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+1
-1
@@ -1,2 +1,2 @@
|
||||
# Generated files
|
||||
ChatTwo/Resources/Language.*.resx linguist-generated=true
|
||||
HellionChat/Resources/Language.*.resx linguist-generated=true
|
||||
@@ -0,0 +1,13 @@
|
||||
# HellionChat is a hobby project and does not solicit funding.
|
||||
#
|
||||
# If you want to support the work that made HellionChat possible,
|
||||
# please consider supporting the upstream Chat 2 maintainers:
|
||||
#
|
||||
# Infiziert90 (Infi): https://ko-fi.com/infiii
|
||||
# Anna Clemens: https://ko-fi.com/lojewalo
|
||||
#
|
||||
# Both Ko-fi pages are also linked in the plugin's settings panel.
|
||||
|
||||
# No platforms enabled — keep this file present so GitHub recognises
|
||||
# the project as having considered funding without showing a Sponsor
|
||||
# button on the repository page.
|
||||
@@ -0,0 +1,73 @@
|
||||
name: Bug report
|
||||
description: Something in HellionChat is broken or behaves wrong
|
||||
labels:
|
||||
- bug
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
Thanks for reporting. Please fill in the fields below so I can
|
||||
reproduce the issue. If this is a security issue, stop here and
|
||||
use the [private vulnerability advisory](https://github.com/JonKazama-Hellion/HellionChat/security/advisories/new)
|
||||
instead.
|
||||
|
||||
- type: input
|
||||
id: version
|
||||
attributes:
|
||||
label: HellionChat version
|
||||
description: From Settings → Information → Version
|
||||
placeholder: "0.5.4"
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: dropdown
|
||||
id: platform
|
||||
attributes:
|
||||
label: Platform
|
||||
options:
|
||||
- Windows (XIVLauncher)
|
||||
- Linux (XIVLauncher Core)
|
||||
- macOS (XIVLauncher Core / wine)
|
||||
- Other
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: what-happened
|
||||
attributes:
|
||||
label: What happened
|
||||
description: Plain description, no log dumps yet
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: expected
|
||||
attributes:
|
||||
label: What you expected
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: steps
|
||||
attributes:
|
||||
label: How to reproduce
|
||||
description: Step-by-step from "open settings" or "log in" through to the broken behaviour
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: log
|
||||
attributes:
|
||||
label: Relevant /xllog excerpt
|
||||
description: Filter for "HellionChat" if the log is huge
|
||||
render: text
|
||||
|
||||
- type: checkboxes
|
||||
id: confirm
|
||||
attributes:
|
||||
label: Pre-flight
|
||||
options:
|
||||
- label: I am running the latest version of HellionChat
|
||||
required: true
|
||||
- label: I have searched existing issues for duplicates
|
||||
required: true
|
||||
@@ -0,0 +1,14 @@
|
||||
blank_issues_enabled: false
|
||||
|
||||
contact_links:
|
||||
- name: Security vulnerability
|
||||
url: https://github.com/JonKazama-Hellion/HellionChat/security/advisories/new
|
||||
about: Do not open a public issue for security problems. Use the private advisory instead.
|
||||
|
||||
- name: Upstream Chat 2 issue
|
||||
url: https://github.com/Infiziert90/ChatTwo/issues
|
||||
about: If the issue exists in upstream Chat 2 too, please report it there so the original maintainers see it as well.
|
||||
|
||||
- name: Discord
|
||||
url: https://discord.com/users/j.j_kazama
|
||||
about: Quick questions, casual feedback. Bug reports still go through the issue tracker for tracking.
|
||||
@@ -0,0 +1,55 @@
|
||||
name: Feature request
|
||||
description: Suggest a feature or enhancement for HellionChat
|
||||
labels:
|
||||
- enhancement
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
Thanks for the suggestion. HellionChat focuses on privacy by
|
||||
default and a small, well-scoped feature set. Suggestions that
|
||||
align with that scope are easier to accept than ones that pull
|
||||
the plugin toward "do everything".
|
||||
|
||||
- type: textarea
|
||||
id: problem
|
||||
attributes:
|
||||
label: What problem are you trying to solve
|
||||
description: The user-side problem, not the proposed solution yet
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: solution
|
||||
attributes:
|
||||
label: What you would like HellionChat to do
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: alternatives
|
||||
attributes:
|
||||
label: Alternatives you have considered
|
||||
description: Other plugins, manual workarounds, settings combinations
|
||||
|
||||
- type: dropdown
|
||||
id: scope
|
||||
attributes:
|
||||
label: Scope estimate from your side
|
||||
options:
|
||||
- "Small (one tab, one toggle, one filter)"
|
||||
- "Medium (a settings section, persistent state, one new file)"
|
||||
- "Large (architectural, touches the message pipeline or the database)"
|
||||
- "I don't know"
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: checkboxes
|
||||
id: confirm
|
||||
attributes:
|
||||
label: Pre-flight
|
||||
options:
|
||||
- label: I have searched existing issues for similar requests
|
||||
required: true
|
||||
- label: I understand HellionChat is a privacy-focused fork and not a feature parity tool with upstream Chat 2
|
||||
required: true
|
||||
@@ -0,0 +1,72 @@
|
||||
<!--
|
||||
Thanks for contributing to HellionChat. Please fill in the sections
|
||||
below so the review goes quickly. Delete sections that genuinely do
|
||||
not apply, but do not delete the whole template.
|
||||
|
||||
If this is a security fix, stop here and use a private security
|
||||
advisory instead:
|
||||
https://github.com/JonKazama-Hellion/HellionChat/security/advisories/new
|
||||
-->
|
||||
|
||||
## Summary
|
||||
|
||||
<!-- One or two sentences. What does this PR change and why. -->
|
||||
|
||||
## Type of change
|
||||
|
||||
<!-- Tick all that apply. -->
|
||||
|
||||
- [ ] Bug fix (non-breaking change that fixes an issue)
|
||||
- [ ] New feature (non-breaking change that adds behaviour)
|
||||
- [ ] Breaking change (config migration, removed feature, or behaviour
|
||||
change that user-visible defaults rely on)
|
||||
- [ ] Documentation only
|
||||
- [ ] Translation update
|
||||
- [ ] Build, CI or tooling change
|
||||
- [ ] Upstream cherry-pick from Chat 2
|
||||
|
||||
## Linked issue
|
||||
|
||||
<!-- e.g. "Closes #42" or "Refs #42". For trivial typo fixes, "n/a". -->
|
||||
|
||||
## How I tested this
|
||||
|
||||
<!--
|
||||
- Built locally with `dotnet build -c Release`
|
||||
- Ran `dotnet test`
|
||||
- Loaded the plugin in-game on Windows / Linux / macOS via XIVLauncher
|
||||
- Specific scenarios I exercised in-game
|
||||
-->
|
||||
|
||||
## User-visible changes
|
||||
|
||||
<!--
|
||||
Anything the end user will notice. New settings, changed defaults,
|
||||
new commands, new translations, removed behaviour. If none, write
|
||||
"none".
|
||||
-->
|
||||
|
||||
## Compatibility notes
|
||||
|
||||
<!--
|
||||
- Does this require a configuration migration? If yes, which version
|
||||
bump and is it covered by the existing migration tests?
|
||||
- Does this change the schema in MessageStore?
|
||||
- Does this change the repo.json or HellionChat.yaml manifest fields?
|
||||
- Does this affect the upstream cherry-pick path? See docs/UPSTREAM_SYNC.md.
|
||||
-->
|
||||
|
||||
## Checklist
|
||||
|
||||
- [ ] I have read [CONTRIBUTING.md](../CONTRIBUTING.md) and
|
||||
[CODE_OF_CONDUCT.md](../CODE_OF_CONDUCT.md).
|
||||
- [ ] My change matches the existing code style (`.editorconfig`).
|
||||
- [ ] I added or updated tests where the existing test infrastructure
|
||||
made that practical, or I have explained why tests are not
|
||||
applicable.
|
||||
- [ ] I updated the README, in-plugin strings or documentation if my
|
||||
change is user-visible.
|
||||
- [ ] I did not include any AI-generated code without disclosing it
|
||||
in the PR description (see [AI_DISCLOSURE.md](../docs/AI_DISCLOSURE.md)).
|
||||
- [ ] I confirm my contribution is released under the
|
||||
[EUPL-1.2](../LICENSE).
|
||||
@@ -0,0 +1,42 @@
|
||||
version: 2
|
||||
|
||||
updates:
|
||||
# NuGet package updates for the plugin project. Weekly cadence keeps the
|
||||
# noise down while still catching transitive security advisories within
|
||||
# a few days of disclosure.
|
||||
- package-ecosystem: nuget
|
||||
directory: /HellionChat
|
||||
schedule:
|
||||
interval: weekly
|
||||
day: monday
|
||||
time: "07:00"
|
||||
timezone: Europe/Berlin
|
||||
open-pull-requests-limit: 5
|
||||
labels:
|
||||
- dependencies
|
||||
- nuget
|
||||
commit-message:
|
||||
prefix: "chore(deps)"
|
||||
groups:
|
||||
patches:
|
||||
update-types:
|
||||
- patch
|
||||
minor:
|
||||
update-types:
|
||||
- minor
|
||||
|
||||
# GitHub Actions versions in .github/workflows. Lower cadence because
|
||||
# Action releases ship less frequently and are usually safe to defer
|
||||
# for a month.
|
||||
- package-ecosystem: github-actions
|
||||
directory: /
|
||||
schedule:
|
||||
interval: monthly
|
||||
time: "07:00"
|
||||
timezone: Europe/Berlin
|
||||
open-pull-requests-limit: 3
|
||||
labels:
|
||||
- dependencies
|
||||
- github-actions
|
||||
commit-message:
|
||||
prefix: "chore(actions)"
|
||||
@@ -0,0 +1,12 @@
|
||||
---
|
||||
subtitle: "Theme Foundation"
|
||||
versionsnatur: "Major-UI-Cycle"
|
||||
---
|
||||
- Theme-Engine mit fünf Built-In-Themes: Hellion Arctic (Default), Chat 2 Klassik, Event Horizon, Moonlit Bloom, Mint Grove
|
||||
- Settings öffnet jetzt eine Card-Grid-Übersicht — Klick auf eine Card führt in den Detail-View, Breadcrumb und ESC zurück zur Übersicht
|
||||
- Themes-Tab mit Mini-Mockup pro Theme, Live-Switch beim Klick
|
||||
- Eigene Themes als JSON in `pluginConfigs/HellionChat/themes/` — Beispiel-Vorlage wird beim ersten Start automatisch abgelegt
|
||||
- Optional pro Theme eigene Chat-Channel-Farben mit Übernehmen/Behalten-Banner — niemals automatisch überschrieben
|
||||
- Plugin-Icon zum Hellion-Forge-Hammer gewechselt
|
||||
- Migration v13 → v14: alle User landen auf Hellion Arctic. Wer den Upstream-Look will, wählt Chat 2 Klassik in Settings → Themes
|
||||
- Anleitung zum Schreiben eigener Themes: `docs/THEME-AUTHORING.md`
|
||||
@@ -0,0 +1,16 @@
|
||||
---
|
||||
subtitle: "Layout Refresh"
|
||||
versionsnatur: "Major-UI-Cycle"
|
||||
---
|
||||
- Sidebar im neuen Look: fix 44 px breit, nur Icons, Tab-Name als Tooltip beim Hover, vertikale Akzent-Pill markiert den aktiven Tab
|
||||
- Top-Tabs bekommen eine Akzent-Underline statt Background-Fill am aktiven Tab
|
||||
- Pro Tab eigenes Icon wählbar in Einstellungen → Tabs (FontAwesome-Pool)
|
||||
- Auto-Tell-Tabs sind jetzt visuell unterscheidbar: jeder Tell-Partner bekommt ein eigenes Icon (envelope/star/heart/bell/bookmark/flag/fire) plus eigene Farbe aus 12-Farb-Palette — 84 Kombinationen, gleicher Partner ergibt konsistent dieselbe
|
||||
- Pulsierender roter Dot oben rechts am Sidebar-Icon zeigt ungelesene Nachrichten an. Sanft, 2-Sekunden-Cycle, deaktivierbar über `Configuration.ReduceMotion` (UI-Toggle in v1.3.0)
|
||||
- Bottom-Status-Bar (22 px) mit fünf Live-Slots: aktiver Channel + Color-Dot, Privacy-Badge, Tab/Message-Counter, Auto-Tell-Counter, Plugin-Version. Update 1×/Sek
|
||||
- Card-Rows als Default-Message-Render: Sender-Header in Channel-Farbe, Body neue Zeile, dezenter Trenner. `Compact Density`-Toggle in Aussehen schaltet zurück auf den Einzeiler
|
||||
- Bug-Fix: Settings speichern löscht den Chat-Verlauf nicht mehr. Refilter läuft jetzt nur wenn Filter-relevante Settings geändert wurden — Cosmetic-Änderungen lassen den Chat unverändert. Persistente und Auto-Tell-Tabs überleben beide
|
||||
- Bug-Fix: Hellion-Schrift (Exo 2) blockt die Schriftgröße nicht mehr — 4K-User können hochskalieren
|
||||
- Migration v14 → v15: alte Theme-Felder entfernt, alle anderen Settings bleiben
|
||||
|
||||
Animation-Polish (Lerps, Theme-Crossfade, Quick-Picker) folgt in v1.3.0.
|
||||
@@ -0,0 +1,16 @@
|
||||
---
|
||||
subtitle: "Settings Cleanup"
|
||||
versionsnatur: "UX-Polish-Cycle"
|
||||
---
|
||||
- Settings-Übersicht thematisch re-sortiert: zusammenhängende Optionen wohnen jetzt zusammen, jede Card hat einen kurzen Untertitel — kein Raten mehr wo eine Setting steckt
|
||||
- Drei neue Cards: **Theme & Layout** (Theme-Picker, Fenster-Style, Zeitstempel-Style), **Schriften & Farben** (Schriftart, Schriftgröße, Chat-Farben pro Channel), **Daten-Verwaltung** (Aufbewahrung, Cleanup, Export, DB-Viewer, Advanced-Tools — vorher zwischen Datenschutz und Datenbank verteilt)
|
||||
- Datenschutz fokussiert sich jetzt auf eine Aufgabe: den Privacy-Filter
|
||||
- Der Auto-Tell-Tabs-History-Preload-Slider ist von Datenschutz nach Chat → Auto-Tell-Tabs umgezogen
|
||||
- KeybindMode wohnt jetzt unter Allgemein → Eingabe statt unter Sprache
|
||||
- Vier tote Schema-Felder entfernt (alle obsolet seit der Theme-Engine in v1.1.0): `Stilüberschreiben`-Toggle, `Stilname`-Auswahl, alter `WindowAlpha`-Slider, ungenutztes `ShowThemeQuickPicker`
|
||||
- Migration v15 → v16: alter `WindowAlpha`-Wert wird automatisch nach `Theme & Layout → Fenster-Style → Fenster-Transparenz` gemappt (nur wenn der Slider noch auf Default 0.85 stand, sonst gewinnt der User-Wert). Backup der Pre-v16-Config liegt unter `pluginConfigs/HellionChat.json.pre-v16-backup`. User die `Stilüberschreiben` aktiv hatten sehen einen einmaligen Hinweis-Toast
|
||||
- UX-Default-Bumps für Bestand-User mit Default-Werten: Card-Rows-Layout zurück auf Single-Line, NG+ standardmäßig hidden, gleiche Zeitstempel werden zusammengefasst, MaxLinesToRender auf konservativere 2500
|
||||
- Frische Installs starten mit dem Hellion-Brand-Chat-Color-Preset out-of-the-box (der First-Run-Wizard hat keine Preset-Wahl)
|
||||
- Hinweis zum Window-Transparenz-Slider in der Beschreibung: Dalamud's per-Window-Hamburger-Menü (oben rechts in der Titelleiste) bietet eigene Overrides für Deckkraft, Hintergrund-Blur, Anpinnen und Durchklick — die haben Vorrang über unseren Slider für das jeweilige Fenster
|
||||
|
||||
Pure UX-Polish, keine neuen Features. Nächster Cycle (v1.3.0): Animation-Polish (Lerps, Theme-Crossfade, Quick-Picker) wie ursprünglich geplant.
|
||||
@@ -0,0 +1,13 @@
|
||||
---
|
||||
subtitle: "Theme Expansion"
|
||||
versionsnatur: "Theme-Pack-Patch"
|
||||
---
|
||||
- Vier neue Built-in-Themes verlängern die Auswahl im Picker — keine Engine-Änderung, keine Settings angefasst, einfach mehr Farboptionen
|
||||
- **Night Blue** — Royal Blue auf tiefem Marineblau. Kühles Tech-Dashboard-Mood, bewusst neutral gehalten damit es sich nicht mit den Brand-Themes beißt
|
||||
- **Indigo Violet** — Royal Violet auf Deep Indigo mit Türkis-Mint-Counter für Aurora-Glitter-Stimmung. Schwester von Event Horizon, aber dunkler und dichter; der Türkis-Akzent hält die beiden klar auseinander
|
||||
- **Forge Merchantman** — Patina-Bronze auf Workshop-Slate mit warmem Bernstein-Counter. Hellion Forge bekommt ein eigenes Theme im Plugin selbst — Schwester von Hellion Arctic, aber grüner und wärmer statt kaltem Cyan
|
||||
- **Hellion Spectrum** — Farbenblind-sichere Channel-Farben (Deuteranopie/Protanopie) auf Basis der Wong/Okabe-Ito-Palette. Channel-Identität bleibt erhalten (Tell pink, Yell gelb, Shout orange, Party blau, FC grün); die Töne sind so gewählt dass jeder Channel auch unter Rot-Grün-Schwäche klar trennbar bleibt. Deckt rund 99 % aller CVD-Fälle ab
|
||||
- Kein Schema-Bump, keine Migration. Das Default-Theme bleibt **Hellion Arctic**, eigene Custom-Themes laufen unverändert weiter
|
||||
- Theme-Katalog wächst damit von fünf auf neun Built-ins
|
||||
|
||||
Reines Theme-Pack zwischen v1.2.1 und dem nächsten Polish-Cycle. Eine Tritan-Variante (Spectrum für Blau-Gelb-Schwäche) kann später nachgeliefert werden, falls Bedarf kommt.
|
||||
@@ -0,0 +1,10 @@
|
||||
---
|
||||
subtitle: "Plugin Integrations: Honorific"
|
||||
versionsnatur: "Plugin-Integration-Cycle 1"
|
||||
---
|
||||
- Erste Plugin-Integration eingebaut, Cycle 1 von 6 auf der Roadmap
|
||||
- **Honorific-Custom-Titles im Chat-Header** — der Titel den du in Honorific gesetzt hast erscheint jetzt links über dem Message-Log mit der von dir gewählten Farbe, Auto-Hide wenn Honorific nicht installiert ist oder kein Custom-Titel aktiv ist
|
||||
- **Krone-Icon plus Tooltip** vor dem Titel-Text, damit klar ist woher der Slot kommt ohne dass der User raten muss
|
||||
- **Neuer Integrations-Settings-Tab** mit Status-Indikator (erkannt, nicht installiert, inkompatibel) und Toggle. Plus Vorschau-Block der die fünf weiteren geplanten Cycles ankündigt: Kontextmenü-Aktionen, Smart Notifications (NotificationMaster), RP-Status-Block (Moodles und LightlessClient), ExtraChat-Channels, Quick-DM-Button (XIVInstantMessenger)
|
||||
- **Maintainer-Attribution** im Tab als Höflichkeits-Geste, zwei Buttons zum Honorific-Repo und zum Caraxi-Profil. Plus Hellion-Forge-Discord-Button für Community-Vorschläge zu künftigen Integrationen
|
||||
- Keine Migration, keine Schema-Änderung. Wer Honorific eh schon nutzt sieht den Custom-Titel automatisch sobald HellionChat aktualisiert
|
||||
@@ -0,0 +1,32 @@
|
||||
---
|
||||
subtitle: Critical Lifecycle Fixes
|
||||
versionsnatur: Stability-Hotfix
|
||||
---
|
||||
|
||||
**Hellion Chat 1.4.0 — Critical Lifecycle Fixes**
|
||||
|
||||
Erster Sub-Patch der v1.4.x Polish-Sweep-Serie. Sieben
|
||||
bekannte Lifecycle- und Race-Bugs aus den Audit-Pässen
|
||||
abgearbeitet, bevor Performance- und Architektur-Refactors
|
||||
draufkommen.
|
||||
|
||||
- **SQLite-Dispose** lehnt sich nicht mehr an GC-Druck zur
|
||||
Datei-Freigabe an, Pooling=false auf der Connection macht
|
||||
den manuellen GC.Collect überflüssig
|
||||
- **Worker-Threads** (PendingMessage, RetentionSweep) sind
|
||||
jetzt explizit IsBackground=true, das Plugin-Domain kann
|
||||
sauber unloaden bei XIVLauncher-Reload ohne darauf zu warten
|
||||
- **EmoteCache-Loader** von async-void auf async-Task mit
|
||||
shared Task-Tracker, drain-on-Dispose. Kein Schreib-Risiko
|
||||
mehr auf disposed EmoteImages-Einträge nach Plugin-Reload
|
||||
- **DisposeAsync-Timeout** (10s) warnt jetzt laut statt silent
|
||||
zu failen
|
||||
- **Plugin-Dispose** flushed pending DeferredSave bevor Services
|
||||
abgebaut werden, Settings-Änderungen aus den letzten Frames
|
||||
vor Disable überleben jetzt zuverlässig
|
||||
- **v13→v14 Config-Migration** liest pre-v13-Backup und überträgt
|
||||
HellionThemeWindowOpacity in das neue WindowOpacity-Feld statt
|
||||
auf 0.85 zurückzufallen
|
||||
|
||||
Keine Schema-Bumps, keine User-sichtbaren Funktions-Änderungen
|
||||
außer dass Reload und Shutdown spürbar sauberer laufen.
|
||||
@@ -0,0 +1,26 @@
|
||||
|
||||
---
|
||||
|
||||
## How to install
|
||||
|
||||
This release is distributed via the HellionChat custom repository, not the
|
||||
Dalamud main plugin repo. To install:
|
||||
|
||||
1. In XIVLauncher: **Settings → Experimental → Custom Plugin Repositories**
|
||||
2. Add the URL:
|
||||
`https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/repo.json`
|
||||
3. Enable, save, then `/xlplugins` → search **Hellion Chat** → install
|
||||
|
||||
## Project documents
|
||||
|
||||
- [README](https://github.com/JonKazama-Hellion/HellionChat/blob/main/README.md) — features, architecture, build
|
||||
- [Privacy notice](https://github.com/JonKazama-Hellion/HellionChat/blob/main/PRIVACY.md) — what the plugin stores and sends
|
||||
- [Third-party notices](https://github.com/JonKazama-Hellion/HellionChat/blob/main/docs/THIRD_PARTY_NOTICES.md) — dependencies and licences
|
||||
- [Security policy](https://github.com/JonKazama-Hellion/HellionChat/blob/main/SECURITY.md) — vulnerability reporting
|
||||
- [Support](https://github.com/JonKazama-Hellion/HellionChat/blob/main/SUPPORT.md) — bug reports, questions, contact paths
|
||||
|
||||
## Licence
|
||||
|
||||
[EUPL-1.2](https://github.com/JonKazama-Hellion/HellionChat/blob/main/LICENSE).
|
||||
Based on [Chat 2](https://github.com/Infiziert90/ChatTwo) by Infi and Anna,
|
||||
also EUPL-1.2.
|
||||
@@ -0,0 +1,56 @@
|
||||
name: Build
|
||||
|
||||
# Verifies that every push to main and every PR still builds against the
|
||||
# current Dalamud staging branch. Does not produce release artefacts; the
|
||||
# release workflow handles that on tag.
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [main]
|
||||
pull_request:
|
||||
branches: [main]
|
||||
workflow_dispatch:
|
||||
|
||||
# Minimum permissions for a build-only workflow: read the repo, nothing
|
||||
# else. Closes the CodeQL "Workflow does not contain permissions" alert
|
||||
# and matches the principle-of-least-privilege the security guide
|
||||
# recommends for workflows that don't push or create releases.
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: Build (Release)
|
||||
runs-on: windows-latest
|
||||
timeout-minutes: 15
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v6
|
||||
|
||||
- name: Setup .NET 10
|
||||
uses: actions/setup-dotnet@v5
|
||||
with:
|
||||
dotnet-version: 10.0.x
|
||||
|
||||
- name: Download Dalamud staging
|
||||
shell: pwsh
|
||||
run: |
|
||||
$hooks = Join-Path $env:APPDATA "XIVLauncher\addon\Hooks\dev"
|
||||
New-Item -ItemType Directory -Force -Path $hooks | Out-Null
|
||||
Invoke-WebRequest -Uri https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -OutFile dalamud.zip
|
||||
Expand-Archive -Force -Path dalamud.zip -DestinationPath $hooks
|
||||
|
||||
- name: Restore
|
||||
run: dotnet restore HellionChat/HellionChat.csproj
|
||||
|
||||
- name: Build (Release)
|
||||
run: dotnet build HellionChat/HellionChat.csproj --configuration Release --no-restore
|
||||
|
||||
- name: Upload build output
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: HellionChat-build-${{ github.run_number }}
|
||||
path: HellionChat/bin/Release/**/HellionChat/**
|
||||
if-no-files-found: warn
|
||||
retention-days: 14
|
||||
@@ -0,0 +1,93 @@
|
||||
name: CodeQL
|
||||
|
||||
# Replaces the GitHub default-setup CodeQL scan. The default setup runs
|
||||
# without resolving the Dalamud assemblies (they live in a user-AppData
|
||||
# path) and reports "Low C# analysis quality" because call-target
|
||||
# resolution sits at ~64%. This workflow downloads the Dalamud staging
|
||||
# distribution before the build, runs a manual dotnet build, and then
|
||||
# lets CodeQL analyse the fully-resolved compilation. Quality climbs
|
||||
# back above the 85% thresholds.
|
||||
#
|
||||
# This workflow only consumes trusted inputs: the tag/branch ref via
|
||||
# the standard checkout action, and the Dalamud distribution URL which
|
||||
# is pinned to a goatcorp-controlled GitHub Pages target. No user-
|
||||
# controlled event payload (issue title, PR body, commit message) flows
|
||||
# into a run-step.
|
||||
#
|
||||
# Disable the default setup in the repo before this workflow lands:
|
||||
# Settings -> Code security -> Code scanning -> "CodeQL analysis" tile
|
||||
# -> Switch to advanced.
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [main]
|
||||
pull_request:
|
||||
branches: [main]
|
||||
schedule:
|
||||
- cron: '17 6 * * 1'
|
||||
|
||||
permissions:
|
||||
actions: read
|
||||
contents: read
|
||||
security-events: write
|
||||
|
||||
jobs:
|
||||
analyze-csharp:
|
||||
name: Analyze (csharp)
|
||||
runs-on: windows-latest
|
||||
timeout-minutes: 30
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6.0.2
|
||||
|
||||
- name: Setup .NET 10
|
||||
uses: actions/setup-dotnet@c2fa09f4bde5ebb9d1777cf28262a3eb3db3ced7 # v5.2.0
|
||||
with:
|
||||
dotnet-version: 10.0.x
|
||||
|
||||
- name: Download Dalamud staging
|
||||
shell: pwsh
|
||||
run: |
|
||||
$hooks = Join-Path $env:APPDATA "XIVLauncher\addon\Hooks\dev"
|
||||
New-Item -ItemType Directory -Force -Path $hooks | Out-Null
|
||||
Invoke-WebRequest -Uri https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -OutFile dalamud.zip
|
||||
Expand-Archive -Force -Path dalamud.zip -DestinationPath $hooks
|
||||
|
||||
- name: Initialize CodeQL
|
||||
uses: github/codeql-action/init@e46ed2cbd01164d986452f91f178727624ae40d7 # v4.35.3
|
||||
with:
|
||||
languages: csharp
|
||||
build-mode: manual
|
||||
queries: security-extended
|
||||
|
||||
- name: Restore
|
||||
run: dotnet restore HellionChat/HellionChat.csproj
|
||||
|
||||
- name: Build (Release)
|
||||
run: dotnet build HellionChat/HellionChat.csproj --configuration Release --no-restore
|
||||
|
||||
- name: Perform CodeQL analysis
|
||||
uses: github/codeql-action/analyze@e46ed2cbd01164d986452f91f178727624ae40d7 # v4.35.3
|
||||
with:
|
||||
category: /language:csharp
|
||||
|
||||
analyze-actions:
|
||||
name: Analyze (actions)
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 10
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6.0.2
|
||||
|
||||
- name: Initialize CodeQL
|
||||
uses: github/codeql-action/init@e46ed2cbd01164d986452f91f178727624ae40d7 # v4.35.3
|
||||
with:
|
||||
languages: actions
|
||||
build-mode: none
|
||||
|
||||
- name: Perform CodeQL analysis
|
||||
uses: github/codeql-action/analyze@e46ed2cbd01164d986452f91f178727624ae40d7 # v4.35.3
|
||||
with:
|
||||
category: /language:actions
|
||||
@@ -0,0 +1,226 @@
|
||||
name: Forge Announce
|
||||
|
||||
# Triggered when a vX.Y.Z tag is pushed. Reads .github/forge-posts/<tag>.md
|
||||
# (Frontmatter + DE bullet body) and the matching English block from
|
||||
# HellionChat/HellionChat.yaml, builds a Discord-Webhook embed and posts
|
||||
# it to the Hellion Forge #changelog channel.
|
||||
#
|
||||
# Decoupled from release.yml: a fail here does not block the GitHub
|
||||
# release, and a fail there does not block the announce. Spec lives in
|
||||
# the Vault under "Hellion Chat Forge-Auto-Announce Spec".
|
||||
#
|
||||
# Security: the only user-controlled inputs that enter run-steps are the
|
||||
# tag name and the frontmatter values from a repo-internal markdown file.
|
||||
# Tag name is read via env: (TAG_NAME, $env:TAG_NAME) and validated against
|
||||
# ^v\d+\.\d+\.\d+$ before any string interpolation. Frontmatter values are
|
||||
# parsed by regex with explicit length caps. No webhook event payload data
|
||||
# (issue titles, PR bodies, commit messages, etc.) flows into run-steps.
|
||||
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- 'v*'
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
tag:
|
||||
description: 'Existing tag to (re)post, e.g. v1.1.0'
|
||||
required: true
|
||||
type: string
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
announce:
|
||||
name: Post changelog to Hellion Forge
|
||||
runs-on: ubuntu-latest
|
||||
# The DISCORD_FORGE_WEBHOOK secret lives under Settings → Environments
|
||||
# → Webhook (case-sensitive). Without this declaration the secret is
|
||||
# not in scope for the job.
|
||||
environment: Webhook
|
||||
timeout-minutes: 5
|
||||
|
||||
steps:
|
||||
# On push:tags github.ref points at the tag commit; on workflow_dispatch
|
||||
# the user supplies the tag explicitly. Always check out that tag so
|
||||
# the yaml + forge-posts file are read from the tagged tree, not main.
|
||||
- name: Checkout
|
||||
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6.0.2
|
||||
with:
|
||||
ref: ${{ github.event.inputs.tag || github.ref }}
|
||||
|
||||
# Build embed-payload as a JSON file on disk. PowerShell-Core (pwsh)
|
||||
# ships pre-installed on ubuntu-latest so we get the same scripting
|
||||
# patterns release.yml uses on windows-latest. Tag is read via env: to
|
||||
# treat it as a string variable rather than inline shell text, and
|
||||
# validated against the semver regex before any interpolation.
|
||||
- name: Build embed payload
|
||||
id: build
|
||||
shell: pwsh
|
||||
env:
|
||||
TAG_NAME: ${{ github.event.inputs.tag || github.ref_name }}
|
||||
run: |
|
||||
$tag = $env:TAG_NAME
|
||||
if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
|
||||
throw "V1: Refusing to announce non-semver tag: $tag"
|
||||
}
|
||||
$version = $tag.Substring(1)
|
||||
|
||||
# ---------- Forge-Post-Datei lesen ----------
|
||||
$forgePath = ".github/forge-posts/$tag.md"
|
||||
if (-not (Test-Path $forgePath)) {
|
||||
throw "V2: Forge-Post-Datei für $tag fehlt unter .github/forge-posts/. Datei vor dem Tag anlegen, dann Tag re-pushen oder workflow_dispatch."
|
||||
}
|
||||
$forgeRaw = Get-Content -Path $forgePath -Raw
|
||||
|
||||
# Frontmatter (--- … ---) am Datei-Anfang
|
||||
if ($forgeRaw -notmatch '(?s)\A---\s*\r?\n(.*?)\r?\n---\s*\r?\n(.*)\z') {
|
||||
throw "V3: Frontmatter (---) fehlt oder ist defekt in $forgePath"
|
||||
}
|
||||
$fmText = $matches[1]
|
||||
$deBody = $matches[2].Trim()
|
||||
|
||||
$subtitle = $null
|
||||
$versionsnatur = $null
|
||||
foreach ($line in ($fmText -split "`r?`n")) {
|
||||
if ($line -match '^subtitle:\s*"?([^"]*)"?\s*$') { $subtitle = $matches[1] }
|
||||
if ($line -match '^versionsnatur:\s*"?([^"]*)"?\s*$') { $versionsnatur = $matches[1] }
|
||||
}
|
||||
if ([string]::IsNullOrWhiteSpace($subtitle)) { throw "V3: Frontmatter-Feld 'subtitle' fehlt in $forgePath" }
|
||||
if ([string]::IsNullOrWhiteSpace($versionsnatur)) { throw "V3: Frontmatter-Feld 'versionsnatur' fehlt in $forgePath" }
|
||||
if ($subtitle.Length -gt 60) { throw "V4: Frontmatter-Feld 'subtitle' überschreitet Limit ($($subtitle.Length) Char, max 60)" }
|
||||
if ($versionsnatur.Length -gt 40) { throw "V4: Frontmatter-Feld 'versionsnatur' überschreitet Limit ($($versionsnatur.Length) Char, max 40)" }
|
||||
if ([string]::IsNullOrWhiteSpace($deBody)) { throw "V3: DE-Body fehlt in $forgePath" }
|
||||
|
||||
# ---------- EN-Block aus HellionChat.yaml ziehen ----------
|
||||
# 1:1 Pattern aus release.yml — gleicher Header-Marker, gleiches
|
||||
# Trailer-Verhalten. Bei Drift die zwei Workflows synchron halten.
|
||||
$yamlPath = "HellionChat/HellionChat.yaml"
|
||||
$raw = Get-Content -Path $yamlPath -Raw
|
||||
$marker = "changelog: |-"
|
||||
$idx = $raw.IndexOf($marker)
|
||||
if ($idx -lt 0) { throw "V5: changelog-Block nicht gefunden in $yamlPath" }
|
||||
$afterMarker = $raw.Substring($idx + $marker.Length)
|
||||
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
|
||||
if ($_ -match '^ ') { $_.Substring(2) } else { $_ }
|
||||
}) -join "`n"
|
||||
|
||||
$header = "**Hellion Chat $version"
|
||||
$start = $changelogBody.IndexOf($header)
|
||||
if ($start -lt 0) {
|
||||
throw "V5: No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging."
|
||||
}
|
||||
$rest = $changelogBody.Substring($start)
|
||||
$nextHdr = $rest.IndexOf("`n`n**Hellion Chat ", 1)
|
||||
$trailer = $rest.IndexOf("`n`n---")
|
||||
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) {
|
||||
$enBlock = $rest.Substring(0, $nextHdr).TrimEnd()
|
||||
} elseif ($trailer -ge 0) {
|
||||
$enBlock = $rest.Substring(0, $trailer).TrimEnd()
|
||||
} else {
|
||||
$enBlock = $rest.TrimEnd()
|
||||
}
|
||||
|
||||
# ---------- Char-Cap-Check (5500 Total auf title + description + footer) ----------
|
||||
$title = "Hellion Chat $version — $subtitle"
|
||||
$description = "**Deutsch**`n`n$deBody`n`n**English**`n`n$enBlock"
|
||||
$footerText = "Hellion Forge · $versionsnatur"
|
||||
$totalChars = $title.Length + $description.Length + $footerText.Length
|
||||
if ($totalChars -gt 5500) {
|
||||
throw "V6: Total char count $totalChars exceeds 5500 limit. Major-Release detected — please post manually via Bot/Multi-Embed (see forge style §8). Forge-Auto-Announce stays off for this tag."
|
||||
}
|
||||
Write-Host "Char-Cap OK: $totalChars / 5500"
|
||||
|
||||
# ---------- Embed-Payload bauen ----------
|
||||
$payload = [ordered]@{
|
||||
username = "Forge Herald"
|
||||
avatar_url = "https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/icon.png"
|
||||
content = "<@&1500489631555260446>"
|
||||
allowed_mentions = [ordered]@{
|
||||
parse = @()
|
||||
roles = @("1500489631555260446")
|
||||
}
|
||||
embeds = @(
|
||||
[ordered]@{
|
||||
title = $title
|
||||
url = "https://github.com/JonKazama-Hellion/HellionChat/releases/tag/$tag"
|
||||
color = 12730636
|
||||
description = $description
|
||||
footer = [ordered]@{ text = $footerText }
|
||||
timestamp = (Get-Date).ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffZ")
|
||||
}
|
||||
)
|
||||
}
|
||||
|
||||
$payloadJson = $payload | ConvertTo-Json -Depth 8 -Compress
|
||||
# Ausgabe-Datei ohne trailing newline für sauberes curl --data-binary @-
|
||||
[System.IO.File]::WriteAllText("$PWD/embed-payload.json", $payloadJson, [System.Text.UTF8Encoding]::new($false))
|
||||
|
||||
Write-Host "Payload size: $($payloadJson.Length) chars"
|
||||
Write-Host "Embed title: $title"
|
||||
Write-Host "Embed footer: $footerText"
|
||||
|
||||
# POST to the Hellion Forge changelog webhook. curl from PowerShell-Core
|
||||
# so we can pipe the payload via stdin (--data-binary @-) and keep
|
||||
# secrets out of process arg lists. One retry on 5xx, hard fail on 4xx.
|
||||
- name: POST to Hellion Forge webhook
|
||||
shell: pwsh
|
||||
env:
|
||||
DISCORD_FORGE_WEBHOOK: ${{ secrets.DISCORD_FORGE_WEBHOOK }}
|
||||
run: |
|
||||
if ([string]::IsNullOrEmpty($env:DISCORD_FORGE_WEBHOOK)) {
|
||||
throw "V7: DISCORD_FORGE_WEBHOOK secret is empty. Check Settings → Environments → Webhook."
|
||||
}
|
||||
|
||||
$payloadFile = "$PWD/embed-payload.json"
|
||||
if (-not (Test-Path $payloadFile)) {
|
||||
throw "Embed payload file missing — previous step did not produce embed-payload.json"
|
||||
}
|
||||
|
||||
$maxAttempts = 2
|
||||
$attempt = 0
|
||||
while ($attempt -lt $maxAttempts) {
|
||||
$attempt++
|
||||
Write-Host "POST attempt $attempt of $maxAttempts"
|
||||
$tmpResp = "$PWD/.webhook-response"
|
||||
$tmpHeaders = "$PWD/.webhook-headers"
|
||||
# --silent suppresses progress; --show-error prints errors so
|
||||
# the workflow log shows what happened. -w prints HTTP status
|
||||
# to stdout for inspection. -o captures body for diagnosis,
|
||||
# -D captures headers.
|
||||
$rawStatus = Get-Content $payloadFile -Raw |
|
||||
curl --silent --show-error `
|
||||
--header 'Content-Type: application/json' `
|
||||
--data-binary '@-' `
|
||||
-D $tmpHeaders `
|
||||
-o $tmpResp `
|
||||
-w '%{http_code}' `
|
||||
"$env:DISCORD_FORGE_WEBHOOK"
|
||||
$status = [int]$rawStatus
|
||||
Write-Host "HTTP status: $status"
|
||||
|
||||
if ($status -ge 200 -and $status -lt 300) {
|
||||
Write-Host "Forge announce POST succeeded."
|
||||
exit 0
|
||||
}
|
||||
|
||||
$bodySnippet = ""
|
||||
if (Test-Path $tmpResp) {
|
||||
$bodySnippet = (Get-Content $tmpResp -Raw -ErrorAction SilentlyContinue)
|
||||
if ($bodySnippet.Length -gt 500) { $bodySnippet = $bodySnippet.Substring(0, 500) + " …" }
|
||||
}
|
||||
|
||||
if ($status -ge 400 -and $status -lt 500) {
|
||||
# E2: 4xx is permanent — webhook revoked, channel deleted,
|
||||
# payload malformed. No retry.
|
||||
throw "E2: Discord-Webhook returned permanent $status. Body: $bodySnippet"
|
||||
}
|
||||
|
||||
# E1: 5xx (or transport-level fail with status 0) — wait + retry once
|
||||
if ($attempt -lt $maxAttempts) {
|
||||
Write-Host "Transient $status — sleeping 30s before retry."
|
||||
Start-Sleep -Seconds 30
|
||||
} else {
|
||||
throw "E1: Discord-Webhook returned transient $status after $maxAttempts attempts. Body: $bodySnippet"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,164 @@
|
||||
name: Release
|
||||
|
||||
# Triggered when a vX.Y.Z tag is pushed. Builds the plugin against the
|
||||
# current Dalamud staging branch, locates the latest.zip produced by
|
||||
# DalamudPackager and attaches it to the matching GitHub Release.
|
||||
#
|
||||
# User-controlled inputs touched by this workflow:
|
||||
# - the tag name (filtered by on.tags = v*, validated again at runtime
|
||||
# against ^v\d+\.\d+\.\d+$ before being used in any string)
|
||||
# All other values are either repo-controlled (paths under
|
||||
# HellionChat/bin/Release derived from Get-ChildItem) or pinned URLs to
|
||||
# goatcorp / GitHub. Nothing from a webhook event payload (issue/PR
|
||||
# titles, commit messages, etc.) flows into a run-step.
|
||||
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- 'v*'
|
||||
# Manual recovery trigger. Use when a tag was pushed but the auto-run
|
||||
# was missed or failed: `gh workflow run release.yml -f tag=v0.6.1`.
|
||||
# The tag input is validated against the same semver regex as the
|
||||
# auto-trigger before any string interpolation happens.
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
tag:
|
||||
description: 'Existing tag to (re)release, e.g. v0.6.1'
|
||||
required: true
|
||||
type: string
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
jobs:
|
||||
release:
|
||||
name: Build and attach release ZIP
|
||||
runs-on: windows-latest
|
||||
timeout-minutes: 20
|
||||
|
||||
steps:
|
||||
# On push:tags, github.ref_name is the tag — checkout default works.
|
||||
# On workflow_dispatch, ref defaults to the branch the action was
|
||||
# invoked from; we need to explicitly check out the tag the user
|
||||
# supplied so the build comes from the tagged commit, not main.
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v6
|
||||
with:
|
||||
ref: ${{ github.event.inputs.tag || github.ref }}
|
||||
|
||||
- name: Setup .NET 10
|
||||
uses: actions/setup-dotnet@v5
|
||||
with:
|
||||
dotnet-version: 10.0.x
|
||||
|
||||
- name: Download Dalamud staging
|
||||
shell: pwsh
|
||||
run: |
|
||||
$hooks = Join-Path $env:APPDATA "XIVLauncher\addon\Hooks\dev"
|
||||
New-Item -ItemType Directory -Force -Path $hooks | Out-Null
|
||||
Invoke-WebRequest -Uri https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -OutFile dalamud.zip
|
||||
Expand-Archive -Force -Path dalamud.zip -DestinationPath $hooks
|
||||
|
||||
- name: Build (Release)
|
||||
run: dotnet build HellionChat/HellionChat.csproj --configuration Release
|
||||
|
||||
- name: Locate latest.zip
|
||||
id: locate
|
||||
shell: pwsh
|
||||
run: |
|
||||
$zip = Get-ChildItem -Path HellionChat\bin\Release -Recurse -Filter latest.zip | Select-Object -First 1
|
||||
if (-not $zip)
|
||||
{
|
||||
throw "latest.zip not found under HellionChat\bin\Release"
|
||||
}
|
||||
Write-Host "Found: $($zip.FullName)"
|
||||
"path=$($zip.FullName)" | Out-File -FilePath $env:GITHUB_OUTPUT -Append
|
||||
|
||||
# Build a release body from the matching changelog block in
|
||||
# HellionChat.yaml plus a static install / docs footer. Fails the
|
||||
# workflow if no block exists for the tagged version, which is the
|
||||
# automated counterpart to the "yaml + repo.json + release body
|
||||
# kept in sync" rule.
|
||||
#
|
||||
# GITHUB_REF_NAME is read via env: (not ${{ }} interpolation) so the
|
||||
# tag value is treated as a PowerShell variable, not as inline shell
|
||||
# text. The strict regex below rejects anything that is not a clean
|
||||
# semver tag before it is used to build a string.
|
||||
- name: Generate release body
|
||||
shell: pwsh
|
||||
env:
|
||||
# workflow_dispatch carries the user-supplied tag in inputs.tag;
|
||||
# push:tags carries it in github.ref_name. Either way the value
|
||||
# is treated as a PowerShell variable (env-var pass), not as
|
||||
# inline shell text, and validated against the semver regex
|
||||
# below before any string interpolation.
|
||||
TAG_NAME: ${{ github.event.inputs.tag || github.ref_name }}
|
||||
run: |
|
||||
$tag = $env:TAG_NAME
|
||||
if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
|
||||
throw "Refusing to generate release body for non-semver tag: $tag"
|
||||
}
|
||||
$version = $tag.Substring(1)
|
||||
|
||||
$yamlPath = "HellionChat/HellionChat.yaml"
|
||||
$raw = Get-Content -Path $yamlPath -Raw
|
||||
|
||||
$marker = "changelog: |-"
|
||||
$idx = $raw.IndexOf($marker)
|
||||
if ($idx -lt 0) { throw "changelog block not found in $yamlPath" }
|
||||
|
||||
# changelog: is the last top-level key in the manifest, so
|
||||
# everything after the marker is the literal block. Strip the
|
||||
# 2-space yaml indent from each line.
|
||||
$afterMarker = $raw.Substring($idx + $marker.Length)
|
||||
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
|
||||
if ($_ -match '^ ') { $_.Substring(2) } else { $_ }
|
||||
}) -join "`n"
|
||||
|
||||
$header = "**Hellion Chat $version"
|
||||
$start = $changelogBody.IndexOf($header)
|
||||
if ($start -lt 0) {
|
||||
throw "No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging a release."
|
||||
}
|
||||
|
||||
$rest = $changelogBody.Substring($start)
|
||||
$nextHdr = $rest.IndexOf("`n`n**Hellion Chat ", 1)
|
||||
$trailer = $rest.IndexOf("`n`n---")
|
||||
|
||||
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) {
|
||||
$currentBlock = $rest.Substring(0, $nextHdr).TrimEnd()
|
||||
} elseif ($trailer -ge 0) {
|
||||
$currentBlock = $rest.Substring(0, $trailer).TrimEnd()
|
||||
} else {
|
||||
$currentBlock = $rest.TrimEnd()
|
||||
}
|
||||
|
||||
# Static install / docs / licence footer is maintained as a
|
||||
# separate file so the workflow YAML stays clean (no embedded
|
||||
# heredoc that would have to be indented under the run-block).
|
||||
$footerPath = ".github/release-footer.md"
|
||||
if (-not (Test-Path $footerPath)) {
|
||||
throw "Release footer template not found: $footerPath"
|
||||
}
|
||||
$footer = Get-Content -Path $footerPath -Raw
|
||||
|
||||
$body = $currentBlock + "`n" + $footer
|
||||
$body | Out-File -FilePath release-body.md -Encoding utf8 -NoNewline
|
||||
|
||||
Write-Host "Generated release body for $tag :"
|
||||
Write-Host "----------------------------------------"
|
||||
Write-Host $body
|
||||
Write-Host "----------------------------------------"
|
||||
|
||||
- name: Attach to GitHub release
|
||||
uses: softprops/action-gh-release@v3
|
||||
with:
|
||||
# Explicit tag_name so the action targets the correct release in
|
||||
# both push:tags (auto) and workflow_dispatch (manual recovery)
|
||||
# modes. Without this, dispatch runs would default to the branch
|
||||
# ref (main) and fail to find the release.
|
||||
tag_name: ${{ github.event.inputs.tag || github.ref_name }}
|
||||
files: ${{ steps.locate.outputs.path }}
|
||||
body_path: release-body.md
|
||||
fail_on_unmatched_files: true
|
||||
generate_release_notes: false
|
||||
@@ -11,6 +11,10 @@
|
||||
.vscode/
|
||||
scripts/
|
||||
|
||||
# Local test project (stays out of the published plugin repo;
|
||||
# pure-function safety net for refactor cycles)
|
||||
HellionChat.Tests/
|
||||
|
||||
# Packaging
|
||||
pack/
|
||||
|
||||
@@ -374,6 +378,9 @@ FodyWeavers.xsd
|
||||
|
||||
#Specs und Plan datein
|
||||
/.superpowers/
|
||||
|
||||
#Test Datein
|
||||
ChatTwo.Tests
|
||||
TestResults
|
||||
*.db-shm
|
||||
*.db-wal
|
||||
|
||||
@@ -1,42 +0,0 @@
|
||||
# AI assistance disclosure
|
||||
|
||||
Per the [Dalamud Plugin AI Usage Policy](https://github.com/goatcorp/DalamudPluginsD17/),
|
||||
this fork uses AI assistance at the **Pair** level. Pair means the maintainer
|
||||
plans the architecture, decides what gets built, reviews each change and
|
||||
tests against the running game; Claude (Anthropic) helps explain Dalamud
|
||||
APIs, suggests patterns, drafts code on request, and reviews approaches.
|
||||
Neither side acts autonomously: nothing ships without the maintainer's
|
||||
review, and Claude can't run the game.
|
||||
|
||||
The level varies by area and over time. Some commits are mostly hand-written
|
||||
with the AI used as a sounding board, others lean more on Claude for an API
|
||||
walkthrough or a code draft that the maintainer then reads, edits and
|
||||
integrates. The maintainer's commitment is to be able to explain why every
|
||||
piece of Hellion code is the way it is — not "I typed every character."
|
||||
|
||||
## What's where
|
||||
|
||||
Upstream Chat 2 (by Infi & Anna, EUPL-1.2) is the foundation and was not
|
||||
produced with AI assistance. Hellion-specific code lives in
|
||||
`ChatTwo/Privacy/`, `ChatTwo/Export/`, `Resources/HellionStrings*`,
|
||||
`Ui/SettingsTabs/Privacy.cs`, `Ui/FirstRunWizard.cs`, `Ui/HellionStyle.cs`,
|
||||
plus the Migrate3 recovery and plugin layout migration in `MessageStore.cs`
|
||||
and `Plugin.cs`. These were developed with Pair-level assistance as
|
||||
described above; the share of human vs. AI authorship varies file by file
|
||||
and is expected to keep shifting toward more hand-written work as the
|
||||
maintainer's plugin-dev experience grows.
|
||||
|
||||
## What AI is not used for
|
||||
|
||||
- **Visual assets.** Logos, icons, banners, screenshots are human-drawn or
|
||||
taken from the running game.
|
||||
- **German translations.** Written by the maintainer (native speaker).
|
||||
|
||||
## Tooling
|
||||
|
||||
- Claude (Anthropic) via Claude Code CLI as the main pair partner.
|
||||
- Context7 / Microsoft Learn for current Dalamud and .NET documentation.
|
||||
|
||||
## Contact
|
||||
|
||||
Questions about this disclosure: <https://github.com/JonKazama-Hellion/HellionChat/issues>.
|
||||
@@ -0,0 +1,133 @@
|
||||
# Code of Conduct
|
||||
|
||||
## A Note on This Project
|
||||
|
||||
HellionChat is a one-person side project developed under Hellion Forge.
|
||||
I maintain this in my spare time, which means replies can take a few
|
||||
days. Please do not escalate just because a thread is quiet.
|
||||
|
||||
When in doubt, assume good intent. Contributors come from different
|
||||
backgrounds, time zones and skill levels. A clarifying question is
|
||||
almost always a better first move than an accusation.
|
||||
|
||||
Please also keep discussions on topic. This project is about a Dalamud
|
||||
chat plugin. Off-topic arguments belong elsewhere.
|
||||
|
||||
---
|
||||
|
||||
## Our Pledge
|
||||
|
||||
We pledge to make our community welcoming, safe, and equitable for all.
|
||||
|
||||
We are committed to fostering an environment that respects and promotes
|
||||
the dignity, rights, and contributions of all individuals, regardless
|
||||
of characteristics including race, ethnicity, caste, color, age,
|
||||
physical characteristics, neurodiversity, disability, sex or gender,
|
||||
gender identity or expression, sexual orientation, language, philosophy
|
||||
or religion, national or social origin, socio-economic position, level
|
||||
of education, or other status. The same privileges of participation are
|
||||
extended to everyone who participates in good faith and in accordance
|
||||
with this Covenant.
|
||||
|
||||
## Encouraged Behaviors
|
||||
|
||||
While acknowledging differences in social norms, we all strive to meet
|
||||
our community's expectations for positive behavior. We also understand
|
||||
that our words and actions may be interpreted differently than we intend
|
||||
based on culture, background, or native language.
|
||||
|
||||
With these considerations in mind, we agree to behave mindfully toward
|
||||
each other and act in ways that center our shared values, including:
|
||||
|
||||
1. Respecting the **purpose of our community**, our activities, and our
|
||||
ways of gathering.
|
||||
2. Engaging **kindly and honestly** with others.
|
||||
3. Respecting **different viewpoints** and experiences.
|
||||
4. **Taking responsibility** for our actions and contributions.
|
||||
5. Gracefully giving and accepting **constructive feedback**.
|
||||
6. Committing to **repairing harm** when it occurs.
|
||||
7. Behaving in other ways that promote and sustain the **well-being of
|
||||
our community**.
|
||||
|
||||
## Restricted Behaviors
|
||||
|
||||
We agree to restrict the following behaviors in our community.
|
||||
Instances, threats, and promotion of these behaviors are violations of
|
||||
this Code of Conduct.
|
||||
|
||||
1. **Harassment.** Violating explicitly expressed boundaries or engaging
|
||||
in unnecessary personal attention after any clear request to stop.
|
||||
2. **Character attacks.** Making insulting, demeaning, or pejorative
|
||||
comments directed at a community member or group of people.
|
||||
3. **Stereotyping or discrimination.** Characterizing anyone's
|
||||
personality or behavior on the basis of immutable identities or
|
||||
traits.
|
||||
4. **Sexualization.** Behaving in a way that would generally be
|
||||
considered inappropriately intimate in the context or purpose of the
|
||||
community.
|
||||
5. **Violating confidentiality.** Sharing or acting on someone's
|
||||
personal or private information without their permission.
|
||||
6. **Endangerment.** Causing, encouraging, or threatening violence or
|
||||
other harm toward any person or group.
|
||||
7. Behaving in other ways that **threaten the well-being** of our
|
||||
community.
|
||||
|
||||
### Other Restrictions
|
||||
|
||||
1. **Misleading identity.** Impersonating someone else for any reason,
|
||||
or pretending to be someone else to evade enforcement actions.
|
||||
2. **Failing to credit sources.** Not properly crediting the sources of
|
||||
content you contribute.
|
||||
3. **Promotional materials.** Sharing marketing or other commercial
|
||||
content in a way that is outside the norms of the community.
|
||||
4. **Irresponsible communication.** Failing to responsibly present
|
||||
content which includes, links to, or describes any other restricted
|
||||
behaviors.
|
||||
|
||||
## Reporting
|
||||
|
||||
If something here is being broken, contact me directly. Do not open a
|
||||
public issue.
|
||||
|
||||
| Channel | Address |
|
||||
| ---------- | ------------------------ |
|
||||
| Email | `kontakt@hellion-media.de` |
|
||||
| Discord DM | `@j.j_kazama` |
|
||||
|
||||
Reports stay private. I will acknowledge within a few weekdays
|
||||
(European business hours) and tell you what I plan to do.
|
||||
|
||||
## Enforcement
|
||||
|
||||
I am the sole maintainer, so enforcement is a single-person process.
|
||||
I will pick the lightest measure that actually resolves the situation:
|
||||
|
||||
1. Private note asking the behaviour to stop.
|
||||
2. Public correction in the affected thread.
|
||||
3. Edit or removal of the offending content.
|
||||
4. Private written warning with a cooldown period.
|
||||
5. Temporary block from the repository or related spaces.
|
||||
6. Permanent block.
|
||||
|
||||
Severe cases skip the lower steps. I will not negotiate over harassment
|
||||
or threats.
|
||||
|
||||
## Scope
|
||||
|
||||
This Code of Conduct applies to all spaces the project owns or that I
|
||||
run on its behalf: the GitHub repository, GitHub Discussions,
|
||||
project-related Discord conversations, and the maintainer contact
|
||||
listed in [`SECURITY.md`](SECURITY.md). It also applies when someone
|
||||
is identifiably representing HellionChat elsewhere, for example when
|
||||
posting as a HellionChat maintainer in the Dalamud Discord.
|
||||
|
||||
## Attribution
|
||||
|
||||
This Code of Conduct is adapted from the Contributor Covenant, version
|
||||
3.0, available at
|
||||
[https://www.contributor-covenant.org/version/3/0/](https://www.contributor-covenant.org/version/3/0/).
|
||||
|
||||
Contributor Covenant is stewarded by the Organization for Ethical
|
||||
Source and licensed under CC BY-SA 4.0. To view a copy of this
|
||||
license, visit
|
||||
[https://creativecommons.org/licenses/by-sa/4.0/](https://creativecommons.org/licenses/by-sa/4.0/).
|
||||
+147
@@ -0,0 +1,147 @@
|
||||
# Contributing to HellionChat
|
||||
|
||||
Thanks for taking a look. HellionChat is a one-person side project
|
||||
developed under Hellion Forge. It started as a fork of
|
||||
[Chat 2](https://github.com/Infiziert90/ChatTwo) and has since become
|
||||
a standalone plugin under its own namespace, IPC channels and
|
||||
source tree (standalone-cut completed in v1.0.0). Forking HellionChat
|
||||
itself is explicitly permitted under the EUPL-1.2.
|
||||
|
||||
This document explains what I am looking for, what I am not, and how
|
||||
to make a contribution land smoothly.
|
||||
|
||||
## Before You Open Anything
|
||||
|
||||
- Read the [README](README.md) so you understand the scope: a
|
||||
privacy-focused, EUPL-1.2-licensed Dalamud plugin that intentionally
|
||||
removes the upstream webinterface and ships privacy-first defaults.
|
||||
- Read [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md). Cherry-picks
|
||||
from upstream Chat 2 are selective and deliberate; not everything
|
||||
that lands there belongs here.
|
||||
- Read [`SECURITY.md`](SECURITY.md). Anything security-sensitive goes
|
||||
through a private advisory, never a public issue or PR.
|
||||
- Read the [Code of Conduct](CODE_OF_CONDUCT.md).
|
||||
|
||||
## What I Will Accept
|
||||
|
||||
- Bug fixes for behaviour documented in the README, the in-plugin
|
||||
settings or the changelog.
|
||||
- Translation contributions for Hellion-specific strings via direct
|
||||
pull requests against
|
||||
`HellionChat/Resources/HellionStrings.*.resx`. Translations for
|
||||
upstream Chat 2 strings (`Language.*.resx`) are not handled here;
|
||||
those go to the upstream Chat 2 project.
|
||||
- Documentation improvements (README, comments, this file).
|
||||
- Performance fixes with a measurable before/after.
|
||||
- New features that fit the privacy-first scope and do not duplicate
|
||||
what an existing Dalamud plugin already does well.
|
||||
|
||||
## What I Will Probably Decline
|
||||
|
||||
- Re-introducing the webinterface or any remote-access feature. It was
|
||||
removed in v0.2.0 on purpose. See the README section
|
||||
"Was gegenüber Chat 2 fehlt".
|
||||
- Features that bypass the privacy filter or weaken the default
|
||||
retention behaviour without an explicit, documented opt-in.
|
||||
- Sweeping refactors that touch large parts of the codebase. They make
|
||||
selective upstream cherry-picks much harder and the maintenance cost
|
||||
outweighs the benefit for a one-person project.
|
||||
- AI-generated code dropped in without disclosure or human review. See
|
||||
[`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md) for how I handle
|
||||
AI assistance on my side; I expect comparable transparency from
|
||||
contributors.
|
||||
|
||||
If you are unsure whether an idea fits, open a feature-request issue
|
||||
first and ask before writing code. I would rather say "no" to a
|
||||
proposal than to a finished pull request.
|
||||
|
||||
## Workflow
|
||||
|
||||
1. Open an issue (bug or feature request) using the templates under
|
||||
`.github/ISSUE_TEMPLATE/`. Skip this for trivial typos.
|
||||
2. Fork the repository and branch off `main`. Branch naming is
|
||||
informal; something like `fix/auto-tell-history-empty` or
|
||||
`feat/theme-export` is fine.
|
||||
3. Match the existing code style. The repository ships an
|
||||
`.editorconfig` that VS Code and Rider pick up automatically.
|
||||
4. Keep commits focused. Several small commits with clear messages are
|
||||
easier to review than one large one. Squash-on-merge happens at
|
||||
the PR level if needed.
|
||||
5. If your change touches user-visible behaviour, update the README
|
||||
and/or the changelog block in `HellionChat/HellionChat.yaml` and
|
||||
`repo.json`. I bump the version number myself at release time.
|
||||
6. Open the pull request against `main`. The PR template will ask
|
||||
you to summarise the change, the testing you did and any
|
||||
compatibility notes.
|
||||
|
||||
## Build and Test
|
||||
|
||||
The project targets `net10.0-windows` against Dalamud SDK 15. To build
|
||||
locally you need:
|
||||
|
||||
- .NET 10 SDK
|
||||
- A working Dalamud dev environment with `DALAMUD_HOME` set
|
||||
(XIVLauncher installed and launched once is the simplest path)
|
||||
- VS Code with the C# Dev Kit, Rider, or Visual Studio
|
||||
|
||||
```bash
|
||||
dotnet restore
|
||||
dotnet build HellionChat.sln -c Release
|
||||
```
|
||||
|
||||
There are currently no tests in `HellionChat.sln`. If you add a test
|
||||
project, point it at the relevant subsystems (privacy filter,
|
||||
configuration migration, message store) and mention it in the PR.
|
||||
|
||||
For a smoke test in-game: build, copy the output into your Dalamud
|
||||
`devPlugins/HellionChat/` directory and load it via `/xlplugins`.
|
||||
|
||||
## Continuous Integration
|
||||
|
||||
Every push and every pull request runs:
|
||||
|
||||
| Workflow | What it checks |
|
||||
| ------------- | ------------------------------------- |
|
||||
| `build.yml` | `dotnet build` and `dotnet test` |
|
||||
| `codeql.yml` | CodeQL security analysis |
|
||||
|
||||
A pull request will not be merged while either of these is failing.
|
||||
CodeQL findings on changed code need to be addressed; pre-existing
|
||||
findings on untouched code are tracked separately.
|
||||
|
||||
## Translations
|
||||
|
||||
Hellion-specific strings live in
|
||||
`HellionChat/Resources/HellionStrings.resx` (English source) and
|
||||
`HellionStrings.<lang>.resx` (per-language). These are accepted as
|
||||
direct pull requests.
|
||||
|
||||
The upstream Chat 2 strings in `HellionChat/Resources/Language.*.resx`
|
||||
are **not** translated here. They are owned by the upstream project
|
||||
and synced in via cherry-pick. Please contribute those to
|
||||
[Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo) instead.
|
||||
|
||||
## Licensing
|
||||
|
||||
By submitting a pull request you confirm that:
|
||||
|
||||
- Your contribution is your own work, or you have the right to
|
||||
contribute it under the project licence.
|
||||
- You agree that your contribution will be released under the
|
||||
[EUPL-1.2](LICENSE), the same licence as the rest of the project.
|
||||
|
||||
There is no separate CLA. Forking HellionChat is explicitly permitted
|
||||
under the EUPL-1.2, as with any EUPL-licensed project.
|
||||
|
||||
## Response Times
|
||||
|
||||
| Channel | Address |
|
||||
| ------------- | -------------------------- |
|
||||
| GitHub Issues | Preferred for bugs and feature requests |
|
||||
| Discord DM | `@j.j_kazama` |
|
||||
| Email | `kontakt@hellion-media.de` |
|
||||
|
||||
I respond on weekdays during European business hours and take weekends
|
||||
and FFXIV patch days off. A pull request that sits for a few days has
|
||||
not been ignored. Pinging once after a week is fine; please do not
|
||||
ping daily.
|
||||
@@ -0,0 +1,51 @@
|
||||
HellionChat — a privacy-focused fork of ChatTwo for FINAL FANTASY XIV
|
||||
|
||||
═══════════════════════════════════════════════════════════════════
|
||||
Source code
|
||||
═══════════════════════════════════════════════════════════════════
|
||||
|
||||
Copyright (c) 2022-2026 Infiziert90 (Infi) and Anna Clemens (ascclemens)
|
||||
Original ChatTwo authors and copyright holders of the upstream
|
||||
plugin this fork is built on. Their work covers the message store,
|
||||
the channel filtering, the sidebar tab system, the FFXIV chat
|
||||
hooks, the localisation infrastructure and most of the
|
||||
architecture HellionChat still relies on.
|
||||
|
||||
Copyright (c) 2025-2026 Florian Wathling / Hellion Online Media
|
||||
HellionChat-specific modifications, including the privacy filter,
|
||||
per-channel retention sweep, export pipeline, Auto-Tell-Tabs,
|
||||
German localisation and the EUPL-1.2 fork maintenance.
|
||||
|
||||
Source code is licensed under the European Union Public Licence
|
||||
(EUPL), Version 1.2 only. The full Licence text lives in the LICENSE
|
||||
file at the root of this repository. The official Licence website is
|
||||
at: https://eupl.eu/1.2/en/
|
||||
|
||||
This Work is provided "AS IS" without warranties of any kind. See
|
||||
Article 7 (Disclaimer of Warranty) and Article 8 (Disclaimer of
|
||||
Liability) of the Licence for the legally binding wording.
|
||||
|
||||
═══════════════════════════════════════════════════════════════════
|
||||
Visual assets
|
||||
═══════════════════════════════════════════════════════════════════
|
||||
Copyright (c) 2026 Florian Eck
|
||||
|
||||
Designer of the Hellion Forge logo and Hellion Online Media logo
|
||||
(variants located in docs/images and HellionChat/images).
|
||||
Exclusive usage and marketing rights licensed to Hellion Online
|
||||
Media. These assets are NOT covered by the EUPL-1.2 source code
|
||||
licence above and may not be reused, modified, or redistributed
|
||||
without separate permission from the copyright holder.
|
||||
|
||||
═══════════════════════════════════════════════════════════════════
|
||||
Bundled assets
|
||||
═══════════════════════════════════════════════════════════════════
|
||||
|
||||
Exo 2 font (HellionChat/Resources/HellionFont.ttf)
|
||||
SIL Open Font License 1.1, full text in HellionFont-OFL.txt.
|
||||
Bundled with permission per the OFL terms.
|
||||
|
||||
═══════════════════════════════════════════════════════════════════
|
||||
|
||||
Acknowledgements directed at the upstream ChatTwo authors live in
|
||||
NOTICE.md. The manual upstream-sync workflow lives in UPSTREAM_SYNC.md.
|
||||
@@ -1,167 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using ChatTwo.Code;
|
||||
using ChatTwo.Util;
|
||||
using Dalamud.Game.Text;
|
||||
using Dalamud.Game.Text.SeStringHandling;
|
||||
using Dalamud.Game.Text.SeStringHandling.Payloads;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.VisualStudio.TestTools.UnitTesting;
|
||||
|
||||
namespace ChatTwo.Tests;
|
||||
|
||||
// Hellion Chat — Auto-Tell-Tabs history-preload coverage.
|
||||
//
|
||||
// These tests exercise MessageStore.GetTellHistoryWithSender, the query the
|
||||
// AutoTellTabsService uses to populate a freshly spawned temp tab with the
|
||||
// last conversations with that player.
|
||||
//
|
||||
// NOTE: like the rest of ChatTwo.Tests today, these will fail at runtime
|
||||
// until the project's Dalamud.dll runtime dependency is sorted out (see
|
||||
// Phase-2 backlog item "Test-Projekt fixen"). Compile-time the suite builds
|
||||
// fine via DALAMUD_HOME, so the tests guard against API drift even before
|
||||
// they can be executed locally.
|
||||
[TestClass]
|
||||
[TestSubject(typeof(MessageStore))]
|
||||
public class AutoTellTabsHistoryTest
|
||||
{
|
||||
public TestContext TestContext { get; set; }
|
||||
|
||||
[TestMethod]
|
||||
[Timeout(5000)]
|
||||
public void GetTellHistoryWithSender_FiltersByNameAndWorld()
|
||||
{
|
||||
var tempDir = Directory.CreateTempSubdirectory("ChatTwo_test_");
|
||||
var dbPath = Path.Join(tempDir.FullName, "test.db");
|
||||
TestContext.WriteLine("Using database path: " + dbPath);
|
||||
using var store = new MessageStore(dbPath);
|
||||
|
||||
const ulong receiver = 99001;
|
||||
var now = DateTimeOffset.UtcNow;
|
||||
|
||||
// Two tells with the target sender, one with a different sender on
|
||||
// the same world, one with the same name on a different world. Only
|
||||
// the first two should make it into the result.
|
||||
var asukaLichIn = TellMessage("Asuka", 76, receiver, now.AddMinutes(-30), ChatType.TellIncoming);
|
||||
var asukaLichOut = TellMessage("Asuka", 76, receiver, now.AddMinutes(-20), ChatType.TellOutgoing);
|
||||
var broboLich = TellMessage("Brobo", 76, receiver, now.AddMinutes(-10), ChatType.TellIncoming);
|
||||
var asukaOmega = TellMessage("Asuka", 90, receiver, now.AddMinutes(-5), ChatType.TellIncoming);
|
||||
|
||||
store.UpsertMessage(asukaLichIn);
|
||||
store.UpsertMessage(asukaLichOut);
|
||||
store.UpsertMessage(broboLich);
|
||||
store.UpsertMessage(asukaOmega);
|
||||
|
||||
var result = store.GetTellHistoryWithSender(receiver, "Asuka", 76, limit: 50);
|
||||
|
||||
Assert.AreEqual(2, result.Count);
|
||||
// Result is oldest-first so a tab can append messages chronologically.
|
||||
Assert.AreEqual(asukaLichIn.Id, result[0].Id);
|
||||
Assert.AreEqual(asukaLichOut.Id, result[1].Id);
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
[Timeout(5000)]
|
||||
public void GetTellHistoryWithSender_RespectsLimit()
|
||||
{
|
||||
var tempDir = Directory.CreateTempSubdirectory("ChatTwo_test_");
|
||||
var dbPath = Path.Join(tempDir.FullName, "test.db");
|
||||
TestContext.WriteLine("Using database path: " + dbPath);
|
||||
using var store = new MessageStore(dbPath);
|
||||
|
||||
const ulong receiver = 99002;
|
||||
var now = DateTimeOffset.UtcNow;
|
||||
|
||||
for (var i = 0; i < 30; i++)
|
||||
{
|
||||
var msg = TellMessage("Asuka", 76, receiver, now.AddMinutes(-i - 1), ChatType.TellIncoming);
|
||||
store.UpsertMessage(msg);
|
||||
}
|
||||
|
||||
var result = store.GetTellHistoryWithSender(receiver, "Asuka", 76, limit: 5);
|
||||
|
||||
Assert.AreEqual(5, result.Count);
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
[Timeout(5000)]
|
||||
public void GetTellHistoryWithSender_ZeroLimitReturnsEmpty()
|
||||
{
|
||||
var tempDir = Directory.CreateTempSubdirectory("ChatTwo_test_");
|
||||
var dbPath = Path.Join(tempDir.FullName, "test.db");
|
||||
TestContext.WriteLine("Using database path: " + dbPath);
|
||||
using var store = new MessageStore(dbPath);
|
||||
|
||||
const ulong receiver = 99003;
|
||||
|
||||
var msg = TellMessage("Asuka", 76, receiver, DateTimeOffset.UtcNow, ChatType.TellIncoming);
|
||||
store.UpsertMessage(msg);
|
||||
|
||||
var result = store.GetTellHistoryWithSender(receiver, "Asuka", 76, limit: 0);
|
||||
|
||||
Assert.AreEqual(0, result.Count);
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
[Timeout(5000)]
|
||||
public void GetTellHistoryWithSender_IgnoresOtherReceivers()
|
||||
{
|
||||
var tempDir = Directory.CreateTempSubdirectory("ChatTwo_test_");
|
||||
var dbPath = Path.Join(tempDir.FullName, "test.db");
|
||||
TestContext.WriteLine("Using database path: " + dbPath);
|
||||
using var store = new MessageStore(dbPath);
|
||||
|
||||
const ulong ourReceiver = 99004;
|
||||
const ulong otherReceiver = 99005;
|
||||
var now = DateTimeOffset.UtcNow;
|
||||
|
||||
// Tell on the local player's account.
|
||||
var ours = TellMessage("Asuka", 76, ourReceiver, now.AddMinutes(-1), ChatType.TellIncoming);
|
||||
// Same sender, but logged against a different local character —
|
||||
// common when the user has alts. Must not surface.
|
||||
var foreign = TellMessage("Asuka", 76, otherReceiver, now, ChatType.TellIncoming);
|
||||
|
||||
store.UpsertMessage(ours);
|
||||
store.UpsertMessage(foreign);
|
||||
|
||||
var result = store.GetTellHistoryWithSender(ourReceiver, "Asuka", 76, limit: 50);
|
||||
|
||||
Assert.AreEqual(1, result.Count);
|
||||
Assert.AreEqual(ours.Id, result[0].Id);
|
||||
}
|
||||
|
||||
private static Message TellMessage(
|
||||
string senderName,
|
||||
uint senderWorld,
|
||||
ulong receiver,
|
||||
DateTimeOffset dateTime,
|
||||
ChatType chatType)
|
||||
{
|
||||
var senderSeString = new SeStringBuilder()
|
||||
.Add(new PlayerPayload(senderName, senderWorld))
|
||||
.AddText(senderName)
|
||||
.Add(RawPayload.LinkTerminator)
|
||||
.Build();
|
||||
|
||||
var contentSeString = new SeStringBuilder()
|
||||
.AddText("test message")
|
||||
.Build();
|
||||
|
||||
var senderChunks = ChunkUtil.ToChunks(senderSeString, ChunkSource.Sender, chatType).ToList();
|
||||
var contentChunks = ChunkUtil.ToChunks(contentSeString, ChunkSource.Content, chatType).ToList();
|
||||
|
||||
var chatCode = new ChatCode((XivChatType)chatType, XivChatRelationKind.LocalPlayer, XivChatRelationKind.LocalPlayer);
|
||||
return new Message(
|
||||
Guid.NewGuid(),
|
||||
receiver,
|
||||
0,
|
||||
dateTime,
|
||||
chatCode,
|
||||
senderChunks,
|
||||
contentChunks,
|
||||
senderSeString,
|
||||
contentSeString,
|
||||
Guid.Empty);
|
||||
}
|
||||
}
|
||||
@@ -1,53 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFrameworks>net10.0-windows</TargetFrameworks>
|
||||
|
||||
<IsPackable>false</IsPackable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="JetBrains.Annotations" Version="2025.2.2" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.14.1" />
|
||||
<PackageReference Include="morelinq" Version="4.4.0" />
|
||||
<PackageReference Include="MSTest.TestAdapter" Version="3.6.3" />
|
||||
<PackageReference Include="MSTest.TestFramework" Version="3.6.3" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\ChatTwo\ChatTwo.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
<DalamudLibPath>$(AppData)\XIVLauncher\addon\Hooks\dev</DalamudLibPath>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))'">
|
||||
<DalamudLibPath>$(DALAMUD_HOME)</DalamudLibPath>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(IsCI)' == 'true'">
|
||||
<DalamudLibPath>$(HOME)/dalamud</DalamudLibPath>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="Dalamud">
|
||||
<HintPath>$(DalamudLibPath)\Dalamud.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="FFXIVClientStructs">
|
||||
<HintPath>$(DalamudLibPath)\FFXIVClientStructs.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Lumina">
|
||||
<HintPath>$(DalamudLibPath)\Lumina.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Lumina.Excel">
|
||||
<HintPath>$(DalamudLibPath)\Lumina.Excel.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
</Project>
|
||||
@@ -1,293 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using ChatTwo.Code;
|
||||
using ChatTwo.Util;
|
||||
using Dalamud.Game.Text;
|
||||
using Dalamud.Game.Text.SeStringHandling;
|
||||
using Dalamud.Game.Text.SeStringHandling.Payloads;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.VisualStudio.TestTools.UnitTesting;
|
||||
using Chat2PartyFinderPayload = ChatTwo.Util.PartyFinderPayload;
|
||||
|
||||
namespace ChatTwo.Tests;
|
||||
|
||||
[TestClass]
|
||||
[TestSubject(typeof(MessageStore))]
|
||||
public class MessageStoreTest {
|
||||
// From Message.cs
|
||||
private static readonly byte[] ExtraChatChannelPayloadBytes = [0, 0x27, 18, 0x20];
|
||||
|
||||
public TestContext TestContext { get; set; }
|
||||
|
||||
public static string GetImportPath() {
|
||||
string[] importPaths = [
|
||||
@".\TestData",
|
||||
@"..\TestData",
|
||||
@"..\..\TestData",
|
||||
@"..\..\..\TestData",
|
||||
];
|
||||
var importPath = importPaths.FirstOrDefault(Directory.Exists);
|
||||
if (string.IsNullOrEmpty(importPath)) {
|
||||
throw new DirectoryNotFoundException("Could not find the import path");
|
||||
}
|
||||
return importPath;
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
[Timeout(5000)]
|
||||
public void StoreAndRetrieve() {
|
||||
var tempDir = Directory.CreateTempSubdirectory("ChatTwo_test_");
|
||||
var dbPath = Path.Join(tempDir.FullName, "test.db");
|
||||
TestContext.WriteLine("Using database path: " + dbPath);
|
||||
using var store = new MessageStore(dbPath);
|
||||
|
||||
// Write the message.
|
||||
var input = BigMessage();
|
||||
store.UpsertMessage(input);
|
||||
|
||||
// Read the message back.
|
||||
using var messageEnumerator = store.GetMostRecentMessages();
|
||||
var messages = messageEnumerator.ToList();
|
||||
Assert.AreEqual(1, messages.Count);
|
||||
AssertMessagesEqual(input, messages.First());
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
[Timeout(5000)]
|
||||
public void RetrieveMultiple() {
|
||||
var tempDir = Directory.CreateTempSubdirectory("ChatTwo_test_");
|
||||
var dbPath = Path.Join(tempDir.FullName, "test.db");
|
||||
TestContext.WriteLine("Using database path: " + dbPath);
|
||||
using var store = new MessageStore(dbPath);
|
||||
|
||||
// Insert 10 messages in the wrong order of date.
|
||||
var messages = new List<Message>();
|
||||
const uint receiver = 12345;
|
||||
var now = DateTimeOffset.UtcNow;
|
||||
for (var i = 0; i < 10; i++) {
|
||||
var message = BigMessage(true, receiver, now.AddSeconds(-i));
|
||||
TestContext.WriteLine($"Inserting message {i}: {message.Id}");
|
||||
store.UpsertMessage(message);
|
||||
messages.Add(message);
|
||||
}
|
||||
|
||||
// Insert a message for a different receiver. This shouldn't be returned
|
||||
// because of the receiver filtering.
|
||||
var otherReceiverMsg = BigMessage(receiver: receiver + 1, dateTime: now.AddSeconds(1));
|
||||
TestContext.WriteLine($"Inserting other receiver message: {otherReceiverMsg.Id}");
|
||||
store.UpsertMessage(otherReceiverMsg);
|
||||
|
||||
// Query the most recent 5 messages. Should return the 4 newest messages
|
||||
// from the list, as well as the different receiver message because we
|
||||
// aren't filtering.
|
||||
using var unfilteredMessageEnumerator = store.GetMostRecentMessages(count: 5);
|
||||
var outputMessages = unfilteredMessageEnumerator.ToList();
|
||||
var gotIds = outputMessages.Select(m => m.Id).ToList();
|
||||
TestContext.WriteLine($"Query 1 got IDs: {string.Join(", ", gotIds)}");
|
||||
AssertGuidsEqual(new List<Guid> {
|
||||
messages[3].Id,
|
||||
messages[2].Id,
|
||||
messages[1].Id,
|
||||
messages[0].Id,
|
||||
otherReceiverMsg.Id
|
||||
}, gotIds);
|
||||
|
||||
// Query the most recent 5 messages but filter by receiver ID.
|
||||
using var filteredByReceiverMessageEnumerator = store.GetMostRecentMessages(receiver: receiver, count: 5);
|
||||
outputMessages = filteredByReceiverMessageEnumerator.ToList();
|
||||
gotIds = outputMessages.Select(m => m.Id).ToList();
|
||||
TestContext.WriteLine($"Query 2 got IDs: {string.Join(", ", gotIds)}");
|
||||
AssertGuidsEqual(new List<Guid> {
|
||||
messages[4].Id,
|
||||
messages[3].Id,
|
||||
messages[2].Id,
|
||||
messages[1].Id,
|
||||
messages[0].Id,
|
||||
}, gotIds);
|
||||
|
||||
// Query the most recent 5 messages but only since a specific date.
|
||||
using var filteredByReceiverAndDateMessageEnumerator = store.GetMostRecentMessages(receiver, since: messages[1].Date, count: 5);
|
||||
outputMessages = filteredByReceiverAndDateMessageEnumerator.ToList();
|
||||
gotIds = outputMessages.Select(m => m.Id).ToList();
|
||||
TestContext.WriteLine($"Query 3 got IDs: {string.Join(", ", gotIds)}");
|
||||
AssertGuidsEqual(new List<Guid> {
|
||||
messages[1].Id,
|
||||
messages[0].Id,
|
||||
}, gotIds);
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
[Timeout(5000)]
|
||||
// This test guards against the data format changing in an incompatible way.
|
||||
public void RetrieveExisting() {
|
||||
var input = BigMessage(uniqId: false);
|
||||
|
||||
var dbPath = Path.Join(GetImportPath(), "existing.db");
|
||||
TestContext.WriteLine($"Using existing database: {dbPath}");
|
||||
Assert.IsTrue(File.Exists(dbPath));
|
||||
|
||||
// Uncomment this section to regenerate the existing database.
|
||||
/*
|
||||
File.Delete(dbPath);
|
||||
using (var newStore = new MessageStore(dbPath)) {
|
||||
newStore.UpsertMessage(input);
|
||||
}
|
||||
*/
|
||||
|
||||
using var store = new MessageStore(dbPath);
|
||||
using var existingMessageEnumerator = store.GetMostRecentMessages();
|
||||
var output = existingMessageEnumerator.ToList();
|
||||
Assert.AreEqual(1, output.Count);
|
||||
AssertMessagesEqual(input, output[0]);
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
[Timeout(30_000)]
|
||||
public void ProfileMany() {
|
||||
const int count = 20_000;
|
||||
|
||||
var tempDir = Directory.CreateTempSubdirectory("ChatTwo_test_");
|
||||
var dbPath = Path.Join(tempDir.FullName, "test.db");
|
||||
TestContext.WriteLine("Using database path: " + dbPath);
|
||||
using var store = new MessageStore(dbPath);
|
||||
|
||||
for (var i = 0; i < count; i++) {
|
||||
var message = BigMessage(uniqId: true);
|
||||
store.UpsertMessage(message);
|
||||
}
|
||||
|
||||
using var messageEnumerator = store.GetMostRecentMessages(count: count);
|
||||
var messages = messageEnumerator.ToList();
|
||||
Assert.AreEqual(count, messages.Count);
|
||||
foreach (var message in messages) {
|
||||
// Load the message because they are lazily parsed.
|
||||
Assert.IsTrue(message.Id != Guid.Empty);
|
||||
}
|
||||
}
|
||||
|
||||
internal static Message BigMessage(bool uniqId = true, uint receiver = 12345, DateTimeOffset? dateTime = null) {
|
||||
// NOTE: These values aren't valid in the game.
|
||||
// NOTE: we can't test UiForeground, UiGlow, or AutoTranslatePayload
|
||||
// because they load data from the game.
|
||||
var senderSeString = new SeStringBuilder()
|
||||
.AddText("<")
|
||||
.Add(new PlayerPayload("Player Name", 12345))
|
||||
.AddItalics("Player Name")
|
||||
.Add(RawPayload.LinkTerminator)
|
||||
.AddText(">: ")
|
||||
.Build();
|
||||
var extraChatId = Guid.Parse("03d9e6d4-dc1a-4005-bbe7-66b8c3529277");
|
||||
var contentSeString = new SeStringBuilder()
|
||||
.Add(new RawPayload(ExtraChatChannelPayloadBytes.Concat(extraChatId.ToByteArray()).ToArray()))
|
||||
.AddIcon(BitmapFontIcon.IslandSanctuary)
|
||||
.AddMapLink(1, 2, 3, 4)
|
||||
.AddText("map")
|
||||
.Add(RawPayload.LinkTerminator)
|
||||
.AddQuestLink(12345)
|
||||
.AddText("quest")
|
||||
.Add(RawPayload.LinkTerminator)
|
||||
.Add(new DalamudLinkPayload())
|
||||
.AddText("dalamud")
|
||||
.Add(RawPayload.LinkTerminator)
|
||||
.AddStatusLink(12345)
|
||||
.AddText("status")
|
||||
.Add(RawPayload.LinkTerminator)
|
||||
.AddPartyFinderLink(12345)
|
||||
.AddText("party finder")
|
||||
.Add(RawPayload.LinkTerminator)
|
||||
.Build();
|
||||
|
||||
// Add Chat 2 specific payloads (that can't be serialized into the
|
||||
// SeString).
|
||||
var contentChunks = ChunkUtil.ToChunks(contentSeString, ChunkSource.Content, ChatType.Say).ToList();
|
||||
contentChunks = contentChunks.Concat([
|
||||
new TextChunk(ChunkSource.Content, new Chat2PartyFinderPayload(12345), "chat 2 party finder"),
|
||||
new TextChunk(ChunkSource.Content, new AchievementPayload(12345), "chat 2 achievement"),
|
||||
new TextChunk(ChunkSource.Content, new UriPayload(new Uri("https://dalamud.dev")), "chat 2 uri"),
|
||||
]).ToList();
|
||||
|
||||
var chatCode = new ChatCode((XivChatType)46, XivChatRelationKind.LocalPlayer, XivChatRelationKind.EngagedEnemy);
|
||||
return new Message(
|
||||
uniqId ? Guid.NewGuid() : Guid.Parse("f011343e-6a21-49e5-a6f9-238f0f1f8c2c"),
|
||||
receiver,
|
||||
54321,
|
||||
dateTime ?? DateTimeOffset.FromUnixTimeMilliseconds(1713520182440),
|
||||
chatCode,
|
||||
ChunkUtil.ToChunks(senderSeString, ChunkSource.Sender, ChatType.Debug).ToList(),
|
||||
contentChunks,
|
||||
senderSeString,
|
||||
contentSeString,
|
||||
extraChatId
|
||||
);
|
||||
}
|
||||
|
||||
internal static void AssertMessagesEqual(Message input, Message output) {
|
||||
// Check basic fields.
|
||||
Assert.AreEqual(input.Id, output.Id);
|
||||
Assert.AreEqual(input.Receiver, output.Receiver);
|
||||
Assert.AreEqual(input.ContentId, output.ContentId);
|
||||
// Assert time is within 1 second
|
||||
var timeDifference = Math.Abs(input.Date.ToUniversalTime().Subtract(output.Date.ToUniversalTime()).TotalSeconds);
|
||||
Assert.IsTrue(timeDifference < 1);
|
||||
Assert.AreEqual(input.Code, output.Code);
|
||||
Assert.AreEqual($"{input.SenderSource.Encode():X}", $"{output.SenderSource.Encode():X}");
|
||||
Assert.AreEqual($"{input.ContentSource.Encode():X}", $"{output.ContentSource.Encode():X}");
|
||||
Assert.AreEqual(input.SortCodeV2, output.SortCodeV2);
|
||||
Assert.AreEqual(input.ExtraChatChannel, output.ExtraChatChannel);
|
||||
|
||||
// Check chunks.
|
||||
AssertChunksEqual(input.Sender, output.Sender);
|
||||
AssertChunksEqual(input.Content, output.Content);
|
||||
}
|
||||
|
||||
private static void AssertChunksEqual(IReadOnlyList<Chunk> inputChunks, IReadOnlyList<Chunk> outputChunks) {
|
||||
Assert.AreEqual(inputChunks.Count, outputChunks.Count);
|
||||
for (var i = 0; i < inputChunks.Count; i++) {
|
||||
var inputChunk = inputChunks[i];
|
||||
var outputChunk = outputChunks[i];
|
||||
Assert.AreEqual(inputChunk.Source, outputChunk.Source);
|
||||
switch (inputChunk.Link) {
|
||||
case AchievementPayload inputAchievementPayload:
|
||||
Assert.AreEqual(inputAchievementPayload.Id, ((AchievementPayload) outputChunk.Link)!.Id);
|
||||
break;
|
||||
case Chat2PartyFinderPayload inputPartyFinderPayload:
|
||||
Assert.AreEqual(inputPartyFinderPayload.Id, ((Chat2PartyFinderPayload) outputChunk.Link)!.Id);
|
||||
break;
|
||||
case UriPayload inputUriPayload:
|
||||
Assert.AreEqual(inputUriPayload.Uri, ((UriPayload) outputChunk.Link)!.Uri);
|
||||
break;
|
||||
case null:
|
||||
Assert.IsTrue(outputChunk.Link == null);
|
||||
break;
|
||||
default:
|
||||
Assert.AreEqual($"{inputChunk.Link.Encode():X}", $"{outputChunk.Link!.Encode():X}");
|
||||
break;
|
||||
}
|
||||
|
||||
switch (inputChunk) {
|
||||
case TextChunk inputTextChunk:
|
||||
var outputTextChunk = (TextChunk)outputChunk;
|
||||
Assert.AreEqual(inputTextChunk.FallbackColour, outputTextChunk.FallbackColour);
|
||||
Assert.AreEqual(inputTextChunk.Foreground, outputTextChunk.Foreground);
|
||||
Assert.AreEqual(inputTextChunk.Glow, outputTextChunk.Glow);
|
||||
Assert.AreEqual(inputTextChunk.Italic, outputTextChunk.Italic);
|
||||
Assert.AreEqual(inputTextChunk.Content, outputTextChunk.Content);
|
||||
break;
|
||||
case IconChunk inputIconChunk:
|
||||
Assert.AreEqual(inputIconChunk.Icon, ((IconChunk) outputChunk).Icon);
|
||||
break;
|
||||
default:
|
||||
throw new Exception("Unknown chunk type");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void AssertGuidsEqual(IReadOnlyList<Guid> expected, IReadOnlyList<Guid> got) {
|
||||
Assert.AreEqual(expected.Count, got.Count);
|
||||
for (var i = 0; i < expected.Count; i++) {
|
||||
Assert.AreEqual(expected[i].ToString(), got[i].ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
Vendored
BIN
Binary file not shown.
-22
@@ -1,22 +0,0 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ChatTwo", "ChatTwo\ChatTwo.csproj", "{739F75E6-B65F-41EF-9D90-F7BC519E4875}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ChatTwo.Tests", "ChatTwo.Tests\ChatTwo.Tests.csproj", "{A9FE423A-240C-4EDA-ACC6-21474B562128}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{A9FE423A-240C-4EDA-ACC6-21474B562128}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{A9FE423A-240C-4EDA-ACC6-21474B562128}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{A9FE423A-240C-4EDA-ACC6-21474B562128}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{A9FE423A-240C-4EDA-ACC6-21474B562128}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -1,75 +0,0 @@
|
||||
<Project Sdk="Dalamud.NET.Sdk/15.0.0">
|
||||
<PropertyGroup>
|
||||
<!-- Hellion Chat versioning runs separately from upstream Chat 2.
|
||||
0.1.0 is our bootstrap release; the underlying Chat 2 base is
|
||||
called out in the yaml changelog so users can see what it
|
||||
derives from. -->
|
||||
<Version>0.4.0</Version>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<!-- HellionChat fork: assembly is renamed so Dalamud uses
|
||||
pluginConfigs/HellionChat instead of pluginConfigs/ChatTwo,
|
||||
keeping our state independent from the upstream plugin.
|
||||
Code namespace stays ChatTwo.* so upstream cherry-picks
|
||||
apply cleanly. -->
|
||||
<AssemblyName>HellionChat</AssemblyName>
|
||||
<RootNamespace>ChatTwo</RootNamespace>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="MessagePack" Version="3.1.4" />
|
||||
<PackageReference Include="Microsoft.Data.Sqlite" Version="9.0.0" />
|
||||
<PackageReference Include="morelinq" Version="4.4.0" />
|
||||
<PackageReference Include="Pidgin" Version="3.3.0" />
|
||||
<PackageReference Include="SixLabors.ImageSharp" Version="3.1.12" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Resources\Language.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Language.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Resources\Language.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Language.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
<!-- HellionChat — Hellion-specific resource bundle (HellionStrings.resx
|
||||
+ HellionStrings.<lang>.resx) is picked up automatically by the SDK
|
||||
default include. Designer.cs is hand-maintained, no auto-gen needed. -->
|
||||
|
||||
<!-- Bundled Hellion font (Exo 2, OFL-1.1). Embedded as a manifest
|
||||
resource with a fixed LogicalName so FontManager can pull the
|
||||
bytes back at runtime via AddFontFromMemory. The OFL license
|
||||
text travels with it inside the assembly to satisfy the
|
||||
"license must be distributed with the font" clause. -->
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Resources\HellionFont.ttf">
|
||||
<LogicalName>HellionFont.ttf</LogicalName>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Resources\HellionFont-OFL.txt">
|
||||
<LogicalName>HellionFont-OFL.txt</LogicalName>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
<ItemGroup>
|
||||
<Folder Include="images\" />
|
||||
</ItemGroup>
|
||||
|
||||
<!-- Copy images/icon.png next to the built DLL so Dalamud's local
|
||||
plugin loader finds it at <plugindir>/images/icon.png. The
|
||||
DalamudPackager.targets file in this directory then includes
|
||||
the same path inside the release ZIP — see that file for the
|
||||
full packaging override. -->
|
||||
<ItemGroup>
|
||||
<None Include="images\icon.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
@@ -1,76 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
HellionChat — DalamudPackager override.
|
||||
|
||||
The default DalamudPackager.targets shipped by the SDK does not set
|
||||
HandleImages / ImagesPath, so the images/ directory is silently
|
||||
excluded from the release ZIP. The presence of this file at
|
||||
$(ProjectDir)DalamudPackager.targets disables the SDK's default
|
||||
target (it guards on `!Exists('$(PackagerTargetFile)')`) and lets
|
||||
us call the packager task ourselves with the image fields wired in.
|
||||
|
||||
Apart from HandleImages + ImagesPath the property list mirrors the
|
||||
SDK default verbatim so we don't lose any other manifest field as
|
||||
the upstream SDK evolves.
|
||||
-->
|
||||
<Project>
|
||||
<Target Name="HellionDalamudPackagerDebug"
|
||||
AfterTargets="Build"
|
||||
Condition="'$(Configuration)' == 'Debug'">
|
||||
<DalamudPackager ProjectDir="$(ProjectDir)"
|
||||
OutputPath="$(OutputPath)"
|
||||
AssemblyName="$(AssemblyName)"
|
||||
MakeZip="false"
|
||||
Author="$(Author)"
|
||||
Name="$(Name)"
|
||||
MinimumDalamudVersion="$(MinimumDalamudVersion)"
|
||||
Punchline="$(Punchline)"
|
||||
Description="$(Description)"
|
||||
ApplicableVersion="$(ApplicableVersion)"
|
||||
RepoUrl="$(RepoUrl)"
|
||||
Tags="$(Tags)"
|
||||
CategoryTags="$(CategoryTags)"
|
||||
DalamudApiLevel="$(DalamudApiLevel)"
|
||||
LoadRequiredState="$(LoadRequiredState)"
|
||||
LoadSync="$(LoadSync)"
|
||||
CanUnloadAsync="$(CanUnloadAsync)"
|
||||
LoadPriority="$(LoadPriority)"
|
||||
ImageUrls="$(ImageUrls)"
|
||||
IconUrl="$(IconUrl)"
|
||||
Changelog="$(Changelog)"
|
||||
AcceptsFeedback="$(AcceptsFeedback)"
|
||||
FeedbackMessage="$(FeedbackMessage)"
|
||||
HandleImages="true"
|
||||
ImagesPath="$(ProjectDir)images" />
|
||||
</Target>
|
||||
|
||||
<Target Name="HellionDalamudPackagerRelease"
|
||||
AfterTargets="Build"
|
||||
Condition="'$(Configuration)' == 'Release'">
|
||||
<DalamudPackager ProjectDir="$(ProjectDir)"
|
||||
OutputPath="$(OutputPath)"
|
||||
AssemblyName="$(AssemblyName)"
|
||||
MakeZip="true"
|
||||
Author="$(Author)"
|
||||
Name="$(Name)"
|
||||
MinimumDalamudVersion="$(MinimumDalamudVersion)"
|
||||
Punchline="$(Punchline)"
|
||||
Description="$(Description)"
|
||||
ApplicableVersion="$(ApplicableVersion)"
|
||||
RepoUrl="$(RepoUrl)"
|
||||
Tags="$(Tags)"
|
||||
CategoryTags="$(CategoryTags)"
|
||||
DalamudApiLevel="$(DalamudApiLevel)"
|
||||
LoadRequiredState="$(LoadRequiredState)"
|
||||
LoadSync="$(LoadSync)"
|
||||
CanUnloadAsync="$(CanUnloadAsync)"
|
||||
LoadPriority="$(LoadPriority)"
|
||||
ImageUrls="$(ImageUrls)"
|
||||
IconUrl="$(IconUrl)"
|
||||
Changelog="$(Changelog)"
|
||||
AcceptsFeedback="$(AcceptsFeedback)"
|
||||
FeedbackMessage="$(FeedbackMessage)"
|
||||
HandleImages="true"
|
||||
ImagesPath="$(ProjectDir)images" />
|
||||
</Target>
|
||||
</Project>
|
||||
@@ -1,254 +0,0 @@
|
||||
name: Hellion Chat
|
||||
author: JonKazama-Hellion
|
||||
punchline: Chat 2 with privacy controls aligned to EU, US and JP rules
|
||||
description: |-
|
||||
Hellion Chat is built on top of Chat 2 with one removal and a stack
|
||||
of privacy controls on top. Tabs, channel filters, RGB colours,
|
||||
emotes, screenshot mode, IPC integration and the chat replacement
|
||||
window itself work the same. The optional webinterface that Chat 2
|
||||
ships is intentionally not part of this fork because it serves a
|
||||
different use case from the smaller default footprint Hellion Chat
|
||||
is built around.
|
||||
|
||||
On top of that, Hellion Chat adds privacy and data-handling controls
|
||||
designed to align with the modern data protection rules that apply
|
||||
across the EU, the United States and Japan. By default only your own
|
||||
conversations are stored; messages from strangers, NPCs and system
|
||||
spam stay out of the database. Retention windows are configurable per
|
||||
channel, history can be wiped retroactively, and stored data can be
|
||||
exported on demand.
|
||||
|
||||
Key additions on top of Chat 2:
|
||||
|
||||
- Channel whitelist with a Privacy-First default
|
||||
- Per-channel retention with a daily background sweep
|
||||
- Retroactive cleanup with a Ctrl+Shift confirm
|
||||
- Export to Markdown, JSON or CSV
|
||||
- First-run wizard with three preset profiles (Privacy-First, Casual,
|
||||
Full History)
|
||||
- Bilingual UI (English and German) with live language switching
|
||||
- Independent plugin state — own config file and database directory,
|
||||
so Hellion Chat does not share state with the upstream plugin
|
||||
|
||||
Based on Chat 2 by Infi and Anna, licensed under EUPL-1.2.
|
||||
repo_url: https://github.com/JonKazama-Hellion/HellionChat
|
||||
accepts_feedback: true
|
||||
tags:
|
||||
- Social
|
||||
- UI
|
||||
- Chat
|
||||
- Replacement
|
||||
- Privacy
|
||||
changelog: |-
|
||||
**Hellion Chat 0.4.0 — Auto-Tell-Tabs**
|
||||
|
||||
Auto-Tell-Tabs lets you turn each /tell into a session-only tab
|
||||
dedicated to that conversation partner. The original use case is
|
||||
the FFXIV club greeter who has to track 5–15 parallel "hi, welcome"
|
||||
exchanges; everyone else can disable the feature in one click and
|
||||
go back to a single Tell Exclusive tab.
|
||||
|
||||
What lands in this release:
|
||||
|
||||
- Auto-spawn temp tab "Name@World" on /tell (incoming and outgoing)
|
||||
- Tab limit (default 15, range 1–50) with LRU drop that prefers
|
||||
greeted tabs first, then sorts by last activity
|
||||
- History preload from the local message store (default 20 tells,
|
||||
range 0–100) with a "— Earlier conversations —" separator above
|
||||
the live tell that triggered the spawn
|
||||
- Optional "mark as greeted" toggle button (off by default,
|
||||
greeter-specific) that dims the tab name and lets you flip the
|
||||
status
|
||||
- Section header "Active Tells (n)" or compact-mode separator in
|
||||
the sidebar between persistent tabs and the temp tabs
|
||||
- Settings UI under Chat (toggle / limit / compact / greeted-toggle)
|
||||
and Privacy (history preload count), with hover-tooltip help
|
||||
markers replacing the previous wall-of-text descriptions for the
|
||||
new sections
|
||||
- Save and load filters strip temp tabs from the on-disk config so
|
||||
a crash or a sidebar-mode toggle never persists or wipes them
|
||||
|
||||
Compatibility note: if XIV Messanger or another plugin is
|
||||
suppressing direct messages, disable its "Suppress DMs" option so
|
||||
Hellion Chat can receive tells and open the auto tabs.
|
||||
|
||||
Configuration version bumps from 8 to 9. Existing users get a one-
|
||||
shot notification on the first start, defaults are seeded by
|
||||
property initializers, persistent tabs are untouched.
|
||||
|
||||
The vertical sidebar tab view becomes the default for fresh
|
||||
installs; existing users keep their saved preference.
|
||||
|
||||
Inspired by the per-sender tab pattern in XIV InstantMessenger
|
||||
(Limiana, AGPL-3.0). No code was ported across the licence
|
||||
boundary; only the architectural concept influenced this design.
|
||||
|
||||
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
|
||||
|
||||
**Hellion Chat 0.3.1 — Upstream emote regression fix**
|
||||
|
||||
Cherry-picks Infi's upstream commit ff899ff "Fix a regression
|
||||
from API 15 updates" which changes the BetterTTV emote DTOs
|
||||
(Emote and Top100) from public fields to public properties.
|
||||
System.Text.Json under the API 15 toolchain only honours the
|
||||
[JsonPropertyName] attribute on properties, so the previous
|
||||
field-based version deserialised every fetched emote into empty
|
||||
default values. Result: BetterTTV emotes were silently broken
|
||||
on fresh installs. The fix is six lines and applies cleanly on
|
||||
top of our defensive null-check from earlier; the EmoteCache
|
||||
path-traversal hardening from 0.3.0 stays as it is.
|
||||
|
||||
Authorship of the fix is preserved with git cherry-pick -x, so
|
||||
Infi shows up as the author on the commit. Thanks to him for
|
||||
catching it in the upstream codebase.
|
||||
|
||||
**Hellion Chat 0.3.0 — Audit hardening, brand sweep and rebrand of slash commands**
|
||||
|
||||
This release closes the remaining audit follow-ups from the
|
||||
0.2.0 cleanup and finishes turning Hellion Chat into a properly
|
||||
branded fork rather than a Chat 2 with a different name.
|
||||
|
||||
Slash commands have been renamed across the board so they no
|
||||
longer collide with the upstream plugin and tell you which
|
||||
plugin owns them at a glance:
|
||||
|
||||
- /chat2 becomes /hellion
|
||||
- /chat2Viewer becomes /hellionView
|
||||
- /clearlog2 becomes /clearhellion
|
||||
- /chat2Debugger becomes /hellionDebugger (internal)
|
||||
- /chat2SeString becomes /hellionSeString (internal)
|
||||
|
||||
This is a breaking change for anyone with macros bound to the
|
||||
old command names. The upstream Chat 2 commands keep working
|
||||
if you also have that plugin installed.
|
||||
|
||||
Privacy and storage hardening based on the post-0.2.0 audit:
|
||||
|
||||
- Privacy filter master switch now states explicitly that the
|
||||
filter only governs storage, not the live chat log
|
||||
- Emote cache refuses to write outside its own directory if a
|
||||
third-party API ever returns a path that escapes
|
||||
- Retention sweep is serialised so the 24h auto-sweep and the
|
||||
manual button cannot launch in parallel and race for the
|
||||
SQLite connection
|
||||
- DbViewer paging uses an int constant and the matching SQL
|
||||
parameter name (the upstream code passed a float and a name
|
||||
without the parameter prefix; both worked in practice but
|
||||
were inconsistent)
|
||||
|
||||
Visual identity now matches the Hellion Online Media website:
|
||||
|
||||
- Theme palette switched to Arctic Cyan plus Ember Orange,
|
||||
matching the website's BRANDING.md tokens
|
||||
- Active tabs and window title bars use a brand-color-dark teal
|
||||
variation as identity colour, replacing the previous slate
|
||||
violet that did not appear in the brand
|
||||
- Resize grips and scrollbar grabs picked up Ember Orange
|
||||
instead of industrial amber on hover and active states
|
||||
|
||||
About tab rewritten and properly localised:
|
||||
|
||||
- New "Why this fork exists" block sets out the mission in
|
||||
neutral terms, framing Chat 2's full-history default as the
|
||||
right one for most users while explaining the narrower
|
||||
default footprint this fork chose
|
||||
- All Hellion-specific About copy now lives in HellionStrings
|
||||
in EN and DE, so German users see the Hellion sections in
|
||||
German rather than the upstream English fallback
|
||||
- Webinterface absence is described as a focus mismatch
|
||||
(different use case, substantial rebuild) rather than as
|
||||
a security issue with the upstream code
|
||||
- Translator list at the bottom of the About tab is reachable
|
||||
again on smaller settings windows
|
||||
|
||||
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
|
||||
|
||||
**Hellion Chat 0.2.0 — Webinterface removed**
|
||||
|
||||
The upstream webinterface has been removed in its entirety. It
|
||||
serves a different use case from the smaller default footprint
|
||||
this fork is built around, namely remote access to chat from a
|
||||
second device. Aligning it with the data minimisation defaults
|
||||
Hellion Chat ships with would have meant a substantial rebuild.
|
||||
Removing it was the cleaner path for this particular fork.
|
||||
|
||||
What changed in this release:
|
||||
|
||||
- Settings tab "Webinterface" is gone, the corresponding
|
||||
Configuration fields (WebinterfaceEnabled / AutoStart / Password /
|
||||
Port / AuthStore / MaxLinesToSend) are dropped and stale entries
|
||||
fall out of the JSON on the next save automatically
|
||||
- The whole ChatTwo/Http tree, the bundled Svelte frontend in
|
||||
websiteBuild.zip and the WebinterfaceUtil helper are deleted
|
||||
- Watson.Lite (the HTTP server) and Newtonsoft.Json (only used by
|
||||
the webinterface JSON wire format) are removed from the
|
||||
package references
|
||||
- DbViewer's "Chat2 JSON Export" button is dropped because it
|
||||
serialised the database into the webinterface message protocol;
|
||||
the Privacy tab's MessageExporter (Markdown, JSON, CSV with
|
||||
channel and date filters) covers the same ground without the
|
||||
proprietary shape
|
||||
- About tab notes the absence so users coming from Chat 2 do not
|
||||
look for it
|
||||
- Configuration version bumps from 7 to 8 with a one-shot
|
||||
notification (EN + DE)
|
||||
|
||||
No changes to the privacy filter, retention sweep, first-run wizard
|
||||
or export pipeline. Existing chat history is preserved.
|
||||
|
||||
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
|
||||
|
||||
**Hellion Chat 0.1.2 — About tab rebrand, DBViewer polish**
|
||||
|
||||
- About tab now shows Hellion-specific maintainer, license, EU/US/JP
|
||||
disclaimer and SQUARE ENIX disclaimer instead of the inherited
|
||||
Chat 2 contact info; original ChatTwo translator credits stay
|
||||
visible under a clearly labelled upstream tree node
|
||||
- Localization clarified: Hellion-specific German strings are
|
||||
maintained by the fork maintainer, the Crowdin contributor list
|
||||
only covers the inherited upstream strings
|
||||
- Cherry-picked DBViewer UI improvements from upstream Chat 2
|
||||
(auto-scroll-reset on page change, tooltips on date reset,
|
||||
folder export, page arrows, localized export-running messages)
|
||||
- README rewritten in the Hellion project style with a tech-stack
|
||||
table, architecture tree, database column list, install guide,
|
||||
upstream-sync workflow notes and project-status checklist
|
||||
|
||||
**Hellion Chat 0.1.1 — Packaging and migration fixes**
|
||||
|
||||
- Plugin icon now ships inside the bundle, so the Hellion logo
|
||||
renders locally in the Dalamud plugin list once installed (the
|
||||
previous release relied only on the remote IconUrl)
|
||||
- Plugin icon downsampled from 1024×1024 to 256×256 to match the
|
||||
rendered size; loads faster and caches better
|
||||
- Migration from upstream Chat 2 is more robust: each file move is
|
||||
wrapped individually, a locked SQLite database no longer aborts
|
||||
the rest of the migration, and a warning notification fires when
|
||||
any file is held open (with a hint to disable Chat 2 and restart
|
||||
the game)
|
||||
- README ships a step-by-step migration guide (fresh install versus
|
||||
coming from Chat 2) and a troubleshooting section with manual
|
||||
recovery commands for Linux and Windows
|
||||
|
||||
**Hellion Chat 0.1.0 — Initial fork release**
|
||||
|
||||
Privacy
|
||||
- Channel whitelist filter in MessageStore.UpsertMessage with a
|
||||
Privacy-First default (own conversations only)
|
||||
- Per-channel retention with a 24-hour idempotent background sweep
|
||||
- Retroactive cleanup with a Ctrl+Shift confirm and VACUUM
|
||||
- Export to Markdown / JSON / CSV via Dalamud's file dialog
|
||||
|
||||
Onboarding
|
||||
- First-run wizard with three profiles: Privacy-First / Casual /
|
||||
Full History
|
||||
- Configuration migration that seeds defaults on update
|
||||
- One-shot migration from upstream Chat 2's pluginConfigs layout
|
||||
- Migrate3 idempotency recovery for half-migrated databases
|
||||
|
||||
Look & feel
|
||||
- Localized UI (English and German) with live language switching
|
||||
- Industrial HUD theme with cyan-teal action accents, slate-violet
|
||||
tabs, amber active highlights and a window-opacity slider
|
||||
|
||||
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
|
||||
@@ -1,580 +0,0 @@
|
||||
using System.Diagnostics;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Globalization;
|
||||
using ChatTwo.Ipc;
|
||||
using ChatTwo.Resources;
|
||||
using ChatTwo.Ui;
|
||||
using ChatTwo.Util;
|
||||
using Dalamud.Game.ClientState.Conditions;
|
||||
using Dalamud.Interface.Windowing;
|
||||
using Dalamud.IoC;
|
||||
using Dalamud.Plugin;
|
||||
using Dalamud.Plugin.Services;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
using Dalamud.Interface.ImGuiFileDialog;
|
||||
|
||||
namespace ChatTwo;
|
||||
|
||||
// ReSharper disable once ClassNeverInstantiated.Global
|
||||
public sealed class Plugin : IDalamudPlugin
|
||||
{
|
||||
public const string PluginName = "Hellion Chat";
|
||||
|
||||
[PluginService] public static IPluginLog Log { get; private set; } = null!;
|
||||
[PluginService] public static IDalamudPluginInterface Interface { get; private set; } = null!;
|
||||
[PluginService] public static IChatGui ChatGui { get; private set; } = null!;
|
||||
[PluginService] public static IClientState ClientState { get; private set; } = null!;
|
||||
[PluginService] public static ICommandManager CommandManager { get; private set; } = null!;
|
||||
[PluginService] public static ICondition Condition { get; private set; } = null!;
|
||||
[PluginService] public static IDataManager DataManager { get; private set; } = null!;
|
||||
[PluginService] public static IFramework Framework { get; private set; } = null!;
|
||||
[PluginService] public static IGameGui GameGui { get; private set; } = null!;
|
||||
[PluginService] public static IKeyState KeyState { get; private set; } = null!;
|
||||
[PluginService] public static IObjectTable ObjectTable { get; private set; } = null!;
|
||||
[PluginService] public static IPartyList PartyList { get; private set; } = null!;
|
||||
[PluginService] public static ITargetManager TargetManager { get; private set; } = null!;
|
||||
[PluginService] public static ITextureProvider TextureProvider { get; private set; } = null!;
|
||||
[PluginService] public static IGameInteropProvider GameInteropProvider { get; private set; } = null!;
|
||||
[PluginService] public static IGameConfig GameConfig { get; private set; } = null!;
|
||||
[PluginService] public static INotificationManager Notification { get; private set; } = null!;
|
||||
[PluginService] public static IAddonLifecycle AddonLifecycle { get; private set; } = null!;
|
||||
[PluginService] public static IPlayerState PlayerState { get; private set; } = null!;
|
||||
[PluginService] public static ISeStringEvaluator Evaluator { get; private set; } = null!;
|
||||
|
||||
public static Configuration Config = null!;
|
||||
public static FileDialogManager FileDialogManager { get; private set; } = null!;
|
||||
|
||||
public readonly WindowSystem WindowSystem = new(PluginName);
|
||||
public SettingsWindow SettingsWindow { get; }
|
||||
public ChatLogWindow ChatLogWindow { get; }
|
||||
public DbViewer DbViewer { get; }
|
||||
public InputPreview InputPreview { get; }
|
||||
public CommandHelpWindow CommandHelpWindow { get; }
|
||||
public SeStringDebugger SeStringDebugger { get; }
|
||||
public FirstRunWizard FirstRunWizard { get; }
|
||||
public DebuggerWindow DebuggerWindow { get; }
|
||||
|
||||
internal Commands Commands { get; }
|
||||
internal GameFunctions.GameFunctions Functions { get; }
|
||||
internal MessageManager MessageManager { get; }
|
||||
internal AutoTellTabsService AutoTellTabsService { get; }
|
||||
internal IpcManager Ipc { get; }
|
||||
internal ExtraChat ExtraChat { get; }
|
||||
internal TypingIpc TypingIpc { get; }
|
||||
internal FontManager FontManager { get; }
|
||||
|
||||
internal int DeferredSaveFrames = -1;
|
||||
|
||||
// Serialises retention sweeps. The 24h auto-sweep on plugin load and
|
||||
// the manual button in the Privacy tab both run on background threads;
|
||||
// without this gate, hitting the manual button moments after a fresh
|
||||
// plugin start would launch two sweeps in parallel and the second one
|
||||
// would just re-do work the first one already finished. The lock guards
|
||||
// the flag — the flag check itself bails before we touch the database.
|
||||
internal readonly object RetentionSweepLock = new();
|
||||
internal bool RetentionSweepRunning;
|
||||
|
||||
internal DateTime GameStarted { get; }
|
||||
|
||||
// Tab management needs to happen outside the chatlog window class for access reasons
|
||||
internal int LastTab { get; set; }
|
||||
internal int? WantedTab { get; set; }
|
||||
internal Tab CurrentTab
|
||||
{
|
||||
get
|
||||
{
|
||||
var i = LastTab;
|
||||
return i > -1 && i < Config.Tabs.Count ? Config.Tabs[i] : new Tab();
|
||||
}
|
||||
}
|
||||
|
||||
public Plugin()
|
||||
{
|
||||
try
|
||||
{
|
||||
GameStarted = Process.GetCurrentProcess().StartTime.ToUniversalTime();
|
||||
|
||||
// Hellion Chat: take over config + database from upstream ChatTwo
|
||||
// before Dalamud loads our plugin config. Idempotent: only acts on
|
||||
// the first start where the legacy paths exist and ours don't.
|
||||
MigrateFromChatTwoLayout();
|
||||
|
||||
Config = Interface.GetPluginConfig() as Configuration ?? new Configuration();
|
||||
|
||||
// Hellion Chat — Auto-Tell-Tabs Defense-in-Depth. SaveConfig
|
||||
// already strips temp tabs before persistence, but a previous
|
||||
// crash or external write could have left them in the JSON.
|
||||
// Drop them on load to guarantee the session-only invariant.
|
||||
Config.Tabs.RemoveAll(t => t.IsTempTab);
|
||||
|
||||
#pragma warning disable CS0618 // Type or member is obsolete
|
||||
// TODO Remove after 01.07.2026
|
||||
// Migrate old channel values
|
||||
if (Config.Version <= 5)
|
||||
{
|
||||
foreach (var tab in Config.Tabs)
|
||||
{
|
||||
if (tab.ChatCodes.Count > 0)
|
||||
{
|
||||
tab.SelectedChannels = tab.ChatCodes.ToDictionary(pair => pair.Key, pair => (pair.Value, pair.Value));
|
||||
tab.ChatCodes.Clear();
|
||||
}
|
||||
|
||||
if (Config.InactivityHideChannels.Count > 0)
|
||||
{
|
||||
Config.InactivityHideChannelsV2 = Config.InactivityHideChannels.ToDictionary(pair => pair.Key, pair => (pair.Value, pair.Value));
|
||||
Config.InactivityHideChannels.Clear();
|
||||
}
|
||||
|
||||
Config.Version = 6;
|
||||
SaveConfig();
|
||||
}
|
||||
}
|
||||
#pragma warning restore CS0618 // Type or member is obsolete
|
||||
|
||||
// Hellion Chat v6→v7: seed Privacy-First defaults.
|
||||
if (Config.Version <= 6)
|
||||
{
|
||||
Config.PrivacyFilterEnabled = true;
|
||||
Config.PrivacyPersistChannels = [..Privacy.PrivacyDefaults.PrivacyFirstWhitelist];
|
||||
Config.PrivacyPersistUnknownChannels = false;
|
||||
// Existing ChatTwo users skip the first-run wizard — the
|
||||
// migration toast already explains what changed and they
|
||||
// can reopen the wizard from Settings → Privacy if they
|
||||
// want to pick a different profile.
|
||||
Config.FirstRunCompleted = true;
|
||||
Config.Version = 7;
|
||||
SaveConfig();
|
||||
|
||||
Notification.AddNotification(new Dalamud.Interface.ImGuiNotification.Notification
|
||||
{
|
||||
Title = HellionStrings.Migration_Notification_Title,
|
||||
Content = HellionStrings.Migration_Notification_Content,
|
||||
Type = Dalamud.Interface.ImGuiNotification.NotificationType.Info,
|
||||
InitialDuration = TimeSpan.FromSeconds(15),
|
||||
});
|
||||
}
|
||||
|
||||
// Hellion Chat v7→v8: webinterface removed in 0.2.0. Old config
|
||||
// entries (WebinterfacePassword, AuthStore, etc.) get dropped on
|
||||
// the next save because their properties no longer exist on the
|
||||
// Configuration class. The bump is recorded so the notification
|
||||
// only fires once.
|
||||
if (Config.Version <= 7)
|
||||
{
|
||||
Config.Version = 8;
|
||||
SaveConfig();
|
||||
|
||||
Notification.AddNotification(new Dalamud.Interface.ImGuiNotification.Notification
|
||||
{
|
||||
Title = HellionStrings.Migration_Webinterface_Removed_Title,
|
||||
Content = HellionStrings.Migration_Webinterface_Removed_Content,
|
||||
Type = Dalamud.Interface.ImGuiNotification.NotificationType.Info,
|
||||
InitialDuration = TimeSpan.FromSeconds(20),
|
||||
});
|
||||
}
|
||||
|
||||
// Hellion Chat v8→v9: Auto-Tell-Tabs feature seeded with
|
||||
// property-initializer defaults (enabled, limit 15, history 20,
|
||||
// section header on). No data migration needed — just bump the
|
||||
// version and notify the user once so the feature does not
|
||||
// surprise them.
|
||||
if (Config.Version <= 8)
|
||||
{
|
||||
Config.Version = 9;
|
||||
SaveConfig();
|
||||
|
||||
Notification.AddNotification(new Dalamud.Interface.ImGuiNotification.Notification
|
||||
{
|
||||
Title = HellionStrings.AutoTellTabs_Migration_Title,
|
||||
Content = HellionStrings.AutoTellTabs_Migration_Content,
|
||||
Type = Dalamud.Interface.ImGuiNotification.NotificationType.Info,
|
||||
InitialDuration = TimeSpan.FromSeconds(20),
|
||||
});
|
||||
}
|
||||
|
||||
if (Config.Tabs.Count == 0)
|
||||
Config.Tabs.Add(TabsUtil.VanillaGeneral);
|
||||
|
||||
LanguageChanged(Interface.UiLanguage);
|
||||
ImGuiUtil.Initialize(this);
|
||||
|
||||
FileDialogManager = new FileDialogManager();
|
||||
|
||||
Commands = new Commands();
|
||||
Functions = new GameFunctions.GameFunctions(this);
|
||||
Ipc = new IpcManager();
|
||||
TypingIpc = new TypingIpc(this);
|
||||
ExtraChat = new ExtraChat();
|
||||
FontManager = new FontManager();
|
||||
|
||||
MessageManager = new MessageManager(this); // Does it require UI?
|
||||
|
||||
// Hellion Chat — Auto-Tell-Tabs service. Subscribes to the
|
||||
// MessageManager's MessageProcessed event for live tells and
|
||||
// to ClientState.Logout for the cleanup pass. Created after
|
||||
// MessageManager so the constructor can hand off the live
|
||||
// store and event source.
|
||||
AutoTellTabsService = new AutoTellTabsService(this, MessageManager, MessageManager.Store);
|
||||
AutoTellTabsService.Initialize();
|
||||
|
||||
// Hellion Chat — daily retention sweep, off-thread so it never
|
||||
// blocks plugin load. Skips itself when disabled or already ran
|
||||
// within the past 24 hours.
|
||||
RunRetentionSweepIfDue();
|
||||
|
||||
ChatLogWindow = new ChatLogWindow(this);
|
||||
SettingsWindow = new SettingsWindow(this);
|
||||
DbViewer = new DbViewer(this);
|
||||
InputPreview = new InputPreview(ChatLogWindow);
|
||||
CommandHelpWindow = new CommandHelpWindow(ChatLogWindow);
|
||||
SeStringDebugger = new SeStringDebugger(this);
|
||||
DebuggerWindow = new DebuggerWindow(this);
|
||||
FirstRunWizard = new FirstRunWizard(this);
|
||||
|
||||
WindowSystem.AddWindow(ChatLogWindow);
|
||||
WindowSystem.AddWindow(SettingsWindow);
|
||||
WindowSystem.AddWindow(DbViewer);
|
||||
WindowSystem.AddWindow(InputPreview);
|
||||
WindowSystem.AddWindow(CommandHelpWindow);
|
||||
WindowSystem.AddWindow(SeStringDebugger);
|
||||
WindowSystem.AddWindow(DebuggerWindow);
|
||||
WindowSystem.AddWindow(FirstRunWizard);
|
||||
|
||||
// Open the wizard on a fresh install. Existing ChatTwo users have
|
||||
// FirstRunCompleted set to true by the v6→v7 migration above.
|
||||
if (!Config.FirstRunCompleted)
|
||||
FirstRunWizard.IsOpen = true;
|
||||
|
||||
FontManager.BuildFonts();
|
||||
|
||||
Interface.UiBuilder.DisableCutsceneUiHide = true;
|
||||
Interface.UiBuilder.DisableGposeUiHide = true;
|
||||
|
||||
// let all the other components register, then initialize commands
|
||||
Commands.Initialise();
|
||||
|
||||
if (Interface.Reason is not PluginLoadReason.Boot)
|
||||
MessageManager.FilterAllTabsAsync();
|
||||
|
||||
Framework.Update += FrameworkUpdate;
|
||||
Interface.UiBuilder.Draw += Draw;
|
||||
Interface.LanguageChanged += LanguageChanged;
|
||||
// Hellion Chat — surface a "main UI" entry point so Dalamud's
|
||||
// plugin list shows the Open-Plugin button. Settings is the
|
||||
// most useful landing place; OpenConfigUi is already wired to
|
||||
// the same toggle inside SettingsWindow.
|
||||
Interface.UiBuilder.OpenMainUi += OpenMainUi;
|
||||
|
||||
if (Config.ShowEmotes)
|
||||
Task.Run(EmoteCache.LoadData);
|
||||
|
||||
#if !DEBUG
|
||||
// Avoid 300ms hitch when sending first message by preloading the
|
||||
// auto-translate cache. Don't do this in debug because it makes
|
||||
// profiling difficult.
|
||||
AutoTranslate.PreloadCache();
|
||||
#endif
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error(ex, "Plugin load threw an error, turning off plugin");
|
||||
Dispose();
|
||||
|
||||
// Re-throw the exception to fail the plugin load.
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
// Suppressing this warning because Dispose() is called in Plugin() if the
|
||||
// load fails, so some values may not be initialized.
|
||||
[SuppressMessage("ReSharper", "ConditionalAccessQualifierIsNonNullableAccordingToAPIContract")]
|
||||
public void Dispose()
|
||||
{
|
||||
Interface.UiBuilder.OpenMainUi -= OpenMainUi;
|
||||
Interface.LanguageChanged -= LanguageChanged;
|
||||
Interface.UiBuilder.Draw -= Draw;
|
||||
Framework.Update -= FrameworkUpdate;
|
||||
GameFunctions.GameFunctions.SetChatInteractable(true);
|
||||
|
||||
WindowSystem?.RemoveAllWindows();
|
||||
ChatLogWindow?.Dispose();
|
||||
DbViewer?.Dispose();
|
||||
InputPreview?.Dispose();
|
||||
SettingsWindow?.Dispose();
|
||||
DebuggerWindow?.Dispose();
|
||||
SeStringDebugger?.Dispose();
|
||||
|
||||
TypingIpc?.Dispose();
|
||||
ExtraChat?.Dispose();
|
||||
Ipc?.Dispose();
|
||||
// Dispose the Auto-Tell-Tabs service before MessageManager so it
|
||||
// can cleanly unsubscribe from the MessageProcessed event before
|
||||
// its source goes away.
|
||||
AutoTellTabsService?.Dispose();
|
||||
MessageManager?.DisposeAsync().AsTask().Wait();
|
||||
Functions?.Dispose();
|
||||
Commands?.Dispose();
|
||||
|
||||
EmoteCache.Dispose();
|
||||
}
|
||||
|
||||
private static void MigrateFromChatTwoLayout()
|
||||
{
|
||||
var pluginConfigsDir = Interface.ConfigDirectory.Parent?.FullName;
|
||||
if (pluginConfigsDir is null)
|
||||
return;
|
||||
|
||||
var legacyConfigFile = Path.Combine(pluginConfigsDir, "ChatTwo.json");
|
||||
var legacyConfigDir = Path.Combine(pluginConfigsDir, "ChatTwo");
|
||||
var ourConfigFile = Path.Combine(pluginConfigsDir, "HellionChat.json");
|
||||
var ourConfigDir = Interface.ConfigDirectory.FullName;
|
||||
|
||||
// Track whether anything legitimately blocked us. The most common
|
||||
// cause is upstream Chat 2 still being loaded — its SQLite handle
|
||||
// keeps chat-sqlite.db locked and File.Move throws IOException.
|
||||
var lockedBlocker = false;
|
||||
|
||||
try
|
||||
{
|
||||
if (!File.Exists(ourConfigFile) && File.Exists(legacyConfigFile))
|
||||
{
|
||||
File.Move(legacyConfigFile, ourConfigFile);
|
||||
Log.Information($"HellionChat: migrated config file {legacyConfigFile} → {ourConfigFile}");
|
||||
}
|
||||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
Log.Warning(e, $"HellionChat: config file move blocked, leaving {legacyConfigFile} in place");
|
||||
lockedBlocker = true;
|
||||
}
|
||||
|
||||
// The plugin's ConfigDirectory may already exist on first load
|
||||
// (Dalamud creates it), so check at the file level instead of
|
||||
// skipping when the directory is present. Move every legacy
|
||||
// entry whose target name is not occupied yet, then remove the
|
||||
// source dir if it ends up empty. Each move is wrapped on its
|
||||
// own so a single locked file (the SQLite db while ChatTwo still
|
||||
// runs) does not abandon the rest of the migration.
|
||||
if (!Directory.Exists(legacyConfigDir))
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
Directory.CreateDirectory(ourConfigDir);
|
||||
|
||||
foreach (var file in Directory.EnumerateFiles(legacyConfigDir))
|
||||
{
|
||||
var target = Path.Combine(ourConfigDir, Path.GetFileName(file));
|
||||
if (File.Exists(target))
|
||||
continue;
|
||||
try
|
||||
{
|
||||
File.Move(file, target);
|
||||
Log.Information($"HellionChat: migrated file {file} → {target}");
|
||||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
Log.Warning(e, $"HellionChat: file move blocked for {file}, will retry on next load");
|
||||
lockedBlocker = true;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var dir in Directory.EnumerateDirectories(legacyConfigDir))
|
||||
{
|
||||
var target = Path.Combine(ourConfigDir, Path.GetFileName(dir));
|
||||
if (Directory.Exists(target))
|
||||
continue;
|
||||
try
|
||||
{
|
||||
Directory.Move(dir, target);
|
||||
Log.Information($"HellionChat: migrated subdir {dir} → {target}");
|
||||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
Log.Warning(e, $"HellionChat: subdir move blocked for {dir}, will retry on next load");
|
||||
lockedBlocker = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!Directory.EnumerateFileSystemEntries(legacyConfigDir).Any())
|
||||
{
|
||||
Directory.Delete(legacyConfigDir);
|
||||
Log.Information($"HellionChat: removed empty legacy dir {legacyConfigDir}");
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.Error(e, "HellionChat: layout migration failed, continuing with whatever exists");
|
||||
}
|
||||
|
||||
if (lockedBlocker)
|
||||
{
|
||||
// Surface the most common cause to the user as a notification
|
||||
// so they don't think Hellion Chat lost their history when in
|
||||
// fact upstream Chat 2 was still holding the database file.
|
||||
Notification.AddNotification(new Dalamud.Interface.ImGuiNotification.Notification
|
||||
{
|
||||
Title = "Hellion Chat",
|
||||
Content = "Could not migrate the Chat 2 database — the file appears to be in use. " +
|
||||
"Disable Chat 2, fully close the game, then start it again. " +
|
||||
"See the README troubleshooting section if the issue persists.",
|
||||
Type = Dalamud.Interface.ImGuiNotification.NotificationType.Warning,
|
||||
InitialDuration = TimeSpan.FromSeconds(30),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private void OpenMainUi()
|
||||
{
|
||||
// Settings is the most useful landing surface — same target as the
|
||||
// Configure button. SettingsWindow.Toggle is internal and already
|
||||
// wired to OpenConfigUi, so re-using IsOpen keeps both entry points
|
||||
// behaviourally identical.
|
||||
SettingsWindow.IsOpen = !SettingsWindow.IsOpen;
|
||||
}
|
||||
|
||||
private void RunRetentionSweepIfDue()
|
||||
{
|
||||
if (!Config.RetentionEnabled)
|
||||
return;
|
||||
if (DateTimeOffset.UtcNow - Config.RetentionLastRunAt < TimeSpan.FromHours(24))
|
||||
return;
|
||||
|
||||
// Snapshot the policy so the user can edit settings while we run.
|
||||
// Spec defaults form the baseline; explicit user overrides win.
|
||||
var policy = new Dictionary<int, int>();
|
||||
foreach (var (type, days) in Privacy.PrivacyDefaults.DefaultRetentionDays)
|
||||
policy[(int)(ushort)type] = days;
|
||||
foreach (var (type, days) in Config.RetentionPerChannelDays)
|
||||
policy[(int)(ushort)type] = days;
|
||||
var defaultDays = Config.RetentionDefaultDays;
|
||||
|
||||
new Thread(() =>
|
||||
{
|
||||
// Bail out cheaply if a manual sweep is already in flight; the
|
||||
// lock around the actual work would queue us up otherwise and
|
||||
// we would just re-do whatever the manual run already did.
|
||||
lock (RetentionSweepLock)
|
||||
{
|
||||
if (RetentionSweepRunning)
|
||||
return;
|
||||
RetentionSweepRunning = true;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
var deleted = MessageManager.Store.DeleteByRetentionPolicy(policy, defaultDays);
|
||||
Config.RetentionLastRunAt = DateTimeOffset.UtcNow;
|
||||
SaveConfig();
|
||||
|
||||
if (deleted > 0)
|
||||
{
|
||||
Log.Information($"Retention sweep deleted {deleted} expired messages.");
|
||||
Framework.Run(() =>
|
||||
{
|
||||
MessageManager.ClearAllTabs();
|
||||
MessageManager.FilterAllTabsAsync();
|
||||
}).Wait();
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Information("Retention sweep ran, nothing expired.");
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.Error(e, "Retention sweep failed");
|
||||
}
|
||||
finally
|
||||
{
|
||||
lock (RetentionSweepLock)
|
||||
RetentionSweepRunning = false;
|
||||
}
|
||||
}) { IsBackground = true }.Start();
|
||||
}
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
// Hellion theme is pushed once per frame here so every plugin window
|
||||
// (chat log, settings, viewers, wizard, file dialog) renders with
|
||||
// the same palette. Skipping the push leaves the upstream Dalamud
|
||||
// look untouched for users who flipped the toggle off.
|
||||
using IDisposable? _style = Config.HellionThemeEnabled
|
||||
? HellionStyle.PushGlobal(Config.HellionThemeWindowOpacity)
|
||||
: null;
|
||||
|
||||
ChatLogWindow.BeginFrame();
|
||||
|
||||
if (Config.HideInLoadingScreens && Condition[ConditionFlag.BetweenAreas])
|
||||
{
|
||||
ChatLogWindow.FinalizeFrame();
|
||||
TypingIpc.Update();
|
||||
return;
|
||||
}
|
||||
|
||||
ChatLogWindow.HideStateCheck();
|
||||
|
||||
Interface.UiBuilder.DisableUserUiHide = !Config.HideWhenUiHidden;
|
||||
ChatLogWindow.DefaultText = ImGui.GetStyle().Colors[(int) ImGuiCol.Text];
|
||||
|
||||
using ((Config.FontsEnabled ? FontManager.RegularFont : FontManager.Axis).Push())
|
||||
WindowSystem.Draw();
|
||||
|
||||
ChatLogWindow.FinalizeFrame();
|
||||
TypingIpc.Update();
|
||||
|
||||
FileDialogManager.Draw();
|
||||
}
|
||||
|
||||
internal void SaveConfig()
|
||||
{
|
||||
// Hellion Chat — Auto-Tell-Tabs are session-only. Strip them out
|
||||
// before serialization so a crash mid-session can never persist
|
||||
// them. We snapshot the full tab list first and restore it after
|
||||
// the save, preserving the user's order and open conversations.
|
||||
var snapshot = Config.Tabs.ToList();
|
||||
Config.Tabs.RemoveAll(t => t.IsTempTab);
|
||||
|
||||
Interface.SavePluginConfig(Config);
|
||||
|
||||
Config.Tabs.Clear();
|
||||
Config.Tabs.AddRange(snapshot);
|
||||
}
|
||||
|
||||
internal void LanguageChanged(string langCode)
|
||||
{
|
||||
var info = Config.LanguageOverride is LanguageOverride.None
|
||||
? new CultureInfo(langCode)
|
||||
: new CultureInfo(Config.LanguageOverride.Code());
|
||||
|
||||
Language.Culture = info;
|
||||
HellionStrings.Culture = info;
|
||||
}
|
||||
|
||||
private static readonly string[] ChatAddonNames =
|
||||
[
|
||||
"ChatLog",
|
||||
"ChatLogPanel_0",
|
||||
"ChatLogPanel_1",
|
||||
"ChatLogPanel_2",
|
||||
"ChatLogPanel_3"
|
||||
];
|
||||
|
||||
private void FrameworkUpdate(IFramework framework)
|
||||
{
|
||||
if (DeferredSaveFrames >= 0 && DeferredSaveFrames-- == 0)
|
||||
SaveConfig();
|
||||
|
||||
if (!Config.HideChat)
|
||||
return;
|
||||
|
||||
foreach (var name in ChatAddonNames)
|
||||
if (GameFunctions.GameFunctions.IsAddonInteractable(name))
|
||||
GameFunctions.GameFunctions.SetAddonInteractable(name, false);
|
||||
}
|
||||
|
||||
public static bool InBattle => Condition[ConditionFlag.InCombat];
|
||||
public static bool GposeActive => Condition[ConditionFlag.WatchingCutscene];
|
||||
public static bool CutsceneActive => Condition[ConditionFlag.OccupiedInCutSceneEvent] || Condition[ConditionFlag.WatchingCutscene78];
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
[assembly: System.Runtime.CompilerServices.InternalsVisibleTo("ChatTwo.Tests")]
|
||||
-195
@@ -1,195 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Hand-maintained strongly-typed accessor for HellionStrings.resx.
|
||||
// Mirrors the layout of Language.Designer.cs so the same Plugin.cs
|
||||
// LanguageChanged handler can update Culture for both classes.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace ChatTwo.Resources;
|
||||
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute]
|
||||
internal class HellionStrings
|
||||
{
|
||||
private static global::System.Resources.ResourceManager? resourceMan;
|
||||
private static global::System.Globalization.CultureInfo? resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal HellionStrings() { }
|
||||
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if (resourceMan is null)
|
||||
resourceMan = new global::System.Resources.ResourceManager("ChatTwo.Resources.HellionStrings", typeof(HellionStrings).Assembly);
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo? Culture
|
||||
{
|
||||
get => resourceCulture;
|
||||
set => resourceCulture = value;
|
||||
}
|
||||
|
||||
private static string Get(string key)
|
||||
=> ResourceManager.GetString(key, resourceCulture) ?? key;
|
||||
|
||||
internal static string Privacy_Tab_Title => Get(nameof(Privacy_Tab_Title));
|
||||
internal static string Privacy_FilterEnabled_Name => Get(nameof(Privacy_FilterEnabled_Name));
|
||||
internal static string Privacy_FilterEnabled_Description => Get(nameof(Privacy_FilterEnabled_Description));
|
||||
internal static string Privacy_FilterEnabled_StorageOnly_Help => Get(nameof(Privacy_FilterEnabled_StorageOnly_Help));
|
||||
internal static string Privacy_Whitelist_Help => Get(nameof(Privacy_Whitelist_Help));
|
||||
internal static string Privacy_Preset_PrivacyFirst => Get(nameof(Privacy_Preset_PrivacyFirst));
|
||||
internal static string Privacy_Preset_ClearAll => Get(nameof(Privacy_Preset_ClearAll));
|
||||
internal static string Privacy_Preset_SelectAll => Get(nameof(Privacy_Preset_SelectAll));
|
||||
internal static string Privacy_Group_DirectMessages => Get(nameof(Privacy_Group_DirectMessages));
|
||||
internal static string Privacy_Group_PartyAlliance => Get(nameof(Privacy_Group_PartyAlliance));
|
||||
internal static string Privacy_Group_FreeCompany => Get(nameof(Privacy_Group_FreeCompany));
|
||||
internal static string Privacy_Group_Linkshells => Get(nameof(Privacy_Group_Linkshells));
|
||||
internal static string Privacy_Group_CrossLinkshells => Get(nameof(Privacy_Group_CrossLinkshells));
|
||||
internal static string Privacy_Group_ExtraChat => Get(nameof(Privacy_Group_ExtraChat));
|
||||
internal static string Privacy_Group_PublicChat => Get(nameof(Privacy_Group_PublicChat));
|
||||
internal static string Privacy_Group_SystemLogs => Get(nameof(Privacy_Group_SystemLogs));
|
||||
internal static string Privacy_PersistUnknown_Name => Get(nameof(Privacy_PersistUnknown_Name));
|
||||
internal static string Privacy_PersistUnknown_Description => Get(nameof(Privacy_PersistUnknown_Description));
|
||||
|
||||
internal static string Cleanup_Heading => Get(nameof(Cleanup_Heading));
|
||||
internal static string Cleanup_Help_Intro => Get(nameof(Cleanup_Help_Intro));
|
||||
internal static string Cleanup_Help_SavedNote => Get(nameof(Cleanup_Help_SavedNote));
|
||||
internal static string Cleanup_RefreshPreview => Get(nameof(Cleanup_RefreshPreview));
|
||||
internal static string Cleanup_NoPreview => Get(nameof(Cleanup_NoPreview));
|
||||
internal static string Cleanup_TotalStored => Get(nameof(Cleanup_TotalStored));
|
||||
internal static string Cleanup_WillKeep => Get(nameof(Cleanup_WillKeep));
|
||||
internal static string Cleanup_WillDelete => Get(nameof(Cleanup_WillDelete));
|
||||
internal static string Cleanup_Breakdown => Get(nameof(Cleanup_Breakdown));
|
||||
internal static string Cleanup_Marker_Keep => Get(nameof(Cleanup_Marker_Keep));
|
||||
internal static string Cleanup_Marker_Delete => Get(nameof(Cleanup_Marker_Delete));
|
||||
internal static string Cleanup_Apply_Label => Get(nameof(Cleanup_Apply_Label));
|
||||
internal static string Cleanup_Apply_Tooltip => Get(nameof(Cleanup_Apply_Tooltip));
|
||||
internal static string Cleanup_Running => Get(nameof(Cleanup_Running));
|
||||
internal static string Cleanup_PreviewError => Get(nameof(Cleanup_PreviewError));
|
||||
internal static string Cleanup_Success => Get(nameof(Cleanup_Success));
|
||||
internal static string Cleanup_Error => Get(nameof(Cleanup_Error));
|
||||
|
||||
internal static string Retention_Heading => Get(nameof(Retention_Heading));
|
||||
internal static string Retention_Enabled_Name => Get(nameof(Retention_Enabled_Name));
|
||||
internal static string Retention_Enabled_Description => Get(nameof(Retention_Enabled_Description));
|
||||
internal static string Retention_Default_Label => Get(nameof(Retention_Default_Label));
|
||||
internal static string Retention_Default_Help => Get(nameof(Retention_Default_Help));
|
||||
internal static string Retention_Reset_Spec => Get(nameof(Retention_Reset_Spec));
|
||||
internal static string Retention_Clear_Overrides => Get(nameof(Retention_Clear_Overrides));
|
||||
internal static string Retention_Tree_Heading => Get(nameof(Retention_Tree_Heading));
|
||||
internal static string Retention_Tag_Override => Get(nameof(Retention_Tag_Override));
|
||||
internal static string Retention_Tag_Spec => Get(nameof(Retention_Tag_Spec));
|
||||
internal static string Retention_Tag_Global => Get(nameof(Retention_Tag_Global));
|
||||
internal static string Retention_Reset_Button => Get(nameof(Retention_Reset_Button));
|
||||
internal static string Retention_Apply_Label => Get(nameof(Retention_Apply_Label));
|
||||
internal static string Retention_Apply_Tooltip => Get(nameof(Retention_Apply_Tooltip));
|
||||
internal static string Retention_Running => Get(nameof(Retention_Running));
|
||||
internal static string Retention_LastRun_Never => Get(nameof(Retention_LastRun_Never));
|
||||
internal static string Retention_LastRun_At => Get(nameof(Retention_LastRun_At));
|
||||
internal static string Retention_Success => Get(nameof(Retention_Success));
|
||||
internal static string Retention_Error => Get(nameof(Retention_Error));
|
||||
|
||||
internal static string Migration_Notification_Title => Get(nameof(Migration_Notification_Title));
|
||||
internal static string Migration_Notification_Content => Get(nameof(Migration_Notification_Content));
|
||||
internal static string Migration_Webinterface_Removed_Title => Get(nameof(Migration_Webinterface_Removed_Title));
|
||||
internal static string Migration_Webinterface_Removed_Content => Get(nameof(Migration_Webinterface_Removed_Content));
|
||||
|
||||
internal static string Wizard_Title => Get(nameof(Wizard_Title));
|
||||
internal static string Wizard_Intro => Get(nameof(Wizard_Intro));
|
||||
internal static string Wizard_Profile_PrivacyFirst_Heading => Get(nameof(Wizard_Profile_PrivacyFirst_Heading));
|
||||
internal static string Wizard_Profile_PrivacyFirst_Description => Get(nameof(Wizard_Profile_PrivacyFirst_Description));
|
||||
internal static string Wizard_Profile_PrivacyFirst_Apply => Get(nameof(Wizard_Profile_PrivacyFirst_Apply));
|
||||
internal static string Wizard_Profile_Casual_Heading => Get(nameof(Wizard_Profile_Casual_Heading));
|
||||
internal static string Wizard_Profile_Casual_Description => Get(nameof(Wizard_Profile_Casual_Description));
|
||||
internal static string Wizard_Profile_Casual_Apply => Get(nameof(Wizard_Profile_Casual_Apply));
|
||||
internal static string Wizard_Profile_FullHistory_Heading => Get(nameof(Wizard_Profile_FullHistory_Heading));
|
||||
internal static string Wizard_Profile_FullHistory_Description => Get(nameof(Wizard_Profile_FullHistory_Description));
|
||||
internal static string Wizard_Profile_FullHistory_GdprWarning => Get(nameof(Wizard_Profile_FullHistory_GdprWarning));
|
||||
internal static string Wizard_Profile_FullHistory_Apply => Get(nameof(Wizard_Profile_FullHistory_Apply));
|
||||
internal static string Wizard_Reopen_Button => Get(nameof(Wizard_Reopen_Button));
|
||||
|
||||
internal static string Export_Heading => Get(nameof(Export_Heading));
|
||||
internal static string Export_Help => Get(nameof(Export_Help));
|
||||
internal static string Export_Range_Label => Get(nameof(Export_Range_Label));
|
||||
internal static string Export_Sender_Label => Get(nameof(Export_Sender_Label));
|
||||
internal static string Export_Channels_Heading => Get(nameof(Export_Channels_Heading));
|
||||
internal static string Export_Channels_AllOff => Get(nameof(Export_Channels_AllOff));
|
||||
internal static string Export_Format_Label => Get(nameof(Export_Format_Label));
|
||||
internal static string Export_Format_Markdown => Get(nameof(Export_Format_Markdown));
|
||||
internal static string Export_Format_Json => Get(nameof(Export_Format_Json));
|
||||
internal static string Export_Format_Csv => Get(nameof(Export_Format_Csv));
|
||||
internal static string Export_Button => Get(nameof(Export_Button));
|
||||
internal static string Export_Dialog_Title => Get(nameof(Export_Dialog_Title));
|
||||
internal static string Export_Running => Get(nameof(Export_Running));
|
||||
internal static string Export_Success => Get(nameof(Export_Success));
|
||||
internal static string Export_Empty => Get(nameof(Export_Empty));
|
||||
internal static string Export_Error => Get(nameof(Export_Error));
|
||||
|
||||
internal static string Theme_Heading => Get(nameof(Theme_Heading));
|
||||
internal static string Theme_Enabled_Name => Get(nameof(Theme_Enabled_Name));
|
||||
internal static string Theme_Enabled_Description => Get(nameof(Theme_Enabled_Description));
|
||||
internal static string Theme_WindowOpacity_Label => Get(nameof(Theme_WindowOpacity_Label));
|
||||
internal static string Theme_WindowOpacity_Help => Get(nameof(Theme_WindowOpacity_Help));
|
||||
internal static string Theme_UseHellionFont_Name => Get(nameof(Theme_UseHellionFont_Name));
|
||||
internal static string Theme_UseHellionFont_Description => Get(nameof(Theme_UseHellionFont_Description));
|
||||
|
||||
internal static string About_Maintainer_Heading => Get(nameof(About_Maintainer_Heading));
|
||||
internal static string About_Maintainer_Body => Get(nameof(About_Maintainer_Body));
|
||||
internal static string About_Maintainer_Website_Label => Get(nameof(About_Maintainer_Website_Label));
|
||||
internal static string About_Mission_Heading => Get(nameof(About_Mission_Heading));
|
||||
internal static string About_Mission_P1 => Get(nameof(About_Mission_P1));
|
||||
internal static string About_Mission_P2 => Get(nameof(About_Mission_P2));
|
||||
internal static string About_Mission_P3 => Get(nameof(About_Mission_P3));
|
||||
internal static string About_BuiltOn_Heading => Get(nameof(About_BuiltOn_Heading));
|
||||
internal static string About_BuiltOn_P1 => Get(nameof(About_BuiltOn_P1));
|
||||
internal static string About_BuiltOn_P2 => Get(nameof(About_BuiltOn_P2));
|
||||
internal static string About_BuiltOn_Upstream_Label => Get(nameof(About_BuiltOn_Upstream_Label));
|
||||
internal static string About_License_Heading => Get(nameof(About_License_Heading));
|
||||
internal static string About_License_P1 => Get(nameof(About_License_P1));
|
||||
internal static string About_License_P2 => Get(nameof(About_License_P2));
|
||||
internal static string About_License_P3 => Get(nameof(About_License_P3));
|
||||
internal static string About_SE_Heading => Get(nameof(About_SE_Heading));
|
||||
internal static string About_SE_P1 => Get(nameof(About_SE_P1));
|
||||
internal static string About_SE_P2 => Get(nameof(About_SE_P2));
|
||||
internal static string About_Localization_Heading => Get(nameof(About_Localization_Heading));
|
||||
internal static string About_Localization_P1 => Get(nameof(About_Localization_P1));
|
||||
internal static string About_Localization_P2 => Get(nameof(About_Localization_P2));
|
||||
internal static string About_Translators_TreeNode => Get(nameof(About_Translators_TreeNode));
|
||||
|
||||
// Hellion Chat — Auto-Tell-Tabs runtime strings
|
||||
internal static string AutoTellTabs_Migration_Title => Get(nameof(AutoTellTabs_Migration_Title));
|
||||
internal static string AutoTellTabs_Migration_Content => Get(nameof(AutoTellTabs_Migration_Content));
|
||||
internal static string AutoTellTabs_SectionHeader => Get(nameof(AutoTellTabs_SectionHeader));
|
||||
internal static string AutoTellTabs_HistorySeparator => Get(nameof(AutoTellTabs_HistorySeparator));
|
||||
internal static string AutoTellTabs_HistoryLoadError => Get(nameof(AutoTellTabs_HistoryLoadError));
|
||||
internal static string AutoTellTabs_GreetedTooltip => Get(nameof(AutoTellTabs_GreetedTooltip));
|
||||
internal static string AutoTellTabs_UnGreetedTooltip => Get(nameof(AutoTellTabs_UnGreetedTooltip));
|
||||
|
||||
// Hellion Chat — Auto-Tell-Tabs Chat settings tab
|
||||
internal static string ChatLog_AutoTellTabs_Section_Title => Get(nameof(ChatLog_AutoTellTabs_Section_Title));
|
||||
internal static string ChatLog_AutoTellTabs_Enable_Name => Get(nameof(ChatLog_AutoTellTabs_Enable_Name));
|
||||
internal static string ChatLog_AutoTellTabs_Enable_Description => Get(nameof(ChatLog_AutoTellTabs_Enable_Description));
|
||||
internal static string ChatLog_AutoTellTabs_Limit_Name => Get(nameof(ChatLog_AutoTellTabs_Limit_Name));
|
||||
internal static string ChatLog_AutoTellTabs_Limit_Description => Get(nameof(ChatLog_AutoTellTabs_Limit_Description));
|
||||
internal static string ChatLog_AutoTellTabs_Compact_Name => Get(nameof(ChatLog_AutoTellTabs_Compact_Name));
|
||||
internal static string ChatLog_AutoTellTabs_Compact_Description => Get(nameof(ChatLog_AutoTellTabs_Compact_Description));
|
||||
internal static string ChatLog_AutoTellTabs_GreetedToggle_Name => Get(nameof(ChatLog_AutoTellTabs_GreetedToggle_Name));
|
||||
internal static string ChatLog_AutoTellTabs_GreetedToggle_Description => Get(nameof(ChatLog_AutoTellTabs_GreetedToggle_Description));
|
||||
internal static string ChatLog_AutoTellTabs_PreloadHint => Get(nameof(ChatLog_AutoTellTabs_PreloadHint));
|
||||
internal static string ChatLog_AutoTellTabs_ConflictHint => Get(nameof(ChatLog_AutoTellTabs_ConflictHint));
|
||||
|
||||
// Hellion Chat — Auto-Tell-Tabs Privacy settings tab
|
||||
internal static string Privacy_AutoTellTabs_Section_Title => Get(nameof(Privacy_AutoTellTabs_Section_Title));
|
||||
internal static string Privacy_AutoTellTabs_Preload_Name => Get(nameof(Privacy_AutoTellTabs_Preload_Name));
|
||||
internal static string Privacy_AutoTellTabs_Preload_Description => Get(nameof(Privacy_AutoTellTabs_Preload_Description));
|
||||
internal static string Privacy_AutoTellTabs_Preload_Hint => Get(nameof(Privacy_AutoTellTabs_Preload_Hint));
|
||||
}
|
||||
@@ -1,441 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="Privacy_Tab_Title" xml:space="preserve">
|
||||
<value>Privacy</value>
|
||||
</data>
|
||||
<data name="Privacy_FilterEnabled_Name" xml:space="preserve">
|
||||
<value>Enable privacy filter</value>
|
||||
</data>
|
||||
<data name="Privacy_FilterEnabled_Description" xml:space="preserve">
|
||||
<value>When enabled, only messages from whitelisted channels are persisted to the database. Disabling restores upstream ChatTwo behavior (everything except battle messages is stored).</value>
|
||||
</data>
|
||||
<data name="Privacy_FilterEnabled_StorageOnly_Help" xml:space="preserve">
|
||||
<value>The filter only controls what is written to the local database. The chat log itself keeps showing every message live, disallowed channels just stop being saved. Use the channel hide options in your in-game chat tabs if you want to remove channels from the visible chat.</value>
|
||||
</data>
|
||||
<data name="Privacy_Whitelist_Help" xml:space="preserve">
|
||||
<value>Pick which channels are stored in the local database. Privacy-First default: only your own conversations. Use the buttons below to apply a preset.</value>
|
||||
</data>
|
||||
<data name="Privacy_Preset_PrivacyFirst" xml:space="preserve">
|
||||
<value>Privacy-First (recommended)</value>
|
||||
</data>
|
||||
<data name="Privacy_Preset_ClearAll" xml:space="preserve">
|
||||
<value>Clear all</value>
|
||||
</data>
|
||||
<data name="Privacy_Preset_SelectAll" xml:space="preserve">
|
||||
<value>Select all</value>
|
||||
</data>
|
||||
<data name="Privacy_Group_DirectMessages" xml:space="preserve">
|
||||
<value>Direct Messages</value>
|
||||
</data>
|
||||
<data name="Privacy_Group_PartyAlliance" xml:space="preserve">
|
||||
<value>Party & Alliance</value>
|
||||
</data>
|
||||
<data name="Privacy_Group_FreeCompany" xml:space="preserve">
|
||||
<value>Free Company</value>
|
||||
</data>
|
||||
<data name="Privacy_Group_Linkshells" xml:space="preserve">
|
||||
<value>Linkshells</value>
|
||||
</data>
|
||||
<data name="Privacy_Group_CrossLinkshells" xml:space="preserve">
|
||||
<value>Cross-World Linkshells</value>
|
||||
</data>
|
||||
<data name="Privacy_Group_ExtraChat" xml:space="preserve">
|
||||
<value>ExtraChat (Encrypted)</value>
|
||||
</data>
|
||||
<data name="Privacy_Group_PublicChat" xml:space="preserve">
|
||||
<value>Public Chat (third-party data)</value>
|
||||
</data>
|
||||
<data name="Privacy_Group_SystemLogs" xml:space="preserve">
|
||||
<value>System & Game Logs</value>
|
||||
</data>
|
||||
<data name="Privacy_PersistUnknown_Name" xml:space="preserve">
|
||||
<value>Persist unknown channel types</value>
|
||||
</data>
|
||||
<data name="Privacy_PersistUnknown_Description" xml:space="preserve">
|
||||
<value>Failsafe for ChatTypes added by future FFXIV patches that this plugin does not yet know about. Default OFF (Privacy-First). Turn ON if you want a complete log including future channels.</value>
|
||||
</data>
|
||||
<data name="Cleanup_Heading" xml:space="preserve">
|
||||
<value>Apply filter to existing database</value>
|
||||
</data>
|
||||
<data name="Cleanup_Help_Intro" xml:space="preserve">
|
||||
<value>The privacy filter only applies to new messages. Use the cleanup below to retroactively remove already-stored messages that don't match your saved whitelist.</value>
|
||||
</data>
|
||||
<data name="Cleanup_Help_SavedNote" xml:space="preserve">
|
||||
<value>Cleanup uses your SAVED whitelist (Plugin.Config), not unsaved edits above. Click Save first if you want to apply your current edits.</value>
|
||||
</data>
|
||||
<data name="Cleanup_RefreshPreview" xml:space="preserve">
|
||||
<value>Refresh preview</value>
|
||||
</data>
|
||||
<data name="Cleanup_NoPreview" xml:space="preserve">
|
||||
<value>No preview yet. Click Refresh to compute the impact.</value>
|
||||
</data>
|
||||
<data name="Cleanup_TotalStored" xml:space="preserve">
|
||||
<value>Total stored messages: {0:N0}</value>
|
||||
</data>
|
||||
<data name="Cleanup_WillKeep" xml:space="preserve">
|
||||
<value>Will keep: {0:N0}</value>
|
||||
</data>
|
||||
<data name="Cleanup_WillDelete" xml:space="preserve">
|
||||
<value>Will delete: {0:N0}</value>
|
||||
</data>
|
||||
<data name="Cleanup_Breakdown" xml:space="preserve">
|
||||
<value>Per-channel breakdown</value>
|
||||
</data>
|
||||
<data name="Cleanup_Marker_Keep" xml:space="preserve">
|
||||
<value>[KEEP] </value>
|
||||
</data>
|
||||
<data name="Cleanup_Marker_Delete" xml:space="preserve">
|
||||
<value>[DELETE]</value>
|
||||
</data>
|
||||
<data name="Cleanup_Apply_Label" xml:space="preserve">
|
||||
<value>Apply current filter to database</value>
|
||||
</data>
|
||||
<data name="Cleanup_Apply_Tooltip" xml:space="preserve">
|
||||
<value>Ctrl+Shift: Hard-deletes {0:N0} messages, then runs VACUUM. Cannot be undone.</value>
|
||||
</data>
|
||||
<data name="Cleanup_Running" xml:space="preserve">
|
||||
<value>Cleanup running in background…</value>
|
||||
</data>
|
||||
<data name="Cleanup_PreviewError" xml:space="preserve">
|
||||
<value>Failed to compute cleanup preview, see /xllog</value>
|
||||
</data>
|
||||
<data name="Cleanup_Success" xml:space="preserve">
|
||||
<value>Privacy cleanup complete: {0:N0} messages removed.</value>
|
||||
</data>
|
||||
<data name="Cleanup_Error" xml:space="preserve">
|
||||
<value>Privacy cleanup failed, see /xllog</value>
|
||||
</data>
|
||||
<data name="Retention_Heading" xml:space="preserve">
|
||||
<value>Message retention</value>
|
||||
</data>
|
||||
<data name="Retention_Enabled_Name" xml:space="preserve">
|
||||
<value>Auto-delete messages after a per-channel retention window</value>
|
||||
</data>
|
||||
<data name="Retention_Enabled_Description" xml:space="preserve">
|
||||
<value>When enabled, messages older than the configured window are deleted on every plugin start (at most once per 24 hours). Off by default. The plugin never deletes history without your explicit consent.</value>
|
||||
</data>
|
||||
<data name="Retention_Default_Label" xml:space="preserve">
|
||||
<value>Default retention (days, 0 = never)</value>
|
||||
</data>
|
||||
<data name="Retention_Default_Help" xml:space="preserve">
|
||||
<value>Applies to channels without an explicit override below.</value>
|
||||
</data>
|
||||
<data name="Retention_Reset_Spec" xml:space="preserve">
|
||||
<value>Reset overrides to spec defaults</value>
|
||||
</data>
|
||||
<data name="Retention_Clear_Overrides" xml:space="preserve">
|
||||
<value>Clear all overrides</value>
|
||||
</data>
|
||||
<data name="Retention_Tree_Heading" xml:space="preserve">
|
||||
<value>Per-channel retention overrides</value>
|
||||
</data>
|
||||
<data name="Retention_Tag_Override" xml:space="preserve">
|
||||
<value>[override]</value>
|
||||
</data>
|
||||
<data name="Retention_Tag_Spec" xml:space="preserve">
|
||||
<value>[spec]</value>
|
||||
</data>
|
||||
<data name="Retention_Tag_Global" xml:space="preserve">
|
||||
<value>[global]</value>
|
||||
</data>
|
||||
<data name="Retention_Reset_Button" xml:space="preserve">
|
||||
<value>reset</value>
|
||||
</data>
|
||||
<data name="Retention_Apply_Label" xml:space="preserve">
|
||||
<value>Apply retention policy now</value>
|
||||
</data>
|
||||
<data name="Retention_Apply_Tooltip" xml:space="preserve">
|
||||
<value>Ctrl+Shift: runs the retention sweep immediately using the SAVED policy. Save your changes first.</value>
|
||||
</data>
|
||||
<data name="Retention_Running" xml:space="preserve">
|
||||
<value>Retention sweep running in background…</value>
|
||||
</data>
|
||||
<data name="Retention_LastRun_Never" xml:space="preserve">
|
||||
<value>Last run: never</value>
|
||||
</data>
|
||||
<data name="Retention_LastRun_At" xml:space="preserve">
|
||||
<value>Last run: {0:yyyy-MM-dd HH:mm}</value>
|
||||
</data>
|
||||
<data name="Retention_Success" xml:space="preserve">
|
||||
<value>Retention sweep complete: {0:N0} messages removed.</value>
|
||||
</data>
|
||||
<data name="Retention_Error" xml:space="preserve">
|
||||
<value>Retention sweep failed, see /xllog</value>
|
||||
</data>
|
||||
<data name="Migration_Notification_Title" xml:space="preserve">
|
||||
<value>Hellion Chat</value>
|
||||
</data>
|
||||
<data name="Migration_Notification_Content" xml:space="preserve">
|
||||
<value>Privacy filter activated by default. Settings → Privacy to adjust.</value>
|
||||
</data>
|
||||
<data name="Migration_Webinterface_Removed_Title" xml:space="preserve">
|
||||
<value>Hellion Chat 0.2.0</value>
|
||||
</data>
|
||||
<data name="Migration_Webinterface_Removed_Content" xml:space="preserve">
|
||||
<value>The webinterface has been removed in this version because it could not be hardened to the privacy guarantees Hellion Chat makes by default. If you used it, please consult the README for context.</value>
|
||||
</data>
|
||||
<data name="Wizard_Title" xml:space="preserve">
|
||||
<value>Hellion Chat — Welcome</value>
|
||||
</data>
|
||||
<data name="Wizard_Intro" xml:space="preserve">
|
||||
<value>Pick a starting profile. You can change anything later under Settings → Privacy.</value>
|
||||
</data>
|
||||
<data name="Wizard_Profile_PrivacyFirst_Heading" xml:space="preserve">
|
||||
<value>Privacy-First (recommended)</value>
|
||||
</data>
|
||||
<data name="Wizard_Profile_PrivacyFirst_Description" xml:space="preserve">
|
||||
<value>Only your own conversations are stored: Tells, Party, FC, Linkshells, Cross-World Linkshells, Alliance and ExtraChat. Public chat, NPC dialogue and system spam are dropped at the storage layer. Retention follows the spec defaults (Tells 365 days, own-conversation channels 90 days).</value>
|
||||
</data>
|
||||
<data name="Wizard_Profile_PrivacyFirst_Apply" xml:space="preserve">
|
||||
<value>Use Privacy-First</value>
|
||||
</data>
|
||||
<data name="Wizard_Profile_Casual_Heading" xml:space="preserve">
|
||||
<value>Casual</value>
|
||||
</data>
|
||||
<data name="Wizard_Profile_Casual_Description" xml:space="preserve">
|
||||
<value>Privacy-First plus a 24-hour window for public chat (Say, Shout, Yell, both emote types, Novice Network). For RP players who want to look up the last scene without keeping public chat forever.</value>
|
||||
</data>
|
||||
<data name="Wizard_Profile_Casual_Apply" xml:space="preserve">
|
||||
<value>Use Casual</value>
|
||||
</data>
|
||||
<data name="Wizard_Profile_FullHistory_Heading" xml:space="preserve">
|
||||
<value>Full History</value>
|
||||
</data>
|
||||
<data name="Wizard_Profile_FullHistory_Description" xml:space="preserve">
|
||||
<value>Disables the privacy filter entirely. Stores everything except battle logs, just like upstream Chat 2. Retention is OFF, history grows forever.</value>
|
||||
</data>
|
||||
<data name="Wizard_Profile_FullHistory_GdprWarning" xml:space="preserve">
|
||||
<value>GDPR notice: storing third-party messages (Say/Shout/Yell of strangers, NPC dialogue with player names, etc.) for an unlimited time may exceed the personal/household exemption (Art. 2(2)(c)). Use this profile only if you have a clear reason to keep the full archive.</value>
|
||||
</data>
|
||||
<data name="Wizard_Profile_FullHistory_Apply" xml:space="preserve">
|
||||
<value>Use Full History</value>
|
||||
</data>
|
||||
<data name="Wizard_Reopen_Button" xml:space="preserve">
|
||||
<value>Show wizard again</value>
|
||||
</data>
|
||||
<data name="Export_Heading" xml:space="preserve">
|
||||
<value>Export (GDPR Art. 15 — right of access)</value>
|
||||
</data>
|
||||
<data name="Export_Help" xml:space="preserve">
|
||||
<value>Export stored messages to Markdown, JSON or CSV. Use this to fulfil a request for access from someone whose messages you have, or to take your own history with you.</value>
|
||||
</data>
|
||||
<data name="Export_Range_Label" xml:space="preserve">
|
||||
<value>Last X days (0 = all time)</value>
|
||||
</data>
|
||||
<data name="Export_Sender_Label" xml:space="preserve">
|
||||
<value>Sender contains (optional, case-insensitive)</value>
|
||||
</data>
|
||||
<data name="Export_Channels_Heading" xml:space="preserve">
|
||||
<value>Limit to channels</value>
|
||||
</data>
|
||||
<data name="Export_Channels_AllOff" xml:space="preserve">
|
||||
<value>(none selected = all stored channels)</value>
|
||||
</data>
|
||||
<data name="Export_Format_Label" xml:space="preserve">
|
||||
<value>Format</value>
|
||||
</data>
|
||||
<data name="Export_Format_Markdown" xml:space="preserve">
|
||||
<value>Markdown</value>
|
||||
</data>
|
||||
<data name="Export_Format_Json" xml:space="preserve">
|
||||
<value>JSON</value>
|
||||
</data>
|
||||
<data name="Export_Format_Csv" xml:space="preserve">
|
||||
<value>CSV</value>
|
||||
</data>
|
||||
<data name="Export_Button" xml:space="preserve">
|
||||
<value>Export to file…</value>
|
||||
</data>
|
||||
<data name="Export_Dialog_Title" xml:space="preserve">
|
||||
<value>Save export</value>
|
||||
</data>
|
||||
<data name="Export_Running" xml:space="preserve">
|
||||
<value>Export running in background…</value>
|
||||
</data>
|
||||
<data name="Export_Success" xml:space="preserve">
|
||||
<value>Export complete: {0:N0} messages written to {1}</value>
|
||||
</data>
|
||||
<data name="Export_Empty" xml:space="preserve">
|
||||
<value>Export complete: no messages matched the filter.</value>
|
||||
</data>
|
||||
<data name="Export_Error" xml:space="preserve">
|
||||
<value>Export failed, see /xllog</value>
|
||||
</data>
|
||||
<data name="Theme_Heading" xml:space="preserve">
|
||||
<value>Appearance</value>
|
||||
</data>
|
||||
<data name="Theme_Enabled_Name" xml:space="preserve">
|
||||
<value>Use the Hellion theme across all plugin windows</value>
|
||||
</data>
|
||||
<data name="Theme_Enabled_Description" xml:space="preserve">
|
||||
<value>Hellion Online Media palette of Arctic Cyan plus Ember Orange, applied across the chat log, settings, viewers and the wizard. Disable to fall back to the default Dalamud look.</value>
|
||||
</data>
|
||||
<data name="Theme_WindowOpacity_Label" xml:space="preserve">
|
||||
<value>Window opacity</value>
|
||||
</data>
|
||||
<data name="Theme_WindowOpacity_Help" xml:space="preserve">
|
||||
<value>How opaque the plugin panes are. Lower values let the game shine through; form fields and dialogs stay opaque on top so they remain readable.</value>
|
||||
</data>
|
||||
<data name="Theme_UseHellionFont_Name" xml:space="preserve">
|
||||
<value>Use the bundled Hellion font (Exo 2)</value>
|
||||
</data>
|
||||
<data name="Theme_UseHellionFont_Description" xml:space="preserve">
|
||||
<value>Renders chat and UI in Exo 2 (SIL Open Font License 1.1) which ships with the plugin. Disable to fall back to whatever font you picked under Settings → Fonts.</value>
|
||||
</data>
|
||||
|
||||
<data name="About_Maintainer_Heading" xml:space="preserve">
|
||||
<value>Maintainer</value>
|
||||
</data>
|
||||
<data name="About_Maintainer_Body" xml:space="preserve">
|
||||
<value>I maintain Hellion Chat through Hellion Online Media. The website has the contact details for licensing, legal or business questions.</value>
|
||||
</data>
|
||||
<data name="About_Maintainer_Website_Label" xml:space="preserve">
|
||||
<value>Website:</value>
|
||||
</data>
|
||||
|
||||
<data name="About_Mission_Heading" xml:space="preserve">
|
||||
<value>Why this fork exists</value>
|
||||
</data>
|
||||
<data name="About_Mission_P1" xml:space="preserve">
|
||||
<value>Hellion Chat is not trying to replace Chat 2. Chat 2 ships a complete chat experience with full history available for filtering, search and replay. That default is the right one for most users. This fork takes a different stance: a smaller default footprint, with extra knobs for users who want to keep less third-party chat on disk.</value>
|
||||
</data>
|
||||
<data name="About_Mission_P2" xml:space="preserve">
|
||||
<value>The reason I wanted that narrower default was personal. After two years on Chat 2 my database had grown past two million messages, most of them /say, /shout and /yell from strangers in Limsa. That data is exactly what makes Chat 2's full-history view powerful and most users are happy to keep it. For my own taste I wanted a smaller default. So I built this fork.</value>
|
||||
</data>
|
||||
<data name="About_Mission_P3" xml:space="preserve">
|
||||
<value>I am not chasing a big audience and the fork is not in competition with Chat 2. The code is open under the same EUPL-1.2 licence as the upstream plugin. Infi, Anna or anyone else are welcome to read it, borrow ideas, ask questions, or ignore the project. All three are fine by me.</value>
|
||||
</data>
|
||||
|
||||
<data name="About_BuiltOn_Heading" xml:space="preserve">
|
||||
<value>Built on Chat 2</value>
|
||||
</data>
|
||||
<data name="About_BuiltOn_P1" xml:space="preserve">
|
||||
<value>Hellion Chat is a fork of Chat 2 by Infi and Anna (ascclemens). The chat replacement window, the IPC integration, the rendering engine and the entire storage core come from upstream Chat 2.</value>
|
||||
</data>
|
||||
<data name="About_BuiltOn_P2" xml:space="preserve">
|
||||
<value>The webinterface is the only major piece I removed. It is built for remote access to chat from a second device, which is a different focus than the smaller default footprint this fork is built around. Aligning it with these defaults would have meant a substantial rebuild, so removing it was the cleaner path for this particular fork.</value>
|
||||
</data>
|
||||
<data name="About_BuiltOn_Upstream_Label" xml:space="preserve">
|
||||
<value>Upstream repository:</value>
|
||||
</data>
|
||||
|
||||
<data name="About_License_Heading" xml:space="preserve">
|
||||
<value>License</value>
|
||||
</data>
|
||||
<data name="About_License_P1" xml:space="preserve">
|
||||
<value>Hellion Chat and Chat 2 both ship under the European Union Public Licence v1.2 (EUPL-1.2).</value>
|
||||
</data>
|
||||
<data name="About_License_P2" xml:space="preserve">
|
||||
<value>© 2023 to 2026, the Chat 2 authors (Infi, Anna and the upstream contributors).</value>
|
||||
</data>
|
||||
<data name="About_License_P3" xml:space="preserve">
|
||||
<value>© 2026 Hellion Online Media for the additions made in this fork.</value>
|
||||
</data>
|
||||
|
||||
<data name="About_SE_Heading" xml:space="preserve">
|
||||
<value>FINAL FANTASY XIV disclaimer</value>
|
||||
</data>
|
||||
<data name="About_SE_P1" xml:space="preserve">
|
||||
<value>FINAL FANTASY XIV © SQUARE ENIX CO., LTD. All rights reserved.</value>
|
||||
</data>
|
||||
<data name="About_SE_P2" xml:space="preserve">
|
||||
<value>Hellion Chat is an unofficial, fan-made plugin. It has no affiliation with Square Enix and is not endorsed, sponsored or approved by them.</value>
|
||||
</data>
|
||||
|
||||
<data name="About_Localization_Heading" xml:space="preserve">
|
||||
<value>Localization</value>
|
||||
</data>
|
||||
<data name="About_Localization_P1" xml:space="preserve">
|
||||
<value>The German translations of the Hellion-specific strings come from me. Other languages are not provided yet.</value>
|
||||
</data>
|
||||
<data name="About_Localization_P2" xml:space="preserve">
|
||||
<value>The translator list below covers the upstream Chat 2 strings on Crowdin. Those volunteers translated Chat 2, not the Hellion additions.</value>
|
||||
</data>
|
||||
<data name="About_Translators_TreeNode" xml:space="preserve">
|
||||
<value>Chat 2 community translators (upstream)</value>
|
||||
</data>
|
||||
|
||||
<!-- Hellion Chat — Auto-Tell-Tabs (runtime strings) -->
|
||||
<data name="AutoTellTabs_Migration_Title" xml:space="preserve">
|
||||
<value>Auto-Tell-Tabs</value>
|
||||
</data>
|
||||
<data name="AutoTellTabs_Migration_Content" xml:space="preserve">
|
||||
<value>Auto-Tell-Tabs are enabled by default starting with version 0.4.0. You can disable or fine-tune them in the Chat tab.</value>
|
||||
</data>
|
||||
<data name="AutoTellTabs_SectionHeader" xml:space="preserve">
|
||||
<value>Active Tells</value>
|
||||
</data>
|
||||
<data name="AutoTellTabs_HistorySeparator" xml:space="preserve">
|
||||
<value>— Earlier conversations —</value>
|
||||
</data>
|
||||
<data name="AutoTellTabs_HistoryLoadError" xml:space="preserve">
|
||||
<value>History could not be loaded.</value>
|
||||
</data>
|
||||
<data name="AutoTellTabs_GreetedTooltip" xml:space="preserve">
|
||||
<value>Marked as greeted. Click to remove the marker.</value>
|
||||
</data>
|
||||
<data name="AutoTellTabs_UnGreetedTooltip" xml:space="preserve">
|
||||
<value>Mark as greeted.</value>
|
||||
</data>
|
||||
|
||||
<!-- Hellion Chat — Auto-Tell-Tabs (Chat settings tab) -->
|
||||
<data name="ChatLog_AutoTellTabs_Section_Title" xml:space="preserve">
|
||||
<value>Auto-Tell-Tabs</value>
|
||||
</data>
|
||||
<data name="ChatLog_AutoTellTabs_Enable_Name" xml:space="preserve">
|
||||
<value>Open a tab automatically for each tell partner</value>
|
||||
</data>
|
||||
<data name="ChatLog_AutoTellTabs_Enable_Description" xml:space="preserve">
|
||||
<value>When you receive or send a /tell, a temporary tab dedicated to that player is opened automatically. Tabs vanish on logout.</value>
|
||||
</data>
|
||||
<data name="ChatLog_AutoTellTabs_Limit_Name" xml:space="preserve">
|
||||
<value>Maximum number of auto tell tabs</value>
|
||||
</data>
|
||||
<data name="ChatLog_AutoTellTabs_Limit_Description" xml:space="preserve">
|
||||
<value>When the limit is reached, greeted tabs with the oldest activity are dropped first. The change applies on the next /tell.</value>
|
||||
</data>
|
||||
<data name="ChatLog_AutoTellTabs_Compact_Name" xml:space="preserve">
|
||||
<value>Compact display</value>
|
||||
</data>
|
||||
<data name="ChatLog_AutoTellTabs_Compact_Description" xml:space="preserve">
|
||||
<value>Show only a thin separator between persistent tabs and auto tell tabs, without the section header.</value>
|
||||
</data>
|
||||
<data name="ChatLog_AutoTellTabs_GreetedToggle_Name" xml:space="preserve">
|
||||
<value>Show "mark as greeted" button</value>
|
||||
</data>
|
||||
<data name="ChatLog_AutoTellTabs_GreetedToggle_Description" xml:space="preserve">
|
||||
<value>Adds a click-to-toggle button next to each auto tell tab to mark a partner as already greeted, dimming the tab name when set. Useful for club greeters tracking many parallel conversations; off by default.</value>
|
||||
</data>
|
||||
<data name="ChatLog_AutoTellTabs_PreloadHint" xml:space="preserve">
|
||||
<value>The number of preloaded tells is configured in the Privacy tab.</value>
|
||||
</data>
|
||||
<data name="ChatLog_AutoTellTabs_ConflictHint" xml:space="preserve">
|
||||
<value>Heads-up: if XIV Messanger or a similar plugin is suppressing direct messages, turn its "Suppress DMs" option off so Hellion Chat can receive tells and open the auto tabs.</value>
|
||||
</data>
|
||||
|
||||
<!-- Hellion Chat — Auto-Tell-Tabs (Privacy settings tab) -->
|
||||
<data name="Privacy_AutoTellTabs_Section_Title" xml:space="preserve">
|
||||
<value>Tell history in auto tabs</value>
|
||||
</data>
|
||||
<data name="Privacy_AutoTellTabs_Preload_Name" xml:space="preserve">
|
||||
<value>Number of preloaded tells</value>
|
||||
</data>
|
||||
<data name="Privacy_AutoTellTabs_Preload_Description" xml:space="preserve">
|
||||
<value>How many earlier tell messages are loaded from the database when an auto tell tab is opened. 0 disables the preload.</value>
|
||||
</data>
|
||||
<data name="Privacy_AutoTellTabs_Preload_Hint" xml:space="preserve">
|
||||
<value>Only takes effect when auto tell tabs are enabled in the Chat tab.</value>
|
||||
</data>
|
||||
</root>
|
||||
@@ -1,230 +0,0 @@
|
||||
using ChatTwo.Util;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
using Dalamud.Interface.Utility.Raii;
|
||||
|
||||
namespace ChatTwo.Ui;
|
||||
|
||||
/// <summary>
|
||||
/// ImGui style override for Hellion Chat. Industrial HUD palette with three
|
||||
/// distinct accents — cyan-teal as the primary action color, industrial
|
||||
/// amber for active state highlights, slate-violet for title bars and
|
||||
/// active tabs — on a deep-slate frame background with steel borders.
|
||||
///
|
||||
/// Two entry points:
|
||||
/// Push — local color stack, scoped via using-block. Use inside
|
||||
/// Hellion-only surfaces (Privacy tab, first-run wizard).
|
||||
/// PushGlobal — full color + style variable stack. Pushed once per frame
|
||||
/// in Plugin.Draw so every Hellion-rendered window inherits
|
||||
/// the look. Cheap to pop because ImGui keeps its own stack.
|
||||
/// </summary>
|
||||
internal static class HellionStyle
|
||||
{
|
||||
// Encoded as 0xRRGGBBAA, matching ChatTwo convention (see Settings.cs
|
||||
// Ko-fi buttons). RgbaToAbgr handles the byte swap to the format ImGui
|
||||
// expects. Hex values are sourced from the Hellion Online Media brand
|
||||
// guide ("Arctic Cyan + Ember Glow", BRANDING.md in the website repo).
|
||||
|
||||
// Primary — Arctic Cyan, used for every interactive control (buttons,
|
||||
// checks, sliders, separators when hovered). Three brand stages plus a
|
||||
// hover that lifts to brand-color-light and a press that drops to
|
||||
// brand-color-dark.
|
||||
private const uint PrimaryRgba = 0x00BED2FF; // brand-color
|
||||
private const uint PrimaryHoverRgba = 0x4DD9E8FF; // brand-color-light
|
||||
private const uint PrimaryActiveRgba = 0x0097A7FF; // brand-color-dark
|
||||
|
||||
// Identity — brand-color-dark teal for window title bars and the
|
||||
// active tab. Sits visibly below the primary cyan on buttons so the
|
||||
// user sees "where am I" (deep teal) versus "what can I click"
|
||||
// (brand cyan) without leaving the cyan family.
|
||||
private const uint IdentityRgba = 0x0097A7FF; // brand-color-dark
|
||||
private const uint IdentityHoverRgba = 0x4DD9E8FF; // brand-color-light
|
||||
private const uint IdentityDeepRgba = 0x005670FF; // dimmer teal for unfocused-active tab
|
||||
|
||||
// Accent — Ember Orange for warm highlights on grips and scrollbar
|
||||
// pulls. Replaces the previous industrial amber so the plugin matches
|
||||
// the website's CTA palette. AccentActive is reserved for any future
|
||||
// pressed-state on accent surfaces; the current slots only need
|
||||
// AccentRgba and AccentHoverRgba.
|
||||
private const uint AccentRgba = 0xF97316FF; // accent-color
|
||||
private const uint AccentHoverRgba = 0xFB923CFF; // accent-color-light
|
||||
|
||||
// Surfaces — Hellion brand background ladder. Window darkest, frame
|
||||
// hover ladder climbs into surface tones. Matches the website's
|
||||
// background / background-medium / background-light / surface vars.
|
||||
private const uint WindowBgRgba = 0x070B12FF; // background
|
||||
private const uint ChildBgRgba = 0x0C1220FF; // background-medium
|
||||
private const uint PopupBgRgba = 0x0C1220FF; // background-medium
|
||||
private const uint FrameBgRgba = 0x141E30FF; // background-light
|
||||
private const uint FrameBgHoverRgba = 0x1A2538FF; // surface
|
||||
private const uint FrameBgActiveRgba = 0x22303FFF; // surface-hover
|
||||
// Cyan-tinted border — matches website --border-brand (cyan @ 40% α).
|
||||
private const uint BorderRgba = 0x00BED266;
|
||||
private const uint BorderShadowRgba = 0x00000000;
|
||||
|
||||
// Headers / collapsing-headers / tree nodes / selectables — same
|
||||
// surface ladder as frames so panels feel consistent.
|
||||
private const uint HeaderRgba = 0x141E30FF;
|
||||
private const uint HeaderHoverRgba = 0x1A2538FF;
|
||||
private const uint HeaderActiveRgba = 0x22303FFF;
|
||||
|
||||
// Title bars — Identity teal on active so the focused window reads
|
||||
// as "yours" without using accent or primary slots.
|
||||
private const uint TitleBgRgba = 0x070B12FF;
|
||||
private const uint TitleBgActiveRgba = IdentityRgba;
|
||||
private const uint TitleBgCollapsedRgba = 0x05080EFF;
|
||||
|
||||
// Tabs — neutral inactive, Identity-light on hover, Identity teal on
|
||||
// active. Unfocused-active uses the deeper Identity stage so an
|
||||
// unfocused window's active tab still reads but does not pull focus.
|
||||
private const uint TabRgba = 0x141E30FF;
|
||||
private const uint TabHoveredRgba = IdentityHoverRgba;
|
||||
private const uint TabActiveRgba = IdentityRgba;
|
||||
private const uint TabUnfocusedRgba = 0x0C1220FF;
|
||||
private const uint TabUnfocusedActiveRgba = IdentityDeepRgba;
|
||||
|
||||
// Scrollbar — Ember on grab so the pull stands out without competing
|
||||
// with the cyan action buttons. Idle grab is a subtle surface tone,
|
||||
// hover/active climb into accent.
|
||||
private const uint ScrollbarBgRgba = 0x070B12FF;
|
||||
private const uint ScrollbarGrabRgba = 0x22303FFF; // surface-hover
|
||||
private const uint ScrollbarGrabHoveredRgba = AccentHoverRgba;
|
||||
private const uint ScrollbarGrabActiveRgba = AccentRgba;
|
||||
|
||||
// Resize grip — same Ember treatment as the scrollbar.
|
||||
private const uint ResizeGripRgba = 0x141E30FF;
|
||||
private const uint ResizeGripHoveredRgba = AccentHoverRgba;
|
||||
private const uint ResizeGripActiveRgba = AccentRgba;
|
||||
|
||||
// Separator and check mark / slider follow the primary cyan.
|
||||
|
||||
/// <summary>
|
||||
/// Local color stack for Hellion-only surfaces. Cheap. Use inside a
|
||||
/// `using var _ = HellionStyle.Push();` block.
|
||||
/// </summary>
|
||||
internal static IDisposable Push()
|
||||
{
|
||||
var stack = new StackHandle();
|
||||
stack.PushColor(ImGuiCol.Button, PrimaryRgba);
|
||||
stack.PushColor(ImGuiCol.ButtonHovered, PrimaryHoverRgba);
|
||||
stack.PushColor(ImGuiCol.ButtonActive, PrimaryActiveRgba);
|
||||
stack.PushColor(ImGuiCol.FrameBg, FrameBgRgba);
|
||||
stack.PushColor(ImGuiCol.FrameBgHovered, FrameBgHoverRgba);
|
||||
stack.PushColor(ImGuiCol.FrameBgActive, FrameBgActiveRgba);
|
||||
stack.PushColor(ImGuiCol.Border, BorderRgba);
|
||||
stack.PushColor(ImGuiCol.Header, HeaderRgba);
|
||||
stack.PushColor(ImGuiCol.HeaderHovered, HeaderHoverRgba);
|
||||
stack.PushColor(ImGuiCol.HeaderActive, HeaderActiveRgba);
|
||||
stack.PushColor(ImGuiCol.CheckMark, PrimaryRgba);
|
||||
stack.PushColor(ImGuiCol.SliderGrab, PrimaryRgba);
|
||||
stack.PushColor(ImGuiCol.SliderGrabActive, PrimaryHoverRgba);
|
||||
return stack;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Global color and style-variable stack pushed once per frame in
|
||||
/// Plugin.Draw. Covers every ImGui surface the plugin renders so the
|
||||
/// Hellion look is consistent across upstream and Hellion tabs.
|
||||
/// </summary>
|
||||
/// <param name="windowOpacity">Window background alpha (0.5–1.0). Lower
|
||||
/// values let the game shine through the plugin panes.</param>
|
||||
internal static IDisposable PushGlobal(float windowOpacity = 1.0f)
|
||||
{
|
||||
var stack = new StackHandle();
|
||||
|
||||
// Mix the configured opacity into both the outer window and the
|
||||
// inner content child backgrounds — without ChildBg following the
|
||||
// slider the chat log stays opaque inside even when the user
|
||||
// wants to see the game behind it during combat. Form fields and
|
||||
// popups (FrameBg, PopupBg) still stay opaque so input is readable.
|
||||
var alphaByte = (uint)Math.Clamp((int)(windowOpacity * 255f), 0x55, 0xFF);
|
||||
var windowBgWithAlpha = (WindowBgRgba & 0xFFFFFF00u) | alphaByte;
|
||||
var childBgWithAlpha = (ChildBgRgba & 0xFFFFFF00u) | alphaByte;
|
||||
|
||||
// Layout — geometric edges, modest rounding, single-pixel borders.
|
||||
stack.PushStyleVar(ImGuiStyleVar.WindowRounding, 4f);
|
||||
stack.PushStyleVar(ImGuiStyleVar.ChildRounding, 3f);
|
||||
stack.PushStyleVar(ImGuiStyleVar.PopupRounding, 3f);
|
||||
stack.PushStyleVar(ImGuiStyleVar.FrameRounding, 2f);
|
||||
stack.PushStyleVar(ImGuiStyleVar.GrabRounding, 2f);
|
||||
stack.PushStyleVar(ImGuiStyleVar.TabRounding, 2f);
|
||||
stack.PushStyleVar(ImGuiStyleVar.ScrollbarRounding, 2f);
|
||||
stack.PushStyleVar(ImGuiStyleVar.WindowBorderSize, 1f);
|
||||
stack.PushStyleVar(ImGuiStyleVar.FrameBorderSize, 1f);
|
||||
|
||||
// Surfaces.
|
||||
stack.PushColor(ImGuiCol.WindowBg, windowBgWithAlpha);
|
||||
stack.PushColor(ImGuiCol.ChildBg, childBgWithAlpha);
|
||||
stack.PushColor(ImGuiCol.PopupBg, PopupBgRgba);
|
||||
stack.PushColor(ImGuiCol.Border, BorderRgba);
|
||||
stack.PushColor(ImGuiCol.BorderShadow, BorderShadowRgba);
|
||||
|
||||
// Frames (input fields, combos, sliders).
|
||||
stack.PushColor(ImGuiCol.FrameBg, FrameBgRgba);
|
||||
stack.PushColor(ImGuiCol.FrameBgHovered, FrameBgHoverRgba);
|
||||
stack.PushColor(ImGuiCol.FrameBgActive, FrameBgActiveRgba);
|
||||
|
||||
// Title bars — tertiary identity on active.
|
||||
stack.PushColor(ImGuiCol.TitleBg, TitleBgRgba);
|
||||
stack.PushColor(ImGuiCol.TitleBgActive, TitleBgActiveRgba);
|
||||
stack.PushColor(ImGuiCol.TitleBgCollapsed, TitleBgCollapsedRgba);
|
||||
|
||||
// Buttons — primary cyan.
|
||||
stack.PushColor(ImGuiCol.Button, PrimaryRgba);
|
||||
stack.PushColor(ImGuiCol.ButtonHovered, PrimaryHoverRgba);
|
||||
stack.PushColor(ImGuiCol.ButtonActive, PrimaryActiveRgba);
|
||||
|
||||
// Headers / selectables — slate with subtle steps.
|
||||
stack.PushColor(ImGuiCol.Header, HeaderRgba);
|
||||
stack.PushColor(ImGuiCol.HeaderHovered, HeaderHoverRgba);
|
||||
stack.PushColor(ImGuiCol.HeaderActive, HeaderActiveRgba);
|
||||
|
||||
// Tabs — tertiary identity for the active tab.
|
||||
stack.PushColor(ImGuiCol.Tab, TabRgba);
|
||||
stack.PushColor(ImGuiCol.TabHovered, TabHoveredRgba);
|
||||
stack.PushColor(ImGuiCol.TabActive, TabActiveRgba);
|
||||
stack.PushColor(ImGuiCol.TabUnfocused, TabUnfocusedRgba);
|
||||
stack.PushColor(ImGuiCol.TabUnfocusedActive, TabUnfocusedActiveRgba);
|
||||
|
||||
// Scrollbar.
|
||||
stack.PushColor(ImGuiCol.ScrollbarBg, ScrollbarBgRgba);
|
||||
stack.PushColor(ImGuiCol.ScrollbarGrab, ScrollbarGrabRgba);
|
||||
stack.PushColor(ImGuiCol.ScrollbarGrabHovered, ScrollbarGrabHoveredRgba);
|
||||
stack.PushColor(ImGuiCol.ScrollbarGrabActive, ScrollbarGrabActiveRgba);
|
||||
|
||||
// Resize grip — secondary amber on active.
|
||||
stack.PushColor(ImGuiCol.ResizeGrip, ResizeGripRgba);
|
||||
stack.PushColor(ImGuiCol.ResizeGripHovered, ResizeGripHoveredRgba);
|
||||
stack.PushColor(ImGuiCol.ResizeGripActive, ResizeGripActiveRgba);
|
||||
|
||||
// Check mark + slider grab — primary cyan.
|
||||
stack.PushColor(ImGuiCol.CheckMark, PrimaryRgba);
|
||||
stack.PushColor(ImGuiCol.SliderGrab, PrimaryRgba);
|
||||
stack.PushColor(ImGuiCol.SliderGrabActive, PrimaryHoverRgba);
|
||||
|
||||
// Separator — primary cyan when hovered/active so the eye
|
||||
// immediately sees that splitters are interactive.
|
||||
stack.PushColor(ImGuiCol.Separator, BorderRgba);
|
||||
stack.PushColor(ImGuiCol.SeparatorHovered, PrimaryHoverRgba);
|
||||
stack.PushColor(ImGuiCol.SeparatorActive, PrimaryRgba);
|
||||
|
||||
return stack;
|
||||
}
|
||||
|
||||
private sealed class StackHandle : IDisposable
|
||||
{
|
||||
private readonly List<IDisposable> _items = new(64);
|
||||
|
||||
internal void PushColor(ImGuiCol slot, uint rgba)
|
||||
=> _items.Add(ImRaii.PushColor(slot, ColourUtil.RgbaToAbgr(rgba)));
|
||||
|
||||
internal void PushStyleVar(ImGuiStyleVar var, float value)
|
||||
=> _items.Add(ImRaii.PushStyle(var, value));
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
for (var i = _items.Count - 1; i >= 0; i--)
|
||||
_items[i].Dispose();
|
||||
_items.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,154 +0,0 @@
|
||||
using System.Numerics;
|
||||
using Dalamud.Interface.Style;
|
||||
using Dalamud.Interface.Utility.Raii;
|
||||
using Dalamud.Interface.Windowing;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
|
||||
namespace ChatTwo.Ui;
|
||||
|
||||
internal class Popout : Window
|
||||
{
|
||||
private readonly ChatLogWindow ChatLogWindow;
|
||||
private readonly Tab Tab;
|
||||
private readonly int Idx;
|
||||
|
||||
private long FrameTime; // set every frame
|
||||
private long LastActivityTime = Environment.TickCount64;
|
||||
|
||||
public Popout(ChatLogWindow chatLogWindow, Tab tab, int idx) : base($"{tab.Name}##popout")
|
||||
{
|
||||
ChatLogWindow = chatLogWindow;
|
||||
Tab = tab;
|
||||
Idx = idx;
|
||||
|
||||
Size = new Vector2(350, 350);
|
||||
SizeCondition = ImGuiCond.FirstUseEver;
|
||||
|
||||
IsOpen = true;
|
||||
RespectCloseHotkey = false;
|
||||
DisableWindowSounds = true;
|
||||
}
|
||||
|
||||
public override void PreOpenCheck()
|
||||
{
|
||||
if (!Tab.PopOut)
|
||||
IsOpen = false;
|
||||
}
|
||||
|
||||
public override bool DrawConditions()
|
||||
{
|
||||
FrameTime = Environment.TickCount64;
|
||||
if (Tab.IndependentHide ? HideStateCheck() : ChatLogWindow.IsHidden)
|
||||
return false;
|
||||
|
||||
if (!Plugin.Config.HideWhenInactive || (!Plugin.Config.InactivityHideActiveDuringBattle && Plugin.InBattle) || !Tab.UnhideOnActivity)
|
||||
{
|
||||
LastActivityTime = FrameTime;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Activity in the tab, this popout window, or the main chat log window.
|
||||
var lastActivityTime = Math.Max(Tab.LastActivity, LastActivityTime);
|
||||
lastActivityTime = Math.Max(lastActivityTime, ChatLogWindow.LastActivityTime);
|
||||
return FrameTime - lastActivityTime <= 1000 * Plugin.Config.InactivityHideTimeout;
|
||||
}
|
||||
|
||||
public override void PreDraw()
|
||||
{
|
||||
if (Plugin.Config is { OverrideStyle: true, ChosenStyle: not null })
|
||||
StyleModel.GetConfiguredStyles()?.FirstOrDefault(style => style.Name == Plugin.Config.ChosenStyle)?.Push();
|
||||
|
||||
Flags = ImGuiWindowFlags.None;
|
||||
if (!Plugin.Config.ShowPopOutTitleBar)
|
||||
Flags |= ImGuiWindowFlags.NoTitleBar;
|
||||
|
||||
if (!Tab.CanMove)
|
||||
Flags |= ImGuiWindowFlags.NoMove;
|
||||
|
||||
if (!Tab.CanResize)
|
||||
Flags |= ImGuiWindowFlags.NoResize;
|
||||
|
||||
if (!ChatLogWindow.PopOutDocked[Idx])
|
||||
{
|
||||
var alpha = Tab.IndependentOpacity ? Tab.Opacity : Plugin.Config.WindowAlpha;
|
||||
BgAlpha = alpha / 100f;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Draw()
|
||||
{
|
||||
using var id = ImRaii.PushId($"popout-{Tab.Identifier}");
|
||||
|
||||
if (!Plugin.Config.ShowPopOutTitleBar)
|
||||
{
|
||||
ImGui.TextUnformatted(Tab.Name);
|
||||
ImGui.Separator();
|
||||
}
|
||||
|
||||
var handler = ChatLogWindow.HandlerLender.Borrow();
|
||||
ChatLogWindow.DrawMessageLog(Tab, handler, ImGui.GetContentRegionAvail().Y, false);
|
||||
|
||||
if (ImGui.IsWindowHovered(ImGuiHoveredFlags.ChildWindows))
|
||||
LastActivityTime = FrameTime;
|
||||
}
|
||||
|
||||
public override void PostDraw()
|
||||
{
|
||||
ChatLogWindow.PopOutDocked[Idx] = ImGui.IsWindowDocked();
|
||||
|
||||
if (Plugin.Config is { OverrideStyle: true, ChosenStyle: not null })
|
||||
StyleModel.GetConfiguredStyles()?.FirstOrDefault(style => style.Name == Plugin.Config.ChosenStyle)?.Pop();
|
||||
}
|
||||
|
||||
public override void OnClose()
|
||||
{
|
||||
ChatLogWindow.PopOutWindows.Remove(Tab.Identifier);
|
||||
ChatLogWindow.Plugin.WindowSystem.RemoveWindow(this);
|
||||
|
||||
Tab.PopOut = false;
|
||||
ChatLogWindow.Plugin.SaveConfig();
|
||||
}
|
||||
|
||||
private enum HideState
|
||||
{
|
||||
None,
|
||||
Cutscene,
|
||||
CutsceneOverride,
|
||||
User,
|
||||
Battle
|
||||
}
|
||||
|
||||
private HideState CurrentHideState = HideState.None;
|
||||
|
||||
private bool HideStateCheck()
|
||||
{
|
||||
// if the chat has no hide state set, and the player has entered battle, we hide chat if they have configured it
|
||||
if (Tab.HideInBattle && CurrentHideState == HideState.None && Plugin.InBattle)
|
||||
CurrentHideState = HideState.Battle;
|
||||
|
||||
// If the chat is hidden because of battle, we reset it here
|
||||
if (CurrentHideState is HideState.Battle && !Plugin.InBattle)
|
||||
CurrentHideState = HideState.None;
|
||||
|
||||
// if the chat has no hide state and in a cutscene, set the hide state to cutscene
|
||||
if (Tab.HideDuringCutscenes && CurrentHideState == HideState.None && (Plugin.CutsceneActive || Plugin.GposeActive))
|
||||
{
|
||||
if (ChatLogWindow.Plugin.Functions.Chat.CheckHideFlags())
|
||||
CurrentHideState = HideState.Cutscene;
|
||||
}
|
||||
|
||||
// if the chat is hidden because of a cutscene and no longer in a cutscene, set the hide state to none
|
||||
if (CurrentHideState is HideState.Cutscene or HideState.CutsceneOverride && !Plugin.CutsceneActive && !Plugin.GposeActive)
|
||||
CurrentHideState = HideState.None;
|
||||
|
||||
// if the chat is hidden because of a cutscene and the chat has been activated, show chat
|
||||
if (CurrentHideState == HideState.Cutscene && ChatLogWindow.Activate)
|
||||
CurrentHideState = HideState.CutsceneOverride;
|
||||
|
||||
// if the user hid the chat and is now activating chat, reset the hide state
|
||||
if (CurrentHideState == HideState.User && ChatLogWindow.Activate)
|
||||
CurrentHideState = HideState.None;
|
||||
|
||||
return CurrentHideState is HideState.Cutscene or HideState.User or HideState.Battle || (Tab.HideWhenNotLoggedIn && !Plugin.ClientState.IsLoggedIn);
|
||||
}
|
||||
}
|
||||
@@ -1,186 +0,0 @@
|
||||
using System.Numerics;
|
||||
using ChatTwo.Resources;
|
||||
using ChatTwo.Ui.SettingsTabs;
|
||||
using ChatTwo.Util;
|
||||
using Dalamud.Interface.Utility.Raii;
|
||||
using Dalamud.Interface.Windowing;
|
||||
using Dalamud.Utility;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
|
||||
namespace ChatTwo.Ui;
|
||||
|
||||
public sealed class SettingsWindow : Window
|
||||
{
|
||||
private readonly Plugin Plugin;
|
||||
|
||||
private Configuration Mutable { get; }
|
||||
private List<ISettingsTab> Tabs { get; }
|
||||
private int CurrentTab;
|
||||
|
||||
internal SettingsWindow(Plugin plugin) : base($"{Language.Settings_Title.Format(Plugin.PluginName)}###chat2-settings")
|
||||
{
|
||||
Flags = ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse;
|
||||
|
||||
SizeCondition = ImGuiCond.FirstUseEver;
|
||||
SizeConstraints = new WindowSizeConstraints
|
||||
{
|
||||
MinimumSize = new Vector2(475, 600),
|
||||
MaximumSize = new Vector2(float.MaxValue, float.MaxValue)
|
||||
};
|
||||
|
||||
Plugin = plugin;
|
||||
Mutable = new Configuration();
|
||||
|
||||
Tabs =
|
||||
[
|
||||
new Display(Mutable),
|
||||
new ChatLog(Plugin, Mutable),
|
||||
new Emote(Plugin, Mutable),
|
||||
new Preview(Mutable),
|
||||
new Fonts(Mutable),
|
||||
new ChatColours(Plugin, Mutable),
|
||||
new Tabs(Plugin, Mutable),
|
||||
new SettingsTabs.Privacy(Plugin, Mutable),
|
||||
new Database(Plugin, Mutable),
|
||||
new Miscellaneous(Mutable),
|
||||
new Changelog(Mutable),
|
||||
new About()
|
||||
];
|
||||
|
||||
RespectCloseHotkey = false;
|
||||
DisableWindowSounds = true;
|
||||
|
||||
Initialise();
|
||||
|
||||
Plugin.Commands.Register("/hellion", "Perform various actions with Hellion Chat.").Execute += Command;
|
||||
Plugin.Interface.UiBuilder.OpenConfigUi += Toggle;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Plugin.Interface.UiBuilder.OpenConfigUi -= Toggle;
|
||||
Plugin.Commands.Register("/hellion").Execute -= Command;
|
||||
}
|
||||
|
||||
private void Command(string command, string args)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(args))
|
||||
Toggle();
|
||||
}
|
||||
|
||||
private void Initialise()
|
||||
{
|
||||
Mutable.UpdateFrom(Plugin.Config, false);
|
||||
}
|
||||
|
||||
public override void Draw()
|
||||
{
|
||||
if (ImGui.IsWindowAppearing())
|
||||
Initialise();
|
||||
|
||||
using (var table = ImRaii.Table("##chat2-settings-table", 2))
|
||||
{
|
||||
if (table.Success)
|
||||
{
|
||||
ImGui.TableSetupColumn("tab", ImGuiTableColumnFlags.WidthFixed);
|
||||
ImGui.TableSetupColumn("settings", ImGuiTableColumnFlags.WidthStretch);
|
||||
|
||||
ImGui.TableNextColumn();
|
||||
|
||||
var changed = false;
|
||||
for (var i = 0; i < Tabs.Count; i++)
|
||||
{
|
||||
if (!ImGui.Selectable($"{Tabs[i].Name}###tab-{i}", CurrentTab == i))
|
||||
continue;
|
||||
|
||||
CurrentTab = i;
|
||||
changed = true;
|
||||
}
|
||||
|
||||
ImGui.TableNextColumn();
|
||||
|
||||
var style = ImGui.GetStyle();
|
||||
var height = ImGui.GetContentRegionAvail().Y - style.FramePadding.Y * 2 - style.ItemSpacing.Y - style.ItemInnerSpacing.Y * 2 - ImGui.CalcTextSize("A").Y;
|
||||
|
||||
using var child = ImRaii.Child("##chat2-settings", new Vector2(-1, height));
|
||||
if (child.Success)
|
||||
Tabs[CurrentTab].Draw(changed);
|
||||
}
|
||||
}
|
||||
|
||||
ImGui.Separator();
|
||||
|
||||
var save = ImGui.Button(Language.Settings_Save);
|
||||
|
||||
ImGui.SameLine();
|
||||
|
||||
if (ImGui.Button(Language.Settings_SaveAndClose)) {
|
||||
save = true;
|
||||
IsOpen = false;
|
||||
}
|
||||
|
||||
ImGui.SameLine();
|
||||
|
||||
if (ImGui.Button(Language.Settings_Discard)) {
|
||||
IsOpen = false;
|
||||
}
|
||||
|
||||
const string buttonLabel = "Anna's Ko-fi";
|
||||
const string buttonLabel2 = "Infi's Ko-fi";
|
||||
|
||||
using (ImRaii.PushColor(ImGuiCol.Button, ColourUtil.RgbaToAbgr(0xFF5E5BFF)))
|
||||
using (ImRaii.PushColor(ImGuiCol.ButtonHovered, ColourUtil.RgbaToAbgr(0xFF7775FF)))
|
||||
using (ImRaii.PushColor(ImGuiCol.ButtonActive, ColourUtil.RgbaToAbgr(0xFF4542FF)))
|
||||
using (ImRaii.PushColor(ImGuiCol.Text, 0xFFFFFFFF))
|
||||
{
|
||||
var buttonWidth = ImGui.CalcTextSize(buttonLabel).X + ImGui.GetStyle().FramePadding.X * 2;
|
||||
var buttonWidth2 = ImGui.CalcTextSize(buttonLabel2).X + ImGui.GetStyle().FramePadding.X * 2;
|
||||
ImGui.SameLine(ImGui.GetContentRegionAvail().X - buttonWidth - buttonWidth2);
|
||||
|
||||
if (ImGui.Button(buttonLabel2))
|
||||
Dalamud.Utility.Util.OpenLink("https://ko-fi.com/infiii");
|
||||
|
||||
ImGui.SameLine();
|
||||
|
||||
if (ImGui.Button(buttonLabel))
|
||||
Dalamud.Utility.Util.OpenLink("https://ko-fi.com/lojewalo");
|
||||
}
|
||||
|
||||
if (!save)
|
||||
return;
|
||||
|
||||
// calculate all conditions before updating config
|
||||
var hideChanged = !Mutable.HideChat && Mutable.HideChat != Plugin.Config.HideChat;
|
||||
var languageChanged = Mutable.LanguageOverride != Plugin.Config.LanguageOverride;
|
||||
var fontChanged = Mutable.GlobalFontV2 != Plugin.Config.GlobalFontV2
|
||||
|| Mutable.JapaneseFontV2 != Plugin.Config.JapaneseFontV2
|
||||
|| Mutable.ItalicFontV2 != Plugin.Config.ItalicFontV2
|
||||
|| Mutable.ExtraGlyphRanges != Plugin.Config.ExtraGlyphRanges
|
||||
|| Mutable.UseHellionFont != Plugin.Config.UseHellionFont;
|
||||
var fontSizeChanged = Math.Abs(Mutable.SymbolsFontSizeV2 - Plugin.Config.SymbolsFontSizeV2) > 0.001
|
||||
|| Math.Abs(Mutable.FontSizeV2 - Plugin.Config.FontSizeV2) > 0.001;
|
||||
var italicStateChanged = Mutable.ItalicEnabled != Plugin.Config.ItalicEnabled;
|
||||
|
||||
Plugin.Config.UpdateFrom(Mutable, true);
|
||||
|
||||
// save after 60 frames have passed, which should hopefully not
|
||||
// commit any changes that cause a crash
|
||||
Plugin.DeferredSaveFrames = 60;
|
||||
Plugin.MessageManager.ClearAllTabs();
|
||||
Plugin.MessageManager.FilterAllTabsAsync();
|
||||
|
||||
if (fontChanged || fontSizeChanged || italicStateChanged)
|
||||
Plugin.FontManager.BuildFonts();
|
||||
|
||||
if (languageChanged)
|
||||
Plugin.LanguageChanged(Plugin.Interface.UiLanguage);
|
||||
|
||||
if (hideChanged)
|
||||
GameFunctions.GameFunctions.SetChatInteractable(true);
|
||||
|
||||
if (Plugin.Config.ShowEmotes)
|
||||
Task.Run(EmoteCache.LoadData);
|
||||
|
||||
Initialise();
|
||||
}
|
||||
}
|
||||
@@ -1,128 +0,0 @@
|
||||
using System.Numerics;
|
||||
using ChatTwo.Resources;
|
||||
using ChatTwo.Util;
|
||||
using Dalamud.Interface;
|
||||
using Dalamud.Interface.Colors;
|
||||
using Dalamud.Interface.Utility;
|
||||
using Dalamud.Interface.Utility.Raii;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
|
||||
namespace ChatTwo.Ui.SettingsTabs;
|
||||
|
||||
internal sealed class About : ISettingsTab
|
||||
{
|
||||
public string Name => string.Format(Language.Options_About_Tab, Plugin.PluginName) + "###tabs-about";
|
||||
|
||||
private readonly List<string> Translators =
|
||||
[
|
||||
"q673135110", "Akizem", "d0tiKs",
|
||||
"Moonlight_Everlit", "Dark32", "andreycout",
|
||||
"Button_", "Cali666", "cassandra308",
|
||||
"lokinmodar", "jtabox", "AkiraYorumoto",
|
||||
"MKhayle", "elena.space", "imlisa",
|
||||
"andrei5125", "ShivaMaheshvara", "aislinn87",
|
||||
"nishinatsu051", "lichuyuan", "Risu64",
|
||||
"yummypillow", "witchymary", "Yuzumi",
|
||||
"zomsakura", "Sirayuki"
|
||||
];
|
||||
|
||||
internal About()
|
||||
{
|
||||
Translators.Sort((a, b) => string.Compare(a.ToLowerInvariant(), b.ToLowerInvariant(), StringComparison.Ordinal));
|
||||
}
|
||||
|
||||
public void Draw(bool changed)
|
||||
{
|
||||
using var wrap = ImRaii.TextWrapPos(0.0f);
|
||||
|
||||
ImGui.TextUnformatted(string.Format(Language.Options_About_Opening, Plugin.PluginName));
|
||||
|
||||
ImGuiHelpers.ScaledDummy(10.0f);
|
||||
|
||||
ImGui.TextUnformatted(Language.Options_About_Authors);
|
||||
ImGui.SameLine();
|
||||
ImGui.TextColored(ImGuiColors.ParsedGold, Plugin.Interface.Manifest.Author);
|
||||
|
||||
ImGui.TextUnformatted(Language.Options_About_Discord);
|
||||
ImGui.SameLine();
|
||||
ImGui.TextColored(ImGuiColors.ParsedGold, "@j.j_kazama");
|
||||
|
||||
ImGui.TextUnformatted(Language.Options_About_Version);
|
||||
ImGui.SameLine();
|
||||
ImGui.TextColored(ImGuiColors.ParsedOrange, Plugin.Interface.Manifest.AssemblyVersion.ToString(3));
|
||||
|
||||
ImGuiHelpers.ScaledDummy(10.0f);
|
||||
|
||||
ImGui.TextUnformatted(Language.Options_About_Github_Issues);
|
||||
ImGui.SameLine();
|
||||
if (ImGuiUtil.IconButton(FontAwesomeIcon.ExternalLinkAlt, "githubIssues"))
|
||||
Dalamud.Utility.Util.OpenLink("https://github.com/JonKazama-Hellion/HellionChat/issues");
|
||||
|
||||
ImGuiHelpers.ScaledDummy(10.0f);
|
||||
|
||||
ImGui.TextColored(ImGuiColors.ParsedGold, HellionStrings.About_Maintainer_Heading);
|
||||
ImGui.TextUnformatted(HellionStrings.About_Maintainer_Body);
|
||||
ImGui.TextUnformatted(HellionStrings.About_Maintainer_Website_Label);
|
||||
ImGui.SameLine();
|
||||
if (ImGuiUtil.IconButton(FontAwesomeIcon.ExternalLinkAlt, "hellionMedia"))
|
||||
Dalamud.Utility.Util.OpenLink("https://hellion-media.de");
|
||||
|
||||
ImGuiHelpers.ScaledDummy(10.0f);
|
||||
|
||||
ImGui.TextColored(ImGuiColors.ParsedGold, HellionStrings.About_Mission_Heading);
|
||||
ImGui.TextUnformatted(HellionStrings.About_Mission_P1);
|
||||
ImGui.Spacing();
|
||||
ImGui.TextUnformatted(HellionStrings.About_Mission_P2);
|
||||
ImGui.Spacing();
|
||||
ImGui.TextUnformatted(HellionStrings.About_Mission_P3);
|
||||
|
||||
ImGuiHelpers.ScaledDummy(10.0f);
|
||||
|
||||
ImGui.TextColored(ImGuiColors.ParsedGold, HellionStrings.About_BuiltOn_Heading);
|
||||
ImGui.TextUnformatted(HellionStrings.About_BuiltOn_P1);
|
||||
ImGui.Spacing();
|
||||
ImGui.TextUnformatted(HellionStrings.About_BuiltOn_P2);
|
||||
ImGui.Spacing();
|
||||
ImGui.TextUnformatted(HellionStrings.About_BuiltOn_Upstream_Label);
|
||||
ImGui.SameLine();
|
||||
if (ImGuiUtil.IconButton(FontAwesomeIcon.ExternalLinkAlt, "chatTwoUpstream"))
|
||||
Dalamud.Utility.Util.OpenLink("https://github.com/Infiziert90/ChatTwo");
|
||||
|
||||
ImGuiHelpers.ScaledDummy(10.0f);
|
||||
|
||||
ImGui.TextColored(ImGuiColors.ParsedGold, HellionStrings.About_License_Heading);
|
||||
ImGui.TextUnformatted(HellionStrings.About_License_P1);
|
||||
ImGui.TextUnformatted(HellionStrings.About_License_P2);
|
||||
ImGui.TextUnformatted(HellionStrings.About_License_P3);
|
||||
|
||||
ImGuiHelpers.ScaledDummy(10.0f);
|
||||
|
||||
ImGui.TextColored(ImGuiColors.DalamudOrange, HellionStrings.About_SE_Heading);
|
||||
ImGui.TextUnformatted(HellionStrings.About_SE_P1);
|
||||
ImGui.TextUnformatted(HellionStrings.About_SE_P2);
|
||||
|
||||
ImGui.Spacing();
|
||||
|
||||
ImGui.TextColored(ImGuiColors.ParsedGold, HellionStrings.About_Localization_Heading);
|
||||
ImGui.TextUnformatted(HellionStrings.About_Localization_P1);
|
||||
ImGui.TextUnformatted(HellionStrings.About_Localization_P2);
|
||||
|
||||
ImGui.Spacing();
|
||||
|
||||
// The translator list lives at the bottom of the About tab. Render
|
||||
// it directly inside the parent scroll container instead of a
|
||||
// fixed-height child — the previous "remaining space" calculation
|
||||
// shrank to zero (or below) once the About copy grew, which made
|
||||
// the section unreachable on smaller settings windows.
|
||||
using (var treeNode = ImRaii.TreeNode(HellionStrings.About_Translators_TreeNode))
|
||||
{
|
||||
if (treeNode)
|
||||
{
|
||||
using var indent = ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false);
|
||||
foreach (var translator in Translators)
|
||||
ImGui.TextUnformatted(translator);
|
||||
}
|
||||
}
|
||||
ImGui.Spacing();
|
||||
}
|
||||
}
|
||||
@@ -1,51 +0,0 @@
|
||||
using ChatTwo.Resources;
|
||||
using ChatTwo.Util;
|
||||
using Dalamud.Interface.Utility.Raii;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
|
||||
namespace ChatTwo.Ui.SettingsTabs;
|
||||
|
||||
internal sealed class Changelog : ISettingsTab
|
||||
{
|
||||
private Configuration Mutable { get; }
|
||||
|
||||
public string Name => Language.Options_Changelog_Tab + "###tabs-changelog";
|
||||
|
||||
internal Changelog(Configuration mutable)
|
||||
{
|
||||
Mutable = mutable;
|
||||
}
|
||||
|
||||
public void Draw(bool changed)
|
||||
{
|
||||
using var wrap = ImRaii.TextWrapPos(0.0f);
|
||||
|
||||
ImGui.TextUnformatted(Language.Options_Warning_NotImplemented);
|
||||
ImGuiUtil.OptionCheckbox(ref Mutable.PrintChangelog, Language.Options_PrintChangelog_Name, Language.Options_PrintChangelog_Description);
|
||||
|
||||
ImGui.Spacing();
|
||||
ImGui.Separator();
|
||||
ImGui.Spacing();
|
||||
|
||||
var changelog = Plugin.Interface.Manifest.Changelog;
|
||||
if (changelog != null)
|
||||
{
|
||||
ImGui.TextUnformatted(Language.Options_Changelog_Header);
|
||||
ImGui.TextUnformatted($"Version {Plugin.Interface.Manifest.AssemblyVersion.ToString(3)}");
|
||||
ImGui.Spacing();
|
||||
foreach (var sentence in changelog.Split("\n"))
|
||||
{
|
||||
if (sentence == string.Empty)
|
||||
{
|
||||
ImGui.NewLine();
|
||||
continue;
|
||||
}
|
||||
|
||||
var condition = sentence.StartsWith('-') || sentence.StartsWith(" -");
|
||||
using var indent = ImRaii.PushIndent(10.0f, true, condition);
|
||||
ImGui.TextUnformatted(sentence);
|
||||
}
|
||||
}
|
||||
ImGui.Spacing();
|
||||
}
|
||||
}
|
||||
@@ -1,69 +0,0 @@
|
||||
using ChatTwo.Code;
|
||||
using ChatTwo.Resources;
|
||||
using ChatTwo.Util;
|
||||
using Dalamud.Interface;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
|
||||
namespace ChatTwo.Ui.SettingsTabs;
|
||||
|
||||
internal sealed class ChatColours : ISettingsTab
|
||||
{
|
||||
private Plugin Plugin { get; }
|
||||
private Configuration Mutable { get; }
|
||||
|
||||
public string Name => Language.Options_ChatColours_Tab + "###tabs-chat-colours";
|
||||
|
||||
internal ChatColours(Plugin plugin, Configuration mutable)
|
||||
{
|
||||
Plugin = plugin;
|
||||
Mutable = mutable;
|
||||
|
||||
#if DEBUG
|
||||
// Users can set colours for ExtraChat linkshells in the ExtraChat plugin directly.
|
||||
var sortable = ChatTypeExt.SortOrder
|
||||
.SelectMany(entry => entry.Item2)
|
||||
.Where(type => !type.IsGm() && !type.IsExtraChatLinkshell())
|
||||
.ToHashSet();
|
||||
var total = Enum.GetValues<ChatType>()
|
||||
.Where(type => !type.IsGm() && !type.IsExtraChatLinkshell())
|
||||
.ToHashSet();
|
||||
if (sortable.Count != total.Count)
|
||||
{
|
||||
Plugin.Log.Warning($"There are {sortable.Count} sortable channels, but there are {total.Count} total channels.");
|
||||
total.ExceptWith(sortable);
|
||||
foreach (var missing in total)
|
||||
Plugin.Log.Information($"Missing {missing}");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
public void Draw(bool changed)
|
||||
{
|
||||
foreach (var (_, types) in ChatTypeExt.SortOrder)
|
||||
{
|
||||
foreach (var type in types)
|
||||
{
|
||||
if (ImGuiUtil.IconButton(FontAwesomeIcon.UndoAlt, $"{type}", Language.Options_ChatColours_Reset))
|
||||
Mutable.ChatColours.Remove(type);
|
||||
|
||||
ImGui.SameLine();
|
||||
|
||||
if (ImGuiUtil.IconButton(FontAwesomeIcon.LongArrowAltDown, $"{type}", Language.Options_ChatColours_Import))
|
||||
{
|
||||
var gameColour = Plugin.Functions.Chat.GetChannelColor(type);
|
||||
Mutable.ChatColours[type] = gameColour ?? type.DefaultColor() ?? 0;
|
||||
}
|
||||
|
||||
ImGui.SameLine();
|
||||
|
||||
var vec = Mutable.ChatColours.TryGetValue(type, out var colour)
|
||||
? ColourUtil.RgbaToVector3(colour)
|
||||
: ColourUtil.RgbaToVector3(type.DefaultColor() ?? 0);
|
||||
if (ImGui.ColorEdit3(type.Name(), ref vec, ImGuiColorEditFlags.NoInputs))
|
||||
Mutable.ChatColours[type] = ColourUtil.Vector3ToRgba(vec);
|
||||
}
|
||||
}
|
||||
|
||||
ImGui.Spacing();
|
||||
}
|
||||
}
|
||||
@@ -1,159 +0,0 @@
|
||||
using ChatTwo.Resources;
|
||||
using ChatTwo.Util;
|
||||
using Dalamud.Interface.Style;
|
||||
using Dalamud.Interface.Utility;
|
||||
using Dalamud.Interface.Utility.Raii;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
|
||||
namespace ChatTwo.Ui.SettingsTabs;
|
||||
|
||||
internal sealed class ChatLog : ISettingsTab
|
||||
{
|
||||
private readonly Plugin Plugin;
|
||||
private Configuration Mutable { get; }
|
||||
|
||||
public string Name => Language.Options_ChatLog_Tab + "###tabs-chatlog";
|
||||
|
||||
internal ChatLog(Plugin plugin, Configuration mutable)
|
||||
{
|
||||
Plugin = plugin;
|
||||
Mutable = mutable;
|
||||
}
|
||||
|
||||
public void Draw(bool changed)
|
||||
{
|
||||
using (ImRaii.TextWrapPos(0.0f))
|
||||
{
|
||||
ImGuiUtil.OptionCheckbox(ref Mutable.KeepInputFocus, Language.Options_KeepInputFocus_Name, Language.Options_KeepInputFocus_Description);
|
||||
ImGui.Spacing();
|
||||
|
||||
ImGuiUtil.OptionCheckbox(ref Mutable.PlaySounds, Language.Options_PlaySounds_Name, Language.Options_PlaySounds_Description);
|
||||
ImGui.Spacing();
|
||||
|
||||
ImGuiUtil.OptionCheckbox(ref Mutable.SidebarTabView, Language.Options_SidebarTabView_Name, string.Format(Language.Options_SidebarTabView_Description, Plugin.PluginName));
|
||||
ImGui.Spacing();
|
||||
|
||||
ImGuiUtil.OptionCheckbox(ref Mutable.ShowNoviceNetwork, Language.Options_ShowNoviceNetwork_Name, Language.Options_ShowNoviceNetwork_Description);
|
||||
ImGui.Spacing();
|
||||
|
||||
ImGuiUtil.OptionCheckbox(ref Mutable.ShowHideButton, Language.Options_ShowHideButton_Name, Language.Options_ShowHideButton_Description);
|
||||
ImGui.Spacing();
|
||||
|
||||
ImGuiUtil.OptionCheckbox(ref Mutable.NativeItemTooltips, Language.Options_NativeItemTooltips_Name, string.Format(Language.Options_NativeItemTooltips_Description, Plugin.PluginName));
|
||||
ImGui.Spacing();
|
||||
|
||||
if (Mutable.NativeItemTooltips)
|
||||
{
|
||||
ImGuiUtil.DragFloatVertical(Language.Options_TooltipOffset_Name, Language.Options_TooltipOffset_Desc, ref Mutable.TooltipOffset, 1, 0f, 400f, $"{Mutable.TooltipOffset:N0}px", ImGuiSliderFlags.AlwaysClamp);
|
||||
ImGui.Spacing();
|
||||
}
|
||||
|
||||
ImGuiUtil.DragFloatVertical(Language.Options_WindowOpacity_Name, ref Mutable.WindowAlpha, .25f, 0f, 100f, $"{Mutable.WindowAlpha:N2}%%", ImGuiSliderFlags.AlwaysClamp);
|
||||
ImGui.Spacing();
|
||||
|
||||
if (ImGuiUtil.InputIntVertical(Language.Options_MaxLinesToShow_Name, Language.Options_MaxLinesToShow_Description, ref Mutable.MaxLinesToRender))
|
||||
Mutable.MaxLinesToRender = Math.Clamp(Mutable.MaxLinesToRender, 1, 10_000);
|
||||
ImGui.Spacing();
|
||||
|
||||
ImGuiUtil.OptionCheckbox(ref Mutable.CanMove, Language.Options_CanMove_Name);
|
||||
ImGui.Spacing();
|
||||
|
||||
ImGuiUtil.OptionCheckbox(ref Mutable.CanResize, Language.Options_CanResize_Name);
|
||||
ImGui.Spacing();
|
||||
|
||||
ImGuiUtil.OptionCheckbox(ref Mutable.ShowTitleBar, Language.Options_ShowTitleBar_Name);
|
||||
ImGui.Spacing();
|
||||
|
||||
ImGuiUtil.OptionCheckbox(ref Mutable.ShowPopOutTitleBar, Language.Options_ShowPopOutTitleBar_Name);
|
||||
ImGui.Spacing();
|
||||
|
||||
ImGuiUtil.OptionCheckbox(ref Mutable.OverrideStyle, Language.Options_OverrideStyle_Name, Language.Options_OverrideStyle_Name_Desc);
|
||||
ImGui.Spacing();
|
||||
|
||||
ImGui.Spacing();
|
||||
ImGui.Separator();
|
||||
ImGui.Spacing();
|
||||
|
||||
ImGui.TextUnformatted(Language.Options_ChatTabForwardKeybind_Name);
|
||||
ImGui.SetNextItemWidth(-1);
|
||||
ImGuiUtil.KeybindInput("ChatTabForwardKeybind", ref Mutable.ChatTabForward);
|
||||
|
||||
ImGui.TextUnformatted(Language.Options_ChatTabBackwardKeybind_Name);
|
||||
ImGui.SetNextItemWidth(-1);
|
||||
ImGuiUtil.KeybindInput("ChatTabBackwardKeybind", ref Mutable.ChatTabBackward);
|
||||
|
||||
ImGui.Spacing();
|
||||
ImGui.Separator();
|
||||
ImGui.Spacing();
|
||||
|
||||
ImGui.TextUnformatted(Language.Options_AdjustPosition_Name);
|
||||
ImGui.SetNextItemWidth(-1);
|
||||
var pos = Plugin.ChatLogWindow.LastWindowPos;
|
||||
if (ImGui.DragFloat2($"##{Language.Options_AdjustPosition_Name}", ref pos, 1, 0, float.MaxValue, "%.0fpx"))
|
||||
Plugin.ChatLogWindow.Position = pos;
|
||||
ImGuiUtil.WarningText(Language.Options_AdjustPosition_Warning);
|
||||
ImGui.Spacing();
|
||||
|
||||
ImGui.Spacing();
|
||||
ImGui.Separator();
|
||||
ImGui.Spacing();
|
||||
|
||||
DrawAutoTellTabsSection();
|
||||
}
|
||||
|
||||
if (!Mutable.OverrideStyle)
|
||||
return;
|
||||
|
||||
var styles = StyleModel.GetConfiguredStyles();
|
||||
if (styles == null)
|
||||
{
|
||||
ImGui.TextUnformatted(Language.Options_OverrideStyle_NotAvailable);
|
||||
ImGui.Spacing();
|
||||
return;
|
||||
}
|
||||
|
||||
var currentStyle = Mutable.ChosenStyle ?? Language.Options_OverrideStyle_NotSelected;
|
||||
using var combo = ImRaii.Combo(Language.Options_OverrideStyleDropdown_Name, currentStyle);
|
||||
if (combo)
|
||||
{
|
||||
foreach (var style in styles)
|
||||
if (ImGui.Selectable(style.Name, Mutable.ChosenStyle == style.Name))
|
||||
Mutable.ChosenStyle = style.Name;
|
||||
}
|
||||
|
||||
ImGui.Spacing();
|
||||
}
|
||||
|
||||
private void DrawAutoTellTabsSection()
|
||||
{
|
||||
using var tree = ImRaii.TreeNode(HellionStrings.ChatLog_AutoTellTabs_Section_Title);
|
||||
if (!tree.Success)
|
||||
return;
|
||||
|
||||
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
|
||||
{
|
||||
ImGui.Checkbox(HellionStrings.ChatLog_AutoTellTabs_Enable_Name, ref Mutable.EnableAutoTellTabs);
|
||||
ImGuiUtil.HelpMarker(HellionStrings.ChatLog_AutoTellTabs_Enable_Description);
|
||||
|
||||
ImGui.SetNextItemWidth(200f * ImGuiHelpers.GlobalScale);
|
||||
var limit = Mutable.AutoTellTabsLimit;
|
||||
if (ImGui.SliderInt(HellionStrings.ChatLog_AutoTellTabs_Limit_Name, ref limit, 1, 50))
|
||||
{
|
||||
Mutable.AutoTellTabsLimit = limit;
|
||||
}
|
||||
ImGuiUtil.HelpMarker(HellionStrings.ChatLog_AutoTellTabs_Limit_Description);
|
||||
|
||||
ImGui.Checkbox(HellionStrings.ChatLog_AutoTellTabs_Compact_Name, ref Mutable.AutoTellTabsCompactDisplay);
|
||||
ImGuiUtil.HelpMarker(HellionStrings.ChatLog_AutoTellTabs_Compact_Description);
|
||||
|
||||
ImGui.Checkbox(HellionStrings.ChatLog_AutoTellTabs_GreetedToggle_Name, ref Mutable.AutoTellTabsShowGreetedToggle);
|
||||
ImGuiUtil.HelpMarker(HellionStrings.ChatLog_AutoTellTabs_GreetedToggle_Description);
|
||||
|
||||
ImGui.Spacing();
|
||||
ImGuiUtil.HelpText(HellionStrings.ChatLog_AutoTellTabs_PreloadHint);
|
||||
|
||||
ImGui.Spacing();
|
||||
ImGuiUtil.WarningText(HellionStrings.ChatLog_AutoTellTabs_ConflictHint);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,233 +0,0 @@
|
||||
using System.Diagnostics;
|
||||
using ChatTwo.Code;
|
||||
using ChatTwo.Resources;
|
||||
using ChatTwo.Util;
|
||||
using Dalamud.Game.Text.SeStringHandling;
|
||||
using Dalamud.Game.Text.SeStringHandling.Payloads;
|
||||
using Dalamud.Interface.ImGuiNotification;
|
||||
using Dalamud.Interface.Utility.Raii;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
using Dalamud.Game.Text;
|
||||
|
||||
namespace ChatTwo.Ui.SettingsTabs;
|
||||
|
||||
internal sealed class Database : ISettingsTab
|
||||
{
|
||||
private Plugin Plugin { get; }
|
||||
private Configuration Mutable { get; }
|
||||
|
||||
public string Name => Language.Options_Database_Tab + "###tabs-database";
|
||||
|
||||
internal Database(Plugin plugin, Configuration mutable)
|
||||
{
|
||||
Plugin = plugin;
|
||||
Mutable = mutable;
|
||||
}
|
||||
|
||||
private bool ShowAdvanced;
|
||||
|
||||
private long DatabaseLastRefreshTicks;
|
||||
private long DatabaseSize;
|
||||
private long DatabaseLogSize;
|
||||
private int DatabaseMessageCount;
|
||||
|
||||
public void Draw(bool changed)
|
||||
{
|
||||
if (changed)
|
||||
ShowAdvanced = ImGui.GetIO().KeyShift;
|
||||
|
||||
ImGuiUtil.OptionCheckbox(ref Mutable.DatabaseBattleMessages, Language.Options_DatabaseBattleMessages_Name, Language.Options_DatabaseBattleMessages_Description);
|
||||
ImGui.Spacing();
|
||||
|
||||
if (ImGuiUtil.OptionCheckbox(ref Mutable.LoadPreviousSession, Language.Options_LoadPreviousSession_Name, Language.Options_LoadPreviousSession_Description))
|
||||
if (Mutable.LoadPreviousSession)
|
||||
Mutable.FilterIncludePreviousSessions = true;
|
||||
|
||||
ImGui.Spacing();
|
||||
|
||||
if (ImGuiUtil.OptionCheckbox(ref Mutable.FilterIncludePreviousSessions, Language.Options_FilterIncludePreviousSessions_Name, Language.Options_FilterIncludePreviousSessions_Description))
|
||||
if (!Mutable.FilterIncludePreviousSessions)
|
||||
Mutable.LoadPreviousSession = false;
|
||||
|
||||
ImGui.Spacing();
|
||||
ImGui.Separator();
|
||||
ImGui.Spacing();
|
||||
|
||||
var old = new FileInfo(Path.Join(Plugin.Interface.ConfigDirectory.FullName, "chat.db"));
|
||||
var migratedOld = new FileInfo(Path.Join(Plugin.Interface.ConfigDirectory.FullName, "chat-litedb.db"));
|
||||
if (old.Exists || migratedOld.Exists)
|
||||
{
|
||||
ImGui.TextUnformatted(Language.Options_Database_Old_Heading);
|
||||
ImGui.Spacing();
|
||||
|
||||
if (ImGuiUtil.CtrlShiftButton(Language.Options_Database_Old_Delete, Language.Options_Database_Old_Delete_Tooltip))
|
||||
{
|
||||
try
|
||||
{
|
||||
if (old.Exists)
|
||||
old.Delete();
|
||||
else
|
||||
migratedOld.Delete();
|
||||
WrapperUtil.AddNotification(Language.Options_Database_Old_Delete_Success, NotificationType.Success);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Plugin.Log.Error(e, "Unable to delete old database");
|
||||
WrapperUtil.AddNotification(Language.Options_Database_Old_Delete_Error, NotificationType.Error);
|
||||
}
|
||||
}
|
||||
|
||||
ImGui.Spacing();
|
||||
ImGui.Separator();
|
||||
ImGui.Spacing();
|
||||
}
|
||||
|
||||
ImGui.TextUnformatted(Language.Options_Database_Metadata_Heading);
|
||||
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
|
||||
{
|
||||
// Refresh the database size and message count every 5 seconds to avoid
|
||||
// constant stat calls and spamming the database.
|
||||
if (DatabaseLastRefreshTicks + 5 * 1000 < Environment.TickCount64)
|
||||
{
|
||||
DatabaseSize = Plugin.MessageManager.Store.DatabaseSize();
|
||||
DatabaseLogSize = Plugin.MessageManager.Store.DatabaseLogSize();
|
||||
DatabaseMessageCount = Plugin.MessageManager.Store.MessageCount();
|
||||
DatabaseLastRefreshTicks = Environment.TickCount64;
|
||||
}
|
||||
|
||||
// Copy the directory path instead of the file path so people can
|
||||
// paste it into their file explorer.
|
||||
ImGuiUtil.HelpText(string.Format(Language.Options_Database_Metadata_Path, MessageManager.DatabasePath()));
|
||||
if (ImGui.IsItemClicked(ImGuiMouseButton.Left))
|
||||
{
|
||||
var path = Path.GetDirectoryName(MessageManager.DatabasePath());
|
||||
ImGui.SetClipboardText(path);
|
||||
WrapperUtil.AddNotification(Language.Options_Database_Metadata_CopyConfigPathNotification, NotificationType.Info);
|
||||
}
|
||||
|
||||
if (ImGui.IsItemHovered())
|
||||
{
|
||||
ImGui.SetMouseCursor(ImGuiMouseCursor.Hand);
|
||||
ImGuiUtil.Tooltip(Language.Options_Database_Metadata_CopyConfigPath);
|
||||
}
|
||||
|
||||
ImGuiUtil.HelpText(string.Format(Language.Options_Database_Metadata_Size, StringUtil.BytesToString(DatabaseSize)));
|
||||
if (ImGui.IsItemHovered())
|
||||
ImGuiUtil.Tooltip(StringUtil.BytesToString(DatabaseSize));
|
||||
|
||||
ImGuiUtil.HelpText(string.Format(Language.Options_Database_Metadata_LogSize, StringUtil.BytesToString(DatabaseLogSize)));
|
||||
if (ImGui.IsItemHovered())
|
||||
ImGuiUtil.Tooltip(StringUtil.BytesToString(DatabaseLogSize));
|
||||
|
||||
ImGuiUtil.HelpText(string.Format(Language.Options_Database_Metadata_MessageCount, DatabaseMessageCount));
|
||||
|
||||
if (ImGuiUtil.CtrlShiftButton(Language.Options_ClearDatabase_Button, Language.Options_ClearDatabase_Tooltip))
|
||||
{
|
||||
Plugin.Log.Warning("Clearing messages from database");
|
||||
Plugin.MessageManager.Store.ClearMessages();
|
||||
Plugin.MessageManager.ClearAllTabs();
|
||||
|
||||
// Refresh on next draw
|
||||
DatabaseLastRefreshTicks = 0;
|
||||
WrapperUtil.AddNotification(Language.Options_ClearDatabase_Success, NotificationType.Info);
|
||||
}
|
||||
}
|
||||
|
||||
ImGui.Spacing();
|
||||
|
||||
if (!ShowAdvanced)
|
||||
return;
|
||||
|
||||
using var treeNode = ImRaii.TreeNode(Language.Options_Database_Advanced);
|
||||
using var wrap = ImRaii.TextWrapPos(0.0f);
|
||||
|
||||
ImGuiUtil.WarningText(Language.Options_Database_Advanced_Warning);
|
||||
if (ImGuiUtil.CtrlShiftButton("Perform maintenance", "Ctrl+Shift: MessageManager.Store.PerformMaintenance()"))
|
||||
Plugin.MessageManager.Store.PerformMaintenance();
|
||||
|
||||
if (ImGuiUtil.CtrlShiftButton("Reload messages from database", "Ctrl+Shift: MessageManager.FilterAllTabs()"))
|
||||
{
|
||||
Plugin.MessageManager.ClearAllTabs();
|
||||
Plugin.MessageManager.FilterAllTabsAsync();
|
||||
}
|
||||
|
||||
if (ImGuiUtil.CtrlShiftButton("Inject 10,000 messages", "Ctrl+Shift: creates 10,000 unique messages (async)"))
|
||||
new Thread(() => InsertMessages(10_000)).Start();
|
||||
ImGui.Spacing();
|
||||
}
|
||||
|
||||
private void InsertMessages(int count)
|
||||
{
|
||||
Plugin.Log.Info($"Inserting {count} messages due to user request");
|
||||
|
||||
// Generate
|
||||
var stopwatch = Stopwatch.StartNew();
|
||||
var playerName = Plugin.PlayerState.CharacterName;
|
||||
var worldId = Plugin.PlayerState.HomeWorld.ValueNullable?.RowId ?? 0;
|
||||
var senderSource = new SeStringBuilder()
|
||||
.AddText("<")
|
||||
.Add(new PlayerPayload(playerName, worldId))
|
||||
.AddText("Random Message")
|
||||
.Add(RawPayload.LinkTerminator)
|
||||
.AddText(">: ")
|
||||
.Build();
|
||||
var senderChunks = ChunkUtil.ToChunks(senderSource, ChunkSource.Sender, ChatType.Debug).ToList();
|
||||
var messages = new List<Message>(count);
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
var contentSource = new SeStringBuilder()
|
||||
.AddText("Random message payload - ")
|
||||
.AddItalics(Guid.NewGuid().ToString())
|
||||
.Build();
|
||||
var contentChunks = ChunkUtil.ToChunks(contentSource, ChunkSource.Content, ChatType.Debug).ToList();
|
||||
|
||||
var chatCode = new ChatCode(XivChatType.Say, 0, 0);
|
||||
messages.Add(new Message(
|
||||
Guid.NewGuid(),
|
||||
Plugin.MessageManager.CurrentContentId,
|
||||
Plugin.MessageManager.CurrentContentId,
|
||||
DateTimeOffset.UtcNow,
|
||||
chatCode,
|
||||
senderChunks,
|
||||
contentChunks,
|
||||
senderSource,
|
||||
contentSource,
|
||||
Guid.Empty
|
||||
));
|
||||
}
|
||||
|
||||
var elapsedTicks = stopwatch.ElapsedTicks;
|
||||
stopwatch.Stop();
|
||||
Plugin.Log.Info($"Crafted {count} messages in {elapsedTicks} ticks ({elapsedTicks / TimeSpan.TicksPerMillisecond}ms)");
|
||||
|
||||
// Insert
|
||||
stopwatch = Stopwatch.StartNew();
|
||||
foreach (var message in messages)
|
||||
Plugin.MessageManager.Store.UpsertMessage(message);
|
||||
|
||||
elapsedTicks = stopwatch.ElapsedTicks;
|
||||
stopwatch.Stop();
|
||||
Plugin.Log.Info($"Upserted {count} messages in {elapsedTicks} ticks ({elapsedTicks / TimeSpan.TicksPerMillisecond}ms)");
|
||||
|
||||
// Clear tabs during framework frame
|
||||
Plugin.Framework.Run(() =>
|
||||
{
|
||||
stopwatch = Stopwatch.StartNew();
|
||||
Plugin.MessageManager.ClearAllTabs();
|
||||
elapsedTicks = stopwatch.ElapsedTicks;
|
||||
stopwatch.Stop();
|
||||
Plugin.Log.Info($"Cleared {Plugin.Config.Tabs.Count} tabs in {elapsedTicks} ticks ({elapsedTicks / TimeSpan.TicksPerMillisecond}ms)");
|
||||
}).Wait();
|
||||
|
||||
// Fetch and filter during framework frame
|
||||
Plugin.Framework.Run(() =>
|
||||
{
|
||||
stopwatch = Stopwatch.StartNew();
|
||||
// Intentionally synchronous
|
||||
Plugin.MessageManager.FilterAllTabs();
|
||||
elapsedTicks = stopwatch.ElapsedTicks;
|
||||
stopwatch.Stop();
|
||||
Plugin.Log.Info($"Fetched and filtered all tabs in {elapsedTicks} ticks ({elapsedTicks / TimeSpan.TicksPerMillisecond}ms)");
|
||||
}).Wait();
|
||||
}
|
||||
}
|
||||
@@ -1,116 +0,0 @@
|
||||
using ChatTwo.Resources;
|
||||
using ChatTwo.Util;
|
||||
using Dalamud.Interface.Utility.Raii;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
|
||||
namespace ChatTwo.Ui.SettingsTabs;
|
||||
|
||||
internal sealed class Display : ISettingsTab
|
||||
{
|
||||
private Configuration Mutable { get; }
|
||||
|
||||
public string Name => Language.Options_Display_Tab + "###tabs-display";
|
||||
|
||||
internal Display(Configuration mutable)
|
||||
{
|
||||
Mutable = mutable;
|
||||
}
|
||||
|
||||
public void Draw(bool changed)
|
||||
{
|
||||
using var wrap = ImRaii.TextWrapPos(0.0f);
|
||||
|
||||
ImGuiUtil.OptionCheckbox(ref Mutable.HideChat, Language.Options_HideChat_Name, Language.Options_HideChat_Description);
|
||||
ImGui.Spacing();
|
||||
|
||||
ImGuiUtil.OptionCheckbox(ref Mutable.HideDuringCutscenes, Language.Options_HideDuringCutscenes_Name, string.Format(Language.Options_HideDuringCutscenes_Description, Plugin.PluginName));
|
||||
ImGui.Spacing();
|
||||
|
||||
ImGuiUtil.OptionCheckbox(ref Mutable.HideWhenNotLoggedIn, Language.Options_HideWhenNotLoggedIn_Name, string.Format(Language.Options_HideWhenNotLoggedIn_Description, Plugin.PluginName));
|
||||
ImGui.Spacing();
|
||||
|
||||
ImGuiUtil.OptionCheckbox(ref Mutable.HideWhenUiHidden, Language.Options_HideWhenUiHidden_Name, string.Format(Language.Options_HideWhenUiHidden_Description, Plugin.PluginName));
|
||||
ImGui.Spacing();
|
||||
|
||||
ImGuiUtil.OptionCheckbox(ref Mutable.HideInLoadingScreens, Language.Options_HideInLoadingScreens_Name, string.Format(Language.Options_HideInLoadingScreens_Description, Plugin.PluginName));
|
||||
ImGui.Spacing();
|
||||
|
||||
ImGuiUtil.OptionCheckbox(ref Mutable.HideInBattle, Language.Options_HideInBattle_Name, Language.Options_HideInBattle_Description);
|
||||
ImGui.Spacing();
|
||||
|
||||
ImGui.Separator();
|
||||
ImGui.Spacing();
|
||||
|
||||
ImGuiUtil.OptionCheckbox(ref Mutable.HideWhenInactive, Language.Options_HideWhenInactive_Name, Language.Options_HideWhenInactive_Description);
|
||||
ImGui.Spacing();
|
||||
|
||||
if (Mutable.HideWhenInactive)
|
||||
{
|
||||
using var _ = ImRaii.PushIndent();
|
||||
ImGuiUtil.InputIntVertical(Language.Options_InactivityHideTimeout_Name,
|
||||
Language.Options_InactivityHideTimeout_Description, ref Mutable.InactivityHideTimeout, 1, 10);
|
||||
// Enforce a minimum of 2 seconds to avoid people soft locking
|
||||
// themselves.
|
||||
Mutable.InactivityHideTimeout = Math.Max(2, Mutable.InactivityHideTimeout);
|
||||
ImGui.Spacing();
|
||||
|
||||
// This setting conflicts with HideInBattle, so it's disabled.
|
||||
using (ImRaii.Disabled(Mutable.HideInBattle))
|
||||
{
|
||||
ImGuiUtil.OptionCheckbox(ref Mutable.InactivityHideActiveDuringBattle,
|
||||
Language.Options_InactivityHideActiveDuringBattle_Name,
|
||||
Language.Options_InactivityHideActiveDuringBattle_Description);
|
||||
ImGui.Spacing();
|
||||
}
|
||||
|
||||
using var channelTree = ImRaii.TreeNode(Language.Options_InactivityHideChannels_Name);
|
||||
if (channelTree.Success)
|
||||
{
|
||||
if (ImGuiUtil.CtrlShiftButton(Language.Options_InactivityHideChannels_All_Label, Language.Options_InactivityHideChannels_Button_Tooltip))
|
||||
{
|
||||
Mutable.InactivityHideChannelsV2 = TabsUtil.AllChannels();
|
||||
Mutable.InactivityHideExtraChatAll = true;
|
||||
Mutable.InactivityHideExtraChatChannels = [];
|
||||
}
|
||||
|
||||
ImGui.SameLine();
|
||||
if (ImGuiUtil.CtrlShiftButton(Language.Options_InactivityHideChannels_None_Label, Language.Options_InactivityHideChannels_Button_Tooltip))
|
||||
{
|
||||
Mutable.InactivityHideChannelsV2 = [];
|
||||
Mutable.InactivityHideExtraChatAll = false;
|
||||
Mutable.InactivityHideExtraChatChannels = [];
|
||||
}
|
||||
|
||||
ImGui.Spacing();
|
||||
|
||||
ImGuiUtil.ChannelSelector(Language.Options_Tabs_Channels, Mutable.InactivityHideChannelsV2);
|
||||
ImGuiUtil.ExtraChatSelector(Language.Options_Tabs_ExtraChatChannels,
|
||||
ref Mutable.InactivityHideExtraChatAll, Mutable.InactivityHideExtraChatChannels);
|
||||
}
|
||||
ImGui.Spacing();
|
||||
}
|
||||
|
||||
ImGui.Separator();
|
||||
ImGui.Spacing();
|
||||
|
||||
ImGuiUtil.OptionCheckbox(ref Mutable.Use24HourClock, Language.Options_Use24HourClock_Name, Language.Options_Use24HourClock_Description);
|
||||
|
||||
ImGuiUtil.OptionCheckbox(ref Mutable.PrettierTimestamps, Language.Options_PrettierTimestamps_Name, Language.Options_PrettierTimestamps_Description);
|
||||
|
||||
if (Mutable.PrettierTimestamps)
|
||||
{
|
||||
using var _ = ImRaii.PushIndent();
|
||||
ImGuiUtil.OptionCheckbox(ref Mutable.MoreCompactPretty, Language.Options_MoreCompactPretty_Name, Language.Options_MoreCompactPretty_Description);
|
||||
ImGuiUtil.OptionCheckbox(ref Mutable.HideSameTimestamps, Language.Options_HideSameTimestamps_Name, Language.Options_HideSameTimestamps_Description);
|
||||
}
|
||||
ImGui.Spacing();
|
||||
|
||||
ImGuiUtil.OptionCheckbox(ref Mutable.CollapseDuplicateMessages, Language.Options_CollapseDuplicateMessages_Name, Language.Options_CollapseDuplicateMessages_Description);
|
||||
if (Mutable.CollapseDuplicateMessages)
|
||||
{
|
||||
using var _ = ImRaii.PushIndent();
|
||||
ImGuiUtil.OptionCheckbox(ref Mutable.CollapseKeepUniqueLinks, Language.Options_CollapseDuplicateMsgUniqueLink_Name, Language.Options_CollapseDuplicateMsgUniqueLink_Description);
|
||||
}
|
||||
ImGui.Spacing();
|
||||
}
|
||||
}
|
||||
@@ -1,113 +0,0 @@
|
||||
using System.Numerics;
|
||||
using ChatTwo.Resources;
|
||||
using ChatTwo.Util;
|
||||
using Dalamud.Interface;
|
||||
using Dalamud.Interface.Colors;
|
||||
using Dalamud.Interface.Utility.Raii;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
|
||||
namespace ChatTwo.Ui.SettingsTabs;
|
||||
|
||||
internal sealed class Emote : ISettingsTab
|
||||
{
|
||||
private readonly Plugin Plugin;
|
||||
private Configuration Mutable { get; }
|
||||
|
||||
public string Name => Language.Options_Emote_Tab + "###tabs-emote";
|
||||
|
||||
private static SearchSelector.SelectorPopupOptions? WordPopupOptions;
|
||||
|
||||
internal Emote(Plugin plugin, Configuration mutable)
|
||||
{
|
||||
Plugin = plugin;
|
||||
Mutable = mutable;
|
||||
|
||||
WordPopupOptions = new SearchSelector.SelectorPopupOptions
|
||||
{
|
||||
FilteredSheet = EmoteCache.SortedCodeArray.Where(w => !Mutable.BlockedEmotes.Contains(w)).ToArray()
|
||||
};
|
||||
}
|
||||
|
||||
private SearchSelector.SelectorPopupOptions RefillSheet()
|
||||
{
|
||||
return new SearchSelector.SelectorPopupOptions
|
||||
{
|
||||
FilteredSheet = EmoteCache.SortedCodeArray.Where(w => !Mutable.BlockedEmotes.Contains(w)).ToArray()
|
||||
};
|
||||
}
|
||||
|
||||
public void Draw(bool changed)
|
||||
{
|
||||
using var wrap = ImRaii.TextWrapPos(0.0f);
|
||||
|
||||
ImGuiUtil.OptionCheckbox(ref Mutable.ShowEmotes, Language.Options_ShowEmotes_Name, Language.Options_ShowEmotes_Desc);
|
||||
ImGui.Spacing();
|
||||
|
||||
ImGui.TextUnformatted(Language.Options_Emote_BlockedEmotes);
|
||||
ImGui.Spacing();
|
||||
|
||||
WordPopupOptions ??= RefillSheet();
|
||||
if (EmoteCache.State is EmoteCache.LoadingState.Done && WordPopupOptions.FilteredSheet.Length == 0)
|
||||
WordPopupOptions = RefillSheet();
|
||||
|
||||
var buttonWidth = ImGui.GetContentRegionAvail().X / 3;
|
||||
using (Plugin.FontManager.FontAwesome.Push())
|
||||
ImGui.Button(FontAwesomeIcon.Plus.ToIconString(), new Vector2(buttonWidth, 0));
|
||||
|
||||
if (SearchSelector.SelectorPopup("WordAddPopup", out var newWord, WordPopupOptions))
|
||||
Mutable.BlockedEmotes.Add(newWord);
|
||||
|
||||
using(var table = ImRaii.Table("##BlockedWords", 2, ImGuiTableFlags.RowBg | ImGuiTableFlags.BordersInner))
|
||||
{
|
||||
if (table)
|
||||
{
|
||||
ImGui.TableSetupColumn(Language.Options_Emote_EmoteTable);
|
||||
ImGui.TableSetupColumn("##Del", ImGuiTableColumnFlags.WidthStretch, 0.07f);
|
||||
|
||||
ImGui.TableHeadersRow();
|
||||
|
||||
var copiedList = Mutable.BlockedEmotes.ToArray();
|
||||
foreach (var word in copiedList)
|
||||
{
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.TextUnformatted(word);
|
||||
|
||||
ImGui.TableNextColumn();
|
||||
if (ImGuiUtil.Button($"##{word}Del", FontAwesomeIcon.Trash, !ImGui.GetIO().KeyCtrl))
|
||||
Mutable.BlockedEmotes.Remove(word);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ImGui.Spacing();
|
||||
ImGui.Separator();
|
||||
ImGui.Spacing();
|
||||
|
||||
ImGui.TextUnformatted(Language.Options_Emote_EmoteStats);
|
||||
ImGui.Spacing();
|
||||
|
||||
if (EmoteCache.State is EmoteCache.LoadingState.Done)
|
||||
ImGui.TextColored(ImGuiColors.HealerGreen, Language.Options_Emote_Ready);
|
||||
else
|
||||
ImGui.TextColored(ImGuiColors.DPSRed, Language.Options_Emote_NotReady);
|
||||
|
||||
ImGui.TextUnformatted($"{Language.Options_Emote_Loaded} {EmoteCache.SortedCodeArray.Length}");
|
||||
using (var emoteTable = ImRaii.Table("##LoadedEmotes", 5, ImGuiTableFlags.RowBg | ImGuiTableFlags.BordersInner))
|
||||
{
|
||||
if (emoteTable)
|
||||
{
|
||||
ImGui.TableSetupColumn("##word1");
|
||||
ImGui.TableSetupColumn("##word2");
|
||||
ImGui.TableSetupColumn("##word3");
|
||||
ImGui.TableSetupColumn("##word4");
|
||||
ImGui.TableSetupColumn("##word5");
|
||||
|
||||
foreach (var word in EmoteCache.SortedCodeArray)
|
||||
{
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.TextUnformatted(word);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,97 +0,0 @@
|
||||
using ChatTwo.Resources;
|
||||
using ChatTwo.Util;
|
||||
using Dalamud;
|
||||
using Dalamud.Interface.FontIdentifier;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
using Dalamud.Interface.Utility.Raii;
|
||||
|
||||
namespace ChatTwo.Ui.SettingsTabs;
|
||||
|
||||
public class Fonts : ISettingsTab
|
||||
{
|
||||
private Configuration Mutable { get; }
|
||||
|
||||
public string Name => Language.Options_Fonts_Tab + "###tabs-fonts";
|
||||
|
||||
internal Fonts(Configuration mutable)
|
||||
{
|
||||
Mutable = mutable;
|
||||
}
|
||||
|
||||
public void Draw(bool _)
|
||||
{
|
||||
using var wrap = ImRaii.TextWrapPos(0.0f);
|
||||
|
||||
ImGui.Checkbox(Language.Options_FontsEnabled, ref Mutable.FontsEnabled);
|
||||
ImGui.Spacing();
|
||||
|
||||
if (!Mutable.FontsEnabled)
|
||||
{
|
||||
ImGuiUtil.FontSizeCombo(Language.Options_FontSize_Name, ref Mutable.FontSizeV2);
|
||||
}
|
||||
else
|
||||
{
|
||||
var globalChooser = ImGuiUtil.FontChooser(Language.Options_Font_Name, Mutable.GlobalFontV2, false, ref _);
|
||||
globalChooser?.ResultTask.ContinueWith(r =>
|
||||
{
|
||||
if (r.IsCompletedSuccessfully)
|
||||
Mutable.GlobalFontV2 = r.Result;
|
||||
});
|
||||
ImGui.SameLine();
|
||||
if (ImGui.Button("Reset##global"))
|
||||
Mutable.GlobalFontV2 = new SingleFontSpec{ FontId = new DalamudAssetFontAndFamilyId(DalamudAsset.NotoSansCjkRegular), SizePt = 12.75f };
|
||||
|
||||
ImGuiUtil.HelpText(string.Format(Language.Options_Font_Description, Plugin.PluginName));
|
||||
ImGuiUtil.WarningText(Language.Options_Font_Warning);
|
||||
ImGui.Spacing();
|
||||
|
||||
// LocaleNames being null means it is likely a game font which all support JP symbols
|
||||
var japaneseChooser = ImGuiUtil.FontChooser(Language.Options_JapaneseFont_Name, Mutable.JapaneseFontV2, false, ref _, id => !id.LocaleNames?.ContainsKey("ja-jp") ?? false, "いろはにほへと ちりぬるを");
|
||||
japaneseChooser?.ResultTask.ContinueWith(r =>
|
||||
{
|
||||
if (r.IsCompletedSuccessfully)
|
||||
Mutable.JapaneseFontV2 = r.Result;
|
||||
});
|
||||
ImGui.SameLine();
|
||||
if (ImGui.Button("Reset##japanese"))
|
||||
Mutable.JapaneseFontV2 = new SingleFontSpec{ FontId = new DalamudAssetFontAndFamilyId(DalamudAsset.NotoSansCjkMedium), SizePt = 12.75f };
|
||||
|
||||
ImGuiUtil.HelpText(string.Format(Language.Options_JapaneseFont_Description, Plugin.PluginName));
|
||||
ImGui.Spacing();
|
||||
|
||||
var italicChooser = ImGuiUtil.FontChooser(Language.Options_ItalicFont_Name, Mutable.ItalicFontV2, true, ref Mutable.ItalicEnabled);
|
||||
italicChooser?.ResultTask.ContinueWith(r =>
|
||||
{
|
||||
if (r.IsCompletedSuccessfully)
|
||||
Mutable.ItalicFontV2 = r.Result;
|
||||
});
|
||||
ImGui.SameLine();
|
||||
if (ImGui.Button("Reset##italic"))
|
||||
{
|
||||
Mutable.ItalicEnabled = false;
|
||||
Mutable.ItalicFontV2 = new SingleFontSpec{ FontId = new DalamudAssetFontAndFamilyId(DalamudAsset.NotoSansCjkRegular), SizePt = 12.75f };
|
||||
}
|
||||
|
||||
ImGuiUtil.HelpText(string.Format(Language.Options_Italic_Description, Plugin.PluginName));
|
||||
ImGui.Spacing();
|
||||
|
||||
if (ImGui.CollapsingHeader(Language.Options_ExtraGlyphs_Name))
|
||||
{
|
||||
ImGuiUtil.HelpText(string.Format(Language.Options_ExtraGlyphs_Description, Plugin.PluginName));
|
||||
|
||||
var range = (int) Mutable.ExtraGlyphRanges;
|
||||
foreach (var extra in Enum.GetValues<ExtraGlyphRanges>())
|
||||
ImGui.CheckboxFlags(extra.Name(), ref range, (int) extra);
|
||||
|
||||
Mutable.ExtraGlyphRanges = (ExtraGlyphRanges) range;
|
||||
}
|
||||
|
||||
ImGui.Spacing();
|
||||
}
|
||||
|
||||
ImGuiUtil.FontSizeCombo(Language.Options_SymbolsFontSize_Name, ref Mutable.SymbolsFontSizeV2);
|
||||
ImGuiUtil.HelpText(Language.Options_SymbolsFontSize_Description);
|
||||
|
||||
ImGui.Spacing();
|
||||
}
|
||||
}
|
||||
@@ -1,62 +0,0 @@
|
||||
using ChatTwo.Resources;
|
||||
using ChatTwo.Util;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
|
||||
namespace ChatTwo.Ui.SettingsTabs;
|
||||
|
||||
internal sealed class Miscellaneous(Configuration mutable) : ISettingsTab
|
||||
{
|
||||
private Configuration Mutable { get; } = mutable;
|
||||
public string Name => Language.Options_Miscellaneous_Tab + "###tabs-miscellaneous";
|
||||
|
||||
public void Draw(bool changed)
|
||||
{
|
||||
using (var combo = ImGuiUtil.BeginComboVertical(Language.Options_Language_Name, Mutable.LanguageOverride.Name()))
|
||||
{
|
||||
if (combo.Success)
|
||||
{
|
||||
foreach (var language in Enum.GetValues<LanguageOverride>())
|
||||
if (ImGui.Selectable(language.Name()))
|
||||
Mutable.LanguageOverride = language;
|
||||
}
|
||||
}
|
||||
|
||||
ImGuiUtil.HelpText(string.Format(Language.Options_Language_Description, Plugin.PluginName));
|
||||
ImGui.Spacing();
|
||||
|
||||
using (var combo = ImGuiUtil.BeginComboVertical(Language.Options_CommandHelpSide_Name, Mutable.CommandHelpSide.Name()))
|
||||
{
|
||||
if (combo.Success)
|
||||
{
|
||||
foreach (var side in Enum.GetValues<CommandHelpSide>())
|
||||
if (ImGui.Selectable(side.Name(), Mutable.CommandHelpSide == side))
|
||||
Mutable.CommandHelpSide = side;
|
||||
}
|
||||
}
|
||||
|
||||
ImGuiUtil.HelpText(string.Format(Language.Options_CommandHelpSide_Description, Plugin.PluginName));
|
||||
ImGui.Spacing();
|
||||
|
||||
using (var combo = ImGuiUtil.BeginComboVertical(Language.Options_KeybindMode_Name, Mutable.KeybindMode.Name()))
|
||||
{
|
||||
if (combo.Success)
|
||||
{
|
||||
foreach (var mode in Enum.GetValues<KeybindMode>())
|
||||
{
|
||||
if (ImGui.Selectable(mode.Name(), Mutable.KeybindMode == mode))
|
||||
Mutable.KeybindMode = mode;
|
||||
|
||||
if (ImGui.IsItemHovered())
|
||||
ImGuiUtil.Tooltip(mode.Tooltip() ?? "");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ImGuiUtil.HelpText(string.Format(Language.Options_KeybindMode_Description, Plugin.PluginName));
|
||||
ImGui.Spacing();
|
||||
|
||||
ImGui.Checkbox(Language.Options_SortAutoTranslate_Name, ref Mutable.SortAutoTranslate);
|
||||
ImGuiUtil.HelpText(Language.Options_SortAutoTranslate_Description);
|
||||
ImGui.Spacing();
|
||||
}
|
||||
}
|
||||
@@ -1,42 +0,0 @@
|
||||
using ChatTwo.Resources;
|
||||
using ChatTwo.Util;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
using Dalamud.Interface.Utility.Raii;
|
||||
|
||||
namespace ChatTwo.Ui.SettingsTabs;
|
||||
|
||||
internal sealed class Preview : ISettingsTab
|
||||
{
|
||||
private Configuration Mutable { get; }
|
||||
|
||||
public string Name => $"{Language.Options_Preview_Tab}###tabs-preview";
|
||||
|
||||
internal Preview(Configuration mutable)
|
||||
{
|
||||
Mutable = mutable;
|
||||
}
|
||||
|
||||
public void Draw(bool changed)
|
||||
{
|
||||
using var wrap = ImRaii.TextWrapPos(0.0f);
|
||||
|
||||
using (var combo = ImGuiUtil.BeginComboVertical(Language.Options_Preview_Name, Mutable.PreviewPosition.Name()))
|
||||
{
|
||||
if (combo)
|
||||
{
|
||||
foreach (var position in Enum.GetValues<PreviewPosition>())
|
||||
if (ImGui.Selectable(position.Name(), Mutable.PreviewPosition == position))
|
||||
Mutable.PreviewPosition = position;
|
||||
}
|
||||
}
|
||||
ImGuiUtil.HelpText(Language.Options_Preview_Description);
|
||||
ImGui.Spacing();
|
||||
|
||||
if (ImGuiUtil.InputIntVertical(Language.Options_PreviewMinimum_Name, Language.Options_PreviewMinimum_Description, ref Mutable.PreviewMinimum))
|
||||
Mutable.PreviewMinimum = Math.Clamp(Mutable.PreviewMinimum, 1, 250);
|
||||
ImGui.Spacing();
|
||||
ImGuiUtil.OptionCheckbox(ref Mutable.OnlyPreviewIf, Language.Options_PreviewOnlyIf_Name, Language.Options_PreviewOnlyIf_Description);
|
||||
|
||||
ImGui.Spacing();
|
||||
}
|
||||
}
|
||||
@@ -1,26 +0,0 @@
|
||||
using System.Text;
|
||||
|
||||
namespace ChatTwo.Util;
|
||||
|
||||
public static class MemoryUtil
|
||||
{
|
||||
public static unsafe void PrintMemoryArea(nint address, int length)
|
||||
{
|
||||
var ptr = (byte*)address;
|
||||
var str = new StringBuilder("\n");
|
||||
for(var i = 0; i < length; i++)
|
||||
{
|
||||
str.Append($"{ptr![i]:X02}");
|
||||
|
||||
if (i == 0)
|
||||
continue;
|
||||
|
||||
if ((i+1) % 16 == 0)
|
||||
str.Append('\n');
|
||||
else if ((i+1) % 4 == 0)
|
||||
str.Append(' ');
|
||||
}
|
||||
|
||||
Plugin.Log.Information(str.ToString());
|
||||
}
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
using System.Text;
|
||||
|
||||
namespace ChatTwo.Util;
|
||||
|
||||
internal static class StringUtil
|
||||
{
|
||||
internal static byte[] ToTerminatedBytes(this string s)
|
||||
{
|
||||
var utf8 = Encoding.UTF8;
|
||||
var bytes = new byte[utf8.GetByteCount(s) + 1];
|
||||
utf8.GetBytes(s, 0, s.Length, bytes, 0);
|
||||
bytes[^1] = 0;
|
||||
return bytes;
|
||||
}
|
||||
|
||||
// Taken from https://stackoverflow.com/a/4975942
|
||||
internal static string BytesToString(long byteCount)
|
||||
{
|
||||
string[] suf = ["B", "KB", "MB", "GB", "TB", "PB", "EB"]; // Longs run out around EB
|
||||
if (byteCount == 0)
|
||||
return "0" + suf[0];
|
||||
|
||||
var bytes = Math.Abs(byteCount);
|
||||
var place = Convert.ToInt32(Math.Floor(Math.Log(bytes, 1024)));
|
||||
var num = Math.Round(bytes / Math.Pow(1024, place), 1);
|
||||
return (Math.Sign(byteCount) * num).ToString("N0") + suf[place];
|
||||
}
|
||||
}
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 52 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 53 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 51 KiB |
Executable
+31
@@ -0,0 +1,31 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HellionChat", "HellionChat\HellionChat.csproj", "{739F75E6-B65F-41EF-9D90-F7BC519E4875}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Release|x64.Build.0 = Release|Any CPU
|
||||
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Release|x86.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -1,14 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using ChatTwo.Code;
|
||||
using ChatTwo.GameFunctions.Types;
|
||||
using ChatTwo.Resources;
|
||||
using ChatTwo.Util;
|
||||
using HellionChat.Code;
|
||||
using HellionChat.GameFunctions.Types;
|
||||
using HellionChat.Resources;
|
||||
using HellionChat.Util;
|
||||
using Dalamud.Game.Text;
|
||||
using Dalamud.Game.Text.SeStringHandling;
|
||||
|
||||
namespace ChatTwo;
|
||||
namespace HellionChat;
|
||||
|
||||
// Hellion Chat — Auto-Tell-Tabs.
|
||||
//
|
||||
@@ -183,6 +183,22 @@ internal sealed class AutoTellTabsService : IDisposable
|
||||
return;
|
||||
}
|
||||
|
||||
// v0.6.1 — if the victim is currently popped out, tear down the
|
||||
// matching Popout window first. Otherwise the window stays in
|
||||
// PopOutWindows + WindowSystem and renders empty / re-spawns on the
|
||||
// next AddPopOutsToDraw tick. Latent since pop-outs were introduced;
|
||||
// becomes visible with AutoTellTabsOpenAsPopout where dropping a
|
||||
// popped tab is now a routine code path.
|
||||
if (victim.Tab.PopOut)
|
||||
{
|
||||
var popout = _plugin.ChatLogWindow.ActivePopouts
|
||||
.FirstOrDefault(p => p.TabIdentifier == victim.Tab.Identifier);
|
||||
if (popout != null)
|
||||
{
|
||||
popout.IsOpen = false;
|
||||
}
|
||||
}
|
||||
|
||||
Plugin.Config.Tabs.RemoveAt(victim.Index);
|
||||
|
||||
// Re-anchor the active tab so the user does not silently end up on
|
||||
@@ -200,9 +216,24 @@ internal sealed class AutoTellTabsService : IDisposable
|
||||
// Preload first so the tab opens with chronological history above
|
||||
// the current message — and so a slow DB query never causes a
|
||||
// visible "empty tab, then history pops in" effect on screen.
|
||||
PreloadHistory(tab, partner.Name, partner.World);
|
||||
// The current message is already persisted in the store by the
|
||||
// time MessageProcessed fires (see MessageManager.cs: UpsertMessage
|
||||
// runs before the event), so we have to exclude it explicitly to
|
||||
// avoid the separator landing below the live tell.
|
||||
PreloadHistory(tab, partner.Name, partner.World, currentMessage.Id);
|
||||
|
||||
tab.AddMessage(currentMessage, unread: true);
|
||||
|
||||
// Hellion Chat v0.6.1 — opt-in: open new /tell tabs directly as a
|
||||
// pop-out window. Set BEFORE Tabs.Add so the next render-tick's
|
||||
// AddPopOutsToDraw() sees PopOut=true and spawns the Popout window
|
||||
// alongside the tab going into the list. No SaveConfig() because
|
||||
// auto-tell tabs are IsTempTab (session-only, never persisted).
|
||||
if (Plugin.Config.AutoTellTabsOpenAsPopout)
|
||||
{
|
||||
tab.PopOut = true;
|
||||
}
|
||||
|
||||
Plugin.Config.Tabs.Add(tab);
|
||||
}
|
||||
|
||||
@@ -238,7 +269,7 @@ internal sealed class AutoTellTabsService : IDisposable
|
||||
return $"{playerName}@World{worldRowId}";
|
||||
}
|
||||
|
||||
private void PreloadHistory(Tab tab, string senderName, uint senderWorld)
|
||||
private void PreloadHistory(Tab tab, string senderName, uint senderWorld, Guid currentMessageId)
|
||||
{
|
||||
var preloadCount = Plugin.Config.AutoTellTabsHistoryPreload;
|
||||
if (preloadCount <= 0)
|
||||
@@ -248,13 +279,21 @@ internal sealed class AutoTellTabsService : IDisposable
|
||||
|
||||
try
|
||||
{
|
||||
// Pull one extra row because the live tell that triggered this
|
||||
// spawn is already in the store and would otherwise eat one of
|
||||
// the user's preload-budget slots.
|
||||
var history = _store.GetTellHistoryWithSender(
|
||||
_messageManager.CurrentContentId,
|
||||
senderName,
|
||||
senderWorld,
|
||||
preloadCount);
|
||||
preloadCount + 1);
|
||||
|
||||
if (history.Count == 0)
|
||||
var historicMessages = history
|
||||
.Where(m => m.Id != currentMessageId)
|
||||
.Take(preloadCount)
|
||||
.ToList();
|
||||
|
||||
if (historicMessages.Count == 0)
|
||||
{
|
||||
// No prior tells with this player — leave the tab to start
|
||||
// empty so the user does not see a "history loaded" marker
|
||||
@@ -265,7 +304,7 @@ internal sealed class AutoTellTabsService : IDisposable
|
||||
// The history list is already oldest-first, so a plain AddPrune
|
||||
// loop produces the chronological order the user expects to see
|
||||
// when the tab opens.
|
||||
foreach (var message in history)
|
||||
foreach (var message in historicMessages)
|
||||
{
|
||||
tab.Messages.AddPrune(message, MessageManager.MessageDisplayLimit);
|
||||
}
|
||||
@@ -343,6 +382,27 @@ internal sealed class AutoTellTabsService : IDisposable
|
||||
var lastIndexValid = lastIndex >= 0 && lastIndex < Plugin.Config.Tabs.Count;
|
||||
var currentWasTempTab = lastIndexValid && Plugin.Config.Tabs[lastIndex].IsTempTab;
|
||||
|
||||
// v0.6.1 — symmetric to DropOldestTempTab cleanup: tear down any
|
||||
// popped-out temp tab windows before removing the tabs themselves,
|
||||
// otherwise PopOutWindows + WindowSystem keep ghost entries until
|
||||
// the next plugin reload. Especially relevant once Auto-Pop-Out is
|
||||
// enabled — every logout would otherwise leak as many ghosts as
|
||||
// there were active /tell pop-outs.
|
||||
var poppedTempTabIds = Plugin.Config.Tabs
|
||||
.Where(t => t.IsTempTab && t.PopOut)
|
||||
.Select(t => t.Identifier)
|
||||
.ToList();
|
||||
if (poppedTempTabIds.Count > 0)
|
||||
{
|
||||
var poppedSet = poppedTempTabIds.ToHashSet();
|
||||
foreach (var popout in _plugin.ChatLogWindow.ActivePopouts
|
||||
.Where(p => poppedSet.Contains(p.TabIdentifier))
|
||||
.ToList())
|
||||
{
|
||||
popout.IsOpen = false;
|
||||
}
|
||||
}
|
||||
|
||||
Plugin.Config.Tabs.RemoveAll(t => t.IsTempTab);
|
||||
|
||||
// Force a switch to tab 0 if the active tab was a temp tab OR
|
||||
@@ -0,0 +1,12 @@
|
||||
// HellionChat/Branding/BrandingLinks.cs
|
||||
namespace HellionChat.Branding;
|
||||
|
||||
// Centralised so a future invite rotation only touches one file. The same
|
||||
// link is currently hard-coded in repo.json, README.md, SUPPORT.md,
|
||||
// CONTRIBUTORS.md and HellionChat.yaml — those will be migrated to consume
|
||||
// this constant in a separate housekeeping sweep, but that's out of scope
|
||||
// for this Cycle.
|
||||
internal static class BrandingLinks
|
||||
{
|
||||
public const string HellionForgeDiscordInvite = "https://discord.gg/X9V7Kcv5gR";
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
using System.Linq;
|
||||
using HellionChat.Resources;
|
||||
using Dalamud.Plugin;
|
||||
|
||||
namespace HellionChat;
|
||||
|
||||
internal static class ChatTwoConflictDetector
|
||||
{
|
||||
private const string UpstreamInternalName = "ChatTwo";
|
||||
|
||||
public static void ThrowIfChatTwoIsLoaded(IDalamudPluginInterface pluginInterface)
|
||||
{
|
||||
var conflict = pluginInterface.InstalledPlugins
|
||||
.FirstOrDefault(p =>
|
||||
p.InternalName == UpstreamInternalName &&
|
||||
p.IsLoaded);
|
||||
|
||||
if (conflict is null)
|
||||
return;
|
||||
|
||||
var message = HellionStrings.ChatTwoConflictTitle + "\n\n" +
|
||||
HellionStrings.ChatTwoConflictBody + "\n\n" +
|
||||
HellionStrings.ChatTwoConflictAction;
|
||||
|
||||
throw new System.InvalidOperationException(message);
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,8 @@
|
||||
using ChatTwo.Code;
|
||||
using HellionChat.Code;
|
||||
using Dalamud.Game.Text.SeStringHandling;
|
||||
using MessagePack;
|
||||
|
||||
namespace ChatTwo;
|
||||
namespace HellionChat;
|
||||
|
||||
[Union(0, typeof(TextChunk))]
|
||||
[Union(1, typeof(IconChunk))]
|
||||
@@ -1,6 +1,6 @@
|
||||
using Dalamud.Game.Text;
|
||||
|
||||
namespace ChatTwo.Code;
|
||||
namespace HellionChat.Code;
|
||||
|
||||
public class ChatCode
|
||||
{
|
||||
@@ -91,13 +91,10 @@ public class ChatCode
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
{
|
||||
if (obj == null)
|
||||
return false;
|
||||
|
||||
if (obj is not ChatCode code)
|
||||
return false;
|
||||
|
||||
return GetHashCode() == code.GetHashCode();
|
||||
return Type == code.Type && Source == code.Source && Target == code.Target;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
@@ -1,6 +1,6 @@
|
||||
using Dalamud.Game.Text;
|
||||
|
||||
namespace ChatTwo.Code;
|
||||
namespace HellionChat.Code;
|
||||
|
||||
[Flags]
|
||||
public enum ChatSource : ushort
|
||||
@@ -1,6 +1,6 @@
|
||||
using ChatTwo.Resources;
|
||||
using HellionChat.Resources;
|
||||
|
||||
namespace ChatTwo.Code;
|
||||
namespace HellionChat.Code;
|
||||
|
||||
internal static class ChatSourceExt
|
||||
{
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace ChatTwo.Code;
|
||||
namespace HellionChat.Code;
|
||||
|
||||
public enum ChatType : ushort
|
||||
{
|
||||
@@ -1,8 +1,8 @@
|
||||
using ChatTwo.Resources;
|
||||
using ChatTwo.Util;
|
||||
using HellionChat.Resources;
|
||||
using HellionChat.Util;
|
||||
using Dalamud.Game.Config;
|
||||
|
||||
namespace ChatTwo.Code;
|
||||
namespace HellionChat.Code;
|
||||
|
||||
internal static class ChatTypeExt
|
||||
{
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace ChatTwo.Code;
|
||||
namespace HellionChat.Code;
|
||||
|
||||
public enum InputChannel : uint
|
||||
{
|
||||
@@ -1,6 +1,6 @@
|
||||
using Lumina.Excel.Sheets;
|
||||
|
||||
namespace ChatTwo.Code;
|
||||
namespace HellionChat.Code;
|
||||
|
||||
internal static class InputChannelExt
|
||||
{
|
||||
@@ -1,6 +1,6 @@
|
||||
using Dalamud.Game.Command;
|
||||
|
||||
namespace ChatTwo;
|
||||
namespace HellionChat;
|
||||
|
||||
internal sealed class Commands : IDisposable
|
||||
{
|
||||
@@ -1,8 +1,8 @@
|
||||
using System.Collections;
|
||||
using ChatTwo.Code;
|
||||
using ChatTwo.GameFunctions.Types;
|
||||
using ChatTwo.Resources;
|
||||
using ChatTwo.Util;
|
||||
using HellionChat.Code;
|
||||
using HellionChat.GameFunctions.Types;
|
||||
using HellionChat.Resources;
|
||||
using HellionChat.Util;
|
||||
using Dalamud;
|
||||
using Dalamud.Configuration;
|
||||
using Dalamud.Game.ClientState.Keys;
|
||||
@@ -10,7 +10,7 @@ using Dalamud.Game.Text.SeStringHandling.Payloads;
|
||||
using Dalamud.Interface.FontIdentifier;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
|
||||
namespace ChatTwo;
|
||||
namespace HellionChat;
|
||||
|
||||
[Serializable]
|
||||
public class ConfigKeyBind
|
||||
@@ -34,10 +34,29 @@ public class ConfigKeyBind
|
||||
[Serializable]
|
||||
public class Configuration : IPluginConfiguration
|
||||
{
|
||||
private const int LatestVersion = 9;
|
||||
private const int LatestVersion = 16;
|
||||
|
||||
public int Version { get; set; } = LatestVersion;
|
||||
|
||||
// v1.1.0 — Theme-Engine. Slug-basiert; ThemeRegistry liefert das Objekt.
|
||||
public string Theme = "hellion-arctic";
|
||||
|
||||
// v1.1.0 — Globale Window-Opacity, theme-übergreifend. Migration aus
|
||||
// HellionThemeWindowOpacity beim Bump v13 → v14.
|
||||
public float WindowOpacity = 0.85f;
|
||||
|
||||
|
||||
// v1.1.0 — Felder für künftige UI-Toggles (v1.2.0 / v1.3.0). Werden
|
||||
// vorab angelegt, damit später keine Migration nötig ist.
|
||||
public bool ReduceMotion;
|
||||
// v1.2.1 — Default geflippt von false → true. Card-Rows-Layout aus
|
||||
// v1.2.0 wurde als zu dicht empfunden; Single-Line `[HH:mm] Sender:
|
||||
// Text` ist besser lesbar und platzsparender. Bestand-User mit aktiv
|
||||
// false werden durch die v15→v16-Migration auf den neuen Default
|
||||
// gehoben (Heuristik: wer in v1.2.0 false hatte, hatte den damals
|
||||
// neu eingeführten Default — kaum jemand hat aktiv abgeschaltet).
|
||||
public bool UseCompactDensity = true;
|
||||
|
||||
// Hellion Chat — Privacy filter (DSGVO Art. 25 Privacy by Default).
|
||||
// Master-switch defaults to true; set false to restore upstream behavior.
|
||||
public bool PrivacyFilterEnabled = true;
|
||||
@@ -67,21 +86,19 @@ public class Configuration : IPluginConfiguration
|
||||
// ChatTwo users skip it because the v6→v7 migration sets the flag.
|
||||
public bool FirstRunCompleted;
|
||||
|
||||
// Hellion Chat global ImGui theme — applied to every plugin window in
|
||||
// Plugin.Draw. Default ON; users who prefer the upstream Dalamud look
|
||||
// can flip this off in the Privacy tab.
|
||||
public bool HellionThemeEnabled = true;
|
||||
|
||||
// Window background opacity, 0.5–1.0. Lower values make the plugin
|
||||
// panes more glass-like so the game shines through. Default ~92%.
|
||||
public float HellionThemeWindowOpacity = 0.92f;
|
||||
|
||||
// Use the bundled Exo 2 font (OFL-1.1) for the regular plugin font
|
||||
// instead of whatever GlobalFontV2.FontId points at. Default ON so a
|
||||
// fresh install gets the Hellion typography out-of-the-box; flip OFF
|
||||
// to fall back to the user's chosen system or Dalamud font.
|
||||
public bool UseHellionFont = true;
|
||||
|
||||
// Cycle 1 of the plugin-integration roadmap. When Honorific is installed
|
||||
// and reports a custom title, render it in the chat header above the
|
||||
// message log. Auto-hides regardless when Honorific is missing or the
|
||||
// active title is original/empty, so leaving this on is safe even for
|
||||
// users who don't run Honorific.
|
||||
public bool ShowHonorificTitleInHeader = true;
|
||||
|
||||
// Hellion Chat — Auto-Tell-Tabs. When enabled, an incoming or outgoing
|
||||
// /tell spawns a session-only tab dedicated to that conversation
|
||||
// partner. See spec: Hellion Chat Auto-Tell-Tabs Spec (Obsidian).
|
||||
@@ -101,6 +118,33 @@ public class Configuration : IPluginConfiguration
|
||||
// want the auto tabs themselves without the extra UI affordance.
|
||||
public bool AutoTellTabsShowGreetedToggle;
|
||||
|
||||
// Hellion Chat — One-Time-Hint-Banner that introduces the v0.6.0 pop-out
|
||||
// input feature. Set to true once the user dismisses the banner from a
|
||||
// pop-out window; never reset after that.
|
||||
public bool SeenPopOutInputHint;
|
||||
|
||||
// Hellion Chat — v0.6.0 master switch for the pop-out input bar.
|
||||
// Global on purpose: per-tab makes no sense for Auto-Tell-Tabs which
|
||||
// are session-only and would force the user to re-enable it for every
|
||||
// new conversation. Default flipped to ON in v0.6.1 (was OFF in v0.6.0)
|
||||
// because tester feedback called the manual toggle "umständlich, wirkt
|
||||
// unfertig". v11 → v12 migration applies the same flip to existing users.
|
||||
public bool PopOutInputEnabled = true;
|
||||
|
||||
// Hellion Chat — v0.6.1 One-Time-Hint-Banner that introduces the
|
||||
// chat-header pop-out toolbar button and reminds about the pop-out
|
||||
// input default flip. Set to true once the user dismisses the banner
|
||||
// from the main chat window; never reset after that.
|
||||
public bool SeenPopOutHeaderHint;
|
||||
|
||||
// Hellion Chat — v0.6.1 opt-in: when true, AutoTellTabsService.SpawnTempTab
|
||||
// sets tab.PopOut = true on every new auto-tell tab so the conversation
|
||||
// pops out as its own window directly. Closing the pop-out returns the
|
||||
// tab to the sidebar via the standard Popout.OnClose() flow. Default OFF
|
||||
// because the existing sidebar workflow is what most users (especially
|
||||
// club greeters tracking many parallel tells) expect by default.
|
||||
public bool AutoTellTabsOpenAsPopout;
|
||||
|
||||
public int GetRetentionDays(ChatType type)
|
||||
{
|
||||
if (RetentionPerChannelDays.TryGetValue(type, out var userOverride))
|
||||
@@ -116,6 +160,11 @@ public class Configuration : IPluginConfiguration
|
||||
public bool HideWhenUiHidden = true;
|
||||
public bool HideInLoadingScreens;
|
||||
public bool HideInBattle;
|
||||
// v1.2.1 — Default geflippt false → true. Hellion-UI im NG+-Menü
|
||||
// versteckt zu halten ist konsistent mit den anderen Hide-Defaults
|
||||
// (Cutscenes, Logged-out, UI-Hidden) — UI-out-of-the-way bei Story-
|
||||
// Sequenzen.
|
||||
public bool HideInNewGamePlusMenu = true;
|
||||
public bool HideWhenInactive;
|
||||
public int InactivityHideTimeout = 10;
|
||||
public bool InactivityHideActiveDuringBattle = true;
|
||||
@@ -130,7 +179,10 @@ public class Configuration : IPluginConfiguration
|
||||
public bool NativeItemTooltips = true;
|
||||
public bool PrettierTimestamps = true;
|
||||
public bool MoreCompactPretty;
|
||||
public bool HideSameTimestamps;
|
||||
// v1.2.1 — Default geflippt false → true. Wiederholte Zeitstempel
|
||||
// innerhalb derselben Minute lesen sich als Rauschen; ein einziger
|
||||
// Timestamp pro Minute reicht aus um die Konversation zu verorten.
|
||||
public bool HideSameTimestamps = true;
|
||||
public bool ShowNoviceNetwork;
|
||||
// Hellion Chat — vertical sidebar tab layout reads better than the
|
||||
// horizontal tab strip in the company of Auto-Tell-Tabs (a club
|
||||
@@ -147,7 +199,7 @@ public class Configuration : IPluginConfiguration
|
||||
public LanguageOverride LanguageOverride = LanguageOverride.None;
|
||||
public bool CanMove = true;
|
||||
public bool CanResize = true;
|
||||
public bool ShowTitleBar;
|
||||
public bool ShowTitleBar = true;
|
||||
public bool ShowPopOutTitleBar = true;
|
||||
public bool DatabaseBattleMessages;
|
||||
public bool LoadPreviousSession;
|
||||
@@ -157,8 +209,16 @@ public class Configuration : IPluginConfiguration
|
||||
public bool CollapseKeepUniqueLinks;
|
||||
public bool PlaySounds = true;
|
||||
public bool KeepInputFocus = true;
|
||||
public int MaxLinesToRender = 10_000; // 1-10000
|
||||
public bool Use24HourClock;
|
||||
// v1.2.1 — Default gesenkt 5000 → 2500. 5000 ist auf Mid-Range-
|
||||
// Hardware bei langen Sessions spürbar langsamer (Card-Layout
|
||||
// re-Layout pro Frame), 2500 deckt eine typische Stunde Chat ab
|
||||
// und bleibt smooth. User die mehr brauchen können bis 10000 hoch.
|
||||
public int MaxLinesToRender = 2_500; // 1-10000
|
||||
// Default ON to match a German / European 24h locale. The
|
||||
// ChatLogWindow.cs format-flip in v0.5.1 honours this strictly via
|
||||
// CultureInfo.InvariantCulture so the result is consistent across
|
||||
// host locales.
|
||||
public bool Use24HourClock = true;
|
||||
|
||||
public bool ShowEmotes = true;
|
||||
public HashSet<string> BlockedEmotes = [];
|
||||
@@ -186,12 +246,24 @@ public class Configuration : IPluginConfiguration
|
||||
};
|
||||
|
||||
public float TooltipOffset;
|
||||
public float WindowAlpha = 100f;
|
||||
public Dictionary<ChatType, uint> ChatColours = new();
|
||||
public List<Tab> Tabs = [];
|
||||
// v1.2.1 — Default-Chat-Farben sind das Hellion-Brand-Preset. Der
|
||||
// First-Run-Wizard bietet keine Theme-/Preset-Wahl an, daher kriegen
|
||||
// neue User die Hellion-Brand-Farben out-of-the-box (Cyan-Familie für
|
||||
// Standard/Tell, Ember/Warning für laute Channels). Bestand-User mit
|
||||
// leerem ChatColours-Dict werden durch die v15→v16-Migration auf das
|
||||
// Preset gehoben; User die bereits Custom-Farben haben, bleiben.
|
||||
public Dictionary<ChatType, uint> ChatColours = BuildDefaultChatColours();
|
||||
|
||||
public bool OverrideStyle;
|
||||
public string? ChosenStyle;
|
||||
private static Dictionary<ChatType, uint> BuildDefaultChatColours()
|
||||
{
|
||||
var defaults = new Dictionary<ChatType, uint>();
|
||||
foreach (var (channel, colour) in HellionChat.Resources.ChatColourPresets.All["Hellion"].Colours)
|
||||
defaults[channel] = colour;
|
||||
return defaults;
|
||||
}
|
||||
|
||||
public bool ColorSelectedInputChannelButton = true;
|
||||
public List<Tab> Tabs = [];
|
||||
|
||||
public ConfigKeyBind? ChatTabForward;
|
||||
public ConfigKeyBind? ChatTabBackward;
|
||||
@@ -208,6 +280,7 @@ public class Configuration : IPluginConfiguration
|
||||
HideWhenUiHidden = other.HideWhenUiHidden;
|
||||
HideInLoadingScreens = other.HideInLoadingScreens;
|
||||
HideInBattle = other.HideInBattle;
|
||||
HideInNewGamePlusMenu = other.HideInNewGamePlusMenu;
|
||||
HideWhenInactive = other.HideWhenInactive;
|
||||
InactivityHideTimeout = other.InactivityHideTimeout;
|
||||
InactivityHideActiveDuringBattle = other.InactivityHideActiveDuringBattle;
|
||||
@@ -243,7 +316,10 @@ public class Configuration : IPluginConfiguration
|
||||
MaxLinesToRender = other.MaxLinesToRender;
|
||||
Use24HourClock = other.Use24HourClock;
|
||||
ShowEmotes = other.ShowEmotes;
|
||||
BlockedEmotes = other.BlockedEmotes;
|
||||
// Deep-copy the set so the live and mutable Configuration instances don't share state
|
||||
// — a HashSet reference assignment would cause edits in the settings window to leak
|
||||
// into the live config before the user clicks Save.
|
||||
BlockedEmotes = new HashSet<string>(other.BlockedEmotes);
|
||||
FontsEnabled = other.FontsEnabled;
|
||||
ItalicEnabled = other.ItalicEnabled;
|
||||
ExtraGlyphRanges = other.ExtraGlyphRanges;
|
||||
@@ -253,21 +329,42 @@ public class Configuration : IPluginConfiguration
|
||||
ItalicFontV2 = other.ItalicFontV2;
|
||||
SymbolsFontSizeV2 = other.SymbolsFontSizeV2;
|
||||
TooltipOffset = other.TooltipOffset;
|
||||
WindowAlpha = other.WindowAlpha;
|
||||
ChatColours = other.ChatColours.ToDictionary(entry => entry.Key, entry => entry.Value);
|
||||
ColorSelectedInputChannelButton = other.ColorSelectedInputChannelButton;
|
||||
|
||||
// Hellion Chat — Auto-Tell-Tabs are session-only and therefore
|
||||
// never present in a disk-loaded copy. Keep the live temp tabs of
|
||||
// *this* configuration alive across an UpdateFrom so a settings
|
||||
// save (or sidebar-mode toggle) does not silently destroy the
|
||||
// user's open tell conversations. Persistent tabs from `other`
|
||||
// still get the regular clone-replace treatment.
|
||||
// user's open tell conversations.
|
||||
//
|
||||
// For persistent tabs we go through Tab.Clone() which intentionally
|
||||
// does NOT copy the NonSerialized Messages list (avoids shared
|
||||
// mutable state on disk-load). On a settings save that means the
|
||||
// chat history for every persistent tab would be wiped — bug
|
||||
// reported by Flo 2026-05-05. We work around it by capturing the
|
||||
// live MessageList (and LastSendUnread counter) by Identifier
|
||||
// before the replace, then restoring it onto the freshly cloned
|
||||
// tabs whose Identifier survives Tab.Clone(). New tabs added in
|
||||
// settings get a fresh empty MessageList; deleted tabs lose their
|
||||
// history (intended).
|
||||
var liveTempTabs = Tabs.Where(t => t.IsTempTab).ToList();
|
||||
Tabs = other.Tabs.Where(t => !t.IsTempTab).Select(t => t.Clone()).ToList();
|
||||
var livePersistentSession = Tabs
|
||||
.Where(t => !t.IsTempTab)
|
||||
.ToDictionary(t => t.Identifier, t => (t.Messages, t.LastSendUnread));
|
||||
|
||||
Tabs = other.Tabs.Where(t => !t.IsTempTab).Select(t =>
|
||||
{
|
||||
var clone = t.Clone();
|
||||
if (livePersistentSession.TryGetValue(clone.Identifier, out var live))
|
||||
{
|
||||
clone.Messages = live.Messages;
|
||||
clone.LastSendUnread = live.LastSendUnread;
|
||||
}
|
||||
return clone;
|
||||
}).ToList();
|
||||
Tabs.AddRange(liveTempTabs);
|
||||
|
||||
OverrideStyle = other.OverrideStyle;
|
||||
ChosenStyle = other.ChosenStyle;
|
||||
ChatTabForward = other.ChatTabForward;
|
||||
ChatTabBackward = other.ChatTabBackward;
|
||||
|
||||
@@ -281,15 +378,25 @@ public class Configuration : IPluginConfiguration
|
||||
RetentionLastRunAt = other.RetentionLastRunAt;
|
||||
|
||||
FirstRunCompleted = other.FirstRunCompleted;
|
||||
HellionThemeEnabled = other.HellionThemeEnabled;
|
||||
HellionThemeWindowOpacity = other.HellionThemeWindowOpacity;
|
||||
UseHellionFont = other.UseHellionFont;
|
||||
ShowHonorificTitleInHeader = other.ShowHonorificTitleInHeader;
|
||||
|
||||
// v1.1.0 theme engine fields
|
||||
Theme = other.Theme;
|
||||
WindowOpacity = other.WindowOpacity;
|
||||
ReduceMotion = other.ReduceMotion;
|
||||
UseCompactDensity = other.UseCompactDensity;
|
||||
|
||||
EnableAutoTellTabs = other.EnableAutoTellTabs;
|
||||
AutoTellTabsLimit = other.AutoTellTabsLimit;
|
||||
AutoTellTabsCompactDisplay = other.AutoTellTabsCompactDisplay;
|
||||
AutoTellTabsHistoryPreload = other.AutoTellTabsHistoryPreload;
|
||||
AutoTellTabsShowGreetedToggle = other.AutoTellTabsShowGreetedToggle;
|
||||
|
||||
SeenPopOutInputHint = other.SeenPopOutInputHint;
|
||||
PopOutInputEnabled = other.PopOutInputEnabled;
|
||||
SeenPopOutHeaderHint = other.SeenPopOutHeaderHint;
|
||||
AutoTellTabsOpenAsPopout = other.AutoTellTabsOpenAsPopout;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -325,6 +432,11 @@ public class Tab
|
||||
{
|
||||
public string Name = Language.Tab_DefaultName;
|
||||
|
||||
// v1.2.0 — optionaler FontAwesome-Glyph-Name. Null bedeutet:
|
||||
// Default-Mapping aus TabIconMapping greift (basiert auf Tab-Name).
|
||||
// User können hier per Settings → Tabs einen eigenen Glyph setzen.
|
||||
public string? Icon = null;
|
||||
|
||||
[Obsolete("Removed in favor of SelectedChannels")]
|
||||
public Dictionary<ChatType, ChatSource> ChatCodes = new();
|
||||
|
||||
@@ -529,6 +641,20 @@ public class Tab
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Aktuelle Anzahl der gespeicherten Messages. Lock-acquire pro Read
|
||||
/// ist OK für 1×/sec Status-Bar-Polling (v1.2.0).
|
||||
/// </summary>
|
||||
public int Count
|
||||
{
|
||||
get
|
||||
{
|
||||
LockSlim.Wait(-1);
|
||||
try { return Messages.Count; }
|
||||
finally { LockSlim.Release(); }
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns an array copy of the message list for usage outside of main thread
|
||||
/// </summary>
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Numerics;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Numerics;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Dalamud.Interface.Textures;
|
||||
@@ -8,7 +9,7 @@ using Dalamud.Bindings.ImGui;
|
||||
using SixLabors.ImageSharp;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
|
||||
namespace ChatTwo;
|
||||
namespace HellionChat;
|
||||
|
||||
public static class EmoteCache
|
||||
{
|
||||
@@ -35,20 +36,20 @@ public static class EmoteCache
|
||||
public Emote Emote { get; set; }
|
||||
|
||||
[JsonPropertyName("id")]
|
||||
public string Id { get; set; }
|
||||
public required string Id { get; set; }
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public struct Emote()
|
||||
{
|
||||
[JsonPropertyName("id")]
|
||||
public string Id { get; set; }
|
||||
public required string Id { get; set; }
|
||||
|
||||
[JsonPropertyName("code")]
|
||||
public string Code { get; set; }
|
||||
public required string Code { get; set; }
|
||||
|
||||
[JsonPropertyName("imageType")]
|
||||
public string ImageType { get; set; }
|
||||
public required string ImageType { get; set; }
|
||||
}
|
||||
|
||||
public enum LoadingState
|
||||
@@ -66,16 +67,42 @@ public static class EmoteCache
|
||||
|
||||
public static string[] SortedCodeArray = [];
|
||||
|
||||
public static async void LoadData()
|
||||
// Plugin-scoped cancellation source for in-flight emote loads. Dispose
|
||||
// cancels every running download/texture-create so the workers don't
|
||||
// touch a torn-down TextureProvider on plugin reload. Replaced with a
|
||||
// fresh source on the next LoadData() call so a re-enable still works.
|
||||
private static CancellationTokenSource Cts = new();
|
||||
internal static CancellationToken Token => Cts.Token;
|
||||
|
||||
// Drain target for in-flight loads on Dispose; without this an orphan
|
||||
// continuation could still write to a torn-down Texture/Frames field.
|
||||
private static readonly ConcurrentBag<Task> PendingLoads = new();
|
||||
|
||||
internal static void TrackLoad(Task loadTask, string emoteCode)
|
||||
{
|
||||
PendingLoads.Add(loadTask.ContinueWith(t =>
|
||||
{
|
||||
if (t.IsFaulted)
|
||||
Plugin.Log.Error(t.Exception!, $"EmoteCache load failed for {emoteCode}");
|
||||
}, TaskScheduler.Default));
|
||||
}
|
||||
|
||||
public static async Task LoadData()
|
||||
{
|
||||
if (State is not LoadingState.Unloaded)
|
||||
return;
|
||||
|
||||
// Refresh the CTS in case Dispose was called and we're being re-enabled
|
||||
// in the same process (Dalamud /xlplugins toggle).
|
||||
if (Cts.IsCancellationRequested)
|
||||
Cts = new CancellationTokenSource();
|
||||
|
||||
State = LoadingState.Loading;
|
||||
var ct = Cts.Token;
|
||||
try
|
||||
{
|
||||
var global = await Client.GetAsync(GlobalEmotes);
|
||||
var globalList = await global.Content.ReadAsStringAsync();
|
||||
var global = await Client.GetAsync(GlobalEmotes, ct);
|
||||
var globalList = await global.Content.ReadAsStringAsync(ct);
|
||||
|
||||
foreach (var emote in JsonSerializer.Deserialize<Emote[]>(globalList)!)
|
||||
if (!string.IsNullOrEmpty(emote.Code) && !NotWorking.Contains(emote.Code))
|
||||
@@ -84,8 +111,8 @@ public static class EmoteCache
|
||||
var lastId = string.Empty;
|
||||
for (var i = 0; i < 15; i++)
|
||||
{
|
||||
var top = await Client.GetAsync(Top100Emotes.Format(BetterTTV, lastId));
|
||||
var topList = await top.Content.ReadAsStringAsync();
|
||||
var top = await Client.GetAsync(Top100Emotes.Format(BetterTTV, lastId), ct);
|
||||
var topList = await top.Content.ReadAsStringAsync(ct);
|
||||
|
||||
var jsonList = JsonSerializer.Deserialize<List<Top100>>(topList)!;
|
||||
// BetterTTV occasionally returns entries with a null Code; the
|
||||
@@ -103,14 +130,39 @@ public static class EmoteCache
|
||||
SortedCodeArray = Cache.Keys.Order().ToArray();
|
||||
State = LoadingState.Done;
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
// Plugin disposed while the cache was loading; leave State on
|
||||
// Loading so a subsequent re-enable can re-issue LoadData with
|
||||
// a fresh CTS (handled above).
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
// Reset to Unloaded so a later trigger (e.g. the user reopening
|
||||
// the Emotes tab after the network recovers) can retry. Without
|
||||
// this the State stays on Loading and the early-out at the top
|
||||
// of LoadData blocks every further attempt until plugin reload.
|
||||
State = LoadingState.Unloaded;
|
||||
Plugin.Log.Error(ex, "BetterTTV cache wasn't initialized");
|
||||
}
|
||||
}
|
||||
|
||||
public static void Dispose()
|
||||
{
|
||||
Cts.Cancel();
|
||||
|
||||
// 5s upper bound; anything still running gets abandoned.
|
||||
try
|
||||
{
|
||||
Task.WaitAll(PendingLoads.ToArray(), TimeSpan.FromSeconds(5));
|
||||
}
|
||||
catch (AggregateException)
|
||||
{
|
||||
// Faults already logged in TrackLoad.
|
||||
}
|
||||
|
||||
while (PendingLoads.TryTake(out _)) { }
|
||||
|
||||
foreach (var emote in EmoteImages.Values)
|
||||
emote.InnerDispose();
|
||||
}
|
||||
@@ -166,7 +218,7 @@ public static class EmoteCache
|
||||
ImGui.Image(Texture!.Handle, size);
|
||||
}
|
||||
|
||||
internal async Task<byte[]> LoadAsync(Emote emote)
|
||||
internal async Task<byte[]> LoadAsync(Emote emote, CancellationToken ct)
|
||||
{
|
||||
// BetterTTV-supplied Id and ImageType are interpolated straight
|
||||
// into the filename. HTTPS protects the wire, but a compromised
|
||||
@@ -183,15 +235,15 @@ public static class EmoteCache
|
||||
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
RawData = await File.ReadAllBytesAsync(filePath);
|
||||
RawData = await File.ReadAllBytesAsync(filePath, ct);
|
||||
}
|
||||
else
|
||||
{
|
||||
var content = await new HttpClient().GetAsync(EmotePath.Format(emote.Id));
|
||||
RawData = await content.Content.ReadAsByteArrayAsync();
|
||||
var content = await Client.GetAsync(EmotePath.Format(emote.Id), ct);
|
||||
RawData = await content.Content.ReadAsByteArrayAsync(ct);
|
||||
|
||||
await using var stream = new FileStream(filePath, FileMode.Create, FileAccess.Write, FileShare.Read);
|
||||
stream.Write(RawData, 0, RawData.Length);
|
||||
await stream.WriteAsync(RawData, ct);
|
||||
}
|
||||
|
||||
return RawData;
|
||||
@@ -204,21 +256,27 @@ public static class EmoteCache
|
||||
{
|
||||
public ImGuiEmote Prepare(Emote emote)
|
||||
{
|
||||
Task.Run(() => Load(emote));
|
||||
var ct = EmoteCache.Token;
|
||||
// Task.Run keeps the sync prefix off the ImGui render thread.
|
||||
EmoteCache.TrackLoad(Task.Run(() => LoadAsyncTracked(emote, ct), ct), emote.Code);
|
||||
return this;
|
||||
}
|
||||
|
||||
private async void Load(Emote emote)
|
||||
private async Task LoadAsyncTracked(Emote emote, CancellationToken ct)
|
||||
{
|
||||
try
|
||||
{
|
||||
var image = await LoadAsync(emote);
|
||||
var image = await LoadAsync(emote, ct);
|
||||
if (image.Length <= 0)
|
||||
return;
|
||||
|
||||
Texture = await Plugin.TextureProvider.CreateFromImageAsync(image);
|
||||
ct.ThrowIfCancellationRequested();
|
||||
Texture = await Plugin.TextureProvider.CreateFromImageAsync(image, cancellationToken: ct);
|
||||
IsLoaded = true;
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Failed = true;
|
||||
@@ -274,15 +332,16 @@ public static class EmoteCache
|
||||
|
||||
public ImGuiGif Prepare(Emote emote)
|
||||
{
|
||||
Task.Run(() => Load(emote));
|
||||
var ct = EmoteCache.Token;
|
||||
EmoteCache.TrackLoad(Task.Run(() => LoadAsyncTracked(emote, ct), ct), emote.Code);
|
||||
return this;
|
||||
}
|
||||
|
||||
private async void Load(Emote emote)
|
||||
private async Task LoadAsyncTracked(Emote emote, CancellationToken ct)
|
||||
{
|
||||
try
|
||||
{
|
||||
var image = await LoadAsync(emote);
|
||||
var image = await LoadAsync(emote, ct);
|
||||
if (image.Length <= 0)
|
||||
return;
|
||||
|
||||
@@ -294,6 +353,8 @@ public static class EmoteCache
|
||||
var frames = new List<(IDalamudTextureWrap Tex, float Delay)>();
|
||||
foreach (var frame in img.Frames)
|
||||
{
|
||||
ct.ThrowIfCancellationRequested();
|
||||
|
||||
var delay = frame.Metadata.GetGifMetadata().FrameDelay / 100f;
|
||||
|
||||
// Follows the same pattern as browsers, anything under 0.02s delay will be rounded up to 0.1s
|
||||
@@ -302,13 +363,21 @@ public static class EmoteCache
|
||||
|
||||
var buffer = new byte[4 * frame.Width * frame.Height];
|
||||
frame.CopyPixelDataTo(buffer);
|
||||
var tex = await Plugin.TextureProvider.CreateFromRawAsync(RawImageSpecification.Rgba32(frame.Width, frame.Height), buffer);
|
||||
var tex = await Plugin.TextureProvider.CreateFromRawAsync(RawImageSpecification.Rgba32(frame.Width, frame.Height), buffer, cancellationToken: ct);
|
||||
frames.Add((tex, delay));
|
||||
}
|
||||
|
||||
Frames = frames;
|
||||
IsLoaded = true;
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
// Plugin disposed mid-load; partial frames are released by
|
||||
// InnerDispose on the next dispose pass.
|
||||
foreach (var f in Frames)
|
||||
f.Texture.Dispose();
|
||||
Frames = [];
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Failed = true;
|
||||
@@ -1,8 +1,8 @@
|
||||
using System.Globalization;
|
||||
using System.Text;
|
||||
using ChatTwo.Code;
|
||||
using HellionChat.Code;
|
||||
|
||||
namespace ChatTwo.Export;
|
||||
namespace HellionChat.Export;
|
||||
|
||||
internal enum ExportFormat
|
||||
{
|
||||
@@ -6,7 +6,7 @@ using Dalamud.Interface.ManagedFontAtlas;
|
||||
using Dalamud.Interface.Utility;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
|
||||
namespace ChatTwo;
|
||||
namespace HellionChat;
|
||||
|
||||
public class FontManager
|
||||
{
|
||||
@@ -18,8 +18,6 @@ public class FontManager
|
||||
|
||||
internal IFontHandle FontAwesome = null!;
|
||||
|
||||
internal readonly byte[] GameSymFont;
|
||||
|
||||
private ushort[] Ranges = [];
|
||||
private ushort[] JpRange = [];
|
||||
|
||||
@@ -30,25 +28,6 @@ public class FontManager
|
||||
36f, 40f, 45f, 46f, 68f, 90f,
|
||||
];
|
||||
|
||||
public FontManager()
|
||||
{
|
||||
var filePath = Path.Combine(Plugin.Interface.ConfigDirectory.FullName, "FFXIV_Lodestone_SSF.ttf");
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
GameSymFont = File.ReadAllBytes(filePath);
|
||||
}
|
||||
else
|
||||
{
|
||||
GameSymFont = new HttpClient().GetAsync("https://img.finalfantasyxiv.com/lds/pc/global/fonts/FFXIV_Lodestone_SSF.ttf")
|
||||
.Result
|
||||
.Content
|
||||
.ReadAsByteArrayAsync()
|
||||
.Result;
|
||||
|
||||
Dalamud.Utility.FilesystemUtil.WriteAllBytesSafe(filePath, GameSymFont);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Backing bytes for the bundled Hellion font (Exo 2, OFL-1.1). Lazily
|
||||
/// extracted from the assembly's manifest resources on first use; the
|
||||
@@ -141,7 +120,16 @@ public class FontManager
|
||||
e => e.OnPreBuild(
|
||||
tk =>
|
||||
{
|
||||
var config = new SafeFontConfig {SizePt = Plugin.Config.GlobalFontV2.SizePt, GlyphRanges = Ranges};
|
||||
// v1.2.0 — Bei aktiver Hellion-Schrift (Exo 2 ist Variable-Font)
|
||||
// wird die User-Schriftgröße aus FontSizeV2 als SizePt angewendet.
|
||||
// Der Bestand-Pfad nutzt weiter GlobalFontV2.SizePt aus dem
|
||||
// Custom-Font-Stack. Ohne diese Verzweigung war FontSizeV2 bei
|
||||
// UseHellionFont=true wirkungslos, was 4K-User mit größerer
|
||||
// Skalierung blockierte (Settings → Erscheinungsbild → Schriftarten).
|
||||
var basePt = Plugin.Config.UseHellionFont
|
||||
? Plugin.Config.FontSizeV2
|
||||
: Plugin.Config.GlobalFontV2.SizePt;
|
||||
var config = new SafeFontConfig {SizePt = basePt, GlyphRanges = Ranges};
|
||||
config.MergeFont = Plugin.Config.UseHellionFont
|
||||
? tk.AddFontFromMemory(GetHellionFontBytes(), config, "Hellion-Exo2")
|
||||
: AddFontWithFallback(tk, Plugin.Config.GlobalFontV2.FontId, config, "global");
|
||||
@@ -1,8 +1,8 @@
|
||||
using System.Text;
|
||||
using ChatTwo.Code;
|
||||
using ChatTwo.GameFunctions.Types;
|
||||
using ChatTwo.Resources;
|
||||
using ChatTwo.Util;
|
||||
using HellionChat.Code;
|
||||
using HellionChat.GameFunctions.Types;
|
||||
using HellionChat.Resources;
|
||||
using HellionChat.Util;
|
||||
using Dalamud.Game.Config;
|
||||
using Dalamud.Game.Text.SeStringHandling;
|
||||
using Dalamud.Hooking;
|
||||
@@ -22,7 +22,7 @@ using Lumina.Text.ReadOnly;
|
||||
|
||||
using ValueType = FFXIVClientStructs.FFXIV.Component.GUI.AtkValueType;
|
||||
|
||||
namespace ChatTwo.GameFunctions;
|
||||
namespace HellionChat.GameFunctions;
|
||||
|
||||
internal sealed unsafe class Chat : IDisposable
|
||||
{
|
||||
@@ -252,7 +252,7 @@ internal sealed unsafe class Chat : IDisposable
|
||||
{
|
||||
playerName = SeString.Parse(agent->TellPlayerName).TextValue;
|
||||
worldId = agent->TellWorldId;
|
||||
Plugin.Log.Debug($"Detected tell target '{playerName}'@{worldId}");
|
||||
Plugin.Log.Debug($"Detected tell target '[redacted]'@{worldId}");
|
||||
}
|
||||
|
||||
Plugin.CurrentTab.CurrentChannel = new UsedChannel
|
||||
@@ -400,7 +400,9 @@ internal sealed unsafe class Chat : IDisposable
|
||||
}
|
||||
|
||||
var idx = RotateLinkshell(currentIndex, rotate, channel == InputChannel.Linkshell1 ? ValidLinkshell : ValidCrossLinkshell);
|
||||
return channel + idx;
|
||||
// RotateLinkshell returns null when no valid linkshell is found within 8 iterations.
|
||||
// Forward the null so the caller can keep the existing channel instead of crashing on nullable arithmetic.
|
||||
return idx is null ? null : channel + idx.Value;
|
||||
}
|
||||
default:
|
||||
return channel;
|
||||
@@ -1,10 +1,10 @@
|
||||
using System.Text;
|
||||
using ChatTwo.Resources;
|
||||
using HellionChat.Resources;
|
||||
using Dalamud.Memory;
|
||||
using FFXIVClientStructs.FFXIV.Client.System.String;
|
||||
using FFXIVClientStructs.FFXIV.Client.UI;
|
||||
|
||||
namespace ChatTwo.GameFunctions;
|
||||
namespace HellionChat.GameFunctions;
|
||||
|
||||
public unsafe class ChatBox
|
||||
{
|
||||
@@ -1,9 +1,9 @@
|
||||
using ChatTwo.Util;
|
||||
using HellionChat.Util;
|
||||
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
|
||||
using FFXIVClientStructs.FFXIV.Client.UI.Info;
|
||||
using FFXIVClientStructs.FFXIV.Client.UI.Misc;
|
||||
|
||||
namespace ChatTwo.GameFunctions;
|
||||
namespace HellionChat.GameFunctions;
|
||||
|
||||
internal sealed unsafe class Context
|
||||
{
|
||||
+23
-3
@@ -16,10 +16,12 @@ using Lumina.Excel;
|
||||
using Lumina.Excel.Sheets;
|
||||
using ValueType = FFXIVClientStructs.FFXIV.Component.GUI.AtkValueType;
|
||||
|
||||
namespace ChatTwo.GameFunctions;
|
||||
namespace HellionChat.GameFunctions;
|
||||
|
||||
internal unsafe class GameFunctions : IDisposable
|
||||
{
|
||||
internal const string NewGamePlusAddonName = "QuestRedo";
|
||||
|
||||
#region Hooks
|
||||
[Signature("E8 ?? ?? ?? ?? 48 85 C0 0F 84 ?? ?? ?? ?? 48 8B D0 49 8D 4F", DetourName = nameof(ResolveTextCommandPlaceholderDetour))]
|
||||
private Hook<ResolveTextCommandPlaceholderDelegate>? ResolveTextCommandPlaceholderHook = null!;
|
||||
@@ -243,15 +245,33 @@ internal unsafe class GameFunctions : IDisposable
|
||||
vf0(agent, &result, &value, 0, 0);
|
||||
}
|
||||
|
||||
private readonly nint PlaceholderNamePtr = Marshal.AllocHGlobal(128);
|
||||
private const int PlaceholderBufferSize = 128;
|
||||
private readonly nint PlaceholderNamePtr = Marshal.AllocHGlobal(PlaceholderBufferSize);
|
||||
private readonly string Placeholder = $"<{Guid.NewGuid():N}>";
|
||||
private string? ReplacementName;
|
||||
|
||||
private nint ResolveTextCommandPlaceholderDetour(nint a1, byte* placeholderText, byte a3, byte a4)
|
||||
{
|
||||
// The detour is only invoked through the hook, so the hook should
|
||||
// never be null here, but the nullable field declaration forces us
|
||||
// to handle the theoretical race during teardown.
|
||||
if (ResolveTextCommandPlaceholderHook is null)
|
||||
return nint.Zero;
|
||||
|
||||
var placeholder = MemoryHelper.ReadStringNullTerminated((nint) placeholderText);
|
||||
if (ReplacementName == null || placeholder != Placeholder)
|
||||
return ResolveTextCommandPlaceholderHook!.Original(a1, placeholderText, a3, a4);
|
||||
return ResolveTextCommandPlaceholderHook.Original(a1, placeholderText, a3, a4);
|
||||
|
||||
// The fixed buffer is 128 bytes; UTF-8 + null-terminator must fit.
|
||||
// FFXIV player names plus an @World suffix should never approach this
|
||||
// limit, but a malformed ReplacementName must not overflow the buffer.
|
||||
var byteCount = System.Text.Encoding.UTF8.GetByteCount(ReplacementName);
|
||||
if (byteCount >= PlaceholderBufferSize)
|
||||
{
|
||||
Plugin.Log.Warning($"Replacement name too long for placeholder buffer ({byteCount} bytes >= {PlaceholderBufferSize}); falling back to original.");
|
||||
ReplacementName = null;
|
||||
return ResolveTextCommandPlaceholderHook.Original(a1, placeholderText, a3, a4);
|
||||
}
|
||||
|
||||
MemoryHelper.WriteString(PlaceholderNamePtr, ReplacementName);
|
||||
ReplacementName = null;
|
||||
+25
-7
@@ -1,16 +1,16 @@
|
||||
using System.Numerics;
|
||||
using ChatTwo.Code;
|
||||
using ChatTwo.GameFunctions.Types;
|
||||
using ChatTwo.Util;
|
||||
using HellionChat.Code;
|
||||
using HellionChat.GameFunctions.Types;
|
||||
using HellionChat.Util;
|
||||
using Dalamud.Game.ClientState.Keys;
|
||||
using Dalamud.Game.Config;
|
||||
using Dalamud.Plugin.Services;
|
||||
using FFXIVClientStructs.FFXIV.Client.System.String;
|
||||
using FFXIVClientStructs.FFXIV.Client.UI;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
using ModifierFlag = ChatTwo.GameFunctions.Types.ModifierFlag;
|
||||
using ModifierFlag = HellionChat.GameFunctions.Types.ModifierFlag;
|
||||
|
||||
namespace ChatTwo.GameFunctions;
|
||||
namespace HellionChat.GameFunctions;
|
||||
|
||||
internal enum KeyboardSource {
|
||||
Game,
|
||||
@@ -414,13 +414,13 @@ internal unsafe class KeybindManager : IDisposable {
|
||||
if (ConfigKeybindPressed(source, Plugin.Config.ChatTabForward))
|
||||
{
|
||||
Plugin.KeyState[Plugin.Config.ChatTabForward!.Key] = false;
|
||||
Plugin.ChatLogWindow.ChangeTabDelta(1);
|
||||
DispatchTabDelta(1);
|
||||
return;
|
||||
}
|
||||
if (ConfigKeybindPressed(source, Plugin.Config.ChatTabBackward))
|
||||
{
|
||||
Plugin.KeyState[Plugin.Config.ChatTabBackward!.Key] = false;
|
||||
Plugin.ChatLogWindow.ChangeTabDelta(-1);
|
||||
DispatchTabDelta(-1);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -465,6 +465,24 @@ internal unsafe class KeybindManager : IDisposable {
|
||||
}
|
||||
}
|
||||
|
||||
// v0.6.0 — central dispatch for ChatTabForward/Backward. If a pop-out
|
||||
// window currently has its compact input focused, the keybind is
|
||||
// forwarded into that pop-out's ChatInputBar so the user navigates
|
||||
// tabs in the window they are typing in. Otherwise the main window
|
||||
// handles it (= v0.5.x behavior).
|
||||
private void DispatchTabDelta(int delta)
|
||||
{
|
||||
foreach (var popout in Plugin.ChatLogWindow.ActivePopouts)
|
||||
{
|
||||
if (popout.HasFocusedInputBar && popout.InputBar != null)
|
||||
{
|
||||
popout.InputBar.HandleKeybindForward(delta);
|
||||
return;
|
||||
}
|
||||
}
|
||||
Plugin.ChatLogWindow.ChangeTabDelta(delta);
|
||||
}
|
||||
|
||||
private static Keybind GetKeybind(string id)
|
||||
{
|
||||
var outData = new FFXIVClientStructs.FFXIV.Client.System.Input.Keybind();
|
||||
@@ -1,10 +1,10 @@
|
||||
using ChatTwo.Resources;
|
||||
using ChatTwo.Util;
|
||||
using HellionChat.Resources;
|
||||
using HellionChat.Util;
|
||||
using Dalamud.Interface.ImGuiNotification;
|
||||
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
|
||||
using FFXIVClientStructs.FFXIV.Client.UI.Info;
|
||||
|
||||
namespace ChatTwo.GameFunctions;
|
||||
namespace HellionChat.GameFunctions;
|
||||
|
||||
internal static unsafe class Party
|
||||
{
|
||||
+2
-2
@@ -1,6 +1,6 @@
|
||||
using ChatTwo.Code;
|
||||
using HellionChat.Code;
|
||||
|
||||
namespace ChatTwo.GameFunctions.Types;
|
||||
namespace HellionChat.GameFunctions.Types;
|
||||
|
||||
internal class ChannelSwitchInfo {
|
||||
internal InputChannel? Channel { get; }
|
||||
+1
-1
@@ -1,4 +1,4 @@
|
||||
namespace ChatTwo.GameFunctions.Types;
|
||||
namespace HellionChat.GameFunctions.Types;
|
||||
|
||||
internal sealed class ChatActivatedArgs
|
||||
{
|
||||
@@ -1,6 +1,6 @@
|
||||
using Dalamud.Game.ClientState.Keys;
|
||||
|
||||
namespace ChatTwo.GameFunctions.Types;
|
||||
namespace HellionChat.GameFunctions.Types;
|
||||
|
||||
internal class Keybind
|
||||
{
|
||||
+1
-1
@@ -1,4 +1,4 @@
|
||||
namespace ChatTwo.GameFunctions.Types;
|
||||
namespace HellionChat.GameFunctions.Types;
|
||||
|
||||
[Flags]
|
||||
public enum ModifierFlag
|
||||
+1
-1
@@ -1,4 +1,4 @@
|
||||
namespace ChatTwo.GameFunctions.Types;
|
||||
namespace HellionChat.GameFunctions.Types;
|
||||
|
||||
internal enum RotateMode
|
||||
{
|
||||
+1
-1
@@ -1,4 +1,4 @@
|
||||
namespace ChatTwo.GameFunctions.Types;
|
||||
namespace HellionChat.GameFunctions.Types;
|
||||
|
||||
internal sealed class TellHistoryInfo
|
||||
{
|
||||
+1
-1
@@ -1,4 +1,4 @@
|
||||
namespace ChatTwo.GameFunctions.Types;
|
||||
namespace HellionChat.GameFunctions.Types;
|
||||
|
||||
public enum TellReason
|
||||
{
|
||||
+5
-2
@@ -1,7 +1,7 @@
|
||||
using Dalamud.Game.ClientState.Objects.SubKinds;
|
||||
using FFXIVClientStructs.FFXIV.Client.Game.Character;
|
||||
|
||||
namespace ChatTwo.GameFunctions.Types;
|
||||
namespace HellionChat.GameFunctions.Types;
|
||||
|
||||
[Serializable]
|
||||
public class TellTarget
|
||||
@@ -20,7 +20,7 @@ public class TellTarget
|
||||
}
|
||||
|
||||
public bool IsSet()
|
||||
=> Name.Length > 0 && World > 0;
|
||||
=> !string.IsNullOrEmpty(Name) && World > 0;
|
||||
|
||||
public string ToWorldString()
|
||||
=> Sheets.WorldSheet.TryGetRow(World, out var worldRow) ? worldRow.Name.ToString() : string.Empty;
|
||||
@@ -30,6 +30,9 @@ public class TellTarget
|
||||
|
||||
public unsafe void FromTarget(IPlayerCharacter target)
|
||||
{
|
||||
if (target.Address == nint.Zero)
|
||||
return;
|
||||
|
||||
Name = target.Name.TextValue;
|
||||
World = target.HomeWorld.RowId;
|
||||
ContentId = ((Character*)target.Address)->ContentId;
|
||||
@@ -0,0 +1,98 @@
|
||||
<Project Sdk="Dalamud.NET.Sdk/15.0.0">
|
||||
<PropertyGroup>
|
||||
<!-- Hellion Chat versioning runs separately from upstream Chat 2.
|
||||
0.1.0 is our bootstrap release; the underlying Chat 2 base is
|
||||
called out in the yaml changelog so users can see what it
|
||||
derives from. -->
|
||||
<Version>1.4.0</Version>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<!-- Honor packages.lock.json on restore so floating version ranges
|
||||
don't silently drift between machines or CI runs. -->
|
||||
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
|
||||
<!-- v1.0.0 standalone cut — both AssemblyName and RootNamespace
|
||||
are HellionChat. The plugin no longer maintains source-level
|
||||
cherry-pick compatibility with upstream Infiziert90/ChatTwo;
|
||||
upstream changes are integrated manually if at all. -->
|
||||
<AssemblyName>HellionChat</AssemblyName>
|
||||
<RootNamespace>HellionChat</RootNamespace>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<!-- Closed ranges on packages with breaking-change history block a
|
||||
surprise major bump when the lock file is regenerated. The
|
||||
lock file pins the exact version per build; the upper bound
|
||||
keeps the unlock path from drifting across major lines. -->
|
||||
<PackageReference Include="MessagePack" Version="[3.1.4, 4.0.0)" />
|
||||
<PackageReference Include="Microsoft.Data.Sqlite" Version="10.0.7" />
|
||||
<!-- Override the transitively-referenced native SQLite build to one
|
||||
that ships SQLite >= 3.50.3 (CVE-2025-6965 memory corruption,
|
||||
CVE-2025-7709 fixed in 3.50.x). Microsoft.Data.Sqlite 10.0.7
|
||||
pulls SQLitePCLRaw 2.1.11 which carries the older lib; pinning
|
||||
the lib package directly forces the newer native binary
|
||||
without a major bump on the managed wrapper. -->
|
||||
<PackageReference Include="SQLitePCLRaw.lib.e_sqlite3" Version="3.50.3" />
|
||||
<PackageReference Include="morelinq" Version="4.4.0" />
|
||||
<PackageReference Include="Pidgin" Version="[3.5.1, 4.0.0)" />
|
||||
<PackageReference Include="SixLabors.ImageSharp" Version="[3.1.12, 4.0.0)" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<!-- Pure-function test suites in HellionChat.Tests need access to
|
||||
the internal helper classes (StringUtil, UriPayload, Tokenizer
|
||||
etc.). Test assembly does not get redistributed. -->
|
||||
<InternalsVisibleTo Include="HellionChat.Tests" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Resources\Language.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Language.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Resources\Language.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Language.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
<!-- HellionChat — Hellion-specific resource bundle (HellionStrings.resx
|
||||
+ HellionStrings.<lang>.resx) is picked up automatically by the SDK
|
||||
default include. Designer.cs is hand-maintained, no auto-gen needed. -->
|
||||
|
||||
<!-- Bundled Hellion font (Exo 2, OFL-1.1). Embedded as a manifest
|
||||
resource with a fixed LogicalName so FontManager can pull the
|
||||
bytes back at runtime via AddFontFromMemory. The OFL license
|
||||
text travels with it inside the assembly to satisfy the
|
||||
"license must be distributed with the font" clause. -->
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Resources\HellionFont.ttf">
|
||||
<LogicalName>HellionFont.ttf</LogicalName>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Resources\HellionFont-OFL.txt">
|
||||
<LogicalName>HellionFont-OFL.txt</LogicalName>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Themes\Builtin\example-theme.json">
|
||||
<LogicalName>HellionChat.Themes.Builtin.example-theme.json</LogicalName>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
<!-- Plugin icon. Copy images/* into the build output so Dalamud
|
||||
finds the icon next to the DLL, and let the SDK default
|
||||
DalamudPackager pipeline include the same path in the
|
||||
release ZIP. Earlier we shipped a custom DalamudPackager
|
||||
targets override that explicitly set HandleImages and
|
||||
ImagesPath; that override conflicted with the SDK 15
|
||||
default and the resulting manifest carried no IconUrl.
|
||||
Removed in v0.5.2. -->
|
||||
<ItemGroup>
|
||||
<None Include="images\**">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
Executable
+154
@@ -0,0 +1,154 @@
|
||||
name: Hellion Chat
|
||||
author: JonKazama-Hellion
|
||||
punchline: Chat replacement with privacy controls aligned to EU, US and JP rules — based on Chat 2 (EUPL-1.2)
|
||||
description: |-
|
||||
Hellion Chat is a privacy-focused chat replacement for FINAL FANTASY XIV
|
||||
based on the Chat 2 codebase (EUPL-1.2). One feature is intentionally
|
||||
removed (the optional webinterface) and a stack of privacy controls is
|
||||
added on top. Tabs, channel filters, RGB colours, emotes, screenshot
|
||||
mode, IPC integration and the chat replacement window itself work the
|
||||
same. The webinterface is intentionally not part of Hellion Chat because
|
||||
it serves a different use case from the smaller default footprint this
|
||||
plugin is built around.
|
||||
|
||||
On top of that, Hellion Chat adds privacy and data-handling controls
|
||||
designed to align with the modern data protection rules that apply
|
||||
across the EU, the United States and Japan. By default only your own
|
||||
conversations are stored; messages from strangers, NPCs and system
|
||||
spam stay out of the database. Retention windows are configurable per
|
||||
channel, history can be wiped retroactively, and stored data can be
|
||||
exported on demand.
|
||||
|
||||
Key privacy and data-handling features:
|
||||
|
||||
- Channel whitelist with a Privacy-First default
|
||||
- Per-channel retention with a daily background sweep
|
||||
- Retroactive cleanup with a Ctrl+Shift confirm
|
||||
- Export to Markdown, JSON or CSV
|
||||
- First-run wizard with three preset profiles (Privacy-First, Casual,
|
||||
Full History)
|
||||
- Bilingual UI (English and German) with live language switching
|
||||
- Independent plugin state — own config file and database directory,
|
||||
so Hellion Chat does not share state with upstream Chat 2
|
||||
|
||||
v1.1.0 — Theme engine with five built-in themes (Hellion Arctic,
|
||||
Chat 2 Klassik, Event Horizon, Moonlit Bloom, Mint Grove) plus
|
||||
JSON-based custom-theme authoring. Settings rebuilt around a card
|
||||
grid with section detail views. See docs/THEME-AUTHORING.md.
|
||||
|
||||
v1.2.3 — Theme catalogue grown to nine built-in themes:
|
||||
Hellion Arctic, Hellion Spectrum (CVD-safe Deuteran/Protan),
|
||||
Chat 2 Klassik, Event Horizon, Moonlit Bloom, Mint Grove,
|
||||
Night Blue, Indigo Violet, Forge Merchantman.
|
||||
|
||||
v1.3.0 First plugin integration cycle. Honorific custom titles
|
||||
are shown in the chat header above the message log, with auto-detect
|
||||
and silent fallback when Honorific is not installed.
|
||||
|
||||
v1.4.0 — Critical Lifecycle Fixes. Plugin reload and shutdown
|
||||
are cleaner: SQLite no longer leans on GC pressure to release
|
||||
its file, worker threads are explicitly background, deferred
|
||||
config saves no longer get lost mid-disable, and pre-v13 config
|
||||
backups carry the user's custom theme opacity into the v14 schema
|
||||
instead of falling back to the default.
|
||||
|
||||
Based on Chat 2 by Infi and Anna, licensed under EUPL-1.2.
|
||||
|
||||
Modding & support: join the Hellion Forge Discord at
|
||||
https://discord.gg/X9V7Kcv5gR — community for Hellion Chat and
|
||||
other Hellion Online Media plugins/tools.
|
||||
repo_url: https://github.com/JonKazama-Hellion/HellionChat
|
||||
accepts_feedback: true
|
||||
icon_url: https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/icon.png
|
||||
image_urls:
|
||||
- https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/chatWindow.png
|
||||
- https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/settingsOverview.png
|
||||
- https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/themesPicker.png
|
||||
tags:
|
||||
- Social
|
||||
- UI
|
||||
- Chat
|
||||
- Replacement
|
||||
- Privacy
|
||||
changelog: |-
|
||||
**Hellion Chat 1.4.0 — Critical Lifecycle Fixes**
|
||||
|
||||
First sub-patch of the v1.4.x Polish Sweep series. Seven
|
||||
known lifecycle and race bugs eliminated before any
|
||||
performance refactor sits on top.
|
||||
|
||||
- MessageStore disposal no longer triggers GC.Collect
|
||||
globally; Pooling=false on the SQLite connection means
|
||||
there's nothing left to clean up by hand
|
||||
- PendingMessage and RetentionSweep worker threads are
|
||||
explicitly marked IsBackground=true so the plugin domain
|
||||
can unload during XIVLauncher reload without waiting
|
||||
for them
|
||||
- EmoteCache image and gif loaders moved from async-void
|
||||
to async Task with a shared task tracker, draining
|
||||
on Dispose so an in-flight load can no longer write
|
||||
to a disposed EmoteImages entry
|
||||
- DisposeAsync 10s timeout now warns loudly instead of
|
||||
silently leaving the worker behind
|
||||
- Plugin.Dispose flushes any pending DeferredSaveFrames
|
||||
before tearing services down, so settings changes
|
||||
made in the last few frames before disable are no
|
||||
longer lost
|
||||
- The v13→v14 config migration now reads the pre-v13
|
||||
backup and carries HellionThemeWindowOpacity into the
|
||||
new WindowOpacity field instead of falling back to
|
||||
the default 0.85
|
||||
|
||||
Modding & support: join Hellion Forge — https://discord.gg/X9V7Kcv5gR
|
||||
|
||||
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
|
||||
|
||||
**Hellion Chat 1.3.0 - Plugin Integrations: Honorific**
|
||||
|
||||
First step on the plugin-integration roadmap. HellionChat now
|
||||
listens to Honorific and shows your custom title in the chat
|
||||
header. The slot auto-hides when Honorific is not installed,
|
||||
when no custom title is active, or when you are using the
|
||||
original FFXIV title.
|
||||
|
||||
- New "Integrations" settings tab
|
||||
- Honorific integration with auto-detection and live updates
|
||||
- "Coming soon" preview of the next five planned integrations:
|
||||
context menu actions, smart notifications, RP status block,
|
||||
ExtraChat channels, and quick DM compose
|
||||
- Maintainer attribution buttons for Honorific repo and Caraxi
|
||||
- New service-class pattern under HellionChat/Integrations/
|
||||
|
||||
Modding and support: join Hellion Forge - https://discord.gg/X9V7Kcv5gR
|
||||
|
||||
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
|
||||
|
||||
**Hellion Chat 1.2.3 — Theme Expansion**
|
||||
|
||||
Four new built-in themes round out the picker. No engine changes,
|
||||
no settings touched — just more colour options.
|
||||
|
||||
- **Night Blue** — Royal Blue on deep marine. Cool tech-dashboard
|
||||
mood, distinct from the brand themes.
|
||||
- **Indigo Violet** — Royal Violet on deep indigo with a turquoise-
|
||||
mint counter for an aurora glitter feel. Sister to Event Horizon
|
||||
but darker and denser; the turquoise accent keeps the two
|
||||
distinguishable.
|
||||
- **Forge Merchantman** — Patina bronze on workshop slate, warm
|
||||
amber counter. Hellion Forge given a theme of its own — sister
|
||||
to Hellion Arctic but greener and warmer instead of cold cyan.
|
||||
- **Hellion Spectrum** — Deuteran/Protan-safe channel colours
|
||||
using Wong/Okabe-Ito palette tones. Channel identity (Tell pink,
|
||||
Yell yellow, Shout orange, Party blue, FC green) is preserved;
|
||||
tones are chosen so each channel stays distinguishable under
|
||||
red-green colour vision deficiency. Covers the ~99% of CVD cases
|
||||
that are red-green.
|
||||
|
||||
No schema bump, no migration. Default theme is unchanged (Hellion
|
||||
Arctic). Existing custom themes keep working.
|
||||
|
||||
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
|
||||
|
||||
---
|
||||
|
||||
Earlier history: https://github.com/JonKazama-Hellion/HellionChat/releases
|
||||
@@ -0,0 +1,51 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace HellionChat;
|
||||
|
||||
// Hellion Chat — v0.6.0 shared input history. Replaces the embedded
|
||||
// ChatLogWindow.InputBacklog so that pop-out windows with their own
|
||||
// ChatInputBar can navigate the same Up/Down history as the main window.
|
||||
// Index semantics are kept identical to the v0.5.x InputBacklog:
|
||||
// index 0 = oldest entry
|
||||
// index Count - 1 = newest entry
|
||||
// Push performs move-to-newest deduplication: existing entries are
|
||||
// removed before the new one is appended at the end.
|
||||
public static class InputHistoryService
|
||||
{
|
||||
private const int MaxSize = 30;
|
||||
private static readonly List<string> _entries = new();
|
||||
|
||||
public static IReadOnlyList<string> Entries => _entries;
|
||||
|
||||
public static int Count => _entries.Count;
|
||||
|
||||
public static void Push(string entry)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(entry))
|
||||
return;
|
||||
|
||||
var trimmed = entry.Trim();
|
||||
|
||||
// Move-to-newest: existing entries are removed before the append
|
||||
// so the same line typed twice does not occupy two history slots.
|
||||
for (var i = 0; i < _entries.Count; i++)
|
||||
{
|
||||
if (_entries[i] == trimmed)
|
||||
{
|
||||
_entries.RemoveAt(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
_entries.Add(trimmed);
|
||||
if (_entries.Count > MaxSize)
|
||||
_entries.RemoveAt(0);
|
||||
}
|
||||
|
||||
public static string? GetByCursor(int cursor)
|
||||
{
|
||||
if (cursor < 0 || cursor >= _entries.Count)
|
||||
return null;
|
||||
return _entries[cursor];
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,245 @@
|
||||
using System;
|
||||
using Dalamud.Plugin;
|
||||
using Dalamud.Plugin.Ipc;
|
||||
using Dalamud.Plugin.Services;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace HellionChat.Integrations;
|
||||
|
||||
// We pull Newtonsoft.Json into this single file for IPC compatibility:
|
||||
// Honorific serialises its TitleData with Newtonsoft (see
|
||||
// Honorific-master/IpcProvider.cs:9 and CustomTitle.cs:12). Using the
|
||||
// same library guarantees identical handling of System.Numerics.Vector3?
|
||||
// and the enum fields we ignore. Newtonsoft is a transitive dependency
|
||||
// via Dalamud, so no new NuGet entry is needed. The rest of HellionChat
|
||||
// keeps using System.Text.Json.
|
||||
internal sealed class HonorificService : IDisposable
|
||||
{
|
||||
private const string IpcNamespace = "Honorific";
|
||||
|
||||
// Major version of the Honorific IPC contract HellionChat is built against.
|
||||
// Used both by the runtime compatibility check and by the settings tab when
|
||||
// it tells the user which major version we expected, so the literal lives
|
||||
// in exactly one place.
|
||||
internal const uint ExpectedApiMajor = 3;
|
||||
|
||||
// IPC gates we subscribe to. Keep them as fields so Dispose can
|
||||
// unsubscribe the same instances we subscribed in the constructor.
|
||||
private readonly ICallGateSubscriber<(uint, uint)> _apiVersion;
|
||||
private readonly ICallGateSubscriber<string> _getLocalCharacterTitle;
|
||||
private readonly ICallGateSubscriber<string, object> _localCharacterTitleChanged;
|
||||
private readonly ICallGateSubscriber<object> _ready;
|
||||
private readonly ICallGateSubscriber<object> _disposing;
|
||||
|
||||
private readonly IPluginLog _log;
|
||||
private readonly IFramework _framework;
|
||||
private bool _versionWarningLogged;
|
||||
|
||||
public HonorificTitleData? CurrentTitle { get; private set; }
|
||||
public bool IsAvailable { get; private set; }
|
||||
public (uint Major, uint Minor)? DetectedApiVersion { get; private set; }
|
||||
|
||||
public HonorificService(IDalamudPluginInterface pluginInterface, IPluginLog log, IFramework framework)
|
||||
{
|
||||
_framework = framework;
|
||||
_log = log;
|
||||
|
||||
// Dalamud caches gate objects per-name for the lifetime of the
|
||||
// plugin interface, so we can register subscribers even when
|
||||
// Honorific isn't loaded yet — the gate just won't fire. Calling
|
||||
// InvokeFunc before Honorific is up will throw, which is why the
|
||||
// initial pull below is wrapped in try-catch.
|
||||
//
|
||||
// Thread-context: plugin constructors run on Dalamud's plugin-loader
|
||||
// thread, NOT the framework thread. Honorific's IPC handlers read
|
||||
// ObjectTable.LocalPlayer (Honorific IpcProvider.cs:61), which throws
|
||||
// "Not on main thread!" outside the framework thread. If Honorific is
|
||||
// already loaded when HellionChat starts, a synchronous InvokeFunc
|
||||
// here would surface that exception, the broad catch below would
|
||||
// mark IsAvailable=false, and OnTitleChanged's `if (!IsAvailable)`
|
||||
// gate would block every subsequent title update. We therefore
|
||||
// schedule the initial pull onto the framework thread via
|
||||
// IFramework.RunOnFrameworkThread so the IPC call sees the right
|
||||
// thread context.
|
||||
_apiVersion = pluginInterface
|
||||
.GetIpcSubscriber<(uint, uint)>($"{IpcNamespace}.ApiVersion");
|
||||
_getLocalCharacterTitle = pluginInterface
|
||||
.GetIpcSubscriber<string>($"{IpcNamespace}.GetLocalCharacterTitle");
|
||||
_localCharacterTitleChanged = pluginInterface
|
||||
.GetIpcSubscriber<string, object>($"{IpcNamespace}.LocalCharacterTitleChanged");
|
||||
_ready = pluginInterface
|
||||
.GetIpcSubscriber<object>($"{IpcNamespace}.Ready");
|
||||
_disposing = pluginInterface
|
||||
.GetIpcSubscriber<object>($"{IpcNamespace}.Disposing");
|
||||
|
||||
_localCharacterTitleChanged.Subscribe(OnTitleChanged);
|
||||
_ready.Subscribe(OnReady);
|
||||
_disposing.Subscribe(OnDisposing);
|
||||
|
||||
_framework.RunOnFrameworkThread(TryInitialPull);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
// Honorific may already be gone by the time we dispose. Wrap each
|
||||
// unsubscribe so a missing gate doesn't prevent the others from
|
||||
// unsubscribing — leaking even one subscription leaves a callback
|
||||
// alive that captures `this`, which keeps the whole service alive
|
||||
// and breaks plugin reload.
|
||||
TryUnsubscribe(() => _localCharacterTitleChanged.Unsubscribe(OnTitleChanged));
|
||||
TryUnsubscribe(() => _ready.Unsubscribe(OnReady));
|
||||
TryUnsubscribe(() => _disposing.Unsubscribe(OnDisposing));
|
||||
}
|
||||
|
||||
private void TryInitialPull()
|
||||
{
|
||||
try
|
||||
{
|
||||
var version = _apiVersion.InvokeFunc();
|
||||
DetectedApiVersion = version;
|
||||
|
||||
if (!IsApiVersionCompatible(version))
|
||||
{
|
||||
if (!_versionWarningLogged)
|
||||
{
|
||||
_log.Warning(
|
||||
"Honorific API version mismatch — expected major 3, " +
|
||||
"found {Major}.{Minor}. Disabling Honorific integration.",
|
||||
version.Item1, version.Item2);
|
||||
_versionWarningLogged = true;
|
||||
}
|
||||
IsAvailable = false;
|
||||
return;
|
||||
}
|
||||
|
||||
IsAvailable = true;
|
||||
_versionWarningLogged = false;
|
||||
// Pull the current title once at startup; from here on we rely
|
||||
// on LocalCharacterTitleChanged events.
|
||||
var json = _getLocalCharacterTitle.InvokeFunc();
|
||||
CurrentTitle = ParseTitleJson(json);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
// Honorific isn't installed or hasn't initialised yet. The Ready
|
||||
// event will give us a second chance later. Log at Debug so
|
||||
// users without Honorific don't see noise on every reload.
|
||||
_log.Debug(ex, "Honorific not available at HellionChat startup; awaiting Ready.");
|
||||
IsAvailable = false;
|
||||
CurrentTitle = null;
|
||||
}
|
||||
}
|
||||
|
||||
// Honorific fires LocalCharacterTitleChanged through its nameplate hook
|
||||
// (Honorific-master/Plugin.cs:665), which means we get title updates on
|
||||
// character switches automatically as soon as the new character is
|
||||
// rendered. While the user is in the character-select menu, HellionChat's
|
||||
// window is hidden by default via HideWhenNotLoggedIn (Configuration.cs:152),
|
||||
// so the stale-title window between logout and login isn't user-visible.
|
||||
private void OnTitleChanged(string json)
|
||||
{
|
||||
// Don't update cached state when we've already decided we can't trust
|
||||
// Honorific (e.g. version mismatch). Subscription stays live in case a
|
||||
// compatible Honorific reloads, in which case Ready triggers TryInitialPull
|
||||
// and sets IsAvailable back to true.
|
||||
if (!IsAvailable) return;
|
||||
CurrentTitle = ParseTitleJson(json);
|
||||
}
|
||||
|
||||
private void OnReady()
|
||||
{
|
||||
// Honorific loaded after HellionChat; redo the version check and
|
||||
// initial pull. Idempotent on purpose — Honorific can fire Ready
|
||||
// more than once across reloads.
|
||||
//
|
||||
// Honorific's NotifyReady may dispatch from any thread, and
|
||||
// TryInitialPull eventually calls IPC handlers that read
|
||||
// ObjectTable.LocalPlayer — same "Not on main thread!" hazard as
|
||||
// the constructor path. Schedule onto the framework thread.
|
||||
_framework.RunOnFrameworkThread(TryInitialPull);
|
||||
}
|
||||
|
||||
private void OnDisposing()
|
||||
{
|
||||
// Honorific is unloading. Drop our cached state so the header
|
||||
// hides on the next frame; subscriptions stay registered because
|
||||
// the gates may come back later (Honorific reload).
|
||||
//
|
||||
// Race-note: Honorific's NotifyDisposing calls ChangedLocalCharacterTitle(null)
|
||||
// BEFORE SendMessage on the Disposing gate (IpcProvider.cs:109-111),
|
||||
// so OnTitleChanged is expected to fire first and already null out
|
||||
// CurrentTitle. We re-clear here as belt-and-braces; should the
|
||||
// ordering ever flip, ShouldRenderSlot would still gate on IsAvailable.
|
||||
CurrentTitle = null;
|
||||
IsAvailable = false;
|
||||
DetectedApiVersion = null;
|
||||
}
|
||||
|
||||
private void TryUnsubscribe(Action unsubscribe)
|
||||
{
|
||||
try
|
||||
{
|
||||
unsubscribe();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_log.Debug(ex, "Honorific unsubscribe failed (likely already gone).");
|
||||
}
|
||||
}
|
||||
|
||||
// Threading note: Dalamud fires IPC events on the framework thread and
|
||||
// ImGui renders on the framework thread, so OnTitleChanged and the
|
||||
// render path that reads CurrentTitle never race — OnTitleChanged is
|
||||
// safe to keep direct (no RunOnFrameworkThread wrap needed) because
|
||||
// LocalCharacterTitleChanged delivery is framework-thread by Dalamud
|
||||
// contract. If a future change moves either side onto a worker thread,
|
||||
// switch to volatile/Interlocked for the CurrentTitle field.
|
||||
//
|
||||
// The constructor's initial pull and OnReady, on the other hand, are
|
||||
// explicitly scheduled via IFramework.RunOnFrameworkThread because
|
||||
// they run outside that contract: the constructor executes on the
|
||||
// plugin-loader thread, and Honorific's NotifyReady can dispatch from
|
||||
// any thread. Both call paths eventually invoke IPC handlers that read
|
||||
// ObjectTable.LocalPlayer, which throws "Not on main thread!" off the
|
||||
// framework thread — see the constructor comment block for context.
|
||||
//
|
||||
// Divergence from ChatTwo/Ipc/ExtraChat.cs: that file uses `volatile`
|
||||
// on its state fields out of caution. We don't, because the framework-
|
||||
// thread delivery is the documented Dalamud contract. If the two files
|
||||
// ever need to share a threading audit, this is the place to revisit.
|
||||
|
||||
// --- Pure-logic helpers below; tested via HellionChat.Tests/Integrations. ---
|
||||
|
||||
internal static HonorificTitleData? ParseTitleJson(string json)
|
||||
{
|
||||
if (string.IsNullOrEmpty(json))
|
||||
return null;
|
||||
|
||||
try
|
||||
{
|
||||
return JsonConvert.DeserializeObject<HonorificTitleData>(json);
|
||||
}
|
||||
catch (JsonException)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
internal static bool IsApiVersionCompatible((uint Major, uint Minor) apiVersion)
|
||||
{
|
||||
return apiVersion.Major == ExpectedApiMajor;
|
||||
}
|
||||
|
||||
internal static bool ShouldRenderSlot(
|
||||
bool toggleEnabled,
|
||||
bool isAvailable,
|
||||
HonorificTitleData? title)
|
||||
{
|
||||
if (!toggleEnabled) return false;
|
||||
if (!isAvailable) return false;
|
||||
if (title is null) return false;
|
||||
if (title.IsOriginal) return false;
|
||||
if (string.IsNullOrEmpty(title.Title)) return false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
using System.Numerics;
|
||||
|
||||
namespace HellionChat.Integrations;
|
||||
|
||||
// Local DTO mirroring Honorific's TitleData shape. We replicate the structure
|
||||
// instead of referencing Honorific.dll because a hard build-time dependency
|
||||
// would couple the two assemblies and break HellionChat at load time when
|
||||
// Honorific is missing. Glow, Color3, GradientColourSet and GradientAnimationStyle
|
||||
// are intentionally omitted — Cycle 1 renders text in the primary Color only;
|
||||
// the "Honorific Full Fidelity" backlog item adds them later as a pure
|
||||
// extension that won't break this DTO's existing consumers.
|
||||
internal sealed record HonorificTitleData(
|
||||
string? Title,
|
||||
bool IsPrefix,
|
||||
bool IsOriginal,
|
||||
Vector3? Color
|
||||
);
|
||||
@@ -0,0 +1,12 @@
|
||||
namespace HellionChat.Integrations;
|
||||
|
||||
// External URLs for the third-party plugins HellionChat integrates with.
|
||||
// Kept separate from BrandingLinks (which is for Hellion-owned URLs) so
|
||||
// future cycles can extend this file with maintainer attribution links
|
||||
// for Moodles, NotificationMaster, ExtraChat, etc. without polluting the
|
||||
// brand-links class.
|
||||
internal static class IntegrationLinks
|
||||
{
|
||||
public const string HonorificRepo = "https://github.com/Caraxi/Honorific";
|
||||
public const string HonorificAuthor = "https://github.com/Caraxi";
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
using Dalamud.Plugin.Ipc;
|
||||
|
||||
namespace ChatTwo.Ipc;
|
||||
namespace HellionChat.Ipc;
|
||||
|
||||
public sealed class ExtraChat : IDisposable
|
||||
{
|
||||
@@ -20,10 +20,14 @@ public sealed class ExtraChat : IDisposable
|
||||
|
||||
internal (string, uint)? ChannelOverride { get; set; }
|
||||
|
||||
private Dictionary<string, uint> ChannelCommandColoursInternal { get; set; } = new();
|
||||
// Volatile reference: IPC callbacks (OnChannelCommandColours/OnChannelNames) fire on a
|
||||
// Dalamud-dispatcher thread while the ImGui thread reads the IReadOnlyDictionary projections.
|
||||
// Reference assignment is atomic on x64, but the JIT (especially Mono on Wine/Linux) needs
|
||||
// the volatile barrier to guarantee visibility across threads. See AUDIT-2026-05-05 [SEC-01].
|
||||
private volatile Dictionary<string, uint> ChannelCommandColoursInternal = new();
|
||||
internal IReadOnlyDictionary<string, uint> ChannelCommandColours => ChannelCommandColoursInternal;
|
||||
|
||||
private Dictionary<Guid, string> ChannelNamesInternal { get; set; } = new();
|
||||
private volatile Dictionary<Guid, string> ChannelNamesInternal = new();
|
||||
internal IReadOnlyDictionary<Guid, string> ChannelNames => ChannelNamesInternal;
|
||||
|
||||
internal ExtraChat()
|
||||
@@ -40,15 +44,18 @@ public sealed class ExtraChat : IDisposable
|
||||
ChannelCommandColoursInternal = ChannelCommandColoursGate.InvokeFunc(null!);
|
||||
ChannelNamesInternal = ChannelNamesGate.InvokeFunc(null!);
|
||||
}
|
||||
catch (Exception)
|
||||
catch (Exception ex)
|
||||
{
|
||||
// no-op
|
||||
// ExtraChat is optional; missing IPC peer is normal when the plugin isn't loaded.
|
||||
Plugin.Log.Verbose(ex, "ExtraChat IPC initial state query failed (peer not loaded?)");
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
OverrideChannelGate.Unsubscribe(OnOverrideChannel);
|
||||
ChannelCommandColoursGate.Unsubscribe(OnChannelCommandColours);
|
||||
ChannelNamesGate.Unsubscribe(OnChannelNames);
|
||||
}
|
||||
|
||||
private void OnOverrideChannel(OverrideInfo info)
|
||||
@@ -1,7 +1,7 @@
|
||||
using ChatTwo.Code;
|
||||
using HellionChat.Code;
|
||||
using Dalamud.Plugin.Ipc;
|
||||
|
||||
namespace ChatTwo.Ipc;
|
||||
namespace HellionChat.Ipc;
|
||||
|
||||
using ChatInputState = (bool InputVisible, bool InputFocused, bool HasText, bool IsTyping, int TextLength, ChatType ChannelType);
|
||||
|
||||
@@ -19,8 +19,8 @@ internal sealed class TypingIpc : IDisposable
|
||||
{
|
||||
Plugin = plugin;
|
||||
|
||||
StateQueryGate = Plugin.Interface.GetIpcProvider<ChatInputState>("ChatTwo.GetChatInputState");
|
||||
StateChangedGate = Plugin.Interface.GetIpcProvider<ChatInputState, object?>("ChatTwo.ChatInputStateChanged");
|
||||
StateQueryGate = Plugin.Interface.GetIpcProvider<ChatInputState>("HellionChat.GetChatInputState");
|
||||
StateChangedGate = Plugin.Interface.GetIpcProvider<ChatInputState, object?>("HellionChat.ChatInputStateChanged");
|
||||
|
||||
StateQueryGate.RegisterFunc(GetState);
|
||||
}
|
||||
@@ -2,7 +2,7 @@ using Dalamud.Game.Text.SeStringHandling;
|
||||
using Dalamud.Game.Text.SeStringHandling.Payloads;
|
||||
using Dalamud.Plugin.Ipc;
|
||||
|
||||
namespace ChatTwo;
|
||||
namespace HellionChat;
|
||||
|
||||
internal sealed class IpcManager : IDisposable
|
||||
{
|
||||
@@ -15,15 +15,15 @@ internal sealed class IpcManager : IDisposable
|
||||
|
||||
public IpcManager()
|
||||
{
|
||||
RegisterGate = Plugin.Interface.GetIpcProvider<string>("ChatTwo.Register");
|
||||
RegisterGate = Plugin.Interface.GetIpcProvider<string>("HellionChat.Register");
|
||||
RegisterGate.RegisterFunc(Register);
|
||||
|
||||
AvailableGate = Plugin.Interface.GetIpcProvider<object?>("ChatTwo.Available");
|
||||
AvailableGate = Plugin.Interface.GetIpcProvider<object?>("HellionChat.Available");
|
||||
|
||||
UnregisterGate = Plugin.Interface.GetIpcProvider<string, object?>("ChatTwo.Unregister");
|
||||
UnregisterGate = Plugin.Interface.GetIpcProvider<string, object?>("HellionChat.Unregister");
|
||||
UnregisterGate.RegisterAction(Unregister);
|
||||
|
||||
InvokeGate = Plugin.Interface.GetIpcProvider<string, PlayerPayload?, ulong, Payload?, SeString?, SeString?, object?>("ChatTwo.Invoke");
|
||||
InvokeGate = Plugin.Interface.GetIpcProvider<string, PlayerPayload?, ulong, Payload?, SeString?, SeString?, object?>("HellionChat.Invoke");
|
||||
|
||||
AvailableGate.SendMessage();
|
||||
}
|
||||
@@ -47,7 +47,7 @@ internal sealed class IpcManager : IDisposable
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
UnregisterGate.UnregisterFunc();
|
||||
UnregisterGate.UnregisterAction();
|
||||
RegisterGate.UnregisterFunc();
|
||||
Registered.Clear();
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
using System.Text;
|
||||
using ChatTwo.Code;
|
||||
using ChatTwo.Util;
|
||||
using HellionChat.Code;
|
||||
using HellionChat.Util;
|
||||
using Dalamud.Game.Text.SeStringHandling;
|
||||
using Dalamud.Game.Text.SeStringHandling.Payloads;
|
||||
using System.Text.RegularExpressions;
|
||||
@@ -8,7 +8,7 @@ using Dalamud.Game.Text;
|
||||
using Dalamud.Utility;
|
||||
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
|
||||
|
||||
namespace ChatTwo;
|
||||
namespace HellionChat;
|
||||
|
||||
public partial class Message
|
||||
{
|
||||
@@ -49,7 +49,10 @@ public partial class Message
|
||||
ExtraChatChannel = extraChatChannel;
|
||||
Hash = GenerateHash();
|
||||
|
||||
foreach (var chunk in sender.Concat(content))
|
||||
// Iterate the processed Content list (returned by CheckMessageContent)
|
||||
// rather than the raw constructor parameter — chunks added or replaced
|
||||
// by CheckMessageContent must also have their back-reference set.
|
||||
foreach (var chunk in Sender.Concat(Content))
|
||||
chunk.Message = this;
|
||||
}
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
using System.Collections.Concurrent;
|
||||
using System.Diagnostics;
|
||||
using System.Text;
|
||||
using ChatTwo.Code;
|
||||
using ChatTwo.Resources;
|
||||
using ChatTwo.Util;
|
||||
using HellionChat.Code;
|
||||
using HellionChat.Resources;
|
||||
using HellionChat.Util;
|
||||
using Dalamud.Game.Chat;
|
||||
using Dalamud.Game.Text;
|
||||
using Dalamud.Game.Text.SeStringHandling;
|
||||
@@ -15,7 +15,7 @@ using Lumina.Text.Expressions;
|
||||
using Lumina.Text.Payloads;
|
||||
using Lumina.Text.ReadOnly;
|
||||
|
||||
namespace ChatTwo;
|
||||
namespace HellionChat;
|
||||
|
||||
internal class MessageManager : IAsyncDisposable
|
||||
{
|
||||
@@ -34,7 +34,10 @@ internal class MessageManager : IAsyncDisposable
|
||||
// After that, the message is enqueued in the PendingAsync queue, which will
|
||||
// be consumed in a separate thread and perform more processing (emotes,
|
||||
// URLs) as well as inserting the message into the database.
|
||||
private Queue<PendingMessage> PendingSync { get; } = [];
|
||||
// LinkedList instead of Queue: ContentIdResolver hits PendingSync.Last
|
||||
// every hook call. Queue<T>.Last() is the LINQ extension and walks the
|
||||
// whole queue (O(n)); LinkedList<T>.Last is an O(1) node reference.
|
||||
private LinkedList<PendingMessage> PendingSync { get; } = [];
|
||||
private ConcurrentQueue<PendingMessage> PendingAsync { get; } = [];
|
||||
private readonly Thread PendingMessageThread;
|
||||
private readonly CancellationTokenSource PendingThreadCancellationToken = new();
|
||||
@@ -63,7 +66,12 @@ internal class MessageManager : IAsyncDisposable
|
||||
|
||||
Store = new MessageStore(DatabasePath());
|
||||
|
||||
PendingMessageThread = new Thread(() => ProcessPendingMessages(PendingThreadCancellationToken.Token));
|
||||
// IsBackground so a stuck worker never blocks plugin unload.
|
||||
// Cooperative cancel via PendingThreadCancellationToken first, background flag is the safety net.
|
||||
PendingMessageThread = new Thread(() => ProcessPendingMessages(PendingThreadCancellationToken.Token))
|
||||
{
|
||||
IsBackground = true,
|
||||
};
|
||||
PendingMessageThread.Start();
|
||||
|
||||
ContentIdResolverHook = Plugin.GameInteropProvider.HookFromAddress<RaptureLogModule.Delegates.AddMsgSourceEntry>(RaptureLogModule.MemberFunctionPointers.AddMsgSourceEntry, ContentIdResolver);
|
||||
@@ -82,16 +90,23 @@ internal class MessageManager : IAsyncDisposable
|
||||
Plugin.ChatGui.ChatMessageUnhandled -= ChatMessage;
|
||||
|
||||
await PendingThreadCancellationToken.CancelAsync();
|
||||
var timeout = 10_000; // 10s
|
||||
while (timeout > 0)
|
||||
{
|
||||
if (!PendingMessageThread.IsAlive)
|
||||
break;
|
||||
|
||||
timeout -= 100;
|
||||
// 10s cooperative window; Thread.Abort is gone since .NET 5, so a
|
||||
// stuck worker has to ride out the next AppDomain unload.
|
||||
var deadline = TimeSpan.FromSeconds(10);
|
||||
var stopwatch = Stopwatch.StartNew();
|
||||
while (stopwatch.Elapsed < deadline && PendingMessageThread.IsAlive)
|
||||
await Task.Delay(100);
|
||||
Plugin.Log.Debug("Sleeping because PendingMessageThread thread still alive");
|
||||
}
|
||||
|
||||
if (PendingMessageThread.IsAlive)
|
||||
Plugin.Log.Warning(
|
||||
"PendingMessageThread did not observe cancellation within 10s. " +
|
||||
"Worker remains on a background thread; next plugin reload releases it. " +
|
||||
"If this recurs, file a bug with /xllog after the previous reload.");
|
||||
|
||||
// CTS owns an unmanaged WaitHandle; dispose even if the worker is
|
||||
// alive — it checks IsCancellationRequested via the linked token.
|
||||
PendingThreadCancellationToken.Dispose();
|
||||
|
||||
Store.Dispose();
|
||||
}
|
||||
@@ -113,8 +128,11 @@ internal class MessageManager : IAsyncDisposable
|
||||
LastContentId = contentId;
|
||||
|
||||
// Drain the PendingSync queue into the PendingAsync queue.
|
||||
while (PendingSync.TryDequeue(out var pending))
|
||||
PendingAsync.Enqueue(pending);
|
||||
while (PendingSync.First is { } first)
|
||||
{
|
||||
PendingSync.RemoveFirst();
|
||||
PendingAsync.Enqueue(first.Value);
|
||||
}
|
||||
}
|
||||
|
||||
private void ProcessPendingMessages(CancellationToken token)
|
||||
@@ -141,7 +159,13 @@ internal class MessageManager : IAsyncDisposable
|
||||
|
||||
internal void ClearAllTabs()
|
||||
{
|
||||
foreach (var tab in Plugin.Config.Tabs)
|
||||
// Hellion Chat — TempTabs haben keine DB-Persistenz (session-only,
|
||||
// direkt vom AutoTellTabsService befüllt). Ein Clear+Refilter würde
|
||||
// sie leer hinterlassen weil FilterAllTabs nichts aus der DB
|
||||
// findet — Tells sind oft durch Privacy-Filter blockiert oder
|
||||
// schlicht session-flüchtig. TempTabs vom Clear-Pfad ausschließen
|
||||
// damit Settings-Save den Tell-Verlauf nicht zerstört.
|
||||
foreach (var tab in Plugin.Config.Tabs.Where(t => !t.IsTempTab))
|
||||
tab.Clear();
|
||||
}
|
||||
|
||||
@@ -155,7 +179,11 @@ internal class MessageManager : IAsyncDisposable
|
||||
|
||||
// We store the pending messages to be added to the chat log in a
|
||||
// temporary list, and apply them all at once after filtering.
|
||||
var pendingTabs = Plugin.Config.Tabs.Select(tab => (tab, new List<Message>())).ToList();
|
||||
// TempTabs werden ausgeschlossen — sie bleiben live-state aus dem
|
||||
// AutoTellTabsService, ein DB-Refilter würde sie nur partial
|
||||
// wiederherstellen falls Tells in DB liegen, oder leer lassen wenn
|
||||
// Privacy-Filter sie blockiert hat.
|
||||
var pendingTabs = Plugin.Config.Tabs.Where(t => !t.IsTempTab).Select(tab => (tab, new List<Message>())).ToList();
|
||||
foreach (var message in messages)
|
||||
foreach (var (_, pendingMessages) in pendingTabs.Where(ptab => ptab.Item1.Matches(message)))
|
||||
pendingMessages.Add(message);
|
||||
@@ -219,7 +247,7 @@ internal class MessageManager : IAsyncDisposable
|
||||
// We delay messages to be handed off to the async processing thread
|
||||
// in the next tick, otherwise we can't get the content ID from the hook
|
||||
// below.
|
||||
PendingSync.Enqueue(pendingMessage);
|
||||
PendingSync.AddLast(pendingMessage);
|
||||
}
|
||||
|
||||
// This hook is called immediately after receiving a message with the
|
||||
@@ -231,11 +259,11 @@ internal class MessageManager : IAsyncDisposable
|
||||
try
|
||||
{
|
||||
ContentIdResolverHook?.Original(agent, contentId, accountId, messageIndex, worldId, chatType);
|
||||
if (PendingSync.Count == 0)
|
||||
if (PendingSync.Last is not { } last)
|
||||
return;
|
||||
|
||||
PendingSync.Last().ContentId = contentId;
|
||||
PendingSync.Last().AccountId = accountId;
|
||||
last.Value.ContentId = contentId;
|
||||
last.Value.AccountId = accountId;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
@@ -1,9 +1,9 @@
|
||||
using System.Buffers;
|
||||
using System.Collections;
|
||||
using System.Data.Common;
|
||||
using ChatTwo.Code;
|
||||
using ChatTwo.Ui;
|
||||
using ChatTwo.Util;
|
||||
using HellionChat.Code;
|
||||
using HellionChat.Ui;
|
||||
using HellionChat.Util;
|
||||
using Dalamud.Game.Text.SeStringHandling;
|
||||
using MessagePack;
|
||||
using MessagePack.Formatters;
|
||||
@@ -13,7 +13,7 @@ using Microsoft.Data.Sqlite;
|
||||
using DalamudUtil = Dalamud.Utility.Util;
|
||||
using Encoding = System.Text.Encoding;
|
||||
|
||||
namespace ChatTwo;
|
||||
namespace HellionChat;
|
||||
|
||||
internal static class DbExtensions
|
||||
{
|
||||
@@ -131,11 +131,12 @@ internal class MessageStore : IDisposable
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
// Pooling=false (set in Connect) avoids ClearAllPools, which is
|
||||
// provider-wide and would touch other plugins' SQLite connections.
|
||||
// GC.Collect was here as a defensive flush; removed because explicit
|
||||
// Close already releases everything we hold.
|
||||
Connection.Close();
|
||||
Connection.Dispose();
|
||||
// Closing the connection doesn't immediately release the file.
|
||||
GC.Collect();
|
||||
GC.WaitForPendingFinalizers();
|
||||
}
|
||||
|
||||
private SqliteConnection Connect()
|
||||
@@ -239,6 +240,9 @@ internal class MessageStore : IDisposable
|
||||
|
||||
private bool ColumnExists(string table, string column)
|
||||
{
|
||||
// PRAGMA does not accept SQLite parameter bindings. The table name is
|
||||
// a compile-time constant fed in from internal call sites, so the
|
||||
// interpolation cannot be reached from any user-controlled path.
|
||||
using var cmd = Connection.CreateCommand();
|
||||
cmd.CommandText = $"PRAGMA table_info({table});";
|
||||
using var reader = cmd.ExecuteReader();
|
||||
@@ -298,8 +302,10 @@ internal class MessageStore : IDisposable
|
||||
{
|
||||
Plugin.Log.Information($"Setting version {version}");
|
||||
using var cmd = Connection.CreateCommand();
|
||||
// Parameters aren't supported for PRAGMA queries, and you can't set the
|
||||
// version with a pragma_ function.
|
||||
// PRAGMA does not accept SQLite parameter bindings, and there is no
|
||||
// pragma_ function variant that can set the version either. The
|
||||
// version is a compile-time int from the migration sequence, never
|
||||
// user input.
|
||||
cmd.CommandText = $"PRAGMA user_version = {version};";
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
@@ -346,31 +352,44 @@ internal class MessageStore : IDisposable
|
||||
throw new ArgumentOutOfRangeException(nameof(chatTypeDaysMap), "Negative retention is not allowed.");
|
||||
|
||||
var nowMs = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
|
||||
var clauses = new List<string>();
|
||||
foreach (var (type, days) in chatTypeDaysMap)
|
||||
{
|
||||
var cutoff = nowMs - days * 86400000L;
|
||||
clauses.Add($"(ChatType = {type} AND Date < {cutoff})");
|
||||
}
|
||||
|
||||
// Catch-all for channels without an explicit override. "0" is treated
|
||||
// as "do not delete by default" — without an explicit user override,
|
||||
// unmapped channels stay forever instead of getting wiped immediately.
|
||||
if (defaultDays > 0)
|
||||
{
|
||||
var cutoff = nowMs - defaultDays * 86400000L;
|
||||
var explicitTypes = chatTypeDaysMap.Count > 0
|
||||
? string.Join(",", chatTypeDaysMap.Keys)
|
||||
: "-1"; // empty list would produce invalid SQL
|
||||
clauses.Add($"(ChatType NOT IN ({explicitTypes}) AND Date < {cutoff})");
|
||||
}
|
||||
|
||||
if (clauses.Count == 0)
|
||||
if (chatTypeDaysMap.Count == 0 && defaultDays <= 0)
|
||||
return 0;
|
||||
|
||||
long deleted;
|
||||
using (var cmd = Connection.CreateCommand())
|
||||
{
|
||||
var clauses = new List<string>();
|
||||
var index = 0;
|
||||
foreach (var (type, days) in chatTypeDaysMap)
|
||||
{
|
||||
var cutoff = nowMs - days * 86400000L;
|
||||
var typeParam = $"$type{index}";
|
||||
var cutoffParam = $"$cutoff{index}";
|
||||
cmd.Parameters.AddWithValue(typeParam, type);
|
||||
cmd.Parameters.AddWithValue(cutoffParam, cutoff);
|
||||
clauses.Add($"(ChatType = {typeParam} AND Date < {cutoffParam})");
|
||||
index++;
|
||||
}
|
||||
|
||||
// Catch-all for channels without an explicit override. "0" is
|
||||
// treated as "do not delete by default" — without an explicit
|
||||
// user override, unmapped channels stay forever instead of
|
||||
// getting wiped immediately.
|
||||
if (defaultDays > 0)
|
||||
{
|
||||
var defaultCutoff = nowMs - defaultDays * 86400000L;
|
||||
cmd.Parameters.AddWithValue("$defaultCutoff", defaultCutoff);
|
||||
|
||||
var explicitPlaceholders = chatTypeDaysMap.Count > 0
|
||||
? BindIntList(cmd, "explicit", chatTypeDaysMap.Keys)
|
||||
: "-1"; // empty list would produce invalid SQL
|
||||
clauses.Add($"(ChatType NOT IN ({explicitPlaceholders}) AND Date < $defaultCutoff)");
|
||||
}
|
||||
|
||||
if (clauses.Count == 0)
|
||||
return 0;
|
||||
|
||||
cmd.CommandText = $"DELETE FROM messages WHERE {string.Join(" OR ", clauses)};";
|
||||
cmd.CommandTimeout = 600;
|
||||
deleted = cmd.ExecuteNonQuery();
|
||||
@@ -395,11 +414,11 @@ internal class MessageStore : IDisposable
|
||||
throw new InvalidOperationException("CleanupRetainOnly requires at least one allowed ChatType. Use ClearMessages for a full wipe.");
|
||||
}
|
||||
|
||||
var inList = string.Join(",", allowedTypes);
|
||||
long deleted;
|
||||
using (var cmd = Connection.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = $"DELETE FROM messages WHERE ChatType NOT IN ({inList});";
|
||||
var placeholders = BindIntList(cmd, "ct", allowedTypes);
|
||||
cmd.CommandText = $"DELETE FROM messages WHERE ChatType NOT IN ({placeholders});";
|
||||
cmd.CommandTimeout = 600;
|
||||
deleted = cmd.ExecuteNonQuery();
|
||||
}
|
||||
@@ -434,7 +453,10 @@ internal class MessageStore : IDisposable
|
||||
// covers any future write paths e.g. webinterface backfill).
|
||||
if (!Plugin.Config.IsAllowedForStorage(message.Code.Type))
|
||||
{
|
||||
Plugin.Log.Debug($"Privacy filter dropped message: ChatType={message.Code.Type}");
|
||||
// Verbose-only: this fires for every dropped message, which is
|
||||
// the common case for users with a tight privacy whitelist. Keep
|
||||
// it for diagnostics but stay out of the default xllog stream.
|
||||
Plugin.Log.Verbose($"Privacy filter dropped message: ChatType={message.Code.Type}");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -512,15 +534,16 @@ internal class MessageStore : IDisposable
|
||||
DateTimeOffset? from,
|
||||
DateTimeOffset? to)
|
||||
{
|
||||
var cmd = Connection.CreateCommand();
|
||||
|
||||
var clauses = new List<string> { "deleted = false" };
|
||||
if (chatTypes is { Count: > 0 })
|
||||
clauses.Add($"ChatType IN ({string.Join(",", chatTypes)})");
|
||||
clauses.Add($"ChatType IN ({BindIntList(cmd, "exct", chatTypes)})");
|
||||
if (from is not null)
|
||||
clauses.Add("Date >= $From");
|
||||
if (to is not null)
|
||||
clauses.Add("Date <= $To");
|
||||
|
||||
var cmd = Connection.CreateCommand();
|
||||
cmd.CommandText = @"
|
||||
SELECT
|
||||
Id,
|
||||
@@ -693,16 +716,17 @@ internal class MessageStore : IDisposable
|
||||
|
||||
internal long CountDateRange(DateTime after, DateTime before, IEnumerable<byte> channels, ulong? receiver = null)
|
||||
{
|
||||
using var cmd = Connection.CreateCommand();
|
||||
|
||||
List<string> whereClauses = ["deleted = false"];
|
||||
if (receiver != null)
|
||||
whereClauses.Add("Receiver = $Receiver");
|
||||
|
||||
whereClauses.Add("Date BETWEEN $After AND $Before");
|
||||
whereClauses.Add($"ChatType IN ({string.Join(", ", channels)})");
|
||||
whereClauses.Add($"ChatType IN ({BindIntList(cmd, "cdr", channels.Select(c => (int)c))})");
|
||||
|
||||
var whereClause = "WHERE " + string.Join(" AND ", whereClauses);
|
||||
|
||||
using var cmd = Connection.CreateCommand();
|
||||
// Select last N messages by date DESC, but reverse the order to get
|
||||
// them in ascending order.
|
||||
cmd.CommandText = @"
|
||||
@@ -722,16 +746,17 @@ internal class MessageStore : IDisposable
|
||||
|
||||
internal MessageEnumerator GetDateRange(DateTime after, DateTime before, IEnumerable<byte> channels, ulong? receiver = null)
|
||||
{
|
||||
var cmd = Connection.CreateCommand();
|
||||
|
||||
List<string> whereClauses = ["deleted = false"];
|
||||
if (receiver != null)
|
||||
whereClauses.Add("Receiver = $Receiver");
|
||||
|
||||
whereClauses.Add("Date BETWEEN $After AND $Before");
|
||||
whereClauses.Add($"ChatType IN ({string.Join(", ", channels)})");
|
||||
whereClauses.Add($"ChatType IN ({BindIntList(cmd, "gdr", channels.Select(c => (int)c))})");
|
||||
|
||||
var whereClause = $"WHERE {string.Join(" AND ", whereClauses)}";
|
||||
|
||||
var cmd = Connection.CreateCommand();
|
||||
// Select last N messages by date DESC, but reverse the order to get
|
||||
// them in ascending order.
|
||||
cmd.CommandText = @"
|
||||
@@ -763,16 +788,17 @@ internal class MessageStore : IDisposable
|
||||
|
||||
internal MessageEnumerator GetPagedDateRange(DateTime after, DateTime before, IEnumerable<byte> channels, ulong? receiver = null, int page = 0)
|
||||
{
|
||||
var cmd = Connection.CreateCommand();
|
||||
|
||||
List<string> whereClauses = ["deleted = false"];
|
||||
if (receiver != null)
|
||||
whereClauses.Add("Receiver = $Receiver");
|
||||
|
||||
whereClauses.Add("Date BETWEEN $After AND $Before");
|
||||
whereClauses.Add($"ChatType IN ({string.Join(", ", channels)})");
|
||||
whereClauses.Add($"ChatType IN ({BindIntList(cmd, "pdr", channels.Select(c => (int)c))})");
|
||||
|
||||
var whereClause = $"WHERE {string.Join(" AND ", whereClauses)}";
|
||||
|
||||
var cmd = Connection.CreateCommand();
|
||||
// Select last N messages by date DESC, but reverse the order to get
|
||||
// them in ascending order.
|
||||
cmd.CommandText = @"
|
||||
@@ -806,6 +832,24 @@ internal class MessageStore : IDisposable
|
||||
|
||||
return new MessageEnumerator(cmd.ExecuteReader());
|
||||
}
|
||||
|
||||
// Build "$prefix0,$prefix1,..." placeholder list and bind values to
|
||||
// the command. SQLite has no native array parameter, so we generate
|
||||
// the list at runtime and bind each entry under its own name. Used
|
||||
// for IN-clauses and similar dynamic-arity SQL fragments.
|
||||
private static string BindIntList(SqliteCommand cmd, string prefix, IEnumerable<int> values)
|
||||
{
|
||||
var names = new List<string>();
|
||||
var index = 0;
|
||||
foreach (var value in values)
|
||||
{
|
||||
var name = $"${prefix}{index}";
|
||||
cmd.Parameters.AddWithValue(name, value);
|
||||
names.Add(name);
|
||||
index++;
|
||||
}
|
||||
return string.Join(",", names);
|
||||
}
|
||||
}
|
||||
|
||||
internal class MessageEnumerator(DbDataReader reader) : IEnumerable<Message>, IDisposable, IAsyncDisposable
|
||||
@@ -1,8 +1,8 @@
|
||||
using System.Numerics;
|
||||
using ChatTwo.Code;
|
||||
using ChatTwo.Resources;
|
||||
using ChatTwo.Ui;
|
||||
using ChatTwo.Util;
|
||||
using HellionChat.Code;
|
||||
using HellionChat.Resources;
|
||||
using HellionChat.Ui;
|
||||
using HellionChat.Util;
|
||||
using Dalamud.Game.Addon.Lifecycle;
|
||||
using Dalamud.Game.Addon.Lifecycle.AddonArgTypes;
|
||||
using Dalamud.Game.ClientState.Objects.SubKinds;
|
||||
@@ -22,13 +22,13 @@ using Dalamud.Bindings.ImGui;
|
||||
using Lumina.Excel.Sheets;
|
||||
using Action = System.Action;
|
||||
using DalamudPartyFinderPayload = Dalamud.Game.Text.SeStringHandling.Payloads.PartyFinderPayload;
|
||||
using ChatTwoPartyFinderPayload = ChatTwo.Util.PartyFinderPayload;
|
||||
using ChatTwoPartyFinderPayload = HellionChat.Util.PartyFinderPayload;
|
||||
|
||||
namespace ChatTwo;
|
||||
namespace HellionChat;
|
||||
|
||||
public sealed class PayloadHandler
|
||||
{
|
||||
private const string PopupId = "chat2-context-popup";
|
||||
private const string PopupId = "hellionchat-context-popup";
|
||||
|
||||
private ChatLogWindow LogWindow { get; }
|
||||
private (Chunk, Payload?)? Popup { get; set; }
|
||||
@@ -332,10 +332,19 @@ public sealed class PayloadHandler
|
||||
atkBase->SetPosition((short) x, (short) y);
|
||||
}
|
||||
|
||||
private const float MaxInlineIconSize = 32f;
|
||||
|
||||
private static void InlineIcon(IDalamudTextureWrap icon)
|
||||
{
|
||||
if (icon.Size.X <= 0 || icon.Size.Y <= 0)
|
||||
return;
|
||||
|
||||
var width = (float) icon.Size.X;
|
||||
var height = (float) icon.Size.Y;
|
||||
var scale = Math.Min(1f, Math.Min(MaxInlineIconSize / width, MaxInlineIconSize / height));
|
||||
var size = ImGuiHelpers.ScaledVector2(width * scale, height * scale);
|
||||
|
||||
var cursor = ImGui.GetCursorPos();
|
||||
var size = ImGuiHelpers.ScaledVector2(32, 32);
|
||||
ImGui.Image(icon.Handle, size);
|
||||
ImGui.SameLine();
|
||||
ImGui.SetCursorPos(cursor + new Vector2(size.X + 4, size.Y - ImGui.GetTextLineHeightWithSpacing()));
|
||||
Executable
+925
@@ -0,0 +1,925 @@
|
||||
using System.Diagnostics;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using HellionChat.Ipc;
|
||||
using HellionChat.Resources;
|
||||
using HellionChat.Ui;
|
||||
using HellionChat.Util;
|
||||
using Dalamud.Game.ClientState.Conditions;
|
||||
using Dalamud.Interface.Windowing;
|
||||
using Dalamud.IoC;
|
||||
using Dalamud.Plugin;
|
||||
using Dalamud.Plugin.Services;
|
||||
using Dalamud.Bindings.ImGui;
|
||||
using Dalamud.Interface.ImGuiFileDialog;
|
||||
|
||||
namespace HellionChat;
|
||||
|
||||
// ReSharper disable once ClassNeverInstantiated.Global
|
||||
public sealed class Plugin : IDalamudPlugin
|
||||
{
|
||||
public const string PluginName = "Hellion Chat";
|
||||
|
||||
[PluginService] public static IPluginLog Log { get; private set; } = null!;
|
||||
[PluginService] public static IDalamudPluginInterface Interface { get; private set; } = null!;
|
||||
[PluginService] public static IChatGui ChatGui { get; private set; } = null!;
|
||||
[PluginService] public static IClientState ClientState { get; private set; } = null!;
|
||||
[PluginService] public static ICommandManager CommandManager { get; private set; } = null!;
|
||||
[PluginService] public static ICondition Condition { get; private set; } = null!;
|
||||
[PluginService] public static IDataManager DataManager { get; private set; } = null!;
|
||||
[PluginService] public static IFramework Framework { get; private set; } = null!;
|
||||
[PluginService] public static IGameGui GameGui { get; private set; } = null!;
|
||||
[PluginService] public static IKeyState KeyState { get; private set; } = null!;
|
||||
[PluginService] public static IObjectTable ObjectTable { get; private set; } = null!;
|
||||
[PluginService] public static IPartyList PartyList { get; private set; } = null!;
|
||||
[PluginService] public static ITargetManager TargetManager { get; private set; } = null!;
|
||||
[PluginService] public static ITextureProvider TextureProvider { get; private set; } = null!;
|
||||
[PluginService] public static IGameInteropProvider GameInteropProvider { get; private set; } = null!;
|
||||
[PluginService] public static IGameConfig GameConfig { get; private set; } = null!;
|
||||
[PluginService] public static INotificationManager Notification { get; private set; } = null!;
|
||||
[PluginService] public static IAddonLifecycle AddonLifecycle { get; private set; } = null!;
|
||||
[PluginService] public static IPlayerState PlayerState { get; private set; } = null!;
|
||||
[PluginService] public static ISeStringEvaluator Evaluator { get; private set; } = null!;
|
||||
|
||||
public static Configuration Config = null!;
|
||||
public static FileDialogManager FileDialogManager { get; private set; } = null!;
|
||||
|
||||
public readonly WindowSystem WindowSystem = new(PluginName);
|
||||
public SettingsWindow SettingsWindow { get; }
|
||||
public ChatLogWindow ChatLogWindow { get; }
|
||||
public DbViewer DbViewer { get; }
|
||||
public InputPreview InputPreview { get; }
|
||||
public CommandHelpWindow CommandHelpWindow { get; }
|
||||
public SeStringDebugger SeStringDebugger { get; }
|
||||
public FirstRunWizard FirstRunWizard { get; }
|
||||
public DebuggerWindow DebuggerWindow { get; }
|
||||
|
||||
internal Commands Commands { get; }
|
||||
internal GameFunctions.GameFunctions Functions { get; }
|
||||
internal MessageManager MessageManager { get; }
|
||||
internal AutoTellTabsService AutoTellTabsService { get; }
|
||||
internal IpcManager Ipc { get; }
|
||||
internal ExtraChat ExtraChat { get; }
|
||||
internal TypingIpc TypingIpc { get; }
|
||||
internal FontManager FontManager { get; }
|
||||
internal Themes.ThemeRegistry ThemeRegistry { get; private set; } = null!;
|
||||
internal Ui.StatusBar StatusBar { get; private set; } = null!;
|
||||
internal Integrations.HonorificService HonorificService { get; private set; } = null!;
|
||||
|
||||
internal int DeferredSaveFrames = -1;
|
||||
|
||||
// Serialises retention sweeps. The 24h auto-sweep on plugin load and
|
||||
// the manual button in the Privacy tab both run on background threads;
|
||||
// without this gate, hitting the manual button moments after a fresh
|
||||
// plugin start would launch two sweeps in parallel and the second one
|
||||
// would just re-do work the first one already finished. The lock guards
|
||||
// the flag — the flag check itself bails before we touch the database.
|
||||
// Volatile because the ImGui thread reads the flag outside the lock to
|
||||
// gate the manual button; without it the JIT may cache the value in a
|
||||
// register and miss the background-thread update.
|
||||
internal readonly object RetentionSweepLock = new();
|
||||
internal volatile bool RetentionSweepRunning;
|
||||
|
||||
internal DateTime GameStarted { get; }
|
||||
|
||||
// Tab management needs to happen outside the chatlog window class for access reasons
|
||||
internal int LastTab { get; set; }
|
||||
internal int? WantedTab { get; set; }
|
||||
internal Tab CurrentTab
|
||||
{
|
||||
get
|
||||
{
|
||||
var i = LastTab;
|
||||
return i > -1 && i < Config.Tabs.Count ? Config.Tabs[i] : new Tab();
|
||||
}
|
||||
}
|
||||
|
||||
public Plugin()
|
||||
{
|
||||
// Refuse to start if upstream Chat 2 is loaded — prevents IPC
|
||||
// channel collisions and double-replacement of the in-game chat
|
||||
// window. Throwing here makes Dalamud abort the load cleanly with
|
||||
// our localized message instead of crashing FFXIV mid-frame.
|
||||
ChatTwoConflictDetector.ThrowIfChatTwoIsLoaded(Interface);
|
||||
|
||||
try
|
||||
{
|
||||
GameStarted = Process.GetCurrentProcess().StartTime.ToUniversalTime();
|
||||
|
||||
// Hellion Chat: take over config + database from upstream ChatTwo
|
||||
// before Dalamud loads our plugin config. Idempotent: only acts on
|
||||
// the first start where the legacy paths exist and ours don't.
|
||||
MigrateFromChatTwoLayout();
|
||||
|
||||
Config = Interface.GetPluginConfig() as Configuration ?? new Configuration();
|
||||
|
||||
// Hellion Chat — Auto-Tell-Tabs Defense-in-Depth. SaveConfig
|
||||
// already strips temp tabs before persistence, but a previous
|
||||
// crash or external write could have left them in the JSON.
|
||||
// Drop them on load to guarantee the session-only invariant.
|
||||
Config.Tabs.RemoveAll(t => t.IsTempTab);
|
||||
|
||||
// Hellion Chat v9 → v10 — wipes the configuration so the new 8-tab
|
||||
// layout starts from defaults instead of mapping every previous setting
|
||||
// to its new position. Backup-Failure ist non-fatal, der Wipe läuft
|
||||
// trotzdem; dem User fehlt dann nur das manuelle Restore-Sicherheitsnetz.
|
||||
if (Config.Version < 10)
|
||||
{
|
||||
var pluginConfigsDir = Interface.ConfigDirectory.Parent?.FullName;
|
||||
if (pluginConfigsDir is not null)
|
||||
{
|
||||
var liveConfigPath = Path.Combine(pluginConfigsDir, $"{Interface.InternalName}.json");
|
||||
var backupPath = Path.Combine(pluginConfigsDir, $"{Interface.InternalName}.json.pre-v10-backup");
|
||||
|
||||
try
|
||||
{
|
||||
if (File.Exists(liveConfigPath))
|
||||
{
|
||||
File.Copy(liveConfigPath, backupPath, overwrite: true);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Warning(ex, "HellionChat: pre-v10 config backup failed");
|
||||
}
|
||||
}
|
||||
|
||||
Config = new Configuration
|
||||
{
|
||||
Version = 10,
|
||||
FirstRunCompleted = true,
|
||||
};
|
||||
SaveConfig();
|
||||
|
||||
Notification.AddNotification(new Dalamud.Interface.ImGuiNotification.Notification
|
||||
{
|
||||
Title = HellionStrings.SettingsRefactor_Migration_Title,
|
||||
Content = HellionStrings.SettingsRefactor_Migration_Content,
|
||||
Type = Dalamud.Interface.ImGuiNotification.NotificationType.Info,
|
||||
InitialDuration = TimeSpan.FromSeconds(25),
|
||||
});
|
||||
}
|
||||
|
||||
// Hellion Chat v10 → v11 — adds the global Configuration.PopOutInputEnabled
|
||||
// master switch and SeenPopOutInputHint flag for the v0.6.0 pop-out
|
||||
// input feature. Lightweight migration: defaults both fields,
|
||||
// no user-facing notification because the change is opt-in only.
|
||||
if (Config.Version < 11)
|
||||
{
|
||||
Config.PopOutInputEnabled = false;
|
||||
Config.SeenPopOutInputHint = false;
|
||||
Config.Version = 11;
|
||||
SaveConfig();
|
||||
Log.Information(
|
||||
"Migrated config v10 → v11: PopOutInputEnabled added (global, default off), " +
|
||||
"SeenPopOutInputHint added (default false)");
|
||||
}
|
||||
|
||||
// Hellion Chat v11 → v12 — flips Configuration.PopOutInputEnabled from
|
||||
// the v0.6.0 opt-in default (false) to opt-out (true) per v0.6.1 UX
|
||||
// polish. Hard-flip is a deliberate design call (see Spec section 5.7);
|
||||
// users are notified via the v0.6.1 hint banner (SeenPopOutHeaderHint
|
||||
// reset). Re-toggle after migration is preserved because this block
|
||||
// only fires for Version < 12.
|
||||
if (Config.Version < 12)
|
||||
{
|
||||
Config.PopOutInputEnabled = true;
|
||||
Config.SeenPopOutHeaderHint = false;
|
||||
Config.Version = 12;
|
||||
SaveConfig();
|
||||
Log.Information(
|
||||
"Migrated config v11 → v12: PopOutInputEnabled hard-flipped to true (v0.6.1 default), " +
|
||||
"SeenPopOutHeaderHint reset to false (v0.6.1 banner re-armed)");
|
||||
}
|
||||
|
||||
// Hellion Chat v12 → v13 — hard-resets the tab layout to the
|
||||
// sharpened v1.0.0 defaults (5 thematic tabs, see TabsUtil and
|
||||
// the default-fill block below). Existing tab state is wiped
|
||||
// because per-channel mapping from the old General preset to
|
||||
// the new General/System split would be ambiguous and would
|
||||
// produce subtly wrong results for users who tweaked the old
|
||||
// layout. A timestamped backup of the live config is written
|
||||
// alongside it as a manual restore safety net. The wipe scope
|
||||
// is intentionally narrow: only Config.Tabs is reset; Privacy,
|
||||
// Retention, Theme and every other knob keeps its current value.
|
||||
if (Config.Version < 13)
|
||||
{
|
||||
var pluginConfigsDir = Interface.ConfigDirectory.Parent?.FullName;
|
||||
if (pluginConfigsDir is not null)
|
||||
{
|
||||
var liveConfigPath = Path.Combine(pluginConfigsDir, $"{Interface.InternalName}.json");
|
||||
var backupPath = Path.Combine(pluginConfigsDir, $"{Interface.InternalName}.json.pre-v13-backup");
|
||||
|
||||
try
|
||||
{
|
||||
if (File.Exists(liveConfigPath))
|
||||
File.Copy(liveConfigPath, backupPath, overwrite: true);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Warning(ex, "HellionChat: pre-v13 config backup failed");
|
||||
}
|
||||
}
|
||||
|
||||
Config.Tabs.Clear();
|
||||
Config.Version = 13;
|
||||
SaveConfig();
|
||||
|
||||
Log.Information(
|
||||
"Migrated config v12 → v13: tab layout hard-reset to v1.0.0 defaults; " +
|
||||
"pre-v13 config backup written next to the live file. " +
|
||||
"Default tabs will be populated by the Tabs.Count == 0 block.");
|
||||
|
||||
Notification.AddNotification(new Dalamud.Interface.ImGuiNotification.Notification
|
||||
{
|
||||
Title = HellionStrings.SettingsRefactor_Migration_Title,
|
||||
Content = HellionStrings.SettingsRefactor_Migration_Content,
|
||||
Type = Dalamud.Interface.ImGuiNotification.NotificationType.Info,
|
||||
InitialDuration = TimeSpan.FromSeconds(25),
|
||||
});
|
||||
}
|
||||
|
||||
// Hellion Chat v13 → v14 — theme-engine migration. Alle User landen
|
||||
// auf "hellion-arctic" als neues Default-Theme; die alte
|
||||
// HellionThemeEnabled-Flag wird deprecated und nur noch ein Release
|
||||
// als Safety-Net im JSON behalten. Window-Opacity wandert von
|
||||
// HellionThemeWindowOpacity in das neue WindowOpacity-Feld.
|
||||
//
|
||||
// v1.4.0 (F5.4): Pre-v13-Backup wird gelesen, HellionThemeWindowOpacity
|
||||
// ins neue Feld gezogen. Override nur wenn WindowOpacity noch beim
|
||||
// Default sitzt — sonst hat der User in der Zwischenzeit (z.B. via
|
||||
// WindowAlpha → WindowOpacity in v15→v16) explizit etwas gesetzt.
|
||||
if (Config.Version < 14)
|
||||
{
|
||||
Config.Theme = "hellion-arctic";
|
||||
|
||||
var oldThemeOpacity = TryReadPreV13ThemeOpacity();
|
||||
if (oldThemeOpacity is { } legacy
|
||||
&& Math.Abs(Config.WindowOpacity - 0.85f) < 0.001f)
|
||||
{
|
||||
Config.WindowOpacity = Math.Clamp(legacy, 0.5f, 1.0f);
|
||||
Log.Information(
|
||||
$"Migrated pre-v13 HellionThemeWindowOpacity {legacy} to WindowOpacity {Config.WindowOpacity}");
|
||||
}
|
||||
|
||||
Config.ReduceMotion = false;
|
||||
Config.UseCompactDensity = false;
|
||||
Config.Version = 14;
|
||||
SaveConfig();
|
||||
Log.Information(
|
||||
"Migrated config v13 → v14: theme engine introduced, all users land on hellion-arctic; " +
|
||||
"pick chat2-classic in Settings → Themes for the upstream look");
|
||||
}
|
||||
|
||||
if (Config.Version < 15)
|
||||
{
|
||||
// v1.2.0 — keine Datenmigration nötig. Removal der deprecated
|
||||
// Theme-Felder ist reine Schema-Bereinigung (System.Text.Json
|
||||
// ignoriert unbekannte Felder im JSON, daher kein Crash bei
|
||||
// Configs die noch HellionThemeEnabled/HellionThemeWindowOpacity
|
||||
// serialisiert haben — die Werte verfallen einfach).
|
||||
Config.Version = 15;
|
||||
SaveConfig();
|
||||
Log.Information(
|
||||
"Migrated config v14 → v15: legacy theme fields removed " +
|
||||
"(HellionThemeEnabled, HellionThemeWindowOpacity)");
|
||||
}
|
||||
|
||||
// Hellion Chat v15 → v16 — Settings Cleanup. Re-Sortierung der
|
||||
// Tabs auf der UI-Seite (datenneutral). 4 tote Felder verfallen
|
||||
// beim System.Text.Json-Deserialize (OverrideStyle, ChosenStyle,
|
||||
// WindowAlpha, ShowThemeQuickPicker — sind alle nicht mehr im
|
||||
// Configuration-Schema definiert). WindowAlpha wird zuvor auf
|
||||
// WindowOpacity gemappt damit User die ihn gesetzt hatten ihre
|
||||
// Transparenz-Einstellung behalten.
|
||||
if (Config.Version < 16)
|
||||
{
|
||||
var pluginConfigsDir = Interface.ConfigDirectory.Parent?.FullName;
|
||||
var liveConfigPath = pluginConfigsDir is not null
|
||||
? Path.Combine(pluginConfigsDir, $"{Interface.InternalName}.json")
|
||||
: null;
|
||||
|
||||
// Backup-Datei neben der live Config — Pattern aus v13 Branch.
|
||||
if (pluginConfigsDir is not null && liveConfigPath is not null)
|
||||
{
|
||||
var backupPath = Path.Combine(pluginConfigsDir, $"{Interface.InternalName}.json.pre-v16-backup");
|
||||
try
|
||||
{
|
||||
if (File.Exists(liveConfigPath))
|
||||
File.Copy(liveConfigPath, backupPath, overwrite: true);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Warning(ex, "HellionChat: pre-v16 config backup failed");
|
||||
}
|
||||
}
|
||||
|
||||
// Pre-v16 Felder einmalig roh aus dem JSON lesen, da sie nicht
|
||||
// mehr im Configuration-Schema sind (und damit aus Config nicht
|
||||
// mehr abrufbar). WindowAlpha → WindowOpacity Mapping nur wenn
|
||||
// User WindowOpacity noch nicht selbst angefasst hat (Default
|
||||
// 0.85), sonst gewinnt der User-Wert.
|
||||
float oldWindowAlpha = 100f;
|
||||
bool oldOverrideStyle = false;
|
||||
if (liveConfigPath is not null)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (File.Exists(liveConfigPath))
|
||||
{
|
||||
var rawJson = File.ReadAllText(liveConfigPath);
|
||||
using var doc = System.Text.Json.JsonDocument.Parse(rawJson);
|
||||
if (doc.RootElement.TryGetProperty("WindowAlpha", out var alphaProp)
|
||||
&& alphaProp.ValueKind == System.Text.Json.JsonValueKind.Number)
|
||||
{
|
||||
oldWindowAlpha = alphaProp.GetSingle();
|
||||
}
|
||||
if (doc.RootElement.TryGetProperty("OverrideStyle", out var ovProp)
|
||||
&& ovProp.ValueKind is System.Text.Json.JsonValueKind.True)
|
||||
{
|
||||
oldOverrideStyle = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Warning(ex, "HellionChat: pre-v16 legacy-field lookup failed, defaults assumed");
|
||||
}
|
||||
}
|
||||
|
||||
if (oldWindowAlpha != 100f
|
||||
&& Math.Abs(Config.WindowOpacity - 0.85f) < 0.001f)
|
||||
{
|
||||
Config.WindowOpacity = Math.Clamp(oldWindowAlpha / 100f, 0.5f, 1.0f);
|
||||
Log.Information(
|
||||
$"Migrated WindowAlpha {oldWindowAlpha} to WindowOpacity {Config.WindowOpacity}");
|
||||
}
|
||||
else if (oldWindowAlpha != 100f)
|
||||
{
|
||||
Log.Information(
|
||||
$"Skipped WindowAlpha→WindowOpacity migration: WindowOpacity already user-set " +
|
||||
$"({Config.WindowOpacity}), legacy WindowAlpha value {oldWindowAlpha} dropped.");
|
||||
}
|
||||
|
||||
if (oldOverrideStyle)
|
||||
{
|
||||
Notification.AddNotification(new Dalamud.Interface.ImGuiNotification.Notification
|
||||
{
|
||||
Title = "Hellion Chat 1.2.1",
|
||||
Content = HellionStrings.Migration_v16_OverrideStyle_Toast,
|
||||
Type = Dalamud.Interface.ImGuiNotification.NotificationType.Info,
|
||||
InitialDuration = TimeSpan.FromSeconds(25),
|
||||
});
|
||||
}
|
||||
|
||||
// v1.2.1 Default-Bumps für UX-Verbesserungen. Pattern: nur
|
||||
// migrieren wenn der User noch auf dem alten Default ist.
|
||||
// Bei bool-Werten ist die Erkennung pragmatisch — wer den
|
||||
// alten Default aktiv ausgeschaltet hatte, erlebt das als
|
||||
// Regression und stellt es einmal in den Settings zurück.
|
||||
// Der Trade-Off ist akzeptabel weil die alten Defaults in
|
||||
// v1.2.0 erst neu eingeführt wurden und kaum jemand aktiv
|
||||
// umgeschaltet hat.
|
||||
if (!Config.UseCompactDensity)
|
||||
{
|
||||
Config.UseCompactDensity = true;
|
||||
Log.Information("v16 default-bump: UseCompactDensity false → true");
|
||||
}
|
||||
if (!Config.HideInNewGamePlusMenu)
|
||||
{
|
||||
Config.HideInNewGamePlusMenu = true;
|
||||
Log.Information("v16 default-bump: HideInNewGamePlusMenu false → true");
|
||||
}
|
||||
if (!Config.HideSameTimestamps)
|
||||
{
|
||||
Config.HideSameTimestamps = true;
|
||||
Log.Information("v16 default-bump: HideSameTimestamps false → true");
|
||||
}
|
||||
if (Config.MaxLinesToRender == 5000)
|
||||
{
|
||||
Config.MaxLinesToRender = 2500;
|
||||
Log.Information("v16 default-bump: MaxLinesToRender 5000 → 2500");
|
||||
}
|
||||
if (Config.ChatColours.Count == 0)
|
||||
{
|
||||
foreach (var (channel, colour) in Resources.ChatColourPresets.All["Hellion"].Colours)
|
||||
Config.ChatColours[channel] = colour;
|
||||
Log.Information("v16 default-bump: ChatColours empty → Hellion brand preset");
|
||||
}
|
||||
|
||||
Config.Version = 16;
|
||||
SaveConfig();
|
||||
Log.Information(
|
||||
"Migrated config v15 → v16: settings cleanup, " +
|
||||
"OverrideStyle/ChosenStyle/WindowAlpha/ShowThemeQuickPicker dropped from schema");
|
||||
}
|
||||
|
||||
// Hellion v1.0.0 default tab layout. Five thematically separated
|
||||
// tabs: General catches the immediate-surroundings public chat
|
||||
// (Say/Yell/Shout) only; System absorbs the rest of the technical
|
||||
// and gameplay-event noise; FreeCompany, Group and Linkshell each
|
||||
// own their respective channel set. Tells are not in a static
|
||||
// tab anymore — Auto-Tell-Tabs spawns dedicated per-conversation
|
||||
// tabs on demand. Novice-Network gets no preset tab; users who
|
||||
// want it can add HellionBeginner from Settings → Tabs.
|
||||
if (Config.Tabs.Count == 0)
|
||||
{
|
||||
Config.Tabs.Add(TabsUtil.VanillaGeneral);
|
||||
Config.Tabs.Add(TabsUtil.HellionSystem);
|
||||
Config.Tabs.Add(TabsUtil.HellionFreeCompany);
|
||||
Config.Tabs.Add(TabsUtil.HellionParty);
|
||||
Config.Tabs.Add(TabsUtil.HellionLinkshell);
|
||||
}
|
||||
|
||||
LanguageChanged(Interface.UiLanguage);
|
||||
ImGuiUtil.Initialize(this);
|
||||
|
||||
FileDialogManager = new FileDialogManager();
|
||||
|
||||
Commands = new Commands();
|
||||
Functions = new GameFunctions.GameFunctions(this);
|
||||
Ipc = new IpcManager();
|
||||
TypingIpc = new TypingIpc(this);
|
||||
ExtraChat = new ExtraChat();
|
||||
FontManager = new FontManager();
|
||||
|
||||
// v1.1.0 — Theme-Engine init. Custom-Themes liegen in
|
||||
// pluginConfigs/HellionChat/themes/, lazy geladen beim ersten Get.
|
||||
var customThemesDir = Path.Combine(Interface.ConfigDirectory.FullName, "themes");
|
||||
Directory.CreateDirectory(customThemesDir);
|
||||
SeedExampleThemeIfEmpty(customThemesDir);
|
||||
ThemeRegistry = new Themes.ThemeRegistry(customThemesDir);
|
||||
ThemeRegistry.Switch(Config.Theme);
|
||||
|
||||
// Plugin integrations register their IPC subscribers up-front so
|
||||
// Ready/Disposing events from the target plugins are caught from
|
||||
// the very first frame, even if the user's Honorific reloads
|
||||
// mid-session. See HellionChat/Integrations/HonorificService.cs.
|
||||
HonorificService = new Integrations.HonorificService(Interface, Log, Framework);
|
||||
|
||||
StatusBar = new Ui.StatusBar();
|
||||
|
||||
MessageManager = new MessageManager(this); // Does it require UI?
|
||||
|
||||
// Hellion Chat — Auto-Tell-Tabs service. Subscribes to the
|
||||
// MessageManager's MessageProcessed event for live tells and
|
||||
// to ClientState.Logout for the cleanup pass. Created after
|
||||
// MessageManager so the constructor can hand off the live
|
||||
// store and event source.
|
||||
AutoTellTabsService = new AutoTellTabsService(this, MessageManager, MessageManager.Store);
|
||||
AutoTellTabsService.Initialize();
|
||||
|
||||
// Hellion Chat — daily retention sweep, off-thread so it never
|
||||
// blocks plugin load. Skips itself when disabled or already ran
|
||||
// within the past 24 hours.
|
||||
RunRetentionSweepIfDue();
|
||||
|
||||
ChatLogWindow = new ChatLogWindow(this);
|
||||
SettingsWindow = new SettingsWindow(this);
|
||||
DbViewer = new DbViewer(this);
|
||||
InputPreview = new InputPreview(ChatLogWindow);
|
||||
CommandHelpWindow = new CommandHelpWindow(ChatLogWindow);
|
||||
SeStringDebugger = new SeStringDebugger(this);
|
||||
DebuggerWindow = new DebuggerWindow(this);
|
||||
FirstRunWizard = new FirstRunWizard(this);
|
||||
|
||||
WindowSystem.AddWindow(ChatLogWindow);
|
||||
WindowSystem.AddWindow(SettingsWindow);
|
||||
WindowSystem.AddWindow(DbViewer);
|
||||
WindowSystem.AddWindow(InputPreview);
|
||||
WindowSystem.AddWindow(CommandHelpWindow);
|
||||
WindowSystem.AddWindow(SeStringDebugger);
|
||||
WindowSystem.AddWindow(DebuggerWindow);
|
||||
WindowSystem.AddWindow(FirstRunWizard);
|
||||
|
||||
// Open the wizard on a fresh install. Existing ChatTwo users have
|
||||
// FirstRunCompleted set to true by the v6→v7 migration above.
|
||||
if (!Config.FirstRunCompleted)
|
||||
FirstRunWizard.IsOpen = true;
|
||||
|
||||
FontManager.BuildFonts();
|
||||
|
||||
Interface.UiBuilder.DisableCutsceneUiHide = true;
|
||||
Interface.UiBuilder.DisableGposeUiHide = true;
|
||||
|
||||
// let all the other components register, then initialize commands
|
||||
Commands.Initialise();
|
||||
|
||||
if (Interface.Reason is not PluginLoadReason.Boot)
|
||||
MessageManager.FilterAllTabsAsync();
|
||||
|
||||
Framework.Update += FrameworkUpdate;
|
||||
Interface.UiBuilder.Draw += Draw;
|
||||
Interface.LanguageChanged += LanguageChanged;
|
||||
// Hellion Chat — surface a "main UI" entry point so Dalamud's
|
||||
// plugin list shows the Open-Plugin button. Settings is the
|
||||
// most useful landing place; OpenConfigUi is already wired to
|
||||
// the same toggle inside SettingsWindow.
|
||||
Interface.UiBuilder.OpenMainUi += OpenMainUi;
|
||||
|
||||
if (Config.ShowEmotes)
|
||||
_ = EmoteCache.LoadData(); // Fire-and-forget intentional, exceptions are caught inside
|
||||
|
||||
#if !DEBUG
|
||||
// Avoid 300ms hitch when sending first message by preloading the
|
||||
// auto-translate cache. Don't do this in debug because it makes
|
||||
// profiling difficult.
|
||||
AutoTranslate.PreloadCache();
|
||||
#endif
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error(ex, "Plugin load threw an error, turning off plugin");
|
||||
Dispose();
|
||||
|
||||
// Re-throw the exception to fail the plugin load.
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
// Suppressing this warning because Dispose() is called in Plugin() if the
|
||||
// load fails, so some values may not be initialized.
|
||||
[SuppressMessage("ReSharper", "ConditionalAccessQualifierIsNonNullableAccordingToAPIContract")]
|
||||
public void Dispose()
|
||||
{
|
||||
Interface.UiBuilder.OpenMainUi -= OpenMainUi;
|
||||
Interface.LanguageChanged -= LanguageChanged;
|
||||
Interface.UiBuilder.Draw -= Draw;
|
||||
Framework.Update -= FrameworkUpdate;
|
||||
GameFunctions.GameFunctions.SetChatInteractable(true);
|
||||
|
||||
// FrameworkUpdate would have fired the pending save in N frames,
|
||||
// but we just unsubscribed it. -1 is the idle sentinel.
|
||||
if (DeferredSaveFrames >= 0)
|
||||
{
|
||||
SaveConfig();
|
||||
DeferredSaveFrames = -1;
|
||||
}
|
||||
|
||||
HonorificService?.Dispose();
|
||||
|
||||
WindowSystem?.RemoveAllWindows();
|
||||
ChatLogWindow?.Dispose();
|
||||
DbViewer?.Dispose();
|
||||
InputPreview?.Dispose();
|
||||
SettingsWindow?.Dispose();
|
||||
DebuggerWindow?.Dispose();
|
||||
SeStringDebugger?.Dispose();
|
||||
|
||||
TypingIpc?.Dispose();
|
||||
ExtraChat?.Dispose();
|
||||
Ipc?.Dispose();
|
||||
// Dispose the Auto-Tell-Tabs service before MessageManager so it
|
||||
// can cleanly unsubscribe from the MessageProcessed event before
|
||||
// its source goes away.
|
||||
AutoTellTabsService?.Dispose();
|
||||
MessageManager?.DisposeAsync().AsTask().Wait();
|
||||
Functions?.Dispose();
|
||||
Commands?.Dispose();
|
||||
|
||||
EmoteCache.Dispose();
|
||||
}
|
||||
|
||||
// Reads HellionThemeWindowOpacity from the pre-v13 backup the v12→v13
|
||||
// block writes alongside the live config. Null when absent, unreadable,
|
||||
// or schema-incompatible — all valid steady states (fresh install,
|
||||
// backup pruned, pre-v12 config). Errors log at Warning so a corrupted
|
||||
// backup stays visible in /xllog without breaking the migration.
|
||||
private static float? TryReadPreV13ThemeOpacity()
|
||||
{
|
||||
var pluginConfigsDir = Interface.ConfigDirectory.Parent?.FullName;
|
||||
if (pluginConfigsDir is null)
|
||||
return null;
|
||||
|
||||
var backupPath = Path.Combine(pluginConfigsDir, $"{Interface.InternalName}.json.pre-v13-backup");
|
||||
if (!File.Exists(backupPath))
|
||||
return null;
|
||||
|
||||
try
|
||||
{
|
||||
using var stream = File.OpenRead(backupPath);
|
||||
using var doc = System.Text.Json.JsonDocument.Parse(stream);
|
||||
if (doc.RootElement.TryGetProperty("HellionThemeWindowOpacity", out var prop)
|
||||
&& prop.ValueKind == System.Text.Json.JsonValueKind.Number
|
||||
&& prop.TryGetSingle(out var value))
|
||||
{
|
||||
return value;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Warning(ex, "HellionChat: pre-v13 backup lookup failed, defaulting WindowOpacity");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private static void MigrateFromChatTwoLayout()
|
||||
{
|
||||
var pluginConfigsDir = Interface.ConfigDirectory.Parent?.FullName;
|
||||
if (pluginConfigsDir is null)
|
||||
return;
|
||||
|
||||
var legacyConfigFile = Path.Combine(pluginConfigsDir, "ChatTwo.json");
|
||||
var legacyConfigDir = Path.Combine(pluginConfigsDir, "ChatTwo");
|
||||
var ourConfigFile = Path.Combine(pluginConfigsDir, "HellionChat.json");
|
||||
var ourConfigDir = Interface.ConfigDirectory.FullName;
|
||||
|
||||
// Track whether anything legitimately blocked us. The most common
|
||||
// cause is upstream Chat 2 still being loaded — its SQLite handle
|
||||
// keeps chat-sqlite.db locked and File.Move throws IOException.
|
||||
var lockedBlocker = false;
|
||||
|
||||
try
|
||||
{
|
||||
if (!File.Exists(ourConfigFile) && File.Exists(legacyConfigFile))
|
||||
{
|
||||
File.Move(legacyConfigFile, ourConfigFile);
|
||||
Log.Information($"HellionChat: migrated config file {legacyConfigFile} → {ourConfigFile}");
|
||||
}
|
||||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
Log.Warning(e, $"HellionChat: config file move blocked, leaving {legacyConfigFile} in place");
|
||||
lockedBlocker = true;
|
||||
}
|
||||
|
||||
// The plugin's ConfigDirectory may already exist on first load
|
||||
// (Dalamud creates it), so check at the file level instead of
|
||||
// skipping when the directory is present. Move every legacy
|
||||
// entry whose target name is not occupied yet, then remove the
|
||||
// source dir if it ends up empty. Each move is wrapped on its
|
||||
// own so a single locked file (the SQLite db while ChatTwo still
|
||||
// runs) does not abandon the rest of the migration.
|
||||
if (!Directory.Exists(legacyConfigDir))
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
Directory.CreateDirectory(ourConfigDir);
|
||||
|
||||
foreach (var file in Directory.EnumerateFiles(legacyConfigDir))
|
||||
{
|
||||
var target = Path.Combine(ourConfigDir, Path.GetFileName(file));
|
||||
if (File.Exists(target))
|
||||
continue;
|
||||
try
|
||||
{
|
||||
File.Move(file, target);
|
||||
Log.Information($"HellionChat: migrated file {file} → {target}");
|
||||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
Log.Warning(e, $"HellionChat: file move blocked for {file}, will retry on next load");
|
||||
lockedBlocker = true;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var dir in Directory.EnumerateDirectories(legacyConfigDir))
|
||||
{
|
||||
var target = Path.Combine(ourConfigDir, Path.GetFileName(dir));
|
||||
if (Directory.Exists(target))
|
||||
continue;
|
||||
try
|
||||
{
|
||||
Directory.Move(dir, target);
|
||||
Log.Information($"HellionChat: migrated subdir {dir} → {target}");
|
||||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
Log.Warning(e, $"HellionChat: subdir move blocked for {dir}, will retry on next load");
|
||||
lockedBlocker = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!Directory.EnumerateFileSystemEntries(legacyConfigDir).Any())
|
||||
{
|
||||
Directory.Delete(legacyConfigDir);
|
||||
Log.Information($"HellionChat: removed empty legacy dir {legacyConfigDir}");
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.Error(e, "HellionChat: layout migration failed, continuing with whatever exists");
|
||||
}
|
||||
|
||||
if (lockedBlocker)
|
||||
{
|
||||
// Surface the most common cause to the user as a notification
|
||||
// so they don't think Hellion Chat lost their history when in
|
||||
// fact upstream Chat 2 was still holding the database file.
|
||||
Notification.AddNotification(new Dalamud.Interface.ImGuiNotification.Notification
|
||||
{
|
||||
Title = "Hellion Chat",
|
||||
Content = "Could not migrate the Chat 2 database — the file appears to be in use. " +
|
||||
"Disable Chat 2, fully close the game, then start it again. " +
|
||||
"See the README troubleshooting section if the issue persists.",
|
||||
Type = Dalamud.Interface.ImGuiNotification.NotificationType.Warning,
|
||||
InitialDuration = TimeSpan.FromSeconds(30),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private void OpenMainUi()
|
||||
{
|
||||
// Settings is the most useful landing surface — same target as the
|
||||
// Configure button. SettingsWindow.Toggle is internal and already
|
||||
// wired to OpenConfigUi, so re-using IsOpen keeps both entry points
|
||||
// behaviourally identical.
|
||||
SettingsWindow.IsOpen = !SettingsWindow.IsOpen;
|
||||
}
|
||||
|
||||
private void RunRetentionSweepIfDue()
|
||||
{
|
||||
if (!Config.RetentionEnabled)
|
||||
return;
|
||||
if (DateTimeOffset.UtcNow - Config.RetentionLastRunAt < TimeSpan.FromHours(24))
|
||||
return;
|
||||
|
||||
// Snapshot the policy so the user can edit settings while we run.
|
||||
// Spec defaults form the baseline; explicit user overrides win.
|
||||
var policy = new Dictionary<int, int>();
|
||||
foreach (var (type, days) in Privacy.PrivacyDefaults.DefaultRetentionDays)
|
||||
policy[(int)(ushort)type] = days;
|
||||
foreach (var (type, days) in Config.RetentionPerChannelDays)
|
||||
policy[(int)(ushort)type] = days;
|
||||
var defaultDays = Config.RetentionDefaultDays;
|
||||
|
||||
// IsBackground = true for the same reason as PendingMessageThread:
|
||||
// a stuck sweep must never block plugin unload. RunRetentionSweepIfDue
|
||||
// guards the run-frequency, and the sweep itself uses the framework's
|
||||
// cooperative cancellation pattern. The background flag is the safety
|
||||
// net if the sweep ever takes longer than expected.
|
||||
new Thread(() =>
|
||||
{
|
||||
// Bail out cheaply if a manual sweep is already in flight; the
|
||||
// lock around the actual work would queue us up otherwise and
|
||||
// we would just re-do whatever the manual run already did.
|
||||
lock (RetentionSweepLock)
|
||||
{
|
||||
if (RetentionSweepRunning)
|
||||
return;
|
||||
RetentionSweepRunning = true;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
var deleted = MessageManager.Store.DeleteByRetentionPolicy(policy, defaultDays);
|
||||
Config.RetentionLastRunAt = DateTimeOffset.UtcNow;
|
||||
SaveConfig();
|
||||
|
||||
if (deleted > 0)
|
||||
{
|
||||
Log.Information($"Retention sweep deleted {deleted} expired messages.");
|
||||
// Run the clear+refilter synchronously on the framework thread.
|
||||
// Earlier this called FilterAllTabsAsync(), which is fire-and-forget
|
||||
// — the .Wait() here would return as soon as the inner Task.Run was
|
||||
// dispatched, racing the next sweep cycle against the still-running
|
||||
// filter pass. See AUDIT-2026-05-05 [QUAL-02].
|
||||
Framework.Run(() =>
|
||||
{
|
||||
MessageManager.ClearAllTabs();
|
||||
MessageManager.FilterAllTabs();
|
||||
}).Wait();
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Information("Retention sweep ran, nothing expired.");
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.Error(e, "Retention sweep failed");
|
||||
}
|
||||
finally
|
||||
{
|
||||
lock (RetentionSweepLock)
|
||||
RetentionSweepRunning = false;
|
||||
}
|
||||
}) { IsBackground = true }.Start();
|
||||
}
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
// Theme-Engine ist ab v14 immer aktiv; Klassik ist jetzt ein eigenes
|
||||
// Theme statt einem deaktivierten Hellion-Theme. Active wird einmal
|
||||
// pro Frame aus der Registry gelesen.
|
||||
using IDisposable _style = HellionStyle.PushGlobal(ThemeRegistry.Active, Config.WindowOpacity);
|
||||
|
||||
ChatLogWindow.BeginFrame();
|
||||
|
||||
if (Config.HideInLoadingScreens && Condition[ConditionFlag.BetweenAreas])
|
||||
{
|
||||
ChatLogWindow.FinalizeFrame();
|
||||
TypingIpc.Update();
|
||||
return;
|
||||
}
|
||||
|
||||
// v1.0.2 — global skip while the New Game+ menu (QuestRedo addon) is
|
||||
// open. Hides every plugin window in one shot (chat log, pop-outs,
|
||||
// settings, db viewer, etc.), matching the LoadingScreens pattern.
|
||||
if (Config.HideInNewGamePlusMenu && GameFunctions.GameFunctions.IsAddonInteractable(GameFunctions.GameFunctions.NewGamePlusAddonName))
|
||||
{
|
||||
ChatLogWindow.FinalizeFrame();
|
||||
TypingIpc.Update();
|
||||
return;
|
||||
}
|
||||
|
||||
ChatLogWindow.HideStateCheck();
|
||||
|
||||
Interface.UiBuilder.DisableUserUiHide = !Config.HideWhenUiHidden;
|
||||
ChatLogWindow.DefaultText = ImGui.GetStyle().Colors[(int) ImGuiCol.Text];
|
||||
|
||||
using ((Config.FontsEnabled ? FontManager.RegularFont : FontManager.Axis).Push())
|
||||
WindowSystem.Draw();
|
||||
|
||||
ChatLogWindow.FinalizeFrame();
|
||||
TypingIpc.Update();
|
||||
|
||||
FileDialogManager.Draw();
|
||||
}
|
||||
|
||||
internal void SaveConfig()
|
||||
{
|
||||
// Hellion Chat — Auto-Tell-Tabs are session-only. Strip them out
|
||||
// before serialization so a crash mid-session can never persist
|
||||
// them. We snapshot the full tab list first and restore it after
|
||||
// the save, preserving the user's order and open conversations.
|
||||
var snapshot = Config.Tabs.ToList();
|
||||
Config.Tabs.RemoveAll(t => t.IsTempTab);
|
||||
|
||||
Interface.SavePluginConfig(Config);
|
||||
|
||||
Config.Tabs.Clear();
|
||||
Config.Tabs.AddRange(snapshot);
|
||||
}
|
||||
|
||||
internal void LanguageChanged(string langCode)
|
||||
{
|
||||
var info = Config.LanguageOverride is LanguageOverride.None
|
||||
? new CultureInfo(langCode)
|
||||
: new CultureInfo(Config.LanguageOverride.Code());
|
||||
|
||||
Language.Culture = info;
|
||||
HellionStrings.Culture = info;
|
||||
}
|
||||
|
||||
private static readonly string[] ChatAddonNames =
|
||||
[
|
||||
"ChatLog",
|
||||
"ChatLogPanel_0",
|
||||
"ChatLogPanel_1",
|
||||
"ChatLogPanel_2",
|
||||
"ChatLogPanel_3"
|
||||
];
|
||||
|
||||
private void FrameworkUpdate(IFramework framework)
|
||||
{
|
||||
if (DeferredSaveFrames >= 0 && DeferredSaveFrames-- == 0)
|
||||
SaveConfig();
|
||||
|
||||
if (!Config.HideChat)
|
||||
return;
|
||||
|
||||
foreach (var name in ChatAddonNames)
|
||||
if (GameFunctions.GameFunctions.IsAddonInteractable(name))
|
||||
GameFunctions.GameFunctions.SetAddonInteractable(name, false);
|
||||
}
|
||||
|
||||
public static bool InBattle => Condition[ConditionFlag.InCombat];
|
||||
public static bool GposeActive => Condition[ConditionFlag.WatchingCutscene];
|
||||
public static bool CutsceneActive => Condition[ConditionFlag.OccupiedInCutSceneEvent] || Condition[ConditionFlag.WatchingCutscene78];
|
||||
|
||||
// v1.1.0 — wenn der themes/-Ordner leer ist, schreiben wir die embedded
|
||||
// example-theme.json als Vorlage rein. Bestehende User-Customs werden
|
||||
// nicht angefasst (existing JSONs lassen den Block überspringen).
|
||||
private static void SeedExampleThemeIfEmpty(string dir)
|
||||
{
|
||||
if (Directory.EnumerateFiles(dir, "*.json").Any())
|
||||
return;
|
||||
|
||||
var examplePath = Path.Combine(dir, "example-theme.json");
|
||||
var resourceStream = typeof(Plugin).Assembly.GetManifestResourceStream("HellionChat.Themes.Builtin.example-theme.json");
|
||||
if (resourceStream is null)
|
||||
{
|
||||
Log.Warning("Themes example template not found in assembly resources; skipping seed.");
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
using var fileStream = File.Create(examplePath);
|
||||
resourceStream.CopyTo(fileStream);
|
||||
Log.Information($"Seeded example-theme.json into {dir}");
|
||||
}
|
||||
catch (IOException ex)
|
||||
{
|
||||
Log.Warning(ex, "Failed to seed example-theme.json; user can create custom themes manually.");
|
||||
}
|
||||
finally
|
||||
{
|
||||
resourceStream.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
using ChatTwo.Code;
|
||||
using HellionChat.Code;
|
||||
|
||||
namespace ChatTwo.Privacy;
|
||||
namespace HellionChat.Privacy;
|
||||
|
||||
internal static class PrivacyDefaults
|
||||
{
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user