` layout.
|
||||||
|
|
||||||
|
Bug fixes from in-game testing:
|
||||||
|
|
||||||
|
- Settings save no longer wipes chat history. Refilter cycle
|
||||||
|
only runs when filter-relevant settings actually changed
|
||||||
|
(privacy, channel selection); cosmetic changes leave the
|
||||||
|
chat intact. Persistent and Auto-Tell tabs both survive.
|
||||||
|
- Hellion Schrift (Exo 2) no longer blocks font-size
|
||||||
|
adjustment — 4K users can scale up properly.
|
||||||
|
- Sidebar buttons align with the first message row, status
|
||||||
|
bar version slot is no longer clipped.
|
||||||
|
|
||||||
|
Migration v14 → v15: legacy theme fields removed
|
||||||
|
(HellionThemeEnabled, HellionThemeWindowOpacity). All other
|
||||||
|
settings preserved.
|
||||||
|
|
||||||
|
Polish (lerps, theme crossfade, header quick-picker) follows
|
||||||
|
in v1.3.0.
|
||||||
|
|
||||||
|
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
|
||||||
|
|
||||||
|
**Hellion Chat 1.1.0 — Theme Foundation**
|
||||||
|
|
||||||
|
First major UI cycle after the standalone v1.0.0 cut. Theme engine,
|
||||||
|
five built-in themes, customisable JSON themes, modernised settings
|
||||||
|
layout.
|
||||||
|
|
||||||
|
New themes (Settings → Themes):
|
||||||
|
|
||||||
|
- **Hellion Arctic** — the brand default, Arctic Cyan + Ember Glow
|
||||||
|
on industrial slate.
|
||||||
|
- **Chat 2 Klassik** — Steel Blue on neutral grey, eckige Kanten.
|
||||||
|
The upstream Chat 2 look on the new engine.
|
||||||
|
- **Event Horizon** — Cosmic Purple on near-black. Deep-space mood.
|
||||||
|
- **Moonlit Bloom** — Bloom Magenta + Soft Sage on deep-violet
|
||||||
|
night.
|
||||||
|
- **Mint Grove** — Mint Green + Honey Amber on deep forest. First
|
||||||
|
member of the Grove family.
|
||||||
|
|
||||||
|
Theme engine highlights:
|
||||||
|
|
||||||
|
- Slug-based selection in Settings → Themes with mini-mockup
|
||||||
|
previews per theme.
|
||||||
|
- Click a theme card and the whole plugin (chat, settings,
|
||||||
|
pop-outs, viewer) repaints instantly.
|
||||||
|
- Custom themes via JSON in pluginConfigs/HellionChat/themes/.
|
||||||
|
Example template seeded on first launch.
|
||||||
|
- Optional per-theme chat-channel colours. When a theme proposes
|
||||||
|
its own chat colours and yours differ, a dezent banner offers
|
||||||
|
Apply / Keep — never auto-overwriting.
|
||||||
|
- Migration v13 → v14: existing users land on Hellion Arctic. Pick
|
||||||
|
Chat 2 Klassik to keep the upstream look.
|
||||||
|
|
||||||
|
Settings layout:
|
||||||
|
|
||||||
|
- New card-grid overview on Settings open. Click a card to drill
|
||||||
|
into the section.
|
||||||
|
- Breadcrumb back to overview, ESC also returns.
|
||||||
|
- Detail view drops the redundant tab list — section content uses
|
||||||
|
the full width.
|
||||||
|
|
||||||
|
Branding:
|
||||||
|
|
||||||
|
- Plugin icon swapped from the ChatTwo derivative to the Hellion
|
||||||
|
Forge hammer.
|
||||||
|
- New docs/THEME-AUTHORING.md walks you through writing your own
|
||||||
|
themes with the Forge logo on top.
|
||||||
|
|
||||||
|
Technical:
|
||||||
|
|
||||||
|
- HellionStyle.PushGlobal is now theme-driven. Configuration.
|
||||||
|
HellionThemeEnabled is deprecated and will be removed in v1.2.0.
|
||||||
|
- New ThemeRegistry singleton with LastWriteTime-cached custom-
|
||||||
|
theme loader.
|
||||||
|
- 51 local unit tests cover the data model, registry, JSON round-
|
||||||
|
trip and built-in sanity checks.
|
||||||
|
|
||||||
|
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
|
||||||
|
|
||||||
|
**Hellion Chat 1.0.3 — Polish patch**
|
||||||
|
|
||||||
|
- New: optionally hide chat (and every other plugin window) while the
|
||||||
|
New Game+ menu is open. Toggle in Settings → Window → Frame, default
|
||||||
|
off. Closing the menu restores all windows.
|
||||||
|
- New: optionally tint the channel selector button next to the input
|
||||||
|
field with the currently active channel's colour. Toggle in
|
||||||
|
Settings → Appearance → Colours, default on. Matches the existing
|
||||||
|
input-text tint and respects ExtraChat overrides.
|
||||||
|
- Fix: status, item and other inline hover icons keep their original
|
||||||
|
aspect ratio. Debuff icons with non-square dimensions are no longer
|
||||||
|
visually squished into a 32×32 box.
|
||||||
|
- Diagnostic: hide-state transitions (battle, cutscene, user-hide,
|
||||||
|
cutscene override) are now logged on Verbose level for easier bug
|
||||||
|
reports — off by default, enable with `/xllog set HellionChat verbose`.
|
||||||
|
|
||||||
|
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
|
||||||
|
|
||||||
**Hellion Chat 1.0.1 — Window Position Recovery**
|
**Hellion Chat 1.0.1 — Window Position Recovery**
|
||||||
|
|
||||||
- Automatic bounds check on the first draw after plugin load.
|
- Automatic bounds check on the first draw after plugin load.
|
||||||
@@ -214,76 +354,6 @@ changelog: |-
|
|||||||
|
|
||||||
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
|
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
|
||||||
|
|
||||||
**Hellion Chat 0.6.0 — UX Polish: Pop-Out Input + Colour Presets**
|
|
||||||
|
|
||||||
Two opt-in UX features land in the same release. Existing users see
|
|
||||||
no change unless they enable the new toggles.
|
|
||||||
|
|
||||||
Pop-out input bar:
|
|
||||||
|
|
||||||
- New global master switch in Settings → Window → Frame: "Enable input
|
|
||||||
in pop-outs". Default OFF so existing behaviour is preserved
|
|
||||||
- When enabled, every pop-out window grows a compact input bar at the
|
|
||||||
bottom (channel-coloured icon button left, text input right). The
|
|
||||||
auto-translate picker is intentionally not part of the compact bar
|
|
||||||
in v0.6.0 — typical pop-out workflows (FC greeter, club hostess)
|
|
||||||
rarely need it there
|
|
||||||
- Each pop-out keeps an independent text buffer and history cursor;
|
|
||||||
channel changes still apply globally because that is how the FFXIV
|
|
||||||
channel API works
|
|
||||||
- Up/Down navigates a shared input history singleton across the main
|
|
||||||
window and every open pop-out
|
|
||||||
- First pop-out opening after the upgrade shows a one-time hint
|
|
||||||
banner pointing users to the new toggle
|
|
||||||
|
|
||||||
Chat colour presets:
|
|
||||||
|
|
||||||
- Seven built-in presets above the per-channel colour list in
|
|
||||||
Settings → Appearance → Colours: ChatTwo Default, High-Contrast,
|
|
||||||
Pastell, Dark-Mode-Tuned, Hellion (brand-coloured, blue/orange
|
|
||||||
Arctic Cyan + Ember Glow palette from the Hellion Online Media
|
|
||||||
branding spec), plus two bonus mood presets — Night Blue (royal
|
|
||||||
blue, classic-cool) and Indigo Violet (royal violet, glitter-mystic)
|
|
||||||
- Apply is immediate and overwrites the channels covered by the
|
|
||||||
preset; battle-channel colours are left alone so combat tuning
|
|
||||||
stays intact
|
|
||||||
|
|
||||||
Configuration migrates from v10 to v11 with a diagnostic log entry;
|
|
||||||
no data is reset. Bilingual (English/German) for both new sections.
|
|
||||||
|
|
||||||
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
|
|
||||||
|
|
||||||
**Hellion Chat 0.5.4 — WrapText hardening**
|
|
||||||
|
|
||||||
Replaces the unsafe pointer-arithmetic in ImGuiUtil.WrapText with
|
|
||||||
Span- and index-based control flow. Closes the persistent CodeQL
|
|
||||||
Critical alert "unvalidated local pointer arithmetic" that kept
|
|
||||||
re-firing on every shape of the previous fix.
|
|
||||||
|
|
||||||
Hardening:
|
|
||||||
|
|
||||||
- WrapText now allocates a buffer sized by Encoding.UTF8.GetMaxByteCount
|
|
||||||
via ArrayPool, validates the actual encoded length against that
|
|
||||||
ceiling, and threads the rest of the algorithm through int offsets
|
|
||||||
instead of raw byte pointers
|
|
||||||
- Pointer arithmetic only happens inside two small private helpers
|
|
||||||
(CalcWordWrap and DrawText) that take the pinned base pointer plus
|
|
||||||
int offsets sourced from the plugin's own logic, not from any
|
|
||||||
virtual-method return
|
|
||||||
- Added a 16 KiB upper bound on the buffer rent to prevent a
|
|
||||||
pathological input from triggering an unbounded ArrayPool allocation
|
|
||||||
|
|
||||||
No user-visible behaviour change. Word-wrap output is byte-identical
|
|
||||||
to v0.5.3.
|
|
||||||
|
|
||||||
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
|
|
||||||
|
|
||||||
**Hellion Chat 0.5.3 — Pointer arithmetic hardening**
|
|
||||||
|
|
||||||
Closed CodeQL Critical alert in ImGuiUtil.WrapText by validating the
|
|
||||||
encoded byte buffer length via GetByteCount before pointer
|
|
||||||
arithmetic. Single-fix patch on top of v0.5.2.
|
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
Earlier history: https://github.com/JonKazama-Hellion/HellionChat/releases
|
Earlier history: https://github.com/JonKazama-Hellion/HellionChat/releases
|
||||||
|
|||||||
@@ -20,10 +20,14 @@ public sealed class ExtraChat : IDisposable
|
|||||||
|
|
||||||
internal (string, uint)? ChannelOverride { get; set; }
|
internal (string, uint)? ChannelOverride { get; set; }
|
||||||
|
|
||||||
private Dictionary<string, uint> ChannelCommandColoursInternal { get; set; } = new();
|
// Volatile reference: IPC callbacks (OnChannelCommandColours/OnChannelNames) fire on a
|
||||||
|
// Dalamud-dispatcher thread while the ImGui thread reads the IReadOnlyDictionary projections.
|
||||||
|
// Reference assignment is atomic on x64, but the JIT (especially Mono on Wine/Linux) needs
|
||||||
|
// the volatile barrier to guarantee visibility across threads. See AUDIT-2026-05-05 [SEC-01].
|
||||||
|
private volatile Dictionary<string, uint> ChannelCommandColoursInternal = new();
|
||||||
internal IReadOnlyDictionary<string, uint> ChannelCommandColours => ChannelCommandColoursInternal;
|
internal IReadOnlyDictionary<string, uint> ChannelCommandColours => ChannelCommandColoursInternal;
|
||||||
|
|
||||||
private Dictionary<Guid, string> ChannelNamesInternal { get; set; } = new();
|
private volatile Dictionary<Guid, string> ChannelNamesInternal = new();
|
||||||
internal IReadOnlyDictionary<Guid, string> ChannelNames => ChannelNamesInternal;
|
internal IReadOnlyDictionary<Guid, string> ChannelNames => ChannelNamesInternal;
|
||||||
|
|
||||||
internal ExtraChat()
|
internal ExtraChat()
|
||||||
@@ -40,9 +44,10 @@ public sealed class ExtraChat : IDisposable
|
|||||||
ChannelCommandColoursInternal = ChannelCommandColoursGate.InvokeFunc(null!);
|
ChannelCommandColoursInternal = ChannelCommandColoursGate.InvokeFunc(null!);
|
||||||
ChannelNamesInternal = ChannelNamesGate.InvokeFunc(null!);
|
ChannelNamesInternal = ChannelNamesGate.InvokeFunc(null!);
|
||||||
}
|
}
|
||||||
catch (Exception)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
// no-op
|
// ExtraChat is optional; missing IPC peer is normal when the plugin isn't loaded.
|
||||||
|
Plugin.Log.Verbose(ex, "ExtraChat IPC initial state query failed (peer not loaded?)");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -34,7 +34,10 @@ internal class MessageManager : IAsyncDisposable
|
|||||||
// After that, the message is enqueued in the PendingAsync queue, which will
|
// After that, the message is enqueued in the PendingAsync queue, which will
|
||||||
// be consumed in a separate thread and perform more processing (emotes,
|
// be consumed in a separate thread and perform more processing (emotes,
|
||||||
// URLs) as well as inserting the message into the database.
|
// URLs) as well as inserting the message into the database.
|
||||||
private Queue<PendingMessage> PendingSync { get; } = [];
|
// LinkedList instead of Queue: ContentIdResolver hits PendingSync.Last
|
||||||
|
// every hook call. Queue<T>.Last() is the LINQ extension and walks the
|
||||||
|
// whole queue (O(n)); LinkedList<T>.Last is an O(1) node reference.
|
||||||
|
private LinkedList<PendingMessage> PendingSync { get; } = [];
|
||||||
private ConcurrentQueue<PendingMessage> PendingAsync { get; } = [];
|
private ConcurrentQueue<PendingMessage> PendingAsync { get; } = [];
|
||||||
private readonly Thread PendingMessageThread;
|
private readonly Thread PendingMessageThread;
|
||||||
private readonly CancellationTokenSource PendingThreadCancellationToken = new();
|
private readonly CancellationTokenSource PendingThreadCancellationToken = new();
|
||||||
@@ -93,6 +96,10 @@ internal class MessageManager : IAsyncDisposable
|
|||||||
Plugin.Log.Debug("Sleeping because PendingMessageThread thread still alive");
|
Plugin.Log.Debug("Sleeping because PendingMessageThread thread still alive");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// CancellationTokenSource owns an unmanaged WaitHandle; dispose after the
|
||||||
|
// worker thread has drained, otherwise it leaks across plugin reloads.
|
||||||
|
PendingThreadCancellationToken.Dispose();
|
||||||
|
|
||||||
Store.Dispose();
|
Store.Dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -113,8 +120,11 @@ internal class MessageManager : IAsyncDisposable
|
|||||||
LastContentId = contentId;
|
LastContentId = contentId;
|
||||||
|
|
||||||
// Drain the PendingSync queue into the PendingAsync queue.
|
// Drain the PendingSync queue into the PendingAsync queue.
|
||||||
while (PendingSync.TryDequeue(out var pending))
|
while (PendingSync.First is { } first)
|
||||||
PendingAsync.Enqueue(pending);
|
{
|
||||||
|
PendingSync.RemoveFirst();
|
||||||
|
PendingAsync.Enqueue(first.Value);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ProcessPendingMessages(CancellationToken token)
|
private void ProcessPendingMessages(CancellationToken token)
|
||||||
@@ -141,7 +151,13 @@ internal class MessageManager : IAsyncDisposable
|
|||||||
|
|
||||||
internal void ClearAllTabs()
|
internal void ClearAllTabs()
|
||||||
{
|
{
|
||||||
foreach (var tab in Plugin.Config.Tabs)
|
// Hellion Chat — TempTabs haben keine DB-Persistenz (session-only,
|
||||||
|
// direkt vom AutoTellTabsService befüllt). Ein Clear+Refilter würde
|
||||||
|
// sie leer hinterlassen weil FilterAllTabs nichts aus der DB
|
||||||
|
// findet — Tells sind oft durch Privacy-Filter blockiert oder
|
||||||
|
// schlicht session-flüchtig. TempTabs vom Clear-Pfad ausschließen
|
||||||
|
// damit Settings-Save den Tell-Verlauf nicht zerstört.
|
||||||
|
foreach (var tab in Plugin.Config.Tabs.Where(t => !t.IsTempTab))
|
||||||
tab.Clear();
|
tab.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -155,7 +171,11 @@ internal class MessageManager : IAsyncDisposable
|
|||||||
|
|
||||||
// We store the pending messages to be added to the chat log in a
|
// We store the pending messages to be added to the chat log in a
|
||||||
// temporary list, and apply them all at once after filtering.
|
// temporary list, and apply them all at once after filtering.
|
||||||
var pendingTabs = Plugin.Config.Tabs.Select(tab => (tab, new List<Message>())).ToList();
|
// TempTabs werden ausgeschlossen — sie bleiben live-state aus dem
|
||||||
|
// AutoTellTabsService, ein DB-Refilter würde sie nur partial
|
||||||
|
// wiederherstellen falls Tells in DB liegen, oder leer lassen wenn
|
||||||
|
// Privacy-Filter sie blockiert hat.
|
||||||
|
var pendingTabs = Plugin.Config.Tabs.Where(t => !t.IsTempTab).Select(tab => (tab, new List<Message>())).ToList();
|
||||||
foreach (var message in messages)
|
foreach (var message in messages)
|
||||||
foreach (var (_, pendingMessages) in pendingTabs.Where(ptab => ptab.Item1.Matches(message)))
|
foreach (var (_, pendingMessages) in pendingTabs.Where(ptab => ptab.Item1.Matches(message)))
|
||||||
pendingMessages.Add(message);
|
pendingMessages.Add(message);
|
||||||
@@ -219,7 +239,7 @@ internal class MessageManager : IAsyncDisposable
|
|||||||
// We delay messages to be handed off to the async processing thread
|
// We delay messages to be handed off to the async processing thread
|
||||||
// in the next tick, otherwise we can't get the content ID from the hook
|
// in the next tick, otherwise we can't get the content ID from the hook
|
||||||
// below.
|
// below.
|
||||||
PendingSync.Enqueue(pendingMessage);
|
PendingSync.AddLast(pendingMessage);
|
||||||
}
|
}
|
||||||
|
|
||||||
// This hook is called immediately after receiving a message with the
|
// This hook is called immediately after receiving a message with the
|
||||||
@@ -231,11 +251,11 @@ internal class MessageManager : IAsyncDisposable
|
|||||||
try
|
try
|
||||||
{
|
{
|
||||||
ContentIdResolverHook?.Original(agent, contentId, accountId, messageIndex, worldId, chatType);
|
ContentIdResolverHook?.Original(agent, contentId, accountId, messageIndex, worldId, chatType);
|
||||||
if (PendingSync.Count == 0)
|
if (PendingSync.Last is not { } last)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
PendingSync.Last().ContentId = contentId;
|
last.Value.ContentId = contentId;
|
||||||
PendingSync.Last().AccountId = accountId;
|
last.Value.AccountId = accountId;
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -452,7 +452,10 @@ internal class MessageStore : IDisposable
|
|||||||
// covers any future write paths e.g. webinterface backfill).
|
// covers any future write paths e.g. webinterface backfill).
|
||||||
if (!Plugin.Config.IsAllowedForStorage(message.Code.Type))
|
if (!Plugin.Config.IsAllowedForStorage(message.Code.Type))
|
||||||
{
|
{
|
||||||
Plugin.Log.Debug($"Privacy filter dropped message: ChatType={message.Code.Type}");
|
// Verbose-only: this fires for every dropped message, which is
|
||||||
|
// the common case for users with a tight privacy whitelist. Keep
|
||||||
|
// it for diagnostics but stay out of the default xllog stream.
|
||||||
|
Plugin.Log.Verbose($"Privacy filter dropped message: ChatType={message.Code.Type}");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -332,10 +332,19 @@ public sealed class PayloadHandler
|
|||||||
atkBase->SetPosition((short) x, (short) y);
|
atkBase->SetPosition((short) x, (short) y);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private const float MaxInlineIconSize = 32f;
|
||||||
|
|
||||||
private static void InlineIcon(IDalamudTextureWrap icon)
|
private static void InlineIcon(IDalamudTextureWrap icon)
|
||||||
{
|
{
|
||||||
|
if (icon.Size.X <= 0 || icon.Size.Y <= 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var width = (float) icon.Size.X;
|
||||||
|
var height = (float) icon.Size.Y;
|
||||||
|
var scale = Math.Min(1f, Math.Min(MaxInlineIconSize / width, MaxInlineIconSize / height));
|
||||||
|
var size = ImGuiHelpers.ScaledVector2(width * scale, height * scale);
|
||||||
|
|
||||||
var cursor = ImGui.GetCursorPos();
|
var cursor = ImGui.GetCursorPos();
|
||||||
var size = ImGuiHelpers.ScaledVector2(32, 32);
|
|
||||||
ImGui.Image(icon.Handle, size);
|
ImGui.Image(icon.Handle, size);
|
||||||
ImGui.SameLine();
|
ImGui.SameLine();
|
||||||
ImGui.SetCursorPos(cursor + new Vector2(size.X + 4, size.Y - ImGui.GetTextLineHeightWithSpacing()));
|
ImGui.SetCursorPos(cursor + new Vector2(size.X + 4, size.Y - ImGui.GetTextLineHeightWithSpacing()));
|
||||||
|
|||||||
@@ -63,6 +63,8 @@ public sealed class Plugin : IDalamudPlugin
|
|||||||
internal ExtraChat ExtraChat { get; }
|
internal ExtraChat ExtraChat { get; }
|
||||||
internal TypingIpc TypingIpc { get; }
|
internal TypingIpc TypingIpc { get; }
|
||||||
internal FontManager FontManager { get; }
|
internal FontManager FontManager { get; }
|
||||||
|
internal Themes.ThemeRegistry ThemeRegistry { get; private set; } = null!;
|
||||||
|
internal Ui.StatusBar StatusBar { get; private set; } = null!;
|
||||||
|
|
||||||
internal int DeferredSaveFrames = -1;
|
internal int DeferredSaveFrames = -1;
|
||||||
|
|
||||||
@@ -237,6 +239,40 @@ public sealed class Plugin : IDalamudPlugin
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Hellion Chat v13 → v14 — theme-engine migration. Alle User landen
|
||||||
|
// auf "hellion-arctic" als neues Default-Theme; die alte
|
||||||
|
// HellionThemeEnabled-Flag wird deprecated und nur noch ein Release
|
||||||
|
// als Safety-Net im JSON behalten. Window-Opacity wandert von
|
||||||
|
// HellionThemeWindowOpacity in das neue WindowOpacity-Feld.
|
||||||
|
if (Config.Version < 14)
|
||||||
|
{
|
||||||
|
Config.Theme = "hellion-arctic";
|
||||||
|
// v1.2.0: alter Opacity-Wert wird nicht mehr migriert (Field entfernt).
|
||||||
|
// User die direkt v13 → v15 springen bekommen den Default 0.85.
|
||||||
|
Config.ReduceMotion = false;
|
||||||
|
Config.UseCompactDensity = false;
|
||||||
|
Config.ShowThemeQuickPicker = false;
|
||||||
|
Config.Version = 14;
|
||||||
|
SaveConfig();
|
||||||
|
Log.Information(
|
||||||
|
"Migrated config v13 → v14: theme engine introduced, all users land on hellion-arctic; " +
|
||||||
|
"pick chat2-classic in Settings → Themes for the upstream look");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Config.Version < 15)
|
||||||
|
{
|
||||||
|
// v1.2.0 — keine Datenmigration nötig. Removal der deprecated
|
||||||
|
// Theme-Felder ist reine Schema-Bereinigung (System.Text.Json
|
||||||
|
// ignoriert unbekannte Felder im JSON, daher kein Crash bei
|
||||||
|
// Configs die noch HellionThemeEnabled/HellionThemeWindowOpacity
|
||||||
|
// serialisiert haben — die Werte verfallen einfach).
|
||||||
|
Config.Version = 15;
|
||||||
|
SaveConfig();
|
||||||
|
Log.Information(
|
||||||
|
"Migrated config v14 → v15: legacy theme fields removed " +
|
||||||
|
"(HellionThemeEnabled, HellionThemeWindowOpacity)");
|
||||||
|
}
|
||||||
|
|
||||||
// Hellion v1.0.0 default tab layout. Five thematically separated
|
// Hellion v1.0.0 default tab layout. Five thematically separated
|
||||||
// tabs: General catches the immediate-surroundings public chat
|
// tabs: General catches the immediate-surroundings public chat
|
||||||
// (Say/Yell/Shout) only; System absorbs the rest of the technical
|
// (Say/Yell/Shout) only; System absorbs the rest of the technical
|
||||||
@@ -266,6 +302,16 @@ public sealed class Plugin : IDalamudPlugin
|
|||||||
ExtraChat = new ExtraChat();
|
ExtraChat = new ExtraChat();
|
||||||
FontManager = new FontManager();
|
FontManager = new FontManager();
|
||||||
|
|
||||||
|
// v1.1.0 — Theme-Engine init. Custom-Themes liegen in
|
||||||
|
// pluginConfigs/HellionChat/themes/, lazy geladen beim ersten Get.
|
||||||
|
var customThemesDir = Path.Combine(Interface.ConfigDirectory.FullName, "themes");
|
||||||
|
Directory.CreateDirectory(customThemesDir);
|
||||||
|
SeedExampleThemeIfEmpty(customThemesDir);
|
||||||
|
ThemeRegistry = new Themes.ThemeRegistry(customThemesDir);
|
||||||
|
ThemeRegistry.Switch(Config.Theme);
|
||||||
|
|
||||||
|
StatusBar = new Ui.StatusBar();
|
||||||
|
|
||||||
MessageManager = new MessageManager(this); // Does it require UI?
|
MessageManager = new MessageManager(this); // Does it require UI?
|
||||||
|
|
||||||
// Hellion Chat — Auto-Tell-Tabs service. Subscribes to the
|
// Hellion Chat — Auto-Tell-Tabs service. Subscribes to the
|
||||||
@@ -529,10 +575,15 @@ public sealed class Plugin : IDalamudPlugin
|
|||||||
if (deleted > 0)
|
if (deleted > 0)
|
||||||
{
|
{
|
||||||
Log.Information($"Retention sweep deleted {deleted} expired messages.");
|
Log.Information($"Retention sweep deleted {deleted} expired messages.");
|
||||||
|
// Run the clear+refilter synchronously on the framework thread.
|
||||||
|
// Earlier this called FilterAllTabsAsync(), which is fire-and-forget
|
||||||
|
// — the .Wait() here would return as soon as the inner Task.Run was
|
||||||
|
// dispatched, racing the next sweep cycle against the still-running
|
||||||
|
// filter pass. See AUDIT-2026-05-05 [QUAL-02].
|
||||||
Framework.Run(() =>
|
Framework.Run(() =>
|
||||||
{
|
{
|
||||||
MessageManager.ClearAllTabs();
|
MessageManager.ClearAllTabs();
|
||||||
MessageManager.FilterAllTabsAsync();
|
MessageManager.FilterAllTabs();
|
||||||
}).Wait();
|
}).Wait();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -554,13 +605,10 @@ public sealed class Plugin : IDalamudPlugin
|
|||||||
|
|
||||||
private void Draw()
|
private void Draw()
|
||||||
{
|
{
|
||||||
// Hellion theme is pushed once per frame here so every plugin window
|
// Theme-Engine ist ab v14 immer aktiv; Klassik ist jetzt ein eigenes
|
||||||
// (chat log, settings, viewers, wizard, file dialog) renders with
|
// Theme statt einem deaktivierten Hellion-Theme. Active wird einmal
|
||||||
// the same palette. Skipping the push leaves the upstream Dalamud
|
// pro Frame aus der Registry gelesen.
|
||||||
// look untouched for users who flipped the toggle off.
|
using IDisposable _style = HellionStyle.PushGlobal(ThemeRegistry.Active, Config.WindowOpacity);
|
||||||
using IDisposable? _style = Config.HellionThemeEnabled
|
|
||||||
? HellionStyle.PushGlobal(Config.HellionThemeWindowOpacity)
|
|
||||||
: null;
|
|
||||||
|
|
||||||
ChatLogWindow.BeginFrame();
|
ChatLogWindow.BeginFrame();
|
||||||
|
|
||||||
@@ -571,6 +619,16 @@ public sealed class Plugin : IDalamudPlugin
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// v1.0.2 — global skip while the New Game+ menu (QuestRedo addon) is
|
||||||
|
// open. Hides every plugin window in one shot (chat log, pop-outs,
|
||||||
|
// settings, db viewer, etc.), matching the LoadingScreens pattern.
|
||||||
|
if (Config.HideInNewGamePlusMenu && GameFunctions.GameFunctions.IsAddonInteractable(GameFunctions.GameFunctions.NewGamePlusAddonName))
|
||||||
|
{
|
||||||
|
ChatLogWindow.FinalizeFrame();
|
||||||
|
TypingIpc.Update();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
ChatLogWindow.HideStateCheck();
|
ChatLogWindow.HideStateCheck();
|
||||||
|
|
||||||
Interface.UiBuilder.DisableUserUiHide = !Config.HideWhenUiHidden;
|
Interface.UiBuilder.DisableUserUiHide = !Config.HideWhenUiHidden;
|
||||||
@@ -635,4 +693,36 @@ public sealed class Plugin : IDalamudPlugin
|
|||||||
public static bool InBattle => Condition[ConditionFlag.InCombat];
|
public static bool InBattle => Condition[ConditionFlag.InCombat];
|
||||||
public static bool GposeActive => Condition[ConditionFlag.WatchingCutscene];
|
public static bool GposeActive => Condition[ConditionFlag.WatchingCutscene];
|
||||||
public static bool CutsceneActive => Condition[ConditionFlag.OccupiedInCutSceneEvent] || Condition[ConditionFlag.WatchingCutscene78];
|
public static bool CutsceneActive => Condition[ConditionFlag.OccupiedInCutSceneEvent] || Condition[ConditionFlag.WatchingCutscene78];
|
||||||
|
|
||||||
|
// v1.1.0 — wenn der themes/-Ordner leer ist, schreiben wir die embedded
|
||||||
|
// example-theme.json als Vorlage rein. Bestehende User-Customs werden
|
||||||
|
// nicht angefasst (existing JSONs lassen den Block überspringen).
|
||||||
|
private static void SeedExampleThemeIfEmpty(string dir)
|
||||||
|
{
|
||||||
|
if (Directory.EnumerateFiles(dir, "*.json").Any())
|
||||||
|
return;
|
||||||
|
|
||||||
|
var examplePath = Path.Combine(dir, "example-theme.json");
|
||||||
|
var resourceStream = typeof(Plugin).Assembly.GetManifestResourceStream("HellionChat.Themes.Builtin.example-theme.json");
|
||||||
|
if (resourceStream is null)
|
||||||
|
{
|
||||||
|
Log.Warning("Themes example template not found in assembly resources; skipping seed.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
using var fileStream = File.Create(examplePath);
|
||||||
|
resourceStream.CopyTo(fileStream);
|
||||||
|
Log.Information($"Seeded example-theme.json into {dir}");
|
||||||
|
}
|
||||||
|
catch (IOException ex)
|
||||||
|
{
|
||||||
|
Log.Warning(ex, "Failed to seed example-theme.json; user can create custom themes manually.");
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
resourceStream.Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -203,6 +203,37 @@ internal class HellionStrings
|
|||||||
internal static string Settings_Tab_Database => Get(nameof(Settings_Tab_Database));
|
internal static string Settings_Tab_Database => Get(nameof(Settings_Tab_Database));
|
||||||
internal static string Settings_Tab_Information => Get(nameof(Settings_Tab_Information));
|
internal static string Settings_Tab_Information => Get(nameof(Settings_Tab_Information));
|
||||||
|
|
||||||
|
// v1.1.0 — Settings card-grid overview
|
||||||
|
internal static string Settings_Card_General_Title => Get(nameof(Settings_Card_General_Title));
|
||||||
|
internal static string Settings_Card_General_Subtext => Get(nameof(Settings_Card_General_Subtext));
|
||||||
|
internal static string Settings_Card_Appearance_Title => Get(nameof(Settings_Card_Appearance_Title));
|
||||||
|
internal static string Settings_Card_Appearance_Subtext => Get(nameof(Settings_Card_Appearance_Subtext));
|
||||||
|
internal static string Settings_Card_Themes_Title => Get(nameof(Settings_Card_Themes_Title));
|
||||||
|
internal static string Settings_Card_Themes_Subtext => Get(nameof(Settings_Card_Themes_Subtext));
|
||||||
|
internal static string Settings_Card_Window_Title => Get(nameof(Settings_Card_Window_Title));
|
||||||
|
internal static string Settings_Card_Window_Subtext => Get(nameof(Settings_Card_Window_Subtext));
|
||||||
|
internal static string Settings_Card_Chat_Title => Get(nameof(Settings_Card_Chat_Title));
|
||||||
|
internal static string Settings_Card_Chat_Subtext => Get(nameof(Settings_Card_Chat_Subtext));
|
||||||
|
internal static string Settings_Card_Tabs_Title => Get(nameof(Settings_Card_Tabs_Title));
|
||||||
|
internal static string Settings_Card_Tabs_Subtext => Get(nameof(Settings_Card_Tabs_Subtext));
|
||||||
|
internal static string Settings_Card_Privacy_Title => Get(nameof(Settings_Card_Privacy_Title));
|
||||||
|
internal static string Settings_Card_Privacy_Subtext => Get(nameof(Settings_Card_Privacy_Subtext));
|
||||||
|
internal static string Settings_Card_Database_Title => Get(nameof(Settings_Card_Database_Title));
|
||||||
|
internal static string Settings_Card_Database_Subtext => Get(nameof(Settings_Card_Database_Subtext));
|
||||||
|
internal static string Settings_Card_Information_Title => Get(nameof(Settings_Card_Information_Title));
|
||||||
|
internal static string Settings_Card_Information_Subtext => Get(nameof(Settings_Card_Information_Subtext));
|
||||||
|
|
||||||
|
// v1.1.0 — Themes-Settings-Tab
|
||||||
|
internal static string Settings_Tab_Themes => Get(nameof(Settings_Tab_Themes));
|
||||||
|
internal static string Settings_Themes_Active => Get(nameof(Settings_Themes_Active));
|
||||||
|
internal static string Settings_Themes_BuiltIns => Get(nameof(Settings_Themes_BuiltIns));
|
||||||
|
internal static string Settings_Themes_Custom => Get(nameof(Settings_Themes_Custom));
|
||||||
|
internal static string Settings_Themes_OpenFolder => Get(nameof(Settings_Themes_OpenFolder));
|
||||||
|
internal static string Settings_Themes_ExportActive => Get(nameof(Settings_Themes_ExportActive));
|
||||||
|
internal static string Settings_Themes_ApplyChatColors_Hint => Get(nameof(Settings_Themes_ApplyChatColors_Hint));
|
||||||
|
internal static string Settings_Themes_ApplyChatColors_Apply => Get(nameof(Settings_Themes_ApplyChatColors_Apply));
|
||||||
|
internal static string Settings_Themes_ApplyChatColors_Keep => Get(nameof(Settings_Themes_ApplyChatColors_Keep));
|
||||||
|
|
||||||
// Hellion Chat — General-Tab section headings
|
// Hellion Chat — General-Tab section headings
|
||||||
internal static string Settings_General_Input_Heading => Get(nameof(Settings_General_Input_Heading));
|
internal static string Settings_General_Input_Heading => Get(nameof(Settings_General_Input_Heading));
|
||||||
internal static string Settings_General_Audio_Heading => Get(nameof(Settings_General_Audio_Heading));
|
internal static string Settings_General_Audio_Heading => Get(nameof(Settings_General_Audio_Heading));
|
||||||
@@ -245,6 +276,11 @@ internal class HellionStrings
|
|||||||
internal static string Tabs_Presets_Linkshell => Get(nameof(Tabs_Presets_Linkshell));
|
internal static string Tabs_Presets_Linkshell => Get(nameof(Tabs_Presets_Linkshell));
|
||||||
internal static string Tabs_Presets_Linkshell_Hint => Get(nameof(Tabs_Presets_Linkshell_Hint));
|
internal static string Tabs_Presets_Linkshell_Hint => Get(nameof(Tabs_Presets_Linkshell_Hint));
|
||||||
|
|
||||||
|
// Hellion Chat — v1.2.0 per-tab icon override
|
||||||
|
internal static string Tabs_Icon_Label => Get(nameof(Tabs_Icon_Label));
|
||||||
|
internal static string Tabs_Icon_HelpMarker => Get(nameof(Tabs_Icon_HelpMarker));
|
||||||
|
internal static string Tabs_Icon_DefaultOption => Get(nameof(Tabs_Icon_DefaultOption));
|
||||||
|
|
||||||
// Hellion Chat — v0.6.0 chat colour presets (display labels)
|
// Hellion Chat — v0.6.0 chat colour presets (display labels)
|
||||||
internal static string ChatColourPresets_Default => Get(nameof(ChatColourPresets_Default));
|
internal static string ChatColourPresets_Default => Get(nameof(ChatColourPresets_Default));
|
||||||
internal static string ChatColourPresets_HighContrast => Get(nameof(ChatColourPresets_HighContrast));
|
internal static string ChatColourPresets_HighContrast => Get(nameof(ChatColourPresets_HighContrast));
|
||||||
@@ -279,4 +315,12 @@ internal class HellionStrings
|
|||||||
internal static string ChatTwoConflictTitle => Get(nameof(ChatTwoConflictTitle));
|
internal static string ChatTwoConflictTitle => Get(nameof(ChatTwoConflictTitle));
|
||||||
internal static string ChatTwoConflictBody => Get(nameof(ChatTwoConflictBody));
|
internal static string ChatTwoConflictBody => Get(nameof(ChatTwoConflictBody));
|
||||||
internal static string ChatTwoConflictAction => Get(nameof(ChatTwoConflictAction));
|
internal static string ChatTwoConflictAction => Get(nameof(ChatTwoConflictAction));
|
||||||
|
|
||||||
|
// Hellion Chat — v1.2.0 Bottom-Status-Bar Privacy-Badge labels
|
||||||
|
internal static string StatusBar_Privacy_Enabled => Get(nameof(StatusBar_Privacy_Enabled));
|
||||||
|
internal static string StatusBar_Privacy_Open => Get(nameof(StatusBar_Privacy_Open));
|
||||||
|
|
||||||
|
// Hellion Chat — v1.2.0 Appearance / Compact-Density toggle
|
||||||
|
internal static string Appearance_UseCompactDensity_Name => Get(nameof(Appearance_UseCompactDensity_Name));
|
||||||
|
internal static string Appearance_UseCompactDensity_Description => Get(nameof(Appearance_UseCompactDensity_Description));
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -561,6 +561,17 @@
|
|||||||
<data name="Tabs_Presets_Linkshell_Hint" xml:space="preserve">
|
<data name="Tabs_Presets_Linkshell_Hint" xml:space="preserve">
|
||||||
<value>Wenn du mehrere Linkshells benutzt, empfiehlt der Maintainer einen Tab pro Shell für eine sauberere Übersicht. Tab duplizieren und je Kopie die Kanalauswahl einschränken.</value>
|
<value>Wenn du mehrere Linkshells benutzt, empfiehlt der Maintainer einen Tab pro Shell für eine sauberere Übersicht. Tab duplizieren und je Kopie die Kanalauswahl einschränken.</value>
|
||||||
</data>
|
</data>
|
||||||
|
|
||||||
|
<!-- Hellion Chat — v1.2.0 per-tab icon override -->
|
||||||
|
<data name="Tabs_Icon_Label" xml:space="preserve">
|
||||||
|
<value>Tab-Icon</value>
|
||||||
|
</data>
|
||||||
|
<data name="Tabs_Icon_HelpMarker" xml:space="preserve">
|
||||||
|
<value>FontAwesome-Glyph für die Sidebar. Default greift auf Tab-Name oder Channel-Typ.</value>
|
||||||
|
</data>
|
||||||
|
<data name="Tabs_Icon_DefaultOption" xml:space="preserve">
|
||||||
|
<value>(Default-Mapping)</value>
|
||||||
|
</data>
|
||||||
<data name="ChatColourPresets_Default" xml:space="preserve">
|
<data name="ChatColourPresets_Default" xml:space="preserve">
|
||||||
<value>Klassik (Chat 2 Default)</value>
|
<value>Klassik (Chat 2 Default)</value>
|
||||||
</data>
|
</data>
|
||||||
@@ -624,4 +635,97 @@
|
|||||||
<data name="ChatTwoConflictAction" xml:space="preserve">
|
<data name="ChatTwoConflictAction" xml:space="preserve">
|
||||||
<value>Chat 2 in /xlplugins deaktivieren, danach Hellion Chat erneut aktivieren.</value>
|
<value>Chat 2 in /xlplugins deaktivieren, danach Hellion Chat erneut aktivieren.</value>
|
||||||
</data>
|
</data>
|
||||||
|
<data name="Settings_Card_General_Title" xml:space="preserve">
|
||||||
|
<value>Allgemein</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Card_General_Subtext" xml:space="preserve">
|
||||||
|
<value>Sprache und grundlegendes Verhalten</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Card_Appearance_Title" xml:space="preserve">
|
||||||
|
<value>Erscheinungsbild</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Card_Appearance_Subtext" xml:space="preserve">
|
||||||
|
<value>Fensterdeckkraft, Schriften, Bewegung</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Card_Themes_Title" xml:space="preserve">
|
||||||
|
<value>Themes</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Card_Themes_Subtext" xml:space="preserve">
|
||||||
|
<value>Theme wählen oder eigenes importieren</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Card_Window_Title" xml:space="preserve">
|
||||||
|
<value>Fenster</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Card_Window_Subtext" xml:space="preserve">
|
||||||
|
<value>Fensterposition, Rahmen, Hide-Zustände</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Card_Chat_Title" xml:space="preserve">
|
||||||
|
<value>Chat</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Card_Chat_Subtext" xml:space="preserve">
|
||||||
|
<value>Chat-Verhalten, Emotes, Auto-Tells</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Card_Tabs_Title" xml:space="preserve">
|
||||||
|
<value>Tabs</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Card_Tabs_Subtext" xml:space="preserve">
|
||||||
|
<value>Tab-Layout, Kanäle, eigene Tabs</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Card_Privacy_Title" xml:space="preserve">
|
||||||
|
<value>Datenschutz</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Card_Privacy_Subtext" xml:space="preserve">
|
||||||
|
<value>Filter, Aufbewahrung, Bereinigung, Export</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Card_Database_Title" xml:space="preserve">
|
||||||
|
<value>Datenbank</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Card_Database_Subtext" xml:space="preserve">
|
||||||
|
<value>Speicher, Migration, alte Bereinigung</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Card_Information_Title" xml:space="preserve">
|
||||||
|
<value>Information</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Card_Information_Subtext" xml:space="preserve">
|
||||||
|
<value>Über, Mitwirkende, Support</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Tab_Themes" xml:space="preserve">
|
||||||
|
<value>Themes</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Themes_Active" xml:space="preserve">
|
||||||
|
<value>Aktiv: {0}</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Themes_BuiltIns" xml:space="preserve">
|
||||||
|
<value>Eingebaute Themes</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Themes_Custom" xml:space="preserve">
|
||||||
|
<value>Eigene Themes</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Themes_OpenFolder" xml:space="preserve">
|
||||||
|
<value>Themes-Ordner öffnen</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Themes_ExportActive" xml:space="preserve">
|
||||||
|
<value>Aktives exportieren...</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Themes_ApplyChatColors_Hint" xml:space="preserve">
|
||||||
|
<value>Dieses Theme schlägt eigene Channel-Farben vor.</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Themes_ApplyChatColors_Apply" xml:space="preserve">
|
||||||
|
<value>Übernehmen</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Themes_ApplyChatColors_Keep" xml:space="preserve">
|
||||||
|
<value>Behalten</value>
|
||||||
|
</data>
|
||||||
|
<data name="StatusBar_Privacy_Enabled" xml:space="preserve">
|
||||||
|
<value>Privacy-First</value>
|
||||||
|
</data>
|
||||||
|
<data name="StatusBar_Privacy_Open" xml:space="preserve">
|
||||||
|
<value>Offen</value>
|
||||||
|
</data>
|
||||||
|
<data name="Appearance_UseCompactDensity_Name" xml:space="preserve">
|
||||||
|
<value>Kompakte Dichte</value>
|
||||||
|
</data>
|
||||||
|
<data name="Appearance_UseCompactDensity_Description" xml:space="preserve">
|
||||||
|
<value>Schaltet das Message-Layout vom Card-Row-Default zurück auf einzeilige `[HH:mm] Sender: Text` Zeilen.</value>
|
||||||
|
</data>
|
||||||
</root>
|
</root>
|
||||||
|
|||||||
@@ -561,6 +561,17 @@
|
|||||||
<data name="Tabs_Presets_Linkshell_Hint" xml:space="preserve">
|
<data name="Tabs_Presets_Linkshell_Hint" xml:space="preserve">
|
||||||
<value>If you use multiple linkshells, the maintainer recommends one tab per shell for cleaner readability. Duplicate this tab and narrow the channel selection per copy.</value>
|
<value>If you use multiple linkshells, the maintainer recommends one tab per shell for cleaner readability. Duplicate this tab and narrow the channel selection per copy.</value>
|
||||||
</data>
|
</data>
|
||||||
|
|
||||||
|
<!-- Hellion Chat — v1.2.0 per-tab icon override -->
|
||||||
|
<data name="Tabs_Icon_Label" xml:space="preserve">
|
||||||
|
<value>Tab-Icon</value>
|
||||||
|
</data>
|
||||||
|
<data name="Tabs_Icon_HelpMarker" xml:space="preserve">
|
||||||
|
<value>FontAwesome-Glyph für die Sidebar. Default greift auf Tab-Name oder Channel-Typ.</value>
|
||||||
|
</data>
|
||||||
|
<data name="Tabs_Icon_DefaultOption" xml:space="preserve">
|
||||||
|
<value>(Default-Mapping)</value>
|
||||||
|
</data>
|
||||||
<data name="ChatColourPresets_Default" xml:space="preserve">
|
<data name="ChatColourPresets_Default" xml:space="preserve">
|
||||||
<value>Klassik (Chat 2 Default)</value>
|
<value>Klassik (Chat 2 Default)</value>
|
||||||
</data>
|
</data>
|
||||||
@@ -624,4 +635,97 @@
|
|||||||
<data name="ChatTwoConflictAction" xml:space="preserve">
|
<data name="ChatTwoConflictAction" xml:space="preserve">
|
||||||
<value>Disable Chat 2 in /xlplugins, then re-enable Hellion Chat.</value>
|
<value>Disable Chat 2 in /xlplugins, then re-enable Hellion Chat.</value>
|
||||||
</data>
|
</data>
|
||||||
|
<data name="Settings_Card_General_Title" xml:space="preserve">
|
||||||
|
<value>General</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Card_General_Subtext" xml:space="preserve">
|
||||||
|
<value>Language and basic behaviour</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Card_Appearance_Title" xml:space="preserve">
|
||||||
|
<value>Appearance</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Card_Appearance_Subtext" xml:space="preserve">
|
||||||
|
<value>Window opacity, fonts, motion</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Card_Themes_Title" xml:space="preserve">
|
||||||
|
<value>Themes</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Card_Themes_Subtext" xml:space="preserve">
|
||||||
|
<value>Choose a theme or import your own</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Card_Window_Title" xml:space="preserve">
|
||||||
|
<value>Window</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Card_Window_Subtext" xml:space="preserve">
|
||||||
|
<value>Window position, frame, hide states</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Card_Chat_Title" xml:space="preserve">
|
||||||
|
<value>Chat</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Card_Chat_Subtext" xml:space="preserve">
|
||||||
|
<value>Chat behaviour, emotes, auto-tells</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Card_Tabs_Title" xml:space="preserve">
|
||||||
|
<value>Tabs</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Card_Tabs_Subtext" xml:space="preserve">
|
||||||
|
<value>Tab layout, channels, custom tabs</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Card_Privacy_Title" xml:space="preserve">
|
||||||
|
<value>Privacy</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Card_Privacy_Subtext" xml:space="preserve">
|
||||||
|
<value>Filter, retention, cleanup, export</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Card_Database_Title" xml:space="preserve">
|
||||||
|
<value>Database</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Card_Database_Subtext" xml:space="preserve">
|
||||||
|
<value>Storage, migration, legacy cleanup</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Card_Information_Title" xml:space="preserve">
|
||||||
|
<value>Information</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Card_Information_Subtext" xml:space="preserve">
|
||||||
|
<value>About, credits, support</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Tab_Themes" xml:space="preserve">
|
||||||
|
<value>Themes</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Themes_Active" xml:space="preserve">
|
||||||
|
<value>Active: {0}</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Themes_BuiltIns" xml:space="preserve">
|
||||||
|
<value>Built-in themes</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Themes_Custom" xml:space="preserve">
|
||||||
|
<value>Custom themes</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Themes_OpenFolder" xml:space="preserve">
|
||||||
|
<value>Open themes folder</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Themes_ExportActive" xml:space="preserve">
|
||||||
|
<value>Export active...</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Themes_ApplyChatColors_Hint" xml:space="preserve">
|
||||||
|
<value>This theme suggests its own chat channel colours.</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Themes_ApplyChatColors_Apply" xml:space="preserve">
|
||||||
|
<value>Apply</value>
|
||||||
|
</data>
|
||||||
|
<data name="Settings_Themes_ApplyChatColors_Keep" xml:space="preserve">
|
||||||
|
<value>Keep current</value>
|
||||||
|
</data>
|
||||||
|
<data name="StatusBar_Privacy_Enabled" xml:space="preserve">
|
||||||
|
<value>Privacy-First</value>
|
||||||
|
</data>
|
||||||
|
<data name="StatusBar_Privacy_Open" xml:space="preserve">
|
||||||
|
<value>Open</value>
|
||||||
|
</data>
|
||||||
|
<data name="Appearance_UseCompactDensity_Name" xml:space="preserve">
|
||||||
|
<value>Compact Density</value>
|
||||||
|
</data>
|
||||||
|
<data name="Appearance_UseCompactDensity_Description" xml:space="preserve">
|
||||||
|
<value>Schaltet das Message-Layout vom Card-Row-Default zurück auf einzeilige `[HH:mm] Sender: Text` Zeilen.</value>
|
||||||
|
</data>
|
||||||
</root>
|
</root>
|
||||||
|
|||||||
@@ -2148,6 +2148,24 @@ namespace HellionChat.Resources {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Looks up a localized string similar to The channel selector button next to the input field is tinted with the currently active channel's colour. Matches the tinting of the input text itself..
|
||||||
|
/// </summary>
|
||||||
|
internal static string Options_ColorSelectedInputChannelButton_Description {
|
||||||
|
get {
|
||||||
|
return ResourceManager.GetString("Options_ColorSelectedInputChannelButton_Description", resourceCulture);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Looks up a localized string similar to Tint channel selector with channel colour.
|
||||||
|
/// </summary>
|
||||||
|
internal static string Options_ColorSelectedInputChannelButton_Name {
|
||||||
|
get {
|
||||||
|
return ResourceManager.GetString("Options_ColorSelectedInputChannelButton_Name", resourceCulture);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Looks up a localized string similar to Chat colours.
|
/// Looks up a localized string similar to Chat colours.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -2660,7 +2678,25 @@ namespace HellionChat.Resources {
|
|||||||
return ResourceManager.GetString("Options_HideInBattle_Name", resourceCulture);
|
return ResourceManager.GetString("Options_HideInBattle_Name", resourceCulture);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Looks up a localized string similar to Hide the chat while the New Game+ menu is open. Closing the menu shows the chat again..
|
||||||
|
/// </summary>
|
||||||
|
internal static string Options_HideInNewGamePlusMenu_Description {
|
||||||
|
get {
|
||||||
|
return ResourceManager.GetString("Options_HideInNewGamePlusMenu_Description", resourceCulture);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Looks up a localized string similar to Hide while New Game+ menu is open.
|
||||||
|
/// </summary>
|
||||||
|
internal static string Options_HideInNewGamePlusMenu_Name {
|
||||||
|
get {
|
||||||
|
return ResourceManager.GetString("Options_HideInNewGamePlusMenu_Name", resourceCulture);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Looks up a localized string similar to Hide {0} during loading screens..
|
/// Looks up a localized string similar to Hide {0} during loading screens..
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
@@ -208,6 +208,12 @@
|
|||||||
<data name="Options_ChatColours_Import">
|
<data name="Options_ChatColours_Import">
|
||||||
<value>Vom Spiel importieren</value>
|
<value>Vom Spiel importieren</value>
|
||||||
</data>
|
</data>
|
||||||
|
<data name="Options_ColorSelectedInputChannelButton_Name" xml:space="preserve">
|
||||||
|
<value>Channel-Auswahl-Knopf in Channel-Farbe</value>
|
||||||
|
</data>
|
||||||
|
<data name="Options_ColorSelectedInputChannelButton_Description" xml:space="preserve">
|
||||||
|
<value>Der Channel-Auswahl-Knopf neben dem Eingabefeld bekommt die Farbe des aktuell aktiven Channels. Konsistent zur Färbung des Eingabetextes selbst.</value>
|
||||||
|
</data>
|
||||||
<data name="Options_Tabs_Tab">
|
<data name="Options_Tabs_Tab">
|
||||||
<value>Kanäle</value>
|
<value>Kanäle</value>
|
||||||
</data>
|
</data>
|
||||||
@@ -1190,6 +1196,12 @@ Sie wurden gewarnt.</value>
|
|||||||
<data name="Options_HideInBattle_Description" xml:space="preserve">
|
<data name="Options_HideInBattle_Description" xml:space="preserve">
|
||||||
<value>Blende den Chat während der Kämpfe aus.</value>
|
<value>Blende den Chat während der Kämpfe aus.</value>
|
||||||
</data>
|
</data>
|
||||||
|
<data name="Options_HideInNewGamePlusMenu_Name" xml:space="preserve">
|
||||||
|
<value>Während des New-Game+ Menüs ausblenden</value>
|
||||||
|
</data>
|
||||||
|
<data name="Options_HideInNewGamePlusMenu_Description" xml:space="preserve">
|
||||||
|
<value>Blendet den Chat aus, solange das New-Game+ Menü geöffnet ist. Schließen des Menüs blendet den Chat wieder ein.</value>
|
||||||
|
</data>
|
||||||
<data name="Options_Emote_EmoteStats" xml:space="preserve">
|
<data name="Options_Emote_EmoteStats" xml:space="preserve">
|
||||||
<value>Emote-Statistik</value>
|
<value>Emote-Statistik</value>
|
||||||
</data>
|
</data>
|
||||||
|
|||||||
@@ -208,6 +208,12 @@
|
|||||||
<data name="Options_ChatColours_Import">
|
<data name="Options_ChatColours_Import">
|
||||||
<value>Import from game</value>
|
<value>Import from game</value>
|
||||||
</data>
|
</data>
|
||||||
|
<data name="Options_ColorSelectedInputChannelButton_Name" xml:space="preserve">
|
||||||
|
<value>Tint channel selector with channel colour</value>
|
||||||
|
</data>
|
||||||
|
<data name="Options_ColorSelectedInputChannelButton_Description" xml:space="preserve">
|
||||||
|
<value>The channel selector button next to the input field is tinted with the currently active channel's colour. Matches the tinting of the input text itself.</value>
|
||||||
|
</data>
|
||||||
<data name="Options_Tabs_Tab">
|
<data name="Options_Tabs_Tab">
|
||||||
<value>Tabs</value>
|
<value>Tabs</value>
|
||||||
</data>
|
</data>
|
||||||
@@ -1189,6 +1195,12 @@
|
|||||||
<data name="Options_HideInBattle_Description" xml:space="preserve">
|
<data name="Options_HideInBattle_Description" xml:space="preserve">
|
||||||
<value>Hide the chat during battles.</value>
|
<value>Hide the chat during battles.</value>
|
||||||
</data>
|
</data>
|
||||||
|
<data name="Options_HideInNewGamePlusMenu_Name" xml:space="preserve">
|
||||||
|
<value>Hide while New Game+ menu is open</value>
|
||||||
|
</data>
|
||||||
|
<data name="Options_HideInNewGamePlusMenu_Description" xml:space="preserve">
|
||||||
|
<value>Hide the chat while the New Game+ menu is open. Closing the menu shows the chat again.</value>
|
||||||
|
</data>
|
||||||
<data name="Options_Emote_EmoteStats" xml:space="preserve">
|
<data name="Options_Emote_EmoteStats" xml:space="preserve">
|
||||||
<value>Emote Stats</value>
|
<value>Emote Stats</value>
|
||||||
</data>
|
</data>
|
||||||
|
|||||||
@@ -0,0 +1,50 @@
|
|||||||
|
using HellionChat.Util;
|
||||||
|
|
||||||
|
namespace HellionChat.Themes.Builtin;
|
||||||
|
|
||||||
|
internal static class Chat2Classic
|
||||||
|
{
|
||||||
|
public const string Slug = "chat2-classic";
|
||||||
|
|
||||||
|
public static Theme Build() => new(
|
||||||
|
Slug: Slug,
|
||||||
|
Name: "Chat 2 Klassik",
|
||||||
|
Author: "Upstream (Infi & Anna)",
|
||||||
|
Description: "Steel-blue accents on neutral dark grey, eckige Kanten. Vertraut für ChatTwo-Veteranen.",
|
||||||
|
Colors: new ThemeColors(
|
||||||
|
PrimaryDark: ColourUtil.HexToRgba("#3D6E92"),
|
||||||
|
Primary: ColourUtil.HexToRgba("#4682B4"),
|
||||||
|
PrimaryLight: ColourUtil.HexToRgba("#5C9DC8"),
|
||||||
|
PrimaryGlow: ColourUtil.HexToRgba("#4682B466"),
|
||||||
|
|
||||||
|
AccentDark: ColourUtil.HexToRgba("#3D6E92"),
|
||||||
|
Accent: ColourUtil.HexToRgba("#4682B4"),
|
||||||
|
AccentLight: ColourUtil.HexToRgba("#5C9DC8"),
|
||||||
|
|
||||||
|
Identity: ColourUtil.HexToRgba("#4682B4"),
|
||||||
|
|
||||||
|
WindowBg: ColourUtil.HexToRgba("#0F0F0FF2"),
|
||||||
|
ChildBg: ColourUtil.HexToRgba("#141414"),
|
||||||
|
FrameBg: ColourUtil.HexToRgba("#1A1A1A"),
|
||||||
|
Surface: ColourUtil.HexToRgba("#202020"),
|
||||||
|
SurfaceHover: ColourUtil.HexToRgba("#2C2C2C"),
|
||||||
|
Border: ColourUtil.HexToRgba("#404040"),
|
||||||
|
|
||||||
|
TextPrimary: ColourUtil.HexToRgba("#E6E6E6"),
|
||||||
|
TextMuted: ColourUtil.HexToRgba("#999999"),
|
||||||
|
TextDim: ColourUtil.HexToRgba("#666666"),
|
||||||
|
|
||||||
|
StatusSuccess: ColourUtil.HexToRgba("#5CB85C"),
|
||||||
|
StatusDanger: ColourUtil.HexToRgba("#D9534F"),
|
||||||
|
StatusWarning: ColourUtil.HexToRgba("#F0AD4E"),
|
||||||
|
StatusInfo: ColourUtil.HexToRgba("#4682B4")
|
||||||
|
),
|
||||||
|
Layout: new ThemeLayout(
|
||||||
|
WindowRounding: 0f, ChildRounding: 0f, PopupRounding: 0f,
|
||||||
|
FrameRounding: 0f, GrabRounding: 0f, TabRounding: 0f,
|
||||||
|
ScrollbarRounding: 0f, WindowBorderSize: 1f, FrameBorderSize: 1f
|
||||||
|
),
|
||||||
|
Typography: new ThemeTypography(),
|
||||||
|
IsBuiltIn: true
|
||||||
|
);
|
||||||
|
}
|
||||||
@@ -0,0 +1,77 @@
|
|||||||
|
using HellionChat.Util;
|
||||||
|
|
||||||
|
namespace HellionChat.Themes.Builtin;
|
||||||
|
|
||||||
|
internal static class EventHorizon
|
||||||
|
{
|
||||||
|
public const string Slug = "event-horizon";
|
||||||
|
|
||||||
|
public static Theme Build() => new(
|
||||||
|
Slug: Slug,
|
||||||
|
Name: "Event Horizon",
|
||||||
|
Author: "Hellion Online Media",
|
||||||
|
Description: "Cosmic Purple auf Near-Black. Deep-Space-Stimmung.",
|
||||||
|
Colors: new ThemeColors(
|
||||||
|
PrimaryDark: ColourUtil.HexToRgba("#7B3FCF"),
|
||||||
|
Primary: ColourUtil.HexToRgba("#9D5CFF"),
|
||||||
|
PrimaryLight: ColourUtil.HexToRgba("#B585FF"),
|
||||||
|
PrimaryGlow: ColourUtil.HexToRgba("#9D5CFF99"),
|
||||||
|
|
||||||
|
AccentDark: ColourUtil.HexToRgba("#C9982E"),
|
||||||
|
Accent: ColourUtil.HexToRgba("#E0AB36"),
|
||||||
|
AccentLight: ColourUtil.HexToRgba("#F2C25C"),
|
||||||
|
|
||||||
|
Identity: ColourUtil.HexToRgba("#9D5CFF"),
|
||||||
|
|
||||||
|
WindowBg: ColourUtil.HexToRgba("#040308"),
|
||||||
|
ChildBg: ColourUtil.HexToRgba("#0A081A"),
|
||||||
|
FrameBg: ColourUtil.HexToRgba("#140F23"),
|
||||||
|
Surface: ColourUtil.HexToRgba("#1B1530"),
|
||||||
|
SurfaceHover: ColourUtil.HexToRgba("#251D40"),
|
||||||
|
Border: ColourUtil.HexToRgba("#9D5CFF44"),
|
||||||
|
|
||||||
|
TextPrimary: ColourUtil.HexToRgba("#E6E0F5"),
|
||||||
|
TextMuted: ColourUtil.HexToRgba("#9890B5"),
|
||||||
|
TextDim: ColourUtil.HexToRgba("#5A5570"),
|
||||||
|
|
||||||
|
StatusSuccess: ColourUtil.HexToRgba("#26A269"),
|
||||||
|
StatusDanger: ColourUtil.HexToRgba("#ED333B"),
|
||||||
|
StatusWarning: ColourUtil.HexToRgba("#E0AB36"),
|
||||||
|
StatusInfo: ColourUtil.HexToRgba("#9D5CFF")
|
||||||
|
),
|
||||||
|
Layout: new ThemeLayout(
|
||||||
|
WindowRounding: 6f, ChildRounding: 5f, PopupRounding: 5f,
|
||||||
|
FrameRounding: 4f, GrabRounding: 4f, TabRounding: 4f,
|
||||||
|
ScrollbarRounding: 4f, WindowBorderSize: 1f, FrameBorderSize: 1f
|
||||||
|
),
|
||||||
|
Typography: new ThemeTypography(),
|
||||||
|
IsBuiltIn: true,
|
||||||
|
ChatColors: new ThemeChatColors(new Dictionary<HellionChat.Code.ChatType, uint>
|
||||||
|
{
|
||||||
|
// Event Horizon — Cosmic-Purple-Drift: helle Pastelle bekommen
|
||||||
|
// Lavender-Tinte, Akzent-Channels (Tell) ziehen Richtung Magenta-
|
||||||
|
// Lila. Channel-Identität bleibt klar erkennbar.
|
||||||
|
[HellionChat.Code.ChatType.Say] = ColourUtil.HexToRgba("#E6E0F5"),
|
||||||
|
[HellionChat.Code.ChatType.Yell] = ColourUtil.HexToRgba("#F2C25C"),
|
||||||
|
[HellionChat.Code.ChatType.Shout] = ColourUtil.HexToRgba("#FF9050"),
|
||||||
|
[HellionChat.Code.ChatType.TellIncoming] = ColourUtil.HexToRgba("#E090FF"),
|
||||||
|
[HellionChat.Code.ChatType.TellOutgoing] = ColourUtil.HexToRgba("#E090FF"),
|
||||||
|
[HellionChat.Code.ChatType.Party] = ColourUtil.HexToRgba("#90A0FF"),
|
||||||
|
[HellionChat.Code.ChatType.Alliance] = ColourUtil.HexToRgba("#FFAA80"),
|
||||||
|
[HellionChat.Code.ChatType.FreeCompany] = ColourUtil.HexToRgba("#9090E8"),
|
||||||
|
[HellionChat.Code.ChatType.NoviceNetwork] = ColourUtil.HexToRgba("#A0E090"),
|
||||||
|
[HellionChat.Code.ChatType.CrossParty] = ColourUtil.HexToRgba("#90A0FF"),
|
||||||
|
[HellionChat.Code.ChatType.Linkshell1] = ColourUtil.HexToRgba("#A0E090"),
|
||||||
|
[HellionChat.Code.ChatType.Linkshell2] = ColourUtil.HexToRgba("#F0B070"),
|
||||||
|
[HellionChat.Code.ChatType.Linkshell3] = ColourUtil.HexToRgba("#F2C25C"),
|
||||||
|
[HellionChat.Code.ChatType.Linkshell4] = ColourUtil.HexToRgba("#80E0B0"),
|
||||||
|
[HellionChat.Code.ChatType.Linkshell5] = ColourUtil.HexToRgba("#90A0FF"),
|
||||||
|
[HellionChat.Code.ChatType.Linkshell6] = ColourUtil.HexToRgba("#B585FF"),
|
||||||
|
[HellionChat.Code.ChatType.Linkshell7] = ColourUtil.HexToRgba("#E090FF"),
|
||||||
|
[HellionChat.Code.ChatType.Linkshell8] = ColourUtil.HexToRgba("#D0A0F0"),
|
||||||
|
[HellionChat.Code.ChatType.CustomEmote] = ColourUtil.HexToRgba("#E0B870"),
|
||||||
|
[HellionChat.Code.ChatType.StandardEmote] = ColourUtil.HexToRgba("#E0B870"),
|
||||||
|
[HellionChat.Code.ChatType.Echo] = ColourUtil.HexToRgba("#9890B5"),
|
||||||
|
})
|
||||||
|
);
|
||||||
|
}
|
||||||
@@ -0,0 +1,76 @@
|
|||||||
|
using HellionChat.Util;
|
||||||
|
|
||||||
|
namespace HellionChat.Themes.Builtin;
|
||||||
|
|
||||||
|
internal static class HellionArctic
|
||||||
|
{
|
||||||
|
public const string Slug = "hellion-arctic";
|
||||||
|
|
||||||
|
public static Theme Build() => new(
|
||||||
|
Slug: Slug,
|
||||||
|
Name: "Hellion Arctic",
|
||||||
|
Author: "Hellion Online Media",
|
||||||
|
Description: "Arctic Cyan + Ember Glow on industrial slate. Plugin default.",
|
||||||
|
Colors: new ThemeColors(
|
||||||
|
PrimaryDark: ColourUtil.HexToRgba("#0097A7"),
|
||||||
|
Primary: ColourUtil.HexToRgba("#00BED2"),
|
||||||
|
PrimaryLight: ColourUtil.HexToRgba("#4DD9E8"),
|
||||||
|
PrimaryGlow: ColourUtil.HexToRgba("#00BED299"),
|
||||||
|
|
||||||
|
AccentDark: ColourUtil.HexToRgba("#E85D04"),
|
||||||
|
Accent: ColourUtil.HexToRgba("#F97316"),
|
||||||
|
AccentLight: ColourUtil.HexToRgba("#FB923C"),
|
||||||
|
|
||||||
|
Identity: ColourUtil.HexToRgba("#0097A7"),
|
||||||
|
|
||||||
|
WindowBg: ColourUtil.HexToRgba("#070B12"),
|
||||||
|
ChildBg: ColourUtil.HexToRgba("#0C1220"),
|
||||||
|
FrameBg: ColourUtil.HexToRgba("#141E30"),
|
||||||
|
Surface: ColourUtil.HexToRgba("#1A2538"),
|
||||||
|
SurfaceHover: ColourUtil.HexToRgba("#22303F"),
|
||||||
|
Border: ColourUtil.HexToRgba("#00BED266"),
|
||||||
|
|
||||||
|
TextPrimary: ColourUtil.HexToRgba("#E6F4F1"),
|
||||||
|
TextMuted: ColourUtil.HexToRgba("#8FA3B5"),
|
||||||
|
TextDim: ColourUtil.HexToRgba("#566273"),
|
||||||
|
|
||||||
|
StatusSuccess: ColourUtil.HexToRgba("#5CB85C"),
|
||||||
|
StatusDanger: ColourUtil.HexToRgba("#D9534F"),
|
||||||
|
StatusWarning: ColourUtil.HexToRgba("#F0AD4E"),
|
||||||
|
StatusInfo: ColourUtil.HexToRgba("#00BED2")
|
||||||
|
),
|
||||||
|
Layout: new ThemeLayout(
|
||||||
|
WindowRounding: 4f, ChildRounding: 3f, PopupRounding: 3f,
|
||||||
|
FrameRounding: 2f, GrabRounding: 2f, TabRounding: 2f,
|
||||||
|
ScrollbarRounding: 2f, WindowBorderSize: 1f, FrameBorderSize: 1f
|
||||||
|
),
|
||||||
|
Typography: new ThemeTypography(),
|
||||||
|
IsBuiltIn: true,
|
||||||
|
ChatColors: new ThemeChatColors(new Dictionary<HellionChat.Code.ChatType, uint>
|
||||||
|
{
|
||||||
|
// Hellion Arctic — FFXIV-Standard mit dezenter Cyan-Tinte in den
|
||||||
|
// blauen Channels (Party/FC). Channel-Identität bleibt klar.
|
||||||
|
[HellionChat.Code.ChatType.Say] = ColourUtil.HexToRgba("#FFFFFF"),
|
||||||
|
[HellionChat.Code.ChatType.Yell] = ColourUtil.HexToRgba("#FFE066"),
|
||||||
|
[HellionChat.Code.ChatType.Shout] = ColourUtil.HexToRgba("#FFA040"),
|
||||||
|
[HellionChat.Code.ChatType.TellIncoming] = ColourUtil.HexToRgba("#FF99CC"),
|
||||||
|
[HellionChat.Code.ChatType.TellOutgoing] = ColourUtil.HexToRgba("#FF99CC"),
|
||||||
|
[HellionChat.Code.ChatType.Party] = ColourUtil.HexToRgba("#80C0E8"),
|
||||||
|
[HellionChat.Code.ChatType.Alliance] = ColourUtil.HexToRgba("#FFB870"),
|
||||||
|
[HellionChat.Code.ChatType.FreeCompany] = ColourUtil.HexToRgba("#4DD9E8"),
|
||||||
|
[HellionChat.Code.ChatType.NoviceNetwork] = ColourUtil.HexToRgba("#A8E060"),
|
||||||
|
[HellionChat.Code.ChatType.CrossParty] = ColourUtil.HexToRgba("#80C0E8"),
|
||||||
|
[HellionChat.Code.ChatType.Linkshell1] = ColourUtil.HexToRgba("#A8E060"),
|
||||||
|
[HellionChat.Code.ChatType.Linkshell2] = ColourUtil.HexToRgba("#FFC080"),
|
||||||
|
[HellionChat.Code.ChatType.Linkshell3] = ColourUtil.HexToRgba("#FFE066"),
|
||||||
|
[HellionChat.Code.ChatType.Linkshell4] = ColourUtil.HexToRgba("#80E8A8"),
|
||||||
|
[HellionChat.Code.ChatType.Linkshell5] = ColourUtil.HexToRgba("#80C0E8"),
|
||||||
|
[HellionChat.Code.ChatType.Linkshell6] = ColourUtil.HexToRgba("#A8A0F0"),
|
||||||
|
[HellionChat.Code.ChatType.Linkshell7] = ColourUtil.HexToRgba("#FF99CC"),
|
||||||
|
[HellionChat.Code.ChatType.Linkshell8] = ColourUtil.HexToRgba("#E8B0F0"),
|
||||||
|
[HellionChat.Code.ChatType.CustomEmote] = ColourUtil.HexToRgba("#E8C880"),
|
||||||
|
[HellionChat.Code.ChatType.StandardEmote] = ColourUtil.HexToRgba("#E8C880"),
|
||||||
|
[HellionChat.Code.ChatType.Echo] = ColourUtil.HexToRgba("#C0C0C0"),
|
||||||
|
})
|
||||||
|
);
|
||||||
|
}
|
||||||
@@ -0,0 +1,77 @@
|
|||||||
|
using HellionChat.Util;
|
||||||
|
|
||||||
|
namespace HellionChat.Themes.Builtin;
|
||||||
|
|
||||||
|
internal static class MintGrove
|
||||||
|
{
|
||||||
|
public const string Slug = "mint-grove";
|
||||||
|
|
||||||
|
public static Theme Build() => new(
|
||||||
|
Slug: Slug,
|
||||||
|
Name: "Mint Grove",
|
||||||
|
Author: "Hellion Online Media",
|
||||||
|
Description: "Mint Green + Honey Amber auf Deep Forest. Naturthemen-tauglich.",
|
||||||
|
Colors: new ThemeColors(
|
||||||
|
PrimaryDark: ColourUtil.HexToRgba("#3CB371"),
|
||||||
|
Primary: ColourUtil.HexToRgba("#5DD39E"),
|
||||||
|
PrimaryLight: ColourUtil.HexToRgba("#8FE0B8"),
|
||||||
|
PrimaryGlow: ColourUtil.HexToRgba("#5DD39E99"),
|
||||||
|
|
||||||
|
AccentDark: ColourUtil.HexToRgba("#F4C870"),
|
||||||
|
Accent: ColourUtil.HexToRgba("#F9D580"),
|
||||||
|
AccentLight: ColourUtil.HexToRgba("#FCDD93"),
|
||||||
|
|
||||||
|
Identity: ColourUtil.HexToRgba("#5DD39E"),
|
||||||
|
|
||||||
|
WindowBg: ColourUtil.HexToRgba("#0A1410"),
|
||||||
|
ChildBg: ColourUtil.HexToRgba("#10201A"),
|
||||||
|
FrameBg: ColourUtil.HexToRgba("#162B22"),
|
||||||
|
Surface: ColourUtil.HexToRgba("#1E372B"),
|
||||||
|
SurfaceHover: ColourUtil.HexToRgba("#284335"),
|
||||||
|
Border: ColourUtil.HexToRgba("#5DD39E55"),
|
||||||
|
|
||||||
|
TextPrimary: ColourUtil.HexToRgba("#E8F5EA"),
|
||||||
|
TextMuted: ColourUtil.HexToRgba("#9BB5A5"),
|
||||||
|
TextDim: ColourUtil.HexToRgba("#5C6F65"),
|
||||||
|
|
||||||
|
StatusSuccess: ColourUtil.HexToRgba("#5DD39E"),
|
||||||
|
StatusDanger: ColourUtil.HexToRgba("#D9534F"),
|
||||||
|
StatusWarning: ColourUtil.HexToRgba("#E8B590"),
|
||||||
|
StatusInfo: ColourUtil.HexToRgba("#5DA9C7")
|
||||||
|
),
|
||||||
|
Layout: new ThemeLayout(
|
||||||
|
WindowRounding: 5f, ChildRounding: 4f, PopupRounding: 4f,
|
||||||
|
FrameRounding: 3f, GrabRounding: 3f, TabRounding: 3f,
|
||||||
|
ScrollbarRounding: 3f, WindowBorderSize: 1f, FrameBorderSize: 1f
|
||||||
|
),
|
||||||
|
Typography: new ThemeTypography(),
|
||||||
|
IsBuiltIn: true,
|
||||||
|
ChatColors: new ThemeChatColors(new Dictionary<HellionChat.Code.ChatType, uint>
|
||||||
|
{
|
||||||
|
// Mint Grove — Naturthemen-Tönung: Honey-Amber in Yell-Familie,
|
||||||
|
// Mint-Drift in NoviceNetwork und Linkshell. Tell-Pink-Identität
|
||||||
|
// bleibt erhalten für Erkennbarkeit.
|
||||||
|
[HellionChat.Code.ChatType.Say] = ColourUtil.HexToRgba("#E8F5EA"),
|
||||||
|
[HellionChat.Code.ChatType.Yell] = ColourUtil.HexToRgba("#F9D580"),
|
||||||
|
[HellionChat.Code.ChatType.Shout] = ColourUtil.HexToRgba("#F0A050"),
|
||||||
|
[HellionChat.Code.ChatType.TellIncoming] = ColourUtil.HexToRgba("#F098C8"),
|
||||||
|
[HellionChat.Code.ChatType.TellOutgoing] = ColourUtil.HexToRgba("#F098C8"),
|
||||||
|
[HellionChat.Code.ChatType.Party] = ColourUtil.HexToRgba("#80B8D0"),
|
||||||
|
[HellionChat.Code.ChatType.Alliance] = ColourUtil.HexToRgba("#F0B070"),
|
||||||
|
[HellionChat.Code.ChatType.FreeCompany] = ColourUtil.HexToRgba("#80C8B0"),
|
||||||
|
[HellionChat.Code.ChatType.NoviceNetwork] = ColourUtil.HexToRgba("#8FE0B8"),
|
||||||
|
[HellionChat.Code.ChatType.CrossParty] = ColourUtil.HexToRgba("#80B8D0"),
|
||||||
|
[HellionChat.Code.ChatType.Linkshell1] = ColourUtil.HexToRgba("#8FE0B8"),
|
||||||
|
[HellionChat.Code.ChatType.Linkshell2] = ColourUtil.HexToRgba("#F0BC80"),
|
||||||
|
[HellionChat.Code.ChatType.Linkshell3] = ColourUtil.HexToRgba("#F9D580"),
|
||||||
|
[HellionChat.Code.ChatType.Linkshell4] = ColourUtil.HexToRgba("#80E0A0"),
|
||||||
|
[HellionChat.Code.ChatType.Linkshell5] = ColourUtil.HexToRgba("#80B8D0"),
|
||||||
|
[HellionChat.Code.ChatType.Linkshell6] = ColourUtil.HexToRgba("#A89DC0"),
|
||||||
|
[HellionChat.Code.ChatType.Linkshell7] = ColourUtil.HexToRgba("#F098C8"),
|
||||||
|
[HellionChat.Code.ChatType.Linkshell8] = ColourUtil.HexToRgba("#D0A8C8"),
|
||||||
|
[HellionChat.Code.ChatType.CustomEmote] = ColourUtil.HexToRgba("#E8C088"),
|
||||||
|
[HellionChat.Code.ChatType.StandardEmote] = ColourUtil.HexToRgba("#E8C088"),
|
||||||
|
[HellionChat.Code.ChatType.Echo] = ColourUtil.HexToRgba("#9BB5A5"),
|
||||||
|
})
|
||||||
|
);
|
||||||
|
}
|
||||||
@@ -0,0 +1,76 @@
|
|||||||
|
using HellionChat.Util;
|
||||||
|
|
||||||
|
namespace HellionChat.Themes.Builtin;
|
||||||
|
|
||||||
|
internal static class MoonlitBloom
|
||||||
|
{
|
||||||
|
public const string Slug = "moonlit-bloom";
|
||||||
|
|
||||||
|
public static Theme Build() => new(
|
||||||
|
Slug: Slug,
|
||||||
|
Name: "Moonlit Bloom",
|
||||||
|
Author: "Hellion Online Media",
|
||||||
|
Description: "Bloom Magenta + Soft Sage auf Deep Violet Night.",
|
||||||
|
Colors: new ThemeColors(
|
||||||
|
PrimaryDark: ColourUtil.HexToRgba("#C957D0"),
|
||||||
|
Primary: ColourUtil.HexToRgba("#E374E8"),
|
||||||
|
PrimaryLight: ColourUtil.HexToRgba("#EF8AF4"),
|
||||||
|
PrimaryGlow: ColourUtil.HexToRgba("#E374E899"),
|
||||||
|
|
||||||
|
AccentDark: ColourUtil.HexToRgba("#7AAC5C"),
|
||||||
|
Accent: ColourUtil.HexToRgba("#9CCB7C"),
|
||||||
|
AccentLight: ColourUtil.HexToRgba("#B6E297"),
|
||||||
|
|
||||||
|
Identity: ColourUtil.HexToRgba("#E374E8"),
|
||||||
|
|
||||||
|
WindowBg: ColourUtil.HexToRgba("#0E0C1F"),
|
||||||
|
ChildBg: ColourUtil.HexToRgba("#15122B"),
|
||||||
|
FrameBg: ColourUtil.HexToRgba("#1F1A38"),
|
||||||
|
Surface: ColourUtil.HexToRgba("#28224A"),
|
||||||
|
SurfaceHover: ColourUtil.HexToRgba("#332B5B"),
|
||||||
|
Border: ColourUtil.HexToRgba("#E374E844"),
|
||||||
|
|
||||||
|
TextPrimary: ColourUtil.HexToRgba("#ECE6F5"),
|
||||||
|
TextMuted: ColourUtil.HexToRgba("#9A8BB0"),
|
||||||
|
TextDim: ColourUtil.HexToRgba("#554B6E"),
|
||||||
|
|
||||||
|
StatusSuccess: ColourUtil.HexToRgba("#7AAC5C"),
|
||||||
|
StatusDanger: ColourUtil.HexToRgba("#E85C6A"),
|
||||||
|
StatusWarning: ColourUtil.HexToRgba("#E8B590"),
|
||||||
|
StatusInfo: ColourUtil.HexToRgba("#6278FF")
|
||||||
|
),
|
||||||
|
Layout: new ThemeLayout(
|
||||||
|
WindowRounding: 6f, ChildRounding: 5f, PopupRounding: 5f,
|
||||||
|
FrameRounding: 4f, GrabRounding: 4f, TabRounding: 4f,
|
||||||
|
ScrollbarRounding: 4f, WindowBorderSize: 1f, FrameBorderSize: 1f
|
||||||
|
),
|
||||||
|
Typography: new ThemeTypography(),
|
||||||
|
IsBuiltIn: true,
|
||||||
|
ChatColors: new ThemeChatColors(new Dictionary<HellionChat.Code.ChatType, uint>
|
||||||
|
{
|
||||||
|
// Moonlit Bloom — Bloom-Magenta-Tönung. Sage-Drift in NoviceNetwork
|
||||||
|
// und Linkshell4. Tell-Pink-Identität bleibt sichtbar.
|
||||||
|
[HellionChat.Code.ChatType.Say] = ColourUtil.HexToRgba("#ECE6F5"),
|
||||||
|
[HellionChat.Code.ChatType.Yell] = ColourUtil.HexToRgba("#F0D080"),
|
||||||
|
[HellionChat.Code.ChatType.Shout] = ColourUtil.HexToRgba("#F09A60"),
|
||||||
|
[HellionChat.Code.ChatType.TellIncoming] = ColourUtil.HexToRgba("#EF8AF4"),
|
||||||
|
[HellionChat.Code.ChatType.TellOutgoing] = ColourUtil.HexToRgba("#EF8AF4"),
|
||||||
|
[HellionChat.Code.ChatType.Party] = ColourUtil.HexToRgba("#A0B0F0"),
|
||||||
|
[HellionChat.Code.ChatType.Alliance] = ColourUtil.HexToRgba("#F0B090"),
|
||||||
|
[HellionChat.Code.ChatType.FreeCompany] = ColourUtil.HexToRgba("#A8C8E8"),
|
||||||
|
[HellionChat.Code.ChatType.NoviceNetwork] = ColourUtil.HexToRgba("#9CCB7C"),
|
||||||
|
[HellionChat.Code.ChatType.CrossParty] = ColourUtil.HexToRgba("#A0B0F0"),
|
||||||
|
[HellionChat.Code.ChatType.Linkshell1] = ColourUtil.HexToRgba("#9CCB7C"),
|
||||||
|
[HellionChat.Code.ChatType.Linkshell2] = ColourUtil.HexToRgba("#F0BC92"),
|
||||||
|
[HellionChat.Code.ChatType.Linkshell3] = ColourUtil.HexToRgba("#F0D080"),
|
||||||
|
[HellionChat.Code.ChatType.Linkshell4] = ColourUtil.HexToRgba("#B6E297"),
|
||||||
|
[HellionChat.Code.ChatType.Linkshell5] = ColourUtil.HexToRgba("#A0B0F0"),
|
||||||
|
[HellionChat.Code.ChatType.Linkshell6] = ColourUtil.HexToRgba("#C098D8"),
|
||||||
|
[HellionChat.Code.ChatType.Linkshell7] = ColourUtil.HexToRgba("#EF8AF4"),
|
||||||
|
[HellionChat.Code.ChatType.Linkshell8] = ColourUtil.HexToRgba("#E8B0E8"),
|
||||||
|
[HellionChat.Code.ChatType.CustomEmote] = ColourUtil.HexToRgba("#E8B590"),
|
||||||
|
[HellionChat.Code.ChatType.StandardEmote] = ColourUtil.HexToRgba("#E8B590"),
|
||||||
|
[HellionChat.Code.ChatType.Echo] = ColourUtil.HexToRgba("#9A8BB0"),
|
||||||
|
})
|
||||||
|
);
|
||||||
|
}
|
||||||
@@ -0,0 +1,41 @@
|
|||||||
|
{
|
||||||
|
"schemaVersion": 1,
|
||||||
|
"slug": "example-custom",
|
||||||
|
"name": "Example Custom",
|
||||||
|
"author": "You",
|
||||||
|
"description": "Starting template — duplicate, rename, edit colors and reload.",
|
||||||
|
"colors": {
|
||||||
|
"primaryDark": "#0097A7",
|
||||||
|
"primary": "#00BED2",
|
||||||
|
"primaryLight": "#4DD9E8",
|
||||||
|
"primaryGlow": "#00BED299",
|
||||||
|
"accentDark": "#E85D04",
|
||||||
|
"accent": "#F97316",
|
||||||
|
"accentLight": "#FB923C",
|
||||||
|
"identity": "#0097A7",
|
||||||
|
"windowBg": "#070B12",
|
||||||
|
"childBg": "#0C1220",
|
||||||
|
"frameBg": "#141E30",
|
||||||
|
"surface": "#1A2538",
|
||||||
|
"surfaceHover": "#22303F",
|
||||||
|
"border": "#00BED266",
|
||||||
|
"textPrimary": "#E6F4F1",
|
||||||
|
"textMuted": "#8FA3B5",
|
||||||
|
"textDim": "#566273",
|
||||||
|
"statusSuccess": "#5CB85C",
|
||||||
|
"statusDanger": "#D9534F",
|
||||||
|
"statusWarning": "#F0AD4E",
|
||||||
|
"statusInfo": "#00BED2"
|
||||||
|
},
|
||||||
|
"layout": {
|
||||||
|
"windowRounding": 4,
|
||||||
|
"childRounding": 3,
|
||||||
|
"popupRounding": 3,
|
||||||
|
"frameRounding": 2,
|
||||||
|
"grabRounding": 2,
|
||||||
|
"tabRounding": 2,
|
||||||
|
"scrollbarRounding": 2,
|
||||||
|
"windowBorderSize": 1,
|
||||||
|
"frameBorderSize": 1
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
namespace HellionChat.Themes;
|
||||||
|
|
||||||
|
public sealed record Theme(
|
||||||
|
string Slug,
|
||||||
|
string Name,
|
||||||
|
string Author,
|
||||||
|
string Description,
|
||||||
|
ThemeColors Colors,
|
||||||
|
ThemeLayout Layout,
|
||||||
|
ThemeTypography Typography,
|
||||||
|
bool IsBuiltIn,
|
||||||
|
ThemeChatColors? ChatColors = null
|
||||||
|
);
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
using HellionChat.Code;
|
||||||
|
|
||||||
|
namespace HellionChat.Themes;
|
||||||
|
|
||||||
|
// Optional pro Theme. Wenn ein Theme ChatColors mitliefert, kann der
|
||||||
|
// User sie per Klick im Themes-Tab auf Configuration.ChatColours anwenden.
|
||||||
|
// Ein Theme ohne ChatColors (z.B. chat2-classic) lässt die User-Channel-
|
||||||
|
// Farben unverändert.
|
||||||
|
public sealed record ThemeChatColors(
|
||||||
|
IReadOnlyDictionary<ChatType, uint> Channels
|
||||||
|
);
|
||||||
@@ -0,0 +1,31 @@
|
|||||||
|
namespace HellionChat.Themes;
|
||||||
|
|
||||||
|
// Color-Werte als 0xRRGGBBAA, RgbaToAbgr handled den Byte-Swap zu ImGui.
|
||||||
|
public sealed record ThemeColors(
|
||||||
|
uint PrimaryDark,
|
||||||
|
uint Primary,
|
||||||
|
uint PrimaryLight,
|
||||||
|
uint PrimaryGlow,
|
||||||
|
|
||||||
|
uint AccentDark,
|
||||||
|
uint Accent,
|
||||||
|
uint AccentLight,
|
||||||
|
|
||||||
|
uint Identity,
|
||||||
|
|
||||||
|
uint WindowBg,
|
||||||
|
uint ChildBg,
|
||||||
|
uint FrameBg,
|
||||||
|
uint Surface,
|
||||||
|
uint SurfaceHover,
|
||||||
|
uint Border,
|
||||||
|
|
||||||
|
uint TextPrimary,
|
||||||
|
uint TextMuted,
|
||||||
|
uint TextDim,
|
||||||
|
|
||||||
|
uint StatusSuccess,
|
||||||
|
uint StatusDanger,
|
||||||
|
uint StatusWarning,
|
||||||
|
uint StatusInfo
|
||||||
|
);
|
||||||
@@ -0,0 +1,131 @@
|
|||||||
|
using System.Text.Json;
|
||||||
|
using HellionChat.Util;
|
||||||
|
|
||||||
|
namespace HellionChat.Themes;
|
||||||
|
|
||||||
|
internal static class ThemeJsonLoader
|
||||||
|
{
|
||||||
|
public const int SupportedSchemaVersion = 1;
|
||||||
|
|
||||||
|
public static Theme LoadFromString(string json)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrWhiteSpace(json))
|
||||||
|
throw new FormatException("Theme JSON is empty");
|
||||||
|
|
||||||
|
JsonDocument doc;
|
||||||
|
try { doc = JsonDocument.Parse(json); }
|
||||||
|
catch (JsonException ex) { throw new FormatException("Theme JSON is not valid JSON", ex); }
|
||||||
|
|
||||||
|
using (doc)
|
||||||
|
{
|
||||||
|
var root = doc.RootElement;
|
||||||
|
|
||||||
|
var schemaVersion = ReadInt(root, "schemaVersion");
|
||||||
|
if (schemaVersion != SupportedSchemaVersion)
|
||||||
|
throw new FormatException($"Unsupported schemaVersion {schemaVersion}; expected {SupportedSchemaVersion}");
|
||||||
|
|
||||||
|
var slug = ReadString(root, "slug");
|
||||||
|
var name = ReadString(root, "name");
|
||||||
|
var author = ReadString(root, "author");
|
||||||
|
var description = ReadString(root, "description");
|
||||||
|
|
||||||
|
var colors = ReadColors(root.GetProperty("colors"));
|
||||||
|
var layout = ReadLayout(root.GetProperty("layout"));
|
||||||
|
|
||||||
|
ThemeChatColors? chatColors = null;
|
||||||
|
if (root.TryGetProperty("chatChannels", out var ch) && ch.ValueKind == JsonValueKind.Object)
|
||||||
|
chatColors = ReadChatColors(ch);
|
||||||
|
|
||||||
|
return new Theme(slug, name, author, description, colors, layout, new ThemeTypography(), IsBuiltIn: false, ChatColors: chatColors);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static ThemeChatColors ReadChatColors(JsonElement el)
|
||||||
|
{
|
||||||
|
var dict = new Dictionary<HellionChat.Code.ChatType, uint>();
|
||||||
|
foreach (var prop in el.EnumerateObject())
|
||||||
|
{
|
||||||
|
// Property-Name ist der ChatType-Name als String (z.B. "Say", "Tell"),
|
||||||
|
// Value ist Hex wie bei den Theme-Colors. Unbekannte Channel-Names
|
||||||
|
// werden still übersprungen — Forward-Compat falls SE neue Channels
|
||||||
|
// einführt.
|
||||||
|
if (!Enum.TryParse<HellionChat.Code.ChatType>(prop.Name, ignoreCase: true, out var channel))
|
||||||
|
continue;
|
||||||
|
if (prop.Value.ValueKind != JsonValueKind.String)
|
||||||
|
continue;
|
||||||
|
var hex = prop.Value.GetString();
|
||||||
|
if (string.IsNullOrWhiteSpace(hex))
|
||||||
|
continue;
|
||||||
|
dict[channel] = HellionChat.Util.ColourUtil.HexToRgba(hex);
|
||||||
|
}
|
||||||
|
return new ThemeChatColors(dict);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Theme LoadFromFile(string path)
|
||||||
|
{
|
||||||
|
var json = File.ReadAllText(path);
|
||||||
|
return LoadFromString(json);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static ThemeColors ReadColors(JsonElement el) => new(
|
||||||
|
PrimaryDark: ColourUtil.HexToRgba(ReadString(el, "primaryDark")),
|
||||||
|
Primary: ColourUtil.HexToRgba(ReadString(el, "primary")),
|
||||||
|
PrimaryLight: ColourUtil.HexToRgba(ReadString(el, "primaryLight")),
|
||||||
|
PrimaryGlow: ColourUtil.HexToRgba(ReadString(el, "primaryGlow")),
|
||||||
|
|
||||||
|
AccentDark: ColourUtil.HexToRgba(ReadString(el, "accentDark")),
|
||||||
|
Accent: ColourUtil.HexToRgba(ReadString(el, "accent")),
|
||||||
|
AccentLight: ColourUtil.HexToRgba(ReadString(el, "accentLight")),
|
||||||
|
|
||||||
|
Identity: ColourUtil.HexToRgba(ReadString(el, "identity")),
|
||||||
|
|
||||||
|
WindowBg: ColourUtil.HexToRgba(ReadString(el, "windowBg")),
|
||||||
|
ChildBg: ColourUtil.HexToRgba(ReadString(el, "childBg")),
|
||||||
|
FrameBg: ColourUtil.HexToRgba(ReadString(el, "frameBg")),
|
||||||
|
Surface: ColourUtil.HexToRgba(ReadString(el, "surface")),
|
||||||
|
SurfaceHover: ColourUtil.HexToRgba(ReadString(el, "surfaceHover")),
|
||||||
|
Border: ColourUtil.HexToRgba(ReadString(el, "border")),
|
||||||
|
|
||||||
|
TextPrimary: ColourUtil.HexToRgba(ReadString(el, "textPrimary")),
|
||||||
|
TextMuted: ColourUtil.HexToRgba(ReadString(el, "textMuted")),
|
||||||
|
TextDim: ColourUtil.HexToRgba(ReadString(el, "textDim")),
|
||||||
|
|
||||||
|
StatusSuccess: ColourUtil.HexToRgba(ReadString(el, "statusSuccess")),
|
||||||
|
StatusDanger: ColourUtil.HexToRgba(ReadString(el, "statusDanger")),
|
||||||
|
StatusWarning: ColourUtil.HexToRgba(ReadString(el, "statusWarning")),
|
||||||
|
StatusInfo: ColourUtil.HexToRgba(ReadString(el, "statusInfo"))
|
||||||
|
);
|
||||||
|
|
||||||
|
private static ThemeLayout ReadLayout(JsonElement el) => new(
|
||||||
|
WindowRounding: ReadFloat(el, "windowRounding"),
|
||||||
|
ChildRounding: ReadFloat(el, "childRounding"),
|
||||||
|
PopupRounding: ReadFloat(el, "popupRounding"),
|
||||||
|
FrameRounding: ReadFloat(el, "frameRounding"),
|
||||||
|
GrabRounding: ReadFloat(el, "grabRounding"),
|
||||||
|
TabRounding: ReadFloat(el, "tabRounding"),
|
||||||
|
ScrollbarRounding: ReadFloat(el, "scrollbarRounding"),
|
||||||
|
WindowBorderSize: ReadFloat(el, "windowBorderSize"),
|
||||||
|
FrameBorderSize: ReadFloat(el, "frameBorderSize")
|
||||||
|
);
|
||||||
|
|
||||||
|
private static string ReadString(JsonElement el, string name)
|
||||||
|
{
|
||||||
|
if (!el.TryGetProperty(name, out var v) || v.ValueKind != JsonValueKind.String)
|
||||||
|
throw new FormatException($"Theme JSON missing string property '{name}'");
|
||||||
|
return v.GetString() ?? throw new FormatException($"Theme JSON property '{name}' is null");
|
||||||
|
}
|
||||||
|
|
||||||
|
private static int ReadInt(JsonElement el, string name)
|
||||||
|
{
|
||||||
|
if (!el.TryGetProperty(name, out var v) || v.ValueKind != JsonValueKind.Number)
|
||||||
|
throw new FormatException($"Theme JSON missing number property '{name}'");
|
||||||
|
return v.GetInt32();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static float ReadFloat(JsonElement el, string name)
|
||||||
|
{
|
||||||
|
if (!el.TryGetProperty(name, out var v) || v.ValueKind != JsonValueKind.Number)
|
||||||
|
throw new FormatException($"Theme JSON missing number property '{name}'");
|
||||||
|
return (float)v.GetDouble();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,73 @@
|
|||||||
|
using System.Text.Json;
|
||||||
|
|
||||||
|
namespace HellionChat.Themes;
|
||||||
|
|
||||||
|
internal static class ThemeJsonWriter
|
||||||
|
{
|
||||||
|
public static string Serialize(Theme theme)
|
||||||
|
{
|
||||||
|
using var ms = new MemoryStream();
|
||||||
|
using (var writer = new Utf8JsonWriter(ms, new JsonWriterOptions { Indented = true }))
|
||||||
|
{
|
||||||
|
writer.WriteStartObject();
|
||||||
|
writer.WriteNumber("schemaVersion", ThemeJsonLoader.SupportedSchemaVersion);
|
||||||
|
writer.WriteString("slug", theme.Slug);
|
||||||
|
writer.WriteString("name", theme.Name);
|
||||||
|
writer.WriteString("author", theme.Author);
|
||||||
|
writer.WriteString("description", theme.Description);
|
||||||
|
|
||||||
|
writer.WriteStartObject("colors");
|
||||||
|
WriteColor(writer, "primaryDark", theme.Colors.PrimaryDark);
|
||||||
|
WriteColor(writer, "primary", theme.Colors.Primary);
|
||||||
|
WriteColor(writer, "primaryLight", theme.Colors.PrimaryLight);
|
||||||
|
WriteColor(writer, "primaryGlow", theme.Colors.PrimaryGlow);
|
||||||
|
WriteColor(writer, "accentDark", theme.Colors.AccentDark);
|
||||||
|
WriteColor(writer, "accent", theme.Colors.Accent);
|
||||||
|
WriteColor(writer, "accentLight", theme.Colors.AccentLight);
|
||||||
|
WriteColor(writer, "identity", theme.Colors.Identity);
|
||||||
|
WriteColor(writer, "windowBg", theme.Colors.WindowBg);
|
||||||
|
WriteColor(writer, "childBg", theme.Colors.ChildBg);
|
||||||
|
WriteColor(writer, "frameBg", theme.Colors.FrameBg);
|
||||||
|
WriteColor(writer, "surface", theme.Colors.Surface);
|
||||||
|
WriteColor(writer, "surfaceHover", theme.Colors.SurfaceHover);
|
||||||
|
WriteColor(writer, "border", theme.Colors.Border);
|
||||||
|
WriteColor(writer, "textPrimary", theme.Colors.TextPrimary);
|
||||||
|
WriteColor(writer, "textMuted", theme.Colors.TextMuted);
|
||||||
|
WriteColor(writer, "textDim", theme.Colors.TextDim);
|
||||||
|
WriteColor(writer, "statusSuccess", theme.Colors.StatusSuccess);
|
||||||
|
WriteColor(writer, "statusDanger", theme.Colors.StatusDanger);
|
||||||
|
WriteColor(writer, "statusWarning", theme.Colors.StatusWarning);
|
||||||
|
WriteColor(writer, "statusInfo", theme.Colors.StatusInfo);
|
||||||
|
writer.WriteEndObject();
|
||||||
|
|
||||||
|
writer.WriteStartObject("layout");
|
||||||
|
writer.WriteNumber("windowRounding", theme.Layout.WindowRounding);
|
||||||
|
writer.WriteNumber("childRounding", theme.Layout.ChildRounding);
|
||||||
|
writer.WriteNumber("popupRounding", theme.Layout.PopupRounding);
|
||||||
|
writer.WriteNumber("frameRounding", theme.Layout.FrameRounding);
|
||||||
|
writer.WriteNumber("grabRounding", theme.Layout.GrabRounding);
|
||||||
|
writer.WriteNumber("tabRounding", theme.Layout.TabRounding);
|
||||||
|
writer.WriteNumber("scrollbarRounding", theme.Layout.ScrollbarRounding);
|
||||||
|
writer.WriteNumber("windowBorderSize", theme.Layout.WindowBorderSize);
|
||||||
|
writer.WriteNumber("frameBorderSize", theme.Layout.FrameBorderSize);
|
||||||
|
writer.WriteEndObject();
|
||||||
|
|
||||||
|
if (theme.ChatColors is { Channels.Count: > 0 } cc)
|
||||||
|
{
|
||||||
|
writer.WriteStartObject("chatChannels");
|
||||||
|
foreach (var kvp in cc.Channels)
|
||||||
|
writer.WriteString(kvp.Key.ToString(), $"#{kvp.Value:X8}");
|
||||||
|
writer.WriteEndObject();
|
||||||
|
}
|
||||||
|
|
||||||
|
writer.WriteEndObject();
|
||||||
|
}
|
||||||
|
|
||||||
|
return System.Text.Encoding.UTF8.GetString(ms.ToArray());
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void WriteColor(Utf8JsonWriter writer, string key, uint rgba)
|
||||||
|
{
|
||||||
|
writer.WriteString(key, $"#{rgba:X8}");
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,14 @@
|
|||||||
|
namespace HellionChat.Themes;
|
||||||
|
|
||||||
|
// Layout-Werte spiegeln die ImGuiStyleVar-Slots, die HellionStyle pusht.
|
||||||
|
public sealed record ThemeLayout(
|
||||||
|
float WindowRounding,
|
||||||
|
float ChildRounding,
|
||||||
|
float PopupRounding,
|
||||||
|
float FrameRounding,
|
||||||
|
float GrabRounding,
|
||||||
|
float TabRounding,
|
||||||
|
float ScrollbarRounding,
|
||||||
|
float WindowBorderSize,
|
||||||
|
float FrameBorderSize
|
||||||
|
);
|
||||||
@@ -0,0 +1,96 @@
|
|||||||
|
using HellionChat.Themes.Builtin;
|
||||||
|
|
||||||
|
namespace HellionChat.Themes;
|
||||||
|
|
||||||
|
public sealed class ThemeRegistry
|
||||||
|
{
|
||||||
|
public const string DefaultSlug = HellionArctic.Slug;
|
||||||
|
|
||||||
|
private readonly Dictionary<string, Theme> _builtIns;
|
||||||
|
private readonly Dictionary<string, (Theme Theme, DateTime Stamp)> _customCache = new(StringComparer.OrdinalIgnoreCase);
|
||||||
|
private readonly string? _customThemesDir;
|
||||||
|
private Theme _active;
|
||||||
|
|
||||||
|
public ThemeRegistry(string? customThemesDir = null)
|
||||||
|
{
|
||||||
|
_builtIns = new Dictionary<string, Theme>(StringComparer.OrdinalIgnoreCase)
|
||||||
|
{
|
||||||
|
{ HellionArctic.Slug, HellionArctic.Build() },
|
||||||
|
{ Chat2Classic.Slug, Chat2Classic.Build() },
|
||||||
|
{ EventHorizon.Slug, EventHorizon.Build() },
|
||||||
|
{ MoonlitBloom.Slug, MoonlitBloom.Build() },
|
||||||
|
{ MintGrove.Slug, MintGrove.Build() },
|
||||||
|
};
|
||||||
|
_active = _builtIns[DefaultSlug];
|
||||||
|
_customThemesDir = customThemesDir;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Theme Active => _active;
|
||||||
|
|
||||||
|
public Theme Get(string slug)
|
||||||
|
{
|
||||||
|
if (_builtIns.TryGetValue(slug, out var b)) return b;
|
||||||
|
|
||||||
|
var custom = LoadCustomBySlug(slug);
|
||||||
|
if (custom != null) return custom;
|
||||||
|
|
||||||
|
return _builtIns[DefaultSlug];
|
||||||
|
}
|
||||||
|
|
||||||
|
public IEnumerable<Theme> AllBuiltIns() => _builtIns.Values;
|
||||||
|
|
||||||
|
public IEnumerable<Theme> AllCustom() => RefreshCustomCache();
|
||||||
|
|
||||||
|
public void Switch(string slug) => _active = Get(slug);
|
||||||
|
|
||||||
|
// Custom-Themes werden lazy aus dem Verzeichnis geladen, Cache mit
|
||||||
|
// LastWriteTime-Token. Eine geänderte JSON wird beim nächsten Lookup
|
||||||
|
// neu eingelesen.
|
||||||
|
private Theme? LoadCustomBySlug(string slug)
|
||||||
|
{
|
||||||
|
if (_customThemesDir is null) return null;
|
||||||
|
if (!Directory.Exists(_customThemesDir)) return null;
|
||||||
|
|
||||||
|
foreach (var theme in RefreshCustomCache())
|
||||||
|
if (string.Equals(theme.Slug, slug, StringComparison.OrdinalIgnoreCase))
|
||||||
|
return theme;
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerable<Theme> RefreshCustomCache()
|
||||||
|
{
|
||||||
|
if (_customThemesDir is null || !Directory.Exists(_customThemesDir))
|
||||||
|
yield break;
|
||||||
|
|
||||||
|
var seenSlugs = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
|
||||||
|
foreach (var path in Directory.EnumerateFiles(_customThemesDir, "*.json"))
|
||||||
|
{
|
||||||
|
Theme? theme = null;
|
||||||
|
var stamp = File.GetLastWriteTimeUtc(path);
|
||||||
|
var key = path;
|
||||||
|
if (_customCache.TryGetValue(key, out var cached) && cached.Stamp == stamp)
|
||||||
|
{
|
||||||
|
theme = cached.Theme;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
theme = ThemeJsonLoader.LoadFromFile(path);
|
||||||
|
_customCache[key] = (theme, stamp);
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
// Logging passiert in Plugin.cs durch den Aufrufer; hier still
|
||||||
|
// ignorieren, damit ein einzelnes kaputtes JSON nicht alle
|
||||||
|
// Custom-Themes blockt.
|
||||||
|
_ = ex;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (theme is not null && seenSlugs.Add(theme.Slug))
|
||||||
|
yield return theme;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
namespace HellionChat.Themes;
|
||||||
|
|
||||||
|
// Optional pro Theme. v1.1.0 nutzt das nicht aktiv; ist als Erweiterungspunkt
|
||||||
|
// für zukünftige Theme-Slots vorbereitet.
|
||||||
|
public sealed record ThemeTypography(
|
||||||
|
float? OverrideGlobalFontSizePt = null,
|
||||||
|
float? OverrideSymbolsFontSizePt = null
|
||||||
|
);
|
||||||
@@ -0,0 +1,107 @@
|
|||||||
|
namespace HellionChat.Ui;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Hash-Color-Tinting für Auto-Tell-Tabs in der Sidebar (v1.2.0).
|
||||||
|
/// Differenziert Tells visuell ohne dass User pro Tab manuell ein
|
||||||
|
/// Custom-Icon setzen muss. Gleicher Tell-Partner (Name+World) liefert
|
||||||
|
/// konsistent dieselbe Farbe über Sessions hinweg.
|
||||||
|
///
|
||||||
|
/// Kuratierte 12-Farb-Palette aus dem Hellion-Theme-Pool: alle saturiert
|
||||||
|
/// mid-bright, lesbar gegen Dark-Theme-Backgrounds. Bei realistischen
|
||||||
|
/// 1-5 parallelen Tells ist Kollisions-Wahrscheinlichkeit gering.
|
||||||
|
///
|
||||||
|
/// Reine String-Logik (kein Dalamud-Dep) — testbar im HellionChat.Tests-
|
||||||
|
/// Projekt das ohne Dalamud-Reference baut.
|
||||||
|
/// </summary>
|
||||||
|
internal static class AutoTellTabTint
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Fallback bei ungültigem Input (leerer Name, World=0). Standard-
|
||||||
|
/// Text-Color (weiß) — passt mit existierendem TextPrimary-Default
|
||||||
|
/// zusammen, sodass die Sidebar visuell konsistent bleibt.
|
||||||
|
/// </summary>
|
||||||
|
public const uint Fallback = 0xFFFFFFFFu;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 12 saturierte mid-bright Farben aus den 5 Built-In-Themes
|
||||||
|
/// (Hellion-Arctic, Chat2-Klassik, Event-Horizon, Moonlit-Bloom,
|
||||||
|
/// Mint-Grove). Reihenfolge ist deterministisch — Hash-Index wählt
|
||||||
|
/// Farbe per Modulo. RGBA-Format (passt zu ColourUtil.RgbaToAbgr-
|
||||||
|
/// Konvention im restlichen Code).
|
||||||
|
/// </summary>
|
||||||
|
public static readonly IReadOnlyList<uint> Palette = new uint[]
|
||||||
|
{
|
||||||
|
0x00BED2FFu, // Arctic Cyan
|
||||||
|
0xF97316FFu, // Ember Orange
|
||||||
|
0xB585FFFFu, // Light Cosmic Purple
|
||||||
|
0xE374E8FFu, // Bloom Magenta
|
||||||
|
0x5DD39EFFu, // Mint Green
|
||||||
|
0xF0AD4EFFu, // Warning Yellow
|
||||||
|
0xE85C6AFFu, // Coral
|
||||||
|
0x5CB85CFFu, // Status Green
|
||||||
|
0x6278FFFFu, // Bloom Blue
|
||||||
|
0xC9982EFFu, // Warm Gold
|
||||||
|
0x9CCB7CFFu, // Soft Sage
|
||||||
|
0xE85D04FFu, // Deep Ember
|
||||||
|
};
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Liefert eine konsistente Tint-Color für einen Tell-Partner.
|
||||||
|
/// Hash basiert auf "Name@World" — Cross-World-Namen kollidieren
|
||||||
|
/// nur bei Hash-Bucket-Kollision, nicht durch Identitäts-Annahme.
|
||||||
|
/// </summary>
|
||||||
|
public static uint For(string name, uint world)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(name) || world == 0)
|
||||||
|
return Fallback;
|
||||||
|
|
||||||
|
// GetHashCode kann negativ sein; Bitmaske auf positive Range
|
||||||
|
// damit Modulo-Division immer einen validen Index liefert.
|
||||||
|
var key = $"{name}@{world}";
|
||||||
|
var hash = (uint)(key.GetHashCode() & 0x7FFFFFFF);
|
||||||
|
return Palette[(int)(hash % Palette.Count)];
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tell-spezifischer Icon-Pool. 7 visuell distinkte FontAwesome-Glyphen
|
||||||
|
/// die im Tell-Kontext sinnvoll wirken (envelope = Tell-Default, star/
|
||||||
|
/// heart/bell = personalisiert, bookmark/flag/fire = markiert/wichtig).
|
||||||
|
/// Bewusst kein cog/comment/users — die wären für System-/Group-Tabs
|
||||||
|
/// reserviert und würden im Tell-Bereich verwirrend wirken.
|
||||||
|
/// </summary>
|
||||||
|
public static readonly IReadOnlyList<string> IconPool = new[]
|
||||||
|
{
|
||||||
|
"envelope",
|
||||||
|
"star",
|
||||||
|
"heart",
|
||||||
|
"bell",
|
||||||
|
"bookmark",
|
||||||
|
"flag",
|
||||||
|
"fire",
|
||||||
|
};
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Fallback-Icon bei ungültigem Input. "envelope" passt semantisch zum
|
||||||
|
/// Tell-Kontext besser als das alte hardcoded "clock".
|
||||||
|
/// </summary>
|
||||||
|
public const string IconFallback = "envelope";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Liefert ein konsistentes Icon-Glyph für einen Tell-Partner.
|
||||||
|
/// Nutzt einen anderen Hash-Bias als For() (Color), damit Icon und
|
||||||
|
/// Color unabhängig variieren — gibt 7 × 12 = 84 distinct Combinations.
|
||||||
|
/// </summary>
|
||||||
|
public static string IconFor(string name, uint world)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(name) || world == 0)
|
||||||
|
return IconFallback;
|
||||||
|
|
||||||
|
// Anderer Hash-Bias als For() (verschiedene Modulo-Basis): wir
|
||||||
|
// nutzen "world@name" statt "name@world" damit Icon und Color
|
||||||
|
// nicht synchron variieren. Ohne Bias-Trennung würden alle Tells
|
||||||
|
// mit derselben Color auch dasselbe Icon haben.
|
||||||
|
var key = $"{world}@{name}";
|
||||||
|
var hash = (uint)(key.GetHashCode() & 0x7FFFFFFF);
|
||||||
|
return IconPool[(int)(hash % IconPool.Count)];
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -104,7 +104,7 @@ public sealed class ChatInputBar
|
|||||||
// window's logic but operates on _state.HistoryCursor and the shared
|
// window's logic but operates on _state.HistoryCursor and the shared
|
||||||
// InputHistoryService. Index semantics match v0.5.x InputBacklog:
|
// InputHistoryService. Index semantics match v0.5.x InputBacklog:
|
||||||
// 0 = oldest, Count-1 = newest.
|
// 0 = oldest, Count-1 = newest.
|
||||||
private unsafe int CompactCallback(scoped ref ImGuiInputTextCallbackData data)
|
private int CompactCallback(scoped ref ImGuiInputTextCallbackData data)
|
||||||
{
|
{
|
||||||
if (data.EventFlag != ImGuiInputTextFlags.CallbackHistory)
|
if (data.EventFlag != ImGuiInputTextFlags.CallbackHistory)
|
||||||
return 0;
|
return 0;
|
||||||
|
|||||||
@@ -34,6 +34,9 @@ public sealed class ChatLogWindow : Window
|
|||||||
|
|
||||||
internal Plugin Plugin { get; }
|
internal Plugin Plugin { get; }
|
||||||
|
|
||||||
|
private readonly CommandWrapper _clearHellionCommand;
|
||||||
|
private readonly CommandWrapper _hellionCommand;
|
||||||
|
|
||||||
internal bool ScreenshotMode;
|
internal bool ScreenshotMode;
|
||||||
private string Salt { get; }
|
private string Salt { get; }
|
||||||
|
|
||||||
@@ -110,8 +113,14 @@ public sealed class ChatLogWindow : Window
|
|||||||
SetUpTextCommandChannels();
|
SetUpTextCommandChannels();
|
||||||
SetUpAllCommands();
|
SetUpAllCommands();
|
||||||
|
|
||||||
Plugin.Commands.Register("/clearhellion", "Clear the Hellion Chat log").Execute += ClearLog;
|
// Cache the registered wrapper instances so Dispose can detach the same
|
||||||
Plugin.Commands.Register("/hellion").Execute += ToggleChat;
|
// event objects the constructor attached to, without going through
|
||||||
|
// Register() again (which would re-create the wrapper if the command
|
||||||
|
// happened to be missing from the dictionary).
|
||||||
|
_clearHellionCommand = Plugin.Commands.Register("/clearhellion", "Clear the Hellion Chat log");
|
||||||
|
_hellionCommand = Plugin.Commands.Register("/hellion");
|
||||||
|
_clearHellionCommand.Execute += ClearLog;
|
||||||
|
_hellionCommand.Execute += ToggleChat;
|
||||||
|
|
||||||
Plugin.ClientState.Login += Login;
|
Plugin.ClientState.Login += Login;
|
||||||
Plugin.ClientState.Logout += Logout;
|
Plugin.ClientState.Logout += Logout;
|
||||||
@@ -126,8 +135,8 @@ public sealed class ChatLogWindow : Window
|
|||||||
Plugin.AddonLifecycle.UnregisterListener(AddonEvent.PostUpdate, "ActionDetail", PayloadHandler.MoveTooltip);
|
Plugin.AddonLifecycle.UnregisterListener(AddonEvent.PostUpdate, "ActionDetail", PayloadHandler.MoveTooltip);
|
||||||
Plugin.ClientState.Logout -= Logout;
|
Plugin.ClientState.Logout -= Logout;
|
||||||
Plugin.ClientState.Login -= Login;
|
Plugin.ClientState.Login -= Login;
|
||||||
Plugin.Commands.Register("/hellion").Execute -= ToggleChat;
|
_hellionCommand.Execute -= ToggleChat;
|
||||||
Plugin.Commands.Register("/clearhellion").Execute -= ClearLog;
|
_clearHellionCommand.Execute -= ClearLog;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Logout(int _, int __)
|
private void Logout(int _, int __)
|
||||||
@@ -278,9 +287,11 @@ public sealed class ChatLogWindow : Window
|
|||||||
{
|
{
|
||||||
case "hide":
|
case "hide":
|
||||||
CurrentHideState = HideState.User;
|
CurrentHideState = HideState.User;
|
||||||
|
Plugin.Log.Verbose("HideState: → User (chat hide command)");
|
||||||
break;
|
break;
|
||||||
case "show":
|
case "show":
|
||||||
CurrentHideState = HideState.None;
|
CurrentHideState = HideState.None;
|
||||||
|
Plugin.Log.Verbose("HideState: → None (chat show command)");
|
||||||
break;
|
break;
|
||||||
case "toggle":
|
case "toggle":
|
||||||
CurrentHideState = CurrentHideState switch
|
CurrentHideState = CurrentHideState switch
|
||||||
@@ -290,6 +301,7 @@ public sealed class ChatLogWindow : Window
|
|||||||
HideState.None => HideState.User,
|
HideState.None => HideState.User,
|
||||||
_ => CurrentHideState,
|
_ => CurrentHideState,
|
||||||
};
|
};
|
||||||
|
Plugin.Log.Verbose($"HideState: → {CurrentHideState} (chat toggle command)");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -363,6 +375,9 @@ public sealed class ChatLogWindow : Window
|
|||||||
// weil der Cursor schon weiter unten steht — kein eigener Abzug.
|
// weil der Cursor schon weiter unten steht — kein eigener Abzug.
|
||||||
height -= ImGui.GetFrameHeightWithSpacing();
|
height -= ImGui.GetFrameHeightWithSpacing();
|
||||||
|
|
||||||
|
// v1.2.0 — Status-Bar am Window-Boden reserviert 22 px + 2 px Spacing.
|
||||||
|
height -= StatusBar.Height + 2;
|
||||||
|
|
||||||
return height;
|
return height;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -406,30 +421,48 @@ public sealed class ChatLogWindow : Window
|
|||||||
{
|
{
|
||||||
// if the chat has no hide state set, and the player has entered battle, we hide chat if they have configured it
|
// if the chat has no hide state set, and the player has entered battle, we hide chat if they have configured it
|
||||||
if (Plugin.Config.HideInBattle && CurrentHideState == HideState.None && Plugin.InBattle)
|
if (Plugin.Config.HideInBattle && CurrentHideState == HideState.None && Plugin.InBattle)
|
||||||
|
{
|
||||||
CurrentHideState = HideState.Battle;
|
CurrentHideState = HideState.Battle;
|
||||||
|
Plugin.Log.Verbose("HideState: None → Battle");
|
||||||
|
}
|
||||||
|
|
||||||
// If the chat is hidden because of battle, we reset it here
|
// If the chat is hidden because of battle, we reset it here
|
||||||
if (CurrentHideState is HideState.Battle && !Plugin.InBattle)
|
if (CurrentHideState is HideState.Battle && !Plugin.InBattle)
|
||||||
|
{
|
||||||
CurrentHideState = HideState.None;
|
CurrentHideState = HideState.None;
|
||||||
|
Plugin.Log.Verbose("HideState: Battle → None");
|
||||||
|
}
|
||||||
|
|
||||||
// if the chat has no hide state and in a cutscene, set the hide state to cutscene
|
// if the chat has no hide state and in a cutscene, set the hide state to cutscene
|
||||||
if (Plugin.Config.HideDuringCutscenes && CurrentHideState == HideState.None && (Plugin.CutsceneActive || Plugin.GposeActive))
|
if (Plugin.Config.HideDuringCutscenes && CurrentHideState == HideState.None && (Plugin.CutsceneActive || Plugin.GposeActive))
|
||||||
{
|
{
|
||||||
if (Plugin.Functions.Chat.CheckHideFlags())
|
if (Plugin.Functions.Chat.CheckHideFlags())
|
||||||
|
{
|
||||||
CurrentHideState = HideState.Cutscene;
|
CurrentHideState = HideState.Cutscene;
|
||||||
|
Plugin.Log.Verbose("HideState: None → Cutscene");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// if the chat is hidden because of a cutscene and no longer in a cutscene, set the hide state to none
|
// if the chat is hidden because of a cutscene and no longer in a cutscene, set the hide state to none
|
||||||
if (CurrentHideState is HideState.Cutscene or HideState.CutsceneOverride && !Plugin.CutsceneActive && !Plugin.GposeActive)
|
if (CurrentHideState is HideState.Cutscene or HideState.CutsceneOverride && !Plugin.CutsceneActive && !Plugin.GposeActive)
|
||||||
|
{
|
||||||
|
Plugin.Log.Verbose($"HideState: {CurrentHideState} → None (cutscene/gpose ended)");
|
||||||
CurrentHideState = HideState.None;
|
CurrentHideState = HideState.None;
|
||||||
|
}
|
||||||
|
|
||||||
// if the chat is hidden because of a cutscene and the chat has been activated, show chat
|
// if the chat is hidden because of a cutscene and the chat has been activated, show chat
|
||||||
if (CurrentHideState == HideState.Cutscene && Activate)
|
if (CurrentHideState == HideState.Cutscene && Activate)
|
||||||
|
{
|
||||||
CurrentHideState = HideState.CutsceneOverride;
|
CurrentHideState = HideState.CutsceneOverride;
|
||||||
|
Plugin.Log.Verbose("HideState: Cutscene → CutsceneOverride (user activate)");
|
||||||
|
}
|
||||||
|
|
||||||
// if the user hid the chat and is now activating chat, reset the hide state
|
// if the user hid the chat and is now activating chat, reset the hide state
|
||||||
if (CurrentHideState == HideState.User && Activate)
|
if (CurrentHideState == HideState.User && Activate)
|
||||||
|
{
|
||||||
CurrentHideState = HideState.None;
|
CurrentHideState = HideState.None;
|
||||||
|
Plugin.Log.Verbose("HideState: User → None (activate)");
|
||||||
|
}
|
||||||
|
|
||||||
if (CurrentHideState is HideState.Cutscene or HideState.User or HideState.Battle || (Plugin.Config.HideWhenNotLoggedIn && !Plugin.ClientState.IsLoggedIn))
|
if (CurrentHideState is HideState.Cutscene or HideState.User or HideState.Battle || (Plugin.Config.HideWhenNotLoggedIn && !Plugin.ClientState.IsLoggedIn))
|
||||||
{
|
{
|
||||||
@@ -464,9 +497,7 @@ public sealed class ChatLogWindow : Window
|
|||||||
Flags |= ImGuiWindowFlags.NoTitleBar;
|
Flags |= ImGuiWindowFlags.NoTitleBar;
|
||||||
|
|
||||||
if (LastViewport == ImGuiHelpers.MainViewport.Handle && !WasDocked)
|
if (LastViewport == ImGuiHelpers.MainViewport.Handle && !WasDocked)
|
||||||
BgAlpha = Plugin.Config.HellionThemeEnabled
|
BgAlpha = Plugin.Config.WindowOpacity;
|
||||||
? Plugin.Config.HellionThemeWindowOpacity
|
|
||||||
: Plugin.Config.WindowAlpha / 100f;
|
|
||||||
|
|
||||||
LastViewport = ImGui.GetWindowViewport().Handle;
|
LastViewport = ImGui.GetWindowViewport().Handle;
|
||||||
WasDocked = ImGui.IsWindowDocked();
|
WasDocked = ImGui.IsWindowDocked();
|
||||||
@@ -498,8 +529,11 @@ public sealed class ChatLogWindow : Window
|
|||||||
if (Plugin.Config.KeepInputFocus && Activate)
|
if (Plugin.Config.KeepInputFocus && Activate)
|
||||||
ImGui.SetWindowFocus(WindowName);
|
ImGui.SetWindowFocus(WindowName);
|
||||||
|
|
||||||
if (Plugin.Config is { OverrideStyle: true, ChosenStyle: not null })
|
// Hellion Chat v1.1.0+ — Theme-Engine ist Source-of-Truth, kein
|
||||||
StyleModel.GetConfiguredStyles()?.FirstOrDefault(style => style.Name == Plugin.Config.ChosenStyle)?.Push();
|
// zusätzlicher Dalamud-StyleModel-Override mehr pro Window. Plugin.Draw
|
||||||
|
// pusht das aktive Hellion-Theme global; ChatLogWindow zeichnet sich
|
||||||
|
// damit konsistent zu Settings/Pop-Out/Wizard. Wer den Upstream-Look
|
||||||
|
// will, wählt das Built-In-Theme "Chat 2 Klassik" in Settings → Themes.
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void PostDraw()
|
public override void PostDraw()
|
||||||
@@ -510,9 +544,6 @@ public sealed class ChatLogWindow : Window
|
|||||||
// doesn't get called if the input is disabled.
|
// doesn't get called if the input is disabled.
|
||||||
if (Plugin.CurrentTab.InputDisabled)
|
if (Plugin.CurrentTab.InputDisabled)
|
||||||
Activate = false;
|
Activate = false;
|
||||||
|
|
||||||
if (Plugin.Config is { OverrideStyle: true, ChosenStyle: not null })
|
|
||||||
StyleModel.GetConfiguredStyles()?.FirstOrDefault(style => style.Name == Plugin.Config.ChosenStyle)?.Pop();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnClose()
|
public override void OnClose()
|
||||||
@@ -576,10 +607,11 @@ public sealed class ChatLogWindow : Window
|
|||||||
Plugin.InputPreview.CalculatePreview();
|
Plugin.InputPreview.CalculatePreview();
|
||||||
|
|
||||||
// Hellion Chat v0.6.1 — render the one-time hint banner first so it
|
// Hellion Chat v0.6.1 — render the one-time hint banner first so it
|
||||||
// sits above the tab area / sidebar in full window width. Stash the
|
// sits above the tab area / sidebar in full window width. ImGui's
|
||||||
// height for GetRemainingHeightForMessageLog so the message log
|
// GetContentRegionAvail subtracts its height automatically because the
|
||||||
// shrinks accordingly while the banner is visible.
|
// cursor advances past it before the message log calls
|
||||||
_v061HintBannerHeight = DrawV061HintBannerIfNeeded();
|
// GetRemainingHeightForMessageLog, so we don't track the height here.
|
||||||
|
DrawV061HintBannerIfNeeded();
|
||||||
|
|
||||||
if (Plugin.Config.SidebarTabView)
|
if (Plugin.Config.SidebarTabView)
|
||||||
DrawTabSidebar();
|
DrawTabSidebar();
|
||||||
@@ -600,9 +632,40 @@ public sealed class ChatLogWindow : Window
|
|||||||
DrawChannelName(activeTab);
|
DrawChannelName(activeTab);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// v1.0.2 — compute inputColour up front so the channel selector button
|
||||||
|
// can also tint with it (existing input-text push remains below).
|
||||||
|
var inputType = activeTab.CurrentChannel.UseTempChannel ? activeTab.CurrentChannel.TempChannel.ToChatType() : activeTab.CurrentChannel.Channel.ToChatType();
|
||||||
|
var isCommand = Chat.Trim().StartsWith('/');
|
||||||
|
if (isCommand)
|
||||||
|
{
|
||||||
|
var command = Chat.Split(' ')[0];
|
||||||
|
if (TextCommandChannels.TryGetValue(command, out var channel))
|
||||||
|
inputType = channel;
|
||||||
|
|
||||||
|
if (!IsValidCommand(command))
|
||||||
|
inputType = ChatType.Error;
|
||||||
|
}
|
||||||
|
|
||||||
|
var inputColour = Plugin.Config.ChatColours.TryGetValue(inputType, out var inputCol) ? inputCol : inputType.DefaultColor();
|
||||||
|
|
||||||
|
if (!isCommand && Plugin.ExtraChat.ChannelOverride is var (_, overrideColour))
|
||||||
|
inputColour = overrideColour;
|
||||||
|
|
||||||
|
if (isCommand && Plugin.ExtraChat.ChannelCommandColours.TryGetValue(Chat.Split(' ')[0], out var ecColour))
|
||||||
|
inputColour = ecColour;
|
||||||
|
|
||||||
var beforeIcon = ImGui.GetCursorPos();
|
var beforeIcon = ImGui.GetCursorPos();
|
||||||
if (ImGuiUtil.IconButton(FontAwesomeIcon.Comment) && activeTab.Channel is null)
|
|
||||||
ImGui.OpenPopup(ChatChannelPicker);
|
var tintSelector = Plugin.Config.ColorSelectedInputChannelButton && inputColour.HasValue;
|
||||||
|
var selectorAbgr = tintSelector ? ColourUtil.RgbaToAbgr(inputColour!.Value) : 0u;
|
||||||
|
|
||||||
|
using (ImRaii.PushColor(ImGuiCol.Button, selectorAbgr, tintSelector))
|
||||||
|
using (ImRaii.PushColor(ImGuiCol.ButtonHovered, ColourUtil.AdjustBrightness(selectorAbgr, 1.15f), tintSelector))
|
||||||
|
using (ImRaii.PushColor(ImGuiCol.ButtonActive, ColourUtil.AdjustBrightness(selectorAbgr, 0.85f), tintSelector))
|
||||||
|
{
|
||||||
|
if (ImGuiUtil.IconButton(FontAwesomeIcon.Comment) && activeTab.Channel is null)
|
||||||
|
ImGui.OpenPopup(ChatChannelPicker);
|
||||||
|
}
|
||||||
|
|
||||||
if (activeTab.Channel is not null && ImGui.IsItemHovered())
|
if (activeTab.Channel is not null && ImGui.IsItemHovered())
|
||||||
ImGuiUtil.Tooltip(Language.ChatLog_SwitcherDisabled);
|
ImGuiUtil.Tooltip(Language.ChatLog_SwitcherDisabled);
|
||||||
@@ -626,27 +689,7 @@ public sealed class ChatLogWindow : Window
|
|||||||
var buttonsRight = (showNovice ? 1 : 0) + (Plugin.Config.ShowHideButton ? 1 : 0);
|
var buttonsRight = (showNovice ? 1 : 0) + (Plugin.Config.ShowHideButton ? 1 : 0);
|
||||||
var inputWidth = ImGui.GetContentRegionAvail().X - buttonWidth * (1 + buttonsRight);
|
var inputWidth = ImGui.GetContentRegionAvail().X - buttonWidth * (1 + buttonsRight);
|
||||||
|
|
||||||
var inputType = activeTab.CurrentChannel.UseTempChannel ? activeTab.CurrentChannel.TempChannel.ToChatType() : activeTab.CurrentChannel.Channel.ToChatType();
|
|
||||||
var isCommand = Chat.Trim().StartsWith('/');
|
|
||||||
if (isCommand)
|
|
||||||
{
|
|
||||||
var command = Chat.Split(' ')[0];
|
|
||||||
if (TextCommandChannels.TryGetValue(command, out var channel))
|
|
||||||
inputType = channel;
|
|
||||||
|
|
||||||
if (!IsValidCommand(command))
|
|
||||||
inputType = ChatType.Error;
|
|
||||||
}
|
|
||||||
|
|
||||||
var normalColor = ImGui.GetColorU32(ImGuiCol.Text);
|
var normalColor = ImGui.GetColorU32(ImGuiCol.Text);
|
||||||
var inputColour = Plugin.Config.ChatColours.TryGetValue(inputType, out var inputCol) ? inputCol : inputType.DefaultColor();
|
|
||||||
|
|
||||||
if (!isCommand && Plugin.ExtraChat.ChannelOverride is var (_, overrideColour))
|
|
||||||
inputColour = overrideColour;
|
|
||||||
|
|
||||||
if (isCommand && Plugin.ExtraChat.ChannelCommandColours.TryGetValue(Chat.Split(' ')[0], out var ecColour))
|
|
||||||
inputColour = ecColour;
|
|
||||||
|
|
||||||
var push = inputColour != null;
|
var push = inputColour != null;
|
||||||
using (ImRaii.PushColor(ImGuiCol.Text, push ? ColourUtil.RgbaToAbgr(inputColour!.Value) : 0, push))
|
using (ImRaii.PushColor(ImGuiCol.Text, push ? ColourUtil.RgbaToAbgr(inputColour!.Value) : 0, push))
|
||||||
{
|
{
|
||||||
@@ -750,13 +793,17 @@ public sealed class ChatLogWindow : Window
|
|||||||
if (ImGui.IsWindowHovered(ImGuiHoveredFlags.ChildWindows))
|
if (ImGui.IsWindowHovered(ImGuiHoveredFlags.ChildWindows))
|
||||||
LastActivityTime = FrameTime;
|
LastActivityTime = FrameTime;
|
||||||
|
|
||||||
if (!showNovice)
|
if (showNovice)
|
||||||
return;
|
{
|
||||||
|
ImGui.SameLine();
|
||||||
|
|
||||||
ImGui.SameLine();
|
if (ImGuiUtil.IconButton(FontAwesomeIcon.Leaf))
|
||||||
|
GameFunctions.GameFunctions.ClickNoviceNetworkButton();
|
||||||
|
}
|
||||||
|
|
||||||
if (ImGuiUtil.IconButton(FontAwesomeIcon.Leaf))
|
// v1.2.0 — Bottom-Status-Bar. Letzter Render-Step in DrawChatLog,
|
||||||
GameFunctions.GameFunctions.ClickNoviceNetworkButton();
|
// damit alle Zeilen-Operationen davor keine Layout-Sprünge auslösen.
|
||||||
|
Plugin.StatusBar.Draw(Plugin);
|
||||||
}
|
}
|
||||||
|
|
||||||
internal Dictionary<string, InputChannel> GetValidChannels()
|
internal Dictionary<string, InputChannel> GetValidChannels()
|
||||||
@@ -1276,17 +1323,63 @@ public sealed class ChatLogWindow : Window
|
|||||||
ImGui.TableNextColumn();
|
ImGui.TableNextColumn();
|
||||||
|
|
||||||
var lineWidth = ImGui.GetContentRegionAvail().X;
|
var lineWidth = ImGui.GetContentRegionAvail().X;
|
||||||
if (message.Sender.Count > 0)
|
|
||||||
{
|
|
||||||
DrawChunks(message.Sender, true, handler, lineWidth);
|
|
||||||
ImGui.SameLine();
|
|
||||||
}
|
|
||||||
|
|
||||||
// We need to draw something otherwise the item visibility check below won't work.
|
// v1.2.0 — Card-Rows als Default, Compact-Density als Opt-Out.
|
||||||
if (message.Content.Count == 0)
|
// Card-Mode: Sender-Header in Channel-Color auf eigener Zeile,
|
||||||
DrawChunks([new TextChunk(ChunkSource.Content, null, " ")], true, handler, lineWidth);
|
// dann Body, dann subtile Border-Bottom als Card-Trenner.
|
||||||
|
// Compact-Mode: bisheriges Verhalten — Sender + Space + Content
|
||||||
|
// auf einer Zeile via SameLine.
|
||||||
|
var useCard = !Plugin.Config.UseCompactDensity;
|
||||||
|
if (useCard)
|
||||||
|
{
|
||||||
|
if (message.Sender.Count > 0)
|
||||||
|
{
|
||||||
|
var theme = Plugin.ThemeRegistry.Active;
|
||||||
|
var senderColor = Plugin.Functions.Chat.GetChannelColor(message.Code.Type)
|
||||||
|
?? theme.Colors.TextPrimary;
|
||||||
|
using (ImRaii.PushColor(ImGuiCol.Text, ColourUtil.RgbaToAbgr(senderColor)))
|
||||||
|
{
|
||||||
|
DrawChunks(message.Sender, true, handler, lineWidth);
|
||||||
|
}
|
||||||
|
// KEIN SameLine — Body landet auf eigener Zeile.
|
||||||
|
}
|
||||||
|
|
||||||
|
// We need to draw something otherwise the item visibility check below won't work.
|
||||||
|
if (message.Content.Count == 0)
|
||||||
|
DrawChunks([new TextChunk(ChunkSource.Content, null, " ")], true, handler, lineWidth);
|
||||||
|
else
|
||||||
|
DrawChunks(message.Content, true, handler, lineWidth);
|
||||||
|
|
||||||
|
// Subtile Border-Bottom als Card-Trenner. Border-Farbe mit
|
||||||
|
// reduzierter Alpha (RGBA → 0x33) für dezente Trennung.
|
||||||
|
{
|
||||||
|
var theme = Plugin.ThemeRegistry.Active;
|
||||||
|
var rowEndY = ImGui.GetCursorScreenPos().Y;
|
||||||
|
var winLeft = ImGui.GetWindowPos().X;
|
||||||
|
var winRight = winLeft + ImGui.GetWindowSize().X;
|
||||||
|
var borderRgba = (theme.Colors.Border & 0xFFFFFF00u) | 0x33u;
|
||||||
|
ImGui.GetWindowDrawList().AddLine(
|
||||||
|
new Vector2(winLeft + 4, rowEndY - 1),
|
||||||
|
new Vector2(winRight - 4, rowEndY - 1),
|
||||||
|
ColourUtil.RgbaToAbgr(borderRgba),
|
||||||
|
1f);
|
||||||
|
ImGui.Dummy(new Vector2(0, 2));
|
||||||
|
}
|
||||||
|
}
|
||||||
else
|
else
|
||||||
DrawChunks(message.Content, true, handler, lineWidth);
|
{
|
||||||
|
if (message.Sender.Count > 0)
|
||||||
|
{
|
||||||
|
DrawChunks(message.Sender, true, handler, lineWidth);
|
||||||
|
ImGui.SameLine();
|
||||||
|
}
|
||||||
|
|
||||||
|
// We need to draw something otherwise the item visibility check below won't work.
|
||||||
|
if (message.Content.Count == 0)
|
||||||
|
DrawChunks([new TextChunk(ChunkSource.Content, null, " ")], true, handler, lineWidth);
|
||||||
|
else
|
||||||
|
DrawChunks(message.Content, true, handler, lineWidth);
|
||||||
|
}
|
||||||
|
|
||||||
message.IsVisible[tab.Identifier] = ImGui.IsItemVisible();
|
message.IsVisible[tab.Identifier] = ImGui.IsItemVisible();
|
||||||
}
|
}
|
||||||
@@ -1326,6 +1419,20 @@ public sealed class ChatLogWindow : Window
|
|||||||
if (!tabItem.Success)
|
if (!tabItem.Success)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
// v1.2.0 — Active-Tab-Underline-Pill (2 px Akzent statt Background-Fill).
|
||||||
|
// Bewusst direkt nach TabItem-Setup; GetItemRectMin/Max referenziert noch
|
||||||
|
// das Tab. ImGui hat keine native Underline-API, daher direkter DrawList-Pass.
|
||||||
|
{
|
||||||
|
var theme = Plugin.ThemeRegistry.Active;
|
||||||
|
var min = ImGui.GetItemRectMin();
|
||||||
|
var max = ImGui.GetItemRectMax();
|
||||||
|
const float pillHeight = 2f;
|
||||||
|
ImGui.GetWindowDrawList().AddRectFilled(
|
||||||
|
new Vector2(min.X, max.Y - pillHeight),
|
||||||
|
new Vector2(max.X, max.Y),
|
||||||
|
ColourUtil.RgbaToAbgr(theme.Colors.Accent));
|
||||||
|
}
|
||||||
|
|
||||||
var hasTabSwitched = Plugin.LastTab != tabI;
|
var hasTabSwitched = Plugin.LastTab != tabI;
|
||||||
Plugin.LastTab = tabI;
|
Plugin.LastTab = tabI;
|
||||||
|
|
||||||
@@ -1343,21 +1450,36 @@ public sealed class ChatLogWindow : Window
|
|||||||
private void DrawTabSidebar()
|
private void DrawTabSidebar()
|
||||||
{
|
{
|
||||||
var currentTab = -1;
|
var currentTab = -1;
|
||||||
using var tabTable = ImRaii.Table("tabs-table", 2, ImGuiTableFlags.BordersInnerV | ImGuiTableFlags.SizingStretchProp | ImGuiTableFlags.Resizable);
|
// v1.2.0 — Sidebar fix 44 px, kein Resize. Mehr Platz fürs Chat-Log.
|
||||||
|
using var tabTable = ImRaii.Table("tabs-table", 2, ImGuiTableFlags.BordersInnerV | ImGuiTableFlags.SizingFixedFit);
|
||||||
if (!tabTable.Success)
|
if (!tabTable.Success)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
ImGui.TableSetupColumn("tabs", ImGuiTableColumnFlags.WidthStretch, 1);
|
ImGui.TableSetupColumn("tabs", ImGuiTableColumnFlags.WidthFixed, 44f);
|
||||||
ImGui.TableSetupColumn("chat", ImGuiTableColumnFlags.WidthStretch, 4);
|
ImGui.TableSetupColumn("chat", ImGuiTableColumnFlags.WidthStretch, 1);
|
||||||
|
|
||||||
ImGui.TableNextColumn();
|
ImGui.TableNextColumn();
|
||||||
|
|
||||||
var hasTabSwitched = false;
|
var hasTabSwitched = false;
|
||||||
var childHeight = GetRemainingHeightForMessageLog();
|
var childHeight = GetRemainingHeightForMessageLog();
|
||||||
|
// v1.2.0 — Sidebar-Child ohne Theme-ChildBg, sonst füllt das
|
||||||
|
// bläuliche Frame-Rect auch den oberen HeaderToolbar-Padding-Bereich
|
||||||
|
// aus (sieht aus wie ein angeschnittener Block oberhalb der Buttons).
|
||||||
|
// Vertikale Trennung zur Message-Spalte bleibt durch BordersInnerV
|
||||||
|
// der Tab-Table erhalten.
|
||||||
|
using (ImRaii.PushColor(ImGuiCol.ChildBg, 0u))
|
||||||
using (var child = ImRaii.Child("##chat2-tab-sidebar", new Vector2(-1, childHeight)))
|
using (var child = ImRaii.Child("##chat2-tab-sidebar", new Vector2(-1, childHeight)))
|
||||||
{
|
{
|
||||||
if (child)
|
if (child)
|
||||||
{
|
{
|
||||||
|
// v1.2.0 — Top-Padding spiegelt die HeaderToolbar-Höhe der
|
||||||
|
// rechten Spalte (DrawChatHeaderToolbar wird dort als erstes
|
||||||
|
// gerendert, eine Frame-Zeile + ItemSpacing). Ohne diesen
|
||||||
|
// Padding würden die Sidebar-Buttons oben am Window-Top
|
||||||
|
// kleben, während die Messages erst unter der Toolbar
|
||||||
|
// beginnen — vertikales Mismatch.
|
||||||
|
ImGui.Dummy(new Vector2(0, ImGui.GetFrameHeightWithSpacing()));
|
||||||
|
|
||||||
var previousTab = Plugin.CurrentTab;
|
var previousTab = Plugin.CurrentTab;
|
||||||
// Hellion Chat — auto-tell-tabs section divider rendered
|
// Hellion Chat — auto-tell-tabs section divider rendered
|
||||||
// exactly once before the first temp tab, with a live unit
|
// exactly once before the first temp tab, with a live unit
|
||||||
@@ -1382,7 +1504,6 @@ public sealed class ChatLogWindow : Window
|
|||||||
}
|
}
|
||||||
|
|
||||||
var unread = tabI == Plugin.LastTab || tab.UnreadMode == UnreadMode.None || tab.Unread == 0 ? "" : $" ({tab.Unread})";
|
var unread = tabI == Plugin.LastTab || tab.UnreadMode == UnreadMode.None || tab.Unread == 0 ? "" : $" ({tab.Unread})";
|
||||||
var selectableLabel = $"{tab.Name}{unread}###log-tab-{tabI}";
|
|
||||||
var isCurrentTab = Plugin.LastTab == tabI || Plugin.WantedTab == tabI;
|
var isCurrentTab = Plugin.LastTab == tabI || Plugin.WantedTab == tabI;
|
||||||
|
|
||||||
var showGreetedAffordance = tab.IsTempTab && Plugin.Config.AutoTellTabsShowGreetedToggle;
|
var showGreetedAffordance = tab.IsTempTab && Plugin.Config.AutoTellTabsShowGreetedToggle;
|
||||||
@@ -1417,34 +1538,107 @@ public sealed class ChatLogWindow : Window
|
|||||||
ImGui.SameLine();
|
ImGui.SameLine();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool clicked;
|
// v1.2.0 — Icon-only Sidebar mit Tooltip beim Hover.
|
||||||
if (showGreetedAffordance && tab.IsGreeted)
|
// Active-Tab kriegt Akzent-Color am Icon, Greeted-Tabs
|
||||||
|
// werden auf TextDim gedimmt (löst den alten Header-
|
||||||
|
// Dim-Trick ab, da wir keine Selectable mehr nutzen).
|
||||||
|
var theme = Plugin.ThemeRegistry.Active;
|
||||||
|
var icon = TabIconMapping.Resolve(tab);
|
||||||
|
uint iconColor;
|
||||||
|
if (isCurrentTab)
|
||||||
{
|
{
|
||||||
// Dim the tab name once the user marked the partner
|
iconColor = theme.Colors.Accent;
|
||||||
// as greeted, so a glance at the sidebar tells them
|
}
|
||||||
// who still needs attention. Selectable has no idle
|
else if (showGreetedAffordance && tab.IsGreeted)
|
||||||
// background slot in ImGui, so the dim only applies
|
{
|
||||||
// to the selected and hovered states — the text dim
|
iconColor = theme.Colors.TextDim;
|
||||||
// alone signals greeted in the idle state.
|
}
|
||||||
var headerBase = ImGui.GetColorU32(ImGuiCol.Header);
|
else if (tab.IsTempTab && tab.TellTarget != null && tab.TellTarget.IsSet())
|
||||||
var hoverBase = ImGui.GetColorU32(ImGuiCol.HeaderHovered);
|
{
|
||||||
var dimHeader = (headerBase & 0xFF000000u) | ((headerBase & 0x00FEFEFEu) >> 1);
|
// v1.2.0 — Hash-Color-Tint differenziert parallele Auto-Tell-Tabs
|
||||||
var dimHover = (hoverBase & 0xFF000000u) | ((hoverBase & 0x00FEFEFEu) >> 1);
|
// visuell ohne dass User pro Tab manuell ein Custom-Icon setzen muss.
|
||||||
|
iconColor = AutoTellTabTint.For(tab.TellTarget.Name, tab.TellTarget.World);
|
||||||
using (ImRaii.PushColor(ImGuiCol.Text, ImGui.GetColorU32(ImGuiCol.TextDisabled)))
|
|
||||||
using (ImRaii.PushColor(ImGuiCol.Header, dimHeader))
|
|
||||||
using (ImRaii.PushColor(ImGuiCol.HeaderHovered, dimHover))
|
|
||||||
{
|
|
||||||
clicked = ImGui.Selectable(selectableLabel, isCurrentTab);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
clicked = ImGui.Selectable(selectableLabel, isCurrentTab);
|
iconColor = theme.Colors.TextPrimary;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool clicked;
|
||||||
|
using (ImRaii.PushColor(ImGuiCol.Button, 0u))
|
||||||
|
using (ImRaii.PushColor(ImGuiCol.ButtonHovered, ColourUtil.RgbaToAbgr(theme.Colors.SurfaceHover)))
|
||||||
|
using (ImRaii.PushColor(ImGuiCol.ButtonActive, ColourUtil.RgbaToAbgr(theme.Colors.Surface)))
|
||||||
|
using (ImRaii.PushColor(ImGuiCol.Text, ColourUtil.RgbaToAbgr(iconColor)))
|
||||||
|
using (Plugin.FontManager.FontAwesome.Push())
|
||||||
|
{
|
||||||
|
clicked = ImGui.Button($"{icon.ToIconString()}##sidebar-tab-{tabI}", new Vector2(36f, ImGui.GetFrameHeight()));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isCurrentTab)
|
||||||
|
{
|
||||||
|
// v1.2.0 — Vertikale Akzent-Pill an der linken Window-Kante.
|
||||||
|
// 3 px breit, halbe Tab-Höhe, vertikal zentriert. ImGui hat keine
|
||||||
|
// native Pill-API, daher direkter DrawList-Pass.
|
||||||
|
var min = ImGui.GetItemRectMin();
|
||||||
|
var max = ImGui.GetItemRectMax();
|
||||||
|
const float pillWidth = 3f;
|
||||||
|
var pillHeight = (max.Y - min.Y) * 0.5f;
|
||||||
|
var pillCenterY = (min.Y + max.Y) * 0.5f;
|
||||||
|
ImGui.GetWindowDrawList().AddRectFilled(
|
||||||
|
new Vector2(min.X, pillCenterY - pillHeight * 0.5f),
|
||||||
|
new Vector2(min.X + pillWidth, pillCenterY + pillHeight * 0.5f),
|
||||||
|
ColourUtil.RgbaToAbgr(theme.Colors.Accent),
|
||||||
|
1.5f); // leichter Rounding
|
||||||
|
}
|
||||||
|
|
||||||
|
// v1.2.0 — Unread-Dot oben rechts am Icon. Sichtbar ohne Hover, damit
|
||||||
|
// User Tabs mit ungelesenen Messages sofort erkennt. Aktive Tabs haben
|
||||||
|
// per Konvention Unread = 0 (LastTab-Branch in ChatLogWindow), daher
|
||||||
|
// kollidiert der Dot nicht mit der Active-Pill.
|
||||||
|
if (!isCurrentTab && tab.UnreadMode != UnreadMode.None && tab.Unread > 0)
|
||||||
|
{
|
||||||
|
var min = ImGui.GetItemRectMin();
|
||||||
|
var max = ImGui.GetItemRectMax();
|
||||||
|
const float dotRadius = 4f;
|
||||||
|
const float dotPadding = 3f;
|
||||||
|
var dotCenter = new Vector2(
|
||||||
|
max.X - dotRadius - dotPadding,
|
||||||
|
min.Y + dotRadius + dotPadding);
|
||||||
|
|
||||||
|
// v1.2.0 — Sanfter Pulse-Effekt: Alpha schwankt zwischen 60% und
|
||||||
|
// 100% mit ~2-Sekunden-Cycle (subtil, nicht hektisch).
|
||||||
|
// Plugin.Config.ReduceMotion (Field seit v1.1.0) skipt den Pulse
|
||||||
|
// und rendert statisch — Default ist Animation an.
|
||||||
|
var dotColor = theme.Colors.StatusDanger;
|
||||||
|
if (!Plugin.Config.ReduceMotion)
|
||||||
|
{
|
||||||
|
// Sin-basierter 2s-Cycle: -1..1 → 0..1 → 0.6..1.0 Alpha-Skala.
|
||||||
|
var phase = (float)((Math.Sin(Environment.TickCount64 / 1000.0 * Math.PI) + 1.0) * 0.5);
|
||||||
|
var alphaScale = 0.6f + 0.4f * phase;
|
||||||
|
var origAlpha = dotColor & 0xFFu;
|
||||||
|
var pulsedAlpha = (uint)(origAlpha * alphaScale);
|
||||||
|
dotColor = (dotColor & 0xFFFFFF00u) | pulsedAlpha;
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.GetWindowDrawList().AddCircleFilled(
|
||||||
|
dotCenter,
|
||||||
|
dotRadius,
|
||||||
|
ColourUtil.RgbaToAbgr(dotColor),
|
||||||
|
12);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Tooltip mit Tab-Name + Unread-Counter beim Hover.
|
||||||
|
if (ImGui.IsItemHovered())
|
||||||
|
{
|
||||||
|
using var tt = ImRaii.Tooltip();
|
||||||
|
ImGui.TextUnformatted($"{tab.Name}{unread}");
|
||||||
}
|
}
|
||||||
|
|
||||||
DrawTabContextMenu(tab, tabI);
|
DrawTabContextMenu(tab, tabI);
|
||||||
|
|
||||||
|
if (clicked)
|
||||||
|
Plugin.WantedTab = tabI;
|
||||||
|
|
||||||
if (!clicked && Plugin.WantedTab != tabI)
|
if (!clicked && Plugin.WantedTab != tabI)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
@@ -1508,11 +1702,14 @@ public sealed class ChatLogWindow : Window
|
|||||||
var startY = ImGui.GetCursorPosY();
|
var startY = ImGui.GetCursorPosY();
|
||||||
|
|
||||||
var bg = new System.Numerics.Vector4(0.16f, 0.20f, 0.28f, 1f);
|
var bg = new System.Numerics.Vector4(0.16f, 0.20f, 0.28f, 1f);
|
||||||
ImGui.PushStyleColor(ImGuiCol.ChildBg, bg);
|
|
||||||
ImGui.PushStyleVar(ImGuiStyleVar.FrameBorderSize, 1f);
|
|
||||||
|
|
||||||
var dismiss = false;
|
var dismiss = false;
|
||||||
var openSettings = false;
|
var openSettings = false;
|
||||||
|
// RAII for the style stack so an early return in this block
|
||||||
|
// (or a later refactor that introduces one) can never leave the
|
||||||
|
// ImGui style stack unbalanced. Matches the convention used
|
||||||
|
// elsewhere in this file.
|
||||||
|
using (ImRaii.PushColor(ImGuiCol.ChildBg, bg))
|
||||||
|
using (ImRaii.PushStyle(ImGuiStyleVar.FrameBorderSize, 1f))
|
||||||
using (var child = ImRaii.Child("##v061-pop-out-header-hint", new System.Numerics.Vector2(0f, 84f), true))
|
using (var child = ImRaii.Child("##v061-pop-out-header-hint", new System.Numerics.Vector2(0f, 84f), true))
|
||||||
{
|
{
|
||||||
if (child)
|
if (child)
|
||||||
@@ -1529,8 +1726,6 @@ public sealed class ChatLogWindow : Window
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGui.PopStyleVar();
|
|
||||||
ImGui.PopStyleColor();
|
|
||||||
ImGui.Spacing();
|
ImGui.Spacing();
|
||||||
|
|
||||||
if (dismiss)
|
if (dismiss)
|
||||||
@@ -1604,13 +1799,6 @@ public sealed class ChatLogWindow : Window
|
|||||||
internal readonly List<bool> PopOutDocked = [];
|
internal readonly List<bool> PopOutDocked = [];
|
||||||
internal readonly HashSet<Guid> PopOutWindows = [];
|
internal readonly HashSet<Guid> PopOutWindows = [];
|
||||||
|
|
||||||
// Hellion Chat v0.6.1 — height the v0.6.1 hint banner consumed in the
|
|
||||||
// current frame, read by GetRemainingHeightForMessageLog so the message
|
|
||||||
// log can shrink. Unconditionally reassigned at the top of DrawChatLog
|
|
||||||
// (before any tab-area render) so the value is always in sync with the
|
|
||||||
// current frame. Returns 0 once the banner is dismissed.
|
|
||||||
private float _v061HintBannerHeight;
|
|
||||||
|
|
||||||
// v0.6.0 — live enumeration of all active Popout windows so the
|
// v0.6.0 — live enumeration of all active Popout windows so the
|
||||||
// KeybindManager can find a focused ChatInputBar to forward tab-cycle
|
// KeybindManager can find a focused ChatInputBar to forward tab-cycle
|
||||||
// keybinds to. Filter on IsOpen prevents touching closed-but-still-
|
// keybinds to. Filter on IsOpen prevents touching closed-but-still-
|
||||||
@@ -1713,47 +1901,55 @@ public sealed class ChatLogWindow : Window
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
var clipper = new ImGuiListClipperPtr(ImGuiNative.ImGuiListClipper());
|
var clipper = new ImGuiListClipperPtr(ImGuiNative.ImGuiListClipper());
|
||||||
|
try
|
||||||
clipper.Begin(AutoCompleteList.Count);
|
|
||||||
while (clipper.Step())
|
|
||||||
{
|
{
|
||||||
for (var i = clipper.DisplayStart; i < clipper.DisplayEnd; i++)
|
clipper.Begin(AutoCompleteList.Count);
|
||||||
|
while (clipper.Step())
|
||||||
{
|
{
|
||||||
var entry = AutoCompleteList[i];
|
for (var i = clipper.DisplayStart; i < clipper.DisplayEnd; i++)
|
||||||
|
|
||||||
var highlight = AutoCompleteSelection == i;
|
|
||||||
var clicked = ImGui.Selectable($"{entry.Text}##{entry.Group}/{entry.Row}", highlight) || selected == i;
|
|
||||||
if (i < 10)
|
|
||||||
{
|
{
|
||||||
var button = (i + 1) % 10;
|
var entry = AutoCompleteList[i];
|
||||||
var text = string.Format(Language.AutoTranslate_Completion_Key, button);
|
|
||||||
var size = ImGui.CalcTextSize(text);
|
|
||||||
|
|
||||||
ImGui.SameLine(ImGui.GetContentRegionAvail().X - size.X);
|
var highlight = AutoCompleteSelection == i;
|
||||||
|
var clicked = ImGui.Selectable($"{entry.Text}##{entry.Group}/{entry.Row}", highlight) || selected == i;
|
||||||
|
if (i < 10)
|
||||||
|
{
|
||||||
|
var button = (i + 1) % 10;
|
||||||
|
var text = string.Format(Language.AutoTranslate_Completion_Key, button);
|
||||||
|
var size = ImGui.CalcTextSize(text);
|
||||||
|
|
||||||
using (ImRaii.PushColor(ImGuiCol.Text, ImGui.GetStyle().Colors[(int)ImGuiCol.TextDisabled]))
|
ImGui.SameLine(ImGui.GetContentRegionAvail().X - size.X);
|
||||||
ImGui.TextUnformatted(text);
|
|
||||||
|
using (ImRaii.PushColor(ImGuiCol.Text, ImGui.GetStyle().Colors[(int)ImGuiCol.TextDisabled]))
|
||||||
|
ImGui.TextUnformatted(text);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!clicked)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
var before = Chat[..AutoCompleteInfo.StartPos];
|
||||||
|
var after = Chat[AutoCompleteInfo.EndPos..];
|
||||||
|
var replacement = $"<at:{entry.Group},{entry.Row}>";
|
||||||
|
Chat = $"{before}{replacement}{after}";
|
||||||
|
ImGui.CloseCurrentPopup();
|
||||||
|
Activate = true;
|
||||||
|
ActivatePos = AutoCompleteInfo.StartPos + replacement.Length;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!clicked)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
var before = Chat[..AutoCompleteInfo.StartPos];
|
|
||||||
var after = Chat[AutoCompleteInfo.EndPos..];
|
|
||||||
var replacement = $"<at:{entry.Group},{entry.Row}>";
|
|
||||||
Chat = $"{before}{replacement}{after}";
|
|
||||||
ImGui.CloseCurrentPopup();
|
|
||||||
Activate = true;
|
|
||||||
ActivatePos = AutoCompleteInfo.StartPos + replacement.Length;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (!AutoCompleteShouldScroll)
|
||||||
|
return;
|
||||||
|
|
||||||
|
AutoCompleteShouldScroll = false;
|
||||||
|
var selectedPos = clipper.StartPosY + clipper.ItemsHeight * (AutoCompleteSelection * 1f);
|
||||||
|
ImGui.SetScrollFromPosY(selectedPos - ImGui.GetWindowPos().Y);
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
// ImGuiListClipperPtr wraps an unmanaged ImGuiListClipper allocated above.
|
||||||
|
// Without Destroy() the unmanaged block leaks per autocomplete render.
|
||||||
|
clipper.Destroy();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!AutoCompleteShouldScroll)
|
|
||||||
return;
|
|
||||||
|
|
||||||
AutoCompleteShouldScroll = false;
|
|
||||||
var selectedPos = clipper.StartPosY + clipper.ItemsHeight * (AutoCompleteSelection * 1f);
|
|
||||||
ImGui.SetScrollFromPosY(selectedPos - ImGui.GetWindowPos().Y);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private int AutoCompleteCallback(scoped ref ImGuiInputTextCallbackData data)
|
private int AutoCompleteCallback(scoped ref ImGuiInputTextCallbackData data)
|
||||||
|
|||||||
@@ -47,8 +47,11 @@ public class CommandHelpWindow : Window {
|
|||||||
Position = pos;
|
Position = pos;
|
||||||
SizeConstraints = new WindowSizeConstraints
|
SizeConstraints = new WindowSizeConstraints
|
||||||
{
|
{
|
||||||
MinimumSize = new Vector2(width, 0),
|
// Use scaledWidth here so the size constraints stay in the same
|
||||||
MaximumSize = LogWindow.LastWindowSize with { X = width }
|
// coordinate space as Position above; otherwise the help window
|
||||||
|
// ends up the wrong width at non-100% DPI.
|
||||||
|
MinimumSize = new Vector2(scaledWidth, 0),
|
||||||
|
MaximumSize = LogWindow.LastWindowSize with { X = scaledWidth }
|
||||||
};
|
};
|
||||||
|
|
||||||
IsOpen = true;
|
IsOpen = true;
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
using HellionChat.Themes;
|
||||||
using HellionChat.Util;
|
using HellionChat.Util;
|
||||||
using Dalamud.Bindings.ImGui;
|
using Dalamud.Bindings.ImGui;
|
||||||
using Dalamud.Interface.Utility.Raii;
|
using Dalamud.Interface.Utility.Raii;
|
||||||
@@ -5,207 +6,119 @@ using Dalamud.Interface.Utility.Raii;
|
|||||||
namespace HellionChat.Ui;
|
namespace HellionChat.Ui;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// ImGui style override for Hellion Chat. Industrial HUD palette with three
|
/// ImGui style override for Hellion Chat. v1.1.0 ist die Engine
|
||||||
/// distinct accents — cyan-teal as the primary action color, industrial
|
/// theme-getrieben: PushGlobal nimmt eine Theme-Instance + Window-
|
||||||
/// amber for active state highlights, slate-violet for title bars and
|
/// Opacity, die gesamten Color- und Style-Slots werden aus dem Theme
|
||||||
/// active tabs — on a deep-slate frame background with steel borders.
|
/// gelesen statt aus einer fixen Konstanten-Tabelle.
|
||||||
///
|
|
||||||
/// Two entry points:
|
|
||||||
/// Push — local color stack, scoped via using-block. Use inside
|
|
||||||
/// Hellion-only surfaces (Privacy tab, first-run wizard).
|
|
||||||
/// PushGlobal — full color + style variable stack. Pushed once per frame
|
|
||||||
/// in Plugin.Draw so every Hellion-rendered window inherits
|
|
||||||
/// the look. Cheap to pop because ImGui keeps its own stack.
|
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal static class HellionStyle
|
internal static class HellionStyle
|
||||||
{
|
{
|
||||||
// Encoded as 0xRRGGBBAA, matching ChatTwo convention (see Settings.cs
|
|
||||||
// Ko-fi buttons). RgbaToAbgr handles the byte swap to the format ImGui
|
|
||||||
// expects. Hex values are sourced from the Hellion Online Media brand
|
|
||||||
// guide ("Arctic Cyan + Ember Glow", BRANDING.md in the website repo).
|
|
||||||
|
|
||||||
// Primary — Arctic Cyan, used for every interactive control (buttons,
|
|
||||||
// checks, sliders, separators when hovered). Three brand stages plus a
|
|
||||||
// hover that lifts to brand-color-light and a press that drops to
|
|
||||||
// brand-color-dark.
|
|
||||||
private const uint PrimaryRgba = 0x00BED2FF; // brand-color
|
|
||||||
private const uint PrimaryHoverRgba = 0x4DD9E8FF; // brand-color-light
|
|
||||||
private const uint PrimaryActiveRgba = 0x0097A7FF; // brand-color-dark
|
|
||||||
|
|
||||||
// Identity — brand-color-dark teal for window title bars and the
|
|
||||||
// active tab. Sits visibly below the primary cyan on buttons so the
|
|
||||||
// user sees "where am I" (deep teal) versus "what can I click"
|
|
||||||
// (brand cyan) without leaving the cyan family.
|
|
||||||
private const uint IdentityRgba = 0x0097A7FF; // brand-color-dark
|
|
||||||
private const uint IdentityHoverRgba = 0x4DD9E8FF; // brand-color-light
|
|
||||||
private const uint IdentityDeepRgba = 0x005670FF; // dimmer teal for unfocused-active tab
|
|
||||||
|
|
||||||
// Accent — Ember Orange for warm highlights on grips and scrollbar
|
|
||||||
// pulls. Replaces the previous industrial amber so the plugin matches
|
|
||||||
// the website's CTA palette. AccentActive is reserved for any future
|
|
||||||
// pressed-state on accent surfaces; the current slots only need
|
|
||||||
// AccentRgba and AccentHoverRgba.
|
|
||||||
private const uint AccentRgba = 0xF97316FF; // accent-color
|
|
||||||
private const uint AccentHoverRgba = 0xFB923CFF; // accent-color-light
|
|
||||||
|
|
||||||
// Surfaces — Hellion brand background ladder. Window darkest, frame
|
|
||||||
// hover ladder climbs into surface tones. Matches the website's
|
|
||||||
// background / background-medium / background-light / surface vars.
|
|
||||||
private const uint WindowBgRgba = 0x070B12FF; // background
|
|
||||||
private const uint ChildBgRgba = 0x0C1220FF; // background-medium
|
|
||||||
private const uint PopupBgRgba = 0x0C1220FF; // background-medium
|
|
||||||
private const uint FrameBgRgba = 0x141E30FF; // background-light
|
|
||||||
private const uint FrameBgHoverRgba = 0x1A2538FF; // surface
|
|
||||||
private const uint FrameBgActiveRgba = 0x22303FFF; // surface-hover
|
|
||||||
// Cyan-tinted border — matches website --border-brand (cyan @ 40% α).
|
|
||||||
private const uint BorderRgba = 0x00BED266;
|
|
||||||
private const uint BorderShadowRgba = 0x00000000;
|
|
||||||
|
|
||||||
// Headers / collapsing-headers / tree nodes / selectables — same
|
|
||||||
// surface ladder as frames so panels feel consistent.
|
|
||||||
private const uint HeaderRgba = 0x141E30FF;
|
|
||||||
private const uint HeaderHoverRgba = 0x1A2538FF;
|
|
||||||
private const uint HeaderActiveRgba = 0x22303FFF;
|
|
||||||
|
|
||||||
// Title bars — Identity teal on active so the focused window reads
|
|
||||||
// as "yours" without using accent or primary slots.
|
|
||||||
private const uint TitleBgRgba = 0x070B12FF;
|
|
||||||
private const uint TitleBgActiveRgba = IdentityRgba;
|
|
||||||
private const uint TitleBgCollapsedRgba = 0x05080EFF;
|
|
||||||
|
|
||||||
// Tabs — neutral inactive, Identity-light on hover, Identity teal on
|
|
||||||
// active. Unfocused-active uses the deeper Identity stage so an
|
|
||||||
// unfocused window's active tab still reads but does not pull focus.
|
|
||||||
private const uint TabRgba = 0x141E30FF;
|
|
||||||
private const uint TabHoveredRgba = IdentityHoverRgba;
|
|
||||||
private const uint TabActiveRgba = IdentityRgba;
|
|
||||||
private const uint TabUnfocusedRgba = 0x0C1220FF;
|
|
||||||
private const uint TabUnfocusedActiveRgba = IdentityDeepRgba;
|
|
||||||
|
|
||||||
// Scrollbar — Ember on grab so the pull stands out without competing
|
|
||||||
// with the cyan action buttons. Idle grab is a subtle surface tone,
|
|
||||||
// hover/active climb into accent.
|
|
||||||
private const uint ScrollbarBgRgba = 0x070B12FF;
|
|
||||||
private const uint ScrollbarGrabRgba = 0x22303FFF; // surface-hover
|
|
||||||
private const uint ScrollbarGrabHoveredRgba = AccentHoverRgba;
|
|
||||||
private const uint ScrollbarGrabActiveRgba = AccentRgba;
|
|
||||||
|
|
||||||
// Resize grip — same Ember treatment as the scrollbar.
|
|
||||||
private const uint ResizeGripRgba = 0x141E30FF;
|
|
||||||
private const uint ResizeGripHoveredRgba = AccentHoverRgba;
|
|
||||||
private const uint ResizeGripActiveRgba = AccentRgba;
|
|
||||||
|
|
||||||
// Separator and check mark / slider follow the primary cyan.
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Local color stack for Hellion-only surfaces. Cheap. Use inside a
|
/// Local color stack auf Basis des aktiven Themes. Cheap. Use inside a
|
||||||
/// `using var _ = HellionStyle.Push();` block.
|
/// `using var _ = HellionStyle.Push(theme);` block.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal static IDisposable Push()
|
internal static IDisposable Push(Theme theme)
|
||||||
{
|
{
|
||||||
|
var c = theme.Colors;
|
||||||
var stack = new StackHandle();
|
var stack = new StackHandle();
|
||||||
stack.PushColor(ImGuiCol.Button, PrimaryRgba);
|
stack.PushColor(ImGuiCol.Button, c.Primary);
|
||||||
stack.PushColor(ImGuiCol.ButtonHovered, PrimaryHoverRgba);
|
stack.PushColor(ImGuiCol.ButtonHovered, c.PrimaryLight);
|
||||||
stack.PushColor(ImGuiCol.ButtonActive, PrimaryActiveRgba);
|
stack.PushColor(ImGuiCol.ButtonActive, c.PrimaryDark);
|
||||||
stack.PushColor(ImGuiCol.FrameBg, FrameBgRgba);
|
stack.PushColor(ImGuiCol.FrameBg, c.FrameBg);
|
||||||
stack.PushColor(ImGuiCol.FrameBgHovered, FrameBgHoverRgba);
|
stack.PushColor(ImGuiCol.FrameBgHovered, c.SurfaceHover);
|
||||||
stack.PushColor(ImGuiCol.FrameBgActive, FrameBgActiveRgba);
|
stack.PushColor(ImGuiCol.FrameBgActive, c.Surface);
|
||||||
stack.PushColor(ImGuiCol.Border, BorderRgba);
|
stack.PushColor(ImGuiCol.Border, c.Border);
|
||||||
stack.PushColor(ImGuiCol.Header, HeaderRgba);
|
stack.PushColor(ImGuiCol.Header, c.Surface);
|
||||||
stack.PushColor(ImGuiCol.HeaderHovered, HeaderHoverRgba);
|
stack.PushColor(ImGuiCol.HeaderHovered, c.SurfaceHover);
|
||||||
stack.PushColor(ImGuiCol.HeaderActive, HeaderActiveRgba);
|
stack.PushColor(ImGuiCol.HeaderActive, c.Identity);
|
||||||
stack.PushColor(ImGuiCol.CheckMark, PrimaryRgba);
|
stack.PushColor(ImGuiCol.CheckMark, c.Primary);
|
||||||
stack.PushColor(ImGuiCol.SliderGrab, PrimaryRgba);
|
stack.PushColor(ImGuiCol.SliderGrab, c.Primary);
|
||||||
stack.PushColor(ImGuiCol.SliderGrabActive, PrimaryHoverRgba);
|
stack.PushColor(ImGuiCol.SliderGrabActive, c.PrimaryLight);
|
||||||
return stack;
|
return stack;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Global color and style-variable stack pushed once per frame in
|
/// Global color and style-variable stack pushed once per frame in
|
||||||
/// Plugin.Draw. Covers every ImGui surface the plugin renders so the
|
/// Plugin.Draw. Drives every Hellion-rendered window from the active
|
||||||
/// Hellion look is consistent across upstream and Hellion tabs.
|
/// theme's palette and layout values.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="windowOpacity">Window background alpha (0.5–1.0). Lower
|
/// <param name="theme">Active theme from ThemeRegistry.</param>
|
||||||
/// values let the game shine through the plugin panes.</param>
|
/// <param name="windowOpacity">Window background alpha (0.5–1.0).</param>
|
||||||
internal static IDisposable PushGlobal(float windowOpacity = 1.0f)
|
internal static IDisposable PushGlobal(Theme theme, float windowOpacity = 1.0f)
|
||||||
{
|
{
|
||||||
|
var c = theme.Colors;
|
||||||
|
var l = theme.Layout;
|
||||||
var stack = new StackHandle();
|
var stack = new StackHandle();
|
||||||
|
|
||||||
// Mix the configured opacity into both the outer window and the
|
|
||||||
// inner content child backgrounds — without ChildBg following the
|
|
||||||
// slider the chat log stays opaque inside even when the user
|
|
||||||
// wants to see the game behind it during combat. Form fields and
|
|
||||||
// popups (FrameBg, PopupBg) still stay opaque so input is readable.
|
|
||||||
var alphaByte = (uint)Math.Clamp((int)(windowOpacity * 255f), 0x55, 0xFF);
|
var alphaByte = (uint)Math.Clamp((int)(windowOpacity * 255f), 0x55, 0xFF);
|
||||||
var windowBgWithAlpha = (WindowBgRgba & 0xFFFFFF00u) | alphaByte;
|
var windowBgWithAlpha = (c.WindowBg & 0xFFFFFF00u) | alphaByte;
|
||||||
var childBgWithAlpha = (ChildBgRgba & 0xFFFFFF00u) | alphaByte;
|
var childBgWithAlpha = (c.ChildBg & 0xFFFFFF00u) | alphaByte;
|
||||||
|
|
||||||
// Layout — geometric edges, modest rounding, single-pixel borders.
|
// Layout
|
||||||
stack.PushStyleVar(ImGuiStyleVar.WindowRounding, 4f);
|
stack.PushStyleVar(ImGuiStyleVar.WindowRounding, l.WindowRounding);
|
||||||
stack.PushStyleVar(ImGuiStyleVar.ChildRounding, 3f);
|
stack.PushStyleVar(ImGuiStyleVar.ChildRounding, l.ChildRounding);
|
||||||
stack.PushStyleVar(ImGuiStyleVar.PopupRounding, 3f);
|
stack.PushStyleVar(ImGuiStyleVar.PopupRounding, l.PopupRounding);
|
||||||
stack.PushStyleVar(ImGuiStyleVar.FrameRounding, 2f);
|
stack.PushStyleVar(ImGuiStyleVar.FrameRounding, l.FrameRounding);
|
||||||
stack.PushStyleVar(ImGuiStyleVar.GrabRounding, 2f);
|
stack.PushStyleVar(ImGuiStyleVar.GrabRounding, l.GrabRounding);
|
||||||
stack.PushStyleVar(ImGuiStyleVar.TabRounding, 2f);
|
stack.PushStyleVar(ImGuiStyleVar.TabRounding, l.TabRounding);
|
||||||
stack.PushStyleVar(ImGuiStyleVar.ScrollbarRounding, 2f);
|
stack.PushStyleVar(ImGuiStyleVar.ScrollbarRounding, l.ScrollbarRounding);
|
||||||
stack.PushStyleVar(ImGuiStyleVar.WindowBorderSize, 1f);
|
stack.PushStyleVar(ImGuiStyleVar.WindowBorderSize, l.WindowBorderSize);
|
||||||
stack.PushStyleVar(ImGuiStyleVar.FrameBorderSize, 1f);
|
stack.PushStyleVar(ImGuiStyleVar.FrameBorderSize, l.FrameBorderSize);
|
||||||
|
|
||||||
// Surfaces.
|
// Surfaces
|
||||||
stack.PushColor(ImGuiCol.WindowBg, windowBgWithAlpha);
|
stack.PushColor(ImGuiCol.WindowBg, windowBgWithAlpha);
|
||||||
stack.PushColor(ImGuiCol.ChildBg, childBgWithAlpha);
|
stack.PushColor(ImGuiCol.ChildBg, childBgWithAlpha);
|
||||||
stack.PushColor(ImGuiCol.PopupBg, PopupBgRgba);
|
stack.PushColor(ImGuiCol.PopupBg, c.ChildBg);
|
||||||
stack.PushColor(ImGuiCol.Border, BorderRgba);
|
stack.PushColor(ImGuiCol.Border, c.Border);
|
||||||
stack.PushColor(ImGuiCol.BorderShadow, BorderShadowRgba);
|
stack.PushColor(ImGuiCol.BorderShadow, 0u);
|
||||||
|
|
||||||
// Frames (input fields, combos, sliders).
|
// Frames
|
||||||
stack.PushColor(ImGuiCol.FrameBg, FrameBgRgba);
|
stack.PushColor(ImGuiCol.FrameBg, c.FrameBg);
|
||||||
stack.PushColor(ImGuiCol.FrameBgHovered, FrameBgHoverRgba);
|
stack.PushColor(ImGuiCol.FrameBgHovered, c.SurfaceHover);
|
||||||
stack.PushColor(ImGuiCol.FrameBgActive, FrameBgActiveRgba);
|
stack.PushColor(ImGuiCol.FrameBgActive, c.Surface);
|
||||||
|
|
||||||
// Title bars — tertiary identity on active.
|
// Title bars
|
||||||
stack.PushColor(ImGuiCol.TitleBg, TitleBgRgba);
|
stack.PushColor(ImGuiCol.TitleBg, c.WindowBg);
|
||||||
stack.PushColor(ImGuiCol.TitleBgActive, TitleBgActiveRgba);
|
stack.PushColor(ImGuiCol.TitleBgActive, c.Identity);
|
||||||
stack.PushColor(ImGuiCol.TitleBgCollapsed, TitleBgCollapsedRgba);
|
stack.PushColor(ImGuiCol.TitleBgCollapsed, c.WindowBg);
|
||||||
|
|
||||||
// Buttons — primary cyan.
|
// Buttons
|
||||||
stack.PushColor(ImGuiCol.Button, PrimaryRgba);
|
stack.PushColor(ImGuiCol.Button, c.Primary);
|
||||||
stack.PushColor(ImGuiCol.ButtonHovered, PrimaryHoverRgba);
|
stack.PushColor(ImGuiCol.ButtonHovered, c.PrimaryLight);
|
||||||
stack.PushColor(ImGuiCol.ButtonActive, PrimaryActiveRgba);
|
stack.PushColor(ImGuiCol.ButtonActive, c.PrimaryDark);
|
||||||
|
|
||||||
// Headers / selectables — slate with subtle steps.
|
// Headers / selectables
|
||||||
stack.PushColor(ImGuiCol.Header, HeaderRgba);
|
stack.PushColor(ImGuiCol.Header, c.Surface);
|
||||||
stack.PushColor(ImGuiCol.HeaderHovered, HeaderHoverRgba);
|
stack.PushColor(ImGuiCol.HeaderHovered, c.SurfaceHover);
|
||||||
stack.PushColor(ImGuiCol.HeaderActive, HeaderActiveRgba);
|
stack.PushColor(ImGuiCol.HeaderActive, c.Identity);
|
||||||
|
|
||||||
// Tabs — tertiary identity for the active tab.
|
// Tabs
|
||||||
stack.PushColor(ImGuiCol.Tab, TabRgba);
|
stack.PushColor(ImGuiCol.Tab, c.FrameBg);
|
||||||
stack.PushColor(ImGuiCol.TabHovered, TabHoveredRgba);
|
stack.PushColor(ImGuiCol.TabHovered, c.PrimaryLight);
|
||||||
stack.PushColor(ImGuiCol.TabActive, TabActiveRgba);
|
stack.PushColor(ImGuiCol.TabActive, c.Identity);
|
||||||
stack.PushColor(ImGuiCol.TabUnfocused, TabUnfocusedRgba);
|
stack.PushColor(ImGuiCol.TabUnfocused, c.ChildBg);
|
||||||
stack.PushColor(ImGuiCol.TabUnfocusedActive, TabUnfocusedActiveRgba);
|
stack.PushColor(ImGuiCol.TabUnfocusedActive, c.PrimaryDark);
|
||||||
|
|
||||||
// Scrollbar.
|
// Scrollbar
|
||||||
stack.PushColor(ImGuiCol.ScrollbarBg, ScrollbarBgRgba);
|
stack.PushColor(ImGuiCol.ScrollbarBg, c.WindowBg);
|
||||||
stack.PushColor(ImGuiCol.ScrollbarGrab, ScrollbarGrabRgba);
|
stack.PushColor(ImGuiCol.ScrollbarGrab, c.Surface);
|
||||||
stack.PushColor(ImGuiCol.ScrollbarGrabHovered, ScrollbarGrabHoveredRgba);
|
stack.PushColor(ImGuiCol.ScrollbarGrabHovered, c.AccentLight);
|
||||||
stack.PushColor(ImGuiCol.ScrollbarGrabActive, ScrollbarGrabActiveRgba);
|
stack.PushColor(ImGuiCol.ScrollbarGrabActive, c.Accent);
|
||||||
|
|
||||||
// Resize grip — secondary amber on active.
|
// Resize grip
|
||||||
stack.PushColor(ImGuiCol.ResizeGrip, ResizeGripRgba);
|
stack.PushColor(ImGuiCol.ResizeGrip, c.FrameBg);
|
||||||
stack.PushColor(ImGuiCol.ResizeGripHovered, ResizeGripHoveredRgba);
|
stack.PushColor(ImGuiCol.ResizeGripHovered, c.AccentLight);
|
||||||
stack.PushColor(ImGuiCol.ResizeGripActive, ResizeGripActiveRgba);
|
stack.PushColor(ImGuiCol.ResizeGripActive, c.Accent);
|
||||||
|
|
||||||
// Check mark + slider grab — primary cyan.
|
// Check mark + slider grab
|
||||||
stack.PushColor(ImGuiCol.CheckMark, PrimaryRgba);
|
stack.PushColor(ImGuiCol.CheckMark, c.Primary);
|
||||||
stack.PushColor(ImGuiCol.SliderGrab, PrimaryRgba);
|
stack.PushColor(ImGuiCol.SliderGrab, c.Primary);
|
||||||
stack.PushColor(ImGuiCol.SliderGrabActive, PrimaryHoverRgba);
|
stack.PushColor(ImGuiCol.SliderGrabActive, c.PrimaryLight);
|
||||||
|
|
||||||
// Separator — primary cyan when hovered/active so the eye
|
// Separator
|
||||||
// immediately sees that splitters are interactive.
|
stack.PushColor(ImGuiCol.Separator, c.Border);
|
||||||
stack.PushColor(ImGuiCol.Separator, BorderRgba);
|
stack.PushColor(ImGuiCol.SeparatorHovered, c.PrimaryLight);
|
||||||
stack.PushColor(ImGuiCol.SeparatorHovered, PrimaryHoverRgba);
|
stack.PushColor(ImGuiCol.SeparatorActive, c.Primary);
|
||||||
stack.PushColor(ImGuiCol.SeparatorActive, PrimaryRgba);
|
|
||||||
|
|
||||||
return stack;
|
return stack;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -177,7 +177,10 @@ public partial class InputPreview : Window
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
NextChunkIsAutoTranslate = true;
|
NextChunkIsAutoTranslate = true;
|
||||||
var payload = (AutoTranslatePayload) chunk.Link!;
|
// Malformed chunks could carry an AutoTranslateBegin icon without the matching
|
||||||
|
// payload; bail out instead of dereferencing a null Link.
|
||||||
|
if (chunk.Link is not AutoTranslatePayload payload)
|
||||||
|
return;
|
||||||
CursorPosition += $"<at:{payload.Group},{payload.Key}>".Length;
|
CursorPosition += $"<at:{payload.Group},{payload.Key}>".Length;
|
||||||
|
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -67,9 +67,10 @@ internal class Popout : Window
|
|||||||
|
|
||||||
public override void PreDraw()
|
public override void PreDraw()
|
||||||
{
|
{
|
||||||
if (Plugin.Config is { OverrideStyle: true, ChosenStyle: not null })
|
// Hellion Chat v1.1.0+ — Theme-Engine ist Source-of-Truth, kein
|
||||||
StyleModel.GetConfiguredStyles()?.FirstOrDefault(style => style.Name == Plugin.Config.ChosenStyle)?.Push();
|
// zusätzlicher Dalamud-StyleModel-Override mehr pro Window. Plugin.Draw
|
||||||
|
// pusht das aktive Hellion-Theme global; Pop-Out zeichnet sich damit
|
||||||
|
// konsistent zum Haupt-Chat-Window.
|
||||||
Flags = ImGuiWindowFlags.None;
|
Flags = ImGuiWindowFlags.None;
|
||||||
if (!Plugin.Config.ShowPopOutTitleBar)
|
if (!Plugin.Config.ShowPopOutTitleBar)
|
||||||
Flags |= ImGuiWindowFlags.NoTitleBar;
|
Flags |= ImGuiWindowFlags.NoTitleBar;
|
||||||
@@ -91,9 +92,7 @@ internal class Popout : Window
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
BgAlpha = Plugin.Config.HellionThemeEnabled
|
BgAlpha = Plugin.Config.WindowOpacity;
|
||||||
? Plugin.Config.HellionThemeWindowOpacity
|
|
||||||
: Plugin.Config.WindowAlpha / 100f;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -200,9 +199,6 @@ internal class Popout : Window
|
|||||||
{
|
{
|
||||||
if (Idx >= 0 && Idx < ChatLogWindow.PopOutDocked.Count)
|
if (Idx >= 0 && Idx < ChatLogWindow.PopOutDocked.Count)
|
||||||
ChatLogWindow.PopOutDocked[Idx] = ImGui.IsWindowDocked();
|
ChatLogWindow.PopOutDocked[Idx] = ImGui.IsWindowDocked();
|
||||||
|
|
||||||
if (Plugin.Config is { OverrideStyle: true, ChosenStyle: not null })
|
|
||||||
StyleModel.GetConfiguredStyles()?.FirstOrDefault(style => style.Name == Plugin.Config.ChosenStyle)?.Pop();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnClose()
|
public override void OnClose()
|
||||||
@@ -229,30 +225,48 @@ internal class Popout : Window
|
|||||||
{
|
{
|
||||||
// if the chat has no hide state set, and the player has entered battle, we hide chat if they have configured it
|
// if the chat has no hide state set, and the player has entered battle, we hide chat if they have configured it
|
||||||
if (Tab.HideInBattle && CurrentHideState == HideState.None && Plugin.InBattle)
|
if (Tab.HideInBattle && CurrentHideState == HideState.None && Plugin.InBattle)
|
||||||
|
{
|
||||||
CurrentHideState = HideState.Battle;
|
CurrentHideState = HideState.Battle;
|
||||||
|
Plugin.Log.Verbose($"Popout HideState [{Tab.Name}]: None → Battle");
|
||||||
|
}
|
||||||
|
|
||||||
// If the chat is hidden because of battle, we reset it here
|
// If the chat is hidden because of battle, we reset it here
|
||||||
if (CurrentHideState is HideState.Battle && !Plugin.InBattle)
|
if (CurrentHideState is HideState.Battle && !Plugin.InBattle)
|
||||||
|
{
|
||||||
CurrentHideState = HideState.None;
|
CurrentHideState = HideState.None;
|
||||||
|
Plugin.Log.Verbose($"Popout HideState [{Tab.Name}]: Battle → None");
|
||||||
|
}
|
||||||
|
|
||||||
// if the chat has no hide state and in a cutscene, set the hide state to cutscene
|
// if the chat has no hide state and in a cutscene, set the hide state to cutscene
|
||||||
if (Tab.HideDuringCutscenes && CurrentHideState == HideState.None && (Plugin.CutsceneActive || Plugin.GposeActive))
|
if (Tab.HideDuringCutscenes && CurrentHideState == HideState.None && (Plugin.CutsceneActive || Plugin.GposeActive))
|
||||||
{
|
{
|
||||||
if (ChatLogWindow.Plugin.Functions.Chat.CheckHideFlags())
|
if (ChatLogWindow.Plugin.Functions.Chat.CheckHideFlags())
|
||||||
|
{
|
||||||
CurrentHideState = HideState.Cutscene;
|
CurrentHideState = HideState.Cutscene;
|
||||||
|
Plugin.Log.Verbose($"Popout HideState [{Tab.Name}]: None → Cutscene");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// if the chat is hidden because of a cutscene and no longer in a cutscene, set the hide state to none
|
// if the chat is hidden because of a cutscene and no longer in a cutscene, set the hide state to none
|
||||||
if (CurrentHideState is HideState.Cutscene or HideState.CutsceneOverride && !Plugin.CutsceneActive && !Plugin.GposeActive)
|
if (CurrentHideState is HideState.Cutscene or HideState.CutsceneOverride && !Plugin.CutsceneActive && !Plugin.GposeActive)
|
||||||
|
{
|
||||||
|
Plugin.Log.Verbose($"Popout HideState [{Tab.Name}]: {CurrentHideState} → None (cutscene/gpose ended)");
|
||||||
CurrentHideState = HideState.None;
|
CurrentHideState = HideState.None;
|
||||||
|
}
|
||||||
|
|
||||||
// if the chat is hidden because of a cutscene and the chat has been activated, show chat
|
// if the chat is hidden because of a cutscene and the chat has been activated, show chat
|
||||||
if (CurrentHideState == HideState.Cutscene && ChatLogWindow.Activate)
|
if (CurrentHideState == HideState.Cutscene && ChatLogWindow.Activate)
|
||||||
|
{
|
||||||
CurrentHideState = HideState.CutsceneOverride;
|
CurrentHideState = HideState.CutsceneOverride;
|
||||||
|
Plugin.Log.Verbose($"Popout HideState [{Tab.Name}]: Cutscene → CutsceneOverride (user activate)");
|
||||||
|
}
|
||||||
|
|
||||||
// if the user hid the chat and is now activating chat, reset the hide state
|
// if the user hid the chat and is now activating chat, reset the hide state
|
||||||
if (CurrentHideState == HideState.User && ChatLogWindow.Activate)
|
if (CurrentHideState == HideState.User && ChatLogWindow.Activate)
|
||||||
|
{
|
||||||
CurrentHideState = HideState.None;
|
CurrentHideState = HideState.None;
|
||||||
|
Plugin.Log.Verbose($"Popout HideState [{Tab.Name}]: User → None (activate)");
|
||||||
|
}
|
||||||
|
|
||||||
return CurrentHideState is HideState.Cutscene or HideState.User or HideState.Battle || (Tab.HideWhenNotLoggedIn && !Plugin.ClientState.IsLoggedIn);
|
return CurrentHideState is HideState.Cutscene or HideState.User or HideState.Battle || (Tab.HideWhenNotLoggedIn && !Plugin.ClientState.IsLoggedIn);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -222,7 +222,16 @@ public class SeStringDebugger : Window
|
|||||||
default:
|
default:
|
||||||
var payloadData = payload.Encode();
|
var payloadData = payload.Encode();
|
||||||
|
|
||||||
var initialByte = payloadData.First();
|
if (payloadData.Length == 0)
|
||||||
|
{
|
||||||
|
RenderMetadataDictionary("Empty Payload", new Dictionary<string, string?>
|
||||||
|
{
|
||||||
|
{ "Type", payload.GetType().Name },
|
||||||
|
});
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
var initialByte = payloadData[0];
|
||||||
if (initialByte != 0x02)
|
if (initialByte != 0x02)
|
||||||
{
|
{
|
||||||
RenderMetadataDictionary("Text Payload", new Dictionary<string, string?>
|
RenderMetadataDictionary("Text Payload", new Dictionary<string, string?>
|
||||||
|
|||||||
@@ -9,13 +9,21 @@ using Dalamud.Bindings.ImGui;
|
|||||||
|
|
||||||
namespace HellionChat.Ui;
|
namespace HellionChat.Ui;
|
||||||
|
|
||||||
|
internal enum SettingsView
|
||||||
|
{
|
||||||
|
Overview,
|
||||||
|
Detail,
|
||||||
|
}
|
||||||
|
|
||||||
public sealed class SettingsWindow : Dalamud.Interface.Windowing.Window
|
public sealed class SettingsWindow : Dalamud.Interface.Windowing.Window
|
||||||
{
|
{
|
||||||
private readonly Plugin Plugin;
|
internal readonly Plugin Plugin;
|
||||||
|
|
||||||
private Configuration Mutable { get; }
|
private Configuration Mutable { get; }
|
||||||
private List<ISettingsTab> Tabs { get; }
|
private List<ISettingsTab> Tabs { get; }
|
||||||
private int CurrentTab;
|
private int CurrentTab;
|
||||||
|
private SettingsView View = SettingsView.Overview;
|
||||||
|
private readonly SettingsOverview Overview;
|
||||||
|
|
||||||
internal SettingsWindow(Plugin plugin) : base($"{Language.Settings_Title.Format(Plugin.PluginName)}###chat2-settings")
|
internal SettingsWindow(Plugin plugin) : base($"{Language.Settings_Title.Format(Plugin.PluginName)}###chat2-settings")
|
||||||
{
|
{
|
||||||
@@ -31,10 +39,13 @@ public sealed class SettingsWindow : Dalamud.Interface.Windowing.Window
|
|||||||
Plugin = plugin;
|
Plugin = plugin;
|
||||||
Mutable = new Configuration();
|
Mutable = new Configuration();
|
||||||
|
|
||||||
|
Overview = new SettingsOverview(this);
|
||||||
|
|
||||||
Tabs =
|
Tabs =
|
||||||
[
|
[
|
||||||
new General(Plugin, Mutable),
|
new General(Plugin, Mutable),
|
||||||
new Appearance(Plugin, Mutable),
|
new Appearance(Plugin, Mutable),
|
||||||
|
new SettingsTabs.Themes(Plugin, Mutable),
|
||||||
new SettingsTabs.Window(Plugin, Mutable),
|
new SettingsTabs.Window(Plugin, Mutable),
|
||||||
new Chat(Plugin, Mutable),
|
new Chat(Plugin, Mutable),
|
||||||
new SettingsTabs.Tabs(Plugin, Mutable),
|
new SettingsTabs.Tabs(Plugin, Mutable),
|
||||||
@@ -72,40 +83,81 @@ public sealed class SettingsWindow : Dalamud.Interface.Windowing.Window
|
|||||||
public override void Draw()
|
public override void Draw()
|
||||||
{
|
{
|
||||||
if (ImGui.IsWindowAppearing())
|
if (ImGui.IsWindowAppearing())
|
||||||
Initialise();
|
|
||||||
|
|
||||||
using (var table = ImRaii.Table("##chat2-settings-table", 2))
|
|
||||||
{
|
{
|
||||||
if (table.Success)
|
Initialise();
|
||||||
{
|
View = SettingsView.Overview;
|
||||||
ImGui.TableSetupColumn("tab", ImGuiTableColumnFlags.WidthFixed);
|
|
||||||
ImGui.TableSetupColumn("settings", ImGuiTableColumnFlags.WidthStretch);
|
|
||||||
|
|
||||||
ImGui.TableNextColumn();
|
|
||||||
|
|
||||||
var changed = false;
|
|
||||||
for (var i = 0; i < Tabs.Count; i++)
|
|
||||||
{
|
|
||||||
if (!ImGui.Selectable($"{Tabs[i].Name}###tab-{i}", CurrentTab == i))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
CurrentTab = i;
|
|
||||||
changed = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui.TableNextColumn();
|
|
||||||
|
|
||||||
var style = ImGui.GetStyle();
|
|
||||||
var height = ImGui.GetContentRegionAvail().Y - style.FramePadding.Y * 2 - style.ItemSpacing.Y - style.ItemInnerSpacing.Y * 2 - ImGui.CalcTextSize("A").Y;
|
|
||||||
|
|
||||||
using var child = ImRaii.Child("##chat2-settings", new Vector2(-1, height));
|
|
||||||
if (child.Success)
|
|
||||||
Tabs[CurrentTab].Draw(changed);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGui.Separator();
|
// ESC im Detail-View kehrt zur Overview zurück. Window-Focus-Check ist
|
||||||
|
// Pflicht — sonst triggert ESC auch wenn der User ein anderes Fenster
|
||||||
|
// fokussiert hat und ESC fürs Game-Menü drückt (Codebase-Pattern siehe
|
||||||
|
// Util/SearchSelector.cs:37).
|
||||||
|
if (View == SettingsView.Detail
|
||||||
|
&& ImGui.IsWindowFocused(ImGuiFocusedFlags.RootAndChildWindows)
|
||||||
|
&& ImGui.IsKeyPressed(ImGuiKey.Escape))
|
||||||
|
{
|
||||||
|
View = SettingsView.Overview;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (View == SettingsView.Overview)
|
||||||
|
Overview.Draw();
|
||||||
|
else
|
||||||
|
DrawDetail();
|
||||||
|
|
||||||
|
ImGui.Separator();
|
||||||
|
DrawSaveButtons();
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void OpenSection(int tabIndex)
|
||||||
|
{
|
||||||
|
CurrentTab = tabIndex;
|
||||||
|
View = SettingsView.Detail;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void OpenOverview()
|
||||||
|
{
|
||||||
|
View = SettingsView.Overview;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DrawDetail()
|
||||||
|
{
|
||||||
|
// Breadcrumb-Header — Akzent-Cyan, klickbar, führt zurück zur Overview
|
||||||
|
using (ImRaii.PushColor(ImGuiCol.Text, 0xFF00BED2u))
|
||||||
|
using (ImRaii.PushColor(ImGuiCol.Button, 0u))
|
||||||
|
using (ImRaii.PushColor(ImGuiCol.ButtonHovered, 0x33FFFFFFu))
|
||||||
|
using (ImRaii.PushColor(ImGuiCol.ButtonActive, 0x55FFFFFFu))
|
||||||
|
{
|
||||||
|
if (ImGui.SmallButton("← Settings"))
|
||||||
|
{
|
||||||
|
View = SettingsView.Overview;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ImGui.SameLine();
|
||||||
|
ImGui.TextUnformatted("·");
|
||||||
|
ImGui.SameLine();
|
||||||
|
ImGui.TextUnformatted(Tabs[CurrentTab].Name.Split("###")[0]);
|
||||||
|
|
||||||
|
ImGui.Spacing();
|
||||||
|
ImGui.Separator();
|
||||||
|
ImGui.Spacing();
|
||||||
|
|
||||||
|
// Section-Content in voller Breite. Die Tab-Liste links ist überholt:
|
||||||
|
// der User ist bereits über die Card-Übersicht navigiert, eine zweite
|
||||||
|
// Tab-Liste daneben würde nur den Vanilla-Look zurückbringen. Falls
|
||||||
|
// der User in eine andere Section will, geht er zurück zur Overview
|
||||||
|
// (Breadcrumb / ESC).
|
||||||
|
var style = ImGui.GetStyle();
|
||||||
|
var height = ImGui.GetContentRegionAvail().Y - style.FramePadding.Y * 2 - style.ItemSpacing.Y - style.ItemInnerSpacing.Y * 2 - ImGui.CalcTextSize("A").Y;
|
||||||
|
|
||||||
|
using var child = ImRaii.Child("##chat2-settings-detail", new Vector2(-1, height));
|
||||||
|
if (child.Success)
|
||||||
|
Tabs[CurrentTab].Draw(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DrawSaveButtons()
|
||||||
|
{
|
||||||
var save = ImGui.Button(Language.Settings_Save);
|
var save = ImGui.Button(Language.Settings_Save);
|
||||||
|
|
||||||
ImGui.SameLine();
|
ImGui.SameLine();
|
||||||
@@ -158,14 +210,24 @@ public sealed class SettingsWindow : Dalamud.Interface.Windowing.Window
|
|||||||
var fontSizeChanged = Math.Abs(Mutable.SymbolsFontSizeV2 - Plugin.Config.SymbolsFontSizeV2) > 0.001
|
var fontSizeChanged = Math.Abs(Mutable.SymbolsFontSizeV2 - Plugin.Config.SymbolsFontSizeV2) > 0.001
|
||||||
|| Math.Abs(Mutable.FontSizeV2 - Plugin.Config.FontSizeV2) > 0.001;
|
|| Math.Abs(Mutable.FontSizeV2 - Plugin.Config.FontSizeV2) > 0.001;
|
||||||
var italicStateChanged = Mutable.ItalicEnabled != Plugin.Config.ItalicEnabled;
|
var italicStateChanged = Mutable.ItalicEnabled != Plugin.Config.ItalicEnabled;
|
||||||
|
// v1.2.0 — Refilter only if a filter-relevant setting actually
|
||||||
|
// changed. The Clear+Refilter cycle reloads messages from the DB,
|
||||||
|
// which silently wipes any in-session message that wasn't
|
||||||
|
// persisted (Privacy-First config blocks most channels from DB).
|
||||||
|
// Cosmetic changes (theme, tab icons, layout flags) trigger no
|
||||||
|
// refilter — chat history stays intact.
|
||||||
|
var filtersChanged = HasFilterRelevantChanges();
|
||||||
|
|
||||||
Plugin.Config.UpdateFrom(Mutable, true);
|
Plugin.Config.UpdateFrom(Mutable, true);
|
||||||
|
|
||||||
// save after 60 frames have passed, which should hopefully not
|
// save after 60 frames have passed, which should hopefully not
|
||||||
// commit any changes that cause a crash
|
// commit any changes that cause a crash
|
||||||
Plugin.DeferredSaveFrames = 60;
|
Plugin.DeferredSaveFrames = 60;
|
||||||
Plugin.MessageManager.ClearAllTabs();
|
if (filtersChanged)
|
||||||
Plugin.MessageManager.FilterAllTabsAsync();
|
{
|
||||||
|
Plugin.MessageManager.ClearAllTabs();
|
||||||
|
Plugin.MessageManager.FilterAllTabsAsync();
|
||||||
|
}
|
||||||
|
|
||||||
if (fontChanged || fontSizeChanged || italicStateChanged)
|
if (fontChanged || fontSizeChanged || italicStateChanged)
|
||||||
Plugin.FontManager.BuildFonts();
|
Plugin.FontManager.BuildFonts();
|
||||||
@@ -181,4 +243,59 @@ public sealed class SettingsWindow : Dalamud.Interface.Windowing.Window
|
|||||||
|
|
||||||
Initialise();
|
Initialise();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// v1.2.0 — Detects whether any setting that influences message
|
||||||
|
/// filtering changed between Plugin.Config and the Mutable working
|
||||||
|
/// copy. Used to gate the heavy ClearAllTabs+FilterAllTabsAsync cycle
|
||||||
|
/// in Save: cosmetic changes (theme, tab icons, layout flags) do not
|
||||||
|
/// touch the chat log, only filter-relevant changes do. Without this
|
||||||
|
/// gate, every settings save wipes the chat history of any channel
|
||||||
|
/// the Privacy filter blocks from being persisted to the DB —
|
||||||
|
/// reported by Flo from in-game testing 2026-05-05/06.
|
||||||
|
/// </summary>
|
||||||
|
private bool HasFilterRelevantChanges()
|
||||||
|
{
|
||||||
|
// Top-level privacy controls.
|
||||||
|
if (Mutable.PrivacyFilterEnabled != Plugin.Config.PrivacyFilterEnabled) return true;
|
||||||
|
if (Mutable.PrivacyPersistUnknownChannels != Plugin.Config.PrivacyPersistUnknownChannels) return true;
|
||||||
|
if (!Mutable.PrivacyPersistChannels.SetEquals(Plugin.Config.PrivacyPersistChannels)) return true;
|
||||||
|
|
||||||
|
// FilterIncludePreviousSessions changes the GetMostRecentMessages
|
||||||
|
// window in MessageManager.FilterAllTabs and is therefore filter-
|
||||||
|
// relevant even though it lives outside the Privacy block.
|
||||||
|
if (Mutable.FilterIncludePreviousSessions != Plugin.Config.FilterIncludePreviousSessions) return true;
|
||||||
|
|
||||||
|
// Per-tab channel selection. Compare persistent tabs only —
|
||||||
|
// TempTabs are session-only and never refiltered anyway.
|
||||||
|
var origPersistent = Plugin.Config.Tabs.Where(t => !t.IsTempTab).ToList();
|
||||||
|
var newPersistent = Mutable.Tabs.Where(t => !t.IsTempTab).ToList();
|
||||||
|
|
||||||
|
if (origPersistent.Count != newPersistent.Count) return true; // add or delete
|
||||||
|
|
||||||
|
for (var i = 0; i < origPersistent.Count; i++)
|
||||||
|
{
|
||||||
|
var orig = origPersistent[i];
|
||||||
|
var neu = newPersistent[i];
|
||||||
|
|
||||||
|
// Identifier mismatch at the same index means reorder or
|
||||||
|
// a slot got swapped — treat as filter-relevant so the new
|
||||||
|
// channel-selection layout actually applies.
|
||||||
|
if (orig.Identifier != neu.Identifier) return true;
|
||||||
|
|
||||||
|
if (orig.ExtraChatAll != neu.ExtraChatAll) return true;
|
||||||
|
if (!orig.ExtraChatChannels.SetEquals(neu.ExtraChatChannels)) return true;
|
||||||
|
|
||||||
|
// SelectedChannels is a Dictionary<ChatType, (ChatSource, ChatSource)>
|
||||||
|
// — value-tuple equality already does the right thing per-pair.
|
||||||
|
if (orig.SelectedChannels.Count != neu.SelectedChannels.Count) return true;
|
||||||
|
foreach (var pair in orig.SelectedChannels)
|
||||||
|
{
|
||||||
|
if (!neu.SelectedChannels.TryGetValue(pair.Key, out var nv)) return true;
|
||||||
|
if (!pair.Value.Equals(nv)) return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,95 @@
|
|||||||
|
using System.Numerics;
|
||||||
|
using Dalamud.Bindings.ImGui;
|
||||||
|
using Dalamud.Interface;
|
||||||
|
using Dalamud.Interface.Utility.Raii;
|
||||||
|
using HellionChat.Resources;
|
||||||
|
using HellionChat.Util;
|
||||||
|
|
||||||
|
namespace HellionChat.Ui;
|
||||||
|
|
||||||
|
internal sealed class SettingsOverview
|
||||||
|
{
|
||||||
|
private readonly SettingsWindow _window;
|
||||||
|
|
||||||
|
// Card-Reihenfolge entspricht 1:1 dem Tabs-Index in SettingsWindow.
|
||||||
|
// Themes ist Card-Index 2, eingeschoben zwischen Appearance und Window.
|
||||||
|
private static readonly (FontAwesomeIcon Icon, string TitleKey, string SubtextKey)[] CardDefs =
|
||||||
|
[
|
||||||
|
(FontAwesomeIcon.SlidersH, "Settings_Card_General_Title", "Settings_Card_General_Subtext"),
|
||||||
|
(FontAwesomeIcon.Palette, "Settings_Card_Appearance_Title", "Settings_Card_Appearance_Subtext"),
|
||||||
|
(FontAwesomeIcon.Swatchbook, "Settings_Card_Themes_Title", "Settings_Card_Themes_Subtext"),
|
||||||
|
(FontAwesomeIcon.WindowMaximize, "Settings_Card_Window_Title", "Settings_Card_Window_Subtext"),
|
||||||
|
(FontAwesomeIcon.Comments, "Settings_Card_Chat_Title", "Settings_Card_Chat_Subtext"),
|
||||||
|
(FontAwesomeIcon.FolderTree, "Settings_Card_Tabs_Title", "Settings_Card_Tabs_Subtext"),
|
||||||
|
(FontAwesomeIcon.ShieldAlt, "Settings_Card_Privacy_Title", "Settings_Card_Privacy_Subtext"),
|
||||||
|
(FontAwesomeIcon.Database, "Settings_Card_Database_Title", "Settings_Card_Database_Subtext"),
|
||||||
|
(FontAwesomeIcon.InfoCircle, "Settings_Card_Information_Title", "Settings_Card_Information_Subtext"),
|
||||||
|
];
|
||||||
|
|
||||||
|
public SettingsOverview(SettingsWindow window)
|
||||||
|
{
|
||||||
|
_window = window;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Draw()
|
||||||
|
{
|
||||||
|
var avail = ImGui.GetContentRegionAvail();
|
||||||
|
var columns = avail.X >= 700f ? 3 : 2;
|
||||||
|
var cardWidth = (avail.X - (columns - 1) * 8f) / columns;
|
||||||
|
var cardHeight = 96f;
|
||||||
|
|
||||||
|
for (var i = 0; i < CardDefs.Length; i++)
|
||||||
|
{
|
||||||
|
var (icon, titleKey, subtextKey) = CardDefs[i];
|
||||||
|
var title = HellionStrings.ResourceManager.GetString(titleKey) ?? titleKey;
|
||||||
|
var subtext = HellionStrings.ResourceManager.GetString(subtextKey) ?? subtextKey;
|
||||||
|
DrawCard(i, icon, title, subtext, cardWidth, cardHeight);
|
||||||
|
|
||||||
|
if ((i + 1) % columns != 0 && i != CardDefs.Length - 1)
|
||||||
|
ImGui.SameLine();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DrawCard(int index, FontAwesomeIcon icon, string title, string subtext, float w, float h)
|
||||||
|
{
|
||||||
|
// BeginGroup macht den Card-Bereich zu einem einzelnen ImGui-Layout-Item.
|
||||||
|
// Damit funktioniert SameLine() im Caller-Loop — sonst tracked ImGui die
|
||||||
|
// einzelnen InvisibleButton/Text-Items separat und das Wrapping bricht.
|
||||||
|
ImGui.BeginGroup();
|
||||||
|
|
||||||
|
var cursorBefore = ImGui.GetCursorScreenPos();
|
||||||
|
var clicked = ImGui.InvisibleButton($"##settings-card-{index}", new Vector2(w, h));
|
||||||
|
var hovered = ImGui.IsItemHovered();
|
||||||
|
var bgColor = hovered ? 0xFF22303Fu : 0xFF1A2538u;
|
||||||
|
|
||||||
|
var draw = ImGui.GetWindowDrawList();
|
||||||
|
draw.AddRectFilled(cursorBefore, cursorBefore + new Vector2(w, h), bgColor, 4f);
|
||||||
|
|
||||||
|
// Inhalts-Overlay: Icon + Title + Subtext direkt mit DrawList in den
|
||||||
|
// Card-Bereich zeichnen, statt Cursor-Hopping mit SetCursorScreenPos.
|
||||||
|
// DrawList-Overlays ändern den Cursor nicht, BeginGroup/EndGroup
|
||||||
|
// hält den Layout-Anker stabil für SameLine.
|
||||||
|
var iconPos = cursorBefore + new Vector2(16f, 12f);
|
||||||
|
var titlePos = cursorBefore + new Vector2(16f, 40f);
|
||||||
|
var subtextPos = cursorBefore + new Vector2(16f, 62f);
|
||||||
|
|
||||||
|
var titleColor = ColourUtil.RgbaToAbgr(0xE6F4F1FFu);
|
||||||
|
var subtextColor = ColourUtil.RgbaToAbgr(0x8FA3B5FFu);
|
||||||
|
|
||||||
|
// Icon via FontAwesome — temporär den Font pushen, mit DrawList zeichnen
|
||||||
|
using (_window.Plugin.FontManager.FontAwesome.Push())
|
||||||
|
{
|
||||||
|
draw.AddText(iconPos, titleColor, icon.ToIconString());
|
||||||
|
}
|
||||||
|
|
||||||
|
draw.AddText(titlePos, titleColor, title);
|
||||||
|
draw.AddText(subtextPos, subtextColor, subtext);
|
||||||
|
|
||||||
|
ImGui.EndGroup();
|
||||||
|
|
||||||
|
if (clicked)
|
||||||
|
{
|
||||||
|
_window.OpenSection(index);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -45,25 +45,11 @@ internal sealed class Appearance : ISettingsTab
|
|||||||
|
|
||||||
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
|
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
|
||||||
{
|
{
|
||||||
ImGui.Checkbox(HellionStrings.Theme_Enabled_Name, ref Mutable.HellionThemeEnabled);
|
// v1.2.0 — Legacy HellionThemeEnabled/HellionThemeWindowOpacity-Bindings
|
||||||
ImGuiUtil.HelpMarker(HellionStrings.Theme_Enabled_Description);
|
// entfernt. Theme-Auswahl + globale Window-Opacity leben jetzt in
|
||||||
|
// Settings → Themes (eingeführt mit v1.1.0). Hier verbleibt nur der
|
||||||
// Clamp 0.5–1.0 stays consistent with Privacy.cs which already
|
// klassische OverrideStyle-Toggle plus der Bestand-WindowAlpha-Slider
|
||||||
// shipped this slider; lower values would let chat windows
|
// für das Chat-Log-Fenster.
|
||||||
// disappear behind game UI.
|
|
||||||
using (ImRaii.Disabled(!Mutable.HellionThemeEnabled))
|
|
||||||
{
|
|
||||||
ImGui.SetNextItemWidth(200f * ImGuiHelpers.GlobalScale);
|
|
||||||
var opacity = Mutable.HellionThemeWindowOpacity;
|
|
||||||
if (ImGui.SliderFloat($"{HellionStrings.Theme_WindowOpacity_Label}##theme-opacity", ref opacity, 0.5f, 1.0f, "%.2f"))
|
|
||||||
{
|
|
||||||
Mutable.HellionThemeWindowOpacity = Math.Clamp(opacity, 0.5f, 1.0f);
|
|
||||||
}
|
|
||||||
ImGuiUtil.HelpMarker(HellionStrings.Theme_WindowOpacity_Help);
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui.Spacing();
|
|
||||||
|
|
||||||
ImGui.Checkbox(Language.Options_OverrideStyle_Name, ref Mutable.OverrideStyle);
|
ImGui.Checkbox(Language.Options_OverrideStyle_Name, ref Mutable.OverrideStyle);
|
||||||
ImGuiUtil.HelpMarker(Language.Options_OverrideStyle_Name_Desc);
|
ImGuiUtil.HelpMarker(Language.Options_OverrideStyle_Name_Desc);
|
||||||
|
|
||||||
@@ -72,15 +58,7 @@ internal sealed class Appearance : ISettingsTab
|
|||||||
DrawStyleCombo();
|
DrawStyleCombo();
|
||||||
}
|
}
|
||||||
|
|
||||||
// The Bestand-Slider WindowAlpha targets the chat log window's
|
ImGuiUtil.DragFloatVertical(Language.Options_WindowOpacity_Name, ref Mutable.WindowAlpha, .25f, 0f, 100f, $"{Mutable.WindowAlpha:N2}%%", ImGuiSliderFlags.AlwaysClamp);
|
||||||
// background only. The Hellion theme opacity above already covers
|
|
||||||
// every plugin window globally, so the two sliders fight each
|
|
||||||
// other when the theme is active. Disable the legacy slider in
|
|
||||||
// that case to make Hellion theme the single source of truth.
|
|
||||||
using (ImRaii.Disabled(Mutable.HellionThemeEnabled))
|
|
||||||
{
|
|
||||||
ImGuiUtil.DragFloatVertical(Language.Options_WindowOpacity_Name, ref Mutable.WindowAlpha, .25f, 0f, 100f, $"{Mutable.WindowAlpha:N2}%%", ImGuiSliderFlags.AlwaysClamp);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -131,7 +109,22 @@ internal sealed class Appearance : ISettingsTab
|
|||||||
ImGuiUtil.HelpMarker(HellionStrings.Theme_UseHellionFont_Description);
|
ImGuiUtil.HelpMarker(HellionStrings.Theme_UseHellionFont_Description);
|
||||||
ImGui.Spacing();
|
ImGui.Spacing();
|
||||||
|
|
||||||
using var fontDisabled = ImRaii.Disabled(Mutable.UseHellionFont);
|
// v1.2.0 — Schriftgröße muss auch bei aktiver Hellion-Schrift
|
||||||
|
// editierbar sein (Exo 2 ist Variable-Font, FontSizeV2 wird in
|
||||||
|
// FontManager als SizePt angewendet). Disabled-Wrap nur noch
|
||||||
|
// um den Bestand-Custom-Font-Stack (FontsEnabled-Toggle und
|
||||||
|
// die Font-Chooser) — der ist weiter exclusive zu HellionFont.
|
||||||
|
if (Mutable.UseHellionFont)
|
||||||
|
{
|
||||||
|
ImGuiUtil.FontSizeCombo(Language.Options_FontSize_Name, ref Mutable.FontSizeV2);
|
||||||
|
ImGui.Spacing();
|
||||||
|
|
||||||
|
ImGuiUtil.FontSizeCombo(Language.Options_SymbolsFontSize_Name, ref Mutable.SymbolsFontSizeV2);
|
||||||
|
ImGuiUtil.HelpMarker(Language.Options_SymbolsFontSize_Description);
|
||||||
|
|
||||||
|
ImGui.Spacing();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
ImGui.Checkbox(Language.Options_FontsEnabled, ref Mutable.FontsEnabled);
|
ImGui.Checkbox(Language.Options_FontsEnabled, ref Mutable.FontsEnabled);
|
||||||
ImGui.Spacing();
|
ImGui.Spacing();
|
||||||
@@ -236,6 +229,10 @@ internal sealed class Appearance : ISettingsTab
|
|||||||
ImGui.Separator();
|
ImGui.Separator();
|
||||||
ImGui.Spacing();
|
ImGui.Spacing();
|
||||||
|
|
||||||
|
ImGui.Checkbox(Language.Options_ColorSelectedInputChannelButton_Name, ref Mutable.ColorSelectedInputChannelButton);
|
||||||
|
ImGuiUtil.HelpMarker(Language.Options_ColorSelectedInputChannelButton_Description);
|
||||||
|
ImGui.Spacing();
|
||||||
|
|
||||||
foreach (var (_, types) in ChatTypeExt.SortOrder)
|
foreach (var (_, types) in ChatTypeExt.SortOrder)
|
||||||
{
|
{
|
||||||
foreach (var type in types)
|
foreach (var type in types)
|
||||||
@@ -344,6 +341,11 @@ internal sealed class Appearance : ISettingsTab
|
|||||||
ImGui.Checkbox(Language.Options_MoreCompactPretty_Name, ref Mutable.MoreCompactPretty);
|
ImGui.Checkbox(Language.Options_MoreCompactPretty_Name, ref Mutable.MoreCompactPretty);
|
||||||
ImGuiUtil.HelpMarker(Language.Options_MoreCompactPretty_Description);
|
ImGuiUtil.HelpMarker(Language.Options_MoreCompactPretty_Description);
|
||||||
|
|
||||||
|
// v1.2.0 — Card-Rows als Default. Compact-Density schaltet auf den
|
||||||
|
// klassischen Single-Line-Mode `[HH:mm] Sender: Text` zurück.
|
||||||
|
ImGui.Checkbox(HellionStrings.Appearance_UseCompactDensity_Name, ref Mutable.UseCompactDensity);
|
||||||
|
ImGuiUtil.HelpMarker(HellionStrings.Appearance_UseCompactDensity_Description);
|
||||||
|
|
||||||
ImGui.Checkbox(Language.Options_HideSameTimestamps_Name, ref Mutable.HideSameTimestamps);
|
ImGui.Checkbox(Language.Options_HideSameTimestamps_Name, ref Mutable.HideSameTimestamps);
|
||||||
ImGuiUtil.HelpMarker(Language.Options_HideSameTimestamps_Description);
|
ImGuiUtil.HelpMarker(Language.Options_HideSameTimestamps_Description);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -21,6 +21,10 @@ internal sealed class Chat : ISettingsTab
|
|||||||
public string Name => HellionStrings.Settings_Tab_Chat + "###tabs-chat";
|
public string Name => HellionStrings.Settings_Tab_Chat + "###tabs-chat";
|
||||||
|
|
||||||
private SearchSelector.SelectorPopupOptions WordPopupOptions;
|
private SearchSelector.SelectorPopupOptions WordPopupOptions;
|
||||||
|
// Snapshot of EmoteCache.State for which we last built WordPopupOptions.
|
||||||
|
// Without this, an empty FilteredSheet (e.g., the user blocked every emote)
|
||||||
|
// would trigger a refill every frame the settings tab is open.
|
||||||
|
private EmoteCache.LoadingState? WordPopupOptionsBuiltFor;
|
||||||
|
|
||||||
internal Chat(Plugin plugin, Configuration mutable)
|
internal Chat(Plugin plugin, Configuration mutable)
|
||||||
{
|
{
|
||||||
@@ -28,6 +32,7 @@ internal sealed class Chat : ISettingsTab
|
|||||||
Mutable = mutable;
|
Mutable = mutable;
|
||||||
|
|
||||||
WordPopupOptions = RefillSheet();
|
WordPopupOptions = RefillSheet();
|
||||||
|
WordPopupOptionsBuiltFor = EmoteCache.State;
|
||||||
}
|
}
|
||||||
|
|
||||||
private SearchSelector.SelectorPopupOptions RefillSheet()
|
private SearchSelector.SelectorPopupOptions RefillSheet()
|
||||||
@@ -160,9 +165,12 @@ internal sealed class Chat : ISettingsTab
|
|||||||
ImGui.TextUnformatted(Language.Options_Emote_BlockedEmotes);
|
ImGui.TextUnformatted(Language.Options_Emote_BlockedEmotes);
|
||||||
ImGui.Spacing();
|
ImGui.Spacing();
|
||||||
|
|
||||||
if (EmoteCache.State is EmoteCache.LoadingState.Done && WordPopupOptions.FilteredSheet.Length == 0)
|
if (EmoteCache.State is EmoteCache.LoadingState.Done
|
||||||
|
&& WordPopupOptions.FilteredSheet.Length == 0
|
||||||
|
&& WordPopupOptionsBuiltFor != EmoteCache.LoadingState.Done)
|
||||||
{
|
{
|
||||||
WordPopupOptions = RefillSheet();
|
WordPopupOptions = RefillSheet();
|
||||||
|
WordPopupOptionsBuiltFor = EmoteCache.LoadingState.Done;
|
||||||
}
|
}
|
||||||
|
|
||||||
var buttonWidth = ImGui.GetContentRegionAvail().X / 3;
|
var buttonWidth = ImGui.GetContentRegionAvail().X / 3;
|
||||||
|
|||||||
@@ -81,9 +81,11 @@ internal sealed class Database : ISettingsTab
|
|||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
// Delete both legacy files in one click — the previous if/else
|
||||||
|
// left the second file behind when both happened to exist.
|
||||||
if (old.Exists)
|
if (old.Exists)
|
||||||
old.Delete();
|
old.Delete();
|
||||||
else
|
if (migratedOld.Exists)
|
||||||
migratedOld.Delete();
|
migratedOld.Delete();
|
||||||
WrapperUtil.AddNotification(Language.Options_Database_Old_Delete_Success, NotificationType.Success);
|
WrapperUtil.AddNotification(Language.Options_Database_Old_Delete_Success, NotificationType.Success);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -615,7 +615,7 @@ internal sealed class Privacy : ISettingsTab
|
|||||||
CleanupRunning = true;
|
CleanupRunning = true;
|
||||||
var allowed = Plugin.Config.PrivacyPersistChannels.Select(t => (int)(ushort)t).ToList();
|
var allowed = Plugin.Config.PrivacyPersistChannels.Select(t => (int)(ushort)t).ToList();
|
||||||
|
|
||||||
new Thread(() =>
|
var thread = new Thread(() =>
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
@@ -625,10 +625,14 @@ internal sealed class Privacy : ISettingsTab
|
|||||||
// Bound the wait so a hung framework tick can't deadlock
|
// Bound the wait so a hung framework tick can't deadlock
|
||||||
// the background cleanup worker. See the matching comment in
|
// the background cleanup worker. See the matching comment in
|
||||||
// the retention path above for rationale.
|
// the retention path above for rationale.
|
||||||
|
// Note: FilterAllTabs() is called synchronously instead of
|
||||||
|
// FilterAllTabsAsync() — the async variant fires-and-forgets
|
||||||
|
// a Task.Run, so the .Wait() would return before the filter
|
||||||
|
// pass actually finishes. See AUDIT-2026-05-05 [QUAL-02].
|
||||||
if (!Plugin.Framework.Run(() =>
|
if (!Plugin.Framework.Run(() =>
|
||||||
{
|
{
|
||||||
Plugin.MessageManager.ClearAllTabs();
|
Plugin.MessageManager.ClearAllTabs();
|
||||||
Plugin.MessageManager.FilterAllTabsAsync();
|
Plugin.MessageManager.FilterAllTabs();
|
||||||
}).Wait(TimeSpan.FromSeconds(5)))
|
}).Wait(TimeSpan.FromSeconds(5)))
|
||||||
{
|
{
|
||||||
Plugin.Log.Warning("Privacy cleanup: framework refresh timed out after 5s.");
|
Plugin.Log.Warning("Privacy cleanup: framework refresh timed out after 5s.");
|
||||||
@@ -646,6 +650,9 @@ internal sealed class Privacy : ISettingsTab
|
|||||||
CleanupRunning = false;
|
CleanupRunning = false;
|
||||||
CleanupCounts = null;
|
CleanupCounts = null;
|
||||||
}
|
}
|
||||||
}).Start();
|
});
|
||||||
|
// Background thread so a still-running cleanup doesn't hold up FFXIV exit.
|
||||||
|
thread.IsBackground = true;
|
||||||
|
thread.Start();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -91,6 +91,40 @@ internal sealed class Tabs : ISettingsTab
|
|||||||
}
|
}
|
||||||
|
|
||||||
ImGui.InputText(Language.Options_Tabs_Name, ref tab.Name, 512, ImGuiInputTextFlags.EnterReturnsTrue);
|
ImGui.InputText(Language.Options_Tabs_Name, ref tab.Name, 512, ImGuiInputTextFlags.EnterReturnsTrue);
|
||||||
|
|
||||||
|
// v1.2.0 — Per-Tab Icon-Override. Default-Mapping greift falls nichts gesetzt.
|
||||||
|
ImGui.TextUnformatted(HellionStrings.Tabs_Icon_Label);
|
||||||
|
ImGui.SameLine();
|
||||||
|
ImGuiUtil.HelpMarker(HellionStrings.Tabs_Icon_HelpMarker);
|
||||||
|
|
||||||
|
var iconCurrent = string.IsNullOrEmpty(tab.Icon) ? "" : tab.Icon;
|
||||||
|
var iconPreview = iconCurrent.Length == 0
|
||||||
|
? HellionStrings.Tabs_Icon_DefaultOption
|
||||||
|
: iconCurrent;
|
||||||
|
using (var combo = ImRaii.Combo($"##icon-{i}", iconPreview))
|
||||||
|
{
|
||||||
|
if (combo.Success)
|
||||||
|
{
|
||||||
|
// Erste Option: Default (löscht Icon, lässt Mapping greifen).
|
||||||
|
if (ImGui.Selectable(HellionStrings.Tabs_Icon_DefaultOption, iconCurrent.Length == 0))
|
||||||
|
{
|
||||||
|
tab.Icon = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.Separator();
|
||||||
|
|
||||||
|
// Pool-Optionen aus TabIconGlyphResolver.PickerOptions (Single-Source-of-Truth).
|
||||||
|
foreach (var option in TabIconGlyphResolver.PickerOptions)
|
||||||
|
{
|
||||||
|
var isSelected = string.Equals(iconCurrent, option, StringComparison.OrdinalIgnoreCase);
|
||||||
|
if (ImGui.Selectable(option, isSelected))
|
||||||
|
{
|
||||||
|
tab.Icon = option;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
ImGui.Checkbox(Language.Options_Tabs_ShowTimestamps, ref tab.DisplayTimestamp);
|
ImGui.Checkbox(Language.Options_Tabs_ShowTimestamps, ref tab.DisplayTimestamp);
|
||||||
ImGui.Checkbox(Language.Options_Tabs_PopOut, ref tab.PopOut);
|
ImGui.Checkbox(Language.Options_Tabs_PopOut, ref tab.PopOut);
|
||||||
if (tab.PopOut)
|
if (tab.PopOut)
|
||||||
|
|||||||
@@ -0,0 +1,70 @@
|
|||||||
|
using System.Numerics;
|
||||||
|
using Dalamud.Bindings.ImGui;
|
||||||
|
using HellionChat.Themes;
|
||||||
|
using HellionChat.Util;
|
||||||
|
|
||||||
|
namespace HellionChat.Ui.SettingsTabs;
|
||||||
|
|
||||||
|
internal static class ThemeMockup
|
||||||
|
{
|
||||||
|
// Zeichnet ein Mini-Chat-Window-Mockup mit den Theme-Werten direkt
|
||||||
|
// ins WindowDrawList. Keine Texture, keine Allocation pro Frame —
|
||||||
|
// alles via DrawList.AddRectFilled / AddText.
|
||||||
|
public static void Draw(Vector2 origin, Vector2 size, Theme theme)
|
||||||
|
{
|
||||||
|
var draw = ImGui.GetWindowDrawList();
|
||||||
|
var c = theme.Colors;
|
||||||
|
|
||||||
|
// Window-Bg
|
||||||
|
draw.AddRectFilled(origin, origin + size, ColourUtil.RgbaToAbgr(c.WindowBg | 0xFFu), theme.Layout.WindowRounding);
|
||||||
|
|
||||||
|
// Title-Bar
|
||||||
|
var titleHeight = 14f;
|
||||||
|
draw.AddRectFilled(
|
||||||
|
origin,
|
||||||
|
new Vector2(origin.X + size.X, origin.Y + titleHeight),
|
||||||
|
ColourUtil.RgbaToAbgr(c.Identity), theme.Layout.WindowRounding);
|
||||||
|
|
||||||
|
// Tab-Bar — 3 Mini-Tabs
|
||||||
|
var tabY = origin.Y + titleHeight + 4f;
|
||||||
|
var tabHeight = 12f;
|
||||||
|
for (var i = 0; i < 3; i++)
|
||||||
|
{
|
||||||
|
var tabX = origin.X + 6f + i * 28f;
|
||||||
|
var color = i == 0 ? c.FrameBg : c.ChildBg;
|
||||||
|
draw.AddRectFilled(
|
||||||
|
new Vector2(tabX, tabY),
|
||||||
|
new Vector2(tabX + 26f, tabY + tabHeight),
|
||||||
|
ColourUtil.RgbaToAbgr(color), theme.Layout.TabRounding);
|
||||||
|
|
||||||
|
if (i == 0) // Active-Pill
|
||||||
|
{
|
||||||
|
draw.AddRectFilled(
|
||||||
|
new Vector2(tabX, tabY + tabHeight - 2f),
|
||||||
|
new Vector2(tabX + 26f, tabY + tabHeight),
|
||||||
|
ColourUtil.RgbaToAbgr(c.Primary));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Card-Row mit Mock-Sender + Text
|
||||||
|
var rowY = tabY + tabHeight + 6f;
|
||||||
|
var rowHeight = 18f;
|
||||||
|
draw.AddRectFilled(
|
||||||
|
new Vector2(origin.X + 6f, rowY),
|
||||||
|
new Vector2(origin.X + size.X - 6f, rowY + rowHeight),
|
||||||
|
ColourUtil.RgbaToAbgr(c.Surface), 2f);
|
||||||
|
|
||||||
|
// Akzent-Button rechts unten
|
||||||
|
var btnW = 28f;
|
||||||
|
var btnH = 10f;
|
||||||
|
var btnX = origin.X + size.X - btnW - 6f;
|
||||||
|
var btnY = origin.Y + size.Y - btnH - 6f;
|
||||||
|
draw.AddRectFilled(
|
||||||
|
new Vector2(btnX, btnY),
|
||||||
|
new Vector2(btnX + btnW, btnY + btnH),
|
||||||
|
ColourUtil.RgbaToAbgr(c.Accent), theme.Layout.FrameRounding);
|
||||||
|
|
||||||
|
// Border um das gesamte Mockup
|
||||||
|
draw.AddRect(origin, origin + size, ColourUtil.RgbaToAbgr(c.Border), theme.Layout.WindowRounding);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,223 @@
|
|||||||
|
using System.Numerics;
|
||||||
|
using Dalamud.Bindings.ImGui;
|
||||||
|
using Dalamud.Interface.Utility.Raii;
|
||||||
|
using HellionChat.Resources;
|
||||||
|
using HellionChat.Themes;
|
||||||
|
using HellionChat.Util;
|
||||||
|
|
||||||
|
namespace HellionChat.Ui.SettingsTabs;
|
||||||
|
|
||||||
|
internal sealed class Themes : ISettingsTab
|
||||||
|
{
|
||||||
|
private readonly Plugin Plugin;
|
||||||
|
private readonly Configuration Mutable;
|
||||||
|
|
||||||
|
// Tracks ob der User die Apply-Frage für das aktive Theme bereits
|
||||||
|
// beantwortet hat. Banner wird nur angezeigt wenn das Theme ein
|
||||||
|
// ChatColors-Set hat UND noch keine Antwort vorliegt UND die aktuellen
|
||||||
|
// Mutable.ChatColours davon abweichen.
|
||||||
|
private string? _applyDismissedFor;
|
||||||
|
|
||||||
|
public string Name => HellionStrings.ResourceManager.GetString("Settings_Tab_Themes") ?? "Themes" + "###tabs-themes";
|
||||||
|
|
||||||
|
internal Themes(Plugin plugin, Configuration mutable)
|
||||||
|
{
|
||||||
|
Plugin = plugin;
|
||||||
|
Mutable = mutable;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Draw(bool changed)
|
||||||
|
{
|
||||||
|
var registry = Plugin.ThemeRegistry;
|
||||||
|
var active = registry.Get(Mutable.Theme);
|
||||||
|
|
||||||
|
var activeLabelTemplate = HellionStrings.ResourceManager.GetString("Settings_Themes_Active") ?? "Active: {0}";
|
||||||
|
ImGui.TextUnformatted(string.Format(activeLabelTemplate, active.Name));
|
||||||
|
using (ImRaii.PushColor(ImGuiCol.Text, 0xFF8FA3B5u))
|
||||||
|
ImGui.TextUnformatted(active.Author);
|
||||||
|
|
||||||
|
DrawChatColorsApplyBanner(active);
|
||||||
|
|
||||||
|
ImGui.Spacing();
|
||||||
|
ImGui.Separator();
|
||||||
|
ImGui.Spacing();
|
||||||
|
|
||||||
|
var builtInsLabel = HellionStrings.ResourceManager.GetString("Settings_Themes_BuiltIns") ?? "Built-in themes";
|
||||||
|
ImGui.TextUnformatted(builtInsLabel);
|
||||||
|
ImGui.Spacing();
|
||||||
|
DrawThemeGrid(registry.AllBuiltIns(), active.Slug);
|
||||||
|
|
||||||
|
var customs = registry.AllCustom().ToList();
|
||||||
|
if (customs.Count > 0)
|
||||||
|
{
|
||||||
|
ImGui.Spacing();
|
||||||
|
ImGui.Separator();
|
||||||
|
ImGui.Spacing();
|
||||||
|
var customLabel = HellionStrings.ResourceManager.GetString("Settings_Themes_Custom") ?? "Custom themes";
|
||||||
|
ImGui.TextUnformatted(customLabel);
|
||||||
|
ImGui.Spacing();
|
||||||
|
DrawThemeGrid(customs, active.Slug);
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.Spacing();
|
||||||
|
ImGui.Separator();
|
||||||
|
ImGui.Spacing();
|
||||||
|
|
||||||
|
var openFolderLabel = HellionStrings.ResourceManager.GetString("Settings_Themes_OpenFolder") ?? "Open themes folder";
|
||||||
|
if (ImGui.Button(openFolderLabel))
|
||||||
|
{
|
||||||
|
var dir = Path.Combine(Plugin.Interface.ConfigDirectory.FullName, "themes");
|
||||||
|
Directory.CreateDirectory(dir);
|
||||||
|
Dalamud.Utility.Util.OpenLink(dir);
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.SameLine();
|
||||||
|
var exportLabel = HellionStrings.ResourceManager.GetString("Settings_Themes_ExportActive") ?? "Export active...";
|
||||||
|
if (ImGui.Button(exportLabel))
|
||||||
|
{
|
||||||
|
var dir = Path.Combine(Plugin.Interface.ConfigDirectory.FullName, "themes");
|
||||||
|
Directory.CreateDirectory(dir);
|
||||||
|
var fileName = $"{active.Slug}.export.json";
|
||||||
|
var path = Path.Combine(dir, fileName);
|
||||||
|
var json = ThemeJsonWriter.Serialize(active);
|
||||||
|
File.WriteAllText(path, json);
|
||||||
|
Plugin.Log.Information($"Exported active theme '{active.Slug}' to {path}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DrawThemeGrid(IEnumerable<Theme> themes, string activeSlug)
|
||||||
|
{
|
||||||
|
var avail = ImGui.GetContentRegionAvail();
|
||||||
|
var columns = avail.X >= 700f ? 3 : 2;
|
||||||
|
var cardWidth = (avail.X - (columns - 1) * 8f) / columns;
|
||||||
|
var cardHeight = 140f; // Mockup + Name + Author brauchen den Platz
|
||||||
|
|
||||||
|
var list = themes.ToList();
|
||||||
|
for (var i = 0; i < list.Count; i++)
|
||||||
|
{
|
||||||
|
DrawThemeCard(list[i], activeSlug, cardWidth, cardHeight);
|
||||||
|
|
||||||
|
// SameLine zwischen den Cards einer Reihe; am Spalten-Ende kein
|
||||||
|
// SameLine, dann beginnt automatisch eine neue Zeile.
|
||||||
|
if ((i + 1) % columns != 0 && i != list.Count - 1)
|
||||||
|
ImGui.SameLine();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DrawThemeCard(Theme theme, string activeSlug, float w, float h)
|
||||||
|
{
|
||||||
|
// BeginGroup macht den Card-Bereich zu einem einzelnen ImGui-Layout-Item.
|
||||||
|
// Damit funktioniert SameLine() im Caller-Loop — sonst tracked ImGui die
|
||||||
|
// einzelnen InvisibleButton-Items separat und das Wrapping bricht.
|
||||||
|
ImGui.BeginGroup();
|
||||||
|
|
||||||
|
var isActive = string.Equals(theme.Slug, activeSlug, StringComparison.OrdinalIgnoreCase);
|
||||||
|
var cursorBefore = ImGui.GetCursorScreenPos();
|
||||||
|
var clicked = ImGui.InvisibleButton($"##theme-card-{theme.Slug}", new Vector2(w, h));
|
||||||
|
var hovered = ImGui.IsItemHovered();
|
||||||
|
|
||||||
|
var draw = ImGui.GetWindowDrawList();
|
||||||
|
var bg = ColourUtil.RgbaToAbgr(theme.Colors.WindowBg | 0xFFu);
|
||||||
|
draw.AddRectFilled(cursorBefore, cursorBefore + new Vector2(w, h), bg, 4f);
|
||||||
|
|
||||||
|
if (isActive)
|
||||||
|
{
|
||||||
|
var border = ColourUtil.RgbaToAbgr(theme.Colors.Primary);
|
||||||
|
draw.AddRect(cursorBefore, cursorBefore + new Vector2(w, h), border, 4f, ImDrawFlags.None, 2f);
|
||||||
|
}
|
||||||
|
else if (hovered)
|
||||||
|
{
|
||||||
|
var border = ColourUtil.RgbaToAbgr(theme.Colors.PrimaryLight & 0xFFFFFF99u);
|
||||||
|
draw.AddRect(cursorBefore, cursorBefore + new Vector2(w, h), border, 4f, ImDrawFlags.None, 1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Mini-Mockup oben — DrawList-Operation, kein Cursor-Hopping
|
||||||
|
var mockupOrigin = cursorBefore + new Vector2(12f, 12f);
|
||||||
|
var mockupSize = new Vector2(w - 24f, 60f);
|
||||||
|
ThemeMockup.Draw(mockupOrigin, mockupSize, theme);
|
||||||
|
|
||||||
|
// Name + Author direkt via DrawList (statt SetCursorScreenPos +
|
||||||
|
// TextUnformatted), damit der ImGui-Layout-Cursor stabil bleibt
|
||||||
|
// und die BeginGroup/EndGroup-Klammer den Card-Bereich als ein
|
||||||
|
// Layout-Item führt.
|
||||||
|
var textColor = ColourUtil.RgbaToAbgr(theme.Colors.TextPrimary);
|
||||||
|
var mutedColor = ColourUtil.RgbaToAbgr(theme.Colors.TextMuted);
|
||||||
|
draw.AddText(cursorBefore + new Vector2(12f, 80f), textColor, theme.Name);
|
||||||
|
draw.AddText(cursorBefore + new Vector2(12f, 100f), mutedColor, theme.Author);
|
||||||
|
|
||||||
|
ImGui.EndGroup();
|
||||||
|
|
||||||
|
if (clicked)
|
||||||
|
{
|
||||||
|
Mutable.Theme = theme.Slug;
|
||||||
|
Plugin.ThemeRegistry.Switch(theme.Slug);
|
||||||
|
_applyDismissedFor = null; // Banner für neues Theme wieder zeigen
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DrawChatColorsApplyBanner(Theme active)
|
||||||
|
{
|
||||||
|
// Klassik hat per Design keine ChatColors — kein Banner.
|
||||||
|
if (active.ChatColors is not { Channels.Count: > 0 } themeChatColors)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// User hat die Frage bereits für genau dieses Theme beantwortet.
|
||||||
|
if (_applyDismissedFor == active.Slug)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Wenn die aktuellen Channel-Colors bereits exakt mit dem Theme-Vorschlag
|
||||||
|
// übereinstimmen, gibt's nichts zu tun.
|
||||||
|
var alreadyMatching = themeChatColors.Channels.All(kvp =>
|
||||||
|
Mutable.ChatColours.TryGetValue(kvp.Key, out var current) && current == kvp.Value);
|
||||||
|
if (alreadyMatching)
|
||||||
|
return;
|
||||||
|
|
||||||
|
ImGui.Spacing();
|
||||||
|
|
||||||
|
// Dezent-Akzent-Banner mit Border in Theme-Primary
|
||||||
|
var border = ColourUtil.RgbaToAbgr(active.Colors.Primary);
|
||||||
|
var bgFill = ColourUtil.RgbaToAbgr((active.Colors.Surface & 0xFFFFFF00u) | 0xCCu);
|
||||||
|
var origin = ImGui.GetCursorScreenPos();
|
||||||
|
var width = ImGui.GetContentRegionAvail().X;
|
||||||
|
var height = 64f;
|
||||||
|
var draw = ImGui.GetWindowDrawList();
|
||||||
|
draw.AddRectFilled(origin, origin + new Vector2(width, height), bgFill, 4f);
|
||||||
|
draw.AddRect(origin, origin + new Vector2(width, height), border, 4f, ImDrawFlags.None, 1f);
|
||||||
|
|
||||||
|
var hint = HellionStrings.ResourceManager.GetString("Settings_Themes_ApplyChatColors_Hint")
|
||||||
|
?? "This theme suggests its own chat channel colours.";
|
||||||
|
var applyLabel = HellionStrings.ResourceManager.GetString("Settings_Themes_ApplyChatColors_Apply")
|
||||||
|
?? "Apply";
|
||||||
|
var keepLabel = HellionStrings.ResourceManager.GetString("Settings_Themes_ApplyChatColors_Keep")
|
||||||
|
?? "Keep current";
|
||||||
|
|
||||||
|
var textColor = ColourUtil.RgbaToAbgr(active.Colors.TextPrimary);
|
||||||
|
draw.AddText(origin + new Vector2(12f, 10f), textColor, hint);
|
||||||
|
|
||||||
|
// Buttons als InvisibleButton + DrawList-Overlay, damit sie konsistent
|
||||||
|
// zum Banner-Look bleiben.
|
||||||
|
using (ImRaii.PushColor(ImGuiCol.Button, active.Colors.Primary))
|
||||||
|
using (ImRaii.PushColor(ImGuiCol.ButtonHovered, active.Colors.PrimaryLight))
|
||||||
|
using (ImRaii.PushColor(ImGuiCol.ButtonActive, active.Colors.PrimaryDark))
|
||||||
|
{
|
||||||
|
ImGui.SetCursorScreenPos(origin + new Vector2(12f, 32f));
|
||||||
|
if (ImGui.Button(applyLabel))
|
||||||
|
{
|
||||||
|
foreach (var kvp in themeChatColors.Channels)
|
||||||
|
Mutable.ChatColours[kvp.Key] = kvp.Value;
|
||||||
|
_applyDismissedFor = active.Slug;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui.SameLine();
|
||||||
|
if (ImGui.Button(keepLabel))
|
||||||
|
{
|
||||||
|
_applyDismissedFor = active.Slug;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Cursor unter den Banner setzen
|
||||||
|
ImGui.SetCursorScreenPos(origin + new Vector2(0f, height + 8f));
|
||||||
|
|
||||||
|
ImGui.Spacing();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -56,6 +56,9 @@ internal sealed class Window : ISettingsTab
|
|||||||
|
|
||||||
ImGui.Checkbox(Language.Options_HideInBattle_Name, ref Mutable.HideInBattle);
|
ImGui.Checkbox(Language.Options_HideInBattle_Name, ref Mutable.HideInBattle);
|
||||||
ImGuiUtil.HelpMarker(Language.Options_HideInBattle_Description);
|
ImGuiUtil.HelpMarker(Language.Options_HideInBattle_Description);
|
||||||
|
|
||||||
|
ImGui.Checkbox(Language.Options_HideInNewGamePlusMenu_Name, ref Mutable.HideInNewGamePlusMenu);
|
||||||
|
ImGuiUtil.HelpMarker(Language.Options_HideInNewGamePlusMenu_Description);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,169 @@
|
|||||||
|
using System.Globalization;
|
||||||
|
using System.Numerics;
|
||||||
|
using Dalamud.Bindings.ImGui;
|
||||||
|
using Dalamud.Interface;
|
||||||
|
using Dalamud.Interface.Utility.Raii;
|
||||||
|
using HellionChat.Code;
|
||||||
|
using HellionChat.Resources;
|
||||||
|
using HellionChat.Util;
|
||||||
|
|
||||||
|
namespace HellionChat.Ui;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Bottom-Status-Bar (v1.2.0). Fix 22 px hoch, BorderTop als Trenner.
|
||||||
|
/// Slots links → rechts: Channel-Indicator (Color-Dot + Channel-Name),
|
||||||
|
/// Privacy-Badge (Lock-Icon + Privacy-Label), Counts (Tabs + Msgs),
|
||||||
|
/// Tells (Auto-Tell-Counter, hidden bei 0), Version (rechtsbündig, muted).
|
||||||
|
///
|
||||||
|
/// Update-Frequenz: 1×/Sekunde. Format-Strings werden zwischen Updates
|
||||||
|
/// gecached, damit kein Per-Frame-Format-Allocation entsteht.
|
||||||
|
/// </summary>
|
||||||
|
internal sealed class StatusBar
|
||||||
|
{
|
||||||
|
public const float Height = 22f;
|
||||||
|
private const long UpdateIntervalMs = 1000;
|
||||||
|
|
||||||
|
// Cache-State — initial outdated, damit der erste Frame frisch berechnet.
|
||||||
|
private long _lastUpdateMs = -UpdateIntervalMs;
|
||||||
|
private string _cachedCountsText = string.Empty;
|
||||||
|
private string _cachedTellsText = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Reine String-Logik — testbar ohne ImGui-Init.
|
||||||
|
/// </summary>
|
||||||
|
public static string FormatCounts(int tabs, int messages)
|
||||||
|
{
|
||||||
|
// InvariantCulture: User-System-Locale darf das Format nicht
|
||||||
|
// verändern (de_DE würde sonst "1,2k" statt "1.2k" liefern).
|
||||||
|
var msgPart = messages >= 1000
|
||||||
|
? string.Format(CultureInfo.InvariantCulture, "{0:0.0}k msg", messages / 1000.0)
|
||||||
|
: $"{messages} msg";
|
||||||
|
var tabsPart = $"{tabs} {(tabs == 1 ? "tab" : "tabs")}";
|
||||||
|
return $"{tabsPart} · {msgPart}";
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Reine String-Logik — testbar ohne ImGui-Init.
|
||||||
|
/// 0 Tells → Leerstring (Slot wird ausgeblendet).
|
||||||
|
/// </summary>
|
||||||
|
public static string FormatTells(int count)
|
||||||
|
{
|
||||||
|
if (count <= 0) return string.Empty;
|
||||||
|
return $"{count} {(count == 1 ? "tell" : "tells")}";
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test-Hook: Cache-Logic ohne reale Time-Source verifizieren.
|
||||||
|
/// Nicht für Production-Render.
|
||||||
|
/// </summary>
|
||||||
|
internal (string counts, string tells) SnapshotForTest(long now, int tabs, int messages, int tells)
|
||||||
|
{
|
||||||
|
UpdateCacheIfDue(now, tabs, messages, tells);
|
||||||
|
return (_cachedCountsText, _cachedTellsText);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateCacheIfDue(long now, int tabs, int messages, int tells)
|
||||||
|
{
|
||||||
|
if (now - _lastUpdateMs < UpdateIntervalMs)
|
||||||
|
return;
|
||||||
|
_cachedCountsText = FormatCounts(tabs, messages);
|
||||||
|
_cachedTellsText = FormatTells(tells);
|
||||||
|
_lastUpdateMs = now;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Render-Pfad. Aufrufer pusht bereits den HellionStyle/Theme;
|
||||||
|
/// wir lesen nur die aktiven Theme-Farben und zeichnen.
|
||||||
|
/// </summary>
|
||||||
|
public void Draw(Plugin plugin)
|
||||||
|
{
|
||||||
|
var theme = plugin.ThemeRegistry.Active;
|
||||||
|
var now = Environment.TickCount64;
|
||||||
|
|
||||||
|
// Counts pro Frame berechnen ist günstig (List<>.Count, kleine
|
||||||
|
// Sums); Format-String wird gecached.
|
||||||
|
var tabs = Plugin.Config.Tabs.Count;
|
||||||
|
var messages = Plugin.Config.Tabs.Sum(t => t.Messages.Count);
|
||||||
|
var tells = Plugin.Config.Tabs.Count(t => t.IsTempTab);
|
||||||
|
UpdateCacheIfDue(now, tabs, messages, tells);
|
||||||
|
|
||||||
|
// BorderTop als Trenner — DrawList-Line, ImGui-Separator hat zu viel Padding.
|
||||||
|
var cursorY = ImGui.GetCursorScreenPos().Y;
|
||||||
|
var winLeft = ImGui.GetWindowPos().X;
|
||||||
|
var winRight = winLeft + ImGui.GetWindowSize().X;
|
||||||
|
ImGui.GetWindowDrawList().AddLine(
|
||||||
|
new Vector2(winLeft, cursorY),
|
||||||
|
new Vector2(winRight, cursorY),
|
||||||
|
ColourUtil.RgbaToAbgr(theme.Colors.Border),
|
||||||
|
1f);
|
||||||
|
|
||||||
|
ImGui.Dummy(new Vector2(0, 2)); // BorderTop-Spacing
|
||||||
|
|
||||||
|
// Slot 1: Active-Channel-Indicator
|
||||||
|
var inputCh = plugin.CurrentTab?.CurrentChannel?.Channel ?? InputChannel.Invalid;
|
||||||
|
var hasChannel = inputCh != InputChannel.Invalid;
|
||||||
|
var chatType = inputCh.ToChatType();
|
||||||
|
var channelName = hasChannel ? chatType.Name() : "—";
|
||||||
|
var channelColor = hasChannel
|
||||||
|
? (plugin.Functions.Chat.GetChannelColor(chatType) ?? theme.Colors.TextMuted)
|
||||||
|
: theme.Colors.TextMuted;
|
||||||
|
DrawDot(channelColor);
|
||||||
|
ImGui.SameLine();
|
||||||
|
ImGui.TextUnformatted(channelName);
|
||||||
|
|
||||||
|
// Slot 2: Privacy-Badge — abgeleitet aus PrivacyFilterEnabled.
|
||||||
|
ImGui.SameLine();
|
||||||
|
DrawSeparator();
|
||||||
|
ImGui.SameLine();
|
||||||
|
using (plugin.FontManager.FontAwesome.Push())
|
||||||
|
{
|
||||||
|
ImGui.TextUnformatted(FontAwesomeIcon.Lock.ToIconString());
|
||||||
|
}
|
||||||
|
ImGui.SameLine();
|
||||||
|
var privacyLabel = Plugin.Config.PrivacyFilterEnabled
|
||||||
|
? HellionStrings.StatusBar_Privacy_Enabled
|
||||||
|
: HellionStrings.StatusBar_Privacy_Open;
|
||||||
|
ImGui.TextUnformatted(privacyLabel);
|
||||||
|
|
||||||
|
// Slot 3: Counts
|
||||||
|
ImGui.SameLine();
|
||||||
|
DrawSeparator();
|
||||||
|
ImGui.SameLine();
|
||||||
|
ImGui.TextUnformatted(_cachedCountsText);
|
||||||
|
|
||||||
|
// Slot 4: Tells (nur wenn > 0)
|
||||||
|
if (!string.IsNullOrEmpty(_cachedTellsText))
|
||||||
|
{
|
||||||
|
ImGui.SameLine();
|
||||||
|
DrawSeparator();
|
||||||
|
ImGui.SameLine();
|
||||||
|
ImGui.TextUnformatted(_cachedTellsText);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Slot 5: Version (rechtsbündig, muted)
|
||||||
|
var versionText = $"v{Plugin.Interface.Manifest.AssemblyVersion} · Hellion";
|
||||||
|
var versionWidth = ImGui.CalcTextSize(versionText).X;
|
||||||
|
var contentRegionMax = ImGui.GetContentRegionMax().X;
|
||||||
|
ImGui.SameLine(contentRegionMax - versionWidth);
|
||||||
|
using (ImRaii.PushColor(ImGuiCol.Text, ColourUtil.RgbaToAbgr(theme.Colors.TextMuted)))
|
||||||
|
{
|
||||||
|
ImGui.TextUnformatted(versionText);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void DrawDot(uint rgba)
|
||||||
|
{
|
||||||
|
var pos = ImGui.GetCursorScreenPos();
|
||||||
|
const float radius = 4f;
|
||||||
|
ImGui.GetWindowDrawList().AddCircleFilled(
|
||||||
|
new Vector2(pos.X + radius, pos.Y + ImGui.GetTextLineHeight() / 2f),
|
||||||
|
radius,
|
||||||
|
ColourUtil.RgbaToAbgr(rgba));
|
||||||
|
ImGui.Dummy(new Vector2(radius * 2 + 4, ImGui.GetTextLineHeight()));
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void DrawSeparator()
|
||||||
|
{
|
||||||
|
ImGui.TextDisabled("·");
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,79 @@
|
|||||||
|
namespace HellionChat.Ui;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Reine String-Resolver-Logik ohne Dalamud-Dependency. Bewusst in
|
||||||
|
/// eigener Datei (Dependency-Boundary auf File-Level sichtbar), damit
|
||||||
|
/// Tests (HellionChat.Tests, Microsoft.NET.Sdk ohne Dalamud-Reference)
|
||||||
|
/// sie aufrufen können, ohne dass die JIT beim Methodenaufruf die
|
||||||
|
/// Dalamud-Assembly laden muss.
|
||||||
|
///
|
||||||
|
/// Wird im Settings-UI (T7) für die Glyph-Picker-Combobox und im
|
||||||
|
/// Render-Code indirekt über <see cref="TabIconMapping.Resolve(Tab)"/>
|
||||||
|
/// verwendet.
|
||||||
|
/// </summary>
|
||||||
|
internal static class TabIconGlyphResolver
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Picker-Options-Pool — Single Source of Truth für das Glyph-Set.
|
||||||
|
/// Reihenfolge ist die UI-Reihenfolge im Settings-Tab Icon-Combobox.
|
||||||
|
/// </summary>
|
||||||
|
public static readonly IReadOnlyList<string> PickerOptions =
|
||||||
|
["comment", "comments", "cog", "users", "user-friends", "link",
|
||||||
|
"envelope", "clock", "hashtag", "star", "heart", "bell",
|
||||||
|
"bookmark", "flag", "fire"];
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Glyph-Set, das überhaupt als Override akzeptiert wird. Aus
|
||||||
|
/// <see cref="PickerOptions"/> abgeleitet — KnownGlyphs nie
|
||||||
|
/// manuell pflegen.
|
||||||
|
/// </summary>
|
||||||
|
private static readonly HashSet<string> KnownGlyphs =
|
||||||
|
new(PickerOptions, StringComparer.OrdinalIgnoreCase);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tab-Name → Default-Glyph-Name. Tab.Name wird per Lokalisierung
|
||||||
|
/// gesetzt; wir matchen daher gegen einen Pool aus DE/EN-Synonymen.
|
||||||
|
/// </summary>
|
||||||
|
private static readonly Dictionary<string, string> NameDefaults = new(StringComparer.OrdinalIgnoreCase)
|
||||||
|
{
|
||||||
|
["allgemein"] = "comment",
|
||||||
|
["general"] = "comment",
|
||||||
|
["system"] = "cog",
|
||||||
|
["free company"] = "users",
|
||||||
|
["fc"] = "users",
|
||||||
|
["gruppe"] = "user-friends",
|
||||||
|
["group"] = "user-friends",
|
||||||
|
["party"] = "user-friends",
|
||||||
|
["linkshell"] = "link",
|
||||||
|
["ls"] = "link",
|
||||||
|
["cwls"] = "link",
|
||||||
|
["tells"] = "envelope",
|
||||||
|
["tell"] = "envelope",
|
||||||
|
};
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test-Surface: Glyph-Name-Resolver ohne Dalamud-Dependency.
|
||||||
|
/// Reihenfolge:
|
||||||
|
/// 1. Tab.Icon-Override (falls gesetzt und nicht nur Whitespace):
|
||||||
|
/// a) bekannter Glyph → diesen Glyph
|
||||||
|
/// b) unbekannter Glyph → harter Fallback "hashtag" (User hat
|
||||||
|
/// bewusst etwas gesetzt, also überstimmt das die Defaults)
|
||||||
|
/// 2. Auto-Tell-Tab → <paramref name="autoTellGlyph"/> falls
|
||||||
|
/// übergeben, sonst "clock".
|
||||||
|
/// 3. Tab-Name-Default (<see cref="NameDefaults"/>-Lookup)
|
||||||
|
/// 4. Fallback "hashtag"
|
||||||
|
/// </summary>
|
||||||
|
public static string ResolveGlyphName(Tab tab, string? autoTellGlyph = null)
|
||||||
|
{
|
||||||
|
if (!string.IsNullOrWhiteSpace(tab.Icon))
|
||||||
|
return KnownGlyphs.Contains(tab.Icon) ? tab.Icon : "hashtag";
|
||||||
|
|
||||||
|
if (tab.IsTempTab)
|
||||||
|
return autoTellGlyph ?? "clock";
|
||||||
|
|
||||||
|
if (tab.Name is { } name && NameDefaults.TryGetValue(name, out var byName))
|
||||||
|
return byName;
|
||||||
|
|
||||||
|
return "hashtag";
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,72 @@
|
|||||||
|
using Dalamud.Interface;
|
||||||
|
|
||||||
|
namespace HellionChat.Ui;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Default-Icon-Mapping für Tabs. v1.2.0 Layout-Refresh nutzt das
|
||||||
|
/// in Top-Tabs (Icon-Prefix) und Sidebar (Icon-only mit Tooltip).
|
||||||
|
/// User können in Settings → Tabs per Tab.Icon-Override eigene
|
||||||
|
/// FontAwesome-Glyphen setzen.
|
||||||
|
///
|
||||||
|
/// Diese Klasse ist Dalamud-abhängig (FontAwesomeIcon-Enum). Die
|
||||||
|
/// reine String-Resolver-Logik liegt bewusst in
|
||||||
|
/// <see cref="TabIconGlyphResolver"/> (eigene Datei, ohne
|
||||||
|
/// Dalamud-Imports), damit Tests sie ohne Dalamud-Reference aufrufen
|
||||||
|
/// können.
|
||||||
|
/// </summary>
|
||||||
|
internal static class TabIconMapping
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// FontAwesome-Glyph-Name → Icon-Enum-Lookup. Wird für die
|
||||||
|
/// Production-Resolve-API benötigt.
|
||||||
|
///
|
||||||
|
/// INVARIANTE: Jeder Key in <see cref="GlyphLookup"/> muss auch in
|
||||||
|
/// <see cref="TabIconGlyphResolver.PickerOptions"/> stehen. Wird
|
||||||
|
/// ein Glyph zu PickerOptions hinzugefügt, aber nicht hier, fällt
|
||||||
|
/// die Override-Auflösung still auf <see cref="FontAwesomeIcon.Hashtag"/>
|
||||||
|
/// zurück (degraded, kein Crash). Build-Time-Enforcement ist nicht
|
||||||
|
/// möglich, weil PickerOptions ohne Dalamud-Reference auskommt.
|
||||||
|
/// </summary>
|
||||||
|
private static readonly Dictionary<string, FontAwesomeIcon> GlyphLookup = new(StringComparer.OrdinalIgnoreCase)
|
||||||
|
{
|
||||||
|
["comment"] = FontAwesomeIcon.Comment,
|
||||||
|
["comments"] = FontAwesomeIcon.Comments,
|
||||||
|
["cog"] = FontAwesomeIcon.Cog,
|
||||||
|
["users"] = FontAwesomeIcon.Users,
|
||||||
|
["user-friends"] = FontAwesomeIcon.UserFriends,
|
||||||
|
["link"] = FontAwesomeIcon.Link,
|
||||||
|
["envelope"] = FontAwesomeIcon.Envelope,
|
||||||
|
["clock"] = FontAwesomeIcon.Clock,
|
||||||
|
["hashtag"] = FontAwesomeIcon.Hashtag,
|
||||||
|
["star"] = FontAwesomeIcon.Star,
|
||||||
|
["heart"] = FontAwesomeIcon.Heart,
|
||||||
|
["bell"] = FontAwesomeIcon.Bell,
|
||||||
|
["bookmark"] = FontAwesomeIcon.Bookmark,
|
||||||
|
["flag"] = FontAwesomeIcon.Flag,
|
||||||
|
["fire"] = FontAwesomeIcon.Fire,
|
||||||
|
};
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Production-Surface: liefert das Icon für einen Tab. Wrapper um
|
||||||
|
/// <see cref="TabIconGlyphResolver.ResolveGlyphName(Tab)"/> plus
|
||||||
|
/// Enum-Lookup. Wird von Render-Code (T3, T5) verwendet.
|
||||||
|
/// </summary>
|
||||||
|
public static FontAwesomeIcon Resolve(Tab tab)
|
||||||
|
{
|
||||||
|
// v1.2.0 — Auto-Tell-Tabs bekommen ein per-Partner gehashtes
|
||||||
|
// Icon aus dem Tell-Pool. Damit unterscheiden sich parallele
|
||||||
|
// Tells nicht nur über die Color (For), sondern auch über die
|
||||||
|
// Glyph-Form. Berechnung bleibt hier (Dalamud-bound), weil
|
||||||
|
// TellTarget Dalamud-Imports hat.
|
||||||
|
string? autoTellGlyph = null;
|
||||||
|
if (tab.IsTempTab && tab.TellTarget != null && tab.TellTarget.IsSet())
|
||||||
|
{
|
||||||
|
autoTellGlyph = AutoTellTabTint.IconFor(tab.TellTarget.Name, tab.TellTarget.World);
|
||||||
|
}
|
||||||
|
|
||||||
|
var glyph = TabIconGlyphResolver.ResolveGlyphName(tab, autoTellGlyph);
|
||||||
|
return GlyphLookup.TryGetValue(glyph, out var icon)
|
||||||
|
? icon
|
||||||
|
: FontAwesomeIcon.Hashtag;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,6 +1,5 @@
|
|||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using System.Globalization;
|
using System.Globalization;
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using Dalamud.Game;
|
using Dalamud.Game;
|
||||||
using Dalamud.Utility;
|
using Dalamud.Utility;
|
||||||
@@ -233,9 +232,6 @@ internal static class AutoTranslate
|
|||||||
.ToList();
|
.ToList();
|
||||||
}
|
}
|
||||||
|
|
||||||
[DllImport("msvcrt.dll", CallingConvention = CallingConvention.Cdecl)]
|
|
||||||
private static extern int memcmp(byte[] b1, byte[] b2, nuint count);
|
|
||||||
|
|
||||||
internal static void ReplaceWithPayload(ref byte[] bytes)
|
internal static void ReplaceWithPayload(ref byte[] bytes)
|
||||||
{
|
{
|
||||||
var search = "<at:"u8.ToArray();
|
var search = "<at:"u8.ToArray();
|
||||||
@@ -279,7 +275,10 @@ internal static class AutoTranslate
|
|||||||
start = -1;
|
start = -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (i + search.Length < bytes.Length && memcmp(bytes[i..], search, (nuint) search.Length) == 0)
|
// Pure managed comparison via Span avoids the msvcrt.dll P/Invoke,
|
||||||
|
// which is fragile under Wine and triggered an extra managed-to-
|
||||||
|
// unmanaged copy per check.
|
||||||
|
if (i + search.Length < bytes.Length && bytes.AsSpan(i, search.Length).SequenceEqual(search))
|
||||||
start = i;
|
start = i;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -48,4 +48,34 @@ internal static class ColourUtil {
|
|||||||
|
|
||||||
internal static uint ComponentsToRgba(byte red, byte green, byte blue, byte alpha = 0xFF)
|
internal static uint ComponentsToRgba(byte red, byte green, byte blue, byte alpha = 0xFF)
|
||||||
=> alpha | (uint) (red << 24) | (uint) (green << 16) | (uint) (blue << 8);
|
=> alpha | (uint) (red << 24) | (uint) (green << 16) | (uint) (blue << 8);
|
||||||
|
|
||||||
|
internal static uint AdjustBrightness(uint abgr, float factor)
|
||||||
|
{
|
||||||
|
var a = (byte) ((abgr & 0xFF000000) >> 24);
|
||||||
|
var b = (byte) ((abgr & 0x00FF0000) >> 16);
|
||||||
|
var g = (byte) ((abgr & 0x0000FF00) >> 8);
|
||||||
|
var r = (byte) (abgr & 0x000000FF);
|
||||||
|
|
||||||
|
var nr = (byte) Math.Clamp(r * factor, 0f, 255f);
|
||||||
|
var ng = (byte) Math.Clamp(g * factor, 0f, 255f);
|
||||||
|
var nb = (byte) Math.Clamp(b * factor, 0f, 255f);
|
||||||
|
|
||||||
|
return ((uint) a << 24) | ((uint) nb << 16) | ((uint) ng << 8) | nr;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static uint HexToRgba(string hex)
|
||||||
|
{
|
||||||
|
ArgumentNullException.ThrowIfNull(hex);
|
||||||
|
var s = hex.StartsWith('#') ? hex[1..] : hex;
|
||||||
|
if (s.Length != 6 && s.Length != 8)
|
||||||
|
throw new FormatException($"Hex colour must be 6 or 8 hex digits, got {s.Length}: '{hex}'");
|
||||||
|
|
||||||
|
if (!uint.TryParse(s, System.Globalization.NumberStyles.HexNumber, System.Globalization.CultureInfo.InvariantCulture, out var value))
|
||||||
|
throw new FormatException($"Hex colour '{hex}' is not a valid hexadecimal value");
|
||||||
|
|
||||||
|
if (s.Length == 6)
|
||||||
|
value = (value << 8) | 0xFFu; // RRGGBB → RRGGBBFF
|
||||||
|
|
||||||
|
return value;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -25,6 +25,8 @@ public class ColorPayload
|
|||||||
return payload;
|
return payload;
|
||||||
case 0xE9:
|
case 0xE9:
|
||||||
var param = stream.ReadByte();
|
var param = stream.ReadByte();
|
||||||
|
if (param == -1)
|
||||||
|
throw new ArgumentException("Encountered premature end of input (unexpected EOF).", nameof(stream));
|
||||||
var globalValue = (uint) GlobalParametersCache.GetValue(param - 2);
|
var globalValue = (uint) GlobalParametersCache.GetValue(param - 2);
|
||||||
payload.Enabled = true;
|
payload.Enabled = true;
|
||||||
payload.UnshiftedColor = globalValue;
|
payload.UnshiftedColor = globalValue;
|
||||||
|
|||||||
@@ -49,9 +49,21 @@ public readonly unsafe ref struct GfdFileView
|
|||||||
var entries = Entries;
|
var entries = Entries;
|
||||||
if (DirectLookup)
|
if (DirectLookup)
|
||||||
{
|
{
|
||||||
if (iconId <= entries.Length)
|
// Resolve redirects on the direct-lookup path too — the binary-search
|
||||||
|
// path follows them, and skipping them here was inconsistent for
|
||||||
|
// contiguous ID sets.
|
||||||
|
var visited = 0;
|
||||||
|
while (iconId <= entries.Length)
|
||||||
{
|
{
|
||||||
entry = entries[(int)(iconId - 1)];
|
entry = entries[(int)(iconId - 1)];
|
||||||
|
if (followRedirect && entry.Redirect != 0 && entry.Redirect != iconId)
|
||||||
|
{
|
||||||
|
if (++visited > entries.Length)
|
||||||
|
break; // cycle guard
|
||||||
|
iconId = entry.Redirect;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
return !entry.IsEmpty;
|
return !entry.IsEmpty;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -146,12 +158,17 @@ public readonly unsafe ref struct GfdFileView
|
|||||||
internal static class IconUtil
|
internal static class IconUtil
|
||||||
{
|
{
|
||||||
private static byte[]? GfdFile;
|
private static byte[]? GfdFile;
|
||||||
public static unsafe GfdFileView GfdFileView
|
public static GfdFileView GfdFileView
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
GfdFile ??= Plugin.DataManager.GetFile("common/font/gfdata.gfd")!.Data;
|
if (GfdFile is null)
|
||||||
return new GfdFileView(new ReadOnlySpan<byte>(Unsafe.AsPointer(ref GfdFile[0]), GfdFile.Length));
|
{
|
||||||
|
var file = Plugin.DataManager.GetFile("common/font/gfdata.gfd")
|
||||||
|
?? throw new FileNotFoundException("Failed to load common/font/gfdata.gfd from the game data.");
|
||||||
|
GfdFile = file.Data;
|
||||||
|
}
|
||||||
|
return new GfdFileView(GfdFile);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ internal class Lender<T>
|
|||||||
|
|
||||||
internal Lender(Func<T> ctor)
|
internal Lender(Func<T> ctor)
|
||||||
{
|
{
|
||||||
Ctor = ctor;
|
Ctor = ctor ?? throw new ArgumentNullException(nameof(ctor));
|
||||||
}
|
}
|
||||||
|
|
||||||
internal void ResetCounter()
|
internal void ResetCounter()
|
||||||
|
|||||||
@@ -4,8 +4,21 @@ namespace HellionChat.Util;
|
|||||||
|
|
||||||
public static class MemoryUtil
|
public static class MemoryUtil
|
||||||
{
|
{
|
||||||
|
// Diagnostic helper. Pointer dereferences here would crash on a null/garbage
|
||||||
|
// address and a huge length would log megabytes of raw bytes; both are easy
|
||||||
|
// to trigger from a debugger and pollute the log with potentially sensitive
|
||||||
|
// game-state. Validate the inputs before reading.
|
||||||
|
private const int MaxDumpLength = 4096;
|
||||||
|
|
||||||
public static unsafe void PrintMemoryArea(nint address, int length)
|
public static unsafe void PrintMemoryArea(nint address, int length)
|
||||||
{
|
{
|
||||||
|
if (address == nint.Zero)
|
||||||
|
throw new ArgumentException("Memory address cannot be zero.", nameof(address));
|
||||||
|
if (length <= 0)
|
||||||
|
throw new ArgumentOutOfRangeException(nameof(length), length, "Length must be positive.");
|
||||||
|
if (length > MaxDumpLength)
|
||||||
|
throw new ArgumentOutOfRangeException(nameof(length), length, $"Length exceeds the {MaxDumpLength}-byte safety cap.");
|
||||||
|
|
||||||
var ptr = (byte*)address;
|
var ptr = (byte*)address;
|
||||||
var str = new StringBuilder("\n");
|
var str = new StringBuilder("\n");
|
||||||
for(var i = 0; i < length; i++)
|
for(var i = 0; i < length; i++)
|
||||||
|
|||||||
@@ -66,6 +66,8 @@ internal class UriPayload(Uri uri) : Payload
|
|||||||
public static UriPayload ResolveUri(string rawUri)
|
public static UriPayload ResolveUri(string rawUri)
|
||||||
{
|
{
|
||||||
ArgumentNullException.ThrowIfNull(rawUri);
|
ArgumentNullException.ThrowIfNull(rawUri);
|
||||||
|
if (string.IsNullOrWhiteSpace(rawUri))
|
||||||
|
throw new UriFormatException("URI cannot be empty or whitespace.");
|
||||||
|
|
||||||
// Check for an expected scheme '://', if not add 'https://'
|
// Check for an expected scheme '://', if not add 'https://'
|
||||||
if (ExpectedSchemes.Any(scheme => rawUri.StartsWith($"{scheme}://")))
|
if (ExpectedSchemes.Any(scheme => rawUri.StartsWith($"{scheme}://")))
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
using System.Globalization;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
|
||||||
namespace HellionChat.Util;
|
namespace HellionChat.Util;
|
||||||
@@ -23,6 +24,9 @@ internal static class StringUtil
|
|||||||
var bytes = Math.Abs(byteCount);
|
var bytes = Math.Abs(byteCount);
|
||||||
var place = Convert.ToInt32(Math.Floor(Math.Log(bytes, 1024)));
|
var place = Convert.ToInt32(Math.Floor(Math.Log(bytes, 1024)));
|
||||||
var num = Math.Round(bytes / Math.Pow(1024, place), 1);
|
var num = Math.Round(bytes / Math.Pow(1024, place), 1);
|
||||||
return (Math.Sign(byteCount) * num).ToString("N0") + suf[place];
|
// "0.#" keeps the rounded fractional digit (1.5 GB stays "1.5GB"); "N0"
|
||||||
|
// would truncate it back to integer. InvariantCulture pins the decimal
|
||||||
|
// separator to '.' so a German locale doesn't render "1,5GB".
|
||||||
|
return (Math.Sign(byteCount) * num).ToString("0.#", CultureInfo.InvariantCulture) + suf[place];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 52 KiB After Width: | Height: | Size: 166 KiB |
|
Before Width: | Height: | Size: 53 KiB After Width: | Height: | Size: 35 KiB |
|
After Width: | Height: | Size: 105 KiB |
|
After Width: | Height: | Size: 360 KiB |
|
Before Width: | Height: | Size: 51 KiB |
@@ -16,7 +16,7 @@
|
|||||||
},
|
},
|
||||||
"MessagePack": {
|
"MessagePack": {
|
||||||
"type": "Direct",
|
"type": "Direct",
|
||||||
"requested": "[3.1.4, )",
|
"requested": "[3.1.4, 4.0.0)",
|
||||||
"resolved": "3.1.4",
|
"resolved": "3.1.4",
|
||||||
"contentHash": "BH0wlHWmVoZpbAPyyt2Awbq30C+ZsS3eHSkYdnyUAbqVJ22fAJDzn2xTieBeoT5QlcBzp61vHcv878YJGfi3mg==",
|
"contentHash": "BH0wlHWmVoZpbAPyyt2Awbq30C+ZsS3eHSkYdnyUAbqVJ22fAJDzn2xTieBeoT5QlcBzp61vHcv878YJGfi3mg==",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
@@ -44,13 +44,13 @@
|
|||||||
},
|
},
|
||||||
"Pidgin": {
|
"Pidgin": {
|
||||||
"type": "Direct",
|
"type": "Direct",
|
||||||
"requested": "[3.5.1, )",
|
"requested": "[3.5.1, 4.0.0)",
|
||||||
"resolved": "3.5.1",
|
"resolved": "3.5.1",
|
||||||
"contentHash": "zU7tkXlF3D6d2GLTjJDomAL3nnl4AwfZvSgSz8D4b+Ry21/clqedYlxBnEAkAU/bkGfEv6uRR7QCdWZUpKrB/g=="
|
"contentHash": "zU7tkXlF3D6d2GLTjJDomAL3nnl4AwfZvSgSz8D4b+Ry21/clqedYlxBnEAkAU/bkGfEv6uRR7QCdWZUpKrB/g=="
|
||||||
},
|
},
|
||||||
"SixLabors.ImageSharp": {
|
"SixLabors.ImageSharp": {
|
||||||
"type": "Direct",
|
"type": "Direct",
|
||||||
"requested": "[3.1.12, )",
|
"requested": "[3.1.12, 4.0.0)",
|
||||||
"resolved": "3.1.12",
|
"resolved": "3.1.12",
|
||||||
"contentHash": "iAg6zifihXEFS/t7fiHhZBGAdCp3FavsF4i2ZIDp0JfeYeDVzvmlbY1CNhhIKimaIzrzSi5M/NBFcWvZT2rB/A=="
|
"contentHash": "iAg6zifihXEFS/t7fiHhZBGAdCp3FavsF4i2ZIDp0JfeYeDVzvmlbY1CNhhIKimaIzrzSi5M/NBFcWvZT2rB/A=="
|
||||||
},
|
},
|
||||||
|
|||||||
@@ -87,3 +87,7 @@ this file, the README). The Hellion brand is mine.
|
|||||||
This file is the canonical place for "is this attribution correct, is the
|
This file is the canonical place for "is this attribution correct, is the
|
||||||
maintainer reachable, is the relationship to Chat 2 documented". If
|
maintainer reachable, is the relationship to Chat 2 documented". If
|
||||||
anything in here is wrong, please open an issue or contact me directly.
|
anything in here is wrong, please open an issue or contact me directly.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
Maintained under **Hellion Forge**, the modding and plugin line of **Hellion Online Media** | Bad Harzburg | [hellion-media.de](https://hellion-media.de)
|
||||||
|
|||||||
@@ -1,206 +1,118 @@
|
|||||||
# Privacy notice
|
# Privacy notice
|
||||||
|
|
||||||
HellionChat is a Dalamud plugin for FINAL FANTASY XIV that focuses on
|
HellionChat is a Dalamud plugin for FINAL FANTASY XIV, focused on giving the user explicit control over what their chat client stores locally. This document describes what the plugin does with your data, what it does not do, and how you exercise the rights the GDPR gives you over data you generate yourself.
|
||||||
giving the user explicit control over what their chat client stores
|
|
||||||
locally. This document describes what the plugin does with your data,
|
|
||||||
what it does not do, and how you exercise the rights the GDPR gives
|
|
||||||
you over data you generate yourself.
|
|
||||||
|
|
||||||
This document is informational. The maintainer of HellionChat is
|
This document is informational. The maintainer of HellionChat is **not** a controller or processor of your data in the GDPR sense, because no data ever leaves your machine on the maintainer's infrastructure. Independently of that, the plugin is built so that you can act on your own data the way the GDPR expects.
|
||||||
**not** a controller or processor of your data in the GDPR sense,
|
|
||||||
because no data ever leaves your machine on the maintainer's
|
|
||||||
infrastructure. Independently of that, the plugin is built so that
|
|
||||||
you can act on your own data the way the GDPR expects.
|
|
||||||
|
|
||||||
Last reviewed: 2026-05-03 (HellionChat v0.5.4).
|
Last reviewed: 2026-05-05 (HellionChat v1.1.0).
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## TL;DR
|
## TL;DR
|
||||||
|
|
||||||
- All chat data the plugin stores stays on your machine, in your
|
- All chat data the plugin stores stays on your machine, in your Dalamud `pluginConfigs/HellionChat/` directory.
|
||||||
Dalamud `pluginConfigs/HellionChat/` directory.
|
- The plugin does not phone home. No telemetry, no analytics, no crash reporter, no usage counter, no remote update check beyond what Dalamud itself does.
|
||||||
- The plugin does not phone home. There is no telemetry, no analytics,
|
- One outbound network call exists by design: the BetterTTV emote service (for chat emotes). It is documented in detail below and can be reasoned about per request.
|
||||||
no crash reporter, no usage counter, no remote update check beyond
|
- You can export every message the plugin has stored, in Markdown, JSON or CSV, and you can wipe stored history per channel, per date range, or globally.
|
||||||
what Dalamud itself does.
|
|
||||||
- Two outbound network calls exist by design: the BetterTTV emote
|
|
||||||
service (for chat emotes) and the Square Enix Lodestone font CDN
|
|
||||||
(for the in-game symbol font). Both are documented in detail below
|
|
||||||
and both can be reasoned about per request.
|
|
||||||
- You can export every message the plugin has stored, in Markdown,
|
|
||||||
JSON or CSV, and you can wipe stored history per channel, per date
|
|
||||||
range, or globally.
|
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## What the plugin stores locally
|
## What the plugin stores locally
|
||||||
|
|
||||||
HellionChat keeps three kinds of state on your machine, all under
|
HellionChat keeps three kinds of state on your machine, all under `%appdata%\XIVLauncher\pluginConfigs\HellionChat\` on Windows (`~/.xlcore/pluginConfigs/HellionChat/` on Linux/macOS via XIVLauncher Core):
|
||||||
`%appdata%\XIVLauncher\pluginConfigs\HellionChat\` on Windows
|
|
||||||
(`~/.xlcore/pluginConfigs/HellionChat/` on Linux/macOS via XIVLauncher
|
|
||||||
Core):
|
|
||||||
|
|
||||||
1. **Configuration** (`HellionChat.json`)
|
1. **Configuration** (`HellionChat.json`).
|
||||||
Plugin settings, channel whitelist, retention values, layout state,
|
Plugin settings, channel whitelist, retention values, layout state, theme colours. Contains no chat content.
|
||||||
theme colours. Contains no chat content.
|
|
||||||
|
|
||||||
2. **Message database** (SQLite file in the same directory)
|
2. **Message database** (SQLite file in the same directory).
|
||||||
Chat messages from the channels on your whitelist, stored as
|
Chat messages from the channels on your whitelist, stored as MessagePack-encoded blobs. The default whitelist out of the box covers only your own conversations: tells, party, free company, linkshells, cross-world linkshells, alliance, ExtraChat. Public chat, NPC dialogue, system messages and battle logs are dropped on the storage layer and never written to disk.
|
||||||
MessagePack-encoded blobs. Default whitelist out of the box covers
|
|
||||||
only your own conversations: tells, party, free company, linkshells,
|
|
||||||
cross-world linkshells, alliance, ExtraChat. Public chat, NPC
|
|
||||||
dialogue, system messages and battle logs are dropped on the
|
|
||||||
storage layer and never written to disk.
|
|
||||||
|
|
||||||
3. **Cached emote images** (`EmoteCacheV1/` directory)
|
3. **Cached emote images** (`EmoteCacheV1/` directory).
|
||||||
Image files downloaded from BetterTTV when an emote appears in a
|
Image files downloaded from BetterTTV when an emote appears in a message you receive. See "Outbound network calls" below.
|
||||||
message you receive. See "Outbound network calls" below.
|
|
||||||
|
|
||||||
There is no shared state with the upstream Chat 2 plugin.
|
There is no shared state with the upstream Chat 2 plugin. `pluginConfigs/HellionChat/` is independent from `pluginConfigs/ChatTwo/`.
|
||||||
`pluginConfigs/HellionChat/` is independent from `pluginConfigs/ChatTwo/`.
|
|
||||||
|
|
||||||
### Retention defaults
|
### Retention defaults
|
||||||
|
|
||||||
- Tells: 365 days
|
- Tells: 365 days
|
||||||
- Your-conversation channels (party, FC, linkshells, cross-world LS,
|
- Your-conversation channels (party, FC, linkshells, cross-world LS, alliance, ExtraChat): 90 days
|
||||||
alliance, ExtraChat): 90 days
|
|
||||||
- Global default for anything else: 30 days
|
- Global default for anything else: 30 days
|
||||||
|
|
||||||
**Retention is off by default.** The plugin does not delete anything
|
**Retention is off by default.** The plugin does not delete anything on its own until you explicitly turn the retention sweep on in the settings. Until then, stored messages stay until you clear them.
|
||||||
on its own until you explicitly turn the retention sweep on in the
|
|
||||||
settings. Until then, stored messages stay until you clear them.
|
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## What the plugin does not store
|
## What the plugin does not store
|
||||||
|
|
||||||
- Public chat (`/say`, `/yell`, `/shout`), NPC dialogue, system
|
- Public chat (`/say`, `/yell`, `/shout`), NPC dialogue, system messages and battle logs. These are filtered before they reach the storage layer.
|
||||||
messages and battle logs. These are filtered before they reach the
|
- Anything from channels you remove from the whitelist. The privacy filter runs on the way in, not on the way out.
|
||||||
storage layer.
|
- Login credentials, character IDs, account IDs. The plugin uses whatever Dalamud already exposes about the local character to attribute messages. Nothing of that is sent anywhere or persisted beyond the message itself.
|
||||||
- Anything from channels you remove from the whitelist. The privacy
|
|
||||||
filter runs on the way in, not on the way out.
|
|
||||||
- Login credentials, character IDs, account IDs. The plugin uses
|
|
||||||
whatever Dalamud already exposes about the local character to
|
|
||||||
attribute messages; nothing of that is sent anywhere or persisted
|
|
||||||
beyond the message itself.
|
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## Outbound network calls
|
## Outbound network calls
|
||||||
|
|
||||||
HellionChat makes two kinds of automatic outbound network requests.
|
HellionChat makes two kinds of automatic outbound network requests. Both are inherited from upstream Chat 2 and both are documented here because "GDPR-by-design" means you should know what your client does on your behalf.
|
||||||
Both are inherited from upstream Chat 2 and both are documented here
|
|
||||||
because "DSGVO-by-design" means you should know what your client does
|
|
||||||
on your behalf.
|
|
||||||
|
|
||||||
### 1. BetterTTV emote service (`api.betterttv.net`, `cdn.betterttv.net`)
|
### 1. BetterTTV emote service (`api.betterttv.net`, `cdn.betterttv.net`)
|
||||||
|
|
||||||
- **What it does:** When a chat message arrives that references a
|
- **What it does:** When a chat message arrives that references a BetterTTV emote, the plugin asks the BetterTTV API for the emote metadata and downloads the image from the BetterTTV CDN to display it inline.
|
||||||
BetterTTV emote, the plugin asks the BetterTTV API for the emote
|
- **What is sent:** A standard HTTPS GET request. Your IP address reaches BetterTTV (unavoidable for any HTTPS request); the request itself contains no identifying user data, no character name, no message text. Only the emote ID being looked up is in the URL path.
|
||||||
metadata and downloads the image from the BetterTTV CDN to display
|
- **When it triggers:**
|
||||||
it inline.
|
- The emote *list* (global emotes plus the top-1500 community emotes over fifteen API pages) is fetched from `api.betterttv.net` once per session at plugin startup, provided the **Show emotes** option is on. This first list-fetch happens before any chat message has arrived. BetterTTV's edge therefore sees your IP as soon as the plugin loads, not only after an emote is mentioned.
|
||||||
- **What is sent:** A standard HTTPS GET request. Your IP address
|
- The individual emote *images* on `cdn.betterttv.net` are fetched on demand, only when an incoming chat message contains a token matching one of the cached IDs. These are cached locally (`emoteCache/`) and reused across sessions.
|
||||||
reaches BetterTTV (unavoidable for any HTTPS request); the request
|
- **Cached:** Yes, in `emoteCache/`. A given emote is downloaded once per machine and reused.
|
||||||
itself contains no identifying user data, no character name, no
|
- **How to opt out:** Turn off the **Show emotes** option in Settings → Chat. With it disabled, the emote cache does not load and no requests to BetterTTV are made for the rest of the session.
|
||||||
message text. Only the emote ID being looked up is in the URL path.
|
|
||||||
- **When it triggers:** Only when an incoming message contains an
|
|
||||||
emote token that is on the BetterTTV emote list.
|
|
||||||
- **Cached:** Yes, in `emoteCache/`. A given emote is downloaded once
|
|
||||||
per machine and reused.
|
|
||||||
- **How to opt out:** Turn off the **Show emotes** option in
|
|
||||||
Settings → Chat. With it disabled, the emote cache does not load
|
|
||||||
and no requests to BetterTTV are made for the rest of the session.
|
|
||||||
- **BetterTTV's privacy policy:** <https://betterttv.com/privacy>
|
- **BetterTTV's privacy policy:** <https://betterttv.com/privacy>
|
||||||
|
|
||||||
Source: `HellionChat/EmoteCache.cs`.
|
Source: `HellionChat/EmoteCache.cs`.
|
||||||
|
|
||||||
### 2. Square Enix Lodestone font (`img.finalfantasyxiv.com`)
|
### 2. Square Enix Lodestone font (removed in v1.0.4)
|
||||||
|
|
||||||
- **What it does:** Downloads the `FFXIV_Lodestone_SSF.ttf` font file
|
Earlier versions of HellionChat (and upstream Chat 2) downloaded `FFXIV_Lodestone_SSF.ttf` from `img.finalfantasyxiv.com` once during font setup. That code path was a leftover from upstream's removed webinterface feature and was no longer consumed anywhere. The in-game symbol glyphs (job icons, item glyphs, status effects) come from Dalamud's bundled symbol-font helper, not from the downloaded TTF.
|
||||||
from the official Square Enix Lodestone CDN once during font setup,
|
|
||||||
so the plugin can render in-game special symbols (job icons, item
|
|
||||||
glyphs, etc.) inside ImGui.
|
|
||||||
- **What is sent:** A single HTTPS GET request to the public Square
|
|
||||||
Enix font URL. Your IP address reaches Square Enix (unavoidable);
|
|
||||||
no character data, no plugin identifier, no message content.
|
|
||||||
- **When it triggers:** Once per font initialisation, not per session
|
|
||||||
if the file is already cached locally.
|
|
||||||
- **Cached:** Yes, by Dalamud's font subsystem.
|
|
||||||
- **How to opt out:** This call is part of the font pipeline inherited
|
|
||||||
from upstream Chat 2 and not toggleable from the settings UI today.
|
|
||||||
If a user-facing opt-out for this would be useful for you, please
|
|
||||||
open a feature-request issue.
|
|
||||||
|
|
||||||
Source: `HellionChat/FontManager.cs`.
|
The download was removed in v1.0.4. As of that version HellionChat makes no automatic network call to Square Enix or to any `finalfantasyxiv.com` host.
|
||||||
|
|
||||||
|
Cached `FFXIV_Lodestone_SSF.ttf` files left over from earlier versions remain in `pluginConfigs/HellionChat/` until manually deleted. They are no longer read.
|
||||||
|
|
||||||
### Links you click yourself (no automatic traffic)
|
### Links you click yourself (no automatic traffic)
|
||||||
|
|
||||||
The settings panel contains a few buttons that open external pages in
|
The settings panel contains a few buttons that open external pages in your browser when you click them: the upstream Chat 2 GitHub repo, the upstream maintainers' Ko-fi pages, the HellionChat issue tracker and `hellion-media.de`. Nothing happens until you click. They are documented here for completeness, not because they generate background traffic.
|
||||||
your browser when you click them: the upstream Chat 2 GitHub repo,
|
|
||||||
the upstream maintainers' Ko-fi pages, the HellionChat issue tracker
|
|
||||||
and `hellion-media.de`. Nothing happens until you click. They are
|
|
||||||
documented here for completeness, not because they generate background
|
|
||||||
traffic.
|
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## What the plugin does not do
|
## What the plugin does not do
|
||||||
|
|
||||||
- **No telemetry.** Source verified: no calls to AppInsights, Sentry,
|
- **No telemetry.** Source verified: no calls to AppInsights, Sentry, PostHog, Plausible, Google Analytics, Microsoft Clarity or any comparable service exist in the codebase, nor in the direct dependencies the plugin pulls in. See `docs/THIRD_PARTY_NOTICES.md`.
|
||||||
PostHog, Plausible, Google Analytics, Microsoft Clarity or any
|
- **No crash reporting.** Crashes go to Dalamud's local `xllog`, not to a remote endpoint controlled by HellionChat.
|
||||||
comparable service exist in the codebase, nor in the direct
|
- **No usage counters.** The plugin does not count installs, sessions, feature usage, channel activity or anything else for the maintainer.
|
||||||
dependencies the plugin pulls in. See `docs/THIRD_PARTY_NOTICES.md`.
|
- **No phone-home update check.** Updates are delivered through Dalamud's plugin installer, which polls the custom-repo `repo.json` on GitHub. That is GitHub's traffic and falls under GitHub's privacy policy. The plugin code does no separate update check.
|
||||||
- **No crash reporting.** Crashes go to Dalamud's local `xllog`,
|
- **No background sync.** Messages stay on your machine. No cloud backup, no sharing feature, no remote viewer.
|
||||||
not to a remote endpoint controlled by HellionChat.
|
|
||||||
- **No usage counters.** The plugin does not count installs, sessions,
|
|
||||||
feature usage, channel activity or anything else for the maintainer.
|
|
||||||
- **No phone-home update check.** Updates are delivered through
|
|
||||||
Dalamud's plugin installer, which polls the custom-repo
|
|
||||||
`repo.json` on GitHub. That is GitHub's traffic and falls under
|
|
||||||
GitHub's privacy policy; the plugin code does no separate update
|
|
||||||
check.
|
|
||||||
- **No background sync.** Messages stay on your machine. There is no
|
|
||||||
cloud backup, no sharing feature, no remote viewer.
|
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## Your data, your rights
|
## Your data, your rights
|
||||||
|
|
||||||
The GDPR gives you specific rights over data about you. Because
|
The GDPR gives you specific rights over data about you. Because HellionChat stores everything locally, those rights translate directly into plugin features:
|
||||||
HellionChat stores everything locally, those rights translate
|
|
||||||
directly into plugin features:
|
|
||||||
|
|
||||||
### Right to access (Art. 15)
|
### Right to access (Art. 15)
|
||||||
|
|
||||||
Use the export feature in the plugin settings. You can export to
|
Use the export feature in the plugin settings. You can export to **Markdown**, **JSON** or **CSV**, filtered by channel, date range or sender substring. The export goes through a Dalamud file dialog and writes wherever you point it, on your machine.
|
||||||
**Markdown**, **JSON** or **CSV**, filtered by channel, date range
|
|
||||||
or sender substring. The export goes through a Dalamud file dialog
|
|
||||||
and writes wherever you point it, on your machine.
|
|
||||||
|
|
||||||
### Right to erasure (Art. 17)
|
### Right to erasure (Art. 17)
|
||||||
|
|
||||||
Two options:
|
Two options:
|
||||||
|
|
||||||
1. **Targeted deletion** — the "retroactive cleanup" feature lets you
|
1. **Targeted deletion.** The "retroactive cleanup" feature lets you apply your current whitelist to the existing database. It shows a preview of what will be removed before you confirm with Ctrl+Shift, runs in the background, and calls `VACUUM` afterwards to actually shrink the file.
|
||||||
apply your current whitelist to the existing database. It shows a
|
2. **Full deletion.** Close the game and delete the `pluginConfigs/HellionChat/` directory. The next plugin start will produce a fresh, empty configuration.
|
||||||
preview of what will be removed before you confirm with
|
|
||||||
Ctrl+Shift, runs in the background, and calls `VACUUM` afterwards
|
|
||||||
to actually shrink the file.
|
|
||||||
2. **Full deletion** — close the game and delete the
|
|
||||||
`pluginConfigs/HellionChat/` directory. Next plugin start will
|
|
||||||
produce a fresh, empty configuration.
|
|
||||||
|
|
||||||
### Right to portability (Art. 20)
|
### Right to portability (Art. 20)
|
||||||
|
|
||||||
The JSON and CSV exports are open formats. The Markdown export is
|
The JSON and CSV exports are open formats. The Markdown export is human-readable and machine-parseable. Nothing is locked into a proprietary container.
|
||||||
human-readable and machine-parseable. Nothing is locked into a
|
|
||||||
proprietary container.
|
|
||||||
|
|
||||||
### Right to object / restrict processing (Art. 21, 18)
|
### Right to object / restrict processing (Art. 21, 18)
|
||||||
|
|
||||||
Adjust the channel whitelist or set retention to a low value. Both
|
Adjust the channel whitelist or set retention to a low value. Both take effect immediately on new messages. Existing data needs the retroactive cleanup to apply retroactively, by design.
|
||||||
take effect immediately on new messages; existing data needs the
|
|
||||||
retroactive cleanup to apply retroactively, by design.
|
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
@@ -209,41 +121,30 @@ retroactive cleanup to apply retroactively, by design.
|
|||||||
| Party | Why they appear | What reaches them | Their privacy policy |
|
| Party | Why they appear | What reaches them | Their privacy policy |
|
||||||
| --- | --- | --- | --- |
|
| --- | --- | --- | --- |
|
||||||
| BetterTTV (NightDev LLC) | Optional emote rendering | HTTPS request for an emote ID; your IP | <https://betterttv.com/privacy> |
|
| BetterTTV (NightDev LLC) | Optional emote rendering | HTTPS request for an emote ID; your IP | <https://betterttv.com/privacy> |
|
||||||
| Square Enix | Lodestone font download (once) | HTTPS request for the font file; your IP | <https://www.square-enix.com/privacy> |
|
|
||||||
| GitHub (Microsoft) | Plugin distribution via custom repo, issue tracker | Whatever GitHub sees from any HTTPS request to a public repo | <https://docs.github.com/site-policy/privacy-policies/github-general-privacy-statement> |
|
| GitHub (Microsoft) | Plugin distribution via custom repo, issue tracker | Whatever GitHub sees from any HTTPS request to a public repo | <https://docs.github.com/site-policy/privacy-policies/github-general-privacy-statement> |
|
||||||
| Dalamud / XIVLauncher (goatcorp) | Plugin loader, font subsystem, repo polling | Whatever Dalamud reports for itself; out of HellionChat's scope | <https://github.com/goatcorp/Dalamud> |
|
| Dalamud / XIVLauncher (goatcorp) | Plugin loader, font subsystem, repo polling | Whatever Dalamud reports for itself; out of HellionChat's scope | <https://github.com/goatcorp/Dalamud> |
|
||||||
|
|
||||||
Square Enix and GitHub are unavoidable for anyone playing FFXIV
|
GitHub and the Dalamud/XIVLauncher loader are unavoidable for anyone playing FFXIV through Dalamud at all. BetterTTV is the only third party HellionChat introduces on top of that baseline, and it is opt-out via settings.
|
||||||
through Dalamud at all. BetterTTV is the only third party HellionChat
|
|
||||||
introduces on top of the baseline that is not also part of using FFXIV
|
|
||||||
or Dalamud, and BetterTTV is opt-out via settings.
|
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## Dependencies that touch the network
|
## Dependencies that touch the network
|
||||||
|
|
||||||
For a full dependency inventory see `docs/THIRD_PARTY_NOTICES.md`. Of the
|
For a full dependency inventory see `docs/THIRD_PARTY_NOTICES.md`. Of the direct dependencies the plugin pulls in:
|
||||||
direct dependencies the plugin pulls in:
|
|
||||||
|
|
||||||
- `MessagePack` — local serialisation, no network.
|
- `MessagePack`: local serialisation, no network.
|
||||||
- `Microsoft.Data.Sqlite` — local SQLite access, no network.
|
- `Microsoft.Data.Sqlite`: local SQLite access, no network.
|
||||||
- `morelinq` — LINQ helpers, no network.
|
- `morelinq`: LINQ helpers, no network.
|
||||||
- `Pidgin` — parser combinators, no network.
|
- `Pidgin`: parser combinators, no network.
|
||||||
- `SixLabors.ImageSharp` — image decoding (used for the BetterTTV
|
- `SixLabors.ImageSharp`: image decoding (used for the BetterTTV emote pipeline), no network on its own.
|
||||||
emote pipeline), no network on its own.
|
|
||||||
|
|
||||||
The two network calls listed under "Outbound network calls" are
|
The single network call listed under "Outbound network calls" is written directly in HellionChat's own source, not delegated to a dependency.
|
||||||
written directly in HellionChat's own source, not delegated to a
|
|
||||||
dependency.
|
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## Changes to this notice
|
## Changes to this notice
|
||||||
|
|
||||||
If a future release changes what HellionChat stores, sends or caches,
|
If a future release changes what HellionChat stores, sends or caches, this document will be updated and the change called out in the changelog block of that release. The "Last reviewed" date at the top tracks the version this document is accurate for.
|
||||||
this document will be updated and the change called out in the
|
|
||||||
changelog block of that release. The "Last reviewed" date at the top
|
|
||||||
tracks the version this document is accurate for.
|
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
@@ -254,6 +155,8 @@ For privacy-related questions specific to HellionChat:
|
|||||||
- Email: `kontakt@hellion-media.de`
|
- Email: `kontakt@hellion-media.de`
|
||||||
- Discord DM: `@j.j_kazama`
|
- Discord DM: `@j.j_kazama`
|
||||||
|
|
||||||
Security-relevant findings (e.g. the plugin storing or sending
|
Security-relevant findings (for example, the plugin storing or sending something this document says it does not) go through the private advisory in `SECURITY.md`, not a public issue.
|
||||||
something this document says it does not) go through the private
|
|
||||||
advisory in `SECURITY.md`, not a public issue.
|
---
|
||||||
|
|
||||||
|
Maintained under **Hellion Forge**, the modding and plugin line of **Hellion Online Media** | Bad Harzburg | [hellion-media.de](https://hellion-media.de)
|
||||||
|
|||||||
@@ -8,15 +8,23 @@
|
|||||||
[](https://dotnet.microsoft.com/)
|
[](https://dotnet.microsoft.com/)
|
||||||
[](https://www.finalfantasyxiv.com/)
|
[](https://www.finalfantasyxiv.com/)
|
||||||
|
|
||||||
**Version 1.0.0** — DSGVO-bewusster Chat-Ersatz für FINAL FANTASY XIV / Dalamud, basierend auf [Chat 2](https://github.com/Infiziert90/ChatTwo) (EUPL-1.2).
|
<p align="center">
|
||||||
|
<img src="docs/images/hellion-forge.png" alt="Hellion Forge" width="180" />
|
||||||
|
</p>
|
||||||
|
|
||||||
Hellion Chat ergänzt das ursprüngliche Chat-2-Fundament um Datenschutz- und Daten-Handling-Kontrollen, die mit den Datenschutz-Regeln in der EU, den USA und Japan im Einklang sind. Alle aus Chat 2 übernommenen Funktionen, Befehle und Tastenkürzel funktionieren unverändert. Eigenständiger Plugin-Slot, eigene Konfiguration, eigene Datenbank.
|
**Version 1.1.0** — Privacy-First-Chat-Plugin für FINAL FANTASY XIV / Dalamud, basierend auf [Chat 2](https://github.com/Infiziert90/ChatTwo) (EUPL-1.2).
|
||||||
|
|
||||||
|
Hellion Chat ist ein Privacy-First-Plugin auf dem Chat-2-Fundament. Der größte Teil der Engine kommt aus Chat 2 (Message-Store, Channel-Logik, Hook-System), die meisten Tastenkürzel funktionieren weiterhin wie gewohnt. Was sich ändert: schärfere Privacy-Defaults von Haus aus, eigene Slash-Commands unter `/hellionchat`, kein Webinterface mehr, und mit v1.1.0 eine Theme-Engine als Schritt in Richtung eigenes UI-Look-and-Feel.
|
||||||
|
|
||||||
|
Der Daten-Handling-Fokus liegt auf den DSGVO/EU-, US- und JP-Regelungen, soweit für ein Chat-Plugin praktisch umsetzbar: Speicherzeit pro Kanal, granulare Filter, Selbstauskunft per Export. Eine ausführliche Auflistung steht in [`PRIVACY.md`](PRIVACY.md).
|
||||||
|
|
||||||
Eigenständiges Repository, EUPL-1.2-lizenziert. Mit v1.0.0 ist der Standalone-Cut abgeschlossen: eigener Namespace `HellionChat.*`, eigene IPC-Kanäle, eigene Source-Tree-Struktur. Distribution über Custom-Repo. Selektive Cherry-Picks von Upstream-Chat-2 nach Bedarf, dokumentiert in [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md).
|
Eigenständiges Repository, EUPL-1.2-lizenziert. Mit v1.0.0 ist der Standalone-Cut abgeschlossen: eigener Namespace `HellionChat.*`, eigene IPC-Kanäle, eigene Source-Tree-Struktur. Distribution über Custom-Repo. Selektive Cherry-Picks von Upstream-Chat-2 nach Bedarf, dokumentiert in [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md).
|
||||||
|
|
||||||
## Acknowledgements
|
## Acknowledgements
|
||||||
|
|
||||||
Hellion Chat baut auf [Chat 2](https://github.com/Infiziert90/ChatTwo) von **Infiziert90 (Infi)** und **Anna Clemens** auf, die das Plugin über Jahre gepflegt haben bevor ich den Source-Code überhaupt gesehen habe. Die ganze Kern-Architektur, der Message-Store, die Channel-Logik, das Hook-System und vieles mehr stammt von ihnen. Wenn dir Hellion Chat hilft, dann läuft die Anerkennung dafür zu großen Teilen an Infi und Anna. Eine ausführliche Danksagung liegt in [NOTICE.md](NOTICE.md).
|
Hellion Chat baut auf [Chat 2](https://github.com/Infiziert90/ChatTwo) von **Infiziert90 (Infi)** und **Anna Clemens** auf, die das Plugin über Jahre gepflegt haben bevor ich den Source-Code überhaupt gesehen habe. Die ganze Kern-Architektur, der Message-Store, die Channel-Logik, das Hook-System und vieles mehr stammt von ihnen. Wenn dir Hellion Chat hilft, läuft die Anerkennung dafür zu großen Teilen an Infi und Anna. Eine ausführliche Danksagung liegt in [NOTICE.md](NOTICE.md).
|
||||||
|
|
||||||
|
Hellion Chat wird unter **Hellion Forge** entwickelt, der spezialisierten Modding- und Plugin-Linie von [Hellion Online Media](https://hellion-media.de).
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
@@ -32,7 +40,7 @@ Hellion Chat baut auf [Chat 2](https://github.com/Infiziert90/ChatTwo) von **Inf
|
|||||||
| Lokalisierung | ResX (HellionStrings.resx, .de.resx; PR-basiert) |
|
| Lokalisierung | ResX (HellionStrings.resx, .de.resx; PR-basiert) |
|
||||||
| Schriftart | Exo 2 (SIL Open Font License 1.1, gebündelt) |
|
| Schriftart | Exo 2 (SIL Open Font License 1.1, gebündelt) |
|
||||||
| Toolchain | dotnet 10 SDK, VS Code mit C# Dev Kit |
|
| Toolchain | dotnet 10 SDK, VS Code mit C# Dev Kit |
|
||||||
| Deployment | GitHub Releases + Custom-Repo (`repo.json`) |
|
| Deployment | GitHub Releases plus Custom-Repo (`repo.json`) |
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
@@ -55,18 +63,22 @@ Hellion Chat baut auf [Chat 2](https://github.com/Infiziert90/ChatTwo) von **Inf
|
|||||||
|
|
||||||
### Look & Feel
|
### Look & Feel
|
||||||
|
|
||||||
- **Bilinguale UI** (Englisch + Deutsch) mit Live-Sprachwechsel. Hellion-spezifische Strings in `HellionStrings.<lang>.resx`.
|
- **Bilinguale UI** (Englisch und Deutsch) mit Live-Sprachwechsel. Hellion-spezifische Strings in `HellionStrings.<lang>.resx`.
|
||||||
- **Hellion-HUD-Theme** mit Cyan-Teal-Akzenten, Slate-Violet-Tabs, Bernstein-Highlights für aktive Zustände.
|
- **Hellion-HUD-Theme** mit Cyan-Teal-Akzenten, Slate-Violet-Tabs, Bernstein-Highlights für aktive Zustände.
|
||||||
- **Chat-Farben-Presets** (v0.6.0) mit sieben Built-in-Bundles in Settings → Aussehen → Chat-Farben: Klassik (Chat 2 Default), High-Contrast, Pastell, Dark-Mode-Tuned, Hellion (Brand), plus Bonus-Stimmungen Night Blue und Indigo Violet. One-Click-Apply, Battle-Channels bleiben unangetastet.
|
- **Chat-Farben-Presets** (v0.6.0) mit sieben Built-in-Bundles in Settings → Aussehen → Chat-Farben: Klassik (Chat 2 Default), High-Contrast, Pastell, Dark-Mode-Tuned, Hellion (Brand), plus Bonus-Stimmungen Night Blue und Indigo Violet. One-Click-Apply, Battle-Channels bleiben unangetastet.
|
||||||
- **Fenster-Deckkraft-Slider** für Kampf-freundliche Transparenz.
|
- **Fenster-Deckkraft-Slider** für Kampf-freundliche Transparenz.
|
||||||
- **Mitgelieferte Hellion-Schrift** (Exo 2, OFL-1.1) als optionaler Default statt System-Font.
|
- **Mitgelieferte Hellion-Schrift** (Exo 2, OFL-1.1) als optionaler Default statt System-Font.
|
||||||
- **Hellion-Logo** im Plugin-Bundle und in der Dalamud-Plugin-Liste.
|
- **Hellion-Logo** im Plugin-Bundle und in der Dalamud-Plugin-Liste.
|
||||||
|
|
||||||
|
#### Custom Themes (v1.1.0)
|
||||||
|
|
||||||
|
HellionChat 1.1.0 bringt eine Theme-Engine mit fünf eingebauten Themes (Hellion Arctic, Chat 2 Klassik, Event Horizon, Moonlit Bloom, Mint Grove) und ein JSON-basiertes Authoring-Format für eigene Themes. Schema und Schritt-für-Schritt-Anleitung in [`docs/THEME-AUTHORING.md`](docs/THEME-AUTHORING.md).
|
||||||
|
|
||||||
### Pop-Out Convenience (v0.6.0)
|
### Pop-Out Convenience (v0.6.0)
|
||||||
|
|
||||||
- **Eingabe-Bar in Pop-Out-Fenstern** als globaler Opt-In in Settings → Fenster → Fenster-Rahmen. Wenn aktiv hat jedes Pop-Out-Window unten einen kompakten Input mit kanal-farbigem Icon-Button und Text-Eingabe — kein Wechsel mehr ins Hauptfenster für eine schnelle Antwort.
|
- **Eingabe-Bar in Pop-Out-Fenstern** als globaler Opt-In in Settings → Fenster → Fenster-Rahmen. Wenn aktiv, hat jedes Pop-Out-Window unten einen kompakten Input mit kanal-farbigem Icon-Button und Text-Eingabe. Kein Wechsel mehr ins Hauptfenster für eine schnelle Antwort.
|
||||||
- **Pro-Pop-Out unabhängiger Text-Buffer und History-Cursor.** Channel-Wechsel im Pop-Out wirkt global wie im Hauptfenster (FFXIV-Channel-API), aber halb-getippte Eingaben kollidieren nicht zwischen Hauptfenster und Pop-Outs.
|
- **Pro-Pop-Out unabhängiger Text-Buffer und History-Cursor.** Channel-Wechsel im Pop-Out wirkt global wie im Hauptfenster (FFXIV-Channel-API), aber halb-getippte Eingaben kollidieren nicht zwischen Hauptfenster und Pop-Outs.
|
||||||
- **Geteilte Eingabe-Historie** zwischen allen Fenstern via Singleton-Service — Up/Down-Pfeile navigieren überall durch dieselbe Liste der letzten 30 Eingaben.
|
- **Geteilte Eingabe-Historie** zwischen allen Fenstern via Singleton-Service. Up/Down-Pfeile navigieren überall durch dieselbe Liste der letzten 30 Eingaben.
|
||||||
|
|
||||||
### Stability
|
### Stability
|
||||||
|
|
||||||
@@ -76,7 +88,9 @@ Hellion Chat baut auf [Chat 2](https://github.com/Infiziert90/ChatTwo) von **Inf
|
|||||||
|
|
||||||
### Was gegenüber Chat 2 fehlt
|
### Was gegenüber Chat 2 fehlt
|
||||||
|
|
||||||
- **Webinterface** wurde in Hellion Chat 0.2.0 entfernt. Es bedient einen anderen Anwendungsfall als der Fokus dieses Forks, nämlich Remote-Zugriff auf den Chat von einem zweiten Gerät. An die kleineren Defaults dieses Forks anzupassen hätte einen erheblichen Umbau bedeutet, also ist es ersatzlos entfernt worden. Wer den vollen Funktionsumfang von Chat 2 möchte, ist mit dem Upstream-Plugin besser bedient. Hellion Chat fokussiert sich auf einen schmaleren Datenbestand und verzichtet bewusst auf Remote-Zugriffs-Features.
|
Das Webinterface wurde in Hellion Chat 0.2.0 entfernt. Es bedient einen anderen Anwendungsfall als der Fokus dieses Forks, nämlich Remote-Zugriff auf den Chat von einem zweiten Gerät. Genau das kollidiert mit der Privacy-First-These dieses Forks: Ein Chat-Plugin, das einen lokalen HTTP-Server startet, ist für mein Threat-Model eine zu große Angriffsfläche. Also raus damit.
|
||||||
|
|
||||||
|
Wer den vollen Funktionsumfang von Chat 2 möchte, ist mit dem Upstream-Plugin besser bedient. Hellion Chat ist bewusst der schmalere Fork.
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
@@ -98,7 +112,7 @@ HellionChat/
|
|||||||
│ └── Language*.resx # Upstream-Lokalisierung (Crowdin)
|
│ └── Language*.resx # Upstream-Lokalisierung (Crowdin)
|
||||||
├── Ui/
|
├── Ui/
|
||||||
│ ├── FirstRunWizard.cs # Drei-Profile-Onboarding
|
│ ├── FirstRunWizard.cs # Drei-Profile-Onboarding
|
||||||
│ ├── HellionStyle.cs # ImGui-Theme-Push (lokal + global)
|
│ ├── HellionStyle.cs # ImGui-Theme-Push (lokal und global)
|
||||||
│ └── SettingsTabs/
|
│ └── SettingsTabs/
|
||||||
│ └── Privacy.cs # Datenschutz-Tab (Filter, Retention, Cleanup, Export)
|
│ └── Privacy.cs # Datenschutz-Tab (Filter, Retention, Cleanup, Export)
|
||||||
├── Ipc/ # IPC-Kanäle, in v1.0.0 auf HellionChat.* migriert
|
├── Ipc/ # IPC-Kanäle, in v1.0.0 auf HellionChat.* migriert
|
||||||
@@ -111,11 +125,11 @@ HellionChat/
|
|||||||
|
|
||||||
### Regeln
|
### Regeln
|
||||||
|
|
||||||
- **Code-Namespace ist `HellionChat.*`** — seit v1.0.0 vollständig konsolidiert auf den Plugin-Namen, kein verbleibender `ChatTwo.*`-Bestand im Source-Tree.
|
- **Code-Namespace ist `HellionChat.*`.** Seit v1.0.0 vollständig konsolidiert auf den Plugin-Namen, kein verbleibender `ChatTwo.*`-Bestand im Source-Tree.
|
||||||
- **AssemblyName ist `HellionChat`** — eigener Slot in `pluginConfigs/`, eigenes Datei-Manifest, kein Shared State mit Chat 2. Parallel-Load mit Upstream Chat 2 wird beim Start aktiv geblockt (bilinguale Konflikt-Meldung).
|
- **AssemblyName ist `HellionChat`.** Eigener Slot in `pluginConfigs/`, eigenes Datei-Manifest, kein Shared State mit Chat 2. Parallel-Load mit Upstream Chat 2 wird beim Start aktiv geblockt (bilinguale Konflikt-Meldung).
|
||||||
- **IPC-Kanäle sind `HellionChat.*`** — sechs Kanäle für Drittplugin-Anbindung (`Register`, `Available`, `Unregister`, `Invoke`, `GetChatInputState`, `ChatInputStateChanged`). Details in [`docs/IPC.md`](docs/IPC.md).
|
- **IPC-Kanäle sind `HellionChat.*`.** Sechs Kanäle für Drittplugin-Anbindung (`Register`, `Available`, `Unregister`, `Invoke`, `GetChatInputState`, `ChatInputStateChanged`). Details in [`docs/IPC.md`](docs/IPC.md).
|
||||||
- **Hellion-eigene Strings in `HellionStrings.*.resx`**, übernommene Strings aus dem Chat-2-Bestand in `Language.*.resx` — die Original-`Language.*.resx` bleibt strukturell erhalten, weil die existierenden Übersetzungen aus dem Crowdin-Bestand der Upstream-Community weiter wertvoll sind.
|
- **Hellion-eigene Strings in `HellionStrings.*.resx`,** übernommene Strings aus dem Chat-2-Bestand in `Language.*.resx`. Die Original-`Language.*.resx` bleibt strukturell erhalten, weil die existierenden Übersetzungen aus dem Crowdin-Bestand der Upstream-Community weiter wertvoll sind.
|
||||||
- **Kein Direkt-Eingriff in `Plugin.Interface.UiBuilder.FontAtlas`** außerhalb von `FontManager` — Font-Fallback und Hellion-Font laufen zentral.
|
- **Kein Direkt-Eingriff in `Plugin.Interface.UiBuilder.FontAtlas`** außerhalb von `FontManager`. Font-Fallback und Hellion-Font laufen zentral.
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
@@ -143,9 +157,9 @@ Pfad: `pluginConfigs/HellionChat/chat-sqlite.db`. WAL-Modus, Synchronous=NORMAL.
|
|||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## Installation (Tester)
|
## Installation
|
||||||
|
|
||||||
Hellion Chat wird während der Bootstrap-Phase über ein Dalamud-**Custom-Repository** verteilt.
|
Hellion Chat wird über ein Dalamud-**Custom-Repository** verteilt.
|
||||||
|
|
||||||
### Frische Installation (kein Chat 2 vorher)
|
### Frische Installation (kein Chat 2 vorher)
|
||||||
|
|
||||||
@@ -155,14 +169,14 @@ Hellion Chat wird während der Bootstrap-Phase über ein Dalamud-**Custom-Reposi
|
|||||||
https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/repo.json
|
https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/repo.json
|
||||||
```
|
```
|
||||||
3. **Save**, dann in `/xlplugins` → **All Plugins** → Refresh.
|
3. **Save**, dann in `/xlplugins` → **All Plugins** → Refresh.
|
||||||
4. **Hellion Chat** taucht in der Liste auf — installieren.
|
4. Hellion Chat taucht in der Liste auf, dann installieren wie jedes andere Plugin.
|
||||||
|
|
||||||
### Migration aus Chat 2 (mit bestehendem Verlauf)
|
### Migration aus Chat 2 (mit bestehendem Verlauf)
|
||||||
|
|
||||||
Chat 2 und Hellion Chat teilen sich die Datenbank-Datei, bis Hellion Chat sie beim ersten Start in den eigenen Pfad verschiebt. Die Reihenfolge ist wichtig:
|
Chat 2 und Hellion Chat teilen sich die Datenbank-Datei, bis Hellion Chat sie beim ersten Start in den eigenen Pfad verschiebt. Die Reihenfolge ist wichtig:
|
||||||
|
|
||||||
1. **Chat 2 deaktivieren** in `/xlplugins` (nicht deinstallieren, nur deaktivieren).
|
1. **Chat 2 deaktivieren** in `/xlplugins` (nicht deinstallieren, nur deaktivieren).
|
||||||
2. **FFXIV komplett schließen**, damit SQLite die Datei-Sperre freigibt. Plugin-Reload allein reicht nicht.
|
2. **FFXIV komplett schließen,** damit SQLite die Datei-Sperre freigibt. Plugin-Reload allein reicht nicht.
|
||||||
3. Spiel neu starten.
|
3. Spiel neu starten.
|
||||||
4. Custom-Repo wie oben hinzufügen.
|
4. Custom-Repo wie oben hinzufügen.
|
||||||
5. Hellion Chat installieren. Beim ersten Start wandert die Konfigurations-Datei und das gesamte Datenbank-Verzeichnis in das HellionChat-Layout.
|
5. Hellion Chat installieren. Beim ersten Start wandert die Konfigurations-Datei und das gesamte Datenbank-Verzeichnis in das HellionChat-Layout.
|
||||||
@@ -193,61 +207,51 @@ Spiel starten, Hellion Chat aktivieren, Verlauf ist zurück.
|
|||||||
|
|
||||||
### Updates
|
### Updates
|
||||||
|
|
||||||
Updates erscheinen automatisch in der Plugin-Liste, sobald ein neuer `v0.X.Y`-Tag mit GitHub-Release publiziert ist. Keine Neu-Installation nötig.
|
Updates erscheinen automatisch in der Plugin-Liste, sobald ein neuer `vX.Y.Z`-Tag mit GitHub-Release publiziert ist. Keine Neu-Installation nötig.
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## Distribution
|
## Distribution
|
||||||
|
|
||||||
Hellion Chat wird über ein eigenes Dalamud-Custom-Repository verteilt
|
Hellion Chat wird über ein eigenes Dalamud-Custom-Repository verteilt (`repo.json` im Repo-Root). Tag-Pushes auf `vX.Y.Z` lösen den [`release.yml`](.github/workflows/release.yml)-Workflow aus, der den Build-Output (`HellionChat/bin/Release/HellionChat/latest.zip`) plus den passenden Changelog-Block aus `HellionChat.yaml` an das GitHub-Release hängt. Manueller Recovery-Pfad bei verpasstem Auto-Trigger: `gh workflow run release.yml -f tag=vX.Y.Z`.
|
||||||
(`repo.json` im Repo-Root). Tag-Pushes auf `vX.Y.Z` lösen den
|
|
||||||
[`release.yml`](.github/workflows/release.yml)-Workflow aus, der den
|
|
||||||
Build-Output (`HellionChat/bin/Release/HellionChat/latest.zip`) plus den
|
|
||||||
passenden Changelog-Block aus `HellionChat.yaml` an das GitHub-Release
|
|
||||||
hängt. Manueller Recovery-Pfad bei verpasstem Auto-Trigger:
|
|
||||||
`gh workflow run release.yml -f tag=vX.Y.Z`.
|
|
||||||
|
|
||||||
Eine optionale Submission ans Dalamud-Main-Plugin-Repo (zusätzlich zum
|
Eine optionale Submission ans Dalamud-Main-Plugin-Repo (zusätzlich zum eigenen Custom-Repo) steht in der [Roadmap](docs/ROADMAP.md).
|
||||||
eigenen Custom-Repo) steht in der [Roadmap](docs/ROADMAP.md).
|
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## Projektstatus
|
## Projektstatus
|
||||||
|
|
||||||
**Version 1.0.0** — Standalone-Cut live (Stand: 2026-05-04).
|
**Version 1.1.0** — Theme-Engine live, Standalone-Cut abgeschlossen (Stand: 2026-05-04).
|
||||||
|
|
||||||
Mit v1.0.0 ist Hellion Chat ein eigenständiges Plugin, kein Fork mehr im
|
Hellion Chat ist ein eigenständiges Plugin, kein Fork mehr im Repository-Sinne. Vollständig abgeschlossen:
|
||||||
Repository-Sinne. Vollständig abgeschlossen:
|
|
||||||
|
|
||||||
- Privacy-Filter (Whitelist, Retention, retroaktive Cleanup, Export)
|
- Privacy-Filter (Whitelist, Retention, retroaktive Cleanup, Export)
|
||||||
- First-Run-Wizard mit drei Profilen
|
- First-Run-Wizard mit drei Profilen
|
||||||
- Plugin-Identity: eigener `HellionChat`-Slot, Layout-Migration aus Chat 2, Migrate3-Recovery
|
- Plugin-Identity: eigener `HellionChat`-Slot, Layout-Migration aus Chat 2, Migrate3-Recovery
|
||||||
- Bilinguale UI (EN + DE) mit Live-Sprachwechsel
|
- Bilinguale UI (EN und DE) mit Live-Sprachwechsel
|
||||||
- Hellion-Theme, Hellion-Logo, gebündelter Exo-2-Font
|
- Hellion-Theme, Hellion-Logo, gebündelter Exo-2-Font
|
||||||
- Custom-Repo-Pipeline mit automatisierter GitHub-Release-Distribution
|
- Custom-Repo-Pipeline mit automatisierter GitHub-Release-Distribution
|
||||||
- Slash-Commands auf die `/hellion`-Familie konsolidiert
|
- Slash-Commands auf die `/hellionchat`-Familie konsolidiert
|
||||||
- Webinterface entfernt (v0.2.0)
|
- Webinterface entfernt (v0.2.0)
|
||||||
- Audit-Hardening (Path-Traversal, Retention-Race, DbViewer-Konsistenz)
|
- Audit-Hardening (Path-Traversal, Retention-Race, DbViewer-Konsistenz)
|
||||||
- About-Tab im Hellion-Branding, EN + DE lokalisiert, mit License und Disclaimer
|
- About-Tab im Hellion-Branding, EN und DE lokalisiert, mit License und Disclaimer
|
||||||
- AI-Disclosure dokumentiert (siehe [`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md))
|
- AI-Disclosure dokumentiert (siehe [`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md))
|
||||||
- Standalone-Cut: Namespace `HellionChat.*`, IPC-Kanäle `HellionChat.*`, Source-Tree-Restructure, Conflict-Detection gegen Upstream Chat 2, SQLite-CVE-Härtung (3.50.3)
|
- Standalone-Cut: Namespace `HellionChat.*`, IPC-Kanäle `HellionChat.*`, Source-Tree-Restructure, Conflict-Detection gegen Upstream Chat 2, SQLite-CVE-Härtung (3.50.3)
|
||||||
|
- Theme-Engine mit fünf eingebauten Themes plus JSON-Authoring-Format (v1.1.0)
|
||||||
|
|
||||||
Was als Nächstes geplant ist und welche Themen langfristig auf der Liste
|
In Arbeit: schrittweise Modernisierung des UI-Look-and-Feel über die Theme-Engine hinaus. Was als Nächstes geplant ist und welche Themen langfristig auf der Liste stehen, steht in [`docs/ROADMAP.md`](docs/ROADMAP.md). Konkrete eingeplante Items werden zusätzlich im [GitHub-Issue-Tracker](https://github.com/JonKazama-Hellion/HellionChat/issues) mit dem `roadmap`-Label geführt.
|
||||||
stehen, steht in [`docs/ROADMAP.md`](docs/ROADMAP.md). Konkrete
|
|
||||||
eingeplante Items werden zusätzlich im
|
|
||||||
[GitHub-Issue-Tracker](https://github.com/JonKazama-Hellion/HellionChat/issues)
|
|
||||||
mit dem `roadmap`-Label geführt.
|
|
||||||
|
|
||||||
### Zur Release-Kadenz
|
### Zur Release-Kadenz
|
||||||
|
|
||||||
Wer den Repo zum ersten Mal sieht, bemerkt schnell viele Releases und sehr viele Commits in kurzer Zeit. Beides ist eine bewusste Entscheidung, keine KI-Slop-Symptomatik: Vorarbeit vor dem Fork (Issues und Commits gelesen, Chat 2 ingame genutzt), eine sauber strukturierte Upstream-Codebase als Fundament, atomare Commits im Stil des Upstream und AI-gestütztes Review-Sparring, das ich nicht blind übernehme. Die volle Begründung steht in [`docs/LEARNING-JOURNEY.md`](docs/LEARNING-JOURNEY.md), Sektion "Wie ich so schnell release".
|
Wer den Repo zum ersten Mal sieht, bemerkt schnell viele Releases und sehr viele Commits in kurzer Zeit. Beides ist eine bewusste Entscheidung. Die volle Begründung mit den vier Faktoren dahinter steht in [`docs/LEARNING-JOURNEY.md`](docs/LEARNING-JOURNEY.md), Sektion "Wie ich so schnell release".
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## Community & Support
|
## Community und Support
|
||||||
|
|
||||||
- **Hellion Forge Discord** (Modding- und Plugin-Community von Hellion Online Media): https://discord.gg/X9V7Kcv5gR
|
- **Hellion Forge Discord** (Modding- und Plugin-Community von Hellion Online Media): https://discord.gg/X9V7Kcv5gR
|
||||||
- Bug-Reports und Feature-Requests: [GitHub Issues](https://github.com/JonKazama-Hellion/HellionChat/issues)
|
- Bug-Reports und Feature-Requests: [GitHub Issues](https://github.com/JonKazama-Hellion/HellionChat/issues)
|
||||||
|
- Discord DM: `@j.j_kazama`
|
||||||
- Weitere Kontaktwege (Security, Privacy, Quick-Questions): siehe [SUPPORT.md](SUPPORT.md)
|
- Weitere Kontaktwege (Security, Privacy, Quick-Questions): siehe [SUPPORT.md](SUPPORT.md)
|
||||||
|
|
||||||
---
|
---
|
||||||
@@ -261,9 +265,9 @@ EUPL-1.2 (gleiche Lizenz wie Upstream Chat 2). Volltext in [LICENSE](LICENSE), C
|
|||||||
|
|
||||||
### Acknowledgments
|
### Acknowledgments
|
||||||
|
|
||||||
- **Infi & Anna (ascclemens)** — die Chat-2-Engine, ohne die dieser Fork nicht existieren würde.
|
- **Infi und Anna (ascclemens)** für die Chat-2-Engine, ohne die dieser Fork nicht existieren würde.
|
||||||
- **Dalamud-Team** — das Plugin-Framework.
|
- **Dalamud-Team** für das Plugin-Framework.
|
||||||
- **Chat-2-Crowdin-Community** — Übersetzungen der Upstream-Strings (siehe Settings → Info → "Chat 2 community translators").
|
- **Chat-2-Crowdin-Community** für die Übersetzungen der Upstream-Strings (siehe Settings → Info → "Chat 2 community translators").
|
||||||
|
|
||||||
### FFXIV-Disclaimer
|
### FFXIV-Disclaimer
|
||||||
|
|
||||||
@@ -277,8 +281,7 @@ Siehe [`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md) für die Pair-Level-Discl
|
|||||||
|
|
||||||
## Projekt-Dokumente
|
## Projekt-Dokumente
|
||||||
|
|
||||||
Im Repo-Root liegen die Standard-Repository-Dokumente, vertiefende
|
Im Repo-Root liegen die Standard-Repository-Dokumente, vertiefende Dokumentation lebt unter [`docs/`](docs/).
|
||||||
Dokumentation lebt unter [`docs/`](docs/).
|
|
||||||
|
|
||||||
### Repo-Root
|
### Repo-Root
|
||||||
|
|
||||||
@@ -302,10 +305,11 @@ Dokumentation lebt unter [`docs/`](docs/).
|
|||||||
| [`docs/CONTRIBUTORS.md`](docs/CONTRIBUTORS.md) | Tester, Übersetzer und Code-Beiträger der Hellion-Seite. |
|
| [`docs/CONTRIBUTORS.md`](docs/CONTRIBUTORS.md) | Tester, Übersetzer und Code-Beiträger der Hellion-Seite. |
|
||||||
| [`docs/LEARNING-JOURNEY.md`](docs/LEARNING-JOURNEY.md) | Entwicklungsgeschichte, vom Web-Stack zu C# / Dalamud, was ich aus dem Fork gelernt habe. |
|
| [`docs/LEARNING-JOURNEY.md`](docs/LEARNING-JOURNEY.md) | Entwicklungsgeschichte, vom Web-Stack zu C# / Dalamud, was ich aus dem Fork gelernt habe. |
|
||||||
| [`docs/IPC.md`](docs/IPC.md) | IPC-Kanal-Reference, Tuple-Payload-Felder, Migrations-Diff für Drittplugins. |
|
| [`docs/IPC.md`](docs/IPC.md) | IPC-Kanal-Reference, Tuple-Payload-Felder, Migrations-Diff für Drittplugins. |
|
||||||
|
| [`docs/THEME-AUTHORING.md`](docs/THEME-AUTHORING.md) | Theme-Engine-Authoring-Guide (EN): JSON-Schema, Color- und Layout-Slots, Channel-Identity-Regeln, Validierung. |
|
||||||
| [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md) | Cherry-Pick-Policy gegenüber Chat 2. |
|
| [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md) | Cherry-Pick-Policy gegenüber Chat 2. |
|
||||||
| [`docs/THIRD_PARTY_NOTICES.md`](docs/THIRD_PARTY_NOTICES.md) | NuGet-Dependencies mit Lizenzen, Bundled Assets, Network-Status pro Komponente. |
|
| [`docs/THIRD_PARTY_NOTICES.md`](docs/THIRD_PARTY_NOTICES.md) | NuGet-Dependencies mit Lizenzen, Bundled Assets, Network-Status pro Komponente. |
|
||||||
| [`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md) | Offenlegung der KI-Unterstützung im Entwicklungsprozess. |
|
| [`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md) | Offenlegung der KI-Unterstützung im Entwicklungsprozess. |
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
**Hellion Online Media** | Bad Harzburg | [hellion-media.de](https://hellion-media.de)
|
Entwickelt unter **Hellion Forge**, der Modding- und Plugin-Linie von **Hellion Online Media** | Bad Harzburg | [hellion-media.de](https://hellion-media.de)
|
||||||
|
|||||||
@@ -1,49 +1,55 @@
|
|||||||
# Security policy
|
# Security Policy
|
||||||
|
|
||||||
## Reporting a vulnerability
|
## Reporting a Vulnerability
|
||||||
|
|
||||||
If you find a security issue in HellionChat, please do not open a public
|
If you find a security issue in HellionChat, please do not open a
|
||||||
GitHub issue. Use one of the private channels below instead so we can
|
public GitHub issue. Use one of the private channels below so I can
|
||||||
investigate and ship a fix before the details go out.
|
investigate and ship a fix before the details go public.
|
||||||
|
|
||||||
**Preferred:**
|
**Preferred:**
|
||||||
[Privately report a vulnerability](https://github.com/JonKazama-Hellion/HellionChat/security/advisories/new)
|
[Privately report a vulnerability](https://github.com/JonKazama-Hellion/HellionChat/security/advisories/new)
|
||||||
through GitHub's Security Advisories. This routes the report directly to
|
via GitHub Security Advisories. This routes the report directly to me
|
||||||
me and keeps the conversation off the public timeline.
|
and keeps the conversation off the public timeline.
|
||||||
|
|
||||||
**Alternative:**
|
**Alternative:**
|
||||||
- Email: `kontakt@hellion-media.de`
|
|
||||||
- Discord: `@j.j_kazama`
|
| Channel | Address |
|
||||||
|
| ---------- | -------------------------- |
|
||||||
|
| Email | `kontakt@hellion-media.de` |
|
||||||
|
| Discord DM | `@j.j_kazama` |
|
||||||
|
|
||||||
I respond on weekdays during European business hours. For urgent
|
I respond on weekdays during European business hours. For urgent
|
||||||
disclosures (active exploitation, user-data exposure) email is the
|
disclosures (active exploitation, user-data exposure) email is the
|
||||||
fastest path.
|
fastest path.
|
||||||
|
|
||||||
## What I treat as in scope
|
## Scope
|
||||||
|
|
||||||
- Code paths in HellionChat that touch user-controlled input (chat
|
### In scope
|
||||||
messages, plugin config, file paths the user can influence)
|
|
||||||
- The privacy filter in MessageStore.cs and the export pipeline
|
- Code paths that touch user-controlled input (chat messages, plugin
|
||||||
- The Configuration migration logic
|
config, file paths the user can influence)
|
||||||
- The EmoteCache HTTP client and path handling
|
- The privacy filter in `MessageStore.cs` and the export pipeline
|
||||||
|
- The configuration migration logic
|
||||||
|
- The `EmoteCache` HTTP client and path handling
|
||||||
- The Auto-Tell-Tabs spawn logic and history preload
|
- The Auto-Tell-Tabs spawn logic and history preload
|
||||||
|
|
||||||
## What is not in scope
|
### Out of scope
|
||||||
|
|
||||||
- Issues in upstream Chat 2 that we have not modified — please report
|
- Issues in upstream Chat 2 that HellionChat has not modified — report
|
||||||
those at <https://github.com/Infiziert90/ChatTwo/issues>
|
those at <https://github.com/Infiziert90/ChatTwo/issues>
|
||||||
- Issues in Dalamud itself — those go to <https://github.com/goatcorp/Dalamud>
|
- Issues in Dalamud itself — those go to
|
||||||
|
<https://github.com/goatcorp/Dalamud>
|
||||||
- Issues in the FFXIV game client
|
- Issues in the FFXIV game client
|
||||||
- Anything that needs the user to install a malicious plugin first
|
- Anything that requires the user to install a malicious plugin first
|
||||||
|
|
||||||
## Acknowledgement
|
## Disclosure Window
|
||||||
|
|
||||||
I list everyone who reports a real issue in the changelog of the release
|
|
||||||
that fixes it, unless they prefer to stay anonymous. No bug bounty,
|
|
||||||
nothing financial; this is a hobby plugin.
|
|
||||||
|
|
||||||
## Disclosure window
|
|
||||||
|
|
||||||
I aim to ship a fix within 14 days for high-severity issues and within
|
I aim to ship a fix within 14 days for high-severity issues and within
|
||||||
30 days for everything else. If a fix needs more time I will say so in
|
30 days for everything else. If a fix needs more time I will say so in
|
||||||
the private thread.
|
the private thread.
|
||||||
|
|
||||||
|
## Credits
|
||||||
|
|
||||||
|
Everyone who reports a real issue gets listed in the changelog of the
|
||||||
|
release that fixes it, unless they prefer to stay anonymous. No bug
|
||||||
|
bounty, nothing financial — this is a hobby plugin.
|
||||||
|
|||||||
@@ -1,8 +1,6 @@
|
|||||||
# Support
|
# Support
|
||||||
|
|
||||||
HellionChat is a small hobby project maintained by one person. There
|
HellionChat is a small hobby project maintained by one person. There are a few different paths depending on what you need. Pick the one that matches.
|
||||||
are a few different paths depending on what you need; please pick the
|
|
||||||
one that matches.
|
|
||||||
|
|
||||||
## Bugs and feature requests
|
## Bugs and feature requests
|
||||||
|
|
||||||
@@ -11,43 +9,36 @@ GitHub issues, using the templates:
|
|||||||
- [Bug report](https://github.com/JonKazama-Hellion/HellionChat/issues/new?template=bug_report.yml)
|
- [Bug report](https://github.com/JonKazama-Hellion/HellionChat/issues/new?template=bug_report.yml)
|
||||||
- [Feature request](https://github.com/JonKazama-Hellion/HellionChat/issues/new?template=feature_request.yml)
|
- [Feature request](https://github.com/JonKazama-Hellion/HellionChat/issues/new?template=feature_request.yml)
|
||||||
|
|
||||||
Please search [existing issues](https://github.com/JonKazama-Hellion/HellionChat/issues?q=is%3Aissue)
|
Please search [existing issues](https://github.com/JonKazama-Hellion/HellionChat/issues?q=is%3Aissue) first. Duplicates get closed and pointed at the original.
|
||||||
first. Duplicates get closed and pointed at the original.
|
|
||||||
|
|
||||||
## Security
|
## Security
|
||||||
|
|
||||||
Do **not** open a public issue for security-relevant findings. Use
|
Do **not** open a public issue for security-relevant findings. Use the private advisory route described in [SECURITY.md](SECURITY.md):
|
||||||
the private advisory route described in [SECURITY.md](SECURITY.md):
|
|
||||||
|
|
||||||
- [Private vulnerability advisory](https://github.com/JonKazama-Hellion/HellionChat/security/advisories/new)
|
- [Private vulnerability advisory](https://github.com/JonKazama-Hellion/HellionChat/security/advisories/new)
|
||||||
- Email `kontakt@hellion-media.de`
|
- Email `kontakt@hellion-media.de`
|
||||||
|
|
||||||
## Privacy questions
|
## Privacy questions
|
||||||
|
|
||||||
Specific questions about what HellionChat does or does not store and
|
Specific questions about what HellionChat does or does not store and send are covered in [PRIVACY.md](PRIVACY.md). For follow-ups beyond that document:
|
||||||
send are covered in [PRIVACY.md](PRIVACY.md). For follow-ups beyond
|
|
||||||
that document:
|
|
||||||
|
|
||||||
- Email `kontakt@hellion-media.de`
|
- Email `kontakt@hellion-media.de`
|
||||||
|
|
||||||
## Quick questions and casual feedback
|
## Quick questions and casual feedback
|
||||||
|
|
||||||
- **Hellion Forge Discord** — community for HellionChat and other
|
- **Hellion Forge Discord** (community for HellionChat and other Hellion Online Media plugins and tools): https://discord.gg/X9V7Kcv5gR
|
||||||
Hellion Online Media plugins/tools: https://discord.gg/X9V7Kcv5gR
|
- Discord DM: `@j.j_kazama`
|
||||||
- Discord DM `@j.j_kazama`
|
|
||||||
|
|
||||||
Bug reports still go through the issue tracker so they can be tracked,
|
Bug reports still go through the issue tracker so they can be tracked, but a quick "is this a bug or am I holding it wrong" message is fine.
|
||||||
but a quick "is this a bug or am I holding it wrong" message is fine.
|
|
||||||
|
|
||||||
## Upstream Chat 2 issues
|
## Upstream Chat 2 issues
|
||||||
|
|
||||||
If the issue exists in upstream Chat 2 too, please report it at
|
If the issue exists in upstream Chat 2 too, please report it at [Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo/issues). That keeps the original maintainers in the loop and helps everyone who uses Chat 2 directly.
|
||||||
[Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo/issues).
|
|
||||||
That keeps the original maintainers in the loop and helps everyone
|
|
||||||
who uses Chat 2 directly.
|
|
||||||
|
|
||||||
## Response times
|
## Response times
|
||||||
|
|
||||||
Weekdays during European business hours. Weekends and FFXIV patch
|
Weekdays during European business hours. On weekends and FFXIV patch days, replies will be slower. A few days of silence on a non-urgent issue is normal. Pinging once after a week is fine.
|
||||||
days, replies will be slower. A few days of silence on a non-urgent
|
|
||||||
issue is normal; pinging once after a week is fine.
|
---
|
||||||
|
|
||||||
|
Maintained under **Hellion Forge**, the modding and plugin line of **Hellion Online Media** | Bad Harzburg | [hellion-media.de](https://hellion-media.de)
|
||||||
|
|||||||
@@ -1,19 +1,18 @@
|
|||||||
# AI assistance disclosure
|
# AI Assistance Disclosure
|
||||||
|
|
||||||
This fork uses AI assistance per the [Dalamud Plugin AI Usage Policy](https://github.com/goatcorp/DalamudPluginsD17/)
|
HellionChat uses AI assistance per the
|
||||||
|
[Dalamud Plugin AI Usage Policy](https://github.com/goatcorp/DalamudPluginsD17/)
|
||||||
at the **Pair** level.
|
at the **Pair** level.
|
||||||
|
|
||||||
A note up front: Hellion Chat is currently in a rebuild and adjustment
|
A note up front: HellionChat is currently not submitted to the official
|
||||||
phase, and there are no plans to submit it to the Dalamud team for review
|
Dalamud plugin repository and technically has no obligation to disclose
|
||||||
while it stays standalone. If the plugin stays out of the official repo I
|
this. I would rather be upfront about how it is built.
|
||||||
technically wouldn't need to disclose any of this, but I'd rather be
|
|
||||||
upfront about how it's built.
|
|
||||||
|
|
||||||
Hellion Chat is my entry point into game modding and plugin development. I
|
HellionChat is my entry point into game modding and plugin development.
|
||||||
have never written a plugin for a game before. I work alone, so I get help
|
I have never written a plugin for a game before. I work alone, so I get
|
||||||
where I need it. That's not something I want to hide.
|
help where I need it. That is not something I want to hide.
|
||||||
|
|
||||||
## How I actually work
|
## How I Actually Work
|
||||||
|
|
||||||
I plan the architecture, decide what gets built, and own every design
|
I plan the architecture, decide what gets built, and own every design
|
||||||
decision. For each change I:
|
decision. For each change I:
|
||||||
@@ -23,55 +22,64 @@ decision. For each change I:
|
|||||||
- Read the Dalamud log output to verify behaviour
|
- Read the Dalamud log output to verify behaviour
|
||||||
- Run security and privacy audits on anything that touches user data
|
- Run security and privacy audits on anything that touches user data
|
||||||
|
|
||||||
One of the main reasons I use AI is consistency. I want the Hellion code to
|
One of the main reasons I use AI is consistency. I want the HellionChat
|
||||||
match the style of the upstream Chat 2 codebase and stay readable for
|
code to match the style of the upstream Chat 2 codebase and stay
|
||||||
anyone who opens the repo, not just for me. Claude helps me catch when I'm
|
readable for anyone who opens the repo, not just for me. Claude helps
|
||||||
drifting from upstream conventions or writing something that only makes
|
me catch when I am drifting from upstream conventions or writing
|
||||||
sense in my own head.
|
something that only makes sense in my own head.
|
||||||
|
|
||||||
The balance is shifting toward more hand-written work as I get more
|
The balance is shifting toward more hand-written work as I get more
|
||||||
comfortable with Dalamud and plugin development in general.
|
comfortable with Dalamud and plugin development in general.
|
||||||
|
|
||||||
## What AI is used for
|
## What AI Is Used For
|
||||||
|
|
||||||
- API explanations (Dalamud, ImGui, .NET specifics I haven't worked with before)
|
- API explanations (Dalamud, ImGui, .NET specifics I have not worked
|
||||||
|
with before)
|
||||||
- Code drafts that I read, edit, and integrate
|
- Code drafts that I read, edit, and integrate
|
||||||
- Pattern suggestions and code review
|
- Pattern suggestions and code review
|
||||||
- Keeping the style aligned with the upstream Chat 2 codebase
|
- Keeping style aligned with the upstream Chat 2 codebase
|
||||||
|
|
||||||
## What AI isn't used for
|
## What AI Is Not Used For
|
||||||
|
|
||||||
- **Visual assets.** Logos, icons, banners, and screenshots are human-drawn
|
- **Visual assets.** Logos, icons, banners, and screenshots are
|
||||||
or taken from the running game.
|
human-drawn or taken from the running game.
|
||||||
- **German translations.** Written by me as a native speaker.
|
- **German translations.** Written by me as a native speaker.
|
||||||
|
|
||||||
## What's where
|
## What Is Where
|
||||||
|
|
||||||
Upstream Chat 2 (by Infi & Anna, EUPL-1.2) is the foundation and was not
|
Upstream Chat 2 (by Infi & Anna, EUPL-1.2) is the foundation and was
|
||||||
produced with AI assistance. Hellion-specific code lives in
|
not produced with AI assistance. HellionChat-specific code lives in
|
||||||
`HellionChat/Privacy/`, `HellionChat/Export/`, `HellionChat/Resources/HellionStrings*`,
|
`HellionChat/Privacy/`, `HellionChat/Export/`,
|
||||||
`Ui/SettingsTabs/Privacy.cs`, `Ui/FirstRunWizard.cs`, `Ui/HellionStyle.cs`,
|
`HellionChat/Resources/HellionStrings*`, `Ui/SettingsTabs/Privacy.cs`,
|
||||||
plus the Migrate3 recovery and plugin layout migration in `MessageStore.cs`
|
`Ui/FirstRunWizard.cs`, `Ui/HellionStyle.cs`, plus the Migrate3
|
||||||
and `Plugin.cs`. These were developed with Pair-level assistance as
|
recovery and plugin layout migration in `MessageStore.cs` and
|
||||||
|
`Plugin.cs`. These were developed with Pair-level assistance as
|
||||||
described above.
|
described above.
|
||||||
|
|
||||||
## If AI-assisted development is a dealbreaker for you
|
## If AI-Assisted Development Is a Dealbreaker for You
|
||||||
|
|
||||||
Fair enough. There are solid alternatives that don't rely on AI in their
|
Fair enough. There are solid alternatives:
|
||||||
development:
|
|
||||||
|
|
||||||
- [Chat 2](https://github.com/Infiziert90/ChatTwo), the original upstream
|
- [Chat 2](https://github.com/Infiziert90/ChatTwo), the upstream
|
||||||
this fork is based on
|
project HellionChat is built on
|
||||||
- [XIV Instant Messenger](https://github.com/NightmareXIV/XIVInstantMessenger),
|
- [XIV Instant Messenger](https://github.com/NightmareXIV/XIVInstantMessenger),
|
||||||
a different approach to chat in FFXIV
|
a different approach to FFXIV chat
|
||||||
|
|
||||||
Both are good projects. Use what fits you best.
|
Both are good projects. Use what fits you best.
|
||||||
|
|
||||||
## Tooling
|
## Tooling
|
||||||
|
|
||||||
- Claude (Anthropic) via Claude Code CLI
|
| Tool | Purpose |
|
||||||
- Context7 / Microsoft Learn for current Dalamud and .NET documentation
|
| ---- | ------- |
|
||||||
|
| [Claude](https://claude.ai) (Anthropic) | Pair-level AI assistance via Claude Code CLI |
|
||||||
|
| [VS Code](https://code.visualstudio.com) + C# Dev Kit | Primary IDE |
|
||||||
|
| Dedicated Windows 11 VM | Build and in-game test environment (Dalamud requires Windows) |
|
||||||
|
| [dalamud.dev](https://dalamud.dev) | Dalamud API reference |
|
||||||
|
| [Microsoft Learn](https://learn.microsoft.com) | .NET and C# documentation |
|
||||||
|
| [Context7](https://context7.com) | Up-to-date library docs for Claude context |
|
||||||
|
| [Stack Overflow](https://stackoverflow.com) | General C# and .NET problem-solving |
|
||||||
|
|
||||||
## Contact
|
## Contact
|
||||||
|
|
||||||
Questions about this disclosure: <https://github.com/JonKazama-Hellion/HellionChat/issues>.
|
Questions about this disclosure:
|
||||||
|
<https://github.com/JonKazama-Hellion/HellionChat/issues>
|
||||||
|
|||||||
@@ -12,6 +12,112 @@ und verlinkt für Details auf die Release-Pages.
|
|||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
|
## v1.2.0 — Layout Refresh (2026-05-05)
|
||||||
|
|
||||||
|
### Added
|
||||||
|
- Sidebar tab modernization: icon-only at fixed 44 px, tooltip on hover, vertical accent pill for active tab
|
||||||
|
- Top tabs: accent underline pill replaces background fill on active tab
|
||||||
|
- Per-tab custom icons in Settings → Tabs (15-glyph FontAwesome picker)
|
||||||
|
- Bottom status bar (22 px): channel indicator, privacy badge, counters, tells, version — updates 1×/sec
|
||||||
|
- Card rows as default message render: sender header in channel color, subtle border between cards
|
||||||
|
- Compact-Density toggle in Appearance: switches back to single-line `[HH:mm] Sender: Text` layout
|
||||||
|
- Auto-Tell tabs: per-partner hashed icon (7-glyph pool: envelope/star/heart/bell/bookmark/flag/fire) plus hashed color (12-color palette) — 84 distinct icon+color combinations
|
||||||
|
- Unread indicator: pulsing red dot in the top-right corner of any sidebar tab icon with unread messages, 2-second sine-wave pulse, respects `Configuration.ReduceMotion`
|
||||||
|
|
||||||
|
### Changed
|
||||||
|
- Migration v14 → v15: deprecated Configuration fields `HellionThemeEnabled` and `HellionThemeWindowOpacity` removed
|
||||||
|
- Appearance settings cleaned: legacy theme-engine bindings replaced by Themes tab (introduced in v1.1.0)
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
- Settings save no longer wipes chat history by default — the heavy `ClearAllTabs + FilterAllTabsAsync` cycle now only runs when a filter-relevant setting actually changed (Privacy filter, persisted channels, per-tab channel selection). Cosmetic changes keep the in-session chat intact
|
||||||
|
- Identifier-based `MessageList` restore in `Configuration.UpdateFrom` plus TempTab skip in `ClearAllTabs`/`FilterAllTabs` ensure persistent tabs and Auto-Tell tabs both survive the save
|
||||||
|
- Sidebar buttons now align vertically with the first message row (top padding mirrors the chat header toolbar height)
|
||||||
|
- Sidebar child window no longer paints the top padding area with its frame background
|
||||||
|
- Status bar version slot (`vX.Y.Z · Hellion`) no longer clips its rightmost character
|
||||||
|
|
||||||
|
### Notes
|
||||||
|
- Polish phase (animations, theme crossfade, header quick-picker) follows in v1.3.0
|
||||||
|
- Top-Tab icon prefixes were considered but dropped: Dalamud's default font atlas does not include FontAwesome codepoints, so mixed-font in a single TabItem label renders as tofu. Underline pill alone is the v1.2.0 visual treatment for top tabs. Resolution would require Font-Atlas merge at FontManager level — out of scope.
|
||||||
|
|
||||||
|
## [1.1.0] — 2026-05-05 — Theme Foundation
|
||||||
|
|
||||||
|
Erster großer UI-Cycle nach v1.0.0. Theme-Engine, fünf Built-In-Themes,
|
||||||
|
Custom-Themes via JSON, Settings-Card-Grid.
|
||||||
|
|
||||||
|
### Hinzugefügt
|
||||||
|
|
||||||
|
- **Theme-Engine** mit fünf Built-In-Themes: Hellion Arctic (Default),
|
||||||
|
Chat 2 Klassik, Event Horizon, Moonlit Bloom, Mint Grove.
|
||||||
|
- **Settings → Themes** mit Mini-Mockup-Preview pro Theme. Klick auf
|
||||||
|
eine Card switcht sofort das ganze Plugin (Chat, Settings, Pop-Out).
|
||||||
|
- **Custom-Themes via JSON** in `pluginConfigs/HellionChat/themes/`.
|
||||||
|
Beim ersten Start wird `example-theme.json` als Vorlage abgelegt.
|
||||||
|
- **Optional Theme-Chat-Channel-Colors**: Themes können eigene
|
||||||
|
Channel-Farben mitliefern. Beim Switch erscheint ein Banner mit
|
||||||
|
*Übernehmen / Behalten* — nie automatisch.
|
||||||
|
- **Settings-Card-Grid**: neue Übersicht beim Öffnen, Card-Klick führt
|
||||||
|
in die Detail-Ansicht der Section. Breadcrumb + ESC führen zurück.
|
||||||
|
- **`docs/THEME-AUTHORING.md`** als Anleitung zum Schreiben eigener
|
||||||
|
Themes, mit Hellion-Forge-Branding.
|
||||||
|
|
||||||
|
### Geändert
|
||||||
|
|
||||||
|
- **Plugin-Icon** auf Hellion Forge Hammer (vorher ChatTwo-Derivat).
|
||||||
|
- **Settings-Detail-View** verwendet die volle Breite — die zweite
|
||||||
|
Tab-Liste links ist weg, weil die Card-Übersicht den Wechsel
|
||||||
|
übernimmt.
|
||||||
|
- **`HellionStyle.PushGlobal`** ist jetzt theme-driven (`PushGlobal(theme,
|
||||||
|
opacity)`) statt const-palette-driven.
|
||||||
|
- **Configuration v13 → v14**: alle User landen auf `hellion-arctic`.
|
||||||
|
Wer den Upstream-Look will, wählt `chat2-classic` in Settings →
|
||||||
|
Themes.
|
||||||
|
|
||||||
|
### Veraltet
|
||||||
|
|
||||||
|
- `Configuration.HellionThemeEnabled` und `HellionThemeWindowOpacity`
|
||||||
|
bleiben für ein Release lesbar als Safety-Net, werden aber nicht
|
||||||
|
mehr ausgewertet. Entfernung geplant in v1.2.0.
|
||||||
|
|
||||||
|
### Sicherheit
|
||||||
|
|
||||||
|
- Custom-Theme-JSON-Loader prüft `schemaVersion`, Pflichtfelder und
|
||||||
|
Hex-Format. Ungültige Themes werden mit Warning übersprungen, das
|
||||||
|
Plugin lädt mit Built-Ins weiter.
|
||||||
|
|
||||||
|
### Intern
|
||||||
|
|
||||||
|
- 51 lokale Unit-Tests (Theme-Records, Registry, JSON-Round-Trip,
|
||||||
|
Sanity pro Built-In-Theme). Tests sind gitignored.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## [1.0.3] — 2026-05-04 — Polish patch
|
||||||
|
|
||||||
|
Vier kleine Polish-Items aus dem Backlog gebündelt:
|
||||||
|
|
||||||
|
- **Hide bei New Game+ Menü**: Optionaler globaler Toggle der Hellion
|
||||||
|
Chat (und alle weiteren Plugin-Fenster wie Settings, DB-Viewer,
|
||||||
|
Pop-Outs) ausblendet, solange das NG+-Menü offen ist. Settings →
|
||||||
|
Fenster → Rahmen, Default aus. Skipt analog zum bestehenden
|
||||||
|
LoadingScreens-Pattern den gesamten `WindowSystem.Draw()`-Pfad.
|
||||||
|
- **Channel-Selector-Färbung**: Optionales Tinting des
|
||||||
|
Channel-Auswahl-Knopfs (Comment-Icon) neben dem Eingabefeld in der
|
||||||
|
aktuellen Channel-Farbe. Settings → Aussehen → Chat-Farben, Default
|
||||||
|
an. Konsistent zur bestehenden Eingabetext-Färbung, ExtraChat-Override
|
||||||
|
wird übernommen.
|
||||||
|
- **(De)Buff-Icon Aspect-Ratio-Fix**: `PayloadHandler.InlineIcon` quetschte
|
||||||
|
alle Hover-Icons auf 32×32. Status-Icons mit nicht-quadratischen
|
||||||
|
Dimensionen (Debuffs mit Pfeil-Indikator) sind jetzt aspekt-erhaltend
|
||||||
|
geshrinkt. Eigenständige Float-Math-Implementierung mit Zero-Size-Guard
|
||||||
|
statt Cherry-Pick aus dem offenen ChatTwo PR #157 (der hatte eine
|
||||||
|
int-Division-Falle).
|
||||||
|
- **HideState-Logging-Sweep**: Alle HideState-Transitions
|
||||||
|
(Battle/Cutscene/User/Override plus die Pop-Out-Spiegelung) loggen sich
|
||||||
|
auf Verbose-Level. Aus by default, Aktivierung via
|
||||||
|
`/xllog set HellionChat verbose` für Bug-Report-Diagnose.
|
||||||
|
|
||||||
|
[Release-Notes 1.0.3](https://github.com/JonKazama-Hellion/HellionChat/releases/tag/v1.0.3)
|
||||||
|
|
||||||
## [1.0.1] — 2026-05-04 — Window Position Recovery
|
## [1.0.1] — 2026-05-04 — Window Position Recovery
|
||||||
|
|
||||||
Fixes an off-screen-window scenario the user could end up in after a
|
Fixes an off-screen-window scenario the user could end up in after a
|
||||||
|
|||||||
@@ -12,22 +12,39 @@ Privacy-First-Schnittmenge des Plugins erweisen.
|
|||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## Nächster Cycle (v1.1.0)
|
## Nächster Cycle (v1.2.0)
|
||||||
|
|
||||||
|
**Layout Refresh** — sichtbare Modernisierung des Chat-Windows selbst.
|
||||||
|
|
||||||
|
- Top-Tabs-Refresh mit Akzent-Pill-Underline statt Background-Fill
|
||||||
|
- Sidebar-Tabs (existing) bekommen Icons + vertikale Pill am Window-Rand
|
||||||
|
- Bottom-Status-Bar (Channel-Indikator, Privacy-Badge, Tab-Count,
|
||||||
|
Tells, Version)
|
||||||
|
- Card-Rows als Default-Message-Rendering, mit Compact-Density-Toggle
|
||||||
|
- Per-Tab Custom-Icons im Tabs-Settings-Dialog
|
||||||
|
- Removal des deprecated `HellionThemeEnabled`/`HellionThemeWindowOpacity`
|
||||||
|
Configuration-Felder
|
||||||
|
|
||||||
|
Spec liegt in [[Hellion Chat UI Modernisierung Spec]] (Vault).
|
||||||
|
|
||||||
|
## v1.1.0 — Theme Foundation (released 2026-05-05)
|
||||||
|
|
||||||
|
Theme-Engine mit fünf Built-In-Themes, Settings-Card-Grid, Custom-
|
||||||
|
Themes via JSON, Theme-Authoring-Doku. Plugin-Icon auf Hellion Forge.
|
||||||
|
Siehe `docs/CHANGELOG.md` für Details.
|
||||||
|
|
||||||
|
Aus dem ursprünglichen v1.1.0-Plan (Ad-Block / Spam-Filter, Receive-
|
||||||
|
Suppressed-Tells-Toggle) wurden zugunsten der Theme-Engine zurück
|
||||||
|
gestellt — beide Items leben weiter im Mittelfrist-Block.
|
||||||
|
|
||||||
|
## Mittelfristig (v1.2.x – v1.3.0)
|
||||||
|
|
||||||
- **Ad-Block / Spam-Filter** — Hybrid-Konzept aus eigenem Light-Filter und
|
- **Ad-Block / Spam-Filter** — Hybrid-Konzept aus eigenem Light-Filter und
|
||||||
optionaler `NoSoliciting`-IPC-Integration. Adressiert Werbe-Spam in
|
optionaler `NoSoliciting`-IPC-Integration. Adressiert Werbe-Spam in
|
||||||
öffentlichen Channels und Tells. Größter Block des Cycles.
|
öffentlichen Channels und Tells. Aus dem v1.1.0-Plan zurückgestellt.
|
||||||
- **Receive-Suppressed-Tells-Toggle** — Auto-Tell-Tabs greift auch wenn ein
|
- **Receive-Suppressed-Tells-Toggle** — Auto-Tell-Tabs greift auch wenn ein
|
||||||
Drittplugin (z.B. XIVMessenger) die /tell-Anzeige global suppressed.
|
Drittplugin (z.B. XIVMessenger) die /tell-Anzeige global suppressed.
|
||||||
Gleicher Hook-Layer wie Ad-Block, deshalb gebündelt.
|
Gleicher Hook-Layer wie Ad-Block, deshalb gebündelt.
|
||||||
|
|
||||||
## Mittelfristig (v1.1.x – v1.2.0)
|
|
||||||
|
|
||||||
- **Plugin-weite Theme-Varianten** — über die ChatColours-Presets aus v0.6.0
|
|
||||||
hinaus. Mehrere komplette Window-Themes (Frame, Surface, Border, Text)
|
|
||||||
inkl. Farbfamilien mit Helligkeits-Abstufungen. Anknüpfung an
|
|
||||||
Hellion-Online-Media-Brand-Themes (Event Horizon, Night Blue, Indigo Violet
|
|
||||||
und weitere).
|
|
||||||
- **Database-Viewer Inline-Search** — Volltext-Suche im DB-Viewer via
|
- **Database-Viewer Inline-Search** — Volltext-Suche im DB-Viewer via
|
||||||
SQLite FTS5. Aktuell gibt es nur Datums- und Channel-Filter.
|
SQLite FTS5. Aktuell gibt es nur Datums- und Channel-Filter.
|
||||||
- **TempTell Persistence** — Pin-Toggle auf TempTell-Tabs damit ausgewählte
|
- **TempTell Persistence** — Pin-Toggle auf TempTell-Tabs damit ausgewählte
|
||||||
|
|||||||
@@ -0,0 +1,185 @@
|
|||||||
|
<p align="center">
|
||||||
|
<img src="images/hellion-forge.png" alt="Hellion Forge" width="180" />
|
||||||
|
</p>
|
||||||
|
|
||||||
|
# Theme Authoring Guide
|
||||||
|
|
||||||
|
> Built by **Hellion Forge** — the plugin workshop arm of [Hellion Online Media](https://hellion-media.de). HellionChat ships with five built-in themes; this guide walks you through writing your own.
|
||||||
|
|
||||||
|
## TL;DR
|
||||||
|
|
||||||
|
1. Open Settings → Themes → **Open themes folder**
|
||||||
|
2. Copy `example-theme.json` to `<your-name>.json` in the same folder
|
||||||
|
3. Edit the file with any text editor
|
||||||
|
4. Reload the plugin (toggle off/on in `/xlplugins`)
|
||||||
|
5. Your theme appears in the Custom-Themes section in Settings → Themes
|
||||||
|
|
||||||
|
That's the whole loop. The rest of this document is reference.
|
||||||
|
|
||||||
|
## File location
|
||||||
|
|
||||||
|
```
|
||||||
|
%APPDATA%\XIVLauncher\pluginConfigs\HellionChat\themes\
|
||||||
|
```
|
||||||
|
|
||||||
|
(or the equivalent path on Linux/macOS — Settings → Themes → "Open themes folder" opens it directly).
|
||||||
|
|
||||||
|
Each `*.json` file in this folder is loaded as one theme. The `example-theme.json` that HellionChat seeds on first launch is your starting template.
|
||||||
|
|
||||||
|
## File format
|
||||||
|
|
||||||
|
Theme JSON has four blocks:
|
||||||
|
|
||||||
|
```json
|
||||||
|
{
|
||||||
|
"schemaVersion": 1,
|
||||||
|
"slug": "your-slug",
|
||||||
|
"name": "Your Theme Name",
|
||||||
|
"author": "You",
|
||||||
|
"description": "One-line description shown under the theme name.",
|
||||||
|
"colors": { ... 21 color slots ... },
|
||||||
|
"layout": { ... 9 layout values ... },
|
||||||
|
"chatChannels": { ... optional, channel-name → hex ... }
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### Top-level fields
|
||||||
|
|
||||||
|
| Field | Type | Required | Notes |
|
||||||
|
|---|---|---|---|
|
||||||
|
| `schemaVersion` | int | yes | Always `1` for HellionChat 1.1.0. The plugin warns and skips themes with a different number. |
|
||||||
|
| `slug` | string | yes | Lowercase, hyphenated. Must be unique across all themes (built-in slugs are reserved). |
|
||||||
|
| `name` | string | yes | Display name in the picker. |
|
||||||
|
| `author` | string | yes | Shown small under the theme name. |
|
||||||
|
| `description` | string | yes | One short sentence. |
|
||||||
|
| `colors` | object | yes | All 21 slots required (see below). |
|
||||||
|
| `layout` | object | yes | All 9 slots required (see below). |
|
||||||
|
| `chatChannels` | object | no | Optional channel-name → hex map (see below). |
|
||||||
|
|
||||||
|
### Color slots
|
||||||
|
|
||||||
|
All values are 6-digit `#RRGGBB` or 8-digit `#RRGGBBAA` hex strings. Six-digit values get an implicit `FF` alpha.
|
||||||
|
|
||||||
|
| Slot | Role |
|
||||||
|
|---|---|
|
||||||
|
| `primary` | Brand color — used on buttons, sliders, check marks, highlighted separators. |
|
||||||
|
| `primaryDark` | Pressed-button stage. |
|
||||||
|
| `primaryLight` | Hovered-button / link-text stage. |
|
||||||
|
| `primaryGlow` | Glow / subtle accent (typically primary with ~60% alpha). |
|
||||||
|
| `accent` | Counter-accent — scrollbar grab on hover/active, resize grip, optional CTA. |
|
||||||
|
| `accentDark` / `accentLight` | Dark/light siblings of accent. |
|
||||||
|
| `identity` | Title-bar active color and active-tab color. Often equals `primaryDark`. |
|
||||||
|
| `windowBg` | Outermost window background. |
|
||||||
|
| `childBg` | Inner panel / popup background. |
|
||||||
|
| `frameBg` | Input fields, sliders, combos. |
|
||||||
|
| `surface` | Card surfaces, headers, selectables. |
|
||||||
|
| `surfaceHover` | Hovered card / header step. |
|
||||||
|
| `border` | Panel borders. Typically primary with ~40% alpha for a brand-tinted edge. |
|
||||||
|
| `textPrimary` | Body text. Soft off-white reads better than pure `#FFFFFF` on dark backgrounds. |
|
||||||
|
| `textMuted` | Captions, secondary lines. |
|
||||||
|
| `textDim` | Disabled / hint text, separators. |
|
||||||
|
| `statusSuccess` | Green-ish for success notifications. |
|
||||||
|
| `statusDanger` | Red for errors. |
|
||||||
|
| `statusWarning` | Amber for warnings. |
|
||||||
|
| `statusInfo` | Cyan-ish info. Often equals primary. |
|
||||||
|
|
||||||
|
### Layout slots
|
||||||
|
|
||||||
|
All values are floats in pixels. `BorderSize` is 0 or 1 (no thicker borders look right with ImGui's edge anti-aliasing).
|
||||||
|
|
||||||
|
| Slot | Typical range | Notes |
|
||||||
|
|---|---|---|
|
||||||
|
| `windowRounding` | 0–8 | 0 = sharp upstream look; 4–6 = softer "app" feel. |
|
||||||
|
| `childRounding` | 0–6 | Usually 1 less than `windowRounding`. |
|
||||||
|
| `popupRounding` | 0–6 | Same as `childRounding`. |
|
||||||
|
| `frameRounding` | 0–4 | For inputs, sliders. |
|
||||||
|
| `grabRounding` | 0–4 | Slider grab dot. |
|
||||||
|
| `tabRounding` | 0–4 | Tab corners. |
|
||||||
|
| `scrollbarRounding` | 0–4 | Scrollbar grab. |
|
||||||
|
| `windowBorderSize` | 0 or 1 | 1 reads better in dark themes. |
|
||||||
|
| `frameBorderSize` | 0 or 1 | Usually matches windowBorderSize. |
|
||||||
|
|
||||||
|
### Optional `chatChannels`
|
||||||
|
|
||||||
|
If present, your theme proposes its own chat-channel colors. Property names are `ChatType` enum values (case-insensitive). Unknown names are skipped silently — safe for forward-compat.
|
||||||
|
|
||||||
|
```json
|
||||||
|
"chatChannels": {
|
||||||
|
"Say": "#FFFFFF",
|
||||||
|
"Yell": "#FFE066",
|
||||||
|
"Shout": "#FFA040",
|
||||||
|
"TellIncoming": "#FF99CC",
|
||||||
|
"TellOutgoing": "#FF99CC",
|
||||||
|
"Party": "#80C0E8",
|
||||||
|
"FreeCompany": "#4DD9E8",
|
||||||
|
"NoviceNetwork": "#A8E060",
|
||||||
|
"Linkshell1": "#A8E060"
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
The user is asked **once per theme switch** whether to apply these colors — never auto-overwriting existing picks. The banner shows up only if your suggested colors differ from the user's current `Configuration.ChatColours`.
|
||||||
|
|
||||||
|
#### Channel-identity rule
|
||||||
|
|
||||||
|
**Don't break FFXIV channel identity.** Players have used these conventions for over a decade:
|
||||||
|
|
||||||
|
| Channel | Convention | Why |
|
||||||
|
|---|---|---|
|
||||||
|
| Say | white / off-white | Default-readable speech. |
|
||||||
|
| Yell | yellow | Urgent broadcast. |
|
||||||
|
| Shout | orange | Local urgent. |
|
||||||
|
| Tell | pink-magenta | Whisper, must stand out. |
|
||||||
|
| Party | light blue | Group ops. |
|
||||||
|
| FreeCompany | cyan-teal | Guild ops. |
|
||||||
|
| NoviceNetwork | lime-green | Mentor channel. |
|
||||||
|
|
||||||
|
A theme can tint these toward its brand family (e.g., a purple theme can shift Tell from `#FF99CC` to `#E090FF`), but **don't** flip them (Tell suddenly green, Yell suddenly cyan). RP groups and combat-spec setups depend on the visual hierarchy.
|
||||||
|
|
||||||
|
The four colored built-in themes (Hellion Arctic, Event Horizon, Moonlit Bloom, Mint Grove) all follow this rule — read their JSON for reference. Chat 2 Klassik intentionally ships without `chatChannels` so the user keeps their existing picks.
|
||||||
|
|
||||||
|
## Theme families
|
||||||
|
|
||||||
|
Naming convention `<color>-<modifier>` is recommended for theme families. The first member of a family is the lightest/brightest:
|
||||||
|
|
||||||
|
- `mint-grove` (current built-in, light mint)
|
||||||
|
- `forest-grove` (planned, dark emerald)
|
||||||
|
- `moss-grove` (planned, mid muted)
|
||||||
|
|
||||||
|
Code-wise families have no special handling — only the slug naming hints at the relationship. The picker may group families later, but that's not required.
|
||||||
|
|
||||||
|
## Validation and errors
|
||||||
|
|
||||||
|
When HellionChat loads your theme:
|
||||||
|
|
||||||
|
- **Schema mismatch** (`schemaVersion != 1`): theme is skipped, warning written to `/xllog`.
|
||||||
|
- **Missing required field** (e.g., no `slug`): theme is skipped, warning written.
|
||||||
|
- **Invalid hex** (e.g., `#GGHHII`): theme is skipped, warning written.
|
||||||
|
- **Unknown channel name** in `chatChannels`: that one channel is skipped silently, the rest of the theme loads normally.
|
||||||
|
|
||||||
|
Check `/xllog` after a plugin reload to see what loaded and what didn't.
|
||||||
|
|
||||||
|
## Testing your theme
|
||||||
|
|
||||||
|
1. Edit the JSON, save the file.
|
||||||
|
2. Reload the plugin: `/xlplugins` → toggle HellionChat off, then on.
|
||||||
|
3. Settings → Themes → click your theme card.
|
||||||
|
4. Watch every plugin window (chat, settings, pop-out) and pick something to fix.
|
||||||
|
5. Tweak. Reload. Repeat.
|
||||||
|
|
||||||
|
Tip: the **Settings → Themes** picker shows a mini-mockup per theme — your colors are visible before you switch.
|
||||||
|
|
||||||
|
## Sharing themes
|
||||||
|
|
||||||
|
Themes are JSON, so sharing is just a file. Drop it into someone's `pluginConfigs/HellionChat/themes/` folder and their plugin picks it up on next reload.
|
||||||
|
|
||||||
|
A community theme repository is on the Hellion Forge roadmap. Until then: share via Discord or any pastebin.
|
||||||
|
|
||||||
|
## Reference
|
||||||
|
|
||||||
|
- `docs/example-theme.json` (seeded automatically on first launch into `pluginConfigs/HellionChat/themes/`) — minimal valid theme.
|
||||||
|
- The five built-in themes live in source under `HellionChat/Themes/Builtin/`. They are a good reference for Color choices that work.
|
||||||
|
- [Hellion Online Media branding](https://hellion-media.de) — the Arctic Cyan + Ember Glow palette that drives the default Hellion Arctic theme.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
<p align="center"><sub>HellionChat is a privacy-focused fork of <a href="https://github.com/Infiziert90/ChatTwo">Chat 2</a>, distributed under the EUPL-1.2.<br/>Theme engine and authoring guide are part of <strong>Hellion Forge</strong>.</sub></p>
|
||||||
@@ -4,21 +4,22 @@ HellionChat ships and depends on a number of third-party components.
|
|||||||
This document lists them, their licences and which of them touch the
|
This document lists them, their licences and which of them touch the
|
||||||
network. It is the inventory referenced by `PRIVACY.md`.
|
network. It is the inventory referenced by `PRIVACY.md`.
|
||||||
|
|
||||||
Last reviewed: 2026-05-03 (HellionChat v0.5.4).
|
Last reviewed: 2026-05-05 (HellionChat v1.1.0).
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## Direct NuGet dependencies
|
## Direct NuGet dependencies
|
||||||
|
|
||||||
Pinned in `HellionChat/HellionChat.csproj`. Versions reflect the v1.0.0 build.
|
Pinned in `HellionChat/HellionChat.csproj`. Versions reflect the v1.1.0 build.
|
||||||
|
|
||||||
| Package | Version | Licence | Network | Purpose |
|
| Package | Version | Licence | Network | Purpose |
|
||||||
| --- | --- | --- | --- | --- |
|
| --- | --- | --- | --- | --- |
|
||||||
| [MessagePack](https://github.com/MessagePack-CSharp/MessagePack-CSharp) | 3.1.4 | MIT | no | Binary serialisation for the SQLite message store. |
|
| [MessagePack](https://github.com/MessagePack-CSharp/MessagePack-CSharp) | 3.1.4 | MIT | no | Binary serialisation for the SQLite message store. |
|
||||||
| [Microsoft.Data.Sqlite](https://learn.microsoft.com/dotnet/standard/data/sqlite/) | 10.0.7 | MIT | no | Local SQLite access for the message database. |
|
| [Microsoft.Data.Sqlite](https://learn.microsoft.com/dotnet/standard/data/sqlite/) | 10.0.7 | MIT | no | Local SQLite access for the message database. |
|
||||||
| [morelinq](https://github.com/morelinq/MoreLINQ) | 4.4.0 | Apache-2.0 | no | LINQ helper extensions. |
|
| [morelinq](https://github.com/morelinq/MoreLINQ) | 4.4.0 | Apache-2.0 | no | LINQ helper extensions. |
|
||||||
| [Pidgin](https://github.com/benjamin-hodgson/Pidgin) | 3.3.0 | MIT | no | Parser combinator library used for chat-input parsing. |
|
| [Pidgin](https://github.com/benjamin-hodgson/Pidgin) | 3.5.1 | MIT | no | Parser combinator library used for chat-input parsing. CIString Unicode fix relevant for non-ASCII channel/tab names. |
|
||||||
| [SixLabors.ImageSharp](https://github.com/SixLabors/ImageSharp) | 3.1.12 | [Six Labors Split License 1.0](https://github.com/SixLabors/ImageSharp/blob/main/LICENSE) (OSI-approved; free for open-source / non-commercial use, commercial licence required for closed-source commercial use) | no | Image decoding for cached emotes. |
|
| [SixLabors.ImageSharp](https://github.com/SixLabors/ImageSharp) | 3.1.12 | [Six Labors Split License 1.0](https://github.com/SixLabors/ImageSharp/blob/main/LICENSE) (OSI-approved; free for open-source / non-commercial use, commercial licence required for closed-source commercial use) | no | Image decoding for cached emotes. |
|
||||||
|
| [SQLitePCLRaw.lib.e_sqlite3](https://github.com/ericsink/SQLitePCL.raw) | 3.50.3 | MIT | no | Native SQLite binary, explicitly pinned to override the transitive default for CVE-2025-6965 (memory corruption from aggregate-term overflow) and CVE-2025-7709. |
|
||||||
|
|
||||||
Six Labors note: HellionChat is an EUPL-1.2-licensed open-source
|
Six Labors note: HellionChat is an EUPL-1.2-licensed open-source
|
||||||
project distributed at no cost. Use of ImageSharp 3.x under the
|
project distributed at no cost. Use of ImageSharp 3.x under the
|
||||||
@@ -63,8 +64,10 @@ traffic is initiated explicitly by HellionChat's own source files
|
|||||||
and is documented in `PRIVACY.md` under "Outbound network calls":
|
and is documented in `PRIVACY.md` under "Outbound network calls":
|
||||||
|
|
||||||
- `HellionChat/EmoteCache.cs` → BetterTTV API + CDN (opt-out via setting)
|
- `HellionChat/EmoteCache.cs` → BetterTTV API + CDN (opt-out via setting)
|
||||||
- `HellionChat/FontManager.cs` → Square Enix Lodestone font CDN (one-time
|
|
||||||
download)
|
The earlier Square Enix Lodestone font download (`FontManager.cs`)
|
||||||
|
was removed in v1.0.4 — it was a leftover from upstream's removed
|
||||||
|
webinterface feature and was no longer consumed.
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
|
|||||||
@@ -1,11 +1,34 @@
|
|||||||
# Upstream sync workflow
|
# Upstream Sync
|
||||||
|
|
||||||
HellionChat is a standalone EUPL-1.2 fork of [Chat 2](https://github.com/Infiziert90/ChatTwo).
|
HellionChat is a standalone EUPL-1.2 plugin that originated from
|
||||||
We pull selected patches from upstream manually instead of running an
|
[Chat 2](https://github.com/Infiziert90/ChatTwo). Since v1.0.0 it
|
||||||
automated mirror. This file documents how that works so anyone (including
|
lives under its own namespace, IPC channels and source tree. I no
|
||||||
future-me) can do it cleanly.
|
longer track upstream as a Git fork, but I do monitor Chat 2 commits
|
||||||
|
regularly and cherry-pick selectively where it makes sense.
|
||||||
|
|
||||||
## One-time setup
|
This document covers how that works so anyone (including future-me)
|
||||||
|
can do it cleanly.
|
||||||
|
|
||||||
|
## A Word on Intent
|
||||||
|
|
||||||
|
HellionChat is not trying to replace Chat 2. I build it for myself,
|
||||||
|
and maybe for people who want the same things I do: a privacy-first
|
||||||
|
chat plugin with tighter defaults and no remote-access surface. If
|
||||||
|
that is not you, Chat 2 is the better choice and a well-maintained
|
||||||
|
project.
|
||||||
|
|
||||||
|
I am available to Infi if he ever has questions about HellionChat or
|
||||||
|
how I have diverged from the upstream code. What I will not do is
|
||||||
|
interfere with Chat 2's direction or push unsolicited opinions into
|
||||||
|
his project.
|
||||||
|
|
||||||
|
Long-term compatibility between Chat 2 and HellionChat is not
|
||||||
|
guaranteed and, frankly, not technically possible. I am building a
|
||||||
|
new UI from scratch and making deliberate architectural decisions that
|
||||||
|
pull in a different direction. Some upstream patches will simply stop
|
||||||
|
applying cleanly and that is expected.
|
||||||
|
|
||||||
|
## One-Time Setup
|
||||||
|
|
||||||
Add the upstream repo as a remote on a fresh clone:
|
Add the upstream repo as a remote on a fresh clone:
|
||||||
|
|
||||||
@@ -24,36 +47,42 @@ git remote -v
|
|||||||
# upstream https://github.com/Infiziert90/ChatTwo.git (push)
|
# upstream https://github.com/Infiziert90/ChatTwo.git (push)
|
||||||
```
|
```
|
||||||
|
|
||||||
You never push to `upstream`. It is read-only for us.
|
`upstream` is read-only. Never push to it.
|
||||||
|
|
||||||
## Reviewing what is new upstream
|
## Reviewing What Is New Upstream
|
||||||
|
|
||||||
Before any feature cycle starts I run a quick check:
|
Before any feature cycle I run a quick check:
|
||||||
|
|
||||||
```bash
|
```bash
|
||||||
git fetch upstream
|
git fetch upstream
|
||||||
git log --oneline main..upstream/main | head -30
|
git log --oneline main..upstream/main | head -30
|
||||||
```
|
```
|
||||||
|
|
||||||
That shows every commit Infi or contributors landed since the last sync.
|
That shows every commit Infi or contributors landed since the last
|
||||||
Read the messages, decide which ones apply.
|
sync. I read the messages and decide which ones apply to HellionChat.
|
||||||
|
|
||||||
## What we cherry-pick
|
## What I Cherry-Pick
|
||||||
|
|
||||||
**Always:** security fixes, API-version compatibility patches (Dalamud
|
**Always:** security fixes, Dalamud API compatibility patches,
|
||||||
API 15 → 16 → ...), BetterTTV / emote-cache fixes, regression fixes for
|
BetterTTV and emote-cache fixes, regression fixes for upstream
|
||||||
the upstream behaviour we still rely on.
|
behaviour HellionChat still relies on.
|
||||||
|
|
||||||
**Sometimes:** small bug fixes in `MessageManager.cs`, `MessageStore.cs`,
|
**Sometimes:** small bug fixes in `MessageManager.cs`,
|
||||||
`ChatLogWindow.cs`, the Tabs system. Pull them when they touch code we
|
`MessageStore.cs`, `ChatLogWindow.cs`, the Tabs system. These come in
|
||||||
have not heavily modified.
|
when they touch code I have not heavily modified.
|
||||||
|
|
||||||
**Never:** webinterface changes (the entire webinterface tree is gone in
|
**Never:** webinterface changes (the entire webinterface tree is gone
|
||||||
HellionChat), changes that conflict with the privacy filter, changes that
|
in HellionChat), changes that conflict with the privacy filter, changes
|
||||||
re-add upstream defaults we deliberately reversed (full-history logging,
|
that re-add upstream defaults I deliberately reversed (full-history
|
||||||
Tell Exclusive defaults, etc.).
|
logging, Tell Exclusive defaults, etc.).
|
||||||
|
|
||||||
## How we cherry-pick
|
As HellionChat's UI moves further from the Chat 2 baseline, upstream
|
||||||
|
patches will increasingly require adaptation rather than a clean
|
||||||
|
apply. If a patch cannot be ported without breaking HellionChat
|
||||||
|
behaviour or the privacy model, I skip it rather than force a
|
||||||
|
compromised version in.
|
||||||
|
|
||||||
|
## How I Cherry-Pick
|
||||||
|
|
||||||
Always with `-x` so authorship and the original commit hash stay
|
Always with `-x` so authorship and the original commit hash stay
|
||||||
visible:
|
visible:
|
||||||
@@ -63,48 +92,63 @@ git checkout -b sync/upstream-<topic> main
|
|||||||
git cherry-pick -x <upstream-commit-sha>
|
git cherry-pick -x <upstream-commit-sha>
|
||||||
```
|
```
|
||||||
|
|
||||||
`-x` adds a `(cherry picked from commit <sha>)` line to the commit
|
`-x` appends a `(cherry picked from commit <sha>)` line to the commit
|
||||||
message. That preserves the upstream-author credit and lets anyone
|
message. That preserves upstream-author credit and lets anyone reading
|
||||||
reading `git log` trace the change back to ChatTwo. Co-Author trail
|
`git log` trace the change back to Chat 2. Commit messages stay
|
||||||
intact, no AI lines, no "Hellion" prefix on commits that were not
|
identical to the upstream original; I do not rewrite them to match the
|
||||||
authored by us.
|
HellionChat format.
|
||||||
|
|
||||||
## Conflict handling
|
## Conflict Handling
|
||||||
|
|
||||||
When a cherry-pick conflicts:
|
When a cherry-pick conflicts:
|
||||||
|
|
||||||
1. Resolve the conflict by hand. Do not "fix" upstream code to match
|
1. Resolve by hand. Do not rewrite upstream code to match HellionChat
|
||||||
Hellion conventions; that is what the merge marker showed us.
|
conventions; that is what the merge marker showed.
|
||||||
2. If the conflict is fundamental (touches code that no longer exists
|
2. If the conflict is fundamental (touches code that no longer exists
|
||||||
in our fork), abort the cherry-pick and document why in
|
in HellionChat), abort the cherry-pick and note why in the
|
||||||
`Hellion Chat Backlog.md` instead. Some upstream patches are not
|
relevant GitHub issue or backlog item. Some upstream patches are
|
||||||
portable; that is fine.
|
simply not portable and that is fine.
|
||||||
3. After a successful resolve, the commit message stays identical to
|
3. After a clean resolve the commit message stays as-is, with the
|
||||||
the upstream message, with the `-x` cherry-pick footer Git appends
|
`-x` footer Git appends automatically.
|
||||||
automatically. Do not rewrite the message to match our format.
|
|
||||||
|
|
||||||
## Pushing the sync
|
## Pushing the Sync
|
||||||
|
|
||||||
Cherry-picked commits go through the same review as our own work: the
|
Cherry-picked commits go through the same review as any other change.
|
||||||
sync branch lands in `main` via a no-fast-forward merge, then a release
|
The sync branch lands in `main` via a no-fast-forward merge, then gets
|
||||||
tag if the user-visible behaviour changes (otherwise just merged).
|
a release tag if user-visible behaviour changed:
|
||||||
|
|
||||||
```bash
|
```bash
|
||||||
git checkout main
|
git checkout main
|
||||||
git merge --no-ff sync/upstream-<topic> -m "merge: upstream sync — <topic>"
|
git merge --no-ff sync/upstream-<topic> -m "merge: upstream sync — <topic>"
|
||||||
```
|
```
|
||||||
|
|
||||||
## When upstream goes silent
|
## Contributing Back
|
||||||
|
|
||||||
If Chat 2 stops receiving updates entirely we keep this workflow alive
|
HellionChat benefits from Chat 2's work, so I try to give something
|
||||||
anyway. The remote stays configured, the documentation stays here. The
|
back where I can. If I fix a bug or improve something that would be
|
||||||
moment maintenance picks back up we are ready to pull again.
|
useful to Chat 2 and is not HellionChat-specific, I submit a
|
||||||
|
good-will PR to [Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo).
|
||||||
|
|
||||||
## When upstream takes a direction we cannot follow
|
A few things to note about that process:
|
||||||
|
|
||||||
If a future ChatTwo release breaks compatibility with our privacy
|
- Good-will PRs are validated in a separate fork first to make sure
|
||||||
philosophy in a way we cannot resolve (e.g. mandatory cloud sync,
|
the fix stands on its own without HellionChat context.
|
||||||
removal of the local message store, a license change that makes EUPL
|
- They are written by hand. No AI-generated code goes to Infi's
|
||||||
incompatible), HellionChat continues on its own from the last
|
project. He did not ask for Pair-level AI involvement and I will
|
||||||
compatible cherry-pick. The history we already inherited stays under
|
not push that decision onto his codebase.
|
||||||
EUPL-1.2 and stays attributed.
|
- This is not guaranteed for every change, only where it makes sense
|
||||||
|
and where I am confident the fix is clean and self-contained.
|
||||||
|
|
||||||
|
## When Upstream Goes Silent
|
||||||
|
|
||||||
|
If Chat 2 stops receiving updates the remote stays configured and this
|
||||||
|
workflow stays documented. The moment maintenance picks back up I am
|
||||||
|
ready to pull again.
|
||||||
|
|
||||||
|
## When Upstream Takes a Direction I Cannot Follow
|
||||||
|
|
||||||
|
If a future Chat 2 release breaks compatibility with the HellionChat
|
||||||
|
privacy philosophy in a way that cannot be resolved (mandatory cloud
|
||||||
|
sync, removal of the local message store, an incompatible license
|
||||||
|
change), HellionChat continues from the last compatible cherry-pick.
|
||||||
|
The inherited history stays under EUPL-1.2 and stays attributed.
|
||||||
|
|||||||
|
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