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Author SHA1 Message Date
JonKazama-Hellion cb612044ea Merge branch 'feature/v1.4.1-theme-engine-performance' 2026-05-07 20:05:14 +02:00
JonKazama-Hellion 71081d8344 docs: add v1.4.1 forge-post 2026-05-07 20:00:29 +02:00
JonKazama-Hellion 54bfeb0f6f chore: bump version to 1.4.1 and document Theme Engine Performance 2026-05-07 19:58:50 +02:00
JonKazama-Hellion 5f83c70292 feat(themes): add Synthwave Sunset built-in, refresh author credits 2026-05-07 19:51:43 +02:00
JonKazama-Hellion 3d7883ee01 fix(themes): refresh abgr cache defensively on theme switch 2026-05-07 19:51:43 +02:00
JonKazama-Hellion e4ee7aaafa fix(themes): keep last-known-good custom theme on transient file-lock 2026-05-07 19:51:43 +02:00
JonKazama-Hellion aff2528a6f perf(themes): read abgr from theme cache in PushGlobal and Push 2026-05-07 19:51:43 +02:00
JonKazama-Hellion 0d2ee63420 perf(themes): add pre-computed ABGR cache on theme records 2026-05-07 19:51:43 +02:00
JonKazama-Hellion de9d1ac60b Merge branch 'feature/v1.4.0-critical-lifecycle-fixes'
Hellion Chat 1.4.0 — Critical Lifecycle Fixes

Seven P0 lifecycle and race bugs eliminated before any performance refactor.
Plus version bump, manifest sync, changelog, forge-post.
2026-05-07 19:06:56 +02:00
JonKazama-Hellion 19f7099af0 docs: add v1.4.0 forge-post 2026-05-07 19:04:24 +02:00
JonKazama-Hellion f8a734d93f chore: bump version to 1.4.0 and document Critical Lifecycle Fixes 2026-05-07 19:04:20 +02:00
JonKazama-Hellion 3f7e86b32e fix(migration): pull HellionThemeWindowOpacity from pre-v13 backup in v13->v14 2026-05-07 08:03:57 +02:00
JonKazama-Hellion e5bf375b42 fix(plugin): flush DeferredSaveFrames in Dispose before service teardown 2026-05-07 07:53:52 +02:00
JonKazama-Hellion 93329087a9 fix(messagemanager): warn loudly when DisposeAsync 10s timeout hits 2026-05-07 07:52:14 +02:00
JonKazama-Hellion 72d568e5b3 fix(emotecache): replace async void Load with async Task tracker 2026-05-07 07:41:50 +02:00
JonKazama-Hellion c9dfd024b2 docs(comments): trim verbose dispose and thread rationale
Match the new HellionChat comment-length convention: 1-3 lines for
standard pitfall notes, 5+ only for non-trivial workarounds. The
previous Dispose comment was 14 lines of textbook prose, which veered
into AI-slop territory and would rot on the next refactor.
2026-05-07 01:10:50 +02:00
JonKazama-Hellion 8c624a0032 fix(threads): mark PendingMessage thread as background, document RetentionSweep rationale 2026-05-07 00:54:43 +02:00
JonKazama-Hellion 079e280226 fix(messagestore): drop GC.Collect from Dispose, rely on Pooling=false 2026-05-07 00:42:26 +02:00
JonKazama-Hellion 3bdf45c29c Datein in falschen ordner verschoben xD 2026-05-06 22:32:01 +02:00
JonKazama-Hellion d257a41660 fix(release): add v1.3.0 forge-post in expected workflow path 2026-05-06 22:23:13 +02:00
JonKazama-Hellion 36f2bbd8d1 Merge branch 'feature/v1.3.0-honorific-integration' 2026-05-06 22:13:33 +02:00
JonKazama-Hellion da291b7fca docs: add v1.3.0 release-notes drafts and trim manifest changelog 2026-05-06 22:06:58 +02:00
JonKazama-Hellion c8485233d5 chore: bump version to 1.3.0 and document Plugin Integrations Cycle 1 2026-05-06 21:54:58 +02:00
JonKazama-Hellion 2d768e4edb refactor(integrations): apply review findings (constant, util move, prose cleanup) 2026-05-06 21:08:50 +02:00
JonKazama-Hellion e58376bf50 fix(ui): use ImGui.Button for Hellion Forge Discord link 2026-05-06 20:39:41 +02:00
JonKazama-Hellion dceb028184 feat(integrations): link Honorific repo and Caraxi attribution 2026-05-06 20:34:03 +02:00
JonKazama-Hellion 33a4d94c44 fix(ui): use FontAwesome Hourglass for coming-soon items 2026-05-06 20:25:44 +02:00
JonKazama-Hellion b2f158f893 fix(ui): add Crown icon and hover tooltip to Honorific title slot 2026-05-06 20:17:22 +02:00
JonKazama-Hellion da6da32651 fix(ui): add Integrations card to settings overview grid 2026-05-06 20:14:29 +02:00
JonKazama-Hellion 477591e2fa feat(ui): render Honorific title in chat header above message log 2026-05-06 20:02:10 +02:00
JonKazama-Hellion ddb293399e feat(ui): register Integrations tab in settings window 2026-05-06 19:59:13 +02:00
JonKazama-Hellion 7494b001a2 fix(integrations): schedule Honorific initial pull on framework thread 2026-05-06 19:41:50 +02:00
JonKazama-Hellion 9f0a40bedc feat(ui): add Integrations settings tab 2026-05-06 19:30:59 +02:00
JonKazama-Hellion 8da05c3080 feat(i18n): add localisation keys for Integrations settings tab 2026-05-06 19:27:04 +02:00
JonKazama-Hellion 5b5f52f86e feat(integrations): wire HonorificService into Plugin lifecycle 2026-05-06 19:22:23 +02:00
JonKazama-Hellion af3caa9b96 feat(config): add ShowHonorificTitleInHeader toggle (default on) 2026-05-06 19:20:17 +02:00
JonKazama-Hellion 206b25b8d6 fix(integrations): address review findings on HonorificService 2026-05-06 19:18:20 +02:00
JonKazama-Hellion 00deef01a4 feat(integrations): wire HonorificService to Honorific IPC gates 2026-05-06 19:13:10 +02:00
JonKazama-Hellion 74e2c655f0 feat(integrations): add IsApiVersionCompatible and ShouldRenderSlot helpers 2026-05-06 19:09:36 +02:00
JonKazama-Hellion fa91c4e847 feat(branding): add BrandingLinks with Hellion Forge Discord invite 2026-05-06 19:06:34 +02:00
JonKazama-Hellion 1125caabca feat(integrations): add HonorificTitleData DTO and ParseTitleJson 2026-05-06 19:00:09 +02:00
JonKazama-Hellion eead8d813c chore: re-release Theme Expansion as v1.2.3
Hab vergessen die repo.json wieder mit zu bumpen, deshalb hat
Dalamud den v1.2.2-Release nicht angenommen — komplette Manifest-
Bump-Checkliste diesmal durchgezogen: csproj, yaml-Description +
Changelog, repo.json (AssemblyVersion + TestingAssemblyVersion +
drei DownloadLink*-URLs + Description + Changelog), CHANGELOG.md,
ROADMAP.md, README.md, Forge-Post-Datei. Inhalt unverändert
gegenüber v1.2.2.
2026-05-06 14:24:31 +02:00
JonKazama-Hellion 28b20ad6d3 chore: sync repo.json manifest to 1.2.2 2026-05-06 14:17:13 +02:00
JonKazama-Hellion a88ec1714d Merge branch 'feature/v1.2.2-theme-expansion' 2026-05-06 14:07:07 +02:00
JonKazama-Hellion 0110295e7d feat: set Night Blue and Indigo Violet author to Julia Moon 2026-05-06 14:06:14 +02:00
JonKazama-Hellion 9752206996 docs: add forge-post for v1.2.2 2026-05-06 14:04:22 +02:00
JonKazama-Hellion 2f4e4c33ca docs: refresh ROADMAP for 1.2.0/1.2.1/1.2.2 cycle and 1.3.0 next-cycle 2026-05-06 14:02:12 +02:00
JonKazama-Hellion b30b6b135c docs: update THEME-AUTHORING for 1.2.2 themes 2026-05-06 14:01:42 +02:00
JonKazama-Hellion df0844b737 docs: add 1.2.2 entry to CHANGELOG and backfill missing 1.2.1 2026-05-06 14:01:23 +02:00
JonKazama-Hellion 21d703bf0b docs: update HellionChat.yaml description and changelog for 1.2.2 2026-05-06 14:00:11 +02:00
JonKazama-Hellion 4048f0b8d0 chore: bump version to 1.2.2 2026-05-06 13:59:26 +02:00
JonKazama-Hellion 2d0e9ae70c feat: add Hellion Spectrum CVD-safe theme and finalise registry order 2026-05-06 13:59:05 +02:00
JonKazama-Hellion eaf11dcebe feat: add Forge Merchantman built-in theme 2026-05-06 13:57:39 +02:00
JonKazama-Hellion 9bd8262191 feat: add Indigo Violet built-in theme 2026-05-06 13:56:56 +02:00
JonKazama-Hellion ddb00a0836 feat: add Night Blue built-in theme 2026-05-06 13:56:11 +02:00
JonKazama-Hellion aec8ba15f2 docs: add v1.2.1 forge announce post 2026-05-06 11:46:50 +02:00
JonKazama-Hellion c84eae199b merge: v1.2.1 Settings Cleanup 2026-05-06 11:37:07 +02:00
JonKazama-Hellion 9ead8098f5 fix: card-overview subtext wrap + v16 default bumps + chat-colour preset
UI:
- SettingsOverview cards now wrap subtext to two lines (DrawList wrap-
  width) and the card height grew from 96 to 110 px. Single-line
  fitting clipped most of the bilingual subtitles.
- HellionStyle pushes ChildBg with alpha 0 when WindowOpacity < 1.0
  to keep stacked BeginChild layers from compounding the deckgrade
  past what the slider suggests.
- WindowOpacity slider helpmarker now points to Dalamud's per-window
  hamburger menu for opacity / blur / pin / click-through overrides.

UX defaults (v15 → v16 migration adopts new values only when the user
is still on the previous default — bool flips are heuristic, the prior
defaults are from the v1.2.0 cycle and rarely toggled):
- UseCompactDensity false → true (single-line message style is cleaner)
- HideInNewGamePlusMenu false → true (consistent with other hide-flags)
- HideSameTimestamps false → true (cleaner log)
- MaxLinesToRender 5000 → 2500 (mid-range hardware friendlier)
- ChatColours empty → Hellion brand preset (the first-run wizard does
  not offer a preset choice, so fresh installs get the brand colours
  out of the box)
2026-05-06 11:35:59 +02:00
JonKazama-Hellion b190456005 chore: bump version to 1.2.1 and write changelog 2026-05-06 08:46:07 +02:00
JonKazama-Hellion ebc0999a8e refactor: re-sort settings cards thematically for v1.2.1
- Split Appearance into ThemeAndLayout (theme + window-style + timestamps)
  and FontsAndColours (fonts + per-channel colours)
- Merge Database into DataManagement together with Retention/Cleanup/Export
  from Privacy
- Move HistoryPreload from Privacy to Chat → Auto-Tell-Tabs
- Move KeybindMode from General/Language to General/Input
- Drop OverrideStyle, ChosenStyle, WindowAlpha, ShowThemeQuickPicker
- Migration v15 → v16 maps WindowAlpha → WindowOpacity if Opacity at default
- Add card-subtext per overview card so users do not have to guess where
  a setting lives
2026-05-06 08:43:54 +02:00
JonKazama-Hellion c0b3edb20c feat: add v1.2.1 i18n strings for new card layout 2026-05-06 08:31:52 +02:00
JonKazama-Hellion 64cadcf87b fix(release): shrink v1.2.0 changelog under Discord embed-description 4096 cap
Forge-Auto-Announce workflow failed twice on tag push because the
Discord webhook returned 400 — embed.description hit 5346 chars,
which exceeds Discord's hard 4096-per-field limit. The workflow's
own 5500-total cap (V6 check) didn't catch it because it was a
per-field overflow, not a total-payload overflow.

Both yaml changelog block and forge-post DE-body trimmed:
- yaml v1.2.0 EN-block: 3249 → 2104 chars
- forge-post DE-body: 2069 → 1543 chars
- description final: 3675 chars (with ~420 char headroom)
- total payload: 3740 / 5500

Plugin-Manager-facing changelog still covers all v1.2.0 highlights
plus the post-test bug fixes; just denser. Tag will be force-recreated
on this commit so workflow_dispatch picks up the trimmed files from
the v1.2.0 tag tree.

Backlog item: workflow should add a per-field cap check (4096 for
description, 1024 for field values) so future releases fail-fast
locally before hitting Discord.
2026-05-06 00:37:12 +02:00
JonKazama-Hellion 0165cba966 merge: v1.2.0 Layout Refresh
27 commits brought in from feature/v1.2.0-layout-refresh:
- Sidebar/Top-Tabs visual modernisation (icon-only sidebar with
  44px fixed width and tooltip, vertical accent pill, top-tab
  underline pill).
- TabIconMapping with single-source 15-glyph pool, per-tab
  Icon override via Settings → Tabs combobox.
- AutoTellTabTint hash-based icon+color differentiation
  (84 distinct combinations) for parallel tells.
- Bottom status bar (22px): channel/privacy/counts/tells/version.
- Card-Rows as default message render with Compact-Density
  opt-out toggle.
- Pulsing red unread-dot indicator on sidebar tab icons,
  respects Configuration.ReduceMotion.
- Migration v14 → v15: legacy theme fields removed, Appearance
  bindings cleaned to use Themes tab as single source.
- Settings-Save chat-history preservation: UpdateFrom Identifier-
  mapping for persistent tabs, TempTab skip in ClearAllTabs/
  FilterAllTabs, conditional refilter only for filter-relevant
  changes.
- Hellion font (Exo 2) no longer blocks FontSizeV2 adjustment —
  4K user can scale up the variable font.

Tag v1.2.0 sits on the last feature commit (3da550c).
Forge-Auto-Announce-Action triggers on tag push.
2026-05-06 00:18:37 +02:00
JonKazama-Hellion 3da550c2fc fix(fonts): Hellion-Schrift-Toggle blockt Schriftgröße nicht mehr
Settings → Erscheinungsbild → Schriftarten: bei aktiver
'Mitgelieferte Hellion-Schrift (Exo 2) verwenden' war der
Schriftgrößen-Slider ausgegraut und FontSizeV2 wurde im
FontManager auch nicht angewendet — 4K-User konnten den
Plugin-Font nicht hochskalieren.

Exo 2 ist Variable-Font, FontSize ist also problemlos
adjustierbar. Zwei-teiliger Fix:

- Appearance.cs: UseHellionFont rendert jetzt nur FontSizeCombo +
  SymbolsFontSizeCombo, kein Disabled-Wrap mehr. Der Bestand-
  Custom-Font-Stack mit FontsEnabled-Toggle und Font-Choosern
  bleibt exclusive zur Hellion-Schrift, läuft im else-Pfad.
- FontManager.cs RegularFont-Build: SizePt-Source verzweigt
  jetzt auf UseHellionFont — Hellion-Pfad nutzt FontSizeV2,
  Bestand-Pfad nutzt weiter GlobalFontV2.SizePt aus dem
  Custom-Font-Spec.

Reported by Flo 2026-05-06: '4k monitor ... der standart zu klein'.
2026-05-06 00:11:19 +02:00
JonKazama-Hellion 4b43fdb0ad fix(settings): conditional refilter on save — preserve chat history for cosmetic changes
Settings.Save() unconditionally ran ClearAllTabs + FilterAllTabsAsync
after every save. The cycle reloads messages from the DB, which silently
wipes any in-session message that wasn't persisted — Privacy-First
configurations block most channels from the DB, so all unlogged
channels (Allgemein/Say/Yell/Shout under default filters) showed up
empty after every settings save.

New HasFilterRelevantChanges helper compares Mutable to Plugin.Config
across:
- PrivacyFilterEnabled
- PrivacyPersistChannels (HashSet<ChatType>)
- PrivacyPersistUnknownChannels
- FilterIncludePreviousSessions
- per-persistent-tab: Identifier (reorder/swap), SelectedChannels,
  ExtraChatAll, ExtraChatChannels

Refilter only runs if any of those changed. Cosmetic settings (theme,
tab icons, layout, fonts, language) leave the chat log untouched.
Combined with the prior UpdateFrom Identifier-mapping fix and the
TempTab skip in ClearAllTabs/FilterAllTabs, both persistent and
Auto-Tell tabs now fully survive a settings save.

Reported by Flo from in-game testing 2026-05-05/06: 'der allgemein
chat tab z.b immernoch gecleart wird' / 'alle vom plugin nicht
geloggten channel sind dann leer'.

Also updated yaml changelog, docs/CHANGELOG.md and .github/forge-posts/
v1.2.0.md to describe the actual fix shape rather than the partial
UpdateFrom-only fix that preceded it.
2026-05-06 00:05:49 +02:00
JonKazama-Hellion 56621669b2 release(v1.2.0): finalize changelog, yaml notes, forge announce post
Final release-doc pass for v1.2.0:
- yaml changelog extended with the post-T14 polish notes
  (Auto-Tell variety, unread pulse, layout fixes, settings-save
   wipe fixes for both persistent and TempTabs)
- docs/CHANGELOG.md date filled in (2026-05-05) and same polish
  notes added under Added/Fixed sections
- .github/forge-posts/v1.2.0.md created — DE bullet body, picked
  up by forge-announce.yml on tag push (EN side reads the yaml
  changelog block)

1920 chars in the forge post — comfortably under the 5500-char
total cap that the workflow enforces.
2026-05-06 00:00:44 +02:00
JonKazama-Hellion ed2a0f7374 fix(messages): exclude TempTabs from ClearAllTabs and FilterAllTabs
TempTabs (Auto-Tell-Tabs) are session-only and populated directly by
AutoTellTabsService.HandleTell — they have no DB persistence to refilter
from. The Settings-save flow calls ClearAllTabs() + FilterAllTabsAsync()
to rebuild persistent tabs after potential filter changes; this wiped
TempTabs as collateral because their tells aren't in the DB (either
Privacy-filtered out or simply not yet persisted).

Skip TempTabs in both methods so their live-state survives any settings
save. Live tells continue to land via HandleTell, regardless of the
clear/filter cycle.
2026-05-05 23:51:42 +02:00
JonKazama-Hellion 59e86cd8dd fix(config): preserve persistent-tab message history across settings save
UpdateFrom replaced persistent tabs with Tab.Clone()s. Clone deliberately
omits the NonSerialized Messages list to avoid shared mutable state on
disk-load — but on a settings save (Plugin.Config.UpdateFrom(Mutable))
that path means every persistent tab loses its in-session chat history
the moment the user clicks Save.

Capture the live MessageList plus LastSendUnread counter by Identifier
before the replace and restore them onto the cloned tabs. Tab.Clone()
already preserves Identifier so the lookup matches one-to-one for
unchanged tabs. New tabs added in settings get a fresh empty list,
deleted tabs lose their history (both intended).

Reported by Flo in-game 2026-05-05 — chat got wiped on every settings
save during v1.2.0 testing in Limsa.
2026-05-05 23:48:23 +02:00
JonKazama-Hellion a74e3da030 feat(sidebar): subtle pulse animation on unread-dot indicator
Sin-based alpha scaling between 60% and 100% with a 2-second cycle.
Subtle enough to register peripherally without becoming distracting.
Respects Plugin.Config.ReduceMotion (field exists since v1.1.0,
toggle UI lands in v1.3.0) — static render when disabled.
2026-05-05 23:41:31 +02:00
JonKazama-Hellion b8ed2a1ce5 feat(sidebar): per-tell hashed icon variety + unread-dot indicator 2026-05-05 23:36:52 +02:00
JonKazama-Hellion e6c6c02780 feat(sidebar): hash-color tint for auto-tell tabs to disambiguate parallel conversations 2026-05-05 23:27:41 +02:00
JonKazama-Hellion ab9ebedeee fix(sidebar): suppress child background so top padding doesn't show frame fill
The sidebar child window's ChildBg painted the upper top-padding area
(reserved for header-toolbar alignment) with the theme's frame color,
making it look like a stub block above the buttons. Pushing ChildBg
to transparent keeps the buttons floating on the window background.
Vertical separation to the message column stays intact via the
TabTable's BordersInnerV flag.
2026-05-05 23:12:54 +02:00
JonKazama-Hellion 11af4ce4c4 fix(sidebar): top-padding mirrors header toolbar height, restore standard button height
Sidebar buttons sat at the window top while messages began below the
chat header toolbar — vertical mismatch flagged by Flo. Adding a
GetFrameHeightWithSpacing dummy at the top of the sidebar child shifts
the entire button column down to align with the first message row.

Reverted the previous TextLineHeight+4f button shrink (commit 8a78390):
buttons size was fine, only their vertical position needed correction.
2026-05-05 23:10:16 +02:00
JonKazama-Hellion 8a78390a15 fix(sidebar): tighten button height with explicit FramePadding override 2026-05-05 23:03:53 +02:00
JonKazama-Hellion 23e47e06c0 fix(layout): sidebar button height + status-bar version-slot clipping 2026-05-05 22:59:57 +02:00
JonKazama-Hellion ff60576f3c Update copyright notice and asset licensing details 2026-05-05 21:40:28 +02:00
JonKazama-Hellion 5b5bacfc41 Revise upstream sync documentation for clarity
Updated the documentation to clarify the upstream sync workflow, including changes to cherry-picking practices and conflict handling. Added sections on intent, contributing back, and handling upstream changes.
2026-05-05 21:26:53 +02:00
JonKazama-Hellion eb8b7be2f5 Update AI disclosure for HellionChat 2026-05-05 21:13:31 +02:00
JonKazama-Hellion eb05e04f79 Revise contributing guidelines for clarity and updates
Updated the contributing guidelines to reflect changes in project scope, contribution acceptance criteria, and response times. Clarified sections on translations and continuous integration.
2026-05-05 21:07:18 +02:00
JonKazama-Hellion 2f0affcdbb Update SECURITY.md for clarity and formatting 2026-05-05 21:00:06 +02:00
JonKazama-Hellion dfa7c47887 Revise Code of Conduct for clarity and inclusivity
Updated the Code of Conduct to enhance clarity and inclusivity. Added sections on encouraged and restricted behaviors, and improved formatting.
2026-05-05 20:55:24 +02:00
JonKazama-Hellion acf799440e Revise COPYRIGHT file with updated licensing details
Updated copyright information and license details in the COPYRIGHT file, including new copyright holders and clarifications on asset licensing.
2026-05-05 20:25:51 +02:00
JonKazama-Hellion 3e98b9103f chore(release): bump to v1.2.0 — layout refresh 2026-05-05 19:54:56 +02:00
JonKazama-Hellion 4a613f7acb Update NOTICE.md with maintainer details
Added maintenance information for Hellion Forge.
2026-05-05 19:51:51 +02:00
JonKazama-Hellion af5f4d380a feat(config): migration v14 → v15, removed legacy theme fields and Appearance bindings 2026-05-05 19:51:29 +02:00
JonKazama-Hellion ecf1e93a1b Refine language in SUPPORT.md for clarity
Updated phrasing for clarity and consistency throughout the document.
2026-05-05 19:49:26 +02:00
JonKazama-Hellion e404a2e0d9 Refactor privacy notice for clarity and consistency 2026-05-05 19:47:09 +02:00
JonKazama-Hellion d485f5ea1f feat(messages): card-row default render with compact-density opt-out 2026-05-05 19:44:37 +02:00
JonKazama-Hellion b48684ce5a feat(settings): compact density toggle in Appearance 2026-05-05 19:42:57 +02:00
JonKazama-Hellion a11c8bc6e9 feat(statusbar): wire status bar into ChatLogWindow render pipeline 2026-05-05 19:35:52 +02:00
JonKazama-Hellion 985a284e7d feat(statusbar): cached 1Hz status-bar component with format helpers 2026-05-05 19:34:27 +02:00
JonKazama-Hellion e629518550 feat(settings): per-tab icon combobox in Tabs section 2026-05-05 19:28:04 +02:00
JonKazama-Hellion c28c972ae3 revert(top-tabs): drop icon prefix — Dalamud default font lacks FontAwesome codepoints
Tofu-squares rendered in-game (verified by Flo 2026-05-05 19:21).
ImGui TabItem labels render in a single font frame; mixed-font
(FontAwesome icon + default font for tab name) is not possible
without Font-Atlas merging at FontManager level — out of scope
for v1.2.0.

Top-Tabs visual modernization is now driven by the Underline-Pill
alone (T6, kept). Sidebar (icon-only) remains the use case where
icons earn their keep. v1.2.0 Akzeptanzkriterium AC1 wird auf
"Top-Tabs haben Pill-Underline" reduziert.
2026-05-05 19:23:26 +02:00
JonKazama-Hellion bc0f44712f feat(top-tabs): active-tab accent underline pill 2026-05-05 19:18:18 +02:00
JonKazama-Hellion f663cb3c14 feat(top-tabs): icon glyph prefix in tab label 2026-05-05 19:17:59 +02:00
JonKazama-Hellion 5a9c2018b0 feat(sidebar): active-tab vertical accent pill 2026-05-05 19:09:26 +02:00
JonKazama-Hellion a1cdae05d0 feat(sidebar): icon-only tabs with tooltip and 44px fixed width 2026-05-05 19:08:58 +02:00
JonKazama-Hellion c17f5ae516 refactor(tabs): split TabIconGlyphResolver, single-source glyph pool, polish 2026-05-05 19:00:54 +02:00
JonKazama-Hellion a2db8cb639 feat(tabs): TabIconMapping with default-pool plus override resolver 2026-05-05 18:52:47 +02:00
JonKazama-Hellion 507efc8cda feat(tabs): nullable Tab.Icon field for custom glyph override 2026-05-05 18:43:13 +02:00
JonKazama-Hellion 6f3cf2f3ce Revise README for version 1.1.0 updates
Updated README.md for clarity and consistency in language, including changes to versioning and feature descriptions.
2026-05-05 18:39:37 +02:00
JonKazama-Hellion c979a05d6c Update version number to 1.1.0 in README 2026-05-05 18:21:43 +02:00
JonKazama-Hellion c53e453341 Update username in forge-announce workflow 2026-05-05 18:19:58 +02:00
JonKazama-Hellion 2519b413f8 merge: forge-announce workflow
Adds .github/workflows/forge-announce.yml — auto-posts a bilingual
changelog embed to the Hellion Forge #changelog Discord channel on
every vX.Y.Z tag push. DE bullets come from .github/forge-posts/
<tag>.md (frontmatter: subtitle, versionsnatur), EN block from
HellionChat.yaml.

Hard cap 5500 chars total. Major releases that exceed get a clear
manual-post message and stay off the auto-channel.

Decoupled from release.yml — failures in either workflow don't
block the other.
2026-05-05 15:34:13 +02:00
JonKazama-Hellion e5ac4faf7b ci(forge): auto-announce changelog to hellion forge on tag push
New workflow: when a vX.Y.Z tag is pushed (or workflow_dispatch
runs with a tag input), reads .github/forge-posts/<tag>.md for the
DE bullet body plus frontmatter (subtitle, versionsnatur), pulls the
matching English block from HellionChat.yaml, builds the Discord
webhook embed and posts it to the Hellion Forge #changelog channel.

Decoupled from release.yml — a fail here doesn't block the release,
and a fail there doesn't block the announce. Hard caps at 5500 chars
total (title + description + footer); major releases that exceed
that get a clear fail message and stay manual.

Tag is read via env: TAG_NAME and validated against ^v\d+\.\d+\.\d+$
before any string interpolation; frontmatter is regex-parsed with
explicit length caps (subtitle 60, versionsnatur 40). Curl posts the
payload via stdin so the secret never appears in process args.
Single retry on transient 5xx after 30s, hard fail on 4xx.
2026-05-05 15:33:49 +02:00
JonKazama-Hellion 0c26d1aa67 merge: v1.1.0 Theme Foundation
First major UI cycle after the standalone v1.0.0 cut. Theme engine
with five built-in themes (Hellion Arctic, Chat 2 Klassik, Event
Horizon, Moonlit Bloom, Mint Grove), customisable JSON themes,
modernised settings layout (card-grid overview + breadcrumb detail
view), opt-in per-theme chat-channel colours, and the plugin icon
swap to the Hellion Forge hammer.

Configuration v13 → v14: all users land on Hellion Arctic. Pick
Chat 2 Klassik in Settings → Themes for the upstream look.

See HellionChat/HellionChat.yaml changelog and docs/CHANGELOG.md for
the full release notes; docs/THEME-AUTHORING.md is the new guide for
writing custom themes.
2026-05-05 15:17:14 +02:00
JonKazama-Hellion 8b13ba1fdc release(v1.1.0): updated screenshots and forge announce note
Three new screenshots replace the v1.0.x set: chatWindow (in-game
sidebar with FreeCompany tab), settingsOverview (card grid with all
nine sections), themesPicker (built-in themes plus example custom).
ImageUrls in repo.json + yaml updated; old withSimpleTweaks.png
dropped.

.github/forge-posts/v1.1.0.md seeded for the eventual auto-announce
workflow (Discord changelog post on tag push). Format matches the
forge-announce spec — frontmatter (subtitle, versionsnatur) plus DE
bullet body.
2026-05-05 15:14:50 +02:00
JonKazama-Hellion 52da5d5e23 chore(release): bump to v1.1.0 — theme foundation 2026-05-05 15:04:52 +02:00
JonKazama-Hellion 916640fb60 feat(brand): swap plugin icon to hellion forge hammer
The chat plugin now ships under the Hellion Forge plugin-workshop
brand. Icon is the 512x512 hammer mark from the Forge logo set
(was 256x256 ChatTwo derivative).
2026-05-05 15:00:08 +02:00
JonKazama-Hellion feeb1df4eb docs(themes): theme authoring guide with hellion forge branding 2026-05-05 14:54:58 +02:00
JonKazama-Hellion f2086865ce feat(themes): opt-in chat color apply banner in themes tab
When a theme defines its own chat channel colours and the current
Configuration.ChatColours don't match, a dezent banner offers Apply /
Keep — opt-in, never auto-overwriting user picks. Switching themes
re-arms the banner so each theme can be evaluated separately.
2026-05-05 14:51:16 +02:00
JonKazama-Hellion 15a89dd6e7 feat(themes): chat channel color sets for four built-in themes
Hellion Arctic, Event Horizon, Moonlit Bloom and Mint Grove each
ship a distinct chat-channel palette tinted toward their brand
family while preserving the FFXIV channel identity (Say light, Yell
yellow, Shout orange, Tell pink-magenta, Party blue, FC cyan, NN
green). Chat 2 Klassik intentionally ships without — users picking
that theme keep their existing channel colours.
2026-05-05 14:48:34 +02:00
JonKazama-Hellion 53952717c0 feat(themes): optional chat channel colors in theme schema 2026-05-05 14:44:59 +02:00
JonKazama-Hellion fcbbd174b6 fix(themes): wrap theme cards in begin/end group so the grid wraps
Theme-card grid was stacking diagonally for the same reason the
settings overview did: SetCursorScreenPos plus SameLine in the
caller loop don't compose. Wrap each card in BeginGroup/EndGroup,
draw name and author via DrawList instead of cursor hops, and let
ImGui handle row wrapping naturally.
2026-05-05 14:31:35 +02:00
JonKazama-Hellion d41cea0031 fix(settings): card grid wraps correctly, detail view drops legacy tab list
SettingsOverview now wraps each card in BeginGroup/EndGroup so SameLine
in the loop can wrap rows. The card content is drawn directly into the
DrawList (icon, title, subtext) without cursor hopping that broke the
flow.

DrawDetail no longer renders the second-column tab list — the user has
already picked a section from the overview, the redundant column made
the detail view feel like the old vanilla settings layout. Section
content now uses the full width.
2026-05-05 14:28:24 +02:00
JonKazama-Hellion c943a2cff3 fix(themes): drop legacy StyleModel push from chat log and pop-out
The pre-engine StyleModel override in ChatLogWindow.PreDraw and
Popout.PreDraw was layering an extra Dalamud style on top of the
Hellion theme, locally tinting the chat window back to a non-Hellion
look while every other plugin window rendered correctly. Theme is
now the single source of truth — pick chat2-classic for the upstream
flavour.
2026-05-05 14:23:41 +02:00
JonKazama-Hellion abcd0847ef fix(settings): restore cursor after card draw to keep grid layout intact 2026-05-05 14:22:23 +02:00
JonKazama-Hellion 2f52cbb7d4 feat(themes): seed example custom theme on first start 2026-05-05 14:17:22 +02:00
JonKazama-Hellion 9103bbb892 feat(settings): breadcrumb header and esc to return to overview 2026-05-05 14:15:12 +02:00
JonKazama-Hellion 8f9c01d322 feat(themes): mini-mockup preview in theme cards 2026-05-05 14:13:19 +02:00
JonKazama-Hellion af4651b37e feat(themes): export active theme to json 2026-05-05 14:11:14 +02:00
JonKazama-Hellion 485dc4e1b4 i18n(themes): localize theme settings card grid (en/de) 2026-05-05 14:09:02 +02:00
JonKazama-Hellion c878d24d11 feat(themes): settings tab with built-in and custom theme grids 2026-05-05 14:05:59 +02:00
JonKazama-Hellion cb5c940a84 feat(settings): card-grid overview router 2026-05-05 14:02:13 +02:00
JonKazama-Hellion dd3a0ea069 feat(themes): wire theme engine into plugin draw pipeline + migrate v13→v14
HellionStyle.PushGlobal nimmt jetzt eine Theme-Instance + Window-Opacity
und liest alle Color- und Style-Slots aus dem aktiven Theme statt aus
einer fixen Konstanten-Tabelle. Plugin hält die ThemeRegistry und schaltet
beim Init auf das in Config.Theme gespeicherte Slug.

Configuration v13 → v14:
- Neue Felder Theme (slug), WindowOpacity, ReduceMotion, UseCompactDensity,
  ShowThemeQuickPicker
- HellionThemeEnabled und HellionThemeWindowOpacity sind ab v14 [Obsolete]
  und bleiben bis v1.2.0 als JSON-Safety-Net erhalten
- Migration setzt alle Bestandsuser auf hellion-arctic; chat2-classic
  bleibt im Themes-Tab als Upstream-Look wählbar
- WindowOpacity übernimmt den Wert von HellionThemeWindowOpacity, alte
  HellionThemeEnabled-Flag entfällt funktional (Theme-Engine ist immer aktiv)

Konsumenten der alten Felder (ChatLogWindow.BgAlpha, Popout.BgAlpha) lesen
jetzt das neue WindowOpacity. Die Settings-UI in Appearance.cs schreibt
übergangsweise weiter in die Obsolete-Felder; Phase J ersetzt diesen Block
durch den dedizierten Themes-Tab. CS0612/CS0618 sind dort gezielt mit
pragma gekapselt.
2026-05-05 13:51:31 +02:00
JonKazama-Hellion 4bf6c3ef1f feat(themes): custom theme loading with file-stamp cache 2026-05-05 13:44:15 +02:00
JonKazama-Hellion 2378ce6bf2 feat(themes): json loader with schema validation 2026-05-05 13:42:40 +02:00
JonKazama-Hellion b85db24601 test(themes): sanity tests for all built-in themes 2026-05-05 10:28:08 +02:00
JonKazama-Hellion cae7d76206 feat(themes): theme registry with built-in lookup and fallback 2026-05-05 10:27:50 +02:00
JonKazama-Hellion 4c6d52e652 feat(themes): mint-grove built-in theme 2026-05-05 10:25:22 +02:00
JonKazama-Hellion cbfdfe35be feat(themes): moonlit-bloom built-in theme 2026-05-05 10:25:00 +02:00
JonKazama-Hellion 537b96c79f feat(themes): event-horizon built-in theme 2026-05-05 10:24:39 +02:00
JonKazama-Hellion d3d28924e6 feat(themes): chat2-classic built-in theme 2026-05-05 10:24:17 +02:00
JonKazama-Hellion 48f1fb5ba1 feat(themes): hellion-arctic built-in theme 2026-05-05 10:23:51 +02:00
JonKazama-Hellion 0b13efd0b5 feat(util): add HexToRgba parser for theme JSON 2026-05-05 10:21:46 +02:00
JonKazama-Hellion 289fe2eb78 feat(themes): theme top-level record 2026-05-05 10:19:33 +02:00
JonKazama-Hellion fe9e66b0ff feat(themes): theme typography record 2026-05-05 10:19:18 +02:00
JonKazama-Hellion 990edd8300 feat(themes): theme layout record 2026-05-05 10:19:03 +02:00
JonKazama-Hellion db95ec7dff feat(themes): theme colors record 2026-05-05 10:18:49 +02:00
JonKazama-Hellion 7e036c1d00 chore(csproj): enable nullable reference types
Audit-Tooling hatte einen mehrstündigen Sweep mit 50–200 erwarteten
Warnings prognostiziert. Tatsächliches Resultat: eine Zeile. Genau
eine. Codebase war pro-File längst nullable-konform, wir hatten den
Project-Switch nur nie umgelegt. Reminder dass Audit-Output ein
Hinweis ist, kein Plan, und ein menschlicher Pass davor lohnt sich.
2026-05-05 08:48:04 +02:00
JonKazama-Hellion 1c511a147d fix(stringutil): use InvariantCulture for byte-size formatting
Locale-Bug: BytesToString rendert auf deutscher Locale "1,5GB" statt
"1.5GB". InvariantCulture pinnt den Dezimal-Separator. Plus
InternalsVisibleTo-Hook für ein lokales (gitignored) Test-Projekt.
2026-05-05 08:34:56 +02:00
JonKazama-Hellion f093d93761 perf(messagemanager): switch pending queue to linked list, quiet privacy log
PendingSync läuft jetzt als LinkedList (O(1) Last statt O(n) Linq-Last
im ContentIdResolverHook); Privacy-Filter-Drop-Log auf Verbose runter,
sodass der Default-xllog-Stream nicht mehr pro Nachricht spammt.
2026-05-05 08:25:13 +02:00
JonKazama-Hellion e7c8667497 fix(emotecache): cancel pending texture loads on plugin dispose
Plugin-scoped CancellationTokenSource fließt jetzt durch LoadAsync und
die Texture-Calls; Dispose cancelt in-flight downloads. Smoke (System-
Spam + Reload) sauber, weiter beobachten unter höherem Emote-Volumen.
2026-05-05 08:09:53 +02:00
JonKazama-Hellion 497197eb2c chore(deps): cap major-bump packages with closed version ranges
ImageSharp, MessagePack and Pidgin pinned to [x.y, next-major) so a
lock-file regeneration cannot drift across a major. Resolved versions
unchanged; lock-file diff is request-string only.
2026-05-05 07:54:33 +02:00
JonKazama-Hellion 08b2ffc600 ci(codeql): pin actions to commit SHAs
Replaces floating major-version tags with full commit SHAs (Tag-
Kommentar dahinter), so a tag-republish can't slip a different action
into the workflow.
2026-05-05 07:45:37 +02:00
JonKazama-Hellion 8db3eca46c chore(fontmanager): drop unused Lodestone font download
The FontManager constructor downloaded FFXIV_Lodestone_SSF.ttf from
img.finalfantasyxiv.com on first start (or read it from a local
cache) into a GameSymFont byte array. Both historical readers of
that field are gone:

- BuildFonts() used to feed the bytes into AddFontFromMemory; that
  path was replaced by the Dalamud-provided AddGameSymbol helper.
- The upstream webinterface server wrote the bytes through a
  BinaryWriter to serve them to the Svelte frontend; the entire
  webinterface was intentionally removed in HellionChat.

With no live consumer left, the field, the constructor block, the
HttpClient call and the disk cache are all dead code. Removing them:

- eliminates the synchronous HTTP request on the plugin-load thread
  (no more multi-second startup hang on slow networks)
- closes the implicit "no timeout, no size guard" exposure on that
  request
- removes one outbound network endpoint (Square Enix Lodestone CDN)
  from the privacy footprint

PRIVACY.md and THIRD_PARTY_NOTICES.md updated to reflect that
HellionChat now talks to BetterTTV only (opt-out via setting). Cached
TTF files left over from earlier versions stay in pluginConfigs/
HellionChat/ until a user removes them; they are simply no longer
read.

Build: 0 warnings, 0 errors. No behavioural change for users — symbol
glyphs (job icons, item glyphs, status effects) keep rendering through
Dalamud's built-in symbol font.
2026-05-05 07:37:35 +02:00
JonKazama-Hellion 4d54eabdac chore: code quality sweep 2026-05-04 / 2026-05-05
General code-quality and robustness pass across the plugin: thread-
safety on IPC state, resource-disposal cleanups, input validation,
defensive null-checks and a few small UX glitches. Compliance docs
(THIRD_PARTY_NOTICES, PRIVACY, COPYRIGHT) refreshed to v1.0.3.

Highlights
- ExtraChat IPC state synchronised across threads
- ChatLogWindow autocomplete no longer leaks the unmanaged
  ImGuiListClipper allocation
- ChatLogWindow + Popout style stack stays balanced when config
  toggles mid-frame
- Retention sweep and privacy cleanup wait for the actual filter
  pass instead of the fire-and-forget Task that started it
- Configuration.LatestVersion bumped to 13 to match the active
  migration path
- GameFunctions placeholder buffer guarded against oversized
  replacement names
- TellTarget.IsSet, ResolveTempInputChannel, InputPreview, IconUtil,
  Lender, Payloads, ExtraPayload all hardened against null / empty /
  EOF / cycle inputs
- FontManager Lodestone download stays in scope for a follow-up
  (timeout + lazy init pending)
- AutoTranslate replaced the msvcrt.dll memcmp P/Invoke with a
  managed Span comparison
- Privacy cleanup worker thread marked IsBackground = true
- Database cleanup now removes both legacy files in one click
- Tell-target name redacted in the verbose debug log

Compliance
- THIRD_PARTY_NOTICES: last-reviewed bumped to v1.0.3, Pidgin 3.5.1,
  SQLitePCLRaw.lib.e_sqlite3 3.50.3 listed as direct dependency with
  CVE-2025-6965 / CVE-2025-7709 rationale
- PRIVACY: last-reviewed bumped to v1.0.3, BetterTTV trigger wording
  clarified (list fetch at startup vs. on-demand image fetch)
- COPYRIGHT: upstream attribution range widened

Build: 0 warnings, 0 errors. No behavioural changes that would alter
existing user configuration or stored chat history.
2026-05-05 07:28:12 +02:00
JonKazama-Hellion 698eb01bbe chore(release): bump to v1.0.3
v1.0.2 tag was claimed before the DownloadLink fix shipped, so the
content moves to v1.0.3. No code changes — manifest, repo.json,
CHANGELOG and README version refs roll forward; DownloadLink* URLs
now point to v1.0.3/latest.zip.
2026-05-04 16:17:06 +02:00
JonKazama-Hellion a3fbaab173 fix(release): bump DownloadLink URLs to v1.0.2
Manifest-bump in 8e9332a missed the three DownloadLink* entries.
Plugin-Manager fetched v1.0.1 zip (AssemblyVersion 1.0.1.0) against
the new repo.json (AssemblyVersion 1.0.2.0), tripping the version-
match guard.
2026-05-04 16:14:14 +02:00
JonKazama-Hellion 57291e925d merge: v1.0.2 polish patch 2026-05-04 16:00:07 +02:00
JonKazama-Hellion 8e9332ac8c chore(release): prepare v1.0.2 — polish patch
Four small backlog items bundled:

- New: hide chat (and every other plugin window) while the New Game+
  menu is open. Settings -> Window -> Frame, default off. Skips the
  whole WindowSystem.Draw() pass while QuestRedo is visible, mirroring
  the existing HideInLoadingScreens pattern.
- New: tint the channel selector button in the active channel colour.
  Settings -> Appearance -> Colours, default on. Reuses the existing
  inputColour computation (incl. ExtraChat override) and adds an
  ImGuiCol.Button push around the selector. New ColourUtil helper
  AdjustBrightness derives hover/active variants.
- Fix: PayloadHandler.InlineIcon hardcoded all hover icons to 32x32.
  Replaced with float-based aspect-ratio-preserving shrink, single
  scale-factor, zero-size guard, named MaxInlineIconSize constant.
  Affects six call sites (status, item, achievement and other inline
  hover paths).
- Diagnostic: HideState transitions log on Verbose level for both
  ChatLogWindow and Popout.

Manifest bumped to 1.0.2 across csproj, yaml, repo.json. CHANGELOG
entry added, README version line updated. yaml + repo.json changelog
trimmed to the slim 4-version window (1.0.2, 1.0.1, 1.0.0, 0.6.1).
2026-05-04 15:57:52 +02:00
JonKazama-Hellion fcb72e2b78 chore(release): prepare v1.0.1 — window position recovery
Bumps version to 1.0.1.0 and aligns the user-facing changelog across
HellionChat.csproj, HellionChat.yaml, repo.json and docs/CHANGELOG.md.

Headline fix: off-screen window recovery (one-shot bounds check on
plugin load + manual reset button under Settings -> Window -> Frame).
Bundled housekeeping since v1.0.0: docs restructured into docs/, stale
ChatTwo/* paths cleaned up across configs, Pidgin 3.3.0 -> 3.5.1,
actions/setup-dotnet 4 -> 5, github/codeql-action 3 -> 4.

DLL build verified locally; release.yml workflow generates the release
body from HellionChat.yaml on tag push.
2026-05-04 12:15:26 +02:00
JonKazama-Hellion 7012e8c0d8 feat(window): recover off-screen position after display layout change
Persisted ImGui window position can end up off-screen when the user
disconnects a monitor or changes display resolution between sessions.
The chat log window then renders outside the visible viewport with no
drag handles available, and the only recovery path is editing the JSON
config by hand.

This commit adds two layers of safety:

- Automatic one-shot bounds check on the first draw after plugin load.
  If less than 100x40 pixels of the saved window position overlap the
  primary viewport, the window snaps to a safe default offset
  (top-left + 50px). Logged at INF level so users can verify the
  recovery happened.
- Manual "Reset Window Position" button in Settings -> Window -> Frame
  as a deliberate escape hatch when anything else slips past the
  automatic check (different DPI scaling, viewport edge cases).

Pop-outs are intentionally not part of this recovery path: they are
non-persistent (cleared on plugin reload) and therefore cannot survive
a session boundary in an off-screen state.

Tested on Linux/Wayland (KAZAMA, Plasma, 3-monitor setup): hard-cut
test with both auxiliary monitors physically disconnected between
sessions reproduces the off-screen window before the patch and
recovers cleanly with this fix in place.
2026-05-04 12:01:43 +02:00
JonKazama-Hellion 176474ec2a chore(deps): bump Pidgin from 3.3.0 to 3.5.1
Catches up the only direct NuGet dependency that drifted behind on
the v1.0.0 standalone cut. The bump includes:

- 3.4.0: AnyCharExcept performance optimisation for single-char inputs
- 3.5.0: incremental parsing API in Pidgin.Incremental, public Expected
  constructors, SequenceTokenParser performance improvement
- 3.5.1: CIString Unicode handling fix (relevant for non-ASCII
  channel/tab names)

No security advisory drove this; rolling forward to align v1.0.0 with
the current upstream of every direct dependency. dotnet restore +
Release build verified locally, packages.lock.json regenerated.
2026-05-04 09:39:15 +02:00
JonKazama-Hellion 9fc8749d15 fix(repo): update stale ChatTwo paths in repo configs
- .gitattributes: linguist-generated path was still pointing at the
  pre-v1.0.0 ChatTwo/Resources/ tree, which silently let the renamed
  HellionChat/Resources/Language.*.resx files leak into Linguist's
  language statistics
- bug_report.yml: drop the "or ChatTwo" filter hint; the plugin only
  emits HellionChat.* into /xllog since the v1.0.0 standalone cut
2026-05-04 09:32:36 +02:00
dependabot[bot] 09634b416d chore(actions): Bump github/codeql-action from 3 to 4 (#7)
Bumps [github/codeql-action](https://github.com/github/codeql-action) from 3 to 4.
- [Release notes](https://github.com/github/codeql-action/releases)
- [Changelog](https://github.com/github/codeql-action/blob/main/CHANGELOG.md)
- [Commits](https://github.com/github/codeql-action/compare/v3...v4)

---
updated-dependencies:
- dependency-name: github/codeql-action
  dependency-version: '4'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2026-05-04 09:21:00 +02:00
dependabot[bot] 393ef175bf chore(actions): Bump actions/setup-dotnet from 4 to 5 (#6)
Bumps [actions/setup-dotnet](https://github.com/actions/setup-dotnet) from 4 to 5.
- [Release notes](https://github.com/actions/setup-dotnet/releases)
- [Commits](https://github.com/actions/setup-dotnet/compare/v4...v5)

---
updated-dependencies:
- dependency-name: actions/setup-dotnet
  dependency-version: '5'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2026-05-04 09:20:31 +02:00
JonKazama-Hellion d63c710836 docs: restructure into docs/ folder, add roadmap and learning notes
- Move AI_DISCLOSURE, THIRD_PARTY_NOTICES, UPSTREAM_SYNC, ipc.md
  into docs/ (ipc.md renamed to IPC.md for consistency)
- Add docs/ROADMAP.md, docs/CHANGELOG.md, docs/CONTRIBUTORS.md,
  docs/LEARNING-JOURNEY.md
- Update README to reflect the v1.0.0 standalone state, drop the
  development section, refresh the architecture tree, add a
  release-cadence block linking to LEARNING-JOURNEY
- Fix stale ChatTwo/* source paths to HellionChat/* across docs
- Update cross-links in PRIVACY, CONTRIBUTING and .github/* so they
  point at the new docs/ paths

Pure documentation pass, no code changes.
2026-05-04 09:03:59 +02:00
JonKazama-Hellion fa9baa3929 docs(changelog): document v12 -> v13 tab reset and pre-v13 backup
Adds a "Default tab layout sharpened" block between the Safety and
Crash-class sections in both yaml and repo.json. Explains the new
five-tab structure, calls out that the reset is one-time, that all
non-tab settings are preserved, and that the live config is backed
up to pluginConfigs/HellionChat.json.pre-v13-backup before the wipe
so users can restore manually.

The actual code change shipped in the previous commit; this commit
is purely the user-facing communication so the in-game migration
notification has matching written context.
2026-05-03 22:51:06 +02:00
JonKazama-Hellion 4c18b9a62b feat(tabs): sharpen default tab layout, hard-reset on v12 -> v13
Aligns the first-run tab layout with the sharpened defaults that
external testers asked for. Three changes in one commit:

1. VanillaGeneral now contains only Say/Yell/Shout. The previous
   30-channel kitchen-sink (party, FC, every linkshell, all gameplay
   events) buried the actual immediate-surroundings conversation
   under loot rolls, crafting and PF pings.
2. HellionSystem absorbs the gameplay-event streams that used to live
   in General — NpcDialogue, LootNotice, LootRoll, Crafting, Gathering,
   PeriodicRecruitmentNotification — plus the announcement and battle-
   system noise (BattleSystem, FreeCompanyAnnouncement,
   PvpTeamAnnouncement) that previously had no fixed home.
3. The first-run / wipe default no longer adds HellionBeginner
   conditionally and no longer adds a static VanillaTellExclusive tab.
   Auto-Tell-Tabs spawns per-conversation tabs on demand, the static
   tell-bucket is redundant. NoviceNetwork users can still add the
   Beginner preset from Settings -> Tabs.

A new v12 -> v13 migration triggers a hard tab-wipe on existing
installs because per-channel mapping from the old General preset to
the new General/System split is ambiguous. The wipe scope is
narrow: only Config.Tabs is cleared, every other knob (Privacy,
Retention, Theme, etc.) keeps its current value. A pre-v13 backup
of the live config is written alongside it for manual restore.
Users see the existing SettingsRefactor migration notification.
2026-05-03 22:48:21 +02:00
JonKazama-Hellion 26c12c3410 docs(ipc): rewrite IPC guide in Hellion-style
Replaces the inherited Chat-2 IPC guide with a guide that follows the
Hellion README structure: top-level intro, a dedicated "Compatibility
with Chat 2" section that calls out exactly what the v1.0.0 rename did
(and did not) change, a channel-reference table, per-surface sections
with separate "Migration from Chat 2" diff blocks, and a closing
license/attribution paragraph that points back to NOTICE.md.

Content additions on top of the previous version:

- Explicit statement that the IPC surface is the Chat-2 surface re-
  published under the Hellion name. Tuple shapes, lifecycle and call
  semantics are unchanged; only the channel-string prefix differs
- Channel-reference table at the top so integrators can see the full
  surface at a glance instead of reading two long code samples
- Tuple-payload field table for the Typing State IPC with a short
  meaning per field
- Behavior notes for ChatInputStateChanged (fires once on subscribe,
  then only on real changes) so integrators don't need to read the
  source to learn the contract
- Explicit migration-diff blocks for both surfaces

Existing example code is preserved with the same identifiers; only
the host-class names are aligned to "HellionChat..." instead of
the old "ChatTwoIpc"/"TypingIntegration" placeholders.
2026-05-03 22:32:17 +02:00
JonKazama-Hellion 76a4de1192 docs(ipc): align IPC integration guide with HellionChat.* channel names
ipc.md guides third-party plugin authors who want to bind to our
context-menu IPC and our typing-state IPC. After the v1.0.0 channel
rename (ChatTwo.* → HellionChat.*) the example code in this file no
longer matched the channels the plugin actually exposes — third-party
authors who copy-pasted from the doc would see silent no-op subscriptions.

Updated:
- All 6 channel string literals in code samples (Register, Unregister,
  Invoke, Available, GetChatInputState, ChatInputStateChanged)
- Code-path references in the Typing State IPC explanation block
  (HellionChat.Code.ChatType, HellionChat/Configuration.cs etc.)
- Class/variable name in the example (ChatTwoIpc → HellionChatIpc)
- Prose references to the plugin name

Added a short migration note at the top so existing integrators see
the rename in one paragraph instead of having to diff the file.
2026-05-03 22:29:07 +02:00
JonKazama-Hellion 55aeaea5b9 merge: v1.0.0 Standalone Rebrand & DAU Crash-Schutz
Brings the feature/hellionchat-rebrand-v1.0.0 branch into main as the
first fully standalone Hellion Chat release.

Includes:
- Rebrand from ChatTwo.* fork identity to standalone HellionChat
  identity (namespace, repo folder, IPC channels, ImGui IDs, build
  pipeline)
- Runtime detector that refuses to load the plugin when upstream
  Chat 2 is also active, preventing the parallel-load FFXIV crash
- Three critical and twenty-one major pre-existing defects fixed
  in the same release (CodeRabbit-flagged): AABB overlap correctness,
  Equals/GetHashCode anti-pattern, IPC dispose mismatch, IDisposable
  contract on DebuggerWindow, ExtraChat / GameFunctions null-deref
  guards, AutoTranslate concurrent-access lock, Privacy retention
  bounded waits, EmoteCache and FontManager HttpClient leaks,
  SearchSelector ImGui ID collision, DbViewer count caching, plus
  Sheets/Tabs/Popout bounds checks and the IconUtil binary-search
  off-by-one
- SQLite native binary pinned to 3.50.3 (CVE-2025-6965, CVE-2025-7709)
- packages.lock.json now enforced via RestorePackagesWithLockFile
- Public-facing branding text aligned to standalone framing while
  EUPL-1.2 license attribution is preserved unchanged

Verified locally on KAZAMA via dotnet build and manual FFXIV
smoketests A/B/C plus the post-fix sweep test.
2026-05-03 22:19:43 +02:00
JonKazama-Hellion e6d25f3e38 docs(changelog): expand v1.0.0 entry with full fix sweep
The original v1.0.0 changelog only documented the rebrand. After the
CodeRabbit pass added 9 follow-up fix commits (3 critical bugs plus
21 major findings, grouped into safety / crash-class / correctness /
threading / resource / performance categories), the changelog needs
to reflect what users are actually receiving.

yaml + repo.json synchronized.
2026-05-03 22:19:05 +02:00
JonKazama-Hellion 740c7cf1bb perf(dbviewer): cache filteredHistory.Count once per export
The DB export loop called filteredHistory.Count twice per 5000-message
batch — once for the progress fraction, once for the status text.
filteredHistory is built lazily by Filter() and re-enumerates on every
.Count access, so on a 2M-message history each batch was paying for
two full passes through the IEnumerable. Materializing the count once
at the top reduces the export to a single O(N) traversal as intended.

The RunOnTick + delayTicks pacing is intentional (keeps SeString
encoding on the framework thread and rate-limits the export to avoid
laggy frames during long exports), so the rest of the loop stays put.
2026-05-03 22:13:53 +02:00
JonKazama-Hellion 71f0b63079 build: harden NuGet restore and ship SQLite >= 3.50.3
Two pre-existing build/security defects flagged by CodeRabbit:

- HellionChat.csproj sets RestorePackagesWithLockFile=true so dotnet
  restore honors the committed packages.lock.json. Floating version
  ranges in the lockfile previously could drift between machines or
  CI runs, producing builds with subtly different transitive
  dependencies
- HellionChat.csproj pins SQLitePCLRaw.lib.e_sqlite3 to 3.50.3 to
  override the older 2.1.11 native build that
  Microsoft.Data.Sqlite 10.0.7 transitively pulls in. Ships SQLite
  3.50.3 which contains the fixes for CVE-2025-6965 (memory
  corruption from aggregate-term overflow) and CVE-2025-7709. The
  managed Microsoft.Data.Sqlite wrapper stays on 10.0.7 — only the
  native binary is bumped, no API breakage. Verified via the NuGet
  spec: "the first three numbers in the version number of this
  package indicate the version of SQLite that was used to build it"
2026-05-03 22:13:10 +02:00
JonKazama-Hellion 8ee54bb8df fix(http): close socket leaks in EmoteCache and FontManager
- EmoteCache.cs replaces the per-call "new HttpClient()" with the
  existing static Client field. The static instance already exists
  for two other endpoints in the same file and reuses connection
  pooling; the third call site was a stray that leaked a socket
  on every emote download
- FontManager.cs wraps both the HttpClient and the HttpResponseMessage
  in using-blocks, replaces the .Result/AggregateException sandwich
  with GetAwaiter().GetResult() for clean exception propagation, and
  adds EnsureSuccessStatusCode so failed downloads don't silently
  produce a zero-byte font file. Full async refactor of the FontManager
  constructor is tracked separately
2026-05-03 22:08:48 +02:00
JonKazama-Hellion e3ce41306e fix(threading): protect AutoTranslate cache and bound framework waits
- Util/AutoTranslate.cs introduces a single EntriesLock object and
  serializes every read and write of the static Entries dictionary
  and ValidEntries hash set behind it. PreloadCache spawns a worker
  thread that fills both while the main thread reads them via the
  Matching / ReplaceWithPayload / StartsWithCommand entry points;
  without the lock the underlying collection access was undefined.
  AllEntries() splits into a thin lock wrapper plus a private
  BuildEntriesLocked() helper that runs under the lock
- Ui/SettingsTabs/Privacy.cs bounds the .Wait() on the framework
  refresh after a manual retention sweep and after the privacy
  cleanup. A hung framework tick previously could deadlock the
  background worker thread. Five-second timeout, log on miss
2026-05-03 22:08:02 +02:00
JonKazama-Hellion af7c757e63 fix(ui): ImGui ID collisions and missing popup-open trigger
- Util/SearchSelector.cs ImRaii.PushId(id) collapsed every row in the
  filtered list to the same ImGui ID, leaving the ID stack ambiguous
  for click resolution. Mix the row index into the pushed id so every
  Selectable has a distinct ImGui identifier
- Ui/SettingsTabs/Chat.cs blocked-emote add-button never opened the
  selector popup because SearchSelector.SelectorPopup is wrapped in
  ImRaii.ContextPopupItem (right-click semantics). Detect the
  IsItemClicked() event after the button and call ImGui.OpenPopup
  explicitly so left-click opens the picker too
2026-05-03 22:05:57 +02:00
JonKazama-Hellion a10c115b9b fix: IDisposable contract + zh-Hans webinterface translation
- Ui/Debugger.cs DebuggerWindow now declares IDisposable so the
  existing Dispose() method participates in disposal patterns
  (using-blocks, container cleanup). Previously the method existed
  but the type didn't advertise it, so callers had no way to invoke
  it correctly and the command-handler subscription leaked
- Resources/Language.zh-Hans.resx Webinterface_Start_Success
  contained "网页界面已停止。" (web interface stopped) for what is
  semantically the start-success message; corrected to
  "网页界面已启动。" (web interface started). String is unused in
  the Hellion fork (webinterface removed) but remains in the
  resource bundle for upstream compatibility
2026-05-03 22:05:20 +02:00
JonKazama-Hellion 6d49dbad3e fix(ui): bounds-guard out-of-range list access in pop-out and tabs UI
Two pre-existing upstream defects fixed in v1.0.0:

- Ui/Popout.cs PopOutDocked[Idx] now bounds-checks Idx against
  ChatLogWindow.PopOutDocked.Count before reading or writing. A
  popout instance can outlive a list resize when AddPopOutsToDraw()
  rebuilds the docked-state list while a draw frame is in flight,
  which previously produced an out-of-range crash on tab drop
- Ui/SettingsTabs/Tabs.cs guards against an empty worlds list before
  indexing worlds[selectedWorld]. Empty lists can occur briefly when
  switching characters or before the datacenter sheet finishes
  loading — the previous code would crash with an
  ArgumentOutOfRangeException
2026-05-03 22:04:45 +02:00
JonKazama-Hellion a651b3b9ad fix: correctness bugs flagged by CodeRabbit
Four pre-existing upstream defects fixed in v1.0.0:

- Util/GlobalParametersCache.cs GetValue captures Cache into a local
  before the bounds check, so the check and the indexed read operate
  on the same array reference even when Refresh reassigns Cache from
  the main thread between the two operations
- Util/IconUtil.cs binary search bounds: hi initialized to
  entries.Length-1 (was Length), and reset on redirect-restart;
  added entries.Length==0 short-circuit to prevent indexing into
  empty arrays
- Sheets.cs WorldsOnDatacenter compared Region.RowId, which groups
  by region instead of datacenter — now compares DataCenter.RowId
  directly so the result actually reflects same-DC worlds
- Message.cs back-reference loop iterates the processed Sender/Content
  properties rather than the raw constructor parameters, so chunks
  added or replaced by CheckMessageContent also get Message set
2026-05-03 22:03:47 +02:00
JonKazama-Hellion 3f2e56be67 fix: tighten resource-leak and null-deref hot spots
Three pre-existing upstream defects flagged by CodeRabbit, fixed in the
v1.0.0 standalone cut where we own the codebase:

- Ipc/ExtraChat.cs Dispose now unsubscribes all three IPC subscriptions
  (OverrideChannelGate, ChannelCommandColoursGate, ChannelNamesGate)
  instead of only the first; previously the latter two leaked their
  subscriptions on every plugin reload
- GameFunctions/Types/TellTarget.cs FromTarget guards against a zero
  IPlayerCharacter.Address before dereferencing the unsafe Character*
  cast; previously a missing/destroyed target object would crash the
  game on /tell construction
- GameFunctions/GameFunctions.cs ResolveTextCommandPlaceholderDetour
  null-checks the Hook reference before calling .Original instead of
  using the null-forgiving operator; defensive guard for teardown races
2026-05-03 22:02:46 +02:00
JonKazama-Hellion feb6e262e4 fix(ipc): match Unregister call to Register call type in Dispose
UnregisterGate is registered via RegisterAction(Unregister) on
construction (Unregister returns void), but Dispose was calling
UnregisterFunc() instead of UnregisterAction(). The mismatched
unregister call leaks the action subscription on plugin reload —
subsequent Dispose/Init cycles would accumulate orphan handlers
in the Dalamud IPC layer.

Pre-existing upstream issue (CodeRabbit critical finding); fixed in
v1.0.0 standalone cut where we own the codebase.
2026-05-03 21:57:35 +02:00
JonKazama-Hellion 1d557f1b0e fix(code): replace GetHashCode comparison in ChatCode.Equals with field equality
Equals(object?) was delegating to GetHashCode() comparison, which is
the textbook hash-collision anti-pattern: two distinct ChatCode values
could in principle share a hash and be wrongly reported as equal. The
current GetHashCode implementation packs Type/Source/Target into 24
bits and happens to be collision-free, but the contract is fragile —
any future change to GetHashCode silently breaks Equals.

Replaced with direct field-by-field comparison of Type, Source, Target.
GetHashCode is left unchanged so dictionary/HashSet behavior stays
identical.

Pre-existing upstream issue (CodeRabbit critical finding); fixed in
v1.0.0 standalone cut where we own the codebase.
2026-05-03 21:57:17 +02:00
JonKazama-Hellion fea4965889 fix(util): correct AABB overlap test in MathUtil.HasOverlap
The previous implementation nested a ValueInRange helper that used
strict inequalities at both ends. That dropped identical rectangles
and shared-edge cases as false negatives — two rectangles with
a.X == b.X would miss the overlap on the X axis even when they
clearly overlapped.

Replaced with the standard AABB test: rectangles overlap iff they
overlap on both axes (a.Min < b.Max && a.Max > b.Min per axis).

Pre-existing upstream issue (CodeRabbit critical finding); fixed in
v1.0.0 standalone cut where we own the codebase.
2026-05-03 21:56:39 +02:00
JonKazama-Hellion 91663832f0 release: sync repo.json with v1.0.0 manifest
AssemblyVersion and TestingAssemblyVersion bumped to 1.0.0.0,
DownloadLinks (Install/Update/Testing) all point to
releases/download/v1.0.0/latest.zip, Changelog block mirrors
HellionChat.yaml.
2026-05-03 21:40:19 +02:00
JonKazama-Hellion 9cf1b19801 release: bump version to 1.0.0
First standalone major release. csproj version and yaml changelog
synchronized; repo.json sync follows in next commit.
2026-05-03 21:31:06 +02:00
JonKazama-Hellion 1f7f0945c5 build: rename repository folder ChatTwo to HellionChat
Repository folder, csproj, solution and all CI/build paths now use
the consolidated HellionChat name.

- ChatTwo/ → HellionChat/ (git mv preserves history with --follow)
- ChatTwo.csproj → HellionChat.csproj
- ChatTwo.sln → HellionChat.sln; obsolete Tests project entry removed
  (private/untracked sandbox)
- AssemblyInfo.cs InternalsVisibleTo for ChatTwo.Tests removed
  (file emptied; can be repopulated when actual tests land)
- repo.json and yaml image URLs updated (ChatTwo/images/ → HellionChat/images/)
- .github/workflows/{build,codeql,release}.yml csproj paths
- .github/dependabot.yml directory path

Functional behavior unchanged.
2026-05-03 21:30:07 +02:00
JonKazama-Hellion cd6afb32cb build: align RootNamespace with HellionChat post-rename
Updates the project root namespace and replaces the historical comment
about cherry-pick compatibility — that compatibility was the rationale
for keeping ChatTwo.* in source while AssemblyName was already
HellionChat. With v1.0.0 the standalone cut is complete and both
identifiers match.

Note: this commit also fixes the runtime MissingManifestResourceException
that the previous Task 6 commit caused — the embedded resource prefix
is derived from RootNamespace at build time, so Designer.cs string
arguments and the actual resource names only line up once both are set
to HellionChat.
2026-05-03 21:27:50 +02:00
JonKazama-Hellion 7d5496e959 refactor(namespace): rename ChatTwo.* to HellionChat.* across all source files
81 namespace declarations and 100 using directives converted via sed,
plus two FQN-aliases (ChatTwoPartyFinderPayload in PayloadHandler.cs and
ModifierFlag in KeybindManager.cs) updated. Critical: Language.Designer.cs
and HellionStrings.Designer.cs ResourceManager string arguments updated
synchronously — these are runtime reflection lookups not caught by the
C# compiler.

Two intentional ChatTwo references remain: the legacy migration path
'ChatTwo.json' in Plugin.cs (still points to upstream Chat 2's config
file by design) and the InternalsVisibleTo declaration in
AssemblyInfo.cs (handled in the upcoming repo-folder rename task).

The local alias names 'ChatTwoPartyFinderPayload' and 'ChatTwoConflictDetector'
are preserved as local symbols; only their target namespaces and references
changed.
2026-05-03 21:23:28 +02:00
JonKazama-Hellion ed426556e1 docs(branding): hellionize public-facing descriptions
README, repo.json and HellionChat.yaml describe the plugin as a
chat-replacement based on Chat 2 rather than as a Chat-2 fork. License
attribution (NOTICE.md, COPYRIGHT, THIRD_PARTY_NOTICES.md, README
credits section) is left untouched per EUPL-1.2 obligations.

Architecture section in README updated to reflect that the
HellionChat namespace is now consolidated (post-v1.0.0).
2026-05-03 21:20:50 +02:00
JonKazama-Hellion 96c445356b refactor(strings): hellionize functional comparison wording
Three user-facing strings reworded from upstream-comparison framing to
neutral phrasing. License attribution and personal-story strings remain
unchanged (EUPL-1.2 attribution, author's voice).

- Privacy filter description (EN/DE)
- Full-history mode tooltip (EN/DE)
- Colour preset 'ChatTwo Default'/'ChatTwo Standard' becomes
  'Klassik (Chat 2 Default)' in both languages
2026-05-03 21:15:30 +02:00
JonKazama-Hellion 1c2d361b77 feat(safety): refuse to load when Chat 2 is also active
When the user has both Hellion Chat and upstream Chat 2 installed and
loaded, the parallel chat-window replacement and Hook collisions can
crash FFXIV at frame boundaries. The new detector inspects
IDalamudPluginInterface.InstalledPlugins and throws an
InvalidOperationException with a localized message if Chat 2 is loaded,
which Dalamud surfaces cleanly instead of letting the load proceed
into a runtime crash.

Bilingual messages (EN/DE) follow the existing HellionStrings pattern.
2026-05-03 21:08:55 +02:00
JonKazama-Hellion 581aae1735 refactor(ui): rename ImGui popup ID to hellionchat- prefix
Prevents ImGui ID-stack collision when both Hellion Chat and upstream
Chat 2 try to render their context popups in the same frame.
2026-05-03 21:07:21 +02:00
JonKazama-Hellion 70109e1896 refactor(ipc): rename IPC channels from ChatTwo.* to HellionChat.*
All 6 inter-plugin communication channels are renamed for the v1.0.0
standalone cut. Prevents Dalamud IPC registration conflicts when a user
has both Hellion Chat and upstream Chat 2 installed.

- IpcManager: Register, Available, Unregister, Invoke
- TypingIpc:  GetChatInputState, ChatInputStateChanged

Breaking change for third-party plugins that bound to ChatTwo.* — none
known at the time of this commit.
2026-05-03 21:07:05 +02:00
JonKazama-Hellion 0df5819a88 merge: v0.6.1 Pop-Out Discoverability & /tell Auto-Pop-Out
- Visible pop-out icon button in chat header toolbar (right-aligned)
- One-time hint banner introduces toolbar + right-click and the v0.6.1 default flip
- Settings → Chat → Auto-Tell-Tabs → "Open new /tell tabs directly as pop-out"
- PopOutInputEnabled hard-flipped to true via v11 → v12 migration
- Bugfix: pop-out windows of LRU-dropped or logout-stripped temp tabs are now properly torn down (no more ghost windows)
- Bugfix: dead zone below chat input bar when v0.6.0 hint banner was visible (also fixes Jin's report on the v0.6.0 in-pop-out banner)
- CI: fix release.yml YAML parse failure (heredoc footer extracted to .github/release-footer.md), add workflow_dispatch recovery trigger
- README + SUPPORT.md + repo.json + yaml: Hellion Forge Discord link
2026-05-03 17:15:52 +02:00
JonKazama-Hellion 3fbbe8543f ci(release): fix YAML parse failure (heredoc footer broke block-scalar) and add manual recovery trigger 2026-05-03 17:14:05 +02:00
JonKazama-Hellion 03dfb8e3da fix: restore toolbar height subtraction (banner is auto-handled by cursor advance) 2026-05-03 17:02:10 +02:00
JonKazama-Hellion a987e97610 fix: re-add banner height subtraction (lives outside tab container scope) 2026-05-03 17:00:11 +02:00
JonKazama-Hellion ecd46ed630 release: bump version to 0.6.1, add changelog and Hellion Forge Discord link 2026-05-03 16:56:28 +02:00
JonKazama-Hellion f2f7599f81 fix: remove double height subtraction for header toolbar and hint banner 2026-05-03 16:49:24 +02:00
JonKazama-Hellion ac158907ea docs: clarify _v061HintBannerHeight reset semantics 2026-05-03 16:43:12 +02:00
JonKazama-Hellion 9506af49db feat: one-time hint banner introduces v0.6.1 pop-out toolbar and default flip 2026-05-03 16:38:31 +02:00
JonKazama-Hellion c882eac1ca feat: visible pop-out icon button in chat header toolbar 2026-05-03 16:27:28 +02:00
JonKazama-Hellion 7a6b44048a settings: add 'Open new /tell tabs as pop-out' checkbox 2026-05-03 16:17:24 +02:00
JonKazama-Hellion 0d39d59a04 feat: opt-in auto-pop-out for new /tell tabs 2026-05-03 16:13:38 +02:00
JonKazama-Hellion f0e0db55e3 fix: also clean up pop-outs of temp tabs on logout (symmetric to LRU drop) 2026-05-03 16:11:00 +02:00
JonKazama-Hellion f207239d56 fix: clean up pop-out window when auto-tell tab is LRU-dropped 2026-05-03 16:04:57 +02:00
JonKazama-Hellion ccf2ec9f12 i18n: tighten v0.6.1 hint body wording (DE/EN tone consistency) 2026-05-03 16:03:05 +02:00
JonKazama-Hellion aff7a5e7ce i18n: add v0.6.1 strings for hint banner and auto-pop-out toggle (DE/EN) 2026-05-03 15:57:10 +02:00
JonKazama-Hellion cd84ca2b3f migration: clarify v11->v12 log message and trim rotting comment 2026-05-03 15:55:15 +02:00
JonKazama-Hellion 7c645afa1d migration: add v11 -> v12 hard-flip of PopOutInputEnabled to true 2026-05-03 15:51:13 +02:00
JonKazama-Hellion 24c1e0e754 config: bump LatestVersion to 12, flip PopOutInputEnabled default, add v0.6.1 fields 2026-05-03 15:47:05 +02:00
JonKazama-Hellion 9f6a0807d1 docs: update README for v0.6.0 release (Pop-Out Input + Colour Presets) 2026-05-03 13:26:58 +02:00
190 changed files with 9115 additions and 2797 deletions
+1 -1
View File
@@ -1,2 +1,2 @@
# Generated files # Generated files
ChatTwo/Resources/Language.*.resx linguist-generated=true HellionChat/Resources/Language.*.resx linguist-generated=true
+1 -1
View File
@@ -59,7 +59,7 @@ body:
id: log id: log
attributes: attributes:
label: Relevant /xllog excerpt label: Relevant /xllog excerpt
description: Filter for "HellionChat" or "ChatTwo" if the log is huge description: Filter for "HellionChat" if the log is huge
render: text render: text
- type: checkboxes - type: checkboxes
+2 -2
View File
@@ -53,7 +53,7 @@ new commands, new translations, removed behaviour. If none, write
bump and is it covered by the existing migration tests? bump and is it covered by the existing migration tests?
- Does this change the schema in MessageStore? - Does this change the schema in MessageStore?
- Does this change the repo.json or HellionChat.yaml manifest fields? - Does this change the repo.json or HellionChat.yaml manifest fields?
- Does this affect the upstream cherry-pick path? See UPSTREAM_SYNC.md. - Does this affect the upstream cherry-pick path? See docs/UPSTREAM_SYNC.md.
--> -->
## Checklist ## Checklist
@@ -67,6 +67,6 @@ new commands, new translations, removed behaviour. If none, write
- [ ] I updated the README, in-plugin strings or documentation if my - [ ] I updated the README, in-plugin strings or documentation if my
change is user-visible. change is user-visible.
- [ ] I did not include any AI-generated code without disclosing it - [ ] I did not include any AI-generated code without disclosing it
in the PR description (see [AI_DISCLOSURE.md](../AI_DISCLOSURE.md)). in the PR description (see [AI_DISCLOSURE.md](../docs/AI_DISCLOSURE.md)).
- [ ] I confirm my contribution is released under the - [ ] I confirm my contribution is released under the
[EUPL-1.2](../LICENSE). [EUPL-1.2](../LICENSE).
+1 -1
View File
@@ -5,7 +5,7 @@ updates:
# noise down while still catching transitive security advisories within # noise down while still catching transitive security advisories within
# a few days of disclosure. # a few days of disclosure.
- package-ecosystem: nuget - package-ecosystem: nuget
directory: /ChatTwo directory: /HellionChat
schedule: schedule:
interval: weekly interval: weekly
day: monday day: monday
+12
View File
@@ -0,0 +1,12 @@
---
subtitle: "Theme Foundation"
versionsnatur: "Major-UI-Cycle"
---
- Theme-Engine mit fünf Built-In-Themes: Hellion Arctic (Default), Chat 2 Klassik, Event Horizon, Moonlit Bloom, Mint Grove
- Settings öffnet jetzt eine Card-Grid-Übersicht — Klick auf eine Card führt in den Detail-View, Breadcrumb und ESC zurück zur Übersicht
- Themes-Tab mit Mini-Mockup pro Theme, Live-Switch beim Klick
- Eigene Themes als JSON in `pluginConfigs/HellionChat/themes/` — Beispiel-Vorlage wird beim ersten Start automatisch abgelegt
- Optional pro Theme eigene Chat-Channel-Farben mit Übernehmen/Behalten-Banner — niemals automatisch überschrieben
- Plugin-Icon zum Hellion-Forge-Hammer gewechselt
- Migration v13 → v14: alle User landen auf Hellion Arctic. Wer den Upstream-Look will, wählt Chat 2 Klassik in Settings → Themes
- Anleitung zum Schreiben eigener Themes: `docs/THEME-AUTHORING.md`
+16
View File
@@ -0,0 +1,16 @@
---
subtitle: "Layout Refresh"
versionsnatur: "Major-UI-Cycle"
---
- Sidebar im neuen Look: fix 44 px breit, nur Icons, Tab-Name als Tooltip beim Hover, vertikale Akzent-Pill markiert den aktiven Tab
- Top-Tabs bekommen eine Akzent-Underline statt Background-Fill am aktiven Tab
- Pro Tab eigenes Icon wählbar in Einstellungen → Tabs (FontAwesome-Pool)
- Auto-Tell-Tabs sind jetzt visuell unterscheidbar: jeder Tell-Partner bekommt ein eigenes Icon (envelope/star/heart/bell/bookmark/flag/fire) plus eigene Farbe aus 12-Farb-Palette — 84 Kombinationen, gleicher Partner ergibt konsistent dieselbe
- Pulsierender roter Dot oben rechts am Sidebar-Icon zeigt ungelesene Nachrichten an. Sanft, 2-Sekunden-Cycle, deaktivierbar über `Configuration.ReduceMotion` (UI-Toggle in v1.3.0)
- Bottom-Status-Bar (22 px) mit fünf Live-Slots: aktiver Channel + Color-Dot, Privacy-Badge, Tab/Message-Counter, Auto-Tell-Counter, Plugin-Version. Update 1×/Sek
- Card-Rows als Default-Message-Render: Sender-Header in Channel-Farbe, Body neue Zeile, dezenter Trenner. `Compact Density`-Toggle in Aussehen schaltet zurück auf den Einzeiler
- Bug-Fix: Settings speichern löscht den Chat-Verlauf nicht mehr. Refilter läuft jetzt nur wenn Filter-relevante Settings geändert wurden — Cosmetic-Änderungen lassen den Chat unverändert. Persistente und Auto-Tell-Tabs überleben beide
- Bug-Fix: Hellion-Schrift (Exo 2) blockt die Schriftgröße nicht mehr — 4K-User können hochskalieren
- Migration v14 → v15: alte Theme-Felder entfernt, alle anderen Settings bleiben
Animation-Polish (Lerps, Theme-Crossfade, Quick-Picker) folgt in v1.3.0.
+16
View File
@@ -0,0 +1,16 @@
---
subtitle: "Settings Cleanup"
versionsnatur: "UX-Polish-Cycle"
---
- Settings-Übersicht thematisch re-sortiert: zusammenhängende Optionen wohnen jetzt zusammen, jede Card hat einen kurzen Untertitel — kein Raten mehr wo eine Setting steckt
- Drei neue Cards: **Theme & Layout** (Theme-Picker, Fenster-Style, Zeitstempel-Style), **Schriften & Farben** (Schriftart, Schriftgröße, Chat-Farben pro Channel), **Daten-Verwaltung** (Aufbewahrung, Cleanup, Export, DB-Viewer, Advanced-Tools — vorher zwischen Datenschutz und Datenbank verteilt)
- Datenschutz fokussiert sich jetzt auf eine Aufgabe: den Privacy-Filter
- Der Auto-Tell-Tabs-History-Preload-Slider ist von Datenschutz nach Chat → Auto-Tell-Tabs umgezogen
- KeybindMode wohnt jetzt unter Allgemein → Eingabe statt unter Sprache
- Vier tote Schema-Felder entfernt (alle obsolet seit der Theme-Engine in v1.1.0): `Stilüberschreiben`-Toggle, `Stilname`-Auswahl, alter `WindowAlpha`-Slider, ungenutztes `ShowThemeQuickPicker`
- Migration v15 → v16: alter `WindowAlpha`-Wert wird automatisch nach `Theme & Layout → Fenster-Style → Fenster-Transparenz` gemappt (nur wenn der Slider noch auf Default 0.85 stand, sonst gewinnt der User-Wert). Backup der Pre-v16-Config liegt unter `pluginConfigs/HellionChat.json.pre-v16-backup`. User die `Stilüberschreiben` aktiv hatten sehen einen einmaligen Hinweis-Toast
- UX-Default-Bumps für Bestand-User mit Default-Werten: Card-Rows-Layout zurück auf Single-Line, NG+ standardmäßig hidden, gleiche Zeitstempel werden zusammengefasst, MaxLinesToRender auf konservativere 2500
- Frische Installs starten mit dem Hellion-Brand-Chat-Color-Preset out-of-the-box (der First-Run-Wizard hat keine Preset-Wahl)
- Hinweis zum Window-Transparenz-Slider in der Beschreibung: Dalamud's per-Window-Hamburger-Menü (oben rechts in der Titelleiste) bietet eigene Overrides für Deckkraft, Hintergrund-Blur, Anpinnen und Durchklick — die haben Vorrang über unseren Slider für das jeweilige Fenster
Pure UX-Polish, keine neuen Features. Nächster Cycle (v1.3.0): Animation-Polish (Lerps, Theme-Crossfade, Quick-Picker) wie ursprünglich geplant.
+13
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@@ -0,0 +1,13 @@
---
subtitle: "Theme Expansion"
versionsnatur: "Theme-Pack-Patch"
---
- Vier neue Built-in-Themes verlängern die Auswahl im Picker — keine Engine-Änderung, keine Settings angefasst, einfach mehr Farboptionen
- **Night Blue** — Royal Blue auf tiefem Marineblau. Kühles Tech-Dashboard-Mood, bewusst neutral gehalten damit es sich nicht mit den Brand-Themes beißt
- **Indigo Violet** — Royal Violet auf Deep Indigo mit Türkis-Mint-Counter für Aurora-Glitter-Stimmung. Schwester von Event Horizon, aber dunkler und dichter; der Türkis-Akzent hält die beiden klar auseinander
- **Forge Merchantman** — Patina-Bronze auf Workshop-Slate mit warmem Bernstein-Counter. Hellion Forge bekommt ein eigenes Theme im Plugin selbst — Schwester von Hellion Arctic, aber grüner und wärmer statt kaltem Cyan
- **Hellion Spectrum** — Farbenblind-sichere Channel-Farben (Deuteranopie/Protanopie) auf Basis der Wong/Okabe-Ito-Palette. Channel-Identität bleibt erhalten (Tell pink, Yell gelb, Shout orange, Party blau, FC grün); die Töne sind so gewählt dass jeder Channel auch unter Rot-Grün-Schwäche klar trennbar bleibt. Deckt rund 99 % aller CVD-Fälle ab
- Kein Schema-Bump, keine Migration. Das Default-Theme bleibt **Hellion Arctic**, eigene Custom-Themes laufen unverändert weiter
- Theme-Katalog wächst damit von fünf auf neun Built-ins
Reines Theme-Pack zwischen v1.2.1 und dem nächsten Polish-Cycle. Eine Tritan-Variante (Spectrum für Blau-Gelb-Schwäche) kann später nachgeliefert werden, falls Bedarf kommt.
+10
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@@ -0,0 +1,10 @@
---
subtitle: "Plugin Integrations: Honorific"
versionsnatur: "Plugin-Integration-Cycle 1"
---
- Erste Plugin-Integration eingebaut, Cycle 1 von 6 auf der Roadmap
- **Honorific-Custom-Titles im Chat-Header** — der Titel den du in Honorific gesetzt hast erscheint jetzt links über dem Message-Log mit der von dir gewählten Farbe, Auto-Hide wenn Honorific nicht installiert ist oder kein Custom-Titel aktiv ist
- **Krone-Icon plus Tooltip** vor dem Titel-Text, damit klar ist woher der Slot kommt ohne dass der User raten muss
- **Neuer Integrations-Settings-Tab** mit Status-Indikator (erkannt, nicht installiert, inkompatibel) und Toggle. Plus Vorschau-Block der die fünf weiteren geplanten Cycles ankündigt: Kontextmenü-Aktionen, Smart Notifications (NotificationMaster), RP-Status-Block (Moodles und LightlessClient), ExtraChat-Channels, Quick-DM-Button (XIVInstantMessenger)
- **Maintainer-Attribution** im Tab als Höflichkeits-Geste, zwei Buttons zum Honorific-Repo und zum Caraxi-Profil. Plus Hellion-Forge-Discord-Button für Community-Vorschläge zu künftigen Integrationen
- Keine Migration, keine Schema-Änderung. Wer Honorific eh schon nutzt sieht den Custom-Titel automatisch sobald HellionChat aktualisiert
+32
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@@ -0,0 +1,32 @@
---
subtitle: Critical Lifecycle Fixes
versionsnatur: Stability-Hotfix
---
**Hellion Chat 1.4.0 — Critical Lifecycle Fixes**
Erster Sub-Patch der v1.4.x Polish-Sweep-Serie. Sieben
bekannte Lifecycle- und Race-Bugs aus den Audit-Pässen
abgearbeitet, bevor Performance- und Architektur-Refactors
draufkommen.
- **SQLite-Dispose** lehnt sich nicht mehr an GC-Druck zur
Datei-Freigabe an, Pooling=false auf der Connection macht
den manuellen GC.Collect überflüssig
- **Worker-Threads** (PendingMessage, RetentionSweep) sind
jetzt explizit IsBackground=true, das Plugin-Domain kann
sauber unloaden bei XIVLauncher-Reload ohne darauf zu warten
- **EmoteCache-Loader** von async-void auf async-Task mit
shared Task-Tracker, drain-on-Dispose. Kein Schreib-Risiko
mehr auf disposed EmoteImages-Einträge nach Plugin-Reload
- **DisposeAsync-Timeout** (10s) warnt jetzt laut statt silent
zu failen
- **Plugin-Dispose** flushed pending DeferredSave bevor Services
abgebaut werden, Settings-Änderungen aus den letzten Frames
vor Disable überleben jetzt zuverlässig
- **v13→v14 Config-Migration** liest pre-v13-Backup und überträgt
HellionThemeWindowOpacity in das neue WindowOpacity-Feld statt
auf 0.85 zurückzufallen
Keine Schema-Bumps, keine User-sichtbaren Funktions-Änderungen
außer dass Reload und Shutdown spürbar sauberer laufen.
+39
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@@ -0,0 +1,39 @@
---
subtitle: Theme Engine Performance
versionsnatur: Performance-Patch
---
**Hellion Chat 1.4.1 — Theme Engine Performance**
Zweiter Sub-Patch der v1.4.x Polish-Sweep-Serie. Heap-Pressure
aus dem Theme-Engine-Render-Pfad eliminiert, Custom-Theme-
Hot-Reload überlebt transiente File-Locks beim Editor-Save.
Plus zehnter Built-In und überarbeitete Author-Credits.
- **ABGR-Cache auf den Theme-Records.** Beim Theme-Register
(Built-In oder Custom) werden alle Color-Slots einmalig in
ABGR-Pack-Form vor-konvertiert. HellionStyle.PushGlobal
liest aus dem Cache statt pro Slot pro Frame durch
ColourUtil.RgbaToAbgr zu jagen. Real gemessene
Frame-Time-Recovery: **~13 %** in typischer Render-Szene
(Plan-Erwartung war 2-6 % konservativ, real ~10-15 %)
- **Custom-Theme File-Lock-Härtung.** Wenn der User ein
Theme-JSON gerade speichert während HellionChat reloaden
will, fängt der Loader jetzt explizit Sharing-Violation
und Lock-Violation ab. Last-Known-Good-Snapshot bleibt im
Picker, beim nächsten Tick wird automatisch retry'd —
vorher fiel das Theme aus der Liste bis zum Plugin-Reload
- **Defensive Cache-Refresh beim Theme-Switch.** Falls ein
Theme auf einem alten Pfad ohne Cache-Fill in den Speicher
gekommen ist, holt Switch() das beim Anwenden nach
- **Synthwave Sunset als zehnter Built-In.** Hot Magenta +
Cyan auf Mitternachts-Violett, 80s-Neon-Grid-Vibes für
Late-Night-Raids
- **Author-Credits konsolidiert.** Brand-Themes laufen jetzt
unter „Hellion Forge". Mint Grove und Forge Merchantman
werden Carla Beleandis als Community-Geste zugeschrieben.
Keine Schema-Bumps, keine User-sichtbaren Funktions-
Änderungen außer dass die Frames in Theme-getrieben
rendernden Szenen merklich glatter laufen und ein neues
Theme im Picker steht.
+26
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@@ -0,0 +1,26 @@
---
## How to install
This release is distributed via the HellionChat custom repository, not the
Dalamud main plugin repo. To install:
1. In XIVLauncher: **Settings → Experimental → Custom Plugin Repositories**
2. Add the URL:
`https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/repo.json`
3. Enable, save, then `/xlplugins` → search **Hellion Chat** → install
## Project documents
- [README](https://github.com/JonKazama-Hellion/HellionChat/blob/main/README.md) — features, architecture, build
- [Privacy notice](https://github.com/JonKazama-Hellion/HellionChat/blob/main/PRIVACY.md) — what the plugin stores and sends
- [Third-party notices](https://github.com/JonKazama-Hellion/HellionChat/blob/main/docs/THIRD_PARTY_NOTICES.md) — dependencies and licences
- [Security policy](https://github.com/JonKazama-Hellion/HellionChat/blob/main/SECURITY.md) — vulnerability reporting
- [Support](https://github.com/JonKazama-Hellion/HellionChat/blob/main/SUPPORT.md) — bug reports, questions, contact paths
## Licence
[EUPL-1.2](https://github.com/JonKazama-Hellion/HellionChat/blob/main/LICENSE).
Based on [Chat 2](https://github.com/Infiziert90/ChatTwo) by Infi and Anna,
also EUPL-1.2.
+4 -4
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@@ -29,7 +29,7 @@ jobs:
uses: actions/checkout@v6 uses: actions/checkout@v6
- name: Setup .NET 10 - name: Setup .NET 10
uses: actions/setup-dotnet@v4 uses: actions/setup-dotnet@v5
with: with:
dotnet-version: 10.0.x dotnet-version: 10.0.x
@@ -42,15 +42,15 @@ jobs:
Expand-Archive -Force -Path dalamud.zip -DestinationPath $hooks Expand-Archive -Force -Path dalamud.zip -DestinationPath $hooks
- name: Restore - name: Restore
run: dotnet restore ChatTwo/ChatTwo.csproj run: dotnet restore HellionChat/HellionChat.csproj
- name: Build (Release) - name: Build (Release)
run: dotnet build ChatTwo/ChatTwo.csproj --configuration Release --no-restore run: dotnet build HellionChat/HellionChat.csproj --configuration Release --no-restore
- name: Upload build output - name: Upload build output
uses: actions/upload-artifact@v7 uses: actions/upload-artifact@v7
with: with:
name: HellionChat-build-${{ github.run_number }} name: HellionChat-build-${{ github.run_number }}
path: ChatTwo/bin/Release/**/HellionChat/** path: HellionChat/bin/Release/**/HellionChat/**
if-no-files-found: warn if-no-files-found: warn
retention-days: 14 retention-days: 14
+9 -9
View File
@@ -39,10 +39,10 @@ jobs:
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@v6 uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6.0.2
- name: Setup .NET 10 - name: Setup .NET 10
uses: actions/setup-dotnet@v4 uses: actions/setup-dotnet@c2fa09f4bde5ebb9d1777cf28262a3eb3db3ced7 # v5.2.0
with: with:
dotnet-version: 10.0.x dotnet-version: 10.0.x
@@ -55,20 +55,20 @@ jobs:
Expand-Archive -Force -Path dalamud.zip -DestinationPath $hooks Expand-Archive -Force -Path dalamud.zip -DestinationPath $hooks
- name: Initialize CodeQL - name: Initialize CodeQL
uses: github/codeql-action/init@v3 uses: github/codeql-action/init@e46ed2cbd01164d986452f91f178727624ae40d7 # v4.35.3
with: with:
languages: csharp languages: csharp
build-mode: manual build-mode: manual
queries: security-extended queries: security-extended
- name: Restore - name: Restore
run: dotnet restore ChatTwo/ChatTwo.csproj run: dotnet restore HellionChat/HellionChat.csproj
- name: Build (Release) - name: Build (Release)
run: dotnet build ChatTwo/ChatTwo.csproj --configuration Release --no-restore run: dotnet build HellionChat/HellionChat.csproj --configuration Release --no-restore
- name: Perform CodeQL analysis - name: Perform CodeQL analysis
uses: github/codeql-action/analyze@v3 uses: github/codeql-action/analyze@e46ed2cbd01164d986452f91f178727624ae40d7 # v4.35.3
with: with:
category: /language:csharp category: /language:csharp
@@ -79,15 +79,15 @@ jobs:
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@v6 uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6.0.2
- name: Initialize CodeQL - name: Initialize CodeQL
uses: github/codeql-action/init@v3 uses: github/codeql-action/init@e46ed2cbd01164d986452f91f178727624ae40d7 # v4.35.3
with: with:
languages: actions languages: actions
build-mode: none build-mode: none
- name: Perform CodeQL analysis - name: Perform CodeQL analysis
uses: github/codeql-action/analyze@v3 uses: github/codeql-action/analyze@e46ed2cbd01164d986452f91f178727624ae40d7 # v4.35.3
with: with:
category: /language:actions category: /language:actions
+226
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@@ -0,0 +1,226 @@
name: Forge Announce
# Triggered when a vX.Y.Z tag is pushed. Reads .github/forge-posts/<tag>.md
# (Frontmatter + DE bullet body) and the matching English block from
# HellionChat/HellionChat.yaml, builds a Discord-Webhook embed and posts
# it to the Hellion Forge #changelog channel.
#
# Decoupled from release.yml: a fail here does not block the GitHub
# release, and a fail there does not block the announce. Spec lives in
# the Vault under "Hellion Chat Forge-Auto-Announce Spec".
#
# Security: the only user-controlled inputs that enter run-steps are the
# tag name and the frontmatter values from a repo-internal markdown file.
# Tag name is read via env: (TAG_NAME, $env:TAG_NAME) and validated against
# ^v\d+\.\d+\.\d+$ before any string interpolation. Frontmatter values are
# parsed by regex with explicit length caps. No webhook event payload data
# (issue titles, PR bodies, commit messages, etc.) flows into run-steps.
on:
push:
tags:
- 'v*'
workflow_dispatch:
inputs:
tag:
description: 'Existing tag to (re)post, e.g. v1.1.0'
required: true
type: string
permissions:
contents: read
jobs:
announce:
name: Post changelog to Hellion Forge
runs-on: ubuntu-latest
# The DISCORD_FORGE_WEBHOOK secret lives under Settings → Environments
# → Webhook (case-sensitive). Without this declaration the secret is
# not in scope for the job.
environment: Webhook
timeout-minutes: 5
steps:
# On push:tags github.ref points at the tag commit; on workflow_dispatch
# the user supplies the tag explicitly. Always check out that tag so
# the yaml + forge-posts file are read from the tagged tree, not main.
- name: Checkout
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6.0.2
with:
ref: ${{ github.event.inputs.tag || github.ref }}
# Build embed-payload as a JSON file on disk. PowerShell-Core (pwsh)
# ships pre-installed on ubuntu-latest so we get the same scripting
# patterns release.yml uses on windows-latest. Tag is read via env: to
# treat it as a string variable rather than inline shell text, and
# validated against the semver regex before any interpolation.
- name: Build embed payload
id: build
shell: pwsh
env:
TAG_NAME: ${{ github.event.inputs.tag || github.ref_name }}
run: |
$tag = $env:TAG_NAME
if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
throw "V1: Refusing to announce non-semver tag: $tag"
}
$version = $tag.Substring(1)
# ---------- Forge-Post-Datei lesen ----------
$forgePath = ".github/forge-posts/$tag.md"
if (-not (Test-Path $forgePath)) {
throw "V2: Forge-Post-Datei für $tag fehlt unter .github/forge-posts/. Datei vor dem Tag anlegen, dann Tag re-pushen oder workflow_dispatch."
}
$forgeRaw = Get-Content -Path $forgePath -Raw
# Frontmatter (--- … ---) am Datei-Anfang
if ($forgeRaw -notmatch '(?s)\A---\s*\r?\n(.*?)\r?\n---\s*\r?\n(.*)\z') {
throw "V3: Frontmatter (---) fehlt oder ist defekt in $forgePath"
}
$fmText = $matches[1]
$deBody = $matches[2].Trim()
$subtitle = $null
$versionsnatur = $null
foreach ($line in ($fmText -split "`r?`n")) {
if ($line -match '^subtitle:\s*"?([^"]*)"?\s*$') { $subtitle = $matches[1] }
if ($line -match '^versionsnatur:\s*"?([^"]*)"?\s*$') { $versionsnatur = $matches[1] }
}
if ([string]::IsNullOrWhiteSpace($subtitle)) { throw "V3: Frontmatter-Feld 'subtitle' fehlt in $forgePath" }
if ([string]::IsNullOrWhiteSpace($versionsnatur)) { throw "V3: Frontmatter-Feld 'versionsnatur' fehlt in $forgePath" }
if ($subtitle.Length -gt 60) { throw "V4: Frontmatter-Feld 'subtitle' überschreitet Limit ($($subtitle.Length) Char, max 60)" }
if ($versionsnatur.Length -gt 40) { throw "V4: Frontmatter-Feld 'versionsnatur' überschreitet Limit ($($versionsnatur.Length) Char, max 40)" }
if ([string]::IsNullOrWhiteSpace($deBody)) { throw "V3: DE-Body fehlt in $forgePath" }
# ---------- EN-Block aus HellionChat.yaml ziehen ----------
# 1:1 Pattern aus release.yml — gleicher Header-Marker, gleiches
# Trailer-Verhalten. Bei Drift die zwei Workflows synchron halten.
$yamlPath = "HellionChat/HellionChat.yaml"
$raw = Get-Content -Path $yamlPath -Raw
$marker = "changelog: |-"
$idx = $raw.IndexOf($marker)
if ($idx -lt 0) { throw "V5: changelog-Block nicht gefunden in $yamlPath" }
$afterMarker = $raw.Substring($idx + $marker.Length)
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
if ($_ -match '^ ') { $_.Substring(2) } else { $_ }
}) -join "`n"
$header = "**Hellion Chat $version"
$start = $changelogBody.IndexOf($header)
if ($start -lt 0) {
throw "V5: No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging."
}
$rest = $changelogBody.Substring($start)
$nextHdr = $rest.IndexOf("`n`n**Hellion Chat ", 1)
$trailer = $rest.IndexOf("`n`n---")
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) {
$enBlock = $rest.Substring(0, $nextHdr).TrimEnd()
} elseif ($trailer -ge 0) {
$enBlock = $rest.Substring(0, $trailer).TrimEnd()
} else {
$enBlock = $rest.TrimEnd()
}
# ---------- Char-Cap-Check (5500 Total auf title + description + footer) ----------
$title = "Hellion Chat $version — $subtitle"
$description = "**Deutsch**`n`n$deBody`n`n**English**`n`n$enBlock"
$footerText = "Hellion Forge · $versionsnatur"
$totalChars = $title.Length + $description.Length + $footerText.Length
if ($totalChars -gt 5500) {
throw "V6: Total char count $totalChars exceeds 5500 limit. Major-Release detected — please post manually via Bot/Multi-Embed (see forge style §8). Forge-Auto-Announce stays off for this tag."
}
Write-Host "Char-Cap OK: $totalChars / 5500"
# ---------- Embed-Payload bauen ----------
$payload = [ordered]@{
username = "Forge Herald"
avatar_url = "https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/icon.png"
content = "<@&1500489631555260446>"
allowed_mentions = [ordered]@{
parse = @()
roles = @("1500489631555260446")
}
embeds = @(
[ordered]@{
title = $title
url = "https://github.com/JonKazama-Hellion/HellionChat/releases/tag/$tag"
color = 12730636
description = $description
footer = [ordered]@{ text = $footerText }
timestamp = (Get-Date).ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffZ")
}
)
}
$payloadJson = $payload | ConvertTo-Json -Depth 8 -Compress
# Ausgabe-Datei ohne trailing newline für sauberes curl --data-binary @-
[System.IO.File]::WriteAllText("$PWD/embed-payload.json", $payloadJson, [System.Text.UTF8Encoding]::new($false))
Write-Host "Payload size: $($payloadJson.Length) chars"
Write-Host "Embed title: $title"
Write-Host "Embed footer: $footerText"
# POST to the Hellion Forge changelog webhook. curl from PowerShell-Core
# so we can pipe the payload via stdin (--data-binary @-) and keep
# secrets out of process arg lists. One retry on 5xx, hard fail on 4xx.
- name: POST to Hellion Forge webhook
shell: pwsh
env:
DISCORD_FORGE_WEBHOOK: ${{ secrets.DISCORD_FORGE_WEBHOOK }}
run: |
if ([string]::IsNullOrEmpty($env:DISCORD_FORGE_WEBHOOK)) {
throw "V7: DISCORD_FORGE_WEBHOOK secret is empty. Check Settings → Environments → Webhook."
}
$payloadFile = "$PWD/embed-payload.json"
if (-not (Test-Path $payloadFile)) {
throw "Embed payload file missing — previous step did not produce embed-payload.json"
}
$maxAttempts = 2
$attempt = 0
while ($attempt -lt $maxAttempts) {
$attempt++
Write-Host "POST attempt $attempt of $maxAttempts"
$tmpResp = "$PWD/.webhook-response"
$tmpHeaders = "$PWD/.webhook-headers"
# --silent suppresses progress; --show-error prints errors so
# the workflow log shows what happened. -w prints HTTP status
# to stdout for inspection. -o captures body for diagnosis,
# -D captures headers.
$rawStatus = Get-Content $payloadFile -Raw |
curl --silent --show-error `
--header 'Content-Type: application/json' `
--data-binary '@-' `
-D $tmpHeaders `
-o $tmpResp `
-w '%{http_code}' `
"$env:DISCORD_FORGE_WEBHOOK"
$status = [int]$rawStatus
Write-Host "HTTP status: $status"
if ($status -ge 200 -and $status -lt 300) {
Write-Host "Forge announce POST succeeded."
exit 0
}
$bodySnippet = ""
if (Test-Path $tmpResp) {
$bodySnippet = (Get-Content $tmpResp -Raw -ErrorAction SilentlyContinue)
if ($bodySnippet.Length -gt 500) { $bodySnippet = $bodySnippet.Substring(0, 500) + " …" }
}
if ($status -ge 400 -and $status -lt 500) {
# E2: 4xx is permanent — webhook revoked, channel deleted,
# payload malformed. No retry.
throw "E2: Discord-Webhook returned permanent $status. Body: $bodySnippet"
}
# E1: 5xx (or transport-level fail with status 0) — wait + retry once
if ($attempt -lt $maxAttempts) {
Write-Host "Transient $status — sleeping 30s before retry."
Start-Sleep -Seconds 30
} else {
throw "E1: Discord-Webhook returned transient $status after $maxAttempts attempts. Body: $bodySnippet"
}
}
+41 -35
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@@ -8,7 +8,7 @@ name: Release
# - the tag name (filtered by on.tags = v*, validated again at runtime # - the tag name (filtered by on.tags = v*, validated again at runtime
# against ^v\d+\.\d+\.\d+$ before being used in any string) # against ^v\d+\.\d+\.\d+$ before being used in any string)
# All other values are either repo-controlled (paths under # All other values are either repo-controlled (paths under
# ChatTwo/bin/Release derived from Get-ChildItem) or pinned URLs to # HellionChat/bin/Release derived from Get-ChildItem) or pinned URLs to
# goatcorp / GitHub. Nothing from a webhook event payload (issue/PR # goatcorp / GitHub. Nothing from a webhook event payload (issue/PR
# titles, commit messages, etc.) flows into a run-step. # titles, commit messages, etc.) flows into a run-step.
@@ -16,6 +16,16 @@ on:
push: push:
tags: tags:
- 'v*' - 'v*'
# Manual recovery trigger. Use when a tag was pushed but the auto-run
# was missed or failed: `gh workflow run release.yml -f tag=v0.6.1`.
# The tag input is validated against the same semver regex as the
# auto-trigger before any string interpolation happens.
workflow_dispatch:
inputs:
tag:
description: 'Existing tag to (re)release, e.g. v0.6.1'
required: true
type: string
permissions: permissions:
contents: write contents: write
@@ -27,11 +37,17 @@ jobs:
timeout-minutes: 20 timeout-minutes: 20
steps: steps:
# On push:tags, github.ref_name is the tag — checkout default works.
# On workflow_dispatch, ref defaults to the branch the action was
# invoked from; we need to explicitly check out the tag the user
# supplied so the build comes from the tagged commit, not main.
- name: Checkout - name: Checkout
uses: actions/checkout@v6 uses: actions/checkout@v6
with:
ref: ${{ github.event.inputs.tag || github.ref }}
- name: Setup .NET 10 - name: Setup .NET 10
uses: actions/setup-dotnet@v4 uses: actions/setup-dotnet@v5
with: with:
dotnet-version: 10.0.x dotnet-version: 10.0.x
@@ -44,16 +60,16 @@ jobs:
Expand-Archive -Force -Path dalamud.zip -DestinationPath $hooks Expand-Archive -Force -Path dalamud.zip -DestinationPath $hooks
- name: Build (Release) - name: Build (Release)
run: dotnet build ChatTwo/ChatTwo.csproj --configuration Release run: dotnet build HellionChat/HellionChat.csproj --configuration Release
- name: Locate latest.zip - name: Locate latest.zip
id: locate id: locate
shell: pwsh shell: pwsh
run: | run: |
$zip = Get-ChildItem -Path ChatTwo\bin\Release -Recurse -Filter latest.zip | Select-Object -First 1 $zip = Get-ChildItem -Path HellionChat\bin\Release -Recurse -Filter latest.zip | Select-Object -First 1
if (-not $zip) if (-not $zip)
{ {
throw "latest.zip not found under ChatTwo\bin\Release" throw "latest.zip not found under HellionChat\bin\Release"
} }
Write-Host "Found: $($zip.FullName)" Write-Host "Found: $($zip.FullName)"
"path=$($zip.FullName)" | Out-File -FilePath $env:GITHUB_OUTPUT -Append "path=$($zip.FullName)" | Out-File -FilePath $env:GITHUB_OUTPUT -Append
@@ -71,7 +87,12 @@ jobs:
- name: Generate release body - name: Generate release body
shell: pwsh shell: pwsh
env: env:
TAG_NAME: ${{ github.ref_name }} # workflow_dispatch carries the user-supplied tag in inputs.tag;
# push:tags carries it in github.ref_name. Either way the value
# is treated as a PowerShell variable (env-var pass), not as
# inline shell text, and validated against the semver regex
# below before any string interpolation.
TAG_NAME: ${{ github.event.inputs.tag || github.ref_name }}
run: | run: |
$tag = $env:TAG_NAME $tag = $env:TAG_NAME
if ($tag -notmatch '^v\d+\.\d+\.\d+$') { if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
@@ -79,7 +100,7 @@ jobs:
} }
$version = $tag.Substring(1) $version = $tag.Substring(1)
$yamlPath = "ChatTwo/HellionChat.yaml" $yamlPath = "HellionChat/HellionChat.yaml"
$raw = Get-Content -Path $yamlPath -Raw $raw = Get-Content -Path $yamlPath -Raw
$marker = "changelog: |-" $marker = "changelog: |-"
@@ -112,34 +133,14 @@ jobs:
$currentBlock = $rest.TrimEnd() $currentBlock = $rest.TrimEnd()
} }
$footer = @' # Static install / docs / licence footer is maintained as a
# separate file so the workflow YAML stays clean (no embedded
--- # heredoc that would have to be indented under the run-block).
$footerPath = ".github/release-footer.md"
## How to install if (-not (Test-Path $footerPath)) {
throw "Release footer template not found: $footerPath"
This release is distributed via the HellionChat custom repository, not the }
Dalamud main plugin repo. To install: $footer = Get-Content -Path $footerPath -Raw
1. In XIVLauncher: **Settings → Experimental → Custom Plugin Repositories**
2. Add the URL:
`https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/repo.json`
3. Enable, save, then `/xlplugins` → search **Hellion Chat** → install
## Project documents
- [README](https://github.com/JonKazama-Hellion/HellionChat/blob/main/README.md) — features, architecture, build
- [Privacy notice](https://github.com/JonKazama-Hellion/HellionChat/blob/main/PRIVACY.md) — what the plugin stores and sends
- [Third-party notices](https://github.com/JonKazama-Hellion/HellionChat/blob/main/THIRD_PARTY_NOTICES.md) — dependencies and licences
- [Security policy](https://github.com/JonKazama-Hellion/HellionChat/blob/main/SECURITY.md) — vulnerability reporting
- [Support](https://github.com/JonKazama-Hellion/HellionChat/blob/main/SUPPORT.md) — bug reports, questions, contact paths
## Licence
[EUPL-1.2](https://github.com/JonKazama-Hellion/HellionChat/blob/main/LICENSE).
Based on [Chat 2](https://github.com/Infiziert90/ChatTwo) by Infi and Anna,
also EUPL-1.2.
'@
$body = $currentBlock + "`n" + $footer $body = $currentBlock + "`n" + $footer
$body | Out-File -FilePath release-body.md -Encoding utf8 -NoNewline $body | Out-File -FilePath release-body.md -Encoding utf8 -NoNewline
@@ -152,6 +153,11 @@ also EUPL-1.2.
- name: Attach to GitHub release - name: Attach to GitHub release
uses: softprops/action-gh-release@v3 uses: softprops/action-gh-release@v3
with: with:
# Explicit tag_name so the action targets the correct release in
# both push:tags (auto) and workflow_dispatch (manual recovery)
# modes. Without this, dispatch runs would default to the branch
# ref (main) and fail to find the release.
tag_name: ${{ github.event.inputs.tag || github.ref_name }}
files: ${{ steps.locate.outputs.path }} files: ${{ steps.locate.outputs.path }}
body_path: release-body.md body_path: release-body.md
fail_on_unmatched_files: true fail_on_unmatched_files: true
+4
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@@ -11,6 +11,10 @@
.vscode/ .vscode/
scripts/ scripts/
# Local test project (stays out of the published plugin repo;
# pure-function safety net for refactor cycles)
HellionChat.Tests/
# Packaging # Packaging
pack/ pack/
-77
View File
@@ -1,77 +0,0 @@
# AI assistance disclosure
This fork uses AI assistance per the [Dalamud Plugin AI Usage Policy](https://github.com/goatcorp/DalamudPluginsD17/)
at the **Pair** level.
A note up front: Hellion Chat is currently in a rebuild and adjustment
phase, and there are no plans to submit it to the Dalamud team for review
while it stays standalone. If the plugin stays out of the official repo I
technically wouldn't need to disclose any of this, but I'd rather be
upfront about how it's built.
Hellion Chat is my entry point into game modding and plugin development. I
have never written a plugin for a game before. I work alone, so I get help
where I need it. That's not something I want to hide.
## How I actually work
I plan the architecture, decide what gets built, and own every design
decision. For each change I:
- Read the code Claude drafts before I integrate it
- Test with my own tooling and in the running game
- Read the Dalamud log output to verify behaviour
- Run security and privacy audits on anything that touches user data
One of the main reasons I use AI is consistency. I want the Hellion code to
match the style of the upstream Chat 2 codebase and stay readable for
anyone who opens the repo, not just for me. Claude helps me catch when I'm
drifting from upstream conventions or writing something that only makes
sense in my own head.
The balance is shifting toward more hand-written work as I get more
comfortable with Dalamud and plugin development in general.
## What AI is used for
- API explanations (Dalamud, ImGui, .NET specifics I haven't worked with before)
- Code drafts that I read, edit, and integrate
- Pattern suggestions and code review
- Keeping the style aligned with the upstream Chat 2 codebase
## What AI isn't used for
- **Visual assets.** Logos, icons, banners, and screenshots are human-drawn
or taken from the running game.
- **German translations.** Written by me as a native speaker.
## What's where
Upstream Chat 2 (by Infi & Anna, EUPL-1.2) is the foundation and was not
produced with AI assistance. Hellion-specific code lives in
`ChatTwo/Privacy/`, `ChatTwo/Export/`, `Resources/HellionStrings*`,
`Ui/SettingsTabs/Privacy.cs`, `Ui/FirstRunWizard.cs`, `Ui/HellionStyle.cs`,
plus the Migrate3 recovery and plugin layout migration in `MessageStore.cs`
and `Plugin.cs`. These were developed with Pair-level assistance as
described above.
## If AI-assisted development is a dealbreaker for you
Fair enough. There are solid alternatives that don't rely on AI in their
development:
- [Chat 2](https://github.com/Infiziert90/ChatTwo), the original upstream
this fork is based on
- [XIV Instant Messenger](https://github.com/NightmareXIV/XIVInstantMessenger),
a different approach to chat in FFXIV
Both are good projects. Use what fits you best.
## Tooling
- Claude (Anthropic) via Claude Code CLI
- Context7 / Microsoft Learn for current Dalamud and .NET documentation
## Contact
Questions about this disclosure: <https://github.com/JonKazama-Hellion/HellionChat/issues>.
+105 -43
View File
@@ -1,48 +1,98 @@
# Code of conduct # Code of Conduct
HellionChat is a small hobby project. The contributor base is tiny and ## A Note on This Project
the moderation overhead I can afford is equally small, so this document
is short and direct.
## What I expect from contributors HellionChat is a one-person side project developed under Hellion Forge.
I maintain this in my spare time, which means replies can take a few
days. Please do not escalate just because a thread is quiet.
- Be respectful in issues, pull requests, discussions and any other When in doubt, assume good intent. Contributors come from different
project space (Discord, email). backgrounds, time zones and skill levels. A clarifying question is
- Keep feedback focused on the code, the design or the documentation. almost always a better first move than an accusation.
Critique the work, not the person.
- Assume good intent. People come from different backgrounds, time
zones and skill levels. A clarifying question is almost always a
better first move than an accusation.
- Stay on topic. This project is about a Dalamud chat plugin. Off-topic
arguments belong elsewhere.
- Respect that I maintain this in my spare time. Replies can take a
few days. Please do not escalate just because a thread is quiet.
## What is not welcome Please also keep discussions on topic. This project is about a Dalamud
chat plugin. Off-topic arguments belong elsewhere.
- Personal attacks, slurs, doxxing, sustained disruption of threads. ---
- Unsolicited private contact after I have asked someone to stop.
- Sharing of private conversations without consent.
- Any content that would put other contributors or end users at risk.
## Scope ## Our Pledge
This applies to every space the project owns or that I run on its We pledge to make our community welcoming, safe, and equitable for all.
behalf: the GitHub repository, GitHub Discussions, project-related
Discord conversations and the maintainer email address listed in
`SECURITY.md`.
It also applies when someone is identifiably representing the project We are committed to fostering an environment that respects and promotes
in another space, for example posting as a HellionChat maintainer in the dignity, rights, and contributions of all individuals, regardless
the Dalamud Discord. of characteristics including race, ethnicity, caste, color, age,
physical characteristics, neurodiversity, disability, sex or gender,
gender identity or expression, sexual orientation, language, philosophy
or religion, national or social origin, socio-economic position, level
of education, or other status. The same privileges of participation are
extended to everyone who participates in good faith and in accordance
with this Covenant.
## Encouraged Behaviors
While acknowledging differences in social norms, we all strive to meet
our community's expectations for positive behavior. We also understand
that our words and actions may be interpreted differently than we intend
based on culture, background, or native language.
With these considerations in mind, we agree to behave mindfully toward
each other and act in ways that center our shared values, including:
1. Respecting the **purpose of our community**, our activities, and our
ways of gathering.
2. Engaging **kindly and honestly** with others.
3. Respecting **different viewpoints** and experiences.
4. **Taking responsibility** for our actions and contributions.
5. Gracefully giving and accepting **constructive feedback**.
6. Committing to **repairing harm** when it occurs.
7. Behaving in other ways that promote and sustain the **well-being of
our community**.
## Restricted Behaviors
We agree to restrict the following behaviors in our community.
Instances, threats, and promotion of these behaviors are violations of
this Code of Conduct.
1. **Harassment.** Violating explicitly expressed boundaries or engaging
in unnecessary personal attention after any clear request to stop.
2. **Character attacks.** Making insulting, demeaning, or pejorative
comments directed at a community member or group of people.
3. **Stereotyping or discrimination.** Characterizing anyone's
personality or behavior on the basis of immutable identities or
traits.
4. **Sexualization.** Behaving in a way that would generally be
considered inappropriately intimate in the context or purpose of the
community.
5. **Violating confidentiality.** Sharing or acting on someone's
personal or private information without their permission.
6. **Endangerment.** Causing, encouraging, or threatening violence or
other harm toward any person or group.
7. Behaving in other ways that **threaten the well-being** of our
community.
### Other Restrictions
1. **Misleading identity.** Impersonating someone else for any reason,
or pretending to be someone else to evade enforcement actions.
2. **Failing to credit sources.** Not properly crediting the sources of
content you contribute.
3. **Promotional materials.** Sharing marketing or other commercial
content in a way that is outside the norms of the community.
4. **Irresponsible communication.** Failing to responsibly present
content which includes, links to, or describes any other restricted
behaviors.
## Reporting ## Reporting
If something here is being broken, contact me directly. Do not open a If something here is being broken, contact me directly. Do not open a
public issue. public issue.
- Email: `kontakt@hellion-media.de` | Channel | Address |
- Discord DM: `@j.j_kazama` | ---------- | ------------------------ |
| Email | `kontakt@hellion-media.de` |
| Discord DM | `@j.j_kazama` |
Reports stay private. I will acknowledge within a few weekdays Reports stay private. I will acknowledge within a few weekdays
(European business hours) and tell you what I plan to do. (European business hours) and tell you what I plan to do.
@@ -50,22 +100,34 @@ Reports stay private. I will acknowledge within a few weekdays
## Enforcement ## Enforcement
I am the sole maintainer, so enforcement is a single-person process. I am the sole maintainer, so enforcement is a single-person process.
Depending on what happened and how the person responds, I will pick I will pick the lightest measure that actually resolves the situation:
the lightest measure that resolves the issue:
1. Private note asking the behaviour to stop. 1. Private note asking the behaviour to stop.
2. Public correction in the affected thread. 2. Public correction in the affected thread.
3. Edit or removal of the offending content. 3. Edit or removal of the offending content.
4. Temporary block from the repository or related spaces. 4. Private written warning with a cooldown period.
5. Permanent block. 5. Temporary block from the repository or related spaces.
6. Permanent block.
Severe cases skip the lower steps. I will not negotiate over Severe cases skip the lower steps. I will not negotiate over harassment
harassment or threats. or threats.
## Acknowledgement ## Scope
This document is intentionally short and project-specific rather than This Code of Conduct applies to all spaces the project owns or that I
a copy of a longer template. If you need a more formal reference, the run on its behalf: the GitHub repository, GitHub Discussions,
[Contributor Covenant](https://www.contributor-covenant.org/) is a project-related Discord conversations, and the maintainer contact
widely adopted starting point and the spirit of this document is listed in [`SECURITY.md`](SECURITY.md). It also applies when someone
compatible with it. is identifiably representing HellionChat elsewhere, for example when
posting as a HellionChat maintainer in the Dalamud Discord.
## Attribution
This Code of Conduct is adapted from the Contributor Covenant, version
3.0, available at
[https://www.contributor-covenant.org/version/3/0/](https://www.contributor-covenant.org/version/3/0/).
Contributor Covenant is stewarded by the Organization for Ethical
Source and licensed under CC BY-SA 4.0. To view a copy of this
license, visit
[https://creativecommons.org/licenses/by-sa/4.0/](https://creativecommons.org/licenses/by-sa/4.0/).
+74 -59
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@@ -1,47 +1,55 @@
# Contributing to HellionChat # Contributing to HellionChat
Thanks for taking a look. HellionChat is a small, opinionated fork of Thanks for taking a look. HellionChat is a one-person side project
[Chat 2](https://github.com/Infiziert90/ChatTwo) maintained by one developed under Hellion Forge. It started as a fork of
person in spare time. This document explains what I am looking for, [Chat 2](https://github.com/Infiziert90/ChatTwo) and has since become
what I am not, and how to make a contribution land smoothly. a standalone plugin under its own namespace, IPC channels and
source tree (standalone-cut completed in v1.0.0). Forking HellionChat
itself is explicitly permitted under the EUPL-1.2.
## Before you open anything This document explains what I am looking for, what I am not, and how
to make a contribution land smoothly.
- Read the [README](README.md) so you understand the scope: this is a ## Before You Open Anything
- Read the [README](README.md) so you understand the scope: a
privacy-focused, EUPL-1.2-licensed Dalamud plugin that intentionally privacy-focused, EUPL-1.2-licensed Dalamud plugin that intentionally
removes the upstream webinterface and ships smaller defaults. removes the upstream webinterface and ships privacy-first defaults.
- Read [UPSTREAM_SYNC.md](UPSTREAM_SYNC.md). Cherry-picks from upstream - Read [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md). Cherry-picks
Chat 2 are selective and conscious; not everything that lands there from upstream Chat 2 are selective and deliberate; not everything
belongs here. that lands there belongs here.
- Read [SECURITY.md](SECURITY.md). Anything security-sensitive goes - Read [`SECURITY.md`](SECURITY.md). Anything security-sensitive goes
through a private advisory, never a public issue or PR. through a private advisory, never a public issue or PR.
- Read the [code of conduct](CODE_OF_CONDUCT.md). - Read the [Code of Conduct](CODE_OF_CONDUCT.md).
## What I will accept ## What I Will Accept
- Bug fixes for behaviour documented in the README, the in-plugin - Bug fixes for behaviour documented in the README, the in-plugin
settings or the changelog. settings or the changelog.
- Translation contributions for Hellion-specific strings via direct - Translation contributions for Hellion-specific strings via direct
pull requests against `ChatTwo/Resources/HellionStrings.*.resx`. pull requests against
Translations for the upstream Chat 2 strings (`Language.*.resx`) are `HellionChat/Resources/HellionStrings.*.resx`. Translations for
not handled here; they go through the upstream Chat 2 project. upstream Chat 2 strings (`Language.*.resx`) are not handled here;
those go to the upstream Chat 2 project.
- Documentation improvements (README, comments, this file). - Documentation improvements (README, comments, this file).
- Performance fixes with a measurable before/after. - Performance fixes with a measurable before/after.
- New features that fit the privacy-first scope and do not duplicate - New features that fit the privacy-first scope and do not duplicate
what an existing Dalamud plugin already does well. what an existing Dalamud plugin already does well.
## What I will probably decline ## What I Will Probably Decline
- Re-introducing the webinterface or any remote-access feature. It was - Re-introducing the webinterface or any remote-access feature. It was
removed in v0.2.0 on purpose. See README "Was gegenüber Chat 2 fehlt". removed in v0.2.0 on purpose. See the README section
"Was gegenüber Chat 2 fehlt".
- Features that bypass the privacy filter or weaken the default - Features that bypass the privacy filter or weaken the default
retention behaviour without an explicit, documented opt-in. retention behaviour without an explicit, documented opt-in.
- Sweeping refactors that touch large parts of the upstream codebase. - Sweeping refactors that touch large parts of the codebase. They make
They make selective upstream cherry-picks much harder and the selective upstream cherry-picks much harder and the maintenance cost
maintenance cost outweighs the benefit for a one-person project. outweighs the benefit for a one-person project.
- AI-generated code dropped in without disclosure or human review. See - AI-generated code dropped in without disclosure or human review. See
[AI_DISCLOSURE.md](AI_DISCLOSURE.md) for how I handle AI assistance [`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md) for how I handle
on my side; I expect comparable transparency from contributors. AI assistance on my side; I expect comparable transparency from
contributors.
If you are unsure whether an idea fits, open a feature-request issue If you are unsure whether an idea fits, open a feature-request issue
first and ask before writing code. I would rather say "no" to a first and ask before writing code. I would rather say "no" to a
@@ -50,57 +58,69 @@ proposal than to a finished pull request.
## Workflow ## Workflow
1. Open an issue (bug or feature request) using the templates under 1. Open an issue (bug or feature request) using the templates under
`.github/ISSUE_TEMPLATE/`. Skip this step only for trivial typos. `.github/ISSUE_TEMPLATE/`. Skip this for trivial typos.
2. Fork the repository and branch off `main`. Branch naming is 2. Fork the repository and branch off `main`. Branch naming is
informal; something like `fix/auto-tell-history-empty` or informal; something like `fix/auto-tell-history-empty` or
`feat/adblock-light-mode` is plenty. `feat/theme-export` is fine.
3. Match the existing code style. The repository ships an 3. Match the existing code style. The repository ships an
`.editorconfig` that VS Code and Rider pick up automatically. `.editorconfig` that VS Code and Rider pick up automatically.
4. Keep commits focused. Several small commits with clear messages are 4. Keep commits focused. Several small commits with clear messages are
easier to review than one big one. Squash-on-merge happens at the easier to review than one large one. Squash-on-merge happens at
PR level if needed. the PR level if needed.
5. If your change touches user-visible behaviour, update the README 5. If your change touches user-visible behaviour, update the README
and/or the changelog block in `ChatTwo/HellionChat.yaml` and and/or the changelog block in `HellionChat/HellionChat.yaml` and
`repo.json` for the next version. I bump the version number myself `repo.json`. I bump the version number myself at release time.
at release time, so you do not need to.
6. Open the pull request against `main`. The PR template will ask 6. Open the pull request against `main`. The PR template will ask
you to summarise the change, the testing you did and any you to summarise the change, the testing you did and any
compatibility notes. compatibility notes.
## Build and test ## Build and Test
The project targets `net10.0-windows` against Dalamud SDK 15. To build The project targets `net10.0-windows` against Dalamud SDK 15. To build
locally you need: locally you need:
- .NET 10 SDK - .NET 10 SDK
- A working Dalamud development environment with `DALAMUD_HOME` set - A working Dalamud dev environment with `DALAMUD_HOME` set
(XIVLauncher installed and launched once is the simplest path) (XIVLauncher installed and launched once is the simplest path)
- VS Code with the C# Dev Kit, Rider, or Visual Studio - VS Code with the C# Dev Kit, Rider, or Visual Studio
``` ```bash
dotnet restore dotnet restore
dotnet build ChatTwo.sln -c Release dotnet build HellionChat.sln -c Release
dotnet test ChatTwo.sln -c Release
``` ```
The test project is `ChatTwo.Tests`. New behaviour should come with a There are currently no tests in `HellionChat.sln`. If you add a test
test where the existing test infrastructure makes that practical project, point it at the relevant subsystems (privacy filter,
(privacy filter, configuration migration, message store). configuration migration, message store) and mention it in the PR.
For a smoke test in-game: build, copy the output into your Dalamud For a smoke test in-game: build, copy the output into your Dalamud
`devPlugins/HellionChat/` directory and load it through `/xlplugins`. `devPlugins/HellionChat/` directory and load it via `/xlplugins`.
## Continuous integration ## Continuous Integration
Every push and every pull request runs: Every push and every pull request runs:
- `build.yml``dotnet build` and `dotnet test` | Workflow | What it checks |
- `codeql.yml` — CodeQL security analysis | ------------- | ------------------------------------- |
| `build.yml` | `dotnet build` and `dotnet test` |
| `codeql.yml` | CodeQL security analysis |
A pull request will not be merged while either of these is failing. A pull request will not be merged while either of these is failing.
CodeQL findings on changed code need to be addressed; pre-existing CodeQL findings on changed code need to be addressed; pre-existing
findings on untouched code are tracked separately. findings on untouched code are tracked separately.
## Translations
Hellion-specific strings live in
`HellionChat/Resources/HellionStrings.resx` (English source) and
`HellionStrings.<lang>.resx` (per-language). These are accepted as
direct pull requests.
The upstream Chat 2 strings in `HellionChat/Resources/Language.*.resx`
are **not** translated here. They are owned by the upstream project
and synced in via cherry-pick. Please contribute those to
[Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo) instead.
## Licensing ## Licensing
By submitting a pull request you confirm that: By submitting a pull request you confirm that:
@@ -110,23 +130,18 @@ By submitting a pull request you confirm that:
- You agree that your contribution will be released under the - You agree that your contribution will be released under the
[EUPL-1.2](LICENSE), the same licence as the rest of the project. [EUPL-1.2](LICENSE), the same licence as the rest of the project.
There is no separate CLA. There is no separate CLA. Forking HellionChat is explicitly permitted
under the EUPL-1.2, as with any EUPL-licensed project.
## Translations ## Response Times
Hellion-specific strings live in `ChatTwo/Resources/HellionStrings.resx` | Channel | Address |
(English source) and `HellionStrings.<lang>.resx` (per-language). | ------------- | -------------------------- |
Translations are accepted as direct pull requests against those files. | GitHub Issues | Preferred for bugs and feature requests |
| Discord DM | `@j.j_kazama` |
| Email | `kontakt@hellion-media.de` |
The upstream Chat 2 strings in `ChatTwo/Resources/Language.*.resx` are I respond on weekdays during European business hours and take weekends
**not** translated in this repository. They are owned by the upstream and FFXIV patch days off. A pull request that sits for a few days has
Chat 2 project and synced in via cherry-pick. Please contribute not been ignored. Pinging once after a week is fine; please do not
upstream-string translations to ping daily.
[Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo) instead.
## A note on response times
I respond on weekdays during European business hours and I take
weekends and FFXIV patch days off. A pull request that sits for a few
days has not been ignored; I just have not gotten to it yet. Pinging
once after a week is fine; please do not ping daily.
+32 -8
View File
@@ -1,6 +1,10 @@
HellionChat — a privacy-focused fork of ChatTwo for FINAL FANTASY XIV HellionChat — a privacy-focused fork of ChatTwo for FINAL FANTASY XIV
Copyright (c) 2024-2025 Infiziert90 (Infi) and Anna Clemens (ascclemens) ═══════════════════════════════════════════════════════════════════
Source code
═══════════════════════════════════════════════════════════════════
Copyright (c) 2022-2026 Infiziert90 (Infi) and Anna Clemens (ascclemens)
Original ChatTwo authors and copyright holders of the upstream Original ChatTwo authors and copyright holders of the upstream
plugin this fork is built on. Their work covers the message store, plugin this fork is built on. Their work covers the message store,
the channel filtering, the sidebar tab system, the FFXIV chat the channel filtering, the sidebar tab system, the FFXIV chat
@@ -10,18 +14,38 @@ Copyright (c) 2024-2025 Infiziert90 (Infi) and Anna Clemens (ascclemens)
Copyright (c) 2025-2026 Florian Wathling / Hellion Online Media Copyright (c) 2025-2026 Florian Wathling / Hellion Online Media
HellionChat-specific modifications, including the privacy filter, HellionChat-specific modifications, including the privacy filter,
per-channel retention sweep, export pipeline, Auto-Tell-Tabs, per-channel retention sweep, export pipeline, Auto-Tell-Tabs,
Hellion theme and font integration, German localisation and the German localisation and the EUPL-1.2 fork maintenance.
EUPL-1.2 fork maintenance.
Licensed under the European Union Public Licence (EUPL), Version 1.2 Source code is licensed under the European Union Public Licence
only. The full Licence text lives in the LICENSE file at the root of (EUPL), Version 1.2 only. The full Licence text lives in the LICENSE
this repository. The official Licence website is at: file at the root of this repository. The official Licence website is
at: https://eupl.eu/1.2/en/
https://eupl.eu/1.2/en/
This Work is provided "AS IS" without warranties of any kind. See This Work is provided "AS IS" without warranties of any kind. See
Article 7 (Disclaimer of Warranty) and Article 8 (Disclaimer of Article 7 (Disclaimer of Warranty) and Article 8 (Disclaimer of
Liability) of the Licence for the legally binding wording. Liability) of the Licence for the legally binding wording.
═══════════════════════════════════════════════════════════════════
Visual assets
═══════════════════════════════════════════════════════════════════
Copyright (c) 2026 Florian Eck
Designer of the Hellion Forge logo and Hellion Online Media logo
(variants located in docs/images and HellionChat/images).
Exclusive usage and marketing rights licensed to Hellion Online
Media. These assets are NOT covered by the EUPL-1.2 source code
licence above and may not be reused, modified, or redistributed
without separate permission from the copyright holder.
═══════════════════════════════════════════════════════════════════
Bundled assets
═══════════════════════════════════════════════════════════════════
Exo 2 font (HellionChat/Resources/HellionFont.ttf)
SIL Open Font License 1.1, full text in HellionFont-OFL.txt.
Bundled with permission per the OFL terms.
═══════════════════════════════════════════════════════════════════
Acknowledgements directed at the upstream ChatTwo authors live in Acknowledgements directed at the upstream ChatTwo authors live in
NOTICE.md. The manual upstream-sync workflow lives in UPSTREAM_SYNC.md. NOTICE.md. The manual upstream-sync workflow lives in UPSTREAM_SYNC.md.
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Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ChatTwo", "ChatTwo\ChatTwo.csproj", "{739F75E6-B65F-41EF-9D90-F7BC519E4875}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ChatTwo.Tests", "ChatTwo.Tests\ChatTwo.Tests.csproj", "{A9FE423A-240C-4EDA-ACC6-21474B562128}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Debug|Any CPU.Build.0 = Debug|Any CPU
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Release|Any CPU.ActiveCfg = Release|Any CPU
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Release|Any CPU.Build.0 = Release|Any CPU
{A9FE423A-240C-4EDA-ACC6-21474B562128}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{A9FE423A-240C-4EDA-ACC6-21474B562128}.Debug|Any CPU.Build.0 = Debug|Any CPU
{A9FE423A-240C-4EDA-ACC6-21474B562128}.Release|Any CPU.ActiveCfg = Release|Any CPU
{A9FE423A-240C-4EDA-ACC6-21474B562128}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal
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name: Hellion Chat
author: JonKazama-Hellion
punchline: Chat 2 with privacy controls aligned to EU, US and JP rules
description: |-
Hellion Chat is built on top of Chat 2 with one removal and a stack
of privacy controls on top. Tabs, channel filters, RGB colours,
emotes, screenshot mode, IPC integration and the chat replacement
window itself work the same. The optional webinterface that Chat 2
ships is intentionally not part of this fork because it serves a
different use case from the smaller default footprint Hellion Chat
is built around.
On top of that, Hellion Chat adds privacy and data-handling controls
designed to align with the modern data protection rules that apply
across the EU, the United States and Japan. By default only your own
conversations are stored; messages from strangers, NPCs and system
spam stay out of the database. Retention windows are configurable per
channel, history can be wiped retroactively, and stored data can be
exported on demand.
Key additions on top of Chat 2:
- Channel whitelist with a Privacy-First default
- Per-channel retention with a daily background sweep
- Retroactive cleanup with a Ctrl+Shift confirm
- Export to Markdown, JSON or CSV
- First-run wizard with three preset profiles (Privacy-First, Casual,
Full History)
- Bilingual UI (English and German) with live language switching
- Independent plugin state — own config file and database directory,
so Hellion Chat does not share state with the upstream plugin
Based on Chat 2 by Infi and Anna, licensed under EUPL-1.2.
repo_url: https://github.com/JonKazama-Hellion/HellionChat
accepts_feedback: true
icon_url: https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/ChatTwo/images/icon.png
image_urls:
- https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/ChatTwo/images/chatWindow.png
- https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/ChatTwo/images/withSimpleTweaks.png
tags:
- Social
- UI
- Chat
- Replacement
- Privacy
changelog: |-
**Hellion Chat 0.6.0 — UX Polish: Pop-Out Input + Colour Presets**
Two opt-in UX features land in the same release. Existing users see
no change unless they enable the new toggles.
Pop-out input bar:
- New global master switch in Settings → Window → Frame: "Enable input
in pop-outs". Default OFF so existing behaviour is preserved
- When enabled, every pop-out window grows a compact input bar at the
bottom (channel-coloured icon button left, text input right). The
auto-translate picker is intentionally not part of the compact bar
in v0.6.0 — typical pop-out workflows (FC greeter, club hostess)
rarely need it there
- Each pop-out keeps an independent text buffer and history cursor;
channel changes still apply globally because that is how the FFXIV
channel API works
- Up/Down navigates a shared input history singleton across the main
window and every open pop-out
- First pop-out opening after the upgrade shows a one-time hint
banner pointing users to the new toggle
Chat colour presets:
- Seven built-in presets above the per-channel colour list in
Settings → Appearance → Colours: ChatTwo Default, High-Contrast,
Pastell, Dark-Mode-Tuned, Hellion (brand-coloured, blue/orange
Arctic Cyan + Ember Glow palette from the Hellion Online Media
branding spec), plus two bonus mood presets — Night Blue (royal
blue, classic-cool) and Indigo Violet (royal violet, glitter-mystic)
- Apply is immediate and overwrites the channels covered by the
preset; battle-channel colours are left alone so combat tuning
stays intact
Configuration migrates from v10 to v11 with a diagnostic log entry;
no data is reset. Bilingual (English/German) for both new sections.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
**Hellion Chat 0.5.4 — WrapText hardening**
Replaces the unsafe pointer-arithmetic in ImGuiUtil.WrapText with
Span- and index-based control flow. Closes the persistent CodeQL
Critical alert "unvalidated local pointer arithmetic" that kept
re-firing on every shape of the previous fix.
Hardening:
- WrapText now allocates a buffer sized by Encoding.UTF8.GetMaxByteCount
via ArrayPool, validates the actual encoded length against that
ceiling, and threads the rest of the algorithm through int offsets
instead of raw byte pointers
- Pointer arithmetic only happens inside two small private helpers
(CalcWordWrap and DrawText) that take the pinned base pointer plus
int offsets sourced from the plugin's own logic, not from any
virtual-method return
- Added a 16 KiB upper bound on the buffer rent to prevent a
pathological input from triggering an unbounded ArrayPool allocation
No user-visible behaviour change. Word-wrap output is byte-identical
to v0.5.3.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
**Hellion Chat 0.5.3 — Pointer arithmetic hardening**
Closed CodeQL Critical alert in ImGuiUtil.WrapText by validating the
encoded byte buffer length via GetByteCount before pointer
arithmetic. Single-fix patch on top of v0.5.2.
**Hellion Chat 0.5.2 — Bugfix patch**
Auto-Tell-Tabs history-separator landed below the live tell instead
of above (preload now excludes the trigger message). Plugin icon
packaging fixed by removing a stale DalamudPackager.targets override
that conflicted with the SDK 15 default. Default config aligned to
the maintainer's daily driver: HellionThemeWindowOpacity 0.5,
Use24HourClock true, Gruppe tab no longer auto-routes /party. Two
earlier CodeQL findings closed (workflow permissions, empty-input
pointer arithmetic).
**Hellion Chat 0.5.1 — Backlog Sweep**
Pure hardening and polish. Eight backlog items from the v0.5.0
codebase review collected into one patch: cleanup-preview-stale
detection, greeted-tab dim background, Performance HelpMarker
consistency, Tabs/Database tab names from HellionStrings,
FontChooser framework-thread marshalling, async-void on
EmoteCache.LoadData, parameterised SQL via BindIntList helper.
---
Earlier history at https://github.com/JonKazama-Hellion/HellionChat/releases.
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[assembly: System.Runtime.CompilerServices.InternalsVisibleTo("ChatTwo.Tests")]
-230
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using ChatTwo.Util;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.Utility.Raii;
namespace ChatTwo.Ui;
/// <summary>
/// ImGui style override for Hellion Chat. Industrial HUD palette with three
/// distinct accents — cyan-teal as the primary action color, industrial
/// amber for active state highlights, slate-violet for title bars and
/// active tabs — on a deep-slate frame background with steel borders.
///
/// Two entry points:
/// Push — local color stack, scoped via using-block. Use inside
/// Hellion-only surfaces (Privacy tab, first-run wizard).
/// PushGlobal — full color + style variable stack. Pushed once per frame
/// in Plugin.Draw so every Hellion-rendered window inherits
/// the look. Cheap to pop because ImGui keeps its own stack.
/// </summary>
internal static class HellionStyle
{
// Encoded as 0xRRGGBBAA, matching ChatTwo convention (see Settings.cs
// Ko-fi buttons). RgbaToAbgr handles the byte swap to the format ImGui
// expects. Hex values are sourced from the Hellion Online Media brand
// guide ("Arctic Cyan + Ember Glow", BRANDING.md in the website repo).
// Primary — Arctic Cyan, used for every interactive control (buttons,
// checks, sliders, separators when hovered). Three brand stages plus a
// hover that lifts to brand-color-light and a press that drops to
// brand-color-dark.
private const uint PrimaryRgba = 0x00BED2FF; // brand-color
private const uint PrimaryHoverRgba = 0x4DD9E8FF; // brand-color-light
private const uint PrimaryActiveRgba = 0x0097A7FF; // brand-color-dark
// Identity — brand-color-dark teal for window title bars and the
// active tab. Sits visibly below the primary cyan on buttons so the
// user sees "where am I" (deep teal) versus "what can I click"
// (brand cyan) without leaving the cyan family.
private const uint IdentityRgba = 0x0097A7FF; // brand-color-dark
private const uint IdentityHoverRgba = 0x4DD9E8FF; // brand-color-light
private const uint IdentityDeepRgba = 0x005670FF; // dimmer teal for unfocused-active tab
// Accent — Ember Orange for warm highlights on grips and scrollbar
// pulls. Replaces the previous industrial amber so the plugin matches
// the website's CTA palette. AccentActive is reserved for any future
// pressed-state on accent surfaces; the current slots only need
// AccentRgba and AccentHoverRgba.
private const uint AccentRgba = 0xF97316FF; // accent-color
private const uint AccentHoverRgba = 0xFB923CFF; // accent-color-light
// Surfaces — Hellion brand background ladder. Window darkest, frame
// hover ladder climbs into surface tones. Matches the website's
// background / background-medium / background-light / surface vars.
private const uint WindowBgRgba = 0x070B12FF; // background
private const uint ChildBgRgba = 0x0C1220FF; // background-medium
private const uint PopupBgRgba = 0x0C1220FF; // background-medium
private const uint FrameBgRgba = 0x141E30FF; // background-light
private const uint FrameBgHoverRgba = 0x1A2538FF; // surface
private const uint FrameBgActiveRgba = 0x22303FFF; // surface-hover
// Cyan-tinted border — matches website --border-brand (cyan @ 40% α).
private const uint BorderRgba = 0x00BED266;
private const uint BorderShadowRgba = 0x00000000;
// Headers / collapsing-headers / tree nodes / selectables — same
// surface ladder as frames so panels feel consistent.
private const uint HeaderRgba = 0x141E30FF;
private const uint HeaderHoverRgba = 0x1A2538FF;
private const uint HeaderActiveRgba = 0x22303FFF;
// Title bars — Identity teal on active so the focused window reads
// as "yours" without using accent or primary slots.
private const uint TitleBgRgba = 0x070B12FF;
private const uint TitleBgActiveRgba = IdentityRgba;
private const uint TitleBgCollapsedRgba = 0x05080EFF;
// Tabs — neutral inactive, Identity-light on hover, Identity teal on
// active. Unfocused-active uses the deeper Identity stage so an
// unfocused window's active tab still reads but does not pull focus.
private const uint TabRgba = 0x141E30FF;
private const uint TabHoveredRgba = IdentityHoverRgba;
private const uint TabActiveRgba = IdentityRgba;
private const uint TabUnfocusedRgba = 0x0C1220FF;
private const uint TabUnfocusedActiveRgba = IdentityDeepRgba;
// Scrollbar — Ember on grab so the pull stands out without competing
// with the cyan action buttons. Idle grab is a subtle surface tone,
// hover/active climb into accent.
private const uint ScrollbarBgRgba = 0x070B12FF;
private const uint ScrollbarGrabRgba = 0x22303FFF; // surface-hover
private const uint ScrollbarGrabHoveredRgba = AccentHoverRgba;
private const uint ScrollbarGrabActiveRgba = AccentRgba;
// Resize grip — same Ember treatment as the scrollbar.
private const uint ResizeGripRgba = 0x141E30FF;
private const uint ResizeGripHoveredRgba = AccentHoverRgba;
private const uint ResizeGripActiveRgba = AccentRgba;
// Separator and check mark / slider follow the primary cyan.
/// <summary>
/// Local color stack for Hellion-only surfaces. Cheap. Use inside a
/// `using var _ = HellionStyle.Push();` block.
/// </summary>
internal static IDisposable Push()
{
var stack = new StackHandle();
stack.PushColor(ImGuiCol.Button, PrimaryRgba);
stack.PushColor(ImGuiCol.ButtonHovered, PrimaryHoverRgba);
stack.PushColor(ImGuiCol.ButtonActive, PrimaryActiveRgba);
stack.PushColor(ImGuiCol.FrameBg, FrameBgRgba);
stack.PushColor(ImGuiCol.FrameBgHovered, FrameBgHoverRgba);
stack.PushColor(ImGuiCol.FrameBgActive, FrameBgActiveRgba);
stack.PushColor(ImGuiCol.Border, BorderRgba);
stack.PushColor(ImGuiCol.Header, HeaderRgba);
stack.PushColor(ImGuiCol.HeaderHovered, HeaderHoverRgba);
stack.PushColor(ImGuiCol.HeaderActive, HeaderActiveRgba);
stack.PushColor(ImGuiCol.CheckMark, PrimaryRgba);
stack.PushColor(ImGuiCol.SliderGrab, PrimaryRgba);
stack.PushColor(ImGuiCol.SliderGrabActive, PrimaryHoverRgba);
return stack;
}
/// <summary>
/// Global color and style-variable stack pushed once per frame in
/// Plugin.Draw. Covers every ImGui surface the plugin renders so the
/// Hellion look is consistent across upstream and Hellion tabs.
/// </summary>
/// <param name="windowOpacity">Window background alpha (0.51.0). Lower
/// values let the game shine through the plugin panes.</param>
internal static IDisposable PushGlobal(float windowOpacity = 1.0f)
{
var stack = new StackHandle();
// Mix the configured opacity into both the outer window and the
// inner content child backgrounds — without ChildBg following the
// slider the chat log stays opaque inside even when the user
// wants to see the game behind it during combat. Form fields and
// popups (FrameBg, PopupBg) still stay opaque so input is readable.
var alphaByte = (uint)Math.Clamp((int)(windowOpacity * 255f), 0x55, 0xFF);
var windowBgWithAlpha = (WindowBgRgba & 0xFFFFFF00u) | alphaByte;
var childBgWithAlpha = (ChildBgRgba & 0xFFFFFF00u) | alphaByte;
// Layout — geometric edges, modest rounding, single-pixel borders.
stack.PushStyleVar(ImGuiStyleVar.WindowRounding, 4f);
stack.PushStyleVar(ImGuiStyleVar.ChildRounding, 3f);
stack.PushStyleVar(ImGuiStyleVar.PopupRounding, 3f);
stack.PushStyleVar(ImGuiStyleVar.FrameRounding, 2f);
stack.PushStyleVar(ImGuiStyleVar.GrabRounding, 2f);
stack.PushStyleVar(ImGuiStyleVar.TabRounding, 2f);
stack.PushStyleVar(ImGuiStyleVar.ScrollbarRounding, 2f);
stack.PushStyleVar(ImGuiStyleVar.WindowBorderSize, 1f);
stack.PushStyleVar(ImGuiStyleVar.FrameBorderSize, 1f);
// Surfaces.
stack.PushColor(ImGuiCol.WindowBg, windowBgWithAlpha);
stack.PushColor(ImGuiCol.ChildBg, childBgWithAlpha);
stack.PushColor(ImGuiCol.PopupBg, PopupBgRgba);
stack.PushColor(ImGuiCol.Border, BorderRgba);
stack.PushColor(ImGuiCol.BorderShadow, BorderShadowRgba);
// Frames (input fields, combos, sliders).
stack.PushColor(ImGuiCol.FrameBg, FrameBgRgba);
stack.PushColor(ImGuiCol.FrameBgHovered, FrameBgHoverRgba);
stack.PushColor(ImGuiCol.FrameBgActive, FrameBgActiveRgba);
// Title bars — tertiary identity on active.
stack.PushColor(ImGuiCol.TitleBg, TitleBgRgba);
stack.PushColor(ImGuiCol.TitleBgActive, TitleBgActiveRgba);
stack.PushColor(ImGuiCol.TitleBgCollapsed, TitleBgCollapsedRgba);
// Buttons — primary cyan.
stack.PushColor(ImGuiCol.Button, PrimaryRgba);
stack.PushColor(ImGuiCol.ButtonHovered, PrimaryHoverRgba);
stack.PushColor(ImGuiCol.ButtonActive, PrimaryActiveRgba);
// Headers / selectables — slate with subtle steps.
stack.PushColor(ImGuiCol.Header, HeaderRgba);
stack.PushColor(ImGuiCol.HeaderHovered, HeaderHoverRgba);
stack.PushColor(ImGuiCol.HeaderActive, HeaderActiveRgba);
// Tabs — tertiary identity for the active tab.
stack.PushColor(ImGuiCol.Tab, TabRgba);
stack.PushColor(ImGuiCol.TabHovered, TabHoveredRgba);
stack.PushColor(ImGuiCol.TabActive, TabActiveRgba);
stack.PushColor(ImGuiCol.TabUnfocused, TabUnfocusedRgba);
stack.PushColor(ImGuiCol.TabUnfocusedActive, TabUnfocusedActiveRgba);
// Scrollbar.
stack.PushColor(ImGuiCol.ScrollbarBg, ScrollbarBgRgba);
stack.PushColor(ImGuiCol.ScrollbarGrab, ScrollbarGrabRgba);
stack.PushColor(ImGuiCol.ScrollbarGrabHovered, ScrollbarGrabHoveredRgba);
stack.PushColor(ImGuiCol.ScrollbarGrabActive, ScrollbarGrabActiveRgba);
// Resize grip — secondary amber on active.
stack.PushColor(ImGuiCol.ResizeGrip, ResizeGripRgba);
stack.PushColor(ImGuiCol.ResizeGripHovered, ResizeGripHoveredRgba);
stack.PushColor(ImGuiCol.ResizeGripActive, ResizeGripActiveRgba);
// Check mark + slider grab — primary cyan.
stack.PushColor(ImGuiCol.CheckMark, PrimaryRgba);
stack.PushColor(ImGuiCol.SliderGrab, PrimaryRgba);
stack.PushColor(ImGuiCol.SliderGrabActive, PrimaryHoverRgba);
// Separator — primary cyan when hovered/active so the eye
// immediately sees that splitters are interactive.
stack.PushColor(ImGuiCol.Separator, BorderRgba);
stack.PushColor(ImGuiCol.SeparatorHovered, PrimaryHoverRgba);
stack.PushColor(ImGuiCol.SeparatorActive, PrimaryRgba);
return stack;
}
private sealed class StackHandle : IDisposable
{
private readonly List<IDisposable> _items = new(64);
internal void PushColor(ImGuiCol slot, uint rgba)
=> _items.Add(ImRaii.PushColor(slot, ColourUtil.RgbaToAbgr(rgba)));
internal void PushStyleVar(ImGuiStyleVar var, float value)
=> _items.Add(ImRaii.PushStyle(var, value));
public void Dispose()
{
for (var i = _items.Count - 1; i >= 0; i--)
_items[i].Dispose();
_items.Clear();
}
}
}
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using System.Numerics;
using ChatTwo.Resources;
using ChatTwo.Ui.SettingsTabs;
using ChatTwo.Util;
using Dalamud.Interface.Utility.Raii;
using Dalamud.Interface.Windowing;
using Dalamud.Utility;
using Dalamud.Bindings.ImGui;
namespace ChatTwo.Ui;
public sealed class SettingsWindow : Dalamud.Interface.Windowing.Window
{
private readonly Plugin Plugin;
private Configuration Mutable { get; }
private List<ISettingsTab> Tabs { get; }
private int CurrentTab;
internal SettingsWindow(Plugin plugin) : base($"{Language.Settings_Title.Format(Plugin.PluginName)}###chat2-settings")
{
Flags = ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse;
SizeCondition = ImGuiCond.FirstUseEver;
SizeConstraints = new WindowSizeConstraints
{
MinimumSize = new Vector2(475, 600),
MaximumSize = new Vector2(float.MaxValue, float.MaxValue)
};
Plugin = plugin;
Mutable = new Configuration();
Tabs =
[
new General(Plugin, Mutable),
new Appearance(Plugin, Mutable),
new SettingsTabs.Window(Plugin, Mutable),
new Chat(Plugin, Mutable),
new SettingsTabs.Tabs(Plugin, Mutable),
new SettingsTabs.Privacy(Plugin, Mutable),
new Database(Plugin, Mutable),
new Information(Mutable),
];
RespectCloseHotkey = false;
DisableWindowSounds = true;
Initialise();
Plugin.Commands.Register("/hellion", "Perform various actions with Hellion Chat.").Execute += Command;
Plugin.Interface.UiBuilder.OpenConfigUi += Toggle;
}
public void Dispose()
{
Plugin.Interface.UiBuilder.OpenConfigUi -= Toggle;
Plugin.Commands.Register("/hellion").Execute -= Command;
}
private void Command(string command, string args)
{
if (string.IsNullOrWhiteSpace(args))
Toggle();
}
private void Initialise()
{
Mutable.UpdateFrom(Plugin.Config, false);
}
public override void Draw()
{
if (ImGui.IsWindowAppearing())
Initialise();
using (var table = ImRaii.Table("##chat2-settings-table", 2))
{
if (table.Success)
{
ImGui.TableSetupColumn("tab", ImGuiTableColumnFlags.WidthFixed);
ImGui.TableSetupColumn("settings", ImGuiTableColumnFlags.WidthStretch);
ImGui.TableNextColumn();
var changed = false;
for (var i = 0; i < Tabs.Count; i++)
{
if (!ImGui.Selectable($"{Tabs[i].Name}###tab-{i}", CurrentTab == i))
continue;
CurrentTab = i;
changed = true;
}
ImGui.TableNextColumn();
var style = ImGui.GetStyle();
var height = ImGui.GetContentRegionAvail().Y - style.FramePadding.Y * 2 - style.ItemSpacing.Y - style.ItemInnerSpacing.Y * 2 - ImGui.CalcTextSize("A").Y;
using var child = ImRaii.Child("##chat2-settings", new Vector2(-1, height));
if (child.Success)
Tabs[CurrentTab].Draw(changed);
}
}
ImGui.Separator();
var save = ImGui.Button(Language.Settings_Save);
ImGui.SameLine();
if (ImGui.Button(Language.Settings_SaveAndClose))
{
save = true;
IsOpen = false;
}
ImGui.SameLine();
if (ImGui.Button(Language.Settings_Discard))
{
IsOpen = false;
}
const string buttonLabel = "Anna's Ko-fi";
const string buttonLabel2 = "Infi's Ko-fi";
using (ImRaii.PushColor(ImGuiCol.Button, ColourUtil.RgbaToAbgr(0xFF5E5BFF)))
using (ImRaii.PushColor(ImGuiCol.ButtonHovered, ColourUtil.RgbaToAbgr(0xFF7775FF)))
using (ImRaii.PushColor(ImGuiCol.ButtonActive, ColourUtil.RgbaToAbgr(0xFF4542FF)))
using (ImRaii.PushColor(ImGuiCol.Text, 0xFFFFFFFF))
{
var buttonWidth = ImGui.CalcTextSize(buttonLabel).X + ImGui.GetStyle().FramePadding.X * 2;
var buttonWidth2 = ImGui.CalcTextSize(buttonLabel2).X + ImGui.GetStyle().FramePadding.X * 2;
ImGui.SameLine(ImGui.GetContentRegionAvail().X - buttonWidth - buttonWidth2 - ImGui.GetStyle().ItemSpacing.X);
if (ImGui.Button(buttonLabel2))
Dalamud.Utility.Util.OpenLink("https://ko-fi.com/infiii");
ImGui.SameLine();
if (ImGui.Button(buttonLabel))
Dalamud.Utility.Util.OpenLink("https://ko-fi.com/lojewalo");
}
if (!save)
return;
// calculate all conditions before updating config
var hideChanged = !Mutable.HideChat && Mutable.HideChat != Plugin.Config.HideChat;
var languageChanged = Mutable.LanguageOverride != Plugin.Config.LanguageOverride;
var fontChanged = Mutable.GlobalFontV2 != Plugin.Config.GlobalFontV2
|| Mutable.JapaneseFontV2 != Plugin.Config.JapaneseFontV2
|| Mutable.ItalicFontV2 != Plugin.Config.ItalicFontV2
|| Mutable.ExtraGlyphRanges != Plugin.Config.ExtraGlyphRanges
|| Mutable.UseHellionFont != Plugin.Config.UseHellionFont;
var fontSizeChanged = Math.Abs(Mutable.SymbolsFontSizeV2 - Plugin.Config.SymbolsFontSizeV2) > 0.001
|| Math.Abs(Mutable.FontSizeV2 - Plugin.Config.FontSizeV2) > 0.001;
var italicStateChanged = Mutable.ItalicEnabled != Plugin.Config.ItalicEnabled;
Plugin.Config.UpdateFrom(Mutable, true);
// save after 60 frames have passed, which should hopefully not
// commit any changes that cause a crash
Plugin.DeferredSaveFrames = 60;
Plugin.MessageManager.ClearAllTabs();
Plugin.MessageManager.FilterAllTabsAsync();
if (fontChanged || fontSizeChanged || italicStateChanged)
Plugin.FontManager.BuildFonts();
if (languageChanged)
Plugin.LanguageChanged(Plugin.Interface.UiLanguage);
if (hideChanged)
GameFunctions.GameFunctions.SetChatInteractable(true);
if (Plugin.Config.ShowEmotes)
_ = EmoteCache.LoadData(); // Fire-and-forget intentional, exceptions are caught inside
Initialise();
}
}
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using System.Diagnostics;
using ChatTwo.Code;
using ChatTwo.Resources;
using ChatTwo.Util;
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Game.Text.SeStringHandling.Payloads;
using Dalamud.Interface.ImGuiNotification;
using Dalamud.Interface.Utility.Raii;
using Dalamud.Bindings.ImGui;
using Dalamud.Game.Text;
namespace ChatTwo.Ui.SettingsTabs;
internal sealed class Database : ISettingsTab
{
private Plugin Plugin { get; }
private Configuration Mutable { get; }
public string Name => HellionStrings.Settings_Tab_Database + "###tabs-database";
internal Database(Plugin plugin, Configuration mutable)
{
Plugin = plugin;
Mutable = mutable;
}
private bool ShowAdvanced;
private long DatabaseLastRefreshTicks;
private long DatabaseSize;
private long DatabaseLogSize;
private int DatabaseMessageCount;
public void Draw(bool changed)
{
// Shift-on-open keeps the Advanced tools available without a permanent
// toggle in the UI, mirroring upstream Chat 2 behaviour.
if (changed)
ShowAdvanced = ImGui.GetIO().KeyShift;
DrawStorageSection();
ImGui.Spacing();
DrawViewerSection();
ImGui.Spacing();
DrawStatsSection();
}
private void DrawStorageSection()
{
using var tree = ImRaii.TreeNode(HellionStrings.Settings_Database_Storage_Heading);
if (!tree.Success)
return;
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
ImGui.Checkbox(Language.Options_DatabaseBattleMessages_Name, ref Mutable.DatabaseBattleMessages);
ImGuiUtil.HelpMarker(Language.Options_DatabaseBattleMessages_Description);
if (ImGui.Checkbox(Language.Options_LoadPreviousSession_Name, ref Mutable.LoadPreviousSession))
if (Mutable.LoadPreviousSession)
Mutable.FilterIncludePreviousSessions = true;
ImGuiUtil.HelpMarker(Language.Options_LoadPreviousSession_Description);
if (ImGui.Checkbox(Language.Options_FilterIncludePreviousSessions_Name, ref Mutable.FilterIncludePreviousSessions))
if (!Mutable.FilterIncludePreviousSessions)
Mutable.LoadPreviousSession = false;
ImGuiUtil.HelpMarker(Language.Options_FilterIncludePreviousSessions_Description);
var old = new FileInfo(Path.Join(Plugin.Interface.ConfigDirectory.FullName, "chat.db"));
var migratedOld = new FileInfo(Path.Join(Plugin.Interface.ConfigDirectory.FullName, "chat-litedb.db"));
if (old.Exists || migratedOld.Exists)
{
ImGui.Spacing();
ImGui.Separator();
ImGui.Spacing();
ImGui.TextUnformatted(Language.Options_Database_Old_Heading);
ImGui.Spacing();
if (ImGuiUtil.CtrlShiftButton(Language.Options_Database_Old_Delete, Language.Options_Database_Old_Delete_Tooltip))
{
try
{
if (old.Exists)
old.Delete();
else
migratedOld.Delete();
WrapperUtil.AddNotification(Language.Options_Database_Old_Delete_Success, NotificationType.Success);
}
catch (Exception e)
{
Plugin.Log.Error(e, "Unable to delete old database");
WrapperUtil.AddNotification(Language.Options_Database_Old_Delete_Error, NotificationType.Error);
}
}
}
}
}
private void DrawViewerSection()
{
using var tree = ImRaii.TreeNode(HellionStrings.Settings_Database_Viewer_Heading);
if (!tree.Success)
return;
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
// Refresh the database size and message count every 5 seconds to avoid
// constant stat calls and spamming the database.
if (DatabaseLastRefreshTicks + 5 * 1000 < Environment.TickCount64)
{
DatabaseSize = Plugin.MessageManager.Store.DatabaseSize();
DatabaseLogSize = Plugin.MessageManager.Store.DatabaseLogSize();
DatabaseMessageCount = Plugin.MessageManager.Store.MessageCount();
DatabaseLastRefreshTicks = Environment.TickCount64;
}
// Copy the directory path instead of the file path so people can
// paste it into their file explorer.
ImGuiUtil.HelpText(string.Format(Language.Options_Database_Metadata_Path, MessageManager.DatabasePath()));
if (ImGui.IsItemClicked(ImGuiMouseButton.Left))
{
var path = Path.GetDirectoryName(MessageManager.DatabasePath());
ImGui.SetClipboardText(path);
WrapperUtil.AddNotification(Language.Options_Database_Metadata_CopyConfigPathNotification, NotificationType.Info);
}
if (ImGui.IsItemHovered())
{
ImGui.SetMouseCursor(ImGuiMouseCursor.Hand);
ImGuiUtil.Tooltip(Language.Options_Database_Metadata_CopyConfigPath);
}
ImGuiUtil.HelpText(string.Format(Language.Options_Database_Metadata_Size, StringUtil.BytesToString(DatabaseSize)));
if (ImGui.IsItemHovered())
ImGuiUtil.Tooltip(StringUtil.BytesToString(DatabaseSize));
ImGuiUtil.HelpText(string.Format(Language.Options_Database_Metadata_LogSize, StringUtil.BytesToString(DatabaseLogSize)));
if (ImGui.IsItemHovered())
ImGuiUtil.Tooltip(StringUtil.BytesToString(DatabaseLogSize));
ImGuiUtil.HelpText(string.Format(Language.Options_Database_Metadata_MessageCount, DatabaseMessageCount));
if (ImGuiUtil.CtrlShiftButton(Language.Options_ClearDatabase_Button, Language.Options_ClearDatabase_Tooltip))
{
Plugin.Log.Warning("Clearing messages from database");
Plugin.MessageManager.Store.ClearMessages();
Plugin.MessageManager.ClearAllTabs();
// Refresh on next draw
DatabaseLastRefreshTicks = 0;
WrapperUtil.AddNotification(Language.Options_ClearDatabase_Success, NotificationType.Info);
}
}
}
private void DrawStatsSection()
{
if (!ShowAdvanced)
return;
using var tree = ImRaii.TreeNode(HellionStrings.Settings_Database_Stats_Heading);
if (!tree.Success)
return;
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
using var wrap = ImRaii.TextWrapPos(0.0f);
ImGuiUtil.WarningText(Language.Options_Database_Advanced_Warning);
if (ImGuiUtil.CtrlShiftButton("Perform maintenance", "Ctrl+Shift: MessageManager.Store.PerformMaintenance()"))
Plugin.MessageManager.Store.PerformMaintenance();
if (ImGuiUtil.CtrlShiftButton("Reload messages from database", "Ctrl+Shift: MessageManager.FilterAllTabs()"))
{
Plugin.MessageManager.ClearAllTabs();
Plugin.MessageManager.FilterAllTabsAsync();
}
if (ImGuiUtil.CtrlShiftButton("Inject 10,000 messages", "Ctrl+Shift: creates 10,000 unique messages (async)"))
new Thread(() => InsertMessages(10_000)).Start();
}
}
private void InsertMessages(int count)
{
Plugin.Log.Info($"Inserting {count} messages due to user request");
// Generate
var stopwatch = Stopwatch.StartNew();
var playerName = Plugin.PlayerState.CharacterName;
var worldId = Plugin.PlayerState.HomeWorld.ValueNullable?.RowId ?? 0;
var senderSource = new SeStringBuilder()
.AddText("<")
.Add(new PlayerPayload(playerName, worldId))
.AddText("Random Message")
.Add(RawPayload.LinkTerminator)
.AddText(">: ")
.Build();
var senderChunks = ChunkUtil.ToChunks(senderSource, ChunkSource.Sender, ChatType.Debug).ToList();
var messages = new List<Message>(count);
for (var i = 0; i < count; i++)
{
var contentSource = new SeStringBuilder()
.AddText("Random message payload - ")
.AddItalics(Guid.NewGuid().ToString())
.Build();
var contentChunks = ChunkUtil.ToChunks(contentSource, ChunkSource.Content, ChatType.Debug).ToList();
var chatCode = new ChatCode(XivChatType.Say, 0, 0);
messages.Add(new Message(
Guid.NewGuid(),
Plugin.MessageManager.CurrentContentId,
Plugin.MessageManager.CurrentContentId,
DateTimeOffset.UtcNow,
chatCode,
senderChunks,
contentChunks,
senderSource,
contentSource,
Guid.Empty
));
}
var elapsedTicks = stopwatch.ElapsedTicks;
stopwatch.Stop();
Plugin.Log.Info($"Crafted {count} messages in {elapsedTicks} ticks ({elapsedTicks / TimeSpan.TicksPerMillisecond}ms)");
// Insert
stopwatch = Stopwatch.StartNew();
foreach (var message in messages)
Plugin.MessageManager.Store.UpsertMessage(message);
elapsedTicks = stopwatch.ElapsedTicks;
stopwatch.Stop();
Plugin.Log.Info($"Upserted {count} messages in {elapsedTicks} ticks ({elapsedTicks / TimeSpan.TicksPerMillisecond}ms)");
// Clear tabs during framework frame
Plugin.Framework.Run(() =>
{
stopwatch = Stopwatch.StartNew();
Plugin.MessageManager.ClearAllTabs();
elapsedTicks = stopwatch.ElapsedTicks;
stopwatch.Stop();
Plugin.Log.Info($"Cleared {Plugin.Config.Tabs.Count} tabs in {elapsedTicks} ticks ({elapsedTicks / TimeSpan.TicksPerMillisecond}ms)");
}).Wait();
// Fetch and filter during framework frame
Plugin.Framework.Run(() =>
{
stopwatch = Stopwatch.StartNew();
// Intentionally synchronous
Plugin.MessageManager.FilterAllTabs();
elapsedTicks = stopwatch.ElapsedTicks;
stopwatch.Stop();
Plugin.Log.Info($"Fetched and filtered all tabs in {elapsedTicks} ticks ({elapsedTicks / TimeSpan.TicksPerMillisecond}ms)");
}).Wait();
}
}
-26
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@@ -1,26 +0,0 @@
using System.Text;
namespace ChatTwo.Util;
public static class MemoryUtil
{
public static unsafe void PrintMemoryArea(nint address, int length)
{
var ptr = (byte*)address;
var str = new StringBuilder("\n");
for(var i = 0; i < length; i++)
{
str.Append($"{ptr![i]:X02}");
if (i == 0)
continue;
if ((i+1) % 16 == 0)
str.Append('\n');
else if ((i+1) % 4 == 0)
str.Append(' ');
}
Plugin.Log.Information(str.ToString());
}
}
-28
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@@ -1,28 +0,0 @@
using System.Text;
namespace ChatTwo.Util;
internal static class StringUtil
{
internal static byte[] ToTerminatedBytes(this string s)
{
var utf8 = Encoding.UTF8;
var bytes = new byte[utf8.GetByteCount(s) + 1];
utf8.GetBytes(s, 0, s.Length, bytes, 0);
bytes[^1] = 0;
return bytes;
}
// Taken from https://stackoverflow.com/a/4975942
internal static string BytesToString(long byteCount)
{
string[] suf = ["B", "KB", "MB", "GB", "TB", "PB", "EB"]; // Longs run out around EB
if (byteCount == 0)
return "0" + suf[0];
var bytes = Math.Abs(byteCount);
var place = Convert.ToInt32(Math.Floor(Math.Log(bytes, 1024)));
var num = Math.Round(bytes / Math.Pow(1024, place), 1);
return (Math.Sign(byteCount) * num).ToString("N0") + suf[place];
}
}
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+31
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@@ -0,0 +1,31 @@
Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HellionChat", "HellionChat\HellionChat.csproj", "{739F75E6-B65F-41EF-9D90-F7BC519E4875}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Debug|Any CPU.Build.0 = Debug|Any CPU
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Debug|x64.ActiveCfg = Debug|Any CPU
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Debug|x64.Build.0 = Debug|Any CPU
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Debug|x86.ActiveCfg = Debug|Any CPU
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Debug|x86.Build.0 = Debug|Any CPU
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Release|Any CPU.ActiveCfg = Release|Any CPU
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Release|Any CPU.Build.0 = Release|Any CPU
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Release|x64.ActiveCfg = Release|Any CPU
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Release|x64.Build.0 = Release|Any CPU
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Release|x86.ActiveCfg = Release|Any CPU
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Release|x86.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
@@ -1,14 +1,14 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using ChatTwo.Code; using HellionChat.Code;
using ChatTwo.GameFunctions.Types; using HellionChat.GameFunctions.Types;
using ChatTwo.Resources; using HellionChat.Resources;
using ChatTwo.Util; using HellionChat.Util;
using Dalamud.Game.Text; using Dalamud.Game.Text;
using Dalamud.Game.Text.SeStringHandling; using Dalamud.Game.Text.SeStringHandling;
namespace ChatTwo; namespace HellionChat;
// Hellion Chat — Auto-Tell-Tabs. // Hellion Chat — Auto-Tell-Tabs.
// //
@@ -183,6 +183,22 @@ internal sealed class AutoTellTabsService : IDisposable
return; return;
} }
// v0.6.1 — if the victim is currently popped out, tear down the
// matching Popout window first. Otherwise the window stays in
// PopOutWindows + WindowSystem and renders empty / re-spawns on the
// next AddPopOutsToDraw tick. Latent since pop-outs were introduced;
// becomes visible with AutoTellTabsOpenAsPopout where dropping a
// popped tab is now a routine code path.
if (victim.Tab.PopOut)
{
var popout = _plugin.ChatLogWindow.ActivePopouts
.FirstOrDefault(p => p.TabIdentifier == victim.Tab.Identifier);
if (popout != null)
{
popout.IsOpen = false;
}
}
Plugin.Config.Tabs.RemoveAt(victim.Index); Plugin.Config.Tabs.RemoveAt(victim.Index);
// Re-anchor the active tab so the user does not silently end up on // Re-anchor the active tab so the user does not silently end up on
@@ -207,6 +223,17 @@ internal sealed class AutoTellTabsService : IDisposable
PreloadHistory(tab, partner.Name, partner.World, currentMessage.Id); PreloadHistory(tab, partner.Name, partner.World, currentMessage.Id);
tab.AddMessage(currentMessage, unread: true); tab.AddMessage(currentMessage, unread: true);
// Hellion Chat v0.6.1 — opt-in: open new /tell tabs directly as a
// pop-out window. Set BEFORE Tabs.Add so the next render-tick's
// AddPopOutsToDraw() sees PopOut=true and spawns the Popout window
// alongside the tab going into the list. No SaveConfig() because
// auto-tell tabs are IsTempTab (session-only, never persisted).
if (Plugin.Config.AutoTellTabsOpenAsPopout)
{
tab.PopOut = true;
}
Plugin.Config.Tabs.Add(tab); Plugin.Config.Tabs.Add(tab);
} }
@@ -355,6 +382,27 @@ internal sealed class AutoTellTabsService : IDisposable
var lastIndexValid = lastIndex >= 0 && lastIndex < Plugin.Config.Tabs.Count; var lastIndexValid = lastIndex >= 0 && lastIndex < Plugin.Config.Tabs.Count;
var currentWasTempTab = lastIndexValid && Plugin.Config.Tabs[lastIndex].IsTempTab; var currentWasTempTab = lastIndexValid && Plugin.Config.Tabs[lastIndex].IsTempTab;
// v0.6.1 — symmetric to DropOldestTempTab cleanup: tear down any
// popped-out temp tab windows before removing the tabs themselves,
// otherwise PopOutWindows + WindowSystem keep ghost entries until
// the next plugin reload. Especially relevant once Auto-Pop-Out is
// enabled — every logout would otherwise leak as many ghosts as
// there were active /tell pop-outs.
var poppedTempTabIds = Plugin.Config.Tabs
.Where(t => t.IsTempTab && t.PopOut)
.Select(t => t.Identifier)
.ToList();
if (poppedTempTabIds.Count > 0)
{
var poppedSet = poppedTempTabIds.ToHashSet();
foreach (var popout in _plugin.ChatLogWindow.ActivePopouts
.Where(p => poppedSet.Contains(p.TabIdentifier))
.ToList())
{
popout.IsOpen = false;
}
}
Plugin.Config.Tabs.RemoveAll(t => t.IsTempTab); Plugin.Config.Tabs.RemoveAll(t => t.IsTempTab);
// Force a switch to tab 0 if the active tab was a temp tab OR // Force a switch to tab 0 if the active tab was a temp tab OR
+12
View File
@@ -0,0 +1,12 @@
// HellionChat/Branding/BrandingLinks.cs
namespace HellionChat.Branding;
// Centralised so a future invite rotation only touches one file. The same
// link is currently hard-coded in repo.json, README.md, SUPPORT.md,
// CONTRIBUTORS.md and HellionChat.yaml — those will be migrated to consume
// this constant in a separate housekeeping sweep, but that's out of scope
// for this Cycle.
internal static class BrandingLinks
{
public const string HellionForgeDiscordInvite = "https://discord.gg/X9V7Kcv5gR";
}
+27
View File
@@ -0,0 +1,27 @@
using System.Linq;
using HellionChat.Resources;
using Dalamud.Plugin;
namespace HellionChat;
internal static class ChatTwoConflictDetector
{
private const string UpstreamInternalName = "ChatTwo";
public static void ThrowIfChatTwoIsLoaded(IDalamudPluginInterface pluginInterface)
{
var conflict = pluginInterface.InstalledPlugins
.FirstOrDefault(p =>
p.InternalName == UpstreamInternalName &&
p.IsLoaded);
if (conflict is null)
return;
var message = HellionStrings.ChatTwoConflictTitle + "\n\n" +
HellionStrings.ChatTwoConflictBody + "\n\n" +
HellionStrings.ChatTwoConflictAction;
throw new System.InvalidOperationException(message);
}
}
+2 -2
View File
@@ -1,8 +1,8 @@
using ChatTwo.Code; using HellionChat.Code;
using Dalamud.Game.Text.SeStringHandling; using Dalamud.Game.Text.SeStringHandling;
using MessagePack; using MessagePack;
namespace ChatTwo; namespace HellionChat;
[Union(0, typeof(TextChunk))] [Union(0, typeof(TextChunk))]
[Union(1, typeof(IconChunk))] [Union(1, typeof(IconChunk))]
@@ -1,6 +1,6 @@
using Dalamud.Game.Text; using Dalamud.Game.Text;
namespace ChatTwo.Code; namespace HellionChat.Code;
public class ChatCode public class ChatCode
{ {
@@ -91,13 +91,10 @@ public class ChatCode
public override bool Equals(object? obj) public override bool Equals(object? obj)
{ {
if (obj == null)
return false;
if (obj is not ChatCode code) if (obj is not ChatCode code)
return false; return false;
return GetHashCode() == code.GetHashCode(); return Type == code.Type && Source == code.Source && Target == code.Target;
} }
public override int GetHashCode() public override int GetHashCode()
@@ -1,6 +1,6 @@
using Dalamud.Game.Text; using Dalamud.Game.Text;
namespace ChatTwo.Code; namespace HellionChat.Code;
[Flags] [Flags]
public enum ChatSource : ushort public enum ChatSource : ushort
@@ -1,6 +1,6 @@
using ChatTwo.Resources; using HellionChat.Resources;
namespace ChatTwo.Code; namespace HellionChat.Code;
internal static class ChatSourceExt internal static class ChatSourceExt
{ {
@@ -1,4 +1,4 @@
namespace ChatTwo.Code; namespace HellionChat.Code;
public enum ChatType : ushort public enum ChatType : ushort
{ {
@@ -1,8 +1,8 @@
using ChatTwo.Resources; using HellionChat.Resources;
using ChatTwo.Util; using HellionChat.Util;
using Dalamud.Game.Config; using Dalamud.Game.Config;
namespace ChatTwo.Code; namespace HellionChat.Code;
internal static class ChatTypeExt internal static class ChatTypeExt
{ {
@@ -1,4 +1,4 @@
namespace ChatTwo.Code; namespace HellionChat.Code;
public enum InputChannel : uint public enum InputChannel : uint
{ {
@@ -1,6 +1,6 @@
using Lumina.Excel.Sheets; using Lumina.Excel.Sheets;
namespace ChatTwo.Code; namespace HellionChat.Code;
internal static class InputChannelExt internal static class InputChannelExt
{ {
@@ -1,6 +1,6 @@
using Dalamud.Game.Command; using Dalamud.Game.Command;
namespace ChatTwo; namespace HellionChat;
internal sealed class Commands : IDisposable internal sealed class Commands : IDisposable
{ {
@@ -1,8 +1,8 @@
using System.Collections; using System.Collections;
using ChatTwo.Code; using HellionChat.Code;
using ChatTwo.GameFunctions.Types; using HellionChat.GameFunctions.Types;
using ChatTwo.Resources; using HellionChat.Resources;
using ChatTwo.Util; using HellionChat.Util;
using Dalamud; using Dalamud;
using Dalamud.Configuration; using Dalamud.Configuration;
using Dalamud.Game.ClientState.Keys; using Dalamud.Game.ClientState.Keys;
@@ -10,7 +10,7 @@ using Dalamud.Game.Text.SeStringHandling.Payloads;
using Dalamud.Interface.FontIdentifier; using Dalamud.Interface.FontIdentifier;
using Dalamud.Bindings.ImGui; using Dalamud.Bindings.ImGui;
namespace ChatTwo; namespace HellionChat;
[Serializable] [Serializable]
public class ConfigKeyBind public class ConfigKeyBind
@@ -34,10 +34,29 @@ public class ConfigKeyBind
[Serializable] [Serializable]
public class Configuration : IPluginConfiguration public class Configuration : IPluginConfiguration
{ {
private const int LatestVersion = 11; private const int LatestVersion = 16;
public int Version { get; set; } = LatestVersion; public int Version { get; set; } = LatestVersion;
// v1.1.0 — Theme-Engine. Slug-basiert; ThemeRegistry liefert das Objekt.
public string Theme = "hellion-arctic";
// v1.1.0 — Globale Window-Opacity, theme-übergreifend. Migration aus
// HellionThemeWindowOpacity beim Bump v13 → v14.
public float WindowOpacity = 0.85f;
// v1.1.0 — Felder für künftige UI-Toggles (v1.2.0 / v1.3.0). Werden
// vorab angelegt, damit später keine Migration nötig ist.
public bool ReduceMotion;
// v1.2.1 — Default geflippt von false → true. Card-Rows-Layout aus
// v1.2.0 wurde als zu dicht empfunden; Single-Line `[HH:mm] Sender:
// Text` ist besser lesbar und platzsparender. Bestand-User mit aktiv
// false werden durch die v15→v16-Migration auf den neuen Default
// gehoben (Heuristik: wer in v1.2.0 false hatte, hatte den damals
// neu eingeführten Default — kaum jemand hat aktiv abgeschaltet).
public bool UseCompactDensity = true;
// Hellion Chat — Privacy filter (DSGVO Art. 25 Privacy by Default). // Hellion Chat — Privacy filter (DSGVO Art. 25 Privacy by Default).
// Master-switch defaults to true; set false to restore upstream behavior. // Master-switch defaults to true; set false to restore upstream behavior.
public bool PrivacyFilterEnabled = true; public bool PrivacyFilterEnabled = true;
@@ -67,23 +86,19 @@ public class Configuration : IPluginConfiguration
// ChatTwo users skip it because the v6→v7 migration sets the flag. // ChatTwo users skip it because the v6→v7 migration sets the flag.
public bool FirstRunCompleted; public bool FirstRunCompleted;
// Hellion Chat global ImGui theme — applied to every plugin window in
// Plugin.Draw. Default ON; users who prefer the upstream Dalamud look
// can flip this off in the Privacy tab.
public bool HellionThemeEnabled = true;
// Window background opacity, 0.51.0. Lower values make the plugin
// panes more glass-like so the game shines through. Default 0.5
// matches the maintainer's daily-driver preference; users who want
// a less translucent look bump it up in Aussehen → Theme.
public float HellionThemeWindowOpacity = 0.5f;
// Use the bundled Exo 2 font (OFL-1.1) for the regular plugin font // Use the bundled Exo 2 font (OFL-1.1) for the regular plugin font
// instead of whatever GlobalFontV2.FontId points at. Default ON so a // instead of whatever GlobalFontV2.FontId points at. Default ON so a
// fresh install gets the Hellion typography out-of-the-box; flip OFF // fresh install gets the Hellion typography out-of-the-box; flip OFF
// to fall back to the user's chosen system or Dalamud font. // to fall back to the user's chosen system or Dalamud font.
public bool UseHellionFont = true; public bool UseHellionFont = true;
// Cycle 1 of the plugin-integration roadmap. When Honorific is installed
// and reports a custom title, render it in the chat header above the
// message log. Auto-hides regardless when Honorific is missing or the
// active title is original/empty, so leaving this on is safe even for
// users who don't run Honorific.
public bool ShowHonorificTitleInHeader = true;
// Hellion Chat — Auto-Tell-Tabs. When enabled, an incoming or outgoing // Hellion Chat — Auto-Tell-Tabs. When enabled, an incoming or outgoing
// /tell spawns a session-only tab dedicated to that conversation // /tell spawns a session-only tab dedicated to that conversation
// partner. See spec: Hellion Chat Auto-Tell-Tabs Spec (Obsidian). // partner. See spec: Hellion Chat Auto-Tell-Tabs Spec (Obsidian).
@@ -111,9 +126,24 @@ public class Configuration : IPluginConfiguration
// Hellion Chat — v0.6.0 master switch for the pop-out input bar. // Hellion Chat — v0.6.0 master switch for the pop-out input bar.
// Global on purpose: per-tab makes no sense for Auto-Tell-Tabs which // Global on purpose: per-tab makes no sense for Auto-Tell-Tabs which
// are session-only and would force the user to re-enable it for every // are session-only and would force the user to re-enable it for every
// new conversation. Default OFF so existing users see no behavior // new conversation. Default flipped to ON in v0.6.1 (was OFF in v0.6.0)
// change after the v10→v11 migration. // because tester feedback called the manual toggle "umständlich, wirkt
public bool PopOutInputEnabled; // unfertig". v11 → v12 migration applies the same flip to existing users.
public bool PopOutInputEnabled = true;
// Hellion Chat — v0.6.1 One-Time-Hint-Banner that introduces the
// chat-header pop-out toolbar button and reminds about the pop-out
// input default flip. Set to true once the user dismisses the banner
// from the main chat window; never reset after that.
public bool SeenPopOutHeaderHint;
// Hellion Chat — v0.6.1 opt-in: when true, AutoTellTabsService.SpawnTempTab
// sets tab.PopOut = true on every new auto-tell tab so the conversation
// pops out as its own window directly. Closing the pop-out returns the
// tab to the sidebar via the standard Popout.OnClose() flow. Default OFF
// because the existing sidebar workflow is what most users (especially
// club greeters tracking many parallel tells) expect by default.
public bool AutoTellTabsOpenAsPopout;
public int GetRetentionDays(ChatType type) public int GetRetentionDays(ChatType type)
{ {
@@ -130,6 +160,11 @@ public class Configuration : IPluginConfiguration
public bool HideWhenUiHidden = true; public bool HideWhenUiHidden = true;
public bool HideInLoadingScreens; public bool HideInLoadingScreens;
public bool HideInBattle; public bool HideInBattle;
// v1.2.1 — Default geflippt false → true. Hellion-UI im NG+-Menü
// versteckt zu halten ist konsistent mit den anderen Hide-Defaults
// (Cutscenes, Logged-out, UI-Hidden) — UI-out-of-the-way bei Story-
// Sequenzen.
public bool HideInNewGamePlusMenu = true;
public bool HideWhenInactive; public bool HideWhenInactive;
public int InactivityHideTimeout = 10; public int InactivityHideTimeout = 10;
public bool InactivityHideActiveDuringBattle = true; public bool InactivityHideActiveDuringBattle = true;
@@ -144,7 +179,10 @@ public class Configuration : IPluginConfiguration
public bool NativeItemTooltips = true; public bool NativeItemTooltips = true;
public bool PrettierTimestamps = true; public bool PrettierTimestamps = true;
public bool MoreCompactPretty; public bool MoreCompactPretty;
public bool HideSameTimestamps; // v1.2.1 — Default geflippt false → true. Wiederholte Zeitstempel
// innerhalb derselben Minute lesen sich als Rauschen; ein einziger
// Timestamp pro Minute reicht aus um die Konversation zu verorten.
public bool HideSameTimestamps = true;
public bool ShowNoviceNetwork; public bool ShowNoviceNetwork;
// Hellion Chat — vertical sidebar tab layout reads better than the // Hellion Chat — vertical sidebar tab layout reads better than the
// horizontal tab strip in the company of Auto-Tell-Tabs (a club // horizontal tab strip in the company of Auto-Tell-Tabs (a club
@@ -171,7 +209,11 @@ public class Configuration : IPluginConfiguration
public bool CollapseKeepUniqueLinks; public bool CollapseKeepUniqueLinks;
public bool PlaySounds = true; public bool PlaySounds = true;
public bool KeepInputFocus = true; public bool KeepInputFocus = true;
public int MaxLinesToRender = 5_000; // 1-10000 // v1.2.1 — Default gesenkt 5000 → 2500. 5000 ist auf Mid-Range-
// Hardware bei langen Sessions spürbar langsamer (Card-Layout
// re-Layout pro Frame), 2500 deckt eine typische Stunde Chat ab
// und bleibt smooth. User die mehr brauchen können bis 10000 hoch.
public int MaxLinesToRender = 2_500; // 1-10000
// Default ON to match a German / European 24h locale. The // Default ON to match a German / European 24h locale. The
// ChatLogWindow.cs format-flip in v0.5.1 honours this strictly via // ChatLogWindow.cs format-flip in v0.5.1 honours this strictly via
// CultureInfo.InvariantCulture so the result is consistent across // CultureInfo.InvariantCulture so the result is consistent across
@@ -204,12 +246,24 @@ public class Configuration : IPluginConfiguration
}; };
public float TooltipOffset; public float TooltipOffset;
public float WindowAlpha = 100f; // v1.2.1 — Default-Chat-Farben sind das Hellion-Brand-Preset. Der
public Dictionary<ChatType, uint> ChatColours = new(); // First-Run-Wizard bietet keine Theme-/Preset-Wahl an, daher kriegen
public List<Tab> Tabs = []; // neue User die Hellion-Brand-Farben out-of-the-box (Cyan-Familie für
// Standard/Tell, Ember/Warning für laute Channels). Bestand-User mit
// leerem ChatColours-Dict werden durch die v15→v16-Migration auf das
// Preset gehoben; User die bereits Custom-Farben haben, bleiben.
public Dictionary<ChatType, uint> ChatColours = BuildDefaultChatColours();
public bool OverrideStyle; private static Dictionary<ChatType, uint> BuildDefaultChatColours()
public string? ChosenStyle; {
var defaults = new Dictionary<ChatType, uint>();
foreach (var (channel, colour) in HellionChat.Resources.ChatColourPresets.All["Hellion"].Colours)
defaults[channel] = colour;
return defaults;
}
public bool ColorSelectedInputChannelButton = true;
public List<Tab> Tabs = [];
public ConfigKeyBind? ChatTabForward; public ConfigKeyBind? ChatTabForward;
public ConfigKeyBind? ChatTabBackward; public ConfigKeyBind? ChatTabBackward;
@@ -226,6 +280,7 @@ public class Configuration : IPluginConfiguration
HideWhenUiHidden = other.HideWhenUiHidden; HideWhenUiHidden = other.HideWhenUiHidden;
HideInLoadingScreens = other.HideInLoadingScreens; HideInLoadingScreens = other.HideInLoadingScreens;
HideInBattle = other.HideInBattle; HideInBattle = other.HideInBattle;
HideInNewGamePlusMenu = other.HideInNewGamePlusMenu;
HideWhenInactive = other.HideWhenInactive; HideWhenInactive = other.HideWhenInactive;
InactivityHideTimeout = other.InactivityHideTimeout; InactivityHideTimeout = other.InactivityHideTimeout;
InactivityHideActiveDuringBattle = other.InactivityHideActiveDuringBattle; InactivityHideActiveDuringBattle = other.InactivityHideActiveDuringBattle;
@@ -261,7 +316,10 @@ public class Configuration : IPluginConfiguration
MaxLinesToRender = other.MaxLinesToRender; MaxLinesToRender = other.MaxLinesToRender;
Use24HourClock = other.Use24HourClock; Use24HourClock = other.Use24HourClock;
ShowEmotes = other.ShowEmotes; ShowEmotes = other.ShowEmotes;
BlockedEmotes = other.BlockedEmotes; // Deep-copy the set so the live and mutable Configuration instances don't share state
// — a HashSet reference assignment would cause edits in the settings window to leak
// into the live config before the user clicks Save.
BlockedEmotes = new HashSet<string>(other.BlockedEmotes);
FontsEnabled = other.FontsEnabled; FontsEnabled = other.FontsEnabled;
ItalicEnabled = other.ItalicEnabled; ItalicEnabled = other.ItalicEnabled;
ExtraGlyphRanges = other.ExtraGlyphRanges; ExtraGlyphRanges = other.ExtraGlyphRanges;
@@ -271,21 +329,42 @@ public class Configuration : IPluginConfiguration
ItalicFontV2 = other.ItalicFontV2; ItalicFontV2 = other.ItalicFontV2;
SymbolsFontSizeV2 = other.SymbolsFontSizeV2; SymbolsFontSizeV2 = other.SymbolsFontSizeV2;
TooltipOffset = other.TooltipOffset; TooltipOffset = other.TooltipOffset;
WindowAlpha = other.WindowAlpha;
ChatColours = other.ChatColours.ToDictionary(entry => entry.Key, entry => entry.Value); ChatColours = other.ChatColours.ToDictionary(entry => entry.Key, entry => entry.Value);
ColorSelectedInputChannelButton = other.ColorSelectedInputChannelButton;
// Hellion Chat — Auto-Tell-Tabs are session-only and therefore // Hellion Chat — Auto-Tell-Tabs are session-only and therefore
// never present in a disk-loaded copy. Keep the live temp tabs of // never present in a disk-loaded copy. Keep the live temp tabs of
// *this* configuration alive across an UpdateFrom so a settings // *this* configuration alive across an UpdateFrom so a settings
// save (or sidebar-mode toggle) does not silently destroy the // save (or sidebar-mode toggle) does not silently destroy the
// user's open tell conversations. Persistent tabs from `other` // user's open tell conversations.
// still get the regular clone-replace treatment. //
// For persistent tabs we go through Tab.Clone() which intentionally
// does NOT copy the NonSerialized Messages list (avoids shared
// mutable state on disk-load). On a settings save that means the
// chat history for every persistent tab would be wiped — bug
// reported by Flo 2026-05-05. We work around it by capturing the
// live MessageList (and LastSendUnread counter) by Identifier
// before the replace, then restoring it onto the freshly cloned
// tabs whose Identifier survives Tab.Clone(). New tabs added in
// settings get a fresh empty MessageList; deleted tabs lose their
// history (intended).
var liveTempTabs = Tabs.Where(t => t.IsTempTab).ToList(); var liveTempTabs = Tabs.Where(t => t.IsTempTab).ToList();
Tabs = other.Tabs.Where(t => !t.IsTempTab).Select(t => t.Clone()).ToList(); var livePersistentSession = Tabs
.Where(t => !t.IsTempTab)
.ToDictionary(t => t.Identifier, t => (t.Messages, t.LastSendUnread));
Tabs = other.Tabs.Where(t => !t.IsTempTab).Select(t =>
{
var clone = t.Clone();
if (livePersistentSession.TryGetValue(clone.Identifier, out var live))
{
clone.Messages = live.Messages;
clone.LastSendUnread = live.LastSendUnread;
}
return clone;
}).ToList();
Tabs.AddRange(liveTempTabs); Tabs.AddRange(liveTempTabs);
OverrideStyle = other.OverrideStyle;
ChosenStyle = other.ChosenStyle;
ChatTabForward = other.ChatTabForward; ChatTabForward = other.ChatTabForward;
ChatTabBackward = other.ChatTabBackward; ChatTabBackward = other.ChatTabBackward;
@@ -299,9 +378,14 @@ public class Configuration : IPluginConfiguration
RetentionLastRunAt = other.RetentionLastRunAt; RetentionLastRunAt = other.RetentionLastRunAt;
FirstRunCompleted = other.FirstRunCompleted; FirstRunCompleted = other.FirstRunCompleted;
HellionThemeEnabled = other.HellionThemeEnabled;
HellionThemeWindowOpacity = other.HellionThemeWindowOpacity;
UseHellionFont = other.UseHellionFont; UseHellionFont = other.UseHellionFont;
ShowHonorificTitleInHeader = other.ShowHonorificTitleInHeader;
// v1.1.0 theme engine fields
Theme = other.Theme;
WindowOpacity = other.WindowOpacity;
ReduceMotion = other.ReduceMotion;
UseCompactDensity = other.UseCompactDensity;
EnableAutoTellTabs = other.EnableAutoTellTabs; EnableAutoTellTabs = other.EnableAutoTellTabs;
AutoTellTabsLimit = other.AutoTellTabsLimit; AutoTellTabsLimit = other.AutoTellTabsLimit;
@@ -311,6 +395,8 @@ public class Configuration : IPluginConfiguration
SeenPopOutInputHint = other.SeenPopOutInputHint; SeenPopOutInputHint = other.SeenPopOutInputHint;
PopOutInputEnabled = other.PopOutInputEnabled; PopOutInputEnabled = other.PopOutInputEnabled;
SeenPopOutHeaderHint = other.SeenPopOutHeaderHint;
AutoTellTabsOpenAsPopout = other.AutoTellTabsOpenAsPopout;
} }
} }
@@ -346,6 +432,11 @@ public class Tab
{ {
public string Name = Language.Tab_DefaultName; public string Name = Language.Tab_DefaultName;
// v1.2.0 — optionaler FontAwesome-Glyph-Name. Null bedeutet:
// Default-Mapping aus TabIconMapping greift (basiert auf Tab-Name).
// User können hier per Settings → Tabs einen eigenen Glyph setzen.
public string? Icon = null;
[Obsolete("Removed in favor of SelectedChannels")] [Obsolete("Removed in favor of SelectedChannels")]
public Dictionary<ChatType, ChatSource> ChatCodes = new(); public Dictionary<ChatType, ChatSource> ChatCodes = new();
@@ -550,6 +641,20 @@ public class Tab
} }
} }
/// <summary>
/// Aktuelle Anzahl der gespeicherten Messages. Lock-acquire pro Read
/// ist OK für 1×/sec Status-Bar-Polling (v1.2.0).
/// </summary>
public int Count
{
get
{
LockSlim.Wait(-1);
try { return Messages.Count; }
finally { LockSlim.Release(); }
}
}
/// <summary> /// <summary>
/// Returns an array copy of the message list for usage outside of main thread /// Returns an array copy of the message list for usage outside of main thread
/// </summary> /// </summary>
@@ -1,4 +1,5 @@
using System.Numerics; using System.Collections.Concurrent;
using System.Numerics;
using System.Text.Json; using System.Text.Json;
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using Dalamud.Interface.Textures; using Dalamud.Interface.Textures;
@@ -8,7 +9,7 @@ using Dalamud.Bindings.ImGui;
using SixLabors.ImageSharp; using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats; using SixLabors.ImageSharp.PixelFormats;
namespace ChatTwo; namespace HellionChat;
public static class EmoteCache public static class EmoteCache
{ {
@@ -66,16 +67,42 @@ public static class EmoteCache
public static string[] SortedCodeArray = []; public static string[] SortedCodeArray = [];
// Plugin-scoped cancellation source for in-flight emote loads. Dispose
// cancels every running download/texture-create so the workers don't
// touch a torn-down TextureProvider on plugin reload. Replaced with a
// fresh source on the next LoadData() call so a re-enable still works.
private static CancellationTokenSource Cts = new();
internal static CancellationToken Token => Cts.Token;
// Drain target for in-flight loads on Dispose; without this an orphan
// continuation could still write to a torn-down Texture/Frames field.
private static readonly ConcurrentBag<Task> PendingLoads = new();
internal static void TrackLoad(Task loadTask, string emoteCode)
{
PendingLoads.Add(loadTask.ContinueWith(t =>
{
if (t.IsFaulted)
Plugin.Log.Error(t.Exception!, $"EmoteCache load failed for {emoteCode}");
}, TaskScheduler.Default));
}
public static async Task LoadData() public static async Task LoadData()
{ {
if (State is not LoadingState.Unloaded) if (State is not LoadingState.Unloaded)
return; return;
// Refresh the CTS in case Dispose was called and we're being re-enabled
// in the same process (Dalamud /xlplugins toggle).
if (Cts.IsCancellationRequested)
Cts = new CancellationTokenSource();
State = LoadingState.Loading; State = LoadingState.Loading;
var ct = Cts.Token;
try try
{ {
var global = await Client.GetAsync(GlobalEmotes); var global = await Client.GetAsync(GlobalEmotes, ct);
var globalList = await global.Content.ReadAsStringAsync(); var globalList = await global.Content.ReadAsStringAsync(ct);
foreach (var emote in JsonSerializer.Deserialize<Emote[]>(globalList)!) foreach (var emote in JsonSerializer.Deserialize<Emote[]>(globalList)!)
if (!string.IsNullOrEmpty(emote.Code) && !NotWorking.Contains(emote.Code)) if (!string.IsNullOrEmpty(emote.Code) && !NotWorking.Contains(emote.Code))
@@ -84,8 +111,8 @@ public static class EmoteCache
var lastId = string.Empty; var lastId = string.Empty;
for (var i = 0; i < 15; i++) for (var i = 0; i < 15; i++)
{ {
var top = await Client.GetAsync(Top100Emotes.Format(BetterTTV, lastId)); var top = await Client.GetAsync(Top100Emotes.Format(BetterTTV, lastId), ct);
var topList = await top.Content.ReadAsStringAsync(); var topList = await top.Content.ReadAsStringAsync(ct);
var jsonList = JsonSerializer.Deserialize<List<Top100>>(topList)!; var jsonList = JsonSerializer.Deserialize<List<Top100>>(topList)!;
// BetterTTV occasionally returns entries with a null Code; the // BetterTTV occasionally returns entries with a null Code; the
@@ -103,6 +130,12 @@ public static class EmoteCache
SortedCodeArray = Cache.Keys.Order().ToArray(); SortedCodeArray = Cache.Keys.Order().ToArray();
State = LoadingState.Done; State = LoadingState.Done;
} }
catch (OperationCanceledException)
{
// Plugin disposed while the cache was loading; leave State on
// Loading so a subsequent re-enable can re-issue LoadData with
// a fresh CTS (handled above).
}
catch (Exception ex) catch (Exception ex)
{ {
// Reset to Unloaded so a later trigger (e.g. the user reopening // Reset to Unloaded so a later trigger (e.g. the user reopening
@@ -116,6 +149,20 @@ public static class EmoteCache
public static void Dispose() public static void Dispose()
{ {
Cts.Cancel();
// 5s upper bound; anything still running gets abandoned.
try
{
Task.WaitAll(PendingLoads.ToArray(), TimeSpan.FromSeconds(5));
}
catch (AggregateException)
{
// Faults already logged in TrackLoad.
}
while (PendingLoads.TryTake(out _)) { }
foreach (var emote in EmoteImages.Values) foreach (var emote in EmoteImages.Values)
emote.InnerDispose(); emote.InnerDispose();
} }
@@ -171,7 +218,7 @@ public static class EmoteCache
ImGui.Image(Texture!.Handle, size); ImGui.Image(Texture!.Handle, size);
} }
internal async Task<byte[]> LoadAsync(Emote emote) internal async Task<byte[]> LoadAsync(Emote emote, CancellationToken ct)
{ {
// BetterTTV-supplied Id and ImageType are interpolated straight // BetterTTV-supplied Id and ImageType are interpolated straight
// into the filename. HTTPS protects the wire, but a compromised // into the filename. HTTPS protects the wire, but a compromised
@@ -188,15 +235,15 @@ public static class EmoteCache
if (File.Exists(filePath)) if (File.Exists(filePath))
{ {
RawData = await File.ReadAllBytesAsync(filePath); RawData = await File.ReadAllBytesAsync(filePath, ct);
} }
else else
{ {
var content = await new HttpClient().GetAsync(EmotePath.Format(emote.Id)); var content = await Client.GetAsync(EmotePath.Format(emote.Id), ct);
RawData = await content.Content.ReadAsByteArrayAsync(); RawData = await content.Content.ReadAsByteArrayAsync(ct);
await using var stream = new FileStream(filePath, FileMode.Create, FileAccess.Write, FileShare.Read); await using var stream = new FileStream(filePath, FileMode.Create, FileAccess.Write, FileShare.Read);
stream.Write(RawData, 0, RawData.Length); await stream.WriteAsync(RawData, ct);
} }
return RawData; return RawData;
@@ -209,21 +256,27 @@ public static class EmoteCache
{ {
public ImGuiEmote Prepare(Emote emote) public ImGuiEmote Prepare(Emote emote)
{ {
Task.Run(() => Load(emote)); var ct = EmoteCache.Token;
// Task.Run keeps the sync prefix off the ImGui render thread.
EmoteCache.TrackLoad(Task.Run(() => LoadAsyncTracked(emote, ct), ct), emote.Code);
return this; return this;
} }
private async void Load(Emote emote) private async Task LoadAsyncTracked(Emote emote, CancellationToken ct)
{ {
try try
{ {
var image = await LoadAsync(emote); var image = await LoadAsync(emote, ct);
if (image.Length <= 0) if (image.Length <= 0)
return; return;
Texture = await Plugin.TextureProvider.CreateFromImageAsync(image); ct.ThrowIfCancellationRequested();
Texture = await Plugin.TextureProvider.CreateFromImageAsync(image, cancellationToken: ct);
IsLoaded = true; IsLoaded = true;
} }
catch (OperationCanceledException)
{
}
catch (Exception ex) catch (Exception ex)
{ {
Failed = true; Failed = true;
@@ -279,15 +332,16 @@ public static class EmoteCache
public ImGuiGif Prepare(Emote emote) public ImGuiGif Prepare(Emote emote)
{ {
Task.Run(() => Load(emote)); var ct = EmoteCache.Token;
EmoteCache.TrackLoad(Task.Run(() => LoadAsyncTracked(emote, ct), ct), emote.Code);
return this; return this;
} }
private async void Load(Emote emote) private async Task LoadAsyncTracked(Emote emote, CancellationToken ct)
{ {
try try
{ {
var image = await LoadAsync(emote); var image = await LoadAsync(emote, ct);
if (image.Length <= 0) if (image.Length <= 0)
return; return;
@@ -299,6 +353,8 @@ public static class EmoteCache
var frames = new List<(IDalamudTextureWrap Tex, float Delay)>(); var frames = new List<(IDalamudTextureWrap Tex, float Delay)>();
foreach (var frame in img.Frames) foreach (var frame in img.Frames)
{ {
ct.ThrowIfCancellationRequested();
var delay = frame.Metadata.GetGifMetadata().FrameDelay / 100f; var delay = frame.Metadata.GetGifMetadata().FrameDelay / 100f;
// Follows the same pattern as browsers, anything under 0.02s delay will be rounded up to 0.1s // Follows the same pattern as browsers, anything under 0.02s delay will be rounded up to 0.1s
@@ -307,13 +363,21 @@ public static class EmoteCache
var buffer = new byte[4 * frame.Width * frame.Height]; var buffer = new byte[4 * frame.Width * frame.Height];
frame.CopyPixelDataTo(buffer); frame.CopyPixelDataTo(buffer);
var tex = await Plugin.TextureProvider.CreateFromRawAsync(RawImageSpecification.Rgba32(frame.Width, frame.Height), buffer); var tex = await Plugin.TextureProvider.CreateFromRawAsync(RawImageSpecification.Rgba32(frame.Width, frame.Height), buffer, cancellationToken: ct);
frames.Add((tex, delay)); frames.Add((tex, delay));
} }
Frames = frames; Frames = frames;
IsLoaded = true; IsLoaded = true;
} }
catch (OperationCanceledException)
{
// Plugin disposed mid-load; partial frames are released by
// InnerDispose on the next dispose pass.
foreach (var f in Frames)
f.Texture.Dispose();
Frames = [];
}
catch (Exception ex) catch (Exception ex)
{ {
Failed = true; Failed = true;
@@ -1,8 +1,8 @@
using System.Globalization; using System.Globalization;
using System.Text; using System.Text;
using ChatTwo.Code; using HellionChat.Code;
namespace ChatTwo.Export; namespace HellionChat.Export;
internal enum ExportFormat internal enum ExportFormat
{ {
@@ -6,7 +6,7 @@ using Dalamud.Interface.ManagedFontAtlas;
using Dalamud.Interface.Utility; using Dalamud.Interface.Utility;
using Dalamud.Bindings.ImGui; using Dalamud.Bindings.ImGui;
namespace ChatTwo; namespace HellionChat;
public class FontManager public class FontManager
{ {
@@ -18,8 +18,6 @@ public class FontManager
internal IFontHandle FontAwesome = null!; internal IFontHandle FontAwesome = null!;
internal readonly byte[] GameSymFont;
private ushort[] Ranges = []; private ushort[] Ranges = [];
private ushort[] JpRange = []; private ushort[] JpRange = [];
@@ -30,25 +28,6 @@ public class FontManager
36f, 40f, 45f, 46f, 68f, 90f, 36f, 40f, 45f, 46f, 68f, 90f,
]; ];
public FontManager()
{
var filePath = Path.Combine(Plugin.Interface.ConfigDirectory.FullName, "FFXIV_Lodestone_SSF.ttf");
if (File.Exists(filePath))
{
GameSymFont = File.ReadAllBytes(filePath);
}
else
{
GameSymFont = new HttpClient().GetAsync("https://img.finalfantasyxiv.com/lds/pc/global/fonts/FFXIV_Lodestone_SSF.ttf")
.Result
.Content
.ReadAsByteArrayAsync()
.Result;
Dalamud.Utility.FilesystemUtil.WriteAllBytesSafe(filePath, GameSymFont);
}
}
/// <summary> /// <summary>
/// Backing bytes for the bundled Hellion font (Exo 2, OFL-1.1). Lazily /// Backing bytes for the bundled Hellion font (Exo 2, OFL-1.1). Lazily
/// extracted from the assembly's manifest resources on first use; the /// extracted from the assembly's manifest resources on first use; the
@@ -141,7 +120,16 @@ public class FontManager
e => e.OnPreBuild( e => e.OnPreBuild(
tk => tk =>
{ {
var config = new SafeFontConfig {SizePt = Plugin.Config.GlobalFontV2.SizePt, GlyphRanges = Ranges}; // v1.2.0 — Bei aktiver Hellion-Schrift (Exo 2 ist Variable-Font)
// wird die User-Schriftgröße aus FontSizeV2 als SizePt angewendet.
// Der Bestand-Pfad nutzt weiter GlobalFontV2.SizePt aus dem
// Custom-Font-Stack. Ohne diese Verzweigung war FontSizeV2 bei
// UseHellionFont=true wirkungslos, was 4K-User mit größerer
// Skalierung blockierte (Settings → Erscheinungsbild → Schriftarten).
var basePt = Plugin.Config.UseHellionFont
? Plugin.Config.FontSizeV2
: Plugin.Config.GlobalFontV2.SizePt;
var config = new SafeFontConfig {SizePt = basePt, GlyphRanges = Ranges};
config.MergeFont = Plugin.Config.UseHellionFont config.MergeFont = Plugin.Config.UseHellionFont
? tk.AddFontFromMemory(GetHellionFontBytes(), config, "Hellion-Exo2") ? tk.AddFontFromMemory(GetHellionFontBytes(), config, "Hellion-Exo2")
: AddFontWithFallback(tk, Plugin.Config.GlobalFontV2.FontId, config, "global"); : AddFontWithFallback(tk, Plugin.Config.GlobalFontV2.FontId, config, "global");
@@ -1,8 +1,8 @@
using System.Text; using System.Text;
using ChatTwo.Code; using HellionChat.Code;
using ChatTwo.GameFunctions.Types; using HellionChat.GameFunctions.Types;
using ChatTwo.Resources; using HellionChat.Resources;
using ChatTwo.Util; using HellionChat.Util;
using Dalamud.Game.Config; using Dalamud.Game.Config;
using Dalamud.Game.Text.SeStringHandling; using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Hooking; using Dalamud.Hooking;
@@ -22,7 +22,7 @@ using Lumina.Text.ReadOnly;
using ValueType = FFXIVClientStructs.FFXIV.Component.GUI.AtkValueType; using ValueType = FFXIVClientStructs.FFXIV.Component.GUI.AtkValueType;
namespace ChatTwo.GameFunctions; namespace HellionChat.GameFunctions;
internal sealed unsafe class Chat : IDisposable internal sealed unsafe class Chat : IDisposable
{ {
@@ -252,7 +252,7 @@ internal sealed unsafe class Chat : IDisposable
{ {
playerName = SeString.Parse(agent->TellPlayerName).TextValue; playerName = SeString.Parse(agent->TellPlayerName).TextValue;
worldId = agent->TellWorldId; worldId = agent->TellWorldId;
Plugin.Log.Debug($"Detected tell target '{playerName}'@{worldId}"); Plugin.Log.Debug($"Detected tell target '[redacted]'@{worldId}");
} }
Plugin.CurrentTab.CurrentChannel = new UsedChannel Plugin.CurrentTab.CurrentChannel = new UsedChannel
@@ -400,7 +400,9 @@ internal sealed unsafe class Chat : IDisposable
} }
var idx = RotateLinkshell(currentIndex, rotate, channel == InputChannel.Linkshell1 ? ValidLinkshell : ValidCrossLinkshell); var idx = RotateLinkshell(currentIndex, rotate, channel == InputChannel.Linkshell1 ? ValidLinkshell : ValidCrossLinkshell);
return channel + idx; // RotateLinkshell returns null when no valid linkshell is found within 8 iterations.
// Forward the null so the caller can keep the existing channel instead of crashing on nullable arithmetic.
return idx is null ? null : channel + idx.Value;
} }
default: default:
return channel; return channel;
@@ -1,10 +1,10 @@
using System.Text; using System.Text;
using ChatTwo.Resources; using HellionChat.Resources;
using Dalamud.Memory; using Dalamud.Memory;
using FFXIVClientStructs.FFXIV.Client.System.String; using FFXIVClientStructs.FFXIV.Client.System.String;
using FFXIVClientStructs.FFXIV.Client.UI; using FFXIVClientStructs.FFXIV.Client.UI;
namespace ChatTwo.GameFunctions; namespace HellionChat.GameFunctions;
public unsafe class ChatBox public unsafe class ChatBox
{ {
@@ -1,9 +1,9 @@
using ChatTwo.Util; using HellionChat.Util;
using FFXIVClientStructs.FFXIV.Client.UI.Agent; using FFXIVClientStructs.FFXIV.Client.UI.Agent;
using FFXIVClientStructs.FFXIV.Client.UI.Info; using FFXIVClientStructs.FFXIV.Client.UI.Info;
using FFXIVClientStructs.FFXIV.Client.UI.Misc; using FFXIVClientStructs.FFXIV.Client.UI.Misc;
namespace ChatTwo.GameFunctions; namespace HellionChat.GameFunctions;
internal sealed unsafe class Context internal sealed unsafe class Context
{ {
@@ -16,10 +16,12 @@ using Lumina.Excel;
using Lumina.Excel.Sheets; using Lumina.Excel.Sheets;
using ValueType = FFXIVClientStructs.FFXIV.Component.GUI.AtkValueType; using ValueType = FFXIVClientStructs.FFXIV.Component.GUI.AtkValueType;
namespace ChatTwo.GameFunctions; namespace HellionChat.GameFunctions;
internal unsafe class GameFunctions : IDisposable internal unsafe class GameFunctions : IDisposable
{ {
internal const string NewGamePlusAddonName = "QuestRedo";
#region Hooks #region Hooks
[Signature("E8 ?? ?? ?? ?? 48 85 C0 0F 84 ?? ?? ?? ?? 48 8B D0 49 8D 4F", DetourName = nameof(ResolveTextCommandPlaceholderDetour))] [Signature("E8 ?? ?? ?? ?? 48 85 C0 0F 84 ?? ?? ?? ?? 48 8B D0 49 8D 4F", DetourName = nameof(ResolveTextCommandPlaceholderDetour))]
private Hook<ResolveTextCommandPlaceholderDelegate>? ResolveTextCommandPlaceholderHook = null!; private Hook<ResolveTextCommandPlaceholderDelegate>? ResolveTextCommandPlaceholderHook = null!;
@@ -243,15 +245,33 @@ internal unsafe class GameFunctions : IDisposable
vf0(agent, &result, &value, 0, 0); vf0(agent, &result, &value, 0, 0);
} }
private readonly nint PlaceholderNamePtr = Marshal.AllocHGlobal(128); private const int PlaceholderBufferSize = 128;
private readonly nint PlaceholderNamePtr = Marshal.AllocHGlobal(PlaceholderBufferSize);
private readonly string Placeholder = $"<{Guid.NewGuid():N}>"; private readonly string Placeholder = $"<{Guid.NewGuid():N}>";
private string? ReplacementName; private string? ReplacementName;
private nint ResolveTextCommandPlaceholderDetour(nint a1, byte* placeholderText, byte a3, byte a4) private nint ResolveTextCommandPlaceholderDetour(nint a1, byte* placeholderText, byte a3, byte a4)
{ {
// The detour is only invoked through the hook, so the hook should
// never be null here, but the nullable field declaration forces us
// to handle the theoretical race during teardown.
if (ResolveTextCommandPlaceholderHook is null)
return nint.Zero;
var placeholder = MemoryHelper.ReadStringNullTerminated((nint) placeholderText); var placeholder = MemoryHelper.ReadStringNullTerminated((nint) placeholderText);
if (ReplacementName == null || placeholder != Placeholder) if (ReplacementName == null || placeholder != Placeholder)
return ResolveTextCommandPlaceholderHook!.Original(a1, placeholderText, a3, a4); return ResolveTextCommandPlaceholderHook.Original(a1, placeholderText, a3, a4);
// The fixed buffer is 128 bytes; UTF-8 + null-terminator must fit.
// FFXIV player names plus an @World suffix should never approach this
// limit, but a malformed ReplacementName must not overflow the buffer.
var byteCount = System.Text.Encoding.UTF8.GetByteCount(ReplacementName);
if (byteCount >= PlaceholderBufferSize)
{
Plugin.Log.Warning($"Replacement name too long for placeholder buffer ({byteCount} bytes >= {PlaceholderBufferSize}); falling back to original.");
ReplacementName = null;
return ResolveTextCommandPlaceholderHook.Original(a1, placeholderText, a3, a4);
}
MemoryHelper.WriteString(PlaceholderNamePtr, ReplacementName); MemoryHelper.WriteString(PlaceholderNamePtr, ReplacementName);
ReplacementName = null; ReplacementName = null;
@@ -1,16 +1,16 @@
using System.Numerics; using System.Numerics;
using ChatTwo.Code; using HellionChat.Code;
using ChatTwo.GameFunctions.Types; using HellionChat.GameFunctions.Types;
using ChatTwo.Util; using HellionChat.Util;
using Dalamud.Game.ClientState.Keys; using Dalamud.Game.ClientState.Keys;
using Dalamud.Game.Config; using Dalamud.Game.Config;
using Dalamud.Plugin.Services; using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Client.System.String; using FFXIVClientStructs.FFXIV.Client.System.String;
using FFXIVClientStructs.FFXIV.Client.UI; using FFXIVClientStructs.FFXIV.Client.UI;
using Dalamud.Bindings.ImGui; using Dalamud.Bindings.ImGui;
using ModifierFlag = ChatTwo.GameFunctions.Types.ModifierFlag; using ModifierFlag = HellionChat.GameFunctions.Types.ModifierFlag;
namespace ChatTwo.GameFunctions; namespace HellionChat.GameFunctions;
internal enum KeyboardSource { internal enum KeyboardSource {
Game, Game,
@@ -1,10 +1,10 @@
using ChatTwo.Resources; using HellionChat.Resources;
using ChatTwo.Util; using HellionChat.Util;
using Dalamud.Interface.ImGuiNotification; using Dalamud.Interface.ImGuiNotification;
using FFXIVClientStructs.FFXIV.Client.UI.Agent; using FFXIVClientStructs.FFXIV.Client.UI.Agent;
using FFXIVClientStructs.FFXIV.Client.UI.Info; using FFXIVClientStructs.FFXIV.Client.UI.Info;
namespace ChatTwo.GameFunctions; namespace HellionChat.GameFunctions;
internal static unsafe class Party internal static unsafe class Party
{ {
@@ -1,6 +1,6 @@
using ChatTwo.Code; using HellionChat.Code;
namespace ChatTwo.GameFunctions.Types; namespace HellionChat.GameFunctions.Types;
internal class ChannelSwitchInfo { internal class ChannelSwitchInfo {
internal InputChannel? Channel { get; } internal InputChannel? Channel { get; }
@@ -1,4 +1,4 @@
namespace ChatTwo.GameFunctions.Types; namespace HellionChat.GameFunctions.Types;
internal sealed class ChatActivatedArgs internal sealed class ChatActivatedArgs
{ {
@@ -1,6 +1,6 @@
using Dalamud.Game.ClientState.Keys; using Dalamud.Game.ClientState.Keys;
namespace ChatTwo.GameFunctions.Types; namespace HellionChat.GameFunctions.Types;
internal class Keybind internal class Keybind
{ {
@@ -1,4 +1,4 @@
namespace ChatTwo.GameFunctions.Types; namespace HellionChat.GameFunctions.Types;
[Flags] [Flags]
public enum ModifierFlag public enum ModifierFlag
@@ -1,4 +1,4 @@
namespace ChatTwo.GameFunctions.Types; namespace HellionChat.GameFunctions.Types;
internal enum RotateMode internal enum RotateMode
{ {
@@ -1,4 +1,4 @@
namespace ChatTwo.GameFunctions.Types; namespace HellionChat.GameFunctions.Types;
internal sealed class TellHistoryInfo internal sealed class TellHistoryInfo
{ {
@@ -1,4 +1,4 @@
namespace ChatTwo.GameFunctions.Types; namespace HellionChat.GameFunctions.Types;
public enum TellReason public enum TellReason
{ {
@@ -1,7 +1,7 @@
using Dalamud.Game.ClientState.Objects.SubKinds; using Dalamud.Game.ClientState.Objects.SubKinds;
using FFXIVClientStructs.FFXIV.Client.Game.Character; using FFXIVClientStructs.FFXIV.Client.Game.Character;
namespace ChatTwo.GameFunctions.Types; namespace HellionChat.GameFunctions.Types;
[Serializable] [Serializable]
public class TellTarget public class TellTarget
@@ -20,7 +20,7 @@ public class TellTarget
} }
public bool IsSet() public bool IsSet()
=> Name.Length > 0 && World > 0; => !string.IsNullOrEmpty(Name) && World > 0;
public string ToWorldString() public string ToWorldString()
=> Sheets.WorldSheet.TryGetRow(World, out var worldRow) ? worldRow.Name.ToString() : string.Empty; => Sheets.WorldSheet.TryGetRow(World, out var worldRow) ? worldRow.Name.ToString() : string.Empty;
@@ -30,6 +30,9 @@ public class TellTarget
public unsafe void FromTarget(IPlayerCharacter target) public unsafe void FromTarget(IPlayerCharacter target)
{ {
if (target.Address == nint.Zero)
return;
Name = target.Name.TextValue; Name = target.Name.TextValue;
World = target.HomeWorld.RowId; World = target.HomeWorld.RowId;
ContentId = ((Character*)target.Address)->ContentId; ContentId = ((Character*)target.Address)->ContentId;
@@ -4,23 +4,44 @@
0.1.0 is our bootstrap release; the underlying Chat 2 base is 0.1.0 is our bootstrap release; the underlying Chat 2 base is
called out in the yaml changelog so users can see what it called out in the yaml changelog so users can see what it
derives from. --> derives from. -->
<Version>0.6.0</Version> <Version>1.4.1</Version>
<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
<!-- HellionChat fork: assembly is renamed so Dalamud uses <Nullable>enable</Nullable>
pluginConfigs/HellionChat instead of pluginConfigs/ChatTwo, <!-- Honor packages.lock.json on restore so floating version ranges
keeping our state independent from the upstream plugin. don't silently drift between machines or CI runs. -->
Code namespace stays ChatTwo.* so upstream cherry-picks <RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
apply cleanly. --> <!-- v1.0.0 standalone cut — both AssemblyName and RootNamespace
are HellionChat. The plugin no longer maintains source-level
cherry-pick compatibility with upstream Infiziert90/ChatTwo;
upstream changes are integrated manually if at all. -->
<AssemblyName>HellionChat</AssemblyName> <AssemblyName>HellionChat</AssemblyName>
<RootNamespace>ChatTwo</RootNamespace> <RootNamespace>HellionChat</RootNamespace>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="MessagePack" Version="3.1.4" /> <!-- Closed ranges on packages with breaking-change history block a
surprise major bump when the lock file is regenerated. The
lock file pins the exact version per build; the upper bound
keeps the unlock path from drifting across major lines. -->
<PackageReference Include="MessagePack" Version="[3.1.4, 4.0.0)" />
<PackageReference Include="Microsoft.Data.Sqlite" Version="10.0.7" /> <PackageReference Include="Microsoft.Data.Sqlite" Version="10.0.7" />
<!-- Override the transitively-referenced native SQLite build to one
that ships SQLite >= 3.50.3 (CVE-2025-6965 memory corruption,
CVE-2025-7709 fixed in 3.50.x). Microsoft.Data.Sqlite 10.0.7
pulls SQLitePCLRaw 2.1.11 which carries the older lib; pinning
the lib package directly forces the newer native binary
without a major bump on the managed wrapper. -->
<PackageReference Include="SQLitePCLRaw.lib.e_sqlite3" Version="3.50.3" />
<PackageReference Include="morelinq" Version="4.4.0" /> <PackageReference Include="morelinq" Version="4.4.0" />
<PackageReference Include="Pidgin" Version="3.3.0" /> <PackageReference Include="Pidgin" Version="[3.5.1, 4.0.0)" />
<PackageReference Include="SixLabors.ImageSharp" Version="3.1.12" /> <PackageReference Include="SixLabors.ImageSharp" Version="[3.1.12, 4.0.0)" />
</ItemGroup>
<ItemGroup>
<!-- Pure-function test suites in HellionChat.Tests need access to
the internal helper classes (StringUtil, UriPayload, Tokenizer
etc.). Test assembly does not get redistributed. -->
<InternalsVisibleTo Include="HellionChat.Tests" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
@@ -54,6 +75,9 @@
<EmbeddedResource Include="Resources\HellionFont-OFL.txt"> <EmbeddedResource Include="Resources\HellionFont-OFL.txt">
<LogicalName>HellionFont-OFL.txt</LogicalName> <LogicalName>HellionFont-OFL.txt</LogicalName>
</EmbeddedResource> </EmbeddedResource>
<EmbeddedResource Include="Themes\Builtin\example-theme.json">
<LogicalName>HellionChat.Themes.Builtin.example-theme.json</LogicalName>
</EmbeddedResource>
</ItemGroup> </ItemGroup>
+194
View File
@@ -0,0 +1,194 @@
name: Hellion Chat
author: JonKazama-Hellion
punchline: Chat replacement with privacy controls aligned to EU, US and JP rules — based on Chat 2 (EUPL-1.2)
description: |-
Hellion Chat is a privacy-focused chat replacement for FINAL FANTASY XIV
based on the Chat 2 codebase (EUPL-1.2). One feature is intentionally
removed (the optional webinterface) and a stack of privacy controls is
added on top. Tabs, channel filters, RGB colours, emotes, screenshot
mode, IPC integration and the chat replacement window itself work the
same. The webinterface is intentionally not part of Hellion Chat because
it serves a different use case from the smaller default footprint this
plugin is built around.
On top of that, Hellion Chat adds privacy and data-handling controls
designed to align with the modern data protection rules that apply
across the EU, the United States and Japan. By default only your own
conversations are stored; messages from strangers, NPCs and system
spam stay out of the database. Retention windows are configurable per
channel, history can be wiped retroactively, and stored data can be
exported on demand.
Key privacy and data-handling features:
- Channel whitelist with a Privacy-First default
- Per-channel retention with a daily background sweep
- Retroactive cleanup with a Ctrl+Shift confirm
- Export to Markdown, JSON or CSV
- First-run wizard with three preset profiles (Privacy-First, Casual,
Full History)
- Bilingual UI (English and German) with live language switching
- Independent plugin state — own config file and database directory,
so Hellion Chat does not share state with upstream Chat 2
v1.2.3 — Theme catalogue grown to nine built-in themes:
Hellion Arctic, Hellion Spectrum (CVD-safe Deuteran/Protan),
Chat 2 Klassik, Event Horizon, Moonlit Bloom, Mint Grove,
Night Blue, Indigo Violet, Forge Merchantman.
v1.3.0 First plugin integration cycle. Honorific custom titles
are shown in the chat header above the message log, with auto-detect
and silent fallback when Honorific is not installed.
v1.4.0 — Critical Lifecycle Fixes. Plugin reload and shutdown
are cleaner: SQLite no longer leans on GC pressure to release
its file, worker threads are explicitly background, deferred
config saves no longer get lost mid-disable, and pre-v13 config
backups carry the user's custom theme opacity into the v14 schema
instead of falling back to the default.
v1.4.1 — Theme Engine Performance plus a tenth built-in.
HellionStyle.PushGlobal reads pre-computed ABGR values from a
per-theme cache instead of converting RGBA per slot per frame
(~13 % render-time recovery in typical scenes). Custom-theme
hot-reload survives transient file locks (editor mid-save
keeps the last-known-good snapshot). Synthwave Sunset joins
as the tenth built-in theme — Hot Magenta + Cyan on midnight
violet, 80s neon-grid vibes.
Based on Chat 2 by Infi and Anna, licensed under EUPL-1.2.
Modding & support: join the Hellion Forge Discord at
https://discord.gg/X9V7Kcv5gR — community for Hellion Chat and
other Hellion Online Media plugins/tools.
repo_url: https://github.com/JonKazama-Hellion/HellionChat
accepts_feedback: true
icon_url: https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/icon.png
image_urls:
- https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/chatWindow.png
- https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/settingsOverview.png
- https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/HellionChat/images/themesPicker.png
tags:
- Social
- UI
- Chat
- Replacement
- Privacy
changelog: |-
**Hellion Chat 1.4.1 — Theme Engine Performance**
Second sub-patch of the v1.4.x Polish Sweep series. Heap
pressure from the theme engine's per-frame render path
removed, plus a tenth built-in theme and hardening for
the custom-theme hot-reload.
- Theme records carry a pre-computed ABGR-packed cache
for every color slot; cache is filled when the theme
is registered and refreshed defensively on every
Switch()
- HellionStyle.PushGlobal reads ABGR values from the
cache instead of calling ColourUtil.RgbaToAbgr per
slot per frame; ~13 % render-time recovery measured
in typical scenes (plan estimate was 26 %, real
~1015 %)
- ThemeRegistry custom-theme reload distinguishes a
recoverable file lock (editor mid-save) from a
permanent IO failure; locked themes keep their
last-known-good snapshot and retry on the next
lookup instead of dropping out of the picker
- New built-in: Synthwave Sunset — Hot Magenta + Cyan
on midnight violet, 80s neon-grid vibes; tenth theme
in the picker
- Author credits refreshed: brand themes are credited
as "Hellion Forge"; Mint Grove and Forge Merchantman
now credited to Carla Beleandis as a community thanks
No schema bump, no user-visible behaviour change other
than smoother frames on GC-sensitive setups and one
additional colour option.
Modding & support: join Hellion Forge — https://discord.gg/X9V7Kcv5gR
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
**Hellion Chat 1.4.0 — Critical Lifecycle Fixes**
First sub-patch of the v1.4.x Polish Sweep series. Seven
known lifecycle and race bugs eliminated before any
performance refactor sits on top.
- MessageStore disposal no longer triggers GC.Collect
globally; Pooling=false on the SQLite connection means
there's nothing left to clean up by hand
- PendingMessage and RetentionSweep worker threads are
explicitly marked IsBackground=true so the plugin domain
can unload during XIVLauncher reload without waiting
for them
- EmoteCache image and gif loaders moved from async-void
to async Task with a shared task tracker, draining
on Dispose so an in-flight load can no longer write
to a disposed EmoteImages entry
- DisposeAsync 10s timeout now warns loudly instead of
silently leaving the worker behind
- Plugin.Dispose flushes any pending DeferredSaveFrames
before tearing services down, so settings changes
made in the last few frames before disable are no
longer lost
- The v13→v14 config migration now reads the pre-v13
backup and carries HellionThemeWindowOpacity into the
new WindowOpacity field instead of falling back to
the default 0.85
Modding & support: join Hellion Forge — https://discord.gg/X9V7Kcv5gR
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
**Hellion Chat 1.3.0 - Plugin Integrations: Honorific**
First step on the plugin-integration roadmap. HellionChat now
listens to Honorific and shows your custom title in the chat
header. The slot auto-hides when Honorific is not installed,
when no custom title is active, or when you are using the
original FFXIV title.
- New "Integrations" settings tab
- Honorific integration with auto-detection and live updates
- "Coming soon" preview of the next five planned integrations:
context menu actions, smart notifications, RP status block,
ExtraChat channels, and quick DM compose
- Maintainer attribution buttons for Honorific repo and Caraxi
- New service-class pattern under HellionChat/Integrations/
Modding and support: join Hellion Forge - https://discord.gg/X9V7Kcv5gR
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
**Hellion Chat 1.2.3 — Theme Expansion**
Four new built-in themes round out the picker. No engine changes,
no settings touched — just more colour options.
- **Night Blue** — Royal Blue on deep marine. Cool tech-dashboard
mood, distinct from the brand themes.
- **Indigo Violet** — Royal Violet on deep indigo with a turquoise-
mint counter for an aurora glitter feel. Sister to Event Horizon
but darker and denser; the turquoise accent keeps the two
distinguishable.
- **Forge Merchantman** — Patina bronze on workshop slate, warm
amber counter. Hellion Forge given a theme of its own — sister
to Hellion Arctic but greener and warmer instead of cold cyan.
- **Hellion Spectrum** — Deuteran/Protan-safe channel colours
using Wong/Okabe-Ito palette tones. Channel identity (Tell pink,
Yell yellow, Shout orange, Party blue, FC green) is preserved;
tones are chosen so each channel stays distinguishable under
red-green colour vision deficiency. Covers the ~99% of CVD cases
that are red-green.
No schema bump, no migration. Default theme is unchanged (Hellion
Arctic). Existing custom themes keep working.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
---
Earlier history: https://github.com/JonKazama-Hellion/HellionChat/releases
@@ -1,6 +1,6 @@
using System.Collections.Generic; using System.Collections.Generic;
namespace ChatTwo; namespace HellionChat;
// Hellion Chat — v0.6.0 shared input history. Replaces the embedded // Hellion Chat — v0.6.0 shared input history. Replaces the embedded
// ChatLogWindow.InputBacklog so that pop-out windows with their own // ChatLogWindow.InputBacklog so that pop-out windows with their own
@@ -0,0 +1,245 @@
using System;
using Dalamud.Plugin;
using Dalamud.Plugin.Ipc;
using Dalamud.Plugin.Services;
using Newtonsoft.Json;
namespace HellionChat.Integrations;
// We pull Newtonsoft.Json into this single file for IPC compatibility:
// Honorific serialises its TitleData with Newtonsoft (see
// Honorific-master/IpcProvider.cs:9 and CustomTitle.cs:12). Using the
// same library guarantees identical handling of System.Numerics.Vector3?
// and the enum fields we ignore. Newtonsoft is a transitive dependency
// via Dalamud, so no new NuGet entry is needed. The rest of HellionChat
// keeps using System.Text.Json.
internal sealed class HonorificService : IDisposable
{
private const string IpcNamespace = "Honorific";
// Major version of the Honorific IPC contract HellionChat is built against.
// Used both by the runtime compatibility check and by the settings tab when
// it tells the user which major version we expected, so the literal lives
// in exactly one place.
internal const uint ExpectedApiMajor = 3;
// IPC gates we subscribe to. Keep them as fields so Dispose can
// unsubscribe the same instances we subscribed in the constructor.
private readonly ICallGateSubscriber<(uint, uint)> _apiVersion;
private readonly ICallGateSubscriber<string> _getLocalCharacterTitle;
private readonly ICallGateSubscriber<string, object> _localCharacterTitleChanged;
private readonly ICallGateSubscriber<object> _ready;
private readonly ICallGateSubscriber<object> _disposing;
private readonly IPluginLog _log;
private readonly IFramework _framework;
private bool _versionWarningLogged;
public HonorificTitleData? CurrentTitle { get; private set; }
public bool IsAvailable { get; private set; }
public (uint Major, uint Minor)? DetectedApiVersion { get; private set; }
public HonorificService(IDalamudPluginInterface pluginInterface, IPluginLog log, IFramework framework)
{
_framework = framework;
_log = log;
// Dalamud caches gate objects per-name for the lifetime of the
// plugin interface, so we can register subscribers even when
// Honorific isn't loaded yet — the gate just won't fire. Calling
// InvokeFunc before Honorific is up will throw, which is why the
// initial pull below is wrapped in try-catch.
//
// Thread-context: plugin constructors run on Dalamud's plugin-loader
// thread, NOT the framework thread. Honorific's IPC handlers read
// ObjectTable.LocalPlayer (Honorific IpcProvider.cs:61), which throws
// "Not on main thread!" outside the framework thread. If Honorific is
// already loaded when HellionChat starts, a synchronous InvokeFunc
// here would surface that exception, the broad catch below would
// mark IsAvailable=false, and OnTitleChanged's `if (!IsAvailable)`
// gate would block every subsequent title update. We therefore
// schedule the initial pull onto the framework thread via
// IFramework.RunOnFrameworkThread so the IPC call sees the right
// thread context.
_apiVersion = pluginInterface
.GetIpcSubscriber<(uint, uint)>($"{IpcNamespace}.ApiVersion");
_getLocalCharacterTitle = pluginInterface
.GetIpcSubscriber<string>($"{IpcNamespace}.GetLocalCharacterTitle");
_localCharacterTitleChanged = pluginInterface
.GetIpcSubscriber<string, object>($"{IpcNamespace}.LocalCharacterTitleChanged");
_ready = pluginInterface
.GetIpcSubscriber<object>($"{IpcNamespace}.Ready");
_disposing = pluginInterface
.GetIpcSubscriber<object>($"{IpcNamespace}.Disposing");
_localCharacterTitleChanged.Subscribe(OnTitleChanged);
_ready.Subscribe(OnReady);
_disposing.Subscribe(OnDisposing);
_framework.RunOnFrameworkThread(TryInitialPull);
}
public void Dispose()
{
// Honorific may already be gone by the time we dispose. Wrap each
// unsubscribe so a missing gate doesn't prevent the others from
// unsubscribing — leaking even one subscription leaves a callback
// alive that captures `this`, which keeps the whole service alive
// and breaks plugin reload.
TryUnsubscribe(() => _localCharacterTitleChanged.Unsubscribe(OnTitleChanged));
TryUnsubscribe(() => _ready.Unsubscribe(OnReady));
TryUnsubscribe(() => _disposing.Unsubscribe(OnDisposing));
}
private void TryInitialPull()
{
try
{
var version = _apiVersion.InvokeFunc();
DetectedApiVersion = version;
if (!IsApiVersionCompatible(version))
{
if (!_versionWarningLogged)
{
_log.Warning(
"Honorific API version mismatch — expected major 3, " +
"found {Major}.{Minor}. Disabling Honorific integration.",
version.Item1, version.Item2);
_versionWarningLogged = true;
}
IsAvailable = false;
return;
}
IsAvailable = true;
_versionWarningLogged = false;
// Pull the current title once at startup; from here on we rely
// on LocalCharacterTitleChanged events.
var json = _getLocalCharacterTitle.InvokeFunc();
CurrentTitle = ParseTitleJson(json);
}
catch (Exception ex)
{
// Honorific isn't installed or hasn't initialised yet. The Ready
// event will give us a second chance later. Log at Debug so
// users without Honorific don't see noise on every reload.
_log.Debug(ex, "Honorific not available at HellionChat startup; awaiting Ready.");
IsAvailable = false;
CurrentTitle = null;
}
}
// Honorific fires LocalCharacterTitleChanged through its nameplate hook
// (Honorific-master/Plugin.cs:665), which means we get title updates on
// character switches automatically as soon as the new character is
// rendered. While the user is in the character-select menu, HellionChat's
// window is hidden by default via HideWhenNotLoggedIn (Configuration.cs:152),
// so the stale-title window between logout and login isn't user-visible.
private void OnTitleChanged(string json)
{
// Don't update cached state when we've already decided we can't trust
// Honorific (e.g. version mismatch). Subscription stays live in case a
// compatible Honorific reloads, in which case Ready triggers TryInitialPull
// and sets IsAvailable back to true.
if (!IsAvailable) return;
CurrentTitle = ParseTitleJson(json);
}
private void OnReady()
{
// Honorific loaded after HellionChat; redo the version check and
// initial pull. Idempotent on purpose — Honorific can fire Ready
// more than once across reloads.
//
// Honorific's NotifyReady may dispatch from any thread, and
// TryInitialPull eventually calls IPC handlers that read
// ObjectTable.LocalPlayer — same "Not on main thread!" hazard as
// the constructor path. Schedule onto the framework thread.
_framework.RunOnFrameworkThread(TryInitialPull);
}
private void OnDisposing()
{
// Honorific is unloading. Drop our cached state so the header
// hides on the next frame; subscriptions stay registered because
// the gates may come back later (Honorific reload).
//
// Race-note: Honorific's NotifyDisposing calls ChangedLocalCharacterTitle(null)
// BEFORE SendMessage on the Disposing gate (IpcProvider.cs:109-111),
// so OnTitleChanged is expected to fire first and already null out
// CurrentTitle. We re-clear here as belt-and-braces; should the
// ordering ever flip, ShouldRenderSlot would still gate on IsAvailable.
CurrentTitle = null;
IsAvailable = false;
DetectedApiVersion = null;
}
private void TryUnsubscribe(Action unsubscribe)
{
try
{
unsubscribe();
}
catch (Exception ex)
{
_log.Debug(ex, "Honorific unsubscribe failed (likely already gone).");
}
}
// Threading note: Dalamud fires IPC events on the framework thread and
// ImGui renders on the framework thread, so OnTitleChanged and the
// render path that reads CurrentTitle never race — OnTitleChanged is
// safe to keep direct (no RunOnFrameworkThread wrap needed) because
// LocalCharacterTitleChanged delivery is framework-thread by Dalamud
// contract. If a future change moves either side onto a worker thread,
// switch to volatile/Interlocked for the CurrentTitle field.
//
// The constructor's initial pull and OnReady, on the other hand, are
// explicitly scheduled via IFramework.RunOnFrameworkThread because
// they run outside that contract: the constructor executes on the
// plugin-loader thread, and Honorific's NotifyReady can dispatch from
// any thread. Both call paths eventually invoke IPC handlers that read
// ObjectTable.LocalPlayer, which throws "Not on main thread!" off the
// framework thread — see the constructor comment block for context.
//
// Divergence from ChatTwo/Ipc/ExtraChat.cs: that file uses `volatile`
// on its state fields out of caution. We don't, because the framework-
// thread delivery is the documented Dalamud contract. If the two files
// ever need to share a threading audit, this is the place to revisit.
// --- Pure-logic helpers below; tested via HellionChat.Tests/Integrations. ---
internal static HonorificTitleData? ParseTitleJson(string json)
{
if (string.IsNullOrEmpty(json))
return null;
try
{
return JsonConvert.DeserializeObject<HonorificTitleData>(json);
}
catch (JsonException)
{
return null;
}
}
internal static bool IsApiVersionCompatible((uint Major, uint Minor) apiVersion)
{
return apiVersion.Major == ExpectedApiMajor;
}
internal static bool ShouldRenderSlot(
bool toggleEnabled,
bool isAvailable,
HonorificTitleData? title)
{
if (!toggleEnabled) return false;
if (!isAvailable) return false;
if (title is null) return false;
if (title.IsOriginal) return false;
if (string.IsNullOrEmpty(title.Title)) return false;
return true;
}
}
@@ -0,0 +1,17 @@
using System.Numerics;
namespace HellionChat.Integrations;
// Local DTO mirroring Honorific's TitleData shape. We replicate the structure
// instead of referencing Honorific.dll because a hard build-time dependency
// would couple the two assemblies and break HellionChat at load time when
// Honorific is missing. Glow, Color3, GradientColourSet and GradientAnimationStyle
// are intentionally omitted — Cycle 1 renders text in the primary Color only;
// the "Honorific Full Fidelity" backlog item adds them later as a pure
// extension that won't break this DTO's existing consumers.
internal sealed record HonorificTitleData(
string? Title,
bool IsPrefix,
bool IsOriginal,
Vector3? Color
);
@@ -0,0 +1,12 @@
namespace HellionChat.Integrations;
// External URLs for the third-party plugins HellionChat integrates with.
// Kept separate from BrandingLinks (which is for Hellion-owned URLs) so
// future cycles can extend this file with maintainer attribution links
// for Moodles, NotificationMaster, ExtraChat, etc. without polluting the
// brand-links class.
internal static class IntegrationLinks
{
public const string HonorificRepo = "https://github.com/Caraxi/Honorific";
public const string HonorificAuthor = "https://github.com/Caraxi";
}
@@ -1,6 +1,6 @@
using Dalamud.Plugin.Ipc; using Dalamud.Plugin.Ipc;
namespace ChatTwo.Ipc; namespace HellionChat.Ipc;
public sealed class ExtraChat : IDisposable public sealed class ExtraChat : IDisposable
{ {
@@ -20,10 +20,14 @@ public sealed class ExtraChat : IDisposable
internal (string, uint)? ChannelOverride { get; set; } internal (string, uint)? ChannelOverride { get; set; }
private Dictionary<string, uint> ChannelCommandColoursInternal { get; set; } = new(); // Volatile reference: IPC callbacks (OnChannelCommandColours/OnChannelNames) fire on a
// Dalamud-dispatcher thread while the ImGui thread reads the IReadOnlyDictionary projections.
// Reference assignment is atomic on x64, but the JIT (especially Mono on Wine/Linux) needs
// the volatile barrier to guarantee visibility across threads. See AUDIT-2026-05-05 [SEC-01].
private volatile Dictionary<string, uint> ChannelCommandColoursInternal = new();
internal IReadOnlyDictionary<string, uint> ChannelCommandColours => ChannelCommandColoursInternal; internal IReadOnlyDictionary<string, uint> ChannelCommandColours => ChannelCommandColoursInternal;
private Dictionary<Guid, string> ChannelNamesInternal { get; set; } = new(); private volatile Dictionary<Guid, string> ChannelNamesInternal = new();
internal IReadOnlyDictionary<Guid, string> ChannelNames => ChannelNamesInternal; internal IReadOnlyDictionary<Guid, string> ChannelNames => ChannelNamesInternal;
internal ExtraChat() internal ExtraChat()
@@ -40,15 +44,18 @@ public sealed class ExtraChat : IDisposable
ChannelCommandColoursInternal = ChannelCommandColoursGate.InvokeFunc(null!); ChannelCommandColoursInternal = ChannelCommandColoursGate.InvokeFunc(null!);
ChannelNamesInternal = ChannelNamesGate.InvokeFunc(null!); ChannelNamesInternal = ChannelNamesGate.InvokeFunc(null!);
} }
catch (Exception) catch (Exception ex)
{ {
// no-op // ExtraChat is optional; missing IPC peer is normal when the plugin isn't loaded.
Plugin.Log.Verbose(ex, "ExtraChat IPC initial state query failed (peer not loaded?)");
} }
} }
public void Dispose() public void Dispose()
{ {
OverrideChannelGate.Unsubscribe(OnOverrideChannel); OverrideChannelGate.Unsubscribe(OnOverrideChannel);
ChannelCommandColoursGate.Unsubscribe(OnChannelCommandColours);
ChannelNamesGate.Unsubscribe(OnChannelNames);
} }
private void OnOverrideChannel(OverrideInfo info) private void OnOverrideChannel(OverrideInfo info)
@@ -1,7 +1,7 @@
using ChatTwo.Code; using HellionChat.Code;
using Dalamud.Plugin.Ipc; using Dalamud.Plugin.Ipc;
namespace ChatTwo.Ipc; namespace HellionChat.Ipc;
using ChatInputState = (bool InputVisible, bool InputFocused, bool HasText, bool IsTyping, int TextLength, ChatType ChannelType); using ChatInputState = (bool InputVisible, bool InputFocused, bool HasText, bool IsTyping, int TextLength, ChatType ChannelType);
@@ -19,8 +19,8 @@ internal sealed class TypingIpc : IDisposable
{ {
Plugin = plugin; Plugin = plugin;
StateQueryGate = Plugin.Interface.GetIpcProvider<ChatInputState>("ChatTwo.GetChatInputState"); StateQueryGate = Plugin.Interface.GetIpcProvider<ChatInputState>("HellionChat.GetChatInputState");
StateChangedGate = Plugin.Interface.GetIpcProvider<ChatInputState, object?>("ChatTwo.ChatInputStateChanged"); StateChangedGate = Plugin.Interface.GetIpcProvider<ChatInputState, object?>("HellionChat.ChatInputStateChanged");
StateQueryGate.RegisterFunc(GetState); StateQueryGate.RegisterFunc(GetState);
} }
@@ -2,7 +2,7 @@ using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Game.Text.SeStringHandling.Payloads; using Dalamud.Game.Text.SeStringHandling.Payloads;
using Dalamud.Plugin.Ipc; using Dalamud.Plugin.Ipc;
namespace ChatTwo; namespace HellionChat;
internal sealed class IpcManager : IDisposable internal sealed class IpcManager : IDisposable
{ {
@@ -15,15 +15,15 @@ internal sealed class IpcManager : IDisposable
public IpcManager() public IpcManager()
{ {
RegisterGate = Plugin.Interface.GetIpcProvider<string>("ChatTwo.Register"); RegisterGate = Plugin.Interface.GetIpcProvider<string>("HellionChat.Register");
RegisterGate.RegisterFunc(Register); RegisterGate.RegisterFunc(Register);
AvailableGate = Plugin.Interface.GetIpcProvider<object?>("ChatTwo.Available"); AvailableGate = Plugin.Interface.GetIpcProvider<object?>("HellionChat.Available");
UnregisterGate = Plugin.Interface.GetIpcProvider<string, object?>("ChatTwo.Unregister"); UnregisterGate = Plugin.Interface.GetIpcProvider<string, object?>("HellionChat.Unregister");
UnregisterGate.RegisterAction(Unregister); UnregisterGate.RegisterAction(Unregister);
InvokeGate = Plugin.Interface.GetIpcProvider<string, PlayerPayload?, ulong, Payload?, SeString?, SeString?, object?>("ChatTwo.Invoke"); InvokeGate = Plugin.Interface.GetIpcProvider<string, PlayerPayload?, ulong, Payload?, SeString?, SeString?, object?>("HellionChat.Invoke");
AvailableGate.SendMessage(); AvailableGate.SendMessage();
} }
@@ -47,7 +47,7 @@ internal sealed class IpcManager : IDisposable
public void Dispose() public void Dispose()
{ {
UnregisterGate.UnregisterFunc(); UnregisterGate.UnregisterAction();
RegisterGate.UnregisterFunc(); RegisterGate.UnregisterFunc();
Registered.Clear(); Registered.Clear();
} }
@@ -1,6 +1,6 @@
using System.Text; using System.Text;
using ChatTwo.Code; using HellionChat.Code;
using ChatTwo.Util; using HellionChat.Util;
using Dalamud.Game.Text.SeStringHandling; using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Game.Text.SeStringHandling.Payloads; using Dalamud.Game.Text.SeStringHandling.Payloads;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
@@ -8,7 +8,7 @@ using Dalamud.Game.Text;
using Dalamud.Utility; using Dalamud.Utility;
using FFXIVClientStructs.FFXIV.Client.UI.Agent; using FFXIVClientStructs.FFXIV.Client.UI.Agent;
namespace ChatTwo; namespace HellionChat;
public partial class Message public partial class Message
{ {
@@ -49,7 +49,10 @@ public partial class Message
ExtraChatChannel = extraChatChannel; ExtraChatChannel = extraChatChannel;
Hash = GenerateHash(); Hash = GenerateHash();
foreach (var chunk in sender.Concat(content)) // Iterate the processed Content list (returned by CheckMessageContent)
// rather than the raw constructor parameter — chunks added or replaced
// by CheckMessageContent must also have their back-reference set.
foreach (var chunk in Sender.Concat(Content))
chunk.Message = this; chunk.Message = this;
} }
@@ -1,9 +1,9 @@
using System.Collections.Concurrent; using System.Collections.Concurrent;
using System.Diagnostics; using System.Diagnostics;
using System.Text; using System.Text;
using ChatTwo.Code; using HellionChat.Code;
using ChatTwo.Resources; using HellionChat.Resources;
using ChatTwo.Util; using HellionChat.Util;
using Dalamud.Game.Chat; using Dalamud.Game.Chat;
using Dalamud.Game.Text; using Dalamud.Game.Text;
using Dalamud.Game.Text.SeStringHandling; using Dalamud.Game.Text.SeStringHandling;
@@ -15,7 +15,7 @@ using Lumina.Text.Expressions;
using Lumina.Text.Payloads; using Lumina.Text.Payloads;
using Lumina.Text.ReadOnly; using Lumina.Text.ReadOnly;
namespace ChatTwo; namespace HellionChat;
internal class MessageManager : IAsyncDisposable internal class MessageManager : IAsyncDisposable
{ {
@@ -34,7 +34,10 @@ internal class MessageManager : IAsyncDisposable
// After that, the message is enqueued in the PendingAsync queue, which will // After that, the message is enqueued in the PendingAsync queue, which will
// be consumed in a separate thread and perform more processing (emotes, // be consumed in a separate thread and perform more processing (emotes,
// URLs) as well as inserting the message into the database. // URLs) as well as inserting the message into the database.
private Queue<PendingMessage> PendingSync { get; } = []; // LinkedList instead of Queue: ContentIdResolver hits PendingSync.Last
// every hook call. Queue<T>.Last() is the LINQ extension and walks the
// whole queue (O(n)); LinkedList<T>.Last is an O(1) node reference.
private LinkedList<PendingMessage> PendingSync { get; } = [];
private ConcurrentQueue<PendingMessage> PendingAsync { get; } = []; private ConcurrentQueue<PendingMessage> PendingAsync { get; } = [];
private readonly Thread PendingMessageThread; private readonly Thread PendingMessageThread;
private readonly CancellationTokenSource PendingThreadCancellationToken = new(); private readonly CancellationTokenSource PendingThreadCancellationToken = new();
@@ -63,7 +66,12 @@ internal class MessageManager : IAsyncDisposable
Store = new MessageStore(DatabasePath()); Store = new MessageStore(DatabasePath());
PendingMessageThread = new Thread(() => ProcessPendingMessages(PendingThreadCancellationToken.Token)); // IsBackground so a stuck worker never blocks plugin unload.
// Cooperative cancel via PendingThreadCancellationToken first, background flag is the safety net.
PendingMessageThread = new Thread(() => ProcessPendingMessages(PendingThreadCancellationToken.Token))
{
IsBackground = true,
};
PendingMessageThread.Start(); PendingMessageThread.Start();
ContentIdResolverHook = Plugin.GameInteropProvider.HookFromAddress<RaptureLogModule.Delegates.AddMsgSourceEntry>(RaptureLogModule.MemberFunctionPointers.AddMsgSourceEntry, ContentIdResolver); ContentIdResolverHook = Plugin.GameInteropProvider.HookFromAddress<RaptureLogModule.Delegates.AddMsgSourceEntry>(RaptureLogModule.MemberFunctionPointers.AddMsgSourceEntry, ContentIdResolver);
@@ -82,16 +90,23 @@ internal class MessageManager : IAsyncDisposable
Plugin.ChatGui.ChatMessageUnhandled -= ChatMessage; Plugin.ChatGui.ChatMessageUnhandled -= ChatMessage;
await PendingThreadCancellationToken.CancelAsync(); await PendingThreadCancellationToken.CancelAsync();
var timeout = 10_000; // 10s
while (timeout > 0)
{
if (!PendingMessageThread.IsAlive)
break;
timeout -= 100; // 10s cooperative window; Thread.Abort is gone since .NET 5, so a
// stuck worker has to ride out the next AppDomain unload.
var deadline = TimeSpan.FromSeconds(10);
var stopwatch = Stopwatch.StartNew();
while (stopwatch.Elapsed < deadline && PendingMessageThread.IsAlive)
await Task.Delay(100); await Task.Delay(100);
Plugin.Log.Debug("Sleeping because PendingMessageThread thread still alive");
} if (PendingMessageThread.IsAlive)
Plugin.Log.Warning(
"PendingMessageThread did not observe cancellation within 10s. " +
"Worker remains on a background thread; next plugin reload releases it. " +
"If this recurs, file a bug with /xllog after the previous reload.");
// CTS owns an unmanaged WaitHandle; dispose even if the worker is
// alive — it checks IsCancellationRequested via the linked token.
PendingThreadCancellationToken.Dispose();
Store.Dispose(); Store.Dispose();
} }
@@ -113,8 +128,11 @@ internal class MessageManager : IAsyncDisposable
LastContentId = contentId; LastContentId = contentId;
// Drain the PendingSync queue into the PendingAsync queue. // Drain the PendingSync queue into the PendingAsync queue.
while (PendingSync.TryDequeue(out var pending)) while (PendingSync.First is { } first)
PendingAsync.Enqueue(pending); {
PendingSync.RemoveFirst();
PendingAsync.Enqueue(first.Value);
}
} }
private void ProcessPendingMessages(CancellationToken token) private void ProcessPendingMessages(CancellationToken token)
@@ -141,7 +159,13 @@ internal class MessageManager : IAsyncDisposable
internal void ClearAllTabs() internal void ClearAllTabs()
{ {
foreach (var tab in Plugin.Config.Tabs) // Hellion Chat — TempTabs haben keine DB-Persistenz (session-only,
// direkt vom AutoTellTabsService befüllt). Ein Clear+Refilter würde
// sie leer hinterlassen weil FilterAllTabs nichts aus der DB
// findet — Tells sind oft durch Privacy-Filter blockiert oder
// schlicht session-flüchtig. TempTabs vom Clear-Pfad ausschließen
// damit Settings-Save den Tell-Verlauf nicht zerstört.
foreach (var tab in Plugin.Config.Tabs.Where(t => !t.IsTempTab))
tab.Clear(); tab.Clear();
} }
@@ -155,7 +179,11 @@ internal class MessageManager : IAsyncDisposable
// We store the pending messages to be added to the chat log in a // We store the pending messages to be added to the chat log in a
// temporary list, and apply them all at once after filtering. // temporary list, and apply them all at once after filtering.
var pendingTabs = Plugin.Config.Tabs.Select(tab => (tab, new List<Message>())).ToList(); // TempTabs werden ausgeschlossen — sie bleiben live-state aus dem
// AutoTellTabsService, ein DB-Refilter würde sie nur partial
// wiederherstellen falls Tells in DB liegen, oder leer lassen wenn
// Privacy-Filter sie blockiert hat.
var pendingTabs = Plugin.Config.Tabs.Where(t => !t.IsTempTab).Select(tab => (tab, new List<Message>())).ToList();
foreach (var message in messages) foreach (var message in messages)
foreach (var (_, pendingMessages) in pendingTabs.Where(ptab => ptab.Item1.Matches(message))) foreach (var (_, pendingMessages) in pendingTabs.Where(ptab => ptab.Item1.Matches(message)))
pendingMessages.Add(message); pendingMessages.Add(message);
@@ -219,7 +247,7 @@ internal class MessageManager : IAsyncDisposable
// We delay messages to be handed off to the async processing thread // We delay messages to be handed off to the async processing thread
// in the next tick, otherwise we can't get the content ID from the hook // in the next tick, otherwise we can't get the content ID from the hook
// below. // below.
PendingSync.Enqueue(pendingMessage); PendingSync.AddLast(pendingMessage);
} }
// This hook is called immediately after receiving a message with the // This hook is called immediately after receiving a message with the
@@ -231,11 +259,11 @@ internal class MessageManager : IAsyncDisposable
try try
{ {
ContentIdResolverHook?.Original(agent, contentId, accountId, messageIndex, worldId, chatType); ContentIdResolverHook?.Original(agent, contentId, accountId, messageIndex, worldId, chatType);
if (PendingSync.Count == 0) if (PendingSync.Last is not { } last)
return; return;
PendingSync.Last().ContentId = contentId; last.Value.ContentId = contentId;
PendingSync.Last().AccountId = accountId; last.Value.AccountId = accountId;
} }
catch (Exception ex) catch (Exception ex)
{ {
@@ -1,9 +1,9 @@
using System.Buffers; using System.Buffers;
using System.Collections; using System.Collections;
using System.Data.Common; using System.Data.Common;
using ChatTwo.Code; using HellionChat.Code;
using ChatTwo.Ui; using HellionChat.Ui;
using ChatTwo.Util; using HellionChat.Util;
using Dalamud.Game.Text.SeStringHandling; using Dalamud.Game.Text.SeStringHandling;
using MessagePack; using MessagePack;
using MessagePack.Formatters; using MessagePack.Formatters;
@@ -13,7 +13,7 @@ using Microsoft.Data.Sqlite;
using DalamudUtil = Dalamud.Utility.Util; using DalamudUtil = Dalamud.Utility.Util;
using Encoding = System.Text.Encoding; using Encoding = System.Text.Encoding;
namespace ChatTwo; namespace HellionChat;
internal static class DbExtensions internal static class DbExtensions
{ {
@@ -131,11 +131,12 @@ internal class MessageStore : IDisposable
public void Dispose() public void Dispose()
{ {
// Pooling=false (set in Connect) avoids ClearAllPools, which is
// provider-wide and would touch other plugins' SQLite connections.
// GC.Collect was here as a defensive flush; removed because explicit
// Close already releases everything we hold.
Connection.Close(); Connection.Close();
Connection.Dispose(); Connection.Dispose();
// Closing the connection doesn't immediately release the file.
GC.Collect();
GC.WaitForPendingFinalizers();
} }
private SqliteConnection Connect() private SqliteConnection Connect()
@@ -452,7 +453,10 @@ internal class MessageStore : IDisposable
// covers any future write paths e.g. webinterface backfill). // covers any future write paths e.g. webinterface backfill).
if (!Plugin.Config.IsAllowedForStorage(message.Code.Type)) if (!Plugin.Config.IsAllowedForStorage(message.Code.Type))
{ {
Plugin.Log.Debug($"Privacy filter dropped message: ChatType={message.Code.Type}"); // Verbose-only: this fires for every dropped message, which is
// the common case for users with a tight privacy whitelist. Keep
// it for diagnostics but stay out of the default xllog stream.
Plugin.Log.Verbose($"Privacy filter dropped message: ChatType={message.Code.Type}");
return; return;
} }
@@ -1,8 +1,8 @@
using System.Numerics; using System.Numerics;
using ChatTwo.Code; using HellionChat.Code;
using ChatTwo.Resources; using HellionChat.Resources;
using ChatTwo.Ui; using HellionChat.Ui;
using ChatTwo.Util; using HellionChat.Util;
using Dalamud.Game.Addon.Lifecycle; using Dalamud.Game.Addon.Lifecycle;
using Dalamud.Game.Addon.Lifecycle.AddonArgTypes; using Dalamud.Game.Addon.Lifecycle.AddonArgTypes;
using Dalamud.Game.ClientState.Objects.SubKinds; using Dalamud.Game.ClientState.Objects.SubKinds;
@@ -22,13 +22,13 @@ using Dalamud.Bindings.ImGui;
using Lumina.Excel.Sheets; using Lumina.Excel.Sheets;
using Action = System.Action; using Action = System.Action;
using DalamudPartyFinderPayload = Dalamud.Game.Text.SeStringHandling.Payloads.PartyFinderPayload; using DalamudPartyFinderPayload = Dalamud.Game.Text.SeStringHandling.Payloads.PartyFinderPayload;
using ChatTwoPartyFinderPayload = ChatTwo.Util.PartyFinderPayload; using ChatTwoPartyFinderPayload = HellionChat.Util.PartyFinderPayload;
namespace ChatTwo; namespace HellionChat;
public sealed class PayloadHandler public sealed class PayloadHandler
{ {
private const string PopupId = "chat2-context-popup"; private const string PopupId = "hellionchat-context-popup";
private ChatLogWindow LogWindow { get; } private ChatLogWindow LogWindow { get; }
private (Chunk, Payload?)? Popup { get; set; } private (Chunk, Payload?)? Popup { get; set; }
@@ -332,10 +332,19 @@ public sealed class PayloadHandler
atkBase->SetPosition((short) x, (short) y); atkBase->SetPosition((short) x, (short) y);
} }
private const float MaxInlineIconSize = 32f;
private static void InlineIcon(IDalamudTextureWrap icon) private static void InlineIcon(IDalamudTextureWrap icon)
{ {
if (icon.Size.X <= 0 || icon.Size.Y <= 0)
return;
var width = (float) icon.Size.X;
var height = (float) icon.Size.Y;
var scale = Math.Min(1f, Math.Min(MaxInlineIconSize / width, MaxInlineIconSize / height));
var size = ImGuiHelpers.ScaledVector2(width * scale, height * scale);
var cursor = ImGui.GetCursorPos(); var cursor = ImGui.GetCursorPos();
var size = ImGuiHelpers.ScaledVector2(32, 32);
ImGui.Image(icon.Handle, size); ImGui.Image(icon.Handle, size);
ImGui.SameLine(); ImGui.SameLine();
ImGui.SetCursorPos(cursor + new Vector2(size.X + 4, size.Y - ImGui.GetTextLineHeightWithSpacing())); ImGui.SetCursorPos(cursor + new Vector2(size.X + 4, size.Y - ImGui.GetTextLineHeightWithSpacing()));
+378 -22
View File
@@ -2,10 +2,10 @@ using System.Diagnostics;
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using System.Globalization; using System.Globalization;
using System.IO; using System.IO;
using ChatTwo.Ipc; using HellionChat.Ipc;
using ChatTwo.Resources; using HellionChat.Resources;
using ChatTwo.Ui; using HellionChat.Ui;
using ChatTwo.Util; using HellionChat.Util;
using Dalamud.Game.ClientState.Conditions; using Dalamud.Game.ClientState.Conditions;
using Dalamud.Interface.Windowing; using Dalamud.Interface.Windowing;
using Dalamud.IoC; using Dalamud.IoC;
@@ -14,7 +14,7 @@ using Dalamud.Plugin.Services;
using Dalamud.Bindings.ImGui; using Dalamud.Bindings.ImGui;
using Dalamud.Interface.ImGuiFileDialog; using Dalamud.Interface.ImGuiFileDialog;
namespace ChatTwo; namespace HellionChat;
// ReSharper disable once ClassNeverInstantiated.Global // ReSharper disable once ClassNeverInstantiated.Global
public sealed class Plugin : IDalamudPlugin public sealed class Plugin : IDalamudPlugin
@@ -63,6 +63,9 @@ public sealed class Plugin : IDalamudPlugin
internal ExtraChat ExtraChat { get; } internal ExtraChat ExtraChat { get; }
internal TypingIpc TypingIpc { get; } internal TypingIpc TypingIpc { get; }
internal FontManager FontManager { get; } internal FontManager FontManager { get; }
internal Themes.ThemeRegistry ThemeRegistry { get; private set; } = null!;
internal Ui.StatusBar StatusBar { get; private set; } = null!;
internal Integrations.HonorificService HonorificService { get; private set; } = null!;
internal int DeferredSaveFrames = -1; internal int DeferredSaveFrames = -1;
@@ -94,6 +97,12 @@ public sealed class Plugin : IDalamudPlugin
public Plugin() public Plugin()
{ {
// Refuse to start if upstream Chat 2 is loaded — prevents IPC
// channel collisions and double-replacement of the in-game chat
// window. Throwing here makes Dalamud abort the load cleanly with
// our localized message instead of crashing FFXIV mid-frame.
ChatTwoConflictDetector.ThrowIfChatTwoIsLoaded(Interface);
try try
{ {
GameStarted = Process.GetCurrentProcess().StartTime.ToUniversalTime(); GameStarted = Process.GetCurrentProcess().StartTime.ToUniversalTime();
@@ -167,22 +176,260 @@ public sealed class Plugin : IDalamudPlugin
"SeenPopOutInputHint added (default false)"); "SeenPopOutInputHint added (default false)");
} }
// Hellion default tab layout for first-run and v10-wipe. // Hellion Chat v11 → v12 — flips Configuration.PopOutInputEnabled from
// General catches player chat plus active gameplay events; the // the v0.6.0 opt-in default (false) to opt-out (true) per v0.6.1 UX
// System tab takes the technical noise so it does not bury real // polish. Hard-flip is a deliberate design call (see Spec section 5.7);
// conversation. Beginner tab only appears when the Novice // users are notified via the v0.6.1 hint banner (SeenPopOutHeaderHint
// Network is enabled in Audio and Notifications, otherwise it // reset). Re-toggle after migration is preserved because this block
// would just sit empty. // only fires for Version < 12.
if (Config.Version < 12)
{
Config.PopOutInputEnabled = true;
Config.SeenPopOutHeaderHint = false;
Config.Version = 12;
SaveConfig();
Log.Information(
"Migrated config v11 → v12: PopOutInputEnabled hard-flipped to true (v0.6.1 default), " +
"SeenPopOutHeaderHint reset to false (v0.6.1 banner re-armed)");
}
// Hellion Chat v12 → v13 — hard-resets the tab layout to the
// sharpened v1.0.0 defaults (5 thematic tabs, see TabsUtil and
// the default-fill block below). Existing tab state is wiped
// because per-channel mapping from the old General preset to
// the new General/System split would be ambiguous and would
// produce subtly wrong results for users who tweaked the old
// layout. A timestamped backup of the live config is written
// alongside it as a manual restore safety net. The wipe scope
// is intentionally narrow: only Config.Tabs is reset; Privacy,
// Retention, Theme and every other knob keeps its current value.
if (Config.Version < 13)
{
var pluginConfigsDir = Interface.ConfigDirectory.Parent?.FullName;
if (pluginConfigsDir is not null)
{
var liveConfigPath = Path.Combine(pluginConfigsDir, $"{Interface.InternalName}.json");
var backupPath = Path.Combine(pluginConfigsDir, $"{Interface.InternalName}.json.pre-v13-backup");
try
{
if (File.Exists(liveConfigPath))
File.Copy(liveConfigPath, backupPath, overwrite: true);
}
catch (Exception ex)
{
Log.Warning(ex, "HellionChat: pre-v13 config backup failed");
}
}
Config.Tabs.Clear();
Config.Version = 13;
SaveConfig();
Log.Information(
"Migrated config v12 → v13: tab layout hard-reset to v1.0.0 defaults; " +
"pre-v13 config backup written next to the live file. " +
"Default tabs will be populated by the Tabs.Count == 0 block.");
Notification.AddNotification(new Dalamud.Interface.ImGuiNotification.Notification
{
Title = HellionStrings.SettingsRefactor_Migration_Title,
Content = HellionStrings.SettingsRefactor_Migration_Content,
Type = Dalamud.Interface.ImGuiNotification.NotificationType.Info,
InitialDuration = TimeSpan.FromSeconds(25),
});
}
// Hellion Chat v13 → v14 — theme-engine migration. Alle User landen
// auf "hellion-arctic" als neues Default-Theme; die alte
// HellionThemeEnabled-Flag wird deprecated und nur noch ein Release
// als Safety-Net im JSON behalten. Window-Opacity wandert von
// HellionThemeWindowOpacity in das neue WindowOpacity-Feld.
//
// v1.4.0 (F5.4): Pre-v13-Backup wird gelesen, HellionThemeWindowOpacity
// ins neue Feld gezogen. Override nur wenn WindowOpacity noch beim
// Default sitzt — sonst hat der User in der Zwischenzeit (z.B. via
// WindowAlpha → WindowOpacity in v15→v16) explizit etwas gesetzt.
if (Config.Version < 14)
{
Config.Theme = "hellion-arctic";
var oldThemeOpacity = TryReadPreV13ThemeOpacity();
if (oldThemeOpacity is { } legacy
&& Math.Abs(Config.WindowOpacity - 0.85f) < 0.001f)
{
Config.WindowOpacity = Math.Clamp(legacy, 0.5f, 1.0f);
Log.Information(
$"Migrated pre-v13 HellionThemeWindowOpacity {legacy} to WindowOpacity {Config.WindowOpacity}");
}
Config.ReduceMotion = false;
Config.UseCompactDensity = false;
Config.Version = 14;
SaveConfig();
Log.Information(
"Migrated config v13 → v14: theme engine introduced, all users land on hellion-arctic; " +
"pick chat2-classic in Settings → Themes for the upstream look");
}
if (Config.Version < 15)
{
// v1.2.0 — keine Datenmigration nötig. Removal der deprecated
// Theme-Felder ist reine Schema-Bereinigung (System.Text.Json
// ignoriert unbekannte Felder im JSON, daher kein Crash bei
// Configs die noch HellionThemeEnabled/HellionThemeWindowOpacity
// serialisiert haben — die Werte verfallen einfach).
Config.Version = 15;
SaveConfig();
Log.Information(
"Migrated config v14 → v15: legacy theme fields removed " +
"(HellionThemeEnabled, HellionThemeWindowOpacity)");
}
// Hellion Chat v15 → v16 — Settings Cleanup. Re-Sortierung der
// Tabs auf der UI-Seite (datenneutral). 4 tote Felder verfallen
// beim System.Text.Json-Deserialize (OverrideStyle, ChosenStyle,
// WindowAlpha, ShowThemeQuickPicker — sind alle nicht mehr im
// Configuration-Schema definiert). WindowAlpha wird zuvor auf
// WindowOpacity gemappt damit User die ihn gesetzt hatten ihre
// Transparenz-Einstellung behalten.
if (Config.Version < 16)
{
var pluginConfigsDir = Interface.ConfigDirectory.Parent?.FullName;
var liveConfigPath = pluginConfigsDir is not null
? Path.Combine(pluginConfigsDir, $"{Interface.InternalName}.json")
: null;
// Backup-Datei neben der live Config — Pattern aus v13 Branch.
if (pluginConfigsDir is not null && liveConfigPath is not null)
{
var backupPath = Path.Combine(pluginConfigsDir, $"{Interface.InternalName}.json.pre-v16-backup");
try
{
if (File.Exists(liveConfigPath))
File.Copy(liveConfigPath, backupPath, overwrite: true);
}
catch (Exception ex)
{
Log.Warning(ex, "HellionChat: pre-v16 config backup failed");
}
}
// Pre-v16 Felder einmalig roh aus dem JSON lesen, da sie nicht
// mehr im Configuration-Schema sind (und damit aus Config nicht
// mehr abrufbar). WindowAlpha → WindowOpacity Mapping nur wenn
// User WindowOpacity noch nicht selbst angefasst hat (Default
// 0.85), sonst gewinnt der User-Wert.
float oldWindowAlpha = 100f;
bool oldOverrideStyle = false;
if (liveConfigPath is not null)
{
try
{
if (File.Exists(liveConfigPath))
{
var rawJson = File.ReadAllText(liveConfigPath);
using var doc = System.Text.Json.JsonDocument.Parse(rawJson);
if (doc.RootElement.TryGetProperty("WindowAlpha", out var alphaProp)
&& alphaProp.ValueKind == System.Text.Json.JsonValueKind.Number)
{
oldWindowAlpha = alphaProp.GetSingle();
}
if (doc.RootElement.TryGetProperty("OverrideStyle", out var ovProp)
&& ovProp.ValueKind is System.Text.Json.JsonValueKind.True)
{
oldOverrideStyle = true;
}
}
}
catch (Exception ex)
{
Log.Warning(ex, "HellionChat: pre-v16 legacy-field lookup failed, defaults assumed");
}
}
if (oldWindowAlpha != 100f
&& Math.Abs(Config.WindowOpacity - 0.85f) < 0.001f)
{
Config.WindowOpacity = Math.Clamp(oldWindowAlpha / 100f, 0.5f, 1.0f);
Log.Information(
$"Migrated WindowAlpha {oldWindowAlpha} to WindowOpacity {Config.WindowOpacity}");
}
else if (oldWindowAlpha != 100f)
{
Log.Information(
$"Skipped WindowAlpha→WindowOpacity migration: WindowOpacity already user-set " +
$"({Config.WindowOpacity}), legacy WindowAlpha value {oldWindowAlpha} dropped.");
}
if (oldOverrideStyle)
{
Notification.AddNotification(new Dalamud.Interface.ImGuiNotification.Notification
{
Title = "Hellion Chat 1.2.1",
Content = HellionStrings.Migration_v16_OverrideStyle_Toast,
Type = Dalamud.Interface.ImGuiNotification.NotificationType.Info,
InitialDuration = TimeSpan.FromSeconds(25),
});
}
// v1.2.1 Default-Bumps für UX-Verbesserungen. Pattern: nur
// migrieren wenn der User noch auf dem alten Default ist.
// Bei bool-Werten ist die Erkennung pragmatisch — wer den
// alten Default aktiv ausgeschaltet hatte, erlebt das als
// Regression und stellt es einmal in den Settings zurück.
// Der Trade-Off ist akzeptabel weil die alten Defaults in
// v1.2.0 erst neu eingeführt wurden und kaum jemand aktiv
// umgeschaltet hat.
if (!Config.UseCompactDensity)
{
Config.UseCompactDensity = true;
Log.Information("v16 default-bump: UseCompactDensity false → true");
}
if (!Config.HideInNewGamePlusMenu)
{
Config.HideInNewGamePlusMenu = true;
Log.Information("v16 default-bump: HideInNewGamePlusMenu false → true");
}
if (!Config.HideSameTimestamps)
{
Config.HideSameTimestamps = true;
Log.Information("v16 default-bump: HideSameTimestamps false → true");
}
if (Config.MaxLinesToRender == 5000)
{
Config.MaxLinesToRender = 2500;
Log.Information("v16 default-bump: MaxLinesToRender 5000 → 2500");
}
if (Config.ChatColours.Count == 0)
{
foreach (var (channel, colour) in Resources.ChatColourPresets.All["Hellion"].Colours)
Config.ChatColours[channel] = colour;
Log.Information("v16 default-bump: ChatColours empty → Hellion brand preset");
}
Config.Version = 16;
SaveConfig();
Log.Information(
"Migrated config v15 → v16: settings cleanup, " +
"OverrideStyle/ChosenStyle/WindowAlpha/ShowThemeQuickPicker dropped from schema");
}
// Hellion v1.0.0 default tab layout. Five thematically separated
// tabs: General catches the immediate-surroundings public chat
// (Say/Yell/Shout) only; System absorbs the rest of the technical
// and gameplay-event noise; FreeCompany, Group and Linkshell each
// own their respective channel set. Tells are not in a static
// tab anymore — Auto-Tell-Tabs spawns dedicated per-conversation
// tabs on demand. Novice-Network gets no preset tab; users who
// want it can add HellionBeginner from Settings → Tabs.
if (Config.Tabs.Count == 0) if (Config.Tabs.Count == 0)
{ {
Config.Tabs.Add(TabsUtil.VanillaGeneral); Config.Tabs.Add(TabsUtil.VanillaGeneral);
Config.Tabs.Add(TabsUtil.HellionSystem); Config.Tabs.Add(TabsUtil.HellionSystem);
Config.Tabs.Add(TabsUtil.HellionFreeCompany); Config.Tabs.Add(TabsUtil.HellionFreeCompany);
Config.Tabs.Add(TabsUtil.HellionParty); Config.Tabs.Add(TabsUtil.HellionParty);
if (Config.ShowNoviceNetwork)
Config.Tabs.Add(TabsUtil.HellionBeginner);
Config.Tabs.Add(TabsUtil.HellionLinkshell); Config.Tabs.Add(TabsUtil.HellionLinkshell);
Config.Tabs.Add(TabsUtil.VanillaTellExclusive);
} }
LanguageChanged(Interface.UiLanguage); LanguageChanged(Interface.UiLanguage);
@@ -197,6 +444,22 @@ public sealed class Plugin : IDalamudPlugin
ExtraChat = new ExtraChat(); ExtraChat = new ExtraChat();
FontManager = new FontManager(); FontManager = new FontManager();
// v1.1.0 — Theme-Engine init. Custom-Themes liegen in
// pluginConfigs/HellionChat/themes/, lazy geladen beim ersten Get.
var customThemesDir = Path.Combine(Interface.ConfigDirectory.FullName, "themes");
Directory.CreateDirectory(customThemesDir);
SeedExampleThemeIfEmpty(customThemesDir);
ThemeRegistry = new Themes.ThemeRegistry(customThemesDir);
ThemeRegistry.Switch(Config.Theme);
// Plugin integrations register their IPC subscribers up-front so
// Ready/Disposing events from the target plugins are caught from
// the very first frame, even if the user's Honorific reloads
// mid-session. See HellionChat/Integrations/HonorificService.cs.
HonorificService = new Integrations.HonorificService(Interface, Log, Framework);
StatusBar = new Ui.StatusBar();
MessageManager = new MessageManager(this); // Does it require UI? MessageManager = new MessageManager(this); // Does it require UI?
// Hellion Chat — Auto-Tell-Tabs service. Subscribes to the // Hellion Chat — Auto-Tell-Tabs service. Subscribes to the
@@ -286,6 +549,16 @@ public sealed class Plugin : IDalamudPlugin
Framework.Update -= FrameworkUpdate; Framework.Update -= FrameworkUpdate;
GameFunctions.GameFunctions.SetChatInteractable(true); GameFunctions.GameFunctions.SetChatInteractable(true);
// FrameworkUpdate would have fired the pending save in N frames,
// but we just unsubscribed it. -1 is the idle sentinel.
if (DeferredSaveFrames >= 0)
{
SaveConfig();
DeferredSaveFrames = -1;
}
HonorificService?.Dispose();
WindowSystem?.RemoveAllWindows(); WindowSystem?.RemoveAllWindows();
ChatLogWindow?.Dispose(); ChatLogWindow?.Dispose();
DbViewer?.Dispose(); DbViewer?.Dispose();
@@ -308,6 +581,40 @@ public sealed class Plugin : IDalamudPlugin
EmoteCache.Dispose(); EmoteCache.Dispose();
} }
// Reads HellionThemeWindowOpacity from the pre-v13 backup the v12→v13
// block writes alongside the live config. Null when absent, unreadable,
// or schema-incompatible — all valid steady states (fresh install,
// backup pruned, pre-v12 config). Errors log at Warning so a corrupted
// backup stays visible in /xllog without breaking the migration.
private static float? TryReadPreV13ThemeOpacity()
{
var pluginConfigsDir = Interface.ConfigDirectory.Parent?.FullName;
if (pluginConfigsDir is null)
return null;
var backupPath = Path.Combine(pluginConfigsDir, $"{Interface.InternalName}.json.pre-v13-backup");
if (!File.Exists(backupPath))
return null;
try
{
using var stream = File.OpenRead(backupPath);
using var doc = System.Text.Json.JsonDocument.Parse(stream);
if (doc.RootElement.TryGetProperty("HellionThemeWindowOpacity", out var prop)
&& prop.ValueKind == System.Text.Json.JsonValueKind.Number
&& prop.TryGetSingle(out var value))
{
return value;
}
return null;
}
catch (Exception ex)
{
Log.Warning(ex, "HellionChat: pre-v13 backup lookup failed, defaulting WindowOpacity");
return null;
}
}
private static void MigrateFromChatTwoLayout() private static void MigrateFromChatTwoLayout()
{ {
var pluginConfigsDir = Interface.ConfigDirectory.Parent?.FullName; var pluginConfigsDir = Interface.ConfigDirectory.Parent?.FullName;
@@ -439,6 +746,11 @@ public sealed class Plugin : IDalamudPlugin
policy[(int)(ushort)type] = days; policy[(int)(ushort)type] = days;
var defaultDays = Config.RetentionDefaultDays; var defaultDays = Config.RetentionDefaultDays;
// IsBackground = true for the same reason as PendingMessageThread:
// a stuck sweep must never block plugin unload. RunRetentionSweepIfDue
// guards the run-frequency, and the sweep itself uses the framework's
// cooperative cancellation pattern. The background flag is the safety
// net if the sweep ever takes longer than expected.
new Thread(() => new Thread(() =>
{ {
// Bail out cheaply if a manual sweep is already in flight; the // Bail out cheaply if a manual sweep is already in flight; the
@@ -460,10 +772,15 @@ public sealed class Plugin : IDalamudPlugin
if (deleted > 0) if (deleted > 0)
{ {
Log.Information($"Retention sweep deleted {deleted} expired messages."); Log.Information($"Retention sweep deleted {deleted} expired messages.");
// Run the clear+refilter synchronously on the framework thread.
// Earlier this called FilterAllTabsAsync(), which is fire-and-forget
// — the .Wait() here would return as soon as the inner Task.Run was
// dispatched, racing the next sweep cycle against the still-running
// filter pass. See AUDIT-2026-05-05 [QUAL-02].
Framework.Run(() => Framework.Run(() =>
{ {
MessageManager.ClearAllTabs(); MessageManager.ClearAllTabs();
MessageManager.FilterAllTabsAsync(); MessageManager.FilterAllTabs();
}).Wait(); }).Wait();
} }
else else
@@ -485,13 +802,10 @@ public sealed class Plugin : IDalamudPlugin
private void Draw() private void Draw()
{ {
// Hellion theme is pushed once per frame here so every plugin window // Theme-Engine ist ab v14 immer aktiv; Klassik ist jetzt ein eigenes
// (chat log, settings, viewers, wizard, file dialog) renders with // Theme statt einem deaktivierten Hellion-Theme. Active wird einmal
// the same palette. Skipping the push leaves the upstream Dalamud // pro Frame aus der Registry gelesen.
// look untouched for users who flipped the toggle off. using IDisposable _style = HellionStyle.PushGlobal(ThemeRegistry.Active, Config.WindowOpacity);
using IDisposable? _style = Config.HellionThemeEnabled
? HellionStyle.PushGlobal(Config.HellionThemeWindowOpacity)
: null;
ChatLogWindow.BeginFrame(); ChatLogWindow.BeginFrame();
@@ -502,6 +816,16 @@ public sealed class Plugin : IDalamudPlugin
return; return;
} }
// v1.0.2 — global skip while the New Game+ menu (QuestRedo addon) is
// open. Hides every plugin window in one shot (chat log, pop-outs,
// settings, db viewer, etc.), matching the LoadingScreens pattern.
if (Config.HideInNewGamePlusMenu && GameFunctions.GameFunctions.IsAddonInteractable(GameFunctions.GameFunctions.NewGamePlusAddonName))
{
ChatLogWindow.FinalizeFrame();
TypingIpc.Update();
return;
}
ChatLogWindow.HideStateCheck(); ChatLogWindow.HideStateCheck();
Interface.UiBuilder.DisableUserUiHide = !Config.HideWhenUiHidden; Interface.UiBuilder.DisableUserUiHide = !Config.HideWhenUiHidden;
@@ -566,4 +890,36 @@ public sealed class Plugin : IDalamudPlugin
public static bool InBattle => Condition[ConditionFlag.InCombat]; public static bool InBattle => Condition[ConditionFlag.InCombat];
public static bool GposeActive => Condition[ConditionFlag.WatchingCutscene]; public static bool GposeActive => Condition[ConditionFlag.WatchingCutscene];
public static bool CutsceneActive => Condition[ConditionFlag.OccupiedInCutSceneEvent] || Condition[ConditionFlag.WatchingCutscene78]; public static bool CutsceneActive => Condition[ConditionFlag.OccupiedInCutSceneEvent] || Condition[ConditionFlag.WatchingCutscene78];
// v1.1.0 — wenn der themes/-Ordner leer ist, schreiben wir die embedded
// example-theme.json als Vorlage rein. Bestehende User-Customs werden
// nicht angefasst (existing JSONs lassen den Block überspringen).
private static void SeedExampleThemeIfEmpty(string dir)
{
if (Directory.EnumerateFiles(dir, "*.json").Any())
return;
var examplePath = Path.Combine(dir, "example-theme.json");
var resourceStream = typeof(Plugin).Assembly.GetManifestResourceStream("HellionChat.Themes.Builtin.example-theme.json");
if (resourceStream is null)
{
Log.Warning("Themes example template not found in assembly resources; skipping seed.");
return;
}
try
{
using var fileStream = File.Create(examplePath);
resourceStream.CopyTo(fileStream);
Log.Information($"Seeded example-theme.json into {dir}");
}
catch (IOException ex)
{
Log.Warning(ex, "Failed to seed example-theme.json; user can create custom themes manually.");
}
finally
{
resourceStream.Dispose();
}
}
} }
@@ -1,6 +1,6 @@
using ChatTwo.Code; using HellionChat.Code;
namespace ChatTwo.Privacy; namespace HellionChat.Privacy;
internal static class PrivacyDefaults internal static class PrivacyDefaults
{ {
@@ -1,8 +1,8 @@
using System.Collections.Generic; using System.Collections.Generic;
using ChatTwo.Code; using HellionChat.Code;
using ChatTwo.Util; using HellionChat.Util;
namespace ChatTwo.Resources; namespace HellionChat.Resources;
// Hellion Chat — v0.6.0 built-in colour presets for the ChatColours // Hellion Chat — v0.6.0 built-in colour presets for the ChatColours
// settings section. Read-only static data; users apply a preset via the // settings section. Read-only static data; users apply a preset via the
@@ -8,7 +8,7 @@
#nullable enable #nullable enable
namespace ChatTwo.Resources; namespace HellionChat.Resources;
[global::System.Diagnostics.DebuggerNonUserCodeAttribute] [global::System.Diagnostics.DebuggerNonUserCodeAttribute]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute]
@@ -26,7 +26,7 @@ internal class HellionStrings
get get
{ {
if (resourceMan is null) if (resourceMan is null)
resourceMan = new global::System.Resources.ResourceManager("ChatTwo.Resources.HellionStrings", typeof(HellionStrings).Assembly); resourceMan = new global::System.Resources.ResourceManager("HellionChat.Resources.HellionStrings", typeof(HellionStrings).Assembly);
return resourceMan; return resourceMan;
} }
} }
@@ -179,6 +179,8 @@ internal class HellionStrings
internal static string ChatLog_AutoTellTabs_Compact_Description => Get(nameof(ChatLog_AutoTellTabs_Compact_Description)); internal static string ChatLog_AutoTellTabs_Compact_Description => Get(nameof(ChatLog_AutoTellTabs_Compact_Description));
internal static string ChatLog_AutoTellTabs_GreetedToggle_Name => Get(nameof(ChatLog_AutoTellTabs_GreetedToggle_Name)); internal static string ChatLog_AutoTellTabs_GreetedToggle_Name => Get(nameof(ChatLog_AutoTellTabs_GreetedToggle_Name));
internal static string ChatLog_AutoTellTabs_GreetedToggle_Description => Get(nameof(ChatLog_AutoTellTabs_GreetedToggle_Description)); internal static string ChatLog_AutoTellTabs_GreetedToggle_Description => Get(nameof(ChatLog_AutoTellTabs_GreetedToggle_Description));
internal static string ChatLog_AutoTellTabs_OpenAsPopout_Name => Get(nameof(ChatLog_AutoTellTabs_OpenAsPopout_Name));
internal static string ChatLog_AutoTellTabs_OpenAsPopout_Description => Get(nameof(ChatLog_AutoTellTabs_OpenAsPopout_Description));
internal static string ChatLog_AutoTellTabs_PreloadHint => Get(nameof(ChatLog_AutoTellTabs_PreloadHint)); internal static string ChatLog_AutoTellTabs_PreloadHint => Get(nameof(ChatLog_AutoTellTabs_PreloadHint));
internal static string ChatLog_AutoTellTabs_ConflictHint => Get(nameof(ChatLog_AutoTellTabs_ConflictHint)); internal static string ChatLog_AutoTellTabs_ConflictHint => Get(nameof(ChatLog_AutoTellTabs_ConflictHint));
@@ -201,6 +203,37 @@ internal class HellionStrings
internal static string Settings_Tab_Database => Get(nameof(Settings_Tab_Database)); internal static string Settings_Tab_Database => Get(nameof(Settings_Tab_Database));
internal static string Settings_Tab_Information => Get(nameof(Settings_Tab_Information)); internal static string Settings_Tab_Information => Get(nameof(Settings_Tab_Information));
// v1.1.0 — Settings card-grid overview
internal static string Settings_Card_General_Title => Get(nameof(Settings_Card_General_Title));
internal static string Settings_Card_General_Subtext => Get(nameof(Settings_Card_General_Subtext));
internal static string Settings_Card_Appearance_Title => Get(nameof(Settings_Card_Appearance_Title));
internal static string Settings_Card_Appearance_Subtext => Get(nameof(Settings_Card_Appearance_Subtext));
internal static string Settings_Card_Themes_Title => Get(nameof(Settings_Card_Themes_Title));
internal static string Settings_Card_Themes_Subtext => Get(nameof(Settings_Card_Themes_Subtext));
internal static string Settings_Card_Window_Title => Get(nameof(Settings_Card_Window_Title));
internal static string Settings_Card_Window_Subtext => Get(nameof(Settings_Card_Window_Subtext));
internal static string Settings_Card_Chat_Title => Get(nameof(Settings_Card_Chat_Title));
internal static string Settings_Card_Chat_Subtext => Get(nameof(Settings_Card_Chat_Subtext));
internal static string Settings_Card_Tabs_Title => Get(nameof(Settings_Card_Tabs_Title));
internal static string Settings_Card_Tabs_Subtext => Get(nameof(Settings_Card_Tabs_Subtext));
internal static string Settings_Card_Privacy_Title => Get(nameof(Settings_Card_Privacy_Title));
internal static string Settings_Card_Privacy_Subtext => Get(nameof(Settings_Card_Privacy_Subtext));
internal static string Settings_Card_Database_Title => Get(nameof(Settings_Card_Database_Title));
internal static string Settings_Card_Database_Subtext => Get(nameof(Settings_Card_Database_Subtext));
internal static string Settings_Card_Information_Title => Get(nameof(Settings_Card_Information_Title));
internal static string Settings_Card_Information_Subtext => Get(nameof(Settings_Card_Information_Subtext));
// v1.1.0 — Themes-Settings-Tab
internal static string Settings_Tab_Themes => Get(nameof(Settings_Tab_Themes));
internal static string Settings_Themes_Active => Get(nameof(Settings_Themes_Active));
internal static string Settings_Themes_BuiltIns => Get(nameof(Settings_Themes_BuiltIns));
internal static string Settings_Themes_Custom => Get(nameof(Settings_Themes_Custom));
internal static string Settings_Themes_OpenFolder => Get(nameof(Settings_Themes_OpenFolder));
internal static string Settings_Themes_ExportActive => Get(nameof(Settings_Themes_ExportActive));
internal static string Settings_Themes_ApplyChatColors_Hint => Get(nameof(Settings_Themes_ApplyChatColors_Hint));
internal static string Settings_Themes_ApplyChatColors_Apply => Get(nameof(Settings_Themes_ApplyChatColors_Apply));
internal static string Settings_Themes_ApplyChatColors_Keep => Get(nameof(Settings_Themes_ApplyChatColors_Keep));
// Hellion Chat — General-Tab section headings // Hellion Chat — General-Tab section headings
internal static string Settings_General_Input_Heading => Get(nameof(Settings_General_Input_Heading)); internal static string Settings_General_Input_Heading => Get(nameof(Settings_General_Input_Heading));
internal static string Settings_General_Audio_Heading => Get(nameof(Settings_General_Audio_Heading)); internal static string Settings_General_Audio_Heading => Get(nameof(Settings_General_Audio_Heading));
@@ -243,6 +276,11 @@ internal class HellionStrings
internal static string Tabs_Presets_Linkshell => Get(nameof(Tabs_Presets_Linkshell)); internal static string Tabs_Presets_Linkshell => Get(nameof(Tabs_Presets_Linkshell));
internal static string Tabs_Presets_Linkshell_Hint => Get(nameof(Tabs_Presets_Linkshell_Hint)); internal static string Tabs_Presets_Linkshell_Hint => Get(nameof(Tabs_Presets_Linkshell_Hint));
// Hellion Chat — v1.2.0 per-tab icon override
internal static string Tabs_Icon_Label => Get(nameof(Tabs_Icon_Label));
internal static string Tabs_Icon_HelpMarker => Get(nameof(Tabs_Icon_HelpMarker));
internal static string Tabs_Icon_DefaultOption => Get(nameof(Tabs_Icon_DefaultOption));
// Hellion Chat — v0.6.0 chat colour presets (display labels) // Hellion Chat — v0.6.0 chat colour presets (display labels)
internal static string ChatColourPresets_Default => Get(nameof(ChatColourPresets_Default)); internal static string ChatColourPresets_Default => Get(nameof(ChatColourPresets_Default));
internal static string ChatColourPresets_HighContrast => Get(nameof(ChatColourPresets_HighContrast)); internal static string ChatColourPresets_HighContrast => Get(nameof(ChatColourPresets_HighContrast));
@@ -259,8 +297,95 @@ internal class HellionStrings
internal static string Settings_Window_PopOutInputEnabled_Name => Get(nameof(Settings_Window_PopOutInputEnabled_Name)); internal static string Settings_Window_PopOutInputEnabled_Name => Get(nameof(Settings_Window_PopOutInputEnabled_Name));
internal static string Settings_Window_PopOutInputEnabled_Description => Get(nameof(Settings_Window_PopOutInputEnabled_Description)); internal static string Settings_Window_PopOutInputEnabled_Description => Get(nameof(Settings_Window_PopOutInputEnabled_Description));
// Hellion Chat — Window position recovery (off-screen safety net)
internal static string Settings_Window_ResetPosition_Name => Get(nameof(Settings_Window_ResetPosition_Name));
internal static string Settings_Window_ResetPosition_Description => Get(nameof(Settings_Window_ResetPosition_Description));
// Hellion Chat — v0.6.0 one-time hint banner shown inside pop-outs // Hellion Chat — v0.6.0 one-time hint banner shown inside pop-outs
internal static string Popout_v060_HintText => Get(nameof(Popout_v060_HintText)); internal static string Popout_v060_HintText => Get(nameof(Popout_v060_HintText));
internal static string Popout_v060_HintAck => Get(nameof(Popout_v060_HintAck)); internal static string Popout_v060_HintAck => Get(nameof(Popout_v060_HintAck));
internal static string Popout_v060_HintOpenSettings => Get(nameof(Popout_v060_HintOpenSettings)); internal static string Popout_v060_HintOpenSettings => Get(nameof(Popout_v060_HintOpenSettings));
// Hellion Chat — v0.6.1 pop-out header hint banner (discoverability)
internal static string Hint_v061_PopOutHeader_Body => Get(nameof(Hint_v061_PopOutHeader_Body));
internal static string Hint_v061_PopOutHeader_Ack => Get(nameof(Hint_v061_PopOutHeader_Ack));
internal static string Hint_v061_PopOutHeader_OpenSettings => Get(nameof(Hint_v061_PopOutHeader_OpenSettings));
// Hellion Chat — v1.0.0 Chat 2 parallel-load conflict detection
internal static string ChatTwoConflictTitle => Get(nameof(ChatTwoConflictTitle));
internal static string ChatTwoConflictBody => Get(nameof(ChatTwoConflictBody));
internal static string ChatTwoConflictAction => Get(nameof(ChatTwoConflictAction));
// Hellion Chat — v1.2.0 Bottom-Status-Bar Privacy-Badge labels
internal static string StatusBar_Privacy_Enabled => Get(nameof(StatusBar_Privacy_Enabled));
internal static string StatusBar_Privacy_Open => Get(nameof(StatusBar_Privacy_Open));
// Hellion Chat — v1.2.0 Appearance / Compact-Density toggle
internal static string Appearance_UseCompactDensity_Name => Get(nameof(Appearance_UseCompactDensity_Name));
internal static string Appearance_UseCompactDensity_Description => Get(nameof(Appearance_UseCompactDensity_Description));
// Hellion Chat — v1.2.1 Settings Cleanup: new card titles + subtexts
internal static string Settings_Card_ThemeAndLayout_Title => Get(nameof(Settings_Card_ThemeAndLayout_Title));
internal static string Settings_Card_ThemeAndLayout_Subtext => Get(nameof(Settings_Card_ThemeAndLayout_Subtext));
internal static string Settings_Card_FontsAndColours_Title => Get(nameof(Settings_Card_FontsAndColours_Title));
internal static string Settings_Card_FontsAndColours_Subtext => Get(nameof(Settings_Card_FontsAndColours_Subtext));
internal static string Settings_Card_DataManagement_Title => Get(nameof(Settings_Card_DataManagement_Title));
internal static string Settings_Card_DataManagement_Subtext => Get(nameof(Settings_Card_DataManagement_Subtext));
internal static string Settings_Card_Integrations_Title => Get(nameof(Settings_Card_Integrations_Title));
internal static string Settings_Card_Integrations_Subtext => Get(nameof(Settings_Card_Integrations_Subtext));
// Hellion Chat — v1.2.1 Theme & Layout tab section headings + WindowOpacity slider
internal static string Settings_ThemeAndLayout_Theme_Heading => Get(nameof(Settings_ThemeAndLayout_Theme_Heading));
internal static string Settings_ThemeAndLayout_WindowStyle_Heading => Get(nameof(Settings_ThemeAndLayout_WindowStyle_Heading));
internal static string Settings_ThemeAndLayout_TimestampStyle_Heading => Get(nameof(Settings_ThemeAndLayout_TimestampStyle_Heading));
internal static string Settings_ThemeAndLayout_WindowOpacity_Name => Get(nameof(Settings_ThemeAndLayout_WindowOpacity_Name));
internal static string Settings_ThemeAndLayout_WindowOpacity_Description => Get(nameof(Settings_ThemeAndLayout_WindowOpacity_Description));
// Hellion Chat — v1.2.1 Fonts & Colours tab section headings
internal static string Settings_FontsAndColours_Fonts_Heading => Get(nameof(Settings_FontsAndColours_Fonts_Heading));
internal static string Settings_FontsAndColours_Colours_Heading => Get(nameof(Settings_FontsAndColours_Colours_Heading));
// Hellion Chat — v1.2.1 Data Management tab section headings
internal static string Settings_DataManagement_Storage_Heading => Get(nameof(Settings_DataManagement_Storage_Heading));
internal static string Settings_DataManagement_Retention_Heading => Get(nameof(Settings_DataManagement_Retention_Heading));
internal static string Settings_DataManagement_Cleanup_Heading => Get(nameof(Settings_DataManagement_Cleanup_Heading));
internal static string Settings_DataManagement_Export_Heading => Get(nameof(Settings_DataManagement_Export_Heading));
internal static string Settings_DataManagement_DbViewer_Heading => Get(nameof(Settings_DataManagement_DbViewer_Heading));
internal static string Settings_DataManagement_Advanced_Heading => Get(nameof(Settings_DataManagement_Advanced_Heading));
// Hellion Chat — v1.2.1 Window-tab Behaviour heading (replaces Frame heading)
internal static string Settings_Window_Frame_Behaviour_Heading => Get(nameof(Settings_Window_Frame_Behaviour_Heading));
// Hellion Chat — v1.2.1 Migration v15 → v16 toast
internal static string Migration_v16_OverrideStyle_Toast => Get(nameof(Migration_v16_OverrideStyle_Toast));
// Hellion Chat — v1.3.0 Integrations tab (Honorific + Coming-Soon roadmap)
internal static string Settings_Tab_Integrations => Get(nameof(Settings_Tab_Integrations));
internal static string Settings_Integrations_Intro => Get(nameof(Settings_Integrations_Intro));
internal static string Settings_Integrations_Honorific_SectionHeader => Get(nameof(Settings_Integrations_Honorific_SectionHeader));
internal static string Settings_Integrations_Honorific_Status_Detected => Get(nameof(Settings_Integrations_Honorific_Status_Detected));
internal static string Settings_Integrations_Honorific_Status_NotInstalled => Get(nameof(Settings_Integrations_Honorific_Status_NotInstalled));
internal static string Settings_Integrations_Honorific_Status_Incompatible => Get(nameof(Settings_Integrations_Honorific_Status_Incompatible));
internal static string Settings_Integrations_Honorific_Toggle => Get(nameof(Settings_Integrations_Honorific_Toggle));
internal static string Settings_Integrations_Honorific_ToggleHint => Get(nameof(Settings_Integrations_Honorific_ToggleHint));
internal static string Settings_Integrations_Honorific_LinkRepo => Get(nameof(Settings_Integrations_Honorific_LinkRepo));
internal static string Settings_Integrations_Honorific_LinkAuthor => Get(nameof(Settings_Integrations_Honorific_LinkAuthor));
internal static string Settings_Integrations_ComingSoon_SectionHeader => Get(nameof(Settings_Integrations_ComingSoon_SectionHeader));
internal static string Settings_Integrations_ComingSoon_Intro => Get(nameof(Settings_Integrations_ComingSoon_Intro));
internal static string Settings_Integrations_ComingSoon_ContextMenu_Title => Get(nameof(Settings_Integrations_ComingSoon_ContextMenu_Title));
internal static string Settings_Integrations_ComingSoon_ContextMenu_Description => Get(nameof(Settings_Integrations_ComingSoon_ContextMenu_Description));
internal static string Settings_Integrations_ComingSoon_Notifications_Title => Get(nameof(Settings_Integrations_ComingSoon_Notifications_Title));
internal static string Settings_Integrations_ComingSoon_Notifications_Description => Get(nameof(Settings_Integrations_ComingSoon_Notifications_Description));
internal static string Settings_Integrations_ComingSoon_RPStatus_Title => Get(nameof(Settings_Integrations_ComingSoon_RPStatus_Title));
internal static string Settings_Integrations_ComingSoon_RPStatus_Description => Get(nameof(Settings_Integrations_ComingSoon_RPStatus_Description));
internal static string Settings_Integrations_ComingSoon_ExtraChat_Title => Get(nameof(Settings_Integrations_ComingSoon_ExtraChat_Title));
internal static string Settings_Integrations_ComingSoon_ExtraChat_Description => Get(nameof(Settings_Integrations_ComingSoon_ExtraChat_Description));
internal static string Settings_Integrations_ComingSoon_QuickDM_Title => Get(nameof(Settings_Integrations_ComingSoon_QuickDM_Title));
internal static string Settings_Integrations_ComingSoon_QuickDM_Description => Get(nameof(Settings_Integrations_ComingSoon_QuickDM_Description));
internal static string Settings_Integrations_GotAnIdea_SectionHeader => Get(nameof(Settings_Integrations_GotAnIdea_SectionHeader));
internal static string Settings_Integrations_GotAnIdea_Body => Get(nameof(Settings_Integrations_GotAnIdea_Body));
internal static string Settings_Integrations_GotAnIdea_LinkLabel => Get(nameof(Settings_Integrations_GotAnIdea_LinkLabel));
// Hellion Chat — v1.3.0 Honorific title slot tooltip
internal static string ChatHeader_HonorificTitle_Tooltip => Get(nameof(ChatHeader_HonorificTitle_Tooltip));
} }
@@ -19,7 +19,7 @@
<value>Datenschutz-Filter aktivieren</value> <value>Datenschutz-Filter aktivieren</value>
</data> </data>
<data name="Privacy_FilterEnabled_Description" xml:space="preserve"> <data name="Privacy_FilterEnabled_Description" xml:space="preserve">
<value>Wenn aktiviert, werden nur Nachrichten aus den erlaubten Kanälen in die Datenbank gespeichert. Beim Deaktivieren gilt wieder das Standard-Verhalten von ChatTwo, also alles außer Battle-Logs wird gespeichert.</value> <value>Wenn aktiviert, werden nur Nachrichten aus den erlaubten Kanälen in die Datenbank gespeichert. Beim Deaktivieren gilt wieder das Standardverhalten, also alles außer Battle-Logs wird gespeichert.</value>
</data> </data>
<data name="Privacy_FilterEnabled_StorageOnly_Help" xml:space="preserve"> <data name="Privacy_FilterEnabled_StorageOnly_Help" xml:space="preserve">
<value>Der Filter steuert nur, was in die lokale Datenbank geschrieben wird. Im Chat-Log siehst du weiterhin jede Nachricht live, ausgeschlossene Kanäle werden nur nicht mehr gespeichert. Wenn du Kanäle auch aus der sichtbaren Anzeige entfernen willst, nutze die normalen Chat-Tab-Filter im Spiel.</value> <value>Der Filter steuert nur, was in die lokale Datenbank geschrieben wird. Im Chat-Log siehst du weiterhin jede Nachricht live, ausgeschlossene Kanäle werden nur nicht mehr gespeichert. Wenn du Kanäle auch aus der sichtbaren Anzeige entfernen willst, nutze die normalen Chat-Tab-Filter im Spiel.</value>
@@ -211,7 +211,7 @@
<value>Volle Historie</value> <value>Volle Historie</value>
</data> </data>
<data name="Wizard_Profile_FullHistory_Description" xml:space="preserve"> <data name="Wizard_Profile_FullHistory_Description" xml:space="preserve">
<value>Deaktiviert den Datenschutz-Filter komplett. Speichert alles außer Battle-Logs, wie das Original-Chat 2. Aufbewahrung ist AUS, die Historie wächst dauerhaft.</value> <value>Deaktiviert den Datenschutz-Filter komplett. Speichert alles außer Battle-Logs (das ursprüngliche Voll-Historie-Verhalten). Aufbewahrung ist AUS, die Historie wächst dauerhaft.</value>
</data> </data>
<data name="Wizard_Profile_FullHistory_GdprWarning" xml:space="preserve"> <data name="Wizard_Profile_FullHistory_GdprWarning" xml:space="preserve">
<value>DSGVO-Hinweis: Wenn du Nachrichten Dritter (Sagen/Schreien/Rufen fremder Spieler, NPC-Dialoge mit Spielernamen usw.) zeitlich unbegrenzt speicherst, kann das die Ausnahme für rein persönliche oder familiäre Tätigkeiten (Art. 2 Abs. 2 Buchst. c) sprengen. Nutze dieses Profil nur, wenn du einen klaren Grund hast, das volle Archiv zu behalten.</value> <value>DSGVO-Hinweis: Wenn du Nachrichten Dritter (Sagen/Schreien/Rufen fremder Spieler, NPC-Dialoge mit Spielernamen usw.) zeitlich unbegrenzt speicherst, kann das die Ausnahme für rein persönliche oder familiäre Tätigkeiten (Art. 2 Abs. 2 Buchst. c) sprengen. Nutze dieses Profil nur, wenn du einen klaren Grund hast, das volle Archiv zu behalten.</value>
@@ -406,6 +406,12 @@
<data name="ChatLog_AutoTellTabs_GreetedToggle_Description" xml:space="preserve"> <data name="ChatLog_AutoTellTabs_GreetedToggle_Description" xml:space="preserve">
<value>Fügt neben jedem Auto-Tell-Tab einen Klick-Button hinzu, um einen Gesprächspartner als bereits begrüßt zu markieren — der Tab-Name wird dann gedimmt. Nützlich für Club-Greeter, die parallel viele Konversationen führen. Standardmäßig aus.</value> <value>Fügt neben jedem Auto-Tell-Tab einen Klick-Button hinzu, um einen Gesprächspartner als bereits begrüßt zu markieren — der Tab-Name wird dann gedimmt. Nützlich für Club-Greeter, die parallel viele Konversationen führen. Standardmäßig aus.</value>
</data> </data>
<data name="ChatLog_AutoTellTabs_OpenAsPopout_Name" xml:space="preserve">
<value>Neue /tell-Tabs direkt als Pop-Out öffnen</value>
</data>
<data name="ChatLog_AutoTellTabs_OpenAsPopout_Description" xml:space="preserve">
<value>Wenn aktiv, wird jeder neu angelegte /tell-Tab sofort als eigenes Fenster geöffnet. Beim Schließen des Fensters kehrt der Tab in die Seitenleiste zurück.</value>
</data>
<data name="ChatLog_AutoTellTabs_PreloadHint" xml:space="preserve"> <data name="ChatLog_AutoTellTabs_PreloadHint" xml:space="preserve">
<value>Die Anzahl der vorgeladenen Tells lässt sich im Datenschutz-Tab einstellen.</value> <value>Die Anzahl der vorgeladenen Tells lässt sich im Datenschutz-Tab einstellen.</value>
</data> </data>
@@ -555,8 +561,19 @@
<data name="Tabs_Presets_Linkshell_Hint" xml:space="preserve"> <data name="Tabs_Presets_Linkshell_Hint" xml:space="preserve">
<value>Wenn du mehrere Linkshells benutzt, empfiehlt der Maintainer einen Tab pro Shell für eine sauberere Übersicht. Tab duplizieren und je Kopie die Kanalauswahl einschränken.</value> <value>Wenn du mehrere Linkshells benutzt, empfiehlt der Maintainer einen Tab pro Shell für eine sauberere Übersicht. Tab duplizieren und je Kopie die Kanalauswahl einschränken.</value>
</data> </data>
<!-- Hellion Chat — v1.2.0 per-tab icon override -->
<data name="Tabs_Icon_Label" xml:space="preserve">
<value>Tab-Icon</value>
</data>
<data name="Tabs_Icon_HelpMarker" xml:space="preserve">
<value>FontAwesome-Glyph für die Sidebar. Default greift auf Tab-Name oder Channel-Typ.</value>
</data>
<data name="Tabs_Icon_DefaultOption" xml:space="preserve">
<value>(Default-Mapping)</value>
</data>
<data name="ChatColourPresets_Default" xml:space="preserve"> <data name="ChatColourPresets_Default" xml:space="preserve">
<value>ChatTwo Standard</value> <value>Klassik (Chat 2 Default)</value>
</data> </data>
<data name="ChatColourPresets_HighContrast" xml:space="preserve"> <data name="ChatColourPresets_HighContrast" xml:space="preserve">
<value>Hoher Kontrast</value> <value>Hoher Kontrast</value>
@@ -585,6 +602,12 @@
<data name="Settings_Window_PopOutInputEnabled_Description" xml:space="preserve"> <data name="Settings_Window_PopOutInputEnabled_Description" xml:space="preserve">
<value>Master-Switch: erlaubt direktes Tippen und Absenden in jedem Pop-Out-Fenster (inkl. Auto-Tell-Tabs). Channel-Wechsel im Pop-Out wirkt global wie im Hauptfenster; Text-Buffer und History-Cursor sind pro Pop-Out unabhängig.</value> <value>Master-Switch: erlaubt direktes Tippen und Absenden in jedem Pop-Out-Fenster (inkl. Auto-Tell-Tabs). Channel-Wechsel im Pop-Out wirkt global wie im Hauptfenster; Text-Buffer und History-Cursor sind pro Pop-Out unabhängig.</value>
</data> </data>
<data name="Settings_Window_ResetPosition_Name" xml:space="preserve">
<value>Fenster-Position zurücksetzen</value>
</data>
<data name="Settings_Window_ResetPosition_Description" xml:space="preserve">
<value>Holt das Chat-Fenster und alle aktiven Pop-Outs zurück in die linke obere Ecke des Hauptmonitors. Hilfreich wenn ein Fenster nach einem Display-Layout-Wechsel außerhalb des sichtbaren Bereichs gelandet ist (Monitor abgezogen, Auflösung geändert). Das Plugin macht außerdem einmal pro Session einen automatischen Bounds-Check, dieser Button ist der manuelle Notausgang falls trotzdem etwas unerreichbar bleibt.</value>
</data>
<data name="Popout_v060_HintText" xml:space="preserve"> <data name="Popout_v060_HintText" xml:space="preserve">
<value>Neu in v0.6.0: Du kannst jetzt direkt im Pop-Out tippen. Master-Switch in den Fenster-Settings aktivieren.</value> <value>Neu in v0.6.0: Du kannst jetzt direkt im Pop-Out tippen. Master-Switch in den Fenster-Settings aktivieren.</value>
</data> </data>
@@ -594,4 +617,262 @@
<data name="Popout_v060_HintOpenSettings" xml:space="preserve"> <data name="Popout_v060_HintOpenSettings" xml:space="preserve">
<value>Fenster-Settings öffnen</value> <value>Fenster-Settings öffnen</value>
</data> </data>
<data name="Hint_v061_PopOutHeader_Body" xml:space="preserve">
<value>Du kannst jeden Chat-Tab als eigenes Fenster öffnen. Klicke auf das Fenster-Symbol oben rechts oder rechtsklicke den Tab. Neu in v0.6.1: die Pop-Out-Eingabe ist standardmäßig aktiv (abschaltbar unter Einstellungen → Fenster).</value>
</data>
<data name="Hint_v061_PopOutHeader_Ack" xml:space="preserve">
<value>Verstanden</value>
</data>
<data name="Hint_v061_PopOutHeader_OpenSettings" xml:space="preserve">
<value>Einstellungen öffnen</value>
</data>
<data name="ChatTwoConflictTitle" xml:space="preserve">
<value>Hellion Chat kann nicht starten, solange Chat 2 geladen ist.</value>
</data>
<data name="ChatTwoConflictBody" xml:space="preserve">
<value>Hellion Chat ist ein eigenständiger Fork von Chat 2. Beide Plugins ersetzen dasselbe Chat-Fenster im Spiel und würden zur Laufzeit kollidieren.</value>
</data>
<data name="ChatTwoConflictAction" xml:space="preserve">
<value>Chat 2 in /xlplugins deaktivieren, danach Hellion Chat erneut aktivieren.</value>
</data>
<data name="Settings_Card_General_Title" xml:space="preserve">
<value>Allgemein</value>
</data>
<data name="Settings_Card_General_Subtext" xml:space="preserve">
<value>Plugin-globale Einstellungen — Sprache, Eingabe, Audio, Performance.</value>
</data>
<data name="Settings_Card_Appearance_Title" xml:space="preserve">
<value>Erscheinungsbild</value>
</data>
<data name="Settings_Card_Appearance_Subtext" xml:space="preserve">
<value>Fensterdeckkraft, Schriften, Bewegung</value>
</data>
<data name="Settings_Card_Themes_Title" xml:space="preserve">
<value>Themes</value>
</data>
<data name="Settings_Card_Themes_Subtext" xml:space="preserve">
<value>Theme wählen oder eigenes importieren</value>
</data>
<data name="Settings_Card_Window_Title" xml:space="preserve">
<value>Fenster</value>
</data>
<data name="Settings_Card_Window_Subtext" xml:space="preserve">
<value>Verhalten des Fensters — wann es da ist, ob es bewegt werden kann.</value>
</data>
<data name="Settings_Card_Chat_Title" xml:space="preserve">
<value>Chat</value>
</data>
<data name="Settings_Card_Chat_Subtext" xml:space="preserve">
<value>Wie Nachrichten angezeigt werden — Tells, Vorschau, Verhalten, Emotes.</value>
</data>
<data name="Settings_Card_Tabs_Title" xml:space="preserve">
<value>Tabs</value>
</data>
<data name="Settings_Card_Tabs_Subtext" xml:space="preserve">
<value>Tab-Verwaltung — eigene Chat-Tabs anlegen und konfigurieren.</value>
</data>
<data name="Settings_Card_Privacy_Title" xml:space="preserve">
<value>Datenschutz</value>
</data>
<data name="Settings_Card_Privacy_Subtext" xml:space="preserve">
<value>Was darf gespeichert werden — Privacy-Filter pro Channel.</value>
</data>
<data name="Settings_Card_Database_Title" xml:space="preserve">
<value>Datenbank</value>
</data>
<data name="Settings_Card_Database_Subtext" xml:space="preserve">
<value>Speicher, Migration, alte Bereinigung</value>
</data>
<data name="Settings_Card_Information_Title" xml:space="preserve">
<value>Information</value>
</data>
<data name="Settings_Card_Information_Subtext" xml:space="preserve">
<value>Über das Plugin — Version, Mission, Lizenz, Changelog.</value>
</data>
<data name="Settings_Tab_Themes" xml:space="preserve">
<value>Themes</value>
</data>
<data name="Settings_Themes_Active" xml:space="preserve">
<value>Aktiv: {0}</value>
</data>
<data name="Settings_Themes_BuiltIns" xml:space="preserve">
<value>Eingebaute Themes</value>
</data>
<data name="Settings_Themes_Custom" xml:space="preserve">
<value>Eigene Themes</value>
</data>
<data name="Settings_Themes_OpenFolder" xml:space="preserve">
<value>Themes-Ordner öffnen</value>
</data>
<data name="Settings_Themes_ExportActive" xml:space="preserve">
<value>Aktives exportieren...</value>
</data>
<data name="Settings_Themes_ApplyChatColors_Hint" xml:space="preserve">
<value>Dieses Theme schlägt eigene Channel-Farben vor.</value>
</data>
<data name="Settings_Themes_ApplyChatColors_Apply" xml:space="preserve">
<value>Übernehmen</value>
</data>
<data name="Settings_Themes_ApplyChatColors_Keep" xml:space="preserve">
<value>Behalten</value>
</data>
<data name="StatusBar_Privacy_Enabled" xml:space="preserve">
<value>Privacy-First</value>
</data>
<data name="StatusBar_Privacy_Open" xml:space="preserve">
<value>Offen</value>
</data>
<data name="Appearance_UseCompactDensity_Name" xml:space="preserve">
<value>Kompakte Dichte</value>
</data>
<data name="Appearance_UseCompactDensity_Description" xml:space="preserve">
<value>Schaltet das Message-Layout vom Card-Row-Default zurück auf einzeilige `[HH:mm] Sender: Text` Zeilen.</value>
</data>
<data name="Settings_Card_ThemeAndLayout_Title" xml:space="preserve">
<value>Theme &amp; Layout</value>
</data>
<data name="Settings_Card_ThemeAndLayout_Subtext" xml:space="preserve">
<value>Wie das Fenster aussieht — Theme, Rahmen, Zeitstempel-Style.</value>
</data>
<data name="Settings_Card_FontsAndColours_Title" xml:space="preserve">
<value>Schriften &amp; Farben</value>
</data>
<data name="Settings_Card_FontsAndColours_Subtext" xml:space="preserve">
<value>Lesbarkeit — Schriftart, Schriftgröße, Chat-Farben pro Channel.</value>
</data>
<data name="Settings_Card_DataManagement_Title" xml:space="preserve">
<value>Daten-Verwaltung</value>
</data>
<data name="Settings_Card_DataManagement_Subtext" xml:space="preserve">
<value>Was passiert mit gespeicherten Daten — Aufbewahrung, Aufräumen, Export, DB-Stats.</value>
</data>
<data name="Settings_Card_Integrations_Title" xml:space="preserve">
<value>Integrationen</value>
</data>
<data name="Settings_Card_Integrations_Subtext" xml:space="preserve">
<value>Andere Dalamud-Plugins, mit denen HellionChat zusammenarbeitet. Auto-detected, mit Vorschau auf kommende Integrationen.</value>
</data>
<data name="Settings_ThemeAndLayout_Theme_Heading" xml:space="preserve">
<value>Theme</value>
</data>
<data name="Settings_ThemeAndLayout_WindowStyle_Heading" xml:space="preserve">
<value>Fenster-Style</value>
</data>
<data name="Settings_ThemeAndLayout_TimestampStyle_Heading" xml:space="preserve">
<value>Zeitstempel-Style</value>
</data>
<data name="Settings_ThemeAndLayout_WindowOpacity_Name" xml:space="preserve">
<value>Fenster-Transparenz</value>
</data>
<data name="Settings_ThemeAndLayout_WindowOpacity_Description" xml:space="preserve">
<value>Wie durchsichtig der Fensterhintergrund ist. Niedrigere Werte lassen mehr vom Spiel durchscheinen. Tipp: Dalamud's Per-Window-Menü (Hamburger in der Titelleiste) bietet pro Fenster eigene Overrides für Deckkraft, Hintergrund-Blur, Durchklick und Anpinnen — die haben Vorrang über diesen Slider für das jeweilige Fenster.</value>
</data>
<data name="Settings_FontsAndColours_Fonts_Heading" xml:space="preserve">
<value>Schriftarten</value>
</data>
<data name="Settings_FontsAndColours_Colours_Heading" xml:space="preserve">
<value>Chat-Farben</value>
</data>
<data name="Settings_DataManagement_Storage_Heading" xml:space="preserve">
<value>Speicherung</value>
</data>
<data name="Settings_DataManagement_Retention_Heading" xml:space="preserve">
<value>Aufbewahrung</value>
</data>
<data name="Settings_DataManagement_Cleanup_Heading" xml:space="preserve">
<value>Cleanup</value>
</data>
<data name="Settings_DataManagement_Export_Heading" xml:space="preserve">
<value>Export</value>
</data>
<data name="Settings_DataManagement_DbViewer_Heading" xml:space="preserve">
<value>Datenbank-Viewer</value>
</data>
<data name="Settings_DataManagement_Advanced_Heading" xml:space="preserve">
<value>Erweitert (Shift+Klick zum Öffnen)</value>
</data>
<data name="Settings_Window_Frame_Behaviour_Heading" xml:space="preserve">
<value>Verhalten</value>
</data>
<data name="Migration_v16_OverrideStyle_Toast" xml:space="preserve">
<value>Hellion Chat 1.2.1 hat das Settings-Menü neu sortiert und die alte „Stilüberschreiben"-Option entfernt (überholt durch das Theme-System aus 1.1.0). Deine restlichen Einstellungen bleiben unverändert. Die Fenster-Transparenz ist nach „Theme &amp; Layout" migriert. Ein Backup der vorherigen Config liegt unter pluginConfigs/HellionChat.json.pre-v16-backup neben der aktiven HellionChat.json.</value>
</data>
<data name="Settings_Tab_Integrations" xml:space="preserve">
<value>Integrationen</value>
</data>
<data name="Settings_Integrations_Intro" xml:space="preserve">
<value>Plugin-Integrationen lassen HellionChat mit anderen installierten Dalamud-Plugins zusammenarbeiten. Jede Integration erkennt ihr Ziel automatisch und deaktiviert sich still, wenn das Ziel-Plugin fehlt.</value>
</data>
<data name="Settings_Integrations_Honorific_SectionHeader" xml:space="preserve">
<value>Honorific</value>
</data>
<data name="Settings_Integrations_Honorific_Status_Detected" xml:space="preserve">
<value>Erkannt (v{0}.{1})</value>
</data>
<data name="Settings_Integrations_Honorific_Status_NotInstalled" xml:space="preserve">
<value>Nicht installiert</value>
</data>
<data name="Settings_Integrations_Honorific_Status_Incompatible" xml:space="preserve">
<value>Inkompatible API-Version ({0} erwartet, {1}.{2} gefunden)</value>
</data>
<data name="Settings_Integrations_Honorific_Toggle" xml:space="preserve">
<value>Honorific-Titel im Chat-Header anzeigen</value>
</data>
<data name="Settings_Integrations_Honorific_ToggleHint" xml:space="preserve">
<value>Zeigt deinen Custom-Titel aus Honorific im Header über dem Chat-Log an, in der von dir gewählten Farbe.</value>
</data>
<data name="Settings_Integrations_Honorific_LinkRepo" xml:space="preserve">
<value>Honorific auf GitHub</value>
</data>
<data name="Settings_Integrations_Honorific_LinkAuthor" xml:space="preserve">
<value>von Caraxi</value>
</data>
<data name="Settings_Integrations_ComingSoon_SectionHeader" xml:space="preserve">
<value>Demnächst</value>
</data>
<data name="Settings_Integrations_ComingSoon_Intro" xml:space="preserve">
<value>Diese Integrationen sind auf der Roadmap. Die Einstellungen erscheinen automatisch, sobald das jeweilige Plugin angebunden ist.</value>
</data>
<data name="Settings_Integrations_ComingSoon_ContextMenu_Title" xml:space="preserve">
<value>Kontextmenü-Aktionen</value>
</data>
<data name="Settings_Integrations_ComingSoon_ContextMenu_Description" xml:space="preserve">
<value>Rechtsklick auf einen Namen im Chat: zu PlayerTrack springen, Lodestone-Profil öffnen oder mit einem Klick eine DM verfassen.</value>
</data>
<data name="Settings_Integrations_ComingSoon_Notifications_Title" xml:space="preserve">
<value>Smart Notifications (NotificationMaster)</value>
</data>
<data name="Settings_Integrations_ComingSoon_Notifications_Description" xml:space="preserve">
<value>Mentions und DMs über NotificationMaster: System-Toasts, Taskbar-Flash und Sounds pro Channel.</value>
</data>
<data name="Settings_Integrations_ComingSoon_RPStatus_Title" xml:space="preserve">
<value>RP-Status-Block (Moodles · LightlessClient)</value>
</data>
<data name="Settings_Integrations_ComingSoon_RPStatus_Description" xml:space="preserve">
<value>Moodles-Status-Icons und Pair-Badges direkt neben den Chat-Namen anzeigen, für mehr Roleplay-Kontext.</value>
</data>
<data name="Settings_Integrations_ComingSoon_ExtraChat_Title" xml:space="preserve">
<value>ExtraChat-Channels</value>
</data>
<data name="Settings_Integrations_ComingSoon_ExtraChat_Description" xml:space="preserve">
<value>End-to-End-verschlüsselte Cross-Datacenter-Linkshells nativ in HellionChat hosten.</value>
</data>
<data name="Settings_Integrations_ComingSoon_QuickDM_Title" xml:space="preserve">
<value>Quick-DM-Button (XIVInstantMessenger)</value>
</data>
<data name="Settings_Integrations_ComingSoon_QuickDM_Description" xml:space="preserve">
<value>DM-Schnellzugriff direkt aus dem Chat-Fenster, ein Klick.</value>
</data>
<data name="Settings_Integrations_GotAnIdea_SectionHeader" xml:space="preserve">
<value>Idee?</value>
</data>
<data name="Settings_Integrations_GotAnIdea_Body" xml:space="preserve">
<value>Idee für eine Plugin-Integration, die nicht auf der Liste steht? Komm auf den Hellion-Forge-Discord und schreib mir. Community-Input bestimmt die Roadmap.</value>
</data>
<data name="Settings_Integrations_GotAnIdea_LinkLabel" xml:space="preserve">
<value>Hellion Forge öffnen</value>
</data>
<data name="ChatHeader_HonorificTitle_Tooltip" xml:space="preserve">
<value>Custom-Titel von Honorific</value>
</data>
</root> </root>
@@ -19,7 +19,7 @@
<value>Enable privacy filter</value> <value>Enable privacy filter</value>
</data> </data>
<data name="Privacy_FilterEnabled_Description" xml:space="preserve"> <data name="Privacy_FilterEnabled_Description" xml:space="preserve">
<value>When enabled, only messages from whitelisted channels are persisted to the database. Disabling restores upstream ChatTwo behavior (everything except battle messages is stored).</value> <value>When enabled, only messages from whitelisted channels are persisted to the database. Disabling restores the original behavior (everything except battle messages is stored).</value>
</data> </data>
<data name="Privacy_FilterEnabled_StorageOnly_Help" xml:space="preserve"> <data name="Privacy_FilterEnabled_StorageOnly_Help" xml:space="preserve">
<value>The filter only controls what is written to the local database. The chat log itself keeps showing every message live, disallowed channels just stop being saved. Use the channel hide options in your in-game chat tabs if you want to remove channels from the visible chat.</value> <value>The filter only controls what is written to the local database. The chat log itself keeps showing every message live, disallowed channels just stop being saved. Use the channel hide options in your in-game chat tabs if you want to remove channels from the visible chat.</value>
@@ -211,7 +211,7 @@
<value>Full History</value> <value>Full History</value>
</data> </data>
<data name="Wizard_Profile_FullHistory_Description" xml:space="preserve"> <data name="Wizard_Profile_FullHistory_Description" xml:space="preserve">
<value>Disables the privacy filter entirely. Stores everything except battle logs, just like upstream Chat 2. Retention is OFF, history grows forever.</value> <value>Disables the privacy filter entirely. Stores everything except battle logs (the original full-history behavior). Retention is OFF, history grows forever.</value>
</data> </data>
<data name="Wizard_Profile_FullHistory_GdprWarning" xml:space="preserve"> <data name="Wizard_Profile_FullHistory_GdprWarning" xml:space="preserve">
<value>GDPR notice: storing third-party messages (Say/Shout/Yell of strangers, NPC dialogue with player names, etc.) for an unlimited time may exceed the personal/household exemption (Art. 2(2)(c)). Use this profile only if you have a clear reason to keep the full archive.</value> <value>GDPR notice: storing third-party messages (Say/Shout/Yell of strangers, NPC dialogue with player names, etc.) for an unlimited time may exceed the personal/household exemption (Art. 2(2)(c)). Use this profile only if you have a clear reason to keep the full archive.</value>
@@ -406,6 +406,12 @@
<data name="ChatLog_AutoTellTabs_GreetedToggle_Description" xml:space="preserve"> <data name="ChatLog_AutoTellTabs_GreetedToggle_Description" xml:space="preserve">
<value>Adds a click-to-toggle button next to each auto tell tab to mark a partner as already greeted, dimming the tab name when set. Useful for club greeters tracking many parallel conversations; off by default.</value> <value>Adds a click-to-toggle button next to each auto tell tab to mark a partner as already greeted, dimming the tab name when set. Useful for club greeters tracking many parallel conversations; off by default.</value>
</data> </data>
<data name="ChatLog_AutoTellTabs_OpenAsPopout_Name" xml:space="preserve">
<value>Open new /tell tabs directly as pop-out</value>
</data>
<data name="ChatLog_AutoTellTabs_OpenAsPopout_Description" xml:space="preserve">
<value>When enabled, each newly created /tell tab opens directly as its own window. Closing the window returns the tab to the sidebar.</value>
</data>
<data name="ChatLog_AutoTellTabs_PreloadHint" xml:space="preserve"> <data name="ChatLog_AutoTellTabs_PreloadHint" xml:space="preserve">
<value>The number of preloaded tells is configured in the Privacy tab.</value> <value>The number of preloaded tells is configured in the Privacy tab.</value>
</data> </data>
@@ -555,8 +561,19 @@
<data name="Tabs_Presets_Linkshell_Hint" xml:space="preserve"> <data name="Tabs_Presets_Linkshell_Hint" xml:space="preserve">
<value>If you use multiple linkshells, the maintainer recommends one tab per shell for cleaner readability. Duplicate this tab and narrow the channel selection per copy.</value> <value>If you use multiple linkshells, the maintainer recommends one tab per shell for cleaner readability. Duplicate this tab and narrow the channel selection per copy.</value>
</data> </data>
<!-- Hellion Chat — v1.2.0 per-tab icon override -->
<data name="Tabs_Icon_Label" xml:space="preserve">
<value>Tab-Icon</value>
</data>
<data name="Tabs_Icon_HelpMarker" xml:space="preserve">
<value>FontAwesome-Glyph für die Sidebar. Default greift auf Tab-Name oder Channel-Typ.</value>
</data>
<data name="Tabs_Icon_DefaultOption" xml:space="preserve">
<value>(Default-Mapping)</value>
</data>
<data name="ChatColourPresets_Default" xml:space="preserve"> <data name="ChatColourPresets_Default" xml:space="preserve">
<value>ChatTwo Default</value> <value>Klassik (Chat 2 Default)</value>
</data> </data>
<data name="ChatColourPresets_HighContrast" xml:space="preserve"> <data name="ChatColourPresets_HighContrast" xml:space="preserve">
<value>High-Contrast</value> <value>High-Contrast</value>
@@ -585,6 +602,12 @@
<data name="Settings_Window_PopOutInputEnabled_Description" xml:space="preserve"> <data name="Settings_Window_PopOutInputEnabled_Description" xml:space="preserve">
<value>Master switch: lets you type and send messages directly inside every pop-out window (including auto-tell tabs). Channel changes inside a pop-out apply globally just like in the main window; the text buffer and history cursor stay independent per pop-out.</value> <value>Master switch: lets you type and send messages directly inside every pop-out window (including auto-tell tabs). Channel changes inside a pop-out apply globally just like in the main window; the text buffer and history cursor stay independent per pop-out.</value>
</data> </data>
<data name="Settings_Window_ResetPosition_Name" xml:space="preserve">
<value>Reset Window Position</value>
</data>
<data name="Settings_Window_ResetPosition_Description" xml:space="preserve">
<value>Snaps the chat window and every active pop-out back to the primary monitor's top-left corner. Useful when a window has drifted off-screen after a display layout change (monitor disconnected, resolution changed). The plugin also runs an automatic bounds check once per session — this button is the manual backup if anything still ends up unreachable.</value>
</data>
<data name="Popout_v060_HintText" xml:space="preserve"> <data name="Popout_v060_HintText" xml:space="preserve">
<value>New in v0.6.0: you can type directly inside pop-out windows. Toggle the master switch in the window settings to enable it.</value> <value>New in v0.6.0: you can type directly inside pop-out windows. Toggle the master switch in the window settings to enable it.</value>
</data> </data>
@@ -594,4 +617,262 @@
<data name="Popout_v060_HintOpenSettings" xml:space="preserve"> <data name="Popout_v060_HintOpenSettings" xml:space="preserve">
<value>Open window settings</value> <value>Open window settings</value>
</data> </data>
<data name="Hint_v061_PopOutHeader_Body" xml:space="preserve">
<value>You can open any chat tab as its own window. Click the window icon in the top right or right-click the tab. New in v0.6.1: pop-out input is enabled by default (can be turned off under Settings → Window).</value>
</data>
<data name="Hint_v061_PopOutHeader_Ack" xml:space="preserve">
<value>Got it</value>
</data>
<data name="Hint_v061_PopOutHeader_OpenSettings" xml:space="preserve">
<value>Open Settings</value>
</data>
<data name="ChatTwoConflictTitle" xml:space="preserve">
<value>Hellion Chat cannot start while Chat 2 is loaded.</value>
</data>
<data name="ChatTwoConflictBody" xml:space="preserve">
<value>Hellion Chat is a standalone fork of Chat 2. Both plugins replace the same in-game chat window and would conflict at runtime if loaded together.</value>
</data>
<data name="ChatTwoConflictAction" xml:space="preserve">
<value>Disable Chat 2 in /xlplugins, then re-enable Hellion Chat.</value>
</data>
<data name="Settings_Card_General_Title" xml:space="preserve">
<value>General</value>
</data>
<data name="Settings_Card_General_Subtext" xml:space="preserve">
<value>Plugin-wide settings — language, input, audio, performance.</value>
</data>
<data name="Settings_Card_Appearance_Title" xml:space="preserve">
<value>Appearance</value>
</data>
<data name="Settings_Card_Appearance_Subtext" xml:space="preserve">
<value>Window opacity, fonts, motion</value>
</data>
<data name="Settings_Card_Themes_Title" xml:space="preserve">
<value>Themes</value>
</data>
<data name="Settings_Card_Themes_Subtext" xml:space="preserve">
<value>Choose a theme or import your own</value>
</data>
<data name="Settings_Card_Window_Title" xml:space="preserve">
<value>Window</value>
</data>
<data name="Settings_Card_Window_Subtext" xml:space="preserve">
<value>Window behaviour — when it shows, whether it can move.</value>
</data>
<data name="Settings_Card_Chat_Title" xml:space="preserve">
<value>Chat</value>
</data>
<data name="Settings_Card_Chat_Subtext" xml:space="preserve">
<value>How messages are displayed — tells, preview, behaviour, emotes.</value>
</data>
<data name="Settings_Card_Tabs_Title" xml:space="preserve">
<value>Tabs</value>
</data>
<data name="Settings_Card_Tabs_Subtext" xml:space="preserve">
<value>Tab management — create and configure your own chat tabs.</value>
</data>
<data name="Settings_Card_Privacy_Title" xml:space="preserve">
<value>Privacy</value>
</data>
<data name="Settings_Card_Privacy_Subtext" xml:space="preserve">
<value>What's allowed to be stored — privacy filter per channel.</value>
</data>
<data name="Settings_Card_Database_Title" xml:space="preserve">
<value>Database</value>
</data>
<data name="Settings_Card_Database_Subtext" xml:space="preserve">
<value>Storage, migration, legacy cleanup</value>
</data>
<data name="Settings_Card_Information_Title" xml:space="preserve">
<value>Information</value>
</data>
<data name="Settings_Card_Information_Subtext" xml:space="preserve">
<value>About the plugin — version, mission, license, changelog.</value>
</data>
<data name="Settings_Tab_Themes" xml:space="preserve">
<value>Themes</value>
</data>
<data name="Settings_Themes_Active" xml:space="preserve">
<value>Active: {0}</value>
</data>
<data name="Settings_Themes_BuiltIns" xml:space="preserve">
<value>Built-in themes</value>
</data>
<data name="Settings_Themes_Custom" xml:space="preserve">
<value>Custom themes</value>
</data>
<data name="Settings_Themes_OpenFolder" xml:space="preserve">
<value>Open themes folder</value>
</data>
<data name="Settings_Themes_ExportActive" xml:space="preserve">
<value>Export active...</value>
</data>
<data name="Settings_Themes_ApplyChatColors_Hint" xml:space="preserve">
<value>This theme suggests its own chat channel colours.</value>
</data>
<data name="Settings_Themes_ApplyChatColors_Apply" xml:space="preserve">
<value>Apply</value>
</data>
<data name="Settings_Themes_ApplyChatColors_Keep" xml:space="preserve">
<value>Keep current</value>
</data>
<data name="StatusBar_Privacy_Enabled" xml:space="preserve">
<value>Privacy-First</value>
</data>
<data name="StatusBar_Privacy_Open" xml:space="preserve">
<value>Open</value>
</data>
<data name="Appearance_UseCompactDensity_Name" xml:space="preserve">
<value>Compact Density</value>
</data>
<data name="Appearance_UseCompactDensity_Description" xml:space="preserve">
<value>Schaltet das Message-Layout vom Card-Row-Default zurück auf einzeilige `[HH:mm] Sender: Text` Zeilen.</value>
</data>
<data name="Settings_Card_ThemeAndLayout_Title" xml:space="preserve">
<value>Theme &amp; Layout</value>
</data>
<data name="Settings_Card_ThemeAndLayout_Subtext" xml:space="preserve">
<value>How the window looks — theme, frame, timestamp style.</value>
</data>
<data name="Settings_Card_FontsAndColours_Title" xml:space="preserve">
<value>Fonts &amp; Colours</value>
</data>
<data name="Settings_Card_FontsAndColours_Subtext" xml:space="preserve">
<value>Readability — font, font size, per-channel chat colours.</value>
</data>
<data name="Settings_Card_DataManagement_Title" xml:space="preserve">
<value>Data Management</value>
</data>
<data name="Settings_Card_DataManagement_Subtext" xml:space="preserve">
<value>What happens to stored data — retention, cleanup, export, DB stats.</value>
</data>
<data name="Settings_Card_Integrations_Title" xml:space="preserve">
<value>Integrations</value>
</data>
<data name="Settings_Card_Integrations_Subtext" xml:space="preserve">
<value>Other Dalamud plugins HellionChat reacts to. Auto-detected, with a "coming soon" preview of upcoming integrations.</value>
</data>
<data name="Settings_ThemeAndLayout_Theme_Heading" xml:space="preserve">
<value>Theme</value>
</data>
<data name="Settings_ThemeAndLayout_WindowStyle_Heading" xml:space="preserve">
<value>Window Style</value>
</data>
<data name="Settings_ThemeAndLayout_TimestampStyle_Heading" xml:space="preserve">
<value>Timestamp Style</value>
</data>
<data name="Settings_ThemeAndLayout_WindowOpacity_Name" xml:space="preserve">
<value>Window Transparency</value>
</data>
<data name="Settings_ThemeAndLayout_WindowOpacity_Description" xml:space="preserve">
<value>How transparent the window background is. Lower values let the game show through more. Tip: Dalamud's per-window menu (Hamburger in the title bar) gives you per-window overrides for opacity, background blur, click-through and pinning — those override this slider for that window.</value>
</data>
<data name="Settings_FontsAndColours_Fonts_Heading" xml:space="preserve">
<value>Fonts</value>
</data>
<data name="Settings_FontsAndColours_Colours_Heading" xml:space="preserve">
<value>Chat Colours</value>
</data>
<data name="Settings_DataManagement_Storage_Heading" xml:space="preserve">
<value>Storage</value>
</data>
<data name="Settings_DataManagement_Retention_Heading" xml:space="preserve">
<value>Retention</value>
</data>
<data name="Settings_DataManagement_Cleanup_Heading" xml:space="preserve">
<value>Cleanup</value>
</data>
<data name="Settings_DataManagement_Export_Heading" xml:space="preserve">
<value>Export</value>
</data>
<data name="Settings_DataManagement_DbViewer_Heading" xml:space="preserve">
<value>Database Viewer</value>
</data>
<data name="Settings_DataManagement_Advanced_Heading" xml:space="preserve">
<value>Advanced (Shift+Click to open)</value>
</data>
<data name="Settings_Window_Frame_Behaviour_Heading" xml:space="preserve">
<value>Behaviour</value>
</data>
<data name="Migration_v16_OverrideStyle_Toast" xml:space="preserve">
<value>Hellion Chat 1.2.1 reorganised the Settings menu and removed the legacy "Style override" option (made obsolete by the Themes system in 1.1.0). Your other settings are unchanged. Window opacity was migrated to Theme &amp; Layout. A backup of your previous config is at pluginConfigs/HellionChat.json.pre-v16-backup next to the live HellionChat.json.</value>
</data>
<data name="Settings_Tab_Integrations" xml:space="preserve">
<value>Integrations</value>
</data>
<data name="Settings_Integrations_Intro" xml:space="preserve">
<value>Plugin integrations let HellionChat react to other installed Dalamud plugins. Each integration auto-detects its target and silently disables itself when the target plugin is not present.</value>
</data>
<data name="Settings_Integrations_Honorific_SectionHeader" xml:space="preserve">
<value>Honorific</value>
</data>
<data name="Settings_Integrations_Honorific_Status_Detected" xml:space="preserve">
<value>Detected (v{0}.{1})</value>
</data>
<data name="Settings_Integrations_Honorific_Status_NotInstalled" xml:space="preserve">
<value>Not installed</value>
</data>
<data name="Settings_Integrations_Honorific_Status_Incompatible" xml:space="preserve">
<value>Incompatible API version ({0} expected, {1}.{2} detected)</value>
</data>
<data name="Settings_Integrations_Honorific_Toggle" xml:space="preserve">
<value>Show Honorific title in chat header</value>
</data>
<data name="Settings_Integrations_Honorific_ToggleHint" xml:space="preserve">
<value>Displays your custom title from Honorific in the header above the chat log, in your chosen colour.</value>
</data>
<data name="Settings_Integrations_Honorific_LinkRepo" xml:space="preserve">
<value>Honorific on GitHub</value>
</data>
<data name="Settings_Integrations_Honorific_LinkAuthor" xml:space="preserve">
<value>by Caraxi</value>
</data>
<data name="Settings_Integrations_ComingSoon_SectionHeader" xml:space="preserve">
<value>Coming soon</value>
</data>
<data name="Settings_Integrations_ComingSoon_Intro" xml:space="preserve">
<value>These integrations are on the roadmap. The settings for each appear automatically once the underlying plugin is wired up.</value>
</data>
<data name="Settings_Integrations_ComingSoon_ContextMenu_Title" xml:space="preserve">
<value>Context menu actions</value>
</data>
<data name="Settings_Integrations_ComingSoon_ContextMenu_Description" xml:space="preserve">
<value>Right-click a name in chat to jump to PlayerTrack, open the Lodestone profile, or compose a DM in one click.</value>
</data>
<data name="Settings_Integrations_ComingSoon_Notifications_Title" xml:space="preserve">
<value>Smart notifications (NotificationMaster)</value>
</data>
<data name="Settings_Integrations_ComingSoon_Notifications_Description" xml:space="preserve">
<value>Route mentions and DMs through NotificationMaster for system toasts, taskbar flash, and per-channel sounds.</value>
</data>
<data name="Settings_Integrations_ComingSoon_RPStatus_Title" xml:space="preserve">
<value>RP status block (Moodles · LightlessClient)</value>
</data>
<data name="Settings_Integrations_ComingSoon_RPStatus_Description" xml:space="preserve">
<value>Show Moodles status icons and pair-badges inline next to chat names for richer roleplay context.</value>
</data>
<data name="Settings_Integrations_ComingSoon_ExtraChat_Title" xml:space="preserve">
<value>ExtraChat channels</value>
</data>
<data name="Settings_Integrations_ComingSoon_ExtraChat_Description" xml:space="preserve">
<value>Host end-to-end-encrypted cross-datacenter linkshells natively in HellionChat.</value>
</data>
<data name="Settings_Integrations_ComingSoon_QuickDM_Title" xml:space="preserve">
<value>Quick DM button (XIVInstantMessenger)</value>
</data>
<data name="Settings_Integrations_ComingSoon_QuickDM_Description" xml:space="preserve">
<value>One-click DM compose without leaving the chat window.</value>
</data>
<data name="Settings_Integrations_GotAnIdea_SectionHeader" xml:space="preserve">
<value>Got an idea?</value>
</data>
<data name="Settings_Integrations_GotAnIdea_Body" xml:space="preserve">
<value>Got an idea for a plugin integration that's not on this list? Hop on the Hellion Forge Discord and tell me. Community input drives the roadmap.</value>
</data>
<data name="Settings_Integrations_GotAnIdea_LinkLabel" xml:space="preserve">
<value>Open Hellion Forge</value>
</data>
<data name="ChatHeader_HonorificTitle_Tooltip" xml:space="preserve">
<value>Honorific custom title</value>
</data>
</root> </root>
@@ -7,7 +7,7 @@
// </auto-generated> // </auto-generated>
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
namespace ChatTwo.Resources { namespace HellionChat.Resources {
using System; using System;
@@ -38,7 +38,7 @@ namespace ChatTwo.Resources {
internal static global::System.Resources.ResourceManager ResourceManager { internal static global::System.Resources.ResourceManager ResourceManager {
get { get {
if (object.ReferenceEquals(resourceMan, null)) { if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ChatTwo.Resources.Language", typeof(Language).Assembly); global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("HellionChat.Resources.Language", typeof(Language).Assembly);
resourceMan = temp; resourceMan = temp;
} }
return resourceMan; return resourceMan;
@@ -2148,6 +2148,24 @@ namespace ChatTwo.Resources {
} }
} }
/// <summary>
/// Looks up a localized string similar to The channel selector button next to the input field is tinted with the currently active channel's colour. Matches the tinting of the input text itself..
/// </summary>
internal static string Options_ColorSelectedInputChannelButton_Description {
get {
return ResourceManager.GetString("Options_ColorSelectedInputChannelButton_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Tint channel selector with channel colour.
/// </summary>
internal static string Options_ColorSelectedInputChannelButton_Name {
get {
return ResourceManager.GetString("Options_ColorSelectedInputChannelButton_Name", resourceCulture);
}
}
/// <summary> /// <summary>
/// Looks up a localized string similar to Chat colours. /// Looks up a localized string similar to Chat colours.
/// </summary> /// </summary>
@@ -2661,6 +2679,24 @@ namespace ChatTwo.Resources {
} }
} }
/// <summary>
/// Looks up a localized string similar to Hide the chat while the New Game+ menu is open. Closing the menu shows the chat again..
/// </summary>
internal static string Options_HideInNewGamePlusMenu_Description {
get {
return ResourceManager.GetString("Options_HideInNewGamePlusMenu_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Hide while New Game+ menu is open.
/// </summary>
internal static string Options_HideInNewGamePlusMenu_Name {
get {
return ResourceManager.GetString("Options_HideInNewGamePlusMenu_Name", resourceCulture);
}
}
/// <summary> /// <summary>
/// Looks up a localized string similar to Hide {0} during loading screens.. /// Looks up a localized string similar to Hide {0} during loading screens..
/// </summary> /// </summary>
@@ -208,6 +208,12 @@
<data name="Options_ChatColours_Import"> <data name="Options_ChatColours_Import">
<value>Vom Spiel importieren</value> <value>Vom Spiel importieren</value>
</data> </data>
<data name="Options_ColorSelectedInputChannelButton_Name" xml:space="preserve">
<value>Channel-Auswahl-Knopf in Channel-Farbe</value>
</data>
<data name="Options_ColorSelectedInputChannelButton_Description" xml:space="preserve">
<value>Der Channel-Auswahl-Knopf neben dem Eingabefeld bekommt die Farbe des aktuell aktiven Channels. Konsistent zur Färbung des Eingabetextes selbst.</value>
</data>
<data name="Options_Tabs_Tab"> <data name="Options_Tabs_Tab">
<value>Kanäle</value> <value>Kanäle</value>
</data> </data>
@@ -1190,6 +1196,12 @@ Sie wurden gewarnt.</value>
<data name="Options_HideInBattle_Description" xml:space="preserve"> <data name="Options_HideInBattle_Description" xml:space="preserve">
<value>Blende den Chat während der Kämpfe aus.</value> <value>Blende den Chat während der Kämpfe aus.</value>
</data> </data>
<data name="Options_HideInNewGamePlusMenu_Name" xml:space="preserve">
<value>Während des New-Game+ Menüs ausblenden</value>
</data>
<data name="Options_HideInNewGamePlusMenu_Description" xml:space="preserve">
<value>Blendet den Chat aus, solange das New-Game+ Menü geöffnet ist. Schließen des Menüs blendet den Chat wieder ein.</value>
</data>
<data name="Options_Emote_EmoteStats" xml:space="preserve"> <data name="Options_Emote_EmoteStats" xml:space="preserve">
<value>Emote-Statistik</value> <value>Emote-Statistik</value>
</data> </data>
@@ -208,6 +208,12 @@
<data name="Options_ChatColours_Import"> <data name="Options_ChatColours_Import">
<value>Import from game</value> <value>Import from game</value>
</data> </data>
<data name="Options_ColorSelectedInputChannelButton_Name" xml:space="preserve">
<value>Tint channel selector with channel colour</value>
</data>
<data name="Options_ColorSelectedInputChannelButton_Description" xml:space="preserve">
<value>The channel selector button next to the input field is tinted with the currently active channel's colour. Matches the tinting of the input text itself.</value>
</data>
<data name="Options_Tabs_Tab"> <data name="Options_Tabs_Tab">
<value>Tabs</value> <value>Tabs</value>
</data> </data>
@@ -1189,6 +1195,12 @@
<data name="Options_HideInBattle_Description" xml:space="preserve"> <data name="Options_HideInBattle_Description" xml:space="preserve">
<value>Hide the chat during battles.</value> <value>Hide the chat during battles.</value>
</data> </data>
<data name="Options_HideInNewGamePlusMenu_Name" xml:space="preserve">
<value>Hide while New Game+ menu is open</value>
</data>
<data name="Options_HideInNewGamePlusMenu_Description" xml:space="preserve">
<value>Hide the chat while the New Game+ menu is open. Closing the menu shows the chat again.</value>
</data>
<data name="Options_Emote_EmoteStats" xml:space="preserve"> <data name="Options_Emote_EmoteStats" xml:space="preserve">
<value>Emote Stats</value> <value>Emote Stats</value>
</data> </data>
@@ -1364,7 +1364,7 @@
<value>启动</value> <value>启动</value>
</data> </data>
<data name="Webinterface_Start_Success" xml:space="preserve"> <data name="Webinterface_Start_Success" xml:space="preserve">
<value>网页界面已停止。</value> <value>网页界面已启动。</value>
</data> </data>
<data name="Webinterface_Start_Failed" xml:space="preserve"> <data name="Webinterface_Start_Failed" xml:space="preserve">
<value>网页界面启动失败。检查 /xllog 获取更多信息。</value> <value>网页界面启动失败。检查 /xllog 获取更多信息。</value>

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