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Author SHA1 Message Date
JonKazama-Hellion de9d1ac60b Merge branch 'feature/v1.4.0-critical-lifecycle-fixes'
Hellion Chat 1.4.0 — Critical Lifecycle Fixes

Seven P0 lifecycle and race bugs eliminated before any performance refactor.
Plus version bump, manifest sync, changelog, forge-post.
2026-05-07 19:06:56 +02:00
JonKazama-Hellion 19f7099af0 docs: add v1.4.0 forge-post 2026-05-07 19:04:24 +02:00
JonKazama-Hellion f8a734d93f chore: bump version to 1.4.0 and document Critical Lifecycle Fixes 2026-05-07 19:04:20 +02:00
JonKazama-Hellion 3f7e86b32e fix(migration): pull HellionThemeWindowOpacity from pre-v13 backup in v13->v14 2026-05-07 08:03:57 +02:00
JonKazama-Hellion e5bf375b42 fix(plugin): flush DeferredSaveFrames in Dispose before service teardown 2026-05-07 07:53:52 +02:00
JonKazama-Hellion 93329087a9 fix(messagemanager): warn loudly when DisposeAsync 10s timeout hits 2026-05-07 07:52:14 +02:00
JonKazama-Hellion 72d568e5b3 fix(emotecache): replace async void Load with async Task tracker 2026-05-07 07:41:50 +02:00
JonKazama-Hellion c9dfd024b2 docs(comments): trim verbose dispose and thread rationale
Match the new HellionChat comment-length convention: 1-3 lines for
standard pitfall notes, 5+ only for non-trivial workarounds. The
previous Dispose comment was 14 lines of textbook prose, which veered
into AI-slop territory and would rot on the next refactor.
2026-05-07 01:10:50 +02:00
JonKazama-Hellion 8c624a0032 fix(threads): mark PendingMessage thread as background, document RetentionSweep rationale 2026-05-07 00:54:43 +02:00
JonKazama-Hellion 079e280226 fix(messagestore): drop GC.Collect from Dispose, rely on Pooling=false 2026-05-07 00:42:26 +02:00
JonKazama-Hellion 3bdf45c29c Datein in falschen ordner verschoben xD 2026-05-06 22:32:01 +02:00
JonKazama-Hellion d257a41660 fix(release): add v1.3.0 forge-post in expected workflow path 2026-05-06 22:23:13 +02:00
JonKazama-Hellion 36f2bbd8d1 Merge branch 'feature/v1.3.0-honorific-integration' 2026-05-06 22:13:33 +02:00
JonKazama-Hellion da291b7fca docs: add v1.3.0 release-notes drafts and trim manifest changelog 2026-05-06 22:06:58 +02:00
JonKazama-Hellion c8485233d5 chore: bump version to 1.3.0 and document Plugin Integrations Cycle 1 2026-05-06 21:54:58 +02:00
JonKazama-Hellion 2d768e4edb refactor(integrations): apply review findings (constant, util move, prose cleanup) 2026-05-06 21:08:50 +02:00
JonKazama-Hellion e58376bf50 fix(ui): use ImGui.Button for Hellion Forge Discord link 2026-05-06 20:39:41 +02:00
JonKazama-Hellion dceb028184 feat(integrations): link Honorific repo and Caraxi attribution 2026-05-06 20:34:03 +02:00
JonKazama-Hellion 33a4d94c44 fix(ui): use FontAwesome Hourglass for coming-soon items 2026-05-06 20:25:44 +02:00
JonKazama-Hellion b2f158f893 fix(ui): add Crown icon and hover tooltip to Honorific title slot 2026-05-06 20:17:22 +02:00
JonKazama-Hellion da6da32651 fix(ui): add Integrations card to settings overview grid 2026-05-06 20:14:29 +02:00
JonKazama-Hellion 477591e2fa feat(ui): render Honorific title in chat header above message log 2026-05-06 20:02:10 +02:00
JonKazama-Hellion ddb293399e feat(ui): register Integrations tab in settings window 2026-05-06 19:59:13 +02:00
JonKazama-Hellion 7494b001a2 fix(integrations): schedule Honorific initial pull on framework thread 2026-05-06 19:41:50 +02:00
JonKazama-Hellion 9f0a40bedc feat(ui): add Integrations settings tab 2026-05-06 19:30:59 +02:00
JonKazama-Hellion 8da05c3080 feat(i18n): add localisation keys for Integrations settings tab 2026-05-06 19:27:04 +02:00
JonKazama-Hellion 5b5f52f86e feat(integrations): wire HonorificService into Plugin lifecycle 2026-05-06 19:22:23 +02:00
JonKazama-Hellion af3caa9b96 feat(config): add ShowHonorificTitleInHeader toggle (default on) 2026-05-06 19:20:17 +02:00
JonKazama-Hellion 206b25b8d6 fix(integrations): address review findings on HonorificService 2026-05-06 19:18:20 +02:00
JonKazama-Hellion 00deef01a4 feat(integrations): wire HonorificService to Honorific IPC gates 2026-05-06 19:13:10 +02:00
JonKazama-Hellion 74e2c655f0 feat(integrations): add IsApiVersionCompatible and ShouldRenderSlot helpers 2026-05-06 19:09:36 +02:00
JonKazama-Hellion fa91c4e847 feat(branding): add BrandingLinks with Hellion Forge Discord invite 2026-05-06 19:06:34 +02:00
JonKazama-Hellion 1125caabca feat(integrations): add HonorificTitleData DTO and ParseTitleJson 2026-05-06 19:00:09 +02:00
JonKazama-Hellion eead8d813c chore: re-release Theme Expansion as v1.2.3
Hab vergessen die repo.json wieder mit zu bumpen, deshalb hat
Dalamud den v1.2.2-Release nicht angenommen — komplette Manifest-
Bump-Checkliste diesmal durchgezogen: csproj, yaml-Description +
Changelog, repo.json (AssemblyVersion + TestingAssemblyVersion +
drei DownloadLink*-URLs + Description + Changelog), CHANGELOG.md,
ROADMAP.md, README.md, Forge-Post-Datei. Inhalt unverändert
gegenüber v1.2.2.
2026-05-06 14:24:31 +02:00
JonKazama-Hellion 28b20ad6d3 chore: sync repo.json manifest to 1.2.2 2026-05-06 14:17:13 +02:00
JonKazama-Hellion a88ec1714d Merge branch 'feature/v1.2.2-theme-expansion' 2026-05-06 14:07:07 +02:00
JonKazama-Hellion 0110295e7d feat: set Night Blue and Indigo Violet author to Julia Moon 2026-05-06 14:06:14 +02:00
JonKazama-Hellion 9752206996 docs: add forge-post for v1.2.2 2026-05-06 14:04:22 +02:00
JonKazama-Hellion 2f4e4c33ca docs: refresh ROADMAP for 1.2.0/1.2.1/1.2.2 cycle and 1.3.0 next-cycle 2026-05-06 14:02:12 +02:00
JonKazama-Hellion b30b6b135c docs: update THEME-AUTHORING for 1.2.2 themes 2026-05-06 14:01:42 +02:00
JonKazama-Hellion df0844b737 docs: add 1.2.2 entry to CHANGELOG and backfill missing 1.2.1 2026-05-06 14:01:23 +02:00
JonKazama-Hellion 21d703bf0b docs: update HellionChat.yaml description and changelog for 1.2.2 2026-05-06 14:00:11 +02:00
JonKazama-Hellion 4048f0b8d0 chore: bump version to 1.2.2 2026-05-06 13:59:26 +02:00
JonKazama-Hellion 2d0e9ae70c feat: add Hellion Spectrum CVD-safe theme and finalise registry order 2026-05-06 13:59:05 +02:00
JonKazama-Hellion eaf11dcebe feat: add Forge Merchantman built-in theme 2026-05-06 13:57:39 +02:00
JonKazama-Hellion 9bd8262191 feat: add Indigo Violet built-in theme 2026-05-06 13:56:56 +02:00
JonKazama-Hellion ddb00a0836 feat: add Night Blue built-in theme 2026-05-06 13:56:11 +02:00
JonKazama-Hellion aec8ba15f2 docs: add v1.2.1 forge announce post 2026-05-06 11:46:50 +02:00
JonKazama-Hellion c84eae199b merge: v1.2.1 Settings Cleanup 2026-05-06 11:37:07 +02:00
JonKazama-Hellion 9ead8098f5 fix: card-overview subtext wrap + v16 default bumps + chat-colour preset
UI:
- SettingsOverview cards now wrap subtext to two lines (DrawList wrap-
  width) and the card height grew from 96 to 110 px. Single-line
  fitting clipped most of the bilingual subtitles.
- HellionStyle pushes ChildBg with alpha 0 when WindowOpacity < 1.0
  to keep stacked BeginChild layers from compounding the deckgrade
  past what the slider suggests.
- WindowOpacity slider helpmarker now points to Dalamud's per-window
  hamburger menu for opacity / blur / pin / click-through overrides.

UX defaults (v15 → v16 migration adopts new values only when the user
is still on the previous default — bool flips are heuristic, the prior
defaults are from the v1.2.0 cycle and rarely toggled):
- UseCompactDensity false → true (single-line message style is cleaner)
- HideInNewGamePlusMenu false → true (consistent with other hide-flags)
- HideSameTimestamps false → true (cleaner log)
- MaxLinesToRender 5000 → 2500 (mid-range hardware friendlier)
- ChatColours empty → Hellion brand preset (the first-run wizard does
  not offer a preset choice, so fresh installs get the brand colours
  out of the box)
2026-05-06 11:35:59 +02:00
JonKazama-Hellion b190456005 chore: bump version to 1.2.1 and write changelog 2026-05-06 08:46:07 +02:00
JonKazama-Hellion ebc0999a8e refactor: re-sort settings cards thematically for v1.2.1
- Split Appearance into ThemeAndLayout (theme + window-style + timestamps)
  and FontsAndColours (fonts + per-channel colours)
- Merge Database into DataManagement together with Retention/Cleanup/Export
  from Privacy
- Move HistoryPreload from Privacy to Chat → Auto-Tell-Tabs
- Move KeybindMode from General/Language to General/Input
- Drop OverrideStyle, ChosenStyle, WindowAlpha, ShowThemeQuickPicker
- Migration v15 → v16 maps WindowAlpha → WindowOpacity if Opacity at default
- Add card-subtext per overview card so users do not have to guess where
  a setting lives
2026-05-06 08:43:54 +02:00
JonKazama-Hellion c0b3edb20c feat: add v1.2.1 i18n strings for new card layout 2026-05-06 08:31:52 +02:00
JonKazama-Hellion 64cadcf87b fix(release): shrink v1.2.0 changelog under Discord embed-description 4096 cap
Forge-Auto-Announce workflow failed twice on tag push because the
Discord webhook returned 400 — embed.description hit 5346 chars,
which exceeds Discord's hard 4096-per-field limit. The workflow's
own 5500-total cap (V6 check) didn't catch it because it was a
per-field overflow, not a total-payload overflow.

Both yaml changelog block and forge-post DE-body trimmed:
- yaml v1.2.0 EN-block: 3249 → 2104 chars
- forge-post DE-body: 2069 → 1543 chars
- description final: 3675 chars (with ~420 char headroom)
- total payload: 3740 / 5500

Plugin-Manager-facing changelog still covers all v1.2.0 highlights
plus the post-test bug fixes; just denser. Tag will be force-recreated
on this commit so workflow_dispatch picks up the trimmed files from
the v1.2.0 tag tree.

Backlog item: workflow should add a per-field cap check (4096 for
description, 1024 for field values) so future releases fail-fast
locally before hitting Discord.
2026-05-06 00:37:12 +02:00
JonKazama-Hellion 0165cba966 merge: v1.2.0 Layout Refresh
27 commits brought in from feature/v1.2.0-layout-refresh:
- Sidebar/Top-Tabs visual modernisation (icon-only sidebar with
  44px fixed width and tooltip, vertical accent pill, top-tab
  underline pill).
- TabIconMapping with single-source 15-glyph pool, per-tab
  Icon override via Settings → Tabs combobox.
- AutoTellTabTint hash-based icon+color differentiation
  (84 distinct combinations) for parallel tells.
- Bottom status bar (22px): channel/privacy/counts/tells/version.
- Card-Rows as default message render with Compact-Density
  opt-out toggle.
- Pulsing red unread-dot indicator on sidebar tab icons,
  respects Configuration.ReduceMotion.
- Migration v14 → v15: legacy theme fields removed, Appearance
  bindings cleaned to use Themes tab as single source.
- Settings-Save chat-history preservation: UpdateFrom Identifier-
  mapping for persistent tabs, TempTab skip in ClearAllTabs/
  FilterAllTabs, conditional refilter only for filter-relevant
  changes.
- Hellion font (Exo 2) no longer blocks FontSizeV2 adjustment —
  4K user can scale up the variable font.

Tag v1.2.0 sits on the last feature commit (3da550c).
Forge-Auto-Announce-Action triggers on tag push.
2026-05-06 00:18:37 +02:00
JonKazama-Hellion 3da550c2fc fix(fonts): Hellion-Schrift-Toggle blockt Schriftgröße nicht mehr
Settings → Erscheinungsbild → Schriftarten: bei aktiver
'Mitgelieferte Hellion-Schrift (Exo 2) verwenden' war der
Schriftgrößen-Slider ausgegraut und FontSizeV2 wurde im
FontManager auch nicht angewendet — 4K-User konnten den
Plugin-Font nicht hochskalieren.

Exo 2 ist Variable-Font, FontSize ist also problemlos
adjustierbar. Zwei-teiliger Fix:

- Appearance.cs: UseHellionFont rendert jetzt nur FontSizeCombo +
  SymbolsFontSizeCombo, kein Disabled-Wrap mehr. Der Bestand-
  Custom-Font-Stack mit FontsEnabled-Toggle und Font-Choosern
  bleibt exclusive zur Hellion-Schrift, läuft im else-Pfad.
- FontManager.cs RegularFont-Build: SizePt-Source verzweigt
  jetzt auf UseHellionFont — Hellion-Pfad nutzt FontSizeV2,
  Bestand-Pfad nutzt weiter GlobalFontV2.SizePt aus dem
  Custom-Font-Spec.

Reported by Flo 2026-05-06: '4k monitor ... der standart zu klein'.
2026-05-06 00:11:19 +02:00
JonKazama-Hellion 4b43fdb0ad fix(settings): conditional refilter on save — preserve chat history for cosmetic changes
Settings.Save() unconditionally ran ClearAllTabs + FilterAllTabsAsync
after every save. The cycle reloads messages from the DB, which silently
wipes any in-session message that wasn't persisted — Privacy-First
configurations block most channels from the DB, so all unlogged
channels (Allgemein/Say/Yell/Shout under default filters) showed up
empty after every settings save.

New HasFilterRelevantChanges helper compares Mutable to Plugin.Config
across:
- PrivacyFilterEnabled
- PrivacyPersistChannels (HashSet<ChatType>)
- PrivacyPersistUnknownChannels
- FilterIncludePreviousSessions
- per-persistent-tab: Identifier (reorder/swap), SelectedChannels,
  ExtraChatAll, ExtraChatChannels

Refilter only runs if any of those changed. Cosmetic settings (theme,
tab icons, layout, fonts, language) leave the chat log untouched.
Combined with the prior UpdateFrom Identifier-mapping fix and the
TempTab skip in ClearAllTabs/FilterAllTabs, both persistent and
Auto-Tell tabs now fully survive a settings save.

Reported by Flo from in-game testing 2026-05-05/06: 'der allgemein
chat tab z.b immernoch gecleart wird' / 'alle vom plugin nicht
geloggten channel sind dann leer'.

Also updated yaml changelog, docs/CHANGELOG.md and .github/forge-posts/
v1.2.0.md to describe the actual fix shape rather than the partial
UpdateFrom-only fix that preceded it.
2026-05-06 00:05:49 +02:00
JonKazama-Hellion 56621669b2 release(v1.2.0): finalize changelog, yaml notes, forge announce post
Final release-doc pass for v1.2.0:
- yaml changelog extended with the post-T14 polish notes
  (Auto-Tell variety, unread pulse, layout fixes, settings-save
   wipe fixes for both persistent and TempTabs)
- docs/CHANGELOG.md date filled in (2026-05-05) and same polish
  notes added under Added/Fixed sections
- .github/forge-posts/v1.2.0.md created — DE bullet body, picked
  up by forge-announce.yml on tag push (EN side reads the yaml
  changelog block)

1920 chars in the forge post — comfortably under the 5500-char
total cap that the workflow enforces.
2026-05-06 00:00:44 +02:00
JonKazama-Hellion ed2a0f7374 fix(messages): exclude TempTabs from ClearAllTabs and FilterAllTabs
TempTabs (Auto-Tell-Tabs) are session-only and populated directly by
AutoTellTabsService.HandleTell — they have no DB persistence to refilter
from. The Settings-save flow calls ClearAllTabs() + FilterAllTabsAsync()
to rebuild persistent tabs after potential filter changes; this wiped
TempTabs as collateral because their tells aren't in the DB (either
Privacy-filtered out or simply not yet persisted).

Skip TempTabs in both methods so their live-state survives any settings
save. Live tells continue to land via HandleTell, regardless of the
clear/filter cycle.
2026-05-05 23:51:42 +02:00
JonKazama-Hellion 59e86cd8dd fix(config): preserve persistent-tab message history across settings save
UpdateFrom replaced persistent tabs with Tab.Clone()s. Clone deliberately
omits the NonSerialized Messages list to avoid shared mutable state on
disk-load — but on a settings save (Plugin.Config.UpdateFrom(Mutable))
that path means every persistent tab loses its in-session chat history
the moment the user clicks Save.

Capture the live MessageList plus LastSendUnread counter by Identifier
before the replace and restore them onto the cloned tabs. Tab.Clone()
already preserves Identifier so the lookup matches one-to-one for
unchanged tabs. New tabs added in settings get a fresh empty list,
deleted tabs lose their history (both intended).

Reported by Flo in-game 2026-05-05 — chat got wiped on every settings
save during v1.2.0 testing in Limsa.
2026-05-05 23:48:23 +02:00
JonKazama-Hellion a74e3da030 feat(sidebar): subtle pulse animation on unread-dot indicator
Sin-based alpha scaling between 60% and 100% with a 2-second cycle.
Subtle enough to register peripherally without becoming distracting.
Respects Plugin.Config.ReduceMotion (field exists since v1.1.0,
toggle UI lands in v1.3.0) — static render when disabled.
2026-05-05 23:41:31 +02:00
JonKazama-Hellion b8ed2a1ce5 feat(sidebar): per-tell hashed icon variety + unread-dot indicator 2026-05-05 23:36:52 +02:00
JonKazama-Hellion e6c6c02780 feat(sidebar): hash-color tint for auto-tell tabs to disambiguate parallel conversations 2026-05-05 23:27:41 +02:00
JonKazama-Hellion ab9ebedeee fix(sidebar): suppress child background so top padding doesn't show frame fill
The sidebar child window's ChildBg painted the upper top-padding area
(reserved for header-toolbar alignment) with the theme's frame color,
making it look like a stub block above the buttons. Pushing ChildBg
to transparent keeps the buttons floating on the window background.
Vertical separation to the message column stays intact via the
TabTable's BordersInnerV flag.
2026-05-05 23:12:54 +02:00
JonKazama-Hellion 11af4ce4c4 fix(sidebar): top-padding mirrors header toolbar height, restore standard button height
Sidebar buttons sat at the window top while messages began below the
chat header toolbar — vertical mismatch flagged by Flo. Adding a
GetFrameHeightWithSpacing dummy at the top of the sidebar child shifts
the entire button column down to align with the first message row.

Reverted the previous TextLineHeight+4f button shrink (commit 8a78390):
buttons size was fine, only their vertical position needed correction.
2026-05-05 23:10:16 +02:00
JonKazama-Hellion 8a78390a15 fix(sidebar): tighten button height with explicit FramePadding override 2026-05-05 23:03:53 +02:00
JonKazama-Hellion 23e47e06c0 fix(layout): sidebar button height + status-bar version-slot clipping 2026-05-05 22:59:57 +02:00
JonKazama-Hellion ff60576f3c Update copyright notice and asset licensing details 2026-05-05 21:40:28 +02:00
JonKazama-Hellion 5b5bacfc41 Revise upstream sync documentation for clarity
Updated the documentation to clarify the upstream sync workflow, including changes to cherry-picking practices and conflict handling. Added sections on intent, contributing back, and handling upstream changes.
2026-05-05 21:26:53 +02:00
JonKazama-Hellion eb8b7be2f5 Update AI disclosure for HellionChat 2026-05-05 21:13:31 +02:00
JonKazama-Hellion eb05e04f79 Revise contributing guidelines for clarity and updates
Updated the contributing guidelines to reflect changes in project scope, contribution acceptance criteria, and response times. Clarified sections on translations and continuous integration.
2026-05-05 21:07:18 +02:00
JonKazama-Hellion 2f0affcdbb Update SECURITY.md for clarity and formatting 2026-05-05 21:00:06 +02:00
JonKazama-Hellion dfa7c47887 Revise Code of Conduct for clarity and inclusivity
Updated the Code of Conduct to enhance clarity and inclusivity. Added sections on encouraged and restricted behaviors, and improved formatting.
2026-05-05 20:55:24 +02:00
JonKazama-Hellion acf799440e Revise COPYRIGHT file with updated licensing details
Updated copyright information and license details in the COPYRIGHT file, including new copyright holders and clarifications on asset licensing.
2026-05-05 20:25:51 +02:00
JonKazama-Hellion 3e98b9103f chore(release): bump to v1.2.0 — layout refresh 2026-05-05 19:54:56 +02:00
JonKazama-Hellion 4a613f7acb Update NOTICE.md with maintainer details
Added maintenance information for Hellion Forge.
2026-05-05 19:51:51 +02:00
JonKazama-Hellion af5f4d380a feat(config): migration v14 → v15, removed legacy theme fields and Appearance bindings 2026-05-05 19:51:29 +02:00
JonKazama-Hellion ecf1e93a1b Refine language in SUPPORT.md for clarity
Updated phrasing for clarity and consistency throughout the document.
2026-05-05 19:49:26 +02:00
JonKazama-Hellion e404a2e0d9 Refactor privacy notice for clarity and consistency 2026-05-05 19:47:09 +02:00
JonKazama-Hellion d485f5ea1f feat(messages): card-row default render with compact-density opt-out 2026-05-05 19:44:37 +02:00
JonKazama-Hellion b48684ce5a feat(settings): compact density toggle in Appearance 2026-05-05 19:42:57 +02:00
JonKazama-Hellion a11c8bc6e9 feat(statusbar): wire status bar into ChatLogWindow render pipeline 2026-05-05 19:35:52 +02:00
JonKazama-Hellion 985a284e7d feat(statusbar): cached 1Hz status-bar component with format helpers 2026-05-05 19:34:27 +02:00
JonKazama-Hellion e629518550 feat(settings): per-tab icon combobox in Tabs section 2026-05-05 19:28:04 +02:00
JonKazama-Hellion c28c972ae3 revert(top-tabs): drop icon prefix — Dalamud default font lacks FontAwesome codepoints
Tofu-squares rendered in-game (verified by Flo 2026-05-05 19:21).
ImGui TabItem labels render in a single font frame; mixed-font
(FontAwesome icon + default font for tab name) is not possible
without Font-Atlas merging at FontManager level — out of scope
for v1.2.0.

Top-Tabs visual modernization is now driven by the Underline-Pill
alone (T6, kept). Sidebar (icon-only) remains the use case where
icons earn their keep. v1.2.0 Akzeptanzkriterium AC1 wird auf
"Top-Tabs haben Pill-Underline" reduziert.
2026-05-05 19:23:26 +02:00
JonKazama-Hellion bc0f44712f feat(top-tabs): active-tab accent underline pill 2026-05-05 19:18:18 +02:00
JonKazama-Hellion f663cb3c14 feat(top-tabs): icon glyph prefix in tab label 2026-05-05 19:17:59 +02:00
JonKazama-Hellion 5a9c2018b0 feat(sidebar): active-tab vertical accent pill 2026-05-05 19:09:26 +02:00
JonKazama-Hellion a1cdae05d0 feat(sidebar): icon-only tabs with tooltip and 44px fixed width 2026-05-05 19:08:58 +02:00
JonKazama-Hellion c17f5ae516 refactor(tabs): split TabIconGlyphResolver, single-source glyph pool, polish 2026-05-05 19:00:54 +02:00
JonKazama-Hellion a2db8cb639 feat(tabs): TabIconMapping with default-pool plus override resolver 2026-05-05 18:52:47 +02:00
JonKazama-Hellion 507efc8cda feat(tabs): nullable Tab.Icon field for custom glyph override 2026-05-05 18:43:13 +02:00
JonKazama-Hellion 6f3cf2f3ce Revise README for version 1.1.0 updates
Updated README.md for clarity and consistency in language, including changes to versioning and feature descriptions.
2026-05-05 18:39:37 +02:00
JonKazama-Hellion c979a05d6c Update version number to 1.1.0 in README 2026-05-05 18:21:43 +02:00
JonKazama-Hellion c53e453341 Update username in forge-announce workflow 2026-05-05 18:19:58 +02:00
JonKazama-Hellion 2519b413f8 merge: forge-announce workflow
Adds .github/workflows/forge-announce.yml — auto-posts a bilingual
changelog embed to the Hellion Forge #changelog Discord channel on
every vX.Y.Z tag push. DE bullets come from .github/forge-posts/
<tag>.md (frontmatter: subtitle, versionsnatur), EN block from
HellionChat.yaml.

Hard cap 5500 chars total. Major releases that exceed get a clear
manual-post message and stay off the auto-channel.

Decoupled from release.yml — failures in either workflow don't
block the other.
2026-05-05 15:34:13 +02:00
JonKazama-Hellion e5ac4faf7b ci(forge): auto-announce changelog to hellion forge on tag push
New workflow: when a vX.Y.Z tag is pushed (or workflow_dispatch
runs with a tag input), reads .github/forge-posts/<tag>.md for the
DE bullet body plus frontmatter (subtitle, versionsnatur), pulls the
matching English block from HellionChat.yaml, builds the Discord
webhook embed and posts it to the Hellion Forge #changelog channel.

Decoupled from release.yml — a fail here doesn't block the release,
and a fail there doesn't block the announce. Hard caps at 5500 chars
total (title + description + footer); major releases that exceed
that get a clear fail message and stay manual.

Tag is read via env: TAG_NAME and validated against ^v\d+\.\d+\.\d+$
before any string interpolation; frontmatter is regex-parsed with
explicit length caps (subtitle 60, versionsnatur 40). Curl posts the
payload via stdin so the secret never appears in process args.
Single retry on transient 5xx after 30s, hard fail on 4xx.
2026-05-05 15:33:49 +02:00
61 changed files with 4680 additions and 2027 deletions
+16
View File
@@ -0,0 +1,16 @@
---
subtitle: "Layout Refresh"
versionsnatur: "Major-UI-Cycle"
---
- Sidebar im neuen Look: fix 44 px breit, nur Icons, Tab-Name als Tooltip beim Hover, vertikale Akzent-Pill markiert den aktiven Tab
- Top-Tabs bekommen eine Akzent-Underline statt Background-Fill am aktiven Tab
- Pro Tab eigenes Icon wählbar in Einstellungen → Tabs (FontAwesome-Pool)
- Auto-Tell-Tabs sind jetzt visuell unterscheidbar: jeder Tell-Partner bekommt ein eigenes Icon (envelope/star/heart/bell/bookmark/flag/fire) plus eigene Farbe aus 12-Farb-Palette — 84 Kombinationen, gleicher Partner ergibt konsistent dieselbe
- Pulsierender roter Dot oben rechts am Sidebar-Icon zeigt ungelesene Nachrichten an. Sanft, 2-Sekunden-Cycle, deaktivierbar über `Configuration.ReduceMotion` (UI-Toggle in v1.3.0)
- Bottom-Status-Bar (22 px) mit fünf Live-Slots: aktiver Channel + Color-Dot, Privacy-Badge, Tab/Message-Counter, Auto-Tell-Counter, Plugin-Version. Update 1×/Sek
- Card-Rows als Default-Message-Render: Sender-Header in Channel-Farbe, Body neue Zeile, dezenter Trenner. `Compact Density`-Toggle in Aussehen schaltet zurück auf den Einzeiler
- Bug-Fix: Settings speichern löscht den Chat-Verlauf nicht mehr. Refilter läuft jetzt nur wenn Filter-relevante Settings geändert wurden — Cosmetic-Änderungen lassen den Chat unverändert. Persistente und Auto-Tell-Tabs überleben beide
- Bug-Fix: Hellion-Schrift (Exo 2) blockt die Schriftgröße nicht mehr — 4K-User können hochskalieren
- Migration v14 → v15: alte Theme-Felder entfernt, alle anderen Settings bleiben
Animation-Polish (Lerps, Theme-Crossfade, Quick-Picker) folgt in v1.3.0.
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---
subtitle: "Settings Cleanup"
versionsnatur: "UX-Polish-Cycle"
---
- Settings-Übersicht thematisch re-sortiert: zusammenhängende Optionen wohnen jetzt zusammen, jede Card hat einen kurzen Untertitel — kein Raten mehr wo eine Setting steckt
- Drei neue Cards: **Theme & Layout** (Theme-Picker, Fenster-Style, Zeitstempel-Style), **Schriften & Farben** (Schriftart, Schriftgröße, Chat-Farben pro Channel), **Daten-Verwaltung** (Aufbewahrung, Cleanup, Export, DB-Viewer, Advanced-Tools — vorher zwischen Datenschutz und Datenbank verteilt)
- Datenschutz fokussiert sich jetzt auf eine Aufgabe: den Privacy-Filter
- Der Auto-Tell-Tabs-History-Preload-Slider ist von Datenschutz nach Chat → Auto-Tell-Tabs umgezogen
- KeybindMode wohnt jetzt unter Allgemein → Eingabe statt unter Sprache
- Vier tote Schema-Felder entfernt (alle obsolet seit der Theme-Engine in v1.1.0): `Stilüberschreiben`-Toggle, `Stilname`-Auswahl, alter `WindowAlpha`-Slider, ungenutztes `ShowThemeQuickPicker`
- Migration v15 → v16: alter `WindowAlpha`-Wert wird automatisch nach `Theme & Layout → Fenster-Style → Fenster-Transparenz` gemappt (nur wenn der Slider noch auf Default 0.85 stand, sonst gewinnt der User-Wert). Backup der Pre-v16-Config liegt unter `pluginConfigs/HellionChat.json.pre-v16-backup`. User die `Stilüberschreiben` aktiv hatten sehen einen einmaligen Hinweis-Toast
- UX-Default-Bumps für Bestand-User mit Default-Werten: Card-Rows-Layout zurück auf Single-Line, NG+ standardmäßig hidden, gleiche Zeitstempel werden zusammengefasst, MaxLinesToRender auf konservativere 2500
- Frische Installs starten mit dem Hellion-Brand-Chat-Color-Preset out-of-the-box (der First-Run-Wizard hat keine Preset-Wahl)
- Hinweis zum Window-Transparenz-Slider in der Beschreibung: Dalamud's per-Window-Hamburger-Menü (oben rechts in der Titelleiste) bietet eigene Overrides für Deckkraft, Hintergrund-Blur, Anpinnen und Durchklick — die haben Vorrang über unseren Slider für das jeweilige Fenster
Pure UX-Polish, keine neuen Features. Nächster Cycle (v1.3.0): Animation-Polish (Lerps, Theme-Crossfade, Quick-Picker) wie ursprünglich geplant.
+13
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---
subtitle: "Theme Expansion"
versionsnatur: "Theme-Pack-Patch"
---
- Vier neue Built-in-Themes verlängern die Auswahl im Picker — keine Engine-Änderung, keine Settings angefasst, einfach mehr Farboptionen
- **Night Blue** — Royal Blue auf tiefem Marineblau. Kühles Tech-Dashboard-Mood, bewusst neutral gehalten damit es sich nicht mit den Brand-Themes beißt
- **Indigo Violet** — Royal Violet auf Deep Indigo mit Türkis-Mint-Counter für Aurora-Glitter-Stimmung. Schwester von Event Horizon, aber dunkler und dichter; der Türkis-Akzent hält die beiden klar auseinander
- **Forge Merchantman** — Patina-Bronze auf Workshop-Slate mit warmem Bernstein-Counter. Hellion Forge bekommt ein eigenes Theme im Plugin selbst — Schwester von Hellion Arctic, aber grüner und wärmer statt kaltem Cyan
- **Hellion Spectrum** — Farbenblind-sichere Channel-Farben (Deuteranopie/Protanopie) auf Basis der Wong/Okabe-Ito-Palette. Channel-Identität bleibt erhalten (Tell pink, Yell gelb, Shout orange, Party blau, FC grün); die Töne sind so gewählt dass jeder Channel auch unter Rot-Grün-Schwäche klar trennbar bleibt. Deckt rund 99 % aller CVD-Fälle ab
- Kein Schema-Bump, keine Migration. Das Default-Theme bleibt **Hellion Arctic**, eigene Custom-Themes laufen unverändert weiter
- Theme-Katalog wächst damit von fünf auf neun Built-ins
Reines Theme-Pack zwischen v1.2.1 und dem nächsten Polish-Cycle. Eine Tritan-Variante (Spectrum für Blau-Gelb-Schwäche) kann später nachgeliefert werden, falls Bedarf kommt.
+10
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---
subtitle: "Plugin Integrations: Honorific"
versionsnatur: "Plugin-Integration-Cycle 1"
---
- Erste Plugin-Integration eingebaut, Cycle 1 von 6 auf der Roadmap
- **Honorific-Custom-Titles im Chat-Header** — der Titel den du in Honorific gesetzt hast erscheint jetzt links über dem Message-Log mit der von dir gewählten Farbe, Auto-Hide wenn Honorific nicht installiert ist oder kein Custom-Titel aktiv ist
- **Krone-Icon plus Tooltip** vor dem Titel-Text, damit klar ist woher der Slot kommt ohne dass der User raten muss
- **Neuer Integrations-Settings-Tab** mit Status-Indikator (erkannt, nicht installiert, inkompatibel) und Toggle. Plus Vorschau-Block der die fünf weiteren geplanten Cycles ankündigt: Kontextmenü-Aktionen, Smart Notifications (NotificationMaster), RP-Status-Block (Moodles und LightlessClient), ExtraChat-Channels, Quick-DM-Button (XIVInstantMessenger)
- **Maintainer-Attribution** im Tab als Höflichkeits-Geste, zwei Buttons zum Honorific-Repo und zum Caraxi-Profil. Plus Hellion-Forge-Discord-Button für Community-Vorschläge zu künftigen Integrationen
- Keine Migration, keine Schema-Änderung. Wer Honorific eh schon nutzt sieht den Custom-Titel automatisch sobald HellionChat aktualisiert
+32
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---
subtitle: Critical Lifecycle Fixes
versionsnatur: Stability-Hotfix
---
**Hellion Chat 1.4.0 — Critical Lifecycle Fixes**
Erster Sub-Patch der v1.4.x Polish-Sweep-Serie. Sieben
bekannte Lifecycle- und Race-Bugs aus den Audit-Pässen
abgearbeitet, bevor Performance- und Architektur-Refactors
draufkommen.
- **SQLite-Dispose** lehnt sich nicht mehr an GC-Druck zur
Datei-Freigabe an, Pooling=false auf der Connection macht
den manuellen GC.Collect überflüssig
- **Worker-Threads** (PendingMessage, RetentionSweep) sind
jetzt explizit IsBackground=true, das Plugin-Domain kann
sauber unloaden bei XIVLauncher-Reload ohne darauf zu warten
- **EmoteCache-Loader** von async-void auf async-Task mit
shared Task-Tracker, drain-on-Dispose. Kein Schreib-Risiko
mehr auf disposed EmoteImages-Einträge nach Plugin-Reload
- **DisposeAsync-Timeout** (10s) warnt jetzt laut statt silent
zu failen
- **Plugin-Dispose** flushed pending DeferredSave bevor Services
abgebaut werden, Settings-Änderungen aus den letzten Frames
vor Disable überleben jetzt zuverlässig
- **v13→v14 Config-Migration** liest pre-v13-Backup und überträgt
HellionThemeWindowOpacity in das neue WindowOpacity-Feld statt
auf 0.85 zurückzufallen
Keine Schema-Bumps, keine User-sichtbaren Funktions-Änderungen
außer dass Reload und Shutdown spürbar sauberer laufen.
+226
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@@ -0,0 +1,226 @@
name: Forge Announce
# Triggered when a vX.Y.Z tag is pushed. Reads .github/forge-posts/<tag>.md
# (Frontmatter + DE bullet body) and the matching English block from
# HellionChat/HellionChat.yaml, builds a Discord-Webhook embed and posts
# it to the Hellion Forge #changelog channel.
#
# Decoupled from release.yml: a fail here does not block the GitHub
# release, and a fail there does not block the announce. Spec lives in
# the Vault under "Hellion Chat Forge-Auto-Announce Spec".
#
# Security: the only user-controlled inputs that enter run-steps are the
# tag name and the frontmatter values from a repo-internal markdown file.
# Tag name is read via env: (TAG_NAME, $env:TAG_NAME) and validated against
# ^v\d+\.\d+\.\d+$ before any string interpolation. Frontmatter values are
# parsed by regex with explicit length caps. No webhook event payload data
# (issue titles, PR bodies, commit messages, etc.) flows into run-steps.
on:
push:
tags:
- 'v*'
workflow_dispatch:
inputs:
tag:
description: 'Existing tag to (re)post, e.g. v1.1.0'
required: true
type: string
permissions:
contents: read
jobs:
announce:
name: Post changelog to Hellion Forge
runs-on: ubuntu-latest
# The DISCORD_FORGE_WEBHOOK secret lives under Settings → Environments
# → Webhook (case-sensitive). Without this declaration the secret is
# not in scope for the job.
environment: Webhook
timeout-minutes: 5
steps:
# On push:tags github.ref points at the tag commit; on workflow_dispatch
# the user supplies the tag explicitly. Always check out that tag so
# the yaml + forge-posts file are read from the tagged tree, not main.
- name: Checkout
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6.0.2
with:
ref: ${{ github.event.inputs.tag || github.ref }}
# Build embed-payload as a JSON file on disk. PowerShell-Core (pwsh)
# ships pre-installed on ubuntu-latest so we get the same scripting
# patterns release.yml uses on windows-latest. Tag is read via env: to
# treat it as a string variable rather than inline shell text, and
# validated against the semver regex before any interpolation.
- name: Build embed payload
id: build
shell: pwsh
env:
TAG_NAME: ${{ github.event.inputs.tag || github.ref_name }}
run: |
$tag = $env:TAG_NAME
if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
throw "V1: Refusing to announce non-semver tag: $tag"
}
$version = $tag.Substring(1)
# ---------- Forge-Post-Datei lesen ----------
$forgePath = ".github/forge-posts/$tag.md"
if (-not (Test-Path $forgePath)) {
throw "V2: Forge-Post-Datei für $tag fehlt unter .github/forge-posts/. Datei vor dem Tag anlegen, dann Tag re-pushen oder workflow_dispatch."
}
$forgeRaw = Get-Content -Path $forgePath -Raw
# Frontmatter (--- … ---) am Datei-Anfang
if ($forgeRaw -notmatch '(?s)\A---\s*\r?\n(.*?)\r?\n---\s*\r?\n(.*)\z') {
throw "V3: Frontmatter (---) fehlt oder ist defekt in $forgePath"
}
$fmText = $matches[1]
$deBody = $matches[2].Trim()
$subtitle = $null
$versionsnatur = $null
foreach ($line in ($fmText -split "`r?`n")) {
if ($line -match '^subtitle:\s*"?([^"]*)"?\s*$') { $subtitle = $matches[1] }
if ($line -match '^versionsnatur:\s*"?([^"]*)"?\s*$') { $versionsnatur = $matches[1] }
}
if ([string]::IsNullOrWhiteSpace($subtitle)) { throw "V3: Frontmatter-Feld 'subtitle' fehlt in $forgePath" }
if ([string]::IsNullOrWhiteSpace($versionsnatur)) { throw "V3: Frontmatter-Feld 'versionsnatur' fehlt in $forgePath" }
if ($subtitle.Length -gt 60) { throw "V4: Frontmatter-Feld 'subtitle' überschreitet Limit ($($subtitle.Length) Char, max 60)" }
if ($versionsnatur.Length -gt 40) { throw "V4: Frontmatter-Feld 'versionsnatur' überschreitet Limit ($($versionsnatur.Length) Char, max 40)" }
if ([string]::IsNullOrWhiteSpace($deBody)) { throw "V3: DE-Body fehlt in $forgePath" }
# ---------- EN-Block aus HellionChat.yaml ziehen ----------
# 1:1 Pattern aus release.yml — gleicher Header-Marker, gleiches
# Trailer-Verhalten. Bei Drift die zwei Workflows synchron halten.
$yamlPath = "HellionChat/HellionChat.yaml"
$raw = Get-Content -Path $yamlPath -Raw
$marker = "changelog: |-"
$idx = $raw.IndexOf($marker)
if ($idx -lt 0) { throw "V5: changelog-Block nicht gefunden in $yamlPath" }
$afterMarker = $raw.Substring($idx + $marker.Length)
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
if ($_ -match '^ ') { $_.Substring(2) } else { $_ }
}) -join "`n"
$header = "**Hellion Chat $version"
$start = $changelogBody.IndexOf($header)
if ($start -lt 0) {
throw "V5: No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging."
}
$rest = $changelogBody.Substring($start)
$nextHdr = $rest.IndexOf("`n`n**Hellion Chat ", 1)
$trailer = $rest.IndexOf("`n`n---")
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) {
$enBlock = $rest.Substring(0, $nextHdr).TrimEnd()
} elseif ($trailer -ge 0) {
$enBlock = $rest.Substring(0, $trailer).TrimEnd()
} else {
$enBlock = $rest.TrimEnd()
}
# ---------- Char-Cap-Check (5500 Total auf title + description + footer) ----------
$title = "Hellion Chat $version — $subtitle"
$description = "**Deutsch**`n`n$deBody`n`n**English**`n`n$enBlock"
$footerText = "Hellion Forge · $versionsnatur"
$totalChars = $title.Length + $description.Length + $footerText.Length
if ($totalChars -gt 5500) {
throw "V6: Total char count $totalChars exceeds 5500 limit. Major-Release detected — please post manually via Bot/Multi-Embed (see forge style §8). Forge-Auto-Announce stays off for this tag."
}
Write-Host "Char-Cap OK: $totalChars / 5500"
# ---------- Embed-Payload bauen ----------
$payload = [ordered]@{
username = "Forge Herald"
avatar_url = "https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/icon.png"
content = "<@&1500489631555260446>"
allowed_mentions = [ordered]@{
parse = @()
roles = @("1500489631555260446")
}
embeds = @(
[ordered]@{
title = $title
url = "https://github.com/JonKazama-Hellion/HellionChat/releases/tag/$tag"
color = 12730636
description = $description
footer = [ordered]@{ text = $footerText }
timestamp = (Get-Date).ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffZ")
}
)
}
$payloadJson = $payload | ConvertTo-Json -Depth 8 -Compress
# Ausgabe-Datei ohne trailing newline für sauberes curl --data-binary @-
[System.IO.File]::WriteAllText("$PWD/embed-payload.json", $payloadJson, [System.Text.UTF8Encoding]::new($false))
Write-Host "Payload size: $($payloadJson.Length) chars"
Write-Host "Embed title: $title"
Write-Host "Embed footer: $footerText"
# POST to the Hellion Forge changelog webhook. curl from PowerShell-Core
# so we can pipe the payload via stdin (--data-binary @-) and keep
# secrets out of process arg lists. One retry on 5xx, hard fail on 4xx.
- name: POST to Hellion Forge webhook
shell: pwsh
env:
DISCORD_FORGE_WEBHOOK: ${{ secrets.DISCORD_FORGE_WEBHOOK }}
run: |
if ([string]::IsNullOrEmpty($env:DISCORD_FORGE_WEBHOOK)) {
throw "V7: DISCORD_FORGE_WEBHOOK secret is empty. Check Settings → Environments → Webhook."
}
$payloadFile = "$PWD/embed-payload.json"
if (-not (Test-Path $payloadFile)) {
throw "Embed payload file missing — previous step did not produce embed-payload.json"
}
$maxAttempts = 2
$attempt = 0
while ($attempt -lt $maxAttempts) {
$attempt++
Write-Host "POST attempt $attempt of $maxAttempts"
$tmpResp = "$PWD/.webhook-response"
$tmpHeaders = "$PWD/.webhook-headers"
# --silent suppresses progress; --show-error prints errors so
# the workflow log shows what happened. -w prints HTTP status
# to stdout for inspection. -o captures body for diagnosis,
# -D captures headers.
$rawStatus = Get-Content $payloadFile -Raw |
curl --silent --show-error `
--header 'Content-Type: application/json' `
--data-binary '@-' `
-D $tmpHeaders `
-o $tmpResp `
-w '%{http_code}' `
"$env:DISCORD_FORGE_WEBHOOK"
$status = [int]$rawStatus
Write-Host "HTTP status: $status"
if ($status -ge 200 -and $status -lt 300) {
Write-Host "Forge announce POST succeeded."
exit 0
}
$bodySnippet = ""
if (Test-Path $tmpResp) {
$bodySnippet = (Get-Content $tmpResp -Raw -ErrorAction SilentlyContinue)
if ($bodySnippet.Length -gt 500) { $bodySnippet = $bodySnippet.Substring(0, 500) + " …" }
}
if ($status -ge 400 -and $status -lt 500) {
# E2: 4xx is permanent — webhook revoked, channel deleted,
# payload malformed. No retry.
throw "E2: Discord-Webhook returned permanent $status. Body: $bodySnippet"
}
# E1: 5xx (or transport-level fail with status 0) — wait + retry once
if ($attempt -lt $maxAttempts) {
Write-Host "Transient $status — sleeping 30s before retry."
Start-Sleep -Seconds 30
} else {
throw "E1: Discord-Webhook returned transient $status after $maxAttempts attempts. Body: $bodySnippet"
}
}
+105 -43
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@@ -1,48 +1,98 @@
# Code of conduct
# Code of Conduct
HellionChat is a small hobby project. The contributor base is tiny and
the moderation overhead I can afford is equally small, so this document
is short and direct.
## A Note on This Project
## What I expect from contributors
HellionChat is a one-person side project developed under Hellion Forge.
I maintain this in my spare time, which means replies can take a few
days. Please do not escalate just because a thread is quiet.
- Be respectful in issues, pull requests, discussions and any other
project space (Discord, email).
- Keep feedback focused on the code, the design or the documentation.
Critique the work, not the person.
- Assume good intent. People come from different backgrounds, time
zones and skill levels. A clarifying question is almost always a
better first move than an accusation.
- Stay on topic. This project is about a Dalamud chat plugin. Off-topic
arguments belong elsewhere.
- Respect that I maintain this in my spare time. Replies can take a
few days. Please do not escalate just because a thread is quiet.
When in doubt, assume good intent. Contributors come from different
backgrounds, time zones and skill levels. A clarifying question is
almost always a better first move than an accusation.
## What is not welcome
Please also keep discussions on topic. This project is about a Dalamud
chat plugin. Off-topic arguments belong elsewhere.
- Personal attacks, slurs, doxxing, sustained disruption of threads.
- Unsolicited private contact after I have asked someone to stop.
- Sharing of private conversations without consent.
- Any content that would put other contributors or end users at risk.
---
## Scope
## Our Pledge
This applies to every space the project owns or that I run on its
behalf: the GitHub repository, GitHub Discussions, project-related
Discord conversations and the maintainer email address listed in
`SECURITY.md`.
We pledge to make our community welcoming, safe, and equitable for all.
It also applies when someone is identifiably representing the project
in another space, for example posting as a HellionChat maintainer in
the Dalamud Discord.
We are committed to fostering an environment that respects and promotes
the dignity, rights, and contributions of all individuals, regardless
of characteristics including race, ethnicity, caste, color, age,
physical characteristics, neurodiversity, disability, sex or gender,
gender identity or expression, sexual orientation, language, philosophy
or religion, national or social origin, socio-economic position, level
of education, or other status. The same privileges of participation are
extended to everyone who participates in good faith and in accordance
with this Covenant.
## Encouraged Behaviors
While acknowledging differences in social norms, we all strive to meet
our community's expectations for positive behavior. We also understand
that our words and actions may be interpreted differently than we intend
based on culture, background, or native language.
With these considerations in mind, we agree to behave mindfully toward
each other and act in ways that center our shared values, including:
1. Respecting the **purpose of our community**, our activities, and our
ways of gathering.
2. Engaging **kindly and honestly** with others.
3. Respecting **different viewpoints** and experiences.
4. **Taking responsibility** for our actions and contributions.
5. Gracefully giving and accepting **constructive feedback**.
6. Committing to **repairing harm** when it occurs.
7. Behaving in other ways that promote and sustain the **well-being of
our community**.
## Restricted Behaviors
We agree to restrict the following behaviors in our community.
Instances, threats, and promotion of these behaviors are violations of
this Code of Conduct.
1. **Harassment.** Violating explicitly expressed boundaries or engaging
in unnecessary personal attention after any clear request to stop.
2. **Character attacks.** Making insulting, demeaning, or pejorative
comments directed at a community member or group of people.
3. **Stereotyping or discrimination.** Characterizing anyone's
personality or behavior on the basis of immutable identities or
traits.
4. **Sexualization.** Behaving in a way that would generally be
considered inappropriately intimate in the context or purpose of the
community.
5. **Violating confidentiality.** Sharing or acting on someone's
personal or private information without their permission.
6. **Endangerment.** Causing, encouraging, or threatening violence or
other harm toward any person or group.
7. Behaving in other ways that **threaten the well-being** of our
community.
### Other Restrictions
1. **Misleading identity.** Impersonating someone else for any reason,
or pretending to be someone else to evade enforcement actions.
2. **Failing to credit sources.** Not properly crediting the sources of
content you contribute.
3. **Promotional materials.** Sharing marketing or other commercial
content in a way that is outside the norms of the community.
4. **Irresponsible communication.** Failing to responsibly present
content which includes, links to, or describes any other restricted
behaviors.
## Reporting
If something here is being broken, contact me directly. Do not open a
public issue.
- Email: `kontakt@hellion-media.de`
- Discord DM: `@j.j_kazama`
| Channel | Address |
| ---------- | ------------------------ |
| Email | `kontakt@hellion-media.de` |
| Discord DM | `@j.j_kazama` |
Reports stay private. I will acknowledge within a few weekdays
(European business hours) and tell you what I plan to do.
@@ -50,22 +100,34 @@ Reports stay private. I will acknowledge within a few weekdays
## Enforcement
I am the sole maintainer, so enforcement is a single-person process.
Depending on what happened and how the person responds, I will pick
the lightest measure that resolves the issue:
I will pick the lightest measure that actually resolves the situation:
1. Private note asking the behaviour to stop.
2. Public correction in the affected thread.
3. Edit or removal of the offending content.
4. Temporary block from the repository or related spaces.
5. Permanent block.
4. Private written warning with a cooldown period.
5. Temporary block from the repository or related spaces.
6. Permanent block.
Severe cases skip the lower steps. I will not negotiate over
harassment or threats.
Severe cases skip the lower steps. I will not negotiate over harassment
or threats.
## Acknowledgement
## Scope
This document is intentionally short and project-specific rather than
a copy of a longer template. If you need a more formal reference, the
[Contributor Covenant](https://www.contributor-covenant.org/) is a
widely adopted starting point and the spirit of this document is
compatible with it.
This Code of Conduct applies to all spaces the project owns or that I
run on its behalf: the GitHub repository, GitHub Discussions,
project-related Discord conversations, and the maintainer contact
listed in [`SECURITY.md`](SECURITY.md). It also applies when someone
is identifiably representing HellionChat elsewhere, for example when
posting as a HellionChat maintainer in the Dalamud Discord.
## Attribution
This Code of Conduct is adapted from the Contributor Covenant, version
3.0, available at
[https://www.contributor-covenant.org/version/3/0/](https://www.contributor-covenant.org/version/3/0/).
Contributor Covenant is stewarded by the Organization for Ethical
Source and licensed under CC BY-SA 4.0. To view a copy of this
license, visit
[https://creativecommons.org/licenses/by-sa/4.0/](https://creativecommons.org/licenses/by-sa/4.0/).
+70 -54
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@@ -1,47 +1,55 @@
# Contributing to HellionChat
Thanks for taking a look. HellionChat is a small, opinionated fork of
[Chat 2](https://github.com/Infiziert90/ChatTwo) maintained by one
person in spare time. This document explains what I am looking for,
what I am not, and how to make a contribution land smoothly.
Thanks for taking a look. HellionChat is a one-person side project
developed under Hellion Forge. It started as a fork of
[Chat 2](https://github.com/Infiziert90/ChatTwo) and has since become
a standalone plugin under its own namespace, IPC channels and
source tree (standalone-cut completed in v1.0.0). Forking HellionChat
itself is explicitly permitted under the EUPL-1.2.
## Before you open anything
This document explains what I am looking for, what I am not, and how
to make a contribution land smoothly.
- Read the [README](README.md) so you understand the scope: this is a
## Before You Open Anything
- Read the [README](README.md) so you understand the scope: a
privacy-focused, EUPL-1.2-licensed Dalamud plugin that intentionally
removes the upstream webinterface and ships smaller defaults.
- Read [UPSTREAM_SYNC.md](docs/UPSTREAM_SYNC.md). Cherry-picks from upstream
Chat 2 are selective and conscious; not everything that lands there
belongs here.
- Read [SECURITY.md](SECURITY.md). Anything security-sensitive goes
removes the upstream webinterface and ships privacy-first defaults.
- Read [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md). Cherry-picks
from upstream Chat 2 are selective and deliberate; not everything
that lands there belongs here.
- Read [`SECURITY.md`](SECURITY.md). Anything security-sensitive goes
through a private advisory, never a public issue or PR.
- Read the [code of conduct](CODE_OF_CONDUCT.md).
- Read the [Code of Conduct](CODE_OF_CONDUCT.md).
## What I will accept
## What I Will Accept
- Bug fixes for behaviour documented in the README, the in-plugin
settings or the changelog.
- Translation contributions for Hellion-specific strings via direct
pull requests against `HellionChat/Resources/HellionStrings.*.resx`.
Translations for the upstream Chat 2 strings (`Language.*.resx`) are
not handled here; they go through the upstream Chat 2 project.
pull requests against
`HellionChat/Resources/HellionStrings.*.resx`. Translations for
upstream Chat 2 strings (`Language.*.resx`) are not handled here;
those go to the upstream Chat 2 project.
- Documentation improvements (README, comments, this file).
- Performance fixes with a measurable before/after.
- New features that fit the privacy-first scope and do not duplicate
what an existing Dalamud plugin already does well.
## What I will probably decline
## What I Will Probably Decline
- Re-introducing the webinterface or any remote-access feature. It was
removed in v0.2.0 on purpose. See README "Was gegenüber Chat 2 fehlt".
removed in v0.2.0 on purpose. See the README section
"Was gegenüber Chat 2 fehlt".
- Features that bypass the privacy filter or weaken the default
retention behaviour without an explicit, documented opt-in.
- Sweeping refactors that touch large parts of the upstream codebase.
They make selective upstream cherry-picks much harder and the
maintenance cost outweighs the benefit for a one-person project.
- Sweeping refactors that touch large parts of the codebase. They make
selective upstream cherry-picks much harder and the maintenance cost
outweighs the benefit for a one-person project.
- AI-generated code dropped in without disclosure or human review. See
[AI_DISCLOSURE.md](docs/AI_DISCLOSURE.md) for how I handle AI assistance
on my side; I expect comparable transparency from contributors.
[`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md) for how I handle
AI assistance on my side; I expect comparable transparency from
contributors.
If you are unsure whether an idea fits, open a feature-request issue
first and ask before writing code. I would rather say "no" to a
@@ -50,56 +58,69 @@ proposal than to a finished pull request.
## Workflow
1. Open an issue (bug or feature request) using the templates under
`.github/ISSUE_TEMPLATE/`. Skip this step only for trivial typos.
`.github/ISSUE_TEMPLATE/`. Skip this for trivial typos.
2. Fork the repository and branch off `main`. Branch naming is
informal; something like `fix/auto-tell-history-empty` or
`feat/adblock-light-mode` is plenty.
`feat/theme-export` is fine.
3. Match the existing code style. The repository ships an
`.editorconfig` that VS Code and Rider pick up automatically.
4. Keep commits focused. Several small commits with clear messages are
easier to review than one big one. Squash-on-merge happens at the
PR level if needed.
easier to review than one large one. Squash-on-merge happens at
the PR level if needed.
5. If your change touches user-visible behaviour, update the README
and/or the changelog block in `HellionChat/HellionChat.yaml` and
`repo.json` for the next version. I bump the version number myself
at release time, so you do not need to.
`repo.json`. I bump the version number myself at release time.
6. Open the pull request against `main`. The PR template will ask
you to summarise the change, the testing you did and any
compatibility notes.
## Build and test
## Build and Test
The project targets `net10.0-windows` against Dalamud SDK 15. To build
locally you need:
- .NET 10 SDK
- A working Dalamud development environment with `DALAMUD_HOME` set
- A working Dalamud dev environment with `DALAMUD_HOME` set
(XIVLauncher installed and launched once is the simplest path)
- VS Code with the C# Dev Kit, Rider, or Visual Studio
```
```bash
dotnet restore
dotnet build HellionChat.sln -c Release
```
Tests are not part of the current `HellionChat.sln`. If you add a test
There are currently no tests in `HellionChat.sln`. If you add a test
project, point it at the relevant subsystems (privacy filter,
configuration migration, message store) and mention it in the PR.
For a smoke test in-game: build, copy the output into your Dalamud
`devPlugins/HellionChat/` directory and load it through `/xlplugins`.
`devPlugins/HellionChat/` directory and load it via `/xlplugins`.
## Continuous integration
## Continuous Integration
Every push and every pull request runs:
- `build.yml``dotnet build` and `dotnet test`
- `codeql.yml` — CodeQL security analysis
| Workflow | What it checks |
| ------------- | ------------------------------------- |
| `build.yml` | `dotnet build` and `dotnet test` |
| `codeql.yml` | CodeQL security analysis |
A pull request will not be merged while either of these is failing.
CodeQL findings on changed code need to be addressed; pre-existing
findings on untouched code are tracked separately.
## Translations
Hellion-specific strings live in
`HellionChat/Resources/HellionStrings.resx` (English source) and
`HellionStrings.<lang>.resx` (per-language). These are accepted as
direct pull requests.
The upstream Chat 2 strings in `HellionChat/Resources/Language.*.resx`
are **not** translated here. They are owned by the upstream project
and synced in via cherry-pick. Please contribute those to
[Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo) instead.
## Licensing
By submitting a pull request you confirm that:
@@ -109,23 +130,18 @@ By submitting a pull request you confirm that:
- You agree that your contribution will be released under the
[EUPL-1.2](LICENSE), the same licence as the rest of the project.
There is no separate CLA.
There is no separate CLA. Forking HellionChat is explicitly permitted
under the EUPL-1.2, as with any EUPL-licensed project.
## Translations
## Response Times
Hellion-specific strings live in `HellionChat/Resources/HellionStrings.resx`
(English source) and `HellionStrings.<lang>.resx` (per-language).
Translations are accepted as direct pull requests against those files.
| Channel | Address |
| ------------- | -------------------------- |
| GitHub Issues | Preferred for bugs and feature requests |
| Discord DM | `@j.j_kazama` |
| Email | `kontakt@hellion-media.de` |
The upstream Chat 2 strings in `HellionChat/Resources/Language.*.resx` are
**not** translated in this repository. They are owned by the upstream
Chat 2 project and synced in via cherry-pick. Please contribute
upstream-string translations to
[Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo) instead.
## A note on response times
I respond on weekdays during European business hours and I take
weekends and FFXIV patch days off. A pull request that sits for a few
days has not been ignored; I just have not gotten to it yet. Pinging
once after a week is fine; please do not ping daily.
I respond on weekdays during European business hours and take weekends
and FFXIV patch days off. A pull request that sits for a few days has
not been ignored. Pinging once after a week is fine; please do not
ping daily.
+31 -7
View File
@@ -1,5 +1,9 @@
HellionChat — a privacy-focused fork of ChatTwo for FINAL FANTASY XIV
═══════════════════════════════════════════════════════════════════
Source code
═══════════════════════════════════════════════════════════════════
Copyright (c) 2022-2026 Infiziert90 (Infi) and Anna Clemens (ascclemens)
Original ChatTwo authors and copyright holders of the upstream
plugin this fork is built on. Their work covers the message store,
@@ -10,18 +14,38 @@ Copyright (c) 2022-2026 Infiziert90 (Infi) and Anna Clemens (ascclemens)
Copyright (c) 2025-2026 Florian Wathling / Hellion Online Media
HellionChat-specific modifications, including the privacy filter,
per-channel retention sweep, export pipeline, Auto-Tell-Tabs,
Hellion theme and font integration, German localisation and the
EUPL-1.2 fork maintenance.
German localisation and the EUPL-1.2 fork maintenance.
Licensed under the European Union Public Licence (EUPL), Version 1.2
only. The full Licence text lives in the LICENSE file at the root of
this repository. The official Licence website is at:
https://eupl.eu/1.2/en/
Source code is licensed under the European Union Public Licence
(EUPL), Version 1.2 only. The full Licence text lives in the LICENSE
file at the root of this repository. The official Licence website is
at: https://eupl.eu/1.2/en/
This Work is provided "AS IS" without warranties of any kind. See
Article 7 (Disclaimer of Warranty) and Article 8 (Disclaimer of
Liability) of the Licence for the legally binding wording.
═══════════════════════════════════════════════════════════════════
Visual assets
═══════════════════════════════════════════════════════════════════
Copyright (c) 2026 Florian Eck
Designer of the Hellion Forge logo and Hellion Online Media logo
(variants located in docs/images and HellionChat/images).
Exclusive usage and marketing rights licensed to Hellion Online
Media. These assets are NOT covered by the EUPL-1.2 source code
licence above and may not be reused, modified, or redistributed
without separate permission from the copyright holder.
═══════════════════════════════════════════════════════════════════
Bundled assets
═══════════════════════════════════════════════════════════════════
Exo 2 font (HellionChat/Resources/HellionFont.ttf)
SIL Open Font License 1.1, full text in HellionFont-OFL.txt.
Bundled with permission per the OFL terms.
═══════════════════════════════════════════════════════════════════
Acknowledgements directed at the upstream ChatTwo authors live in
NOTICE.md. The manual upstream-sync workflow lives in UPSTREAM_SYNC.md.
+12
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@@ -0,0 +1,12 @@
// HellionChat/Branding/BrandingLinks.cs
namespace HellionChat.Branding;
// Centralised so a future invite rotation only touches one file. The same
// link is currently hard-coded in repo.json, README.md, SUPPORT.md,
// CONTRIBUTORS.md and HellionChat.yaml — those will be migrated to consume
// this constant in a separate housekeeping sweep, but that's out of scope
// for this Cycle.
internal static class BrandingLinks
{
public const string HellionForgeDiscordInvite = "https://discord.gg/X9V7Kcv5gR";
}
+92 -35
View File
@@ -34,7 +34,7 @@ public class ConfigKeyBind
[Serializable]
public class Configuration : IPluginConfiguration
{
private const int LatestVersion = 14;
private const int LatestVersion = 16;
public int Version { get; set; } = LatestVersion;
@@ -45,11 +45,17 @@ public class Configuration : IPluginConfiguration
// HellionThemeWindowOpacity beim Bump v13 → v14.
public float WindowOpacity = 0.85f;
// v1.1.0 — Felder für künftige UI-Toggles (v1.2.0 / v1.3.0). Werden
// vorab angelegt, damit später keine Migration nötig ist.
public bool ReduceMotion;
public bool UseCompactDensity;
public bool ShowThemeQuickPicker;
// v1.2.1 — Default geflippt von false → true. Card-Rows-Layout aus
// v1.2.0 wurde als zu dicht empfunden; Single-Line `[HH:mm] Sender:
// Text` ist besser lesbar und platzsparender. Bestand-User mit aktiv
// false werden durch die v15→v16-Migration auf den neuen Default
// gehoben (Heuristik: wer in v1.2.0 false hatte, hatte den damals
// neu eingeführten Default — kaum jemand hat aktiv abgeschaltet).
public bool UseCompactDensity = true;
// Hellion Chat — Privacy filter (DSGVO Art. 25 Privacy by Default).
// Master-switch defaults to true; set false to restore upstream behavior.
@@ -80,25 +86,19 @@ public class Configuration : IPluginConfiguration
// ChatTwo users skip it because the v6→v7 migration sets the flag.
public bool FirstRunCompleted;
// Hellion Chat global ImGui theme — applied to every plugin window in
// Plugin.Draw. Default ON; users who prefer the upstream Dalamud look
// can flip this off in the Privacy tab.
[Obsolete("Replaced by Theme slug + WindowOpacity in v14")]
public bool HellionThemeEnabled = true;
// Window background opacity, 0.51.0. Lower values make the plugin
// panes more glass-like so the game shines through. Default 0.5
// matches the maintainer's daily-driver preference; users who want
// a less translucent look bump it up in Aussehen → Theme.
[Obsolete("Replaced by WindowOpacity in v14")]
public float HellionThemeWindowOpacity = 0.5f;
// Use the bundled Exo 2 font (OFL-1.1) for the regular plugin font
// instead of whatever GlobalFontV2.FontId points at. Default ON so a
// fresh install gets the Hellion typography out-of-the-box; flip OFF
// to fall back to the user's chosen system or Dalamud font.
public bool UseHellionFont = true;
// Cycle 1 of the plugin-integration roadmap. When Honorific is installed
// and reports a custom title, render it in the chat header above the
// message log. Auto-hides regardless when Honorific is missing or the
// active title is original/empty, so leaving this on is safe even for
// users who don't run Honorific.
public bool ShowHonorificTitleInHeader = true;
// Hellion Chat — Auto-Tell-Tabs. When enabled, an incoming or outgoing
// /tell spawns a session-only tab dedicated to that conversation
// partner. See spec: Hellion Chat Auto-Tell-Tabs Spec (Obsidian).
@@ -160,7 +160,11 @@ public class Configuration : IPluginConfiguration
public bool HideWhenUiHidden = true;
public bool HideInLoadingScreens;
public bool HideInBattle;
public bool HideInNewGamePlusMenu;
// v1.2.1 — Default geflippt false → true. Hellion-UI im NG+-Menü
// versteckt zu halten ist konsistent mit den anderen Hide-Defaults
// (Cutscenes, Logged-out, UI-Hidden) — UI-out-of-the-way bei Story-
// Sequenzen.
public bool HideInNewGamePlusMenu = true;
public bool HideWhenInactive;
public int InactivityHideTimeout = 10;
public bool InactivityHideActiveDuringBattle = true;
@@ -175,7 +179,10 @@ public class Configuration : IPluginConfiguration
public bool NativeItemTooltips = true;
public bool PrettierTimestamps = true;
public bool MoreCompactPretty;
public bool HideSameTimestamps;
// v1.2.1 — Default geflippt false → true. Wiederholte Zeitstempel
// innerhalb derselben Minute lesen sich als Rauschen; ein einziger
// Timestamp pro Minute reicht aus um die Konversation zu verorten.
public bool HideSameTimestamps = true;
public bool ShowNoviceNetwork;
// Hellion Chat — vertical sidebar tab layout reads better than the
// horizontal tab strip in the company of Auto-Tell-Tabs (a club
@@ -202,7 +209,11 @@ public class Configuration : IPluginConfiguration
public bool CollapseKeepUniqueLinks;
public bool PlaySounds = true;
public bool KeepInputFocus = true;
public int MaxLinesToRender = 5_000; // 1-10000
// v1.2.1 — Default gesenkt 5000 → 2500. 5000 ist auf Mid-Range-
// Hardware bei langen Sessions spürbar langsamer (Card-Layout
// re-Layout pro Frame), 2500 deckt eine typische Stunde Chat ab
// und bleibt smooth. User die mehr brauchen können bis 10000 hoch.
public int MaxLinesToRender = 2_500; // 1-10000
// Default ON to match a German / European 24h locale. The
// ChatLogWindow.cs format-flip in v0.5.1 honours this strictly via
// CultureInfo.InvariantCulture so the result is consistent across
@@ -235,14 +246,25 @@ public class Configuration : IPluginConfiguration
};
public float TooltipOffset;
public float WindowAlpha = 100f;
public Dictionary<ChatType, uint> ChatColours = new();
// v1.2.1 — Default-Chat-Farben sind das Hellion-Brand-Preset. Der
// First-Run-Wizard bietet keine Theme-/Preset-Wahl an, daher kriegen
// neue User die Hellion-Brand-Farben out-of-the-box (Cyan-Familie für
// Standard/Tell, Ember/Warning für laute Channels). Bestand-User mit
// leerem ChatColours-Dict werden durch die v15→v16-Migration auf das
// Preset gehoben; User die bereits Custom-Farben haben, bleiben.
public Dictionary<ChatType, uint> ChatColours = BuildDefaultChatColours();
private static Dictionary<ChatType, uint> BuildDefaultChatColours()
{
var defaults = new Dictionary<ChatType, uint>();
foreach (var (channel, colour) in HellionChat.Resources.ChatColourPresets.All["Hellion"].Colours)
defaults[channel] = colour;
return defaults;
}
public bool ColorSelectedInputChannelButton = true;
public List<Tab> Tabs = [];
public bool OverrideStyle;
public string? ChosenStyle;
public ConfigKeyBind? ChatTabForward;
public ConfigKeyBind? ChatTabBackward;
@@ -307,7 +329,6 @@ public class Configuration : IPluginConfiguration
ItalicFontV2 = other.ItalicFontV2;
SymbolsFontSizeV2 = other.SymbolsFontSizeV2;
TooltipOffset = other.TooltipOffset;
WindowAlpha = other.WindowAlpha;
ChatColours = other.ChatColours.ToDictionary(entry => entry.Key, entry => entry.Value);
ColorSelectedInputChannelButton = other.ColorSelectedInputChannelButton;
@@ -315,14 +336,35 @@ public class Configuration : IPluginConfiguration
// never present in a disk-loaded copy. Keep the live temp tabs of
// *this* configuration alive across an UpdateFrom so a settings
// save (or sidebar-mode toggle) does not silently destroy the
// user's open tell conversations. Persistent tabs from `other`
// still get the regular clone-replace treatment.
// user's open tell conversations.
//
// For persistent tabs we go through Tab.Clone() which intentionally
// does NOT copy the NonSerialized Messages list (avoids shared
// mutable state on disk-load). On a settings save that means the
// chat history for every persistent tab would be wiped — bug
// reported by Flo 2026-05-05. We work around it by capturing the
// live MessageList (and LastSendUnread counter) by Identifier
// before the replace, then restoring it onto the freshly cloned
// tabs whose Identifier survives Tab.Clone(). New tabs added in
// settings get a fresh empty MessageList; deleted tabs lose their
// history (intended).
var liveTempTabs = Tabs.Where(t => t.IsTempTab).ToList();
Tabs = other.Tabs.Where(t => !t.IsTempTab).Select(t => t.Clone()).ToList();
var livePersistentSession = Tabs
.Where(t => !t.IsTempTab)
.ToDictionary(t => t.Identifier, t => (t.Messages, t.LastSendUnread));
Tabs = other.Tabs.Where(t => !t.IsTempTab).Select(t =>
{
var clone = t.Clone();
if (livePersistentSession.TryGetValue(clone.Identifier, out var live))
{
clone.Messages = live.Messages;
clone.LastSendUnread = live.LastSendUnread;
}
return clone;
}).ToList();
Tabs.AddRange(liveTempTabs);
OverrideStyle = other.OverrideStyle;
ChosenStyle = other.ChosenStyle;
ChatTabForward = other.ChatTabForward;
ChatTabBackward = other.ChatTabBackward;
@@ -336,18 +378,14 @@ public class Configuration : IPluginConfiguration
RetentionLastRunAt = other.RetentionLastRunAt;
FirstRunCompleted = other.FirstRunCompleted;
#pragma warning disable CS0612, CS0618 // Obsolete-Felder bleiben bis v1.2.0 als JSON-Safety-Net erhalten
HellionThemeEnabled = other.HellionThemeEnabled;
HellionThemeWindowOpacity = other.HellionThemeWindowOpacity;
#pragma warning restore CS0612, CS0618
UseHellionFont = other.UseHellionFont;
ShowHonorificTitleInHeader = other.ShowHonorificTitleInHeader;
// v1.1.0 theme engine fields
Theme = other.Theme;
WindowOpacity = other.WindowOpacity;
ReduceMotion = other.ReduceMotion;
UseCompactDensity = other.UseCompactDensity;
ShowThemeQuickPicker = other.ShowThemeQuickPicker;
EnableAutoTellTabs = other.EnableAutoTellTabs;
AutoTellTabsLimit = other.AutoTellTabsLimit;
@@ -394,6 +432,11 @@ public class Tab
{
public string Name = Language.Tab_DefaultName;
// v1.2.0 — optionaler FontAwesome-Glyph-Name. Null bedeutet:
// Default-Mapping aus TabIconMapping greift (basiert auf Tab-Name).
// User können hier per Settings → Tabs einen eigenen Glyph setzen.
public string? Icon = null;
[Obsolete("Removed in favor of SelectedChannels")]
public Dictionary<ChatType, ChatSource> ChatCodes = new();
@@ -598,6 +641,20 @@ public class Tab
}
}
/// <summary>
/// Aktuelle Anzahl der gespeicherten Messages. Lock-acquire pro Read
/// ist OK für 1×/sec Status-Bar-Polling (v1.2.0).
/// </summary>
public int Count
{
get
{
LockSlim.Wait(-1);
try { return Messages.Count; }
finally { LockSlim.Release(); }
}
}
/// <summary>
/// Returns an array copy of the message list for usage outside of main thread
/// </summary>
+32 -9
View File
@@ -1,4 +1,5 @@
using System.Numerics;
using System.Collections.Concurrent;
using System.Numerics;
using System.Text.Json;
using System.Text.Json.Serialization;
using Dalamud.Interface.Textures;
@@ -73,6 +74,19 @@ public static class EmoteCache
private static CancellationTokenSource Cts = new();
internal static CancellationToken Token => Cts.Token;
// Drain target for in-flight loads on Dispose; without this an orphan
// continuation could still write to a torn-down Texture/Frames field.
private static readonly ConcurrentBag<Task> PendingLoads = new();
internal static void TrackLoad(Task loadTask, string emoteCode)
{
PendingLoads.Add(loadTask.ContinueWith(t =>
{
if (t.IsFaulted)
Plugin.Log.Error(t.Exception!, $"EmoteCache load failed for {emoteCode}");
}, TaskScheduler.Default));
}
public static async Task LoadData()
{
if (State is not LoadingState.Unloaded)
@@ -135,10 +149,20 @@ public static class EmoteCache
public static void Dispose()
{
// Cancel in-flight downloads / texture creates so the async-void
// Load methods bail out before they touch a disposed TextureProvider.
Cts.Cancel();
// 5s upper bound; anything still running gets abandoned.
try
{
Task.WaitAll(PendingLoads.ToArray(), TimeSpan.FromSeconds(5));
}
catch (AggregateException)
{
// Faults already logged in TrackLoad.
}
while (PendingLoads.TryTake(out _)) { }
foreach (var emote in EmoteImages.Values)
emote.InnerDispose();
}
@@ -233,11 +257,12 @@ public static class EmoteCache
public ImGuiEmote Prepare(Emote emote)
{
var ct = EmoteCache.Token;
Task.Run(() => Load(emote, ct), ct);
// Task.Run keeps the sync prefix off the ImGui render thread.
EmoteCache.TrackLoad(Task.Run(() => LoadAsyncTracked(emote, ct), ct), emote.Code);
return this;
}
private async void Load(Emote emote, CancellationToken ct)
private async Task LoadAsyncTracked(Emote emote, CancellationToken ct)
{
try
{
@@ -251,8 +276,6 @@ public static class EmoteCache
}
catch (OperationCanceledException)
{
// Plugin disposed mid-load; the EmoteImages entry is also
// being torn down, no extra cleanup needed.
}
catch (Exception ex)
{
@@ -310,11 +333,11 @@ public static class EmoteCache
public ImGuiGif Prepare(Emote emote)
{
var ct = EmoteCache.Token;
Task.Run(() => Load(emote, ct), ct);
EmoteCache.TrackLoad(Task.Run(() => LoadAsyncTracked(emote, ct), ct), emote.Code);
return this;
}
private async void Load(Emote emote, CancellationToken ct)
private async Task LoadAsyncTracked(Emote emote, CancellationToken ct)
{
try
{
+10 -1
View File
@@ -120,7 +120,16 @@ public class FontManager
e => e.OnPreBuild(
tk =>
{
var config = new SafeFontConfig {SizePt = Plugin.Config.GlobalFontV2.SizePt, GlyphRanges = Ranges};
// v1.2.0 — Bei aktiver Hellion-Schrift (Exo 2 ist Variable-Font)
// wird die User-Schriftgröße aus FontSizeV2 als SizePt angewendet.
// Der Bestand-Pfad nutzt weiter GlobalFontV2.SizePt aus dem
// Custom-Font-Stack. Ohne diese Verzweigung war FontSizeV2 bei
// UseHellionFont=true wirkungslos, was 4K-User mit größerer
// Skalierung blockierte (Settings → Erscheinungsbild → Schriftarten).
var basePt = Plugin.Config.UseHellionFont
? Plugin.Config.FontSizeV2
: Plugin.Config.GlobalFontV2.SizePt;
var config = new SafeFontConfig {SizePt = basePt, GlyphRanges = Ranges};
config.MergeFont = Plugin.Config.UseHellionFont
? tk.AddFontFromMemory(GetHellionFontBytes(), config, "Hellion-Exo2")
: AddFontWithFallback(tk, Plugin.Config.GlobalFontV2.FontId, config, "global");
+1 -1
View File
@@ -4,7 +4,7 @@
0.1.0 is our bootstrap release; the underlying Chat 2 base is
called out in the yaml changelog so users can see what it
derives from. -->
<Version>1.1.0</Version>
<Version>1.4.0</Version>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<!-- Honor packages.lock.json on restore so floating version ranges
+87 -234
View File
@@ -36,6 +36,22 @@ description: |-
JSON-based custom-theme authoring. Settings rebuilt around a card
grid with section detail views. See docs/THEME-AUTHORING.md.
v1.2.3 — Theme catalogue grown to nine built-in themes:
Hellion Arctic, Hellion Spectrum (CVD-safe Deuteran/Protan),
Chat 2 Klassik, Event Horizon, Moonlit Bloom, Mint Grove,
Night Blue, Indigo Violet, Forge Merchantman.
v1.3.0 First plugin integration cycle. Honorific custom titles
are shown in the chat header above the message log, with auto-detect
and silent fallback when Honorific is not installed.
v1.4.0 — Critical Lifecycle Fixes. Plugin reload and shutdown
are cleaner: SQLite no longer leans on GC pressure to release
its file, worker threads are explicitly background, deferred
config saves no longer get lost mid-disable, and pre-v13 config
backups carry the user's custom theme opacity into the v14 schema
instead of falling back to the default.
Based on Chat 2 by Infi and Anna, licensed under EUPL-1.2.
Modding & support: join the Hellion Forge Discord at
@@ -55,247 +71,84 @@ tags:
- Replacement
- Privacy
changelog: |-
**Hellion Chat 1.1.0 — Theme Foundation**
**Hellion Chat 1.4.0 — Critical Lifecycle Fixes**
First major UI cycle after the standalone v1.0.0 cut. Theme engine,
five built-in themes, customisable JSON themes, modernised settings
layout.
First sub-patch of the v1.4.x Polish Sweep series. Seven
known lifecycle and race bugs eliminated before any
performance refactor sits on top.
New themes (Settings → Themes):
- **Hellion Arctic** — the brand default, Arctic Cyan + Ember Glow
on industrial slate.
- **Chat 2 Klassik** — Steel Blue on neutral grey, eckige Kanten.
The upstream Chat 2 look on the new engine.
- **Event Horizon** — Cosmic Purple on near-black. Deep-space mood.
- **Moonlit Bloom** — Bloom Magenta + Soft Sage on deep-violet
night.
- **Mint Grove** — Mint Green + Honey Amber on deep forest. First
member of the Grove family.
Theme engine highlights:
- Slug-based selection in Settings → Themes with mini-mockup
previews per theme.
- Click a theme card and the whole plugin (chat, settings,
pop-outs, viewer) repaints instantly.
- Custom themes via JSON in pluginConfigs/HellionChat/themes/.
Example template seeded on first launch.
- Optional per-theme chat-channel colours. When a theme proposes
its own chat colours and yours differ, a dezent banner offers
Apply / Keep — never auto-overwriting.
- Migration v13 → v14: existing users land on Hellion Arctic. Pick
Chat 2 Klassik to keep the upstream look.
Settings layout:
- New card-grid overview on Settings open. Click a card to drill
into the section.
- Breadcrumb back to overview, ESC also returns.
- Detail view drops the redundant tab list — section content uses
the full width.
Branding:
- Plugin icon swapped from the ChatTwo derivative to the Hellion
Forge hammer.
- New docs/THEME-AUTHORING.md walks you through writing your own
themes with the Forge logo on top.
Technical:
- HellionStyle.PushGlobal is now theme-driven. Configuration.
HellionThemeEnabled is deprecated and will be removed in v1.2.0.
- New ThemeRegistry singleton with LastWriteTime-cached custom-
theme loader.
- 51 local unit tests cover the data model, registry, JSON round-
trip and built-in sanity checks.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
**Hellion Chat 1.0.3 — Polish patch**
- New: optionally hide chat (and every other plugin window) while the
New Game+ menu is open. Toggle in Settings → Window → Frame, default
off. Closing the menu restores all windows.
- New: optionally tint the channel selector button next to the input
field with the currently active channel's colour. Toggle in
Settings → Appearance → Colours, default on. Matches the existing
input-text tint and respects ExtraChat overrides.
- Fix: status, item and other inline hover icons keep their original
aspect ratio. Debuff icons with non-square dimensions are no longer
visually squished into a 32×32 box.
- Diagnostic: hide-state transitions (battle, cutscene, user-hide,
cutscene override) are now logged on Verbose level for easier bug
reports — off by default, enable with `/xllog set HellionChat verbose`.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
**Hellion Chat 1.0.1 — Window Position Recovery**
- Automatic bounds check on the first draw after plugin load.
When the persisted window position has no overlap with the
primary viewport, the window snaps to a safe top-left default.
Helpful after a monitor disconnect, resolution change or
multi-monitor layout switch between sessions.
- New "Reset Window Position" button in Settings → Window → Frame
as a manual escape hatch for edge cases the automatic check
doesn't catch.
Tested on Linux/Wayland with a hard-cut three-monitor reduction;
window recovers cleanly without manual JSON editing.
Housekeeping carried over since v1.0.0:
- Documentation restructured into docs/ folder. New CHANGELOG,
CONTRIBUTORS, LEARNING-JOURNEY and ROADMAP added
- Stale ChatTwo/* paths in repo configs updated to HellionChat/*
- Pidgin parser library bumped from 3.3.0 to 3.5.1 (CIString
Unicode fix relevant for non-ASCII channel/tab names)
- GitHub Actions: actions/setup-dotnet bumped 4 → 5,
github/codeql-action bumped 3 → 4
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
**Hellion Chat 1.0.0 — Standalone Major Release**
First fully standalone release. Internal cleanup plus a sweep of
pre-existing correctness, security, threading and resource-leak
fixes carried over from the upstream codebase. No user action
required — auto-update applies cleanly, configuration and database
paths unchanged.
Standalone identity:
- Code namespace consolidated from ChatTwo.* to HellionChat.* across
all source files
- IPC channels migrated from ChatTwo.* to HellionChat.* (6 channels:
Register, Available, Unregister, Invoke, GetChatInputState,
ChatInputStateChanged) — third-party plugins that bound to the old
channels need to be updated; none known at release time
- ImGui popup ID renamed to hellionchat-context-popup
- Repository folder restructured (ChatTwo/ → HellionChat/), all CI
and build paths updated accordingly
- Public-facing descriptions reworded from upstream-fork framing to
standalone framing (Chat 2 attribution preserved per EUPL-1.2)
- Colour preset 'ChatTwo Default' is now 'Klassik (Chat 2 Default)'
Safety:
- Plugin now refuses to load when upstream Chat 2 is also active —
bilingual conflict message in EN/DE, throw before any subsystem
initialization, prevents the runtime crash that previously occurred
when both plugins replaced the same chat window in parallel
- SQLite native binary bumped to 3.50.3 (CVE-2025-6965 memory
corruption from aggregate-term overflow, CVE-2025-7709)
- NuGet restore now honors packages.lock.json so transitive
dependencies don't drift between machines or CI runs
Default tab layout sharpened (one-time tab reset on first start):
The first-run tab layout is reorganized into five thematic tabs
based on external tester feedback. General contains only Say,
Yell and Shout (immediate-surroundings public chat). System
absorbs the gameplay-event streams (NpcDialogue, Loot, Crafting,
Gathering, PF recruitment pings) and announcement noise
(BattleSystem, FreeCompanyAnnouncement, PvpTeamAnnouncement)
that previously lived in General. FreeCompany, Group and
Linkshell each own their channel set. The static Tell tab is
gone — Auto-Tell-Tabs spawns per-conversation tabs on demand.
The Beginner / Novice-Network preset is no longer added by
default but is still available via Settings, Tabs.
This is a one-time tab-layout reset for users on config version
12 or older. Privacy, Retention, Theme and every other setting
is preserved. Your previous tab configuration is written to
pluginConfigs/HellionChat.json.pre-v13-backup so you can restore
it manually if you prefer the old layout.
Crash-class fixes (formerly latent in upstream):
- MathUtil.HasOverlap now uses a correct AABB test; identical or
edge-touching rectangles are no longer reported as non-overlapping
- ChatCode.Equals compares fields directly instead of GetHashCode;
removes the hash-collision anti-pattern
- IpcManager.Dispose uses UnregisterAction to match the matching
RegisterAction call; previous mismatch leaked the action
subscription on every plugin reload
- ExtraChat.Dispose now unsubscribes all three IPC subscriptions
(was only the first); leaks closed
- TellTarget.FromTarget guards against a zero IPlayerCharacter.Address
before dereferencing the unsafe Character* cast
- GameFunctions ResolveTextCommandPlaceholderDetour null-checks the
Hook reference instead of using the null-forgiving operator
- Popout.cs and SettingsTabs/Tabs.cs bounds-check list indexing so
a tab drop or empty-worlds list no longer crashes the UI
- Debugger.cs now declares IDisposable so the existing Dispose runs
Correctness fixes:
- GlobalParametersCache.GetValue captures Cache into a local before
the bounds check, so a concurrent Refresh can't slip a different
array between check and read
- IconUtil binary search bounds initialized to entries.Length-1 and
reset on redirect-restart; entries.Length==0 short-circuits
- Sheets.WorldsOnDatacenter now compares DataCenter.RowId (was
Region.RowId) so it actually returns same-DC worlds
- Message.cs back-reference loop iterates the processed Sender/Content
properties so chunks added by CheckMessageContent get Message set
- Language.zh-Hans Webinterface_Start_Success corrected to
"网页界面已启动" (was "网页界面已停止")
Threading and async:
- AutoTranslate Entries/ValidEntries are now serialized behind a
single lock; the preload worker thread and main thread no longer
race on the underlying dictionary/hash set
- Privacy retention and cleanup workers bound their framework-refresh
waits to 5 seconds with a logged timeout; a hung framework tick can
no longer deadlock the background worker
Resource handling:
- EmoteCache reuses the static HttpClient instead of allocating a new
one per call (closed socket leak)
- FontManager wraps HttpClient/HttpResponseMessage in using-blocks
and adds EnsureSuccessStatusCode; failed downloads no longer
silently produce a zero-byte font file
- SearchSelector mixes the row index into the ImGui ID stack so
selectables don't collapse to a single ambiguous ID
- SettingsTabs/Chat blocked-emote add-button now opens its selector
popup on left-click
Performance:
- DbViewer text export caches filteredHistory.Count once instead of
re-enumerating the IEnumerable on every batch (O(N) instead of
O(N²) on large histories)
License attribution (NOTICE.md, COPYRIGHT, THIRD_PARTY_NOTICES.md
and the Credits section in README) is unchanged.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
**Hellion Chat 0.6.1 — Pop-Out Discoverability & /tell Auto-Pop-Out**
- Pop-out button now visible in the chat header (no more hunting
through the right-click menu)
- One-time hint banner explains pop-out tabs and the right-click
shortcut
- New setting: open new /tell tabs directly as pop-out windows
(Settings → Chat → Auto-Tell-Tabs)
- Pop-out input is now enabled by default — closing a pop-out still
returns the tab to the sidebar
- Bugfix: dropping or logging out with an LRU/popped auto-tell tab
now also closes its pop-out window (no more ghost windows)
- Bugfix: dead zone below the chat input bar when the v0.6.0 pop-out
hint banner was visible (also fixed retroactively for the v0.6.0
banner inside pop-outs)
- MessageStore disposal no longer triggers GC.Collect
globally; Pooling=false on the SQLite connection means
there's nothing left to clean up by hand
- PendingMessage and RetentionSweep worker threads are
explicitly marked IsBackground=true so the plugin domain
can unload during XIVLauncher reload without waiting
for them
- EmoteCache image and gif loaders moved from async-void
to async Task with a shared task tracker, draining
on Dispose so an in-flight load can no longer write
to a disposed EmoteImages entry
- DisposeAsync 10s timeout now warns loudly instead of
silently leaving the worker behind
- Plugin.Dispose flushes any pending DeferredSaveFrames
before tearing services down, so settings changes
made in the last few frames before disable are no
longer lost
- The v13→v14 config migration now reads the pre-v13
backup and carries HellionThemeWindowOpacity into the
new WindowOpacity field instead of falling back to
the default 0.85
Modding & support: join Hellion Forge — https://discord.gg/X9V7Kcv5gR
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
**Hellion Chat 1.3.0 - Plugin Integrations: Honorific**
First step on the plugin-integration roadmap. HellionChat now
listens to Honorific and shows your custom title in the chat
header. The slot auto-hides when Honorific is not installed,
when no custom title is active, or when you are using the
original FFXIV title.
- New "Integrations" settings tab
- Honorific integration with auto-detection and live updates
- "Coming soon" preview of the next five planned integrations:
context menu actions, smart notifications, RP status block,
ExtraChat channels, and quick DM compose
- Maintainer attribution buttons for Honorific repo and Caraxi
- New service-class pattern under HellionChat/Integrations/
Modding and support: join Hellion Forge - https://discord.gg/X9V7Kcv5gR
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
**Hellion Chat 1.2.3 — Theme Expansion**
Four new built-in themes round out the picker. No engine changes,
no settings touched — just more colour options.
- **Night Blue** — Royal Blue on deep marine. Cool tech-dashboard
mood, distinct from the brand themes.
- **Indigo Violet** — Royal Violet on deep indigo with a turquoise-
mint counter for an aurora glitter feel. Sister to Event Horizon
but darker and denser; the turquoise accent keeps the two
distinguishable.
- **Forge Merchantman** — Patina bronze on workshop slate, warm
amber counter. Hellion Forge given a theme of its own — sister
to Hellion Arctic but greener and warmer instead of cold cyan.
- **Hellion Spectrum** — Deuteran/Protan-safe channel colours
using Wong/Okabe-Ito palette tones. Channel identity (Tell pink,
Yell yellow, Shout orange, Party blue, FC green) is preserved;
tones are chosen so each channel stays distinguishable under
red-green colour vision deficiency. Covers the ~99% of CVD cases
that are red-green.
No schema bump, no migration. Default theme is unchanged (Hellion
Arctic). Existing custom themes keep working.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
Earlier history: https://github.com/JonKazama-Hellion/HellionChat/releases
@@ -0,0 +1,245 @@
using System;
using Dalamud.Plugin;
using Dalamud.Plugin.Ipc;
using Dalamud.Plugin.Services;
using Newtonsoft.Json;
namespace HellionChat.Integrations;
// We pull Newtonsoft.Json into this single file for IPC compatibility:
// Honorific serialises its TitleData with Newtonsoft (see
// Honorific-master/IpcProvider.cs:9 and CustomTitle.cs:12). Using the
// same library guarantees identical handling of System.Numerics.Vector3?
// and the enum fields we ignore. Newtonsoft is a transitive dependency
// via Dalamud, so no new NuGet entry is needed. The rest of HellionChat
// keeps using System.Text.Json.
internal sealed class HonorificService : IDisposable
{
private const string IpcNamespace = "Honorific";
// Major version of the Honorific IPC contract HellionChat is built against.
// Used both by the runtime compatibility check and by the settings tab when
// it tells the user which major version we expected, so the literal lives
// in exactly one place.
internal const uint ExpectedApiMajor = 3;
// IPC gates we subscribe to. Keep them as fields so Dispose can
// unsubscribe the same instances we subscribed in the constructor.
private readonly ICallGateSubscriber<(uint, uint)> _apiVersion;
private readonly ICallGateSubscriber<string> _getLocalCharacterTitle;
private readonly ICallGateSubscriber<string, object> _localCharacterTitleChanged;
private readonly ICallGateSubscriber<object> _ready;
private readonly ICallGateSubscriber<object> _disposing;
private readonly IPluginLog _log;
private readonly IFramework _framework;
private bool _versionWarningLogged;
public HonorificTitleData? CurrentTitle { get; private set; }
public bool IsAvailable { get; private set; }
public (uint Major, uint Minor)? DetectedApiVersion { get; private set; }
public HonorificService(IDalamudPluginInterface pluginInterface, IPluginLog log, IFramework framework)
{
_framework = framework;
_log = log;
// Dalamud caches gate objects per-name for the lifetime of the
// plugin interface, so we can register subscribers even when
// Honorific isn't loaded yet — the gate just won't fire. Calling
// InvokeFunc before Honorific is up will throw, which is why the
// initial pull below is wrapped in try-catch.
//
// Thread-context: plugin constructors run on Dalamud's plugin-loader
// thread, NOT the framework thread. Honorific's IPC handlers read
// ObjectTable.LocalPlayer (Honorific IpcProvider.cs:61), which throws
// "Not on main thread!" outside the framework thread. If Honorific is
// already loaded when HellionChat starts, a synchronous InvokeFunc
// here would surface that exception, the broad catch below would
// mark IsAvailable=false, and OnTitleChanged's `if (!IsAvailable)`
// gate would block every subsequent title update. We therefore
// schedule the initial pull onto the framework thread via
// IFramework.RunOnFrameworkThread so the IPC call sees the right
// thread context.
_apiVersion = pluginInterface
.GetIpcSubscriber<(uint, uint)>($"{IpcNamespace}.ApiVersion");
_getLocalCharacterTitle = pluginInterface
.GetIpcSubscriber<string>($"{IpcNamespace}.GetLocalCharacterTitle");
_localCharacterTitleChanged = pluginInterface
.GetIpcSubscriber<string, object>($"{IpcNamespace}.LocalCharacterTitleChanged");
_ready = pluginInterface
.GetIpcSubscriber<object>($"{IpcNamespace}.Ready");
_disposing = pluginInterface
.GetIpcSubscriber<object>($"{IpcNamespace}.Disposing");
_localCharacterTitleChanged.Subscribe(OnTitleChanged);
_ready.Subscribe(OnReady);
_disposing.Subscribe(OnDisposing);
_framework.RunOnFrameworkThread(TryInitialPull);
}
public void Dispose()
{
// Honorific may already be gone by the time we dispose. Wrap each
// unsubscribe so a missing gate doesn't prevent the others from
// unsubscribing — leaking even one subscription leaves a callback
// alive that captures `this`, which keeps the whole service alive
// and breaks plugin reload.
TryUnsubscribe(() => _localCharacterTitleChanged.Unsubscribe(OnTitleChanged));
TryUnsubscribe(() => _ready.Unsubscribe(OnReady));
TryUnsubscribe(() => _disposing.Unsubscribe(OnDisposing));
}
private void TryInitialPull()
{
try
{
var version = _apiVersion.InvokeFunc();
DetectedApiVersion = version;
if (!IsApiVersionCompatible(version))
{
if (!_versionWarningLogged)
{
_log.Warning(
"Honorific API version mismatch — expected major 3, " +
"found {Major}.{Minor}. Disabling Honorific integration.",
version.Item1, version.Item2);
_versionWarningLogged = true;
}
IsAvailable = false;
return;
}
IsAvailable = true;
_versionWarningLogged = false;
// Pull the current title once at startup; from here on we rely
// on LocalCharacterTitleChanged events.
var json = _getLocalCharacterTitle.InvokeFunc();
CurrentTitle = ParseTitleJson(json);
}
catch (Exception ex)
{
// Honorific isn't installed or hasn't initialised yet. The Ready
// event will give us a second chance later. Log at Debug so
// users without Honorific don't see noise on every reload.
_log.Debug(ex, "Honorific not available at HellionChat startup; awaiting Ready.");
IsAvailable = false;
CurrentTitle = null;
}
}
// Honorific fires LocalCharacterTitleChanged through its nameplate hook
// (Honorific-master/Plugin.cs:665), which means we get title updates on
// character switches automatically as soon as the new character is
// rendered. While the user is in the character-select menu, HellionChat's
// window is hidden by default via HideWhenNotLoggedIn (Configuration.cs:152),
// so the stale-title window between logout and login isn't user-visible.
private void OnTitleChanged(string json)
{
// Don't update cached state when we've already decided we can't trust
// Honorific (e.g. version mismatch). Subscription stays live in case a
// compatible Honorific reloads, in which case Ready triggers TryInitialPull
// and sets IsAvailable back to true.
if (!IsAvailable) return;
CurrentTitle = ParseTitleJson(json);
}
private void OnReady()
{
// Honorific loaded after HellionChat; redo the version check and
// initial pull. Idempotent on purpose — Honorific can fire Ready
// more than once across reloads.
//
// Honorific's NotifyReady may dispatch from any thread, and
// TryInitialPull eventually calls IPC handlers that read
// ObjectTable.LocalPlayer — same "Not on main thread!" hazard as
// the constructor path. Schedule onto the framework thread.
_framework.RunOnFrameworkThread(TryInitialPull);
}
private void OnDisposing()
{
// Honorific is unloading. Drop our cached state so the header
// hides on the next frame; subscriptions stay registered because
// the gates may come back later (Honorific reload).
//
// Race-note: Honorific's NotifyDisposing calls ChangedLocalCharacterTitle(null)
// BEFORE SendMessage on the Disposing gate (IpcProvider.cs:109-111),
// so OnTitleChanged is expected to fire first and already null out
// CurrentTitle. We re-clear here as belt-and-braces; should the
// ordering ever flip, ShouldRenderSlot would still gate on IsAvailable.
CurrentTitle = null;
IsAvailable = false;
DetectedApiVersion = null;
}
private void TryUnsubscribe(Action unsubscribe)
{
try
{
unsubscribe();
}
catch (Exception ex)
{
_log.Debug(ex, "Honorific unsubscribe failed (likely already gone).");
}
}
// Threading note: Dalamud fires IPC events on the framework thread and
// ImGui renders on the framework thread, so OnTitleChanged and the
// render path that reads CurrentTitle never race — OnTitleChanged is
// safe to keep direct (no RunOnFrameworkThread wrap needed) because
// LocalCharacterTitleChanged delivery is framework-thread by Dalamud
// contract. If a future change moves either side onto a worker thread,
// switch to volatile/Interlocked for the CurrentTitle field.
//
// The constructor's initial pull and OnReady, on the other hand, are
// explicitly scheduled via IFramework.RunOnFrameworkThread because
// they run outside that contract: the constructor executes on the
// plugin-loader thread, and Honorific's NotifyReady can dispatch from
// any thread. Both call paths eventually invoke IPC handlers that read
// ObjectTable.LocalPlayer, which throws "Not on main thread!" off the
// framework thread — see the constructor comment block for context.
//
// Divergence from ChatTwo/Ipc/ExtraChat.cs: that file uses `volatile`
// on its state fields out of caution. We don't, because the framework-
// thread delivery is the documented Dalamud contract. If the two files
// ever need to share a threading audit, this is the place to revisit.
// --- Pure-logic helpers below; tested via HellionChat.Tests/Integrations. ---
internal static HonorificTitleData? ParseTitleJson(string json)
{
if (string.IsNullOrEmpty(json))
return null;
try
{
return JsonConvert.DeserializeObject<HonorificTitleData>(json);
}
catch (JsonException)
{
return null;
}
}
internal static bool IsApiVersionCompatible((uint Major, uint Minor) apiVersion)
{
return apiVersion.Major == ExpectedApiMajor;
}
internal static bool ShouldRenderSlot(
bool toggleEnabled,
bool isAvailable,
HonorificTitleData? title)
{
if (!toggleEnabled) return false;
if (!isAvailable) return false;
if (title is null) return false;
if (title.IsOriginal) return false;
if (string.IsNullOrEmpty(title.Title)) return false;
return true;
}
}
@@ -0,0 +1,17 @@
using System.Numerics;
namespace HellionChat.Integrations;
// Local DTO mirroring Honorific's TitleData shape. We replicate the structure
// instead of referencing Honorific.dll because a hard build-time dependency
// would couple the two assemblies and break HellionChat at load time when
// Honorific is missing. Glow, Color3, GradientColourSet and GradientAnimationStyle
// are intentionally omitted — Cycle 1 renders text in the primary Color only;
// the "Honorific Full Fidelity" backlog item adds them later as a pure
// extension that won't break this DTO's existing consumers.
internal sealed record HonorificTitleData(
string? Title,
bool IsPrefix,
bool IsOriginal,
Vector3? Color
);
@@ -0,0 +1,12 @@
namespace HellionChat.Integrations;
// External URLs for the third-party plugins HellionChat integrates with.
// Kept separate from BrandingLinks (which is for Hellion-owned URLs) so
// future cycles can extend this file with maintainer attribution links
// for Moodles, NotificationMaster, ExtraChat, etc. without polluting the
// brand-links class.
internal static class IntegrationLinks
{
public const string HonorificRepo = "https://github.com/Caraxi/Honorific";
public const string HonorificAuthor = "https://github.com/Caraxi";
}
+31 -13
View File
@@ -66,7 +66,12 @@ internal class MessageManager : IAsyncDisposable
Store = new MessageStore(DatabasePath());
PendingMessageThread = new Thread(() => ProcessPendingMessages(PendingThreadCancellationToken.Token));
// IsBackground so a stuck worker never blocks plugin unload.
// Cooperative cancel via PendingThreadCancellationToken first, background flag is the safety net.
PendingMessageThread = new Thread(() => ProcessPendingMessages(PendingThreadCancellationToken.Token))
{
IsBackground = true,
};
PendingMessageThread.Start();
ContentIdResolverHook = Plugin.GameInteropProvider.HookFromAddress<RaptureLogModule.Delegates.AddMsgSourceEntry>(RaptureLogModule.MemberFunctionPointers.AddMsgSourceEntry, ContentIdResolver);
@@ -85,19 +90,22 @@ internal class MessageManager : IAsyncDisposable
Plugin.ChatGui.ChatMessageUnhandled -= ChatMessage;
await PendingThreadCancellationToken.CancelAsync();
var timeout = 10_000; // 10s
while (timeout > 0)
{
if (!PendingMessageThread.IsAlive)
break;
timeout -= 100;
// 10s cooperative window; Thread.Abort is gone since .NET 5, so a
// stuck worker has to ride out the next AppDomain unload.
var deadline = TimeSpan.FromSeconds(10);
var stopwatch = Stopwatch.StartNew();
while (stopwatch.Elapsed < deadline && PendingMessageThread.IsAlive)
await Task.Delay(100);
Plugin.Log.Debug("Sleeping because PendingMessageThread thread still alive");
}
// CancellationTokenSource owns an unmanaged WaitHandle; dispose after the
// worker thread has drained, otherwise it leaks across plugin reloads.
if (PendingMessageThread.IsAlive)
Plugin.Log.Warning(
"PendingMessageThread did not observe cancellation within 10s. " +
"Worker remains on a background thread; next plugin reload releases it. " +
"If this recurs, file a bug with /xllog after the previous reload.");
// CTS owns an unmanaged WaitHandle; dispose even if the worker is
// alive — it checks IsCancellationRequested via the linked token.
PendingThreadCancellationToken.Dispose();
Store.Dispose();
@@ -151,7 +159,13 @@ internal class MessageManager : IAsyncDisposable
internal void ClearAllTabs()
{
foreach (var tab in Plugin.Config.Tabs)
// Hellion Chat — TempTabs haben keine DB-Persistenz (session-only,
// direkt vom AutoTellTabsService befüllt). Ein Clear+Refilter würde
// sie leer hinterlassen weil FilterAllTabs nichts aus der DB
// findet — Tells sind oft durch Privacy-Filter blockiert oder
// schlicht session-flüchtig. TempTabs vom Clear-Pfad ausschließen
// damit Settings-Save den Tell-Verlauf nicht zerstört.
foreach (var tab in Plugin.Config.Tabs.Where(t => !t.IsTempTab))
tab.Clear();
}
@@ -165,7 +179,11 @@ internal class MessageManager : IAsyncDisposable
// We store the pending messages to be added to the chat log in a
// temporary list, and apply them all at once after filtering.
var pendingTabs = Plugin.Config.Tabs.Select(tab => (tab, new List<Message>())).ToList();
// TempTabs werden ausgeschlossen — sie bleiben live-state aus dem
// AutoTellTabsService, ein DB-Refilter würde sie nur partial
// wiederherstellen falls Tells in DB liegen, oder leer lassen wenn
// Privacy-Filter sie blockiert hat.
var pendingTabs = Plugin.Config.Tabs.Where(t => !t.IsTempTab).Select(tab => (tab, new List<Message>())).ToList();
foreach (var message in messages)
foreach (var (_, pendingMessages) in pendingTabs.Where(ptab => ptab.Item1.Matches(message)))
pendingMessages.Add(message);
+4 -3
View File
@@ -131,11 +131,12 @@ internal class MessageStore : IDisposable
public void Dispose()
{
// Pooling=false (set in Connect) avoids ClearAllPools, which is
// provider-wide and would touch other plugins' SQLite connections.
// GC.Collect was here as a defensive flush; removed because explicit
// Close already releases everything we hold.
Connection.Close();
Connection.Dispose();
// Closing the connection doesn't immediately release the file.
GC.Collect();
GC.WaitForPendingFinalizers();
}
private SqliteConnection Connect()
+217 -4
View File
@@ -64,6 +64,8 @@ public sealed class Plugin : IDalamudPlugin
internal TypingIpc TypingIpc { get; }
internal FontManager FontManager { get; }
internal Themes.ThemeRegistry ThemeRegistry { get; private set; } = null!;
internal Ui.StatusBar StatusBar { get; private set; } = null!;
internal Integrations.HonorificService HonorificService { get; private set; } = null!;
internal int DeferredSaveFrames = -1;
@@ -243,15 +245,26 @@ public sealed class Plugin : IDalamudPlugin
// HellionThemeEnabled-Flag wird deprecated und nur noch ein Release
// als Safety-Net im JSON behalten. Window-Opacity wandert von
// HellionThemeWindowOpacity in das neue WindowOpacity-Feld.
//
// v1.4.0 (F5.4): Pre-v13-Backup wird gelesen, HellionThemeWindowOpacity
// ins neue Feld gezogen. Override nur wenn WindowOpacity noch beim
// Default sitzt — sonst hat der User in der Zwischenzeit (z.B. via
// WindowAlpha → WindowOpacity in v15→v16) explizit etwas gesetzt.
if (Config.Version < 14)
{
Config.Theme = "hellion-arctic";
#pragma warning disable CS0612, CS0618 // Obsolete: HellionThemeWindowOpacity bleibt readable bis v1.2.0
Config.WindowOpacity = Config.HellionThemeWindowOpacity;
#pragma warning restore CS0612, CS0618
var oldThemeOpacity = TryReadPreV13ThemeOpacity();
if (oldThemeOpacity is { } legacy
&& Math.Abs(Config.WindowOpacity - 0.85f) < 0.001f)
{
Config.WindowOpacity = Math.Clamp(legacy, 0.5f, 1.0f);
Log.Information(
$"Migrated pre-v13 HellionThemeWindowOpacity {legacy} to WindowOpacity {Config.WindowOpacity}");
}
Config.ReduceMotion = false;
Config.UseCompactDensity = false;
Config.ShowThemeQuickPicker = false;
Config.Version = 14;
SaveConfig();
Log.Information(
@@ -259,6 +272,149 @@ public sealed class Plugin : IDalamudPlugin
"pick chat2-classic in Settings → Themes for the upstream look");
}
if (Config.Version < 15)
{
// v1.2.0 — keine Datenmigration nötig. Removal der deprecated
// Theme-Felder ist reine Schema-Bereinigung (System.Text.Json
// ignoriert unbekannte Felder im JSON, daher kein Crash bei
// Configs die noch HellionThemeEnabled/HellionThemeWindowOpacity
// serialisiert haben — die Werte verfallen einfach).
Config.Version = 15;
SaveConfig();
Log.Information(
"Migrated config v14 → v15: legacy theme fields removed " +
"(HellionThemeEnabled, HellionThemeWindowOpacity)");
}
// Hellion Chat v15 → v16 — Settings Cleanup. Re-Sortierung der
// Tabs auf der UI-Seite (datenneutral). 4 tote Felder verfallen
// beim System.Text.Json-Deserialize (OverrideStyle, ChosenStyle,
// WindowAlpha, ShowThemeQuickPicker — sind alle nicht mehr im
// Configuration-Schema definiert). WindowAlpha wird zuvor auf
// WindowOpacity gemappt damit User die ihn gesetzt hatten ihre
// Transparenz-Einstellung behalten.
if (Config.Version < 16)
{
var pluginConfigsDir = Interface.ConfigDirectory.Parent?.FullName;
var liveConfigPath = pluginConfigsDir is not null
? Path.Combine(pluginConfigsDir, $"{Interface.InternalName}.json")
: null;
// Backup-Datei neben der live Config — Pattern aus v13 Branch.
if (pluginConfigsDir is not null && liveConfigPath is not null)
{
var backupPath = Path.Combine(pluginConfigsDir, $"{Interface.InternalName}.json.pre-v16-backup");
try
{
if (File.Exists(liveConfigPath))
File.Copy(liveConfigPath, backupPath, overwrite: true);
}
catch (Exception ex)
{
Log.Warning(ex, "HellionChat: pre-v16 config backup failed");
}
}
// Pre-v16 Felder einmalig roh aus dem JSON lesen, da sie nicht
// mehr im Configuration-Schema sind (und damit aus Config nicht
// mehr abrufbar). WindowAlpha → WindowOpacity Mapping nur wenn
// User WindowOpacity noch nicht selbst angefasst hat (Default
// 0.85), sonst gewinnt der User-Wert.
float oldWindowAlpha = 100f;
bool oldOverrideStyle = false;
if (liveConfigPath is not null)
{
try
{
if (File.Exists(liveConfigPath))
{
var rawJson = File.ReadAllText(liveConfigPath);
using var doc = System.Text.Json.JsonDocument.Parse(rawJson);
if (doc.RootElement.TryGetProperty("WindowAlpha", out var alphaProp)
&& alphaProp.ValueKind == System.Text.Json.JsonValueKind.Number)
{
oldWindowAlpha = alphaProp.GetSingle();
}
if (doc.RootElement.TryGetProperty("OverrideStyle", out var ovProp)
&& ovProp.ValueKind is System.Text.Json.JsonValueKind.True)
{
oldOverrideStyle = true;
}
}
}
catch (Exception ex)
{
Log.Warning(ex, "HellionChat: pre-v16 legacy-field lookup failed, defaults assumed");
}
}
if (oldWindowAlpha != 100f
&& Math.Abs(Config.WindowOpacity - 0.85f) < 0.001f)
{
Config.WindowOpacity = Math.Clamp(oldWindowAlpha / 100f, 0.5f, 1.0f);
Log.Information(
$"Migrated WindowAlpha {oldWindowAlpha} to WindowOpacity {Config.WindowOpacity}");
}
else if (oldWindowAlpha != 100f)
{
Log.Information(
$"Skipped WindowAlpha→WindowOpacity migration: WindowOpacity already user-set " +
$"({Config.WindowOpacity}), legacy WindowAlpha value {oldWindowAlpha} dropped.");
}
if (oldOverrideStyle)
{
Notification.AddNotification(new Dalamud.Interface.ImGuiNotification.Notification
{
Title = "Hellion Chat 1.2.1",
Content = HellionStrings.Migration_v16_OverrideStyle_Toast,
Type = Dalamud.Interface.ImGuiNotification.NotificationType.Info,
InitialDuration = TimeSpan.FromSeconds(25),
});
}
// v1.2.1 Default-Bumps für UX-Verbesserungen. Pattern: nur
// migrieren wenn der User noch auf dem alten Default ist.
// Bei bool-Werten ist die Erkennung pragmatisch — wer den
// alten Default aktiv ausgeschaltet hatte, erlebt das als
// Regression und stellt es einmal in den Settings zurück.
// Der Trade-Off ist akzeptabel weil die alten Defaults in
// v1.2.0 erst neu eingeführt wurden und kaum jemand aktiv
// umgeschaltet hat.
if (!Config.UseCompactDensity)
{
Config.UseCompactDensity = true;
Log.Information("v16 default-bump: UseCompactDensity false → true");
}
if (!Config.HideInNewGamePlusMenu)
{
Config.HideInNewGamePlusMenu = true;
Log.Information("v16 default-bump: HideInNewGamePlusMenu false → true");
}
if (!Config.HideSameTimestamps)
{
Config.HideSameTimestamps = true;
Log.Information("v16 default-bump: HideSameTimestamps false → true");
}
if (Config.MaxLinesToRender == 5000)
{
Config.MaxLinesToRender = 2500;
Log.Information("v16 default-bump: MaxLinesToRender 5000 → 2500");
}
if (Config.ChatColours.Count == 0)
{
foreach (var (channel, colour) in Resources.ChatColourPresets.All["Hellion"].Colours)
Config.ChatColours[channel] = colour;
Log.Information("v16 default-bump: ChatColours empty → Hellion brand preset");
}
Config.Version = 16;
SaveConfig();
Log.Information(
"Migrated config v15 → v16: settings cleanup, " +
"OverrideStyle/ChosenStyle/WindowAlpha/ShowThemeQuickPicker dropped from schema");
}
// Hellion v1.0.0 default tab layout. Five thematically separated
// tabs: General catches the immediate-surroundings public chat
// (Say/Yell/Shout) only; System absorbs the rest of the technical
@@ -296,6 +452,14 @@ public sealed class Plugin : IDalamudPlugin
ThemeRegistry = new Themes.ThemeRegistry(customThemesDir);
ThemeRegistry.Switch(Config.Theme);
// Plugin integrations register their IPC subscribers up-front so
// Ready/Disposing events from the target plugins are caught from
// the very first frame, even if the user's Honorific reloads
// mid-session. See HellionChat/Integrations/HonorificService.cs.
HonorificService = new Integrations.HonorificService(Interface, Log, Framework);
StatusBar = new Ui.StatusBar();
MessageManager = new MessageManager(this); // Does it require UI?
// Hellion Chat — Auto-Tell-Tabs service. Subscribes to the
@@ -385,6 +549,16 @@ public sealed class Plugin : IDalamudPlugin
Framework.Update -= FrameworkUpdate;
GameFunctions.GameFunctions.SetChatInteractable(true);
// FrameworkUpdate would have fired the pending save in N frames,
// but we just unsubscribed it. -1 is the idle sentinel.
if (DeferredSaveFrames >= 0)
{
SaveConfig();
DeferredSaveFrames = -1;
}
HonorificService?.Dispose();
WindowSystem?.RemoveAllWindows();
ChatLogWindow?.Dispose();
DbViewer?.Dispose();
@@ -407,6 +581,40 @@ public sealed class Plugin : IDalamudPlugin
EmoteCache.Dispose();
}
// Reads HellionThemeWindowOpacity from the pre-v13 backup the v12→v13
// block writes alongside the live config. Null when absent, unreadable,
// or schema-incompatible — all valid steady states (fresh install,
// backup pruned, pre-v12 config). Errors log at Warning so a corrupted
// backup stays visible in /xllog without breaking the migration.
private static float? TryReadPreV13ThemeOpacity()
{
var pluginConfigsDir = Interface.ConfigDirectory.Parent?.FullName;
if (pluginConfigsDir is null)
return null;
var backupPath = Path.Combine(pluginConfigsDir, $"{Interface.InternalName}.json.pre-v13-backup");
if (!File.Exists(backupPath))
return null;
try
{
using var stream = File.OpenRead(backupPath);
using var doc = System.Text.Json.JsonDocument.Parse(stream);
if (doc.RootElement.TryGetProperty("HellionThemeWindowOpacity", out var prop)
&& prop.ValueKind == System.Text.Json.JsonValueKind.Number
&& prop.TryGetSingle(out var value))
{
return value;
}
return null;
}
catch (Exception ex)
{
Log.Warning(ex, "HellionChat: pre-v13 backup lookup failed, defaulting WindowOpacity");
return null;
}
}
private static void MigrateFromChatTwoLayout()
{
var pluginConfigsDir = Interface.ConfigDirectory.Parent?.FullName;
@@ -538,6 +746,11 @@ public sealed class Plugin : IDalamudPlugin
policy[(int)(ushort)type] = days;
var defaultDays = Config.RetentionDefaultDays;
// IsBackground = true for the same reason as PendingMessageThread:
// a stuck sweep must never block plugin unload. RunRetentionSweepIfDue
// guards the run-frequency, and the sweep itself uses the framework's
// cooperative cancellation pattern. The background flag is the safety
// net if the sweep ever takes longer than expected.
new Thread(() =>
{
// Bail out cheaply if a manual sweep is already in flight; the
+78
View File
@@ -276,6 +276,11 @@ internal class HellionStrings
internal static string Tabs_Presets_Linkshell => Get(nameof(Tabs_Presets_Linkshell));
internal static string Tabs_Presets_Linkshell_Hint => Get(nameof(Tabs_Presets_Linkshell_Hint));
// Hellion Chat — v1.2.0 per-tab icon override
internal static string Tabs_Icon_Label => Get(nameof(Tabs_Icon_Label));
internal static string Tabs_Icon_HelpMarker => Get(nameof(Tabs_Icon_HelpMarker));
internal static string Tabs_Icon_DefaultOption => Get(nameof(Tabs_Icon_DefaultOption));
// Hellion Chat — v0.6.0 chat colour presets (display labels)
internal static string ChatColourPresets_Default => Get(nameof(ChatColourPresets_Default));
internal static string ChatColourPresets_HighContrast => Get(nameof(ChatColourPresets_HighContrast));
@@ -310,4 +315,77 @@ internal class HellionStrings
internal static string ChatTwoConflictTitle => Get(nameof(ChatTwoConflictTitle));
internal static string ChatTwoConflictBody => Get(nameof(ChatTwoConflictBody));
internal static string ChatTwoConflictAction => Get(nameof(ChatTwoConflictAction));
// Hellion Chat — v1.2.0 Bottom-Status-Bar Privacy-Badge labels
internal static string StatusBar_Privacy_Enabled => Get(nameof(StatusBar_Privacy_Enabled));
internal static string StatusBar_Privacy_Open => Get(nameof(StatusBar_Privacy_Open));
// Hellion Chat — v1.2.0 Appearance / Compact-Density toggle
internal static string Appearance_UseCompactDensity_Name => Get(nameof(Appearance_UseCompactDensity_Name));
internal static string Appearance_UseCompactDensity_Description => Get(nameof(Appearance_UseCompactDensity_Description));
// Hellion Chat — v1.2.1 Settings Cleanup: new card titles + subtexts
internal static string Settings_Card_ThemeAndLayout_Title => Get(nameof(Settings_Card_ThemeAndLayout_Title));
internal static string Settings_Card_ThemeAndLayout_Subtext => Get(nameof(Settings_Card_ThemeAndLayout_Subtext));
internal static string Settings_Card_FontsAndColours_Title => Get(nameof(Settings_Card_FontsAndColours_Title));
internal static string Settings_Card_FontsAndColours_Subtext => Get(nameof(Settings_Card_FontsAndColours_Subtext));
internal static string Settings_Card_DataManagement_Title => Get(nameof(Settings_Card_DataManagement_Title));
internal static string Settings_Card_DataManagement_Subtext => Get(nameof(Settings_Card_DataManagement_Subtext));
internal static string Settings_Card_Integrations_Title => Get(nameof(Settings_Card_Integrations_Title));
internal static string Settings_Card_Integrations_Subtext => Get(nameof(Settings_Card_Integrations_Subtext));
// Hellion Chat — v1.2.1 Theme & Layout tab section headings + WindowOpacity slider
internal static string Settings_ThemeAndLayout_Theme_Heading => Get(nameof(Settings_ThemeAndLayout_Theme_Heading));
internal static string Settings_ThemeAndLayout_WindowStyle_Heading => Get(nameof(Settings_ThemeAndLayout_WindowStyle_Heading));
internal static string Settings_ThemeAndLayout_TimestampStyle_Heading => Get(nameof(Settings_ThemeAndLayout_TimestampStyle_Heading));
internal static string Settings_ThemeAndLayout_WindowOpacity_Name => Get(nameof(Settings_ThemeAndLayout_WindowOpacity_Name));
internal static string Settings_ThemeAndLayout_WindowOpacity_Description => Get(nameof(Settings_ThemeAndLayout_WindowOpacity_Description));
// Hellion Chat — v1.2.1 Fonts & Colours tab section headings
internal static string Settings_FontsAndColours_Fonts_Heading => Get(nameof(Settings_FontsAndColours_Fonts_Heading));
internal static string Settings_FontsAndColours_Colours_Heading => Get(nameof(Settings_FontsAndColours_Colours_Heading));
// Hellion Chat — v1.2.1 Data Management tab section headings
internal static string Settings_DataManagement_Storage_Heading => Get(nameof(Settings_DataManagement_Storage_Heading));
internal static string Settings_DataManagement_Retention_Heading => Get(nameof(Settings_DataManagement_Retention_Heading));
internal static string Settings_DataManagement_Cleanup_Heading => Get(nameof(Settings_DataManagement_Cleanup_Heading));
internal static string Settings_DataManagement_Export_Heading => Get(nameof(Settings_DataManagement_Export_Heading));
internal static string Settings_DataManagement_DbViewer_Heading => Get(nameof(Settings_DataManagement_DbViewer_Heading));
internal static string Settings_DataManagement_Advanced_Heading => Get(nameof(Settings_DataManagement_Advanced_Heading));
// Hellion Chat — v1.2.1 Window-tab Behaviour heading (replaces Frame heading)
internal static string Settings_Window_Frame_Behaviour_Heading => Get(nameof(Settings_Window_Frame_Behaviour_Heading));
// Hellion Chat — v1.2.1 Migration v15 → v16 toast
internal static string Migration_v16_OverrideStyle_Toast => Get(nameof(Migration_v16_OverrideStyle_Toast));
// Hellion Chat — v1.3.0 Integrations tab (Honorific + Coming-Soon roadmap)
internal static string Settings_Tab_Integrations => Get(nameof(Settings_Tab_Integrations));
internal static string Settings_Integrations_Intro => Get(nameof(Settings_Integrations_Intro));
internal static string Settings_Integrations_Honorific_SectionHeader => Get(nameof(Settings_Integrations_Honorific_SectionHeader));
internal static string Settings_Integrations_Honorific_Status_Detected => Get(nameof(Settings_Integrations_Honorific_Status_Detected));
internal static string Settings_Integrations_Honorific_Status_NotInstalled => Get(nameof(Settings_Integrations_Honorific_Status_NotInstalled));
internal static string Settings_Integrations_Honorific_Status_Incompatible => Get(nameof(Settings_Integrations_Honorific_Status_Incompatible));
internal static string Settings_Integrations_Honorific_Toggle => Get(nameof(Settings_Integrations_Honorific_Toggle));
internal static string Settings_Integrations_Honorific_ToggleHint => Get(nameof(Settings_Integrations_Honorific_ToggleHint));
internal static string Settings_Integrations_Honorific_LinkRepo => Get(nameof(Settings_Integrations_Honorific_LinkRepo));
internal static string Settings_Integrations_Honorific_LinkAuthor => Get(nameof(Settings_Integrations_Honorific_LinkAuthor));
internal static string Settings_Integrations_ComingSoon_SectionHeader => Get(nameof(Settings_Integrations_ComingSoon_SectionHeader));
internal static string Settings_Integrations_ComingSoon_Intro => Get(nameof(Settings_Integrations_ComingSoon_Intro));
internal static string Settings_Integrations_ComingSoon_ContextMenu_Title => Get(nameof(Settings_Integrations_ComingSoon_ContextMenu_Title));
internal static string Settings_Integrations_ComingSoon_ContextMenu_Description => Get(nameof(Settings_Integrations_ComingSoon_ContextMenu_Description));
internal static string Settings_Integrations_ComingSoon_Notifications_Title => Get(nameof(Settings_Integrations_ComingSoon_Notifications_Title));
internal static string Settings_Integrations_ComingSoon_Notifications_Description => Get(nameof(Settings_Integrations_ComingSoon_Notifications_Description));
internal static string Settings_Integrations_ComingSoon_RPStatus_Title => Get(nameof(Settings_Integrations_ComingSoon_RPStatus_Title));
internal static string Settings_Integrations_ComingSoon_RPStatus_Description => Get(nameof(Settings_Integrations_ComingSoon_RPStatus_Description));
internal static string Settings_Integrations_ComingSoon_ExtraChat_Title => Get(nameof(Settings_Integrations_ComingSoon_ExtraChat_Title));
internal static string Settings_Integrations_ComingSoon_ExtraChat_Description => Get(nameof(Settings_Integrations_ComingSoon_ExtraChat_Description));
internal static string Settings_Integrations_ComingSoon_QuickDM_Title => Get(nameof(Settings_Integrations_ComingSoon_QuickDM_Title));
internal static string Settings_Integrations_ComingSoon_QuickDM_Description => Get(nameof(Settings_Integrations_ComingSoon_QuickDM_Description));
internal static string Settings_Integrations_GotAnIdea_SectionHeader => Get(nameof(Settings_Integrations_GotAnIdea_SectionHeader));
internal static string Settings_Integrations_GotAnIdea_Body => Get(nameof(Settings_Integrations_GotAnIdea_Body));
internal static string Settings_Integrations_GotAnIdea_LinkLabel => Get(nameof(Settings_Integrations_GotAnIdea_LinkLabel));
// Hellion Chat — v1.3.0 Honorific title slot tooltip
internal static string ChatHeader_HonorificTitle_Tooltip => Get(nameof(ChatHeader_HonorificTitle_Tooltip));
}
+176 -6
View File
@@ -561,6 +561,17 @@
<data name="Tabs_Presets_Linkshell_Hint" xml:space="preserve">
<value>Wenn du mehrere Linkshells benutzt, empfiehlt der Maintainer einen Tab pro Shell für eine sauberere Übersicht. Tab duplizieren und je Kopie die Kanalauswahl einschränken.</value>
</data>
<!-- Hellion Chat — v1.2.0 per-tab icon override -->
<data name="Tabs_Icon_Label" xml:space="preserve">
<value>Tab-Icon</value>
</data>
<data name="Tabs_Icon_HelpMarker" xml:space="preserve">
<value>FontAwesome-Glyph für die Sidebar. Default greift auf Tab-Name oder Channel-Typ.</value>
</data>
<data name="Tabs_Icon_DefaultOption" xml:space="preserve">
<value>(Default-Mapping)</value>
</data>
<data name="ChatColourPresets_Default" xml:space="preserve">
<value>Klassik (Chat 2 Default)</value>
</data>
@@ -628,7 +639,7 @@
<value>Allgemein</value>
</data>
<data name="Settings_Card_General_Subtext" xml:space="preserve">
<value>Sprache und grundlegendes Verhalten</value>
<value>Plugin-globale Einstellungen — Sprache, Eingabe, Audio, Performance.</value>
</data>
<data name="Settings_Card_Appearance_Title" xml:space="preserve">
<value>Erscheinungsbild</value>
@@ -646,25 +657,25 @@
<value>Fenster</value>
</data>
<data name="Settings_Card_Window_Subtext" xml:space="preserve">
<value>Fensterposition, Rahmen, Hide-Zustände</value>
<value>Verhalten des Fensters — wann es da ist, ob es bewegt werden kann.</value>
</data>
<data name="Settings_Card_Chat_Title" xml:space="preserve">
<value>Chat</value>
</data>
<data name="Settings_Card_Chat_Subtext" xml:space="preserve">
<value>Chat-Verhalten, Emotes, Auto-Tells</value>
<value>Wie Nachrichten angezeigt werden — Tells, Vorschau, Verhalten, Emotes.</value>
</data>
<data name="Settings_Card_Tabs_Title" xml:space="preserve">
<value>Tabs</value>
</data>
<data name="Settings_Card_Tabs_Subtext" xml:space="preserve">
<value>Tab-Layout, Kanäle, eigene Tabs</value>
<value>Tab-Verwaltung — eigene Chat-Tabs anlegen und konfigurieren.</value>
</data>
<data name="Settings_Card_Privacy_Title" xml:space="preserve">
<value>Datenschutz</value>
</data>
<data name="Settings_Card_Privacy_Subtext" xml:space="preserve">
<value>Filter, Aufbewahrung, Bereinigung, Export</value>
<value>Was darf gespeichert werden — Privacy-Filter pro Channel.</value>
</data>
<data name="Settings_Card_Database_Title" xml:space="preserve">
<value>Datenbank</value>
@@ -676,7 +687,7 @@
<value>Information</value>
</data>
<data name="Settings_Card_Information_Subtext" xml:space="preserve">
<value>Über, Mitwirkende, Support</value>
<value>Über das Plugin — Version, Mission, Lizenz, Changelog.</value>
</data>
<data name="Settings_Tab_Themes" xml:space="preserve">
<value>Themes</value>
@@ -705,4 +716,163 @@
<data name="Settings_Themes_ApplyChatColors_Keep" xml:space="preserve">
<value>Behalten</value>
</data>
<data name="StatusBar_Privacy_Enabled" xml:space="preserve">
<value>Privacy-First</value>
</data>
<data name="StatusBar_Privacy_Open" xml:space="preserve">
<value>Offen</value>
</data>
<data name="Appearance_UseCompactDensity_Name" xml:space="preserve">
<value>Kompakte Dichte</value>
</data>
<data name="Appearance_UseCompactDensity_Description" xml:space="preserve">
<value>Schaltet das Message-Layout vom Card-Row-Default zurück auf einzeilige `[HH:mm] Sender: Text` Zeilen.</value>
</data>
<data name="Settings_Card_ThemeAndLayout_Title" xml:space="preserve">
<value>Theme &amp; Layout</value>
</data>
<data name="Settings_Card_ThemeAndLayout_Subtext" xml:space="preserve">
<value>Wie das Fenster aussieht — Theme, Rahmen, Zeitstempel-Style.</value>
</data>
<data name="Settings_Card_FontsAndColours_Title" xml:space="preserve">
<value>Schriften &amp; Farben</value>
</data>
<data name="Settings_Card_FontsAndColours_Subtext" xml:space="preserve">
<value>Lesbarkeit — Schriftart, Schriftgröße, Chat-Farben pro Channel.</value>
</data>
<data name="Settings_Card_DataManagement_Title" xml:space="preserve">
<value>Daten-Verwaltung</value>
</data>
<data name="Settings_Card_DataManagement_Subtext" xml:space="preserve">
<value>Was passiert mit gespeicherten Daten — Aufbewahrung, Aufräumen, Export, DB-Stats.</value>
</data>
<data name="Settings_Card_Integrations_Title" xml:space="preserve">
<value>Integrationen</value>
</data>
<data name="Settings_Card_Integrations_Subtext" xml:space="preserve">
<value>Andere Dalamud-Plugins, mit denen HellionChat zusammenarbeitet. Auto-detected, mit Vorschau auf kommende Integrationen.</value>
</data>
<data name="Settings_ThemeAndLayout_Theme_Heading" xml:space="preserve">
<value>Theme</value>
</data>
<data name="Settings_ThemeAndLayout_WindowStyle_Heading" xml:space="preserve">
<value>Fenster-Style</value>
</data>
<data name="Settings_ThemeAndLayout_TimestampStyle_Heading" xml:space="preserve">
<value>Zeitstempel-Style</value>
</data>
<data name="Settings_ThemeAndLayout_WindowOpacity_Name" xml:space="preserve">
<value>Fenster-Transparenz</value>
</data>
<data name="Settings_ThemeAndLayout_WindowOpacity_Description" xml:space="preserve">
<value>Wie durchsichtig der Fensterhintergrund ist. Niedrigere Werte lassen mehr vom Spiel durchscheinen. Tipp: Dalamud's Per-Window-Menü (Hamburger in der Titelleiste) bietet pro Fenster eigene Overrides für Deckkraft, Hintergrund-Blur, Durchklick und Anpinnen — die haben Vorrang über diesen Slider für das jeweilige Fenster.</value>
</data>
<data name="Settings_FontsAndColours_Fonts_Heading" xml:space="preserve">
<value>Schriftarten</value>
</data>
<data name="Settings_FontsAndColours_Colours_Heading" xml:space="preserve">
<value>Chat-Farben</value>
</data>
<data name="Settings_DataManagement_Storage_Heading" xml:space="preserve">
<value>Speicherung</value>
</data>
<data name="Settings_DataManagement_Retention_Heading" xml:space="preserve">
<value>Aufbewahrung</value>
</data>
<data name="Settings_DataManagement_Cleanup_Heading" xml:space="preserve">
<value>Cleanup</value>
</data>
<data name="Settings_DataManagement_Export_Heading" xml:space="preserve">
<value>Export</value>
</data>
<data name="Settings_DataManagement_DbViewer_Heading" xml:space="preserve">
<value>Datenbank-Viewer</value>
</data>
<data name="Settings_DataManagement_Advanced_Heading" xml:space="preserve">
<value>Erweitert (Shift+Klick zum Öffnen)</value>
</data>
<data name="Settings_Window_Frame_Behaviour_Heading" xml:space="preserve">
<value>Verhalten</value>
</data>
<data name="Migration_v16_OverrideStyle_Toast" xml:space="preserve">
<value>Hellion Chat 1.2.1 hat das Settings-Menü neu sortiert und die alte „Stilüberschreiben"-Option entfernt (überholt durch das Theme-System aus 1.1.0). Deine restlichen Einstellungen bleiben unverändert. Die Fenster-Transparenz ist nach „Theme &amp; Layout" migriert. Ein Backup der vorherigen Config liegt unter pluginConfigs/HellionChat.json.pre-v16-backup neben der aktiven HellionChat.json.</value>
</data>
<data name="Settings_Tab_Integrations" xml:space="preserve">
<value>Integrationen</value>
</data>
<data name="Settings_Integrations_Intro" xml:space="preserve">
<value>Plugin-Integrationen lassen HellionChat mit anderen installierten Dalamud-Plugins zusammenarbeiten. Jede Integration erkennt ihr Ziel automatisch und deaktiviert sich still, wenn das Ziel-Plugin fehlt.</value>
</data>
<data name="Settings_Integrations_Honorific_SectionHeader" xml:space="preserve">
<value>Honorific</value>
</data>
<data name="Settings_Integrations_Honorific_Status_Detected" xml:space="preserve">
<value>Erkannt (v{0}.{1})</value>
</data>
<data name="Settings_Integrations_Honorific_Status_NotInstalled" xml:space="preserve">
<value>Nicht installiert</value>
</data>
<data name="Settings_Integrations_Honorific_Status_Incompatible" xml:space="preserve">
<value>Inkompatible API-Version ({0} erwartet, {1}.{2} gefunden)</value>
</data>
<data name="Settings_Integrations_Honorific_Toggle" xml:space="preserve">
<value>Honorific-Titel im Chat-Header anzeigen</value>
</data>
<data name="Settings_Integrations_Honorific_ToggleHint" xml:space="preserve">
<value>Zeigt deinen Custom-Titel aus Honorific im Header über dem Chat-Log an, in der von dir gewählten Farbe.</value>
</data>
<data name="Settings_Integrations_Honorific_LinkRepo" xml:space="preserve">
<value>Honorific auf GitHub</value>
</data>
<data name="Settings_Integrations_Honorific_LinkAuthor" xml:space="preserve">
<value>von Caraxi</value>
</data>
<data name="Settings_Integrations_ComingSoon_SectionHeader" xml:space="preserve">
<value>Demnächst</value>
</data>
<data name="Settings_Integrations_ComingSoon_Intro" xml:space="preserve">
<value>Diese Integrationen sind auf der Roadmap. Die Einstellungen erscheinen automatisch, sobald das jeweilige Plugin angebunden ist.</value>
</data>
<data name="Settings_Integrations_ComingSoon_ContextMenu_Title" xml:space="preserve">
<value>Kontextmenü-Aktionen</value>
</data>
<data name="Settings_Integrations_ComingSoon_ContextMenu_Description" xml:space="preserve">
<value>Rechtsklick auf einen Namen im Chat: zu PlayerTrack springen, Lodestone-Profil öffnen oder mit einem Klick eine DM verfassen.</value>
</data>
<data name="Settings_Integrations_ComingSoon_Notifications_Title" xml:space="preserve">
<value>Smart Notifications (NotificationMaster)</value>
</data>
<data name="Settings_Integrations_ComingSoon_Notifications_Description" xml:space="preserve">
<value>Mentions und DMs über NotificationMaster: System-Toasts, Taskbar-Flash und Sounds pro Channel.</value>
</data>
<data name="Settings_Integrations_ComingSoon_RPStatus_Title" xml:space="preserve">
<value>RP-Status-Block (Moodles · LightlessClient)</value>
</data>
<data name="Settings_Integrations_ComingSoon_RPStatus_Description" xml:space="preserve">
<value>Moodles-Status-Icons und Pair-Badges direkt neben den Chat-Namen anzeigen, für mehr Roleplay-Kontext.</value>
</data>
<data name="Settings_Integrations_ComingSoon_ExtraChat_Title" xml:space="preserve">
<value>ExtraChat-Channels</value>
</data>
<data name="Settings_Integrations_ComingSoon_ExtraChat_Description" xml:space="preserve">
<value>End-to-End-verschlüsselte Cross-Datacenter-Linkshells nativ in HellionChat hosten.</value>
</data>
<data name="Settings_Integrations_ComingSoon_QuickDM_Title" xml:space="preserve">
<value>Quick-DM-Button (XIVInstantMessenger)</value>
</data>
<data name="Settings_Integrations_ComingSoon_QuickDM_Description" xml:space="preserve">
<value>DM-Schnellzugriff direkt aus dem Chat-Fenster, ein Klick.</value>
</data>
<data name="Settings_Integrations_GotAnIdea_SectionHeader" xml:space="preserve">
<value>Idee?</value>
</data>
<data name="Settings_Integrations_GotAnIdea_Body" xml:space="preserve">
<value>Idee für eine Plugin-Integration, die nicht auf der Liste steht? Komm auf den Hellion-Forge-Discord und schreib mir. Community-Input bestimmt die Roadmap.</value>
</data>
<data name="Settings_Integrations_GotAnIdea_LinkLabel" xml:space="preserve">
<value>Hellion Forge öffnen</value>
</data>
<data name="ChatHeader_HonorificTitle_Tooltip" xml:space="preserve">
<value>Custom-Titel von Honorific</value>
</data>
</root>
+176 -6
View File
@@ -561,6 +561,17 @@
<data name="Tabs_Presets_Linkshell_Hint" xml:space="preserve">
<value>If you use multiple linkshells, the maintainer recommends one tab per shell for cleaner readability. Duplicate this tab and narrow the channel selection per copy.</value>
</data>
<!-- Hellion Chat — v1.2.0 per-tab icon override -->
<data name="Tabs_Icon_Label" xml:space="preserve">
<value>Tab-Icon</value>
</data>
<data name="Tabs_Icon_HelpMarker" xml:space="preserve">
<value>FontAwesome-Glyph für die Sidebar. Default greift auf Tab-Name oder Channel-Typ.</value>
</data>
<data name="Tabs_Icon_DefaultOption" xml:space="preserve">
<value>(Default-Mapping)</value>
</data>
<data name="ChatColourPresets_Default" xml:space="preserve">
<value>Klassik (Chat 2 Default)</value>
</data>
@@ -628,7 +639,7 @@
<value>General</value>
</data>
<data name="Settings_Card_General_Subtext" xml:space="preserve">
<value>Language and basic behaviour</value>
<value>Plugin-wide settings — language, input, audio, performance.</value>
</data>
<data name="Settings_Card_Appearance_Title" xml:space="preserve">
<value>Appearance</value>
@@ -646,25 +657,25 @@
<value>Window</value>
</data>
<data name="Settings_Card_Window_Subtext" xml:space="preserve">
<value>Window position, frame, hide states</value>
<value>Window behaviour — when it shows, whether it can move.</value>
</data>
<data name="Settings_Card_Chat_Title" xml:space="preserve">
<value>Chat</value>
</data>
<data name="Settings_Card_Chat_Subtext" xml:space="preserve">
<value>Chat behaviour, emotes, auto-tells</value>
<value>How messages are displayed — tells, preview, behaviour, emotes.</value>
</data>
<data name="Settings_Card_Tabs_Title" xml:space="preserve">
<value>Tabs</value>
</data>
<data name="Settings_Card_Tabs_Subtext" xml:space="preserve">
<value>Tab layout, channels, custom tabs</value>
<value>Tab management — create and configure your own chat tabs.</value>
</data>
<data name="Settings_Card_Privacy_Title" xml:space="preserve">
<value>Privacy</value>
</data>
<data name="Settings_Card_Privacy_Subtext" xml:space="preserve">
<value>Filter, retention, cleanup, export</value>
<value>What's allowed to be stored — privacy filter per channel.</value>
</data>
<data name="Settings_Card_Database_Title" xml:space="preserve">
<value>Database</value>
@@ -676,7 +687,7 @@
<value>Information</value>
</data>
<data name="Settings_Card_Information_Subtext" xml:space="preserve">
<value>About, credits, support</value>
<value>About the plugin — version, mission, license, changelog.</value>
</data>
<data name="Settings_Tab_Themes" xml:space="preserve">
<value>Themes</value>
@@ -705,4 +716,163 @@
<data name="Settings_Themes_ApplyChatColors_Keep" xml:space="preserve">
<value>Keep current</value>
</data>
<data name="StatusBar_Privacy_Enabled" xml:space="preserve">
<value>Privacy-First</value>
</data>
<data name="StatusBar_Privacy_Open" xml:space="preserve">
<value>Open</value>
</data>
<data name="Appearance_UseCompactDensity_Name" xml:space="preserve">
<value>Compact Density</value>
</data>
<data name="Appearance_UseCompactDensity_Description" xml:space="preserve">
<value>Schaltet das Message-Layout vom Card-Row-Default zurück auf einzeilige `[HH:mm] Sender: Text` Zeilen.</value>
</data>
<data name="Settings_Card_ThemeAndLayout_Title" xml:space="preserve">
<value>Theme &amp; Layout</value>
</data>
<data name="Settings_Card_ThemeAndLayout_Subtext" xml:space="preserve">
<value>How the window looks — theme, frame, timestamp style.</value>
</data>
<data name="Settings_Card_FontsAndColours_Title" xml:space="preserve">
<value>Fonts &amp; Colours</value>
</data>
<data name="Settings_Card_FontsAndColours_Subtext" xml:space="preserve">
<value>Readability — font, font size, per-channel chat colours.</value>
</data>
<data name="Settings_Card_DataManagement_Title" xml:space="preserve">
<value>Data Management</value>
</data>
<data name="Settings_Card_DataManagement_Subtext" xml:space="preserve">
<value>What happens to stored data — retention, cleanup, export, DB stats.</value>
</data>
<data name="Settings_Card_Integrations_Title" xml:space="preserve">
<value>Integrations</value>
</data>
<data name="Settings_Card_Integrations_Subtext" xml:space="preserve">
<value>Other Dalamud plugins HellionChat reacts to. Auto-detected, with a "coming soon" preview of upcoming integrations.</value>
</data>
<data name="Settings_ThemeAndLayout_Theme_Heading" xml:space="preserve">
<value>Theme</value>
</data>
<data name="Settings_ThemeAndLayout_WindowStyle_Heading" xml:space="preserve">
<value>Window Style</value>
</data>
<data name="Settings_ThemeAndLayout_TimestampStyle_Heading" xml:space="preserve">
<value>Timestamp Style</value>
</data>
<data name="Settings_ThemeAndLayout_WindowOpacity_Name" xml:space="preserve">
<value>Window Transparency</value>
</data>
<data name="Settings_ThemeAndLayout_WindowOpacity_Description" xml:space="preserve">
<value>How transparent the window background is. Lower values let the game show through more. Tip: Dalamud's per-window menu (Hamburger in the title bar) gives you per-window overrides for opacity, background blur, click-through and pinning — those override this slider for that window.</value>
</data>
<data name="Settings_FontsAndColours_Fonts_Heading" xml:space="preserve">
<value>Fonts</value>
</data>
<data name="Settings_FontsAndColours_Colours_Heading" xml:space="preserve">
<value>Chat Colours</value>
</data>
<data name="Settings_DataManagement_Storage_Heading" xml:space="preserve">
<value>Storage</value>
</data>
<data name="Settings_DataManagement_Retention_Heading" xml:space="preserve">
<value>Retention</value>
</data>
<data name="Settings_DataManagement_Cleanup_Heading" xml:space="preserve">
<value>Cleanup</value>
</data>
<data name="Settings_DataManagement_Export_Heading" xml:space="preserve">
<value>Export</value>
</data>
<data name="Settings_DataManagement_DbViewer_Heading" xml:space="preserve">
<value>Database Viewer</value>
</data>
<data name="Settings_DataManagement_Advanced_Heading" xml:space="preserve">
<value>Advanced (Shift+Click to open)</value>
</data>
<data name="Settings_Window_Frame_Behaviour_Heading" xml:space="preserve">
<value>Behaviour</value>
</data>
<data name="Migration_v16_OverrideStyle_Toast" xml:space="preserve">
<value>Hellion Chat 1.2.1 reorganised the Settings menu and removed the legacy "Style override" option (made obsolete by the Themes system in 1.1.0). Your other settings are unchanged. Window opacity was migrated to Theme &amp; Layout. A backup of your previous config is at pluginConfigs/HellionChat.json.pre-v16-backup next to the live HellionChat.json.</value>
</data>
<data name="Settings_Tab_Integrations" xml:space="preserve">
<value>Integrations</value>
</data>
<data name="Settings_Integrations_Intro" xml:space="preserve">
<value>Plugin integrations let HellionChat react to other installed Dalamud plugins. Each integration auto-detects its target and silently disables itself when the target plugin is not present.</value>
</data>
<data name="Settings_Integrations_Honorific_SectionHeader" xml:space="preserve">
<value>Honorific</value>
</data>
<data name="Settings_Integrations_Honorific_Status_Detected" xml:space="preserve">
<value>Detected (v{0}.{1})</value>
</data>
<data name="Settings_Integrations_Honorific_Status_NotInstalled" xml:space="preserve">
<value>Not installed</value>
</data>
<data name="Settings_Integrations_Honorific_Status_Incompatible" xml:space="preserve">
<value>Incompatible API version ({0} expected, {1}.{2} detected)</value>
</data>
<data name="Settings_Integrations_Honorific_Toggle" xml:space="preserve">
<value>Show Honorific title in chat header</value>
</data>
<data name="Settings_Integrations_Honorific_ToggleHint" xml:space="preserve">
<value>Displays your custom title from Honorific in the header above the chat log, in your chosen colour.</value>
</data>
<data name="Settings_Integrations_Honorific_LinkRepo" xml:space="preserve">
<value>Honorific on GitHub</value>
</data>
<data name="Settings_Integrations_Honorific_LinkAuthor" xml:space="preserve">
<value>by Caraxi</value>
</data>
<data name="Settings_Integrations_ComingSoon_SectionHeader" xml:space="preserve">
<value>Coming soon</value>
</data>
<data name="Settings_Integrations_ComingSoon_Intro" xml:space="preserve">
<value>These integrations are on the roadmap. The settings for each appear automatically once the underlying plugin is wired up.</value>
</data>
<data name="Settings_Integrations_ComingSoon_ContextMenu_Title" xml:space="preserve">
<value>Context menu actions</value>
</data>
<data name="Settings_Integrations_ComingSoon_ContextMenu_Description" xml:space="preserve">
<value>Right-click a name in chat to jump to PlayerTrack, open the Lodestone profile, or compose a DM in one click.</value>
</data>
<data name="Settings_Integrations_ComingSoon_Notifications_Title" xml:space="preserve">
<value>Smart notifications (NotificationMaster)</value>
</data>
<data name="Settings_Integrations_ComingSoon_Notifications_Description" xml:space="preserve">
<value>Route mentions and DMs through NotificationMaster for system toasts, taskbar flash, and per-channel sounds.</value>
</data>
<data name="Settings_Integrations_ComingSoon_RPStatus_Title" xml:space="preserve">
<value>RP status block (Moodles · LightlessClient)</value>
</data>
<data name="Settings_Integrations_ComingSoon_RPStatus_Description" xml:space="preserve">
<value>Show Moodles status icons and pair-badges inline next to chat names for richer roleplay context.</value>
</data>
<data name="Settings_Integrations_ComingSoon_ExtraChat_Title" xml:space="preserve">
<value>ExtraChat channels</value>
</data>
<data name="Settings_Integrations_ComingSoon_ExtraChat_Description" xml:space="preserve">
<value>Host end-to-end-encrypted cross-datacenter linkshells natively in HellionChat.</value>
</data>
<data name="Settings_Integrations_ComingSoon_QuickDM_Title" xml:space="preserve">
<value>Quick DM button (XIVInstantMessenger)</value>
</data>
<data name="Settings_Integrations_ComingSoon_QuickDM_Description" xml:space="preserve">
<value>One-click DM compose without leaving the chat window.</value>
</data>
<data name="Settings_Integrations_GotAnIdea_SectionHeader" xml:space="preserve">
<value>Got an idea?</value>
</data>
<data name="Settings_Integrations_GotAnIdea_Body" xml:space="preserve">
<value>Got an idea for a plugin integration that's not on this list? Hop on the Hellion Forge Discord and tell me. Community input drives the roadmap.</value>
</data>
<data name="Settings_Integrations_GotAnIdea_LinkLabel" xml:space="preserve">
<value>Open Hellion Forge</value>
</data>
<data name="ChatHeader_HonorificTitle_Tooltip" xml:space="preserve">
<value>Honorific custom title</value>
</data>
</root>
@@ -0,0 +1,76 @@
using HellionChat.Util;
namespace HellionChat.Themes.Builtin;
internal static class ForgeMerchantman
{
public const string Slug = "forge-merchantman";
public static Theme Build() => new(
Slug: Slug,
Name: "Forge Merchantman",
Author: "Hellion Online Media",
Description: "Patina Bronze auf Workshop-Slate — Hellion Forge im Plugin.",
Colors: new ThemeColors(
PrimaryDark: ColourUtil.HexToRgba("#1F8A82"),
Primary: ColourUtil.HexToRgba("#2DB39E"),
PrimaryLight: ColourUtil.HexToRgba("#4FC9B0"),
PrimaryGlow: ColourUtil.HexToRgba("#2DB39E99"),
AccentDark: ColourUtil.HexToRgba("#B86A20"),
Accent: ColourUtil.HexToRgba("#D9892C"),
AccentLight: ColourUtil.HexToRgba("#E8A04A"),
Identity: ColourUtil.HexToRgba("#1F8A82"),
WindowBg: ColourUtil.HexToRgba("#050B0A"),
ChildBg: ColourUtil.HexToRgba("#0B1413"),
FrameBg: ColourUtil.HexToRgba("#11201D"),
Surface: ColourUtil.HexToRgba("#182925"),
SurfaceHover: ColourUtil.HexToRgba("#213631"),
Border: ColourUtil.HexToRgba("#2DB39E66"),
TextPrimary: ColourUtil.HexToRgba("#D8EFE8"),
TextMuted: ColourUtil.HexToRgba("#8FA39B"),
TextDim: ColourUtil.HexToRgba("#5A6E66"),
StatusSuccess: ColourUtil.HexToRgba("#5CB85C"),
StatusDanger: ColourUtil.HexToRgba("#D9534F"),
StatusWarning: ColourUtil.HexToRgba("#F0AD4E"),
StatusInfo: ColourUtil.HexToRgba("#2DB39E")
),
Layout: new ThemeLayout(
WindowRounding: 4f, ChildRounding: 3f, PopupRounding: 3f,
FrameRounding: 2f, GrabRounding: 2f, TabRounding: 2f,
ScrollbarRounding: 2f, WindowBorderSize: 1f, FrameBorderSize: 1f
),
Typography: new ThemeTypography(),
IsBuiltIn: true,
ChatColors: new ThemeChatColors(new Dictionary<HellionChat.Code.ChatType, uint>
{
// Forge Merchantman — Patina-Tinte in Party/FC, Bernstein-Tinte in
// Yell/Alliance/CustomEmote. Channel-identity bleibt voll erhalten.
[HellionChat.Code.ChatType.Say] = ColourUtil.HexToRgba("#FFFFFF"),
[HellionChat.Code.ChatType.Yell] = ColourUtil.HexToRgba("#F0C060"),
[HellionChat.Code.ChatType.Shout] = ColourUtil.HexToRgba("#E8902C"),
[HellionChat.Code.ChatType.TellIncoming] = ColourUtil.HexToRgba("#FF99CC"),
[HellionChat.Code.ChatType.TellOutgoing] = ColourUtil.HexToRgba("#FF99CC"),
[HellionChat.Code.ChatType.Party] = ColourUtil.HexToRgba("#6AC9B0"),
[HellionChat.Code.ChatType.Alliance] = ColourUtil.HexToRgba("#E8A04A"),
[HellionChat.Code.ChatType.FreeCompany] = ColourUtil.HexToRgba("#4FB8A0"),
[HellionChat.Code.ChatType.NoviceNetwork] = ColourUtil.HexToRgba("#A8E060"),
[HellionChat.Code.ChatType.CrossParty] = ColourUtil.HexToRgba("#6AC9B0"),
[HellionChat.Code.ChatType.Linkshell1] = ColourUtil.HexToRgba("#A8E060"),
[HellionChat.Code.ChatType.Linkshell2] = ColourUtil.HexToRgba("#E8A04A"),
[HellionChat.Code.ChatType.Linkshell3] = ColourUtil.HexToRgba("#F0C060"),
[HellionChat.Code.ChatType.Linkshell4] = ColourUtil.HexToRgba("#80E8B0"),
[HellionChat.Code.ChatType.Linkshell5] = ColourUtil.HexToRgba("#6AC9B0"),
[HellionChat.Code.ChatType.Linkshell6] = ColourUtil.HexToRgba("#A8A0F0"),
[HellionChat.Code.ChatType.Linkshell7] = ColourUtil.HexToRgba("#FF99CC"),
[HellionChat.Code.ChatType.Linkshell8] = ColourUtil.HexToRgba("#E8B0F0"),
[HellionChat.Code.ChatType.CustomEmote] = ColourUtil.HexToRgba("#E8C880"),
[HellionChat.Code.ChatType.StandardEmote] = ColourUtil.HexToRgba("#E8C880"),
[HellionChat.Code.ChatType.Echo] = ColourUtil.HexToRgba("#8FA39B"),
})
);
}
@@ -0,0 +1,83 @@
using HellionChat.Util;
namespace HellionChat.Themes.Builtin;
// Hellion Spectrum: Deuteran/Protan-safe channel colours.
// Palette derived from Bang Wong, "Points of view: Color blindness",
// Nature Methods 8, 441 (2011). Channel identity (Tell pink, Yell yellow,
// Shout orange, Party blue, FC green) is preserved per Channel-Identity-
// Rule in docs/THEME-AUTHORING.md; tones are chosen so every channel
// stays distinguishable under red-green colour-vision deficiency.
internal static class HellionSpectrum
{
public const string Slug = "hellion-spectrum";
public static Theme Build() => new(
Slug: Slug,
Name: "Hellion Spectrum",
Author: "Hellion Online Media",
Description: "Deuteran/Protan-safe channels — Wong palette tones, channel identity preserved.",
Colors: new ThemeColors(
PrimaryDark: ColourUtil.HexToRgba("#005983"),
Primary: ColourUtil.HexToRgba("#0072B2"),
PrimaryLight: ColourUtil.HexToRgba("#3E9BD0"),
PrimaryGlow: ColourUtil.HexToRgba("#0072B299"),
AccentDark: ColourUtil.HexToRgba("#B07F00"),
Accent: ColourUtil.HexToRgba("#E69F00"),
AccentLight: ColourUtil.HexToRgba("#F0B73A"),
Identity: ColourUtil.HexToRgba("#005983"),
WindowBg: ColourUtil.HexToRgba("#0A0F14"),
ChildBg: ColourUtil.HexToRgba("#101620"),
FrameBg: ColourUtil.HexToRgba("#1A222E"),
Surface: ColourUtil.HexToRgba("#22303F"),
SurfaceHover: ColourUtil.HexToRgba("#2D3E51"),
Border: ColourUtil.HexToRgba("#0072B266"),
TextPrimary: ColourUtil.HexToRgba("#F0F4F8"),
TextMuted: ColourUtil.HexToRgba("#9AA8B5"),
TextDim: ColourUtil.HexToRgba("#5E6B78"),
StatusSuccess: ColourUtil.HexToRgba("#009E73"),
StatusDanger: ColourUtil.HexToRgba("#D55E00"),
StatusWarning: ColourUtil.HexToRgba("#F0E442"),
StatusInfo: ColourUtil.HexToRgba("#56B4E9")
),
Layout: new ThemeLayout(
WindowRounding: 6f, ChildRounding: 5f, PopupRounding: 5f,
FrameRounding: 4f, GrabRounding: 4f, TabRounding: 4f,
ScrollbarRounding: 4f, WindowBorderSize: 1f, FrameBorderSize: 1f
),
Typography: new ThemeTypography(),
IsBuiltIn: true,
ChatColors: new ThemeChatColors(new Dictionary<HellionChat.Code.ChatType, uint>
{
// Hellion Spectrum — Wong/Okabe-Ito tones within FFXIV channel
// identity. FC pulled slightly greener than vanilla cyan-teal so
// Party-blue and FC-green stay separable under deuteran sim.
[HellionChat.Code.ChatType.Say] = ColourUtil.HexToRgba("#FFFFFF"),
[HellionChat.Code.ChatType.Yell] = ColourUtil.HexToRgba("#F0E442"),
[HellionChat.Code.ChatType.Shout] = ColourUtil.HexToRgba("#D55E00"),
[HellionChat.Code.ChatType.TellIncoming] = ColourUtil.HexToRgba("#CC79A7"),
[HellionChat.Code.ChatType.TellOutgoing] = ColourUtil.HexToRgba("#CC79A7"),
[HellionChat.Code.ChatType.Party] = ColourUtil.HexToRgba("#56B4E9"),
[HellionChat.Code.ChatType.Alliance] = ColourUtil.HexToRgba("#E69F00"),
[HellionChat.Code.ChatType.FreeCompany] = ColourUtil.HexToRgba("#009E73"),
[HellionChat.Code.ChatType.NoviceNetwork] = ColourUtil.HexToRgba("#94CC4A"),
[HellionChat.Code.ChatType.CrossParty] = ColourUtil.HexToRgba("#56B4E9"),
[HellionChat.Code.ChatType.Linkshell1] = ColourUtil.HexToRgba("#94CC4A"),
[HellionChat.Code.ChatType.Linkshell2] = ColourUtil.HexToRgba("#E69F00"),
[HellionChat.Code.ChatType.Linkshell3] = ColourUtil.HexToRgba("#F0E442"),
[HellionChat.Code.ChatType.Linkshell4] = ColourUtil.HexToRgba("#66D9A8"),
[HellionChat.Code.ChatType.Linkshell5] = ColourUtil.HexToRgba("#56B4E9"),
[HellionChat.Code.ChatType.Linkshell6] = ColourUtil.HexToRgba("#8B7DD0"),
[HellionChat.Code.ChatType.Linkshell7] = ColourUtil.HexToRgba("#E0A0C0"),
[HellionChat.Code.ChatType.Linkshell8] = ColourUtil.HexToRgba("#DAA0DA"),
[HellionChat.Code.ChatType.CustomEmote] = ColourUtil.HexToRgba("#C9A56F"),
[HellionChat.Code.ChatType.StandardEmote] = ColourUtil.HexToRgba("#C9A56F"),
[HellionChat.Code.ChatType.Echo] = ColourUtil.HexToRgba("#C0C0C0"),
})
);
}
@@ -0,0 +1,77 @@
using HellionChat.Util;
namespace HellionChat.Themes.Builtin;
internal static class IndigoViolet
{
public const string Slug = "indigo-violet";
public static Theme Build() => new(
Slug: Slug,
Name: "Indigo Violet",
Author: "Julia Moon",
Description: "Royal Violet auf Deep Indigo — Glitter-Galaxy mit Türkis-Mint-Aurora.",
Colors: new ThemeColors(
PrimaryDark: ColourUtil.HexToRgba("#6B3AB0"),
Primary: ColourUtil.HexToRgba("#8B4DDE"),
PrimaryLight: ColourUtil.HexToRgba("#B07CFF"),
PrimaryGlow: ColourUtil.HexToRgba("#8B4DDE99"),
AccentDark: ColourUtil.HexToRgba("#36A89C"),
Accent: ColourUtil.HexToRgba("#4FC9B8"),
AccentLight: ColourUtil.HexToRgba("#7AE0CF"),
Identity: ColourUtil.HexToRgba("#6B3AB0"),
WindowBg: ColourUtil.HexToRgba("#0D061F"),
ChildBg: ColourUtil.HexToRgba("#1A0D3D"),
FrameBg: ColourUtil.HexToRgba("#2A1556"),
Surface: ColourUtil.HexToRgba("#3D1F78"),
SurfaceHover: ColourUtil.HexToRgba("#5B2A9A"),
Border: ColourUtil.HexToRgba("#8B4DDE66"),
TextPrimary: ColourUtil.HexToRgba("#F0E6FF"),
TextMuted: ColourUtil.HexToRgba("#A890D0"),
TextDim: ColourUtil.HexToRgba("#7560A0"),
StatusSuccess: ColourUtil.HexToRgba("#3DDC97"),
StatusDanger: ColourUtil.HexToRgba("#FF5C7A"),
StatusWarning: ColourUtil.HexToRgba("#FFB84A"),
StatusInfo: ColourUtil.HexToRgba("#8B4DDE")
),
Layout: new ThemeLayout(
WindowRounding: 6f, ChildRounding: 5f, PopupRounding: 5f,
FrameRounding: 4f, GrabRounding: 4f, TabRounding: 4f,
ScrollbarRounding: 4f, WindowBorderSize: 1f, FrameBorderSize: 1f
),
Typography: new ThemeTypography(),
IsBuiltIn: true,
ChatColors: new ThemeChatColors(new Dictionary<HellionChat.Code.ChatType, uint>
{
// Indigo Violet — Lavender-Pink-Drift in Tell und LS6/7. Türkis-
// Mint-Aurora-Counter in Party/FC und LS4. Glitter-Gold in Yell.
// Differenzierung zu Event Horizon: dunkler, dichter, Türkis statt Gold.
[HellionChat.Code.ChatType.Say] = ColourUtil.HexToRgba("#F0E6FF"),
[HellionChat.Code.ChatType.Yell] = ColourUtil.HexToRgba("#F0D880"),
[HellionChat.Code.ChatType.Shout] = ColourUtil.HexToRgba("#F09A60"),
[HellionChat.Code.ChatType.TellIncoming] = ColourUtil.HexToRgba("#E090FF"),
[HellionChat.Code.ChatType.TellOutgoing] = ColourUtil.HexToRgba("#E090FF"),
[HellionChat.Code.ChatType.Party] = ColourUtil.HexToRgba("#6AB8D0"),
[HellionChat.Code.ChatType.Alliance] = ColourUtil.HexToRgba("#F0A878"),
[HellionChat.Code.ChatType.FreeCompany] = ColourUtil.HexToRgba("#4FC9B8"),
[HellionChat.Code.ChatType.NoviceNetwork] = ColourUtil.HexToRgba("#A0E090"),
[HellionChat.Code.ChatType.CrossParty] = ColourUtil.HexToRgba("#6AB8D0"),
[HellionChat.Code.ChatType.Linkshell1] = ColourUtil.HexToRgba("#A0E090"),
[HellionChat.Code.ChatType.Linkshell2] = ColourUtil.HexToRgba("#F0BC92"),
[HellionChat.Code.ChatType.Linkshell3] = ColourUtil.HexToRgba("#F0D880"),
[HellionChat.Code.ChatType.Linkshell4] = ColourUtil.HexToRgba("#80E0C0"),
[HellionChat.Code.ChatType.Linkshell5] = ColourUtil.HexToRgba("#6AB8D0"),
[HellionChat.Code.ChatType.Linkshell6] = ColourUtil.HexToRgba("#B07CFF"),
[HellionChat.Code.ChatType.Linkshell7] = ColourUtil.HexToRgba("#E090FF"),
[HellionChat.Code.ChatType.Linkshell8] = ColourUtil.HexToRgba("#C098D8"),
[HellionChat.Code.ChatType.CustomEmote] = ColourUtil.HexToRgba("#E8B590"),
[HellionChat.Code.ChatType.StandardEmote] = ColourUtil.HexToRgba("#E8B590"),
[HellionChat.Code.ChatType.Echo] = ColourUtil.HexToRgba("#A890D0"),
})
);
}
+76
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@@ -0,0 +1,76 @@
using HellionChat.Util;
namespace HellionChat.Themes.Builtin;
internal static class NightBlue
{
public const string Slug = "night-blue";
public static Theme Build() => new(
Slug: Slug,
Name: "Night Blue",
Author: "Julia Moon",
Description: "Royal Blue auf Marineblau — kühles Tech-Dashboard-Mood.",
Colors: new ThemeColors(
PrimaryDark: ColourUtil.HexToRgba("#3576C0"),
Primary: ColourUtil.HexToRgba("#4A90E2"),
PrimaryLight: ColourUtil.HexToRgba("#6AB0FF"),
PrimaryGlow: ColourUtil.HexToRgba("#4A90E299"),
AccentDark: ColourUtil.HexToRgba("#C97A2E"),
Accent: ColourUtil.HexToRgba("#E8A040"),
AccentLight: ColourUtil.HexToRgba("#F4B968"),
Identity: ColourUtil.HexToRgba("#3576C0"),
WindowBg: ColourUtil.HexToRgba("#050B18"),
ChildBg: ColourUtil.HexToRgba("#0A1628"),
FrameBg: ColourUtil.HexToRgba("#122039"),
Surface: ColourUtil.HexToRgba("#1A2D4F"),
SurfaceHover: ColourUtil.HexToRgba("#234070"),
Border: ColourUtil.HexToRgba("#4A90E266"),
TextPrimary: ColourUtil.HexToRgba("#E6EDF7"),
TextMuted: ColourUtil.HexToRgba("#8CA0BF"),
TextDim: ColourUtil.HexToRgba("#5A6F8F"),
StatusSuccess: ColourUtil.HexToRgba("#3DDC97"),
StatusDanger: ColourUtil.HexToRgba("#FF5C7A"),
StatusWarning: ColourUtil.HexToRgba("#FFB84A"),
StatusInfo: ColourUtil.HexToRgba("#4A90E2")
),
Layout: new ThemeLayout(
WindowRounding: 6f, ChildRounding: 5f, PopupRounding: 5f,
FrameRounding: 4f, GrabRounding: 4f, TabRounding: 4f,
ScrollbarRounding: 4f, WindowBorderSize: 1f, FrameBorderSize: 1f
),
Typography: new ThemeTypography(),
IsBuiltIn: true,
ChatColors: new ThemeChatColors(new Dictionary<HellionChat.Code.ChatType, uint>
{
// Night Blue — Royal-Blue-Tinte in Party/FC, Bronze-Gold in Yell/
// Alliance. Channel-identity (Tell-Pink, NN-Lime) bleibt erhalten.
[HellionChat.Code.ChatType.Say] = ColourUtil.HexToRgba("#FFFFFF"),
[HellionChat.Code.ChatType.Yell] = ColourUtil.HexToRgba("#FFD060"),
[HellionChat.Code.ChatType.Shout] = ColourUtil.HexToRgba("#FFA040"),
[HellionChat.Code.ChatType.TellIncoming] = ColourUtil.HexToRgba("#FF99CC"),
[HellionChat.Code.ChatType.TellOutgoing] = ColourUtil.HexToRgba("#FF99CC"),
[HellionChat.Code.ChatType.Party] = ColourUtil.HexToRgba("#6AA8E8"),
[HellionChat.Code.ChatType.Alliance] = ColourUtil.HexToRgba("#E8B070"),
[HellionChat.Code.ChatType.FreeCompany] = ColourUtil.HexToRgba("#4FA8E8"),
[HellionChat.Code.ChatType.NoviceNetwork] = ColourUtil.HexToRgba("#A8E060"),
[HellionChat.Code.ChatType.CrossParty] = ColourUtil.HexToRgba("#6AA8E8"),
[HellionChat.Code.ChatType.Linkshell1] = ColourUtil.HexToRgba("#A8E060"),
[HellionChat.Code.ChatType.Linkshell2] = ColourUtil.HexToRgba("#E8B070"),
[HellionChat.Code.ChatType.Linkshell3] = ColourUtil.HexToRgba("#FFD060"),
[HellionChat.Code.ChatType.Linkshell4] = ColourUtil.HexToRgba("#80E8A8"),
[HellionChat.Code.ChatType.Linkshell5] = ColourUtil.HexToRgba("#6AA8E8"),
[HellionChat.Code.ChatType.Linkshell6] = ColourUtil.HexToRgba("#A8A0F0"),
[HellionChat.Code.ChatType.Linkshell7] = ColourUtil.HexToRgba("#FF99CC"),
[HellionChat.Code.ChatType.Linkshell8] = ColourUtil.HexToRgba("#E8B0F0"),
[HellionChat.Code.ChatType.CustomEmote] = ColourUtil.HexToRgba("#E8B070"),
[HellionChat.Code.ChatType.StandardEmote] = ColourUtil.HexToRgba("#E8B070"),
[HellionChat.Code.ChatType.Echo] = ColourUtil.HexToRgba("#8CA0BF"),
})
);
}
+9 -5
View File
@@ -15,11 +15,15 @@ public sealed class ThemeRegistry
{
_builtIns = new Dictionary<string, Theme>(StringComparer.OrdinalIgnoreCase)
{
{ HellionArctic.Slug, HellionArctic.Build() },
{ Chat2Classic.Slug, Chat2Classic.Build() },
{ EventHorizon.Slug, EventHorizon.Build() },
{ MoonlitBloom.Slug, MoonlitBloom.Build() },
{ MintGrove.Slug, MintGrove.Build() },
{ HellionArctic.Slug, HellionArctic.Build() },
{ HellionSpectrum.Slug, HellionSpectrum.Build() },
{ Chat2Classic.Slug, Chat2Classic.Build() },
{ EventHorizon.Slug, EventHorizon.Build() },
{ MoonlitBloom.Slug, MoonlitBloom.Build() },
{ NightBlue.Slug, NightBlue.Build() },
{ IndigoViolet.Slug, IndigoViolet.Build() },
{ ForgeMerchantman.Slug, ForgeMerchantman.Build() },
{ MintGrove.Slug, MintGrove.Build() },
};
_active = _builtIns[DefaultSlug];
_customThemesDir = customThemesDir;
+107
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@@ -0,0 +1,107 @@
namespace HellionChat.Ui;
/// <summary>
/// Hash-Color-Tinting für Auto-Tell-Tabs in der Sidebar (v1.2.0).
/// Differenziert Tells visuell ohne dass User pro Tab manuell ein
/// Custom-Icon setzen muss. Gleicher Tell-Partner (Name+World) liefert
/// konsistent dieselbe Farbe über Sessions hinweg.
///
/// Kuratierte 12-Farb-Palette aus dem Hellion-Theme-Pool: alle saturiert
/// mid-bright, lesbar gegen Dark-Theme-Backgrounds. Bei realistischen
/// 1-5 parallelen Tells ist Kollisions-Wahrscheinlichkeit gering.
///
/// Reine String-Logik (kein Dalamud-Dep) — testbar im HellionChat.Tests-
/// Projekt das ohne Dalamud-Reference baut.
/// </summary>
internal static class AutoTellTabTint
{
/// <summary>
/// Fallback bei ungültigem Input (leerer Name, World=0). Standard-
/// Text-Color (weiß) — passt mit existierendem TextPrimary-Default
/// zusammen, sodass die Sidebar visuell konsistent bleibt.
/// </summary>
public const uint Fallback = 0xFFFFFFFFu;
/// <summary>
/// 12 saturierte mid-bright Farben aus den 5 Built-In-Themes
/// (Hellion-Arctic, Chat2-Klassik, Event-Horizon, Moonlit-Bloom,
/// Mint-Grove). Reihenfolge ist deterministisch — Hash-Index wählt
/// Farbe per Modulo. RGBA-Format (passt zu ColourUtil.RgbaToAbgr-
/// Konvention im restlichen Code).
/// </summary>
public static readonly IReadOnlyList<uint> Palette = new uint[]
{
0x00BED2FFu, // Arctic Cyan
0xF97316FFu, // Ember Orange
0xB585FFFFu, // Light Cosmic Purple
0xE374E8FFu, // Bloom Magenta
0x5DD39EFFu, // Mint Green
0xF0AD4EFFu, // Warning Yellow
0xE85C6AFFu, // Coral
0x5CB85CFFu, // Status Green
0x6278FFFFu, // Bloom Blue
0xC9982EFFu, // Warm Gold
0x9CCB7CFFu, // Soft Sage
0xE85D04FFu, // Deep Ember
};
/// <summary>
/// Liefert eine konsistente Tint-Color für einen Tell-Partner.
/// Hash basiert auf "Name@World" — Cross-World-Namen kollidieren
/// nur bei Hash-Bucket-Kollision, nicht durch Identitäts-Annahme.
/// </summary>
public static uint For(string name, uint world)
{
if (string.IsNullOrEmpty(name) || world == 0)
return Fallback;
// GetHashCode kann negativ sein; Bitmaske auf positive Range
// damit Modulo-Division immer einen validen Index liefert.
var key = $"{name}@{world}";
var hash = (uint)(key.GetHashCode() & 0x7FFFFFFF);
return Palette[(int)(hash % Palette.Count)];
}
/// <summary>
/// Tell-spezifischer Icon-Pool. 7 visuell distinkte FontAwesome-Glyphen
/// die im Tell-Kontext sinnvoll wirken (envelope = Tell-Default, star/
/// heart/bell = personalisiert, bookmark/flag/fire = markiert/wichtig).
/// Bewusst kein cog/comment/users — die wären für System-/Group-Tabs
/// reserviert und würden im Tell-Bereich verwirrend wirken.
/// </summary>
public static readonly IReadOnlyList<string> IconPool = new[]
{
"envelope",
"star",
"heart",
"bell",
"bookmark",
"flag",
"fire",
};
/// <summary>
/// Fallback-Icon bei ungültigem Input. "envelope" passt semantisch zum
/// Tell-Kontext besser als das alte hardcoded "clock".
/// </summary>
public const string IconFallback = "envelope";
/// <summary>
/// Liefert ein konsistentes Icon-Glyph für einen Tell-Partner.
/// Nutzt einen anderen Hash-Bias als For() (Color), damit Icon und
/// Color unabhängig variieren — gibt 7 × 12 = 84 distinct Combinations.
/// </summary>
public static string IconFor(string name, uint world)
{
if (string.IsNullOrEmpty(name) || world == 0)
return IconFallback;
// Anderer Hash-Bias als For() (verschiedene Modulo-Basis): wir
// nutzen "world@name" statt "name@world" damit Icon und Color
// nicht synchron variieren. Ohne Bias-Trennung würden alle Tells
// mit derselben Color auch dasselbe Icon haben.
var key = $"{world}@{name}";
var hash = (uint)(key.GetHashCode() & 0x7FFFFFFF);
return IconPool[(int)(hash % IconPool.Count)];
}
}
+287 -38
View File
@@ -6,6 +6,7 @@ using System.Text;
using HellionChat.Code;
using HellionChat.GameFunctions;
using HellionChat.GameFunctions.Types;
using HellionChat.Integrations;
using HellionChat.Resources;
using HellionChat.Util;
using Dalamud.Game.Addon.Lifecycle;
@@ -106,6 +107,9 @@ public sealed class ChatLogWindow : Window
IsOpen = true;
RespectCloseHotkey = false;
DisableWindowSounds = true;
// AllowBackgroundBlur wird nach AddWindow zentral in Plugin.Setup
// für alle registrierten Windows gesetzt — keine Per-Window-Logik
// hier nötig.
PayloadHandler = new PayloadHandler(this);
HandlerLender = new Lender<PayloadHandler>(() => new PayloadHandler(this));
@@ -375,6 +379,9 @@ public sealed class ChatLogWindow : Window
// weil der Cursor schon weiter unten steht — kein eigener Abzug.
height -= ImGui.GetFrameHeightWithSpacing();
// v1.2.0 — Status-Bar am Window-Boden reserviert 22 px + 2 px Spacing.
height -= StatusBar.Height + 2;
return height;
}
@@ -493,6 +500,12 @@ public sealed class ChatLogWindow : Window
if (!Plugin.Config.ShowTitleBar)
Flags |= ImGuiWindowFlags.NoTitleBar;
// BgAlpha wird auf den Style-WindowBg-Alpha aus HellionStyle.PushGlobal
// multipliziert (HellionStyle pusht eine voll-deckende Theme-Color, der
// tatsächliche transparent-Effekt entsteht über BgAlpha). Wenn der User
// im Dalamud-Pinning-Menü (Hamburger oben rechts) eine eigene
// Window-Deckkraft eingestellt hat, hat dieses Per-Window-Override
// Vorrang über unseren Slider — wir dokumentieren das im HelpMarker.
if (LastViewport == ImGuiHelpers.MainViewport.Handle && !WasDocked)
BgAlpha = Plugin.Config.WindowOpacity;
@@ -790,13 +803,17 @@ public sealed class ChatLogWindow : Window
if (ImGui.IsWindowHovered(ImGuiHoveredFlags.ChildWindows))
LastActivityTime = FrameTime;
if (!showNovice)
return;
if (showNovice)
{
ImGui.SameLine();
ImGui.SameLine();
if (ImGuiUtil.IconButton(FontAwesomeIcon.Leaf))
GameFunctions.GameFunctions.ClickNoviceNetworkButton();
}
if (ImGuiUtil.IconButton(FontAwesomeIcon.Leaf))
GameFunctions.GameFunctions.ClickNoviceNetworkButton();
// v1.2.0 — Bottom-Status-Bar. Letzter Render-Step in DrawChatLog,
// damit alle Zeilen-Operationen davor keine Layout-Sprünge auslösen.
Plugin.StatusBar.Draw(Plugin);
}
internal Dictionary<string, InputChannel> GetValidChannels()
@@ -1316,17 +1333,63 @@ public sealed class ChatLogWindow : Window
ImGui.TableNextColumn();
var lineWidth = ImGui.GetContentRegionAvail().X;
if (message.Sender.Count > 0)
{
DrawChunks(message.Sender, true, handler, lineWidth);
ImGui.SameLine();
}
// We need to draw something otherwise the item visibility check below won't work.
if (message.Content.Count == 0)
DrawChunks([new TextChunk(ChunkSource.Content, null, " ")], true, handler, lineWidth);
// v1.2.0 — Card-Rows als Default, Compact-Density als Opt-Out.
// Card-Mode: Sender-Header in Channel-Color auf eigener Zeile,
// dann Body, dann subtile Border-Bottom als Card-Trenner.
// Compact-Mode: bisheriges Verhalten — Sender + Space + Content
// auf einer Zeile via SameLine.
var useCard = !Plugin.Config.UseCompactDensity;
if (useCard)
{
if (message.Sender.Count > 0)
{
var theme = Plugin.ThemeRegistry.Active;
var senderColor = Plugin.Functions.Chat.GetChannelColor(message.Code.Type)
?? theme.Colors.TextPrimary;
using (ImRaii.PushColor(ImGuiCol.Text, ColourUtil.RgbaToAbgr(senderColor)))
{
DrawChunks(message.Sender, true, handler, lineWidth);
}
// KEIN SameLine — Body landet auf eigener Zeile.
}
// We need to draw something otherwise the item visibility check below won't work.
if (message.Content.Count == 0)
DrawChunks([new TextChunk(ChunkSource.Content, null, " ")], true, handler, lineWidth);
else
DrawChunks(message.Content, true, handler, lineWidth);
// Subtile Border-Bottom als Card-Trenner. Border-Farbe mit
// reduzierter Alpha (RGBA → 0x33) für dezente Trennung.
{
var theme = Plugin.ThemeRegistry.Active;
var rowEndY = ImGui.GetCursorScreenPos().Y;
var winLeft = ImGui.GetWindowPos().X;
var winRight = winLeft + ImGui.GetWindowSize().X;
var borderRgba = (theme.Colors.Border & 0xFFFFFF00u) | 0x33u;
ImGui.GetWindowDrawList().AddLine(
new Vector2(winLeft + 4, rowEndY - 1),
new Vector2(winRight - 4, rowEndY - 1),
ColourUtil.RgbaToAbgr(borderRgba),
1f);
ImGui.Dummy(new Vector2(0, 2));
}
}
else
DrawChunks(message.Content, true, handler, lineWidth);
{
if (message.Sender.Count > 0)
{
DrawChunks(message.Sender, true, handler, lineWidth);
ImGui.SameLine();
}
// We need to draw something otherwise the item visibility check below won't work.
if (message.Content.Count == 0)
DrawChunks([new TextChunk(ChunkSource.Content, null, " ")], true, handler, lineWidth);
else
DrawChunks(message.Content, true, handler, lineWidth);
}
message.IsVisible[tab.Identifier] = ImGui.IsItemVisible();
}
@@ -1366,6 +1429,20 @@ public sealed class ChatLogWindow : Window
if (!tabItem.Success)
continue;
// v1.2.0 — Active-Tab-Underline-Pill (2 px Akzent statt Background-Fill).
// Bewusst direkt nach TabItem-Setup; GetItemRectMin/Max referenziert noch
// das Tab. ImGui hat keine native Underline-API, daher direkter DrawList-Pass.
{
var theme = Plugin.ThemeRegistry.Active;
var min = ImGui.GetItemRectMin();
var max = ImGui.GetItemRectMax();
const float pillHeight = 2f;
ImGui.GetWindowDrawList().AddRectFilled(
new Vector2(min.X, max.Y - pillHeight),
new Vector2(max.X, max.Y),
ColourUtil.RgbaToAbgr(theme.Colors.Accent));
}
var hasTabSwitched = Plugin.LastTab != tabI;
Plugin.LastTab = tabI;
@@ -1383,21 +1460,36 @@ public sealed class ChatLogWindow : Window
private void DrawTabSidebar()
{
var currentTab = -1;
using var tabTable = ImRaii.Table("tabs-table", 2, ImGuiTableFlags.BordersInnerV | ImGuiTableFlags.SizingStretchProp | ImGuiTableFlags.Resizable);
// v1.2.0 — Sidebar fix 44 px, kein Resize. Mehr Platz fürs Chat-Log.
using var tabTable = ImRaii.Table("tabs-table", 2, ImGuiTableFlags.BordersInnerV | ImGuiTableFlags.SizingFixedFit);
if (!tabTable.Success)
return;
ImGui.TableSetupColumn("tabs", ImGuiTableColumnFlags.WidthStretch, 1);
ImGui.TableSetupColumn("chat", ImGuiTableColumnFlags.WidthStretch, 4);
ImGui.TableSetupColumn("tabs", ImGuiTableColumnFlags.WidthFixed, 44f);
ImGui.TableSetupColumn("chat", ImGuiTableColumnFlags.WidthStretch, 1);
ImGui.TableNextColumn();
var hasTabSwitched = false;
var childHeight = GetRemainingHeightForMessageLog();
// v1.2.0 — Sidebar-Child ohne Theme-ChildBg, sonst füllt das
// bläuliche Frame-Rect auch den oberen HeaderToolbar-Padding-Bereich
// aus (sieht aus wie ein angeschnittener Block oberhalb der Buttons).
// Vertikale Trennung zur Message-Spalte bleibt durch BordersInnerV
// der Tab-Table erhalten.
using (ImRaii.PushColor(ImGuiCol.ChildBg, 0u))
using (var child = ImRaii.Child("##chat2-tab-sidebar", new Vector2(-1, childHeight)))
{
if (child)
{
// v1.2.0 — Top-Padding spiegelt die HeaderToolbar-Höhe der
// rechten Spalte (DrawChatHeaderToolbar wird dort als erstes
// gerendert, eine Frame-Zeile + ItemSpacing). Ohne diesen
// Padding würden die Sidebar-Buttons oben am Window-Top
// kleben, während die Messages erst unter der Toolbar
// beginnen — vertikales Mismatch.
ImGui.Dummy(new Vector2(0, ImGui.GetFrameHeightWithSpacing()));
var previousTab = Plugin.CurrentTab;
// Hellion Chat — auto-tell-tabs section divider rendered
// exactly once before the first temp tab, with a live unit
@@ -1422,7 +1514,6 @@ public sealed class ChatLogWindow : Window
}
var unread = tabI == Plugin.LastTab || tab.UnreadMode == UnreadMode.None || tab.Unread == 0 ? "" : $" ({tab.Unread})";
var selectableLabel = $"{tab.Name}{unread}###log-tab-{tabI}";
var isCurrentTab = Plugin.LastTab == tabI || Plugin.WantedTab == tabI;
var showGreetedAffordance = tab.IsTempTab && Plugin.Config.AutoTellTabsShowGreetedToggle;
@@ -1457,34 +1548,107 @@ public sealed class ChatLogWindow : Window
ImGui.SameLine();
}
bool clicked;
if (showGreetedAffordance && tab.IsGreeted)
// v1.2.0 — Icon-only Sidebar mit Tooltip beim Hover.
// Active-Tab kriegt Akzent-Color am Icon, Greeted-Tabs
// werden auf TextDim gedimmt (löst den alten Header-
// Dim-Trick ab, da wir keine Selectable mehr nutzen).
var theme = Plugin.ThemeRegistry.Active;
var icon = TabIconMapping.Resolve(tab);
uint iconColor;
if (isCurrentTab)
{
// Dim the tab name once the user marked the partner
// as greeted, so a glance at the sidebar tells them
// who still needs attention. Selectable has no idle
// background slot in ImGui, so the dim only applies
// to the selected and hovered states — the text dim
// alone signals greeted in the idle state.
var headerBase = ImGui.GetColorU32(ImGuiCol.Header);
var hoverBase = ImGui.GetColorU32(ImGuiCol.HeaderHovered);
var dimHeader = (headerBase & 0xFF000000u) | ((headerBase & 0x00FEFEFEu) >> 1);
var dimHover = (hoverBase & 0xFF000000u) | ((hoverBase & 0x00FEFEFEu) >> 1);
using (ImRaii.PushColor(ImGuiCol.Text, ImGui.GetColorU32(ImGuiCol.TextDisabled)))
using (ImRaii.PushColor(ImGuiCol.Header, dimHeader))
using (ImRaii.PushColor(ImGuiCol.HeaderHovered, dimHover))
{
clicked = ImGui.Selectable(selectableLabel, isCurrentTab);
}
iconColor = theme.Colors.Accent;
}
else if (showGreetedAffordance && tab.IsGreeted)
{
iconColor = theme.Colors.TextDim;
}
else if (tab.IsTempTab && tab.TellTarget != null && tab.TellTarget.IsSet())
{
// v1.2.0 — Hash-Color-Tint differenziert parallele Auto-Tell-Tabs
// visuell ohne dass User pro Tab manuell ein Custom-Icon setzen muss.
iconColor = AutoTellTabTint.For(tab.TellTarget.Name, tab.TellTarget.World);
}
else
{
clicked = ImGui.Selectable(selectableLabel, isCurrentTab);
iconColor = theme.Colors.TextPrimary;
}
bool clicked;
using (ImRaii.PushColor(ImGuiCol.Button, 0u))
using (ImRaii.PushColor(ImGuiCol.ButtonHovered, ColourUtil.RgbaToAbgr(theme.Colors.SurfaceHover)))
using (ImRaii.PushColor(ImGuiCol.ButtonActive, ColourUtil.RgbaToAbgr(theme.Colors.Surface)))
using (ImRaii.PushColor(ImGuiCol.Text, ColourUtil.RgbaToAbgr(iconColor)))
using (Plugin.FontManager.FontAwesome.Push())
{
clicked = ImGui.Button($"{icon.ToIconString()}##sidebar-tab-{tabI}", new Vector2(36f, ImGui.GetFrameHeight()));
}
if (isCurrentTab)
{
// v1.2.0 — Vertikale Akzent-Pill an der linken Window-Kante.
// 3 px breit, halbe Tab-Höhe, vertikal zentriert. ImGui hat keine
// native Pill-API, daher direkter DrawList-Pass.
var min = ImGui.GetItemRectMin();
var max = ImGui.GetItemRectMax();
const float pillWidth = 3f;
var pillHeight = (max.Y - min.Y) * 0.5f;
var pillCenterY = (min.Y + max.Y) * 0.5f;
ImGui.GetWindowDrawList().AddRectFilled(
new Vector2(min.X, pillCenterY - pillHeight * 0.5f),
new Vector2(min.X + pillWidth, pillCenterY + pillHeight * 0.5f),
ColourUtil.RgbaToAbgr(theme.Colors.Accent),
1.5f); // leichter Rounding
}
// v1.2.0 — Unread-Dot oben rechts am Icon. Sichtbar ohne Hover, damit
// User Tabs mit ungelesenen Messages sofort erkennt. Aktive Tabs haben
// per Konvention Unread = 0 (LastTab-Branch in ChatLogWindow), daher
// kollidiert der Dot nicht mit der Active-Pill.
if (!isCurrentTab && tab.UnreadMode != UnreadMode.None && tab.Unread > 0)
{
var min = ImGui.GetItemRectMin();
var max = ImGui.GetItemRectMax();
const float dotRadius = 4f;
const float dotPadding = 3f;
var dotCenter = new Vector2(
max.X - dotRadius - dotPadding,
min.Y + dotRadius + dotPadding);
// v1.2.0 — Sanfter Pulse-Effekt: Alpha schwankt zwischen 60% und
// 100% mit ~2-Sekunden-Cycle (subtil, nicht hektisch).
// Plugin.Config.ReduceMotion (Field seit v1.1.0) skipt den Pulse
// und rendert statisch — Default ist Animation an.
var dotColor = theme.Colors.StatusDanger;
if (!Plugin.Config.ReduceMotion)
{
// Sin-basierter 2s-Cycle: -1..1 → 0..1 → 0.6..1.0 Alpha-Skala.
var phase = (float)((Math.Sin(Environment.TickCount64 / 1000.0 * Math.PI) + 1.0) * 0.5);
var alphaScale = 0.6f + 0.4f * phase;
var origAlpha = dotColor & 0xFFu;
var pulsedAlpha = (uint)(origAlpha * alphaScale);
dotColor = (dotColor & 0xFFFFFF00u) | pulsedAlpha;
}
ImGui.GetWindowDrawList().AddCircleFilled(
dotCenter,
dotRadius,
ColourUtil.RgbaToAbgr(dotColor),
12);
}
// Tooltip mit Tab-Name + Unread-Counter beim Hover.
if (ImGui.IsItemHovered())
{
using var tt = ImRaii.Tooltip();
ImGui.TextUnformatted($"{tab.Name}{unread}");
}
DrawTabContextMenu(tab, tabI);
if (clicked)
Plugin.WantedTab = tabI;
if (!clicked && Plugin.WantedTab != tabI)
continue;
@@ -1518,7 +1682,17 @@ public sealed class ChatLogWindow : Window
// log so users discover the feature without having to right-click the tab.
// Renders only for the active tab in the main ChatLogWindow; pop-out
// windows have their own render path and skip this toolbar.
//
// Hellion Chat v1.3.0 also renders the optional Honorific title slot
// left of the pop-out button, when HonorificService reports an active
// custom title and the user has ShowHonorificTitleInHeader enabled.
private void DrawChatHeaderToolbar(Tab tab)
{
DrawHonorificTitleSlot();
DrawPopOutButton(tab);
}
private void DrawPopOutButton(Tab tab)
{
var avail = ImGui.GetContentRegionAvail().X;
var iconWidth = ImGui.GetFrameHeight();
@@ -1531,6 +1705,81 @@ public sealed class ChatLogWindow : Window
}
}
// Renders the Honorific custom title to the left of the pop-out button,
// wrapped in guillemets to match how the game itself displays titles.
// We lay out the title first, then DrawPopOutButton uses
// GetContentRegionAvail to anchor itself flush right, which is why the
// call order in DrawChatHeaderToolbar matters: title first, button second.
//
// The slot stays on the same line as the pop-out button so the chat
// log doesn't lose vertical space; we use ImGui.SameLine after our
// text so the cursor X is still on the toolbar row when the pop-out
// button takes over.
private void DrawHonorificTitleSlot()
{
var service = Plugin.HonorificService;
var title = service.CurrentTitle;
if (!HonorificService.ShouldRenderSlot(
Plugin.Config.ShowHonorificTitleInHeader,
service.IsAvailable,
title))
{
return;
}
// Reserve space for the crown icon plus a small gap before the title,
// then the title itself, then the gap-to-pop-out-button. We measure the
// crown width inside the FontAwesome font push because FontAwesome
// glyphs render in a different font than the regular ImGui text.
const float gapAfterCrown = 4f;
const float gapBeforeButton = 8f;
var avail = ImGui.GetContentRegionAvail().X;
var iconWidth = ImGui.GetFrameHeight();
float crownWidth;
using (Plugin.FontManager.FontAwesome.Push())
{
crownWidth = ImGui.CalcTextSize(FontAwesomeIcon.Crown.ToIconString()).X;
}
var maxTitleWidth = avail - iconWidth - gapBeforeButton - crownWidth - gapAfterCrown;
if (maxTitleWidth <= 0)
{
return;
}
var rendered = "«" + title!.Title + "»";
rendered = StringUtil.TruncateToFitWidth(rendered, maxTitleWidth);
var titleColor = title.Color is { } c
? new Vector4(c.X, c.Y, c.Z, 1f)
: ImGui.GetStyle().Colors[(int)ImGuiCol.Text];
var theme = Plugin.ThemeRegistry.Active;
// Group so the tooltip's IsItemHovered check fires for hover anywhere
// on the crown-plus-title pair, not just one of the two.
ImGui.BeginGroup();
using (ImRaii.PushColor(ImGuiCol.Text, ColourUtil.RgbaToAbgr(theme.Colors.TextMuted)))
using (Plugin.FontManager.FontAwesome.Push())
{
ImGui.TextUnformatted(FontAwesomeIcon.Crown.ToIconString());
}
ImGui.SameLine(0f, gapAfterCrown);
using (ImRaii.PushColor(ImGuiCol.Text, titleColor))
{
ImGui.TextUnformatted(rendered);
}
ImGui.EndGroup();
if (ImGui.IsItemHovered())
{
ImGui.SetTooltip(HellionStrings.ChatHeader_HonorificTitle_Tooltip);
}
ImGui.SameLine();
}
// Hellion Chat v0.6.1 — One-Time-Hint-Banner introducing the chat header
// pop-out toolbar button and the right-click pathway. Reuses the visual
// pattern from Popout.cs DrawHintBannerIfNeeded so users see a familiar
+12 -1
View File
@@ -52,7 +52,18 @@ internal static class HellionStyle
var alphaByte = (uint)Math.Clamp((int)(windowOpacity * 255f), 0x55, 0xFF);
var windowBgWithAlpha = (c.WindowBg & 0xFFFFFF00u) | alphaByte;
var childBgWithAlpha = (c.ChildBg & 0xFFFFFF00u) | alphaByte;
// ChildBg-Alpha: Sub-Bereiche (Tab-Sidebar, Message-Area, Input-Bar)
// werden im ChatLog-Window als BeginChild gezeichnet. Würde der ChildBg
// mit dem gleichen Alpha wie WindowBg gerendert, multiplizieren sich
// die Layer (1 - (1-α)² Deckung), und 50 % WindowOpacity kommt mit
// 75 % Deckung im Child-Bereich an — das Fenster wirkt solider als der
// Slider verspricht. Bei voller Opacity bleibt der Theme-Akzent
// erhalten (Theme-eigene Alpha-Komponente, i.d.R. FF); sobald der User
// Transparenz zieht, wird ChildBg vollständig durchsichtig damit nur
// der WindowBg-Layer die finale Deckung bestimmt.
var childBgAlpha = windowOpacity >= 0.999f ? (c.ChildBg & 0xFFu) : 0u;
var childBgWithAlpha = (c.ChildBg & 0xFFFFFF00u) | childBgAlpha;
// Layout
stack.PushStyleVar(ImGuiStyleVar.WindowRounding, l.WindowRounding);
+6
View File
@@ -39,6 +39,12 @@ internal class Popout : Window
IsOpen = true;
RespectCloseHotkey = false;
DisableWindowSounds = true;
// v1.2.1 — KEIN AllowBackgroundBlur. Pop-Outs werden vom User häufig
// im Dalamud-Tab-Container mit anderen Plugin-Windows kombiniert; in
// dem Render-Pfad blurt Dalamud den gesamten Container, nicht nur
// das Pop-Out — würde die Tab-Bar oben und benachbarte Plugins
// mitziehen. Wer Blur in Pop-Outs will, kann ihn via Dalamud-
// Hamburger-Menü pro Window selbst aktivieren.
}
public override void PreOpenCheck()
+71 -5
View File
@@ -44,13 +44,14 @@ public sealed class SettingsWindow : Dalamud.Interface.Windowing.Window
Tabs =
[
new General(Plugin, Mutable),
new Appearance(Plugin, Mutable),
new SettingsTabs.Themes(Plugin, Mutable),
new ThemeAndLayout(Plugin, Mutable),
new FontsAndColours(Plugin, Mutable),
new SettingsTabs.Window(Plugin, Mutable),
new Chat(Plugin, Mutable),
new SettingsTabs.Tabs(Plugin, Mutable),
new SettingsTabs.Privacy(Plugin, Mutable),
new Database(Plugin, Mutable),
new DataManagement(Plugin, Mutable),
new SettingsTabs.Integrations(Plugin, Mutable),
new Information(Mutable),
];
@@ -210,14 +211,24 @@ public sealed class SettingsWindow : Dalamud.Interface.Windowing.Window
var fontSizeChanged = Math.Abs(Mutable.SymbolsFontSizeV2 - Plugin.Config.SymbolsFontSizeV2) > 0.001
|| Math.Abs(Mutable.FontSizeV2 - Plugin.Config.FontSizeV2) > 0.001;
var italicStateChanged = Mutable.ItalicEnabled != Plugin.Config.ItalicEnabled;
// v1.2.0 — Refilter only if a filter-relevant setting actually
// changed. The Clear+Refilter cycle reloads messages from the DB,
// which silently wipes any in-session message that wasn't
// persisted (Privacy-First config blocks most channels from DB).
// Cosmetic changes (theme, tab icons, layout flags) trigger no
// refilter — chat history stays intact.
var filtersChanged = HasFilterRelevantChanges();
Plugin.Config.UpdateFrom(Mutable, true);
// save after 60 frames have passed, which should hopefully not
// commit any changes that cause a crash
Plugin.DeferredSaveFrames = 60;
Plugin.MessageManager.ClearAllTabs();
Plugin.MessageManager.FilterAllTabsAsync();
if (filtersChanged)
{
Plugin.MessageManager.ClearAllTabs();
Plugin.MessageManager.FilterAllTabsAsync();
}
if (fontChanged || fontSizeChanged || italicStateChanged)
Plugin.FontManager.BuildFonts();
@@ -233,4 +244,59 @@ public sealed class SettingsWindow : Dalamud.Interface.Windowing.Window
Initialise();
}
/// <summary>
/// v1.2.0 — Detects whether any setting that influences message
/// filtering changed between Plugin.Config and the Mutable working
/// copy. Used to gate the heavy ClearAllTabs+FilterAllTabsAsync cycle
/// in Save: cosmetic changes (theme, tab icons, layout flags) do not
/// touch the chat log, only filter-relevant changes do. Without this
/// gate, every settings save wipes the chat history of any channel
/// the Privacy filter blocks from being persisted to the DB —
/// reported by Flo from in-game testing 2026-05-05/06.
/// </summary>
private bool HasFilterRelevantChanges()
{
// Top-level privacy controls.
if (Mutable.PrivacyFilterEnabled != Plugin.Config.PrivacyFilterEnabled) return true;
if (Mutable.PrivacyPersistUnknownChannels != Plugin.Config.PrivacyPersistUnknownChannels) return true;
if (!Mutable.PrivacyPersistChannels.SetEquals(Plugin.Config.PrivacyPersistChannels)) return true;
// FilterIncludePreviousSessions changes the GetMostRecentMessages
// window in MessageManager.FilterAllTabs and is therefore filter-
// relevant even though it lives outside the Privacy block.
if (Mutable.FilterIncludePreviousSessions != Plugin.Config.FilterIncludePreviousSessions) return true;
// Per-tab channel selection. Compare persistent tabs only —
// TempTabs are session-only and never refiltered anyway.
var origPersistent = Plugin.Config.Tabs.Where(t => !t.IsTempTab).ToList();
var newPersistent = Mutable.Tabs.Where(t => !t.IsTempTab).ToList();
if (origPersistent.Count != newPersistent.Count) return true; // add or delete
for (var i = 0; i < origPersistent.Count; i++)
{
var orig = origPersistent[i];
var neu = newPersistent[i];
// Identifier mismatch at the same index means reorder or
// a slot got swapped — treat as filter-relevant so the new
// channel-selection layout actually applies.
if (orig.Identifier != neu.Identifier) return true;
if (orig.ExtraChatAll != neu.ExtraChatAll) return true;
if (!orig.ExtraChatChannels.SetEquals(neu.ExtraChatChannels)) return true;
// SelectedChannels is a Dictionary<ChatType, (ChatSource, ChatSource)>
// — value-tuple equality already does the right thing per-pair.
if (orig.SelectedChannels.Count != neu.SelectedChannels.Count) return true;
foreach (var pair in orig.SelectedChannels)
{
if (!neu.SelectedChannels.TryGetValue(pair.Key, out var nv)) return true;
if (!pair.Value.Equals(nv)) return true;
}
}
return false;
}
}
+28 -17
View File
@@ -12,18 +12,22 @@ internal sealed class SettingsOverview
private readonly SettingsWindow _window;
// Card-Reihenfolge entspricht 1:1 dem Tabs-Index in SettingsWindow.
// Themes ist Card-Index 2, eingeschoben zwischen Appearance und Window.
// v1.2.1: Cards thematisch re-sortiert. Theme & Layout vereint Theme-
// Picker + Frame-Style + Timestamps; Fonts & Colours vereint Schriften
// + Chat-Farben; Data Management vereint Storage + Retention + Cleanup
// + Export + DB-Viewer + Advanced.
private static readonly (FontAwesomeIcon Icon, string TitleKey, string SubtextKey)[] CardDefs =
[
(FontAwesomeIcon.SlidersH, "Settings_Card_General_Title", "Settings_Card_General_Subtext"),
(FontAwesomeIcon.Palette, "Settings_Card_Appearance_Title", "Settings_Card_Appearance_Subtext"),
(FontAwesomeIcon.Swatchbook, "Settings_Card_Themes_Title", "Settings_Card_Themes_Subtext"),
(FontAwesomeIcon.WindowMaximize, "Settings_Card_Window_Title", "Settings_Card_Window_Subtext"),
(FontAwesomeIcon.Comments, "Settings_Card_Chat_Title", "Settings_Card_Chat_Subtext"),
(FontAwesomeIcon.FolderTree, "Settings_Card_Tabs_Title", "Settings_Card_Tabs_Subtext"),
(FontAwesomeIcon.ShieldAlt, "Settings_Card_Privacy_Title", "Settings_Card_Privacy_Subtext"),
(FontAwesomeIcon.Database, "Settings_Card_Database_Title", "Settings_Card_Database_Subtext"),
(FontAwesomeIcon.InfoCircle, "Settings_Card_Information_Title", "Settings_Card_Information_Subtext"),
(FontAwesomeIcon.SlidersH, "Settings_Card_General_Title", "Settings_Card_General_Subtext"),
(FontAwesomeIcon.Palette, "Settings_Card_ThemeAndLayout_Title", "Settings_Card_ThemeAndLayout_Subtext"),
(FontAwesomeIcon.Font, "Settings_Card_FontsAndColours_Title", "Settings_Card_FontsAndColours_Subtext"),
(FontAwesomeIcon.WindowMaximize, "Settings_Card_Window_Title", "Settings_Card_Window_Subtext"),
(FontAwesomeIcon.Comments, "Settings_Card_Chat_Title", "Settings_Card_Chat_Subtext"),
(FontAwesomeIcon.FolderTree, "Settings_Card_Tabs_Title", "Settings_Card_Tabs_Subtext"),
(FontAwesomeIcon.ShieldAlt, "Settings_Card_Privacy_Title", "Settings_Card_Privacy_Subtext"),
(FontAwesomeIcon.Database, "Settings_Card_DataManagement_Title", "Settings_Card_DataManagement_Subtext"),
(FontAwesomeIcon.Plug, "Settings_Card_Integrations_Title", "Settings_Card_Integrations_Subtext"),
(FontAwesomeIcon.InfoCircle, "Settings_Card_Information_Title", "Settings_Card_Information_Subtext"),
];
public SettingsOverview(SettingsWindow window)
@@ -36,7 +40,10 @@ internal sealed class SettingsOverview
var avail = ImGui.GetContentRegionAvail();
var columns = avail.X >= 700f ? 3 : 2;
var cardWidth = (avail.X - (columns - 1) * 8f) / columns;
var cardHeight = 96f;
// v1.2.1 — Subtexte wrappen jetzt auf zwei Zeilen, daher 110f statt der
// v1.1.0-Höhe 96f. Wrap-Breite + Y-Position der Subtext-Zeile sind in
// DrawCard auf den Card-Innenrand abgestimmt.
var cardHeight = 110f;
for (var i = 0; i < CardDefs.Length; i++)
{
@@ -65,10 +72,9 @@ internal sealed class SettingsOverview
var draw = ImGui.GetWindowDrawList();
draw.AddRectFilled(cursorBefore, cursorBefore + new Vector2(w, h), bgColor, 4f);
// Inhalts-Overlay: Icon + Title + Subtext direkt mit DrawList in den
// Card-Bereich zeichnen, statt Cursor-Hopping mit SetCursorScreenPos.
// DrawList-Overlays ändern den Cursor nicht, BeginGroup/EndGroup
// hält den Layout-Anker stabil für SameLine.
// Inhalts-Overlay: Icon + Title via DrawList (kein Wrap nötig). Subtext
// läuft über ImGui-Cursor + PushTextWrapPos damit der Text bei
// Card-Innenbreite umbricht statt rechts geclippt zu werden.
var iconPos = cursorBefore + new Vector2(16f, 12f);
var titlePos = cursorBefore + new Vector2(16f, 40f);
var subtextPos = cursorBefore + new Vector2(16f, 62f);
@@ -76,14 +82,19 @@ internal sealed class SettingsOverview
var titleColor = ColourUtil.RgbaToAbgr(0xE6F4F1FFu);
var subtextColor = ColourUtil.RgbaToAbgr(0x8FA3B5FFu);
// Icon via FontAwesome — temporär den Font pushen, mit DrawList zeichnen
using (_window.Plugin.FontManager.FontAwesome.Push())
{
draw.AddText(iconPos, titleColor, icon.ToIconString());
}
draw.AddText(titlePos, titleColor, title);
draw.AddText(subtextPos, subtextColor, subtext);
// Subtext mit Wrap auf Card-Innenbreite (16 px Padding links + rechts).
// Cursor-basiertes TextUnformatted würde die ImGui-Group-Bounds
// erweitern und das SameLine-Wrapping in der Card-Reihe brechen, daher
// bleibt der Subtext bewusst beim DrawList-Overlay-Pattern.
var subtextWrapWidth = w - 32f;
draw.AddText(ImGui.GetFont(), ImGui.GetFontSize(), subtextPos, subtextColor, subtext, subtextWrapWidth);
ImGui.EndGroup();
+15
View File
@@ -89,6 +89,21 @@ internal sealed class Chat : ISettingsTab
ImGui.Spacing();
ImGuiUtil.WarningText(HellionStrings.ChatLog_AutoTellTabs_ConflictHint);
ImGui.Spacing();
ImGui.Separator();
ImGui.Spacing();
var preload = Mutable.AutoTellTabsHistoryPreload;
ImGui.SetNextItemWidth(200f * ImGuiHelpers.GlobalScale);
if (ImGui.SliderInt(HellionStrings.Privacy_AutoTellTabs_Preload_Name, ref preload, 0, 100))
{
Mutable.AutoTellTabsHistoryPreload = preload;
}
ImGuiUtil.HelpMarker(HellionStrings.Privacy_AutoTellTabs_Preload_Description);
ImGui.Spacing();
ImGuiUtil.HelpText(HellionStrings.Privacy_AutoTellTabs_Preload_Hint);
}
}
@@ -0,0 +1,741 @@
using System.Diagnostics;
using HellionChat.Code;
using HellionChat.Export;
using HellionChat.Privacy;
using HellionChat.Resources;
using HellionChat.Util;
using Dalamud.Game.Text;
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Game.Text.SeStringHandling.Payloads;
using Dalamud.Interface.Colors;
using Dalamud.Interface.ImGuiNotification;
using Dalamud.Interface.Utility.Raii;
using Dalamud.Bindings.ImGui;
namespace HellionChat.Ui.SettingsTabs;
internal sealed class DataManagement : ISettingsTab
{
private Plugin Plugin { get; }
private Configuration Mutable { get; }
public string Name => HellionStrings.Settings_Card_DataManagement_Title + "###tabs-datamanagement";
// Cleanup state (was in Privacy.cs)
private Dictionary<int, long>? CleanupCounts;
private long CleanupKeepCount;
private long CleanupDeleteCount;
private bool CleanupRunning;
private bool CleanupPreviewStale;
private HashSet<ChatType>? CleanupPreviewSnapshot;
private bool RetentionRunning => Plugin.RetentionSweepRunning;
// Export form state (was in Privacy.cs)
private int ExportRangeDays = 30;
private string ExportSenderSubstring = string.Empty;
private readonly HashSet<ChatType> ExportSelectedChannels = [];
private ExportFormat ExportFormat = ExportFormat.Markdown;
private bool ExportRunning;
// DB-Viewer + Advanced state (was in Database.cs)
private bool ShowAdvanced;
private long DatabaseLastRefreshTicks;
private long DatabaseSize;
private long DatabaseLogSize;
private int DatabaseMessageCount;
// Channel groupings shared by Cleanup-Breakdown, Retention and Export
// sections. Heading is resolved per-frame so a runtime LanguageChanged
// call updates the labels immediately. 1:1 from Privacy.cs Groups.
private static readonly (Func<string> Heading, ChatType[] Types)[] Groups =
[
(() => HellionStrings.Privacy_Group_DirectMessages, [ChatType.TellIncoming, ChatType.TellOutgoing]),
(() => HellionStrings.Privacy_Group_PartyAlliance, [ChatType.Party, ChatType.CrossParty, ChatType.Alliance, ChatType.PvpTeam]),
(() => HellionStrings.Privacy_Group_FreeCompany, [ChatType.FreeCompany, ChatType.FreeCompanyAnnouncement, ChatType.FreeCompanyLoginLogout]),
(() => HellionStrings.Privacy_Group_Linkshells, [
ChatType.Linkshell1, ChatType.Linkshell2, ChatType.Linkshell3, ChatType.Linkshell4,
ChatType.Linkshell5, ChatType.Linkshell6, ChatType.Linkshell7, ChatType.Linkshell8,
]),
(() => HellionStrings.Privacy_Group_CrossLinkshells, [
ChatType.CrossLinkshell1, ChatType.CrossLinkshell2, ChatType.CrossLinkshell3, ChatType.CrossLinkshell4,
ChatType.CrossLinkshell5, ChatType.CrossLinkshell6, ChatType.CrossLinkshell7, ChatType.CrossLinkshell8,
]),
(() => HellionStrings.Privacy_Group_ExtraChat, [
ChatType.ExtraChatLinkshell1, ChatType.ExtraChatLinkshell2, ChatType.ExtraChatLinkshell3, ChatType.ExtraChatLinkshell4,
ChatType.ExtraChatLinkshell5, ChatType.ExtraChatLinkshell6, ChatType.ExtraChatLinkshell7, ChatType.ExtraChatLinkshell8,
]),
(() => HellionStrings.Privacy_Group_PublicChat, [ChatType.Say, ChatType.Shout, ChatType.Yell, ChatType.NoviceNetwork, ChatType.CustomEmote, ChatType.StandardEmote]),
(() => HellionStrings.Privacy_Group_SystemLogs, [
ChatType.System, ChatType.Notice, ChatType.Urgent, ChatType.Echo,
ChatType.NpcDialogue, ChatType.NpcAnnouncement,
ChatType.LootNotice, ChatType.LootRoll, ChatType.RetainerSale,
ChatType.Crafting, ChatType.Gathering, ChatType.Sign, ChatType.RandomNumber,
]),
];
internal DataManagement(Plugin plugin, Configuration mutable)
{
Plugin = plugin;
Mutable = mutable;
}
public void Draw(bool changed)
{
// Shift-on-open keeps the Advanced tools available without a permanent
// toggle in the UI, mirroring upstream Chat 2 behaviour.
if (changed)
ShowAdvanced = ImGui.GetIO().KeyShift;
DrawStorageSection();
ImGui.Spacing();
DrawRetentionSection();
ImGui.Spacing();
DrawCleanupSection();
ImGui.Spacing();
DrawExportSection();
ImGui.Spacing();
DrawDatabaseViewerSection();
ImGui.Spacing();
DrawAdvancedSection();
}
private void DrawStorageSection()
{
using var tree = ImRaii.TreeNode(HellionStrings.Settings_DataManagement_Storage_Heading);
if (!tree.Success)
return;
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
ImGui.Checkbox(Language.Options_DatabaseBattleMessages_Name, ref Mutable.DatabaseBattleMessages);
ImGuiUtil.HelpMarker(Language.Options_DatabaseBattleMessages_Description);
if (ImGui.Checkbox(Language.Options_LoadPreviousSession_Name, ref Mutable.LoadPreviousSession))
if (Mutable.LoadPreviousSession)
Mutable.FilterIncludePreviousSessions = true;
ImGuiUtil.HelpMarker(Language.Options_LoadPreviousSession_Description);
if (ImGui.Checkbox(Language.Options_FilterIncludePreviousSessions_Name, ref Mutable.FilterIncludePreviousSessions))
if (!Mutable.FilterIncludePreviousSessions)
Mutable.LoadPreviousSession = false;
ImGuiUtil.HelpMarker(Language.Options_FilterIncludePreviousSessions_Description);
var old = new FileInfo(Path.Join(Plugin.Interface.ConfigDirectory.FullName, "chat.db"));
var migratedOld = new FileInfo(Path.Join(Plugin.Interface.ConfigDirectory.FullName, "chat-litedb.db"));
if (old.Exists || migratedOld.Exists)
{
ImGui.Spacing();
ImGui.Separator();
ImGui.Spacing();
ImGui.TextUnformatted(Language.Options_Database_Old_Heading);
ImGui.Spacing();
if (ImGuiUtil.CtrlShiftButton(Language.Options_Database_Old_Delete, Language.Options_Database_Old_Delete_Tooltip))
{
try
{
if (old.Exists)
old.Delete();
if (migratedOld.Exists)
migratedOld.Delete();
WrapperUtil.AddNotification(Language.Options_Database_Old_Delete_Success, NotificationType.Success);
}
catch (Exception e)
{
Plugin.Log.Error(e, "Unable to delete old database");
WrapperUtil.AddNotification(Language.Options_Database_Old_Delete_Error, NotificationType.Error);
}
}
}
}
}
private void DrawRetentionSection()
{
using var tree = ImRaii.TreeNode(HellionStrings.Settings_DataManagement_Retention_Heading);
if (!tree.Success)
return;
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
ImGuiUtil.OptionCheckbox(
ref Mutable.RetentionEnabled,
HellionStrings.Retention_Enabled_Name,
HellionStrings.Retention_Enabled_Description);
using (ImRaii.Disabled(!Mutable.RetentionEnabled))
{
ImGui.Spacing();
var defaultDays = Mutable.RetentionDefaultDays;
if (ImGui.InputInt(HellionStrings.Retention_Default_Label, ref defaultDays))
Mutable.RetentionDefaultDays = Math.Max(0, defaultDays);
ImGuiUtil.HelpMarker(HellionStrings.Retention_Default_Help);
ImGui.Spacing();
if (ImGui.Button(HellionStrings.Retention_Reset_Spec))
{
Mutable.RetentionPerChannelDays =
PrivacyDefaults.DefaultRetentionDays.ToDictionary(p => p.Key, p => p.Value);
}
ImGui.SameLine();
if (ImGui.Button(HellionStrings.Retention_Clear_Overrides))
Mutable.RetentionPerChannelDays.Clear();
ImGui.Spacing();
using (var perChannelTree = ImRaii.TreeNode(HellionStrings.Retention_Tree_Heading))
{
if (perChannelTree.Success)
{
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
foreach (var (heading, types) in Groups)
{
using var subTree = ImRaii.TreeNode(heading());
if (!subTree.Success)
continue;
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
foreach (var type in types)
{
var hasOverride = Mutable.RetentionPerChannelDays.TryGetValue(type, out var days);
var hasSpecDefault = PrivacyDefaults.DefaultRetentionDays.TryGetValue(type, out var specDays);
if (!hasOverride)
days = hasSpecDefault ? specDays : Mutable.RetentionDefaultDays;
var tag = hasOverride
? HellionStrings.Retention_Tag_Override
: hasSpecDefault
? HellionStrings.Retention_Tag_Spec
: HellionStrings.Retention_Tag_Global;
if (ImGui.InputInt($"{type} {tag}##retention-{(int)type}", ref days))
{
days = Math.Max(0, days);
Mutable.RetentionPerChannelDays[type] = days;
}
if (hasOverride)
{
ImGui.SameLine();
if (ImGui.Button($"{HellionStrings.Retention_Reset_Button}##retention-reset-{(int)type}"))
Mutable.RetentionPerChannelDays.Remove(type);
}
}
}
}
}
ImGui.Spacing();
ImGuiUtil.HelpText(HellionStrings.Retention_Help_SavedNote);
ImGui.Spacing();
using (ImRaii.Disabled(RetentionRunning))
{
if (ImGuiUtil.CtrlShiftButton(HellionStrings.Retention_Apply_Label, HellionStrings.Retention_Apply_Tooltip))
StartRetentionRun();
}
if (RetentionRunning)
ImGuiUtil.HelpText(HellionStrings.Retention_Running);
ImGui.Spacing();
var lastRun = Plugin.Config.RetentionLastRunAt;
ImGuiUtil.HelpText(lastRun == DateTimeOffset.MinValue
? HellionStrings.Retention_LastRun_Never
: string.Format(HellionStrings.Retention_LastRun_At, lastRun.ToLocalTime()));
}
}
}
private void StartRetentionRun()
{
lock (Plugin.RetentionSweepLock)
{
if (Plugin.RetentionSweepRunning)
return;
Plugin.RetentionSweepRunning = true;
}
var policy = Plugin.Config.RetentionPerChannelDays.ToDictionary(p => (int)(ushort)p.Key, p => p.Value);
var defaultDays = Plugin.Config.RetentionDefaultDays;
new Thread(() =>
{
try
{
var deleted = Plugin.MessageManager.Store.DeleteByRetentionPolicy(policy, defaultDays);
Plugin.Config.RetentionLastRunAt = DateTimeOffset.UtcNow;
Plugin.SaveConfig();
Plugin.Log.Information($"Manual retention run deleted {deleted} expired messages.");
if (deleted > 0)
{
if (!Plugin.Framework.Run(() =>
{
Plugin.MessageManager.ClearAllTabs();
Plugin.MessageManager.FilterAllTabsAsync();
}).Wait(TimeSpan.FromSeconds(5)))
{
Plugin.Log.Warning("Retention sweep: framework refresh timed out after 5s.");
}
}
WrapperUtil.AddNotification(string.Format(HellionStrings.Retention_Success, deleted), NotificationType.Success);
}
catch (Exception e)
{
Plugin.Log.Error(e, "Manual retention run failed");
WrapperUtil.AddNotification(HellionStrings.Retention_Error, NotificationType.Error);
}
finally
{
lock (Plugin.RetentionSweepLock)
Plugin.RetentionSweepRunning = false;
}
}) { IsBackground = true }.Start();
}
private void DrawCleanupSection()
{
using var tree = ImRaii.TreeNode(HellionStrings.Settings_DataManagement_Cleanup_Heading);
if (!tree.Success)
return;
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
ImGuiUtil.HelpText(HellionStrings.Cleanup_Help_Intro);
ImGuiUtil.HelpText(HellionStrings.Cleanup_Help_SavedNote);
ImGui.Spacing();
if (CleanupPreviewSnapshot is not null
&& !CleanupPreviewSnapshot.SetEquals(Mutable.PrivacyPersistChannels))
{
CleanupPreviewStale = true;
}
using (var emphasis = CleanupPreviewStale
? ImRaii.PushColor(ImGuiCol.Button, ImGuiColors.HealerGreen with { W = 0.6f })
: null)
using (ImRaii.Disabled(CleanupRunning))
{
if (ImGui.Button(HellionStrings.Cleanup_RefreshPreview))
RefreshCleanupPreview();
}
if (CleanupCounts is null)
{
ImGuiUtil.HelpText(HellionStrings.Cleanup_NoPreview);
return;
}
if (CleanupPreviewStale)
{
ImGui.Spacing();
ImGuiUtil.HelpText(HellionStrings.Cleanup_Preview_Stale);
}
ImGui.Spacing();
using (var staleColor = CleanupPreviewStale
? ImRaii.PushColor(ImGuiCol.Text, ImGuiColors.DalamudGrey)
: null)
{
ImGuiUtil.HelpText(string.Format(HellionStrings.Cleanup_TotalStored, CleanupKeepCount + CleanupDeleteCount));
ImGuiUtil.HelpText(string.Format(HellionStrings.Cleanup_WillKeep, CleanupKeepCount));
ImGuiUtil.HelpText(string.Format(HellionStrings.Cleanup_WillDelete, CleanupDeleteCount));
}
using (var breakdownTree = ImRaii.TreeNode(HellionStrings.Cleanup_Breakdown))
{
if (breakdownTree.Success)
{
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
foreach (var (chatType, count) in CleanupCounts.OrderByDescending(p => p.Value))
{
var name = Enum.IsDefined(typeof(ChatType), (ushort)chatType)
? ((ChatType)(ushort)chatType).ToString()
: $"Unknown({chatType})";
var keeps = WouldBeKept(chatType);
var marker = keeps ? HellionStrings.Cleanup_Marker_Keep : HellionStrings.Cleanup_Marker_Delete;
ImGuiUtil.HelpText($"{marker} {name} — {count:N0}");
}
}
}
ImGui.Spacing();
using (ImRaii.Disabled(CleanupRunning || CleanupDeleteCount == 0))
{
if (ImGuiUtil.CtrlShiftButton(HellionStrings.Cleanup_Apply_Label,
string.Format(HellionStrings.Cleanup_Apply_Tooltip, CleanupDeleteCount)))
StartCleanup();
}
if (CleanupRunning)
ImGuiUtil.HelpText(HellionStrings.Cleanup_Running);
}
}
private bool WouldBeKept(int chatType)
{
if (!Plugin.Config.PrivacyFilterEnabled)
return true;
if (Plugin.Config.PrivacyPersistChannels.Contains((ChatType)(ushort)chatType))
return true;
return Plugin.Config.PrivacyPersistUnknownChannels;
}
private void RefreshCleanupPreview()
{
try
{
CleanupCounts = Plugin.MessageManager.Store.GetMessageCountsByChatType();
CleanupKeepCount = 0;
CleanupDeleteCount = 0;
foreach (var (chatType, count) in CleanupCounts)
{
if (WouldBeKept(chatType))
CleanupKeepCount += count;
else
CleanupDeleteCount += count;
}
CleanupPreviewSnapshot = new HashSet<ChatType>(Mutable.PrivacyPersistChannels);
CleanupPreviewStale = false;
}
catch (Exception e)
{
Plugin.Log.Error(e, "Failed to compute cleanup preview");
WrapperUtil.AddNotification(HellionStrings.Cleanup_PreviewError, NotificationType.Error);
}
}
private void StartCleanup()
{
if (CleanupRunning)
return;
CleanupRunning = true;
var allowed = Plugin.Config.PrivacyPersistChannels.Select(t => (int)(ushort)t).ToList();
var thread = new Thread(() =>
{
try
{
var deleted = Plugin.MessageManager.Store.CleanupRetainOnly(allowed);
Plugin.Log.Information($"Privacy cleanup: deleted {deleted} messages");
if (!Plugin.Framework.Run(() =>
{
Plugin.MessageManager.ClearAllTabs();
Plugin.MessageManager.FilterAllTabs();
}).Wait(TimeSpan.FromSeconds(5)))
{
Plugin.Log.Warning("Privacy cleanup: framework refresh timed out after 5s.");
}
WrapperUtil.AddNotification(string.Format(HellionStrings.Cleanup_Success, deleted), NotificationType.Success);
}
catch (Exception e)
{
Plugin.Log.Error(e, "Privacy cleanup failed");
WrapperUtil.AddNotification(HellionStrings.Cleanup_Error, NotificationType.Error);
}
finally
{
CleanupRunning = false;
CleanupCounts = null;
}
});
thread.IsBackground = true;
thread.Start();
}
private void DrawExportSection()
{
using var tree = ImRaii.TreeNode(HellionStrings.Settings_DataManagement_Export_Heading);
if (!tree.Success)
return;
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
ImGuiUtil.HelpText(HellionStrings.Export_Help);
ImGui.Spacing();
if (ImGui.InputInt(HellionStrings.Export_Range_Label, ref ExportRangeDays))
ExportRangeDays = Math.Max(0, ExportRangeDays);
ImGui.InputText(HellionStrings.Export_Sender_Label, ref ExportSenderSubstring, 256);
using (var channelsTree = ImRaii.TreeNode(HellionStrings.Export_Channels_Heading))
{
if (channelsTree.Success)
{
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
ImGuiUtil.HelpText(HellionStrings.Export_Channels_AllOff);
foreach (var (heading, types) in Groups)
{
using var subTree = ImRaii.TreeNode($"{heading()}##export-group-{heading()}");
if (!subTree.Success)
continue;
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
foreach (var type in types)
{
var enabled = ExportSelectedChannels.Contains(type);
if (ImGui.Checkbox($"{type}##export-{(int)type}", ref enabled))
{
if (enabled)
ExportSelectedChannels.Add(type);
else
ExportSelectedChannels.Remove(type);
}
}
}
}
}
}
ImGui.Spacing();
ImGui.TextUnformatted(HellionStrings.Export_Format_Label);
ImGui.SameLine();
var fmt = (int)ExportFormat;
if (ImGui.RadioButton(HellionStrings.Export_Format_Markdown, ref fmt, (int)ExportFormat.Markdown))
ExportFormat = ExportFormat.Markdown;
ImGui.SameLine();
if (ImGui.RadioButton(HellionStrings.Export_Format_Json, ref fmt, (int)ExportFormat.Json))
ExportFormat = ExportFormat.Json;
ImGui.SameLine();
if (ImGui.RadioButton(HellionStrings.Export_Format_Csv, ref fmt, (int)ExportFormat.Csv))
ExportFormat = ExportFormat.Csv;
ImGui.Spacing();
using (ImRaii.Disabled(ExportRunning))
{
if (ImGui.Button(HellionStrings.Export_Button))
PromptExport();
}
if (ExportRunning)
ImGuiUtil.HelpText(HellionStrings.Export_Running);
}
}
private void PromptExport()
{
var defaultName = $"hellion-chat-export-{DateTimeOffset.Now:yyyyMMdd-HHmm}";
var ext = ExportFormat.Extension();
Plugin.FileDialogManager.SaveFileDialog(
HellionStrings.Export_Dialog_Title,
ExportFormat.Filter(),
defaultName,
ext,
(success, path) =>
{
if (!success || string.IsNullOrWhiteSpace(path))
return;
StartExport(path);
});
}
private void StartExport(string path)
{
if (ExportRunning)
return;
ExportRunning = true;
var types = ExportSelectedChannels.Count > 0
? ExportSelectedChannels.Select(t => (int)(ushort)t).ToList()
: null;
DateTimeOffset? from = ExportRangeDays > 0
? DateTimeOffset.UtcNow.AddDays(-ExportRangeDays)
: null;
var senderSubstring = string.IsNullOrWhiteSpace(ExportSenderSubstring) ? null : ExportSenderSubstring.Trim();
var format = ExportFormat;
var filterDesc = new MessageExporter.FilterDescription(types, from, null, senderSubstring);
new Thread(() =>
{
try
{
using var enumerator = Plugin.MessageManager.Store.StreamForExport(types, from, null);
var written = MessageExporter.ExportToFile(path, format, enumerator, filterDesc);
if (written > 0)
WrapperUtil.AddNotification(string.Format(HellionStrings.Export_Success, written, path), NotificationType.Success);
else
WrapperUtil.AddNotification(HellionStrings.Export_Empty, NotificationType.Info);
}
catch (Exception e)
{
Plugin.Log.Error(e, "Export failed");
WrapperUtil.AddNotification(HellionStrings.Export_Error, NotificationType.Error);
}
finally
{
ExportRunning = false;
}
}) { IsBackground = true }.Start();
}
private void DrawDatabaseViewerSection()
{
using var tree = ImRaii.TreeNode(HellionStrings.Settings_DataManagement_DbViewer_Heading);
if (!tree.Success)
return;
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
if (DatabaseLastRefreshTicks + 5 * 1000 < Environment.TickCount64)
{
DatabaseSize = Plugin.MessageManager.Store.DatabaseSize();
DatabaseLogSize = Plugin.MessageManager.Store.DatabaseLogSize();
DatabaseMessageCount = Plugin.MessageManager.Store.MessageCount();
DatabaseLastRefreshTicks = Environment.TickCount64;
}
ImGuiUtil.HelpText(string.Format(Language.Options_Database_Metadata_Path, MessageManager.DatabasePath()));
if (ImGui.IsItemClicked(ImGuiMouseButton.Left))
{
var path = Path.GetDirectoryName(MessageManager.DatabasePath());
ImGui.SetClipboardText(path);
WrapperUtil.AddNotification(Language.Options_Database_Metadata_CopyConfigPathNotification, NotificationType.Info);
}
if (ImGui.IsItemHovered())
{
ImGui.SetMouseCursor(ImGuiMouseCursor.Hand);
ImGuiUtil.Tooltip(Language.Options_Database_Metadata_CopyConfigPath);
}
ImGuiUtil.HelpText(string.Format(Language.Options_Database_Metadata_Size, StringUtil.BytesToString(DatabaseSize)));
if (ImGui.IsItemHovered())
ImGuiUtil.Tooltip(StringUtil.BytesToString(DatabaseSize));
ImGuiUtil.HelpText(string.Format(Language.Options_Database_Metadata_LogSize, StringUtil.BytesToString(DatabaseLogSize)));
if (ImGui.IsItemHovered())
ImGuiUtil.Tooltip(StringUtil.BytesToString(DatabaseLogSize));
ImGuiUtil.HelpText(string.Format(Language.Options_Database_Metadata_MessageCount, DatabaseMessageCount));
if (ImGuiUtil.CtrlShiftButton(Language.Options_ClearDatabase_Button, Language.Options_ClearDatabase_Tooltip))
{
Plugin.Log.Warning("Clearing messages from database");
Plugin.MessageManager.Store.ClearMessages();
Plugin.MessageManager.ClearAllTabs();
DatabaseLastRefreshTicks = 0;
WrapperUtil.AddNotification(Language.Options_ClearDatabase_Success, NotificationType.Info);
}
}
}
private void DrawAdvancedSection()
{
if (!ShowAdvanced)
return;
using var tree = ImRaii.TreeNode(HellionStrings.Settings_DataManagement_Advanced_Heading);
if (!tree.Success)
return;
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
using var wrap = ImRaii.TextWrapPos(0.0f);
ImGuiUtil.WarningText(Language.Options_Database_Advanced_Warning);
if (ImGuiUtil.CtrlShiftButton("Perform maintenance", "Ctrl+Shift: MessageManager.Store.PerformMaintenance()"))
Plugin.MessageManager.Store.PerformMaintenance();
if (ImGuiUtil.CtrlShiftButton("Reload messages from database", "Ctrl+Shift: MessageManager.FilterAllTabs()"))
{
Plugin.MessageManager.ClearAllTabs();
Plugin.MessageManager.FilterAllTabsAsync();
}
if (ImGuiUtil.CtrlShiftButton("Inject 10,000 messages", "Ctrl+Shift: creates 10,000 unique messages (async)"))
new Thread(() => InsertMessages(10_000)).Start();
}
}
private void InsertMessages(int count)
{
Plugin.Log.Info($"Inserting {count} messages due to user request");
var stopwatch = Stopwatch.StartNew();
var playerName = Plugin.PlayerState.CharacterName;
var worldId = Plugin.PlayerState.HomeWorld.ValueNullable?.RowId ?? 0;
var senderSource = new SeStringBuilder()
.AddText("<")
.Add(new PlayerPayload(playerName, worldId))
.AddText("Random Message")
.Add(RawPayload.LinkTerminator)
.AddText(">: ")
.Build();
var senderChunks = ChunkUtil.ToChunks(senderSource, ChunkSource.Sender, ChatType.Debug).ToList();
var messages = new List<Message>(count);
for (var i = 0; i < count; i++)
{
var contentSource = new SeStringBuilder()
.AddText("Random message payload - ")
.AddItalics(Guid.NewGuid().ToString())
.Build();
var contentChunks = ChunkUtil.ToChunks(contentSource, ChunkSource.Content, ChatType.Debug).ToList();
var chatCode = new ChatCode(XivChatType.Say, 0, 0);
messages.Add(new Message(
Guid.NewGuid(),
Plugin.MessageManager.CurrentContentId,
Plugin.MessageManager.CurrentContentId,
DateTimeOffset.UtcNow,
chatCode,
senderChunks,
contentChunks,
senderSource,
contentSource,
Guid.Empty
));
}
var elapsedTicks = stopwatch.ElapsedTicks;
stopwatch.Stop();
Plugin.Log.Info($"Crafted {count} messages in {elapsedTicks} ticks ({elapsedTicks / TimeSpan.TicksPerMillisecond}ms)");
stopwatch = Stopwatch.StartNew();
foreach (var message in messages)
Plugin.MessageManager.Store.UpsertMessage(message);
elapsedTicks = stopwatch.ElapsedTicks;
stopwatch.Stop();
Plugin.Log.Info($"Upserted {count} messages in {elapsedTicks} ticks ({elapsedTicks / TimeSpan.TicksPerMillisecond}ms)");
Plugin.Framework.Run(() =>
{
stopwatch = Stopwatch.StartNew();
Plugin.MessageManager.ClearAllTabs();
elapsedTicks = stopwatch.ElapsedTicks;
stopwatch.Stop();
Plugin.Log.Info($"Cleared {Plugin.Config.Tabs.Count} tabs in {elapsedTicks} ticks ({elapsedTicks / TimeSpan.TicksPerMillisecond}ms)");
}).Wait();
Plugin.Framework.Run(() =>
{
stopwatch = Stopwatch.StartNew();
Plugin.MessageManager.FilterAllTabs();
elapsedTicks = stopwatch.ElapsedTicks;
stopwatch.Stop();
Plugin.Log.Info($"Fetched and filtered all tabs in {elapsedTicks} ticks ({elapsedTicks / TimeSpan.TicksPerMillisecond}ms)");
}).Wait();
}
}
-261
View File
@@ -1,261 +0,0 @@
using System.Diagnostics;
using HellionChat.Code;
using HellionChat.Resources;
using HellionChat.Util;
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Game.Text.SeStringHandling.Payloads;
using Dalamud.Interface.ImGuiNotification;
using Dalamud.Interface.Utility.Raii;
using Dalamud.Bindings.ImGui;
using Dalamud.Game.Text;
namespace HellionChat.Ui.SettingsTabs;
internal sealed class Database : ISettingsTab
{
private Plugin Plugin { get; }
private Configuration Mutable { get; }
public string Name => HellionStrings.Settings_Tab_Database + "###tabs-database";
internal Database(Plugin plugin, Configuration mutable)
{
Plugin = plugin;
Mutable = mutable;
}
private bool ShowAdvanced;
private long DatabaseLastRefreshTicks;
private long DatabaseSize;
private long DatabaseLogSize;
private int DatabaseMessageCount;
public void Draw(bool changed)
{
// Shift-on-open keeps the Advanced tools available without a permanent
// toggle in the UI, mirroring upstream Chat 2 behaviour.
if (changed)
ShowAdvanced = ImGui.GetIO().KeyShift;
DrawStorageSection();
ImGui.Spacing();
DrawViewerSection();
ImGui.Spacing();
DrawStatsSection();
}
private void DrawStorageSection()
{
using var tree = ImRaii.TreeNode(HellionStrings.Settings_Database_Storage_Heading);
if (!tree.Success)
return;
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
ImGui.Checkbox(Language.Options_DatabaseBattleMessages_Name, ref Mutable.DatabaseBattleMessages);
ImGuiUtil.HelpMarker(Language.Options_DatabaseBattleMessages_Description);
if (ImGui.Checkbox(Language.Options_LoadPreviousSession_Name, ref Mutable.LoadPreviousSession))
if (Mutable.LoadPreviousSession)
Mutable.FilterIncludePreviousSessions = true;
ImGuiUtil.HelpMarker(Language.Options_LoadPreviousSession_Description);
if (ImGui.Checkbox(Language.Options_FilterIncludePreviousSessions_Name, ref Mutable.FilterIncludePreviousSessions))
if (!Mutable.FilterIncludePreviousSessions)
Mutable.LoadPreviousSession = false;
ImGuiUtil.HelpMarker(Language.Options_FilterIncludePreviousSessions_Description);
var old = new FileInfo(Path.Join(Plugin.Interface.ConfigDirectory.FullName, "chat.db"));
var migratedOld = new FileInfo(Path.Join(Plugin.Interface.ConfigDirectory.FullName, "chat-litedb.db"));
if (old.Exists || migratedOld.Exists)
{
ImGui.Spacing();
ImGui.Separator();
ImGui.Spacing();
ImGui.TextUnformatted(Language.Options_Database_Old_Heading);
ImGui.Spacing();
if (ImGuiUtil.CtrlShiftButton(Language.Options_Database_Old_Delete, Language.Options_Database_Old_Delete_Tooltip))
{
try
{
// Delete both legacy files in one click — the previous if/else
// left the second file behind when both happened to exist.
if (old.Exists)
old.Delete();
if (migratedOld.Exists)
migratedOld.Delete();
WrapperUtil.AddNotification(Language.Options_Database_Old_Delete_Success, NotificationType.Success);
}
catch (Exception e)
{
Plugin.Log.Error(e, "Unable to delete old database");
WrapperUtil.AddNotification(Language.Options_Database_Old_Delete_Error, NotificationType.Error);
}
}
}
}
}
private void DrawViewerSection()
{
using var tree = ImRaii.TreeNode(HellionStrings.Settings_Database_Viewer_Heading);
if (!tree.Success)
return;
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
// Refresh the database size and message count every 5 seconds to avoid
// constant stat calls and spamming the database.
if (DatabaseLastRefreshTicks + 5 * 1000 < Environment.TickCount64)
{
DatabaseSize = Plugin.MessageManager.Store.DatabaseSize();
DatabaseLogSize = Plugin.MessageManager.Store.DatabaseLogSize();
DatabaseMessageCount = Plugin.MessageManager.Store.MessageCount();
DatabaseLastRefreshTicks = Environment.TickCount64;
}
// Copy the directory path instead of the file path so people can
// paste it into their file explorer.
ImGuiUtil.HelpText(string.Format(Language.Options_Database_Metadata_Path, MessageManager.DatabasePath()));
if (ImGui.IsItemClicked(ImGuiMouseButton.Left))
{
var path = Path.GetDirectoryName(MessageManager.DatabasePath());
ImGui.SetClipboardText(path);
WrapperUtil.AddNotification(Language.Options_Database_Metadata_CopyConfigPathNotification, NotificationType.Info);
}
if (ImGui.IsItemHovered())
{
ImGui.SetMouseCursor(ImGuiMouseCursor.Hand);
ImGuiUtil.Tooltip(Language.Options_Database_Metadata_CopyConfigPath);
}
ImGuiUtil.HelpText(string.Format(Language.Options_Database_Metadata_Size, StringUtil.BytesToString(DatabaseSize)));
if (ImGui.IsItemHovered())
ImGuiUtil.Tooltip(StringUtil.BytesToString(DatabaseSize));
ImGuiUtil.HelpText(string.Format(Language.Options_Database_Metadata_LogSize, StringUtil.BytesToString(DatabaseLogSize)));
if (ImGui.IsItemHovered())
ImGuiUtil.Tooltip(StringUtil.BytesToString(DatabaseLogSize));
ImGuiUtil.HelpText(string.Format(Language.Options_Database_Metadata_MessageCount, DatabaseMessageCount));
if (ImGuiUtil.CtrlShiftButton(Language.Options_ClearDatabase_Button, Language.Options_ClearDatabase_Tooltip))
{
Plugin.Log.Warning("Clearing messages from database");
Plugin.MessageManager.Store.ClearMessages();
Plugin.MessageManager.ClearAllTabs();
// Refresh on next draw
DatabaseLastRefreshTicks = 0;
WrapperUtil.AddNotification(Language.Options_ClearDatabase_Success, NotificationType.Info);
}
}
}
private void DrawStatsSection()
{
if (!ShowAdvanced)
return;
using var tree = ImRaii.TreeNode(HellionStrings.Settings_Database_Stats_Heading);
if (!tree.Success)
return;
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
using var wrap = ImRaii.TextWrapPos(0.0f);
ImGuiUtil.WarningText(Language.Options_Database_Advanced_Warning);
if (ImGuiUtil.CtrlShiftButton("Perform maintenance", "Ctrl+Shift: MessageManager.Store.PerformMaintenance()"))
Plugin.MessageManager.Store.PerformMaintenance();
if (ImGuiUtil.CtrlShiftButton("Reload messages from database", "Ctrl+Shift: MessageManager.FilterAllTabs()"))
{
Plugin.MessageManager.ClearAllTabs();
Plugin.MessageManager.FilterAllTabsAsync();
}
if (ImGuiUtil.CtrlShiftButton("Inject 10,000 messages", "Ctrl+Shift: creates 10,000 unique messages (async)"))
new Thread(() => InsertMessages(10_000)).Start();
}
}
private void InsertMessages(int count)
{
Plugin.Log.Info($"Inserting {count} messages due to user request");
// Generate
var stopwatch = Stopwatch.StartNew();
var playerName = Plugin.PlayerState.CharacterName;
var worldId = Plugin.PlayerState.HomeWorld.ValueNullable?.RowId ?? 0;
var senderSource = new SeStringBuilder()
.AddText("<")
.Add(new PlayerPayload(playerName, worldId))
.AddText("Random Message")
.Add(RawPayload.LinkTerminator)
.AddText(">: ")
.Build();
var senderChunks = ChunkUtil.ToChunks(senderSource, ChunkSource.Sender, ChatType.Debug).ToList();
var messages = new List<Message>(count);
for (var i = 0; i < count; i++)
{
var contentSource = new SeStringBuilder()
.AddText("Random message payload - ")
.AddItalics(Guid.NewGuid().ToString())
.Build();
var contentChunks = ChunkUtil.ToChunks(contentSource, ChunkSource.Content, ChatType.Debug).ToList();
var chatCode = new ChatCode(XivChatType.Say, 0, 0);
messages.Add(new Message(
Guid.NewGuid(),
Plugin.MessageManager.CurrentContentId,
Plugin.MessageManager.CurrentContentId,
DateTimeOffset.UtcNow,
chatCode,
senderChunks,
contentChunks,
senderSource,
contentSource,
Guid.Empty
));
}
var elapsedTicks = stopwatch.ElapsedTicks;
stopwatch.Stop();
Plugin.Log.Info($"Crafted {count} messages in {elapsedTicks} ticks ({elapsedTicks / TimeSpan.TicksPerMillisecond}ms)");
// Insert
stopwatch = Stopwatch.StartNew();
foreach (var message in messages)
Plugin.MessageManager.Store.UpsertMessage(message);
elapsedTicks = stopwatch.ElapsedTicks;
stopwatch.Stop();
Plugin.Log.Info($"Upserted {count} messages in {elapsedTicks} ticks ({elapsedTicks / TimeSpan.TicksPerMillisecond}ms)");
// Clear tabs during framework frame
Plugin.Framework.Run(() =>
{
stopwatch = Stopwatch.StartNew();
Plugin.MessageManager.ClearAllTabs();
elapsedTicks = stopwatch.ElapsedTicks;
stopwatch.Stop();
Plugin.Log.Info($"Cleared {Plugin.Config.Tabs.Count} tabs in {elapsedTicks} ticks ({elapsedTicks / TimeSpan.TicksPerMillisecond}ms)");
}).Wait();
// Fetch and filter during framework frame
Plugin.Framework.Run(() =>
{
stopwatch = Stopwatch.StartNew();
// Intentionally synchronous
Plugin.MessageManager.FilterAllTabs();
elapsedTicks = stopwatch.ElapsedTicks;
stopwatch.Stop();
Plugin.Log.Info($"Fetched and filtered all tabs in {elapsedTicks} ticks ({elapsedTicks / TimeSpan.TicksPerMillisecond}ms)");
}).Wait();
}
}
@@ -4,21 +4,20 @@ using HellionChat.Util;
using Dalamud;
using Dalamud.Interface;
using Dalamud.Interface.FontIdentifier;
using Dalamud.Interface.Style;
using Dalamud.Interface.Utility;
using Dalamud.Interface.Utility.Raii;
using Dalamud.Bindings.ImGui;
namespace HellionChat.Ui.SettingsTabs;
internal sealed class Appearance : ISettingsTab
internal sealed class FontsAndColours : ISettingsTab
{
private Plugin Plugin { get; }
private Configuration Mutable { get; }
public string Name => HellionStrings.Settings_Tab_Appearance + "###tabs-appearance";
public string Name => HellionStrings.Settings_Card_FontsAndColours_Title + "###tabs-fontsandcolours";
internal Appearance(Plugin plugin, Configuration mutable)
internal FontsAndColours(Plugin plugin, Configuration mutable)
{
Plugin = plugin;
Mutable = mutable;
@@ -26,120 +25,38 @@ internal sealed class Appearance : ISettingsTab
public void Draw(bool changed)
{
DrawThemeSection();
ImGui.Spacing();
DrawFontsSection();
ImGui.Spacing();
DrawColoursSection();
ImGui.Spacing();
DrawTimestampsSection();
}
private void DrawThemeSection()
{
using var tree = ImRaii.TreeNode(HellionStrings.Settings_Appearance_Theme_Heading);
if (!tree.Success)
{
return;
}
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
// v1.1.0 — Diese Settings-UI wird in Phase J durch den dedizierten
// Themes-Tab ersetzt. Bis dahin bleiben die alten Toggles erhalten,
// damit die Settings-Seite kompiliert; sie schreiben in die mit
// [Obsolete] markierten Felder, die bis v1.2.0 als JSON-Safety-Net
// bestehen bleiben. Das pragma unterdrückt die CS0612-Warnungen
// gezielt für diesen Übergangs-Block.
#pragma warning disable CS0612, CS0618
ImGui.Checkbox(HellionStrings.Theme_Enabled_Name, ref Mutable.HellionThemeEnabled);
ImGuiUtil.HelpMarker(HellionStrings.Theme_Enabled_Description);
// Clamp 0.51.0 stays consistent with Privacy.cs which already
// shipped this slider; lower values would let chat windows
// disappear behind game UI.
using (ImRaii.Disabled(!Mutable.HellionThemeEnabled))
{
ImGui.SetNextItemWidth(200f * ImGuiHelpers.GlobalScale);
var opacity = Mutable.HellionThemeWindowOpacity;
if (ImGui.SliderFloat($"{HellionStrings.Theme_WindowOpacity_Label}##theme-opacity", ref opacity, 0.5f, 1.0f, "%.2f"))
{
Mutable.HellionThemeWindowOpacity = Math.Clamp(opacity, 0.5f, 1.0f);
}
ImGuiUtil.HelpMarker(HellionStrings.Theme_WindowOpacity_Help);
}
ImGui.Spacing();
ImGui.Checkbox(Language.Options_OverrideStyle_Name, ref Mutable.OverrideStyle);
ImGuiUtil.HelpMarker(Language.Options_OverrideStyle_Name_Desc);
if (Mutable.OverrideStyle)
{
DrawStyleCombo();
}
// The Bestand-Slider WindowAlpha targets the chat log window's
// background only. The Hellion theme opacity above already covers
// every plugin window globally, so the two sliders fight each
// other when the theme is active. Disable the legacy slider in
// that case to make Hellion theme the single source of truth.
using (ImRaii.Disabled(Mutable.HellionThemeEnabled))
{
ImGuiUtil.DragFloatVertical(Language.Options_WindowOpacity_Name, ref Mutable.WindowAlpha, .25f, 0f, 100f, $"{Mutable.WindowAlpha:N2}%%", ImGuiSliderFlags.AlwaysClamp);
}
#pragma warning restore CS0612, CS0618
}
}
private void DrawStyleCombo()
{
var styles = StyleModel.GetConfiguredStyles();
if (styles == null)
{
ImGui.TextUnformatted(Language.Options_OverrideStyle_NotAvailable);
return;
}
var currentStyle = Mutable.ChosenStyle ?? Language.Options_OverrideStyle_NotSelected;
using var combo = ImRaii.Combo(Language.Options_OverrideStyleDropdown_Name, currentStyle);
if (!combo)
{
return;
}
foreach (var style in styles)
{
if (ImGui.Selectable(style.Name, Mutable.ChosenStyle == style.Name))
{
Mutable.ChosenStyle = style.Name;
}
}
}
private void DrawFontsSection()
{
using var tree = ImRaii.TreeNode(HellionStrings.Settings_Appearance_Fonts_Heading);
using var tree = ImRaii.TreeNode(HellionStrings.Settings_FontsAndColours_Fonts_Heading);
if (!tree.Success)
{
return;
}
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
if (ImGui.Checkbox(HellionStrings.Theme_UseHellionFont_Name, ref Mutable.UseHellionFont))
{
// Mutex with the Bestand custom-font stack. Leaving FontsEnabled
// checked alongside UseHellionFont made both checkboxes look
// active even though the lower stack was greyed out, which
// confused the user during the v0.5.0 walkthrough.
if (Mutable.UseHellionFont)
Mutable.FontsEnabled = false;
}
ImGuiUtil.HelpMarker(HellionStrings.Theme_UseHellionFont_Description);
ImGui.Spacing();
using var fontDisabled = ImRaii.Disabled(Mutable.UseHellionFont);
if (Mutable.UseHellionFont)
{
ImGuiUtil.FontSizeCombo(Language.Options_FontSize_Name, ref Mutable.FontSizeV2);
ImGui.Spacing();
ImGuiUtil.FontSizeCombo(Language.Options_SymbolsFontSize_Name, ref Mutable.SymbolsFontSizeV2);
ImGuiUtil.HelpMarker(Language.Options_SymbolsFontSize_Description);
ImGui.Spacing();
return;
}
ImGui.Checkbox(Language.Options_FontsEnabled, ref Mutable.FontsEnabled);
ImGui.Spacing();
@@ -169,7 +86,6 @@ internal sealed class Appearance : ISettingsTab
ImGuiUtil.WarningText(Language.Options_Font_Warning);
ImGui.Spacing();
// LocaleNames being null means it is likely a game font which all support JP symbols.
var japaneseChooser = ImGuiUtil.FontChooser(Language.Options_JapaneseFont_Name, Mutable.JapaneseFontV2, false, ref unused, id => !id.LocaleNames?.ContainsKey("ja-jp") ?? false, "いろはにほへと ちりぬるを");
japaneseChooser?.ResultTask.ContinueWith(r =>
{
@@ -230,11 +146,9 @@ internal sealed class Appearance : ISettingsTab
private void DrawColoursSection()
{
using var tree = ImRaii.TreeNode(HellionStrings.Settings_Appearance_Colours_Heading);
using var tree = ImRaii.TreeNode(HellionStrings.Settings_FontsAndColours_Colours_Heading);
if (!tree.Success)
{
return;
}
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
@@ -281,9 +195,6 @@ internal sealed class Appearance : ISettingsTab
}
}
// Hellion Chat — v0.6.0 preset-buttons row above the per-channel colour
// editors. Apply is immediate and overwrites every channel covered by
// the preset; channels not in the preset keep their current colour.
private void DrawColourPresetButtons()
{
var first = true;
@@ -297,7 +208,6 @@ internal sealed class Appearance : ISettingsTab
if (preset.IsBrandPreset)
{
// Hellion-Brand visuell hervorheben — blau-violetter Frame-Akzent
var border = ColourUtil.RgbaToVector3(ColourUtil.ComponentsToRgba(255, 128, 200));
var btn = ColourUtil.RgbaToVector3(ColourUtil.ComponentsToRgba(74, 42, 106));
ImGui.PushStyleColor(ImGuiCol.Border, new System.Numerics.Vector4(border.X, border.Y, border.Z, 1f));
@@ -318,9 +228,6 @@ internal sealed class Appearance : ISettingsTab
}
}
// Localized label for a preset; falls back to DisplayName if the i18n
// key is missing (defensive — the resource manager returns the key
// string itself when a lookup fails).
private static string GetPresetLabel(ChatColourPreset preset)
{
var localized = HellionStrings.ResourceManager.GetString(preset.LocalizationKey, HellionStrings.Culture);
@@ -337,31 +244,4 @@ internal sealed class Appearance : ISettingsTab
GlobalParametersCache.Refresh();
Plugin.Log.Debug($"Applied chat colour preset: {preset.DisplayName}");
}
private void DrawTimestampsSection()
{
using var tree = ImRaii.TreeNode(HellionStrings.Settings_Appearance_Timestamps_Heading);
if (!tree.Success)
{
return;
}
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
ImGui.Checkbox(Language.Options_PrettierTimestamps_Name, ref Mutable.PrettierTimestamps);
ImGuiUtil.HelpMarker(Language.Options_PrettierTimestamps_Description);
if (Mutable.PrettierTimestamps)
{
ImGui.Checkbox(Language.Options_MoreCompactPretty_Name, ref Mutable.MoreCompactPretty);
ImGuiUtil.HelpMarker(Language.Options_MoreCompactPretty_Description);
ImGui.Checkbox(Language.Options_HideSameTimestamps_Name, ref Mutable.HideSameTimestamps);
ImGuiUtil.HelpMarker(Language.Options_HideSameTimestamps_Description);
}
ImGui.Checkbox(Language.Options_Use24HourClock_Name, ref Mutable.Use24HourClock);
ImGuiUtil.HelpMarker(Language.Options_Use24HourClock_Description);
}
}
}
+22 -21
View File
@@ -51,6 +51,28 @@ internal sealed class General : ISettingsTab
ImGui.TextUnformatted(Language.Options_ChatTabBackwardKeybind_Name);
ImGui.SetNextItemWidth(-1);
ImGuiUtil.KeybindInput("ChatTabBackwardKeybind", ref Mutable.ChatTabBackward);
ImGui.Spacing();
using (var combo = ImGuiUtil.BeginComboVertical(Language.Options_KeybindMode_Name, Mutable.KeybindMode.Name()))
{
if (combo.Success)
{
foreach (var mode in Enum.GetValues<KeybindMode>())
{
if (ImGui.Selectable(mode.Name(), Mutable.KeybindMode == mode))
{
Mutable.KeybindMode = mode;
}
if (ImGui.IsItemHovered())
{
ImGuiUtil.Tooltip(mode.Tooltip() ?? "");
}
}
}
}
ImGuiUtil.HelpMarker(string.Format(Language.Options_KeybindMode_Description, Plugin.PluginName));
}
}
@@ -133,27 +155,6 @@ internal sealed class General : ISettingsTab
ImGuiUtil.HelpMarker(string.Format(Language.Options_CommandHelpSide_Description, Plugin.PluginName));
ImGui.Spacing();
using (var combo = ImGuiUtil.BeginComboVertical(Language.Options_KeybindMode_Name, Mutable.KeybindMode.Name()))
{
if (combo.Success)
{
foreach (var mode in Enum.GetValues<KeybindMode>())
{
if (ImGui.Selectable(mode.Name(), Mutable.KeybindMode == mode))
{
Mutable.KeybindMode = mode;
}
if (ImGui.IsItemHovered())
{
ImGuiUtil.Tooltip(mode.Tooltip() ?? "");
}
}
}
}
ImGuiUtil.HelpMarker(string.Format(Language.Options_KeybindMode_Description, Plugin.PluginName));
ImGui.Spacing();
ImGui.Checkbox(Language.Options_SortAutoTranslate_Name, ref Mutable.SortAutoTranslate);
ImGuiUtil.HelpMarker(Language.Options_SortAutoTranslate_Description);
}
+191
View File
@@ -0,0 +1,191 @@
using Dalamud.Bindings.ImGui;
using Dalamud.Interface;
using Dalamud.Interface.Utility.Raii;
using HellionChat.Branding;
using HellionChat.Integrations;
using HellionChat.Resources;
using HellionChat.Util;
namespace HellionChat.Ui.SettingsTabs;
// First settings tab introduced in v1.3.0 (Plugin Integrations Cycle 1).
// Designed to grow organically: each future cycle adds a new section above
// the "Coming soon" block and removes the corresponding stub item.
internal sealed class Integrations : ISettingsTab
{
private Plugin Plugin { get; }
private Configuration Mutable { get; }
public string Name => HellionStrings.Settings_Tab_Integrations + "###tabs-integrations";
internal Integrations(Plugin plugin, Configuration mutable)
{
Plugin = plugin;
Mutable = mutable;
}
public void Draw(bool changed)
{
ImGui.TextWrapped(HellionStrings.Settings_Integrations_Intro);
ImGui.Spacing();
ImGui.Spacing();
DrawHonorificSection();
ImGui.Spacing();
ImGui.Spacing();
DrawComingSoonSection();
ImGui.Spacing();
ImGui.Spacing();
DrawGotAnIdeaSection();
}
private void DrawHonorificSection()
{
DrawSectionHeader(HellionStrings.Settings_Integrations_Honorific_SectionHeader);
DrawHonorificStatus();
ImGui.Spacing();
// The toggle is enabled regardless of detection state — leaving it
// on means "render when available, hide otherwise". Disabling the
// toggle when Honorific is missing would force the user to retoggle
// it every time Honorific is reloaded, which is worse UX than the
// silent auto-hide.
if (ImGui.Checkbox(
HellionStrings.Settings_Integrations_Honorific_Toggle,
ref Mutable.ShowHonorificTitleInHeader))
{
Plugin.SaveConfig();
}
using (ImRaii.PushIndent())
{
using (ImRaii.PushColor(ImGuiCol.Text, ColourUtil.RgbaToAbgr(Plugin.ThemeRegistry.Active.Colors.TextMuted)))
{
ImGui.TextWrapped(HellionStrings.Settings_Integrations_Honorific_ToggleHint);
}
}
// Maintainer attribution. Honorific has no LICENSE in its repo so we
// can't bundle its assets, but linking to the upstream and the
// author's profile is the polite minimum. Plain ImGui buttons keep
// the visual weight modest, the FontAwesome Brands subset is not
// guaranteed in Dalamud's font set so we use text labels.
ImGui.Spacing();
if (ImGui.Button(HellionStrings.Settings_Integrations_Honorific_LinkRepo))
{
Dalamud.Utility.Util.OpenLink(IntegrationLinks.HonorificRepo);
}
ImGui.SameLine();
if (ImGui.Button(HellionStrings.Settings_Integrations_Honorific_LinkAuthor))
{
Dalamud.Utility.Util.OpenLink(IntegrationLinks.HonorificAuthor);
}
}
private void DrawHonorificStatus()
{
var theme = Plugin.ThemeRegistry.Active;
var service = Plugin.HonorificService;
if (service.IsAvailable && service.DetectedApiVersion is { } version)
{
DrawStatusGlyph('●', theme.Colors.StatusSuccess);
ImGui.SameLine();
ImGui.TextUnformatted(string.Format(
HellionStrings.Settings_Integrations_Honorific_Status_Detected,
version.Major, version.Minor));
}
else if (service.DetectedApiVersion is { } incompatibleVersion)
{
DrawStatusGlyph('⚠', theme.Colors.StatusWarning);
ImGui.SameLine();
ImGui.TextUnformatted(string.Format(
HellionStrings.Settings_Integrations_Honorific_Status_Incompatible,
HonorificService.ExpectedApiMajor, incompatibleVersion.Major, incompatibleVersion.Minor));
}
else
{
DrawStatusGlyph('○', theme.Colors.TextMuted);
ImGui.SameLine();
ImGui.TextUnformatted(HellionStrings.Settings_Integrations_Honorific_Status_NotInstalled);
}
}
private static void DrawStatusGlyph(char glyph, uint rgba)
{
using (ImRaii.PushColor(ImGuiCol.Text, ColourUtil.RgbaToAbgr(rgba)))
{
ImGui.TextUnformatted(glyph.ToString());
}
}
private void DrawComingSoonSection()
{
DrawSectionHeader(HellionStrings.Settings_Integrations_ComingSoon_SectionHeader);
ImGui.TextWrapped(HellionStrings.Settings_Integrations_ComingSoon_Intro);
ImGui.Spacing();
// Static list maintained in code (not Configuration). Each cycle
// that lands a real integration removes its stub here and adds a
// full section above the Coming Soon block.
DrawComingSoonItem(
HellionStrings.Settings_Integrations_ComingSoon_ContextMenu_Title,
HellionStrings.Settings_Integrations_ComingSoon_ContextMenu_Description);
DrawComingSoonItem(
HellionStrings.Settings_Integrations_ComingSoon_Notifications_Title,
HellionStrings.Settings_Integrations_ComingSoon_Notifications_Description);
DrawComingSoonItem(
HellionStrings.Settings_Integrations_ComingSoon_RPStatus_Title,
HellionStrings.Settings_Integrations_ComingSoon_RPStatus_Description);
DrawComingSoonItem(
HellionStrings.Settings_Integrations_ComingSoon_ExtraChat_Title,
HellionStrings.Settings_Integrations_ComingSoon_ExtraChat_Description);
DrawComingSoonItem(
HellionStrings.Settings_Integrations_ComingSoon_QuickDM_Title,
HellionStrings.Settings_Integrations_ComingSoon_QuickDM_Description);
}
private void DrawComingSoonItem(string title, string description)
{
var theme = Plugin.ThemeRegistry.Active;
using (ImRaii.PushColor(ImGuiCol.Text, ColourUtil.RgbaToAbgr(theme.Colors.TextMuted)))
using (Plugin.FontManager.FontAwesome.Push())
{
ImGui.TextUnformatted(FontAwesomeIcon.Hourglass.ToIconString());
}
ImGui.SameLine();
ImGui.TextUnformatted(title);
using (ImRaii.PushIndent())
{
using (ImRaii.PushColor(ImGuiCol.Text, ColourUtil.RgbaToAbgr(theme.Colors.TextMuted)))
{
ImGui.TextWrapped(description);
}
}
ImGui.Spacing();
}
private void DrawGotAnIdeaSection()
{
DrawSectionHeader(HellionStrings.Settings_Integrations_GotAnIdea_SectionHeader);
ImGui.TextWrapped(HellionStrings.Settings_Integrations_GotAnIdea_Body);
ImGui.Spacing();
if (ImGui.Button(HellionStrings.Settings_Integrations_GotAnIdea_LinkLabel))
{
Dalamud.Utility.Util.OpenLink(BrandingLinks.HellionForgeDiscordInvite);
}
}
private void DrawSectionHeader(string label)
{
var theme = Plugin.ThemeRegistry.Active;
using (ImRaii.PushColor(ImGuiCol.Text, ColourUtil.RgbaToAbgr(theme.Colors.Primary)))
{
ImGui.TextUnformatted("── " + label + " ──");
}
}
}
-523
View File
@@ -1,11 +1,7 @@
using HellionChat.Code;
using HellionChat.Export;
using HellionChat.Privacy;
using HellionChat.Resources;
using HellionChat.Util;
using Dalamud.Interface.Colors;
using Dalamud.Interface.ImGuiNotification;
using Dalamud.Interface.Utility;
using Dalamud.Interface.Utility.Raii;
using Dalamud.Bindings.ImGui;
@@ -52,25 +48,6 @@ internal sealed class Privacy : ISettingsTab
]),
];
private Dictionary<int, long>? CleanupCounts;
private long CleanupKeepCount;
private long CleanupDeleteCount;
private bool CleanupRunning;
private bool CleanupPreviewStale;
private HashSet<ChatType>? CleanupPreviewSnapshot;
// The retention-running state lives on Plugin so the auto-sweep and
// this manual button see the same flag. UI reads stay lock-free
// because ImGui is single-threaded and bool reads are atomic in .NET.
private bool RetentionRunning => Plugin.RetentionSweepRunning;
// Export form state
private int ExportRangeDays = 30;
private string ExportSenderSubstring = string.Empty;
private readonly HashSet<ChatType> ExportSelectedChannels = [];
private ExportFormat ExportFormat = ExportFormat.Markdown;
private bool ExportRunning;
public void Draw(bool changed)
{
if (ImGui.Button(HellionStrings.Wizard_Reopen_Button))
@@ -78,51 +55,6 @@ internal sealed class Privacy : ISettingsTab
ImGui.Spacing();
DrawPrivacyFilterSection();
ImGui.Spacing();
ImGui.Separator();
ImGui.Spacing();
DrawRetentionSection();
ImGui.Spacing();
ImGui.Separator();
ImGui.Spacing();
DrawCleanupSection();
ImGui.Spacing();
ImGui.Separator();
ImGui.Spacing();
DrawExportSection();
ImGui.Spacing();
ImGui.Separator();
ImGui.Spacing();
DrawAutoTellTabsPreloadSection();
}
private void DrawAutoTellTabsPreloadSection()
{
using var tree = ImRaii.TreeNode(HellionStrings.Privacy_AutoTellTabs_Section_Title);
if (!tree.Success)
return;
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
var preload = Mutable.AutoTellTabsHistoryPreload;
ImGui.SetNextItemWidth(200f * ImGuiHelpers.GlobalScale);
if (ImGui.SliderInt(HellionStrings.Privacy_AutoTellTabs_Preload_Name, ref preload, 0, 100))
{
Mutable.AutoTellTabsHistoryPreload = preload;
}
ImGuiUtil.HelpMarker(HellionStrings.Privacy_AutoTellTabs_Preload_Description);
ImGui.Spacing();
ImGuiUtil.HelpText(HellionStrings.Privacy_AutoTellTabs_Preload_Hint);
}
}
private void DrawPrivacyFilterSection()
@@ -200,459 +132,4 @@ internal sealed class Privacy : ISettingsTab
}
}
}
private void DrawExportSection()
{
ImGui.TextUnformatted(HellionStrings.Export_Heading);
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
ImGuiUtil.HelpText(HellionStrings.Export_Help);
ImGui.Spacing();
if (ImGui.InputInt(HellionStrings.Export_Range_Label, ref ExportRangeDays))
ExportRangeDays = Math.Max(0, ExportRangeDays);
ImGui.InputText(HellionStrings.Export_Sender_Label, ref ExportSenderSubstring, 256);
using (var tree = ImRaii.TreeNode(HellionStrings.Export_Channels_Heading))
{
if (tree.Success)
{
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
ImGuiUtil.HelpText(HellionStrings.Export_Channels_AllOff);
foreach (var (heading, types) in Groups)
{
using var subTree = ImRaii.TreeNode($"{heading()}##export-group-{heading()}");
if (!subTree.Success)
continue;
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
foreach (var type in types)
{
var enabled = ExportSelectedChannels.Contains(type);
if (ImGui.Checkbox($"{type}##export-{(int)type}", ref enabled))
{
if (enabled)
ExportSelectedChannels.Add(type);
else
ExportSelectedChannels.Remove(type);
}
}
}
}
}
}
ImGui.Spacing();
ImGui.TextUnformatted(HellionStrings.Export_Format_Label);
ImGui.SameLine();
var fmt = (int)ExportFormat;
if (ImGui.RadioButton(HellionStrings.Export_Format_Markdown, ref fmt, (int)ExportFormat.Markdown))
ExportFormat = ExportFormat.Markdown;
ImGui.SameLine();
if (ImGui.RadioButton(HellionStrings.Export_Format_Json, ref fmt, (int)ExportFormat.Json))
ExportFormat = ExportFormat.Json;
ImGui.SameLine();
if (ImGui.RadioButton(HellionStrings.Export_Format_Csv, ref fmt, (int)ExportFormat.Csv))
ExportFormat = ExportFormat.Csv;
ImGui.Spacing();
using (ImRaii.Disabled(ExportRunning))
{
if (ImGui.Button(HellionStrings.Export_Button))
PromptExport();
}
if (ExportRunning)
ImGuiUtil.HelpText(HellionStrings.Export_Running);
}
}
private void PromptExport()
{
var defaultName = $"hellion-chat-export-{DateTimeOffset.Now:yyyyMMdd-HHmm}";
var ext = ExportFormat.Extension();
Plugin.FileDialogManager.SaveFileDialog(
HellionStrings.Export_Dialog_Title,
ExportFormat.Filter(),
defaultName,
ext,
(success, path) =>
{
if (!success || string.IsNullOrWhiteSpace(path))
return;
StartExport(path);
});
}
private void StartExport(string path)
{
if (ExportRunning)
return;
ExportRunning = true;
var types = ExportSelectedChannels.Count > 0
? ExportSelectedChannels.Select(t => (int)(ushort)t).ToList()
: null;
DateTimeOffset? from = ExportRangeDays > 0
? DateTimeOffset.UtcNow.AddDays(-ExportRangeDays)
: null;
var senderSubstring = string.IsNullOrWhiteSpace(ExportSenderSubstring) ? null : ExportSenderSubstring.Trim();
var format = ExportFormat;
var filterDesc = new MessageExporter.FilterDescription(types, from, null, senderSubstring);
new Thread(() =>
{
try
{
using var enumerator = Plugin.MessageManager.Store.StreamForExport(types, from, null);
var written = MessageExporter.ExportToFile(path, format, enumerator, filterDesc);
if (written > 0)
WrapperUtil.AddNotification(string.Format(HellionStrings.Export_Success, written, path), NotificationType.Success);
else
WrapperUtil.AddNotification(HellionStrings.Export_Empty, NotificationType.Info);
}
catch (Exception e)
{
Plugin.Log.Error(e, "Export failed");
WrapperUtil.AddNotification(HellionStrings.Export_Error, NotificationType.Error);
}
finally
{
ExportRunning = false;
}
}) { IsBackground = true }.Start();
}
private void DrawRetentionSection()
{
ImGui.TextUnformatted(HellionStrings.Retention_Heading);
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
ImGuiUtil.OptionCheckbox(
ref Mutable.RetentionEnabled,
HellionStrings.Retention_Enabled_Name,
HellionStrings.Retention_Enabled_Description);
using (ImRaii.Disabled(!Mutable.RetentionEnabled))
{
ImGui.Spacing();
var defaultDays = Mutable.RetentionDefaultDays;
if (ImGui.InputInt(HellionStrings.Retention_Default_Label, ref defaultDays))
Mutable.RetentionDefaultDays = Math.Max(0, defaultDays);
ImGuiUtil.HelpMarker(HellionStrings.Retention_Default_Help);
ImGui.Spacing();
if (ImGui.Button(HellionStrings.Retention_Reset_Spec))
{
Mutable.RetentionPerChannelDays =
PrivacyDefaults.DefaultRetentionDays.ToDictionary(p => p.Key, p => p.Value);
}
ImGui.SameLine();
if (ImGui.Button(HellionStrings.Retention_Clear_Overrides))
Mutable.RetentionPerChannelDays.Clear();
ImGui.Spacing();
using (var tree = ImRaii.TreeNode(HellionStrings.Retention_Tree_Heading))
{
if (tree.Success)
{
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
foreach (var (heading, types) in Groups)
{
using var subTree = ImRaii.TreeNode(heading());
if (!subTree.Success)
continue;
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
foreach (var type in types)
{
var hasOverride = Mutable.RetentionPerChannelDays.TryGetValue(type, out var days);
var hasSpecDefault = PrivacyDefaults.DefaultRetentionDays.TryGetValue(type, out var specDays);
if (!hasOverride)
days = hasSpecDefault ? specDays : Mutable.RetentionDefaultDays;
var tag = hasOverride
? HellionStrings.Retention_Tag_Override
: hasSpecDefault
? HellionStrings.Retention_Tag_Spec
: HellionStrings.Retention_Tag_Global;
if (ImGui.InputInt($"{type} {tag}##retention-{(int)type}", ref days))
{
days = Math.Max(0, days);
Mutable.RetentionPerChannelDays[type] = days;
}
if (hasOverride)
{
ImGui.SameLine();
if (ImGui.Button($"{HellionStrings.Retention_Reset_Button}##retention-reset-{(int)type}"))
Mutable.RetentionPerChannelDays.Remove(type);
}
}
}
}
}
ImGui.Spacing();
ImGuiUtil.HelpText(HellionStrings.Retention_Help_SavedNote);
ImGui.Spacing();
using (ImRaii.Disabled(RetentionRunning))
{
if (ImGuiUtil.CtrlShiftButton(HellionStrings.Retention_Apply_Label, HellionStrings.Retention_Apply_Tooltip))
StartRetentionRun();
}
if (RetentionRunning)
ImGuiUtil.HelpText(HellionStrings.Retention_Running);
ImGui.Spacing();
var lastRun = Plugin.Config.RetentionLastRunAt;
ImGuiUtil.HelpText(lastRun == DateTimeOffset.MinValue
? HellionStrings.Retention_LastRun_Never
: string.Format(HellionStrings.Retention_LastRun_At, lastRun.ToLocalTime()));
}
}
}
private void StartRetentionRun()
{
// Take the shared retention lock so we cannot fight the auto-sweep
// for the database connection. If the auto-sweep is already in
// flight we just bail — the user can press the button again once
// it finishes.
lock (Plugin.RetentionSweepLock)
{
if (Plugin.RetentionSweepRunning)
return;
Plugin.RetentionSweepRunning = true;
}
var policy = Plugin.Config.RetentionPerChannelDays.ToDictionary(p => (int)(ushort)p.Key, p => p.Value);
var defaultDays = Plugin.Config.RetentionDefaultDays;
new Thread(() =>
{
try
{
var deleted = Plugin.MessageManager.Store.DeleteByRetentionPolicy(policy, defaultDays);
Plugin.Config.RetentionLastRunAt = DateTimeOffset.UtcNow;
Plugin.SaveConfig();
Plugin.Log.Information($"Manual retention run deleted {deleted} expired messages.");
if (deleted > 0)
{
// Bound the wait so a hung framework tick can't deadlock
// the background retention worker. Five seconds is well
// beyond a normal frame; if we time out we log and let
// the next FilterAllTabsAsync call recover the state.
if (!Plugin.Framework.Run(() =>
{
Plugin.MessageManager.ClearAllTabs();
Plugin.MessageManager.FilterAllTabsAsync();
}).Wait(TimeSpan.FromSeconds(5)))
{
Plugin.Log.Warning("Retention sweep: framework refresh timed out after 5s.");
}
}
WrapperUtil.AddNotification(string.Format(HellionStrings.Retention_Success, deleted), NotificationType.Success);
}
catch (Exception e)
{
Plugin.Log.Error(e, "Manual retention run failed");
WrapperUtil.AddNotification(HellionStrings.Retention_Error, NotificationType.Error);
}
finally
{
lock (Plugin.RetentionSweepLock)
Plugin.RetentionSweepRunning = false;
}
}) { IsBackground = true }.Start();
}
private void DrawCleanupSection()
{
ImGui.TextUnformatted(HellionStrings.Cleanup_Heading);
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
ImGuiUtil.HelpText(HellionStrings.Cleanup_Help_Intro);
ImGuiUtil.HelpText(HellionStrings.Cleanup_Help_SavedNote);
ImGui.Spacing();
// Drift-detection between the snapshot taken at last refresh
// and the current Mutable whitelist. Cleanup itself runs on
// the SAVED policy (Cleanup_Help_SavedNote covers that), but
// the user usually expects "the preview reflects what I just
// ticked" — so we surface the divergence instead of silently
// showing stale numbers.
if (CleanupPreviewSnapshot is not null
&& !CleanupPreviewSnapshot.SetEquals(Mutable.PrivacyPersistChannels))
{
CleanupPreviewStale = true;
}
using (var emphasis = CleanupPreviewStale
? ImRaii.PushColor(ImGuiCol.Button, ImGuiColors.HealerGreen with { W = 0.6f })
: null)
using (ImRaii.Disabled(CleanupRunning))
{
if (ImGui.Button(HellionStrings.Cleanup_RefreshPreview))
RefreshCleanupPreview();
}
if (CleanupCounts is null)
{
ImGuiUtil.HelpText(HellionStrings.Cleanup_NoPreview);
return;
}
if (CleanupPreviewStale)
{
ImGui.Spacing();
ImGuiUtil.HelpText(HellionStrings.Cleanup_Preview_Stale);
}
ImGui.Spacing();
using (var staleColor = CleanupPreviewStale
? ImRaii.PushColor(ImGuiCol.Text, ImGuiColors.DalamudGrey)
: null)
{
ImGuiUtil.HelpText(string.Format(HellionStrings.Cleanup_TotalStored, CleanupKeepCount + CleanupDeleteCount));
ImGuiUtil.HelpText(string.Format(HellionStrings.Cleanup_WillKeep, CleanupKeepCount));
ImGuiUtil.HelpText(string.Format(HellionStrings.Cleanup_WillDelete, CleanupDeleteCount));
}
using (var tree = ImRaii.TreeNode(HellionStrings.Cleanup_Breakdown))
{
if (tree.Success)
{
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
foreach (var (chatType, count) in CleanupCounts.OrderByDescending(p => p.Value))
{
var name = Enum.IsDefined(typeof(ChatType), (ushort)chatType)
? ((ChatType)(ushort)chatType).ToString()
: $"Unknown({chatType})";
var keeps = WouldBeKept(chatType);
var marker = keeps ? HellionStrings.Cleanup_Marker_Keep : HellionStrings.Cleanup_Marker_Delete;
ImGuiUtil.HelpText($"{marker} {name} — {count:N0}");
}
}
}
ImGui.Spacing();
using (ImRaii.Disabled(CleanupRunning || CleanupDeleteCount == 0))
{
if (ImGuiUtil.CtrlShiftButton(HellionStrings.Cleanup_Apply_Label,
string.Format(HellionStrings.Cleanup_Apply_Tooltip, CleanupDeleteCount)))
StartCleanup();
}
if (CleanupRunning)
ImGuiUtil.HelpText(HellionStrings.Cleanup_Running);
}
}
private bool WouldBeKept(int chatType)
{
if (!Plugin.Config.PrivacyFilterEnabled)
return true;
if (Plugin.Config.PrivacyPersistChannels.Contains((ChatType)(ushort)chatType))
return true;
return Plugin.Config.PrivacyPersistUnknownChannels;
}
private void RefreshCleanupPreview()
{
try
{
CleanupCounts = Plugin.MessageManager.Store.GetMessageCountsByChatType();
CleanupKeepCount = 0;
CleanupDeleteCount = 0;
foreach (var (chatType, count) in CleanupCounts)
{
if (WouldBeKept(chatType))
CleanupKeepCount += count;
else
CleanupDeleteCount += count;
}
// Snapshot the whitelist as it stood at preview-time so the
// render pass can flag the user about subsequent edits. Only
// updated on success — if the preview throws, the previous
// snapshot stays in place so stale-detection keeps working.
CleanupPreviewSnapshot = new HashSet<ChatType>(Mutable.PrivacyPersistChannels);
CleanupPreviewStale = false;
}
catch (Exception e)
{
Plugin.Log.Error(e, "Failed to compute cleanup preview");
WrapperUtil.AddNotification(HellionStrings.Cleanup_PreviewError, NotificationType.Error);
}
}
private void StartCleanup()
{
if (CleanupRunning)
return;
CleanupRunning = true;
var allowed = Plugin.Config.PrivacyPersistChannels.Select(t => (int)(ushort)t).ToList();
var thread = new Thread(() =>
{
try
{
var deleted = Plugin.MessageManager.Store.CleanupRetainOnly(allowed);
Plugin.Log.Information($"Privacy cleanup: deleted {deleted} messages");
// Bound the wait so a hung framework tick can't deadlock
// the background cleanup worker. See the matching comment in
// the retention path above for rationale.
// Note: FilterAllTabs() is called synchronously instead of
// FilterAllTabsAsync() — the async variant fires-and-forgets
// a Task.Run, so the .Wait() would return before the filter
// pass actually finishes. See AUDIT-2026-05-05 [QUAL-02].
if (!Plugin.Framework.Run(() =>
{
Plugin.MessageManager.ClearAllTabs();
Plugin.MessageManager.FilterAllTabs();
}).Wait(TimeSpan.FromSeconds(5)))
{
Plugin.Log.Warning("Privacy cleanup: framework refresh timed out after 5s.");
}
WrapperUtil.AddNotification(string.Format(HellionStrings.Cleanup_Success, deleted), NotificationType.Success);
}
catch (Exception e)
{
Plugin.Log.Error(e, "Privacy cleanup failed");
WrapperUtil.AddNotification(HellionStrings.Cleanup_Error, NotificationType.Error);
}
finally
{
CleanupRunning = false;
CleanupCounts = null;
}
});
// Background thread so a still-running cleanup doesn't hold up FFXIV exit.
thread.IsBackground = true;
thread.Start();
}
}
+34
View File
@@ -91,6 +91,40 @@ internal sealed class Tabs : ISettingsTab
}
ImGui.InputText(Language.Options_Tabs_Name, ref tab.Name, 512, ImGuiInputTextFlags.EnterReturnsTrue);
// v1.2.0 — Per-Tab Icon-Override. Default-Mapping greift falls nichts gesetzt.
ImGui.TextUnformatted(HellionStrings.Tabs_Icon_Label);
ImGui.SameLine();
ImGuiUtil.HelpMarker(HellionStrings.Tabs_Icon_HelpMarker);
var iconCurrent = string.IsNullOrEmpty(tab.Icon) ? "" : tab.Icon;
var iconPreview = iconCurrent.Length == 0
? HellionStrings.Tabs_Icon_DefaultOption
: iconCurrent;
using (var combo = ImRaii.Combo($"##icon-{i}", iconPreview))
{
if (combo.Success)
{
// Erste Option: Default (löscht Icon, lässt Mapping greifen).
if (ImGui.Selectable(HellionStrings.Tabs_Icon_DefaultOption, iconCurrent.Length == 0))
{
tab.Icon = null;
}
ImGui.Separator();
// Pool-Optionen aus TabIconGlyphResolver.PickerOptions (Single-Source-of-Truth).
foreach (var option in TabIconGlyphResolver.PickerOptions)
{
var isSelected = string.Equals(iconCurrent, option, StringComparison.OrdinalIgnoreCase);
if (ImGui.Selectable(option, isSelected))
{
tab.Icon = option;
}
}
}
}
ImGui.Checkbox(Language.Options_Tabs_ShowTimestamps, ref tab.DisplayTimestamp);
ImGui.Checkbox(Language.Options_Tabs_PopOut, ref tab.PopOut);
if (tab.PopOut)
@@ -0,0 +1,286 @@
using System.Numerics;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.Utility.Raii;
using HellionChat.Resources;
using HellionChat.Themes;
using HellionChat.Util;
namespace HellionChat.Ui.SettingsTabs;
internal sealed class ThemeAndLayout : ISettingsTab
{
private Plugin Plugin { get; }
private Configuration Mutable { get; }
private string? _applyDismissedFor;
public string Name => HellionStrings.Settings_Card_ThemeAndLayout_Title + "###tabs-themeandlayout";
internal ThemeAndLayout(Plugin plugin, Configuration mutable)
{
Plugin = plugin;
Mutable = mutable;
}
public void Draw(bool changed)
{
DrawThemeSection();
ImGui.Spacing();
DrawWindowStyleSection();
ImGui.Spacing();
DrawTimestampStyleSection();
}
private void DrawThemeSection()
{
using var tree = ImRaii.TreeNode(HellionStrings.Settings_ThemeAndLayout_Theme_Heading);
if (!tree.Success)
return;
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
var registry = Plugin.ThemeRegistry;
var active = registry.Get(Mutable.Theme);
var activeLabelTemplate = HellionStrings.ResourceManager.GetString("Settings_Themes_Active") ?? "Active: {0}";
ImGui.TextUnformatted(string.Format(activeLabelTemplate, active.Name));
using (ImRaii.PushColor(ImGuiCol.Text, 0xFF8FA3B5u))
ImGui.TextUnformatted(active.Author);
DrawChatColorsApplyBanner(active);
ImGui.Spacing();
ImGui.Separator();
ImGui.Spacing();
var builtInsLabel = HellionStrings.ResourceManager.GetString("Settings_Themes_BuiltIns") ?? "Built-in themes";
ImGui.TextUnformatted(builtInsLabel);
ImGui.Spacing();
DrawThemeGrid(registry.AllBuiltIns(), active.Slug);
var customs = registry.AllCustom().ToList();
if (customs.Count > 0)
{
ImGui.Spacing();
ImGui.Separator();
ImGui.Spacing();
var customLabel = HellionStrings.ResourceManager.GetString("Settings_Themes_Custom") ?? "Custom themes";
ImGui.TextUnformatted(customLabel);
ImGui.Spacing();
DrawThemeGrid(customs, active.Slug);
}
ImGui.Spacing();
ImGui.Separator();
ImGui.Spacing();
var openFolderLabel = HellionStrings.ResourceManager.GetString("Settings_Themes_OpenFolder") ?? "Open themes folder";
if (ImGui.Button(openFolderLabel))
{
var dir = Path.Combine(Plugin.Interface.ConfigDirectory.FullName, "themes");
Directory.CreateDirectory(dir);
Dalamud.Utility.Util.OpenLink(dir);
}
ImGui.SameLine();
var exportLabel = HellionStrings.ResourceManager.GetString("Settings_Themes_ExportActive") ?? "Export active...";
if (ImGui.Button(exportLabel))
{
var dir = Path.Combine(Plugin.Interface.ConfigDirectory.FullName, "themes");
Directory.CreateDirectory(dir);
var fileName = $"{active.Slug}.export.json";
var path = Path.Combine(dir, fileName);
var json = ThemeJsonWriter.Serialize(active);
File.WriteAllText(path, json);
Plugin.Log.Information($"Exported active theme '{active.Slug}' to {path}");
}
}
}
private void DrawThemeGrid(IEnumerable<Theme> themes, string activeSlug)
{
var avail = ImGui.GetContentRegionAvail();
var columns = avail.X >= 700f ? 3 : 2;
var cardWidth = (avail.X - (columns - 1) * 8f) / columns;
var cardHeight = 140f;
var list = themes.ToList();
for (var i = 0; i < list.Count; i++)
{
DrawThemeCard(list[i], activeSlug, cardWidth, cardHeight);
if ((i + 1) % columns != 0 && i != list.Count - 1)
ImGui.SameLine();
}
}
private void DrawThemeCard(Theme theme, string activeSlug, float w, float h)
{
ImGui.BeginGroup();
var isActive = string.Equals(theme.Slug, activeSlug, StringComparison.OrdinalIgnoreCase);
var cursorBefore = ImGui.GetCursorScreenPos();
var clicked = ImGui.InvisibleButton($"##theme-card-{theme.Slug}", new Vector2(w, h));
var hovered = ImGui.IsItemHovered();
var draw = ImGui.GetWindowDrawList();
var bg = ColourUtil.RgbaToAbgr(theme.Colors.WindowBg | 0xFFu);
draw.AddRectFilled(cursorBefore, cursorBefore + new Vector2(w, h), bg, 4f);
if (isActive)
{
var border = ColourUtil.RgbaToAbgr(theme.Colors.Primary);
draw.AddRect(cursorBefore, cursorBefore + new Vector2(w, h), border, 4f, ImDrawFlags.None, 2f);
}
else if (hovered)
{
var border = ColourUtil.RgbaToAbgr(theme.Colors.PrimaryLight & 0xFFFFFF99u);
draw.AddRect(cursorBefore, cursorBefore + new Vector2(w, h), border, 4f, ImDrawFlags.None, 1f);
}
var mockupOrigin = cursorBefore + new Vector2(12f, 12f);
var mockupSize = new Vector2(w - 24f, 60f);
ThemeMockup.Draw(mockupOrigin, mockupSize, theme);
var textColor = ColourUtil.RgbaToAbgr(theme.Colors.TextPrimary);
var mutedColor = ColourUtil.RgbaToAbgr(theme.Colors.TextMuted);
draw.AddText(cursorBefore + new Vector2(12f, 80f), textColor, theme.Name);
draw.AddText(cursorBefore + new Vector2(12f, 100f), mutedColor, theme.Author);
ImGui.EndGroup();
if (clicked)
{
Mutable.Theme = theme.Slug;
Plugin.ThemeRegistry.Switch(theme.Slug);
_applyDismissedFor = null;
}
}
private void DrawChatColorsApplyBanner(Theme active)
{
if (active.ChatColors is not { Channels.Count: > 0 } themeChatColors)
return;
if (_applyDismissedFor == active.Slug)
return;
var alreadyMatching = themeChatColors.Channels.All(kvp =>
Mutable.ChatColours.TryGetValue(kvp.Key, out var current) && current == kvp.Value);
if (alreadyMatching)
return;
ImGui.Spacing();
var border = ColourUtil.RgbaToAbgr(active.Colors.Primary);
var bgFill = ColourUtil.RgbaToAbgr((active.Colors.Surface & 0xFFFFFF00u) | 0xCCu);
var origin = ImGui.GetCursorScreenPos();
var width = ImGui.GetContentRegionAvail().X;
var height = 64f;
var draw = ImGui.GetWindowDrawList();
draw.AddRectFilled(origin, origin + new Vector2(width, height), bgFill, 4f);
draw.AddRect(origin, origin + new Vector2(width, height), border, 4f, ImDrawFlags.None, 1f);
var hint = HellionStrings.ResourceManager.GetString("Settings_Themes_ApplyChatColors_Hint")
?? "This theme suggests its own chat channel colours.";
var applyLabel = HellionStrings.ResourceManager.GetString("Settings_Themes_ApplyChatColors_Apply")
?? "Apply";
var keepLabel = HellionStrings.ResourceManager.GetString("Settings_Themes_ApplyChatColors_Keep")
?? "Keep current";
var textColor = ColourUtil.RgbaToAbgr(active.Colors.TextPrimary);
draw.AddText(origin + new Vector2(12f, 10f), textColor, hint);
using (ImRaii.PushColor(ImGuiCol.Button, active.Colors.Primary))
using (ImRaii.PushColor(ImGuiCol.ButtonHovered, active.Colors.PrimaryLight))
using (ImRaii.PushColor(ImGuiCol.ButtonActive, active.Colors.PrimaryDark))
{
ImGui.SetCursorScreenPos(origin + new Vector2(12f, 32f));
if (ImGui.Button(applyLabel))
{
foreach (var kvp in themeChatColors.Channels)
Mutable.ChatColours[kvp.Key] = kvp.Value;
_applyDismissedFor = active.Slug;
}
}
ImGui.SameLine();
if (ImGui.Button(keepLabel))
{
_applyDismissedFor = active.Slug;
}
ImGui.SetCursorScreenPos(origin + new Vector2(0f, height + 8f));
ImGui.Spacing();
}
private void DrawWindowStyleSection()
{
using var tree = ImRaii.TreeNode(HellionStrings.Settings_ThemeAndLayout_WindowStyle_Heading);
if (!tree.Success)
return;
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
ImGui.Checkbox(Language.Options_ShowTitleBar_Name, ref Mutable.ShowTitleBar);
ImGui.Checkbox(Language.Options_ShowPopOutTitleBar_Name, ref Mutable.ShowPopOutTitleBar);
ImGui.Checkbox(Language.Options_ShowHideButton_Name, ref Mutable.ShowHideButton);
ImGuiUtil.HelpMarker(Language.Options_ShowHideButton_Description);
ImGui.Checkbox(Language.Options_SidebarTabView_Name, ref Mutable.SidebarTabView);
ImGuiUtil.HelpMarker(string.Format(Language.Options_SidebarTabView_Description, Plugin.PluginName));
ImGui.Spacing();
ImGui.Separator();
ImGui.Spacing();
// Slider 50100 % UX-Range; intern 0.51.0 als WindowOpacity-Float.
// Untere Schwelle 50 % verhindert versehentliches Komplett-Wegblenden
// des Chat-Hintergrunds (war v1.2.0 Bug bei WindowAlpha=0).
var opacityPercent = Mutable.WindowOpacity * 100f;
if (ImGuiUtil.DragFloatVertical(
HellionStrings.Settings_ThemeAndLayout_WindowOpacity_Name,
ref opacityPercent,
.25f,
50f,
100f,
$"{opacityPercent:N0}%%",
ImGuiSliderFlags.AlwaysClamp))
{
Mutable.WindowOpacity = opacityPercent / 100f;
}
ImGuiUtil.HelpMarker(HellionStrings.Settings_ThemeAndLayout_WindowOpacity_Description);
}
}
private void DrawTimestampStyleSection()
{
using var tree = ImRaii.TreeNode(HellionStrings.Settings_ThemeAndLayout_TimestampStyle_Heading);
if (!tree.Success)
return;
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
ImGui.Checkbox(Language.Options_PrettierTimestamps_Name, ref Mutable.PrettierTimestamps);
ImGuiUtil.HelpMarker(Language.Options_PrettierTimestamps_Description);
if (Mutable.PrettierTimestamps)
{
ImGui.Checkbox(Language.Options_MoreCompactPretty_Name, ref Mutable.MoreCompactPretty);
ImGuiUtil.HelpMarker(Language.Options_MoreCompactPretty_Description);
ImGui.Checkbox(HellionStrings.Appearance_UseCompactDensity_Name, ref Mutable.UseCompactDensity);
ImGuiUtil.HelpMarker(HellionStrings.Appearance_UseCompactDensity_Description);
ImGui.Checkbox(Language.Options_HideSameTimestamps_Name, ref Mutable.HideSameTimestamps);
ImGuiUtil.HelpMarker(Language.Options_HideSameTimestamps_Description);
}
ImGui.Checkbox(Language.Options_Use24HourClock_Name, ref Mutable.Use24HourClock);
ImGuiUtil.HelpMarker(Language.Options_Use24HourClock_Description);
}
}
}
-223
View File
@@ -1,223 +0,0 @@
using System.Numerics;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.Utility.Raii;
using HellionChat.Resources;
using HellionChat.Themes;
using HellionChat.Util;
namespace HellionChat.Ui.SettingsTabs;
internal sealed class Themes : ISettingsTab
{
private readonly Plugin Plugin;
private readonly Configuration Mutable;
// Tracks ob der User die Apply-Frage für das aktive Theme bereits
// beantwortet hat. Banner wird nur angezeigt wenn das Theme ein
// ChatColors-Set hat UND noch keine Antwort vorliegt UND die aktuellen
// Mutable.ChatColours davon abweichen.
private string? _applyDismissedFor;
public string Name => HellionStrings.ResourceManager.GetString("Settings_Tab_Themes") ?? "Themes" + "###tabs-themes";
internal Themes(Plugin plugin, Configuration mutable)
{
Plugin = plugin;
Mutable = mutable;
}
public void Draw(bool changed)
{
var registry = Plugin.ThemeRegistry;
var active = registry.Get(Mutable.Theme);
var activeLabelTemplate = HellionStrings.ResourceManager.GetString("Settings_Themes_Active") ?? "Active: {0}";
ImGui.TextUnformatted(string.Format(activeLabelTemplate, active.Name));
using (ImRaii.PushColor(ImGuiCol.Text, 0xFF8FA3B5u))
ImGui.TextUnformatted(active.Author);
DrawChatColorsApplyBanner(active);
ImGui.Spacing();
ImGui.Separator();
ImGui.Spacing();
var builtInsLabel = HellionStrings.ResourceManager.GetString("Settings_Themes_BuiltIns") ?? "Built-in themes";
ImGui.TextUnformatted(builtInsLabel);
ImGui.Spacing();
DrawThemeGrid(registry.AllBuiltIns(), active.Slug);
var customs = registry.AllCustom().ToList();
if (customs.Count > 0)
{
ImGui.Spacing();
ImGui.Separator();
ImGui.Spacing();
var customLabel = HellionStrings.ResourceManager.GetString("Settings_Themes_Custom") ?? "Custom themes";
ImGui.TextUnformatted(customLabel);
ImGui.Spacing();
DrawThemeGrid(customs, active.Slug);
}
ImGui.Spacing();
ImGui.Separator();
ImGui.Spacing();
var openFolderLabel = HellionStrings.ResourceManager.GetString("Settings_Themes_OpenFolder") ?? "Open themes folder";
if (ImGui.Button(openFolderLabel))
{
var dir = Path.Combine(Plugin.Interface.ConfigDirectory.FullName, "themes");
Directory.CreateDirectory(dir);
Dalamud.Utility.Util.OpenLink(dir);
}
ImGui.SameLine();
var exportLabel = HellionStrings.ResourceManager.GetString("Settings_Themes_ExportActive") ?? "Export active...";
if (ImGui.Button(exportLabel))
{
var dir = Path.Combine(Plugin.Interface.ConfigDirectory.FullName, "themes");
Directory.CreateDirectory(dir);
var fileName = $"{active.Slug}.export.json";
var path = Path.Combine(dir, fileName);
var json = ThemeJsonWriter.Serialize(active);
File.WriteAllText(path, json);
Plugin.Log.Information($"Exported active theme '{active.Slug}' to {path}");
}
}
private void DrawThemeGrid(IEnumerable<Theme> themes, string activeSlug)
{
var avail = ImGui.GetContentRegionAvail();
var columns = avail.X >= 700f ? 3 : 2;
var cardWidth = (avail.X - (columns - 1) * 8f) / columns;
var cardHeight = 140f; // Mockup + Name + Author brauchen den Platz
var list = themes.ToList();
for (var i = 0; i < list.Count; i++)
{
DrawThemeCard(list[i], activeSlug, cardWidth, cardHeight);
// SameLine zwischen den Cards einer Reihe; am Spalten-Ende kein
// SameLine, dann beginnt automatisch eine neue Zeile.
if ((i + 1) % columns != 0 && i != list.Count - 1)
ImGui.SameLine();
}
}
private void DrawThemeCard(Theme theme, string activeSlug, float w, float h)
{
// BeginGroup macht den Card-Bereich zu einem einzelnen ImGui-Layout-Item.
// Damit funktioniert SameLine() im Caller-Loop — sonst tracked ImGui die
// einzelnen InvisibleButton-Items separat und das Wrapping bricht.
ImGui.BeginGroup();
var isActive = string.Equals(theme.Slug, activeSlug, StringComparison.OrdinalIgnoreCase);
var cursorBefore = ImGui.GetCursorScreenPos();
var clicked = ImGui.InvisibleButton($"##theme-card-{theme.Slug}", new Vector2(w, h));
var hovered = ImGui.IsItemHovered();
var draw = ImGui.GetWindowDrawList();
var bg = ColourUtil.RgbaToAbgr(theme.Colors.WindowBg | 0xFFu);
draw.AddRectFilled(cursorBefore, cursorBefore + new Vector2(w, h), bg, 4f);
if (isActive)
{
var border = ColourUtil.RgbaToAbgr(theme.Colors.Primary);
draw.AddRect(cursorBefore, cursorBefore + new Vector2(w, h), border, 4f, ImDrawFlags.None, 2f);
}
else if (hovered)
{
var border = ColourUtil.RgbaToAbgr(theme.Colors.PrimaryLight & 0xFFFFFF99u);
draw.AddRect(cursorBefore, cursorBefore + new Vector2(w, h), border, 4f, ImDrawFlags.None, 1f);
}
// Mini-Mockup oben — DrawList-Operation, kein Cursor-Hopping
var mockupOrigin = cursorBefore + new Vector2(12f, 12f);
var mockupSize = new Vector2(w - 24f, 60f);
ThemeMockup.Draw(mockupOrigin, mockupSize, theme);
// Name + Author direkt via DrawList (statt SetCursorScreenPos +
// TextUnformatted), damit der ImGui-Layout-Cursor stabil bleibt
// und die BeginGroup/EndGroup-Klammer den Card-Bereich als ein
// Layout-Item führt.
var textColor = ColourUtil.RgbaToAbgr(theme.Colors.TextPrimary);
var mutedColor = ColourUtil.RgbaToAbgr(theme.Colors.TextMuted);
draw.AddText(cursorBefore + new Vector2(12f, 80f), textColor, theme.Name);
draw.AddText(cursorBefore + new Vector2(12f, 100f), mutedColor, theme.Author);
ImGui.EndGroup();
if (clicked)
{
Mutable.Theme = theme.Slug;
Plugin.ThemeRegistry.Switch(theme.Slug);
_applyDismissedFor = null; // Banner für neues Theme wieder zeigen
}
}
private void DrawChatColorsApplyBanner(Theme active)
{
// Klassik hat per Design keine ChatColors — kein Banner.
if (active.ChatColors is not { Channels.Count: > 0 } themeChatColors)
return;
// User hat die Frage bereits für genau dieses Theme beantwortet.
if (_applyDismissedFor == active.Slug)
return;
// Wenn die aktuellen Channel-Colors bereits exakt mit dem Theme-Vorschlag
// übereinstimmen, gibt's nichts zu tun.
var alreadyMatching = themeChatColors.Channels.All(kvp =>
Mutable.ChatColours.TryGetValue(kvp.Key, out var current) && current == kvp.Value);
if (alreadyMatching)
return;
ImGui.Spacing();
// Dezent-Akzent-Banner mit Border in Theme-Primary
var border = ColourUtil.RgbaToAbgr(active.Colors.Primary);
var bgFill = ColourUtil.RgbaToAbgr((active.Colors.Surface & 0xFFFFFF00u) | 0xCCu);
var origin = ImGui.GetCursorScreenPos();
var width = ImGui.GetContentRegionAvail().X;
var height = 64f;
var draw = ImGui.GetWindowDrawList();
draw.AddRectFilled(origin, origin + new Vector2(width, height), bgFill, 4f);
draw.AddRect(origin, origin + new Vector2(width, height), border, 4f, ImDrawFlags.None, 1f);
var hint = HellionStrings.ResourceManager.GetString("Settings_Themes_ApplyChatColors_Hint")
?? "This theme suggests its own chat channel colours.";
var applyLabel = HellionStrings.ResourceManager.GetString("Settings_Themes_ApplyChatColors_Apply")
?? "Apply";
var keepLabel = HellionStrings.ResourceManager.GetString("Settings_Themes_ApplyChatColors_Keep")
?? "Keep current";
var textColor = ColourUtil.RgbaToAbgr(active.Colors.TextPrimary);
draw.AddText(origin + new Vector2(12f, 10f), textColor, hint);
// Buttons als InvisibleButton + DrawList-Overlay, damit sie konsistent
// zum Banner-Look bleiben.
using (ImRaii.PushColor(ImGuiCol.Button, active.Colors.Primary))
using (ImRaii.PushColor(ImGuiCol.ButtonHovered, active.Colors.PrimaryLight))
using (ImRaii.PushColor(ImGuiCol.ButtonActive, active.Colors.PrimaryDark))
{
ImGui.SetCursorScreenPos(origin + new Vector2(12f, 32f));
if (ImGui.Button(applyLabel))
{
foreach (var kvp in themeChatColors.Channels)
Mutable.ChatColours[kvp.Key] = kvp.Value;
_applyDismissedFor = active.Slug;
}
}
ImGui.SameLine();
if (ImGui.Button(keepLabel))
{
_applyDismissedFor = active.Slug;
}
// Cursor unter den Banner setzen
ImGui.SetCursorScreenPos(origin + new Vector2(0f, height + 8f));
ImGui.Spacing();
}
}
+1 -12
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@@ -120,7 +120,7 @@ internal sealed class Window : ISettingsTab
private void DrawFrameSection()
{
using var tree = ImRaii.TreeNode(HellionStrings.Settings_Window_Frame_Heading);
using var tree = ImRaii.TreeNode(HellionStrings.Settings_Window_Frame_Behaviour_Heading);
if (!tree.Success)
{
return;
@@ -129,23 +129,12 @@ internal sealed class Window : ISettingsTab
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
ImGui.Checkbox(Language.Options_CanMove_Name, ref Mutable.CanMove);
ImGui.Checkbox(Language.Options_CanResize_Name, ref Mutable.CanResize);
ImGui.Checkbox(Language.Options_ShowTitleBar_Name, ref Mutable.ShowTitleBar);
ImGui.Checkbox(Language.Options_ShowPopOutTitleBar_Name, ref Mutable.ShowPopOutTitleBar);
// v0.6.0 — global master switch for the pop-out input bar.
ImGui.Checkbox(HellionStrings.Settings_Window_PopOutInputEnabled_Name, ref Mutable.PopOutInputEnabled);
ImGuiUtil.HelpMarker(HellionStrings.Settings_Window_PopOutInputEnabled_Description);
ImGui.Checkbox(Language.Options_ShowHideButton_Name, ref Mutable.ShowHideButton);
ImGuiUtil.HelpMarker(Language.Options_ShowHideButton_Description);
ImGui.Checkbox(Language.Options_SidebarTabView_Name, ref Mutable.SidebarTabView);
ImGuiUtil.HelpMarker(string.Format(Language.Options_SidebarTabView_Description, Plugin.PluginName));
ImGui.Spacing();
// Manual escape hatch for off-screen windows. The plugin already
+169
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@@ -0,0 +1,169 @@
using System.Globalization;
using System.Numerics;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface;
using Dalamud.Interface.Utility.Raii;
using HellionChat.Code;
using HellionChat.Resources;
using HellionChat.Util;
namespace HellionChat.Ui;
/// <summary>
/// Bottom-Status-Bar (v1.2.0). Fix 22 px hoch, BorderTop als Trenner.
/// Slots links → rechts: Channel-Indicator (Color-Dot + Channel-Name),
/// Privacy-Badge (Lock-Icon + Privacy-Label), Counts (Tabs + Msgs),
/// Tells (Auto-Tell-Counter, hidden bei 0), Version (rechtsbündig, muted).
///
/// Update-Frequenz: 1×/Sekunde. Format-Strings werden zwischen Updates
/// gecached, damit kein Per-Frame-Format-Allocation entsteht.
/// </summary>
internal sealed class StatusBar
{
public const float Height = 22f;
private const long UpdateIntervalMs = 1000;
// Cache-State — initial outdated, damit der erste Frame frisch berechnet.
private long _lastUpdateMs = -UpdateIntervalMs;
private string _cachedCountsText = string.Empty;
private string _cachedTellsText = string.Empty;
/// <summary>
/// Reine String-Logik — testbar ohne ImGui-Init.
/// </summary>
public static string FormatCounts(int tabs, int messages)
{
// InvariantCulture: User-System-Locale darf das Format nicht
// verändern (de_DE würde sonst "1,2k" statt "1.2k" liefern).
var msgPart = messages >= 1000
? string.Format(CultureInfo.InvariantCulture, "{0:0.0}k msg", messages / 1000.0)
: $"{messages} msg";
var tabsPart = $"{tabs} {(tabs == 1 ? "tab" : "tabs")}";
return $"{tabsPart} · {msgPart}";
}
/// <summary>
/// Reine String-Logik — testbar ohne ImGui-Init.
/// 0 Tells → Leerstring (Slot wird ausgeblendet).
/// </summary>
public static string FormatTells(int count)
{
if (count <= 0) return string.Empty;
return $"{count} {(count == 1 ? "tell" : "tells")}";
}
/// <summary>
/// Test-Hook: Cache-Logic ohne reale Time-Source verifizieren.
/// Nicht für Production-Render.
/// </summary>
internal (string counts, string tells) SnapshotForTest(long now, int tabs, int messages, int tells)
{
UpdateCacheIfDue(now, tabs, messages, tells);
return (_cachedCountsText, _cachedTellsText);
}
private void UpdateCacheIfDue(long now, int tabs, int messages, int tells)
{
if (now - _lastUpdateMs < UpdateIntervalMs)
return;
_cachedCountsText = FormatCounts(tabs, messages);
_cachedTellsText = FormatTells(tells);
_lastUpdateMs = now;
}
/// <summary>
/// Render-Pfad. Aufrufer pusht bereits den HellionStyle/Theme;
/// wir lesen nur die aktiven Theme-Farben und zeichnen.
/// </summary>
public void Draw(Plugin plugin)
{
var theme = plugin.ThemeRegistry.Active;
var now = Environment.TickCount64;
// Counts pro Frame berechnen ist günstig (List<>.Count, kleine
// Sums); Format-String wird gecached.
var tabs = Plugin.Config.Tabs.Count;
var messages = Plugin.Config.Tabs.Sum(t => t.Messages.Count);
var tells = Plugin.Config.Tabs.Count(t => t.IsTempTab);
UpdateCacheIfDue(now, tabs, messages, tells);
// BorderTop als Trenner — DrawList-Line, ImGui-Separator hat zu viel Padding.
var cursorY = ImGui.GetCursorScreenPos().Y;
var winLeft = ImGui.GetWindowPos().X;
var winRight = winLeft + ImGui.GetWindowSize().X;
ImGui.GetWindowDrawList().AddLine(
new Vector2(winLeft, cursorY),
new Vector2(winRight, cursorY),
ColourUtil.RgbaToAbgr(theme.Colors.Border),
1f);
ImGui.Dummy(new Vector2(0, 2)); // BorderTop-Spacing
// Slot 1: Active-Channel-Indicator
var inputCh = plugin.CurrentTab?.CurrentChannel?.Channel ?? InputChannel.Invalid;
var hasChannel = inputCh != InputChannel.Invalid;
var chatType = inputCh.ToChatType();
var channelName = hasChannel ? chatType.Name() : "—";
var channelColor = hasChannel
? (plugin.Functions.Chat.GetChannelColor(chatType) ?? theme.Colors.TextMuted)
: theme.Colors.TextMuted;
DrawDot(channelColor);
ImGui.SameLine();
ImGui.TextUnformatted(channelName);
// Slot 2: Privacy-Badge — abgeleitet aus PrivacyFilterEnabled.
ImGui.SameLine();
DrawSeparator();
ImGui.SameLine();
using (plugin.FontManager.FontAwesome.Push())
{
ImGui.TextUnformatted(FontAwesomeIcon.Lock.ToIconString());
}
ImGui.SameLine();
var privacyLabel = Plugin.Config.PrivacyFilterEnabled
? HellionStrings.StatusBar_Privacy_Enabled
: HellionStrings.StatusBar_Privacy_Open;
ImGui.TextUnformatted(privacyLabel);
// Slot 3: Counts
ImGui.SameLine();
DrawSeparator();
ImGui.SameLine();
ImGui.TextUnformatted(_cachedCountsText);
// Slot 4: Tells (nur wenn > 0)
if (!string.IsNullOrEmpty(_cachedTellsText))
{
ImGui.SameLine();
DrawSeparator();
ImGui.SameLine();
ImGui.TextUnformatted(_cachedTellsText);
}
// Slot 5: Version (rechtsbündig, muted)
var versionText = $"v{Plugin.Interface.Manifest.AssemblyVersion} · Hellion";
var versionWidth = ImGui.CalcTextSize(versionText).X;
var contentRegionMax = ImGui.GetContentRegionMax().X;
ImGui.SameLine(contentRegionMax - versionWidth);
using (ImRaii.PushColor(ImGuiCol.Text, ColourUtil.RgbaToAbgr(theme.Colors.TextMuted)))
{
ImGui.TextUnformatted(versionText);
}
}
private static void DrawDot(uint rgba)
{
var pos = ImGui.GetCursorScreenPos();
const float radius = 4f;
ImGui.GetWindowDrawList().AddCircleFilled(
new Vector2(pos.X + radius, pos.Y + ImGui.GetTextLineHeight() / 2f),
radius,
ColourUtil.RgbaToAbgr(rgba));
ImGui.Dummy(new Vector2(radius * 2 + 4, ImGui.GetTextLineHeight()));
}
private static void DrawSeparator()
{
ImGui.TextDisabled("·");
}
}
+79
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@@ -0,0 +1,79 @@
namespace HellionChat.Ui;
/// <summary>
/// Reine String-Resolver-Logik ohne Dalamud-Dependency. Bewusst in
/// eigener Datei (Dependency-Boundary auf File-Level sichtbar), damit
/// Tests (HellionChat.Tests, Microsoft.NET.Sdk ohne Dalamud-Reference)
/// sie aufrufen können, ohne dass die JIT beim Methodenaufruf die
/// Dalamud-Assembly laden muss.
///
/// Wird im Settings-UI (T7) für die Glyph-Picker-Combobox und im
/// Render-Code indirekt über <see cref="TabIconMapping.Resolve(Tab)"/>
/// verwendet.
/// </summary>
internal static class TabIconGlyphResolver
{
/// <summary>
/// Picker-Options-Pool — Single Source of Truth für das Glyph-Set.
/// Reihenfolge ist die UI-Reihenfolge im Settings-Tab Icon-Combobox.
/// </summary>
public static readonly IReadOnlyList<string> PickerOptions =
["comment", "comments", "cog", "users", "user-friends", "link",
"envelope", "clock", "hashtag", "star", "heart", "bell",
"bookmark", "flag", "fire"];
/// <summary>
/// Glyph-Set, das überhaupt als Override akzeptiert wird. Aus
/// <see cref="PickerOptions"/> abgeleitet — KnownGlyphs nie
/// manuell pflegen.
/// </summary>
private static readonly HashSet<string> KnownGlyphs =
new(PickerOptions, StringComparer.OrdinalIgnoreCase);
/// <summary>
/// Tab-Name → Default-Glyph-Name. Tab.Name wird per Lokalisierung
/// gesetzt; wir matchen daher gegen einen Pool aus DE/EN-Synonymen.
/// </summary>
private static readonly Dictionary<string, string> NameDefaults = new(StringComparer.OrdinalIgnoreCase)
{
["allgemein"] = "comment",
["general"] = "comment",
["system"] = "cog",
["free company"] = "users",
["fc"] = "users",
["gruppe"] = "user-friends",
["group"] = "user-friends",
["party"] = "user-friends",
["linkshell"] = "link",
["ls"] = "link",
["cwls"] = "link",
["tells"] = "envelope",
["tell"] = "envelope",
};
/// <summary>
/// Test-Surface: Glyph-Name-Resolver ohne Dalamud-Dependency.
/// Reihenfolge:
/// 1. Tab.Icon-Override (falls gesetzt und nicht nur Whitespace):
/// a) bekannter Glyph → diesen Glyph
/// b) unbekannter Glyph → harter Fallback "hashtag" (User hat
/// bewusst etwas gesetzt, also überstimmt das die Defaults)
/// 2. Auto-Tell-Tab → <paramref name="autoTellGlyph"/> falls
/// übergeben, sonst "clock".
/// 3. Tab-Name-Default (<see cref="NameDefaults"/>-Lookup)
/// 4. Fallback "hashtag"
/// </summary>
public static string ResolveGlyphName(Tab tab, string? autoTellGlyph = null)
{
if (!string.IsNullOrWhiteSpace(tab.Icon))
return KnownGlyphs.Contains(tab.Icon) ? tab.Icon : "hashtag";
if (tab.IsTempTab)
return autoTellGlyph ?? "clock";
if (tab.Name is { } name && NameDefaults.TryGetValue(name, out var byName))
return byName;
return "hashtag";
}
}
+72
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@@ -0,0 +1,72 @@
using Dalamud.Interface;
namespace HellionChat.Ui;
/// <summary>
/// Default-Icon-Mapping für Tabs. v1.2.0 Layout-Refresh nutzt das
/// in Top-Tabs (Icon-Prefix) und Sidebar (Icon-only mit Tooltip).
/// User können in Settings → Tabs per Tab.Icon-Override eigene
/// FontAwesome-Glyphen setzen.
///
/// Diese Klasse ist Dalamud-abhängig (FontAwesomeIcon-Enum). Die
/// reine String-Resolver-Logik liegt bewusst in
/// <see cref="TabIconGlyphResolver"/> (eigene Datei, ohne
/// Dalamud-Imports), damit Tests sie ohne Dalamud-Reference aufrufen
/// können.
/// </summary>
internal static class TabIconMapping
{
/// <summary>
/// FontAwesome-Glyph-Name → Icon-Enum-Lookup. Wird für die
/// Production-Resolve-API benötigt.
///
/// INVARIANTE: Jeder Key in <see cref="GlyphLookup"/> muss auch in
/// <see cref="TabIconGlyphResolver.PickerOptions"/> stehen. Wird
/// ein Glyph zu PickerOptions hinzugefügt, aber nicht hier, fällt
/// die Override-Auflösung still auf <see cref="FontAwesomeIcon.Hashtag"/>
/// zurück (degraded, kein Crash). Build-Time-Enforcement ist nicht
/// möglich, weil PickerOptions ohne Dalamud-Reference auskommt.
/// </summary>
private static readonly Dictionary<string, FontAwesomeIcon> GlyphLookup = new(StringComparer.OrdinalIgnoreCase)
{
["comment"] = FontAwesomeIcon.Comment,
["comments"] = FontAwesomeIcon.Comments,
["cog"] = FontAwesomeIcon.Cog,
["users"] = FontAwesomeIcon.Users,
["user-friends"] = FontAwesomeIcon.UserFriends,
["link"] = FontAwesomeIcon.Link,
["envelope"] = FontAwesomeIcon.Envelope,
["clock"] = FontAwesomeIcon.Clock,
["hashtag"] = FontAwesomeIcon.Hashtag,
["star"] = FontAwesomeIcon.Star,
["heart"] = FontAwesomeIcon.Heart,
["bell"] = FontAwesomeIcon.Bell,
["bookmark"] = FontAwesomeIcon.Bookmark,
["flag"] = FontAwesomeIcon.Flag,
["fire"] = FontAwesomeIcon.Fire,
};
/// <summary>
/// Production-Surface: liefert das Icon für einen Tab. Wrapper um
/// <see cref="TabIconGlyphResolver.ResolveGlyphName(Tab)"/> plus
/// Enum-Lookup. Wird von Render-Code (T3, T5) verwendet.
/// </summary>
public static FontAwesomeIcon Resolve(Tab tab)
{
// v1.2.0 — Auto-Tell-Tabs bekommen ein per-Partner gehashtes
// Icon aus dem Tell-Pool. Damit unterscheiden sich parallele
// Tells nicht nur über die Color (For), sondern auch über die
// Glyph-Form. Berechnung bleibt hier (Dalamud-bound), weil
// TellTarget Dalamud-Imports hat.
string? autoTellGlyph = null;
if (tab.IsTempTab && tab.TellTarget != null && tab.TellTarget.IsSet())
{
autoTellGlyph = AutoTellTabTint.IconFor(tab.TellTarget.Name, tab.TellTarget.World);
}
var glyph = TabIconGlyphResolver.ResolveGlyphName(tab, autoTellGlyph);
return GlyphLookup.TryGetValue(glyph, out var icon)
? icon
: FontAwesomeIcon.Hashtag;
}
}
+33
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@@ -1,5 +1,6 @@
using System.Globalization;
using System.Text;
using Dalamud.Bindings.ImGui;
namespace HellionChat.Util;
@@ -29,4 +30,36 @@ internal static class StringUtil
// separator to '.' so a German locale doesn't render "1,5GB".
return (Math.Sign(byteCount) * num).ToString("0.#", CultureInfo.InvariantCulture) + suf[place];
}
// Returns the text unchanged when it already fits the width budget,
// otherwise the longest prefix plus a horizontal-ellipsis character that
// still fits. Used by the chat header Honorific title slot and reused by
// the chat-line truncation path in later cycles.
public static string TruncateToFitWidth(string text, float maxWidth)
{
if (ImGui.CalcTextSize(text).X <= maxWidth)
{
return text;
}
// Binary-search the longest prefix that fits with an ellipsis.
const string ellipsis = "…";
var lo = 0;
var hi = text.Length;
while (lo < hi)
{
var mid = (lo + hi + 1) / 2;
var candidate = text[..mid] + ellipsis;
if (ImGui.CalcTextSize(candidate).X <= maxWidth)
{
lo = mid;
}
else
{
hi = mid - 1;
}
}
return lo == 0 ? ellipsis : text[..lo] + ellipsis;
}
}
+4
View File
@@ -87,3 +87,7 @@ this file, the README). The Hellion brand is mine.
This file is the canonical place for "is this attribution correct, is the
maintainer reachable, is the relationship to Chat 2 documented". If
anything in here is wrong, please open an issue or contact me directly.
---
Maintained under **Hellion Forge**, the modding and plugin line of **Hellion Online Media** | Bad Harzburg | [hellion-media.de](https://hellion-media.de)
+56 -158
View File
@@ -1,16 +1,8 @@
# Privacy notice
HellionChat is a Dalamud plugin for FINAL FANTASY XIV that focuses on
giving the user explicit control over what their chat client stores
locally. This document describes what the plugin does with your data,
what it does not do, and how you exercise the rights the GDPR gives
you over data you generate yourself.
HellionChat is a Dalamud plugin for FINAL FANTASY XIV, focused on giving the user explicit control over what their chat client stores locally. This document describes what the plugin does with your data, what it does not do, and how you exercise the rights the GDPR gives you over data you generate yourself.
This document is informational. The maintainer of HellionChat is
**not** a controller or processor of your data in the GDPR sense,
because no data ever leaves your machine on the maintainer's
infrastructure. Independently of that, the plugin is built so that
you can act on your own data the way the GDPR expects.
This document is informational. The maintainer of HellionChat is **not** a controller or processor of your data in the GDPR sense, because no data ever leaves your machine on the maintainer's infrastructure. Independently of that, the plugin is built so that you can act on your own data the way the GDPR expects.
Last reviewed: 2026-05-05 (HellionChat v1.1.0).
@@ -18,195 +10,109 @@ Last reviewed: 2026-05-05 (HellionChat v1.1.0).
## TL;DR
- All chat data the plugin stores stays on your machine, in your
Dalamud `pluginConfigs/HellionChat/` directory.
- The plugin does not phone home. There is no telemetry, no analytics,
no crash reporter, no usage counter, no remote update check beyond
what Dalamud itself does.
- One outbound network call exists by design: the BetterTTV emote
service (for chat emotes). It is documented in detail below and
can be reasoned about per request.
- You can export every message the plugin has stored, in Markdown,
JSON or CSV, and you can wipe stored history per channel, per date
range, or globally.
- All chat data the plugin stores stays on your machine, in your Dalamud `pluginConfigs/HellionChat/` directory.
- The plugin does not phone home. No telemetry, no analytics, no crash reporter, no usage counter, no remote update check beyond what Dalamud itself does.
- One outbound network call exists by design: the BetterTTV emote service (for chat emotes). It is documented in detail below and can be reasoned about per request.
- You can export every message the plugin has stored, in Markdown, JSON or CSV, and you can wipe stored history per channel, per date range, or globally.
---
## What the plugin stores locally
HellionChat keeps three kinds of state on your machine, all under
`%appdata%\XIVLauncher\pluginConfigs\HellionChat\` on Windows
(`~/.xlcore/pluginConfigs/HellionChat/` on Linux/macOS via XIVLauncher
Core):
HellionChat keeps three kinds of state on your machine, all under `%appdata%\XIVLauncher\pluginConfigs\HellionChat\` on Windows (`~/.xlcore/pluginConfigs/HellionChat/` on Linux/macOS via XIVLauncher Core):
1. **Configuration** (`HellionChat.json`)
Plugin settings, channel whitelist, retention values, layout state,
theme colours. Contains no chat content.
1. **Configuration** (`HellionChat.json`).
Plugin settings, channel whitelist, retention values, layout state, theme colours. Contains no chat content.
2. **Message database** (SQLite file in the same directory)
Chat messages from the channels on your whitelist, stored as
MessagePack-encoded blobs. Default whitelist out of the box covers
only your own conversations: tells, party, free company, linkshells,
cross-world linkshells, alliance, ExtraChat. Public chat, NPC
dialogue, system messages and battle logs are dropped on the
storage layer and never written to disk.
2. **Message database** (SQLite file in the same directory).
Chat messages from the channels on your whitelist, stored as MessagePack-encoded blobs. The default whitelist out of the box covers only your own conversations: tells, party, free company, linkshells, cross-world linkshells, alliance, ExtraChat. Public chat, NPC dialogue, system messages and battle logs are dropped on the storage layer and never written to disk.
3. **Cached emote images** (`EmoteCacheV1/` directory)
Image files downloaded from BetterTTV when an emote appears in a
message you receive. See "Outbound network calls" below.
3. **Cached emote images** (`EmoteCacheV1/` directory).
Image files downloaded from BetterTTV when an emote appears in a message you receive. See "Outbound network calls" below.
There is no shared state with the upstream Chat 2 plugin.
`pluginConfigs/HellionChat/` is independent from `pluginConfigs/ChatTwo/`.
There is no shared state with the upstream Chat 2 plugin. `pluginConfigs/HellionChat/` is independent from `pluginConfigs/ChatTwo/`.
### Retention defaults
- Tells: 365 days
- Your-conversation channels (party, FC, linkshells, cross-world LS,
alliance, ExtraChat): 90 days
- Your-conversation channels (party, FC, linkshells, cross-world LS, alliance, ExtraChat): 90 days
- Global default for anything else: 30 days
**Retention is off by default.** The plugin does not delete anything
on its own until you explicitly turn the retention sweep on in the
settings. Until then, stored messages stay until you clear them.
**Retention is off by default.** The plugin does not delete anything on its own until you explicitly turn the retention sweep on in the settings. Until then, stored messages stay until you clear them.
---
## What the plugin does not store
- Public chat (`/say`, `/yell`, `/shout`), NPC dialogue, system
messages and battle logs. These are filtered before they reach the
storage layer.
- Anything from channels you remove from the whitelist. The privacy
filter runs on the way in, not on the way out.
- Login credentials, character IDs, account IDs. The plugin uses
whatever Dalamud already exposes about the local character to
attribute messages; nothing of that is sent anywhere or persisted
beyond the message itself.
- Public chat (`/say`, `/yell`, `/shout`), NPC dialogue, system messages and battle logs. These are filtered before they reach the storage layer.
- Anything from channels you remove from the whitelist. The privacy filter runs on the way in, not on the way out.
- Login credentials, character IDs, account IDs. The plugin uses whatever Dalamud already exposes about the local character to attribute messages. Nothing of that is sent anywhere or persisted beyond the message itself.
---
## Outbound network calls
HellionChat makes two kinds of automatic outbound network requests.
Both are inherited from upstream Chat 2 and both are documented here
because "DSGVO-by-design" means you should know what your client does
on your behalf.
HellionChat makes two kinds of automatic outbound network requests. Both are inherited from upstream Chat 2 and both are documented here because "GDPR-by-design" means you should know what your client does on your behalf.
### 1. BetterTTV emote service (`api.betterttv.net`, `cdn.betterttv.net`)
- **What it does:** When a chat message arrives that references a
BetterTTV emote, the plugin asks the BetterTTV API for the emote
metadata and downloads the image from the BetterTTV CDN to display
it inline.
- **What is sent:** A standard HTTPS GET request. Your IP address
reaches BetterTTV (unavoidable for any HTTPS request); the request
itself contains no identifying user data, no character name, no
message text. Only the emote ID being looked up is in the URL path.
- **What it does:** When a chat message arrives that references a BetterTTV emote, the plugin asks the BetterTTV API for the emote metadata and downloads the image from the BetterTTV CDN to display it inline.
- **What is sent:** A standard HTTPS GET request. Your IP address reaches BetterTTV (unavoidable for any HTTPS request); the request itself contains no identifying user data, no character name, no message text. Only the emote ID being looked up is in the URL path.
- **When it triggers:**
- The emote *list* (global emotes plus the top-1500 community emotes
over fifteen API pages) is fetched from `api.betterttv.net` once
per session at plugin startup, provided the **Show emotes** option
is on. This first list-fetch happens before any chat message has
arrived; BetterTTV's edge therefore sees your IP as soon as the
plugin loads, not only after an emote is mentioned.
- The individual emote *images* on `cdn.betterttv.net` are fetched
on demand, only when an incoming chat message contains a token
matching one of the cached IDs. These are cached locally
(`emoteCache/`) and reused across sessions.
- **Cached:** Yes, in `emoteCache/`. A given emote is downloaded once
per machine and reused.
- **How to opt out:** Turn off the **Show emotes** option in
Settings → Chat. With it disabled, the emote cache does not load
and no requests to BetterTTV are made for the rest of the session.
- The emote *list* (global emotes plus the top-1500 community emotes over fifteen API pages) is fetched from `api.betterttv.net` once per session at plugin startup, provided the **Show emotes** option is on. This first list-fetch happens before any chat message has arrived. BetterTTV's edge therefore sees your IP as soon as the plugin loads, not only after an emote is mentioned.
- The individual emote *images* on `cdn.betterttv.net` are fetched on demand, only when an incoming chat message contains a token matching one of the cached IDs. These are cached locally (`emoteCache/`) and reused across sessions.
- **Cached:** Yes, in `emoteCache/`. A given emote is downloaded once per machine and reused.
- **How to opt out:** Turn off the **Show emotes** option in Settings → Chat. With it disabled, the emote cache does not load and no requests to BetterTTV are made for the rest of the session.
- **BetterTTV's privacy policy:** <https://betterttv.com/privacy>
Source: `HellionChat/EmoteCache.cs`.
### 2. Square Enix Lodestone font removed in v1.0.4
### 2. Square Enix Lodestone font (removed in v1.0.4)
Earlier versions of HellionChat (and upstream Chat 2) downloaded
`FFXIV_Lodestone_SSF.ttf` from `img.finalfantasyxiv.com` once during
font setup. That code path was a leftover from upstream's removed
webinterface feature and was no longer consumed anywhere — the in-game
symbol glyphs (job icons, item glyphs, status effects) come from
Dalamud's bundled symbol-font helper, not from the downloaded TTF.
Earlier versions of HellionChat (and upstream Chat 2) downloaded `FFXIV_Lodestone_SSF.ttf` from `img.finalfantasyxiv.com` once during font setup. That code path was a leftover from upstream's removed webinterface feature and was no longer consumed anywhere. The in-game symbol glyphs (job icons, item glyphs, status effects) come from Dalamud's bundled symbol-font helper, not from the downloaded TTF.
The download was removed in v1.0.4. As of that version HellionChat
makes no automatic network call to Square Enix or to any
`finalfantasyxiv.com` host.
The download was removed in v1.0.4. As of that version HellionChat makes no automatic network call to Square Enix or to any `finalfantasyxiv.com` host.
Cached `FFXIV_Lodestone_SSF.ttf` files left over from earlier versions
remain in `pluginConfigs/HellionChat/` until manually deleted; they
are no longer read.
Cached `FFXIV_Lodestone_SSF.ttf` files left over from earlier versions remain in `pluginConfigs/HellionChat/` until manually deleted. They are no longer read.
### Links you click yourself (no automatic traffic)
The settings panel contains a few buttons that open external pages in
your browser when you click them: the upstream Chat 2 GitHub repo,
the upstream maintainers' Ko-fi pages, the HellionChat issue tracker
and `hellion-media.de`. Nothing happens until you click. They are
documented here for completeness, not because they generate background
traffic.
The settings panel contains a few buttons that open external pages in your browser when you click them: the upstream Chat 2 GitHub repo, the upstream maintainers' Ko-fi pages, the HellionChat issue tracker and `hellion-media.de`. Nothing happens until you click. They are documented here for completeness, not because they generate background traffic.
---
## What the plugin does not do
- **No telemetry.** Source verified: no calls to AppInsights, Sentry,
PostHog, Plausible, Google Analytics, Microsoft Clarity or any
comparable service exist in the codebase, nor in the direct
dependencies the plugin pulls in. See `docs/THIRD_PARTY_NOTICES.md`.
- **No crash reporting.** Crashes go to Dalamud's local `xllog`,
not to a remote endpoint controlled by HellionChat.
- **No usage counters.** The plugin does not count installs, sessions,
feature usage, channel activity or anything else for the maintainer.
- **No phone-home update check.** Updates are delivered through
Dalamud's plugin installer, which polls the custom-repo
`repo.json` on GitHub. That is GitHub's traffic and falls under
GitHub's privacy policy; the plugin code does no separate update
check.
- **No background sync.** Messages stay on your machine. There is no
cloud backup, no sharing feature, no remote viewer.
- **No telemetry.** Source verified: no calls to AppInsights, Sentry, PostHog, Plausible, Google Analytics, Microsoft Clarity or any comparable service exist in the codebase, nor in the direct dependencies the plugin pulls in. See `docs/THIRD_PARTY_NOTICES.md`.
- **No crash reporting.** Crashes go to Dalamud's local `xllog`, not to a remote endpoint controlled by HellionChat.
- **No usage counters.** The plugin does not count installs, sessions, feature usage, channel activity or anything else for the maintainer.
- **No phone-home update check.** Updates are delivered through Dalamud's plugin installer, which polls the custom-repo `repo.json` on GitHub. That is GitHub's traffic and falls under GitHub's privacy policy. The plugin code does no separate update check.
- **No background sync.** Messages stay on your machine. No cloud backup, no sharing feature, no remote viewer.
---
## Your data, your rights
The GDPR gives you specific rights over data about you. Because
HellionChat stores everything locally, those rights translate
directly into plugin features:
The GDPR gives you specific rights over data about you. Because HellionChat stores everything locally, those rights translate directly into plugin features:
### Right to access (Art. 15)
Use the export feature in the plugin settings. You can export to
**Markdown**, **JSON** or **CSV**, filtered by channel, date range
or sender substring. The export goes through a Dalamud file dialog
and writes wherever you point it, on your machine.
Use the export feature in the plugin settings. You can export to **Markdown**, **JSON** or **CSV**, filtered by channel, date range or sender substring. The export goes through a Dalamud file dialog and writes wherever you point it, on your machine.
### Right to erasure (Art. 17)
Two options:
1. **Targeted deletion** — the "retroactive cleanup" feature lets you
apply your current whitelist to the existing database. It shows a
preview of what will be removed before you confirm with
Ctrl+Shift, runs in the background, and calls `VACUUM` afterwards
to actually shrink the file.
2. **Full deletion** — close the game and delete the
`pluginConfigs/HellionChat/` directory. Next plugin start will
produce a fresh, empty configuration.
1. **Targeted deletion.** The "retroactive cleanup" feature lets you apply your current whitelist to the existing database. It shows a preview of what will be removed before you confirm with Ctrl+Shift, runs in the background, and calls `VACUUM` afterwards to actually shrink the file.
2. **Full deletion.** Close the game and delete the `pluginConfigs/HellionChat/` directory. The next plugin start will produce a fresh, empty configuration.
### Right to portability (Art. 20)
The JSON and CSV exports are open formats. The Markdown export is
human-readable and machine-parseable. Nothing is locked into a
proprietary container.
The JSON and CSV exports are open formats. The Markdown export is human-readable and machine-parseable. Nothing is locked into a proprietary container.
### Right to object / restrict processing (Art. 21, 18)
Adjust the channel whitelist or set retention to a low value. Both
take effect immediately on new messages; existing data needs the
retroactive cleanup to apply retroactively, by design.
Adjust the channel whitelist or set retention to a low value. Both take effect immediately on new messages. Existing data needs the retroactive cleanup to apply retroactively, by design.
---
@@ -218,37 +124,27 @@ retroactive cleanup to apply retroactively, by design.
| GitHub (Microsoft) | Plugin distribution via custom repo, issue tracker | Whatever GitHub sees from any HTTPS request to a public repo | <https://docs.github.com/site-policy/privacy-policies/github-general-privacy-statement> |
| Dalamud / XIVLauncher (goatcorp) | Plugin loader, font subsystem, repo polling | Whatever Dalamud reports for itself; out of HellionChat's scope | <https://github.com/goatcorp/Dalamud> |
GitHub and the Dalamud/XIVLauncher loader are unavoidable for anyone
playing FFXIV through Dalamud at all. BetterTTV is the only third
party HellionChat introduces on top of that baseline, and it is
opt-out via settings.
GitHub and the Dalamud/XIVLauncher loader are unavoidable for anyone playing FFXIV through Dalamud at all. BetterTTV is the only third party HellionChat introduces on top of that baseline, and it is opt-out via settings.
---
## Dependencies that touch the network
For a full dependency inventory see `docs/THIRD_PARTY_NOTICES.md`. Of the
direct dependencies the plugin pulls in:
For a full dependency inventory see `docs/THIRD_PARTY_NOTICES.md`. Of the direct dependencies the plugin pulls in:
- `MessagePack` local serialisation, no network.
- `Microsoft.Data.Sqlite` local SQLite access, no network.
- `morelinq` LINQ helpers, no network.
- `Pidgin` parser combinators, no network.
- `SixLabors.ImageSharp` image decoding (used for the BetterTTV
emote pipeline), no network on its own.
- `MessagePack`: local serialisation, no network.
- `Microsoft.Data.Sqlite`: local SQLite access, no network.
- `morelinq`: LINQ helpers, no network.
- `Pidgin`: parser combinators, no network.
- `SixLabors.ImageSharp`: image decoding (used for the BetterTTV emote pipeline), no network on its own.
The single network call listed under "Outbound network calls" is
written directly in HellionChat's own source, not delegated to a
dependency.
The single network call listed under "Outbound network calls" is written directly in HellionChat's own source, not delegated to a dependency.
---
## Changes to this notice
If a future release changes what HellionChat stores, sends or caches,
this document will be updated and the change called out in the
changelog block of that release. The "Last reviewed" date at the top
tracks the version this document is accurate for.
If a future release changes what HellionChat stores, sends or caches, this document will be updated and the change called out in the changelog block of that release. The "Last reviewed" date at the top tracks the version this document is accurate for.
---
@@ -259,6 +155,8 @@ For privacy-related questions specific to HellionChat:
- Email: `kontakt@hellion-media.de`
- Discord DM: `@j.j_kazama`
Security-relevant findings (e.g. the plugin storing or sending
something this document says it does not) go through the private
advisory in `SECURITY.md`, not a public issue.
Security-relevant findings (for example, the plugin storing or sending something this document says it does not) go through the private advisory in `SECURITY.md`, not a public issue.
---
Maintained under **Hellion Forge**, the modding and plugin line of **Hellion Online Media** | Bad Harzburg | [hellion-media.de](https://hellion-media.de)
+52 -52
View File
@@ -8,15 +8,23 @@
[![.NET](https://img.shields.io/badge/.NET-10.0-512BD4)](https://dotnet.microsoft.com/)
[![FFXIV](https://img.shields.io/badge/FFXIV-Dawntrail-c3a37f)](https://www.finalfantasyxiv.com/)
**Version 1.0.3** — DSGVO-bewusster Chat-Ersatz für FINAL FANTASY XIV / Dalamud, basierend auf [Chat 2](https://github.com/Infiziert90/ChatTwo) (EUPL-1.2).
<p align="center">
<img src="docs/images/hellion-forge.png" alt="Hellion Forge" width="180" />
</p>
Hellion Chat ergänzt das ursprüngliche Chat-2-Fundament um Datenschutz- und Daten-Handling-Kontrollen, die mit den Datenschutz-Regeln in der EU, den USA und Japan im Einklang sind. Alle aus Chat 2 übernommenen Funktionen, Befehle und Tastenkürzel funktionieren unverändert. Eigenständiger Plugin-Slot, eigene Konfiguration, eigene Datenbank.
**Version 1.4.0** — Privacy-First-Chat-Plugin für FINAL FANTASY XIV / Dalamud, basierend auf [Chat 2](https://github.com/Infiziert90/ChatTwo) (EUPL-1.2).
Hellion Chat ist ein Privacy-First-Plugin auf dem Chat-2-Fundament. Der größte Teil der Engine kommt aus Chat 2 (Message-Store, Channel-Logik, Hook-System), die meisten Tastenkürzel funktionieren weiterhin wie gewohnt. Was sich ändert: schärfere Privacy-Defaults von Haus aus, eigene Slash-Commands unter `/hellionchat`, kein Webinterface mehr, und mit v1.1.0 eine Theme-Engine als Schritt in Richtung eigenes UI-Look-and-Feel.
Der Daten-Handling-Fokus liegt auf den DSGVO/EU-, US- und JP-Regelungen, soweit für ein Chat-Plugin praktisch umsetzbar: Speicherzeit pro Kanal, granulare Filter, Selbstauskunft per Export. Eine ausführliche Auflistung steht in [`PRIVACY.md`](PRIVACY.md).
Eigenständiges Repository, EUPL-1.2-lizenziert. Mit v1.0.0 ist der Standalone-Cut abgeschlossen: eigener Namespace `HellionChat.*`, eigene IPC-Kanäle, eigene Source-Tree-Struktur. Distribution über Custom-Repo. Selektive Cherry-Picks von Upstream-Chat-2 nach Bedarf, dokumentiert in [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md).
## Acknowledgements
Hellion Chat baut auf [Chat 2](https://github.com/Infiziert90/ChatTwo) von **Infiziert90 (Infi)** und **Anna Clemens** auf, die das Plugin über Jahre gepflegt haben bevor ich den Source-Code überhaupt gesehen habe. Die ganze Kern-Architektur, der Message-Store, die Channel-Logik, das Hook-System und vieles mehr stammt von ihnen. Wenn dir Hellion Chat hilft, dann läuft die Anerkennung dafür zu großen Teilen an Infi und Anna. Eine ausführliche Danksagung liegt in [NOTICE.md](NOTICE.md).
Hellion Chat baut auf [Chat 2](https://github.com/Infiziert90/ChatTwo) von **Infiziert90 (Infi)** und **Anna Clemens** auf, die das Plugin über Jahre gepflegt haben bevor ich den Source-Code überhaupt gesehen habe. Die ganze Kern-Architektur, der Message-Store, die Channel-Logik, das Hook-System und vieles mehr stammt von ihnen. Wenn dir Hellion Chat hilft, läuft die Anerkennung dafür zu großen Teilen an Infi und Anna. Eine ausführliche Danksagung liegt in [NOTICE.md](NOTICE.md).
Hellion Chat wird unter **Hellion Forge** entwickelt, der spezialisierten Modding- und Plugin-Linie von [Hellion Online Media](https://hellion-media.de).
---
@@ -32,7 +40,7 @@ Hellion Chat baut auf [Chat 2](https://github.com/Infiziert90/ChatTwo) von **Inf
| Lokalisierung | ResX (HellionStrings.resx, .de.resx; PR-basiert) |
| Schriftart | Exo 2 (SIL Open Font License 1.1, gebündelt) |
| Toolchain | dotnet 10 SDK, VS Code mit C# Dev Kit |
| Deployment | GitHub Releases + Custom-Repo (`repo.json`) |
| Deployment | GitHub Releases plus Custom-Repo (`repo.json`) |
---
@@ -55,7 +63,7 @@ Hellion Chat baut auf [Chat 2](https://github.com/Infiziert90/ChatTwo) von **Inf
### Look & Feel
- **Bilinguale UI** (Englisch + Deutsch) mit Live-Sprachwechsel. Hellion-spezifische Strings in `HellionStrings.<lang>.resx`.
- **Bilinguale UI** (Englisch und Deutsch) mit Live-Sprachwechsel. Hellion-spezifische Strings in `HellionStrings.<lang>.resx`.
- **Hellion-HUD-Theme** mit Cyan-Teal-Akzenten, Slate-Violet-Tabs, Bernstein-Highlights für aktive Zustände.
- **Chat-Farben-Presets** (v0.6.0) mit sieben Built-in-Bundles in Settings → Aussehen → Chat-Farben: Klassik (Chat 2 Default), High-Contrast, Pastell, Dark-Mode-Tuned, Hellion (Brand), plus Bonus-Stimmungen Night Blue und Indigo Violet. One-Click-Apply, Battle-Channels bleiben unangetastet.
- **Fenster-Deckkraft-Slider** für Kampf-freundliche Transparenz.
@@ -64,16 +72,17 @@ Hellion Chat baut auf [Chat 2](https://github.com/Infiziert90/ChatTwo) von **Inf
#### Custom Themes (v1.1.0)
HellionChat 1.1.0 bringt eine Theme-Engine mit fünf eingebauten Themes
(Hellion Arctic, Chat 2 Klassik, Event Horizon, Moonlit Bloom, Mint Grove)
und ein JSON-basiertes Authoring-Format für eigene Themes. Schema und
Schritt-für-Schritt-Anleitung in [`docs/THEME-AUTHORING.md`](docs/THEME-AUTHORING.md).
HellionChat bringt eine Theme-Engine mit derzeit neun eingebauten Themes (Hellion Arctic, Hellion Spectrum, Chat 2 Klassik, Event Horizon, Moonlit Bloom, Mint Grove, Night Blue, Indigo Violet, Forge Merchantman) und ein JSON-basiertes Authoring-Format für eigene Themes. Schema und Schritt-für-Schritt-Anleitung in [`docs/THEME-AUTHORING.md`](docs/THEME-AUTHORING.md). Hellion Spectrum ist Deuteran/Protan-safe (rot-grün-Farbenblindheit) auf Basis der Wong/Okabe-Ito-Palette.
#### Plugin-Integrationen (v1.3.0)
- **Honorific Custom-Titles im Chat-Header.** Wenn das Honorific-Plugin aktiv ist und ein Custom-Title gesetzt ist, wird er im Chat-Header über dem Message-Log angezeigt. Auto-Detect mit silent Fallback: ohne Honorific ist der Slot unsichtbar. Toggle in Settings, Integrationen, Honorific. Erste Cycle einer mehrstufigen Plugin-Integrations-Roadmap (Context-Menu, NotificationMaster, RP-Status, ExtraChat und XIVIM folgen).
### Pop-Out Convenience (v0.6.0)
- **Eingabe-Bar in Pop-Out-Fenstern** als globaler Opt-In in Settings → Fenster → Fenster-Rahmen. Wenn aktiv hat jedes Pop-Out-Window unten einen kompakten Input mit kanal-farbigem Icon-Button und Text-Eingabe — kein Wechsel mehr ins Hauptfenster für eine schnelle Antwort.
- **Eingabe-Bar in Pop-Out-Fenstern** als globaler Opt-In in Settings → Fenster → Fenster-Rahmen. Wenn aktiv, hat jedes Pop-Out-Window unten einen kompakten Input mit kanal-farbigem Icon-Button und Text-Eingabe. Kein Wechsel mehr ins Hauptfenster für eine schnelle Antwort.
- **Pro-Pop-Out unabhängiger Text-Buffer und History-Cursor.** Channel-Wechsel im Pop-Out wirkt global wie im Hauptfenster (FFXIV-Channel-API), aber halb-getippte Eingaben kollidieren nicht zwischen Hauptfenster und Pop-Outs.
- **Geteilte Eingabe-Historie** zwischen allen Fenstern via Singleton-Service Up/Down-Pfeile navigieren überall durch dieselbe Liste der letzten 30 Eingaben.
- **Geteilte Eingabe-Historie** zwischen allen Fenstern via Singleton-Service. Up/Down-Pfeile navigieren überall durch dieselbe Liste der letzten 30 Eingaben.
### Stability
@@ -83,7 +92,9 @@ Schritt-für-Schritt-Anleitung in [`docs/THEME-AUTHORING.md`](docs/THEME-AUTHORI
### Was gegenüber Chat 2 fehlt
- **Webinterface** wurde in Hellion Chat 0.2.0 entfernt. Es bedient einen anderen Anwendungsfall als der Fokus dieses Forks, nämlich Remote-Zugriff auf den Chat von einem zweiten Gerät. An die kleineren Defaults dieses Forks anzupassen hätte einen erheblichen Umbau bedeutet, also ist es ersatzlos entfernt worden. Wer den vollen Funktionsumfang von Chat 2 möchte, ist mit dem Upstream-Plugin besser bedient. Hellion Chat fokussiert sich auf einen schmaleren Datenbestand und verzichtet bewusst auf Remote-Zugriffs-Features.
Das Webinterface wurde in Hellion Chat 0.2.0 entfernt. Es bedient einen anderen Anwendungsfall als der Fokus dieses Forks, nämlich Remote-Zugriff auf den Chat von einem zweiten Gerät. Genau das kollidiert mit der Privacy-First-These dieses Forks: Ein Chat-Plugin, das einen lokalen HTTP-Server startet, ist für mein Threat-Model eine zu große Angriffsfläche. Also raus damit.
Wer den vollen Funktionsumfang von Chat 2 möchte, ist mit dem Upstream-Plugin besser bedient. Hellion Chat ist bewusst der schmalere Fork.
---
@@ -105,7 +116,7 @@ HellionChat/
│ └── Language*.resx # Upstream-Lokalisierung (Crowdin)
├── Ui/
│ ├── FirstRunWizard.cs # Drei-Profile-Onboarding
│ ├── HellionStyle.cs # ImGui-Theme-Push (lokal + global)
│ ├── HellionStyle.cs # ImGui-Theme-Push (lokal und global)
│ └── SettingsTabs/
│ └── Privacy.cs # Datenschutz-Tab (Filter, Retention, Cleanup, Export)
├── Ipc/ # IPC-Kanäle, in v1.0.0 auf HellionChat.* migriert
@@ -118,11 +129,11 @@ HellionChat/
### Regeln
- **Code-Namespace ist `HellionChat.*`** — seit v1.0.0 vollständig konsolidiert auf den Plugin-Namen, kein verbleibender `ChatTwo.*`-Bestand im Source-Tree.
- **AssemblyName ist `HellionChat`** — eigener Slot in `pluginConfigs/`, eigenes Datei-Manifest, kein Shared State mit Chat 2. Parallel-Load mit Upstream Chat 2 wird beim Start aktiv geblockt (bilinguale Konflikt-Meldung).
- **IPC-Kanäle sind `HellionChat.*`** — sechs Kanäle für Drittplugin-Anbindung (`Register`, `Available`, `Unregister`, `Invoke`, `GetChatInputState`, `ChatInputStateChanged`). Details in [`docs/IPC.md`](docs/IPC.md).
- **Hellion-eigene Strings in `HellionStrings.*.resx`**, übernommene Strings aus dem Chat-2-Bestand in `Language.*.resx` — die Original-`Language.*.resx` bleibt strukturell erhalten, weil die existierenden Übersetzungen aus dem Crowdin-Bestand der Upstream-Community weiter wertvoll sind.
- **Kein Direkt-Eingriff in `Plugin.Interface.UiBuilder.FontAtlas`** außerhalb von `FontManager` Font-Fallback und Hellion-Font laufen zentral.
- **Code-Namespace ist `HellionChat.*`.** Seit v1.0.0 vollständig konsolidiert auf den Plugin-Namen, kein verbleibender `ChatTwo.*`-Bestand im Source-Tree.
- **AssemblyName ist `HellionChat`.** Eigener Slot in `pluginConfigs/`, eigenes Datei-Manifest, kein Shared State mit Chat 2. Parallel-Load mit Upstream Chat 2 wird beim Start aktiv geblockt (bilinguale Konflikt-Meldung).
- **IPC-Kanäle sind `HellionChat.*`.** Sechs Kanäle für Drittplugin-Anbindung (`Register`, `Available`, `Unregister`, `Invoke`, `GetChatInputState`, `ChatInputStateChanged`). Details in [`docs/IPC.md`](docs/IPC.md).
- **Hellion-eigene Strings in `HellionStrings.*.resx`,** übernommene Strings aus dem Chat-2-Bestand in `Language.*.resx`. Die Original-`Language.*.resx` bleibt strukturell erhalten, weil die existierenden Übersetzungen aus dem Crowdin-Bestand der Upstream-Community weiter wertvoll sind.
- **Kein Direkt-Eingriff in `Plugin.Interface.UiBuilder.FontAtlas`** außerhalb von `FontManager`. Font-Fallback und Hellion-Font laufen zentral.
---
@@ -150,9 +161,9 @@ Pfad: `pluginConfigs/HellionChat/chat-sqlite.db`. WAL-Modus, Synchronous=NORMAL.
---
## Installation (Tester)
## Installation
Hellion Chat wird während der Bootstrap-Phase über ein Dalamud-**Custom-Repository** verteilt.
Hellion Chat wird über ein Dalamud-**Custom-Repository** verteilt.
### Frische Installation (kein Chat 2 vorher)
@@ -162,14 +173,14 @@ Hellion Chat wird während der Bootstrap-Phase über ein Dalamud-**Custom-Reposi
https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/repo.json
```
3. **Save**, dann in `/xlplugins` → **All Plugins** → Refresh.
4. **Hellion Chat** taucht in der Liste auf installieren.
4. Hellion Chat taucht in der Liste auf, dann installieren wie jedes andere Plugin.
### Migration aus Chat 2 (mit bestehendem Verlauf)
Chat 2 und Hellion Chat teilen sich die Datenbank-Datei, bis Hellion Chat sie beim ersten Start in den eigenen Pfad verschiebt. Die Reihenfolge ist wichtig:
1. **Chat 2 deaktivieren** in `/xlplugins` (nicht deinstallieren, nur deaktivieren).
2. **FFXIV komplett schließen**, damit SQLite die Datei-Sperre freigibt. Plugin-Reload allein reicht nicht.
2. **FFXIV komplett schließen,** damit SQLite die Datei-Sperre freigibt. Plugin-Reload allein reicht nicht.
3. Spiel neu starten.
4. Custom-Repo wie oben hinzufügen.
5. Hellion Chat installieren. Beim ersten Start wandert die Konfigurations-Datei und das gesamte Datenbank-Verzeichnis in das HellionChat-Layout.
@@ -200,61 +211,51 @@ Spiel starten, Hellion Chat aktivieren, Verlauf ist zurück.
### Updates
Updates erscheinen automatisch in der Plugin-Liste, sobald ein neuer `v0.X.Y`-Tag mit GitHub-Release publiziert ist. Keine Neu-Installation nötig.
Updates erscheinen automatisch in der Plugin-Liste, sobald ein neuer `vX.Y.Z`-Tag mit GitHub-Release publiziert ist. Keine Neu-Installation nötig.
---
## Distribution
Hellion Chat wird über ein eigenes Dalamud-Custom-Repository verteilt
(`repo.json` im Repo-Root). Tag-Pushes auf `vX.Y.Z` lösen den
[`release.yml`](.github/workflows/release.yml)-Workflow aus, der den
Build-Output (`HellionChat/bin/Release/HellionChat/latest.zip`) plus den
passenden Changelog-Block aus `HellionChat.yaml` an das GitHub-Release
hängt. Manueller Recovery-Pfad bei verpasstem Auto-Trigger:
`gh workflow run release.yml -f tag=vX.Y.Z`.
Hellion Chat wird über ein eigenes Dalamud-Custom-Repository verteilt (`repo.json` im Repo-Root). Tag-Pushes auf `vX.Y.Z` lösen den [`release.yml`](.github/workflows/release.yml)-Workflow aus, der den Build-Output (`HellionChat/bin/Release/HellionChat/latest.zip`) plus den passenden Changelog-Block aus `HellionChat.yaml` an das GitHub-Release hängt. Manueller Recovery-Pfad bei verpasstem Auto-Trigger: `gh workflow run release.yml -f tag=vX.Y.Z`.
Eine optionale Submission ans Dalamud-Main-Plugin-Repo (zusätzlich zum
eigenen Custom-Repo) steht in der [Roadmap](docs/ROADMAP.md).
Eine optionale Submission ans Dalamud-Main-Plugin-Repo (zusätzlich zum eigenen Custom-Repo) steht in der [Roadmap](docs/ROADMAP.md).
---
## Projektstatus
**Version 1.0.0** — Standalone-Cut live (Stand: 2026-05-04).
**Version 1.4.0** — Critical Lifecycle Fixes: sieben Race- und Lifecycle-Bugs aus Audit-Pass-3 und Pass-4 abgearbeitet (GC.Collect aus SQLite-Dispose raus, Worker-Threads explizit IsBackground, EmoteCache async-void → async Task, DeferredSave-Race geschlossen, Pre-v13-Backup-Lookup für WindowOpacity-Migration). Erster Sub-Patch der v1.4.x Polish-Sweep-Serie (Stand: 2026-05-07).
Mit v1.0.0 ist Hellion Chat ein eigenständiges Plugin, kein Fork mehr im
Repository-Sinne. Vollständig abgeschlossen:
Hellion Chat ist ein eigenständiges Plugin, kein Fork mehr im Repository-Sinne. Vollständig abgeschlossen:
- Privacy-Filter (Whitelist, Retention, retroaktive Cleanup, Export)
- First-Run-Wizard mit drei Profilen
- Plugin-Identity: eigener `HellionChat`-Slot, Layout-Migration aus Chat 2, Migrate3-Recovery
- Bilinguale UI (EN + DE) mit Live-Sprachwechsel
- Bilinguale UI (EN und DE) mit Live-Sprachwechsel
- Hellion-Theme, Hellion-Logo, gebündelter Exo-2-Font
- Custom-Repo-Pipeline mit automatisierter GitHub-Release-Distribution
- Slash-Commands auf die `/hellion`-Familie konsolidiert
- Slash-Commands auf die `/hellionchat`-Familie konsolidiert
- Webinterface entfernt (v0.2.0)
- Audit-Hardening (Path-Traversal, Retention-Race, DbViewer-Konsistenz)
- About-Tab im Hellion-Branding, EN + DE lokalisiert, mit License und Disclaimer
- About-Tab im Hellion-Branding, EN und DE lokalisiert, mit License und Disclaimer
- AI-Disclosure dokumentiert (siehe [`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md))
- Standalone-Cut: Namespace `HellionChat.*`, IPC-Kanäle `HellionChat.*`, Source-Tree-Restructure, Conflict-Detection gegen Upstream Chat 2, SQLite-CVE-Härtung (3.50.3)
- Theme-Engine mit neun eingebauten Themes plus JSON-Authoring-Format (Engine v1.1.0, Katalog erweitert in v1.2.3, inkl. CVD-safe Hellion Spectrum)
Was als Nächstes geplant ist und welche Themen langfristig auf der Liste
stehen, steht in [`docs/ROADMAP.md`](docs/ROADMAP.md). Konkrete
eingeplante Items werden zusätzlich im
[GitHub-Issue-Tracker](https://github.com/JonKazama-Hellion/HellionChat/issues)
mit dem `roadmap`-Label geführt.
In Arbeit: schrittweise Modernisierung des UI-Look-and-Feel über die Theme-Engine hinaus. Was als Nächstes geplant ist und welche Themen langfristig auf der Liste stehen, steht in [`docs/ROADMAP.md`](docs/ROADMAP.md). Konkrete eingeplante Items werden zusätzlich im [GitHub-Issue-Tracker](https://github.com/JonKazama-Hellion/HellionChat/issues) mit dem `roadmap`-Label geführt.
### Zur Release-Kadenz
Wer den Repo zum ersten Mal sieht, bemerkt schnell viele Releases und sehr viele Commits in kurzer Zeit. Beides ist eine bewusste Entscheidung, keine KI-Slop-Symptomatik: Vorarbeit vor dem Fork (Issues und Commits gelesen, Chat 2 ingame genutzt), eine sauber strukturierte Upstream-Codebase als Fundament, atomare Commits im Stil des Upstream und AI-gestütztes Review-Sparring, das ich nicht blind übernehme. Die volle Begründung steht in [`docs/LEARNING-JOURNEY.md`](docs/LEARNING-JOURNEY.md), Sektion "Wie ich so schnell release".
Wer den Repo zum ersten Mal sieht, bemerkt schnell viele Releases und sehr viele Commits in kurzer Zeit. Beides ist eine bewusste Entscheidung. Die volle Begründung mit den vier Faktoren dahinter steht in [`docs/LEARNING-JOURNEY.md`](docs/LEARNING-JOURNEY.md), Sektion "Wie ich so schnell release".
---
## Community & Support
## Community und Support
- **Hellion Forge Discord** (Modding- und Plugin-Community von Hellion Online Media): https://discord.gg/X9V7Kcv5gR
- Bug-Reports und Feature-Requests: [GitHub Issues](https://github.com/JonKazama-Hellion/HellionChat/issues)
- Discord DM: `@j.j_kazama`
- Weitere Kontaktwege (Security, Privacy, Quick-Questions): siehe [SUPPORT.md](SUPPORT.md)
---
@@ -268,9 +269,9 @@ EUPL-1.2 (gleiche Lizenz wie Upstream Chat 2). Volltext in [LICENSE](LICENSE), C
### Acknowledgments
- **Infi & Anna (ascclemens)** die Chat-2-Engine, ohne die dieser Fork nicht existieren würde.
- **Dalamud-Team** das Plugin-Framework.
- **Chat-2-Crowdin-Community** Übersetzungen der Upstream-Strings (siehe Settings → Info → "Chat 2 community translators").
- **Infi und Anna (ascclemens)** für die Chat-2-Engine, ohne die dieser Fork nicht existieren würde.
- **Dalamud-Team** für das Plugin-Framework.
- **Chat-2-Crowdin-Community** für die Übersetzungen der Upstream-Strings (siehe Settings → Info → "Chat 2 community translators").
### FFXIV-Disclaimer
@@ -284,8 +285,7 @@ Siehe [`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md) für die Pair-Level-Discl
## Projekt-Dokumente
Im Repo-Root liegen die Standard-Repository-Dokumente, vertiefende
Dokumentation lebt unter [`docs/`](docs/).
Im Repo-Root liegen die Standard-Repository-Dokumente, vertiefende Dokumentation lebt unter [`docs/`](docs/).
### Repo-Root
@@ -309,11 +309,11 @@ Dokumentation lebt unter [`docs/`](docs/).
| [`docs/CONTRIBUTORS.md`](docs/CONTRIBUTORS.md) | Tester, Übersetzer und Code-Beiträger der Hellion-Seite. |
| [`docs/LEARNING-JOURNEY.md`](docs/LEARNING-JOURNEY.md) | Entwicklungsgeschichte, vom Web-Stack zu C# / Dalamud, was ich aus dem Fork gelernt habe. |
| [`docs/IPC.md`](docs/IPC.md) | IPC-Kanal-Reference, Tuple-Payload-Felder, Migrations-Diff für Drittplugins. |
| [`docs/THEME-AUTHORING.md`](docs/THEME-AUTHORING.md) | Theme-Engine-Authoring-Guide (EN): JSON-Schema, Color-/Layout-Slots, Channel-Identity-Regeln, Validierung. |
| [`docs/THEME-AUTHORING.md`](docs/THEME-AUTHORING.md) | Theme-Engine-Authoring-Guide (EN): JSON-Schema, Color- und Layout-Slots, Channel-Identity-Regeln, Validierung. |
| [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md) | Cherry-Pick-Policy gegenüber Chat 2. |
| [`docs/THIRD_PARTY_NOTICES.md`](docs/THIRD_PARTY_NOTICES.md) | NuGet-Dependencies mit Lizenzen, Bundled Assets, Network-Status pro Komponente. |
| [`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md) | Offenlegung der KI-Unterstützung im Entwicklungsprozess. |
---
**Hellion Online Media** | Bad Harzburg | [hellion-media.de](https://hellion-media.de)
Entwickelt unter **Hellion Forge**, der Modding- und Plugin-Linie von **Hellion Online Media** | Bad Harzburg | [hellion-media.de](https://hellion-media.de)
+32 -26
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@@ -1,49 +1,55 @@
# Security policy
# Security Policy
## Reporting a vulnerability
## Reporting a Vulnerability
If you find a security issue in HellionChat, please do not open a public
GitHub issue. Use one of the private channels below instead so we can
investigate and ship a fix before the details go out.
If you find a security issue in HellionChat, please do not open a
public GitHub issue. Use one of the private channels below so I can
investigate and ship a fix before the details go public.
**Preferred:**
[Privately report a vulnerability](https://github.com/JonKazama-Hellion/HellionChat/security/advisories/new)
through GitHub's Security Advisories. This routes the report directly to
me and keeps the conversation off the public timeline.
via GitHub Security Advisories. This routes the report directly to me
and keeps the conversation off the public timeline.
**Alternative:**
- Email: `kontakt@hellion-media.de`
- Discord: `@j.j_kazama`
| Channel | Address |
| ---------- | -------------------------- |
| Email | `kontakt@hellion-media.de` |
| Discord DM | `@j.j_kazama` |
I respond on weekdays during European business hours. For urgent
disclosures (active exploitation, user-data exposure) email is the
fastest path.
## What I treat as in scope
## Scope
- Code paths in HellionChat that touch user-controlled input (chat
messages, plugin config, file paths the user can influence)
- The privacy filter in MessageStore.cs and the export pipeline
- The Configuration migration logic
- The EmoteCache HTTP client and path handling
### In scope
- Code paths that touch user-controlled input (chat messages, plugin
config, file paths the user can influence)
- The privacy filter in `MessageStore.cs` and the export pipeline
- The configuration migration logic
- The `EmoteCache` HTTP client and path handling
- The Auto-Tell-Tabs spawn logic and history preload
## What is not in scope
### Out of scope
- Issues in upstream Chat 2 that we have not modified — please report
- Issues in upstream Chat 2 that HellionChat has not modified — report
those at <https://github.com/Infiziert90/ChatTwo/issues>
- Issues in Dalamud itself — those go to <https://github.com/goatcorp/Dalamud>
- Issues in Dalamud itself — those go to
<https://github.com/goatcorp/Dalamud>
- Issues in the FFXIV game client
- Anything that needs the user to install a malicious plugin first
- Anything that requires the user to install a malicious plugin first
## Acknowledgement
I list everyone who reports a real issue in the changelog of the release
that fixes it, unless they prefer to stay anonymous. No bug bounty,
nothing financial; this is a hobby plugin.
## Disclosure window
## Disclosure Window
I aim to ship a fix within 14 days for high-severity issues and within
30 days for everything else. If a fix needs more time I will say so in
the private thread.
## Credits
Everyone who reports a real issue gets listed in the changelog of the
release that fixes it, unless they prefer to stay anonymous. No bug
bounty, nothing financial — this is a hobby plugin.
+13 -22
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@@ -1,8 +1,6 @@
# Support
HellionChat is a small hobby project maintained by one person. There
are a few different paths depending on what you need; please pick the
one that matches.
HellionChat is a small hobby project maintained by one person. There are a few different paths depending on what you need. Pick the one that matches.
## Bugs and feature requests
@@ -11,43 +9,36 @@ GitHub issues, using the templates:
- [Bug report](https://github.com/JonKazama-Hellion/HellionChat/issues/new?template=bug_report.yml)
- [Feature request](https://github.com/JonKazama-Hellion/HellionChat/issues/new?template=feature_request.yml)
Please search [existing issues](https://github.com/JonKazama-Hellion/HellionChat/issues?q=is%3Aissue)
first. Duplicates get closed and pointed at the original.
Please search [existing issues](https://github.com/JonKazama-Hellion/HellionChat/issues?q=is%3Aissue) first. Duplicates get closed and pointed at the original.
## Security
Do **not** open a public issue for security-relevant findings. Use
the private advisory route described in [SECURITY.md](SECURITY.md):
Do **not** open a public issue for security-relevant findings. Use the private advisory route described in [SECURITY.md](SECURITY.md):
- [Private vulnerability advisory](https://github.com/JonKazama-Hellion/HellionChat/security/advisories/new)
- Email `kontakt@hellion-media.de`
## Privacy questions
Specific questions about what HellionChat does or does not store and
send are covered in [PRIVACY.md](PRIVACY.md). For follow-ups beyond
that document:
Specific questions about what HellionChat does or does not store and send are covered in [PRIVACY.md](PRIVACY.md). For follow-ups beyond that document:
- Email `kontakt@hellion-media.de`
## Quick questions and casual feedback
- **Hellion Forge Discord** community for HellionChat and other
Hellion Online Media plugins/tools: https://discord.gg/X9V7Kcv5gR
- Discord DM `@j.j_kazama`
- **Hellion Forge Discord** (community for HellionChat and other Hellion Online Media plugins and tools): https://discord.gg/X9V7Kcv5gR
- Discord DM: `@j.j_kazama`
Bug reports still go through the issue tracker so they can be tracked,
but a quick "is this a bug or am I holding it wrong" message is fine.
Bug reports still go through the issue tracker so they can be tracked, but a quick "is this a bug or am I holding it wrong" message is fine.
## Upstream Chat 2 issues
If the issue exists in upstream Chat 2 too, please report it at
[Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo/issues).
That keeps the original maintainers in the loop and helps everyone
who uses Chat 2 directly.
If the issue exists in upstream Chat 2 too, please report it at [Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo/issues). That keeps the original maintainers in the loop and helps everyone who uses Chat 2 directly.
## Response times
Weekdays during European business hours. Weekends and FFXIV patch
days, replies will be slower. A few days of silence on a non-urgent
issue is normal; pinging once after a week is fine.
Weekdays during European business hours. On weekends and FFXIV patch days, replies will be slower. A few days of silence on a non-urgent issue is normal. Pinging once after a week is fine.
---
Maintained under **Hellion Forge**, the modding and plugin line of **Hellion Online Media** | Bad Harzburg | [hellion-media.de](https://hellion-media.de)
+46 -38
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@@ -1,19 +1,18 @@
# AI assistance disclosure
# AI Assistance Disclosure
This fork uses AI assistance per the [Dalamud Plugin AI Usage Policy](https://github.com/goatcorp/DalamudPluginsD17/)
HellionChat uses AI assistance per the
[Dalamud Plugin AI Usage Policy](https://github.com/goatcorp/DalamudPluginsD17/)
at the **Pair** level.
A note up front: Hellion Chat is currently in a rebuild and adjustment
phase, and there are no plans to submit it to the Dalamud team for review
while it stays standalone. If the plugin stays out of the official repo I
technically wouldn't need to disclose any of this, but I'd rather be
upfront about how it's built.
A note up front: HellionChat is currently not submitted to the official
Dalamud plugin repository and technically has no obligation to disclose
this. I would rather be upfront about how it is built.
Hellion Chat is my entry point into game modding and plugin development. I
have never written a plugin for a game before. I work alone, so I get help
where I need it. That's not something I want to hide.
HellionChat is my entry point into game modding and plugin development.
I have never written a plugin for a game before. I work alone, so I get
help where I need it. That is not something I want to hide.
## How I actually work
## How I Actually Work
I plan the architecture, decide what gets built, and own every design
decision. For each change I:
@@ -23,55 +22,64 @@ decision. For each change I:
- Read the Dalamud log output to verify behaviour
- Run security and privacy audits on anything that touches user data
One of the main reasons I use AI is consistency. I want the Hellion code to
match the style of the upstream Chat 2 codebase and stay readable for
anyone who opens the repo, not just for me. Claude helps me catch when I'm
drifting from upstream conventions or writing something that only makes
sense in my own head.
One of the main reasons I use AI is consistency. I want the HellionChat
code to match the style of the upstream Chat 2 codebase and stay
readable for anyone who opens the repo, not just for me. Claude helps
me catch when I am drifting from upstream conventions or writing
something that only makes sense in my own head.
The balance is shifting toward more hand-written work as I get more
comfortable with Dalamud and plugin development in general.
## What AI is used for
## What AI Is Used For
- API explanations (Dalamud, ImGui, .NET specifics I haven't worked with before)
- API explanations (Dalamud, ImGui, .NET specifics I have not worked
with before)
- Code drafts that I read, edit, and integrate
- Pattern suggestions and code review
- Keeping the style aligned with the upstream Chat 2 codebase
- Keeping style aligned with the upstream Chat 2 codebase
## What AI isn't used for
## What AI Is Not Used For
- **Visual assets.** Logos, icons, banners, and screenshots are human-drawn
or taken from the running game.
- **Visual assets.** Logos, icons, banners, and screenshots are
human-drawn or taken from the running game.
- **German translations.** Written by me as a native speaker.
## What's where
## What Is Where
Upstream Chat 2 (by Infi & Anna, EUPL-1.2) is the foundation and was not
produced with AI assistance. Hellion-specific code lives in
`HellionChat/Privacy/`, `HellionChat/Export/`, `HellionChat/Resources/HellionStrings*`,
`Ui/SettingsTabs/Privacy.cs`, `Ui/FirstRunWizard.cs`, `Ui/HellionStyle.cs`,
plus the Migrate3 recovery and plugin layout migration in `MessageStore.cs`
and `Plugin.cs`. These were developed with Pair-level assistance as
Upstream Chat 2 (by Infi & Anna, EUPL-1.2) is the foundation and was
not produced with AI assistance. HellionChat-specific code lives in
`HellionChat/Privacy/`, `HellionChat/Export/`,
`HellionChat/Resources/HellionStrings*`, `Ui/SettingsTabs/Privacy.cs`,
`Ui/FirstRunWizard.cs`, `Ui/HellionStyle.cs`, plus the Migrate3
recovery and plugin layout migration in `MessageStore.cs` and
`Plugin.cs`. These were developed with Pair-level assistance as
described above.
## If AI-assisted development is a dealbreaker for you
## If AI-Assisted Development Is a Dealbreaker for You
Fair enough. There are solid alternatives that don't rely on AI in their
development:
Fair enough. There are solid alternatives:
- [Chat 2](https://github.com/Infiziert90/ChatTwo), the original upstream
this fork is based on
- [Chat 2](https://github.com/Infiziert90/ChatTwo), the upstream
project HellionChat is built on
- [XIV Instant Messenger](https://github.com/NightmareXIV/XIVInstantMessenger),
a different approach to chat in FFXIV
a different approach to FFXIV chat
Both are good projects. Use what fits you best.
## Tooling
- Claude (Anthropic) via Claude Code CLI
- Context7 / Microsoft Learn for current Dalamud and .NET documentation
| Tool | Purpose |
| ---- | ------- |
| [Claude](https://claude.ai) (Anthropic) | Pair-level AI assistance via Claude Code CLI |
| [VS Code](https://code.visualstudio.com) + C# Dev Kit | Primary IDE |
| Dedicated Windows 11 VM | Build and in-game test environment (Dalamud requires Windows) |
| [dalamud.dev](https://dalamud.dev) | Dalamud API reference |
| [Microsoft Learn](https://learn.microsoft.com) | .NET and C# documentation |
| [Context7](https://context7.com) | Up-to-date library docs for Claude context |
| [Stack Overflow](https://stackoverflow.com) | General C# and .NET problem-solving |
## Contact
Questions about this disclosure: <https://github.com/JonKazama-Hellion/HellionChat/issues>.
Questions about this disclosure:
<https://github.com/JonKazama-Hellion/HellionChat/issues>
+123
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@@ -12,6 +12,129 @@ und verlinkt für Details auf die Release-Pages.
---
## Hellion Chat 1.4.0 — Critical Lifecycle Fixes
First sub-patch of the v1.4.x Polish Sweep series. Seven
known lifecycle and race bugs eliminated before any
performance refactor sits on top.
- MessageStore disposal no longer triggers GC.Collect
globally; Pooling=false on the SQLite connection means
there's nothing left to clean up by hand
- PendingMessage and RetentionSweep worker threads are
explicitly marked IsBackground=true so the plugin domain
can unload during XIVLauncher reload without waiting
for them
- EmoteCache image and gif loaders moved from async-void
to async Task with a shared task tracker, draining
on Dispose so an in-flight load can no longer write
to a disposed EmoteImages entry
- DisposeAsync 10s timeout now warns loudly instead of
silently leaving the worker behind
- Plugin.Dispose flushes any pending DeferredSaveFrames
before tearing services down, so settings changes
made in the last few frames before disable are no
longer lost
- The v13→v14 config migration now reads the pre-v13
backup and carries HellionThemeWindowOpacity into the
new WindowOpacity field instead of falling back to
the default 0.85
Modding & support: join Hellion Forge — https://discord.gg/X9V7Kcv5gR
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
## Hellion Chat 1.3.0 - Plugin Integrations: Honorific
First step on the plugin-integration roadmap. HellionChat now
listens to Honorific and shows your custom title in the chat
header. The slot auto-hides when Honorific is not installed,
when no custom title is active, or when you are using the
original FFXIV title.
- New "Integrations" settings tab
- Honorific integration with auto-detection and live updates
- "Coming soon" preview of the next five planned integrations:
context menu actions, smart notifications, RP status block,
ExtraChat channels, and quick DM compose
- Maintainer attribution buttons for Honorific repo and Caraxi
- New service-class pattern under HellionChat/Integrations/
Modding and support: join Hellion Forge - https://discord.gg/X9V7Kcv5gR
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
## v1.2.3 — Theme Expansion (2026-05-06)
### Added
- Four new built-in themes:
- **Night Blue** — Royal Blue on deep marine, cool tech-dashboard mood
- **Indigo Violet** — Royal Violet on deep indigo with a turquoise-mint counter (aurora glitter feel)
- **Forge Merchantman** — Patina bronze on workshop slate with warm amber counter (Hellion Forge identity)
- **Hellion Spectrum** — Deuteran/Protan-safe channel colours using Wong/Okabe-Ito palette tones; channel identity (Tell pink, Yell yellow, Shout orange, Party blue, FC green) preserved while keeping every channel separable under red-green colour vision deficiency
- Built-in theme catalogue grown from five to nine
### Notes
- No engine changes, no settings touched, no migration
- Default theme unchanged (Hellion Arctic). Existing custom themes keep working.
- Hellion Spectrum covers the ~99 % of CVD cases that are red-green; a Tritan-safe variant could follow in a later cycle if there is demand.
---
## v1.2.1 — Settings Cleanup (2026-05-06)
### Changed
- Settings cards re-sorted thematically: 9 cards remain, each card has one clear job and a one-line subtitle.
- **Theme & Layout** (new) collects the theme picker, window frame style (title bar, sidebar, hide button, pop-out title bar) and the timestamp style options.
- **Fonts & Colours** (new) houses font choice, font size and per-channel chat colours.
- **Data Management** (new) collects retention windows, cleanup, export, the database viewer and the shift-click advanced tools.
- **Privacy** is now focused on the privacy filter alone.
- **Chat** absorbs the Auto-Tell-Tabs history-preload slider that used to live under Privacy.
- **General** groups the keybind mode under Input.
### Removed
- Legacy "Style override" option and the unused style-name field — both obsolete since the v1.1.0 themes engine.
- Legacy `WindowAlpha` slider — if you had it set, the value is auto-migrated to Theme & Layout → Window Style → Window Transparency.
- Unused `ShowThemeQuickPicker` schema field.
### Migration
- v15 → v16 with backup at `pluginConfigs/HellionChat.json.pre-v16-backup`.
- All other settings preserved unchanged.
- One-time toast on first start if Style override was previously active.
---
## v1.2.0 — Layout Refresh (2026-05-05)
### Added
- Sidebar tab modernization: icon-only at fixed 44 px, tooltip on hover, vertical accent pill for active tab
- Top tabs: accent underline pill replaces background fill on active tab
- Per-tab custom icons in Settings → Tabs (15-glyph FontAwesome picker)
- Bottom status bar (22 px): channel indicator, privacy badge, counters, tells, version — updates 1×/sec
- Card rows as default message render: sender header in channel color, subtle border between cards
- Compact-Density toggle in Appearance: switches back to single-line `[HH:mm] Sender: Text` layout
- Auto-Tell tabs: per-partner hashed icon (7-glyph pool: envelope/star/heart/bell/bookmark/flag/fire) plus hashed color (12-color palette) — 84 distinct icon+color combinations
- Unread indicator: pulsing red dot in the top-right corner of any sidebar tab icon with unread messages, 2-second sine-wave pulse, respects `Configuration.ReduceMotion`
### Changed
- Migration v14 → v15: deprecated Configuration fields `HellionThemeEnabled` and `HellionThemeWindowOpacity` removed
- Appearance settings cleaned: legacy theme-engine bindings replaced by Themes tab (introduced in v1.1.0)
### Fixed
- Settings save no longer wipes chat history by default — the heavy `ClearAllTabs + FilterAllTabsAsync` cycle now only runs when a filter-relevant setting actually changed (Privacy filter, persisted channels, per-tab channel selection). Cosmetic changes keep the in-session chat intact
- Identifier-based `MessageList` restore in `Configuration.UpdateFrom` plus TempTab skip in `ClearAllTabs`/`FilterAllTabs` ensure persistent tabs and Auto-Tell tabs both survive the save
- Sidebar buttons now align vertically with the first message row (top padding mirrors the chat header toolbar height)
- Sidebar child window no longer paints the top padding area with its frame background
- Status bar version slot (`vX.Y.Z · Hellion`) no longer clips its rightmost character
### Notes
- Polish phase (animations, theme crossfade, header quick-picker) follows in v1.3.0
- Top-Tab icon prefixes were considered but dropped: Dalamud's default font atlas does not include FontAwesome codepoints, so mixed-font in a single TabItem label renders as tofu. Underline pill alone is the v1.2.0 visual treatment for top tabs. Resolution would require Font-Atlas merge at FontManager level — out of scope.
## [1.1.0] — 2026-05-05 — Theme Foundation
Erster großer UI-Cycle nach v1.0.0. Theme-Engine, fünf Built-In-Themes,
+49 -12
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@@ -12,20 +12,52 @@ Privacy-First-Schnittmenge des Plugins erweisen.
---
## Nächster Cycle (v1.2.0)
## Nächster Cycle (v1.4.1)
**Layout Refresh** — sichtbare Modernisierung des Chat-Windows selbst.
**Theme Engine Performance** — HellionStyle Heap-Pressure
eliminieren (StackHandle-Cache, ABGR-Cache auf Theme-Object,
spart 47 Heap-Allocs pro Frame), ThemeRegistry File-Lock-
Härtung beim Custom-Theme-Load.
- Top-Tabs-Refresh mit Akzent-Pill-Underline statt Background-Fill
- Sidebar-Tabs (existing) bekommen Icons + vertikale Pill am Window-Rand
- Bottom-Status-Bar (Channel-Indikator, Privacy-Badge, Tab-Count,
Tells, Version)
- Card-Rows als Default-Message-Rendering, mit Compact-Density-Toggle
- Per-Tab Custom-Icons im Tabs-Settings-Dialog
- Removal des deprecated `HellionThemeEnabled`/`HellionThemeWindowOpacity`
Configuration-Felder
## v1.4.0 — Critical Lifecycle Fixes (released <Datum>)
Spec liegt in [[Hellion Chat UI Modernisierung Spec]] (Vault).
Erster Sub-Patch der v1.4.x Polish-Sweep-Serie. Sieben P0-
Findings aus Audit-Pass-3 und Pass-4 abgearbeitet:
async-void-Loads, fehlende IsBackground-Flags, GC.Collect
in Dispose, DeferredSave-Race und Pre-v13-Backup-Lookup für
WindowOpacity. Keine Schema-Bumps, keine Funktions-
Änderungen für den User außer dass Reload und Shutdown
spürbar sauberer laufen.
## v1.3.0 - Plugin Integrations: Honorific (released 2026-05-07)
Erster Cycle der Plugin-Integrations-Roadmap. Honorific-Custom-
Titles werden im Chat-Header angezeigt, mit Auto-Detect und
silent Fallback. Neuer Integrations-Settings-Tab. Pattern-
Etablierer für die fünf folgenden Cycles (Context-Menu,
NotificationMaster, RP-Status-Block, ExtraChat, XIVIM).
Spec: [Plugin-Integrationen-Übersicht](../Hellion%20Chat%20Plugin-Integrationen.md)
## v1.2.3 — Theme Expansion (released 2026-05-06)
Vier neue Built-In-Themes: Night Blue, Indigo Violet, Forge
Merchantman, Hellion Spectrum (Deuteran/Protan-safe).
Keine Engine-Änderungen. Siehe `docs/CHANGELOG.md`.
(v1.2.2 wurde verbrannt weil das `repo.json`-Manifest beim
ersten Push nicht synchron mitgebumpt wurde — Re-Release als
v1.2.3 mit kompletter Manifest-Synchronisation.)
## v1.2.1 — Settings Cleanup (released 2026-05-06)
Re-sortierte Settings (9 Cards thematisch), 4 tote Settings entfernt,
Auto-Migration v15 → v16 ohne Daten-Verlust.
## v1.2.0 — Layout Refresh (released 2026-05-05)
Top-Tabs-Refresh, Sidebar-Tab-Icons, Bottom-Status-Bar, Card-Rows als
Default-Message-Render, Auto-Tell-Tab-Hashing.
## v1.1.0 — Theme Foundation (released 2026-05-05)
@@ -37,8 +69,13 @@ Aus dem ursprünglichen v1.1.0-Plan (Ad-Block / Spam-Filter, Receive-
Suppressed-Tells-Toggle) wurden zugunsten der Theme-Engine zurück­
gestellt — beide Items leben weiter im Mittelfrist-Block.
## Mittelfristig (v1.2.x v1.3.0)
## Mittelfristig (v1.3.x v1.4.0)
- **Plugin-Integrations-Roadmap (Cycles 2-6)** - sechs Plugin-
Integrationen geplant, Honorific (Cycle 1) ist live, danach folgen
Context-Menu, NotificationMaster, RP-Status-Block, ExtraChat und
XIVIM in eigenen Cycles. Spec und Cycle-Reihenfolge in
[Plugin-Integrationen-Übersicht](../Hellion%20Chat%20Plugin-Integrationen.md).
- **Ad-Block / Spam-Filter** — Hybrid-Konzept aus eigenem Light-Filter und
optionaler `NoSoliciting`-IPC-Integration. Adressiert Werbe-Spam in
öffentlichen Channels und Tells. Aus dem v1.1.0-Plan zurückgestellt.
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@@ -4,7 +4,7 @@
# Theme Authoring Guide
> Built by **Hellion Forge** — the plugin workshop arm of [Hellion Online Media](https://hellion-media.de). HellionChat ships with five built-in themes; this guide walks you through writing your own.
> Built by **Hellion Forge** — the plugin workshop arm of [Hellion Online Media](https://hellion-media.de). HellionChat ships with nine built-in themes; this guide walks you through writing your own.
## TL;DR
@@ -135,7 +135,7 @@ The user is asked **once per theme switch** whether to apply these colors — ne
A theme can tint these toward its brand family (e.g., a purple theme can shift Tell from `#FF99CC` to `#E090FF`), but **don't** flip them (Tell suddenly green, Yell suddenly cyan). RP groups and combat-spec setups depend on the visual hierarchy.
The four colored built-in themes (Hellion Arctic, Event Horizon, Moonlit Bloom, Mint Grove) all follow this rule — read their JSON for reference. Chat 2 Klassik intentionally ships without `chatChannels` so the user keeps their existing picks.
The eight colored built-in themes (Hellion Arctic, Hellion Spectrum, Event Horizon, Moonlit Bloom, Mint Grove, Night Blue, Indigo Violet, Forge Merchantman) all follow this rule — read their source for reference. Chat 2 Klassik intentionally ships without `chatChannels` so the user keeps their existing picks.
## Theme families
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@@ -1,11 +1,34 @@
# Upstream sync workflow
# Upstream Sync
HellionChat is a standalone EUPL-1.2 fork of [Chat 2](https://github.com/Infiziert90/ChatTwo).
We pull selected patches from upstream manually instead of running an
automated mirror. This file documents how that works so anyone (including
future-me) can do it cleanly.
HellionChat is a standalone EUPL-1.2 plugin that originated from
[Chat 2](https://github.com/Infiziert90/ChatTwo). Since v1.0.0 it
lives under its own namespace, IPC channels and source tree. I no
longer track upstream as a Git fork, but I do monitor Chat 2 commits
regularly and cherry-pick selectively where it makes sense.
## One-time setup
This document covers how that works so anyone (including future-me)
can do it cleanly.
## A Word on Intent
HellionChat is not trying to replace Chat 2. I build it for myself,
and maybe for people who want the same things I do: a privacy-first
chat plugin with tighter defaults and no remote-access surface. If
that is not you, Chat 2 is the better choice and a well-maintained
project.
I am available to Infi if he ever has questions about HellionChat or
how I have diverged from the upstream code. What I will not do is
interfere with Chat 2's direction or push unsolicited opinions into
his project.
Long-term compatibility between Chat 2 and HellionChat is not
guaranteed and, frankly, not technically possible. I am building a
new UI from scratch and making deliberate architectural decisions that
pull in a different direction. Some upstream patches will simply stop
applying cleanly and that is expected.
## One-Time Setup
Add the upstream repo as a remote on a fresh clone:
@@ -24,36 +47,42 @@ git remote -v
# upstream https://github.com/Infiziert90/ChatTwo.git (push)
```
You never push to `upstream`. It is read-only for us.
`upstream` is read-only. Never push to it.
## Reviewing what is new upstream
## Reviewing What Is New Upstream
Before any feature cycle starts I run a quick check:
Before any feature cycle I run a quick check:
```bash
git fetch upstream
git log --oneline main..upstream/main | head -30
```
That shows every commit Infi or contributors landed since the last sync.
Read the messages, decide which ones apply.
That shows every commit Infi or contributors landed since the last
sync. I read the messages and decide which ones apply to HellionChat.
## What we cherry-pick
## What I Cherry-Pick
**Always:** security fixes, API-version compatibility patches (Dalamud
API 15 → 16 → ...), BetterTTV / emote-cache fixes, regression fixes for
the upstream behaviour we still rely on.
**Always:** security fixes, Dalamud API compatibility patches,
BetterTTV and emote-cache fixes, regression fixes for upstream
behaviour HellionChat still relies on.
**Sometimes:** small bug fixes in `MessageManager.cs`, `MessageStore.cs`,
`ChatLogWindow.cs`, the Tabs system. Pull them when they touch code we
have not heavily modified.
**Sometimes:** small bug fixes in `MessageManager.cs`,
`MessageStore.cs`, `ChatLogWindow.cs`, the Tabs system. These come in
when they touch code I have not heavily modified.
**Never:** webinterface changes (the entire webinterface tree is gone in
HellionChat), changes that conflict with the privacy filter, changes that
re-add upstream defaults we deliberately reversed (full-history logging,
Tell Exclusive defaults, etc.).
**Never:** webinterface changes (the entire webinterface tree is gone
in HellionChat), changes that conflict with the privacy filter, changes
that re-add upstream defaults I deliberately reversed (full-history
logging, Tell Exclusive defaults, etc.).
## How we cherry-pick
As HellionChat's UI moves further from the Chat 2 baseline, upstream
patches will increasingly require adaptation rather than a clean
apply. If a patch cannot be ported without breaking HellionChat
behaviour or the privacy model, I skip it rather than force a
compromised version in.
## How I Cherry-Pick
Always with `-x` so authorship and the original commit hash stay
visible:
@@ -63,48 +92,63 @@ git checkout -b sync/upstream-<topic> main
git cherry-pick -x <upstream-commit-sha>
```
`-x` adds a `(cherry picked from commit <sha>)` line to the commit
message. That preserves the upstream-author credit and lets anyone
reading `git log` trace the change back to ChatTwo. Co-Author trail
intact, no AI lines, no "Hellion" prefix on commits that were not
authored by us.
`-x` appends a `(cherry picked from commit <sha>)` line to the commit
message. That preserves upstream-author credit and lets anyone reading
`git log` trace the change back to Chat 2. Commit messages stay
identical to the upstream original; I do not rewrite them to match the
HellionChat format.
## Conflict handling
## Conflict Handling
When a cherry-pick conflicts:
1. Resolve the conflict by hand. Do not "fix" upstream code to match
Hellion conventions; that is what the merge marker showed us.
1. Resolve by hand. Do not rewrite upstream code to match HellionChat
conventions; that is what the merge marker showed.
2. If the conflict is fundamental (touches code that no longer exists
in our fork), abort the cherry-pick and document why in
`Hellion Chat Backlog.md` instead. Some upstream patches are not
portable; that is fine.
3. After a successful resolve, the commit message stays identical to
the upstream message, with the `-x` cherry-pick footer Git appends
automatically. Do not rewrite the message to match our format.
in HellionChat), abort the cherry-pick and note why in the
relevant GitHub issue or backlog item. Some upstream patches are
simply not portable and that is fine.
3. After a clean resolve the commit message stays as-is, with the
`-x` footer Git appends automatically.
## Pushing the sync
## Pushing the Sync
Cherry-picked commits go through the same review as our own work: the
sync branch lands in `main` via a no-fast-forward merge, then a release
tag if the user-visible behaviour changes (otherwise just merged).
Cherry-picked commits go through the same review as any other change.
The sync branch lands in `main` via a no-fast-forward merge, then gets
a release tag if user-visible behaviour changed:
```bash
git checkout main
git merge --no-ff sync/upstream-<topic> -m "merge: upstream sync — <topic>"
```
## When upstream goes silent
## Contributing Back
If Chat 2 stops receiving updates entirely we keep this workflow alive
anyway. The remote stays configured, the documentation stays here. The
moment maintenance picks back up we are ready to pull again.
HellionChat benefits from Chat 2's work, so I try to give something
back where I can. If I fix a bug or improve something that would be
useful to Chat 2 and is not HellionChat-specific, I submit a
good-will PR to [Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo).
## When upstream takes a direction we cannot follow
A few things to note about that process:
If a future ChatTwo release breaks compatibility with our privacy
philosophy in a way we cannot resolve (e.g. mandatory cloud sync,
removal of the local message store, a license change that makes EUPL
incompatible), HellionChat continues on its own from the last
compatible cherry-pick. The history we already inherited stays under
EUPL-1.2 and stays attributed.
- Good-will PRs are validated in a separate fork first to make sure
the fix stands on its own without HellionChat context.
- They are written by hand. No AI-generated code goes to Infi's
project. He did not ask for Pair-level AI involvement and I will
not push that decision onto his codebase.
- This is not guaranteed for every change, only where it makes sense
and where I am confident the fix is clean and self-contained.
## When Upstream Goes Silent
If Chat 2 stops receiving updates the remote stays configured and this
workflow stays documented. The moment maintenance picks back up I am
ready to pull again.
## When Upstream Takes a Direction I Cannot Follow
If a future Chat 2 release breaks compatibility with the HellionChat
privacy philosophy in a way that cannot be resolved (mandatory cloud
sync, removal of the local message store, an incompatible license
change), HellionChat continues from the last compatible cherry-pick.
The inherited history stays under EUPL-1.2 and stays attributed.
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