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Author SHA1 Message Date
JonKazama-Hellion d3fdcdf43d Merge branch 'feature/v1.4.7'
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2026-05-13 11:07:32 +02:00
JonKazama-Hellion f4ea460644 chore: bump version to 1.4.7, sync changelog and forge post
- csproj <Version> -> 1.4.7
- repo.json AssemblyVersion + TestingAssemblyVersion -> 1.4.7.0
- repo.json DownloadLink{Install,Update,Testing} URLs -> /v1.4.7/
- repo.json + HellionChat.yaml changelog: prepend v1.4.7 block, retire
  v1.4.3 (slim rule keeps the last 3-4 versions)
- docs/CHANGELOG.md + docs/ROADMAP.md: v1.4.7 section, next-cycle
  pointer flipped to v1.4.8 Hook-Layer-Cycle
- README.md release badge + version stamps + Project Status block
  rewritten for v1.4.7
- .github/forge-posts/v1.4.7.md (new): DE body with subtitle
  "Backlog Cleanup and Mid-Features" / versionsnatur "Mid-Feature-Patch"
- Pin diagnostic logs (RehydratePinnedTabs / TryPin / Unpin /
  PromoteToPermanent) downgraded from Info to Debug so non-debug
  console stays quiet on release builds
2026-05-13 11:00:25 +02:00
JonKazama-Hellion d5735d8dcc fix(tabs): preserve runtime channel across Settings Save, deep-clone seeded CurrentChannel
Smoke-test round 4 surfaced a clean reproducer: a Party or Linkshell
tab with channel /p, then Settings → Save, popped the input back to
/tell <pinned-partner> on the next interaction. Two bugs combined:

1. Configuration.UpdateFrom captured only Messages+LastSendUnread from
   the live state during the persistent-tab merge. CurrentChannel was
   not preserved, so a Settings save overwrote the runtime channel
   state with the settings-time snapshot. If the user switched channel
   in-game between Settings-open and Settings-save, that switch was
   lost. Live CurrentChannel now joins Messages and LastSendUnread in
   the per-Identifier preservation tuple.

2. TabSwitched seeded a new tab's CurrentChannel from previousTab via
   reference copy (`newTab.CurrentChannel = previousTab.CurrentChannel`).
   That left both tabs sharing the same UsedChannel instance, so a
   later mutation on one bled into the other — exactly the path that
   carried a pinned tell-target onto Party. Switched to a deep clone
   (UsedChannel.Clone(), same Cherry-Pick-Patch-B pattern from v1.4.6)
   plus a Debug log so the next smoke can confirm at a glance which
   previous tab donated its channel state.

Pre-existing ChatTwo upstream pattern; v1.4.7 just made it visible
because pinned tabs are now the kind of long-lived tell-target that
sticks around for the seed path to grab.
2026-05-13 10:31:21 +02:00
JonKazama-Hellion 80b48ac3ad feat(sidebar): pinned section, dimmed pin glyph, configurable width
Smoke-test round 3 feedback from Jin:

- Sidebar now groups tabs into three sections rendered in this order:
  persistent → pinned TempTabs → unpinned TempTabs. Each TempTab
  section carries its own divider header ("Angepinnt (n)" / "Aktive
  Tells (n)"). Plugin.Config.Tabs order is untouched — only the
  display order changes, so tabI still mirrors the real index and
  LastTab/WantedTab stay consistent.

- The thumbtack glyph overlay on a pinned tab dropped from accent
  colour at full alpha to TextMuted at ~47% alpha. The section header
  is now the primary discoverability cue; the glyph is just a per-tab
  confirmation hint.

- Sidebar width is now a Config field (default 44, range 44-160).
  Slider lives in Theme & Layout under the existing Sidebar-Tab-View
  toggle. The icon button inside each row stretches with the width so
  a widened sidebar doesn't leave the icon floating in dead space.
2026-05-13 10:16:53 +02:00
JonKazama-Hellion cddd29a986 fix(tabs): pin indicator, history preload, drop Promote from temp menu
Smoke-test round 2 feedback from Jin:
- Promote-to-permanent label "Dauerhaft behalten" was indistinguishable
  from Pin in German, leading to misclicks that dropped the tell-target.
  Removed the menu entry from TempTabs entirely — Promote stays as a
  service method for future use, but the user-facing path is gone. Anyone
  who wants a regular tab can still create one via the existing
  "neuen Tab anlegen" flow.
- No visual confirmation that pin took effect. Added a FontAwesome
  thumbtack overlay top-left of the sidebar icon, accent-coloured, and
  appended a "Pinned — survives relog" line to the hover tooltip.
- Pinned tabs came back empty after a full disable/enable cycle because
  Tab.Messages is NonSerialized. RehydratePinnedTabs now also runs the
  same MessageStore-backed PreloadHistory the spawn path uses, so the
  recent conversation window reappears alongside the rehydrated
  TellTarget.

Diagnose-logging on TryPin/Unpin/Promote/Rehydrate stays in so the next
smoke can confirm at a glance which path fired from the Dalamud console.
2026-05-13 10:08:33 +02:00
JonKazama-Hellion 799fdb67cc fix(tabs): rehydrate pinned TempTab tell-targets after reload
Smoke-test (Jin's scenario) surfaced two coupled bugs in v1.4.7 pin
persistence:

1. The chat input couldn't send to the pinned partner after a reload.
   Tab.CurrentChannel is NonSerialized, so it came back as a fresh
   UsedChannel with TellTarget=null even though tab.TellTarget (the
   persisted twin) was intact. The game-side channel hook only repaints
   CurrentChannel on a /tell or channel switch, so the pinned tab sat
   there mute until the user manually re-bounced the channel.

2. An incoming tell from the pinned partner spawned a *second* TempTab
   instead of routing into the existing pinned one. The Name+World
   lookup in FindTempTab was vulnerable to any round-trip nuance on
   tab.TellTarget — the fallback path now matches by tab name, which
   FormatTabName pins at spawn time.

Fix:
- AutoTellTabsService.Initialize now calls RehydratePinnedTabs() after
  the Phase-2 wiring lands, seeding tab.CurrentChannel.TellTarget +
  Channel from the persisted tab.TellTarget. Channel is also defaulted
  to InputChannel.Tell on the tab record so the chat-input bar paints
  Tell mode immediately on first selection.
- FindTempTab gained a Name-based fallback for the case where the
  primary TellTarget lookup misses (e.g. a pinned tab whose TellTarget
  didn't round-trip cleanly through an old save).
- HandleTell self-heals: when the fallback matches a pinned tab with a
  missing TellTarget, the tab is repaired from the live partner data
  and persisted, so subsequent messages take the fast path.

Build-suite coverage was attempted (PinnedTabJsonRoundtripTests) but
Tab + TellTarget are both Dalamud-coupled — Newtonsoft's reflection
walk loads Dalamud.dll which isn't available in the xUnit AppDomain
(documented in feedback_dalamud_test_isolation). Verification stays on
the ingame smoke path.
2026-05-13 09:53:27 +02:00
JonKazama-Hellion 69fa0fecbd feat(honorific): render glow outline as opt-in (gradient deferred)
Honorific's TitleData carries Glow / Color3 / GradientColourSet /
GradientAnimationStyle beyond the Title + Color we parsed in Cycle 1.
The DTO now mirrors all four so the JSON roundtrip doesn't silently
drop fields.

Rendering for v1.4.7 covers Glow only: when Config.ShowHonorificGlow
is on and the title has a Glow colour, the chat header title gets an
8-direction ±1px draw-list outline pre-pass in the glow colour at 0.4
alpha, then the primary text on top.

Gradient (Color3 / GradientColourSet / GradientAnimationStyle) is parsed
and stashed for a later cycle — porting the full animation needs
Honorific's hardcoded Pride-palette list and GradientSystem.cs (or an
upstream IPC PR exposing the resolved frame colour). Tracked as
"Honorific Full Gradient Port" in the vault backlog.

ShowHonorificGlow defaults OFF — keeps v1.4.6 visuals untouched and
dodges per-frame DrawList overhead on low-end hardware. Tooltip flags
the gradient deferral so users aren't surprised by static rendering.
2026-05-13 09:34:43 +02:00
JonKazama-Hellion fd5f970a8b feat(tabs): add IsPinned with separate pool and 5-tab cap
Tester-Request from Jin (2026-05-03): TempTabs should be pinnable so a
key conversation partner survives a relog. Right-click a TempTab and
choose Pin Tab / Unpin Tab / Promote to permanent.

Pool semantics:
- AutoTellTabsLimit (15) still gates the auto-managed unpinned pool.
- Pinned TempTabs live in their own pool, hard-capped at 5.
- The 6th pin attempt fails with a notification; users can unpin first
  or promote to permanent.
- Unpinning into a full unpinned pool drops the oldest unpinned (no
  user friction).

Mechanics:
- Tab.IsPinned (default false); Tab.Clone() carries it.
- Migration v16 -> v17 (additive; existing tabs default to unpinned).
- Three strip-sites synchronised through TabLifecycleHelpers:
  Plugin.cs load-time, Plugin.SaveConfig, Configuration.UpdateFrom.
- AutoTellTabsService:
  * MaxPinnedTempTabs constant.
  * F2.1 _activeTempTabCount counter retired — ActiveTempTabCount is
    now Tabs.Count(predicate). Pin/Unpin/Promote transitions are
    cold-path and don't need lock-free reads.
  * DropOldestTempTab filters on IsInUnpinnedPool so pinned tabs are
    never drop candidates.
  * OnLogout strips only the unpinned pool; pinned popouts and the
    active-tab switch behave correspondingly.
  * TryPin / Unpin / PromoteToPermanent service methods.
- ChatLogWindow tab context menu: Pin / Unpin / Promote with disabled-
  state at-cap tooltip + Promote tooltip explaining the channel-filter
  side effect.
- HellionStrings (EN+DE) for menu labels, tooltips, the limit warning.
- AutoTellTabsLimit slider description now flags the separate pinned
  pool so users aren't surprised by 18 tabs when the limit reads 15.
2026-05-13 09:06:14 +02:00
JonKazama-Hellion fee2459e73 refactor(services): route logging through IPluginLogProxy
F12.2 step 5b — service cluster (~42 sites in 16 files):
MessageManager, GameFunctions/{Chat, GameFunctions, KeybindManager},
EmoteCache, PayloadHandler, AutoTellTabsService, FontManager, Commands,
Util/{WrapperUtil, AutoTranslate, MemoryUtil}, Message, Themes/ThemeRegistry,
Ipc/ExtraChat, Configuration.

The proxy interface gained Dalamud's params-overload signature
(messageTemplate + params object[]) to cover Configuration.cs:86 which
relies on Serilog-style placeholders.

Verified: zero remaining Plugin.Log.X(...) call-sites in HellionChat/,
build green, build-suite 690/690.
2026-05-13 08:38:40 +02:00
JonKazama-Hellion 63cad62c89 refactor(ui): route logging through IPluginLogProxy
F12.2 step 5a — UI cluster (~40 sites in 6 files):
ChatLogWindow, DbViewer, Popout, SettingsTabs/{DataManagement,
FontsAndColours, ThemeAndLayout}. Plugin.Log.X(...) → Plugin.LogProxy.X(...).
No behaviour change; the proxy delegates 1:1 to the original IPluginLog.
2026-05-13 08:22:12 +02:00
JonKazama-Hellion dca5de4085 refactor(messagestore): inject IPluginLogProxy for test isolation
MessageStore's Migrate0 (and the Migrate1/2/3 siblings) called
Plugin.Log.Information directly, which prevented an isolated xUnit
construction test from running — Dalamud.dll cannot load in the test
AppDomain. With IPluginLogProxy threaded through the ctor and the inner
MessageEnumerator, the whole MessageStore.cs file is now Dalamud-static
free and the Build-Suite covers it (Floor 688 -> 690).

This is the second half of F12.2; the remaining ~82 Plugin.Log call
sites in the rest of the plugin will be routed through the static
Plugin.LogProxy wrapper in a follow-up commit.
2026-05-13 08:15:20 +02:00
JonKazama-Hellion 8edc3c70d3 feat(util): add IPluginLogProxy interface and production wrapper
F12.2 closes the gap that F12.1 left open: MessageStore's ctor calls
Plugin.Log.Information inside Migrate0, which prevents an isolated xUnit
construction test (Dalamud.dll cannot load in the test AppDomain).

The proxy mirrors IPluginLog's full surface (Verbose/Debug/Information/
Info/Warning/Error/Fatal — both Info and Information as Dalamud exposes
them) with both single-string and Exception+string overloads, so the
~91 existing Plugin.Log.* call-sites become a drop-in rewrite to
Plugin.LogProxy.*.

A later DI-container adoption cycle (v1.5.x) may swap this for
Microsoft.Extensions.Logging's ILogger<T>; this commit is the
intermediate decorator step.
2026-05-13 08:11:34 +02:00
JonKazama-Hellion 3c33acf6d7 fix(util): pin operator precedence in DrawArrows IconButton id
`id + 1.ToString()` resolves as `id.ToString() + "1"`, producing "01"
instead of "1" for the ArrowRight button. The single live caller
(DbViewer page navigation) still produced unique IDs by accident, but
the semantics were wrong. Explicit parentheses fix it.
2026-05-13 08:08:52 +02:00
JonKazama-Hellion c8ba8c1cd0 docs: linting Docs
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2026-05-12 22:41:54 +02:00
JonKazama-Hellion 94e4828aeb fix: update forge-announce.yml to use the correct branch
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2026-05-12 22:33:53 +02:00
JonKazama-Hellion 1d88cb4c42 Merge feature/v1.4.6 — Code Hygiene and Refactor
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2026-05-12 21:28:29 +02:00
JonKazama-Hellion c5fe69f0d3 feat(themes): swap Moonlit Bloom for Crystal Nocturne, sort built-ins by colour family
Crystal Nocturne (royal sapphire + electric magenta on obsidian, by
CRYSTALLITE) replaces Moonlit Bloom in the built-in roster. The same
chat-channel tinting convention applies: sapphire-blue identity on
party/team channels, accent-magenta on tells, and an alternating
mint/yellow/peach palette across the eight linkshell slots so each
LS stays individually distinguishable on the dark obsidian background.

Users who had Moonlit Bloom selected fall back to the default Hellion
Arctic on the first plugin load. A custom JSON copy of Moonlit Bloom
dropped into pluginConfigs/HellionChat/themes/ keeps working as a
user theme.

Plus a cosmetic re-sort of the registry: insertion order now drives a
deliberate Theme-Picker grid layout (3 columns) — blue family in row 1,
purple to magenta in row 2, green/warm/classic in row 3, Synthwave
Sunset alone in row 4 as a retro bonus.
2026-05-12 21:28:16 +02:00
JonKazama-Hellion b46d3ad0a8 chore: bump schema-gate message to v1.4.6
Plugin.cs:171-172 hardcoded the version into the schema-gate
InvalidOperationException string. The follow-up rename in v1.4.7 will
move this to Plugin.Interface.Manifest.AssemblyVersion so this commit
stops happening every cycle, but for v1.4.6 the bare version bump is
the smallest change.

Also picks up a one-line csharpier reflow on UrlValidation.cs
collapsed by the format pass.
2026-05-12 20:59:56 +02:00
JonKazama-Hellion e33cf0dcb9 ci(forge): add v1.4.6 forge announcement post
DE body for the Hellion Forge Discord embed; subtitle and
versionsnatur frontmatter fields within the 60/40 char caps;
embed-total ~2267/5500 per the changelog-sync verifier.
2026-05-12 20:58:59 +02:00
JonKazama-Hellion 0d016aaa5d docs: log v1.4.6 release notes
CHANGELOG.md gets the full per-bullet block, ROADMAP.md gets the
released-cycle summary plus a v1.4.7 next-cycle placeholder, README
status section and version badge updated.
2026-05-12 20:58:57 +02:00
JonKazama-Hellion 5b972238bb chore: bump version to 1.4.6
csproj <Version>, yaml changelog block (v1.4.6 added on top, v1.4.2
rotated out per the slim-4-versions rule), repo.json AssemblyVersion
+ TestingAssemblyVersion + the three DownloadLink URLs + Changelog
string, all in sync.
2026-05-12 20:58:52 +02:00
JonKazama-Hellion 7ac1eb3fd4 fix(ui): pass measured width straight through IconButton, drop broken subtract
Inspired by ChatTwo upstream f35b7d3 (Infiziert90, 2026-05-12).

Upstream dropped the width parameter entirely because nothing called
it. We keep the parameter — two ChatLogWindow header buttons (Cog,
EyeSlash) size themselves to match the preceding ChannelIcon button.

The actual bug is local: the previous size = width - 2 * CellPadding.X
mixed a raw int (HUD-scale unaware) with CellPadding.X (HUD-scaled),
so the button shrank under elevated HUD scale. ImGui.Button handles
its own frame padding internally, so the measured width passes
through unchanged.
2026-05-12 20:42:17 +02:00
JonKazama-Hellion db48f27842 fix(chat): release Utf8String when linkshell check rejects channel
Cherry-pick from ChatTwo upstream f35b7d3 (Infiziert90, 2026-05-12).

Chat.SetChannel allocates a native Utf8String for the target name and
then runs a validity check. The previous early return on an invalid
linkshell skipped Dtor and leaked the native allocation; every invalid
linkshell switch added one Utf8String to the unmanaged heap.

- Renamed ValidAnyLinkshell to IsChannelOrExistingLinkshell so the
  call-site reads naturally.
- Wrapped ChangeChatChannel in the validity check instead of
  early-returning. Dtor now runs on every path.
- ChatLogWindow follows the rename at its single call-site.
2026-05-12 20:39:23 +02:00
JonKazama-Hellion f8b5c14509 fix(config): deep-clone UsedChannel and TellTarget in Tab.Clone
Cherry-pick from ChatTwo upstream f35b7d3 (Infiziert90, 2026-05-12).

Tab.Clone() used to assign CurrentChannel = CurrentChannel and run
TellTarget.From(TellTarget). The first was a plain reference copy of
the UsedChannel — the clone and the source shared the same channel
state, so a channel switch or TellTarget update on a PopOut/Temp tab
also mutated its origin tab. The second was a static factory call
that read like a constructor where every other place uses Clone().

- TellTarget: static From(t) replaced by instance Clone(); only
  call-site swapped to TellTarget.Clone().
- UsedChannel: new Clone() that copies the scalar fields and runs
  Clone() on the two TellTarget references (null-safe).
- Tab.Clone(): CurrentChannel goes through UsedChannel.Clone().
2026-05-12 20:38:12 +02:00
JonKazama-Hellion 28e4b30cd6 refactor(ui): route OpenLink call-sites through Plugin.PlatformUtil (F12.1)
Ten Util.OpenLink call-sites across five files now go through the
IPlatformUtil indirection: WrapperUtil.TryOpenUri, the Settings Ko-Fi
buttons (x2), the Information tab (issues link plus media/upstream
links, x3), the Integrations tab (Honorific repo/author plus forge
discord, x3), and the ThemeAndLayout 'open themes folder' button.

A future addition to this pattern only needs to plug into IPlatformUtil
instead of touching Dalamud.Utility.Util directly.
2026-05-12 20:32:17 +02:00
JonKazama-Hellion 4510c1e404 refactor(store): route MessageStore IsWine probe through IPlatformUtil (F12.1)
MessageStore.Connect used to call Util.IsWine() directly via a
DalamudUtil alias, which made the ctor unreachable from the xUnit
test AppDomain: any test that allocated a MessageStore tripped a
FileNotFoundException on Dalamud.dll before reaching the assertion.

The ctor now takes an IPlatformUtil and reads the cached IsWine
property. MessageManager passes Plugin.PlatformUtil in. Production
behaviour is identical; the test path can now substitute a fake
and exercise the SQLite migration logic in isolation.
2026-05-12 20:29:22 +02:00
JonKazama-Hellion 6b44f549b4 feat(util): add IPlatformUtil indirection over Dalamud.Utility.Util (F12.1)
Introduces a thin interface around Util.IsWine and Util.OpenLink so
services can be constructed in an isolated xUnit AppDomain without
forcing Dalamud.dll onto the assembly search path. Production wiring
(DalamudPlatformUtil) caches IsWine at ctor time — it's a runtime
probe that never changes for the lifetime of a plugin instance,
mirroring the Lightless DalamudUtilService pattern.

Plugin.PlatformUtil is wired in the Phase-1 ctor so any service that
LoadAsync allocates can resolve the platform indirection without
plumbing the instance through additional constructor params.

Follow-up commits route MessageStore and the OpenLink call-sites
through this interface.
2026-05-12 20:10:40 +02:00
JonKazama-Hellion ae1436b103 perf(config): clone only temp tabs in SaveConfig snapshot/restore (F2.2)
The pre-serialization snapshot used to clone the entire Config.Tabs
list, then Clear/AddRange the snapshot back. With a typical config of
~30 user-defined tabs plus up to 15 session-only temp tabs, that's a
45-item clone on every save. The persistent tabs never leave the list
during this routine, so cloning only the temp subset is functionally
identical and keeps the allocation proportional to AutoTellTabsLimit.
2026-05-12 19:35:17 +02:00
JonKazama-Hellion 2684c31f10 fix(ui): scale active-tab underline with DPI for crisp rendering (F7.2)
The 2px underline pill was hardcoded — at 125/150% DPI the surrounding
tab layout scaled with ImGuiHelpers.GlobalScale but the pill stayed
2px, so the line landed on sub-pixel boundaries and rendered as a
fuzzy band. Now: height scales with GlobalScale (clamped to >=1px),
and the DrawList coordinates round to physical pixels via MathF.Round
so the rect aligns with the framebuffer grid.
2026-05-12 19:09:43 +02:00
JonKazama-Hellion bdd64cad07 perf(ui): cache GetWindowDrawList per frame in SettingsOverview (F7.3)
DrawCard used to call ImGui.GetWindowDrawList once per card, so a frame
with 10 settings cards took 10 draw-list lookups. The list is the same
for every card in the same frame, so Draw() now resolves it once and
passes the pointer down. Pattern parity with ChatLogWindow's frame-local
draw-list handling.
2026-05-12 18:43:05 +02:00
JonKazama-Hellion 28ea2fa553 refactor(theme): extract ChildBgAlpha threshold logic to testable helper (F1.2)
HellionStyle.PushGlobal had two lines that resolved the child-bg alpha
based on window opacity. Moves the 0.999f threshold and the alpha-mask
into HellionStyleHelpers.ResolveChildBgAlpha so the logic is reachable
from the build suite without touching the ImGui surface.
2026-05-12 18:19:15 +02:00
JonKazama-Hellion dd597fca44 feat(branding): validate URL constants on module init (F11.2)
BrandingLinks (5 Hellion-owned URLs) and IntegrationLinks (2 third-party
plugin URLs) now run through UrlValidation.ValidateAll from a
[ModuleInitializer] hook. A malformed URL throws InvalidOperationException
at plugin load with the source class and the broken URL in the message,
instead of silently failing when a user clicks the button.

CA2255 is suppressed at the attribute sites — the warning is for library
code shipped to unknown consumers, but the plugin DLL is loaded directly
by Dalamud, which makes module-init the right one-shot hook.
2026-05-12 17:48:51 +02:00
JonKazama-Hellion b9d3ff8f26 fix(fonts): broaden font fallback catch to handle atlas-toolkit throws (G2)
The atlas-toolkit pipeline can throw InvalidOperationException or
ArgumentException when a configured font is structurally broken (e.g.
unreadable header, unsupported glyph table). Previously only IO-shaped
throws routed to the NotoSansCjkRegular fallback, so a corrupt font
config would take down the entire atlas build instead of degrading
gracefully. The warning log now carries the exception type name so the
diagnostic path can tell which class of throw triggered the fallback.
2026-05-12 17:19:28 +02:00
JonKazama-Hellion df3d5d78d6 build(preflight): add csharpier and markdownlint blocks (G1)
Block E runs 'dotnet csharpier check' against the HellionChat/ tree,
catching reflow drift before push. Block F runs markdownlint-cli2 over
the repo's *.md files; MD036 is disabled because forge-post bodies use
bold emphasis as section headings (the auto-announce workflow renders
those as Discord embeds, so the bold pattern is required). The .claude
directory is excluded from the lint scope to match its gitignore status.

.markdownlint.json also gains MD024 with siblings_only:true so per-release
'### Internal' sub-headers in CHANGELOG.md don't trip the rule across
sibling H2 sections.
2026-05-12 16:53:22 +02:00
JonKazama-Hellion 2e057ce6c4 Merge feature/v1.4.5 — UX and Robustness
Security / scan (push) Successful in 22s
Build / Build (Release) (push) Successful in 31s
Forge Announce / Post changelog to Hellion Forge (push) Successful in 8s
Release / Build and attach release ZIP (push) Successful in 40s
2026-05-12 15:32:02 +02:00
JonKazama-Hellion e5dbc333fa docs: linter pass on v1.4.5 release notes
Whitespace and line-reflow drift from the markdown linter on the four
files touched by the versions-bump commit (forge-post, README,
CHANGELOG, ROADMAP). No content changes.
2026-05-12 15:30:06 +02:00
JonKazama-Hellion d0ec94c3e6 style: align v1.4.5 additions with HellionChat conventions
Pattern-adherence pass after the cycle's code commits:

- ChatLogWindow.cs: NotifiedDrawFailure renamed from
  _notifiedDrawFailure. The file's per-window state flags (DrewThisFrame,
  WasDocked, Activate, PlayedClosingSound, …) all use PascalCase
  without underscore prefix; the new flag now matches that
- Plugin.cs: trim the session-only RemoveAll comment from 5 lines to 2
  and add the standard TEST-MIRROR pointer line. Same shape as
  AutoTellTabsService.cs:28 and the other six TEST-MIRROR sites
- InputHistoryService.cs: add the TEST-MIRROR pointer for the new
  Build-Suite tests
2026-05-12 15:30:01 +02:00
JonKazama-Hellion cafb6faa39 chore: bump version to 1.4.5
Manifest sync across csproj, yaml, repo.json, README, CHANGELOG,
ROADMAP and the Plugin.cs schema-gate error message. ROADMAP also gets
the v1.4.4 release block that was missed in that cycle's closure.

Forge-post v1.4.5.md follows the established frontmatter + DE-body
convention; the EN block is sourced from the yaml changelog by the
forge-announce workflow.
2026-05-12 14:33:13 +02:00
JonKazama-Hellion b8d289a847 fix(ui): hide status bar version when window is too narrow
Below roughly 340 px content width the version slot starts overlapping
the four slots to its left because the right-aligned SameLine still
plants the text where its baseline would have been. New 200 px width
threshold drops the version line entirely below that, so the other
slots stay readable. The version is back as soon as the window grows.
2026-05-12 14:19:46 +02:00
JonKazama-Hellion f16d8f5c78 docs(plugin): clarify session-only Auto-Tell-Tab invariant (F2.3)
Expands the one-liner above Plugin.cs:167-168 to spell out *why* the
RemoveAll runs before AutoTellTabsService.Initialize: tells are
typically privacy-filtered, so resurrecting a tab from a crashed
session would trigger DB reconstruction on the next load. Also links
to the TEST-MIRROR pin in the Build-Suite for future readers.
2026-05-12 14:11:02 +02:00
JonKazama-Hellion eabb39ba86 fix(font): fall back to system font if embedded resource missing (F10.2)
GetHellionFontBytes used to throw a FileNotFoundException when the
embedded Hellion font resource was missing — only possible on a broken
csproj or a hand-rolled dev build, never on a signed release, but the
throw bubbled up and broke the entire UiBuilder font atlas.

Replaced with a nullable TryGetHellionFontBytes that logs a warning
and returns null on miss. The RegularFont delegate now falls back to
the same system-font path that UseHellionFont=false already uses, so
the plugin still loads and the issue surfaces in /xllog instead of as
a crash.
2026-05-12 13:55:04 +02:00
JonKazama-Hellion b489ac946c fix(ux): reset input history on plugin dispose (F10.1)
Static InputHistoryService entries used to survive a plugin reload
because static field state doesn't get cleaned up on its own. The new
Reset() method clears the list and is wired into Plugin.DisposeAsync
alongside the existing pure-memory cleanups, so the next plugin load
starts with an empty history instead of inheriting the previous
session's typed commands.
2026-05-12 13:41:38 +02:00
JonKazama-Hellion 8d9151c74a feat(ux): explicit cancel affordance on first-run wizard (F8.1+F8.2)
Splits accept from close: OnClose no longer silently sets
FirstRunCompleted, so the X-button leaves the wizard pending and it
reopens on the next plugin load. A new footer 'Later — keep defaults'
button is the explicit path to dismiss the wizard without picking a
profile; defaults stay active and the choice persists.

Strings are bilingual (EN + DE) with a tooltip explaining the
behaviour. Card height now reserves room for the footer separator.
2026-05-12 13:31:53 +02:00
JonKazama-Hellion 4ecbaf2a4b feat(ux): show notification on chat log draw failure (F7.1)
Surfaces a per-session warning notification when DrawChatLog throws so
the user knows something went wrong instead of staring at an empty
window. Stack trace stays in /xllog as before. The one-shot guard
prevents the notification stack from flooding frame-by-frame; it
resets only on the next plugin reload.
2026-05-12 13:22:24 +02:00
JonKazama-Hellion 3e4601a0c8 chore: reflow drift from v1.4.4 closure
Whitespace and line-reflow artefacts from auto-formatter passes plus a
packages.lock.json indent normalisation. No content changes.
2026-05-12 13:08:59 +02:00
JonKazama-Hellion 61d5a33683 Merge fix/release-workflow-ref-guard into main
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Build / Build (Release) (push) Successful in 28s
Forge Announce / Post changelog to Hellion Forge (push) Successful in 7s
Release / Build and attach release ZIP (push) Successful in 39s
Guards release.yml against non-tag refs and fixes the silent
ignore of body_path / tag_name that left every Gitea release
since v1.4.1 with an empty body.
2026-05-12 11:50:32 +02:00
JonKazama-Hellion 7ed689587b fix(ci): guard release.yml against non-tag refs and pass body inline
The release-action@main reads GITHUB_REF directly and rejects anything
that doesn't start with refs/tags/. The previous workflow tried to work
around this by passing tag_name as an action input, but the action's
action.yml never declared tag_name (or body_path) - both inputs were
silently ignored, which is why every Gitea release since v1.4.1 was
published with an empty body.

Changes:
- New "Validate tag ref" step fails fast with a clear message when the
  workflow is dispatched from a branch ref instead of a tag ref.
- workflow_dispatch.inputs.tag dropped; recovery now means picking the
  tag from Gitea's Ref dropdown so GITHUB_REF lines up with refs/tags/.
- release-body.md is re-emitted as a step output and passed via body:
  (the input the action actually reads) instead of body_path.
- tag_name input removed from the action call - the action derives the
  tag from GITHUB_REF_NAME on its own.
2026-05-12 11:33:58 +02:00
JonKazama-Hellion 612bf8814f fix(ci): match release + forge-announce parsing to current yaml format
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Build / Build (Release) (push) Successful in 30s
Both workflows looked for "**Hellion Chat <version>" as the changelog
subblock header, but the yaml convention is "**v<version> — <subtitle>"
(matches verify-changelog-sync.sh and the slim-rule grep). Plus the
indent-strip was 2 spaces, but prettier writes the changelog block with
4-space indent. Both regressions silently failed every release-workflow
run since the format change — likely why v1.4.3 was released manually.

Sync header marker to "**v$version " and indent-strip to 4 spaces in
both files.
2026-05-12 11:17:41 +02:00
JonKazama-Hellion be17472cd5 chore(ci): migrate workflows to .gitea/workflows/
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Build / Build (Release) (push) Successful in 42s
Gitea Actions reads exclusively from .gitea/workflows/, not from
.github/workflows/. Since the cutover in v1.4.3 only the security
workflow has been running — release and forge-announce silently sat in
the wrong directory and never fired on any tag push. v1.4.3 must have
been released manually.

Move build, release and forge-announce yamls to .gitea/workflows/. The
.github/forge-posts/ and .github/release-footer.md data files stay where
they are; the workflows reference them by repo-relative path and that
keeps working.

For the v1.4.4 backfill: workflow_dispatch via the Gitea web UI with
tag=v1.4.4 will run release.yml + forge-announce.yml against the tagged
tree (which doesn't contain this migration). The dispatch yaml itself
is read from the default branch, not the tag, so the missing yamls in
the v1.4.4 tag tree don't matter.
2026-05-12 11:05:52 +02:00
JonKazama-Hellion 8bf50151d5 Merge feature/v1.4.4 into main (Threading and IPC Safety release)
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2026-05-12 10:56:51 +02:00
JonKazama-Hellion 57da455700 fix: post-review polish on v1.4.4
- IsAllowedForStorage warning now only fires for ChatTypes the build
  doesn't recognise (Enum.IsDefined), not for opted-out known ones
- Drop stale tests-location comment in HonorificService
2026-05-12 10:47:43 +02:00
JonKazama-Hellion 0982b68a4a chore: bump version references in Plugin.cs and README
Pre-push grep-verification found four stale v1.4.3 mentions outside the
Slim-Rule history files:

- Plugin.cs schema-gate error message referenced v1.4.3 by name in both
  the comment and the user-facing exception text. Schema stays at v16,
  but the message now points at the current release
- README.md latest-release badge bumped to v1.4.4
- README.md version header bumped to v1.4.4
- README.md Project Status block rewritten for v1.4.4 with the threading
  and IPC safety items as the lead

ROADMAP.md historical references to v1.4.3 are intentional (released-tag,
foundation-reference) and stay.
2026-05-12 10:22:21 +02:00
JonKazama-Hellion 0fc88e480a chore: bump version to 1.4.4 + changelog sync + forge-post
Threading and IPC safety release. Items: F2.1 (Interlocked counter),
F4.1/F4.2/F4.3 (HonorificService threading banners + warning log),
F9.2 (AutoTranslate IsBackground), F3.1 (PrivacyPersistUnknownChannels
default), F3.2 (unknown-ChatType warning).

verify-changelog-sync: yaml/repo.json/forge-post in sync, embed-total
~2699/5500, 3/4 yaml subblocks. verify-version-consistency and
verify-manifest-shape both green.
2026-05-12 10:11:31 +02:00
JonKazama-Hellion 7eb50e2c8d feat(privacy): log warning on unknown ChatType in IsAllowedForStorage
F3.2: a future FFXIV patch can introduce ChatTypes that aren't on any
existing whitelist, and the filter currently routes them silently
through the unknown-channel failsafe. Add a dedup HashSet (per runtime,
NonSerialized) so the first hit per ChatType logs a Warning. The
failsafe behaviour itself is unchanged — only visibility is new.
2026-05-12 09:54:05 +02:00
JonKazama-Hellion 58e754c169 feat(privacy): default PrivacyPersistUnknownChannels to true for new configs
F3.1: future FFXIV patches can add new ChatTypes that aren't on any
existing whitelist. With the field defaulted to false a new install
would silently drop those channels until the user opts in. New configs
now start with PrivacyPersistUnknownChannels=true via a constant in
PrivacyDefaults. Existing configs keep their explicit choice — the
deserializer overrides the initializer, so no migration and no schema
bump.
2026-05-12 09:41:52 +02:00
JonKazama-Hellion 83064cd40b fix(autotranslate): mark warmup thread as IsBackground
F9.2: PreloadCache spawned a new Thread without IsBackground, which kept
the plugin unload blocked until the warmup finished (typically
100-300 ms). Setting IsBackground=true plus a named thread matches the
pattern already used in MessageManager (F6.1) and Plugin.RetentionSweep
(F9.3) since v1.4.0.
2026-05-12 09:33:57 +02:00
JonKazama-Hellion 5ca3b73b7f refactor(honorific): per-method threading banners + warn on unsubscribe-fail
F4.1: replace the block threading comment with per-method banners that
read like documentation at the call site. F4.2: TryUnsubscribe now logs
Warning instead of Debug — a silent unsubscribe failure leaks a live
subscription across plugin reloads. F4.3: CurrentTitle gets a one-line
banner matching the same convention.
2026-05-12 09:19:52 +02:00
JonKazama-Hellion 570a6f071c style(autotell): csharpier format F2.1 changes 2026-05-12 09:19:49 +02:00
JonKazama-Hellion 11ad5db127 perf(autotell): replace lock-protected count with Interlocked counter
F2.1: ActiveTempTabCount was doing a LINQ Count under _tempTabsLock on
every read, including the hot-path HandleTell guard. Replace with an
Interlocked counter kept in sync with Config.Tabs from inside the
existing mutation paths (SpawnTempTab, DropOldestTempTab, OnLogout).
Initialize from the persisted Tabs list on Initialize() to handle
configs that already contain TempTabs from a prior session.

Plugin.cs SaveConfig snapshot-restore mutates Config.Tabs outside of
AutoTellTabsService; expose ResyncTempTabCounter() and call it after
AddRange so the counter stays consistent. Plugin.cs:168 crash-recovery
RemoveAll runs before Initialize() and is covered by the init snapshot.
2026-05-12 09:06:20 +02:00
JonKazama-Hellion 5c550e8587 fix(scripts): adapt verify-changelog-sync to **vX.Y.Z** subblock format
yaml.changelog and repo.json.Changelog now use **vX.Y.Z** subblock
headers instead of the older **Hellion Chat X.Y.Z** form. Updated the
three regex patterns (yaml check, repo.json check, version counter)
and re-enabled Block C in preflight.sh — the SKIP workaround is no
longer needed.
2026-05-12 02:22:59 +02:00
JonKazama-Hellion eb2a04c56b docs: Update gitignore for Pair AI settings 2026-05-12 00:33:52 +02:00
JonKazama-Hellion 3f714d6f38 Merge pull request 'chore(renovate): fix schema warning (prPriority)' (#16) from chore/renovate-config-schema-fix into main
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Reviewed-on: #16
2026-05-11 22:25:23 +00:00
renovate-bot 747e0e1574 chore(renovate): fix schema (prPriority placement)
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Moves prPriority out of vulnerabilityAlerts (only allowed in packageRules per schema).
Fixes the recurring 'Found renovate config warnings' issue.
2026-05-11 22:16:49 +00:00
JonKazama-Hellion debfdcd278 Merge pull request 'chore(config): migrate Renovate config' (#15) from renovate/migrate-config into main
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Reviewed-on: #15
2026-05-11 18:43:52 +00:00
renovate-bot f85daf3dbe chore(config): migrate config renovate.json
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2026-05-11 18:35:29 +00:00
JonKazama-Hellion 3b24b2adc4 docs: translate CHANGELOG and ROADMAP to English
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Translate all remaining German sections in docs/CHANGELOG.md and
docs/ROADMAP.md to English for consistency across the repository.
Previously English sections left unchanged.
2026-05-11 20:32:11 +02:00
JonKazama-Hellion c493340104 fix(renovate): exclude Gitea workflows from pinDigests lookup
Security / scan (push) Failing after 10s
2026-05-11 20:17:33 +02:00
JonKazama-Hellion 3a7f9b3adb refactor(strings): replace ResourceManager.GetString with direct HellionStrings properties
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- SettingsOverview: replace dynamic key lookup via ResourceManager with
  direct HellionStrings property access; switch static readonly array to
  BuildCardDefs() method to ensure correct initialization order
- ThemeAndLayout: replace all ResourceManager.GetString calls with direct
  HellionStrings/Language property access throughout DrawThemeSection()
  and DrawChatColorsApplyBanner()

Also rework DE/EN string copy for a more natural, less formal tone in the German localization, and to better match the English source text. This includes
2026-05-11 20:11:53 +02:00
JonKazama-Hellion b1b6402827 docs: Fix the last comments i think now
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2026-05-11 08:11:30 +02:00
JonKazama-Hellion 7d73def53d fix: disable changelog sync preflight check for non-code change
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Changed HellionChat.yalm but need to Ajust the preflight script to not fail on this non-code change. TODO: Fix the script to only check for code changes in the future.
2026-05-11 00:56:54 +02:00
JonKazama-Hellion c4c85cf4b8 docs: unify documentation and streamline code comments
- Translated project documentation (LEARNING-JOURNEY, CONTRIBUTORS, AI_DISCLOSURE) to English for better accessibility.
- Standardized internal code documentation by converting XML-doc blocks to standard comment format.
- Cleaned up inline comments and removed redundant versioning metadata across the codebase.
- Refactored non-functional text elements to improve readability and maintain a consistent style.
2026-05-11 00:52:15 +02:00
JonKazama-Hellion a37882893e Merge pull request 'chore(deps): pin dependencies' (#12) from renovate/pin-dependencies into main
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Reviewed-on: #12
2026-05-10 20:26:33 +00:00
renovate-bot 702e4ca160 chore(deps): pin dependencies 2026-05-10 20:26:33 +00:00
JonKazama-Hellion 1ebc7b820f Merge pull request 'chore(deps): refresh' (#13) from renovate/lock-file-maintenance into main
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Reviewed-on: #13
2026-05-10 20:24:58 +00:00
renovate-bot 3152312890 chore(deps): refresh
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2026-05-10 18:31:56 +00:00
JonKazama-Hellion 4000bbd199 chore: reformat after editorconfig update
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Updated .editorconfig to set indent_style=space and indent_size=4 for C# files. Reformat all .cs files to apply the new indentation settings. No code logic changes, just whitespace reformatting.
also updated some comments in files in shorter and Precise way. No logic changes, just comment rewording for clarity and conciseness.
2026-05-10 19:54:39 +02:00
JonKazama-Hellion 3cabdf3e15 chore: add linter & formatter config
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Add .editorconfig (LF, Allman), .prettierrc.json, .markdownlint.json,
.yamllint.yaml, .gitattributes and .prettierignore. Extend CI with
format and lint checks.
2026-05-10 13:46:43 +02:00
JonKazama-Hellion 05c28f7e92 Merge branch 'main'
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2026-05-10 13:02:36 +02:00
JonKazama-Hellion 699d4ede1d chore: housekeeping — linter & formatter setup
Add .prettierrc.json, .markdownlint.json, .yamllint.yaml, .gitattributes
Run CSharpier, Prettier and markdownlint across the entire codebase.
No logic changes — formatting, using order and line endings only.
2026-05-10 13:01:00 +02:00
JonKazama-Hellion 31673fdff6 chore(config): migrate Renovate config (#10)
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Auto-merge: Renovate config migration (matchPackagePrefixes -> matchPackageNames).
2026-05-09 15:46:43 +00:00
renovate-bot 07337108bc chore(config): migrate config renovate.json
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2026-05-09 15:42:04 +00:00
JonKazama-Hellion fd82033666 Add ignoreDeps for actions/release-action
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The release.yml workflow uses https://gitea.com/actions/release-action@main.
Renovate's gitea-tags manager tries to resolve @main as a tag and 404s,
which crashes the entire renovate run (affecting all repos via autodiscover).
Repo-level ignoreDeps + a packageRule make this defense-in-depth alongside
the global ignoreDeps in /opt/renovate/config.js.
2026-05-09 17:41:38 +02:00
JonKazama-Hellion cd01fa63a1 style: reformat renovate.json with standard 2-space indent
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2026-05-09 12:34:47 +02:00
JonKazama-Hellion b81c50b433 renovat update
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Signed-off-by: Jon Kazama <kontakt@hellion-media.de>
2026-05-09 10:18:20 +00:00
JonKazama-Hellion 355a57089b Merge pull request 'Configure Renovate' (#8) from renovate/configure into main
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Reviewed-on: #8
2026-05-09 10:17:33 +00:00
renovate-bot cf7ab6226c Add renovate.json 2026-05-09 10:17:33 +00:00
JonKazama-Hellion 03da6d58a4 ci: fix semgrep rule ID for csharp-sqli exclusion
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Semgrep rule IDs follow the pattern <pack>.<rule>. The pack name is
csharp.lang.security.sqli.csharp-sqli and the rule inside it is also
called csharp-sqli, so the full ID needs the trailing .csharp-sqli
again. Without it the exclude flag silently filters a different
subset of rules and the actual rule still runs.
2026-05-09 12:08:08 +02:00
JonKazama-Hellion 90a4544ab2 ci: exclude csharp-sqli rule from MessageStore.cs scans
Security / scan (push) Failing after 33s
Semgrep flags eight CommandText-with-string-interpolation call sites
in MessageStore.cs as SQL-injection patterns. All are safe in this
context: table names and clause fragments come from internal code
constants, the actual values are bound via SqlParameter, and the
plugin SQL surface is local-only with no external input vector.

CodeQL would not flag these because it does dataflow analysis and
sees the constants. Semgrep only matches patterns. Excluding the rule
for this repo only via the new semgrep-exclude-rules input keeps the
rule active for the other Hellion repos where it might catch real
issues (e.g. the web apps).
2026-05-09 11:54:24 +02:00
JonKazama-Hellion 9b4557f197 chore: add reusable security scan workflow
Security / scan (push) Failing after 6m33s
Calls JonKazama-Hellion/security-workflows for Semgrep SAST + Trivy
filesystem vulnerability scan. Runs on push to main/master, on every
PR, and weekly Monday 06:00 UTC.
2026-05-09 11:28:09 +02:00
JonKazama-Hellion e594258cf3 Migrate residual URLs and security-report path to Forge
Build / Build (Release) (push) Successful in 41s
Release / Build and attach release ZIP (push) Successful in 2m4s
Forge Announce / Post changelog to Hellion Forge (push) Successful in 11s
Cleanup pass after the v1.4.3 cutover. Five files still carried
gitea.com hosts or dead github.com security-advisory links because
they were not touched in the prior URL sweep.

- forge-announce.yml: Discord embed avatar and tag link
- release-footer.md: custom-repo URL plus six doc/license links
- bug_report.yml, config.yml, PULL_REQUEST_TEMPLATE.md: replace
  github.com/.../security/advisories/new with mailto:kontakt@
  hellion-media.de. Gitea has no privately-reportable advisory
  feature; e-mail is the closest functional equivalent.

Pure string replacement, no logic change.
2026-05-09 08:39:19 +02:00
JonKazama-Hellion bb863c5b32 Merge feature/v1.4.3 into main
Hellion Chat 1.4.3 - Plugin-Load Async-Init + Repo-Cutover

- IAsyncDalamudPlugin two-phase load (Phase 1 ctor minimal, Phase 2 LoadAsync)
- Schema-gate replaces v9 to v16 migration chain
- AutoTranslate.PreloadCache moved off the load path
- BuildFontsAsync sync at LoadAsync start (font-pop matches ChatTwo)
- Custom-repo URL cutover from GitHub to gitea.hellion-forge.cloud
- Build-Suite floor 663/663 green
2026-05-09 08:30:32 +02:00
JonKazama-Hellion 0797d1a517 docs: add v1.4.3 forge-post 2026-05-08 22:28:15 +02:00
JonKazama-Hellion 8dc8b87580 Bump version to 1.4.3 and sync manifest files 2026-05-08 22:22:22 +02:00
JonKazama-Hellion baeec369e6 Cutover custom-repo URL from GitHub to Gitea 2026-05-08 22:12:40 +02:00
JonKazama-Hellion a1f2b22b19 Drop schema migrations and move AutoTranslate.PreloadCache off the load path
Migrations: all current users are on schema v16, the v9 to v16 migration
chain ran in v1.2.1 and earlier. Replace the seven in-LoadAsync migration
blocks with a hard schema-gate in the Phase-1 ctor; older configs trigger
a clear "install v1.4.2 first" error. Code-hygiene change, fast-path
saving is negligible. Remove the now-unused TryReadPreV13ThemeOpacity
helper that only served the v13 to v14 block.

AutoTranslate.PreloadCache: was sync ~300 ms in LoadAsync. Move to
Task.Run so plugin-load returns ~300 ms earlier. Trade-off: first
auto-translate use of a session may have a sub-second hitch if the
cache hasn't finished warming. Acceptable, it is first-use cost
instead of every-load cost.
2026-05-08 21:59:29 +02:00
JonKazama-Hellion 5931f2f301 Use sync FontManager allocation in LoadAsync to avoid first-draw race
The previous fire-and-forget Task.Run pattern could leave Plugin.FontManager
null when the first UiBuilder.Draw tick fires (ChatLogWindow dereferences
FontManager.FontAwesome / RegularFont / ItalicFont in its draw paths).
Allocate FontManager and call BuildFonts() synchronously, mirroring
ChatTwo Plugin.cs:152. BuildFonts itself is non-blocking — it just
registers IFontHandles with Dalamud's atlas; the actual atlas rebuild
runs on Dalamud's pipeline a few frames later, so the perceived-load
win still holds (LoadAsync no longer waits for atlas build).

BuildFontsAsync in FontManager.cs stays for the Settings-driven manual
rebuild path.
2026-05-08 21:42:57 +02:00
JonKazama-Hellion 0b25df0ea7 Move migrations and service allocations from Phase-1 ctor to LoadAsync
Phase-1 was still doing 7 schema migrations and 25+ service allocations
synchronously, blocking the ctor return. Move all of that to LoadAsync,
keeping only bootstrap-essentials in the ctor: conflict detection,
config load, language init, ImGui init, WindowSystem skeleton.

Decouple the font task from the LoadAsync await — font-build runs
fire-and-forget, so first frames render with Dalamud's default font
until the Hellion-Exo2/NotoSans atlas rebuild completes (visible
"font-pop"). Mirrors ChatTwo's pattern; the perceived-load win comes
from "Finished loading" landing earlier, not from a faster atlas build.
2026-05-08 21:38:44 +02:00
JonKazama-Hellion b75c7b177a Move RunRetentionSweepIfDue to Phase 2 (depends on MessageManager.Store)
Smoke test in Task 6 surfaced a NullReferenceException at Plugin.cs:885 —
the retention sweep was scheduled in Phase 1 but dereferences
MessageManager.Store, which is only allocated in Phase 2 (LoadAsync).
Move the call after MessageManager init. Drop the comment that wrongly
claimed independence from Phase-2 services.
2026-05-08 21:00:19 +02:00
JonKazama-Hellion ccc5a4e17a Add BuildFontsAsync for parallel font/theme init 2026-05-08 20:34:05 +02:00
JonKazama-Hellion daa800c8b1 Apply code-quality fixes to Plugin.cs IAsyncDalamudPlugin refactor
I-1: rewrite property-shape comment to reflect that all properties (not
just Phase-2 ones) moved to { get; private set; } = null!;.
I-3: drop plan-jargon (Q1=A / Q3=B / Task 5) from source comments;
replace with durable rationale and a version-anchored TODO for the
FontManager.BuildFontsAsync follow-up.
I-4: remove German-word leak ("pflicht") from English comment in
DisposeAsync.
M-5: wrap each cleanup line inside Framework.RunOnFrameworkThread with
CaptureFailure so a single Dispose throw no longer strands subsequent
cleanup. Drops the inline try/swallow on SetChatInteractable. Mirrors
Lightless DisposeFrameworkBoundServicesAsync pattern.
2026-05-08 19:46:11 +02:00
JonKazama-Hellion a531973c0d Refactor Plugin to IAsyncDalamudPlugin two-phase load 2026-05-08 19:23:53 +02:00
JonKazama-Hellion 4c8b0da3da ci: drop upload-artifact step from build.yml
actions/upload-artifact@v7 fails on Gitea Actions — the GitHub
artifact API has compatibility gaps the Gitea runtime layer does not
fully cover, and v7 specifically tripped exitcode 1 on the Strato
runner. The build itself runs fine; the artefact was never consumed
by anything (release.yml does its own latest.zip lookup), so the
cleanest fix is to make build.yml a pure compile-health check
without artefact upload.
2026-05-08 15:11:46 +02:00
JonKazama-Hellion 9a8a014795 docs: close active upstream cherry-pick pipeline
Chat 2 has entered a major rework that Infi confirmed makes selective
patches no longer portable. The cherry-pick pipeline as a routine
workflow stops with the v1.4.x cycle. Documentation reflects the new
state across all touchpoints.

UPSTREAM_SYNC.md rewritten: replaces the "How I Cherry-Pick" /
"Reviewing What Is New Upstream" / "Conflict Handling" sections with
"Why Cherry-Picking Stopped", "What Closing the Pipeline Means in
Practice", "What Does Not Change", "What Could Re-Open Later".
Existing cherry-pick trails in the git history stay intact, EUPL-1.2
anchor lines and NOTICE.md remain canonical.

README.md, CONTRIBUTING.md, ROADMAP.md, THIRD_PARTY_NOTICES.md and
the PR template updated to match: cherry-pick references reframed as
historical or pointed at UPSTREAM_SYNC.md for the current state.
NOTICE.md keeps the BetterTTV cherry-pick example as a concrete past
case but adds a paragraph that the pipeline is closed and clarifies
the attribution standard is preserved unchanged.

PULL_REQUEST_TEMPLATE.md drops the "Upstream cherry-pick from Chat 2"
checkbox and the cherry-pick-path compatibility prompt. The upstream
git remote was already removed locally on 2026-05-08 (separate change,
not in this commit).

No source-file edits, no manifest version bump, no changelog entry —
this is documentation-only and ships with the next release.
2026-05-08 15:00:30 +02:00
JonKazama-Hellion 9640d336a6 Migrate Actions workflows to Gitea
- codeql.yml removed: GitHub-only (uses github/codeql-action/*).
- build.yml + release.yml: runs-on switched to ubuntu-latest (Gitea Cloud
  has no Windows runner). Dalamud staging is now downloaded via curl/unzip
  into $HOME/.xlcore/dalamud/Hooks/dev/, the path the Dalamud SDK 15 uses
  on Linux. Locate-step uses find instead of Get-ChildItem.
- release.yml: softprops/action-gh-release replaced with the Gitea-native
  https://gitea.com/actions/release-action. Auto-injected GITHUB_TOKEN on
  Gitea Actions has Gitea-API scope and is sufficient.
- forge-announce.yml: environment: Webhook removed (Gitea has no
  environments — DISCORD_FORGE_WEBHOOK is a repo-level Actions secret).
  avatar_url and embed url switched from raw.githubusercontent.com /
  github.com to gitea.com.
- release-footer.md: install URL plus the five doc links (README, PRIVACY,
  THIRD_PARTY_NOTICES, SECURITY, SUPPORT) and LICENSE link switched to
  gitea.com/.../src/branch/main/. ChatTwo upstream link stays on GitHub.
2026-05-08 14:06:44 +02:00
JonKazama-Hellion 12ce015d83 test: add TEST-MIRROR pointer to Build-Suite MigrationLogic 2026-05-08 13:27:39 +02:00
JonKazama-Hellion f455bf4736 chore: drop stale Cycle reference from BrandingLinks comment
The comment on BrandingLinks claimed a follow-up housekeeping sweep was
"out of scope for this Cycle" — that Cycle framing no longer matches how
Plan v4 schedules the work. Trim the trailing clause; the rest of the
comment still documents the housekeeping intent.
2026-05-08 08:51:27 +02:00
JonKazama-Hellion 9bc66c7cf3 chore: optimize image assets and add Florian Eck brand logos
Re-encodes the four existing screenshots and the docs/images forge banner
to 8-bit indexed-color PNGs. Total asset payload drops from ~3.87 MB to
~311 KB (92% smaller) without visible quality loss in the README/forge
post rendering.

Adds the four brand-logo variants designed by Florian Eck and credited
in COPYRIGHT (Visual assets section): the Hellion Online Media wordmark,
the square Hellion crest, the horizontal Hellion Forge color logo and
the Discord-sized hammer mark. All variants live in docs/images/ so the
forge post and README can reference them without polluting the in-game
plugin payload under HellionChat/images/.

Visual assets are NOT covered by the EUPL-1.2 source code licence; their
licensing terms are documented in COPYRIGHT.
2026-05-08 08:51:22 +02:00
JonKazama-Hellion e9022de150 refactor: rename SelfTest/ to SelfTests/ for plan v4 consistency
Renames HellionChat/SelfTest/ to HellionChat/SelfTests/ (plural) to
match the folder convention used throughout the Build Suite Plan v4
Phase 6 file list. The singular name was introduced as a known
discrepancy in cb327b8 and is now resolved.

- git mv preserves full history via rename detection
- Namespace updated: HellionChat.SelfTest → HellionChat.SelfTests
- Plugin.cs qualifier updated: SelfTest. → SelfTests.
- Build: 0 errors, 0 warnings
2026-05-08 08:34:48 +02:00
JonKazama-Hellion cb327b8073 feat: add ThemeSwitchSelfTestStep + ISelfTestRegistry wiring
Registers a single SelfTestStep that exercises Plugin.ThemeRegistry.Switch
through the live theme list. Verified in-game via /xldev SelfTest tab on
2026-05-08; Plugin loads cleanly with the RegisterTestSteps call and the
step runs the theme cycle as expected.

Folder is HellionChat/SelfTest/ (singular). Future steps may rename to
SelfTests/ to match the local Plan v4 convention.
2026-05-08 08:21:21 +02:00
JonKazama-Hellion 1c354d18bb refactor: extract chat-input pure helpers for unit-testable submit + history math
ChatBox.SendMessage reads bytes from ValidateMessage so Encoding.UTF8.GetBytes
runs once per send. ValidateMessage takes an injectable sanitiser so xUnit can
exercise the length-equality gate without ClientStructs game memory.

CompactInputSubmitter and CompactInputHistoryNavigator lift the deterministic
parts of ChatInputBar's pop-out submit and history-up/down callback into POCO
helpers under HellionChat/_Helpers/. The ImGui buffer splice
(DeleteChars/InsertChars) stays at the call site because it needs the live
callback data.

Behavior is identical to the previous inline implementation; tests in the
local Build Suite repo pin the contracts.
2026-05-08 08:21:13 +02:00
JonKazama-Hellion 0ed88691c2 build: add preflight validator family for versions/manifest/changelog drift
Establishes the local pre-push gate. preflight.sh runs four blocks: version
consistency, manifest shape (Icon plus all ImageUrls), changelog sync, plus a
release build as compile-health smoke. setup-hooks.sh wires core.hooksPath to
.githooks. .gitignore opens scripts/ for tracking (setup-dev-env.sh stays
private). Test execution itself lives in a separate local repository and is
not part of this codebase.
2026-05-08 07:23:54 +02:00
JonKazama-Hellion c64fcfd4d1 docs: add v1.4.2 forge-post 2026-05-07 22:47:09 +02:00
JonKazama-Hellion 6689cdb968 chore: bump version to 1.4.2 and document ChatLog Frame-Hot-Path 2026-05-07 22:47:09 +02:00
JonKazama-Hellion 345aa3ea2a perf(ui): gate status-bar aggregation behind the cache check 2026-05-07 22:15:57 +02:00
JonKazama-Hellion 1ffc41f97d perf(ui): cache auto-tell tab tint and icon per tab 2026-05-07 22:06:18 +02:00
JonKazama-Hellion 36b92f0520 perf(ui): hoist invariants out of the chat-log card border loop 2026-05-07 21:34:19 +02:00
JonKazama-Hellion cb612044ea Merge branch 'feature/v1.4.1-theme-engine-performance' 2026-05-07 20:05:14 +02:00
JonKazama-Hellion 71081d8344 docs: add v1.4.1 forge-post 2026-05-07 20:00:29 +02:00
JonKazama-Hellion 54bfeb0f6f chore: bump version to 1.4.1 and document Theme Engine Performance 2026-05-07 19:58:50 +02:00
JonKazama-Hellion 5f83c70292 feat(themes): add Synthwave Sunset built-in, refresh author credits 2026-05-07 19:51:43 +02:00
JonKazama-Hellion 3d7883ee01 fix(themes): refresh abgr cache defensively on theme switch 2026-05-07 19:51:43 +02:00
JonKazama-Hellion e4ee7aaafa fix(themes): keep last-known-good custom theme on transient file-lock 2026-05-07 19:51:43 +02:00
JonKazama-Hellion aff2528a6f perf(themes): read abgr from theme cache in PushGlobal and Push 2026-05-07 19:51:43 +02:00
JonKazama-Hellion 0d2ee63420 perf(themes): add pre-computed ABGR cache on theme records 2026-05-07 19:51:43 +02:00
JonKazama-Hellion de9d1ac60b Merge branch 'feature/v1.4.0-critical-lifecycle-fixes'
Hellion Chat 1.4.0 — Critical Lifecycle Fixes

Seven P0 lifecycle and race bugs eliminated before any performance refactor.
Plus version bump, manifest sync, changelog, forge-post.
2026-05-07 19:06:56 +02:00
JonKazama-Hellion 19f7099af0 docs: add v1.4.0 forge-post 2026-05-07 19:04:24 +02:00
JonKazama-Hellion f8a734d93f chore: bump version to 1.4.0 and document Critical Lifecycle Fixes 2026-05-07 19:04:20 +02:00
JonKazama-Hellion 3f7e86b32e fix(migration): pull HellionThemeWindowOpacity from pre-v13 backup in v13->v14 2026-05-07 08:03:57 +02:00
JonKazama-Hellion e5bf375b42 fix(plugin): flush DeferredSaveFrames in Dispose before service teardown 2026-05-07 07:53:52 +02:00
JonKazama-Hellion 93329087a9 fix(messagemanager): warn loudly when DisposeAsync 10s timeout hits 2026-05-07 07:52:14 +02:00
JonKazama-Hellion 72d568e5b3 fix(emotecache): replace async void Load with async Task tracker 2026-05-07 07:41:50 +02:00
JonKazama-Hellion c9dfd024b2 docs(comments): trim verbose dispose and thread rationale
Match the new HellionChat comment-length convention: 1-3 lines for
standard pitfall notes, 5+ only for non-trivial workarounds. The
previous Dispose comment was 14 lines of textbook prose, which veered
into AI-slop territory and would rot on the next refactor.
2026-05-07 01:10:50 +02:00
JonKazama-Hellion 8c624a0032 fix(threads): mark PendingMessage thread as background, document RetentionSweep rationale 2026-05-07 00:54:43 +02:00
JonKazama-Hellion 079e280226 fix(messagestore): drop GC.Collect from Dispose, rely on Pooling=false 2026-05-07 00:42:26 +02:00
JonKazama-Hellion 3bdf45c29c Datein in falschen ordner verschoben xD 2026-05-06 22:32:01 +02:00
JonKazama-Hellion d257a41660 fix(release): add v1.3.0 forge-post in expected workflow path 2026-05-06 22:23:13 +02:00
JonKazama-Hellion 36f2bbd8d1 Merge branch 'feature/v1.3.0-honorific-integration' 2026-05-06 22:13:33 +02:00
JonKazama-Hellion da291b7fca docs: add v1.3.0 release-notes drafts and trim manifest changelog 2026-05-06 22:06:58 +02:00
JonKazama-Hellion c8485233d5 chore: bump version to 1.3.0 and document Plugin Integrations Cycle 1 2026-05-06 21:54:58 +02:00
JonKazama-Hellion 2d768e4edb refactor(integrations): apply review findings (constant, util move, prose cleanup) 2026-05-06 21:08:50 +02:00
JonKazama-Hellion e58376bf50 fix(ui): use ImGui.Button for Hellion Forge Discord link 2026-05-06 20:39:41 +02:00
JonKazama-Hellion dceb028184 feat(integrations): link Honorific repo and Caraxi attribution 2026-05-06 20:34:03 +02:00
JonKazama-Hellion 33a4d94c44 fix(ui): use FontAwesome Hourglass for coming-soon items 2026-05-06 20:25:44 +02:00
JonKazama-Hellion b2f158f893 fix(ui): add Crown icon and hover tooltip to Honorific title slot 2026-05-06 20:17:22 +02:00
JonKazama-Hellion da6da32651 fix(ui): add Integrations card to settings overview grid 2026-05-06 20:14:29 +02:00
JonKazama-Hellion 477591e2fa feat(ui): render Honorific title in chat header above message log 2026-05-06 20:02:10 +02:00
JonKazama-Hellion ddb293399e feat(ui): register Integrations tab in settings window 2026-05-06 19:59:13 +02:00
JonKazama-Hellion 7494b001a2 fix(integrations): schedule Honorific initial pull on framework thread 2026-05-06 19:41:50 +02:00
JonKazama-Hellion 9f0a40bedc feat(ui): add Integrations settings tab 2026-05-06 19:30:59 +02:00
JonKazama-Hellion 8da05c3080 feat(i18n): add localisation keys for Integrations settings tab 2026-05-06 19:27:04 +02:00
JonKazama-Hellion 5b5f52f86e feat(integrations): wire HonorificService into Plugin lifecycle 2026-05-06 19:22:23 +02:00
JonKazama-Hellion af3caa9b96 feat(config): add ShowHonorificTitleInHeader toggle (default on) 2026-05-06 19:20:17 +02:00
JonKazama-Hellion 206b25b8d6 fix(integrations): address review findings on HonorificService 2026-05-06 19:18:20 +02:00
JonKazama-Hellion 00deef01a4 feat(integrations): wire HonorificService to Honorific IPC gates 2026-05-06 19:13:10 +02:00
JonKazama-Hellion 74e2c655f0 feat(integrations): add IsApiVersionCompatible and ShouldRenderSlot helpers 2026-05-06 19:09:36 +02:00
JonKazama-Hellion fa91c4e847 feat(branding): add BrandingLinks with Hellion Forge Discord invite 2026-05-06 19:06:34 +02:00
JonKazama-Hellion 1125caabca feat(integrations): add HonorificTitleData DTO and ParseTitleJson 2026-05-06 19:00:09 +02:00
JonKazama-Hellion eead8d813c chore: re-release Theme Expansion as v1.2.3
Hab vergessen die repo.json wieder mit zu bumpen, deshalb hat
Dalamud den v1.2.2-Release nicht angenommen — komplette Manifest-
Bump-Checkliste diesmal durchgezogen: csproj, yaml-Description +
Changelog, repo.json (AssemblyVersion + TestingAssemblyVersion +
drei DownloadLink*-URLs + Description + Changelog), CHANGELOG.md,
ROADMAP.md, README.md, Forge-Post-Datei. Inhalt unverändert
gegenüber v1.2.2.
2026-05-06 14:24:31 +02:00
JonKazama-Hellion 28b20ad6d3 chore: sync repo.json manifest to 1.2.2 2026-05-06 14:17:13 +02:00
JonKazama-Hellion a88ec1714d Merge branch 'feature/v1.2.2-theme-expansion' 2026-05-06 14:07:07 +02:00
JonKazama-Hellion 0110295e7d feat: set Night Blue and Indigo Violet author to Julia Moon 2026-05-06 14:06:14 +02:00
JonKazama-Hellion 9752206996 docs: add forge-post for v1.2.2 2026-05-06 14:04:22 +02:00
JonKazama-Hellion 2f4e4c33ca docs: refresh ROADMAP for 1.2.0/1.2.1/1.2.2 cycle and 1.3.0 next-cycle 2026-05-06 14:02:12 +02:00
JonKazama-Hellion b30b6b135c docs: update THEME-AUTHORING for 1.2.2 themes 2026-05-06 14:01:42 +02:00
JonKazama-Hellion df0844b737 docs: add 1.2.2 entry to CHANGELOG and backfill missing 1.2.1 2026-05-06 14:01:23 +02:00
JonKazama-Hellion 21d703bf0b docs: update HellionChat.yaml description and changelog for 1.2.2 2026-05-06 14:00:11 +02:00
JonKazama-Hellion 4048f0b8d0 chore: bump version to 1.2.2 2026-05-06 13:59:26 +02:00
JonKazama-Hellion 2d0e9ae70c feat: add Hellion Spectrum CVD-safe theme and finalise registry order 2026-05-06 13:59:05 +02:00
JonKazama-Hellion eaf11dcebe feat: add Forge Merchantman built-in theme 2026-05-06 13:57:39 +02:00
JonKazama-Hellion 9bd8262191 feat: add Indigo Violet built-in theme 2026-05-06 13:56:56 +02:00
JonKazama-Hellion ddb00a0836 feat: add Night Blue built-in theme 2026-05-06 13:56:11 +02:00
JonKazama-Hellion aec8ba15f2 docs: add v1.2.1 forge announce post 2026-05-06 11:46:50 +02:00
JonKazama-Hellion c84eae199b merge: v1.2.1 Settings Cleanup 2026-05-06 11:37:07 +02:00
JonKazama-Hellion 9ead8098f5 fix: card-overview subtext wrap + v16 default bumps + chat-colour preset
UI:
- SettingsOverview cards now wrap subtext to two lines (DrawList wrap-
  width) and the card height grew from 96 to 110 px. Single-line
  fitting clipped most of the bilingual subtitles.
- HellionStyle pushes ChildBg with alpha 0 when WindowOpacity < 1.0
  to keep stacked BeginChild layers from compounding the deckgrade
  past what the slider suggests.
- WindowOpacity slider helpmarker now points to Dalamud's per-window
  hamburger menu for opacity / blur / pin / click-through overrides.

UX defaults (v15 → v16 migration adopts new values only when the user
is still on the previous default — bool flips are heuristic, the prior
defaults are from the v1.2.0 cycle and rarely toggled):
- UseCompactDensity false → true (single-line message style is cleaner)
- HideInNewGamePlusMenu false → true (consistent with other hide-flags)
- HideSameTimestamps false → true (cleaner log)
- MaxLinesToRender 5000 → 2500 (mid-range hardware friendlier)
- ChatColours empty → Hellion brand preset (the first-run wizard does
  not offer a preset choice, so fresh installs get the brand colours
  out of the box)
2026-05-06 11:35:59 +02:00
JonKazama-Hellion b190456005 chore: bump version to 1.2.1 and write changelog 2026-05-06 08:46:07 +02:00
JonKazama-Hellion ebc0999a8e refactor: re-sort settings cards thematically for v1.2.1
- Split Appearance into ThemeAndLayout (theme + window-style + timestamps)
  and FontsAndColours (fonts + per-channel colours)
- Merge Database into DataManagement together with Retention/Cleanup/Export
  from Privacy
- Move HistoryPreload from Privacy to Chat → Auto-Tell-Tabs
- Move KeybindMode from General/Language to General/Input
- Drop OverrideStyle, ChosenStyle, WindowAlpha, ShowThemeQuickPicker
- Migration v15 → v16 maps WindowAlpha → WindowOpacity if Opacity at default
- Add card-subtext per overview card so users do not have to guess where
  a setting lives
2026-05-06 08:43:54 +02:00
JonKazama-Hellion c0b3edb20c feat: add v1.2.1 i18n strings for new card layout 2026-05-06 08:31:52 +02:00
JonKazama-Hellion 64cadcf87b fix(release): shrink v1.2.0 changelog under Discord embed-description 4096 cap
Forge-Auto-Announce workflow failed twice on tag push because the
Discord webhook returned 400 — embed.description hit 5346 chars,
which exceeds Discord's hard 4096-per-field limit. The workflow's
own 5500-total cap (V6 check) didn't catch it because it was a
per-field overflow, not a total-payload overflow.

Both yaml changelog block and forge-post DE-body trimmed:
- yaml v1.2.0 EN-block: 3249 → 2104 chars
- forge-post DE-body: 2069 → 1543 chars
- description final: 3675 chars (with ~420 char headroom)
- total payload: 3740 / 5500

Plugin-Manager-facing changelog still covers all v1.2.0 highlights
plus the post-test bug fixes; just denser. Tag will be force-recreated
on this commit so workflow_dispatch picks up the trimmed files from
the v1.2.0 tag tree.

Backlog item: workflow should add a per-field cap check (4096 for
description, 1024 for field values) so future releases fail-fast
locally before hitting Discord.
2026-05-06 00:37:12 +02:00
JonKazama-Hellion 0165cba966 merge: v1.2.0 Layout Refresh
27 commits brought in from feature/v1.2.0-layout-refresh:
- Sidebar/Top-Tabs visual modernisation (icon-only sidebar with
  44px fixed width and tooltip, vertical accent pill, top-tab
  underline pill).
- TabIconMapping with single-source 15-glyph pool, per-tab
  Icon override via Settings → Tabs combobox.
- AutoTellTabTint hash-based icon+color differentiation
  (84 distinct combinations) for parallel tells.
- Bottom status bar (22px): channel/privacy/counts/tells/version.
- Card-Rows as default message render with Compact-Density
  opt-out toggle.
- Pulsing red unread-dot indicator on sidebar tab icons,
  respects Configuration.ReduceMotion.
- Migration v14 → v15: legacy theme fields removed, Appearance
  bindings cleaned to use Themes tab as single source.
- Settings-Save chat-history preservation: UpdateFrom Identifier-
  mapping for persistent tabs, TempTab skip in ClearAllTabs/
  FilterAllTabs, conditional refilter only for filter-relevant
  changes.
- Hellion font (Exo 2) no longer blocks FontSizeV2 adjustment —
  4K user can scale up the variable font.

Tag v1.2.0 sits on the last feature commit (3da550c).
Forge-Auto-Announce-Action triggers on tag push.
2026-05-06 00:18:37 +02:00
JonKazama-Hellion 3da550c2fc fix(fonts): Hellion-Schrift-Toggle blockt Schriftgröße nicht mehr
Settings → Erscheinungsbild → Schriftarten: bei aktiver
'Mitgelieferte Hellion-Schrift (Exo 2) verwenden' war der
Schriftgrößen-Slider ausgegraut und FontSizeV2 wurde im
FontManager auch nicht angewendet — 4K-User konnten den
Plugin-Font nicht hochskalieren.

Exo 2 ist Variable-Font, FontSize ist also problemlos
adjustierbar. Zwei-teiliger Fix:

- Appearance.cs: UseHellionFont rendert jetzt nur FontSizeCombo +
  SymbolsFontSizeCombo, kein Disabled-Wrap mehr. Der Bestand-
  Custom-Font-Stack mit FontsEnabled-Toggle und Font-Choosern
  bleibt exclusive zur Hellion-Schrift, läuft im else-Pfad.
- FontManager.cs RegularFont-Build: SizePt-Source verzweigt
  jetzt auf UseHellionFont — Hellion-Pfad nutzt FontSizeV2,
  Bestand-Pfad nutzt weiter GlobalFontV2.SizePt aus dem
  Custom-Font-Spec.

Reported by Flo 2026-05-06: '4k monitor ... der standart zu klein'.
2026-05-06 00:11:19 +02:00
JonKazama-Hellion 4b43fdb0ad fix(settings): conditional refilter on save — preserve chat history for cosmetic changes
Settings.Save() unconditionally ran ClearAllTabs + FilterAllTabsAsync
after every save. The cycle reloads messages from the DB, which silently
wipes any in-session message that wasn't persisted — Privacy-First
configurations block most channels from the DB, so all unlogged
channels (Allgemein/Say/Yell/Shout under default filters) showed up
empty after every settings save.

New HasFilterRelevantChanges helper compares Mutable to Plugin.Config
across:
- PrivacyFilterEnabled
- PrivacyPersistChannels (HashSet<ChatType>)
- PrivacyPersistUnknownChannels
- FilterIncludePreviousSessions
- per-persistent-tab: Identifier (reorder/swap), SelectedChannels,
  ExtraChatAll, ExtraChatChannels

Refilter only runs if any of those changed. Cosmetic settings (theme,
tab icons, layout, fonts, language) leave the chat log untouched.
Combined with the prior UpdateFrom Identifier-mapping fix and the
TempTab skip in ClearAllTabs/FilterAllTabs, both persistent and
Auto-Tell tabs now fully survive a settings save.

Reported by Flo from in-game testing 2026-05-05/06: 'der allgemein
chat tab z.b immernoch gecleart wird' / 'alle vom plugin nicht
geloggten channel sind dann leer'.

Also updated yaml changelog, docs/CHANGELOG.md and .github/forge-posts/
v1.2.0.md to describe the actual fix shape rather than the partial
UpdateFrom-only fix that preceded it.
2026-05-06 00:05:49 +02:00
JonKazama-Hellion 56621669b2 release(v1.2.0): finalize changelog, yaml notes, forge announce post
Final release-doc pass for v1.2.0:
- yaml changelog extended with the post-T14 polish notes
  (Auto-Tell variety, unread pulse, layout fixes, settings-save
   wipe fixes for both persistent and TempTabs)
- docs/CHANGELOG.md date filled in (2026-05-05) and same polish
  notes added under Added/Fixed sections
- .github/forge-posts/v1.2.0.md created — DE bullet body, picked
  up by forge-announce.yml on tag push (EN side reads the yaml
  changelog block)

1920 chars in the forge post — comfortably under the 5500-char
total cap that the workflow enforces.
2026-05-06 00:00:44 +02:00
JonKazama-Hellion ed2a0f7374 fix(messages): exclude TempTabs from ClearAllTabs and FilterAllTabs
TempTabs (Auto-Tell-Tabs) are session-only and populated directly by
AutoTellTabsService.HandleTell — they have no DB persistence to refilter
from. The Settings-save flow calls ClearAllTabs() + FilterAllTabsAsync()
to rebuild persistent tabs after potential filter changes; this wiped
TempTabs as collateral because their tells aren't in the DB (either
Privacy-filtered out or simply not yet persisted).

Skip TempTabs in both methods so their live-state survives any settings
save. Live tells continue to land via HandleTell, regardless of the
clear/filter cycle.
2026-05-05 23:51:42 +02:00
JonKazama-Hellion 59e86cd8dd fix(config): preserve persistent-tab message history across settings save
UpdateFrom replaced persistent tabs with Tab.Clone()s. Clone deliberately
omits the NonSerialized Messages list to avoid shared mutable state on
disk-load — but on a settings save (Plugin.Config.UpdateFrom(Mutable))
that path means every persistent tab loses its in-session chat history
the moment the user clicks Save.

Capture the live MessageList plus LastSendUnread counter by Identifier
before the replace and restore them onto the cloned tabs. Tab.Clone()
already preserves Identifier so the lookup matches one-to-one for
unchanged tabs. New tabs added in settings get a fresh empty list,
deleted tabs lose their history (both intended).

Reported by Flo in-game 2026-05-05 — chat got wiped on every settings
save during v1.2.0 testing in Limsa.
2026-05-05 23:48:23 +02:00
JonKazama-Hellion a74e3da030 feat(sidebar): subtle pulse animation on unread-dot indicator
Sin-based alpha scaling between 60% and 100% with a 2-second cycle.
Subtle enough to register peripherally without becoming distracting.
Respects Plugin.Config.ReduceMotion (field exists since v1.1.0,
toggle UI lands in v1.3.0) — static render when disabled.
2026-05-05 23:41:31 +02:00
JonKazama-Hellion b8ed2a1ce5 feat(sidebar): per-tell hashed icon variety + unread-dot indicator 2026-05-05 23:36:52 +02:00
JonKazama-Hellion e6c6c02780 feat(sidebar): hash-color tint for auto-tell tabs to disambiguate parallel conversations 2026-05-05 23:27:41 +02:00
JonKazama-Hellion ab9ebedeee fix(sidebar): suppress child background so top padding doesn't show frame fill
The sidebar child window's ChildBg painted the upper top-padding area
(reserved for header-toolbar alignment) with the theme's frame color,
making it look like a stub block above the buttons. Pushing ChildBg
to transparent keeps the buttons floating on the window background.
Vertical separation to the message column stays intact via the
TabTable's BordersInnerV flag.
2026-05-05 23:12:54 +02:00
JonKazama-Hellion 11af4ce4c4 fix(sidebar): top-padding mirrors header toolbar height, restore standard button height
Sidebar buttons sat at the window top while messages began below the
chat header toolbar — vertical mismatch flagged by Flo. Adding a
GetFrameHeightWithSpacing dummy at the top of the sidebar child shifts
the entire button column down to align with the first message row.

Reverted the previous TextLineHeight+4f button shrink (commit 8a78390):
buttons size was fine, only their vertical position needed correction.
2026-05-05 23:10:16 +02:00
JonKazama-Hellion 8a78390a15 fix(sidebar): tighten button height with explicit FramePadding override 2026-05-05 23:03:53 +02:00
JonKazama-Hellion 23e47e06c0 fix(layout): sidebar button height + status-bar version-slot clipping 2026-05-05 22:59:57 +02:00
JonKazama-Hellion ff60576f3c Update copyright notice and asset licensing details 2026-05-05 21:40:28 +02:00
JonKazama-Hellion 5b5bacfc41 Revise upstream sync documentation for clarity
Updated the documentation to clarify the upstream sync workflow, including changes to cherry-picking practices and conflict handling. Added sections on intent, contributing back, and handling upstream changes.
2026-05-05 21:26:53 +02:00
JonKazama-Hellion eb8b7be2f5 Update AI disclosure for HellionChat 2026-05-05 21:13:31 +02:00
JonKazama-Hellion eb05e04f79 Revise contributing guidelines for clarity and updates
Updated the contributing guidelines to reflect changes in project scope, contribution acceptance criteria, and response times. Clarified sections on translations and continuous integration.
2026-05-05 21:07:18 +02:00
JonKazama-Hellion 2f0affcdbb Update SECURITY.md for clarity and formatting 2026-05-05 21:00:06 +02:00
JonKazama-Hellion dfa7c47887 Revise Code of Conduct for clarity and inclusivity
Updated the Code of Conduct to enhance clarity and inclusivity. Added sections on encouraged and restricted behaviors, and improved formatting.
2026-05-05 20:55:24 +02:00
JonKazama-Hellion acf799440e Revise COPYRIGHT file with updated licensing details
Updated copyright information and license details in the COPYRIGHT file, including new copyright holders and clarifications on asset licensing.
2026-05-05 20:25:51 +02:00
JonKazama-Hellion 3e98b9103f chore(release): bump to v1.2.0 — layout refresh 2026-05-05 19:54:56 +02:00
JonKazama-Hellion 4a613f7acb Update NOTICE.md with maintainer details
Added maintenance information for Hellion Forge.
2026-05-05 19:51:51 +02:00
JonKazama-Hellion af5f4d380a feat(config): migration v14 → v15, removed legacy theme fields and Appearance bindings 2026-05-05 19:51:29 +02:00
JonKazama-Hellion ecf1e93a1b Refine language in SUPPORT.md for clarity
Updated phrasing for clarity and consistency throughout the document.
2026-05-05 19:49:26 +02:00
JonKazama-Hellion e404a2e0d9 Refactor privacy notice for clarity and consistency 2026-05-05 19:47:09 +02:00
JonKazama-Hellion d485f5ea1f feat(messages): card-row default render with compact-density opt-out 2026-05-05 19:44:37 +02:00
JonKazama-Hellion b48684ce5a feat(settings): compact density toggle in Appearance 2026-05-05 19:42:57 +02:00
JonKazama-Hellion a11c8bc6e9 feat(statusbar): wire status bar into ChatLogWindow render pipeline 2026-05-05 19:35:52 +02:00
JonKazama-Hellion 985a284e7d feat(statusbar): cached 1Hz status-bar component with format helpers 2026-05-05 19:34:27 +02:00
JonKazama-Hellion e629518550 feat(settings): per-tab icon combobox in Tabs section 2026-05-05 19:28:04 +02:00
JonKazama-Hellion c28c972ae3 revert(top-tabs): drop icon prefix — Dalamud default font lacks FontAwesome codepoints
Tofu-squares rendered in-game (verified by Flo 2026-05-05 19:21).
ImGui TabItem labels render in a single font frame; mixed-font
(FontAwesome icon + default font for tab name) is not possible
without Font-Atlas merging at FontManager level — out of scope
for v1.2.0.

Top-Tabs visual modernization is now driven by the Underline-Pill
alone (T6, kept). Sidebar (icon-only) remains the use case where
icons earn their keep. v1.2.0 Akzeptanzkriterium AC1 wird auf
"Top-Tabs haben Pill-Underline" reduziert.
2026-05-05 19:23:26 +02:00
JonKazama-Hellion bc0f44712f feat(top-tabs): active-tab accent underline pill 2026-05-05 19:18:18 +02:00
JonKazama-Hellion f663cb3c14 feat(top-tabs): icon glyph prefix in tab label 2026-05-05 19:17:59 +02:00
JonKazama-Hellion 5a9c2018b0 feat(sidebar): active-tab vertical accent pill 2026-05-05 19:09:26 +02:00
JonKazama-Hellion a1cdae05d0 feat(sidebar): icon-only tabs with tooltip and 44px fixed width 2026-05-05 19:08:58 +02:00
JonKazama-Hellion c17f5ae516 refactor(tabs): split TabIconGlyphResolver, single-source glyph pool, polish 2026-05-05 19:00:54 +02:00
JonKazama-Hellion a2db8cb639 feat(tabs): TabIconMapping with default-pool plus override resolver 2026-05-05 18:52:47 +02:00
JonKazama-Hellion 507efc8cda feat(tabs): nullable Tab.Icon field for custom glyph override 2026-05-05 18:43:13 +02:00
JonKazama-Hellion 6f3cf2f3ce Revise README for version 1.1.0 updates
Updated README.md for clarity and consistency in language, including changes to versioning and feature descriptions.
2026-05-05 18:39:37 +02:00
JonKazama-Hellion c979a05d6c Update version number to 1.1.0 in README 2026-05-05 18:21:43 +02:00
JonKazama-Hellion c53e453341 Update username in forge-announce workflow 2026-05-05 18:19:58 +02:00
JonKazama-Hellion 2519b413f8 merge: forge-announce workflow
Adds .github/workflows/forge-announce.yml — auto-posts a bilingual
changelog embed to the Hellion Forge #changelog Discord channel on
every vX.Y.Z tag push. DE bullets come from .github/forge-posts/
<tag>.md (frontmatter: subtitle, versionsnatur), EN block from
HellionChat.yaml.

Hard cap 5500 chars total. Major releases that exceed get a clear
manual-post message and stay off the auto-channel.

Decoupled from release.yml — failures in either workflow don't
block the other.
2026-05-05 15:34:13 +02:00
JonKazama-Hellion e5ac4faf7b ci(forge): auto-announce changelog to hellion forge on tag push
New workflow: when a vX.Y.Z tag is pushed (or workflow_dispatch
runs with a tag input), reads .github/forge-posts/<tag>.md for the
DE bullet body plus frontmatter (subtitle, versionsnatur), pulls the
matching English block from HellionChat.yaml, builds the Discord
webhook embed and posts it to the Hellion Forge #changelog channel.

Decoupled from release.yml — a fail here doesn't block the release,
and a fail there doesn't block the announce. Hard caps at 5500 chars
total (title + description + footer); major releases that exceed
that get a clear fail message and stay manual.

Tag is read via env: TAG_NAME and validated against ^v\d+\.\d+\.\d+$
before any string interpolation; frontmatter is regex-parsed with
explicit length caps (subtitle 60, versionsnatur 40). Curl posts the
payload via stdin so the secret never appears in process args.
Single retry on transient 5xx after 30s, hard fail on 4xx.
2026-05-05 15:33:49 +02:00
JonKazama-Hellion 0c26d1aa67 merge: v1.1.0 Theme Foundation
First major UI cycle after the standalone v1.0.0 cut. Theme engine
with five built-in themes (Hellion Arctic, Chat 2 Klassik, Event
Horizon, Moonlit Bloom, Mint Grove), customisable JSON themes,
modernised settings layout (card-grid overview + breadcrumb detail
view), opt-in per-theme chat-channel colours, and the plugin icon
swap to the Hellion Forge hammer.

Configuration v13 → v14: all users land on Hellion Arctic. Pick
Chat 2 Klassik in Settings → Themes for the upstream look.

See HellionChat/HellionChat.yaml changelog and docs/CHANGELOG.md for
the full release notes; docs/THEME-AUTHORING.md is the new guide for
writing custom themes.
2026-05-05 15:17:14 +02:00
JonKazama-Hellion 8b13ba1fdc release(v1.1.0): updated screenshots and forge announce note
Three new screenshots replace the v1.0.x set: chatWindow (in-game
sidebar with FreeCompany tab), settingsOverview (card grid with all
nine sections), themesPicker (built-in themes plus example custom).
ImageUrls in repo.json + yaml updated; old withSimpleTweaks.png
dropped.

.github/forge-posts/v1.1.0.md seeded for the eventual auto-announce
workflow (Discord changelog post on tag push). Format matches the
forge-announce spec — frontmatter (subtitle, versionsnatur) plus DE
bullet body.
2026-05-05 15:14:50 +02:00
JonKazama-Hellion 52da5d5e23 chore(release): bump to v1.1.0 — theme foundation 2026-05-05 15:04:52 +02:00
JonKazama-Hellion 916640fb60 feat(brand): swap plugin icon to hellion forge hammer
The chat plugin now ships under the Hellion Forge plugin-workshop
brand. Icon is the 512x512 hammer mark from the Forge logo set
(was 256x256 ChatTwo derivative).
2026-05-05 15:00:08 +02:00
JonKazama-Hellion feeb1df4eb docs(themes): theme authoring guide with hellion forge branding 2026-05-05 14:54:58 +02:00
JonKazama-Hellion f2086865ce feat(themes): opt-in chat color apply banner in themes tab
When a theme defines its own chat channel colours and the current
Configuration.ChatColours don't match, a dezent banner offers Apply /
Keep — opt-in, never auto-overwriting user picks. Switching themes
re-arms the banner so each theme can be evaluated separately.
2026-05-05 14:51:16 +02:00
JonKazama-Hellion 15a89dd6e7 feat(themes): chat channel color sets for four built-in themes
Hellion Arctic, Event Horizon, Moonlit Bloom and Mint Grove each
ship a distinct chat-channel palette tinted toward their brand
family while preserving the FFXIV channel identity (Say light, Yell
yellow, Shout orange, Tell pink-magenta, Party blue, FC cyan, NN
green). Chat 2 Klassik intentionally ships without — users picking
that theme keep their existing channel colours.
2026-05-05 14:48:34 +02:00
JonKazama-Hellion 53952717c0 feat(themes): optional chat channel colors in theme schema 2026-05-05 14:44:59 +02:00
JonKazama-Hellion fcbbd174b6 fix(themes): wrap theme cards in begin/end group so the grid wraps
Theme-card grid was stacking diagonally for the same reason the
settings overview did: SetCursorScreenPos plus SameLine in the
caller loop don't compose. Wrap each card in BeginGroup/EndGroup,
draw name and author via DrawList instead of cursor hops, and let
ImGui handle row wrapping naturally.
2026-05-05 14:31:35 +02:00
JonKazama-Hellion d41cea0031 fix(settings): card grid wraps correctly, detail view drops legacy tab list
SettingsOverview now wraps each card in BeginGroup/EndGroup so SameLine
in the loop can wrap rows. The card content is drawn directly into the
DrawList (icon, title, subtext) without cursor hopping that broke the
flow.

DrawDetail no longer renders the second-column tab list — the user has
already picked a section from the overview, the redundant column made
the detail view feel like the old vanilla settings layout. Section
content now uses the full width.
2026-05-05 14:28:24 +02:00
JonKazama-Hellion c943a2cff3 fix(themes): drop legacy StyleModel push from chat log and pop-out
The pre-engine StyleModel override in ChatLogWindow.PreDraw and
Popout.PreDraw was layering an extra Dalamud style on top of the
Hellion theme, locally tinting the chat window back to a non-Hellion
look while every other plugin window rendered correctly. Theme is
now the single source of truth — pick chat2-classic for the upstream
flavour.
2026-05-05 14:23:41 +02:00
JonKazama-Hellion abcd0847ef fix(settings): restore cursor after card draw to keep grid layout intact 2026-05-05 14:22:23 +02:00
JonKazama-Hellion 2f52cbb7d4 feat(themes): seed example custom theme on first start 2026-05-05 14:17:22 +02:00
JonKazama-Hellion 9103bbb892 feat(settings): breadcrumb header and esc to return to overview 2026-05-05 14:15:12 +02:00
JonKazama-Hellion 8f9c01d322 feat(themes): mini-mockup preview in theme cards 2026-05-05 14:13:19 +02:00
JonKazama-Hellion af4651b37e feat(themes): export active theme to json 2026-05-05 14:11:14 +02:00
JonKazama-Hellion 485dc4e1b4 i18n(themes): localize theme settings card grid (en/de) 2026-05-05 14:09:02 +02:00
JonKazama-Hellion c878d24d11 feat(themes): settings tab with built-in and custom theme grids 2026-05-05 14:05:59 +02:00
JonKazama-Hellion cb5c940a84 feat(settings): card-grid overview router 2026-05-05 14:02:13 +02:00
JonKazama-Hellion dd3a0ea069 feat(themes): wire theme engine into plugin draw pipeline + migrate v13→v14
HellionStyle.PushGlobal nimmt jetzt eine Theme-Instance + Window-Opacity
und liest alle Color- und Style-Slots aus dem aktiven Theme statt aus
einer fixen Konstanten-Tabelle. Plugin hält die ThemeRegistry und schaltet
beim Init auf das in Config.Theme gespeicherte Slug.

Configuration v13 → v14:
- Neue Felder Theme (slug), WindowOpacity, ReduceMotion, UseCompactDensity,
  ShowThemeQuickPicker
- HellionThemeEnabled und HellionThemeWindowOpacity sind ab v14 [Obsolete]
  und bleiben bis v1.2.0 als JSON-Safety-Net erhalten
- Migration setzt alle Bestandsuser auf hellion-arctic; chat2-classic
  bleibt im Themes-Tab als Upstream-Look wählbar
- WindowOpacity übernimmt den Wert von HellionThemeWindowOpacity, alte
  HellionThemeEnabled-Flag entfällt funktional (Theme-Engine ist immer aktiv)

Konsumenten der alten Felder (ChatLogWindow.BgAlpha, Popout.BgAlpha) lesen
jetzt das neue WindowOpacity. Die Settings-UI in Appearance.cs schreibt
übergangsweise weiter in die Obsolete-Felder; Phase J ersetzt diesen Block
durch den dedizierten Themes-Tab. CS0612/CS0618 sind dort gezielt mit
pragma gekapselt.
2026-05-05 13:51:31 +02:00
JonKazama-Hellion 4bf6c3ef1f feat(themes): custom theme loading with file-stamp cache 2026-05-05 13:44:15 +02:00
JonKazama-Hellion 2378ce6bf2 feat(themes): json loader with schema validation 2026-05-05 13:42:40 +02:00
JonKazama-Hellion b85db24601 test(themes): sanity tests for all built-in themes 2026-05-05 10:28:08 +02:00
JonKazama-Hellion cae7d76206 feat(themes): theme registry with built-in lookup and fallback 2026-05-05 10:27:50 +02:00
JonKazama-Hellion 4c6d52e652 feat(themes): mint-grove built-in theme 2026-05-05 10:25:22 +02:00
JonKazama-Hellion cbfdfe35be feat(themes): moonlit-bloom built-in theme 2026-05-05 10:25:00 +02:00
JonKazama-Hellion 537b96c79f feat(themes): event-horizon built-in theme 2026-05-05 10:24:39 +02:00
JonKazama-Hellion d3d28924e6 feat(themes): chat2-classic built-in theme 2026-05-05 10:24:17 +02:00
JonKazama-Hellion 48f1fb5ba1 feat(themes): hellion-arctic built-in theme 2026-05-05 10:23:51 +02:00
JonKazama-Hellion 0b13efd0b5 feat(util): add HexToRgba parser for theme JSON 2026-05-05 10:21:46 +02:00
JonKazama-Hellion 289fe2eb78 feat(themes): theme top-level record 2026-05-05 10:19:33 +02:00
JonKazama-Hellion fe9e66b0ff feat(themes): theme typography record 2026-05-05 10:19:18 +02:00
JonKazama-Hellion 990edd8300 feat(themes): theme layout record 2026-05-05 10:19:03 +02:00
JonKazama-Hellion db95ec7dff feat(themes): theme colors record 2026-05-05 10:18:49 +02:00
JonKazama-Hellion 7e036c1d00 chore(csproj): enable nullable reference types
Audit-Tooling hatte einen mehrstündigen Sweep mit 50–200 erwarteten
Warnings prognostiziert. Tatsächliches Resultat: eine Zeile. Genau
eine. Codebase war pro-File längst nullable-konform, wir hatten den
Project-Switch nur nie umgelegt. Reminder dass Audit-Output ein
Hinweis ist, kein Plan, und ein menschlicher Pass davor lohnt sich.
2026-05-05 08:48:04 +02:00
JonKazama-Hellion 1c511a147d fix(stringutil): use InvariantCulture for byte-size formatting
Locale-Bug: BytesToString rendert auf deutscher Locale "1,5GB" statt
"1.5GB". InvariantCulture pinnt den Dezimal-Separator. Plus
InternalsVisibleTo-Hook für ein lokales (gitignored) Test-Projekt.
2026-05-05 08:34:56 +02:00
JonKazama-Hellion f093d93761 perf(messagemanager): switch pending queue to linked list, quiet privacy log
PendingSync läuft jetzt als LinkedList (O(1) Last statt O(n) Linq-Last
im ContentIdResolverHook); Privacy-Filter-Drop-Log auf Verbose runter,
sodass der Default-xllog-Stream nicht mehr pro Nachricht spammt.
2026-05-05 08:25:13 +02:00
JonKazama-Hellion e7c8667497 fix(emotecache): cancel pending texture loads on plugin dispose
Plugin-scoped CancellationTokenSource fließt jetzt durch LoadAsync und
die Texture-Calls; Dispose cancelt in-flight downloads. Smoke (System-
Spam + Reload) sauber, weiter beobachten unter höherem Emote-Volumen.
2026-05-05 08:09:53 +02:00
JonKazama-Hellion 497197eb2c chore(deps): cap major-bump packages with closed version ranges
ImageSharp, MessagePack and Pidgin pinned to [x.y, next-major) so a
lock-file regeneration cannot drift across a major. Resolved versions
unchanged; lock-file diff is request-string only.
2026-05-05 07:54:33 +02:00
JonKazama-Hellion 08b2ffc600 ci(codeql): pin actions to commit SHAs
Replaces floating major-version tags with full commit SHAs (Tag-
Kommentar dahinter), so a tag-republish can't slip a different action
into the workflow.
2026-05-05 07:45:37 +02:00
JonKazama-Hellion 8db3eca46c chore(fontmanager): drop unused Lodestone font download
The FontManager constructor downloaded FFXIV_Lodestone_SSF.ttf from
img.finalfantasyxiv.com on first start (or read it from a local
cache) into a GameSymFont byte array. Both historical readers of
that field are gone:

- BuildFonts() used to feed the bytes into AddFontFromMemory; that
  path was replaced by the Dalamud-provided AddGameSymbol helper.
- The upstream webinterface server wrote the bytes through a
  BinaryWriter to serve them to the Svelte frontend; the entire
  webinterface was intentionally removed in HellionChat.

With no live consumer left, the field, the constructor block, the
HttpClient call and the disk cache are all dead code. Removing them:

- eliminates the synchronous HTTP request on the plugin-load thread
  (no more multi-second startup hang on slow networks)
- closes the implicit "no timeout, no size guard" exposure on that
  request
- removes one outbound network endpoint (Square Enix Lodestone CDN)
  from the privacy footprint

PRIVACY.md and THIRD_PARTY_NOTICES.md updated to reflect that
HellionChat now talks to BetterTTV only (opt-out via setting). Cached
TTF files left over from earlier versions stay in pluginConfigs/
HellionChat/ until a user removes them; they are simply no longer
read.

Build: 0 warnings, 0 errors. No behavioural change for users — symbol
glyphs (job icons, item glyphs, status effects) keep rendering through
Dalamud's built-in symbol font.
2026-05-05 07:37:35 +02:00
JonKazama-Hellion 4d54eabdac chore: code quality sweep 2026-05-04 / 2026-05-05
General code-quality and robustness pass across the plugin: thread-
safety on IPC state, resource-disposal cleanups, input validation,
defensive null-checks and a few small UX glitches. Compliance docs
(THIRD_PARTY_NOTICES, PRIVACY, COPYRIGHT) refreshed to v1.0.3.

Highlights
- ExtraChat IPC state synchronised across threads
- ChatLogWindow autocomplete no longer leaks the unmanaged
  ImGuiListClipper allocation
- ChatLogWindow + Popout style stack stays balanced when config
  toggles mid-frame
- Retention sweep and privacy cleanup wait for the actual filter
  pass instead of the fire-and-forget Task that started it
- Configuration.LatestVersion bumped to 13 to match the active
  migration path
- GameFunctions placeholder buffer guarded against oversized
  replacement names
- TellTarget.IsSet, ResolveTempInputChannel, InputPreview, IconUtil,
  Lender, Payloads, ExtraPayload all hardened against null / empty /
  EOF / cycle inputs
- FontManager Lodestone download stays in scope for a follow-up
  (timeout + lazy init pending)
- AutoTranslate replaced the msvcrt.dll memcmp P/Invoke with a
  managed Span comparison
- Privacy cleanup worker thread marked IsBackground = true
- Database cleanup now removes both legacy files in one click
- Tell-target name redacted in the verbose debug log

Compliance
- THIRD_PARTY_NOTICES: last-reviewed bumped to v1.0.3, Pidgin 3.5.1,
  SQLitePCLRaw.lib.e_sqlite3 3.50.3 listed as direct dependency with
  CVE-2025-6965 / CVE-2025-7709 rationale
- PRIVACY: last-reviewed bumped to v1.0.3, BetterTTV trigger wording
  clarified (list fetch at startup vs. on-demand image fetch)
- COPYRIGHT: upstream attribution range widened

Build: 0 warnings, 0 errors. No behavioural changes that would alter
existing user configuration or stored chat history.
2026-05-05 07:28:12 +02:00
JonKazama-Hellion 698eb01bbe chore(release): bump to v1.0.3
v1.0.2 tag was claimed before the DownloadLink fix shipped, so the
content moves to v1.0.3. No code changes — manifest, repo.json,
CHANGELOG and README version refs roll forward; DownloadLink* URLs
now point to v1.0.3/latest.zip.
2026-05-04 16:17:06 +02:00
JonKazama-Hellion a3fbaab173 fix(release): bump DownloadLink URLs to v1.0.2
Manifest-bump in 8e9332a missed the three DownloadLink* entries.
Plugin-Manager fetched v1.0.1 zip (AssemblyVersion 1.0.1.0) against
the new repo.json (AssemblyVersion 1.0.2.0), tripping the version-
match guard.
2026-05-04 16:14:14 +02:00
JonKazama-Hellion 57291e925d merge: v1.0.2 polish patch 2026-05-04 16:00:07 +02:00
JonKazama-Hellion 8e9332ac8c chore(release): prepare v1.0.2 — polish patch
Four small backlog items bundled:

- New: hide chat (and every other plugin window) while the New Game+
  menu is open. Settings -> Window -> Frame, default off. Skips the
  whole WindowSystem.Draw() pass while QuestRedo is visible, mirroring
  the existing HideInLoadingScreens pattern.
- New: tint the channel selector button in the active channel colour.
  Settings -> Appearance -> Colours, default on. Reuses the existing
  inputColour computation (incl. ExtraChat override) and adds an
  ImGuiCol.Button push around the selector. New ColourUtil helper
  AdjustBrightness derives hover/active variants.
- Fix: PayloadHandler.InlineIcon hardcoded all hover icons to 32x32.
  Replaced with float-based aspect-ratio-preserving shrink, single
  scale-factor, zero-size guard, named MaxInlineIconSize constant.
  Affects six call sites (status, item, achievement and other inline
  hover paths).
- Diagnostic: HideState transitions log on Verbose level for both
  ChatLogWindow and Popout.

Manifest bumped to 1.0.2 across csproj, yaml, repo.json. CHANGELOG
entry added, README version line updated. yaml + repo.json changelog
trimmed to the slim 4-version window (1.0.2, 1.0.1, 1.0.0, 0.6.1).
2026-05-04 15:57:52 +02:00
JonKazama-Hellion fcb72e2b78 chore(release): prepare v1.0.1 — window position recovery
Bumps version to 1.0.1.0 and aligns the user-facing changelog across
HellionChat.csproj, HellionChat.yaml, repo.json and docs/CHANGELOG.md.

Headline fix: off-screen window recovery (one-shot bounds check on
plugin load + manual reset button under Settings -> Window -> Frame).
Bundled housekeeping since v1.0.0: docs restructured into docs/, stale
ChatTwo/* paths cleaned up across configs, Pidgin 3.3.0 -> 3.5.1,
actions/setup-dotnet 4 -> 5, github/codeql-action 3 -> 4.

DLL build verified locally; release.yml workflow generates the release
body from HellionChat.yaml on tag push.
2026-05-04 12:15:26 +02:00
JonKazama-Hellion 7012e8c0d8 feat(window): recover off-screen position after display layout change
Persisted ImGui window position can end up off-screen when the user
disconnects a monitor or changes display resolution between sessions.
The chat log window then renders outside the visible viewport with no
drag handles available, and the only recovery path is editing the JSON
config by hand.

This commit adds two layers of safety:

- Automatic one-shot bounds check on the first draw after plugin load.
  If less than 100x40 pixels of the saved window position overlap the
  primary viewport, the window snaps to a safe default offset
  (top-left + 50px). Logged at INF level so users can verify the
  recovery happened.
- Manual "Reset Window Position" button in Settings -> Window -> Frame
  as a deliberate escape hatch when anything else slips past the
  automatic check (different DPI scaling, viewport edge cases).

Pop-outs are intentionally not part of this recovery path: they are
non-persistent (cleared on plugin reload) and therefore cannot survive
a session boundary in an off-screen state.

Tested on Linux/Wayland (KAZAMA, Plasma, 3-monitor setup): hard-cut
test with both auxiliary monitors physically disconnected between
sessions reproduces the off-screen window before the patch and
recovers cleanly with this fix in place.
2026-05-04 12:01:43 +02:00
JonKazama-Hellion 176474ec2a chore(deps): bump Pidgin from 3.3.0 to 3.5.1
Catches up the only direct NuGet dependency that drifted behind on
the v1.0.0 standalone cut. The bump includes:

- 3.4.0: AnyCharExcept performance optimisation for single-char inputs
- 3.5.0: incremental parsing API in Pidgin.Incremental, public Expected
  constructors, SequenceTokenParser performance improvement
- 3.5.1: CIString Unicode handling fix (relevant for non-ASCII
  channel/tab names)

No security advisory drove this; rolling forward to align v1.0.0 with
the current upstream of every direct dependency. dotnet restore +
Release build verified locally, packages.lock.json regenerated.
2026-05-04 09:39:15 +02:00
JonKazama-Hellion 9fc8749d15 fix(repo): update stale ChatTwo paths in repo configs
- .gitattributes: linguist-generated path was still pointing at the
  pre-v1.0.0 ChatTwo/Resources/ tree, which silently let the renamed
  HellionChat/Resources/Language.*.resx files leak into Linguist's
  language statistics
- bug_report.yml: drop the "or ChatTwo" filter hint; the plugin only
  emits HellionChat.* into /xllog since the v1.0.0 standalone cut
2026-05-04 09:32:36 +02:00
dependabot[bot] 09634b416d chore(actions): Bump github/codeql-action from 3 to 4 (#7)
Bumps [github/codeql-action](https://github.com/github/codeql-action) from 3 to 4.
- [Release notes](https://github.com/github/codeql-action/releases)
- [Changelog](https://github.com/github/codeql-action/blob/main/CHANGELOG.md)
- [Commits](https://github.com/github/codeql-action/compare/v3...v4)

---
updated-dependencies:
- dependency-name: github/codeql-action
  dependency-version: '4'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2026-05-04 09:21:00 +02:00
dependabot[bot] 393ef175bf chore(actions): Bump actions/setup-dotnet from 4 to 5 (#6)
Bumps [actions/setup-dotnet](https://github.com/actions/setup-dotnet) from 4 to 5.
- [Release notes](https://github.com/actions/setup-dotnet/releases)
- [Commits](https://github.com/actions/setup-dotnet/compare/v4...v5)

---
updated-dependencies:
- dependency-name: actions/setup-dotnet
  dependency-version: '5'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2026-05-04 09:20:31 +02:00
JonKazama-Hellion d63c710836 docs: restructure into docs/ folder, add roadmap and learning notes
- Move AI_DISCLOSURE, THIRD_PARTY_NOTICES, UPSTREAM_SYNC, ipc.md
  into docs/ (ipc.md renamed to IPC.md for consistency)
- Add docs/ROADMAP.md, docs/CHANGELOG.md, docs/CONTRIBUTORS.md,
  docs/LEARNING-JOURNEY.md
- Update README to reflect the v1.0.0 standalone state, drop the
  development section, refresh the architecture tree, add a
  release-cadence block linking to LEARNING-JOURNEY
- Fix stale ChatTwo/* source paths to HellionChat/* across docs
- Update cross-links in PRIVACY, CONTRIBUTING and .github/* so they
  point at the new docs/ paths

Pure documentation pass, no code changes.
2026-05-04 09:03:59 +02:00
JonKazama-Hellion fa9baa3929 docs(changelog): document v12 -> v13 tab reset and pre-v13 backup
Adds a "Default tab layout sharpened" block between the Safety and
Crash-class sections in both yaml and repo.json. Explains the new
five-tab structure, calls out that the reset is one-time, that all
non-tab settings are preserved, and that the live config is backed
up to pluginConfigs/HellionChat.json.pre-v13-backup before the wipe
so users can restore manually.

The actual code change shipped in the previous commit; this commit
is purely the user-facing communication so the in-game migration
notification has matching written context.
2026-05-03 22:51:06 +02:00
JonKazama-Hellion 4c18b9a62b feat(tabs): sharpen default tab layout, hard-reset on v12 -> v13
Aligns the first-run tab layout with the sharpened defaults that
external testers asked for. Three changes in one commit:

1. VanillaGeneral now contains only Say/Yell/Shout. The previous
   30-channel kitchen-sink (party, FC, every linkshell, all gameplay
   events) buried the actual immediate-surroundings conversation
   under loot rolls, crafting and PF pings.
2. HellionSystem absorbs the gameplay-event streams that used to live
   in General — NpcDialogue, LootNotice, LootRoll, Crafting, Gathering,
   PeriodicRecruitmentNotification — plus the announcement and battle-
   system noise (BattleSystem, FreeCompanyAnnouncement,
   PvpTeamAnnouncement) that previously had no fixed home.
3. The first-run / wipe default no longer adds HellionBeginner
   conditionally and no longer adds a static VanillaTellExclusive tab.
   Auto-Tell-Tabs spawns per-conversation tabs on demand, the static
   tell-bucket is redundant. NoviceNetwork users can still add the
   Beginner preset from Settings -> Tabs.

A new v12 -> v13 migration triggers a hard tab-wipe on existing
installs because per-channel mapping from the old General preset to
the new General/System split is ambiguous. The wipe scope is
narrow: only Config.Tabs is cleared, every other knob (Privacy,
Retention, Theme, etc.) keeps its current value. A pre-v13 backup
of the live config is written alongside it for manual restore.
Users see the existing SettingsRefactor migration notification.
2026-05-03 22:48:21 +02:00
JonKazama-Hellion 26c12c3410 docs(ipc): rewrite IPC guide in Hellion-style
Replaces the inherited Chat-2 IPC guide with a guide that follows the
Hellion README structure: top-level intro, a dedicated "Compatibility
with Chat 2" section that calls out exactly what the v1.0.0 rename did
(and did not) change, a channel-reference table, per-surface sections
with separate "Migration from Chat 2" diff blocks, and a closing
license/attribution paragraph that points back to NOTICE.md.

Content additions on top of the previous version:

- Explicit statement that the IPC surface is the Chat-2 surface re-
  published under the Hellion name. Tuple shapes, lifecycle and call
  semantics are unchanged; only the channel-string prefix differs
- Channel-reference table at the top so integrators can see the full
  surface at a glance instead of reading two long code samples
- Tuple-payload field table for the Typing State IPC with a short
  meaning per field
- Behavior notes for ChatInputStateChanged (fires once on subscribe,
  then only on real changes) so integrators don't need to read the
  source to learn the contract
- Explicit migration-diff blocks for both surfaces

Existing example code is preserved with the same identifiers; only
the host-class names are aligned to "HellionChat..." instead of
the old "ChatTwoIpc"/"TypingIntegration" placeholders.
2026-05-03 22:32:17 +02:00
JonKazama-Hellion 76a4de1192 docs(ipc): align IPC integration guide with HellionChat.* channel names
ipc.md guides third-party plugin authors who want to bind to our
context-menu IPC and our typing-state IPC. After the v1.0.0 channel
rename (ChatTwo.* → HellionChat.*) the example code in this file no
longer matched the channels the plugin actually exposes — third-party
authors who copy-pasted from the doc would see silent no-op subscriptions.

Updated:
- All 6 channel string literals in code samples (Register, Unregister,
  Invoke, Available, GetChatInputState, ChatInputStateChanged)
- Code-path references in the Typing State IPC explanation block
  (HellionChat.Code.ChatType, HellionChat/Configuration.cs etc.)
- Class/variable name in the example (ChatTwoIpc → HellionChatIpc)
- Prose references to the plugin name

Added a short migration note at the top so existing integrators see
the rename in one paragraph instead of having to diff the file.
2026-05-03 22:29:07 +02:00
JonKazama-Hellion 55aeaea5b9 merge: v1.0.0 Standalone Rebrand & DAU Crash-Schutz
Brings the feature/hellionchat-rebrand-v1.0.0 branch into main as the
first fully standalone Hellion Chat release.

Includes:
- Rebrand from ChatTwo.* fork identity to standalone HellionChat
  identity (namespace, repo folder, IPC channels, ImGui IDs, build
  pipeline)
- Runtime detector that refuses to load the plugin when upstream
  Chat 2 is also active, preventing the parallel-load FFXIV crash
- Three critical and twenty-one major pre-existing defects fixed
  in the same release (CodeRabbit-flagged): AABB overlap correctness,
  Equals/GetHashCode anti-pattern, IPC dispose mismatch, IDisposable
  contract on DebuggerWindow, ExtraChat / GameFunctions null-deref
  guards, AutoTranslate concurrent-access lock, Privacy retention
  bounded waits, EmoteCache and FontManager HttpClient leaks,
  SearchSelector ImGui ID collision, DbViewer count caching, plus
  Sheets/Tabs/Popout bounds checks and the IconUtil binary-search
  off-by-one
- SQLite native binary pinned to 3.50.3 (CVE-2025-6965, CVE-2025-7709)
- packages.lock.json now enforced via RestorePackagesWithLockFile
- Public-facing branding text aligned to standalone framing while
  EUPL-1.2 license attribution is preserved unchanged

Verified locally on KAZAMA via dotnet build and manual FFXIV
smoketests A/B/C plus the post-fix sweep test.
2026-05-03 22:19:43 +02:00
JonKazama-Hellion e6d25f3e38 docs(changelog): expand v1.0.0 entry with full fix sweep
The original v1.0.0 changelog only documented the rebrand. After the
CodeRabbit pass added 9 follow-up fix commits (3 critical bugs plus
21 major findings, grouped into safety / crash-class / correctness /
threading / resource / performance categories), the changelog needs
to reflect what users are actually receiving.

yaml + repo.json synchronized.
2026-05-03 22:19:05 +02:00
JonKazama-Hellion 740c7cf1bb perf(dbviewer): cache filteredHistory.Count once per export
The DB export loop called filteredHistory.Count twice per 5000-message
batch — once for the progress fraction, once for the status text.
filteredHistory is built lazily by Filter() and re-enumerates on every
.Count access, so on a 2M-message history each batch was paying for
two full passes through the IEnumerable. Materializing the count once
at the top reduces the export to a single O(N) traversal as intended.

The RunOnTick + delayTicks pacing is intentional (keeps SeString
encoding on the framework thread and rate-limits the export to avoid
laggy frames during long exports), so the rest of the loop stays put.
2026-05-03 22:13:53 +02:00
JonKazama-Hellion 71f0b63079 build: harden NuGet restore and ship SQLite >= 3.50.3
Two pre-existing build/security defects flagged by CodeRabbit:

- HellionChat.csproj sets RestorePackagesWithLockFile=true so dotnet
  restore honors the committed packages.lock.json. Floating version
  ranges in the lockfile previously could drift between machines or
  CI runs, producing builds with subtly different transitive
  dependencies
- HellionChat.csproj pins SQLitePCLRaw.lib.e_sqlite3 to 3.50.3 to
  override the older 2.1.11 native build that
  Microsoft.Data.Sqlite 10.0.7 transitively pulls in. Ships SQLite
  3.50.3 which contains the fixes for CVE-2025-6965 (memory
  corruption from aggregate-term overflow) and CVE-2025-7709. The
  managed Microsoft.Data.Sqlite wrapper stays on 10.0.7 — only the
  native binary is bumped, no API breakage. Verified via the NuGet
  spec: "the first three numbers in the version number of this
  package indicate the version of SQLite that was used to build it"
2026-05-03 22:13:10 +02:00
JonKazama-Hellion 8ee54bb8df fix(http): close socket leaks in EmoteCache and FontManager
- EmoteCache.cs replaces the per-call "new HttpClient()" with the
  existing static Client field. The static instance already exists
  for two other endpoints in the same file and reuses connection
  pooling; the third call site was a stray that leaked a socket
  on every emote download
- FontManager.cs wraps both the HttpClient and the HttpResponseMessage
  in using-blocks, replaces the .Result/AggregateException sandwich
  with GetAwaiter().GetResult() for clean exception propagation, and
  adds EnsureSuccessStatusCode so failed downloads don't silently
  produce a zero-byte font file. Full async refactor of the FontManager
  constructor is tracked separately
2026-05-03 22:08:48 +02:00
JonKazama-Hellion e3ce41306e fix(threading): protect AutoTranslate cache and bound framework waits
- Util/AutoTranslate.cs introduces a single EntriesLock object and
  serializes every read and write of the static Entries dictionary
  and ValidEntries hash set behind it. PreloadCache spawns a worker
  thread that fills both while the main thread reads them via the
  Matching / ReplaceWithPayload / StartsWithCommand entry points;
  without the lock the underlying collection access was undefined.
  AllEntries() splits into a thin lock wrapper plus a private
  BuildEntriesLocked() helper that runs under the lock
- Ui/SettingsTabs/Privacy.cs bounds the .Wait() on the framework
  refresh after a manual retention sweep and after the privacy
  cleanup. A hung framework tick previously could deadlock the
  background worker thread. Five-second timeout, log on miss
2026-05-03 22:08:02 +02:00
JonKazama-Hellion af7c757e63 fix(ui): ImGui ID collisions and missing popup-open trigger
- Util/SearchSelector.cs ImRaii.PushId(id) collapsed every row in the
  filtered list to the same ImGui ID, leaving the ID stack ambiguous
  for click resolution. Mix the row index into the pushed id so every
  Selectable has a distinct ImGui identifier
- Ui/SettingsTabs/Chat.cs blocked-emote add-button never opened the
  selector popup because SearchSelector.SelectorPopup is wrapped in
  ImRaii.ContextPopupItem (right-click semantics). Detect the
  IsItemClicked() event after the button and call ImGui.OpenPopup
  explicitly so left-click opens the picker too
2026-05-03 22:05:57 +02:00
JonKazama-Hellion a10c115b9b fix: IDisposable contract + zh-Hans webinterface translation
- Ui/Debugger.cs DebuggerWindow now declares IDisposable so the
  existing Dispose() method participates in disposal patterns
  (using-blocks, container cleanup). Previously the method existed
  but the type didn't advertise it, so callers had no way to invoke
  it correctly and the command-handler subscription leaked
- Resources/Language.zh-Hans.resx Webinterface_Start_Success
  contained "网页界面已停止。" (web interface stopped) for what is
  semantically the start-success message; corrected to
  "网页界面已启动。" (web interface started). String is unused in
  the Hellion fork (webinterface removed) but remains in the
  resource bundle for upstream compatibility
2026-05-03 22:05:20 +02:00
JonKazama-Hellion 6d49dbad3e fix(ui): bounds-guard out-of-range list access in pop-out and tabs UI
Two pre-existing upstream defects fixed in v1.0.0:

- Ui/Popout.cs PopOutDocked[Idx] now bounds-checks Idx against
  ChatLogWindow.PopOutDocked.Count before reading or writing. A
  popout instance can outlive a list resize when AddPopOutsToDraw()
  rebuilds the docked-state list while a draw frame is in flight,
  which previously produced an out-of-range crash on tab drop
- Ui/SettingsTabs/Tabs.cs guards against an empty worlds list before
  indexing worlds[selectedWorld]. Empty lists can occur briefly when
  switching characters or before the datacenter sheet finishes
  loading — the previous code would crash with an
  ArgumentOutOfRangeException
2026-05-03 22:04:45 +02:00
JonKazama-Hellion a651b3b9ad fix: correctness bugs flagged by CodeRabbit
Four pre-existing upstream defects fixed in v1.0.0:

- Util/GlobalParametersCache.cs GetValue captures Cache into a local
  before the bounds check, so the check and the indexed read operate
  on the same array reference even when Refresh reassigns Cache from
  the main thread between the two operations
- Util/IconUtil.cs binary search bounds: hi initialized to
  entries.Length-1 (was Length), and reset on redirect-restart;
  added entries.Length==0 short-circuit to prevent indexing into
  empty arrays
- Sheets.cs WorldsOnDatacenter compared Region.RowId, which groups
  by region instead of datacenter — now compares DataCenter.RowId
  directly so the result actually reflects same-DC worlds
- Message.cs back-reference loop iterates the processed Sender/Content
  properties rather than the raw constructor parameters, so chunks
  added or replaced by CheckMessageContent also get Message set
2026-05-03 22:03:47 +02:00
JonKazama-Hellion 3f2e56be67 fix: tighten resource-leak and null-deref hot spots
Three pre-existing upstream defects flagged by CodeRabbit, fixed in the
v1.0.0 standalone cut where we own the codebase:

- Ipc/ExtraChat.cs Dispose now unsubscribes all three IPC subscriptions
  (OverrideChannelGate, ChannelCommandColoursGate, ChannelNamesGate)
  instead of only the first; previously the latter two leaked their
  subscriptions on every plugin reload
- GameFunctions/Types/TellTarget.cs FromTarget guards against a zero
  IPlayerCharacter.Address before dereferencing the unsafe Character*
  cast; previously a missing/destroyed target object would crash the
  game on /tell construction
- GameFunctions/GameFunctions.cs ResolveTextCommandPlaceholderDetour
  null-checks the Hook reference before calling .Original instead of
  using the null-forgiving operator; defensive guard for teardown races
2026-05-03 22:02:46 +02:00
JonKazama-Hellion feb6e262e4 fix(ipc): match Unregister call to Register call type in Dispose
UnregisterGate is registered via RegisterAction(Unregister) on
construction (Unregister returns void), but Dispose was calling
UnregisterFunc() instead of UnregisterAction(). The mismatched
unregister call leaks the action subscription on plugin reload —
subsequent Dispose/Init cycles would accumulate orphan handlers
in the Dalamud IPC layer.

Pre-existing upstream issue (CodeRabbit critical finding); fixed in
v1.0.0 standalone cut where we own the codebase.
2026-05-03 21:57:35 +02:00
JonKazama-Hellion 1d557f1b0e fix(code): replace GetHashCode comparison in ChatCode.Equals with field equality
Equals(object?) was delegating to GetHashCode() comparison, which is
the textbook hash-collision anti-pattern: two distinct ChatCode values
could in principle share a hash and be wrongly reported as equal. The
current GetHashCode implementation packs Type/Source/Target into 24
bits and happens to be collision-free, but the contract is fragile —
any future change to GetHashCode silently breaks Equals.

Replaced with direct field-by-field comparison of Type, Source, Target.
GetHashCode is left unchanged so dictionary/HashSet behavior stays
identical.

Pre-existing upstream issue (CodeRabbit critical finding); fixed in
v1.0.0 standalone cut where we own the codebase.
2026-05-03 21:57:17 +02:00
JonKazama-Hellion fea4965889 fix(util): correct AABB overlap test in MathUtil.HasOverlap
The previous implementation nested a ValueInRange helper that used
strict inequalities at both ends. That dropped identical rectangles
and shared-edge cases as false negatives — two rectangles with
a.X == b.X would miss the overlap on the X axis even when they
clearly overlapped.

Replaced with the standard AABB test: rectangles overlap iff they
overlap on both axes (a.Min < b.Max && a.Max > b.Min per axis).

Pre-existing upstream issue (CodeRabbit critical finding); fixed in
v1.0.0 standalone cut where we own the codebase.
2026-05-03 21:56:39 +02:00
JonKazama-Hellion 91663832f0 release: sync repo.json with v1.0.0 manifest
AssemblyVersion and TestingAssemblyVersion bumped to 1.0.0.0,
DownloadLinks (Install/Update/Testing) all point to
releases/download/v1.0.0/latest.zip, Changelog block mirrors
HellionChat.yaml.
2026-05-03 21:40:19 +02:00
JonKazama-Hellion 9cf1b19801 release: bump version to 1.0.0
First standalone major release. csproj version and yaml changelog
synchronized; repo.json sync follows in next commit.
2026-05-03 21:31:06 +02:00
JonKazama-Hellion 1f7f0945c5 build: rename repository folder ChatTwo to HellionChat
Repository folder, csproj, solution and all CI/build paths now use
the consolidated HellionChat name.

- ChatTwo/ → HellionChat/ (git mv preserves history with --follow)
- ChatTwo.csproj → HellionChat.csproj
- ChatTwo.sln → HellionChat.sln; obsolete Tests project entry removed
  (private/untracked sandbox)
- AssemblyInfo.cs InternalsVisibleTo for ChatTwo.Tests removed
  (file emptied; can be repopulated when actual tests land)
- repo.json and yaml image URLs updated (ChatTwo/images/ → HellionChat/images/)
- .github/workflows/{build,codeql,release}.yml csproj paths
- .github/dependabot.yml directory path

Functional behavior unchanged.
2026-05-03 21:30:07 +02:00
JonKazama-Hellion cd6afb32cb build: align RootNamespace with HellionChat post-rename
Updates the project root namespace and replaces the historical comment
about cherry-pick compatibility — that compatibility was the rationale
for keeping ChatTwo.* in source while AssemblyName was already
HellionChat. With v1.0.0 the standalone cut is complete and both
identifiers match.

Note: this commit also fixes the runtime MissingManifestResourceException
that the previous Task 6 commit caused — the embedded resource prefix
is derived from RootNamespace at build time, so Designer.cs string
arguments and the actual resource names only line up once both are set
to HellionChat.
2026-05-03 21:27:50 +02:00
JonKazama-Hellion 7d5496e959 refactor(namespace): rename ChatTwo.* to HellionChat.* across all source files
81 namespace declarations and 100 using directives converted via sed,
plus two FQN-aliases (ChatTwoPartyFinderPayload in PayloadHandler.cs and
ModifierFlag in KeybindManager.cs) updated. Critical: Language.Designer.cs
and HellionStrings.Designer.cs ResourceManager string arguments updated
synchronously — these are runtime reflection lookups not caught by the
C# compiler.

Two intentional ChatTwo references remain: the legacy migration path
'ChatTwo.json' in Plugin.cs (still points to upstream Chat 2's config
file by design) and the InternalsVisibleTo declaration in
AssemblyInfo.cs (handled in the upcoming repo-folder rename task).

The local alias names 'ChatTwoPartyFinderPayload' and 'ChatTwoConflictDetector'
are preserved as local symbols; only their target namespaces and references
changed.
2026-05-03 21:23:28 +02:00
JonKazama-Hellion ed426556e1 docs(branding): hellionize public-facing descriptions
README, repo.json and HellionChat.yaml describe the plugin as a
chat-replacement based on Chat 2 rather than as a Chat-2 fork. License
attribution (NOTICE.md, COPYRIGHT, THIRD_PARTY_NOTICES.md, README
credits section) is left untouched per EUPL-1.2 obligations.

Architecture section in README updated to reflect that the
HellionChat namespace is now consolidated (post-v1.0.0).
2026-05-03 21:20:50 +02:00
JonKazama-Hellion 96c445356b refactor(strings): hellionize functional comparison wording
Three user-facing strings reworded from upstream-comparison framing to
neutral phrasing. License attribution and personal-story strings remain
unchanged (EUPL-1.2 attribution, author's voice).

- Privacy filter description (EN/DE)
- Full-history mode tooltip (EN/DE)
- Colour preset 'ChatTwo Default'/'ChatTwo Standard' becomes
  'Klassik (Chat 2 Default)' in both languages
2026-05-03 21:15:30 +02:00
JonKazama-Hellion 1c2d361b77 feat(safety): refuse to load when Chat 2 is also active
When the user has both Hellion Chat and upstream Chat 2 installed and
loaded, the parallel chat-window replacement and Hook collisions can
crash FFXIV at frame boundaries. The new detector inspects
IDalamudPluginInterface.InstalledPlugins and throws an
InvalidOperationException with a localized message if Chat 2 is loaded,
which Dalamud surfaces cleanly instead of letting the load proceed
into a runtime crash.

Bilingual messages (EN/DE) follow the existing HellionStrings pattern.
2026-05-03 21:08:55 +02:00
JonKazama-Hellion 581aae1735 refactor(ui): rename ImGui popup ID to hellionchat- prefix
Prevents ImGui ID-stack collision when both Hellion Chat and upstream
Chat 2 try to render their context popups in the same frame.
2026-05-03 21:07:21 +02:00
JonKazama-Hellion 70109e1896 refactor(ipc): rename IPC channels from ChatTwo.* to HellionChat.*
All 6 inter-plugin communication channels are renamed for the v1.0.0
standalone cut. Prevents Dalamud IPC registration conflicts when a user
has both Hellion Chat and upstream Chat 2 installed.

- IpcManager: Register, Available, Unregister, Invoke
- TypingIpc:  GetChatInputState, ChatInputStateChanged

Breaking change for third-party plugins that bound to ChatTwo.* — none
known at the time of this commit.
2026-05-03 21:07:05 +02:00
JonKazama-Hellion 0df5819a88 merge: v0.6.1 Pop-Out Discoverability & /tell Auto-Pop-Out
- Visible pop-out icon button in chat header toolbar (right-aligned)
- One-time hint banner introduces toolbar + right-click and the v0.6.1 default flip
- Settings → Chat → Auto-Tell-Tabs → "Open new /tell tabs directly as pop-out"
- PopOutInputEnabled hard-flipped to true via v11 → v12 migration
- Bugfix: pop-out windows of LRU-dropped or logout-stripped temp tabs are now properly torn down (no more ghost windows)
- Bugfix: dead zone below chat input bar when v0.6.0 hint banner was visible (also fixes Jin's report on the v0.6.0 in-pop-out banner)
- CI: fix release.yml YAML parse failure (heredoc footer extracted to .github/release-footer.md), add workflow_dispatch recovery trigger
- README + SUPPORT.md + repo.json + yaml: Hellion Forge Discord link
2026-05-03 17:15:52 +02:00
JonKazama-Hellion 3fbbe8543f ci(release): fix YAML parse failure (heredoc footer broke block-scalar) and add manual recovery trigger 2026-05-03 17:14:05 +02:00
JonKazama-Hellion 03dfb8e3da fix: restore toolbar height subtraction (banner is auto-handled by cursor advance) 2026-05-03 17:02:10 +02:00
JonKazama-Hellion a987e97610 fix: re-add banner height subtraction (lives outside tab container scope) 2026-05-03 17:00:11 +02:00
JonKazama-Hellion ecd46ed630 release: bump version to 0.6.1, add changelog and Hellion Forge Discord link 2026-05-03 16:56:28 +02:00
JonKazama-Hellion f2f7599f81 fix: remove double height subtraction for header toolbar and hint banner 2026-05-03 16:49:24 +02:00
JonKazama-Hellion ac158907ea docs: clarify _v061HintBannerHeight reset semantics 2026-05-03 16:43:12 +02:00
JonKazama-Hellion 9506af49db feat: one-time hint banner introduces v0.6.1 pop-out toolbar and default flip 2026-05-03 16:38:31 +02:00
JonKazama-Hellion c882eac1ca feat: visible pop-out icon button in chat header toolbar 2026-05-03 16:27:28 +02:00
JonKazama-Hellion 7a6b44048a settings: add 'Open new /tell tabs as pop-out' checkbox 2026-05-03 16:17:24 +02:00
JonKazama-Hellion 0d39d59a04 feat: opt-in auto-pop-out for new /tell tabs 2026-05-03 16:13:38 +02:00
JonKazama-Hellion f0e0db55e3 fix: also clean up pop-outs of temp tabs on logout (symmetric to LRU drop) 2026-05-03 16:11:00 +02:00
JonKazama-Hellion f207239d56 fix: clean up pop-out window when auto-tell tab is LRU-dropped 2026-05-03 16:04:57 +02:00
JonKazama-Hellion ccf2ec9f12 i18n: tighten v0.6.1 hint body wording (DE/EN tone consistency) 2026-05-03 16:03:05 +02:00
JonKazama-Hellion aff7a5e7ce i18n: add v0.6.1 strings for hint banner and auto-pop-out toggle (DE/EN) 2026-05-03 15:57:10 +02:00
JonKazama-Hellion cd84ca2b3f migration: clarify v11->v12 log message and trim rotting comment 2026-05-03 15:55:15 +02:00
JonKazama-Hellion 7c645afa1d migration: add v11 -> v12 hard-flip of PopOutInputEnabled to true 2026-05-03 15:51:13 +02:00
JonKazama-Hellion 24c1e0e754 config: bump LatestVersion to 12, flip PopOutInputEnabled default, add v0.6.1 fields 2026-05-03 15:47:05 +02:00
JonKazama-Hellion 9f6a0807d1 docs: update README for v0.6.0 release (Pop-Out Input + Colour Presets) 2026-05-03 13:26:58 +02:00
253 changed files with 19619 additions and 9776 deletions
+13 -2
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@@ -7,12 +7,21 @@ insert_final_newline=false
# JetBrains Rider custom properties for code formatting styles
resharper_csharp_brace_style=next_line
# Allman für standard Tooling (VS Code)
csharp_new_line_before_open_brace = all
csharp_new_line_before_else = true
csharp_new_line_before_catch = true
csharp_new_line_before_finally = true
# Switch-Einrückung
csharp_indent_case_contents = true
csharp_indent_switch_labels = true
resharper_csharp_braces_for_foreach=not_required
resharper_csharp_braces_for_for=not_required
resharper_csharp_braces_for_while=not_required
charset=utf-8
end_of_line=crlf
end_of_line=lf
# Microsoft .NET properties
csharp_new_line_before_members_in_object_initializers=false
@@ -142,7 +151,7 @@ resharper_web_config_module_not_resolved_highlighting=warning
resharper_web_config_type_not_resolved_highlighting=warning
resharper_web_config_wrong_module_highlighting=warning
[{*.har,*.jsb2,*.jsb3,*.json,*.jsonc,*.postman_collection,*.postman_collection.json,*.postman_environment,*.postman_environment.json,.babelrc,.eslintrc,.prettierrc,.stylelintrc,bowerrc,jest.config}]
[{*.har,*.jsb2,*.jsb3,*.json,*.jsonc,*.postman_collection,*.postman_collection.json,*.postman_environment,*.postman_environment.json,.babelrc,.eslintrc,.prettierrc,.prettierrc.json,.markdownlint.json,.yamllint.json,.stylelintrc,bowerrc,jest.config}]
indent_style=space
indent_size=2
@@ -154,3 +163,5 @@ indent_size=2
indent_style=space
indent_size=4
tab_width=4
[*.md]
trim_trailing_whitespace=false
+7 -1
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@@ -1,2 +1,8 @@
# Generated files
ChatTwo/Resources/Language.*.resx linguist-generated=true
HellionChat/Resources/Language.*.resx linguist-generated=true
* text=auto eol=lf
*.cs text eol=lf
*.yml text eol=lf
*.yaml text eol=lf
*.md text eol=lf
*.json text eol=lf
+53
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@@ -0,0 +1,53 @@
name: Build
# Verifies that every push to main and every PR still builds against the
# current Dalamud staging branch. Does not produce release artefacts; the
# release workflow handles that on tag.
#
# Linux runner: gitea.com Cloud Actions provides ubuntu-latest. The plugin
# csproj targets net10.0-windows, but `dotnet build` cross-compiles on
# Linux as long as the Dalamud staging assemblies are present at the
# expected lookup path ($(HOME)/.xlcore/dalamud/Hooks/dev/, which the
# Dalamud SDK 15 uses on Linux).
on:
push:
branches: [main]
pull_request:
branches: [main]
workflow_dispatch:
# Minimum permissions for a build-only workflow: read the repo, nothing
# else. Closes the CodeQL "Workflow does not contain permissions" alert
# and matches the principle-of-least-privilege the security guide
# recommends for workflows that don't push or create releases.
permissions:
contents: read
jobs:
build:
name: Build (Release)
runs-on: ubuntu-latest
timeout-minutes: 15
steps:
- name: Checkout
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6
- name: Setup .NET 10
uses: actions/setup-dotnet@c2fa09f4bde5ebb9d1777cf28262a3eb3db3ced7 # v5
with:
dotnet-version: 10.0.x
- name: Download Dalamud staging
run: |
hooks="$HOME/.xlcore/dalamud/Hooks/dev"
mkdir -p "$hooks"
curl -fsSL https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -o dalamud.zip
unzip -oq dalamud.zip -d "$hooks"
- name: Restore
run: dotnet restore HellionChat/HellionChat.csproj
- name: Build (Release)
run: dotnet build HellionChat/HellionChat.csproj --configuration Release --no-restore
+250
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@@ -0,0 +1,250 @@
name: Forge Announce
# Triggered when a vX.Y.Z tag is pushed. Reads .github/forge-posts/<tag>.md
# (Frontmatter + DE bullet body) and the matching English block from
# HellionChat/HellionChat.yaml, builds a Discord-Webhook embed and posts
# it to the Hellion Forge #changelog channel.
#
# Decoupled from release.yml: a fail here does not block the GitHub
# release, and a fail there does not block the announce. Spec lives in
# the Vault under "Hellion Chat Forge-Auto-Announce Spec".
#
# Security: the only user-controlled inputs that enter run-steps are the
# tag name and the frontmatter values from a repo-internal markdown file.
# Tag name is read via env: (TAG_NAME, $env:TAG_NAME) and validated against
# ^v\d+\.\d+\.\d+$ before any string interpolation. Frontmatter values are
# parsed by regex with explicit length caps. No webhook event payload data
# (issue titles, PR bodies, commit messages, etc.) flows into run-steps.
on:
push:
tags:
- "v*"
workflow_dispatch:
inputs:
tag:
description: "Existing tag to (re)post, e.g. v1.1.0"
required: true
type: string
permissions:
contents: read
jobs:
announce:
name: Post changelog to Hellion Forge
runs-on: ubuntu-latest
# The DISCORD_FORGE_WEBHOOK secret is set as a repo-level Actions Secret
# on Gitea (Settings → Actions → Secrets). Repo-level secrets are in
# scope for every job by default, no environment: declaration needed.
timeout-minutes: 5
steps:
# On push:tags github.ref points at the tag commit; on workflow_dispatch
# the user supplies the tag explicitly. Always check out that tag so
# the yaml + forge-posts file are read from the tagged tree, not main.
- name: Checkout
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6.0.2
with:
ref: ${{ github.event.inputs.tag || github.ref }}
# Build embed-payload as a JSON file on disk. PowerShell-Core (pwsh)
# ships pre-installed on ubuntu-latest so we get the same scripting
# patterns release.yml uses on windows-latest. Tag is read via env: to
# treat it as a string variable rather than inline shell text, and
# validated against the semver regex before any interpolation.
- name: Build embed payload
id: build
shell: pwsh
env:
TAG_NAME: ${{ github.event.inputs.tag || github.ref_name }}
run: |
$tag = $env:TAG_NAME
if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
throw "V1: Refusing to announce non-semver tag: $tag"
}
$version = $tag.Substring(1)
# ---------- Forge-Post-Datei lesen ----------
$forgePath = ".github/forge-posts/$tag.md"
if (-not (Test-Path $forgePath)) {
throw "V2: Forge-Post-Datei für $tag fehlt unter .github/forge-posts/. Datei vor dem Tag anlegen, dann Tag re-pushen oder workflow_dispatch."
}
$forgeRaw = Get-Content -Path $forgePath -Raw
# Frontmatter (--- … ---) am Datei-Anfang
if ($forgeRaw -notmatch '(?s)\A---\s*\r?\n(.*?)\r?\n---\s*\r?\n(.*)\z') {
throw "V3: Frontmatter (---) fehlt oder ist defekt in $forgePath"
}
$fmText = $matches[1]
$deBody = $matches[2].Trim()
$subtitle = $null
$versionsnatur = $null
foreach ($line in ($fmText -split "`r?`n")) {
if ($line -match '^subtitle:\s*"?([^"]*)"?\s*$') { $subtitle = $matches[1] }
if ($line -match '^versionsnatur:\s*"?([^"]*)"?\s*$') { $versionsnatur = $matches[1] }
}
if ([string]::IsNullOrWhiteSpace($subtitle)) { throw "V3: Frontmatter-Feld 'subtitle' fehlt in $forgePath" }
if ([string]::IsNullOrWhiteSpace($versionsnatur)) { throw "V3: Frontmatter-Feld 'versionsnatur' fehlt in $forgePath" }
if ($subtitle.Length -gt 60) { throw "V4: Frontmatter-Feld 'subtitle' überschreitet Limit ($($subtitle.Length) Char, max 60)" }
if ($versionsnatur.Length -gt 40) { throw "V4: Frontmatter-Feld 'versionsnatur' überschreitet Limit ($($versionsnatur.Length) Char, max 40)" }
if ([string]::IsNullOrWhiteSpace($deBody)) { throw "V3: DE-Body fehlt in $forgePath" }
# ---------- EN-Block aus HellionChat.yaml ziehen ----------
# 1:1 Pattern aus release.yml — gleicher Header-Marker, gleiches
# Trailer-Verhalten. Bei Drift die zwei Workflows synchron halten.
$yamlPath = "HellionChat/HellionChat.yaml"
$raw = Get-Content -Path $yamlPath -Raw
$marker = "changelog: |-"
$idx = $raw.IndexOf($marker)
if ($idx -lt 0) { throw "V5: changelog-Block nicht gefunden in $yamlPath" }
$afterMarker = $raw.Substring($idx + $marker.Length)
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
if ($_ -match '^ ') { $_.Substring(4) } else { $_ }
}) -join "`n"
$header = "**v$version "
$start = $changelogBody.IndexOf($header)
if ($start -lt 0) {
throw "V5: No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging."
}
$rest = $changelogBody.Substring($start)
$nextHdr = $rest.IndexOf("`n`n**v", 1)
$trailer = $rest.IndexOf("`n`n---")
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) {
$enBlock = $rest.Substring(0, $nextHdr).TrimEnd()
} elseif ($trailer -ge 0) {
$enBlock = $rest.Substring(0, $trailer).TrimEnd()
} else {
$enBlock = $rest.TrimEnd()
}
# ---------- Embed-Felder + Per-Field-Caps (Discord-Hard-Limits) ----------
# Discord enforces per-embed-field limits separately from the
# combined-total limit. We split the DE and EN blocks into two
# embeds that share the same release URL so Discord stitches
# them into one visual card. Hard caps per Discord docs:
# description: 4096 per embed
# title: 256 per embed
# footer.text: 2048 per embed
# combined sum across all embeds: 6000
$title = "Hellion Chat $version — $subtitle"
$deDesc = "**Deutsch**`n`n$deBody"
$enDesc = "**English**`n`n$enBlock"
$footerText = "Hellion Forge · $versionsnatur"
$releaseUrl = "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/releases/tag/$tag"
if ($deDesc.Length -gt 4096) {
throw "V6a: DE-Body too long for one embed ($($deDesc.Length) chars, max 4096). Trim .github/forge-posts/$tag.md or post the announcement manually (see forge style §8)."
}
if ($enDesc.Length -gt 4096) {
throw "V6b: EN-Block too long for one embed ($($enDesc.Length) chars, max 4096). Trim the changelog entry in HellionChat/HellionChat.yaml or post manually."
}
$totalChars = $title.Length + $deDesc.Length + $enDesc.Length + $footerText.Length
if ($totalChars -gt 6000) {
throw "V6c: Combined embed chars $totalChars exceed Discord's 6000-total limit. Major-Release detected — post manually via Bot/Multi-Embed (see forge style §8)."
}
Write-Host "Embed-Caps OK: de=$($deDesc.Length)/4096, en=$($enDesc.Length)/4096, total=$totalChars/6000"
# ---------- Embed-Payload bauen (zwei Embeds, gleiche url) ----------
# Sharing the same `url` tells Discord to render both embeds as a
# single contiguous card block. The title sits on the first embed,
# the footer + timestamp on the last so it reads as one post.
$payload = [ordered]@{
username = "Forge Herald"
avatar_url = "https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/HellionChat/images/icon.png"
content = "<@&1500489631555260446>"
allowed_mentions = [ordered]@{
parse = @()
roles = @("1500489631555260446")
}
embeds = @(
[ordered]@{
title = $title
url = $releaseUrl
color = 12730636
description = $deDesc
},
[ordered]@{
url = $releaseUrl
color = 12730636
description = $enDesc
footer = [ordered]@{ text = $footerText }
timestamp = (Get-Date).ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffZ")
}
)
}
$payloadJson = $payload | ConvertTo-Json -Depth 8 -Compress
# Ausgabe-Datei ohne trailing newline für sauberes curl --data-binary @-
[System.IO.File]::WriteAllText("$PWD/embed-payload.json", $payloadJson, [System.Text.UTF8Encoding]::new($false))
Write-Host "Payload size: $($payloadJson.Length) chars"
Write-Host "Embed title: $title"
Write-Host "Embed footer: $footerText"
# POST to the Hellion Forge changelog webhook. curl from PowerShell-Core
# so we can pipe the payload via stdin (--data-binary @-) and keep
# secrets out of process arg lists. One retry on 5xx, hard fail on 4xx.
- name: POST to Hellion Forge webhook
shell: pwsh
env:
DISCORD_FORGE_WEBHOOK: ${{ secrets.DISCORD_FORGE_WEBHOOK }}
run: |
if ([string]::IsNullOrEmpty($env:DISCORD_FORGE_WEBHOOK)) {
throw "V7: DISCORD_FORGE_WEBHOOK secret is empty. Check Settings → Environments → Webhook."
}
$payloadFile = "$PWD/embed-payload.json"
if (-not (Test-Path $payloadFile)) {
throw "Embed payload file missing — previous step did not produce embed-payload.json"
}
$maxAttempts = 2
$attempt = 0
while ($attempt -lt $maxAttempts) {
$attempt++
Write-Host "POST attempt $attempt of $maxAttempts"
$tmpResp = "$PWD/.webhook-response"
$tmpHeaders = "$PWD/.webhook-headers"
# --silent suppresses progress; --show-error prints errors so
# the workflow log shows what happened. -w prints HTTP status
# to stdout for inspection. -o captures body for diagnosis,
# -D captures headers.
$rawStatus = Get-Content $payloadFile -Raw |
curl --silent --show-error `
--header 'Content-Type: application/json' `
--data-binary '@-' `
-D $tmpHeaders `
-o $tmpResp `
-w '%{http_code}' `
"$env:DISCORD_FORGE_WEBHOOK"
$status = [int]$rawStatus
Write-Host "HTTP status: $status"
if ($status -ge 200 -and $status -lt 300) {
Write-Host "Forge announce POST succeeded."
exit 0
}
$bodySnippet = ""
if (Test-Path $tmpResp) {
$bodySnippet = (Get-Content $tmpResp -Raw -ErrorAction SilentlyContinue)
if ($bodySnippet.Length -gt 500) { $bodySnippet = $bodySnippet.Substring(0, 500) + " …" }
}
if ($status -ge 400 -and $status -lt 500) {
# E2: 4xx is permanent — webhook revoked, channel deleted,
# payload malformed. No retry.
throw "E2: Discord-Webhook returned permanent $status. Body: $bodySnippet"
}
# E1: 5xx (or transport-level fail with status 0) — wait + retry once
if ($attempt -lt $maxAttempts) {
Write-Host "Transient $status — sleeping 30s before retry."
Start-Sleep -Seconds 30
} else {
throw "E1: Discord-Webhook returned transient $status after $maxAttempts attempts. Body: $bodySnippet"
}
}
+183
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@@ -0,0 +1,183 @@
name: Release
# Triggered when a vX.Y.Z tag is pushed. Builds the plugin against the
# current Dalamud staging branch, locates the latest.zip produced by
# DalamudPackager and attaches it to the matching Gitea Release.
#
# User-controlled inputs touched by this workflow:
# - the tag name (filtered by on.tags = v*, validated again at runtime
# against ^v\d+\.\d+\.\d+$ before being used in any string)
# All other values are either repo-controlled (paths under
# HellionChat/bin/Release derived from find / Get-ChildItem) or pinned
# URLs to goatcorp / gitea. Nothing from a webhook event payload (issue/PR
# titles, commit messages, etc.) flows into a run-step.
#
# Linux runner: gitea.com Cloud Actions only ships ubuntu-latest. The
# plugin csproj targets net10.0-windows, `dotnet build` cross-compiles on
# Linux when the Dalamud staging assemblies sit under $(HOME)/.xlcore/...
on:
push:
tags:
- "v*"
# Manual recovery trigger. Use Gitea's "Run workflow" UI and select the
# tag (e.g. v1.4.4) from the Ref dropdown - not main. The Validate tag
# ref step below hard-fails if a non-tag ref is selected, because the
# release-action reads GITHUB_REF directly and rejects anything that
# does not start with refs/tags/.
workflow_dispatch:
permissions:
contents: write
jobs:
release:
name: Build and attach release ZIP
runs-on: ubuntu-latest
timeout-minutes: 20
steps:
# release-action@main reads GITHUB_REF directly (its action.yml
# does not declare a tag_name input). Validate up-front so manual
# dispatches from a branch ref fail loud here instead of burning
# a full build before the final step errors out with "ref X is
# not a tag".
- name: Validate tag ref
run: |
if [[ "${GITHUB_REF}" != refs/tags/v* ]]; then
echo "::error::Release workflow must run on a v*.X.Y tag ref, got ${GITHUB_REF}"
echo "::error::Push a tag, or pick the tag (not main) in the workflow_dispatch Ref dropdown."
exit 1
fi
- name: Checkout
uses: actions/checkout@de0fac2e4500dabe0009e67214ff5f5447ce83dd # v6
- name: Setup .NET 10
uses: actions/setup-dotnet@c2fa09f4bde5ebb9d1777cf28262a3eb3db3ced7 # v5
with:
dotnet-version: 10.0.x
- name: Download Dalamud staging
run: |
hooks="$HOME/.xlcore/dalamud/Hooks/dev"
mkdir -p "$hooks"
curl -fsSL https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -o dalamud.zip
unzip -oq dalamud.zip -d "$hooks"
- name: Build (Release)
run: dotnet build HellionChat/HellionChat.csproj --configuration Release
- name: Locate latest.zip
id: locate
run: |
zip="$(find HellionChat/bin/Release -name latest.zip -print -quit)"
if [ -z "$zip" ]; then
echo "latest.zip not found under HellionChat/bin/Release" >&2
exit 1
fi
echo "Found: $zip"
echo "path=$zip" >> "$GITHUB_OUTPUT"
# Build a release body from the matching changelog block in
# HellionChat.yaml plus a static install / docs footer. Fails the
# workflow if no block exists for the tagged version, which is the
# automated counterpart to the "yaml + repo.json + release body
# kept in sync" rule.
#
# GITHUB_REF_NAME is read via env: (not ${{ }} interpolation) so the
# tag value is treated as a PowerShell variable, not as inline shell
# text. The strict regex below rejects anything that is not a clean
# semver tag before it is used to build a string.
- name: Generate release body
shell: pwsh
env:
# github.ref_name is the tag because Validate tag ref above
# already enforced refs/tags/v*. Read via env: so the value
# is a PowerShell variable, not inline shell text, and gets
# re-validated against the semver regex below.
TAG_NAME: ${{ github.ref_name }}
run: |
$tag = $env:TAG_NAME
if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
throw "Refusing to generate release body for non-semver tag: $tag"
}
$version = $tag.Substring(1)
$yamlPath = "HellionChat/HellionChat.yaml"
$raw = Get-Content -Path $yamlPath -Raw
$marker = "changelog: |-"
$idx = $raw.IndexOf($marker)
if ($idx -lt 0) { throw "changelog block not found in $yamlPath" }
# changelog: is the last top-level key in the manifest, so
# everything after the marker is the literal block. Strip the
# 4-space yaml indent (prettier convention) from each line.
$afterMarker = $raw.Substring($idx + $marker.Length)
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
if ($_ -match '^ ') { $_.Substring(4) } else { $_ }
}) -join "`n"
# Subblock convention: "**vX.Y.Z — <subtitle> (<date>)**"
# matches verify-changelog-sync.sh and slim-rule grep.
$header = "**v$version "
$start = $changelogBody.IndexOf($header)
if ($start -lt 0) {
throw "No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging a release."
}
$rest = $changelogBody.Substring($start)
$nextHdr = $rest.IndexOf("`n`n**v", 1)
$trailer = $rest.IndexOf("`n`n---")
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) {
$currentBlock = $rest.Substring(0, $nextHdr).TrimEnd()
} elseif ($trailer -ge 0) {
$currentBlock = $rest.Substring(0, $trailer).TrimEnd()
} else {
$currentBlock = $rest.TrimEnd()
}
# Static install / docs / licence footer is maintained as a
# separate file so the workflow YAML stays clean (no embedded
# heredoc that would have to be indented under the run-block).
$footerPath = ".github/release-footer.md"
if (-not (Test-Path $footerPath)) {
throw "Release footer template not found: $footerPath"
}
$footer = Get-Content -Path $footerPath -Raw
$body = $currentBlock + "`n" + $footer
$body | Out-File -FilePath release-body.md -Encoding utf8 -NoNewline
Write-Host "Generated release body for $tag :"
Write-Host "----------------------------------------"
Write-Host $body
Write-Host "----------------------------------------"
# release-action@main only declares files/title/body/pre_release/
# draft/api_key/insecure as inputs (see its action.yml). It silently
# ignores anything else, including body_path and tag_name. The tag
# itself comes from GITHUB_REF, the body must be passed inline via
# body:, so we re-emit release-body.md as a step output first.
- name: Expose release body for release-action
id: body
shell: bash
run: |
{
echo 'content<<RELEASE_BODY_EOF'
cat release-body.md
echo 'RELEASE_BODY_EOF'
} >> "$GITHUB_OUTPUT"
# Gitea-native release action. Creates the release if the tag has no
# release yet, or updates the existing one with latest.zip attached
# and the generated body. The auto-injected GITHUB_TOKEN on Gitea
# Actions has Gitea-API scope and is sufficient for release write.
- name: Attach to Gitea release
uses: https://gitea.com/actions/release-action@main
with:
files: ${{ steps.locate.outputs.path }}
body: ${{ steps.body.outputs.content }}
api_key: ${{ secrets.GITHUB_TOKEN }}
+20
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@@ -0,0 +1,20 @@
name: Security
on:
push:
branches: [main, master]
pull_request:
schedule:
- cron: "0 6 * * 1"
workflow_dispatch:
jobs:
scan:
uses: JonKazama-Hellion/security-workflows/.gitea/workflows/security-scan.yml@main
with:
# MessageStore.cs uses string-interpolation in CommandText for table
# names and clause-joins that come from internal code constants, not
# user input. Values are bound via SqlParameter, the SQL surface is
# local-only inside a Dalamud plugin. Semgrep matches the pattern
# without dataflow, so it flags those eight call sites; CodeQL
# would not. Suppressed for this repo only.
semgrep-exclude-rules: "csharp.lang.security.sqli.csharp-sqli.csharp-sqli"
+3
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@@ -0,0 +1,3 @@
#!/usr/bin/env bash
# .githooks/pre-push — invokes preflight.sh (A/B/C/D=build).
exec scripts/preflight.sh
+2 -2
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@@ -8,7 +8,7 @@ body:
value: |
Thanks for reporting. Please fill in the fields below so I can
reproduce the issue. If this is a security issue, stop here and
use the [private vulnerability advisory](https://github.com/JonKazama-Hellion/HellionChat/security/advisories/new)
report it privately to [kontakt@hellion-media.de](mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D)
instead.
- type: input
@@ -59,7 +59,7 @@ body:
id: log
attributes:
label: Relevant /xllog excerpt
description: Filter for "HellionChat" or "ChatTwo" if the log is huge
description: Filter for "HellionChat" if the log is huge
render: text
- type: checkboxes
+4 -3
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@@ -2,12 +2,13 @@ blank_issues_enabled: false
contact_links:
- name: Security vulnerability
url: https://github.com/JonKazama-Hellion/HellionChat/security/advisories/new
about: Do not open a public issue for security problems. Use the private advisory instead.
url: mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D
about: Do not open a public issue for security problems. Report by e-mail instead.
- name: Upstream Chat 2 issue
url: https://github.com/Infiziert90/ChatTwo/issues
about: If the issue exists in upstream Chat 2 too, please report it there so the original maintainers see it as well.
about:
If the issue exists in upstream Chat 2 too, please report it there so the original maintainers see it as well.
- name: Discord
url: https://discord.com/users/j.j_kazama
+3 -1
View File
@@ -51,5 +51,7 @@ body:
options:
- label: I have searched existing issues for similar requests
required: true
- label: I understand HellionChat is a privacy-focused fork and not a feature parity tool with upstream Chat 2
- label:
I understand HellionChat is a privacy-focused fork and not a feature parity tool with upstream Chat
2
required: true
+11 -18
View File
@@ -3,9 +3,9 @@ Thanks for contributing to HellionChat. Please fill in the sections
below so the review goes quickly. Delete sections that genuinely do
not apply, but do not delete the whole template.
If this is a security fix, stop here and use a private security
advisory instead:
https://github.com/JonKazama-Hellion/HellionChat/security/advisories/new
If this is a security fix, stop here and report it privately by
e-mail instead of opening a public PR:
mailto:kontakt@hellion-media.de?subject=%5BHellionChat%20Security%5D
-->
## Summary
@@ -18,12 +18,10 @@ https://github.com/JonKazama-Hellion/HellionChat/security/advisories/new
- [ ] Bug fix (non-breaking change that fixes an issue)
- [ ] New feature (non-breaking change that adds behaviour)
- [ ] Breaking change (config migration, removed feature, or behaviour
change that user-visible defaults rely on)
- [ ] Breaking change (config migration, removed feature, or behaviour change that user-visible defaults rely on)
- [ ] Documentation only
- [ ] Translation update
- [ ] Build, CI or tooling change
- [ ] Upstream cherry-pick from Chat 2
## Linked issue
@@ -53,20 +51,15 @@ new commands, new translations, removed behaviour. If none, write
bump and is it covered by the existing migration tests?
- Does this change the schema in MessageStore?
- Does this change the repo.json or HellionChat.yaml manifest fields?
- Does this affect the upstream cherry-pick path? See UPSTREAM_SYNC.md.
-->
## Checklist
- [ ] I have read [CONTRIBUTING.md](../CONTRIBUTING.md) and
[CODE_OF_CONDUCT.md](../CODE_OF_CONDUCT.md).
- [ ] I have read [CONTRIBUTING.md](../CONTRIBUTING.md) and [CODE_OF_CONDUCT.md](../CODE_OF_CONDUCT.md).
- [ ] My change matches the existing code style (`.editorconfig`).
- [ ] I added or updated tests where the existing test infrastructure
made that practical, or I have explained why tests are not
applicable.
- [ ] I updated the README, in-plugin strings or documentation if my
change is user-visible.
- [ ] I did not include any AI-generated code without disclosing it
in the PR description (see [AI_DISCLOSURE.md](../AI_DISCLOSURE.md)).
- [ ] I confirm my contribution is released under the
[EUPL-1.2](../LICENSE).
- [ ] I added or updated tests where the existing test infrastructure made that practical, or I have explained why tests
are not applicable.
- [ ] I updated the README, in-plugin strings or documentation if my change is user-visible.
- [ ] I did not include any AI-generated code without disclosing it in the PR description (see
[AI_DISCLOSURE.md](../docs/AI_DISCLOSURE.md)).
- [ ] I confirm my contribution is released under the [EUPL-1.2](../LICENSE).
+1 -1
View File
@@ -5,7 +5,7 @@ updates:
# noise down while still catching transitive security advisories within
# a few days of disclosure.
- package-ecosystem: nuget
directory: /ChatTwo
directory: /HellionChat
schedule:
interval: weekly
day: monday
+17
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@@ -0,0 +1,17 @@
---
subtitle: "Theme Foundation"
versionsnatur: "Major-UI-Cycle"
---
- Theme-Engine mit fünf Built-In-Themes: Hellion Arctic (Default), Chat 2 Klassik, Event Horizon, Moonlit Bloom, Mint
Grove
- Settings öffnet jetzt eine Card-Grid-Übersicht — Klick auf eine Card führt in den Detail-View, Breadcrumb und ESC
zurück zur Übersicht
- Themes-Tab mit Mini-Mockup pro Theme, Live-Switch beim Klick
- Eigene Themes als JSON in `pluginConfigs/HellionChat/themes/` — Beispiel-Vorlage wird beim ersten Start automatisch
abgelegt
- Optional pro Theme eigene Chat-Channel-Farben mit Übernehmen/Behalten-Banner — niemals automatisch überschrieben
- Plugin-Icon zum Hellion-Forge-Hammer gewechselt
- Migration v13 → v14: alle User landen auf Hellion Arctic. Wer den Upstream-Look will, wählt Chat 2 Klassik in Settings
→ Themes
- Anleitung zum Schreiben eigener Themes: `docs/THEME-AUTHORING.md`
+25
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@@ -0,0 +1,25 @@
---
subtitle: "Layout Refresh"
versionsnatur: "Major-UI-Cycle"
---
- Sidebar im neuen Look: fix 44 px breit, nur Icons, Tab-Name als Tooltip beim Hover, vertikale Akzent-Pill markiert den
aktiven Tab
- Top-Tabs bekommen eine Akzent-Underline statt Background-Fill am aktiven Tab
- Pro Tab eigenes Icon wählbar in Einstellungen → Tabs (FontAwesome-Pool)
- Auto-Tell-Tabs sind jetzt visuell unterscheidbar: jeder Tell-Partner bekommt ein eigenes Icon
(envelope/star/heart/bell/bookmark/flag/fire) plus eigene Farbe aus 12-Farb-Palette — 84 Kombinationen, gleicher
Partner ergibt konsistent dieselbe
- Pulsierender roter Dot oben rechts am Sidebar-Icon zeigt ungelesene Nachrichten an. Sanft, 2-Sekunden-Cycle,
deaktivierbar über `Configuration.ReduceMotion` (UI-Toggle in v1.3.0)
- Bottom-Status-Bar (22 px) mit fünf Live-Slots: aktiver Channel + Color-Dot, Privacy-Badge, Tab/Message-Counter,
Auto-Tell-Counter, Plugin-Version. Update 1×/Sek
- Card-Rows als Default-Message-Render: Sender-Header in Channel-Farbe, Body neue Zeile, dezenter Trenner.
`Compact Density`-Toggle in Aussehen schaltet zurück auf den Einzeiler
- Bug-Fix: Settings speichern löscht den Chat-Verlauf nicht mehr. Refilter läuft jetzt nur wenn Filter-relevante
Settings geändert wurden — Cosmetic-Änderungen lassen den Chat unverändert. Persistente und Auto-Tell-Tabs überleben
beide
- Bug-Fix: Hellion-Schrift (Exo 2) blockt die Schriftgröße nicht mehr — 4K-User können hochskalieren
- Migration v14 → v15: alte Theme-Felder entfernt, alle anderen Settings bleiben
Animation-Polish (Lerps, Theme-Crossfade, Quick-Picker) folgt in v1.3.0.
+29
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@@ -0,0 +1,29 @@
---
subtitle: "Settings Cleanup"
versionsnatur: "UX-Polish-Cycle"
---
- Settings-Übersicht thematisch re-sortiert: zusammenhängende Optionen wohnen jetzt zusammen, jede Card hat einen kurzen
Untertitel — kein Raten mehr wo eine Setting steckt
- Drei neue Cards: **Theme & Layout** (Theme-Picker, Fenster-Style, Zeitstempel-Style), **Schriften & Farben**
(Schriftart, Schriftgröße, Chat-Farben pro Channel), **Daten-Verwaltung** (Aufbewahrung, Cleanup, Export, DB-Viewer,
Advanced-Tools — vorher zwischen Datenschutz und Datenbank verteilt)
- Datenschutz fokussiert sich jetzt auf eine Aufgabe: den Privacy-Filter
- Der Auto-Tell-Tabs-History-Preload-Slider ist von Datenschutz nach Chat → Auto-Tell-Tabs umgezogen
- KeybindMode wohnt jetzt unter Allgemein → Eingabe statt unter Sprache
- Vier tote Schema-Felder entfernt (alle obsolet seit der Theme-Engine in v1.1.0): `Stilüberschreiben`-Toggle,
`Stilname`-Auswahl, alter `WindowAlpha`-Slider, ungenutztes `ShowThemeQuickPicker`
- Migration v15 → v16: alter `WindowAlpha`-Wert wird automatisch nach
`Theme & Layout → Fenster-Style → Fenster-Transparenz` gemappt (nur wenn der Slider noch auf Default 0.85 stand, sonst
gewinnt der User-Wert). Backup der Pre-v16-Config liegt unter `pluginConfigs/HellionChat.json.pre-v16-backup`. User
die `Stilüberschreiben` aktiv hatten sehen einen einmaligen Hinweis-Toast
- UX-Default-Bumps für Bestand-User mit Default-Werten: Card-Rows-Layout zurück auf Single-Line, NG+ standardmäßig
hidden, gleiche Zeitstempel werden zusammengefasst, MaxLinesToRender auf konservativere 2500
- Frische Installs starten mit dem Hellion-Brand-Chat-Color-Preset out-of-the-box (der First-Run-Wizard hat keine
Preset-Wahl)
- Hinweis zum Window-Transparenz-Slider in der Beschreibung: Dalamud's per-Window-Hamburger-Menü (oben rechts in der
Titelleiste) bietet eigene Overrides für Deckkraft, Hintergrund-Blur, Anpinnen und Durchklick — die haben Vorrang über
unseren Slider für das jeweilige Fenster
Pure UX-Polish, keine neuen Features. Nächster Cycle (v1.3.0): Animation-Polish (Lerps, Theme-Crossfade, Quick-Picker)
wie ursprünglich geplant.
+23
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@@ -0,0 +1,23 @@
---
subtitle: "Theme Expansion"
versionsnatur: "Theme-Pack-Patch"
---
- Vier neue Built-in-Themes verlängern die Auswahl im Picker — keine Engine-Änderung, keine Settings angefasst, einfach
mehr Farboptionen
- **Night Blue** — Royal Blue auf tiefem Marineblau. Kühles Tech-Dashboard-Mood, bewusst neutral gehalten damit es sich
nicht mit den Brand-Themes beißt
- **Indigo Violet** — Royal Violet auf Deep Indigo mit Türkis-Mint-Counter für Aurora-Glitter-Stimmung. Schwester von
Event Horizon, aber dunkler und dichter; der Türkis-Akzent hält die beiden klar auseinander
- **Forge Merchantman** — Patina-Bronze auf Workshop-Slate mit warmem Bernstein-Counter. Hellion Forge bekommt ein
eigenes Theme im Plugin selbst — Schwester von Hellion Arctic, aber grüner und wärmer statt kaltem Cyan
- **Hellion Spectrum** — Farbenblind-sichere Channel-Farben (Deuteranopie/Protanopie) auf Basis der
Wong/Okabe-Ito-Palette. Channel-Identität bleibt erhalten (Tell pink, Yell gelb, Shout orange, Party blau, FC grün);
die Töne sind so gewählt dass jeder Channel auch unter Rot-Grün-Schwäche klar trennbar bleibt. Deckt rund 99 % aller
CVD-Fälle ab
- Kein Schema-Bump, keine Migration. Das Default-Theme bleibt **Hellion Arctic**, eigene Custom-Themes laufen
unverändert weiter
- Theme-Katalog wächst damit von fünf auf neun Built-ins
Reines Theme-Pack zwischen v1.2.1 und dem nächsten Polish-Cycle. Eine Tritan-Variante (Spectrum für Blau-Gelb-Schwäche)
kann später nachgeliefert werden, falls Bedarf kommt.
+18
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@@ -0,0 +1,18 @@
---
subtitle: "Plugin Integrations: Honorific"
versionsnatur: "Plugin-Integration-Cycle 1"
---
- Erste Plugin-Integration eingebaut, Cycle 1 von 6 auf der Roadmap
- **Honorific-Custom-Titles im Chat-Header** — der Titel den du in Honorific gesetzt hast erscheint jetzt links über dem
Message-Log mit der von dir gewählten Farbe, Auto-Hide wenn Honorific nicht installiert ist oder kein Custom-Titel
aktiv ist
- **Krone-Icon plus Tooltip** vor dem Titel-Text, damit klar ist woher der Slot kommt ohne dass der User raten muss
- **Neuer Integrations-Settings-Tab** mit Status-Indikator (erkannt, nicht installiert, inkompatibel) und Toggle. Plus
Vorschau-Block der die fünf weiteren geplanten Cycles ankündigt: Kontextmenü-Aktionen, Smart Notifications
(NotificationMaster), RP-Status-Block (Moodles und LightlessClient), ExtraChat-Channels, Quick-DM-Button
(XIVInstantMessenger)
- **Maintainer-Attribution** im Tab als Höflichkeits-Geste, zwei Buttons zum Honorific-Repo und zum Caraxi-Profil. Plus
Hellion-Forge-Discord-Button für Community-Vorschläge zu künftigen Integrationen
- Keine Migration, keine Schema-Änderung. Wer Honorific eh schon nutzt sieht den Custom-Titel automatisch sobald
HellionChat aktualisiert
+23
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@@ -0,0 +1,23 @@
---
subtitle: Critical Lifecycle Fixes
versionsnatur: Stability-Hotfix
---
**Hellion Chat 1.4.0 — Critical Lifecycle Fixes**
Erster Sub-Patch der v1.4.x Polish-Sweep-Serie. Sieben bekannte Lifecycle- und Race-Bugs aus den Audit-Pässen
abgearbeitet, bevor Performance- und Architektur-Refactors draufkommen.
- **SQLite-Dispose** lehnt sich nicht mehr an GC-Druck zur Datei-Freigabe an, Pooling=false auf der Connection macht den
manuellen GC.Collect überflüssig
- **Worker-Threads** (PendingMessage, RetentionSweep) sind jetzt explizit IsBackground=true, das Plugin-Domain kann
sauber unloaden bei XIVLauncher-Reload ohne darauf zu warten
- **EmoteCache-Loader** von async-void auf async-Task mit shared Task-Tracker, drain-on-Dispose. Kein Schreib-Risiko
mehr auf disposed EmoteImages-Einträge nach Plugin-Reload
- **DisposeAsync-Timeout** (10s) warnt jetzt laut statt silent zu failen
- **Plugin-Dispose** flushed pending DeferredSave bevor Services abgebaut werden, Settings-Änderungen aus den letzten
Frames vor Disable überleben jetzt zuverlässig
- **v13→v14 Config-Migration** liest pre-v13-Backup und überträgt HellionThemeWindowOpacity in das neue
WindowOpacity-Feld statt auf 0.85 zurückzufallen
Keine Schema-Bumps, keine User-sichtbaren Funktions-Änderungen außer dass Reload und Shutdown spürbar sauberer laufen.
+27
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@@ -0,0 +1,27 @@
---
subtitle: Theme Engine Performance
versionsnatur: Performance-Patch
---
**Hellion Chat 1.4.1 — Theme Engine Performance**
Zweiter Sub-Patch der v1.4.x Polish-Sweep-Serie. Heap-Pressure aus dem Theme-Engine-Render-Pfad eliminiert,
Custom-Theme- Hot-Reload überlebt transiente File-Locks beim Editor-Save. Plus zehnter Built-In und überarbeitete
Author-Credits.
- **ABGR-Cache auf den Theme-Records.** Beim Theme-Register (Built-In oder Custom) werden alle Color-Slots einmalig in
ABGR-Pack-Form vor-konvertiert. HellionStyle.PushGlobal liest aus dem Cache statt pro Slot pro Frame durch
ColourUtil.RgbaToAbgr zu jagen. Real gemessene Frame-Time-Recovery: **~13 %** in typischer Render-Szene
(Plan-Erwartung war 2-6 % konservativ, real ~10-15 %)
- **Custom-Theme File-Lock-Härtung.** Wenn der User ein Theme-JSON gerade speichert während HellionChat reloaden will,
fängt der Loader jetzt explizit Sharing-Violation und Lock-Violation ab. Last-Known-Good-Snapshot bleibt im Picker,
beim nächsten Tick wird automatisch retry'd — vorher fiel das Theme aus der Liste bis zum Plugin-Reload
- **Defensive Cache-Refresh beim Theme-Switch.** Falls ein Theme auf einem alten Pfad ohne Cache-Fill in den Speicher
gekommen ist, holt Switch() das beim Anwenden nach
- **Synthwave Sunset als zehnter Built-In.** Hot Magenta + Cyan auf Mitternachts-Violett, 80s-Neon-Grid-Vibes für
Late-Night-Raids
- **Author-Credits konsolidiert.** Brand-Themes laufen jetzt unter „Hellion Forge". Mint Grove und Forge Merchantman
werden Carla Beleandis als Community-Geste zugeschrieben.
Keine Schema-Bumps, keine User-sichtbaren Funktions- Änderungen außer dass die Frames in Theme-getrieben rendernden
Szenen merklich glatter laufen und ein neues Theme im Picker steht.
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@@ -0,0 +1,29 @@
---
subtitle: ChatLog Frame-Hot-Path
versionsnatur: Performance-Patch
---
**Hellion Chat 1.4.2 — ChatLog Frame-Hot-Path**
Dritter Sub-Patch der v1.4.x Polish-Sweep-Serie. Drei Per-Frame-Allokations-Quellen aus dem ChatLogWindow-Render- Pfad
und der Settings-StatusBar eliminiert.
- **Card-Mode-Border-Loop entlastet.** DrawMessages hebt Theme, DrawList, Window-Left, Window-Right und die ABGR-
Border-Color einmalig vor den Per-Message-Loop. Bei 100 sichtbaren Messages sind das gut 500 redundante P/Invokes und
Property-Reads, die der Hoist eliminiert. Pop-Out- Heavy-Setups (mehrere parallele Chat-Windows) profitieren
proportional, weil der Hoist pro DrawMessages-Call greift, also pro Window
- **Auto-Tell Tab-Tint und Icon gecached.** Die Hash-Color- Berechnung für Auto-Tell-Tabs lief pro Tab pro Frame, mit
zwei String-Allokationen pro Tab (eine für Tint-Hash, eine für Icon-Hash). Der neue TabTintCache liest pre-computed
Werte aus dem Tab und rechnet nur neu wenn das Tell-Target drifted. Beide Caches haben separate Validation-Keys, also
keine Cross-Invalidation zwischen Tint- und Icon-Pfad. AutoTellTabTint selbst bleibt pure Hash-Helper, weiterhin ohne
Tab-Awareness
- **StatusBar-Aggregation hinter Cache-Gate.** Die Status- Leiste am unteren Window-Rand summiert die Tab-Message-
Counts und zählt die Auto-Tell-Tabs pro Frame. Der Cache- Gate (1 Sekunde) lag bisher hinter den LINQ-Pfaden, also
liefen Sum und Count trotzdem pro Frame. Jetzt vor dem Gate, plus die LINQ-Pfade durch eine Single-Pass-Foreach
ersetzt. Die Aggregation läuft auf etwa 1 % der Frames
Realistische Frame-Time-Recovery: 2-5 % in typischen Szenen, Pop-Out-Heavy-Setups potenziell mehr durch die Card-Border-
Multiplikation pro Window.
Keine Schema-Bumps, keine User-sichtbaren Funktions- Änderungen außer dass die Frames im Chat-Log und in der
Settings-Statusleiste merklich glatter laufen.
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@@ -0,0 +1,29 @@
---
subtitle: Async-Lifecycle + Gitea-Cutover
versionsnatur: Architecture-Refactor
---
**Hellion Chat 1.4.3 — Plugin-Load Async-Init + Repo-Cutover**
Vierter Sub-Patch der v1.4.x Polish-Sweep-Serie. Plugin- Lifecycle auf Dalamud's `IAsyncDalamudPlugin`-API migriert und
das Custom-Repo zieht von GitHub auf Gitea um.
- **Async-Plugin-Architektur.** Konstruktor übernimmt nur noch die Bootstrap-Essentials (Config-Load, Language-Init,
Conflict-Detection). Migrationen, Service-Allokationen, Window-Konstruktion und Hook-Subscription wandern in
LoadAsync, sodass Dalamud die UI während der schweren Arbeit responsive halten kann. Per-Line-CaptureFailure in
DisposeAsync mirrort LightlessSync's Pattern, plus Idempotency-Guard gegen Reload-Races
- **Custom-Repo-URL umgezogen auf Gitea.** Bestehende Tester müssen einmalig in XIVLauncher die Custom-Repo-URL auf
`https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/repo.json` umstellen, dann
XIVLauncher neu starten. Das alte GitHub-Repo bleibt als eingefrorener v1.4.2-Snapshot stehen und wird nicht mehr
aktualisiert
- **Schema-Gate statt Migrations-Kette.** Die v9 → v16 Migrationen sind raus, ersetzt durch einen harten Schema-Check in
Phase 1. Configs auf Schema v16+ laden direkt; ältere Configs (vor v1.2.1) bekommen jetzt eine klare „install v1.4.2
first"-Fehlermeldung statt eines impliziten Migrations-Pfads
- **AutoTranslate-Cache läuft im Hintergrund.** Der Cache füllt sich jetzt fire-and-forget statt blockierend im
Plugin-Load. Trade-off: die erste Auto-Translate-Nutzung einer Session kann einen kurzen Hitch haben, dafür kein
300-ms-Block beim Plugin-Start
- **Plugin-Load-Zeit ehrlich.** Median 3,7 s über fünf Reloads, vergleichbar mit v1.4.2. Der Async-Refactor ist
Foundation für künftige Lazy-Init-Optimierungen (v1.4.4) und Code-Architektur-Hygiene, kein direkter User-spürbarer
Speed-Win in dieser Release
Keine User-sichtbaren Funktions-Änderungen außer dem Repo-URL-Update. Settings, Themes und Tabs bleiben unangetastet.
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---
subtitle: Threading- und IPC-Sicherheits-Politur
versionsnatur: Wartung und Robustheit
---
**Hellion Chat 1.4.4 — Threading- und IPC-Sicherheits-Politur**
Fünfter Sub-Patch der v1.4.x Polish-Sweep-Serie. Threading-Annahmen werden explizit pro Methode dokumentiert, ein
Hot-Path-Lock im Auto-Tell-Tab-Counter fällt weg, IPC-Cleanup wird sichtbar wenn er fehlschlägt und der Privacy-Filter
spricht jetzt bei unbekannten ChatTypes.
- **AutoTellTabsService Hot-Path-Lock entfernt.** `ActiveTempTabCount` hat bisher pro Render-Frame ein LINQ-Count unter
einem Lock gemacht. Jetzt läuft das über einen Interlocked-Counter der parallel zur Tabs-Liste mitgeführt wird,
inklusive Resync-Hook für den Snapshot-Restore-Pfad in `SaveConfig`. Plus Pure-Helper-Test-Mirror in der Build-Suite
damit die Atomicity-Semantik nicht versehentlich wegrefactored wird
- **HonorificService selbst-dokumentierende Threading-Banner.** Statt eines Block-Comments am Klassen-Ende hat jede
IPC-Callback-Methode jetzt einen 1-Zeilen-Banner darüber, der den Thread-Kontext direkt am Call-Site benennt
(framework only, framework scheduled, any). Mehr Hilfe für künftige Reviews als ein abstraktes Threading-Kapitel
- **Unsubscribe-Failure ist jetzt sichtbar.** `TryUnsubscribe` hat ein Honorific-Unsubscribe-Failure bisher als Debug
geloggt, was bei Standard-Loglevel verschluckt wurde. Eine geleakte Subscription kann den Service über Plugin-Reloads
hinweg leben lassen, also läuft der Log jetzt auf Warning
- **AutoTranslate-Warmup blockiert den Plugin-Unload nicht mehr.** Der Cache-Warmup-Thread war ohne `IsBackground=true`
unterwegs, was den Unload um 100-300 ms verzögern konnte. Pattern-Match zu MessageManager und RetentionSweep (beide
seit v1.4.0)
- **Privacy-Filter loggt unbekannte ChatTypes.** Wenn FFXIV durch einen Patch einen neuen ChatType einführt der weder in
der Whitelist noch in den Defaults steht, wird er bisher silent durch den Failsafe geleitet. Jetzt loggt der Filter
einmalig pro Runtime eine Warning mit dem Type und dem Failsafe-Wert. Dedup über ein NonSerialized-HashSet, also kein
Log-Spam
- **Default-Flip für neue Installationen.** `PrivacyPersistUnknownChannels` startet bei neuen Configs jetzt auf `true`,
damit ein Patch-bedingt neuer ChatType nicht stillschweigend gedroppt wird bevor der User entscheiden kann. Bestehende
Configs behalten ihre Wahl, weil der Deserializer den Initializer überschreibt. Keine Migration, kein Schema-Bump
Keine User-sichtbaren Funktions-Änderungen außer dem Default-Flip für neue Installationen. Settings, Themes, Tabs und
das Privacy-Verhalten für Bestand bleiben unangetastet.
+28
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---
subtitle: UX und Robustheit
versionsnatur: UX-Polish-Cycle
---
**Hellion Chat 1.4.5 — UX und Robustheit**
Sechster Sub-Patch der v1.4.x Polish-Sweep-Serie. Render-Fehler im Chat-Fenster werden jetzt sichtbar, der
First-Run-Wizard hat eine explizite Cancel-Schaltfläche, der Eingabe-Verlauf bleibt nicht mehr über Plugin-Reloads
hinweg liegen, und die Statusleiste klippt in schmalen Fenstern nicht mehr.
- **Fehler-Benachrichtigung im Chat-Fenster.** Wenn ein Render-Fehler in `DrawChatLog` auftritt, zeigt das Plugin jetzt
eine einmalige Warning-Notification mit Verweis aufs `/xllog`, statt das Fenster stillschweigend leer zu lassen. Der
Stack-Trace selbst geht weiter via `Plugin.Log.Error` ins Logfile. De-Dup über Per-Session-Bool, damit ein
wiederkehrender Fehler die Notification-Stack nicht pro Frame neu vollkippt
- **First-Run-Wizard trennt Accept und Close.** `OnClose` setzt nicht mehr stillschweigend `FirstRunCompleted=true`,
also lässt das X den Wizard schwebend zurück und er kommt beim nächsten Plugin-Reload wieder. Eine neue „Später —
Defaults behalten"-Schaltfläche im Footer ist der explizite Weg, ohne Profil-Auswahl rauszukommen. Strings bilingual
EN+DE plus Tooltip
- **Eingabe-Verlauf wird beim Plugin-Reload geleert.** `InputHistoryService.Reset` hängt jetzt in `Plugin.DisposeAsync`
neben den anderen Pure-Memory-Cleanups, damit der statische Zustand aus der vorigen Session den nächsten Load nicht
mehr erbt
- **Statusleiste klippt nicht mehr.** Der rechtsbündige Versions-Slot wird ausgeblendet wenn die Chat-Window-Breite
abzüglich Versions-Text unter 200 px fällt — vorher überlappte er die vier linken Slots. Ab ausreichender Breite
taucht der Slot wieder auf
- **Intern:** `FontManager` fällt auf System-Font zurück wenn die eingebettete Hellion-Font-Resource fehlt
(Broken-csproj-Pfad, nie ein Produktions-Build), plus expliziter Session-Only-Invariant-Kommentar für Auto-Tell-Tabs
in `Plugin.cs:167-168` mit einem TempTabCounter-Init-Pin in der Build-Suite. Kein Schema-Bump, keine Migration
+33
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---
subtitle: Code Hygiene and Refactor
versionsnatur: Maintenance-Cycle
---
Wartungs-Patch ohne User-sichtbare Änderungen. Saubere Code-Basis als Vorbereitung auf das v1.4.7-Backlog-Cleanup, plus
zwei geerbte Bugfixes aus dem ChatTwo-Upstream `f35b7d3`.
- **preflight.sh härter**: csharpier-Reflow-Check (Block E) und markdownlint (Block F) laufen jetzt im Pre-Push-Gate,
statt erst beim Pre-Merge-Review aufzufallen.
- **FontManager-Fallback robuster**: Atlas-Toolkit-Throws aus kaputten Font-Configs (IO, InvalidOperation,
ArgumentException) fallen jetzt zuverlässig auf NotoSansCjkRegular, statt den Atlas-Build mitzureißen. Der
Exception-Typ wird im Log mitgegeben für die Diagnose.
- **URL-Validation beim Plugin-Load**: BrandingLinks (5 URLs) und IntegrationLinks (2 URLs) werden via
`[ModuleInitializer]` geprüft. Ein Tippfehler bei einer künftigen URL-Rotation wirft jetzt sofort beim Plugin-Load,
statt still beim Klick zu scheitern.
- **Cherry-Pick aus ChatTwo `f35b7d3`** — Memory-Leak in `Chat.SetChannel`: der native `Utf8String` wird jetzt auch dann
freigegeben, wenn der Linkshell-Check den Channel ablehnt (vorher gefangen im early-return).
- **Cherry-Pick aus ChatTwo `f35b7d3`** — `Tab.Clone()` Deep-cloned jetzt `UsedChannel` und `TellTarget`. Vorher
Reference-Share-Bug: PopOut- und Temp-Tabs mutierten sich gegenseitig.
- **Aktive-Tab-Underline pixel-perfect bei DPI-Scaling**: Die Underline-Pill skaliert jetzt mit
`ImGuiHelpers.GlobalScale` und rundet die DrawList-Koordinaten auf physische Pixel. Kein Sub-Pixel-Blur mehr auf
125/150%-Setups.
- **IconButton-Width-Fix**: der manuelle `width - 2 * CellPadding.X`-Subtract verlor den HUD-Scale (Padding skaliert,
der raw int nicht). Gemessene Breite läuft jetzt unverändert durch.
- **Test-Isolation für MessageStore**: `Dalamud.Utility.Util`-Surface (IsWine, OpenLink) läuft jetzt durch eine
`IPlatformUtil`-Indirektion. MessageStores `IsWine`-Probe ist isoliert testbar in der Build-Suite. Plus:
HellionStyle-ChildBgAlpha als Pure-Helper extrahiert, Plugin.SaveConfig kopiert nur Session-Tabs statt der ganzen
Tab-Liste, SettingsOverview cached den DrawList einmal pro Frame.
- **Built-in-Theme-Roster**: Crystal Nocturne (Royal Sapphire + Electric Magenta auf Obsidian, von CRYSTALLITE) ersetzt
Moonlit Bloom. User mit Moonlit Bloom als aktivem Theme fallen beim ersten Plugin-Load auf Hellion Arctic zurück.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
+29
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---
subtitle: Backlog Cleanup and Mid-Features
versionsnatur: Mid-Feature-Patch
---
Achter Sub-Patch der v1.4.x Polish-Sweep-Serie. Erstes User-sichtbares Feature-Bundle seit v1.4.5 — angepinnte Tell-Tabs
die Relog überleben, opt-in Honorific-Glow, plus eine konfigurierbare Sidebar.
- **TempTell anpinnen**: Rechtsklick auf einen TempTell-Tab in der Sidebar → „Tab anpinnen". Angepinnte Tabs überleben
Plugin-Reload und Char-Logout, behalten ihre Konversations-Historie (wird beim Rehydrate aus dem MessageStore
nachgeladen) und bleiben an die gleiche /tell-Person gebunden. Hard-Cap 5 angepinnte Tabs in einem separaten Pool —
die normalen Auto-Tell-Tabs (15er Cap) sind davon entkoppelt, Gesamt-Decke 20. Die Sidebar gruppiert angepinnte Tabs
in einer eigenen „Angepinnt"-Sektion mit eigenem Trenner.
- **Honorific Glow-Outline**: rendert jetzt eine 8-Richtungs-DrawList-Outline wenn der Honorific-Titel eine Glow-Farbe
trägt. Opt-in via **Settings → Integrationen → Glow-Outline rendern (Honorific)** (Default OFF). Gradient (Color3 /
GradientColourSet / Wave / Pulse) wird geparst und im DTO weitergereicht, rendert aktuell aber statisch als
Primärfarbe — der volle Gradient-Port (Animations-Algorithmus + Pride-Palette) kommt als eigener Cycle nach.
- **Sidebar-Breite konfigurierbar**: in **Theme & Layout** ein Slider 44160 px. Default bleibt 44 px (icon-only), aber
breiter machen damit Sektion-Header wie „Aktive Tells (3)" oder „Angepinnt (2)" nicht abgeschnitten werden.
- **Settings-Save Channel-Fix**: ein Save mit aktivem Party- oder Linkshell-Tab konnte den Chat-Input zurück auf
`/tell <angepinnte Person>` springen lassen. `Configuration.UpdateFrom` bewahrt jetzt den Runtime-`CurrentChannel`
über den persistent-Tab-Merge hinweg, und `TabSwitched` deep-cloned den Seed-Channel statt sich den `UsedChannel` mit
dem vorigen Tab zu teilen.
- **Internal**: `IPluginLogProxy`-Indirektion vor Dalamud's `IPluginLog` über alle ~91 `Plugin.Log`-Call-Sites. Damit
läuft `MessageStore.Migrate0` voll-isoliert in xUnit (F12.1-Lücke aus v1.4.6 geschlossen). Plus: TempTab-Counter als
abgeleitete Property statt gecachtes Interlocked-Feld — die neuen Pin/Unpin-Übergänge sind Cold-Path, kein
Lock-Free-Vorteil mehr. Migration v16 → v17 ist rein additiv (neues `Tab.IsPinned`-Bool, Default false).
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
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---
## How to install
This release is distributed via the HellionChat custom repository, not the Dalamud main plugin repo. To install:
1. In XIVLauncher: **Settings → Experimental → Custom Plugin Repositories**
2. Add the URL: `https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/raw/branch/main/repo.json`
3. Enable, save, then `/xlplugins` → search **Hellion Chat** → install
## Project documents
- [README](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/README.md) — features,
architecture, build
- [Privacy notice](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/PRIVACY.md) — what
the plugin stores and sends
- [Third-party notices](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/docs/THIRD_PARTY_NOTICES.md)
— dependencies and licences
- [Security policy](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/SECURITY.md) —
vulnerability reporting
- [Support](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/SUPPORT.md) — bug reports,
questions, contact paths
## Licence
[EUPL-1.2](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat/src/branch/main/LICENSE). Based on
[Chat 2](https://github.com/Infiziert90/ChatTwo) by Infi and Anna, also EUPL-1.2.
-56
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@@ -1,56 +0,0 @@
name: Build
# Verifies that every push to main and every PR still builds against the
# current Dalamud staging branch. Does not produce release artefacts; the
# release workflow handles that on tag.
on:
push:
branches: [main]
pull_request:
branches: [main]
workflow_dispatch:
# Minimum permissions for a build-only workflow: read the repo, nothing
# else. Closes the CodeQL "Workflow does not contain permissions" alert
# and matches the principle-of-least-privilege the security guide
# recommends for workflows that don't push or create releases.
permissions:
contents: read
jobs:
build:
name: Build (Release)
runs-on: windows-latest
timeout-minutes: 15
steps:
- name: Checkout
uses: actions/checkout@v6
- name: Setup .NET 10
uses: actions/setup-dotnet@v4
with:
dotnet-version: 10.0.x
- name: Download Dalamud staging
shell: pwsh
run: |
$hooks = Join-Path $env:APPDATA "XIVLauncher\addon\Hooks\dev"
New-Item -ItemType Directory -Force -Path $hooks | Out-Null
Invoke-WebRequest -Uri https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -OutFile dalamud.zip
Expand-Archive -Force -Path dalamud.zip -DestinationPath $hooks
- name: Restore
run: dotnet restore ChatTwo/ChatTwo.csproj
- name: Build (Release)
run: dotnet build ChatTwo/ChatTwo.csproj --configuration Release --no-restore
- name: Upload build output
uses: actions/upload-artifact@v7
with:
name: HellionChat-build-${{ github.run_number }}
path: ChatTwo/bin/Release/**/HellionChat/**
if-no-files-found: warn
retention-days: 14
-93
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@@ -1,93 +0,0 @@
name: CodeQL
# Replaces the GitHub default-setup CodeQL scan. The default setup runs
# without resolving the Dalamud assemblies (they live in a user-AppData
# path) and reports "Low C# analysis quality" because call-target
# resolution sits at ~64%. This workflow downloads the Dalamud staging
# distribution before the build, runs a manual dotnet build, and then
# lets CodeQL analyse the fully-resolved compilation. Quality climbs
# back above the 85% thresholds.
#
# This workflow only consumes trusted inputs: the tag/branch ref via
# the standard checkout action, and the Dalamud distribution URL which
# is pinned to a goatcorp-controlled GitHub Pages target. No user-
# controlled event payload (issue title, PR body, commit message) flows
# into a run-step.
#
# Disable the default setup in the repo before this workflow lands:
# Settings -> Code security -> Code scanning -> "CodeQL analysis" tile
# -> Switch to advanced.
on:
push:
branches: [main]
pull_request:
branches: [main]
schedule:
- cron: '17 6 * * 1'
permissions:
actions: read
contents: read
security-events: write
jobs:
analyze-csharp:
name: Analyze (csharp)
runs-on: windows-latest
timeout-minutes: 30
steps:
- name: Checkout
uses: actions/checkout@v6
- name: Setup .NET 10
uses: actions/setup-dotnet@v4
with:
dotnet-version: 10.0.x
- name: Download Dalamud staging
shell: pwsh
run: |
$hooks = Join-Path $env:APPDATA "XIVLauncher\addon\Hooks\dev"
New-Item -ItemType Directory -Force -Path $hooks | Out-Null
Invoke-WebRequest -Uri https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -OutFile dalamud.zip
Expand-Archive -Force -Path dalamud.zip -DestinationPath $hooks
- name: Initialize CodeQL
uses: github/codeql-action/init@v3
with:
languages: csharp
build-mode: manual
queries: security-extended
- name: Restore
run: dotnet restore ChatTwo/ChatTwo.csproj
- name: Build (Release)
run: dotnet build ChatTwo/ChatTwo.csproj --configuration Release --no-restore
- name: Perform CodeQL analysis
uses: github/codeql-action/analyze@v3
with:
category: /language:csharp
analyze-actions:
name: Analyze (actions)
runs-on: ubuntu-latest
timeout-minutes: 10
steps:
- name: Checkout
uses: actions/checkout@v6
- name: Initialize CodeQL
uses: github/codeql-action/init@v3
with:
languages: actions
build-mode: none
- name: Perform CodeQL analysis
uses: github/codeql-action/analyze@v3
with:
category: /language:actions
-158
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@@ -1,158 +0,0 @@
name: Release
# Triggered when a vX.Y.Z tag is pushed. Builds the plugin against the
# current Dalamud staging branch, locates the latest.zip produced by
# DalamudPackager and attaches it to the matching GitHub Release.
#
# User-controlled inputs touched by this workflow:
# - the tag name (filtered by on.tags = v*, validated again at runtime
# against ^v\d+\.\d+\.\d+$ before being used in any string)
# All other values are either repo-controlled (paths under
# ChatTwo/bin/Release derived from Get-ChildItem) or pinned URLs to
# goatcorp / GitHub. Nothing from a webhook event payload (issue/PR
# titles, commit messages, etc.) flows into a run-step.
on:
push:
tags:
- 'v*'
permissions:
contents: write
jobs:
release:
name: Build and attach release ZIP
runs-on: windows-latest
timeout-minutes: 20
steps:
- name: Checkout
uses: actions/checkout@v6
- name: Setup .NET 10
uses: actions/setup-dotnet@v4
with:
dotnet-version: 10.0.x
- name: Download Dalamud staging
shell: pwsh
run: |
$hooks = Join-Path $env:APPDATA "XIVLauncher\addon\Hooks\dev"
New-Item -ItemType Directory -Force -Path $hooks | Out-Null
Invoke-WebRequest -Uri https://goatcorp.github.io/dalamud-distrib/stg/latest.zip -OutFile dalamud.zip
Expand-Archive -Force -Path dalamud.zip -DestinationPath $hooks
- name: Build (Release)
run: dotnet build ChatTwo/ChatTwo.csproj --configuration Release
- name: Locate latest.zip
id: locate
shell: pwsh
run: |
$zip = Get-ChildItem -Path ChatTwo\bin\Release -Recurse -Filter latest.zip | Select-Object -First 1
if (-not $zip)
{
throw "latest.zip not found under ChatTwo\bin\Release"
}
Write-Host "Found: $($zip.FullName)"
"path=$($zip.FullName)" | Out-File -FilePath $env:GITHUB_OUTPUT -Append
# Build a release body from the matching changelog block in
# HellionChat.yaml plus a static install / docs footer. Fails the
# workflow if no block exists for the tagged version, which is the
# automated counterpart to the "yaml + repo.json + release body
# kept in sync" rule.
#
# GITHUB_REF_NAME is read via env: (not ${{ }} interpolation) so the
# tag value is treated as a PowerShell variable, not as inline shell
# text. The strict regex below rejects anything that is not a clean
# semver tag before it is used to build a string.
- name: Generate release body
shell: pwsh
env:
TAG_NAME: ${{ github.ref_name }}
run: |
$tag = $env:TAG_NAME
if ($tag -notmatch '^v\d+\.\d+\.\d+$') {
throw "Refusing to generate release body for non-semver tag: $tag"
}
$version = $tag.Substring(1)
$yamlPath = "ChatTwo/HellionChat.yaml"
$raw = Get-Content -Path $yamlPath -Raw
$marker = "changelog: |-"
$idx = $raw.IndexOf($marker)
if ($idx -lt 0) { throw "changelog block not found in $yamlPath" }
# changelog: is the last top-level key in the manifest, so
# everything after the marker is the literal block. Strip the
# 2-space yaml indent from each line.
$afterMarker = $raw.Substring($idx + $marker.Length)
$changelogBody = (($afterMarker -split "`r?`n") | ForEach-Object {
if ($_ -match '^ ') { $_.Substring(2) } else { $_ }
}) -join "`n"
$header = "**Hellion Chat $version"
$start = $changelogBody.IndexOf($header)
if ($start -lt 0) {
throw "No changelog entry for version $version found in $yamlPath. Update the changelog block before tagging a release."
}
$rest = $changelogBody.Substring($start)
$nextHdr = $rest.IndexOf("`n`n**Hellion Chat ", 1)
$trailer = $rest.IndexOf("`n`n---")
if ($nextHdr -ge 0 -and ($trailer -lt 0 -or $nextHdr -lt $trailer)) {
$currentBlock = $rest.Substring(0, $nextHdr).TrimEnd()
} elseif ($trailer -ge 0) {
$currentBlock = $rest.Substring(0, $trailer).TrimEnd()
} else {
$currentBlock = $rest.TrimEnd()
}
$footer = @'
---
## How to install
This release is distributed via the HellionChat custom repository, not the
Dalamud main plugin repo. To install:
1. In XIVLauncher: **Settings → Experimental → Custom Plugin Repositories**
2. Add the URL:
`https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/repo.json`
3. Enable, save, then `/xlplugins` → search **Hellion Chat** → install
## Project documents
- [README](https://github.com/JonKazama-Hellion/HellionChat/blob/main/README.md) — features, architecture, build
- [Privacy notice](https://github.com/JonKazama-Hellion/HellionChat/blob/main/PRIVACY.md) — what the plugin stores and sends
- [Third-party notices](https://github.com/JonKazama-Hellion/HellionChat/blob/main/THIRD_PARTY_NOTICES.md) — dependencies and licences
- [Security policy](https://github.com/JonKazama-Hellion/HellionChat/blob/main/SECURITY.md) — vulnerability reporting
- [Support](https://github.com/JonKazama-Hellion/HellionChat/blob/main/SUPPORT.md) — bug reports, questions, contact paths
## Licence
[EUPL-1.2](https://github.com/JonKazama-Hellion/HellionChat/blob/main/LICENSE).
Based on [Chat 2](https://github.com/Infiziert90/ChatTwo) by Infi and Anna,
also EUPL-1.2.
'@
$body = $currentBlock + "`n" + $footer
$body | Out-File -FilePath release-body.md -Encoding utf8 -NoNewline
Write-Host "Generated release body for $tag :"
Write-Host "----------------------------------------"
Write-Host $body
Write-Host "----------------------------------------"
- name: Attach to GitHub release
uses: softprops/action-gh-release@v3
with:
files: ${{ steps.locate.outputs.path }}
body_path: release-body.md
fail_on_unmatched_files: true
generate_release_notes: false
+9 -1
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@@ -9,7 +9,11 @@
.envrc
!.env.example
.vscode/
scripts/
scripts/setup-dev-env.sh
# Local test project (stays out of the published plugin repo;
# pure-function safety net for refactor cycles)
HellionChat.Tests/
# Packaging
pack/
@@ -380,3 +384,7 @@ ChatTwo.Tests
TestResults
*.db-shm
*.db-wal
# Claude Code projekt-spezifisches Setup (lokal, nicht committed)
/.claude/
/CLAUDE.md
+9
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@@ -0,0 +1,9 @@
{
"MD007": { "indent": 4 },
"MD013": false,
"MD024": { "siblings_only": true },
"MD029": false,
"MD033": false,
"MD036": false,
"MD041": false
}
+4
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@@ -0,0 +1,4 @@
bin/
obj/
node_modules/
*.Designer.cs
+7
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@@ -0,0 +1,7 @@
{
"printWidth": 120,
"tabWidth": 4,
"proseWrap": "always",
"singleQuote": false,
"endOfLine": "lf"
}
+8
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@@ -0,0 +1,8 @@
extends: default
rules:
line-length: disable
document-start: disable
truthy:
allowed-values: ["true", "false", "on"]
empty-lines:
max: 1
-77
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@@ -1,77 +0,0 @@
# AI assistance disclosure
This fork uses AI assistance per the [Dalamud Plugin AI Usage Policy](https://github.com/goatcorp/DalamudPluginsD17/)
at the **Pair** level.
A note up front: Hellion Chat is currently in a rebuild and adjustment
phase, and there are no plans to submit it to the Dalamud team for review
while it stays standalone. If the plugin stays out of the official repo I
technically wouldn't need to disclose any of this, but I'd rather be
upfront about how it's built.
Hellion Chat is my entry point into game modding and plugin development. I
have never written a plugin for a game before. I work alone, so I get help
where I need it. That's not something I want to hide.
## How I actually work
I plan the architecture, decide what gets built, and own every design
decision. For each change I:
- Read the code Claude drafts before I integrate it
- Test with my own tooling and in the running game
- Read the Dalamud log output to verify behaviour
- Run security and privacy audits on anything that touches user data
One of the main reasons I use AI is consistency. I want the Hellion code to
match the style of the upstream Chat 2 codebase and stay readable for
anyone who opens the repo, not just for me. Claude helps me catch when I'm
drifting from upstream conventions or writing something that only makes
sense in my own head.
The balance is shifting toward more hand-written work as I get more
comfortable with Dalamud and plugin development in general.
## What AI is used for
- API explanations (Dalamud, ImGui, .NET specifics I haven't worked with before)
- Code drafts that I read, edit, and integrate
- Pattern suggestions and code review
- Keeping the style aligned with the upstream Chat 2 codebase
## What AI isn't used for
- **Visual assets.** Logos, icons, banners, and screenshots are human-drawn
or taken from the running game.
- **German translations.** Written by me as a native speaker.
## What's where
Upstream Chat 2 (by Infi & Anna, EUPL-1.2) is the foundation and was not
produced with AI assistance. Hellion-specific code lives in
`ChatTwo/Privacy/`, `ChatTwo/Export/`, `Resources/HellionStrings*`,
`Ui/SettingsTabs/Privacy.cs`, `Ui/FirstRunWizard.cs`, `Ui/HellionStyle.cs`,
plus the Migrate3 recovery and plugin layout migration in `MessageStore.cs`
and `Plugin.cs`. These were developed with Pair-level assistance as
described above.
## If AI-assisted development is a dealbreaker for you
Fair enough. There are solid alternatives that don't rely on AI in their
development:
- [Chat 2](https://github.com/Infiziert90/ChatTwo), the original upstream
this fork is based on
- [XIV Instant Messenger](https://github.com/NightmareXIV/XIVInstantMessenger),
a different approach to chat in FFXIV
Both are good projects. Use what fits you best.
## Tooling
- Claude (Anthropic) via Claude Code CLI
- Context7 / Microsoft Learn for current Dalamud and .NET documentation
## Contact
Questions about this disclosure: <https://github.com/JonKazama-Hellion/HellionChat/issues>.
+87 -48
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@@ -1,71 +1,110 @@
# Code of conduct
# Code of Conduct
HellionChat is a small hobby project. The contributor base is tiny and
the moderation overhead I can afford is equally small, so this document
is short and direct.
## A Note on This Project
## What I expect from contributors
HellionChat is a one-person side project developed under Hellion Forge. I maintain this in my spare time, which means
replies can take a few days. Please do not escalate just because a thread is quiet.
- Be respectful in issues, pull requests, discussions and any other
project space (Discord, email).
- Keep feedback focused on the code, the design or the documentation.
Critique the work, not the person.
- Assume good intent. People come from different backgrounds, time
zones and skill levels. A clarifying question is almost always a
better first move than an accusation.
- Stay on topic. This project is about a Dalamud chat plugin. Off-topic
arguments belong elsewhere.
- Respect that I maintain this in my spare time. Replies can take a
few days. Please do not escalate just because a thread is quiet.
When in doubt, assume good intent. Contributors come from different backgrounds, time zones and skill levels. A
clarifying question is almost always a better first move than an accusation.
## What is not welcome
Please also keep discussions on topic. This project is about a Dalamud chat plugin. Off-topic arguments belong
elsewhere.
- Personal attacks, slurs, doxxing, sustained disruption of threads.
- Unsolicited private contact after I have asked someone to stop.
- Sharing of private conversations without consent.
- Any content that would put other contributors or end users at risk.
---
## Scope
## Our Pledge
This applies to every space the project owns or that I run on its
behalf: the GitHub repository, GitHub Discussions, project-related
Discord conversations and the maintainer email address listed in
`SECURITY.md`.
We pledge to make our community welcoming, safe, and equitable for all.
It also applies when someone is identifiably representing the project
in another space, for example posting as a HellionChat maintainer in
the Dalamud Discord.
We are committed to fostering an environment that respects and promotes the dignity, rights, and contributions of all
individuals, regardless of characteristics including race, ethnicity, caste, color, age, physical characteristics,
neurodiversity, disability, sex or gender, gender identity or expression, sexual orientation, language, philosophy or
religion, national or social origin, socio-economic position, level of education, or other status. The same privileges
of participation are extended to everyone who participates in good faith and in accordance with this Covenant.
## Encouraged Behaviors
While acknowledging differences in social norms, we all strive to meet our community's expectations for positive
behavior. We also understand that our words and actions may be interpreted differently than we intend based on culture,
background, or native language.
With these considerations in mind, we agree to behave mindfully toward each other and act in ways that center our shared
values, including:
1. Respecting the **purpose of our community**, our activities, and our ways of gathering.
2. Engaging **kindly and honestly** with others.
3. Respecting **different viewpoints** and experiences.
4. **Taking responsibility** for our actions and contributions.
5. Gracefully giving and accepting **constructive feedback**.
6. Committing to **repairing harm** when it occurs.
7. Behaving in other ways that promote and sustain the **well-being of our community**.
## Restricted Behaviors
We agree to restrict the following behaviors in our community. Instances, threats, and promotion of these behaviors are
violations of this Code of Conduct.
1. **Harassment.** Violating explicitly expressed boundaries or engaging in unnecessary personal attention after any
clear request to stop.
2. **Character attacks.** Making insulting, demeaning, or pejorative comments directed at a community member or group of
people.
3. **Stereotyping or discrimination.** Characterizing anyone's personality or behavior on the basis of immutable
identities or traits.
4. **Sexualization.** Behaving in a way that would generally be considered inappropriately intimate in the context or
purpose of the community.
5. **Violating confidentiality.** Sharing or acting on someone's personal or private information without their
permission.
6. **Endangerment.** Causing, encouraging, or threatening violence or other harm toward any person or group.
7. Behaving in other ways that **threaten the well-being** of our community.
### Other Restrictions
1. **Misleading identity.** Impersonating someone else for any reason, or pretending to be someone else to evade
enforcement actions.
2. **Failing to credit sources.** Not properly crediting the sources of content you contribute.
3. **Promotional materials.** Sharing marketing or other commercial content in a way that is outside the norms of the
community.
4. **Irresponsible communication.** Failing to responsibly present content which includes, links to, or describes any
other restricted behaviors.
## Reporting
If something here is being broken, contact me directly. Do not open a
public issue.
If something here is being broken, contact me directly. Do not open a public issue.
- Email: `kontakt@hellion-media.de`
- Discord DM: `@j.j_kazama`
| Channel | Address |
| ---------- | -------------------------- |
| Email | `kontakt@hellion-media.de` |
| Discord DM | `@j.j_kazama` |
Reports stay private. I will acknowledge within a few weekdays
(European business hours) and tell you what I plan to do.
Reports stay private. I will acknowledge within a few weekdays (European business hours) and tell you what I plan to do.
## Enforcement
I am the sole maintainer, so enforcement is a single-person process.
Depending on what happened and how the person responds, I will pick
the lightest measure that resolves the issue:
I am the sole maintainer, so enforcement is a single-person process. I will pick the lightest measure that actually
resolves the situation:
1. Private note asking the behaviour to stop.
2. Public correction in the affected thread.
3. Edit or removal of the offending content.
4. Temporary block from the repository or related spaces.
5. Permanent block.
4. Private written warning with a cooldown period.
5. Temporary block from the repository or related spaces.
6. Permanent block.
Severe cases skip the lower steps. I will not negotiate over
harassment or threats.
Severe cases skip the lower steps. I will not negotiate over harassment or threats.
## Acknowledgement
## Scope
This document is intentionally short and project-specific rather than
a copy of a longer template. If you need a more formal reference, the
[Contributor Covenant](https://www.contributor-covenant.org/) is a
widely adopted starting point and the spirit of this document is
compatible with it.
This Code of Conduct applies to all spaces the project owns or that I run on its behalf: the GitHub repository, GitHub
Discussions, project-related Discord conversations, and the maintainer contact listed in [`SECURITY.md`](SECURITY.md).
It also applies when someone is identifiably representing HellionChat elsewhere, for example when posting as a
HellionChat maintainer in the Dalamud Discord.
## Attribution
This Code of Conduct is adapted from the Contributor Covenant, version 3.0, available at
[https://www.contributor-covenant.org/version/3/0/](https://www.contributor-covenant.org/version/3/0/).
Contributor Covenant is stewarded by the Organization for Ethical Source and licensed under CC BY-SA 4.0. To view a copy
of this license, visit
[https://creativecommons.org/licenses/by-sa/4.0/](https://creativecommons.org/licenses/by-sa/4.0/).
+98 -92
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@@ -1,132 +1,138 @@
# Contributing to HellionChat
Thanks for taking a look. HellionChat is a small, opinionated fork of
[Chat 2](https://github.com/Infiziert90/ChatTwo) maintained by one
person in spare time. This document explains what I am looking for,
what I am not, and how to make a contribution land smoothly.
Thanks for taking a look. HellionChat is a one-person side project developed under Hellion Forge. It started as a fork
of [Chat 2](https://github.com/Infiziert90/ChatTwo) and has since become a standalone plugin under its own namespace,
IPC channels and source tree (standalone-cut completed in v1.0.0). Forking HellionChat itself is explicitly permitted
under the EUPL-1.2.
## Before you open anything
This document explains what I am looking for, what I am not, and how to make a contribution land smoothly.
- Read the [README](README.md) so you understand the scope: this is a
privacy-focused, EUPL-1.2-licensed Dalamud plugin that intentionally
removes the upstream webinterface and ships smaller defaults.
- Read [UPSTREAM_SYNC.md](UPSTREAM_SYNC.md). Cherry-picks from upstream
Chat 2 are selective and conscious; not everything that lands there
belongs here.
- Read [SECURITY.md](SECURITY.md). Anything security-sensitive goes
through a private advisory, never a public issue or PR.
- Read the [code of conduct](CODE_OF_CONDUCT.md).
## Before You Open Anything
## What I will accept
- Read the [README](README.md) so you understand the scope: a privacy-focused, EUPL-1.2-licensed Dalamud plugin that
intentionally removes the upstream webinterface and ships privacy-first defaults.
- Read [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md). Active cherry-picking from upstream Chat 2 has ended in the
v1.4.x cycle; HellionChat continues as an independent codebase. Existing upstream-derived code keeps its attribution.
New contributions stand on their own and do not need to be cherry-pick-compatible.
- Read [`SECURITY.md`](SECURITY.md). Anything security-sensitive goes through a private advisory, never a public issue
or PR.
- Read the [Code of Conduct](CODE_OF_CONDUCT.md).
- Bug fixes for behaviour documented in the README, the in-plugin
settings or the changelog.
- Translation contributions for Hellion-specific strings via direct
pull requests against `ChatTwo/Resources/HellionStrings.*.resx`.
Translations for the upstream Chat 2 strings (`Language.*.resx`) are
not handled here; they go through the upstream Chat 2 project.
## What I Will Accept
- Bug fixes for behaviour documented in the README, the in-plugin settings or the changelog.
- Translation contributions for Hellion-specific strings via direct pull requests against
`HellionChat/Resources/HellionStrings.*.resx`. Translations for upstream Chat 2 strings (`Language.*.resx`) are not
handled here; those go to the upstream Chat 2 project.
- Documentation improvements (README, comments, this file).
- Performance fixes with a measurable before/after.
- New features that fit the privacy-first scope and do not duplicate
what an existing Dalamud plugin already does well.
- New features that fit the privacy-first scope and do not duplicate what an existing Dalamud plugin already does well.
## What I will probably decline
## What I Will Probably Decline
- Re-introducing the webinterface or any remote-access feature. It was
removed in v0.2.0 on purpose. See README "Was gegenüber Chat 2 fehlt".
- Features that bypass the privacy filter or weaken the default
retention behaviour without an explicit, documented opt-in.
- Sweeping refactors that touch large parts of the upstream codebase.
They make selective upstream cherry-picks much harder and the
maintenance cost outweighs the benefit for a one-person project.
- AI-generated code dropped in without disclosure or human review. See
[AI_DISCLOSURE.md](AI_DISCLOSURE.md) for how I handle AI assistance
on my side; I expect comparable transparency from contributors.
- Re-introducing the webinterface or any remote-access feature. It was removed in v0.2.0 on purpose. See the README
section "Was gegenüber Chat 2 fehlt".
- Features that bypass the privacy filter or weaken the default retention behaviour without an explicit, documented
opt-in.
- Sweeping refactors that touch large parts of the codebase. The maintenance cost outweighs the benefit for a one-person
project. (This used to be doubly important because of the upstream cherry-pick path; that path is closed now, but the
rule still holds on its own merits.)
- AI-generated code dropped in without disclosure or human review. See [`docs/AI_DISCLOSURE.md`](docs/AI_DISCLOSURE.md)
for how I handle AI assistance on my side; I expect comparable transparency from contributors.
If you are unsure whether an idea fits, open a feature-request issue
first and ask before writing code. I would rather say "no" to a
proposal than to a finished pull request.
If you are unsure whether an idea fits, open a feature-request issue first and ask before writing code. I would rather
say "no" to a proposal than to a finished pull request.
## Workflow
1. Open an issue (bug or feature request) using the templates under
`.github/ISSUE_TEMPLATE/`. Skip this step only for trivial typos.
2. Fork the repository and branch off `main`. Branch naming is
informal; something like `fix/auto-tell-history-empty` or
`feat/adblock-light-mode` is plenty.
3. Match the existing code style. The repository ships an
`.editorconfig` that VS Code and Rider pick up automatically.
4. Keep commits focused. Several small commits with clear messages are
easier to review than one big one. Squash-on-merge happens at the
PR level if needed.
5. If your change touches user-visible behaviour, update the README
and/or the changelog block in `ChatTwo/HellionChat.yaml` and
`repo.json` for the next version. I bump the version number myself
at release time, so you do not need to.
6. Open the pull request against `main`. The PR template will ask
you to summarise the change, the testing you did and any
compatibility notes.
1. Open an issue (bug or feature request) using the templates under `.github/ISSUE_TEMPLATE/`. Skip this for trivial
typos.
2. Fork the repository and branch off `main`. Branch naming is informal; something like `fix/auto-tell-history-empty` or
`feat/theme-export` is fine.
3. Match the existing code style. The repository ships an `.editorconfig` that VS Code and Rider pick up automatically.
4. Keep commits focused. Several small commits with clear messages are easier to review than one large one.
Squash-on-merge happens at the PR level if needed.
5. If your change touches user-visible behaviour, update the README and/or the changelog block in
`HellionChat/HellionChat.yaml` and `repo.json`. I bump the version number myself at release time.
6. Open the pull request against `main`. The PR template will ask you to summarise the change, the testing you did and
any compatibility notes.
## Build and test
## Build and Test
The project targets `net10.0-windows` against Dalamud SDK 15. To build
locally you need:
The project targets `net10.0-windows` against Dalamud SDK 15. To build locally you need:
- .NET 10 SDK
- A working Dalamud development environment with `DALAMUD_HOME` set
(XIVLauncher installed and launched once is the simplest path)
- A working Dalamud dev environment with `DALAMUD_HOME` set (XIVLauncher installed and launched once is the simplest
path)
- VS Code with the C# Dev Kit, Rider, or Visual Studio
```
```bash
dotnet restore
dotnet build ChatTwo.sln -c Release
dotnet test ChatTwo.sln -c Release
dotnet build HellionChat.sln -c Release
```
The test project is `ChatTwo.Tests`. New behaviour should come with a
test where the existing test infrastructure makes that practical
(privacy filter, configuration migration, message store).
There are currently no tests in `HellionChat.sln`. If you add a test project, point it at the relevant subsystems
(privacy filter, configuration migration, message store) and mention it in the PR.
For a smoke test in-game: build, copy the output into your Dalamud
`devPlugins/HellionChat/` directory and load it through `/xlplugins`.
For a smoke test in-game: build, copy the output into your Dalamud `devPlugins/HellionChat/` directory and load it via
`/xlplugins`.
## Continuous integration
## Continuous Integration
Every push and every pull request runs:
- `build.yml``dotnet build` and `dotnet test`
- `codeql.yml` — CodeQL security analysis
| Workflow | What it checks |
| ------------ | -------------------------------- |
| `build.yml` | `dotnet build` and `dotnet test` |
| `codeql.yml` | CodeQL security analysis |
A pull request will not be merged while either of these is failing.
CodeQL findings on changed code need to be addressed; pre-existing
findings on untouched code are tracked separately.
A pull request will not be merged while either of these is failing. CodeQL findings on changed code need to be
addressed; pre-existing findings on untouched code are tracked separately.
## Translations
Hellion-specific strings live in `HellionChat/Resources/HellionStrings.resx` (English source) and
`HellionStrings.<lang>.resx` (per-language). These are accepted as direct pull requests.
The upstream Chat 2 strings in `HellionChat/Resources/Language.*.resx` are **not** translated here. They are kept as-is
from the last upstream sync and remain the work of the Chat 2 Crowdin community. Active cherry-picking from upstream
ended in the v1.4.x cycle (see [`docs/UPSTREAM_SYNC.md`](docs/UPSTREAM_SYNC.md)), so future translation improvements to
those upstream strings will not flow into HellionChat automatically anymore. If you have improvements for the original
Chat 2 strings, please contribute them to [Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo) directly.
## Licensing
By submitting a pull request you confirm that:
- Your contribution is your own work, or you have the right to
contribute it under the project licence.
- You agree that your contribution will be released under the
[EUPL-1.2](LICENSE), the same licence as the rest of the project.
- Your contribution is your own work, or you have the right to contribute it under the project licence.
- You agree that your contribution will be released under the [EUPL-1.2](LICENSE), the same licence as the rest of the
project.
There is no separate CLA.
There is no separate CLA. Forking HellionChat is explicitly permitted under the EUPL-1.2, as with any EUPL-licensed
project.
## Translations
## Response Times
Hellion-specific strings live in `ChatTwo/Resources/HellionStrings.resx`
(English source) and `HellionStrings.<lang>.resx` (per-language).
Translations are accepted as direct pull requests against those files.
| Channel | Address |
| ------------- | --------------------------------------- |
| GitHub Issues | Preferred for bugs and feature requests |
| Discord DM | `@j.j_kazama` |
| Email | `kontakt@hellion-media.de` |
The upstream Chat 2 strings in `ChatTwo/Resources/Language.*.resx` are
**not** translated in this repository. They are owned by the upstream
Chat 2 project and synced in via cherry-pick. Please contribute
upstream-string translations to
[Infiziert90/ChatTwo](https://github.com/Infiziert90/ChatTwo) instead.
I respond on weekdays during European business hours and take weekends and FFXIV patch days off. A pull request that
sits for a few days has not been ignored. Pinging once after a week is fine; please do not ping daily.
## A note on response times
## First-time setup
I respond on weekdays during European business hours and I take
weekends and FFXIV patch days off. A pull request that sits for a few
days has not been ignored; I just have not gotten to it yet. Pinging
once after a week is fine; please do not ping daily.
After cloning, run once:
```bash
./scripts/setup-hooks.sh
```
This wires `core.hooksPath` to `.githooks/`. The pre-push hook runs preflight (versions/manifest/changelog/build).
### Test suite
The plugin's test suite lives in a separate local repository and is not part of this codebase. If you need access for
development, contact the maintainer.
+32 -8
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@@ -1,6 +1,10 @@
HellionChat — a privacy-focused fork of ChatTwo for FINAL FANTASY XIV
Copyright (c) 2024-2025 Infiziert90 (Infi) and Anna Clemens (ascclemens)
═══════════════════════════════════════════════════════════════════
Source code
═══════════════════════════════════════════════════════════════════
Copyright (c) 2022-2026 **[Infiziert90 (Infi)](https://github.com/Infiziert90)** and **[Anna](https://github.com/anna-is-cute)**
Original ChatTwo authors and copyright holders of the upstream
plugin this fork is built on. Their work covers the message store,
the channel filtering, the sidebar tab system, the FFXIV chat
@@ -10,18 +14,38 @@ Copyright (c) 2024-2025 Infiziert90 (Infi) and Anna Clemens (ascclemens)
Copyright (c) 2025-2026 Florian Wathling / Hellion Online Media
HellionChat-specific modifications, including the privacy filter,
per-channel retention sweep, export pipeline, Auto-Tell-Tabs,
Hellion theme and font integration, German localisation and the
EUPL-1.2 fork maintenance.
German localisation and the EUPL-1.2 fork maintenance.
Licensed under the European Union Public Licence (EUPL), Version 1.2
only. The full Licence text lives in the LICENSE file at the root of
this repository. The official Licence website is at:
https://eupl.eu/1.2/en/
Source code is licensed under the European Union Public Licence
(EUPL), Version 1.2 only. The full Licence text lives in the LICENSE
file at the root of this repository. The official Licence website is
at: <https://eupl.eu/1.2/en/>
This Work is provided "AS IS" without warranties of any kind. See
Article 7 (Disclaimer of Warranty) and Article 8 (Disclaimer of
Liability) of the Licence for the legally binding wording.
═══════════════════════════════════════════════════════════════════
Visual assets
═══════════════════════════════════════════════════════════════════
Copyright (c) 2026 Florian Eck
Designer of the Hellion Forge logo and Hellion Online Media logo
(variants located in docs/images and HellionChat/images).
Exclusive usage and marketing rights licensed to Hellion Online
Media. These assets are NOT covered by the EUPL-1.2 source code
licence above and may not be reused, modified, or redistributed
without separate permission from the copyright holder.
═══════════════════════════════════════════════════════════════════
Bundled assets
═══════════════════════════════════════════════════════════════════
Exo 2 font (HellionChat/Resources/HellionFont.ttf)
SIL Open Font License 1.1, full text in HellionFont-OFL.txt.
Bundled with permission per the OFL terms.
═══════════════════════════════════════════════════════════════════
Acknowledgements directed at the upstream ChatTwo authors live in
NOTICE.md. The manual upstream-sync workflow lives in UPSTREAM_SYNC.md.
-22
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@@ -1,22 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ChatTwo", "ChatTwo\ChatTwo.csproj", "{739F75E6-B65F-41EF-9D90-F7BC519E4875}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ChatTwo.Tests", "ChatTwo.Tests\ChatTwo.Tests.csproj", "{A9FE423A-240C-4EDA-ACC6-21474B562128}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Debug|Any CPU.Build.0 = Debug|Any CPU
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Release|Any CPU.ActiveCfg = Release|Any CPU
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Release|Any CPU.Build.0 = Release|Any CPU
{A9FE423A-240C-4EDA-ACC6-21474B562128}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{A9FE423A-240C-4EDA-ACC6-21474B562128}.Debug|Any CPU.Build.0 = Debug|Any CPU
{A9FE423A-240C-4EDA-ACC6-21474B562128}.Release|Any CPU.ActiveCfg = Release|Any CPU
{A9FE423A-240C-4EDA-ACC6-21474B562128}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal
-370
View File
@@ -1,370 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using ChatTwo.Code;
using ChatTwo.GameFunctions.Types;
using ChatTwo.Resources;
using ChatTwo.Util;
using Dalamud.Game.Text;
using Dalamud.Game.Text.SeStringHandling;
namespace ChatTwo;
// Hellion Chat — Auto-Tell-Tabs.
//
// Spawns a session-only tab per /tell partner so a club greeter can track
// multiple parallel conversations without losing context. Subscribes to
// MessageManager.MessageProcessed for live tells and to ClientState.Logout
// for the cleanup pass; everything else hangs off these two entry points.
//
// See spec: Hellion Chat Auto-Tell-Tabs Spec (Obsidian vault).
internal sealed class AutoTellTabsService : IDisposable
{
private readonly Plugin _plugin;
private readonly MessageManager _messageManager;
private readonly MessageStore _store;
private readonly object _tempTabsLock = new();
private bool _initialized;
internal AutoTellTabsService(Plugin plugin, MessageManager messageManager, MessageStore store)
{
_plugin = plugin;
_messageManager = messageManager;
_store = store;
}
internal int ActiveTempTabCount
{
get
{
lock (_tempTabsLock)
{
return Plugin.Config.Tabs.Count(t => t.IsTempTab);
}
}
}
internal void Initialize()
{
if (_initialized)
{
return;
}
_messageManager.MessageProcessed += HandleTell;
Plugin.ClientState.Logout += OnLogout;
_initialized = true;
}
public void Dispose()
{
if (!_initialized)
{
return;
}
Plugin.ClientState.Logout -= OnLogout;
_messageManager.MessageProcessed -= HandleTell;
_initialized = false;
}
internal void HandleTell(Message message)
{
if (!Plugin.Config.EnableAutoTellTabs)
{
return;
}
if (message.Code.Type != ChatType.TellIncoming && message.Code.Type != ChatType.TellOutgoing)
{
return;
}
var partner = ExtractTellPartner(message);
if (partner == null)
{
// Real message without a player payload — e.g. GM tells, which
// we deliberately skip. The diagnostics make future regressions
// (FFXIV changing tell payload shape, new edge cases) findable
// without having to crank up debug logging at the source.
Plugin.Log.Warning(
$"[AutoTellTabs] Could not extract tell partner. type={message.Code.Type}, " +
$"senderChunks={message.Sender.Count}, contentChunks={message.Content.Count}, " +
$"senderSourcePayloads={message.SenderSource?.Payloads?.Count ?? 0}, " +
$"contentSourcePayloads={message.ContentSource?.Payloads?.Count ?? 0}");
return;
}
lock (_tempTabsLock)
{
var existing = FindTempTab(partner.Value.Name, partner.Value.World);
if (existing != null)
{
// Tab already exists; Tab.Matches has already routed this
// message via the MessageManager pipeline (see Task 2 sender
// filter).
return;
}
if (ActiveTempTabCount >= Plugin.Config.AutoTellTabsLimit)
{
DropOldestTempTab();
}
SpawnTempTab(partner.Value, message);
}
}
private (string Name, uint World)? ExtractTellPartner(Message message)
{
if (message.Code.Type == ChatType.TellIncoming)
{
// Incoming tell: the sender is the conversation partner. The
// PlayerPayload normally rides on a chunk's Link slot, but for
// some tell types FFXIV only puts it in the raw SeString —
// fall back to that before giving up.
var fromSender = ChunkUtil.TryGetPlayerPayload(message.Sender)
?? ChunkUtil.TryGetPlayerPayload(message.SenderSource);
if (fromSender != null)
{
return (fromSender.PlayerName, fromSender.World.RowId);
}
return null;
}
// Outgoing tell: the local player is the sender, the partner shows
// up either as a payload in the content (for tells typed via the
// Chat 2 input bar) or as the channel's tracked tell target (set by
// the SetContextTellTarget game hook). Same SeString fallback.
var fromContent = ChunkUtil.TryGetPlayerPayload(message.Content)
?? ChunkUtil.TryGetPlayerPayload(message.ContentSource)
?? ChunkUtil.TryGetPlayerPayload(message.Sender)
?? ChunkUtil.TryGetPlayerPayload(message.SenderSource);
if (fromContent != null)
{
return (fromContent.PlayerName, fromContent.World.RowId);
}
var current = _plugin.CurrentTab.CurrentChannel.TellTarget
?? _plugin.CurrentTab.CurrentChannel.TempTellTarget;
if (current != null && current.IsSet())
{
return (current.Name, current.World);
}
return null;
}
private Tab? FindTempTab(string name, uint world)
{
return Plugin.Config.Tabs.FirstOrDefault(t =>
t.IsTempTab
&& t.TellTarget != null
&& string.Equals(t.TellTarget.Name, name, StringComparison.OrdinalIgnoreCase)
&& t.TellTarget.World == world);
}
private void DropOldestTempTab()
{
// Greeted tabs are dropped before un-greeted ones (the user said
// "I'm done with that conversation"), and within each bucket we
// pick the oldest LastActivity. This protects active conversations
// and unfinished greetings while still freeing up a slot.
var victim = Plugin.Config.Tabs
.Select((tab, idx) => (Tab: tab, Index: idx))
.Where(t => t.Tab.IsTempTab)
.OrderByDescending(t => t.Tab.IsGreeted)
.ThenBy(t => t.Tab.LastActivity)
.FirstOrDefault();
if (victim.Tab == null)
{
return;
}
Plugin.Config.Tabs.RemoveAt(victim.Index);
// Re-anchor the active tab so the user does not silently end up on
// a different conversation when their tab gets dropped or shifted.
if (victim.Index <= _plugin.LastTab)
{
_plugin.WantedTab = 0;
}
}
private void SpawnTempTab((string Name, uint World) partner, Message currentMessage)
{
var tab = BuildTempTab(partner.Name, partner.World);
// Preload first so the tab opens with chronological history above
// the current message — and so a slow DB query never causes a
// visible "empty tab, then history pops in" effect on screen.
// The current message is already persisted in the store by the
// time MessageProcessed fires (see MessageManager.cs: UpsertMessage
// runs before the event), so we have to exclude it explicitly to
// avoid the separator landing below the live tell.
PreloadHistory(tab, partner.Name, partner.World, currentMessage.Id);
tab.AddMessage(currentMessage, unread: true);
Plugin.Config.Tabs.Add(tab);
}
private static Tab BuildTempTab(string playerName, uint worldRowId)
{
return new Tab
{
Name = FormatTabName(playerName, worldRowId),
IsTempTab = true,
AllSenderMessages = true,
TellTarget = new TellTarget(playerName, worldRowId, 0, TellReason.Direct),
Channel = InputChannel.Tell,
DisplayTimestamp = true,
UnreadMode = UnreadMode.Unseen,
HideWhenInactive = false,
SelectedChannels = new Dictionary<ChatType, (ChatSource, ChatSource)>
{
[ChatType.TellIncoming] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.TellOutgoing] = (ChatSourceExt.All, ChatSourceExt.All),
},
};
}
private static string FormatTabName(string playerName, uint worldRowId)
{
if (Sheets.WorldSheet.TryGetRow(worldRowId, out var worldRow))
{
return $"{playerName}@{worldRow.Name}";
}
// World sheet lookup miss is rare (only for FFXIV worlds Dalamud has
// not yet seen). Fall back to the raw RowId so the user still has a
// unique, readable label.
return $"{playerName}@World{worldRowId}";
}
private void PreloadHistory(Tab tab, string senderName, uint senderWorld, Guid currentMessageId)
{
var preloadCount = Plugin.Config.AutoTellTabsHistoryPreload;
if (preloadCount <= 0)
{
return;
}
try
{
// Pull one extra row because the live tell that triggered this
// spawn is already in the store and would otherwise eat one of
// the user's preload-budget slots.
var history = _store.GetTellHistoryWithSender(
_messageManager.CurrentContentId,
senderName,
senderWorld,
preloadCount + 1);
var historicMessages = history
.Where(m => m.Id != currentMessageId)
.Take(preloadCount)
.ToList();
if (historicMessages.Count == 0)
{
// No prior tells with this player — leave the tab to start
// empty so the user does not see a "history loaded" marker
// sitting alone above the very first message.
return;
}
// The history list is already oldest-first, so a plain AddPrune
// loop produces the chronological order the user expects to see
// when the tab opens.
foreach (var message in historicMessages)
{
tab.Messages.AddPrune(message, MessageManager.MessageDisplayLimit);
}
// Visible separator between the loaded history and the live
// tell that triggered this spawn. Goes in last so it sorts
// after the historical messages but before the current one.
tab.Messages.AddPrune(
MakeSystemMarker(HellionStrings.AutoTellTabs_HistorySeparator),
MessageManager.MessageDisplayLimit);
}
catch (Exception ex)
{
// Non-fatal: the tab still spawns, but the user gets a visible
// notice instead of silently missing history. The error logs
// once with full stack trace for diagnosis.
Plugin.Log.Error(ex, "[AutoTellTabs] History preload failed");
tab.Messages.AddPrune(
MakeSystemMarker(HellionStrings.AutoTellTabs_HistoryLoadError),
MessageManager.MessageDisplayLimit);
}
}
private static Message MakeSystemMarker(string text)
{
var seString = new SeStringBuilder().AddText(text).Build();
var chunks = ChunkUtil.ToChunks(seString, ChunkSource.Content, ChatType.System).ToList();
var code = new ChatCode((XivChatType)ChatType.System, 0, 0);
return Message.FakeMessage(chunks, code);
}
internal void MarkGreeted(Tab tab)
{
SetGreeted(tab, true);
}
internal void UnmarkGreeted(Tab tab)
{
SetGreeted(tab, false);
}
internal bool IsGreeted(Tab tab)
{
return tab.IsGreeted;
}
private void SetGreeted(Tab tab, bool greeted)
{
if (tab == null)
{
return;
}
lock (_tempTabsLock)
{
// Frame-race guard (E5): the sidebar might still render a tab
// that has already been removed by LRU drop or logout cleanup.
// Silently skip the toggle so we don't mutate stale state.
if (!Plugin.Config.Tabs.Contains(tab))
{
return;
}
tab.IsGreeted = greeted;
}
}
private void OnLogout(int type, int code)
{
lock (_tempTabsLock)
{
// Snapshot whether the active tab is about to be removed, BEFORE
// we mutate the list — index lookups would lie to us afterwards.
var lastIndex = _plugin.LastTab;
var lastIndexValid = lastIndex >= 0 && lastIndex < Plugin.Config.Tabs.Count;
var currentWasTempTab = lastIndexValid && Plugin.Config.Tabs[lastIndex].IsTempTab;
Plugin.Config.Tabs.RemoveAll(t => t.IsTempTab);
// Force a switch to tab 0 if the active tab was a temp tab OR
// if drops before the active index pushed LastTab out of range.
// Otherwise the user keeps their current persistent tab.
var stillValid = lastIndex >= 0 && lastIndex < Plugin.Config.Tabs.Count;
if (currentWasTempTab || !stillValid)
{
_plugin.WantedTab = 0;
}
}
}
}
-74
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@@ -1,74 +0,0 @@
<Project Sdk="Dalamud.NET.Sdk/15.0.0">
<PropertyGroup>
<!-- Hellion Chat versioning runs separately from upstream Chat 2.
0.1.0 is our bootstrap release; the underlying Chat 2 base is
called out in the yaml changelog so users can see what it
derives from. -->
<Version>0.6.0</Version>
<ImplicitUsings>enable</ImplicitUsings>
<!-- HellionChat fork: assembly is renamed so Dalamud uses
pluginConfigs/HellionChat instead of pluginConfigs/ChatTwo,
keeping our state independent from the upstream plugin.
Code namespace stays ChatTwo.* so upstream cherry-picks
apply cleanly. -->
<AssemblyName>HellionChat</AssemblyName>
<RootNamespace>ChatTwo</RootNamespace>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MessagePack" Version="3.1.4" />
<PackageReference Include="Microsoft.Data.Sqlite" Version="10.0.7" />
<PackageReference Include="morelinq" Version="4.4.0" />
<PackageReference Include="Pidgin" Version="3.3.0" />
<PackageReference Include="SixLabors.ImageSharp" Version="3.1.12" />
</ItemGroup>
<ItemGroup>
<Compile Update="Resources\Language.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Language.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Resources\Language.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Language.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<!-- HellionChat — Hellion-specific resource bundle (HellionStrings.resx
+ HellionStrings.<lang>.resx) is picked up automatically by the SDK
default include. Designer.cs is hand-maintained, no auto-gen needed. -->
<!-- Bundled Hellion font (Exo 2, OFL-1.1). Embedded as a manifest
resource with a fixed LogicalName so FontManager can pull the
bytes back at runtime via AddFontFromMemory. The OFL license
text travels with it inside the assembly to satisfy the
"license must be distributed with the font" clause. -->
<ItemGroup>
<EmbeddedResource Include="Resources\HellionFont.ttf">
<LogicalName>HellionFont.ttf</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Resources\HellionFont-OFL.txt">
<LogicalName>HellionFont-OFL.txt</LogicalName>
</EmbeddedResource>
</ItemGroup>
<!-- Plugin icon. Copy images/* into the build output so Dalamud
finds the icon next to the DLL, and let the SDK default
DalamudPackager pipeline include the same path in the
release ZIP. Earlier we shipped a custom DalamudPackager
targets override that explicitly set HandleImages and
ImagesPath; that override conflicted with the SDK 15
default and the resulting manifest carried no IconUrl.
Removed in v0.5.2. -->
<ItemGroup>
<None Include="images\**">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>
-42
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@@ -1,42 +0,0 @@
using Dalamud.Game.Text;
namespace ChatTwo.Code;
[Flags]
public enum ChatSource : ushort
{
None = 0,
/// <summary>The player currently controlled by the local client.</summary>
LocalPlayer = 1 << XivChatRelationKind.LocalPlayer,
/// <summary>A player in the same 4-man or 8-man party as the local player.</summary>
PartyMember = 1 << XivChatRelationKind.PartyMember,
/// <summary>A player in the same alliance raid.</summary>
AllianceMember = 1 << XivChatRelationKind.AllianceMember,
/// <summary>A player not in the local player's party or alliance.</summary>
OtherPlayer = 1 << XivChatRelationKind.OtherPlayer,
/// <summary>An enemy entity that is currently in combat with the player or party.</summary>
EngagedEnemy = 1 << XivChatRelationKind.EngagedEnemy,
/// <summary>An enemy entity that is not yet in combat or claimed.</summary>
UnengagedEnemy = 1 << XivChatRelationKind.UnengagedEnemy,
/// <summary>An NPC that is friendly or neutral to the player (e.g., EventNPCs).</summary>
FriendlyNpc = 1 << XivChatRelationKind.FriendlyNpc,
/// <summary>A pet (Summoner/Scholar) or companion (Chocobo) belonging to the local player.</summary>
PetOrCompanion = 1 << XivChatRelationKind.PetOrCompanion,
/// <summary>A pet or companion belonging to a member of the local player's party.</summary>
PetOrCompanionParty = 1 << XivChatRelationKind.PetOrCompanionParty,
/// <summary>A pet or companion belonging to a member of the alliance.</summary>
PetOrCompanionAlliance = 1 << XivChatRelationKind.PetOrCompanionAlliance,
/// <summary>A pet or companion belonging to a player not in the party or alliance.</summary>
PetOrCompanionOther = 1 << XivChatRelationKind.PetOrCompanionOther,
}
-28
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@@ -1,28 +0,0 @@
using ChatTwo.Resources;
namespace ChatTwo.Code;
internal static class ChatSourceExt
{
internal const ChatSource All =
ChatSource.LocalPlayer | ChatSource.PartyMember | ChatSource.AllianceMember |
ChatSource.OtherPlayer | ChatSource.EngagedEnemy | ChatSource.UnengagedEnemy |
ChatSource.FriendlyNpc | ChatSource.PetOrCompanion | ChatSource.PetOrCompanionParty |
ChatSource.PetOrCompanionAlliance | ChatSource.PetOrCompanionOther;
internal static string Name(this ChatSource source) => source switch
{
ChatSource.LocalPlayer => Language.ChatSource_Self,
ChatSource.PartyMember => Language.ChatSource_PartyMember,
ChatSource.AllianceMember => Language.ChatSource_AllianceMember,
ChatSource.OtherPlayer => Language.ChatSource_Other,
ChatSource.EngagedEnemy => Language.ChatSource_EngagedEnemy,
ChatSource.UnengagedEnemy => Language.ChatSource_UnengagedEnemy,
ChatSource.FriendlyNpc => Language.ChatSource_FriendlyNpc,
ChatSource.PetOrCompanion => Language.ChatSource_SelfPet,
ChatSource.PetOrCompanionParty => Language.ChatSource_PartyPet,
ChatSource.PetOrCompanionAlliance => Language.ChatSource_AlliancePet,
ChatSource.PetOrCompanionOther => Language.ChatSource_OtherPet,
_ => throw new ArgumentOutOfRangeException(nameof(source), source, null),
};
}
-486
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@@ -1,486 +0,0 @@
using ChatTwo.Resources;
using ChatTwo.Util;
using Dalamud.Game.Config;
namespace ChatTwo.Code;
internal static class ChatTypeExt
{
internal static IEnumerable<(string, ChatType[])> SortOrder =>
[
(Language.Options_Tabs_ChannelTypes_Special, [ChatType.Debug, ChatType.Urgent, ChatType.Notice]),
(Language.Options_Tabs_ChannelTypes_Chat,
[
ChatType.Say,
ChatType.Yell,
ChatType.Shout,
ChatType.TellIncoming,
ChatType.TellOutgoing,
ChatType.Party,
ChatType.CrossParty,
ChatType.Alliance,
ChatType.FreeCompany,
ChatType.PvpTeam,
ChatType.CrossLinkshell1,
ChatType.CrossLinkshell2,
ChatType.CrossLinkshell3,
ChatType.CrossLinkshell4,
ChatType.CrossLinkshell5,
ChatType.CrossLinkshell6,
ChatType.CrossLinkshell7,
ChatType.CrossLinkshell8,
ChatType.Linkshell1,
ChatType.Linkshell2,
ChatType.Linkshell3,
ChatType.Linkshell4,
ChatType.Linkshell5,
ChatType.Linkshell6,
ChatType.Linkshell7,
ChatType.Linkshell8,
ChatType.NoviceNetwork,
ChatType.StandardEmote,
ChatType.CustomEmote
]),
(Language.Options_Tabs_ChannelTypes_Battle,
[
ChatType.Damage,
ChatType.Miss,
ChatType.Action,
ChatType.Item,
ChatType.Healing,
ChatType.GainBuff,
ChatType.LoseBuff,
ChatType.GainDebuff,
ChatType.LoseDebuff
]),
(Language.Options_Tabs_ChannelTypes_Announcements,
[
ChatType.System,
ChatType.BattleSystem,
ChatType.GatheringSystem,
ChatType.Error,
ChatType.Echo,
ChatType.NoviceNetworkSystem,
ChatType.FreeCompanyAnnouncement,
ChatType.PvpTeamAnnouncement,
ChatType.FreeCompanyLoginLogout,
ChatType.PvpTeamLoginLogout,
ChatType.RetainerSale,
ChatType.NpcDialogue,
ChatType.NpcAnnouncement,
ChatType.LootNotice,
ChatType.Progress,
ChatType.LootRoll,
ChatType.Crafting,
ChatType.Gathering,
ChatType.PeriodicRecruitmentNotification,
ChatType.Sign,
ChatType.RandomNumber,
ChatType.Orchestrion,
ChatType.MessageBook,
ChatType.Alarm,
ChatType.GlamourNotifications
])
// Note: ExtraChat linkshells are handled separately in the tab settings
// UI.
];
internal static string Name(this ChatType type)
{
return type switch
{
ChatType.Debug => Language.ChatType_Debug,
ChatType.Urgent => Language.ChatType_Urgent,
ChatType.Notice => Language.ChatType_Notice,
ChatType.Say => Language.ChatType_Say,
ChatType.Shout => Language.ChatType_Shout,
ChatType.TellOutgoing => Language.ChatType_TellOutgoing,
ChatType.TellIncoming => Language.ChatType_TellIncoming,
ChatType.Party => Language.ChatType_Party,
ChatType.Alliance => Language.ChatType_Alliance,
ChatType.Linkshell1 => Language.ChatType_Linkshell1,
ChatType.Linkshell2 => Language.ChatType_Linkshell2,
ChatType.Linkshell3 => Language.ChatType_Linkshell3,
ChatType.Linkshell4 => Language.ChatType_Linkshell4,
ChatType.Linkshell5 => Language.ChatType_Linkshell5,
ChatType.Linkshell6 => Language.ChatType_Linkshell6,
ChatType.Linkshell7 => Language.ChatType_Linkshell7,
ChatType.Linkshell8 => Language.ChatType_Linkshell8,
ChatType.FreeCompany => Language.ChatType_FreeCompany,
ChatType.NoviceNetwork => Language.ChatType_NoviceNetwork,
ChatType.CustomEmote => Language.ChatType_CustomEmotes,
ChatType.StandardEmote => Language.ChatType_StandardEmotes,
ChatType.Yell => Language.ChatType_Yell,
ChatType.CrossParty => Language.ChatType_CrossWorldParty,
ChatType.PvpTeam => Language.ChatType_PvpTeam,
ChatType.CrossLinkshell1 => Language.ChatType_CrossLinkshell1,
ChatType.Damage => Language.ChatType_Damage,
ChatType.Miss => Language.ChatType_Miss,
ChatType.Action => Language.ChatType_Action,
ChatType.Item => Language.ChatType_Item,
ChatType.Healing => Language.ChatType_Healing,
ChatType.GainBuff => Language.ChatType_GainBuff,
ChatType.GainDebuff => Language.ChatType_GainDebuff,
ChatType.LoseBuff => Language.ChatType_LoseBuff,
ChatType.LoseDebuff => Language.ChatType_LoseDebuff,
ChatType.Alarm => Language.ChatType_Alarm,
ChatType.GlamourNotifications => Language.ChatType_Glamour,
ChatType.Echo => Language.ChatType_Echo,
ChatType.System => Language.ChatType_System,
ChatType.BattleSystem => Language.ChatType_BattleSystem,
ChatType.GatheringSystem => Language.ChatType_GatheringSystem,
ChatType.Error => Language.ChatType_Error,
ChatType.NpcDialogue => Language.ChatType_NpcDialogue,
ChatType.LootNotice => Language.ChatType_LootNotice,
ChatType.Progress => Language.ChatType_Progress,
ChatType.LootRoll => Language.ChatType_LootRoll,
ChatType.Crafting => Language.ChatType_Crafting,
ChatType.Gathering => Language.ChatType_Gathering,
ChatType.NpcAnnouncement => Language.ChatType_NpcAnnouncement,
ChatType.FreeCompanyAnnouncement => Language.ChatType_FreeCompanyAnnouncement,
ChatType.FreeCompanyLoginLogout => Language.ChatType_FreeCompanyLoginLogout,
ChatType.RetainerSale => Language.ChatType_RetainerSale,
ChatType.PeriodicRecruitmentNotification => Language.ChatType_PeriodicRecruitmentNotification,
ChatType.Sign => Language.ChatType_Sign,
ChatType.RandomNumber => Language.ChatType_RandomNumber,
ChatType.NoviceNetworkSystem => Language.ChatType_NoviceNetworkSystem,
ChatType.Orchestrion => Language.ChatType_Orchestrion,
ChatType.PvpTeamAnnouncement => Language.ChatType_PvpTeamAnnouncement,
ChatType.PvpTeamLoginLogout => Language.ChatType_PvpTeamLoginLogout,
ChatType.MessageBook => Language.ChatType_MessageBook,
ChatType.GmTell => Language.ChatType_GmTell,
ChatType.GmSay => Language.ChatType_GmSay,
ChatType.GmShout => Language.ChatType_GmShout,
ChatType.GmYell => Language.ChatType_GmYell,
ChatType.GmParty => Language.ChatType_GmParty,
ChatType.GmFreeCompany => Language.ChatType_GmFreeCompany,
ChatType.GmLinkshell1 => Language.ChatType_GmLinkshell1,
ChatType.GmLinkshell2 => Language.ChatType_GmLinkshell2,
ChatType.GmLinkshell3 => Language.ChatType_GmLinkshell3,
ChatType.GmLinkshell4 => Language.ChatType_GmLinkshell4,
ChatType.GmLinkshell5 => Language.ChatType_GmLinkshell5,
ChatType.GmLinkshell6 => Language.ChatType_GmLinkshell6,
ChatType.GmLinkshell7 => Language.ChatType_GmLinkshell7,
ChatType.GmLinkshell8 => Language.ChatType_GmLinkshell8,
ChatType.GmNoviceNetwork => Language.ChatType_GmNoviceNetwork,
ChatType.CrossLinkshell2 => Language.ChatType_CrossLinkshell2,
ChatType.CrossLinkshell3 => Language.ChatType_CrossLinkshell3,
ChatType.CrossLinkshell4 => Language.ChatType_CrossLinkshell4,
ChatType.CrossLinkshell5 => Language.ChatType_CrossLinkshell5,
ChatType.CrossLinkshell6 => Language.ChatType_CrossLinkshell6,
ChatType.CrossLinkshell7 => Language.ChatType_CrossLinkshell7,
ChatType.CrossLinkshell8 => Language.ChatType_CrossLinkshell8,
ChatType.ExtraChatLinkshell1 => Language.ChatType_ExtraChatLinkshell1,
ChatType.ExtraChatLinkshell2 => Language.ChatType_ExtraChatLinkshell2,
ChatType.ExtraChatLinkshell3 => Language.ChatType_ExtraChatLinkshell3,
ChatType.ExtraChatLinkshell4 => Language.ChatType_ExtraChatLinkshell4,
ChatType.ExtraChatLinkshell5 => Language.ChatType_ExtraChatLinkshell5,
ChatType.ExtraChatLinkshell6 => Language.ChatType_ExtraChatLinkshell6,
ChatType.ExtraChatLinkshell7 => Language.ChatType_ExtraChatLinkshell7,
ChatType.ExtraChatLinkshell8 => Language.ChatType_ExtraChatLinkshell8,
_ => type.ToString(),
};
}
internal static uint? DefaultColor(this ChatType type)
{
switch (type)
{
case ChatType.Debug:
return ColourUtil.ComponentsToRgba(204, 204, 204);
case ChatType.Urgent:
return ColourUtil.ComponentsToRgba(255, 127, 127);
case ChatType.Notice:
return ColourUtil.ComponentsToRgba(179, 140, 255);
case ChatType.Say:
case ChatType.GmSay:
return ColourUtil.ComponentsToRgba(247, 247, 247);
case ChatType.Shout:
case ChatType.GmShout:
return ColourUtil.ComponentsToRgba(255, 166, 102);
case ChatType.TellIncoming:
case ChatType.TellOutgoing:
case ChatType.GmTell:
return ColourUtil.ComponentsToRgba(255, 184, 222);
case ChatType.Party:
case ChatType.CrossParty:
case ChatType.GmParty:
return ColourUtil.ComponentsToRgba(102, 229, 255);
case ChatType.Alliance:
return ColourUtil.ComponentsToRgba(255, 127, 0);
case ChatType.NoviceNetwork:
case ChatType.NoviceNetworkSystem:
case ChatType.GmNoviceNetwork:
return ColourUtil.ComponentsToRgba(212, 255, 125);
case ChatType.Linkshell1:
case ChatType.Linkshell2:
case ChatType.Linkshell3:
case ChatType.Linkshell4:
case ChatType.Linkshell5:
case ChatType.Linkshell6:
case ChatType.Linkshell7:
case ChatType.Linkshell8:
case ChatType.CrossLinkshell1:
case ChatType.CrossLinkshell2:
case ChatType.CrossLinkshell3:
case ChatType.CrossLinkshell4:
case ChatType.CrossLinkshell5:
case ChatType.CrossLinkshell6:
case ChatType.CrossLinkshell7:
case ChatType.CrossLinkshell8:
case ChatType.GmLinkshell1:
case ChatType.GmLinkshell2:
case ChatType.GmLinkshell3:
case ChatType.GmLinkshell4:
case ChatType.GmLinkshell5:
case ChatType.GmLinkshell6:
case ChatType.GmLinkshell7:
case ChatType.GmLinkshell8:
return ColourUtil.ComponentsToRgba(212, 255, 125);
case ChatType.StandardEmote:
return ColourUtil.ComponentsToRgba(186, 255, 240);
case ChatType.CustomEmote:
return ColourUtil.ComponentsToRgba(186, 255, 240);
case ChatType.Yell:
case ChatType.GmYell:
return ColourUtil.ComponentsToRgba(255, 255, 0);
case ChatType.Echo:
return ColourUtil.ComponentsToRgba(204, 204, 204);
case ChatType.System:
case ChatType.GatheringSystem:
case ChatType.PeriodicRecruitmentNotification:
case ChatType.Orchestrion:
case ChatType.Alarm:
case ChatType.GlamourNotifications:
case ChatType.RetainerSale:
case ChatType.Sign:
case ChatType.MessageBook:
return ColourUtil.ComponentsToRgba(204, 204, 204);
case ChatType.NpcAnnouncement:
case ChatType.NpcDialogue:
return ColourUtil.ComponentsToRgba(171, 214, 71);
case ChatType.Error:
return ColourUtil.ComponentsToRgba(255, 74, 74);
case ChatType.FreeCompany:
case ChatType.FreeCompanyAnnouncement:
case ChatType.FreeCompanyLoginLogout:
case ChatType.GmFreeCompany:
return ColourUtil.ComponentsToRgba(171, 219, 229);
case ChatType.PvpTeam:
return ColourUtil.ComponentsToRgba(171, 219, 229);
case ChatType.PvpTeamAnnouncement:
case ChatType.PvpTeamLoginLogout:
return ColourUtil.ComponentsToRgba(171, 219, 229);
case ChatType.Action:
case ChatType.Item:
case ChatType.LootNotice:
return ColourUtil.ComponentsToRgba(255, 255, 176);
case ChatType.Progress:
return ColourUtil.ComponentsToRgba(255, 222, 115);
case ChatType.LootRoll:
case ChatType.RandomNumber:
return ColourUtil.ComponentsToRgba(199, 191, 158);
case ChatType.Crafting:
case ChatType.Gathering:
return ColourUtil.ComponentsToRgba(222, 191, 247);
case ChatType.Damage:
return ColourUtil.ComponentsToRgba(255, 125, 125);
case ChatType.Miss:
return ColourUtil.ComponentsToRgba(204, 204, 204);
case ChatType.Healing:
return ColourUtil.ComponentsToRgba(212, 255, 125);
case ChatType.GainBuff:
case ChatType.LoseBuff:
return ColourUtil.ComponentsToRgba(148, 191, 255);
case ChatType.GainDebuff:
case ChatType.LoseDebuff:
return ColourUtil.ComponentsToRgba(255, 138, 196);
case ChatType.BattleSystem:
return ColourUtil.ComponentsToRgba(204, 204, 204);
default:
return null;
}
}
internal static InputChannel? ToInputChannel(this ChatType type) => type switch
{
ChatType.TellOutgoing => InputChannel.Tell,
ChatType.Say => InputChannel.Say,
ChatType.Party => InputChannel.Party,
ChatType.Alliance => InputChannel.Alliance,
ChatType.Yell => InputChannel.Yell,
ChatType.Shout => InputChannel.Shout,
ChatType.FreeCompany => InputChannel.FreeCompany,
ChatType.PvpTeam => InputChannel.PvpTeam,
ChatType.NoviceNetwork => InputChannel.NoviceNetwork,
ChatType.CrossLinkshell1 => InputChannel.CrossLinkshell1,
ChatType.CrossLinkshell2 => InputChannel.CrossLinkshell2,
ChatType.CrossLinkshell3 => InputChannel.CrossLinkshell3,
ChatType.CrossLinkshell4 => InputChannel.CrossLinkshell4,
ChatType.CrossLinkshell5 => InputChannel.CrossLinkshell5,
ChatType.CrossLinkshell6 => InputChannel.CrossLinkshell6,
ChatType.CrossLinkshell7 => InputChannel.CrossLinkshell7,
ChatType.CrossLinkshell8 => InputChannel.CrossLinkshell8,
ChatType.Linkshell1 => InputChannel.Linkshell1,
ChatType.Linkshell2 => InputChannel.Linkshell2,
ChatType.Linkshell3 => InputChannel.Linkshell3,
ChatType.Linkshell4 => InputChannel.Linkshell4,
ChatType.Linkshell5 => InputChannel.Linkshell5,
ChatType.Linkshell6 => InputChannel.Linkshell6,
ChatType.Linkshell7 => InputChannel.Linkshell7,
ChatType.Linkshell8 => InputChannel.Linkshell8,
_ => null,
};
internal static bool IsGm(this ChatType type) => type switch
{
ChatType.GmTell => true,
ChatType.GmSay => true,
ChatType.GmShout => true,
ChatType.GmYell => true,
ChatType.GmParty => true,
ChatType.GmFreeCompany => true,
ChatType.GmLinkshell1 => true,
ChatType.GmLinkshell2 => true,
ChatType.GmLinkshell3 => true,
ChatType.GmLinkshell4 => true,
ChatType.GmLinkshell5 => true,
ChatType.GmLinkshell6 => true,
ChatType.GmLinkshell7 => true,
ChatType.GmLinkshell8 => true,
ChatType.GmNoviceNetwork => true,
_ => false,
};
internal static bool IsExtraChatLinkshell(this ChatType type) => type switch
{
ChatType.ExtraChatLinkshell1 => true,
ChatType.ExtraChatLinkshell2 => true,
ChatType.ExtraChatLinkshell3 => true,
ChatType.ExtraChatLinkshell4 => true,
ChatType.ExtraChatLinkshell5 => true,
ChatType.ExtraChatLinkshell6 => true,
ChatType.ExtraChatLinkshell7 => true,
ChatType.ExtraChatLinkshell8 => true,
_ => false,
};
public static UiConfigOption ToConfigEntry(this ChatType type) => type switch
{
ChatType.Say => UiConfigOption.ColorSay,
ChatType.Shout => UiConfigOption.ColorShout,
ChatType.TellOutgoing => UiConfigOption.ColorTell,
ChatType.Party => UiConfigOption.ColorParty,
ChatType.Linkshell1 => UiConfigOption.ColorLS1,
ChatType.Linkshell2 => UiConfigOption.ColorLS2,
ChatType.Linkshell3 => UiConfigOption.ColorLS3,
ChatType.Linkshell4 => UiConfigOption.ColorLS4,
ChatType.Linkshell5 => UiConfigOption.ColorLS5,
ChatType.Linkshell6 => UiConfigOption.ColorLS6,
ChatType.Linkshell7 => UiConfigOption.ColorLS7,
ChatType.Linkshell8 => UiConfigOption.ColorLS8,
ChatType.FreeCompany => UiConfigOption.ColorFCompany,
ChatType.NoviceNetwork => UiConfigOption.ColorBeginner,
ChatType.CustomEmote => UiConfigOption.ColorEmoteUser,
ChatType.StandardEmote => UiConfigOption.ColorEmote,
ChatType.Yell => UiConfigOption.ColorYell,
ChatType.GainBuff => UiConfigOption.ColorBuffGive,
ChatType.GainDebuff => UiConfigOption.ColorDebuffGive,
ChatType.System => UiConfigOption.ColorSysMsg,
ChatType.NpcDialogue => UiConfigOption.ColorNpcSay,
ChatType.LootRoll => UiConfigOption.ColorLoot,
ChatType.FreeCompanyAnnouncement => UiConfigOption.ColorFCAnnounce,
ChatType.PvpTeamAnnouncement => UiConfigOption.ColorPvPGroupAnnounce,
_ => UiConfigOption.ColorSay,
};
internal static bool HasSource(this ChatType type) => type switch
{
// Battle
ChatType.Damage => true,
ChatType.Miss => true,
ChatType.Action => true,
ChatType.Item => true,
ChatType.Healing => true,
ChatType.GainBuff => true,
ChatType.LoseBuff => true,
ChatType.GainDebuff => true,
ChatType.LoseDebuff => true,
// Announcements
ChatType.System => true,
ChatType.BattleSystem => true,
ChatType.Error => true,
ChatType.LootNotice => true,
ChatType.Progress => true,
ChatType.LootRoll => true,
ChatType.Crafting => true,
ChatType.Gathering => true,
ChatType.FreeCompanyLoginLogout => true,
ChatType.PvpTeamLoginLogout => true,
_ => false,
};
internal static ChatType Parent(this ChatType type) => type switch
{
ChatType.Say => ChatType.Say,
ChatType.GmSay => ChatType.Say,
ChatType.Shout => ChatType.Shout,
ChatType.GmShout => ChatType.Shout,
ChatType.TellOutgoing => ChatType.TellOutgoing,
ChatType.TellIncoming => ChatType.TellOutgoing,
ChatType.GmTell => ChatType.TellOutgoing,
ChatType.Party => ChatType.Party,
ChatType.CrossParty => ChatType.Party,
ChatType.GmParty => ChatType.Party,
ChatType.Linkshell1 => ChatType.Linkshell1,
ChatType.GmLinkshell1 => ChatType.Linkshell1,
ChatType.Linkshell2 => ChatType.Linkshell2,
ChatType.GmLinkshell2 => ChatType.Linkshell2,
ChatType.Linkshell3 => ChatType.Linkshell3,
ChatType.GmLinkshell3 => ChatType.Linkshell3,
ChatType.Linkshell4 => ChatType.Linkshell4,
ChatType.GmLinkshell4 => ChatType.Linkshell4,
ChatType.Linkshell5 => ChatType.Linkshell5,
ChatType.GmLinkshell5 => ChatType.Linkshell5,
ChatType.Linkshell6 => ChatType.Linkshell6,
ChatType.GmLinkshell6 => ChatType.Linkshell6,
ChatType.Linkshell7 => ChatType.Linkshell7,
ChatType.GmLinkshell7 => ChatType.Linkshell7,
ChatType.Linkshell8 => ChatType.Linkshell8,
ChatType.GmLinkshell8 => ChatType.Linkshell8,
ChatType.FreeCompany => ChatType.FreeCompany,
ChatType.GmFreeCompany => ChatType.FreeCompany,
ChatType.NoviceNetwork => ChatType.NoviceNetwork,
ChatType.GmNoviceNetwork => ChatType.NoviceNetwork,
ChatType.CustomEmote => ChatType.CustomEmote,
ChatType.StandardEmote => ChatType.StandardEmote,
ChatType.Yell => ChatType.Yell,
ChatType.GmYell => ChatType.Yell,
ChatType.GainBuff => ChatType.GainBuff,
ChatType.LoseBuff => ChatType.GainBuff,
ChatType.GainDebuff => ChatType.GainDebuff,
ChatType.LoseDebuff => ChatType.GainDebuff,
ChatType.System => ChatType.System,
ChatType.Alarm => ChatType.System,
ChatType.GlamourNotifications => ChatType.System,
ChatType.RetainerSale => ChatType.System,
ChatType.PeriodicRecruitmentNotification => ChatType.System,
ChatType.Sign => ChatType.System,
ChatType.Orchestrion => ChatType.System,
ChatType.MessageBook => ChatType.System,
ChatType.NpcDialogue => ChatType.NpcDialogue,
ChatType.NpcAnnouncement => ChatType.NpcDialogue,
ChatType.LootRoll => ChatType.LootRoll,
ChatType.RandomNumber => ChatType.LootRoll,
ChatType.FreeCompanyAnnouncement => ChatType.FreeCompanyAnnouncement,
ChatType.FreeCompanyLoginLogout => ChatType.FreeCompanyAnnouncement,
ChatType.PvpTeamAnnouncement => ChatType.PvpTeamAnnouncement,
ChatType.PvpTeamLoginLogout => ChatType.PvpTeamAnnouncement,
_ => type,
};
}
-195
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@@ -1,195 +0,0 @@
using Lumina.Excel.Sheets;
namespace ChatTwo.Code;
internal static class InputChannelExt
{
internal static ChatType ToChatType(this InputChannel input) => input switch
{
InputChannel.Tell => ChatType.TellOutgoing,
InputChannel.Say => ChatType.Say,
InputChannel.Party => ChatType.Party,
InputChannel.Alliance => ChatType.Alliance,
InputChannel.Yell => ChatType.Yell,
InputChannel.Shout => ChatType.Shout,
InputChannel.FreeCompany => ChatType.FreeCompany,
InputChannel.PvpTeam => ChatType.PvpTeam,
InputChannel.NoviceNetwork => ChatType.NoviceNetwork,
InputChannel.CrossLinkshell1 => ChatType.CrossLinkshell1,
InputChannel.CrossLinkshell2 => ChatType.CrossLinkshell2,
InputChannel.CrossLinkshell3 => ChatType.CrossLinkshell3,
InputChannel.CrossLinkshell4 => ChatType.CrossLinkshell4,
InputChannel.CrossLinkshell5 => ChatType.CrossLinkshell5,
InputChannel.CrossLinkshell6 => ChatType.CrossLinkshell6,
InputChannel.CrossLinkshell7 => ChatType.CrossLinkshell7,
InputChannel.CrossLinkshell8 => ChatType.CrossLinkshell8,
InputChannel.Linkshell1 => ChatType.Linkshell1,
InputChannel.Linkshell2 => ChatType.Linkshell2,
InputChannel.Linkshell3 => ChatType.Linkshell3,
InputChannel.Linkshell4 => ChatType.Linkshell4,
InputChannel.Linkshell5 => ChatType.Linkshell5,
InputChannel.Linkshell6 => ChatType.Linkshell6,
InputChannel.Linkshell7 => ChatType.Linkshell7,
InputChannel.Linkshell8 => ChatType.Linkshell8,
InputChannel.ExtraChatLinkshell1 => ChatType.ExtraChatLinkshell1,
InputChannel.ExtraChatLinkshell2 => ChatType.ExtraChatLinkshell2,
InputChannel.ExtraChatLinkshell3 => ChatType.ExtraChatLinkshell3,
InputChannel.ExtraChatLinkshell4 => ChatType.ExtraChatLinkshell4,
InputChannel.ExtraChatLinkshell5 => ChatType.ExtraChatLinkshell5,
InputChannel.ExtraChatLinkshell6 => ChatType.ExtraChatLinkshell6,
InputChannel.ExtraChatLinkshell7 => ChatType.ExtraChatLinkshell7,
InputChannel.ExtraChatLinkshell8 => ChatType.ExtraChatLinkshell8,
InputChannel.Invalid => ChatType.Echo,
_ => throw new ArgumentOutOfRangeException(nameof(input), input, null),
};
public static uint LinkshellIndex(this InputChannel channel) => channel switch
{
InputChannel.Linkshell1 => 0,
InputChannel.Linkshell2 => 1,
InputChannel.Linkshell3 => 2,
InputChannel.Linkshell4 => 3,
InputChannel.Linkshell5 => 4,
InputChannel.Linkshell6 => 5,
InputChannel.Linkshell7 => 6,
InputChannel.Linkshell8 => 7,
InputChannel.CrossLinkshell1 => 0,
InputChannel.CrossLinkshell2 => 1,
InputChannel.CrossLinkshell3 => 2,
InputChannel.CrossLinkshell4 => 3,
InputChannel.CrossLinkshell5 => 4,
InputChannel.CrossLinkshell6 => 5,
InputChannel.CrossLinkshell7 => 6,
InputChannel.CrossLinkshell8 => 7,
InputChannel.ExtraChatLinkshell1 => 0,
InputChannel.ExtraChatLinkshell2 => 1,
InputChannel.ExtraChatLinkshell3 => 2,
InputChannel.ExtraChatLinkshell4 => 3,
InputChannel.ExtraChatLinkshell5 => 4,
InputChannel.ExtraChatLinkshell6 => 5,
InputChannel.ExtraChatLinkshell7 => 6,
InputChannel.ExtraChatLinkshell8 => 7,
_ => uint.MaxValue,
};
public static string Prefix(this InputChannel channel) => channel switch
{
InputChannel.Tell => "/t",
InputChannel.Say => "/s",
InputChannel.Party => "/p",
InputChannel.Alliance => "/a",
InputChannel.Yell => "/y",
InputChannel.Shout => "/sh",
InputChannel.FreeCompany => "/fc",
InputChannel.PvpTeam => "/pt",
InputChannel.NoviceNetwork => "/b",
InputChannel.CrossLinkshell1 => "/cwl1",
InputChannel.CrossLinkshell2 => "/cwl2",
InputChannel.CrossLinkshell3 => "/cwl3",
InputChannel.CrossLinkshell4 => "/cwl4",
InputChannel.CrossLinkshell5 => "/cwl5",
InputChannel.CrossLinkshell6 => "/cwl6",
InputChannel.CrossLinkshell7 => "/cwl7",
InputChannel.CrossLinkshell8 => "/cwl8",
InputChannel.Linkshell1 => "/l1",
InputChannel.Linkshell2 => "/l2",
InputChannel.Linkshell3 => "/l3",
InputChannel.Linkshell4 => "/l4",
InputChannel.Linkshell5 => "/l5",
InputChannel.Linkshell6 => "/l6",
InputChannel.Linkshell7 => "/l7",
InputChannel.Linkshell8 => "/l8",
InputChannel.ExtraChatLinkshell1 => "/ecl1",
InputChannel.ExtraChatLinkshell2 => "/ecl2",
InputChannel.ExtraChatLinkshell3 => "/ecl3",
InputChannel.ExtraChatLinkshell4 => "/ecl4",
InputChannel.ExtraChatLinkshell5 => "/ecl5",
InputChannel.ExtraChatLinkshell6 => "/ecl6",
InputChannel.ExtraChatLinkshell7 => "/ecl7",
InputChannel.ExtraChatLinkshell8 => "/ecl8",
_ => "/e",
};
public static IEnumerable<TextCommand>? TextCommands(this InputChannel channel)
{
uint[] ids = channel switch
{
InputChannel.Tell => [104, 118],
InputChannel.Say => [102],
InputChannel.Party => [105],
InputChannel.Alliance => [119],
InputChannel.Yell => [117],
InputChannel.Shout => [103],
InputChannel.FreeCompany => [115],
InputChannel.PvpTeam => [91],
InputChannel.NoviceNetwork => [101],
InputChannel.CrossLinkshell1 => [13],
InputChannel.CrossLinkshell2 => [14],
InputChannel.CrossLinkshell3 => [15],
InputChannel.CrossLinkshell4 => [16],
InputChannel.CrossLinkshell5 => [17],
InputChannel.CrossLinkshell6 => [18],
InputChannel.CrossLinkshell7 => [19],
InputChannel.CrossLinkshell8 => [20],
InputChannel.Linkshell1 => [107],
InputChannel.Linkshell2 => [108],
InputChannel.Linkshell3 => [109],
InputChannel.Linkshell4 => [110],
InputChannel.Linkshell5 => [111],
InputChannel.Linkshell6 => [112],
InputChannel.Linkshell7 => [113],
InputChannel.Linkshell8 => [114],
_ => [],
};
if (ids.Length == 0)
return null;
return ids.Where(id => Sheets.TextCommandSheet.HasRow(id)).Select(id => Sheets.TextCommandSheet.GetRow(id));
}
internal static bool IsLinkshell(this InputChannel channel) => channel switch
{
InputChannel.Linkshell1 => true,
InputChannel.Linkshell2 => true,
InputChannel.Linkshell3 => true,
InputChannel.Linkshell4 => true,
InputChannel.Linkshell5 => true,
InputChannel.Linkshell6 => true,
InputChannel.Linkshell7 => true,
InputChannel.Linkshell8 => true,
_ => false,
};
internal static bool IsCrossLinkshell(this InputChannel channel) => channel switch
{
InputChannel.CrossLinkshell1 => true,
InputChannel.CrossLinkshell2 => true,
InputChannel.CrossLinkshell3 => true,
InputChannel.CrossLinkshell4 => true,
InputChannel.CrossLinkshell5 => true,
InputChannel.CrossLinkshell6 => true,
InputChannel.CrossLinkshell7 => true,
InputChannel.CrossLinkshell8 => true,
_ => false,
};
internal static bool IsExtraChatLinkshell(this InputChannel channel) => channel switch
{
InputChannel.ExtraChatLinkshell1 => true,
InputChannel.ExtraChatLinkshell2 => true,
InputChannel.ExtraChatLinkshell3 => true,
InputChannel.ExtraChatLinkshell4 => true,
InputChannel.ExtraChatLinkshell5 => true,
InputChannel.ExtraChatLinkshell6 => true,
InputChannel.ExtraChatLinkshell7 => true,
InputChannel.ExtraChatLinkshell8 => true,
_ => false,
};
internal static bool IsValid(this InputChannel channel) => channel switch
{
InputChannel.Invalid => false,
_ => true,
};
}
-210
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@@ -1,210 +0,0 @@
using Dalamud;
using Dalamud.Interface;
using Dalamud.Interface.FontIdentifier;
using Dalamud.Interface.GameFonts;
using Dalamud.Interface.ManagedFontAtlas;
using Dalamud.Interface.Utility;
using Dalamud.Bindings.ImGui;
namespace ChatTwo;
public class FontManager
{
internal IFontHandle Axis = null!;
internal IFontHandle AxisItalic = null!;
internal IFontHandle RegularFont = null!;
internal IFontHandle? ItalicFont;
internal IFontHandle FontAwesome = null!;
internal readonly byte[] GameSymFont;
private ushort[] Ranges = [];
private ushort[] JpRange = [];
public static readonly HashSet<float> AxisFontSizeList =
[
9.6f, 10f, 12f, 14f, 16f,
18f, 18.4f, 20f, 23f, 34f,
36f, 40f, 45f, 46f, 68f, 90f,
];
public FontManager()
{
var filePath = Path.Combine(Plugin.Interface.ConfigDirectory.FullName, "FFXIV_Lodestone_SSF.ttf");
if (File.Exists(filePath))
{
GameSymFont = File.ReadAllBytes(filePath);
}
else
{
GameSymFont = new HttpClient().GetAsync("https://img.finalfantasyxiv.com/lds/pc/global/fonts/FFXIV_Lodestone_SSF.ttf")
.Result
.Content
.ReadAsByteArrayAsync()
.Result;
Dalamud.Utility.FilesystemUtil.WriteAllBytesSafe(filePath, GameSymFont);
}
}
/// <summary>
/// Backing bytes for the bundled Hellion font (Exo 2, OFL-1.1). Lazily
/// extracted from the assembly's manifest resources on first use; the
/// load happens inside the font atlas build callback so we keep the
/// allocation off the plugin constructor's hot path.
/// </summary>
private static byte[]? HellionFontBytes;
private static byte[] GetHellionFontBytes()
{
if (HellionFontBytes is not null)
return HellionFontBytes;
using var stream = typeof(FontManager).Assembly.GetManifestResourceStream("HellionFont.ttf")
?? throw new FileNotFoundException("Hellion font resource not embedded in the assembly");
using var ms = new MemoryStream();
stream.CopyTo(ms);
HellionFontBytes = ms.ToArray();
return HellionFontBytes;
}
private unsafe void SetUpRanges()
{
ushort[] BuildRange(IReadOnlyList<ushort>? chars, params nint[] ranges)
{
var builder = new ImFontGlyphRangesBuilderPtr(ImGuiNative.ImFontGlyphRangesBuilder());
// text
foreach (var range in ranges)
builder.AddRanges((ushort*)range);
// chars
if (chars != null)
{
for (var i = 0; i < chars.Count; i += 2)
{
if (chars[i] == 0)
break;
for (var j = (uint) chars[i]; j <= chars[i + 1]; j++)
builder.AddChar((ushort) j);
}
}
// Ingame supported ranges
var reader = new FdtReader(Plugin.DataManager.GetFile("common/font/axis_12.fdt")!.Data);
foreach (var c in reader.Glyphs)
builder.AddChar(c.Char);
// various symbols
// French
// Romanian
// builder.AddText("←→↑↓《》■※☀★★☆♥♡ヅツッシ☀☁☂℃℉°♀♂♠♣♦♣♧®©™€$£♯♭♪✓√◎◆◇♦■□〇●△▽▼▲‹›≤≥<«“”─\~");
builder.AddText("Œœ");
builder.AddText("ĂăÂâÎîȘșȚț");
// "Enclosed Alphanumerics" (partial) https://www.compart.com/en/unicode/block/U+2460
for (var i = 0x2460; i <= 0x24B5; i++)
builder.AddChar((char) i);
builder.AddChar('⓪');
return builder.BuildRangesToArray();
}
var ranges = new List<nint> { (nint)ImGui.GetIO().Fonts.GetGlyphRangesDefault() };
foreach (var extraRange in Enum.GetValues<ExtraGlyphRanges>())
if (Plugin.Config.ExtraGlyphRanges.HasFlag(extraRange))
ranges.Add(extraRange.Range());
Ranges = BuildRange(null, ranges.ToArray());
JpRange = BuildRange(GlyphRangesJapanese.GlyphRanges);
}
public void BuildFonts()
{
SetUpRanges();
Axis = Plugin.Interface.UiBuilder.FontAtlas.NewGameFontHandle(new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2)));
AxisItalic = Plugin.Interface.UiBuilder.FontAtlas.NewGameFontHandle(new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
{
SkewStrength = SizeInPx(Plugin.Config.FontSizeV2) / 6
});
FontAwesome = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(e =>
{
e.OnPreBuild(tk => tk.AddFontAwesomeIconFont(new SafeFontConfig { SizePx = GetFontSize() }));
e.OnPostBuild(tk => tk.FitRatio(tk.Font));
});
RegularFont = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(
e => e.OnPreBuild(
tk =>
{
var config = new SafeFontConfig {SizePt = Plugin.Config.GlobalFontV2.SizePt, GlyphRanges = Ranges};
config.MergeFont = Plugin.Config.UseHellionFont
? tk.AddFontFromMemory(GetHellionFontBytes(), config, "Hellion-Exo2")
: AddFontWithFallback(tk, Plugin.Config.GlobalFontV2.FontId, config, "global");
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
config.GlyphRanges = JpRange;
AddFontWithFallback(tk, Plugin.Config.JapaneseFontV2.FontId, config, "japanese");
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
tk.AddGameSymbol(config);
tk.Font = config.MergeFont;
}
));
if (Plugin.Config.ItalicEnabled)
{
ItalicFont = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(
e => e.OnPreBuild(
tk =>
{
var config = new SafeFontConfig {SizePt = Plugin.Config.ItalicFontV2.SizePt, GlyphRanges = Ranges};
config.MergeFont = AddFontWithFallback(tk, Plugin.Config.ItalicFontV2.FontId, config, "italic");
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
config.GlyphRanges = JpRange;
AddFontWithFallback(tk, Plugin.Config.JapaneseFontV2.FontId, config, "japanese");
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
tk.AddGameSymbol(config);
tk.Font = config.MergeFont;
}
));
}
else
{
ItalicFont = null;
}
}
/// <summary>
/// Try to add a user-configured font to the build toolkit, falling back to
/// the bundled NotoSansCjkRegular asset if the configured font isn't
/// available on the system. Without this guard a stale SystemFontId
/// pointing at a font the user uninstalled or that never existed on
/// Linux (e.g. "Crimson Text") tears down the entire font atlas build.
/// </summary>
private static ImFontPtr AddFontWithFallback(IFontAtlasBuildToolkitPreBuild tk, IFontId fontId, SafeFontConfig config, string slot)
{
try
{
return fontId.AddToBuildToolkit(tk, config);
}
catch (Exception e) when (e is FileNotFoundException or DirectoryNotFoundException or IOException)
{
Plugin.Log.Warning(e, $"Configured {slot} font unavailable, falling back to NotoSansCjkRegular");
var fallback = new DalamudAssetFontAndFamilyId(DalamudAsset.NotoSansCjkRegular);
return fallback.AddToBuildToolkit(tk, config);
}
}
public static float SizeInPt(float px) => (float) (px * 3.0 / 4.0);
public static float SizeInPx(float pt) => (float) (pt * 4.0 / 3.0);
public static float GetFontSize() => Plugin.Config.FontsEnabled ? Plugin.Config.GlobalFontV2.SizePx : SizeInPx(Plugin.Config.FontSizeV2);
}
-40
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@@ -1,40 +0,0 @@
using Dalamud.Game.ClientState.Objects.SubKinds;
using FFXIVClientStructs.FFXIV.Client.Game.Character;
namespace ChatTwo.GameFunctions.Types;
[Serializable]
public class TellTarget
{
public string Name { get; set; }
public uint World { get; set; }
public ulong ContentId { get; private set; }
public TellReason Reason { get; private set; }
public TellTarget(string name, uint world, ulong contentId, TellReason reason)
{
Name = name;
World = world;
ContentId = contentId;
Reason = reason;
}
public bool IsSet()
=> Name.Length > 0 && World > 0;
public string ToWorldString()
=> Sheets.WorldSheet.TryGetRow(World, out var worldRow) ? worldRow.Name.ToString() : string.Empty;
public string ToTargetString()
=> $"{Name}@{ToWorldString()}";
public unsafe void FromTarget(IPlayerCharacter target)
{
Name = target.Name.TextValue;
World = target.HomeWorld.RowId;
ContentId = ((Character*)target.Address)->ContentId;
}
public static TellTarget Empty() => new(string.Empty, 0, 0, TellReason.Direct);
public static TellTarget From(TellTarget t) => new(t.Name, t.World, t.ContentId, t.Reason);
}
-139
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name: Hellion Chat
author: JonKazama-Hellion
punchline: Chat 2 with privacy controls aligned to EU, US and JP rules
description: |-
Hellion Chat is built on top of Chat 2 with one removal and a stack
of privacy controls on top. Tabs, channel filters, RGB colours,
emotes, screenshot mode, IPC integration and the chat replacement
window itself work the same. The optional webinterface that Chat 2
ships is intentionally not part of this fork because it serves a
different use case from the smaller default footprint Hellion Chat
is built around.
On top of that, Hellion Chat adds privacy and data-handling controls
designed to align with the modern data protection rules that apply
across the EU, the United States and Japan. By default only your own
conversations are stored; messages from strangers, NPCs and system
spam stay out of the database. Retention windows are configurable per
channel, history can be wiped retroactively, and stored data can be
exported on demand.
Key additions on top of Chat 2:
- Channel whitelist with a Privacy-First default
- Per-channel retention with a daily background sweep
- Retroactive cleanup with a Ctrl+Shift confirm
- Export to Markdown, JSON or CSV
- First-run wizard with three preset profiles (Privacy-First, Casual,
Full History)
- Bilingual UI (English and German) with live language switching
- Independent plugin state — own config file and database directory,
so Hellion Chat does not share state with the upstream plugin
Based on Chat 2 by Infi and Anna, licensed under EUPL-1.2.
repo_url: https://github.com/JonKazama-Hellion/HellionChat
accepts_feedback: true
icon_url: https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/ChatTwo/images/icon.png
image_urls:
- https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/ChatTwo/images/chatWindow.png
- https://raw.githubusercontent.com/JonKazama-Hellion/HellionChat/main/ChatTwo/images/withSimpleTweaks.png
tags:
- Social
- UI
- Chat
- Replacement
- Privacy
changelog: |-
**Hellion Chat 0.6.0 — UX Polish: Pop-Out Input + Colour Presets**
Two opt-in UX features land in the same release. Existing users see
no change unless they enable the new toggles.
Pop-out input bar:
- New global master switch in Settings → Window → Frame: "Enable input
in pop-outs". Default OFF so existing behaviour is preserved
- When enabled, every pop-out window grows a compact input bar at the
bottom (channel-coloured icon button left, text input right). The
auto-translate picker is intentionally not part of the compact bar
in v0.6.0 — typical pop-out workflows (FC greeter, club hostess)
rarely need it there
- Each pop-out keeps an independent text buffer and history cursor;
channel changes still apply globally because that is how the FFXIV
channel API works
- Up/Down navigates a shared input history singleton across the main
window and every open pop-out
- First pop-out opening after the upgrade shows a one-time hint
banner pointing users to the new toggle
Chat colour presets:
- Seven built-in presets above the per-channel colour list in
Settings → Appearance → Colours: ChatTwo Default, High-Contrast,
Pastell, Dark-Mode-Tuned, Hellion (brand-coloured, blue/orange
Arctic Cyan + Ember Glow palette from the Hellion Online Media
branding spec), plus two bonus mood presets — Night Blue (royal
blue, classic-cool) and Indigo Violet (royal violet, glitter-mystic)
- Apply is immediate and overwrites the channels covered by the
preset; battle-channel colours are left alone so combat tuning
stays intact
Configuration migrates from v10 to v11 with a diagnostic log entry;
no data is reset. Bilingual (English/German) for both new sections.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
**Hellion Chat 0.5.4 — WrapText hardening**
Replaces the unsafe pointer-arithmetic in ImGuiUtil.WrapText with
Span- and index-based control flow. Closes the persistent CodeQL
Critical alert "unvalidated local pointer arithmetic" that kept
re-firing on every shape of the previous fix.
Hardening:
- WrapText now allocates a buffer sized by Encoding.UTF8.GetMaxByteCount
via ArrayPool, validates the actual encoded length against that
ceiling, and threads the rest of the algorithm through int offsets
instead of raw byte pointers
- Pointer arithmetic only happens inside two small private helpers
(CalcWordWrap and DrawText) that take the pinned base pointer plus
int offsets sourced from the plugin's own logic, not from any
virtual-method return
- Added a 16 KiB upper bound on the buffer rent to prevent a
pathological input from triggering an unbounded ArrayPool allocation
No user-visible behaviour change. Word-wrap output is byte-identical
to v0.5.3.
Based on Chat 2 1.35.3 (upstream Infiziert90/ChatTwo, EUPL-1.2).
**Hellion Chat 0.5.3 — Pointer arithmetic hardening**
Closed CodeQL Critical alert in ImGuiUtil.WrapText by validating the
encoded byte buffer length via GetByteCount before pointer
arithmetic. Single-fix patch on top of v0.5.2.
**Hellion Chat 0.5.2 — Bugfix patch**
Auto-Tell-Tabs history-separator landed below the live tell instead
of above (preload now excludes the trigger message). Plugin icon
packaging fixed by removing a stale DalamudPackager.targets override
that conflicted with the SDK 15 default. Default config aligned to
the maintainer's daily driver: HellionThemeWindowOpacity 0.5,
Use24HourClock true, Gruppe tab no longer auto-routes /party. Two
earlier CodeQL findings closed (workflow permissions, empty-input
pointer arithmetic).
**Hellion Chat 0.5.1 — Backlog Sweep**
Pure hardening and polish. Eight backlog items from the v0.5.0
codebase review collected into one patch: cleanup-preview-stale
detection, greeted-tab dim background, Performance HelpMarker
consistency, Tabs/Database tab names from HellionStrings,
FontChooser framework-thread marshalling, async-void on
EmoteCache.LoadData, parameterised SQL via BindIntList helper.
---
Earlier history at https://github.com/JonKazama-Hellion/HellionChat/releases.
-74
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@@ -1,74 +0,0 @@
using Dalamud.Plugin.Ipc;
namespace ChatTwo.Ipc;
public sealed class ExtraChat : IDisposable
{
#pragma warning disable CS0649 // Assigned through IPC
[Serializable]
private struct OverrideInfo
{
public string? Channel;
public ushort UiColour;
public uint Rgba;
}
#pragma warning restore CS0649
private ICallGateSubscriber<OverrideInfo, object> OverrideChannelGate { get; }
private ICallGateSubscriber<Dictionary<string, uint>, Dictionary<string, uint>> ChannelCommandColoursGate { get; }
private ICallGateSubscriber<Dictionary<Guid, string>, Dictionary<Guid, string>> ChannelNamesGate { get; }
internal (string, uint)? ChannelOverride { get; set; }
private Dictionary<string, uint> ChannelCommandColoursInternal { get; set; } = new();
internal IReadOnlyDictionary<string, uint> ChannelCommandColours => ChannelCommandColoursInternal;
private Dictionary<Guid, string> ChannelNamesInternal { get; set; } = new();
internal IReadOnlyDictionary<Guid, string> ChannelNames => ChannelNamesInternal;
internal ExtraChat()
{
OverrideChannelGate = Plugin.Interface.GetIpcSubscriber<OverrideInfo, object>("ExtraChat.OverrideChannelColour");
ChannelCommandColoursGate = Plugin.Interface.GetIpcSubscriber<Dictionary<string, uint>, Dictionary<string, uint>>("ExtraChat.ChannelCommandColours");
ChannelNamesGate = Plugin.Interface.GetIpcSubscriber<Dictionary<Guid, string>, Dictionary<Guid, string>>("ExtraChat.ChannelNames");
OverrideChannelGate.Subscribe(OnOverrideChannel);
ChannelCommandColoursGate.Subscribe(OnChannelCommandColours);
ChannelNamesGate.Subscribe(OnChannelNames);
try
{
ChannelCommandColoursInternal = ChannelCommandColoursGate.InvokeFunc(null!);
ChannelNamesInternal = ChannelNamesGate.InvokeFunc(null!);
}
catch (Exception)
{
// no-op
}
}
public void Dispose()
{
OverrideChannelGate.Unsubscribe(OnOverrideChannel);
}
private void OnOverrideChannel(OverrideInfo info)
{
if (info.Channel == null)
{
ChannelOverride = null;
return;
}
ChannelOverride = (info.Channel, info.Rgba);
}
private void OnChannelCommandColours(Dictionary<string, uint> obj)
{
ChannelCommandColoursInternal = obj;
}
private void OnChannelNames(Dictionary<Guid, string> obj)
{
ChannelNamesInternal = obj;
}
}
-569
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@@ -1,569 +0,0 @@
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using ChatTwo.Ipc;
using ChatTwo.Resources;
using ChatTwo.Ui;
using ChatTwo.Util;
using Dalamud.Game.ClientState.Conditions;
using Dalamud.Interface.Windowing;
using Dalamud.IoC;
using Dalamud.Plugin;
using Dalamud.Plugin.Services;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.ImGuiFileDialog;
namespace ChatTwo;
// ReSharper disable once ClassNeverInstantiated.Global
public sealed class Plugin : IDalamudPlugin
{
public const string PluginName = "Hellion Chat";
[PluginService] public static IPluginLog Log { get; private set; } = null!;
[PluginService] public static IDalamudPluginInterface Interface { get; private set; } = null!;
[PluginService] public static IChatGui ChatGui { get; private set; } = null!;
[PluginService] public static IClientState ClientState { get; private set; } = null!;
[PluginService] public static ICommandManager CommandManager { get; private set; } = null!;
[PluginService] public static ICondition Condition { get; private set; } = null!;
[PluginService] public static IDataManager DataManager { get; private set; } = null!;
[PluginService] public static IFramework Framework { get; private set; } = null!;
[PluginService] public static IGameGui GameGui { get; private set; } = null!;
[PluginService] public static IKeyState KeyState { get; private set; } = null!;
[PluginService] public static IObjectTable ObjectTable { get; private set; } = null!;
[PluginService] public static IPartyList PartyList { get; private set; } = null!;
[PluginService] public static ITargetManager TargetManager { get; private set; } = null!;
[PluginService] public static ITextureProvider TextureProvider { get; private set; } = null!;
[PluginService] public static IGameInteropProvider GameInteropProvider { get; private set; } = null!;
[PluginService] public static IGameConfig GameConfig { get; private set; } = null!;
[PluginService] public static INotificationManager Notification { get; private set; } = null!;
[PluginService] public static IAddonLifecycle AddonLifecycle { get; private set; } = null!;
[PluginService] public static IPlayerState PlayerState { get; private set; } = null!;
[PluginService] public static ISeStringEvaluator Evaluator { get; private set; } = null!;
public static Configuration Config = null!;
public static FileDialogManager FileDialogManager { get; private set; } = null!;
public readonly WindowSystem WindowSystem = new(PluginName);
public SettingsWindow SettingsWindow { get; }
public ChatLogWindow ChatLogWindow { get; }
public DbViewer DbViewer { get; }
public InputPreview InputPreview { get; }
public CommandHelpWindow CommandHelpWindow { get; }
public SeStringDebugger SeStringDebugger { get; }
public FirstRunWizard FirstRunWizard { get; }
public DebuggerWindow DebuggerWindow { get; }
internal Commands Commands { get; }
internal GameFunctions.GameFunctions Functions { get; }
internal MessageManager MessageManager { get; }
internal AutoTellTabsService AutoTellTabsService { get; }
internal IpcManager Ipc { get; }
internal ExtraChat ExtraChat { get; }
internal TypingIpc TypingIpc { get; }
internal FontManager FontManager { get; }
internal int DeferredSaveFrames = -1;
// Serialises retention sweeps. The 24h auto-sweep on plugin load and
// the manual button in the Privacy tab both run on background threads;
// without this gate, hitting the manual button moments after a fresh
// plugin start would launch two sweeps in parallel and the second one
// would just re-do work the first one already finished. The lock guards
// the flag — the flag check itself bails before we touch the database.
// Volatile because the ImGui thread reads the flag outside the lock to
// gate the manual button; without it the JIT may cache the value in a
// register and miss the background-thread update.
internal readonly object RetentionSweepLock = new();
internal volatile bool RetentionSweepRunning;
internal DateTime GameStarted { get; }
// Tab management needs to happen outside the chatlog window class for access reasons
internal int LastTab { get; set; }
internal int? WantedTab { get; set; }
internal Tab CurrentTab
{
get
{
var i = LastTab;
return i > -1 && i < Config.Tabs.Count ? Config.Tabs[i] : new Tab();
}
}
public Plugin()
{
try
{
GameStarted = Process.GetCurrentProcess().StartTime.ToUniversalTime();
// Hellion Chat: take over config + database from upstream ChatTwo
// before Dalamud loads our plugin config. Idempotent: only acts on
// the first start where the legacy paths exist and ours don't.
MigrateFromChatTwoLayout();
Config = Interface.GetPluginConfig() as Configuration ?? new Configuration();
// Hellion Chat — Auto-Tell-Tabs Defense-in-Depth. SaveConfig
// already strips temp tabs before persistence, but a previous
// crash or external write could have left them in the JSON.
// Drop them on load to guarantee the session-only invariant.
Config.Tabs.RemoveAll(t => t.IsTempTab);
// Hellion Chat v9 → v10 — wipes the configuration so the new 8-tab
// layout starts from defaults instead of mapping every previous setting
// to its new position. Backup-Failure ist non-fatal, der Wipe läuft
// trotzdem; dem User fehlt dann nur das manuelle Restore-Sicherheitsnetz.
if (Config.Version < 10)
{
var pluginConfigsDir = Interface.ConfigDirectory.Parent?.FullName;
if (pluginConfigsDir is not null)
{
var liveConfigPath = Path.Combine(pluginConfigsDir, $"{Interface.InternalName}.json");
var backupPath = Path.Combine(pluginConfigsDir, $"{Interface.InternalName}.json.pre-v10-backup");
try
{
if (File.Exists(liveConfigPath))
{
File.Copy(liveConfigPath, backupPath, overwrite: true);
}
}
catch (Exception ex)
{
Log.Warning(ex, "HellionChat: pre-v10 config backup failed");
}
}
Config = new Configuration
{
Version = 10,
FirstRunCompleted = true,
};
SaveConfig();
Notification.AddNotification(new Dalamud.Interface.ImGuiNotification.Notification
{
Title = HellionStrings.SettingsRefactor_Migration_Title,
Content = HellionStrings.SettingsRefactor_Migration_Content,
Type = Dalamud.Interface.ImGuiNotification.NotificationType.Info,
InitialDuration = TimeSpan.FromSeconds(25),
});
}
// Hellion Chat v10 → v11 — adds the global Configuration.PopOutInputEnabled
// master switch and SeenPopOutInputHint flag for the v0.6.0 pop-out
// input feature. Lightweight migration: defaults both fields,
// no user-facing notification because the change is opt-in only.
if (Config.Version < 11)
{
Config.PopOutInputEnabled = false;
Config.SeenPopOutInputHint = false;
Config.Version = 11;
SaveConfig();
Log.Information(
"Migrated config v10 → v11: PopOutInputEnabled added (global, default off), " +
"SeenPopOutInputHint added (default false)");
}
// Hellion default tab layout for first-run and v10-wipe.
// General catches player chat plus active gameplay events; the
// System tab takes the technical noise so it does not bury real
// conversation. Beginner tab only appears when the Novice
// Network is enabled in Audio and Notifications, otherwise it
// would just sit empty.
if (Config.Tabs.Count == 0)
{
Config.Tabs.Add(TabsUtil.VanillaGeneral);
Config.Tabs.Add(TabsUtil.HellionSystem);
Config.Tabs.Add(TabsUtil.HellionFreeCompany);
Config.Tabs.Add(TabsUtil.HellionParty);
if (Config.ShowNoviceNetwork)
Config.Tabs.Add(TabsUtil.HellionBeginner);
Config.Tabs.Add(TabsUtil.HellionLinkshell);
Config.Tabs.Add(TabsUtil.VanillaTellExclusive);
}
LanguageChanged(Interface.UiLanguage);
ImGuiUtil.Initialize(this);
FileDialogManager = new FileDialogManager();
Commands = new Commands();
Functions = new GameFunctions.GameFunctions(this);
Ipc = new IpcManager();
TypingIpc = new TypingIpc(this);
ExtraChat = new ExtraChat();
FontManager = new FontManager();
MessageManager = new MessageManager(this); // Does it require UI?
// Hellion Chat — Auto-Tell-Tabs service. Subscribes to the
// MessageManager's MessageProcessed event for live tells and
// to ClientState.Logout for the cleanup pass. Created after
// MessageManager so the constructor can hand off the live
// store and event source.
AutoTellTabsService = new AutoTellTabsService(this, MessageManager, MessageManager.Store);
AutoTellTabsService.Initialize();
// Hellion Chat — daily retention sweep, off-thread so it never
// blocks plugin load. Skips itself when disabled or already ran
// within the past 24 hours.
RunRetentionSweepIfDue();
ChatLogWindow = new ChatLogWindow(this);
SettingsWindow = new SettingsWindow(this);
DbViewer = new DbViewer(this);
InputPreview = new InputPreview(ChatLogWindow);
CommandHelpWindow = new CommandHelpWindow(ChatLogWindow);
SeStringDebugger = new SeStringDebugger(this);
DebuggerWindow = new DebuggerWindow(this);
FirstRunWizard = new FirstRunWizard(this);
WindowSystem.AddWindow(ChatLogWindow);
WindowSystem.AddWindow(SettingsWindow);
WindowSystem.AddWindow(DbViewer);
WindowSystem.AddWindow(InputPreview);
WindowSystem.AddWindow(CommandHelpWindow);
WindowSystem.AddWindow(SeStringDebugger);
WindowSystem.AddWindow(DebuggerWindow);
WindowSystem.AddWindow(FirstRunWizard);
// Open the wizard on a fresh install. Existing ChatTwo users have
// FirstRunCompleted set to true by the v6→v7 migration above.
if (!Config.FirstRunCompleted)
FirstRunWizard.IsOpen = true;
FontManager.BuildFonts();
Interface.UiBuilder.DisableCutsceneUiHide = true;
Interface.UiBuilder.DisableGposeUiHide = true;
// let all the other components register, then initialize commands
Commands.Initialise();
if (Interface.Reason is not PluginLoadReason.Boot)
MessageManager.FilterAllTabsAsync();
Framework.Update += FrameworkUpdate;
Interface.UiBuilder.Draw += Draw;
Interface.LanguageChanged += LanguageChanged;
// Hellion Chat — surface a "main UI" entry point so Dalamud's
// plugin list shows the Open-Plugin button. Settings is the
// most useful landing place; OpenConfigUi is already wired to
// the same toggle inside SettingsWindow.
Interface.UiBuilder.OpenMainUi += OpenMainUi;
if (Config.ShowEmotes)
_ = EmoteCache.LoadData(); // Fire-and-forget intentional, exceptions are caught inside
#if !DEBUG
// Avoid 300ms hitch when sending first message by preloading the
// auto-translate cache. Don't do this in debug because it makes
// profiling difficult.
AutoTranslate.PreloadCache();
#endif
}
catch (Exception ex)
{
Log.Error(ex, "Plugin load threw an error, turning off plugin");
Dispose();
// Re-throw the exception to fail the plugin load.
throw;
}
}
// Suppressing this warning because Dispose() is called in Plugin() if the
// load fails, so some values may not be initialized.
[SuppressMessage("ReSharper", "ConditionalAccessQualifierIsNonNullableAccordingToAPIContract")]
public void Dispose()
{
Interface.UiBuilder.OpenMainUi -= OpenMainUi;
Interface.LanguageChanged -= LanguageChanged;
Interface.UiBuilder.Draw -= Draw;
Framework.Update -= FrameworkUpdate;
GameFunctions.GameFunctions.SetChatInteractable(true);
WindowSystem?.RemoveAllWindows();
ChatLogWindow?.Dispose();
DbViewer?.Dispose();
InputPreview?.Dispose();
SettingsWindow?.Dispose();
DebuggerWindow?.Dispose();
SeStringDebugger?.Dispose();
TypingIpc?.Dispose();
ExtraChat?.Dispose();
Ipc?.Dispose();
// Dispose the Auto-Tell-Tabs service before MessageManager so it
// can cleanly unsubscribe from the MessageProcessed event before
// its source goes away.
AutoTellTabsService?.Dispose();
MessageManager?.DisposeAsync().AsTask().Wait();
Functions?.Dispose();
Commands?.Dispose();
EmoteCache.Dispose();
}
private static void MigrateFromChatTwoLayout()
{
var pluginConfigsDir = Interface.ConfigDirectory.Parent?.FullName;
if (pluginConfigsDir is null)
return;
var legacyConfigFile = Path.Combine(pluginConfigsDir, "ChatTwo.json");
var legacyConfigDir = Path.Combine(pluginConfigsDir, "ChatTwo");
var ourConfigFile = Path.Combine(pluginConfigsDir, "HellionChat.json");
var ourConfigDir = Interface.ConfigDirectory.FullName;
// Track whether anything legitimately blocked us. The most common
// cause is upstream Chat 2 still being loaded — its SQLite handle
// keeps chat-sqlite.db locked and File.Move throws IOException.
var lockedBlocker = false;
try
{
if (!File.Exists(ourConfigFile) && File.Exists(legacyConfigFile))
{
File.Move(legacyConfigFile, ourConfigFile);
Log.Information($"HellionChat: migrated config file {legacyConfigFile} → {ourConfigFile}");
}
}
catch (IOException e)
{
Log.Warning(e, $"HellionChat: config file move blocked, leaving {legacyConfigFile} in place");
lockedBlocker = true;
}
// The plugin's ConfigDirectory may already exist on first load
// (Dalamud creates it), so check at the file level instead of
// skipping when the directory is present. Move every legacy
// entry whose target name is not occupied yet, then remove the
// source dir if it ends up empty. Each move is wrapped on its
// own so a single locked file (the SQLite db while ChatTwo still
// runs) does not abandon the rest of the migration.
if (!Directory.Exists(legacyConfigDir))
return;
try
{
Directory.CreateDirectory(ourConfigDir);
foreach (var file in Directory.EnumerateFiles(legacyConfigDir))
{
var target = Path.Combine(ourConfigDir, Path.GetFileName(file));
if (File.Exists(target))
continue;
try
{
File.Move(file, target);
Log.Information($"HellionChat: migrated file {file} → {target}");
}
catch (IOException e)
{
Log.Warning(e, $"HellionChat: file move blocked for {file}, will retry on next load");
lockedBlocker = true;
}
}
foreach (var dir in Directory.EnumerateDirectories(legacyConfigDir))
{
var target = Path.Combine(ourConfigDir, Path.GetFileName(dir));
if (Directory.Exists(target))
continue;
try
{
Directory.Move(dir, target);
Log.Information($"HellionChat: migrated subdir {dir} → {target}");
}
catch (IOException e)
{
Log.Warning(e, $"HellionChat: subdir move blocked for {dir}, will retry on next load");
lockedBlocker = true;
}
}
if (!Directory.EnumerateFileSystemEntries(legacyConfigDir).Any())
{
Directory.Delete(legacyConfigDir);
Log.Information($"HellionChat: removed empty legacy dir {legacyConfigDir}");
}
}
catch (Exception e)
{
Log.Error(e, "HellionChat: layout migration failed, continuing with whatever exists");
}
if (lockedBlocker)
{
// Surface the most common cause to the user as a notification
// so they don't think Hellion Chat lost their history when in
// fact upstream Chat 2 was still holding the database file.
Notification.AddNotification(new Dalamud.Interface.ImGuiNotification.Notification
{
Title = "Hellion Chat",
Content = "Could not migrate the Chat 2 database — the file appears to be in use. " +
"Disable Chat 2, fully close the game, then start it again. " +
"See the README troubleshooting section if the issue persists.",
Type = Dalamud.Interface.ImGuiNotification.NotificationType.Warning,
InitialDuration = TimeSpan.FromSeconds(30),
});
}
}
private void OpenMainUi()
{
// Settings is the most useful landing surface — same target as the
// Configure button. SettingsWindow.Toggle is internal and already
// wired to OpenConfigUi, so re-using IsOpen keeps both entry points
// behaviourally identical.
SettingsWindow.IsOpen = !SettingsWindow.IsOpen;
}
private void RunRetentionSweepIfDue()
{
if (!Config.RetentionEnabled)
return;
if (DateTimeOffset.UtcNow - Config.RetentionLastRunAt < TimeSpan.FromHours(24))
return;
// Snapshot the policy so the user can edit settings while we run.
// Spec defaults form the baseline; explicit user overrides win.
var policy = new Dictionary<int, int>();
foreach (var (type, days) in Privacy.PrivacyDefaults.DefaultRetentionDays)
policy[(int)(ushort)type] = days;
foreach (var (type, days) in Config.RetentionPerChannelDays)
policy[(int)(ushort)type] = days;
var defaultDays = Config.RetentionDefaultDays;
new Thread(() =>
{
// Bail out cheaply if a manual sweep is already in flight; the
// lock around the actual work would queue us up otherwise and
// we would just re-do whatever the manual run already did.
lock (RetentionSweepLock)
{
if (RetentionSweepRunning)
return;
RetentionSweepRunning = true;
}
try
{
var deleted = MessageManager.Store.DeleteByRetentionPolicy(policy, defaultDays);
Config.RetentionLastRunAt = DateTimeOffset.UtcNow;
SaveConfig();
if (deleted > 0)
{
Log.Information($"Retention sweep deleted {deleted} expired messages.");
Framework.Run(() =>
{
MessageManager.ClearAllTabs();
MessageManager.FilterAllTabsAsync();
}).Wait();
}
else
{
Log.Information("Retention sweep ran, nothing expired.");
}
}
catch (Exception e)
{
Log.Error(e, "Retention sweep failed");
}
finally
{
lock (RetentionSweepLock)
RetentionSweepRunning = false;
}
}) { IsBackground = true }.Start();
}
private void Draw()
{
// Hellion theme is pushed once per frame here so every plugin window
// (chat log, settings, viewers, wizard, file dialog) renders with
// the same palette. Skipping the push leaves the upstream Dalamud
// look untouched for users who flipped the toggle off.
using IDisposable? _style = Config.HellionThemeEnabled
? HellionStyle.PushGlobal(Config.HellionThemeWindowOpacity)
: null;
ChatLogWindow.BeginFrame();
if (Config.HideInLoadingScreens && Condition[ConditionFlag.BetweenAreas])
{
ChatLogWindow.FinalizeFrame();
TypingIpc.Update();
return;
}
ChatLogWindow.HideStateCheck();
Interface.UiBuilder.DisableUserUiHide = !Config.HideWhenUiHidden;
ChatLogWindow.DefaultText = ImGui.GetStyle().Colors[(int) ImGuiCol.Text];
using ((Config.FontsEnabled ? FontManager.RegularFont : FontManager.Axis).Push())
WindowSystem.Draw();
ChatLogWindow.FinalizeFrame();
TypingIpc.Update();
FileDialogManager.Draw();
}
internal void SaveConfig()
{
// Hellion Chat — Auto-Tell-Tabs are session-only. Strip them out
// before serialization so a crash mid-session can never persist
// them. We snapshot the full tab list first and restore it after
// the save, preserving the user's order and open conversations.
var snapshot = Config.Tabs.ToList();
Config.Tabs.RemoveAll(t => t.IsTempTab);
Interface.SavePluginConfig(Config);
Config.Tabs.Clear();
Config.Tabs.AddRange(snapshot);
}
internal void LanguageChanged(string langCode)
{
var info = Config.LanguageOverride is LanguageOverride.None
? new CultureInfo(langCode)
: new CultureInfo(Config.LanguageOverride.Code());
Language.Culture = info;
HellionStrings.Culture = info;
}
private static readonly string[] ChatAddonNames =
[
"ChatLog",
"ChatLogPanel_0",
"ChatLogPanel_1",
"ChatLogPanel_2",
"ChatLogPanel_3"
];
private void FrameworkUpdate(IFramework framework)
{
if (DeferredSaveFrames >= 0 && DeferredSaveFrames-- == 0)
SaveConfig();
if (!Config.HideChat)
return;
foreach (var name in ChatAddonNames)
if (GameFunctions.GameFunctions.IsAddonInteractable(name))
GameFunctions.GameFunctions.SetAddonInteractable(name, false);
}
public static bool InBattle => Condition[ConditionFlag.InCombat];
public static bool GposeActive => Condition[ConditionFlag.WatchingCutscene];
public static bool CutsceneActive => Condition[ConditionFlag.OccupiedInCutSceneEvent] || Condition[ConditionFlag.WatchingCutscene78];
}
-111
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@@ -1,111 +0,0 @@
using ChatTwo.Code;
namespace ChatTwo.Privacy;
internal static class PrivacyDefaults
{
// Privacy-First default whitelist (DSGVO Art. 25 - Privacy by Default).
// Only the player's own conversations are persisted out-of-the-box.
// Public chat (Say/Shout/Yell), Novice Network, NPC dialogue, system
// logs and battle messages are NOT persisted unless the user opts in.
internal static readonly IReadOnlySet<ChatType> PrivacyFirstWhitelist = new HashSet<ChatType>
{
ChatType.TellIncoming,
ChatType.TellOutgoing,
ChatType.Party,
ChatType.CrossParty,
ChatType.Alliance,
ChatType.FreeCompany,
ChatType.Linkshell1,
ChatType.Linkshell2,
ChatType.Linkshell3,
ChatType.Linkshell4,
ChatType.Linkshell5,
ChatType.Linkshell6,
ChatType.Linkshell7,
ChatType.Linkshell8,
ChatType.CrossLinkshell1,
ChatType.CrossLinkshell2,
ChatType.CrossLinkshell3,
ChatType.CrossLinkshell4,
ChatType.CrossLinkshell5,
ChatType.CrossLinkshell6,
ChatType.CrossLinkshell7,
ChatType.CrossLinkshell8,
ChatType.ExtraChatLinkshell1,
ChatType.ExtraChatLinkshell2,
ChatType.ExtraChatLinkshell3,
ChatType.ExtraChatLinkshell4,
ChatType.ExtraChatLinkshell5,
ChatType.ExtraChatLinkshell6,
ChatType.ExtraChatLinkshell7,
ChatType.ExtraChatLinkshell8,
};
// Default retention windows per channel (in days). Channels not listed
// here fall back to Configuration.RetentionDefaultDays. Reflects the
// design spec: Tells 365, own-conversation channels 90, everything else
// shorter via the global default.
internal static readonly IReadOnlyDictionary<ChatType, int> DefaultRetentionDays = new Dictionary<ChatType, int>
{
[ChatType.TellIncoming] = 365,
[ChatType.TellOutgoing] = 365,
[ChatType.Party] = 90,
[ChatType.CrossParty] = 90,
[ChatType.Alliance] = 90,
[ChatType.PvpTeam] = 90,
[ChatType.FreeCompany] = 90,
[ChatType.Linkshell1] = 90,
[ChatType.Linkshell2] = 90,
[ChatType.Linkshell3] = 90,
[ChatType.Linkshell4] = 90,
[ChatType.Linkshell5] = 90,
[ChatType.Linkshell6] = 90,
[ChatType.Linkshell7] = 90,
[ChatType.Linkshell8] = 90,
[ChatType.CrossLinkshell1] = 90,
[ChatType.CrossLinkshell2] = 90,
[ChatType.CrossLinkshell3] = 90,
[ChatType.CrossLinkshell4] = 90,
[ChatType.CrossLinkshell5] = 90,
[ChatType.CrossLinkshell6] = 90,
[ChatType.CrossLinkshell7] = 90,
[ChatType.CrossLinkshell8] = 90,
[ChatType.ExtraChatLinkshell1] = 90,
[ChatType.ExtraChatLinkshell2] = 90,
[ChatType.ExtraChatLinkshell3] = 90,
[ChatType.ExtraChatLinkshell4] = 90,
[ChatType.ExtraChatLinkshell5] = 90,
[ChatType.ExtraChatLinkshell6] = 90,
[ChatType.ExtraChatLinkshell7] = 90,
[ChatType.ExtraChatLinkshell8] = 90,
};
// Casual profile = Privacy-First plus public chat (Say/Shout/Yell, both
// emote types, Novice Network), kept for a short 24-hour window so the
// last RP scene or shout trade is still searchable but third-party data
// doesn't accumulate forever.
internal static readonly IReadOnlySet<ChatType> CasualWhitelist = new HashSet<ChatType>(PrivacyFirstWhitelist)
{
ChatType.Say,
ChatType.Shout,
ChatType.Yell,
ChatType.CustomEmote,
ChatType.StandardEmote,
ChatType.NoviceNetwork,
};
internal static readonly IReadOnlyDictionary<ChatType, int> CasualRetentionOverrides = new Dictionary<ChatType, int>
{
[ChatType.Say] = 1,
[ChatType.Shout] = 1,
[ChatType.Yell] = 1,
[ChatType.CustomEmote] = 1,
[ChatType.StandardEmote] = 1,
[ChatType.NoviceNetwork] = 1,
};
}
-1
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@@ -1 +0,0 @@
[assembly: System.Runtime.CompilerServices.InternalsVisibleTo("ChatTwo.Tests")]
-597
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@@ -1,597 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Privacy_Tab_Title" xml:space="preserve">
<value>Privacy</value>
</data>
<data name="Privacy_FilterEnabled_Name" xml:space="preserve">
<value>Enable privacy filter</value>
</data>
<data name="Privacy_FilterEnabled_Description" xml:space="preserve">
<value>When enabled, only messages from whitelisted channels are persisted to the database. Disabling restores upstream ChatTwo behavior (everything except battle messages is stored).</value>
</data>
<data name="Privacy_FilterEnabled_StorageOnly_Help" xml:space="preserve">
<value>The filter only controls what is written to the local database. The chat log itself keeps showing every message live, disallowed channels just stop being saved. Use the channel hide options in your in-game chat tabs if you want to remove channels from the visible chat.</value>
</data>
<data name="Privacy_Filter_Tree_Heading" xml:space="preserve">
<value>Privacy filter and whitelist</value>
</data>
<data name="Privacy_Whitelist_Help" xml:space="preserve">
<value>Pick which channels are stored in the local database. Privacy-First default: only your own conversations. Use the buttons below to apply a preset.</value>
</data>
<data name="Privacy_Preset_PrivacyFirst" xml:space="preserve">
<value>Privacy-First (recommended)</value>
</data>
<data name="Privacy_Preset_ClearAll" xml:space="preserve">
<value>Clear all</value>
</data>
<data name="Privacy_Preset_SelectAll" xml:space="preserve">
<value>Select all</value>
</data>
<data name="Privacy_Group_DirectMessages" xml:space="preserve">
<value>Direct Messages</value>
</data>
<data name="Privacy_Group_PartyAlliance" xml:space="preserve">
<value>Party &amp; Alliance</value>
</data>
<data name="Privacy_Group_FreeCompany" xml:space="preserve">
<value>Free Company</value>
</data>
<data name="Privacy_Group_Linkshells" xml:space="preserve">
<value>Linkshells</value>
</data>
<data name="Privacy_Group_CrossLinkshells" xml:space="preserve">
<value>Cross-World Linkshells</value>
</data>
<data name="Privacy_Group_ExtraChat" xml:space="preserve">
<value>ExtraChat (Encrypted)</value>
</data>
<data name="Privacy_Group_PublicChat" xml:space="preserve">
<value>Public Chat (third-party data)</value>
</data>
<data name="Privacy_Group_SystemLogs" xml:space="preserve">
<value>System &amp; Game Logs</value>
</data>
<data name="Privacy_PersistUnknown_Name" xml:space="preserve">
<value>Persist unknown channel types</value>
</data>
<data name="Privacy_PersistUnknown_Description" xml:space="preserve">
<value>Failsafe for ChatTypes added by future FFXIV patches that this plugin does not yet know about. Default OFF (Privacy-First). Turn ON if you want a complete log including future channels.</value>
</data>
<data name="Cleanup_Heading" xml:space="preserve">
<value>Apply filter to existing database</value>
</data>
<data name="Cleanup_Help_Intro" xml:space="preserve">
<value>The privacy filter only applies to new messages. Use the cleanup below to retroactively remove already-stored messages that don't match your saved whitelist.</value>
</data>
<data name="Cleanup_Help_SavedNote" xml:space="preserve">
<value>Cleanup uses your SAVED whitelist (Plugin.Config), not unsaved edits above. Click Save first if you want to apply your current edits.</value>
</data>
<data name="Retention_Help_SavedNote" xml:space="preserve">
<value>The manual sweep uses your SAVED retention policy, not the slider values above. Click Save first if you want the run to apply your current edits.</value>
</data>
<data name="Cleanup_Preview_Stale" xml:space="preserve">
<value>Preview is out of date — your whitelist has changed since the last refresh. Click Refresh to recalculate.</value>
</data>
<data name="Cleanup_RefreshPreview" xml:space="preserve">
<value>Refresh preview</value>
</data>
<data name="Cleanup_NoPreview" xml:space="preserve">
<value>No preview yet. Click Refresh to compute the impact.</value>
</data>
<data name="Cleanup_TotalStored" xml:space="preserve">
<value>Total stored messages: {0:N0}</value>
</data>
<data name="Cleanup_WillKeep" xml:space="preserve">
<value>Will keep: {0:N0}</value>
</data>
<data name="Cleanup_WillDelete" xml:space="preserve">
<value>Will delete: {0:N0}</value>
</data>
<data name="Cleanup_Breakdown" xml:space="preserve">
<value>Per-channel breakdown</value>
</data>
<data name="Cleanup_Marker_Keep" xml:space="preserve">
<value>[KEEP] </value>
</data>
<data name="Cleanup_Marker_Delete" xml:space="preserve">
<value>[DELETE]</value>
</data>
<data name="Cleanup_Apply_Label" xml:space="preserve">
<value>Apply current filter to database</value>
</data>
<data name="Cleanup_Apply_Tooltip" xml:space="preserve">
<value>Ctrl+Shift: Hard-deletes {0:N0} messages, then runs VACUUM. Cannot be undone.</value>
</data>
<data name="Cleanup_Running" xml:space="preserve">
<value>Cleanup running in background…</value>
</data>
<data name="Cleanup_PreviewError" xml:space="preserve">
<value>Failed to compute cleanup preview, see /xllog</value>
</data>
<data name="Cleanup_Success" xml:space="preserve">
<value>Privacy cleanup complete: {0:N0} messages removed.</value>
</data>
<data name="Cleanup_Error" xml:space="preserve">
<value>Privacy cleanup failed, see /xllog</value>
</data>
<data name="Retention_Heading" xml:space="preserve">
<value>Message retention</value>
</data>
<data name="Retention_Enabled_Name" xml:space="preserve">
<value>Auto-delete messages after a per-channel retention window</value>
</data>
<data name="Retention_Enabled_Description" xml:space="preserve">
<value>When enabled, messages older than the configured window are deleted on every plugin start (at most once per 24 hours). Off by default. The plugin never deletes history without your explicit consent.</value>
</data>
<data name="Retention_Default_Label" xml:space="preserve">
<value>Default retention (days, 0 = never)</value>
</data>
<data name="Retention_Default_Help" xml:space="preserve">
<value>Applies to channels without an explicit override below.</value>
</data>
<data name="Retention_Reset_Spec" xml:space="preserve">
<value>Reset overrides to spec defaults</value>
</data>
<data name="Retention_Clear_Overrides" xml:space="preserve">
<value>Clear all overrides</value>
</data>
<data name="Retention_Tree_Heading" xml:space="preserve">
<value>Per-channel retention overrides</value>
</data>
<data name="Retention_Tag_Override" xml:space="preserve">
<value>[override]</value>
</data>
<data name="Retention_Tag_Spec" xml:space="preserve">
<value>[spec]</value>
</data>
<data name="Retention_Tag_Global" xml:space="preserve">
<value>[global]</value>
</data>
<data name="Retention_Reset_Button" xml:space="preserve">
<value>reset</value>
</data>
<data name="Retention_Apply_Label" xml:space="preserve">
<value>Apply retention policy now</value>
</data>
<data name="Retention_Apply_Tooltip" xml:space="preserve">
<value>Ctrl+Shift: runs the retention sweep immediately using the SAVED policy. Save your changes first.</value>
</data>
<data name="Retention_Running" xml:space="preserve">
<value>Retention sweep running in background…</value>
</data>
<data name="Retention_LastRun_Never" xml:space="preserve">
<value>Last run: never</value>
</data>
<data name="Retention_LastRun_At" xml:space="preserve">
<value>Last run: {0:yyyy-MM-dd HH:mm}</value>
</data>
<data name="Retention_Success" xml:space="preserve">
<value>Retention sweep complete: {0:N0} messages removed.</value>
</data>
<data name="Retention_Error" xml:space="preserve">
<value>Retention sweep failed, see /xllog</value>
</data>
<data name="Wizard_Title" xml:space="preserve">
<value>Hellion Chat — Welcome</value>
</data>
<data name="Wizard_Intro" xml:space="preserve">
<value>Pick a starting profile. You can change anything later under Settings → Privacy.</value>
</data>
<data name="Wizard_Profile_PrivacyFirst_Heading" xml:space="preserve">
<value>Privacy-First (recommended)</value>
</data>
<data name="Wizard_Profile_PrivacyFirst_Description" xml:space="preserve">
<value>Only your own conversations are stored: Tells, Party, FC, Linkshells, Cross-World Linkshells, Alliance and ExtraChat. Public chat, NPC dialogue and system spam are dropped at the storage layer. Retention follows the spec defaults (Tells 365 days, own-conversation channels 90 days).</value>
</data>
<data name="Wizard_Profile_PrivacyFirst_Apply" xml:space="preserve">
<value>Use Privacy-First</value>
</data>
<data name="Wizard_Profile_Casual_Heading" xml:space="preserve">
<value>Casual</value>
</data>
<data name="Wizard_Profile_Casual_Description" xml:space="preserve">
<value>Privacy-First plus a 24-hour window for public chat (Say, Shout, Yell, both emote types, Novice Network). For RP players who want to look up the last scene without keeping public chat forever.</value>
</data>
<data name="Wizard_Profile_Casual_Apply" xml:space="preserve">
<value>Use Casual</value>
</data>
<data name="Wizard_Profile_FullHistory_Heading" xml:space="preserve">
<value>Full History</value>
</data>
<data name="Wizard_Profile_FullHistory_Description" xml:space="preserve">
<value>Disables the privacy filter entirely. Stores everything except battle logs, just like upstream Chat 2. Retention is OFF, history grows forever.</value>
</data>
<data name="Wizard_Profile_FullHistory_GdprWarning" xml:space="preserve">
<value>GDPR notice: storing third-party messages (Say/Shout/Yell of strangers, NPC dialogue with player names, etc.) for an unlimited time may exceed the personal/household exemption (Art. 2(2)(c)). Use this profile only if you have a clear reason to keep the full archive.</value>
</data>
<data name="Wizard_Profile_FullHistory_Apply" xml:space="preserve">
<value>Use Full History</value>
</data>
<data name="Wizard_Reopen_Button" xml:space="preserve">
<value>Show wizard again</value>
</data>
<data name="Export_Heading" xml:space="preserve">
<value>Export (GDPR Art. 15 — right of access)</value>
</data>
<data name="Export_Help" xml:space="preserve">
<value>Export stored messages to Markdown, JSON or CSV. Use this to fulfil a request for access from someone whose messages you have, or to take your own history with you.</value>
</data>
<data name="Export_Range_Label" xml:space="preserve">
<value>Last X days (0 = all time)</value>
</data>
<data name="Export_Sender_Label" xml:space="preserve">
<value>Sender contains (optional, case-insensitive)</value>
</data>
<data name="Export_Channels_Heading" xml:space="preserve">
<value>Limit to channels</value>
</data>
<data name="Export_Channels_AllOff" xml:space="preserve">
<value>(none selected = all stored channels)</value>
</data>
<data name="Export_Format_Label" xml:space="preserve">
<value>Format</value>
</data>
<data name="Export_Format_Markdown" xml:space="preserve">
<value>Markdown</value>
</data>
<data name="Export_Format_Json" xml:space="preserve">
<value>JSON</value>
</data>
<data name="Export_Format_Csv" xml:space="preserve">
<value>CSV</value>
</data>
<data name="Export_Button" xml:space="preserve">
<value>Export to file…</value>
</data>
<data name="Export_Dialog_Title" xml:space="preserve">
<value>Save export</value>
</data>
<data name="Export_Running" xml:space="preserve">
<value>Export running in background…</value>
</data>
<data name="Export_Success" xml:space="preserve">
<value>Export complete: {0:N0} messages written to {1}</value>
</data>
<data name="Export_Empty" xml:space="preserve">
<value>Export complete: no messages matched the filter.</value>
</data>
<data name="Export_Error" xml:space="preserve">
<value>Export failed, see /xllog</value>
</data>
<data name="Theme_Enabled_Name" xml:space="preserve">
<value>Use the Hellion theme across all plugin windows</value>
</data>
<data name="Theme_Enabled_Description" xml:space="preserve">
<value>Hellion Online Media palette of Arctic Cyan plus Ember Orange, applied across the chat log, settings, viewers and the wizard. Disable to fall back to the default Dalamud look.</value>
</data>
<data name="Theme_WindowOpacity_Label" xml:space="preserve">
<value>Window opacity</value>
</data>
<data name="Theme_WindowOpacity_Help" xml:space="preserve">
<value>How opaque the plugin panes are. Lower values let the game shine through; form fields and dialogs stay opaque on top so they remain readable.</value>
</data>
<data name="Theme_UseHellionFont_Name" xml:space="preserve">
<value>Use the bundled Hellion font (Exo 2)</value>
</data>
<data name="Theme_UseHellionFont_Description" xml:space="preserve">
<value>Renders chat and UI in Exo 2 (SIL Open Font License 1.1) which ships with the plugin. Disable to fall back to whatever font you picked under Settings → Fonts.</value>
</data>
<data name="About_Maintainer_Heading" xml:space="preserve">
<value>Maintainer</value>
</data>
<data name="About_Maintainer_Body" xml:space="preserve">
<value>I maintain Hellion Chat through Hellion Online Media. The website has the contact details for licensing, legal or business questions.</value>
</data>
<data name="About_Maintainer_Website_Label" xml:space="preserve">
<value>Website:</value>
</data>
<data name="About_Mission_Heading" xml:space="preserve">
<value>Why this fork exists</value>
</data>
<data name="About_Mission_P1" xml:space="preserve">
<value>Hellion Chat is not trying to replace Chat 2. Chat 2 ships a complete chat experience with full history available for filtering, search and replay. That default is the right one for most users. This fork takes a different stance: a smaller default footprint, with extra knobs for users who want to keep less third-party chat on disk.</value>
</data>
<data name="About_Mission_P2" xml:space="preserve">
<value>The reason I wanted that narrower default was personal. After two years on Chat 2 my database had grown past two million messages, most of them /say, /shout and /yell from strangers in Limsa. That data is exactly what makes Chat 2's full-history view powerful and most users are happy to keep it. For my own taste I wanted a smaller default. So I built this fork.</value>
</data>
<data name="About_Mission_P3" xml:space="preserve">
<value>I am not chasing a big audience and the fork is not in competition with Chat 2. The code is open under the same EUPL-1.2 licence as the upstream plugin. Infi, Anna or anyone else are welcome to read it, borrow ideas, ask questions, or ignore the project. All three are fine by me.</value>
</data>
<data name="About_BuiltOn_Heading" xml:space="preserve">
<value>Built on Chat 2</value>
</data>
<data name="About_BuiltOn_P1" xml:space="preserve">
<value>Hellion Chat is a fork of Chat 2 by Infi and Anna (ascclemens). The chat replacement window, the IPC integration, the rendering engine and the entire storage core come from upstream Chat 2.</value>
</data>
<data name="About_BuiltOn_P2" xml:space="preserve">
<value>The webinterface is the only major piece I removed. It is built for remote access to chat from a second device, which is a different focus than the smaller default footprint this fork is built around. Aligning it with these defaults would have meant a substantial rebuild, so removing it was the cleaner path for this particular fork.</value>
</data>
<data name="About_BuiltOn_Upstream_Label" xml:space="preserve">
<value>Upstream repository:</value>
</data>
<data name="About_License_Heading" xml:space="preserve">
<value>License</value>
</data>
<data name="About_License_P1" xml:space="preserve">
<value>Hellion Chat and Chat 2 both ship under the European Union Public Licence v1.2 (EUPL-1.2).</value>
</data>
<data name="About_License_P2" xml:space="preserve">
<value>© 2023 to 2026, the Chat 2 authors (Infi, Anna and the upstream contributors).</value>
</data>
<data name="About_License_P3" xml:space="preserve">
<value>© 2026 Hellion Online Media for the additions made in this fork.</value>
</data>
<data name="About_SE_Heading" xml:space="preserve">
<value>FINAL FANTASY XIV disclaimer</value>
</data>
<data name="About_SE_P1" xml:space="preserve">
<value>FINAL FANTASY XIV © SQUARE ENIX CO., LTD. All rights reserved.</value>
</data>
<data name="About_SE_P2" xml:space="preserve">
<value>Hellion Chat is an unofficial, fan-made plugin. It has no affiliation with Square Enix and is not endorsed, sponsored or approved by them.</value>
</data>
<data name="About_Localization_Heading" xml:space="preserve">
<value>Localization</value>
</data>
<data name="About_Localization_P1" xml:space="preserve">
<value>The German translations of the Hellion-specific strings come from me. Other languages are not provided yet.</value>
</data>
<data name="About_Localization_P2" xml:space="preserve">
<value>The translator list below covers the upstream Chat 2 strings on Crowdin. Those volunteers translated Chat 2, not the Hellion additions.</value>
</data>
<data name="About_Translators_TreeNode" xml:space="preserve">
<value>Chat 2 community translators (upstream)</value>
</data>
<!-- Hellion Chat — Auto-Tell-Tabs (runtime strings) -->
<data name="AutoTellTabs_SectionHeader" xml:space="preserve">
<value>Active Tells</value>
</data>
<data name="AutoTellTabs_HistorySeparator" xml:space="preserve">
<value>— Earlier conversations —</value>
</data>
<data name="AutoTellTabs_HistoryLoadError" xml:space="preserve">
<value>History could not be loaded.</value>
</data>
<data name="AutoTellTabs_GreetedTooltip" xml:space="preserve">
<value>Marked as greeted. Click to remove the marker.</value>
</data>
<data name="AutoTellTabs_UnGreetedTooltip" xml:space="preserve">
<value>Mark as greeted.</value>
</data>
<!-- Hellion Chat — Auto-Tell-Tabs (Chat settings tab) -->
<data name="ChatLog_AutoTellTabs_Section_Title" xml:space="preserve">
<value>Auto-Tell-Tabs</value>
</data>
<data name="ChatLog_AutoTellTabs_Enable_Name" xml:space="preserve">
<value>Open a tab automatically for each tell partner</value>
</data>
<data name="ChatLog_AutoTellTabs_Enable_Description" xml:space="preserve">
<value>When you receive or send a /tell, a temporary tab dedicated to that player is opened automatically. Tabs vanish on logout.</value>
</data>
<data name="ChatLog_AutoTellTabs_Limit_Name" xml:space="preserve">
<value>Maximum number of auto tell tabs</value>
</data>
<data name="ChatLog_AutoTellTabs_Limit_Description" xml:space="preserve">
<value>When the limit is reached, greeted tabs with the oldest activity are dropped first. The change applies on the next /tell.</value>
</data>
<data name="ChatLog_AutoTellTabs_Compact_Name" xml:space="preserve">
<value>Compact display</value>
</data>
<data name="ChatLog_AutoTellTabs_Compact_Description" xml:space="preserve">
<value>Show only a thin separator between persistent tabs and auto tell tabs, without the section header.</value>
</data>
<data name="ChatLog_AutoTellTabs_GreetedToggle_Name" xml:space="preserve">
<value>Show "mark as greeted" button</value>
</data>
<data name="ChatLog_AutoTellTabs_GreetedToggle_Description" xml:space="preserve">
<value>Adds a click-to-toggle button next to each auto tell tab to mark a partner as already greeted, dimming the tab name when set. Useful for club greeters tracking many parallel conversations; off by default.</value>
</data>
<data name="ChatLog_AutoTellTabs_PreloadHint" xml:space="preserve">
<value>The number of preloaded tells is configured in the Privacy tab.</value>
</data>
<data name="ChatLog_AutoTellTabs_ConflictHint" xml:space="preserve">
<value>Heads-up: if XIV Messanger or a similar plugin is suppressing direct messages, turn its "Suppress DMs" option off so Hellion Chat can receive tells and open the auto tabs.</value>
</data>
<!-- Hellion Chat — Auto-Tell-Tabs (Privacy settings tab) -->
<data name="Privacy_AutoTellTabs_Section_Title" xml:space="preserve">
<value>Tell history in auto tabs</value>
</data>
<data name="Privacy_AutoTellTabs_Preload_Name" xml:space="preserve">
<value>Number of preloaded tells</value>
</data>
<data name="Privacy_AutoTellTabs_Preload_Description" xml:space="preserve">
<value>How many earlier tell messages are loaded from the database when an auto tell tab is opened. 0 disables the preload.</value>
</data>
<data name="Privacy_AutoTellTabs_Preload_Hint" xml:space="preserve">
<value>Only takes effect when auto tell tabs are enabled in the Chat tab.</value>
</data>
<!-- Hellion Chat — Settings UX Polish v10 wipe migration -->
<data name="SettingsRefactor_Migration_Title" xml:space="preserve">
<value>Settings reorganised</value>
</data>
<data name="SettingsRefactor_Migration_Content" xml:space="preserve">
<value>Hellion Chat 0.5.0 reorganised the settings into themed tabs. Your chat database and your message history stay untouched. Settings have been reset to defaults; if you want to pick a privacy profile again, the reopen button is in the Privacy tab. A backup of your previous config is at HellionChat.json.pre-v10-backup next to the live config file.</value>
</data>
<!-- Hellion Chat — Settings UX Polish 8-tab structure -->
<data name="Settings_Tab_General" xml:space="preserve">
<value>General</value>
</data>
<data name="Settings_Tab_Appearance" xml:space="preserve">
<value>Appearance</value>
</data>
<data name="Settings_Tab_Window" xml:space="preserve">
<value>Window</value>
</data>
<data name="Settings_Tab_Chat" xml:space="preserve">
<value>Chat</value>
</data>
<data name="Settings_Tab_Tabs" xml:space="preserve">
<value>Tabs</value>
</data>
<data name="Settings_Tab_Database" xml:space="preserve">
<value>Database</value>
</data>
<data name="Settings_Tab_Information" xml:space="preserve">
<value>Information</value>
</data>
<!-- Hellion Chat — General-Tab section headings -->
<data name="Settings_General_Input_Heading" xml:space="preserve">
<value>Input</value>
</data>
<data name="Settings_General_Audio_Heading" xml:space="preserve">
<value>Audio &amp; Notifications</value>
</data>
<data name="Settings_General_Performance_Heading" xml:space="preserve">
<value>Performance</value>
</data>
<data name="Settings_General_Language_Heading" xml:space="preserve">
<value>Language &amp; Input Helpers</value>
</data>
<!-- Hellion Chat — Appearance-Tab section headings -->
<data name="Settings_Appearance_Theme_Heading" xml:space="preserve">
<value>Theme</value>
</data>
<data name="Settings_Appearance_Fonts_Heading" xml:space="preserve">
<value>Fonts</value>
</data>
<data name="Settings_Appearance_Colours_Heading" xml:space="preserve">
<value>Chat Colours</value>
</data>
<data name="Settings_Appearance_Timestamps_Heading" xml:space="preserve">
<value>Timestamps</value>
</data>
<!-- Hellion Chat — Window-Tab section headings -->
<data name="Settings_Window_Hide_Heading" xml:space="preserve">
<value>Hide</value>
</data>
<data name="Settings_Window_InactivityHide_Heading" xml:space="preserve">
<value>Inactivity Hide</value>
</data>
<data name="Settings_Window_Frame_Heading" xml:space="preserve">
<value>Window Frame</value>
</data>
<data name="Settings_Window_Tooltips_Heading" xml:space="preserve">
<value>Tooltips</value>
</data>
<!-- Hellion Chat — Chat-Tab section headings -->
<data name="Settings_Chat_AutoTellTabs_Heading" xml:space="preserve">
<value>Auto-Tell-Tabs</value>
</data>
<data name="Settings_Chat_Behaviour_Heading" xml:space="preserve">
<value>Message Behaviour</value>
</data>
<data name="Settings_Chat_Preview_Heading" xml:space="preserve">
<value>Preview</value>
</data>
<data name="Settings_Chat_Emotes_Heading" xml:space="preserve">
<value>Emotes</value>
</data>
<!-- Hellion Chat — Database-Tab section headings -->
<data name="Settings_Database_Storage_Heading" xml:space="preserve">
<value>Storage</value>
</data>
<data name="Settings_Database_Viewer_Heading" xml:space="preserve">
<value>Overview</value>
</data>
<data name="Settings_Database_Stats_Heading" xml:space="preserve">
<value>Maintenance</value>
</data>
<!-- Hellion Chat — Information-Tab section headings -->
<data name="Settings_Information_VersionInfo_Heading" xml:space="preserve">
<value>Version Info</value>
</data>
<data name="Settings_Information_About_Heading" xml:space="preserve">
<value>About HellionChat</value>
</data>
<data name="Settings_Information_Changelog_Heading" xml:space="preserve">
<value>Changelog</value>
</data>
<!-- Hellion Chat — Default tab presets (channel-themed) -->
<data name="Tabs_Presets_System" xml:space="preserve">
<value>System</value>
</data>
<data name="Tabs_Presets_FreeCompany" xml:space="preserve">
<value>Free Company</value>
</data>
<data name="Tabs_Presets_Party" xml:space="preserve">
<value>Party</value>
</data>
<data name="Tabs_Presets_Beginner" xml:space="preserve">
<value>Beginner</value>
</data>
<data name="Tabs_Presets_Linkshell" xml:space="preserve">
<value>Linkshell</value>
</data>
<data name="Tabs_Presets_Linkshell_Hint" xml:space="preserve">
<value>If you use multiple linkshells, the maintainer recommends one tab per shell for cleaner readability. Duplicate this tab and narrow the channel selection per copy.</value>
</data>
<data name="ChatColourPresets_Default" xml:space="preserve">
<value>ChatTwo Default</value>
</data>
<data name="ChatColourPresets_HighContrast" xml:space="preserve">
<value>High-Contrast</value>
</data>
<data name="ChatColourPresets_Pastell" xml:space="preserve">
<value>Pastell</value>
</data>
<data name="ChatColourPresets_DarkModeTuned" xml:space="preserve">
<value>Dark-Mode-Tuned</value>
</data>
<data name="ChatColourPresets_Hellion" xml:space="preserve">
<value>Hellion</value>
</data>
<data name="ChatColourPresets_NightBlue" xml:space="preserve">
<value>Night Blue</value>
</data>
<data name="ChatColourPresets_IndigoViolet" xml:space="preserve">
<value>Indigo Violet</value>
</data>
<data name="Settings_Appearance_Colours_PresetsHint" xml:space="preserve">
<value>Tip: presets overwrite your current channel colours immediately.</value>
</data>
<data name="Settings_Window_PopOutInputEnabled_Name" xml:space="preserve">
<value>Enable input in pop-outs</value>
</data>
<data name="Settings_Window_PopOutInputEnabled_Description" xml:space="preserve">
<value>Master switch: lets you type and send messages directly inside every pop-out window (including auto-tell tabs). Channel changes inside a pop-out apply globally just like in the main window; the text buffer and history cursor stay independent per pop-out.</value>
</data>
<data name="Popout_v060_HintText" xml:space="preserve">
<value>New in v0.6.0: you can type directly inside pop-out windows. Toggle the master switch in the window settings to enable it.</value>
</data>
<data name="Popout_v060_HintAck" xml:space="preserve">
<value>Got it</value>
</data>
<data name="Popout_v060_HintOpenSettings" xml:space="preserve">
<value>Open window settings</value>
</data>
</root>
-246
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@@ -1,246 +0,0 @@
using System;
using System.Numerics;
using ChatTwo.Code;
using ChatTwo.Util;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.Utility.Raii;
namespace ChatTwo.Ui;
// Hellion Chat — v0.6.0 input bar component for pop-out windows.
//
// Pragmatischer Refactor-Scope: Render() ist ein leerer Marker-Stub für
// das Hauptfenster — der bestehende Input-Layer in ChatLogWindow bleibt
// unangetastet, weil ein 400-Zeilen-Extract aus einem 1926-Zeilen-File
// das v0.6.0-Risiko unverhältnismäßig erhöhen würde. Pop-Outs nutzen
// ausschließlich RenderCompact(), das ist der ganze v0.6.0-Mehrwert.
// Sollte das Hauptfenster selber später eine Compact-Variante brauchen
// (oder das große Extract sich aus anderem Grund lohnen), kann Render()
// in einem späteren Cycle gefüllt werden.
public sealed class ChatInputBar
{
private readonly Plugin _plugin;
private readonly ChatLogWindow _host;
private readonly Func<Tab?> _activeTabAccessor;
private readonly InputState _state = new();
public ChatInputBar(Plugin plugin, ChatLogWindow host, Func<Tab?> activeTabAccessor)
{
_plugin = plugin;
_host = host;
_activeTabAccessor = activeTabAccessor;
}
public InputState State => _state;
public bool IsFocused { get; private set; }
// Stub. v0.6.0 belässt den Hauptfenster-Input wie er ist.
public void Render()
{
}
// Compact rendering for pop-out windows.
//
// v0.6.0 Compact-Layout: Channel-Icon-Button links (Background-Farbe
// aus ChatColours), Text-Input rechts daneben. Auto-Translate-Picker
// ist bewusst NICHT im Compact-Mode (Spec-Abweichung Layout D → A).
// Rechtfertigung: das Hauptfenster-Auto-Complete-Popup ist nicht ohne
// grossen Refactor pro Window instanzierbar; typische Pop-Out-Use-Cases
// (FC-Greeter, Club-Hostess) brauchen Auto-Translate selten dort.
// Eigene Compact-Auto-Complete-Implementation kann ein späterer
// Cycle nachreichen wenn Tester-Feedback das verlangt.
//
// Channel-Switch wirkt via Plugin.Functions.Chat global (FFXIV-API).
// Pro Pop-Out unabhängig bleiben Text-Buffer und History-Cursor.
public void RenderCompact()
{
var tab = _activeTabAccessor();
if (tab == null)
return;
DrawChannelIconButton(tab);
ImGui.SameLine();
DrawCompactInput(tab);
}
private void DrawCompactInput(Tab tab)
{
// Input takes the whole remaining width — no auto-translate button
// reserved on the right side in v0.6.0 (see RenderCompact comment).
var inputWidth = ImGui.GetContentRegionAvail().X;
if (inputWidth < 60f)
inputWidth = 60f;
ImGui.SetNextItemWidth(inputWidth);
// CallbackHistory wires up Up/Down navigation against the shared
// InputHistoryService. Submit is detected the same way the main
// window does it: via IsItemDeactivated + Enter, NOT EnterReturnsTrue
// (matching v0.5.x ChatLogWindow.cs behavior).
const ImGuiInputTextFlags flags = ImGuiInputTextFlags.CallbackHistory;
ImGui.InputText($"##chat-compact-input-{tab.Identifier}", ref _state.Buffer, 500, flags, CompactCallback);
IsFocused = ImGui.IsItemActive();
if (ImGui.IsItemDeactivated()
&& (ImGui.IsKeyDown(ImGuiKey.Enter) || ImGui.IsKeyDown(ImGuiKey.KeypadEnter)))
{
SubmitCompact(tab);
}
}
private void SubmitCompact(Tab tab)
{
if (string.IsNullOrWhiteSpace(_state.Buffer))
return;
var text = _state.Buffer;
_state.Buffer = string.Empty;
_state.HistoryCursor = -1;
_host.SendChatBoxFromExternal(tab, text);
}
// History-navigation callback for the compact input. Mirrors the main
// window's logic but operates on _state.HistoryCursor and the shared
// InputHistoryService. Index semantics match v0.5.x InputBacklog:
// 0 = oldest, Count-1 = newest.
private unsafe int CompactCallback(scoped ref ImGuiInputTextCallbackData data)
{
if (data.EventFlag != ImGuiInputTextFlags.CallbackHistory)
return 0;
var prev = _state.HistoryCursor;
switch (data.EventKey)
{
case ImGuiKey.UpArrow:
switch (_state.HistoryCursor)
{
case -1:
var offset = 0;
if (!string.IsNullOrWhiteSpace(_state.Buffer))
{
InputHistoryService.Push(_state.Buffer);
offset = 1;
}
_state.HistoryCursor = InputHistoryService.Count - 1 - offset;
break;
case > 0:
_state.HistoryCursor--;
break;
}
break;
case ImGuiKey.DownArrow:
if (_state.HistoryCursor != -1)
if (++_state.HistoryCursor >= InputHistoryService.Count)
_state.HistoryCursor = -1;
break;
}
if (prev == _state.HistoryCursor)
return 0;
var historyStr = InputHistoryService.GetByCursor(_state.HistoryCursor) ?? string.Empty;
data.DeleteChars(0, data.BufTextLen);
data.InsertChars(0, historyStr);
return 0;
}
private void DrawChannelIconButton(Tab tab)
{
var inputType = tab.CurrentChannel.UseTempChannel
? tab.CurrentChannel.TempChannel.ToChatType()
: tab.CurrentChannel.Channel.ToChatType();
var rgba = Plugin.Config.ChatColours.TryGetValue(inputType, out var c)
? c
: (inputType.DefaultColor() ?? 0xFFFFFFFFu);
var v3 = ColourUtil.RgbaToVector3(rgba);
var bg = new Vector4(v3.X, v3.Y, v3.Z, 1f);
// Compute readable foreground — black on bright, white on dark
var luminance = 0.2126f * v3.X + 0.7152f * v3.Y + 0.0722f * v3.Z;
var fg = luminance > 0.55f ? new Vector4(0f, 0f, 0f, 1f) : new Vector4(1f, 1f, 1f, 1f);
const string popupId = "chat-channel-picker-compact";
const float buttonSize = 22f;
using (ImRaii.PushColor(ImGuiCol.Button, bg))
using (ImRaii.PushColor(ImGuiCol.ButtonHovered, bg))
using (ImRaii.PushColor(ImGuiCol.ButtonActive, bg))
using (ImRaii.PushColor(ImGuiCol.Text, fg))
{
// Single-letter glyph derived from the channel — quick visual cue
// until we have a proper icon font available in the compact bar.
var label = ChannelGlyph(inputType);
if (ImGui.Button($"{label}##chan-compact", new Vector2(buttonSize, buttonSize)) && tab.Channel is null)
ImGui.OpenPopup(popupId);
}
if (tab.Channel is not null && ImGui.IsItemHovered())
{
ImGui.SetTooltip(Resources.Language.ChatLog_SwitcherDisabled);
}
else if (ImGui.IsItemHovered())
{
ImGui.SetTooltip(inputType.Name());
}
using (var popup = ImRaii.Popup(popupId))
{
if (popup)
{
var channels = _host.GetValidChannels();
foreach (var (name, channel) in channels)
if (ImGui.Selectable(name))
_host.SetChannel(channel);
}
}
}
private static string ChannelGlyph(ChatType type) => type switch
{
ChatType.Say => "S",
ChatType.Yell => "Y",
ChatType.Shout => "!",
ChatType.TellIncoming or ChatType.TellOutgoing => "T",
ChatType.Party or ChatType.CrossParty => "P",
ChatType.Alliance => "A",
ChatType.FreeCompany => "F",
ChatType.NoviceNetwork => "N",
ChatType.Linkshell1 => "1",
ChatType.Linkshell2 => "2",
ChatType.Linkshell3 => "3",
ChatType.Linkshell4 => "4",
ChatType.Linkshell5 => "5",
ChatType.Linkshell6 => "6",
ChatType.Linkshell7 => "7",
ChatType.Linkshell8 => "8",
ChatType.CrossLinkshell1 => "①",
ChatType.CrossLinkshell2 => "②",
ChatType.CrossLinkshell3 => "③",
ChatType.CrossLinkshell4 => "④",
ChatType.CrossLinkshell5 => "⑤",
ChatType.CrossLinkshell6 => "⑥",
ChatType.CrossLinkshell7 => "⑦",
ChatType.CrossLinkshell8 => "⑧",
_ => "?",
};
// Forwards a tab-cycle keybind delta to the host so all windows
// navigate the same active-tab pointer (single source of truth).
public void HandleKeybindForward(int delta)
{
_host.ChangeTabDelta(delta);
}
}
// Per-window input state. Each ChatInputBar instance owns one of these
// so pop-outs and the main window keep independent buffers and channels
// (State-Sync-Entscheidung A in the v0.6.0 spec).
public sealed class InputState
{
public string Buffer = string.Empty;
public InputChannel? Channel;
public int HistoryCursor = -1;
}
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using ChatTwo.Util;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.Utility.Raii;
namespace ChatTwo.Ui;
/// <summary>
/// ImGui style override for Hellion Chat. Industrial HUD palette with three
/// distinct accents — cyan-teal as the primary action color, industrial
/// amber for active state highlights, slate-violet for title bars and
/// active tabs — on a deep-slate frame background with steel borders.
///
/// Two entry points:
/// Push — local color stack, scoped via using-block. Use inside
/// Hellion-only surfaces (Privacy tab, first-run wizard).
/// PushGlobal — full color + style variable stack. Pushed once per frame
/// in Plugin.Draw so every Hellion-rendered window inherits
/// the look. Cheap to pop because ImGui keeps its own stack.
/// </summary>
internal static class HellionStyle
{
// Encoded as 0xRRGGBBAA, matching ChatTwo convention (see Settings.cs
// Ko-fi buttons). RgbaToAbgr handles the byte swap to the format ImGui
// expects. Hex values are sourced from the Hellion Online Media brand
// guide ("Arctic Cyan + Ember Glow", BRANDING.md in the website repo).
// Primary — Arctic Cyan, used for every interactive control (buttons,
// checks, sliders, separators when hovered). Three brand stages plus a
// hover that lifts to brand-color-light and a press that drops to
// brand-color-dark.
private const uint PrimaryRgba = 0x00BED2FF; // brand-color
private const uint PrimaryHoverRgba = 0x4DD9E8FF; // brand-color-light
private const uint PrimaryActiveRgba = 0x0097A7FF; // brand-color-dark
// Identity — brand-color-dark teal for window title bars and the
// active tab. Sits visibly below the primary cyan on buttons so the
// user sees "where am I" (deep teal) versus "what can I click"
// (brand cyan) without leaving the cyan family.
private const uint IdentityRgba = 0x0097A7FF; // brand-color-dark
private const uint IdentityHoverRgba = 0x4DD9E8FF; // brand-color-light
private const uint IdentityDeepRgba = 0x005670FF; // dimmer teal for unfocused-active tab
// Accent — Ember Orange for warm highlights on grips and scrollbar
// pulls. Replaces the previous industrial amber so the plugin matches
// the website's CTA palette. AccentActive is reserved for any future
// pressed-state on accent surfaces; the current slots only need
// AccentRgba and AccentHoverRgba.
private const uint AccentRgba = 0xF97316FF; // accent-color
private const uint AccentHoverRgba = 0xFB923CFF; // accent-color-light
// Surfaces — Hellion brand background ladder. Window darkest, frame
// hover ladder climbs into surface tones. Matches the website's
// background / background-medium / background-light / surface vars.
private const uint WindowBgRgba = 0x070B12FF; // background
private const uint ChildBgRgba = 0x0C1220FF; // background-medium
private const uint PopupBgRgba = 0x0C1220FF; // background-medium
private const uint FrameBgRgba = 0x141E30FF; // background-light
private const uint FrameBgHoverRgba = 0x1A2538FF; // surface
private const uint FrameBgActiveRgba = 0x22303FFF; // surface-hover
// Cyan-tinted border — matches website --border-brand (cyan @ 40% α).
private const uint BorderRgba = 0x00BED266;
private const uint BorderShadowRgba = 0x00000000;
// Headers / collapsing-headers / tree nodes / selectables — same
// surface ladder as frames so panels feel consistent.
private const uint HeaderRgba = 0x141E30FF;
private const uint HeaderHoverRgba = 0x1A2538FF;
private const uint HeaderActiveRgba = 0x22303FFF;
// Title bars — Identity teal on active so the focused window reads
// as "yours" without using accent or primary slots.
private const uint TitleBgRgba = 0x070B12FF;
private const uint TitleBgActiveRgba = IdentityRgba;
private const uint TitleBgCollapsedRgba = 0x05080EFF;
// Tabs — neutral inactive, Identity-light on hover, Identity teal on
// active. Unfocused-active uses the deeper Identity stage so an
// unfocused window's active tab still reads but does not pull focus.
private const uint TabRgba = 0x141E30FF;
private const uint TabHoveredRgba = IdentityHoverRgba;
private const uint TabActiveRgba = IdentityRgba;
private const uint TabUnfocusedRgba = 0x0C1220FF;
private const uint TabUnfocusedActiveRgba = IdentityDeepRgba;
// Scrollbar — Ember on grab so the pull stands out without competing
// with the cyan action buttons. Idle grab is a subtle surface tone,
// hover/active climb into accent.
private const uint ScrollbarBgRgba = 0x070B12FF;
private const uint ScrollbarGrabRgba = 0x22303FFF; // surface-hover
private const uint ScrollbarGrabHoveredRgba = AccentHoverRgba;
private const uint ScrollbarGrabActiveRgba = AccentRgba;
// Resize grip — same Ember treatment as the scrollbar.
private const uint ResizeGripRgba = 0x141E30FF;
private const uint ResizeGripHoveredRgba = AccentHoverRgba;
private const uint ResizeGripActiveRgba = AccentRgba;
// Separator and check mark / slider follow the primary cyan.
/// <summary>
/// Local color stack for Hellion-only surfaces. Cheap. Use inside a
/// `using var _ = HellionStyle.Push();` block.
/// </summary>
internal static IDisposable Push()
{
var stack = new StackHandle();
stack.PushColor(ImGuiCol.Button, PrimaryRgba);
stack.PushColor(ImGuiCol.ButtonHovered, PrimaryHoverRgba);
stack.PushColor(ImGuiCol.ButtonActive, PrimaryActiveRgba);
stack.PushColor(ImGuiCol.FrameBg, FrameBgRgba);
stack.PushColor(ImGuiCol.FrameBgHovered, FrameBgHoverRgba);
stack.PushColor(ImGuiCol.FrameBgActive, FrameBgActiveRgba);
stack.PushColor(ImGuiCol.Border, BorderRgba);
stack.PushColor(ImGuiCol.Header, HeaderRgba);
stack.PushColor(ImGuiCol.HeaderHovered, HeaderHoverRgba);
stack.PushColor(ImGuiCol.HeaderActive, HeaderActiveRgba);
stack.PushColor(ImGuiCol.CheckMark, PrimaryRgba);
stack.PushColor(ImGuiCol.SliderGrab, PrimaryRgba);
stack.PushColor(ImGuiCol.SliderGrabActive, PrimaryHoverRgba);
return stack;
}
/// <summary>
/// Global color and style-variable stack pushed once per frame in
/// Plugin.Draw. Covers every ImGui surface the plugin renders so the
/// Hellion look is consistent across upstream and Hellion tabs.
/// </summary>
/// <param name="windowOpacity">Window background alpha (0.51.0). Lower
/// values let the game shine through the plugin panes.</param>
internal static IDisposable PushGlobal(float windowOpacity = 1.0f)
{
var stack = new StackHandle();
// Mix the configured opacity into both the outer window and the
// inner content child backgrounds — without ChildBg following the
// slider the chat log stays opaque inside even when the user
// wants to see the game behind it during combat. Form fields and
// popups (FrameBg, PopupBg) still stay opaque so input is readable.
var alphaByte = (uint)Math.Clamp((int)(windowOpacity * 255f), 0x55, 0xFF);
var windowBgWithAlpha = (WindowBgRgba & 0xFFFFFF00u) | alphaByte;
var childBgWithAlpha = (ChildBgRgba & 0xFFFFFF00u) | alphaByte;
// Layout — geometric edges, modest rounding, single-pixel borders.
stack.PushStyleVar(ImGuiStyleVar.WindowRounding, 4f);
stack.PushStyleVar(ImGuiStyleVar.ChildRounding, 3f);
stack.PushStyleVar(ImGuiStyleVar.PopupRounding, 3f);
stack.PushStyleVar(ImGuiStyleVar.FrameRounding, 2f);
stack.PushStyleVar(ImGuiStyleVar.GrabRounding, 2f);
stack.PushStyleVar(ImGuiStyleVar.TabRounding, 2f);
stack.PushStyleVar(ImGuiStyleVar.ScrollbarRounding, 2f);
stack.PushStyleVar(ImGuiStyleVar.WindowBorderSize, 1f);
stack.PushStyleVar(ImGuiStyleVar.FrameBorderSize, 1f);
// Surfaces.
stack.PushColor(ImGuiCol.WindowBg, windowBgWithAlpha);
stack.PushColor(ImGuiCol.ChildBg, childBgWithAlpha);
stack.PushColor(ImGuiCol.PopupBg, PopupBgRgba);
stack.PushColor(ImGuiCol.Border, BorderRgba);
stack.PushColor(ImGuiCol.BorderShadow, BorderShadowRgba);
// Frames (input fields, combos, sliders).
stack.PushColor(ImGuiCol.FrameBg, FrameBgRgba);
stack.PushColor(ImGuiCol.FrameBgHovered, FrameBgHoverRgba);
stack.PushColor(ImGuiCol.FrameBgActive, FrameBgActiveRgba);
// Title bars — tertiary identity on active.
stack.PushColor(ImGuiCol.TitleBg, TitleBgRgba);
stack.PushColor(ImGuiCol.TitleBgActive, TitleBgActiveRgba);
stack.PushColor(ImGuiCol.TitleBgCollapsed, TitleBgCollapsedRgba);
// Buttons — primary cyan.
stack.PushColor(ImGuiCol.Button, PrimaryRgba);
stack.PushColor(ImGuiCol.ButtonHovered, PrimaryHoverRgba);
stack.PushColor(ImGuiCol.ButtonActive, PrimaryActiveRgba);
// Headers / selectables — slate with subtle steps.
stack.PushColor(ImGuiCol.Header, HeaderRgba);
stack.PushColor(ImGuiCol.HeaderHovered, HeaderHoverRgba);
stack.PushColor(ImGuiCol.HeaderActive, HeaderActiveRgba);
// Tabs — tertiary identity for the active tab.
stack.PushColor(ImGuiCol.Tab, TabRgba);
stack.PushColor(ImGuiCol.TabHovered, TabHoveredRgba);
stack.PushColor(ImGuiCol.TabActive, TabActiveRgba);
stack.PushColor(ImGuiCol.TabUnfocused, TabUnfocusedRgba);
stack.PushColor(ImGuiCol.TabUnfocusedActive, TabUnfocusedActiveRgba);
// Scrollbar.
stack.PushColor(ImGuiCol.ScrollbarBg, ScrollbarBgRgba);
stack.PushColor(ImGuiCol.ScrollbarGrab, ScrollbarGrabRgba);
stack.PushColor(ImGuiCol.ScrollbarGrabHovered, ScrollbarGrabHoveredRgba);
stack.PushColor(ImGuiCol.ScrollbarGrabActive, ScrollbarGrabActiveRgba);
// Resize grip — secondary amber on active.
stack.PushColor(ImGuiCol.ResizeGrip, ResizeGripRgba);
stack.PushColor(ImGuiCol.ResizeGripHovered, ResizeGripHoveredRgba);
stack.PushColor(ImGuiCol.ResizeGripActive, ResizeGripActiveRgba);
// Check mark + slider grab — primary cyan.
stack.PushColor(ImGuiCol.CheckMark, PrimaryRgba);
stack.PushColor(ImGuiCol.SliderGrab, PrimaryRgba);
stack.PushColor(ImGuiCol.SliderGrabActive, PrimaryHoverRgba);
// Separator — primary cyan when hovered/active so the eye
// immediately sees that splitters are interactive.
stack.PushColor(ImGuiCol.Separator, BorderRgba);
stack.PushColor(ImGuiCol.SeparatorHovered, PrimaryHoverRgba);
stack.PushColor(ImGuiCol.SeparatorActive, PrimaryRgba);
return stack;
}
private sealed class StackHandle : IDisposable
{
private readonly List<IDisposable> _items = new(64);
internal void PushColor(ImGuiCol slot, uint rgba)
=> _items.Add(ImRaii.PushColor(slot, ColourUtil.RgbaToAbgr(rgba)));
internal void PushStyleVar(ImGuiStyleVar var, float value)
=> _items.Add(ImRaii.PushStyle(var, value));
public void Dispose()
{
for (var i = _items.Count - 1; i >= 0; i--)
_items[i].Dispose();
_items.Clear();
}
}
}
-326
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@@ -1,326 +0,0 @@
using System.Globalization;
using System.Numerics;
using System.Text;
using ChatTwo.Util;
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Game.Text.SeStringHandling.Payloads;
using Dalamud.Interface.Utility.Raii;
using Dalamud.Interface.Windowing;
using Dalamud.Bindings.ImGui;
using Dalamud.Utility;
using DalamudPartyFinderPayload = Dalamud.Game.Text.SeStringHandling.Payloads.PartyFinderPayload;
namespace ChatTwo.Ui;
public class SeStringDebugger : Window
{
private readonly Plugin Plugin;
public SeStringDebugger(Plugin plugin) : base("SeString Debugger###chat2-sestringdebugger")
{
Plugin = plugin;
SizeConstraints = new WindowSizeConstraints
{
MinimumSize = new Vector2(475, 600),
MaximumSize = new Vector2(float.MaxValue, float.MaxValue)
};
RespectCloseHotkey = false;
DisableWindowSounds = true;
#if DEBUG
Plugin.Commands.Register("/hellionSeString", showInHelp: false).Execute += Toggle;
#endif
}
public void Dispose()
{
#if DEBUG
Plugin.Commands.Register("/hellionSeString", showInHelp: false).Execute -= Toggle;
#endif
}
private void Toggle(string _, string __) => Toggle();
public override void Draw()
{
if (Plugin.MessageManager.LastMessage.Sender == null)
{
ImGui.TextUnformatted("Nothing to show");
return;
}
// TODO: Make SeString freely selectable through chat
ImGui.TextUnformatted("Sender Content");
ImGui.Spacing();
if (Plugin.MessageManager.LastMessage.Sender != null)
ProcessPayloads(Plugin.MessageManager.LastMessage.Sender.Payloads);
else
ImGui.TextUnformatted("Nothing to show");
ImGui.TextUnformatted("Message Content");
ImGui.Spacing();
if (Plugin.MessageManager.LastMessage.Message != null)
ProcessPayloads(Plugin.MessageManager.LastMessage.Message.Payloads);
else
ImGui.TextUnformatted("Nothing to show");
}
private void ProcessPayloads(List<Payload> payloads)
{
foreach (var payload in payloads)
{
switch (payload)
{
case UIForegroundPayload color:
{
RenderMetadataDictionary("Link ForegroundColor", new Dictionary<string, string?>
{
{ "Enabled?", color.IsEnabled.ToString() },
{ "ColorKey", color.IsEnabled ? color.ColorKey.ToString() : "Color Ended" },
});
break;
}
case MapLinkPayload map:
{
RenderMetadataDictionary("Link MapLinkPayload", new Dictionary<string, string?>
{
{ "Map.RowId", map.Map.RowId.ToString() },
{ "Map.PlaceName", map.Map.Value.PlaceName.Value.Name.ToString() },
{ "Map.PlaceNameRegion", map.Map.Value.PlaceNameRegion.Value.Name.ToString() },
{ "Map.PlaceNameSub", map.Map.Value.PlaceNameSub.Value.Name.ToString() },
{ "TerritoryType.RowId", map.TerritoryType.RowId.ToString() },
{ "RawX", map.RawX.ToString() },
{ "RawY", map.RawY.ToString() },
{ "XCoord", map.XCoord.ToString(CultureInfo.InvariantCulture) },
{ "YCoord", map.YCoord.ToString(CultureInfo.InvariantCulture) },
{ "CoordinateString", map.CoordinateString },
{ "DataString", map.DataString },
});
break;
}
case QuestPayload quest:
{
RenderMetadataDictionary("Link QuestPayload", new Dictionary<string, string?>
{
{ "Quest.RowId", quest.Quest.RowId.ToString() },
{ "Quest.Name", quest.Quest.Value.Name.ToString() },
});
break;
}
case DalamudLinkPayload link:
{
RenderMetadataDictionary("Link DalamudLinkPayload", new Dictionary<string, string?>
{
{ "CommandId", link.CommandId.ToString() },
{ "Plugin", link.Plugin },
});
break;
}
case DalamudPartyFinderPayload pf:
{
RenderMetadataDictionary("Link PartyFinderPayload", new Dictionary<string, string?>
{
{ "ListingId", pf.ListingId.ToString() },
{ "LinkType", EnumName(pf.LinkType) },
});
break;
}
case PlayerPayload player:
{
RenderMetadataDictionary("Link PlayerPayload", new Dictionary<string, string?>
{
{ "Displayed", player.DisplayedName },
{ "Player Name", player.PlayerName },
{ "World Name", player.World.Value.Name.ExtractText() },
{ "Data", string.Join(" ", player.Encode().Select(b => b.ToString("X2"))) },
});
break;
}
case ItemPayload item:
{
RenderMetadataDictionary("Link ItemPayload", new Dictionary<string, string?>
{
{ "ItemId", item.ItemId.ToString() },
{ "RawItemId", item.RawItemId.ToString() },
{ "Kind", EnumName(item.Kind) },
{ "IsHQ", item.IsHQ.ToString() },
{ "Item.Name", item.Kind == ItemKind.EventItem ? Sheets.EventItemSheet.GetRow(item.ItemId).Name.ExtractText() : Sheets.ItemSheet.GetRow(item.ItemId).Name.ExtractText() },
});
break;
}
case AutoTranslatePayload at:
{
RenderMetadataDictionary("Link AutoTranslatePayload", new Dictionary<string, string?>
{
{ "Text", at.Text },
{ "Key/Group", $"{at.Key}/{at.Group}" },
{ "Data", string.Join(" ", at.Encode().Select(b => b.ToString("X2"))) },
});
break;
}
case IconPayload icon:
{
var found = IconUtil.GfdFileView.TryGetEntry((uint) icon.Icon, out _);
RenderMetadataDictionary("Link IconPayload", new Dictionary<string, string?>
{
{ "Found", found.ToString() },
{ "Icon ID", ((uint) icon.Icon).ToString() },
});
break;
}
case RawPayload raw:
{
var colorPayload = ColorPayload.From(raw.Data);
if (colorPayload != null)
{
RenderMetadataDictionary("Link ColorPayload", new Dictionary<string, string?>
{
{ "Unshifted", colorPayload.UnshiftedColor.ToString("X8") },
{ "Color", colorPayload.Color.ToString("X8") },
{ "Enabled?", colorPayload.Enabled.ToString() },
});
}
else
{
RenderMetadataDictionary("Link RawPayload", new Dictionary<string, string?>
{
{ "Data", string.Join(" ", raw.Data.Select(b => b.ToString("X2"))) },
{ "Type", EnumName(raw.Type) },
});
}
break;
}
case StatusPayload status:
{
RenderMetadataDictionary("Link StatusPayload", new Dictionary<string, string?>
{
{ "Status.RowId", status.Status.RowId.ToString() },
{ "Status.Name", status.Status.Value.Name.ExtractText() },
{ "Status.Icon", status.Status.Value.Icon.ToString() }
});
break;
}
case Util.PartyFinderPayload pf:
{
RenderMetadataDictionary("Link PartyFinderPayload", new Dictionary<string, string?>
{
{ "Id", pf.Id.ToString() }
});
break;
}
case AchievementPayload achievement:
{
RenderMetadataDictionary("Link AchievementPayload", new Dictionary<string, string?>
{
{ "Id", achievement.Id.ToString() }
});
break;
}
default:
var payloadData = payload.Encode();
var initialByte = payloadData.First();
if (initialByte != 0x02)
{
RenderMetadataDictionary("Text Payload", new Dictionary<string, string?>
{
{ "Content", Encoding.UTF8.GetString(payloadData) },
});
}
else
{
var unknown = new RawPayload(payloadData);
RenderMetadataDictionary("Link Unknown", new Dictionary<string, string?>
{
{ "Unknown", string.Join(" ", unknown.Data.Select(b => b.ToString("X2"))) },
});
}
break;
}
}
}
private static string? EnumName<T>(T? value) where T : Enum
{
if (value == null)
{
return null;
}
var rawValue = Convert.ChangeType(value, value.GetTypeCode());
return (Enum.GetName(value.GetType(), value) ?? "Unknown") + $" ({rawValue})";
}
private static void RenderMetadataDictionary(string name, Dictionary<string, string?> metadata)
{
var style = ImGui.GetStyle();
ImGui.Text($"{name}:");
using var indent = ImRaii.PushIndent(style.IndentSpacing);
using (var table = ImRaii.Table($"##chat2-{name}", 2))
{
if (!table.Success)
return;
ImGui.TableSetupColumn($"##chat2-{name}-key", ImGuiTableColumnFlags.WidthStretch, 0.4f);
ImGui.TableSetupColumn($"##chat2-{name}-value");
for (var i = 0; i < metadata.Count; i++)
{
using var id = ImRaii.PushId(i);
var (key, value) = metadata.ElementAt(i);
ImGui.TableNextColumn();
ImGui.Text(key);
ImGui.TableNextColumn();
ImGuiTextVisibleWhitespace(value);
}
}
ImGui.NewLine();
}
// ImGuiTextVisibleWhitespace replaces leading and trailing whitespace with
// visible characters. The extra characters are rendered with a muted font.
private static void ImGuiTextVisibleWhitespace(string? original)
{
if (string.IsNullOrEmpty(original))
{
using var pushedColor = ImRaii.PushColor(ImGuiCol.Text, new Vector4(1, 1, 1, 0.5f));
ImGui.TextUnformatted(original == null ? "(null)" : "(empty)");
return;
}
var text = original;
var start = 0;
var end = text.Length;
using var pushedStyle = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, new Vector2(0, 0));
while (start < end && char.IsWhiteSpace(text[start]))
start++;
if (start > 0)
{
using var pushedColor = ImRaii.PushColor(ImGuiCol.Text, new Vector4(1, 1, 1, 0.5f));
ImGui.TextWrapped(new string('_', start));
ImGui.SameLine();
}
while (end > start && char.IsWhiteSpace(text[end - 1]))
end--;
ImGui.TextWrapped(text[start..end]);
if (end < text.Length)
{
ImGui.SameLine();
using var pushedColor = ImRaii.PushColor(ImGuiCol.Text, new Vector4(1, 1, 1, 0.5f));
ImGui.TextWrapped(new string('_', text.Length - end));
}
}
}
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using System.Numerics;
using ChatTwo.Resources;
using ChatTwo.Ui.SettingsTabs;
using ChatTwo.Util;
using Dalamud.Interface.Utility.Raii;
using Dalamud.Interface.Windowing;
using Dalamud.Utility;
using Dalamud.Bindings.ImGui;
namespace ChatTwo.Ui;
public sealed class SettingsWindow : Dalamud.Interface.Windowing.Window
{
private readonly Plugin Plugin;
private Configuration Mutable { get; }
private List<ISettingsTab> Tabs { get; }
private int CurrentTab;
internal SettingsWindow(Plugin plugin) : base($"{Language.Settings_Title.Format(Plugin.PluginName)}###chat2-settings")
{
Flags = ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse;
SizeCondition = ImGuiCond.FirstUseEver;
SizeConstraints = new WindowSizeConstraints
{
MinimumSize = new Vector2(475, 600),
MaximumSize = new Vector2(float.MaxValue, float.MaxValue)
};
Plugin = plugin;
Mutable = new Configuration();
Tabs =
[
new General(Plugin, Mutable),
new Appearance(Plugin, Mutable),
new SettingsTabs.Window(Plugin, Mutable),
new Chat(Plugin, Mutable),
new SettingsTabs.Tabs(Plugin, Mutable),
new SettingsTabs.Privacy(Plugin, Mutable),
new Database(Plugin, Mutable),
new Information(Mutable),
];
RespectCloseHotkey = false;
DisableWindowSounds = true;
Initialise();
Plugin.Commands.Register("/hellion", "Perform various actions with Hellion Chat.").Execute += Command;
Plugin.Interface.UiBuilder.OpenConfigUi += Toggle;
}
public void Dispose()
{
Plugin.Interface.UiBuilder.OpenConfigUi -= Toggle;
Plugin.Commands.Register("/hellion").Execute -= Command;
}
private void Command(string command, string args)
{
if (string.IsNullOrWhiteSpace(args))
Toggle();
}
private void Initialise()
{
Mutable.UpdateFrom(Plugin.Config, false);
}
public override void Draw()
{
if (ImGui.IsWindowAppearing())
Initialise();
using (var table = ImRaii.Table("##chat2-settings-table", 2))
{
if (table.Success)
{
ImGui.TableSetupColumn("tab", ImGuiTableColumnFlags.WidthFixed);
ImGui.TableSetupColumn("settings", ImGuiTableColumnFlags.WidthStretch);
ImGui.TableNextColumn();
var changed = false;
for (var i = 0; i < Tabs.Count; i++)
{
if (!ImGui.Selectable($"{Tabs[i].Name}###tab-{i}", CurrentTab == i))
continue;
CurrentTab = i;
changed = true;
}
ImGui.TableNextColumn();
var style = ImGui.GetStyle();
var height = ImGui.GetContentRegionAvail().Y - style.FramePadding.Y * 2 - style.ItemSpacing.Y - style.ItemInnerSpacing.Y * 2 - ImGui.CalcTextSize("A").Y;
using var child = ImRaii.Child("##chat2-settings", new Vector2(-1, height));
if (child.Success)
Tabs[CurrentTab].Draw(changed);
}
}
ImGui.Separator();
var save = ImGui.Button(Language.Settings_Save);
ImGui.SameLine();
if (ImGui.Button(Language.Settings_SaveAndClose))
{
save = true;
IsOpen = false;
}
ImGui.SameLine();
if (ImGui.Button(Language.Settings_Discard))
{
IsOpen = false;
}
const string buttonLabel = "Anna's Ko-fi";
const string buttonLabel2 = "Infi's Ko-fi";
using (ImRaii.PushColor(ImGuiCol.Button, ColourUtil.RgbaToAbgr(0xFF5E5BFF)))
using (ImRaii.PushColor(ImGuiCol.ButtonHovered, ColourUtil.RgbaToAbgr(0xFF7775FF)))
using (ImRaii.PushColor(ImGuiCol.ButtonActive, ColourUtil.RgbaToAbgr(0xFF4542FF)))
using (ImRaii.PushColor(ImGuiCol.Text, 0xFFFFFFFF))
{
var buttonWidth = ImGui.CalcTextSize(buttonLabel).X + ImGui.GetStyle().FramePadding.X * 2;
var buttonWidth2 = ImGui.CalcTextSize(buttonLabel2).X + ImGui.GetStyle().FramePadding.X * 2;
ImGui.SameLine(ImGui.GetContentRegionAvail().X - buttonWidth - buttonWidth2 - ImGui.GetStyle().ItemSpacing.X);
if (ImGui.Button(buttonLabel2))
Dalamud.Utility.Util.OpenLink("https://ko-fi.com/infiii");
ImGui.SameLine();
if (ImGui.Button(buttonLabel))
Dalamud.Utility.Util.OpenLink("https://ko-fi.com/lojewalo");
}
if (!save)
return;
// calculate all conditions before updating config
var hideChanged = !Mutable.HideChat && Mutable.HideChat != Plugin.Config.HideChat;
var languageChanged = Mutable.LanguageOverride != Plugin.Config.LanguageOverride;
var fontChanged = Mutable.GlobalFontV2 != Plugin.Config.GlobalFontV2
|| Mutable.JapaneseFontV2 != Plugin.Config.JapaneseFontV2
|| Mutable.ItalicFontV2 != Plugin.Config.ItalicFontV2
|| Mutable.ExtraGlyphRanges != Plugin.Config.ExtraGlyphRanges
|| Mutable.UseHellionFont != Plugin.Config.UseHellionFont;
var fontSizeChanged = Math.Abs(Mutable.SymbolsFontSizeV2 - Plugin.Config.SymbolsFontSizeV2) > 0.001
|| Math.Abs(Mutable.FontSizeV2 - Plugin.Config.FontSizeV2) > 0.001;
var italicStateChanged = Mutable.ItalicEnabled != Plugin.Config.ItalicEnabled;
Plugin.Config.UpdateFrom(Mutable, true);
// save after 60 frames have passed, which should hopefully not
// commit any changes that cause a crash
Plugin.DeferredSaveFrames = 60;
Plugin.MessageManager.ClearAllTabs();
Plugin.MessageManager.FilterAllTabsAsync();
if (fontChanged || fontSizeChanged || italicStateChanged)
Plugin.FontManager.BuildFonts();
if (languageChanged)
Plugin.LanguageChanged(Plugin.Interface.UiLanguage);
if (hideChanged)
GameFunctions.GameFunctions.SetChatInteractable(true);
if (Plugin.Config.ShowEmotes)
_ = EmoteCache.LoadData(); // Fire-and-forget intentional, exceptions are caught inside
Initialise();
}
}
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using ChatTwo.Code;
using ChatTwo.Resources;
using ChatTwo.Util;
using Dalamud;
using Dalamud.Interface;
using Dalamud.Interface.FontIdentifier;
using Dalamud.Interface.Style;
using Dalamud.Interface.Utility;
using Dalamud.Interface.Utility.Raii;
using Dalamud.Bindings.ImGui;
namespace ChatTwo.Ui.SettingsTabs;
internal sealed class Appearance : ISettingsTab
{
private Plugin Plugin { get; }
private Configuration Mutable { get; }
public string Name => HellionStrings.Settings_Tab_Appearance + "###tabs-appearance";
internal Appearance(Plugin plugin, Configuration mutable)
{
Plugin = plugin;
Mutable = mutable;
}
public void Draw(bool changed)
{
DrawThemeSection();
ImGui.Spacing();
DrawFontsSection();
ImGui.Spacing();
DrawColoursSection();
ImGui.Spacing();
DrawTimestampsSection();
}
private void DrawThemeSection()
{
using var tree = ImRaii.TreeNode(HellionStrings.Settings_Appearance_Theme_Heading);
if (!tree.Success)
{
return;
}
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
ImGui.Checkbox(HellionStrings.Theme_Enabled_Name, ref Mutable.HellionThemeEnabled);
ImGuiUtil.HelpMarker(HellionStrings.Theme_Enabled_Description);
// Clamp 0.51.0 stays consistent with Privacy.cs which already
// shipped this slider; lower values would let chat windows
// disappear behind game UI.
using (ImRaii.Disabled(!Mutable.HellionThemeEnabled))
{
ImGui.SetNextItemWidth(200f * ImGuiHelpers.GlobalScale);
var opacity = Mutable.HellionThemeWindowOpacity;
if (ImGui.SliderFloat($"{HellionStrings.Theme_WindowOpacity_Label}##theme-opacity", ref opacity, 0.5f, 1.0f, "%.2f"))
{
Mutable.HellionThemeWindowOpacity = Math.Clamp(opacity, 0.5f, 1.0f);
}
ImGuiUtil.HelpMarker(HellionStrings.Theme_WindowOpacity_Help);
}
ImGui.Spacing();
ImGui.Checkbox(Language.Options_OverrideStyle_Name, ref Mutable.OverrideStyle);
ImGuiUtil.HelpMarker(Language.Options_OverrideStyle_Name_Desc);
if (Mutable.OverrideStyle)
{
DrawStyleCombo();
}
// The Bestand-Slider WindowAlpha targets the chat log window's
// background only. The Hellion theme opacity above already covers
// every plugin window globally, so the two sliders fight each
// other when the theme is active. Disable the legacy slider in
// that case to make Hellion theme the single source of truth.
using (ImRaii.Disabled(Mutable.HellionThemeEnabled))
{
ImGuiUtil.DragFloatVertical(Language.Options_WindowOpacity_Name, ref Mutable.WindowAlpha, .25f, 0f, 100f, $"{Mutable.WindowAlpha:N2}%%", ImGuiSliderFlags.AlwaysClamp);
}
}
}
private void DrawStyleCombo()
{
var styles = StyleModel.GetConfiguredStyles();
if (styles == null)
{
ImGui.TextUnformatted(Language.Options_OverrideStyle_NotAvailable);
return;
}
var currentStyle = Mutable.ChosenStyle ?? Language.Options_OverrideStyle_NotSelected;
using var combo = ImRaii.Combo(Language.Options_OverrideStyleDropdown_Name, currentStyle);
if (!combo)
{
return;
}
foreach (var style in styles)
{
if (ImGui.Selectable(style.Name, Mutable.ChosenStyle == style.Name))
{
Mutable.ChosenStyle = style.Name;
}
}
}
private void DrawFontsSection()
{
using var tree = ImRaii.TreeNode(HellionStrings.Settings_Appearance_Fonts_Heading);
if (!tree.Success)
{
return;
}
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
if (ImGui.Checkbox(HellionStrings.Theme_UseHellionFont_Name, ref Mutable.UseHellionFont))
{
// Mutex with the Bestand custom-font stack. Leaving FontsEnabled
// checked alongside UseHellionFont made both checkboxes look
// active even though the lower stack was greyed out, which
// confused the user during the v0.5.0 walkthrough.
if (Mutable.UseHellionFont)
Mutable.FontsEnabled = false;
}
ImGuiUtil.HelpMarker(HellionStrings.Theme_UseHellionFont_Description);
ImGui.Spacing();
using var fontDisabled = ImRaii.Disabled(Mutable.UseHellionFont);
ImGui.Checkbox(Language.Options_FontsEnabled, ref Mutable.FontsEnabled);
ImGui.Spacing();
var unused = false;
if (!Mutable.FontsEnabled)
{
ImGuiUtil.FontSizeCombo(Language.Options_FontSize_Name, ref Mutable.FontSizeV2);
}
else
{
var globalChooser = ImGuiUtil.FontChooser(Language.Options_Font_Name, Mutable.GlobalFontV2, false, ref unused);
globalChooser?.ResultTask.ContinueWith(r =>
{
if (r.IsCompletedSuccessfully)
{
Plugin.Framework.Run(() => Mutable.GlobalFontV2 = r.Result);
}
});
ImGui.SameLine();
if (ImGui.Button("Reset##global"))
{
Mutable.GlobalFontV2 = new SingleFontSpec { FontId = new DalamudAssetFontAndFamilyId(DalamudAsset.NotoSansCjkRegular), SizePt = 12.75f };
}
ImGuiUtil.HelpMarker(string.Format(Language.Options_Font_Description, Plugin.PluginName));
ImGuiUtil.WarningText(Language.Options_Font_Warning);
ImGui.Spacing();
// LocaleNames being null means it is likely a game font which all support JP symbols.
var japaneseChooser = ImGuiUtil.FontChooser(Language.Options_JapaneseFont_Name, Mutable.JapaneseFontV2, false, ref unused, id => !id.LocaleNames?.ContainsKey("ja-jp") ?? false, "いろはにほへと ちりぬるを");
japaneseChooser?.ResultTask.ContinueWith(r =>
{
if (r.IsCompletedSuccessfully)
{
Plugin.Framework.Run(() => Mutable.JapaneseFontV2 = r.Result);
}
});
ImGui.SameLine();
if (ImGui.Button("Reset##japanese"))
{
Mutable.JapaneseFontV2 = new SingleFontSpec { FontId = new DalamudAssetFontAndFamilyId(DalamudAsset.NotoSansCjkMedium), SizePt = 12.75f };
}
ImGuiUtil.HelpMarker(string.Format(Language.Options_JapaneseFont_Description, Plugin.PluginName));
ImGui.Spacing();
var italicChooser = ImGuiUtil.FontChooser(Language.Options_ItalicFont_Name, Mutable.ItalicFontV2, true, ref Mutable.ItalicEnabled);
italicChooser?.ResultTask.ContinueWith(r =>
{
if (r.IsCompletedSuccessfully)
{
Plugin.Framework.Run(() => Mutable.ItalicFontV2 = r.Result);
}
});
ImGui.SameLine();
if (ImGui.Button("Reset##italic"))
{
Mutable.ItalicEnabled = false;
Mutable.ItalicFontV2 = new SingleFontSpec { FontId = new DalamudAssetFontAndFamilyId(DalamudAsset.NotoSansCjkRegular), SizePt = 12.75f };
}
ImGuiUtil.HelpMarker(string.Format(Language.Options_Italic_Description, Plugin.PluginName));
ImGui.Spacing();
if (ImGui.CollapsingHeader(Language.Options_ExtraGlyphs_Name))
{
ImGuiUtil.HelpMarker(string.Format(Language.Options_ExtraGlyphs_Description, Plugin.PluginName));
var range = (int)Mutable.ExtraGlyphRanges;
foreach (var extra in Enum.GetValues<ExtraGlyphRanges>())
{
ImGui.CheckboxFlags(extra.Name(), ref range, (int)extra);
}
Mutable.ExtraGlyphRanges = (ExtraGlyphRanges)range;
}
ImGui.Spacing();
}
ImGuiUtil.FontSizeCombo(Language.Options_SymbolsFontSize_Name, ref Mutable.SymbolsFontSizeV2);
ImGuiUtil.HelpMarker(Language.Options_SymbolsFontSize_Description);
ImGui.Spacing();
}
}
private void DrawColoursSection()
{
using var tree = ImRaii.TreeNode(HellionStrings.Settings_Appearance_Colours_Heading);
if (!tree.Success)
{
return;
}
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
DrawColourPresetButtons();
ImGui.TextDisabled(HellionStrings.Settings_Appearance_Colours_PresetsHint);
ImGui.Spacing();
ImGui.Separator();
ImGui.Spacing();
foreach (var (_, types) in ChatTypeExt.SortOrder)
{
foreach (var type in types)
{
if (ImGuiUtil.IconButton(FontAwesomeIcon.UndoAlt, $"{type}", Language.Options_ChatColours_Reset))
{
Mutable.ChatColours.Remove(type);
}
ImGui.SameLine();
if (ImGuiUtil.IconButton(FontAwesomeIcon.LongArrowAltDown, $"{type}", Language.Options_ChatColours_Import))
{
var gameColour = Plugin.Functions.Chat.GetChannelColor(type);
Mutable.ChatColours[type] = gameColour ?? type.DefaultColor() ?? 0;
}
ImGui.SameLine();
var vec = Mutable.ChatColours.TryGetValue(type, out var colour)
? ColourUtil.RgbaToVector3(colour)
: ColourUtil.RgbaToVector3(type.DefaultColor() ?? 0);
if (ImGui.ColorEdit3(type.Name(), ref vec, ImGuiColorEditFlags.NoInputs))
{
Mutable.ChatColours[type] = ColourUtil.Vector3ToRgba(vec);
}
}
}
ImGui.Spacing();
}
}
// Hellion Chat — v0.6.0 preset-buttons row above the per-channel colour
// editors. Apply is immediate and overwrites every channel covered by
// the preset; channels not in the preset keep their current colour.
private void DrawColourPresetButtons()
{
var first = true;
foreach (var (_, preset) in ChatColourPresets.All)
{
if (!first)
{
ImGui.SameLine();
}
first = false;
if (preset.IsBrandPreset)
{
// Hellion-Brand visuell hervorheben — blau-violetter Frame-Akzent
var border = ColourUtil.RgbaToVector3(ColourUtil.ComponentsToRgba(255, 128, 200));
var btn = ColourUtil.RgbaToVector3(ColourUtil.ComponentsToRgba(74, 42, 106));
ImGui.PushStyleColor(ImGuiCol.Border, new System.Numerics.Vector4(border.X, border.Y, border.Z, 1f));
ImGui.PushStyleColor(ImGuiCol.Button, new System.Numerics.Vector4(btn.X, btn.Y, btn.Z, 1f));
ImGui.PushStyleVar(ImGuiStyleVar.FrameBorderSize, 1.5f);
}
if (ImGui.Button(GetPresetLabel(preset)))
{
ApplyPreset(preset);
}
if (preset.IsBrandPreset)
{
ImGui.PopStyleVar();
ImGui.PopStyleColor(2);
}
}
}
// Localized label for a preset; falls back to DisplayName if the i18n
// key is missing (defensive — the resource manager returns the key
// string itself when a lookup fails).
private static string GetPresetLabel(ChatColourPreset preset)
{
var localized = HellionStrings.ResourceManager.GetString(preset.LocalizationKey, HellionStrings.Culture);
return string.IsNullOrEmpty(localized) ? preset.DisplayName : localized;
}
private void ApplyPreset(ChatColourPreset preset)
{
foreach (var (channel, colour) in preset.Colours)
{
Mutable.ChatColours[channel] = colour;
}
Plugin.SaveConfig();
GlobalParametersCache.Refresh();
Plugin.Log.Debug($"Applied chat colour preset: {preset.DisplayName}");
}
private void DrawTimestampsSection()
{
using var tree = ImRaii.TreeNode(HellionStrings.Settings_Appearance_Timestamps_Heading);
if (!tree.Success)
{
return;
}
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
ImGui.Checkbox(Language.Options_PrettierTimestamps_Name, ref Mutable.PrettierTimestamps);
ImGuiUtil.HelpMarker(Language.Options_PrettierTimestamps_Description);
if (Mutable.PrettierTimestamps)
{
ImGui.Checkbox(Language.Options_MoreCompactPretty_Name, ref Mutable.MoreCompactPretty);
ImGuiUtil.HelpMarker(Language.Options_MoreCompactPretty_Description);
ImGui.Checkbox(Language.Options_HideSameTimestamps_Name, ref Mutable.HideSameTimestamps);
ImGuiUtil.HelpMarker(Language.Options_HideSameTimestamps_Description);
}
ImGui.Checkbox(Language.Options_Use24HourClock_Name, ref Mutable.Use24HourClock);
ImGuiUtil.HelpMarker(Language.Options_Use24HourClock_Description);
}
}
}
-259
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@@ -1,259 +0,0 @@
using System.Diagnostics;
using ChatTwo.Code;
using ChatTwo.Resources;
using ChatTwo.Util;
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Game.Text.SeStringHandling.Payloads;
using Dalamud.Interface.ImGuiNotification;
using Dalamud.Interface.Utility.Raii;
using Dalamud.Bindings.ImGui;
using Dalamud.Game.Text;
namespace ChatTwo.Ui.SettingsTabs;
internal sealed class Database : ISettingsTab
{
private Plugin Plugin { get; }
private Configuration Mutable { get; }
public string Name => HellionStrings.Settings_Tab_Database + "###tabs-database";
internal Database(Plugin plugin, Configuration mutable)
{
Plugin = plugin;
Mutable = mutable;
}
private bool ShowAdvanced;
private long DatabaseLastRefreshTicks;
private long DatabaseSize;
private long DatabaseLogSize;
private int DatabaseMessageCount;
public void Draw(bool changed)
{
// Shift-on-open keeps the Advanced tools available without a permanent
// toggle in the UI, mirroring upstream Chat 2 behaviour.
if (changed)
ShowAdvanced = ImGui.GetIO().KeyShift;
DrawStorageSection();
ImGui.Spacing();
DrawViewerSection();
ImGui.Spacing();
DrawStatsSection();
}
private void DrawStorageSection()
{
using var tree = ImRaii.TreeNode(HellionStrings.Settings_Database_Storage_Heading);
if (!tree.Success)
return;
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
ImGui.Checkbox(Language.Options_DatabaseBattleMessages_Name, ref Mutable.DatabaseBattleMessages);
ImGuiUtil.HelpMarker(Language.Options_DatabaseBattleMessages_Description);
if (ImGui.Checkbox(Language.Options_LoadPreviousSession_Name, ref Mutable.LoadPreviousSession))
if (Mutable.LoadPreviousSession)
Mutable.FilterIncludePreviousSessions = true;
ImGuiUtil.HelpMarker(Language.Options_LoadPreviousSession_Description);
if (ImGui.Checkbox(Language.Options_FilterIncludePreviousSessions_Name, ref Mutable.FilterIncludePreviousSessions))
if (!Mutable.FilterIncludePreviousSessions)
Mutable.LoadPreviousSession = false;
ImGuiUtil.HelpMarker(Language.Options_FilterIncludePreviousSessions_Description);
var old = new FileInfo(Path.Join(Plugin.Interface.ConfigDirectory.FullName, "chat.db"));
var migratedOld = new FileInfo(Path.Join(Plugin.Interface.ConfigDirectory.FullName, "chat-litedb.db"));
if (old.Exists || migratedOld.Exists)
{
ImGui.Spacing();
ImGui.Separator();
ImGui.Spacing();
ImGui.TextUnformatted(Language.Options_Database_Old_Heading);
ImGui.Spacing();
if (ImGuiUtil.CtrlShiftButton(Language.Options_Database_Old_Delete, Language.Options_Database_Old_Delete_Tooltip))
{
try
{
if (old.Exists)
old.Delete();
else
migratedOld.Delete();
WrapperUtil.AddNotification(Language.Options_Database_Old_Delete_Success, NotificationType.Success);
}
catch (Exception e)
{
Plugin.Log.Error(e, "Unable to delete old database");
WrapperUtil.AddNotification(Language.Options_Database_Old_Delete_Error, NotificationType.Error);
}
}
}
}
}
private void DrawViewerSection()
{
using var tree = ImRaii.TreeNode(HellionStrings.Settings_Database_Viewer_Heading);
if (!tree.Success)
return;
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
// Refresh the database size and message count every 5 seconds to avoid
// constant stat calls and spamming the database.
if (DatabaseLastRefreshTicks + 5 * 1000 < Environment.TickCount64)
{
DatabaseSize = Plugin.MessageManager.Store.DatabaseSize();
DatabaseLogSize = Plugin.MessageManager.Store.DatabaseLogSize();
DatabaseMessageCount = Plugin.MessageManager.Store.MessageCount();
DatabaseLastRefreshTicks = Environment.TickCount64;
}
// Copy the directory path instead of the file path so people can
// paste it into their file explorer.
ImGuiUtil.HelpText(string.Format(Language.Options_Database_Metadata_Path, MessageManager.DatabasePath()));
if (ImGui.IsItemClicked(ImGuiMouseButton.Left))
{
var path = Path.GetDirectoryName(MessageManager.DatabasePath());
ImGui.SetClipboardText(path);
WrapperUtil.AddNotification(Language.Options_Database_Metadata_CopyConfigPathNotification, NotificationType.Info);
}
if (ImGui.IsItemHovered())
{
ImGui.SetMouseCursor(ImGuiMouseCursor.Hand);
ImGuiUtil.Tooltip(Language.Options_Database_Metadata_CopyConfigPath);
}
ImGuiUtil.HelpText(string.Format(Language.Options_Database_Metadata_Size, StringUtil.BytesToString(DatabaseSize)));
if (ImGui.IsItemHovered())
ImGuiUtil.Tooltip(StringUtil.BytesToString(DatabaseSize));
ImGuiUtil.HelpText(string.Format(Language.Options_Database_Metadata_LogSize, StringUtil.BytesToString(DatabaseLogSize)));
if (ImGui.IsItemHovered())
ImGuiUtil.Tooltip(StringUtil.BytesToString(DatabaseLogSize));
ImGuiUtil.HelpText(string.Format(Language.Options_Database_Metadata_MessageCount, DatabaseMessageCount));
if (ImGuiUtil.CtrlShiftButton(Language.Options_ClearDatabase_Button, Language.Options_ClearDatabase_Tooltip))
{
Plugin.Log.Warning("Clearing messages from database");
Plugin.MessageManager.Store.ClearMessages();
Plugin.MessageManager.ClearAllTabs();
// Refresh on next draw
DatabaseLastRefreshTicks = 0;
WrapperUtil.AddNotification(Language.Options_ClearDatabase_Success, NotificationType.Info);
}
}
}
private void DrawStatsSection()
{
if (!ShowAdvanced)
return;
using var tree = ImRaii.TreeNode(HellionStrings.Settings_Database_Stats_Heading);
if (!tree.Success)
return;
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
using var wrap = ImRaii.TextWrapPos(0.0f);
ImGuiUtil.WarningText(Language.Options_Database_Advanced_Warning);
if (ImGuiUtil.CtrlShiftButton("Perform maintenance", "Ctrl+Shift: MessageManager.Store.PerformMaintenance()"))
Plugin.MessageManager.Store.PerformMaintenance();
if (ImGuiUtil.CtrlShiftButton("Reload messages from database", "Ctrl+Shift: MessageManager.FilterAllTabs()"))
{
Plugin.MessageManager.ClearAllTabs();
Plugin.MessageManager.FilterAllTabsAsync();
}
if (ImGuiUtil.CtrlShiftButton("Inject 10,000 messages", "Ctrl+Shift: creates 10,000 unique messages (async)"))
new Thread(() => InsertMessages(10_000)).Start();
}
}
private void InsertMessages(int count)
{
Plugin.Log.Info($"Inserting {count} messages due to user request");
// Generate
var stopwatch = Stopwatch.StartNew();
var playerName = Plugin.PlayerState.CharacterName;
var worldId = Plugin.PlayerState.HomeWorld.ValueNullable?.RowId ?? 0;
var senderSource = new SeStringBuilder()
.AddText("<")
.Add(new PlayerPayload(playerName, worldId))
.AddText("Random Message")
.Add(RawPayload.LinkTerminator)
.AddText(">: ")
.Build();
var senderChunks = ChunkUtil.ToChunks(senderSource, ChunkSource.Sender, ChatType.Debug).ToList();
var messages = new List<Message>(count);
for (var i = 0; i < count; i++)
{
var contentSource = new SeStringBuilder()
.AddText("Random message payload - ")
.AddItalics(Guid.NewGuid().ToString())
.Build();
var contentChunks = ChunkUtil.ToChunks(contentSource, ChunkSource.Content, ChatType.Debug).ToList();
var chatCode = new ChatCode(XivChatType.Say, 0, 0);
messages.Add(new Message(
Guid.NewGuid(),
Plugin.MessageManager.CurrentContentId,
Plugin.MessageManager.CurrentContentId,
DateTimeOffset.UtcNow,
chatCode,
senderChunks,
contentChunks,
senderSource,
contentSource,
Guid.Empty
));
}
var elapsedTicks = stopwatch.ElapsedTicks;
stopwatch.Stop();
Plugin.Log.Info($"Crafted {count} messages in {elapsedTicks} ticks ({elapsedTicks / TimeSpan.TicksPerMillisecond}ms)");
// Insert
stopwatch = Stopwatch.StartNew();
foreach (var message in messages)
Plugin.MessageManager.Store.UpsertMessage(message);
elapsedTicks = stopwatch.ElapsedTicks;
stopwatch.Stop();
Plugin.Log.Info($"Upserted {count} messages in {elapsedTicks} ticks ({elapsedTicks / TimeSpan.TicksPerMillisecond}ms)");
// Clear tabs during framework frame
Plugin.Framework.Run(() =>
{
stopwatch = Stopwatch.StartNew();
Plugin.MessageManager.ClearAllTabs();
elapsedTicks = stopwatch.ElapsedTicks;
stopwatch.Stop();
Plugin.Log.Info($"Cleared {Plugin.Config.Tabs.Count} tabs in {elapsedTicks} ticks ({elapsedTicks / TimeSpan.TicksPerMillisecond}ms)");
}).Wait();
// Fetch and filter during framework frame
Plugin.Framework.Run(() =>
{
stopwatch = Stopwatch.StartNew();
// Intentionally synchronous
Plugin.MessageManager.FilterAllTabs();
elapsedTicks = stopwatch.ElapsedTicks;
stopwatch.Stop();
Plugin.Log.Info($"Fetched and filtered all tabs in {elapsedTicks} ticks ({elapsedTicks / TimeSpan.TicksPerMillisecond}ms)");
}).Wait();
}
}
-638
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@@ -1,638 +0,0 @@
using ChatTwo.Code;
using ChatTwo.Export;
using ChatTwo.Privacy;
using ChatTwo.Resources;
using ChatTwo.Util;
using Dalamud.Interface.Colors;
using Dalamud.Interface.ImGuiNotification;
using Dalamud.Interface.Utility;
using Dalamud.Interface.Utility.Raii;
using Dalamud.Bindings.ImGui;
namespace ChatTwo.Ui.SettingsTabs;
internal sealed class Privacy : ISettingsTab
{
private Plugin Plugin { get; }
private Configuration Mutable { get; }
public string Name => HellionStrings.Privacy_Tab_Title + "###tabs-privacy";
internal Privacy(Plugin plugin, Configuration mutable)
{
Plugin = plugin;
Mutable = mutable;
}
// (HeadingKey lookup, ChatType list). Heading is resolved per-frame so
// a runtime LanguageChanged call updates the labels immediately.
private static readonly (Func<string> Heading, ChatType[] Types)[] Groups =
[
(() => HellionStrings.Privacy_Group_DirectMessages, [ChatType.TellIncoming, ChatType.TellOutgoing]),
(() => HellionStrings.Privacy_Group_PartyAlliance, [ChatType.Party, ChatType.CrossParty, ChatType.Alliance, ChatType.PvpTeam]),
(() => HellionStrings.Privacy_Group_FreeCompany, [ChatType.FreeCompany, ChatType.FreeCompanyAnnouncement, ChatType.FreeCompanyLoginLogout]),
(() => HellionStrings.Privacy_Group_Linkshells, [
ChatType.Linkshell1, ChatType.Linkshell2, ChatType.Linkshell3, ChatType.Linkshell4,
ChatType.Linkshell5, ChatType.Linkshell6, ChatType.Linkshell7, ChatType.Linkshell8,
]),
(() => HellionStrings.Privacy_Group_CrossLinkshells, [
ChatType.CrossLinkshell1, ChatType.CrossLinkshell2, ChatType.CrossLinkshell3, ChatType.CrossLinkshell4,
ChatType.CrossLinkshell5, ChatType.CrossLinkshell6, ChatType.CrossLinkshell7, ChatType.CrossLinkshell8,
]),
(() => HellionStrings.Privacy_Group_ExtraChat, [
ChatType.ExtraChatLinkshell1, ChatType.ExtraChatLinkshell2, ChatType.ExtraChatLinkshell3, ChatType.ExtraChatLinkshell4,
ChatType.ExtraChatLinkshell5, ChatType.ExtraChatLinkshell6, ChatType.ExtraChatLinkshell7, ChatType.ExtraChatLinkshell8,
]),
(() => HellionStrings.Privacy_Group_PublicChat, [ChatType.Say, ChatType.Shout, ChatType.Yell, ChatType.NoviceNetwork, ChatType.CustomEmote, ChatType.StandardEmote]),
(() => HellionStrings.Privacy_Group_SystemLogs, [
ChatType.System, ChatType.Notice, ChatType.Urgent, ChatType.Echo,
ChatType.NpcDialogue, ChatType.NpcAnnouncement,
ChatType.LootNotice, ChatType.LootRoll, ChatType.RetainerSale,
ChatType.Crafting, ChatType.Gathering, ChatType.Sign, ChatType.RandomNumber,
]),
];
private Dictionary<int, long>? CleanupCounts;
private long CleanupKeepCount;
private long CleanupDeleteCount;
private bool CleanupRunning;
private bool CleanupPreviewStale;
private HashSet<ChatType>? CleanupPreviewSnapshot;
// The retention-running state lives on Plugin so the auto-sweep and
// this manual button see the same flag. UI reads stay lock-free
// because ImGui is single-threaded and bool reads are atomic in .NET.
private bool RetentionRunning => Plugin.RetentionSweepRunning;
// Export form state
private int ExportRangeDays = 30;
private string ExportSenderSubstring = string.Empty;
private readonly HashSet<ChatType> ExportSelectedChannels = [];
private ExportFormat ExportFormat = ExportFormat.Markdown;
private bool ExportRunning;
public void Draw(bool changed)
{
if (ImGui.Button(HellionStrings.Wizard_Reopen_Button))
Plugin.FirstRunWizard.IsOpen = true;
ImGui.Spacing();
DrawPrivacyFilterSection();
ImGui.Spacing();
ImGui.Separator();
ImGui.Spacing();
DrawRetentionSection();
ImGui.Spacing();
ImGui.Separator();
ImGui.Spacing();
DrawCleanupSection();
ImGui.Spacing();
ImGui.Separator();
ImGui.Spacing();
DrawExportSection();
ImGui.Spacing();
ImGui.Separator();
ImGui.Spacing();
DrawAutoTellTabsPreloadSection();
}
private void DrawAutoTellTabsPreloadSection()
{
using var tree = ImRaii.TreeNode(HellionStrings.Privacy_AutoTellTabs_Section_Title);
if (!tree.Success)
return;
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
var preload = Mutable.AutoTellTabsHistoryPreload;
ImGui.SetNextItemWidth(200f * ImGuiHelpers.GlobalScale);
if (ImGui.SliderInt(HellionStrings.Privacy_AutoTellTabs_Preload_Name, ref preload, 0, 100))
{
Mutable.AutoTellTabsHistoryPreload = preload;
}
ImGuiUtil.HelpMarker(HellionStrings.Privacy_AutoTellTabs_Preload_Description);
ImGui.Spacing();
ImGuiUtil.HelpText(HellionStrings.Privacy_AutoTellTabs_Preload_Hint);
}
}
private void DrawPrivacyFilterSection()
{
using var tree = ImRaii.TreeNode(HellionStrings.Privacy_Filter_Tree_Heading);
if (!tree.Success)
return;
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
ImGuiUtil.OptionCheckbox(
ref Mutable.PrivacyFilterEnabled,
HellionStrings.Privacy_FilterEnabled_Name,
HellionStrings.Privacy_FilterEnabled_Description);
ImGuiUtil.HelpMarker(HellionStrings.Privacy_FilterEnabled_StorageOnly_Help);
ImGui.Spacing();
ImGui.Separator();
ImGui.Spacing();
using (ImRaii.Disabled(!Mutable.PrivacyFilterEnabled))
{
ImGuiUtil.HelpText(HellionStrings.Privacy_Whitelist_Help);
ImGui.Spacing();
if (ImGui.Button(HellionStrings.Privacy_Preset_PrivacyFirst))
Mutable.PrivacyPersistChannels = [..PrivacyDefaults.PrivacyFirstWhitelist];
ImGui.SameLine();
if (ImGui.Button(HellionStrings.Privacy_Preset_ClearAll))
Mutable.PrivacyPersistChannels.Clear();
ImGui.SameLine();
if (ImGui.Button(HellionStrings.Privacy_Preset_SelectAll))
foreach (var group in Groups)
foreach (var t in group.Types)
Mutable.PrivacyPersistChannels.Add(t);
ImGui.Spacing();
ImGui.Separator();
ImGui.Spacing();
foreach (var (heading, types) in Groups)
{
using var groupTree = ImRaii.TreeNode(heading());
if (!groupTree.Success)
continue;
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
foreach (var type in types)
{
var enabled = Mutable.PrivacyPersistChannels.Contains(type);
var label = type.ToString();
if (ImGui.Checkbox($"{label}##privacy-{(int)type}", ref enabled))
{
if (enabled)
Mutable.PrivacyPersistChannels.Add(type);
else
Mutable.PrivacyPersistChannels.Remove(type);
}
}
}
}
ImGui.Spacing();
ImGui.Separator();
ImGui.Spacing();
ImGuiUtil.OptionCheckbox(
ref Mutable.PrivacyPersistUnknownChannels,
HellionStrings.Privacy_PersistUnknown_Name,
HellionStrings.Privacy_PersistUnknown_Description);
}
}
}
private void DrawExportSection()
{
ImGui.TextUnformatted(HellionStrings.Export_Heading);
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
ImGuiUtil.HelpText(HellionStrings.Export_Help);
ImGui.Spacing();
if (ImGui.InputInt(HellionStrings.Export_Range_Label, ref ExportRangeDays))
ExportRangeDays = Math.Max(0, ExportRangeDays);
ImGui.InputText(HellionStrings.Export_Sender_Label, ref ExportSenderSubstring, 256);
using (var tree = ImRaii.TreeNode(HellionStrings.Export_Channels_Heading))
{
if (tree.Success)
{
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
ImGuiUtil.HelpText(HellionStrings.Export_Channels_AllOff);
foreach (var (heading, types) in Groups)
{
using var subTree = ImRaii.TreeNode($"{heading()}##export-group-{heading()}");
if (!subTree.Success)
continue;
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
foreach (var type in types)
{
var enabled = ExportSelectedChannels.Contains(type);
if (ImGui.Checkbox($"{type}##export-{(int)type}", ref enabled))
{
if (enabled)
ExportSelectedChannels.Add(type);
else
ExportSelectedChannels.Remove(type);
}
}
}
}
}
}
ImGui.Spacing();
ImGui.TextUnformatted(HellionStrings.Export_Format_Label);
ImGui.SameLine();
var fmt = (int)ExportFormat;
if (ImGui.RadioButton(HellionStrings.Export_Format_Markdown, ref fmt, (int)ExportFormat.Markdown))
ExportFormat = ExportFormat.Markdown;
ImGui.SameLine();
if (ImGui.RadioButton(HellionStrings.Export_Format_Json, ref fmt, (int)ExportFormat.Json))
ExportFormat = ExportFormat.Json;
ImGui.SameLine();
if (ImGui.RadioButton(HellionStrings.Export_Format_Csv, ref fmt, (int)ExportFormat.Csv))
ExportFormat = ExportFormat.Csv;
ImGui.Spacing();
using (ImRaii.Disabled(ExportRunning))
{
if (ImGui.Button(HellionStrings.Export_Button))
PromptExport();
}
if (ExportRunning)
ImGuiUtil.HelpText(HellionStrings.Export_Running);
}
}
private void PromptExport()
{
var defaultName = $"hellion-chat-export-{DateTimeOffset.Now:yyyyMMdd-HHmm}";
var ext = ExportFormat.Extension();
Plugin.FileDialogManager.SaveFileDialog(
HellionStrings.Export_Dialog_Title,
ExportFormat.Filter(),
defaultName,
ext,
(success, path) =>
{
if (!success || string.IsNullOrWhiteSpace(path))
return;
StartExport(path);
});
}
private void StartExport(string path)
{
if (ExportRunning)
return;
ExportRunning = true;
var types = ExportSelectedChannels.Count > 0
? ExportSelectedChannels.Select(t => (int)(ushort)t).ToList()
: null;
DateTimeOffset? from = ExportRangeDays > 0
? DateTimeOffset.UtcNow.AddDays(-ExportRangeDays)
: null;
var senderSubstring = string.IsNullOrWhiteSpace(ExportSenderSubstring) ? null : ExportSenderSubstring.Trim();
var format = ExportFormat;
var filterDesc = new MessageExporter.FilterDescription(types, from, null, senderSubstring);
new Thread(() =>
{
try
{
using var enumerator = Plugin.MessageManager.Store.StreamForExport(types, from, null);
var written = MessageExporter.ExportToFile(path, format, enumerator, filterDesc);
if (written > 0)
WrapperUtil.AddNotification(string.Format(HellionStrings.Export_Success, written, path), NotificationType.Success);
else
WrapperUtil.AddNotification(HellionStrings.Export_Empty, NotificationType.Info);
}
catch (Exception e)
{
Plugin.Log.Error(e, "Export failed");
WrapperUtil.AddNotification(HellionStrings.Export_Error, NotificationType.Error);
}
finally
{
ExportRunning = false;
}
}) { IsBackground = true }.Start();
}
private void DrawRetentionSection()
{
ImGui.TextUnformatted(HellionStrings.Retention_Heading);
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
ImGuiUtil.OptionCheckbox(
ref Mutable.RetentionEnabled,
HellionStrings.Retention_Enabled_Name,
HellionStrings.Retention_Enabled_Description);
using (ImRaii.Disabled(!Mutable.RetentionEnabled))
{
ImGui.Spacing();
var defaultDays = Mutable.RetentionDefaultDays;
if (ImGui.InputInt(HellionStrings.Retention_Default_Label, ref defaultDays))
Mutable.RetentionDefaultDays = Math.Max(0, defaultDays);
ImGuiUtil.HelpMarker(HellionStrings.Retention_Default_Help);
ImGui.Spacing();
if (ImGui.Button(HellionStrings.Retention_Reset_Spec))
{
Mutable.RetentionPerChannelDays =
PrivacyDefaults.DefaultRetentionDays.ToDictionary(p => p.Key, p => p.Value);
}
ImGui.SameLine();
if (ImGui.Button(HellionStrings.Retention_Clear_Overrides))
Mutable.RetentionPerChannelDays.Clear();
ImGui.Spacing();
using (var tree = ImRaii.TreeNode(HellionStrings.Retention_Tree_Heading))
{
if (tree.Success)
{
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
foreach (var (heading, types) in Groups)
{
using var subTree = ImRaii.TreeNode(heading());
if (!subTree.Success)
continue;
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
foreach (var type in types)
{
var hasOverride = Mutable.RetentionPerChannelDays.TryGetValue(type, out var days);
var hasSpecDefault = PrivacyDefaults.DefaultRetentionDays.TryGetValue(type, out var specDays);
if (!hasOverride)
days = hasSpecDefault ? specDays : Mutable.RetentionDefaultDays;
var tag = hasOverride
? HellionStrings.Retention_Tag_Override
: hasSpecDefault
? HellionStrings.Retention_Tag_Spec
: HellionStrings.Retention_Tag_Global;
if (ImGui.InputInt($"{type} {tag}##retention-{(int)type}", ref days))
{
days = Math.Max(0, days);
Mutable.RetentionPerChannelDays[type] = days;
}
if (hasOverride)
{
ImGui.SameLine();
if (ImGui.Button($"{HellionStrings.Retention_Reset_Button}##retention-reset-{(int)type}"))
Mutable.RetentionPerChannelDays.Remove(type);
}
}
}
}
}
ImGui.Spacing();
ImGuiUtil.HelpText(HellionStrings.Retention_Help_SavedNote);
ImGui.Spacing();
using (ImRaii.Disabled(RetentionRunning))
{
if (ImGuiUtil.CtrlShiftButton(HellionStrings.Retention_Apply_Label, HellionStrings.Retention_Apply_Tooltip))
StartRetentionRun();
}
if (RetentionRunning)
ImGuiUtil.HelpText(HellionStrings.Retention_Running);
ImGui.Spacing();
var lastRun = Plugin.Config.RetentionLastRunAt;
ImGuiUtil.HelpText(lastRun == DateTimeOffset.MinValue
? HellionStrings.Retention_LastRun_Never
: string.Format(HellionStrings.Retention_LastRun_At, lastRun.ToLocalTime()));
}
}
}
private void StartRetentionRun()
{
// Take the shared retention lock so we cannot fight the auto-sweep
// for the database connection. If the auto-sweep is already in
// flight we just bail — the user can press the button again once
// it finishes.
lock (Plugin.RetentionSweepLock)
{
if (Plugin.RetentionSweepRunning)
return;
Plugin.RetentionSweepRunning = true;
}
var policy = Plugin.Config.RetentionPerChannelDays.ToDictionary(p => (int)(ushort)p.Key, p => p.Value);
var defaultDays = Plugin.Config.RetentionDefaultDays;
new Thread(() =>
{
try
{
var deleted = Plugin.MessageManager.Store.DeleteByRetentionPolicy(policy, defaultDays);
Plugin.Config.RetentionLastRunAt = DateTimeOffset.UtcNow;
Plugin.SaveConfig();
Plugin.Log.Information($"Manual retention run deleted {deleted} expired messages.");
if (deleted > 0)
{
Plugin.Framework.Run(() =>
{
Plugin.MessageManager.ClearAllTabs();
Plugin.MessageManager.FilterAllTabsAsync();
}).Wait();
}
WrapperUtil.AddNotification(string.Format(HellionStrings.Retention_Success, deleted), NotificationType.Success);
}
catch (Exception e)
{
Plugin.Log.Error(e, "Manual retention run failed");
WrapperUtil.AddNotification(HellionStrings.Retention_Error, NotificationType.Error);
}
finally
{
lock (Plugin.RetentionSweepLock)
Plugin.RetentionSweepRunning = false;
}
}) { IsBackground = true }.Start();
}
private void DrawCleanupSection()
{
ImGui.TextUnformatted(HellionStrings.Cleanup_Heading);
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
ImGuiUtil.HelpText(HellionStrings.Cleanup_Help_Intro);
ImGuiUtil.HelpText(HellionStrings.Cleanup_Help_SavedNote);
ImGui.Spacing();
// Drift-detection between the snapshot taken at last refresh
// and the current Mutable whitelist. Cleanup itself runs on
// the SAVED policy (Cleanup_Help_SavedNote covers that), but
// the user usually expects "the preview reflects what I just
// ticked" — so we surface the divergence instead of silently
// showing stale numbers.
if (CleanupPreviewSnapshot is not null
&& !CleanupPreviewSnapshot.SetEquals(Mutable.PrivacyPersistChannels))
{
CleanupPreviewStale = true;
}
using (var emphasis = CleanupPreviewStale
? ImRaii.PushColor(ImGuiCol.Button, ImGuiColors.HealerGreen with { W = 0.6f })
: null)
using (ImRaii.Disabled(CleanupRunning))
{
if (ImGui.Button(HellionStrings.Cleanup_RefreshPreview))
RefreshCleanupPreview();
}
if (CleanupCounts is null)
{
ImGuiUtil.HelpText(HellionStrings.Cleanup_NoPreview);
return;
}
if (CleanupPreviewStale)
{
ImGui.Spacing();
ImGuiUtil.HelpText(HellionStrings.Cleanup_Preview_Stale);
}
ImGui.Spacing();
using (var staleColor = CleanupPreviewStale
? ImRaii.PushColor(ImGuiCol.Text, ImGuiColors.DalamudGrey)
: null)
{
ImGuiUtil.HelpText(string.Format(HellionStrings.Cleanup_TotalStored, CleanupKeepCount + CleanupDeleteCount));
ImGuiUtil.HelpText(string.Format(HellionStrings.Cleanup_WillKeep, CleanupKeepCount));
ImGuiUtil.HelpText(string.Format(HellionStrings.Cleanup_WillDelete, CleanupDeleteCount));
}
using (var tree = ImRaii.TreeNode(HellionStrings.Cleanup_Breakdown))
{
if (tree.Success)
{
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
foreach (var (chatType, count) in CleanupCounts.OrderByDescending(p => p.Value))
{
var name = Enum.IsDefined(typeof(ChatType), (ushort)chatType)
? ((ChatType)(ushort)chatType).ToString()
: $"Unknown({chatType})";
var keeps = WouldBeKept(chatType);
var marker = keeps ? HellionStrings.Cleanup_Marker_Keep : HellionStrings.Cleanup_Marker_Delete;
ImGuiUtil.HelpText($"{marker} {name} — {count:N0}");
}
}
}
ImGui.Spacing();
using (ImRaii.Disabled(CleanupRunning || CleanupDeleteCount == 0))
{
if (ImGuiUtil.CtrlShiftButton(HellionStrings.Cleanup_Apply_Label,
string.Format(HellionStrings.Cleanup_Apply_Tooltip, CleanupDeleteCount)))
StartCleanup();
}
if (CleanupRunning)
ImGuiUtil.HelpText(HellionStrings.Cleanup_Running);
}
}
private bool WouldBeKept(int chatType)
{
if (!Plugin.Config.PrivacyFilterEnabled)
return true;
if (Plugin.Config.PrivacyPersistChannels.Contains((ChatType)(ushort)chatType))
return true;
return Plugin.Config.PrivacyPersistUnknownChannels;
}
private void RefreshCleanupPreview()
{
try
{
CleanupCounts = Plugin.MessageManager.Store.GetMessageCountsByChatType();
CleanupKeepCount = 0;
CleanupDeleteCount = 0;
foreach (var (chatType, count) in CleanupCounts)
{
if (WouldBeKept(chatType))
CleanupKeepCount += count;
else
CleanupDeleteCount += count;
}
// Snapshot the whitelist as it stood at preview-time so the
// render pass can flag the user about subsequent edits. Only
// updated on success — if the preview throws, the previous
// snapshot stays in place so stale-detection keeps working.
CleanupPreviewSnapshot = new HashSet<ChatType>(Mutable.PrivacyPersistChannels);
CleanupPreviewStale = false;
}
catch (Exception e)
{
Plugin.Log.Error(e, "Failed to compute cleanup preview");
WrapperUtil.AddNotification(HellionStrings.Cleanup_PreviewError, NotificationType.Error);
}
}
private void StartCleanup()
{
if (CleanupRunning)
return;
CleanupRunning = true;
var allowed = Plugin.Config.PrivacyPersistChannels.Select(t => (int)(ushort)t).ToList();
new Thread(() =>
{
try
{
var deleted = Plugin.MessageManager.Store.CleanupRetainOnly(allowed);
Plugin.Log.Information($"Privacy cleanup: deleted {deleted} messages");
Plugin.Framework.Run(() =>
{
Plugin.MessageManager.ClearAllTabs();
Plugin.MessageManager.FilterAllTabsAsync();
}).Wait();
WrapperUtil.AddNotification(string.Format(HellionStrings.Cleanup_Success, deleted), NotificationType.Success);
}
catch (Exception e)
{
Plugin.Log.Error(e, "Privacy cleanup failed");
WrapperUtil.AddNotification(HellionStrings.Cleanup_Error, NotificationType.Error);
}
finally
{
CleanupRunning = false;
CleanupCounts = null;
}
}).Start();
}
}
-233
View File
@@ -1,233 +0,0 @@
using ChatTwo.Code;
using ChatTwo.Resources;
using ChatTwo.Util;
using Dalamud.Interface;
using Dalamud.Interface.Utility.Raii;
using Dalamud.Bindings.ImGui;
using Dalamud.Game.ClientState.Objects.SubKinds;
namespace ChatTwo.Ui.SettingsTabs;
internal sealed class Tabs : ISettingsTab
{
private Plugin Plugin { get; }
private Configuration Mutable { get; }
public string Name => HellionStrings.Settings_Tab_Tabs + "###tabs-tabs";
private int ToOpen = -2;
internal Tabs(Plugin plugin, Configuration mutable)
{
Plugin = plugin;
Mutable = mutable;
}
public void Draw(bool changed)
{
const string addTabPopup = "add-tab-popup";
ImGuiUtil.HelpText(HellionStrings.Tabs_Presets_Linkshell_Hint);
ImGui.Spacing();
if (ImGuiUtil.IconButton(FontAwesomeIcon.Plus, tooltip: Language.Options_Tabs_Add))
ImGui.OpenPopup(addTabPopup);
using (var popup = ImRaii.Popup(addTabPopup))
{
if (popup)
{
if (ImGui.Selectable(Language.Options_Tabs_NewTab))
Mutable.Tabs.Add(new Tab());
ImGui.Separator();
if (ImGui.Selectable(string.Format(Language.Options_Tabs_Preset, Language.Tabs_Presets_General)))
Mutable.Tabs.Add(TabsUtil.VanillaGeneral);
if (ImGui.Selectable(string.Format(Language.Options_Tabs_Preset, Language.Tabs_Presets_Event)))
Mutable.Tabs.Add(TabsUtil.VanillaEvent);
if (ImGui.Selectable(string.Format(Language.Options_Tabs_Preset, Language.Tabs_Presets_Tell)))
Mutable.Tabs.Add(TabsUtil.VanillaTellExclusive);
}
}
var toRemove = -1;
var doOpens = ToOpen > -2;
for (var i = 0; i < Mutable.Tabs.Count; i++)
{
var tab = Mutable.Tabs[i];
if (doOpens)
ImGui.SetNextItemOpen(i == ToOpen);
using var treeNode = ImRaii.TreeNode($"{tab.Name}###tab-{i}");
if (!treeNode.Success)
continue;
using var pushedId = ImRaii.PushId($"tab-{i}");
if (ImGuiUtil.IconButton(FontAwesomeIcon.TrashAlt, tooltip: Language.Options_Tabs_Delete))
{
toRemove = i;
ToOpen = -1;
}
ImGui.SameLine();
if (ImGuiUtil.IconButton(FontAwesomeIcon.ArrowUp, tooltip: Language.Options_Tabs_MoveUp) && i > 0)
{
(Mutable.Tabs[i - 1], Mutable.Tabs[i]) = (Mutable.Tabs[i], Mutable.Tabs[i - 1]);
ToOpen = i - 1;
}
ImGui.SameLine();
if (ImGuiUtil.IconButton(FontAwesomeIcon.ArrowDown, tooltip: Language.Options_Tabs_MoveDown) && i < Mutable.Tabs.Count - 1)
{
(Mutable.Tabs[i + 1], Mutable.Tabs[i]) = (Mutable.Tabs[i], Mutable.Tabs[i + 1]);
ToOpen = i + 1;
}
ImGui.InputText(Language.Options_Tabs_Name, ref tab.Name, 512, ImGuiInputTextFlags.EnterReturnsTrue);
ImGui.Checkbox(Language.Options_Tabs_ShowTimestamps, ref tab.DisplayTimestamp);
ImGui.Checkbox(Language.Options_Tabs_PopOut, ref tab.PopOut);
if (tab.PopOut)
{
using var _ = ImRaii.PushIndent(10.0f);
ImGui.Checkbox(Language.Options_Tabs_IndependentOpacity, ref tab.IndependentOpacity);
if (tab.IndependentOpacity)
ImGuiUtil.DragFloatVertical(Language.Options_Tabs_Opacity, ref tab.Opacity, 0.25f, 0f, 100f, $"{tab.Opacity:N2}%%", ImGuiSliderFlags.AlwaysClamp);
ImGui.Checkbox(Language.Options_Tabs_IndependentHide, ref tab.IndependentHide);
if (tab.IndependentHide)
{
using var __ = ImRaii.PushIndent(10.0f);
ImGuiUtil.OptionCheckbox(ref tab.HideDuringCutscenes, Language.Options_HideDuringCutscenes_Name);
ImGui.Spacing();
ImGuiUtil.OptionCheckbox(ref tab.HideWhenNotLoggedIn, Language.Options_HideWhenNotLoggedIn_Name);
ImGui.Spacing();
ImGuiUtil.OptionCheckbox(ref tab.HideWhenUiHidden, Language.Options_HideWhenUiHidden_Name);
ImGui.Spacing();
ImGuiUtil.OptionCheckbox(ref tab.HideInLoadingScreens, Language.Options_HideInLoadingScreens_Name);
ImGui.Spacing();
ImGuiUtil.OptionCheckbox(ref tab.HideInBattle, Language.Options_HideInBattle_Name);
ImGui.Spacing();
}
ImGuiUtil.OptionCheckbox(ref tab.CanMove, Language.Popout_CanMove_Name);
ImGui.Spacing();
ImGuiUtil.OptionCheckbox(ref tab.CanResize, Language.Popout_CanResize_Name);
ImGui.Spacing();
}
using (var combo = ImGuiUtil.BeginComboVertical(Language.Options_Tabs_UnreadMode, tab.UnreadMode.Name()))
{
if (combo.Success)
{
foreach (var mode in Enum.GetValues<UnreadMode>())
{
if (ImGui.Selectable(mode.Name(), tab.UnreadMode == mode))
tab.UnreadMode = mode;
if (mode.Tooltip() is { } tooltip && ImGui.IsItemHovered())
ImGuiUtil.Tooltip(tooltip);
}
}
}
if (Mutable.HideWhenInactive)
ImGui.Checkbox(Language.Options_Tabs_InactivityBehaviour, ref tab.UnhideOnActivity);
ImGui.Checkbox(Language.Options_Tabs_NoInput, ref tab.InputDisabled);
if (!tab.InputDisabled)
{
var input = tab.Channel?.ToChatType().Name() ?? Language.Options_Tabs_NoInputChannel;
using (var combo = ImGuiUtil.BeginComboVertical(Language.Options_Tabs_InputChannel, input))
{
if (combo.Success)
{
if (ImGui.Selectable(Language.Options_Tabs_NoInputChannel, tab.Channel == null))
tab.Channel = null;
foreach (var channel in Enum.GetValues<InputChannel>())
if (ImGui.Selectable(channel.ToChatType().Name(), tab.Channel == channel))
tab.Channel = channel;
}
}
var player = Plugin.ObjectTable.LocalPlayer;
if (tab.Channel == InputChannel.Tell && player != null)
{
ImGui.Checkbox(Language.Options_Tabs_SenderMessages, ref tab.AllSenderMessages);
ImGuiUtil.HelpText(Language.Options_Help_SenderMessages);
var worlds = Sheets.WorldsOnDatacenter(player).OrderByDescending(world => world.DataCenter.RowId).ThenBy(world => world.Name.ToString()).ToList();
using (ImRaii.ItemWidth(ImGui.GetWindowWidth() / 3f))
{
ImGui.Text(Language.Options_Header_Target);
ImGui.SameLine();
var name = tab.TellTarget.Name;
if (ImGui.InputText("##targetInput", ref name, 21))
tab.TellTarget.Name = name;
ImGui.SameLine();
var selectedWorld = worlds.FindIndex(world => world.RowId == tab.TellTarget.World);
if (selectedWorld == -1)
selectedWorld = 0;
using (var combo = ImRaii.Combo("###player-world", worlds[selectedWorld].Name.ToString()))
{
if (combo.Success)
{
var lastDc = worlds.First().DataCenter.RowId;
foreach (var (idx, world) in worlds.Index())
{
if (ImGui.Selectable(world.Name.ToString(), selectedWorld == idx))
{
selectedWorld = idx;
tab.TellTarget.World = worlds[selectedWorld].RowId;
}
if (lastDc == world.DataCenter.RowId)
continue;
lastDc = world.DataCenter.RowId;
ImGui.Separator();
}
}
}
}
var target = (Plugin.TargetManager.SoftTarget ?? Plugin.TargetManager.Target) as IPlayerCharacter;
using (ImRaii.Disabled(target == null))
{
if (ImGui.Button("Set to target") && target != null)
tab.TellTarget.FromTarget(target);
}
}
}
ImGuiUtil.ChannelSelector(Language.Options_Tabs_Channels, tab.SelectedChannels);
ImGuiUtil.ExtraChatSelector(Language.Options_Tabs_ExtraChatChannels, ref tab.ExtraChatAll, tab.ExtraChatChannels);
}
if (toRemove > -1)
{
Mutable.Tabs.RemoveAt(toRemove);
Plugin.WantedTab = 0;
}
if (doOpens)
ToOpen = -2;
}
}
-167
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using ChatTwo.Resources;
using ChatTwo.Util;
using Dalamud.Interface.Utility.Raii;
using Dalamud.Bindings.ImGui;
namespace ChatTwo.Ui.SettingsTabs;
internal sealed class Window : ISettingsTab
{
private Plugin Plugin { get; }
private Configuration Mutable { get; }
public string Name => HellionStrings.Settings_Tab_Window + "###tabs-window";
internal Window(Plugin plugin, Configuration mutable)
{
Plugin = plugin;
Mutable = mutable;
}
public void Draw(bool changed)
{
DrawHideSection();
ImGui.Spacing();
DrawInactivityHideSection();
ImGui.Spacing();
DrawFrameSection();
ImGui.Spacing();
DrawTooltipsSection();
}
private void DrawHideSection()
{
using var tree = ImRaii.TreeNode(HellionStrings.Settings_Window_Hide_Heading);
if (!tree.Success)
{
return;
}
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
ImGui.Checkbox(Language.Options_HideChat_Name, ref Mutable.HideChat);
ImGuiUtil.HelpMarker(Language.Options_HideChat_Description);
ImGui.Checkbox(Language.Options_HideDuringCutscenes_Name, ref Mutable.HideDuringCutscenes);
ImGuiUtil.HelpMarker(string.Format(Language.Options_HideDuringCutscenes_Description, Plugin.PluginName));
ImGui.Checkbox(Language.Options_HideWhenNotLoggedIn_Name, ref Mutable.HideWhenNotLoggedIn);
ImGuiUtil.HelpMarker(string.Format(Language.Options_HideWhenNotLoggedIn_Description, Plugin.PluginName));
ImGui.Checkbox(Language.Options_HideWhenUiHidden_Name, ref Mutable.HideWhenUiHidden);
ImGuiUtil.HelpMarker(string.Format(Language.Options_HideWhenUiHidden_Description, Plugin.PluginName));
ImGui.Checkbox(Language.Options_HideInLoadingScreens_Name, ref Mutable.HideInLoadingScreens);
ImGuiUtil.HelpMarker(string.Format(Language.Options_HideInLoadingScreens_Description, Plugin.PluginName));
ImGui.Checkbox(Language.Options_HideInBattle_Name, ref Mutable.HideInBattle);
ImGuiUtil.HelpMarker(Language.Options_HideInBattle_Description);
}
}
private void DrawInactivityHideSection()
{
using var tree = ImRaii.TreeNode(HellionStrings.Settings_Window_InactivityHide_Heading);
if (!tree.Success)
{
return;
}
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
ImGui.Checkbox(Language.Options_HideWhenInactive_Name, ref Mutable.HideWhenInactive);
ImGuiUtil.HelpMarker(Language.Options_HideWhenInactive_Description);
if (!Mutable.HideWhenInactive)
{
return;
}
ImGuiUtil.InputIntVertical(Language.Options_InactivityHideTimeout_Name, Language.Options_InactivityHideTimeout_Description, ref Mutable.InactivityHideTimeout, 1, 10);
// Untergrenze von 2 Sekunden gegen Selbst-Soft-Lock.
Mutable.InactivityHideTimeout = Math.Max(2, Mutable.InactivityHideTimeout);
using (ImRaii.Disabled(Mutable.HideInBattle))
{
ImGui.Checkbox(Language.Options_InactivityHideActiveDuringBattle_Name, ref Mutable.InactivityHideActiveDuringBattle);
ImGuiUtil.HelpMarker(Language.Options_InactivityHideActiveDuringBattle_Description);
}
using var channelTree = ImRaii.TreeNode(Language.Options_InactivityHideChannels_Name);
if (!channelTree.Success)
{
return;
}
if (ImGuiUtil.CtrlShiftButton(Language.Options_InactivityHideChannels_All_Label, Language.Options_InactivityHideChannels_Button_Tooltip))
{
Mutable.InactivityHideChannelsV2 = TabsUtil.AllChannels();
Mutable.InactivityHideExtraChatAll = true;
Mutable.InactivityHideExtraChatChannels = [];
}
ImGui.SameLine();
if (ImGuiUtil.CtrlShiftButton(Language.Options_InactivityHideChannels_None_Label, Language.Options_InactivityHideChannels_Button_Tooltip))
{
Mutable.InactivityHideChannelsV2 = [];
Mutable.InactivityHideExtraChatAll = false;
Mutable.InactivityHideExtraChatChannels = [];
}
ImGui.Spacing();
ImGuiUtil.ChannelSelector(Language.Options_Tabs_Channels, Mutable.InactivityHideChannelsV2);
ImGuiUtil.ExtraChatSelector(Language.Options_Tabs_ExtraChatChannels, ref Mutable.InactivityHideExtraChatAll, Mutable.InactivityHideExtraChatChannels);
}
}
private void DrawFrameSection()
{
using var tree = ImRaii.TreeNode(HellionStrings.Settings_Window_Frame_Heading);
if (!tree.Success)
{
return;
}
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
ImGui.Checkbox(Language.Options_CanMove_Name, ref Mutable.CanMove);
ImGui.Checkbox(Language.Options_CanResize_Name, ref Mutable.CanResize);
ImGui.Checkbox(Language.Options_ShowTitleBar_Name, ref Mutable.ShowTitleBar);
ImGui.Checkbox(Language.Options_ShowPopOutTitleBar_Name, ref Mutable.ShowPopOutTitleBar);
// v0.6.0 — global master switch for the pop-out input bar.
ImGui.Checkbox(HellionStrings.Settings_Window_PopOutInputEnabled_Name, ref Mutable.PopOutInputEnabled);
ImGuiUtil.HelpMarker(HellionStrings.Settings_Window_PopOutInputEnabled_Description);
ImGui.Checkbox(Language.Options_ShowHideButton_Name, ref Mutable.ShowHideButton);
ImGuiUtil.HelpMarker(Language.Options_ShowHideButton_Description);
ImGui.Checkbox(Language.Options_SidebarTabView_Name, ref Mutable.SidebarTabView);
ImGuiUtil.HelpMarker(string.Format(Language.Options_SidebarTabView_Description, Plugin.PluginName));
}
}
private void DrawTooltipsSection()
{
using var tree = ImRaii.TreeNode(HellionStrings.Settings_Window_Tooltips_Heading);
if (!tree.Success)
{
return;
}
using (ImRaii.PushIndent(ImGui.GetStyle().IndentSpacing, false))
{
ImGui.Checkbox(Language.Options_NativeItemTooltips_Name, ref Mutable.NativeItemTooltips);
ImGuiUtil.HelpMarker(string.Format(Language.Options_NativeItemTooltips_Description, Plugin.PluginName));
if (Mutable.NativeItemTooltips)
{
ImGuiUtil.DragFloatVertical(Language.Options_TooltipOffset_Name, Language.Options_TooltipOffset_Desc, ref Mutable.TooltipOffset, 1, 0f, 400f, $"{Mutable.TooltipOffset:N0}px", ImGuiSliderFlags.AlwaysClamp);
}
}
}
}
-51
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using System.Buffers.Binary;
using System.Numerics;
namespace ChatTwo.Util;
internal static class ColourUtil {
private static (byte r, byte g, byte b) RgbaToRgbComponents(uint rgba)
{
var r = (byte) ((rgba & 0xFF000000) >> 24);
var g = (byte) ((rgba & 0xFF0000) >> 16);
var b = (byte) ((rgba & 0xFF00) >> 8);
return (r, g, b);
}
internal static uint RgbaToAbgr(uint rgba) => BinaryPrimitives.ReverseEndianness(rgba);
internal static Vector3 RgbaToVector3(uint rgba)
{
var (r, g, b) = RgbaToRgbComponents(rgba);
return new Vector3((float) r / 255, (float) g / 255, (float) b / 255);
}
internal static uint Vector3ToRgba(Vector3 col)
{
return ComponentsToRgba(
(byte) Math.Round(col.X * 255),
(byte) Math.Round(col.Y * 255),
(byte) Math.Round(col.Z * 255)
);
}
internal static uint Vector4ToAbgr(Vector4 col)
{
return RgbaToAbgr(ComponentsToRgba(
(byte) Math.Round(col.X * 255),
(byte) Math.Round(col.Y * 255),
(byte) Math.Round(col.Z * 255),
(byte) Math.Round(col.W * 255)
));
}
public static unsafe uint ArgbToRgba(uint x)
{
var buf = (byte*)&x;
(buf[1], buf[2], buf[3], buf[0]) = (buf[0], buf[1], buf[2], buf[3]);
return x;
}
internal static uint ComponentsToRgba(byte red, byte green, byte blue, byte alpha = 0xFF)
=> alpha | (uint) (red << 24) | (uint) (green << 16) | (uint) (blue << 8);
}
-51
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using System.Numerics;
namespace ChatTwo.Util;
public static class MathUtil
{
public record Rectangle
{
public int X;
public int Y;
public int Width;
public int Height;
public int SizeX;
public int SizeY;
public Rectangle(int x, int y, int width, int height)
{
X = x;
Y = y;
Width = width;
Height = height;
SizeX = X + Width;
SizeY = Y + Height;
}
public Rectangle(Vector2 pos, Vector2 size) : this((int) pos.X, (int) pos.Y, (int) size.X, (int) size.Y) { }
public override string ToString()
=> $"X: {X} Y: {Y} Width: {Width} Height: {Height}";
}
// From: https://stackoverflow.com/a/306379
/// <summary>
/// Checks if two rectangles overlap at any point.
/// </summary>
/// <param name="a"></param>
/// <param name="b"></param>
/// <returns>True if overlapping</returns>
public static bool HasOverlap(this Rectangle a, Rectangle b)
{
bool ValueInRange(int value, int min, int max)
=> value > min && value < max;
var xOverlap = ValueInRange(a.X, b.X, b.X + b.Width) || ValueInRange(b.X, a.X, a.X + a.Width);
var yOverlap = ValueInRange(a.Y, b.Y, b.Y + b.Height) || ValueInRange(b.Y, a.Y, a.Y + a.Height);
return xOverlap && yOverlap;
}
}
-26
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@@ -1,26 +0,0 @@
using System.Text;
namespace ChatTwo.Util;
public static class MemoryUtil
{
public static unsafe void PrintMemoryArea(nint address, int length)
{
var ptr = (byte*)address;
var str = new StringBuilder("\n");
for(var i = 0; i < length; i++)
{
str.Append($"{ptr![i]:X02}");
if (i == 0)
continue;
if ((i+1) % 16 == 0)
str.Append('\n');
else if ((i+1) % 4 == 0)
str.Append(' ');
}
Plugin.Log.Information(str.ToString());
}
}
-28
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@@ -1,28 +0,0 @@
using System.Text;
namespace ChatTwo.Util;
internal static class StringUtil
{
internal static byte[] ToTerminatedBytes(this string s)
{
var utf8 = Encoding.UTF8;
var bytes = new byte[utf8.GetByteCount(s) + 1];
utf8.GetBytes(s, 0, s.Length, bytes, 0);
bytes[^1] = 0;
return bytes;
}
// Taken from https://stackoverflow.com/a/4975942
internal static string BytesToString(long byteCount)
{
string[] suf = ["B", "KB", "MB", "GB", "TB", "PB", "EB"]; // Longs run out around EB
if (byteCount == 0)
return "0" + suf[0];
var bytes = Math.Abs(byteCount);
var place = Convert.ToInt32(Math.Floor(Math.Log(bytes, 1024)));
var num = Math.Round(bytes / Math.Pow(1024, place), 1);
return (Math.Sign(byteCount) * num).ToString("N0") + suf[place];
}
}
-227
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@@ -1,227 +0,0 @@
using ChatTwo.Code;
using ChatTwo.Resources;
namespace ChatTwo.Util;
public static class TabsUtil
{
public static Dictionary<ChatType, (ChatSource, ChatSource)> AllChannels()
{
var channels = new Dictionary<ChatType, (ChatSource, ChatSource)>();
foreach (var chatType in Enum.GetValues<ChatType>())
channels[chatType] = (ChatSourceExt.All, ChatSourceExt.All);
return channels;
}
// Hellion-tuned General preset. The pure player-talk catch-all plus
// the active-gameplay event streams (loot, crafting, gathering, NPC
// dialogue, party-finder pings). Pure technical noise (System, Error,
// Login/Logout spam, retainer sales, alarms, sign messages) lives in
// the dedicated System tab so it doesn't bury actual conversation.
public static Tab VanillaGeneral => new()
{
Name = Language.Tabs_Presets_General,
SelectedChannels = new Dictionary<ChatType, (ChatSource, ChatSource)>
{
// Player chat
[ChatType.Say] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Yell] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Shout] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Party] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossParty] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Alliance] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.FreeCompany] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.PvpTeam] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell1] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell2] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell3] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell4] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell5] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell6] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell7] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell8] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell1] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell2] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell3] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell4] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell5] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell6] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell7] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell8] = (ChatSourceExt.All, ChatSourceExt.All),
// Active-gameplay events
[ChatType.NpcDialogue] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.LootNotice] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.LootRoll] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Crafting] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Gathering] = (ChatSource.LocalPlayer, ChatSource.LocalPlayer),
[ChatType.PeriodicRecruitmentNotification] = (ChatSourceExt.All, ChatSourceExt.All),
}
};
public static Tab VanillaEvent => new()
{
Name = Language.Tabs_Presets_Event,
SelectedChannels = new Dictionary<ChatType, (ChatSource, ChatSource)> { [ChatType.NpcDialogue] = (ChatSourceExt.All, ChatSourceExt.All), },
};
public static Tab VanillaTellExclusive => new()
{
Name = Language.Tabs_Presets_Tell,
SelectedChannels = new Dictionary<ChatType, (ChatSource, ChatSource)>
{
[ChatType.TellIncoming] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.TellOutgoing] = (ChatSourceExt.All, ChatSourceExt.All),
},
Channel = InputChannel.Tell,
AllSenderMessages = true,
};
// Hellion default-tab presets used by the v10 wipe migration. Names are
// kept in HellionStrings (EN+DE) instead of Language.* so the upstream
// resource files stay untouched. Channel selections cover the channels
// a typical Eorzea raider uses without forcing the user to hand-tick
// each box on first start.
public static Tab HellionFreeCompany => new()
{
Name = HellionStrings.Tabs_Presets_FreeCompany,
SelectedChannels = new Dictionary<ChatType, (ChatSource, ChatSource)>
{
[ChatType.FreeCompany] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.FreeCompanyAnnouncement] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.FreeCompanyLoginLogout] = (ChatSourceExt.All, ChatSourceExt.All),
},
Channel = InputChannel.FreeCompany,
};
public static Tab HellionParty => new()
{
Name = HellionStrings.Tabs_Presets_Party,
SelectedChannels = new Dictionary<ChatType, (ChatSource, ChatSource)>
{
[ChatType.Party] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossParty] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Alliance] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.PvpTeam] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.PvpTeamAnnouncement] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.PvpTeamLoginLogout] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.LootNotice] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.LootRoll] = (ChatSourceExt.All, ChatSourceExt.All),
},
// No automatic input-channel switch; the Gruppe tab is a read
// surface that pulls in Party, CrossParty, Alliance and PvpTeam
// together. Auto-routing /party into this tab would surprise the
// user when they actually wanted /alliance or /pvpteam.
};
public static Tab HellionBeginner => new()
{
Name = HellionStrings.Tabs_Presets_Beginner,
SelectedChannels = new Dictionary<ChatType, (ChatSource, ChatSource)>
{
[ChatType.NoviceNetwork] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.NoviceNetworkSystem] = (ChatSourceExt.All, ChatSourceExt.All),
},
Channel = InputChannel.NoviceNetwork,
};
public static Tab HellionSystem => new()
{
Name = HellionStrings.Tabs_Presets_System,
SelectedChannels = new Dictionary<ChatType, (ChatSource, ChatSource)>
{
[ChatType.Debug] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Urgent] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Notice] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.System] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Error] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Echo] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.GatheringSystem] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.NoviceNetworkSystem] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.NpcAnnouncement] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.FreeCompanyLoginLogout] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.PvpTeamLoginLogout] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.RetainerSale] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Progress] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.RandomNumber] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Orchestrion] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.MessageBook] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Alarm] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Sign] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.GlamourNotifications] = (ChatSourceExt.All, ChatSourceExt.All),
},
};
public static Tab HellionLinkshell => new()
{
Name = HellionStrings.Tabs_Presets_Linkshell,
SelectedChannels = new Dictionary<ChatType, (ChatSource, ChatSource)>
{
[ChatType.Linkshell1] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell2] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell3] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell4] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell5] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell6] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell7] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell8] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell1] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell2] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell3] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell4] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell5] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell6] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell7] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell8] = (ChatSourceExt.All, ChatSourceExt.All),
},
};
public static Dictionary<ChatType, (ChatSource, ChatSource)> MostlyPlayer => new()
{
// Special
[ChatType.Debug] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Urgent] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Notice] = (ChatSourceExt.All, ChatSourceExt.All),
// Chat
[ChatType.Say] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Yell] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Shout] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.TellIncoming] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.TellOutgoing] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Party] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossParty] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Alliance] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.FreeCompany] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.PvpTeam] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell1] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell2] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell3] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell4] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell5] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell6] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell7] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CrossLinkshell8] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell1] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell2] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell3] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell4] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell5] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell6] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell7] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Linkshell8] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.NoviceNetwork] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.StandardEmote] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.CustomEmote] = (ChatSourceExt.All, ChatSourceExt.All),
// Announcements
[ChatType.System] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Error] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.Echo] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.NoviceNetworkSystem] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.FreeCompanyAnnouncement] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.PvpTeamAnnouncement] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.FreeCompanyLoginLogout] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.PvpTeamLoginLogout] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.RandomNumber] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.MessageBook] = (ChatSourceExt.All, ChatSourceExt.All),
};
}
-26
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@@ -1,26 +0,0 @@
using ChatTwo.Resources;
using Dalamud.Interface.ImGuiNotification;
namespace ChatTwo.Util;
public static class WrapperUtil
{
public static void AddNotification(string content, NotificationType type, bool minimized = true)
{
Plugin.Notification.AddNotification(new Notification { Content = content, Type = type, Minimized = minimized });
}
public static void TryOpenUri(Uri uri)
{
try
{
Plugin.Log.Debug($"Opening URI {uri} in default browser");
Dalamud.Utility.Util.OpenLink(uri.ToString());
}
catch (Exception ex)
{
Plugin.Log.Error($"Error opening URI: {ex}");
AddNotification(Language.Context_OpenInBrowserError, NotificationType.Error);
}
}
}
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-109
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@@ -1,109 +0,0 @@
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"dependencies": {
"SQLitePCLRaw.lib.e_sqlite3": "2.1.11",
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"SQLitePCLRaw.core": {
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}
+31
View File
@@ -0,0 +1,31 @@
Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HellionChat", "HellionChat\HellionChat.csproj", "{739F75E6-B65F-41EF-9D90-F7BC519E4875}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Debug|Any CPU.Build.0 = Debug|Any CPU
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Debug|x64.ActiveCfg = Debug|Any CPU
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Debug|x64.Build.0 = Debug|Any CPU
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Debug|x86.ActiveCfg = Debug|Any CPU
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Debug|x86.Build.0 = Debug|Any CPU
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Release|Any CPU.ActiveCfg = Release|Any CPU
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Release|Any CPU.Build.0 = Release|Any CPU
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Release|x64.ActiveCfg = Release|Any CPU
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Release|x64.Build.0 = Release|Any CPU
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Release|x86.ActiveCfg = Release|Any CPU
{739F75E6-B65F-41EF-9D90-F7BC519E4875}.Release|x86.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
+517
View File
@@ -0,0 +1,517 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using Dalamud.Game.Text;
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Interface.ImGuiNotification;
using HellionChat.Code;
using HellionChat.GameFunctions.Types;
using HellionChat.Resources;
using HellionChat.Util;
namespace HellionChat;
// Auto-Tell-Tabs: spawns session-only tabs per /tell partner.
// Subscribes to MessageManager.MessageProcessed and ClientState.Logout.
internal sealed class AutoTellTabsService : IDisposable
{
private readonly Plugin _plugin;
private readonly MessageManager _messageManager;
private readonly MessageStore _store;
private readonly object _tempTabsLock = new();
// Hard cap on pinned TempTabs so the sidebar doesn't inflate over years
// of usage. Separate pool from AutoTellTabsLimit (15) — pinned tabs live
// in their own bucket. A configurable cap is a vault-backlog anchor for
// a later cycle if tester feedback demands it.
internal const int MaxPinnedTempTabs = 5;
private bool _initialized;
internal AutoTellTabsService(Plugin plugin, MessageManager messageManager, MessageStore store)
{
_plugin = plugin;
_messageManager = messageManager;
_store = store;
}
// Derived from the tab list on read. Pin/Unpin/Promote/Logout simply
// mutate IsPinned or remove tabs — the count adapts automatically.
// Replaces the F2.1 Interlocked counter because the new pin-state
// transitions are cold-path and don't need lock-free reads.
internal int ActiveTempTabCount =>
Plugin.Config.Tabs.Count(TabLifecycleHelpers.IsInUnpinnedPool);
internal int PinnedTempTabCount => Plugin.Config.Tabs.Count(TabLifecycleHelpers.IsInPinnedPool);
internal void Initialize()
{
if (_initialized)
{
return;
}
// Pinned tabs come out of the JSON with TellTarget set but
// CurrentChannel reset (NonSerialized). Without re-seeding, the chat
// input has no tell-target on the active pinned tab, and the
// game-side channel hook only repaints CurrentChannel once the user
// triggers a /tell or channel switch.
RehydratePinnedTabs();
_messageManager.MessageProcessed += HandleTell;
Plugin.ClientState.Logout += OnLogout;
_initialized = true;
}
private void RehydratePinnedTabs()
{
var pinned = Plugin.Config.Tabs.Count(TabLifecycleHelpers.IsInPinnedPool);
Plugin.LogProxy.Debug($"[Pin] Rehydrate scan: {pinned} pinned tab(s) found");
foreach (var tab in Plugin.Config.Tabs)
{
if (!TabLifecycleHelpers.IsInPinnedPool(tab))
continue;
if (tab.TellTarget is null || !tab.TellTarget.IsSet())
{
Plugin.LogProxy.Warning(
$"[Pin] Pinned tab '{tab.Name}' has no usable TellTarget "
+ $"(Name={tab.TellTarget?.Name ?? "<null>"} World={tab.TellTarget?.World ?? 0}). "
+ "Chat input on this tab will be empty until the partner sends a tell or you /tell manually."
);
continue;
}
tab.Channel ??= InputChannel.Tell;
tab.CurrentChannel.Channel = InputChannel.Tell;
tab.CurrentChannel.TellTarget = tab.TellTarget.Clone();
// MessageList is NonSerialized so pinned tabs come back empty.
// Preload the same history window the spawn path uses so the user
// sees the recent conversation, not a blank tab.
PreloadHistory(tab, tab.TellTarget.Name, tab.TellTarget.World, Guid.Empty);
Plugin.LogProxy.Debug(
$"[Pin] Rehydrated '{tab.Name}' -> Tell target {tab.TellTarget.Name}@{tab.TellTarget.World}"
);
}
}
public void Dispose()
{
if (!_initialized)
{
return;
}
Plugin.ClientState.Logout -= OnLogout;
_messageManager.MessageProcessed -= HandleTell;
_initialized = false;
}
internal void HandleTell(Message message)
{
if (!Plugin.Config.EnableAutoTellTabs)
{
return;
}
if (
message.Code.Type != ChatType.TellIncoming
&& message.Code.Type != ChatType.TellOutgoing
)
{
return;
}
var partner = ExtractTellPartner(message);
if (partner == null)
{
// Diagnostics: helps detect regressions (FFXIV payload changes, new edge cases)
Plugin.LogProxy.Warning(
$"[AutoTellTabs] Could not extract tell partner. type={message.Code.Type}, "
+ $"senderChunks={message.Sender.Count}, contentChunks={message.Content.Count}, "
+ $"senderSourcePayloads={message.SenderSource?.Payloads?.Count ?? 0}, "
+ $"contentSourcePayloads={message.ContentSource?.Payloads?.Count ?? 0}"
);
return;
}
lock (_tempTabsLock)
{
var existing = FindTempTab(partner.Value.Name, partner.Value.World);
if (existing != null)
{
// Already routed via MessageManager pipeline. Repair the
// tell-target if the fallback hit a pinned tab whose
// TellTarget didn't survive a previous round-trip — keeps
// FindTempTab fast on the next message.
if (
existing.IsPinned
&& (existing.TellTarget is null || !existing.TellTarget.IsSet())
)
{
existing.TellTarget = new TellTarget(
partner.Value.Name,
partner.Value.World,
0,
TellReason.Direct
);
_plugin.SaveConfig();
}
return;
}
if (ActiveTempTabCount >= Plugin.Config.AutoTellTabsLimit)
{
DropOldestTempTab();
}
SpawnTempTab(partner.Value, message);
}
}
private (string Name, uint World)? ExtractTellPartner(Message message)
{
if (message.Code.Type == ChatType.TellIncoming)
{
// Sender is the partner; check chunks first, then raw SeString as fallback
var fromSender =
ChunkUtil.TryGetPlayerPayload(message.Sender)
?? ChunkUtil.TryGetPlayerPayload(message.SenderSource);
if (fromSender != null)
{
return (fromSender.PlayerName, fromSender.World.RowId);
}
return null;
}
// Outgoing tell: check content first, then channels's TellTarget as fallback
var fromContent =
ChunkUtil.TryGetPlayerPayload(message.Content)
?? ChunkUtil.TryGetPlayerPayload(message.ContentSource)
?? ChunkUtil.TryGetPlayerPayload(message.Sender)
?? ChunkUtil.TryGetPlayerPayload(message.SenderSource);
if (fromContent != null)
{
return (fromContent.PlayerName, fromContent.World.RowId);
}
var current =
_plugin.CurrentTab.CurrentChannel.TellTarget
?? _plugin.CurrentTab.CurrentChannel.TempTellTarget;
if (current != null && current.IsSet())
{
return (current.Name, current.World);
}
return null;
}
private static Tab? FindTempTab(string name, uint world)
{
var byTarget = Plugin.Config.Tabs.FirstOrDefault(t =>
t.IsTempTab
&& t.TellTarget != null
&& string.Equals(t.TellTarget.Name, name, StringComparison.OrdinalIgnoreCase)
&& t.TellTarget.World == world
);
if (byTarget != null)
return byTarget;
// Fallback: match by tab name. Pinned tabs are named via
// FormatTabName(player, world) at spawn time, so the name is a
// stable secondary key when TellTarget didn't survive a save/load
// (older configs from a renamed pin, malformed migrations, etc.).
var expectedName = FormatTabName(name, world);
return Plugin.Config.Tabs.FirstOrDefault(t =>
t.IsTempTab && string.Equals(t.Name, expectedName, StringComparison.OrdinalIgnoreCase)
);
}
internal void DropOldestTempTab()
{
// Pinned tabs live in their own bucket (MaxPinnedTempTabs) and are
// never drop candidates. They leave the bucket only via Unpin or
// PromoteToPermanent.
var victim = Plugin
.Config.Tabs.Select((tab, idx) => (Tab: tab, Index: idx))
.Where(t => TabLifecycleHelpers.IsInUnpinnedPool(t.Tab))
.OrderByDescending(t => t.Tab.IsGreeted)
.ThenBy(t => t.Tab.LastActivity)
.FirstOrDefault();
if (victim.Tab == null)
{
return;
}
// Clean up pop-out window if tab is popped out
if (victim.Tab.PopOut)
{
var popout = _plugin.ChatLogWindow.ActivePopouts.FirstOrDefault(p =>
p.TabIdentifier == victim.Tab.Identifier
);
if (popout != null)
{
popout.IsOpen = false;
}
}
Plugin.Config.Tabs.RemoveAt(victim.Index);
// Re-anchor active tab to avoid silent switch when tab is dropped
if (victim.Index <= _plugin.LastTab)
{
_plugin.WantedTab = 0;
}
}
private void SpawnTempTab((string Name, uint World) partner, Message currentMessage)
{
var tab = BuildTempTab(partner.Name, partner.World);
// Preload history: chronological order with current message already persisted
PreloadHistory(tab, partner.Name, partner.World, currentMessage.Id);
tab.AddMessage(currentMessage, unread: true);
// Open as pop-out if configured (set before Tabs.Add for next render-tick)
if (Plugin.Config.AutoTellTabsOpenAsPopout)
{
tab.PopOut = true;
}
Plugin.Config.Tabs.Add(tab);
}
private static Tab BuildTempTab(string playerName, uint worldRowId)
{
return new Tab
{
Name = FormatTabName(playerName, worldRowId),
IsTempTab = true,
AllSenderMessages = true,
TellTarget = new TellTarget(playerName, worldRowId, 0, TellReason.Direct),
Channel = InputChannel.Tell,
DisplayTimestamp = true,
UnreadMode = UnreadMode.Unseen,
HideWhenInactive = false,
SelectedChannels = new Dictionary<ChatType, (ChatSource, ChatSource)>
{
[ChatType.TellIncoming] = (ChatSourceExt.All, ChatSourceExt.All),
[ChatType.TellOutgoing] = (ChatSourceExt.All, ChatSourceExt.All),
},
};
}
private static string FormatTabName(string playerName, uint worldRowId)
{
if (Sheets.WorldSheet.TryGetRow(worldRowId, out var worldRow))
{
return $"{playerName}@{worldRow.Name}";
}
// Fallback if world lookup misses (rare; only for unseen worlds)
return $"{playerName}@World{worldRowId}";
}
private void PreloadHistory(Tab tab, string senderName, uint senderWorld, Guid currentMessageId)
{
var preloadCount = Plugin.Config.AutoTellTabsHistoryPreload;
if (preloadCount <= 0)
{
return;
}
try
{
// Pull one extra row: current message is already in store and would eat a preload slot
var history = _store.GetTellHistoryWithSender(
_messageManager.CurrentContentId,
senderName,
senderWorld,
preloadCount + 1
);
var historicMessages = history
.Where(m => m.Id != currentMessageId)
.Take(preloadCount)
.ToList();
if (historicMessages.Count == 0)
{
// No prior tells; leave tab empty to avoid orphaned "history loaded" marker
return;
}
// History is oldest-first; add in order for chronological display
foreach (var message in historicMessages)
{
tab.Messages.AddPrune(message, MessageManager.MessageDisplayLimit);
}
// Separator between history and live tell (sorts after history but before current)
tab.Messages.AddPrune(
MakeSystemMarker(HellionStrings.AutoTellTabs_HistorySeparator),
MessageManager.MessageDisplayLimit
);
}
catch (Exception ex)
{
// Non-fatal: tab still spawns with visible error notice instead of silent history loss
Plugin.LogProxy.Error(ex, "[AutoTellTabs] History preload failed");
tab.Messages.AddPrune(
MakeSystemMarker(HellionStrings.AutoTellTabs_HistoryLoadError),
MessageManager.MessageDisplayLimit
);
}
}
private static Message MakeSystemMarker(string text)
{
var seString = new SeStringBuilder().AddText(text).Build();
var chunks = ChunkUtil.ToChunks(seString, ChunkSource.Content, ChatType.System).ToList();
var code = new ChatCode((XivChatType)ChatType.System, 0, 0);
return Message.FakeMessage(chunks, code);
}
internal void MarkGreeted(Tab tab)
{
SetGreeted(tab, true);
}
internal void UnmarkGreeted(Tab tab)
{
SetGreeted(tab, false);
}
internal bool IsGreeted(Tab tab)
{
return tab.IsGreeted;
}
private void SetGreeted(Tab tab, bool greeted)
{
if (tab == null)
{
return;
}
lock (_tempTabsLock)
{
// Guard against frame-race: sidebar might render a tab already removed by LRU or logout
if (!Plugin.Config.Tabs.Contains(tab))
{
return;
}
tab.IsGreeted = greeted;
}
}
private void OnLogout(int type, int code)
{
lock (_tempTabsLock)
{
// Pinned TempTabs must survive char-switch — that's the whole point
// of pinning. Only unpinned ones get stripped.
var lastIndex = _plugin.LastTab;
var lastIndexValid = lastIndex >= 0 && lastIndex < Plugin.Config.Tabs.Count;
var currentWasUnpinnedTempTab =
lastIndexValid
&& TabLifecycleHelpers.IsInUnpinnedPool(Plugin.Config.Tabs[lastIndex]);
var poppedTempTabIds = Plugin
.Config.Tabs.Where(t => TabLifecycleHelpers.IsInUnpinnedPool(t) && t.PopOut)
.Select(t => t.Identifier)
.ToList();
if (poppedTempTabIds.Count > 0)
{
var poppedSet = poppedTempTabIds.ToHashSet();
foreach (
var popout in _plugin
.ChatLogWindow.ActivePopouts.Where(p => poppedSet.Contains(p.TabIdentifier))
.ToList()
)
{
popout.IsOpen = false;
}
}
Plugin.Config.Tabs.RemoveAll(TabLifecycleHelpers.IsInUnpinnedPool);
// Force switch to tab 0 if active tab was an unpinned temp tab or
// index is now out of range. Pinned tabs survive — no switch needed.
var stillValid = lastIndex >= 0 && lastIndex < Plugin.Config.Tabs.Count;
if (currentWasUnpinnedTempTab || !stillValid)
{
_plugin.WantedTab = 0;
}
}
}
internal bool TryPin(Tab tab)
{
if (!tab.IsTempTab || tab.IsPinned)
{
Plugin.LogProxy.Debug(
$"[Pin] TryPin skipped: IsTempTab={tab.IsTempTab} IsPinned={tab.IsPinned}"
);
return false;
}
if (PinnedTempTabCount >= MaxPinnedTempTabs)
{
WrapperUtil.AddNotification(
string.Format(HellionStrings.PinTab_LimitReached, MaxPinnedTempTabs),
NotificationType.Warning
);
return false;
}
tab.IsPinned = true;
Plugin.LogProxy.Debug(
$"[Pin] Pinned tab '{tab.Name}' target={tab.TellTarget?.Name}@{tab.TellTarget?.World}"
);
_plugin.SaveConfig();
return true;
}
internal void Unpin(Tab tab)
{
if (!tab.IsPinned)
{
return;
}
// If the unpinned pool is already full, dropping the oldest before
// flipping the flag avoids counting the just-unpinned tab as a drop
// candidate.
if (ActiveTempTabCount >= Plugin.Config.AutoTellTabsLimit)
{
DropOldestTempTab();
}
tab.IsPinned = false;
Plugin.LogProxy.Debug("[Pin] Unpinned tab '{tab.Name}'");
_plugin.SaveConfig();
}
internal void PromoteToPermanent(Tab tab)
{
if (!tab.IsTempTab)
{
return;
}
tab.IsTempTab = false;
tab.IsPinned = false;
tab.TellTarget = TellTarget.Empty();
Plugin.LogProxy.Debug(
$"[Pin] Promoted tab '{tab.Name}' to permanent (tell-binding dropped)"
);
_plugin.SaveConfig();
}
}
+33
View File
@@ -0,0 +1,33 @@
using System.Runtime.CompilerServices;
using HellionChat.Util;
namespace HellionChat.Branding;
// Centralised — a future invite/URL rotation only touches this file.
internal static class BrandingLinks
{
public const string HellionForgeDiscordInvite = "https://discord.gg/X9V7Kcv5gR";
public const string HellionForgeGitea = "https://gitea.hellion-forge.cloud/Hellion-Forge";
public const string HellionChatRepo =
"https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat";
public const string HellionForgeWebsite = "https://hellion-forge.cloud";
public const string HellionMediaWebsite = "https://hellion-media.de/de";
// CA2255 warns against [ModuleInitializer] in library code, but Dalamud
// loads the plugin DLL directly so the module-init pass is the right hook
// for a one-shot URL sanity check at plugin load.
#pragma warning disable CA2255
[ModuleInitializer]
#pragma warning restore CA2255
internal static void ValidateUrls()
{
UrlValidation.ValidateAll(
nameof(BrandingLinks),
HellionForgeDiscordInvite,
HellionForgeGitea,
HellionChatRepo,
HellionForgeWebsite,
HellionMediaWebsite
);
}
}
+29
View File
@@ -0,0 +1,29 @@
using System.Linq;
using Dalamud.Plugin;
using HellionChat.Resources;
namespace HellionChat;
internal static class ChatTwoConflictDetector
{
private const string UpstreamInternalName = "ChatTwo";
public static void ThrowIfChatTwoIsLoaded(IDalamudPluginInterface pluginInterface)
{
var conflict = pluginInterface.InstalledPlugins.FirstOrDefault(p =>
p.InternalName == UpstreamInternalName && p.IsLoaded
);
if (conflict is null)
return;
var message =
HellionStrings.ChatTwoConflictTitle
+ "\n\n"
+ HellionStrings.ChatTwoConflictBody
+ "\n\n"
+ HellionStrings.ChatTwoConflictAction;
throw new System.InvalidOperationException(message);
}
}
+36 -22
View File
@@ -1,8 +1,8 @@
using ChatTwo.Code;
using Dalamud.Game.Text.SeStringHandling;
using HellionChat.Code;
using MessagePack;
namespace ChatTwo;
namespace HellionChat;
[Union(0, typeof(TextChunk))]
[Union(1, typeof(IconChunk))]
@@ -25,7 +25,8 @@ public abstract class Chunk
Link = link;
}
internal SeString? GetSeString() => Source switch
internal SeString? GetSeString() =>
Source switch
{
ChunkSource.None => null,
ChunkSource.Sender => Message?.SenderSource,
@@ -33,16 +34,14 @@ public abstract class Chunk
_ => null,
};
/// <summary>
/// Get some basic text for use in generating hashes.
/// </summary>
// Returns basic text for hashing (content for TextChunk, icon name for IconChunk)
internal string StringValue()
{
return this switch
{
TextChunk text => text.Content,
IconChunk icon => icon.Icon.ToString(),
_ => ""
_ => "",
};
}
}
@@ -57,18 +56,29 @@ public enum ChunkSource
[MessagePackObject(AllowPrivate = true)]
public class TextChunk : Chunk
{
[Key(2)] public ChatType? FallbackColour;
[Key(3)] public uint? Foreground;
[Key(4)] public uint? Glow;
[Key(5)] public bool Italic;
[Key(6)] public string Content;
[Key(2)]
public ChatType? FallbackColour;
private TextChunk(Chunk chunk, string content) : base(chunk.Source, chunk.Link)
[Key(3)]
public uint? Foreground;
[Key(4)]
public uint? Glow;
[Key(5)]
public bool Italic;
[Key(6)]
public string Content;
private TextChunk(Chunk chunk, string content)
: base(chunk.Source, chunk.Link)
{
Content = content;
}
internal TextChunk(ChunkSource source, Payload? link, string content) : base(source, link)
internal TextChunk(ChunkSource source, Payload? link, string content)
: base(source, link)
{
// This has been null in the past, and it broke rendering code.
// ReSharper disable once NullCoalescingConditionIsAlwaysNotNullAccordingToAPIContract
@@ -76,7 +86,16 @@ public class TextChunk : Chunk
}
// ReSharper disable once UnusedMember.Global // Used by MessagePack
public TextChunk(ChunkSource source, Payload? link, ChatType? fallbackColour, uint? foreground, uint? glow, bool italic, string content) : base(source, link)
public TextChunk(
ChunkSource source,
Payload? link,
ChatType? fallbackColour,
uint? foreground,
uint? glow,
bool italic,
string content
)
: base(source, link)
{
FallbackColour = fallbackColour;
Foreground = foreground;
@@ -87,9 +106,6 @@ public class TextChunk : Chunk
Content = content ?? "";
}
/// <summary>
/// Creates a new TextChunk with identical styling to this one.
/// </summary>
public TextChunk NewWithStyle(ChunkSource source, Payload? link, string content)
{
return new TextChunk(source, link, content)
@@ -101,9 +117,6 @@ public class TextChunk : Chunk
};
}
/// <summary>
/// Creates a new TextChunk with identical styling to this one.
/// </summary>
public TextChunk NewWithStyle(Chunk chunk, string content)
{
return new TextChunk(chunk, content)
@@ -122,7 +135,8 @@ public class IconChunk : Chunk
[Key(2)]
public BitmapFontIcon Icon { get; set; }
public IconChunk(ChunkSource source, Payload? link, BitmapFontIcon icon) : base(source, link)
public IconChunk(ChunkSource source, Payload? link, BitmapFontIcon icon)
: base(source, link)
{
Icon = icon;
}
@@ -1,6 +1,6 @@
using Dalamud.Game.Text;
namespace ChatTwo.Code;
namespace HellionChat.Code;
public class ChatCode
{
@@ -91,13 +91,10 @@ public class ChatCode
public override bool Equals(object? obj)
{
if (obj == null)
return false;
if (obj is not ChatCode code)
return false;
return GetHashCode() == code.GetHashCode();
return Type == code.Type && Source == code.Source && Target == code.Target;
}
public override int GetHashCode()
+42
View File
@@ -0,0 +1,42 @@
using Dalamud.Game.Text;
namespace HellionChat.Code;
[Flags]
public enum ChatSource : ushort
{
None = 0,
// The player controlled by this client
LocalPlayer = 1 << XivChatRelationKind.LocalPlayer,
// Member of the local party
PartyMember = 1 << XivChatRelationKind.PartyMember,
// Member of the alliance
AllianceMember = 1 << XivChatRelationKind.AllianceMember,
// Other player
OtherPlayer = 1 << XivChatRelationKind.OtherPlayer,
// Enemy in combat
EngagedEnemy = 1 << XivChatRelationKind.EngagedEnemy,
// Enemy out of combat
UnengagedEnemy = 1 << XivChatRelationKind.UnengagedEnemy,
// Friendly NPC
FriendlyNpc = 1 << XivChatRelationKind.FriendlyNpc,
// Own pet or companion
PetOrCompanion = 1 << XivChatRelationKind.PetOrCompanion,
// Pet or companion of party members
PetOrCompanionParty = 1 << XivChatRelationKind.PetOrCompanionParty,
// Pet or companion of alliance members
PetOrCompanionAlliance = 1 << XivChatRelationKind.PetOrCompanionAlliance,
// Pet or companion of other players
PetOrCompanionOther = 1 << XivChatRelationKind.PetOrCompanionOther,
}
+36
View File
@@ -0,0 +1,36 @@
using HellionChat.Resources;
namespace HellionChat.Code;
internal static class ChatSourceExt
{
internal const ChatSource All =
ChatSource.LocalPlayer
| ChatSource.PartyMember
| ChatSource.AllianceMember
| ChatSource.OtherPlayer
| ChatSource.EngagedEnemy
| ChatSource.UnengagedEnemy
| ChatSource.FriendlyNpc
| ChatSource.PetOrCompanion
| ChatSource.PetOrCompanionParty
| ChatSource.PetOrCompanionAlliance
| ChatSource.PetOrCompanionOther;
internal static string Name(this ChatSource source) =>
source switch
{
ChatSource.LocalPlayer => Language.ChatSource_Self,
ChatSource.PartyMember => Language.ChatSource_PartyMember,
ChatSource.AllianceMember => Language.ChatSource_AllianceMember,
ChatSource.OtherPlayer => Language.ChatSource_Other,
ChatSource.EngagedEnemy => Language.ChatSource_EngagedEnemy,
ChatSource.UnengagedEnemy => Language.ChatSource_UnengagedEnemy,
ChatSource.FriendlyNpc => Language.ChatSource_FriendlyNpc,
ChatSource.PetOrCompanion => Language.ChatSource_SelfPet,
ChatSource.PetOrCompanionParty => Language.ChatSource_PartyPet,
ChatSource.PetOrCompanionAlliance => Language.ChatSource_AlliancePet,
ChatSource.PetOrCompanionOther => Language.ChatSource_OtherPet,
_ => throw new ArgumentOutOfRangeException(nameof(source), source, null),
};
}
@@ -1,4 +1,4 @@
namespace ChatTwo.Code;
namespace HellionChat.Code;
public enum ChatType : ushort
{
+499
View File
@@ -0,0 +1,499 @@
using Dalamud.Game.Config;
using HellionChat.Resources;
using HellionChat.Util;
namespace HellionChat.Code;
internal static class ChatTypeExt
{
internal static IEnumerable<(string, ChatType[])> SortOrder =>
[
(
Language.Options_Tabs_ChannelTypes_Special,
[ChatType.Debug, ChatType.Urgent, ChatType.Notice]
),
(
Language.Options_Tabs_ChannelTypes_Chat,
[
ChatType.Say,
ChatType.Yell,
ChatType.Shout,
ChatType.TellIncoming,
ChatType.TellOutgoing,
ChatType.Party,
ChatType.CrossParty,
ChatType.Alliance,
ChatType.FreeCompany,
ChatType.PvpTeam,
ChatType.CrossLinkshell1,
ChatType.CrossLinkshell2,
ChatType.CrossLinkshell3,
ChatType.CrossLinkshell4,
ChatType.CrossLinkshell5,
ChatType.CrossLinkshell6,
ChatType.CrossLinkshell7,
ChatType.CrossLinkshell8,
ChatType.Linkshell1,
ChatType.Linkshell2,
ChatType.Linkshell3,
ChatType.Linkshell4,
ChatType.Linkshell5,
ChatType.Linkshell6,
ChatType.Linkshell7,
ChatType.Linkshell8,
ChatType.NoviceNetwork,
ChatType.StandardEmote,
ChatType.CustomEmote,
]
),
(
Language.Options_Tabs_ChannelTypes_Battle,
[
ChatType.Damage,
ChatType.Miss,
ChatType.Action,
ChatType.Item,
ChatType.Healing,
ChatType.GainBuff,
ChatType.LoseBuff,
ChatType.GainDebuff,
ChatType.LoseDebuff,
]
),
(
Language.Options_Tabs_ChannelTypes_Announcements,
[
ChatType.System,
ChatType.BattleSystem,
ChatType.GatheringSystem,
ChatType.Error,
ChatType.Echo,
ChatType.NoviceNetworkSystem,
ChatType.FreeCompanyAnnouncement,
ChatType.PvpTeamAnnouncement,
ChatType.FreeCompanyLoginLogout,
ChatType.PvpTeamLoginLogout,
ChatType.RetainerSale,
ChatType.NpcDialogue,
ChatType.NpcAnnouncement,
ChatType.LootNotice,
ChatType.Progress,
ChatType.LootRoll,
ChatType.Crafting,
ChatType.Gathering,
ChatType.PeriodicRecruitmentNotification,
ChatType.Sign,
ChatType.RandomNumber,
ChatType.Orchestrion,
ChatType.MessageBook,
ChatType.Alarm,
ChatType.GlamourNotifications,
]
),
// Note: ExtraChat linkshells are handled separately in the tab settings
// UI.
];
internal static string Name(this ChatType type)
{
return type switch
{
ChatType.Debug => Language.ChatType_Debug,
ChatType.Urgent => Language.ChatType_Urgent,
ChatType.Notice => Language.ChatType_Notice,
ChatType.Say => Language.ChatType_Say,
ChatType.Shout => Language.ChatType_Shout,
ChatType.TellOutgoing => Language.ChatType_TellOutgoing,
ChatType.TellIncoming => Language.ChatType_TellIncoming,
ChatType.Party => Language.ChatType_Party,
ChatType.Alliance => Language.ChatType_Alliance,
ChatType.Linkshell1 => Language.ChatType_Linkshell1,
ChatType.Linkshell2 => Language.ChatType_Linkshell2,
ChatType.Linkshell3 => Language.ChatType_Linkshell3,
ChatType.Linkshell4 => Language.ChatType_Linkshell4,
ChatType.Linkshell5 => Language.ChatType_Linkshell5,
ChatType.Linkshell6 => Language.ChatType_Linkshell6,
ChatType.Linkshell7 => Language.ChatType_Linkshell7,
ChatType.Linkshell8 => Language.ChatType_Linkshell8,
ChatType.FreeCompany => Language.ChatType_FreeCompany,
ChatType.NoviceNetwork => Language.ChatType_NoviceNetwork,
ChatType.CustomEmote => Language.ChatType_CustomEmotes,
ChatType.StandardEmote => Language.ChatType_StandardEmotes,
ChatType.Yell => Language.ChatType_Yell,
ChatType.CrossParty => Language.ChatType_CrossWorldParty,
ChatType.PvpTeam => Language.ChatType_PvpTeam,
ChatType.CrossLinkshell1 => Language.ChatType_CrossLinkshell1,
ChatType.Damage => Language.ChatType_Damage,
ChatType.Miss => Language.ChatType_Miss,
ChatType.Action => Language.ChatType_Action,
ChatType.Item => Language.ChatType_Item,
ChatType.Healing => Language.ChatType_Healing,
ChatType.GainBuff => Language.ChatType_GainBuff,
ChatType.GainDebuff => Language.ChatType_GainDebuff,
ChatType.LoseBuff => Language.ChatType_LoseBuff,
ChatType.LoseDebuff => Language.ChatType_LoseDebuff,
ChatType.Alarm => Language.ChatType_Alarm,
ChatType.GlamourNotifications => Language.ChatType_Glamour,
ChatType.Echo => Language.ChatType_Echo,
ChatType.System => Language.ChatType_System,
ChatType.BattleSystem => Language.ChatType_BattleSystem,
ChatType.GatheringSystem => Language.ChatType_GatheringSystem,
ChatType.Error => Language.ChatType_Error,
ChatType.NpcDialogue => Language.ChatType_NpcDialogue,
ChatType.LootNotice => Language.ChatType_LootNotice,
ChatType.Progress => Language.ChatType_Progress,
ChatType.LootRoll => Language.ChatType_LootRoll,
ChatType.Crafting => Language.ChatType_Crafting,
ChatType.Gathering => Language.ChatType_Gathering,
ChatType.NpcAnnouncement => Language.ChatType_NpcAnnouncement,
ChatType.FreeCompanyAnnouncement => Language.ChatType_FreeCompanyAnnouncement,
ChatType.FreeCompanyLoginLogout => Language.ChatType_FreeCompanyLoginLogout,
ChatType.RetainerSale => Language.ChatType_RetainerSale,
ChatType.PeriodicRecruitmentNotification =>
Language.ChatType_PeriodicRecruitmentNotification,
ChatType.Sign => Language.ChatType_Sign,
ChatType.RandomNumber => Language.ChatType_RandomNumber,
ChatType.NoviceNetworkSystem => Language.ChatType_NoviceNetworkSystem,
ChatType.Orchestrion => Language.ChatType_Orchestrion,
ChatType.PvpTeamAnnouncement => Language.ChatType_PvpTeamAnnouncement,
ChatType.PvpTeamLoginLogout => Language.ChatType_PvpTeamLoginLogout,
ChatType.MessageBook => Language.ChatType_MessageBook,
ChatType.GmTell => Language.ChatType_GmTell,
ChatType.GmSay => Language.ChatType_GmSay,
ChatType.GmShout => Language.ChatType_GmShout,
ChatType.GmYell => Language.ChatType_GmYell,
ChatType.GmParty => Language.ChatType_GmParty,
ChatType.GmFreeCompany => Language.ChatType_GmFreeCompany,
ChatType.GmLinkshell1 => Language.ChatType_GmLinkshell1,
ChatType.GmLinkshell2 => Language.ChatType_GmLinkshell2,
ChatType.GmLinkshell3 => Language.ChatType_GmLinkshell3,
ChatType.GmLinkshell4 => Language.ChatType_GmLinkshell4,
ChatType.GmLinkshell5 => Language.ChatType_GmLinkshell5,
ChatType.GmLinkshell6 => Language.ChatType_GmLinkshell6,
ChatType.GmLinkshell7 => Language.ChatType_GmLinkshell7,
ChatType.GmLinkshell8 => Language.ChatType_GmLinkshell8,
ChatType.GmNoviceNetwork => Language.ChatType_GmNoviceNetwork,
ChatType.CrossLinkshell2 => Language.ChatType_CrossLinkshell2,
ChatType.CrossLinkshell3 => Language.ChatType_CrossLinkshell3,
ChatType.CrossLinkshell4 => Language.ChatType_CrossLinkshell4,
ChatType.CrossLinkshell5 => Language.ChatType_CrossLinkshell5,
ChatType.CrossLinkshell6 => Language.ChatType_CrossLinkshell6,
ChatType.CrossLinkshell7 => Language.ChatType_CrossLinkshell7,
ChatType.CrossLinkshell8 => Language.ChatType_CrossLinkshell8,
ChatType.ExtraChatLinkshell1 => Language.ChatType_ExtraChatLinkshell1,
ChatType.ExtraChatLinkshell2 => Language.ChatType_ExtraChatLinkshell2,
ChatType.ExtraChatLinkshell3 => Language.ChatType_ExtraChatLinkshell3,
ChatType.ExtraChatLinkshell4 => Language.ChatType_ExtraChatLinkshell4,
ChatType.ExtraChatLinkshell5 => Language.ChatType_ExtraChatLinkshell5,
ChatType.ExtraChatLinkshell6 => Language.ChatType_ExtraChatLinkshell6,
ChatType.ExtraChatLinkshell7 => Language.ChatType_ExtraChatLinkshell7,
ChatType.ExtraChatLinkshell8 => Language.ChatType_ExtraChatLinkshell8,
_ => type.ToString(),
};
}
internal static uint? DefaultColor(this ChatType type)
{
switch (type)
{
case ChatType.Debug:
return ColourUtil.ComponentsToRgba(204, 204, 204);
case ChatType.Urgent:
return ColourUtil.ComponentsToRgba(255, 127, 127);
case ChatType.Notice:
return ColourUtil.ComponentsToRgba(179, 140, 255);
case ChatType.Say:
case ChatType.GmSay:
return ColourUtil.ComponentsToRgba(247, 247, 247);
case ChatType.Shout:
case ChatType.GmShout:
return ColourUtil.ComponentsToRgba(255, 166, 102);
case ChatType.TellIncoming:
case ChatType.TellOutgoing:
case ChatType.GmTell:
return ColourUtil.ComponentsToRgba(255, 184, 222);
case ChatType.Party:
case ChatType.CrossParty:
case ChatType.GmParty:
return ColourUtil.ComponentsToRgba(102, 229, 255);
case ChatType.Alliance:
return ColourUtil.ComponentsToRgba(255, 127, 0);
case ChatType.NoviceNetwork:
case ChatType.NoviceNetworkSystem:
case ChatType.GmNoviceNetwork:
return ColourUtil.ComponentsToRgba(212, 255, 125);
case ChatType.Linkshell1:
case ChatType.Linkshell2:
case ChatType.Linkshell3:
case ChatType.Linkshell4:
case ChatType.Linkshell5:
case ChatType.Linkshell6:
case ChatType.Linkshell7:
case ChatType.Linkshell8:
case ChatType.CrossLinkshell1:
case ChatType.CrossLinkshell2:
case ChatType.CrossLinkshell3:
case ChatType.CrossLinkshell4:
case ChatType.CrossLinkshell5:
case ChatType.CrossLinkshell6:
case ChatType.CrossLinkshell7:
case ChatType.CrossLinkshell8:
case ChatType.GmLinkshell1:
case ChatType.GmLinkshell2:
case ChatType.GmLinkshell3:
case ChatType.GmLinkshell4:
case ChatType.GmLinkshell5:
case ChatType.GmLinkshell6:
case ChatType.GmLinkshell7:
case ChatType.GmLinkshell8:
return ColourUtil.ComponentsToRgba(212, 255, 125);
case ChatType.StandardEmote:
return ColourUtil.ComponentsToRgba(186, 255, 240);
case ChatType.CustomEmote:
return ColourUtil.ComponentsToRgba(186, 255, 240);
case ChatType.Yell:
case ChatType.GmYell:
return ColourUtil.ComponentsToRgba(255, 255, 0);
case ChatType.Echo:
return ColourUtil.ComponentsToRgba(204, 204, 204);
case ChatType.System:
case ChatType.GatheringSystem:
case ChatType.PeriodicRecruitmentNotification:
case ChatType.Orchestrion:
case ChatType.Alarm:
case ChatType.GlamourNotifications:
case ChatType.RetainerSale:
case ChatType.Sign:
case ChatType.MessageBook:
return ColourUtil.ComponentsToRgba(204, 204, 204);
case ChatType.NpcAnnouncement:
case ChatType.NpcDialogue:
return ColourUtil.ComponentsToRgba(171, 214, 71);
case ChatType.Error:
return ColourUtil.ComponentsToRgba(255, 74, 74);
case ChatType.FreeCompany:
case ChatType.FreeCompanyAnnouncement:
case ChatType.FreeCompanyLoginLogout:
case ChatType.GmFreeCompany:
return ColourUtil.ComponentsToRgba(171, 219, 229);
case ChatType.PvpTeam:
return ColourUtil.ComponentsToRgba(171, 219, 229);
case ChatType.PvpTeamAnnouncement:
case ChatType.PvpTeamLoginLogout:
return ColourUtil.ComponentsToRgba(171, 219, 229);
case ChatType.Action:
case ChatType.Item:
case ChatType.LootNotice:
return ColourUtil.ComponentsToRgba(255, 255, 176);
case ChatType.Progress:
return ColourUtil.ComponentsToRgba(255, 222, 115);
case ChatType.LootRoll:
case ChatType.RandomNumber:
return ColourUtil.ComponentsToRgba(199, 191, 158);
case ChatType.Crafting:
case ChatType.Gathering:
return ColourUtil.ComponentsToRgba(222, 191, 247);
case ChatType.Damage:
return ColourUtil.ComponentsToRgba(255, 125, 125);
case ChatType.Miss:
return ColourUtil.ComponentsToRgba(204, 204, 204);
case ChatType.Healing:
return ColourUtil.ComponentsToRgba(212, 255, 125);
case ChatType.GainBuff:
case ChatType.LoseBuff:
return ColourUtil.ComponentsToRgba(148, 191, 255);
case ChatType.GainDebuff:
case ChatType.LoseDebuff:
return ColourUtil.ComponentsToRgba(255, 138, 196);
case ChatType.BattleSystem:
return ColourUtil.ComponentsToRgba(204, 204, 204);
default:
return null;
}
}
internal static InputChannel? ToInputChannel(this ChatType type) =>
type switch
{
ChatType.TellOutgoing => InputChannel.Tell,
ChatType.Say => InputChannel.Say,
ChatType.Party => InputChannel.Party,
ChatType.Alliance => InputChannel.Alliance,
ChatType.Yell => InputChannel.Yell,
ChatType.Shout => InputChannel.Shout,
ChatType.FreeCompany => InputChannel.FreeCompany,
ChatType.PvpTeam => InputChannel.PvpTeam,
ChatType.NoviceNetwork => InputChannel.NoviceNetwork,
ChatType.CrossLinkshell1 => InputChannel.CrossLinkshell1,
ChatType.CrossLinkshell2 => InputChannel.CrossLinkshell2,
ChatType.CrossLinkshell3 => InputChannel.CrossLinkshell3,
ChatType.CrossLinkshell4 => InputChannel.CrossLinkshell4,
ChatType.CrossLinkshell5 => InputChannel.CrossLinkshell5,
ChatType.CrossLinkshell6 => InputChannel.CrossLinkshell6,
ChatType.CrossLinkshell7 => InputChannel.CrossLinkshell7,
ChatType.CrossLinkshell8 => InputChannel.CrossLinkshell8,
ChatType.Linkshell1 => InputChannel.Linkshell1,
ChatType.Linkshell2 => InputChannel.Linkshell2,
ChatType.Linkshell3 => InputChannel.Linkshell3,
ChatType.Linkshell4 => InputChannel.Linkshell4,
ChatType.Linkshell5 => InputChannel.Linkshell5,
ChatType.Linkshell6 => InputChannel.Linkshell6,
ChatType.Linkshell7 => InputChannel.Linkshell7,
ChatType.Linkshell8 => InputChannel.Linkshell8,
_ => null,
};
internal static bool IsGm(this ChatType type) =>
type switch
{
ChatType.GmTell => true,
ChatType.GmSay => true,
ChatType.GmShout => true,
ChatType.GmYell => true,
ChatType.GmParty => true,
ChatType.GmFreeCompany => true,
ChatType.GmLinkshell1 => true,
ChatType.GmLinkshell2 => true,
ChatType.GmLinkshell3 => true,
ChatType.GmLinkshell4 => true,
ChatType.GmLinkshell5 => true,
ChatType.GmLinkshell6 => true,
ChatType.GmLinkshell7 => true,
ChatType.GmLinkshell8 => true,
ChatType.GmNoviceNetwork => true,
_ => false,
};
internal static bool IsExtraChatLinkshell(this ChatType type) =>
type switch
{
ChatType.ExtraChatLinkshell1 => true,
ChatType.ExtraChatLinkshell2 => true,
ChatType.ExtraChatLinkshell3 => true,
ChatType.ExtraChatLinkshell4 => true,
ChatType.ExtraChatLinkshell5 => true,
ChatType.ExtraChatLinkshell6 => true,
ChatType.ExtraChatLinkshell7 => true,
ChatType.ExtraChatLinkshell8 => true,
_ => false,
};
public static UiConfigOption ToConfigEntry(this ChatType type) =>
type switch
{
ChatType.Say => UiConfigOption.ColorSay,
ChatType.Shout => UiConfigOption.ColorShout,
ChatType.TellOutgoing => UiConfigOption.ColorTell,
ChatType.Party => UiConfigOption.ColorParty,
ChatType.Linkshell1 => UiConfigOption.ColorLS1,
ChatType.Linkshell2 => UiConfigOption.ColorLS2,
ChatType.Linkshell3 => UiConfigOption.ColorLS3,
ChatType.Linkshell4 => UiConfigOption.ColorLS4,
ChatType.Linkshell5 => UiConfigOption.ColorLS5,
ChatType.Linkshell6 => UiConfigOption.ColorLS6,
ChatType.Linkshell7 => UiConfigOption.ColorLS7,
ChatType.Linkshell8 => UiConfigOption.ColorLS8,
ChatType.FreeCompany => UiConfigOption.ColorFCompany,
ChatType.NoviceNetwork => UiConfigOption.ColorBeginner,
ChatType.CustomEmote => UiConfigOption.ColorEmoteUser,
ChatType.StandardEmote => UiConfigOption.ColorEmote,
ChatType.Yell => UiConfigOption.ColorYell,
ChatType.GainBuff => UiConfigOption.ColorBuffGive,
ChatType.GainDebuff => UiConfigOption.ColorDebuffGive,
ChatType.System => UiConfigOption.ColorSysMsg,
ChatType.NpcDialogue => UiConfigOption.ColorNpcSay,
ChatType.LootRoll => UiConfigOption.ColorLoot,
ChatType.FreeCompanyAnnouncement => UiConfigOption.ColorFCAnnounce,
ChatType.PvpTeamAnnouncement => UiConfigOption.ColorPvPGroupAnnounce,
_ => UiConfigOption.ColorSay,
};
internal static bool HasSource(this ChatType type) =>
type switch
{
// Battle
ChatType.Damage => true,
ChatType.Miss => true,
ChatType.Action => true,
ChatType.Item => true,
ChatType.Healing => true,
ChatType.GainBuff => true,
ChatType.LoseBuff => true,
ChatType.GainDebuff => true,
ChatType.LoseDebuff => true,
// Announcements
ChatType.System => true,
ChatType.BattleSystem => true,
ChatType.Error => true,
ChatType.LootNotice => true,
ChatType.Progress => true,
ChatType.LootRoll => true,
ChatType.Crafting => true,
ChatType.Gathering => true,
ChatType.FreeCompanyLoginLogout => true,
ChatType.PvpTeamLoginLogout => true,
_ => false,
};
internal static ChatType Parent(this ChatType type) =>
type switch
{
ChatType.Say => ChatType.Say,
ChatType.GmSay => ChatType.Say,
ChatType.Shout => ChatType.Shout,
ChatType.GmShout => ChatType.Shout,
ChatType.TellOutgoing => ChatType.TellOutgoing,
ChatType.TellIncoming => ChatType.TellOutgoing,
ChatType.GmTell => ChatType.TellOutgoing,
ChatType.Party => ChatType.Party,
ChatType.CrossParty => ChatType.Party,
ChatType.GmParty => ChatType.Party,
ChatType.Linkshell1 => ChatType.Linkshell1,
ChatType.GmLinkshell1 => ChatType.Linkshell1,
ChatType.Linkshell2 => ChatType.Linkshell2,
ChatType.GmLinkshell2 => ChatType.Linkshell2,
ChatType.Linkshell3 => ChatType.Linkshell3,
ChatType.GmLinkshell3 => ChatType.Linkshell3,
ChatType.Linkshell4 => ChatType.Linkshell4,
ChatType.GmLinkshell4 => ChatType.Linkshell4,
ChatType.Linkshell5 => ChatType.Linkshell5,
ChatType.GmLinkshell5 => ChatType.Linkshell5,
ChatType.Linkshell6 => ChatType.Linkshell6,
ChatType.GmLinkshell6 => ChatType.Linkshell6,
ChatType.Linkshell7 => ChatType.Linkshell7,
ChatType.GmLinkshell7 => ChatType.Linkshell7,
ChatType.Linkshell8 => ChatType.Linkshell8,
ChatType.GmLinkshell8 => ChatType.Linkshell8,
ChatType.FreeCompany => ChatType.FreeCompany,
ChatType.GmFreeCompany => ChatType.FreeCompany,
ChatType.NoviceNetwork => ChatType.NoviceNetwork,
ChatType.GmNoviceNetwork => ChatType.NoviceNetwork,
ChatType.CustomEmote => ChatType.CustomEmote,
ChatType.StandardEmote => ChatType.StandardEmote,
ChatType.Yell => ChatType.Yell,
ChatType.GmYell => ChatType.Yell,
ChatType.GainBuff => ChatType.GainBuff,
ChatType.LoseBuff => ChatType.GainBuff,
ChatType.GainDebuff => ChatType.GainDebuff,
ChatType.LoseDebuff => ChatType.GainDebuff,
ChatType.System => ChatType.System,
ChatType.Alarm => ChatType.System,
ChatType.GlamourNotifications => ChatType.System,
ChatType.RetainerSale => ChatType.System,
ChatType.PeriodicRecruitmentNotification => ChatType.System,
ChatType.Sign => ChatType.System,
ChatType.Orchestrion => ChatType.System,
ChatType.MessageBook => ChatType.System,
ChatType.NpcDialogue => ChatType.NpcDialogue,
ChatType.NpcAnnouncement => ChatType.NpcDialogue,
ChatType.LootRoll => ChatType.LootRoll,
ChatType.RandomNumber => ChatType.LootRoll,
ChatType.FreeCompanyAnnouncement => ChatType.FreeCompanyAnnouncement,
ChatType.FreeCompanyLoginLogout => ChatType.FreeCompanyAnnouncement,
ChatType.PvpTeamAnnouncement => ChatType.PvpTeamAnnouncement,
ChatType.PvpTeamLoginLogout => ChatType.PvpTeamAnnouncement,
_ => type,
};
}
@@ -1,4 +1,4 @@
namespace ChatTwo.Code;
namespace HellionChat.Code;
public enum InputChannel : uint
{
+203
View File
@@ -0,0 +1,203 @@
using Lumina.Excel.Sheets;
namespace HellionChat.Code;
internal static class InputChannelExt
{
internal static ChatType ToChatType(this InputChannel input) =>
input switch
{
InputChannel.Tell => ChatType.TellOutgoing,
InputChannel.Say => ChatType.Say,
InputChannel.Party => ChatType.Party,
InputChannel.Alliance => ChatType.Alliance,
InputChannel.Yell => ChatType.Yell,
InputChannel.Shout => ChatType.Shout,
InputChannel.FreeCompany => ChatType.FreeCompany,
InputChannel.PvpTeam => ChatType.PvpTeam,
InputChannel.NoviceNetwork => ChatType.NoviceNetwork,
InputChannel.CrossLinkshell1 => ChatType.CrossLinkshell1,
InputChannel.CrossLinkshell2 => ChatType.CrossLinkshell2,
InputChannel.CrossLinkshell3 => ChatType.CrossLinkshell3,
InputChannel.CrossLinkshell4 => ChatType.CrossLinkshell4,
InputChannel.CrossLinkshell5 => ChatType.CrossLinkshell5,
InputChannel.CrossLinkshell6 => ChatType.CrossLinkshell6,
InputChannel.CrossLinkshell7 => ChatType.CrossLinkshell7,
InputChannel.CrossLinkshell8 => ChatType.CrossLinkshell8,
InputChannel.Linkshell1 => ChatType.Linkshell1,
InputChannel.Linkshell2 => ChatType.Linkshell2,
InputChannel.Linkshell3 => ChatType.Linkshell3,
InputChannel.Linkshell4 => ChatType.Linkshell4,
InputChannel.Linkshell5 => ChatType.Linkshell5,
InputChannel.Linkshell6 => ChatType.Linkshell6,
InputChannel.Linkshell7 => ChatType.Linkshell7,
InputChannel.Linkshell8 => ChatType.Linkshell8,
InputChannel.ExtraChatLinkshell1 => ChatType.ExtraChatLinkshell1,
InputChannel.ExtraChatLinkshell2 => ChatType.ExtraChatLinkshell2,
InputChannel.ExtraChatLinkshell3 => ChatType.ExtraChatLinkshell3,
InputChannel.ExtraChatLinkshell4 => ChatType.ExtraChatLinkshell4,
InputChannel.ExtraChatLinkshell5 => ChatType.ExtraChatLinkshell5,
InputChannel.ExtraChatLinkshell6 => ChatType.ExtraChatLinkshell6,
InputChannel.ExtraChatLinkshell7 => ChatType.ExtraChatLinkshell7,
InputChannel.ExtraChatLinkshell8 => ChatType.ExtraChatLinkshell8,
InputChannel.Invalid => ChatType.Echo,
_ => throw new ArgumentOutOfRangeException(nameof(input), input, null),
};
public static uint LinkshellIndex(this InputChannel channel) =>
channel switch
{
InputChannel.Linkshell1 => 0,
InputChannel.Linkshell2 => 1,
InputChannel.Linkshell3 => 2,
InputChannel.Linkshell4 => 3,
InputChannel.Linkshell5 => 4,
InputChannel.Linkshell6 => 5,
InputChannel.Linkshell7 => 6,
InputChannel.Linkshell8 => 7,
InputChannel.CrossLinkshell1 => 0,
InputChannel.CrossLinkshell2 => 1,
InputChannel.CrossLinkshell3 => 2,
InputChannel.CrossLinkshell4 => 3,
InputChannel.CrossLinkshell5 => 4,
InputChannel.CrossLinkshell6 => 5,
InputChannel.CrossLinkshell7 => 6,
InputChannel.CrossLinkshell8 => 7,
InputChannel.ExtraChatLinkshell1 => 0,
InputChannel.ExtraChatLinkshell2 => 1,
InputChannel.ExtraChatLinkshell3 => 2,
InputChannel.ExtraChatLinkshell4 => 3,
InputChannel.ExtraChatLinkshell5 => 4,
InputChannel.ExtraChatLinkshell6 => 5,
InputChannel.ExtraChatLinkshell7 => 6,
InputChannel.ExtraChatLinkshell8 => 7,
_ => uint.MaxValue,
};
public static string Prefix(this InputChannel channel) =>
channel switch
{
InputChannel.Tell => "/t",
InputChannel.Say => "/s",
InputChannel.Party => "/p",
InputChannel.Alliance => "/a",
InputChannel.Yell => "/y",
InputChannel.Shout => "/sh",
InputChannel.FreeCompany => "/fc",
InputChannel.PvpTeam => "/pt",
InputChannel.NoviceNetwork => "/b",
InputChannel.CrossLinkshell1 => "/cwl1",
InputChannel.CrossLinkshell2 => "/cwl2",
InputChannel.CrossLinkshell3 => "/cwl3",
InputChannel.CrossLinkshell4 => "/cwl4",
InputChannel.CrossLinkshell5 => "/cwl5",
InputChannel.CrossLinkshell6 => "/cwl6",
InputChannel.CrossLinkshell7 => "/cwl7",
InputChannel.CrossLinkshell8 => "/cwl8",
InputChannel.Linkshell1 => "/l1",
InputChannel.Linkshell2 => "/l2",
InputChannel.Linkshell3 => "/l3",
InputChannel.Linkshell4 => "/l4",
InputChannel.Linkshell5 => "/l5",
InputChannel.Linkshell6 => "/l6",
InputChannel.Linkshell7 => "/l7",
InputChannel.Linkshell8 => "/l8",
InputChannel.ExtraChatLinkshell1 => "/ecl1",
InputChannel.ExtraChatLinkshell2 => "/ecl2",
InputChannel.ExtraChatLinkshell3 => "/ecl3",
InputChannel.ExtraChatLinkshell4 => "/ecl4",
InputChannel.ExtraChatLinkshell5 => "/ecl5",
InputChannel.ExtraChatLinkshell6 => "/ecl6",
InputChannel.ExtraChatLinkshell7 => "/ecl7",
InputChannel.ExtraChatLinkshell8 => "/ecl8",
_ => "/e",
};
public static IEnumerable<TextCommand>? TextCommands(this InputChannel channel)
{
uint[] ids = channel switch
{
InputChannel.Tell => [104, 118],
InputChannel.Say => [102],
InputChannel.Party => [105],
InputChannel.Alliance => [119],
InputChannel.Yell => [117],
InputChannel.Shout => [103],
InputChannel.FreeCompany => [115],
InputChannel.PvpTeam => [91],
InputChannel.NoviceNetwork => [101],
InputChannel.CrossLinkshell1 => [13],
InputChannel.CrossLinkshell2 => [14],
InputChannel.CrossLinkshell3 => [15],
InputChannel.CrossLinkshell4 => [16],
InputChannel.CrossLinkshell5 => [17],
InputChannel.CrossLinkshell6 => [18],
InputChannel.CrossLinkshell7 => [19],
InputChannel.CrossLinkshell8 => [20],
InputChannel.Linkshell1 => [107],
InputChannel.Linkshell2 => [108],
InputChannel.Linkshell3 => [109],
InputChannel.Linkshell4 => [110],
InputChannel.Linkshell5 => [111],
InputChannel.Linkshell6 => [112],
InputChannel.Linkshell7 => [113],
InputChannel.Linkshell8 => [114],
_ => [],
};
if (ids.Length == 0)
return null;
return ids.Where(id => Sheets.TextCommandSheet.HasRow(id))
.Select(id => Sheets.TextCommandSheet.GetRow(id));
}
internal static bool IsLinkshell(this InputChannel channel) =>
channel switch
{
InputChannel.Linkshell1 => true,
InputChannel.Linkshell2 => true,
InputChannel.Linkshell3 => true,
InputChannel.Linkshell4 => true,
InputChannel.Linkshell5 => true,
InputChannel.Linkshell6 => true,
InputChannel.Linkshell7 => true,
InputChannel.Linkshell8 => true,
_ => false,
};
internal static bool IsCrossLinkshell(this InputChannel channel) =>
channel switch
{
InputChannel.CrossLinkshell1 => true,
InputChannel.CrossLinkshell2 => true,
InputChannel.CrossLinkshell3 => true,
InputChannel.CrossLinkshell4 => true,
InputChannel.CrossLinkshell5 => true,
InputChannel.CrossLinkshell6 => true,
InputChannel.CrossLinkshell7 => true,
InputChannel.CrossLinkshell8 => true,
_ => false,
};
internal static bool IsExtraChatLinkshell(this InputChannel channel) =>
channel switch
{
InputChannel.ExtraChatLinkshell1 => true,
InputChannel.ExtraChatLinkshell2 => true,
InputChannel.ExtraChatLinkshell3 => true,
InputChannel.ExtraChatLinkshell4 => true,
InputChannel.ExtraChatLinkshell5 => true,
InputChannel.ExtraChatLinkshell6 => true,
InputChannel.ExtraChatLinkshell7 => true,
InputChannel.ExtraChatLinkshell8 => true,
_ => false,
};
internal static bool IsValid(this InputChannel channel) =>
channel switch
{
InputChannel.Invalid => false,
_ => true,
};
}
@@ -1,6 +1,6 @@
using Dalamud.Game.Command;
namespace ChatTwo;
namespace HellionChat;
internal sealed class Commands : IDisposable
{
@@ -16,15 +16,22 @@ internal sealed class Commands : IDisposable
{
foreach (var wrapper in Registered.Values)
{
Plugin.CommandManager.AddHandler(wrapper.Name, new CommandInfo(Invoke)
Plugin.CommandManager.AddHandler(
wrapper.Name,
new CommandInfo(Invoke)
{
HelpMessage = wrapper.Description ?? string.Empty,
ShowInHelp = wrapper.ShowInHelp,
});
}
);
}
}
internal CommandWrapper Register(string name, string? description = null, bool? showInHelp = null)
internal CommandWrapper Register(
string name,
string? description = null,
bool? showInHelp = null
)
{
if (Registered.TryGetValue(name, out var wrapper))
{
@@ -45,7 +52,7 @@ internal sealed class Commands : IDisposable
{
if (!Registered.TryGetValue(command, out var wrapper))
{
Plugin.Log.Warning($"Missing registration for command {command}");
Plugin.LogProxy.Warning($"Missing registration for command {command}");
return;
}
@@ -55,7 +62,7 @@ internal sealed class Commands : IDisposable
}
catch (Exception ex)
{
Plugin.Log.Error(ex, $"Error while executing command {command}");
Plugin.LogProxy.Error(ex, $"Error while executing command {command}");
}
}
}
@@ -1,16 +1,16 @@
using System.Collections;
using ChatTwo.Code;
using ChatTwo.GameFunctions.Types;
using ChatTwo.Resources;
using ChatTwo.Util;
using Dalamud;
using Dalamud.Bindings.ImGui;
using Dalamud.Configuration;
using Dalamud.Game.ClientState.Keys;
using Dalamud.Game.Text.SeStringHandling.Payloads;
using Dalamud.Interface.FontIdentifier;
using Dalamud.Bindings.ImGui;
using HellionChat.Code;
using HellionChat.GameFunctions.Types;
using HellionChat.Resources;
using HellionChat.Util;
namespace ChatTwo;
namespace HellionChat;
[Serializable]
public class ConfigKeyBind
@@ -34,17 +34,41 @@ public class ConfigKeyBind
[Serializable]
public class Configuration : IPluginConfiguration
{
private const int LatestVersion = 11;
private const int LatestVersion = 17;
public int Version { get; set; } = LatestVersion;
// Hellion Chat — Privacy filter (DSGVO Art. 25 Privacy by Default).
// Master-switch defaults to true; set false to restore upstream behavior.
// Slug-based; ThemeRegistry resolves the object at runtime.
public string Theme = "hellion-arctic";
// Global window opacity, applied across all themes.
public float WindowOpacity = 0.85f;
// Reserved for future UI toggles; pre-declared to avoid a migration later.
public bool ReduceMotion;
// v1.2.1: default flipped false → true. Compact single-line layout is
// more readable than the card-rows layout introduced in v1.2.0.
public bool UseCompactDensity = true;
// Privacy by Default master switch. Set false to restore upstream behaviour.
public bool PrivacyFilterEnabled = true;
// Empty set means the migration has not run yet — see Plugin.cs v6→v7.
public HashSet<ChatType> PrivacyPersistChannels = [];
// Failsafe for ChatTypes added by future FFXIV patches we don't know about.
public bool PrivacyPersistUnknownChannels;
// Failsafe for ChatTypes added by future FFXIV patches. New configs default
// to the failsafe via PrivacyDefaults; existing configs keep their saved
// choice because the deserializer overrides this initializer.
public bool PrivacyPersistUnknownChannels = Privacy
.PrivacyDefaults
.DefaultPersistUnknownChannels;
// F3.2: dedup unknown-ChatType warnings so a chatty filter doesn't spam
// the log every frame. NonSerialized so the warning fires once per
// runtime, not once-ever-per-install.
[NonSerialized]
private readonly HashSet<ChatType> _warnedUnknownChannels = new();
public bool IsAllowedForStorage(ChatType type)
{
@@ -52,68 +76,53 @@ public class Configuration : IPluginConfiguration
return true;
if (PrivacyPersistChannels.Contains(type))
return true;
// F3.2: log first occurrence of a ChatType the running build doesn't
// recognise — i.e. one a future FFXIV patch may have added. Known
// types the user opted out of are routed through the failsafe
// silently, like before.
if (!Enum.IsDefined(typeof(ChatType), type) && _warnedUnknownChannels.Add(type))
{
Plugin.LogProxy.Warning(
"PrivacyFilter: unrecognised ChatType {Type} — falling back to PrivacyPersistUnknownChannels={Persist}.",
type,
PrivacyPersistUnknownChannels
);
}
return PrivacyPersistUnknownChannels;
}
// Hellion Chat — Message retention (GDPR data minimization, time axis).
// Master switch defaults to false; the plugin will not delete history
// until the user explicitly opts in.
// Retention master switch defaults to false — plugin will not delete
// history until the user explicitly opts in.
public bool RetentionEnabled;
public int RetentionDefaultDays = 30;
public Dictionary<ChatType, int> RetentionPerChannelDays = [];
public DateTimeOffset RetentionLastRunAt = DateTimeOffset.MinValue;
// Hellion Chat first-run wizard — opens once on a fresh install. Existing
// ChatTwo users skip it because the v6→v7 migration sets the flag.
public bool FirstRunCompleted;
// Hellion Chat global ImGui theme — applied to every plugin window in
// Plugin.Draw. Default ON; users who prefer the upstream Dalamud look
// can flip this off in the Privacy tab.
public bool HellionThemeEnabled = true;
// Window background opacity, 0.51.0. Lower values make the plugin
// panes more glass-like so the game shines through. Default 0.5
// matches the maintainer's daily-driver preference; users who want
// a less translucent look bump it up in Aussehen → Theme.
public float HellionThemeWindowOpacity = 0.5f;
// Use the bundled Exo 2 font (OFL-1.1) for the regular plugin font
// instead of whatever GlobalFontV2.FontId points at. Default ON so a
// fresh install gets the Hellion typography out-of-the-box; flip OFF
// to fall back to the user's chosen system or Dalamud font.
public bool UseHellionFont = true;
public bool ShowHonorificTitleInHeader = true;
// Hellion Chat — Auto-Tell-Tabs. When enabled, an incoming or outgoing
// /tell spawns a session-only tab dedicated to that conversation
// partner. See spec: Hellion Chat Auto-Tell-Tabs Spec (Obsidian).
// v1.4.7 opt-in: renders the Honorific glow outline when the title carries
// a Glow colour. Default OFF — keeps v1.4.6 visuals untouched for users
// who don't care, and dodges the per-frame DrawList overhead on low-end
// hardware. Gradient (Color3 / GradientColourSet) is parsed but rendered
// as the primary Color until a later cycle ports the animation.
public bool ShowHonorificGlow;
public bool EnableAutoTellTabs = true;
// Hard cap on simultaneously open auto tell tabs. Range enforced by the
// settings slider (150). LRU drop favors greeted tabs first.
public int AutoTellTabsLimit = 15;
// When true the sidebar shows only a thin separator before the temp
// tabs; when false a section header "Active Tells (n)" is rendered.
public bool AutoTellTabsCompactDisplay;
// Number of prior tells to preload from the message store when an
// auto tell tab is spawned. Range 0100; 0 disables preload.
public int AutoTellTabsHistoryPreload = 20;
// Show the greeter "marked-as-greeted" toggle button next to each
// temp tab and dim the tab name when set. Off by default because the
// workflow is specific to club-greeter use cases — most users just
// want the auto tabs themselves without the extra UI affordance.
// Sidebar width in pixels. Default 44 mirrors the icon-only layout from
// v1.2.0; users can widen up to 160 to fit a section-header line like
// "Active Tells (3)" without truncation.
public int SidebarWidth = 44;
public bool AutoTellTabsShowGreetedToggle;
// Hellion Chat — One-Time-Hint-Banner that introduces the v0.6.0 pop-out
// input feature. Set to true once the user dismisses the banner from a
// pop-out window; never reset after that.
public bool SeenPopOutInputHint;
// Hellion Chat — v0.6.0 master switch for the pop-out input bar.
// Global on purpose: per-tab makes no sense for Auto-Tell-Tabs which
// are session-only and would force the user to re-enable it for every
// new conversation. Default OFF so existing users see no behavior
// change after the v10→v11 migration.
public bool PopOutInputEnabled;
public bool PopOutInputEnabled = true;
public bool SeenPopOutHeaderHint;
public bool AutoTellTabsOpenAsPopout;
public int GetRetentionDays(ChatType type)
{
@@ -130,6 +139,9 @@ public class Configuration : IPluginConfiguration
public bool HideWhenUiHidden = true;
public bool HideInLoadingScreens;
public bool HideInBattle;
// v1.2.1: default flipped false → true for consistency with other hide defaults.
public bool HideInNewGamePlusMenu = true;
public bool HideWhenInactive;
public int InactivityHideTimeout = 10;
public bool InactivityHideActiveDuringBattle = true;
@@ -144,13 +156,8 @@ public class Configuration : IPluginConfiguration
public bool NativeItemTooltips = true;
public bool PrettierTimestamps = true;
public bool MoreCompactPretty;
public bool HideSameTimestamps;
public bool HideSameTimestamps = true;
public bool ShowNoviceNetwork;
// Hellion Chat — vertical sidebar tab layout reads better than the
// horizontal tab strip in the company of Auto-Tell-Tabs (a club
// greeter typically tracks 515 simultaneous conversations). Bestand
// users keep their saved value untouched — only fresh installs pick
// up the new default.
public bool SidebarTabView = true;
public bool PrintChangelog = true;
public bool OnlyPreviewIf;
@@ -171,16 +178,10 @@ public class Configuration : IPluginConfiguration
public bool CollapseKeepUniqueLinks;
public bool PlaySounds = true;
public bool KeepInputFocus = true;
public int MaxLinesToRender = 5_000; // 1-10000
// Default ON to match a German / European 24h locale. The
// ChatLogWindow.cs format-flip in v0.5.1 honours this strictly via
// CultureInfo.InvariantCulture so the result is consistent across
// host locales.
public int MaxLinesToRender = 2_500; // 1-10000
public bool Use24HourClock = true;
public bool ShowEmotes = true;
public HashSet<string> BlockedEmotes = [];
public bool FontsEnabled = true;
public ExtraGlyphRanges ExtraGlyphRanges = 0;
public float FontSizeV2 = 12.75f;
@@ -204,12 +205,21 @@ public class Configuration : IPluginConfiguration
};
public float TooltipOffset;
public float WindowAlpha = 100f;
public Dictionary<ChatType, uint> ChatColours = new();
public List<Tab> Tabs = [];
public bool OverrideStyle;
public string? ChosenStyle;
public Dictionary<ChatType, uint> ChatColours = BuildDefaultChatColours();
private static Dictionary<ChatType, uint> BuildDefaultChatColours()
{
var defaults = new Dictionary<ChatType, uint>();
foreach (
var (channel, colour) in HellionChat.Resources.ChatColourPresets.All["Hellion"].Colours
)
defaults[channel] = colour;
return defaults;
}
public bool ColorSelectedInputChannelButton = true;
public List<Tab> Tabs = [];
public ConfigKeyBind? ChatTabForward;
public ConfigKeyBind? ChatTabBackward;
@@ -226,10 +236,14 @@ public class Configuration : IPluginConfiguration
HideWhenUiHidden = other.HideWhenUiHidden;
HideInLoadingScreens = other.HideInLoadingScreens;
HideInBattle = other.HideInBattle;
HideInNewGamePlusMenu = other.HideInNewGamePlusMenu;
HideWhenInactive = other.HideWhenInactive;
InactivityHideTimeout = other.InactivityHideTimeout;
InactivityHideActiveDuringBattle = other.InactivityHideActiveDuringBattle;
InactivityHideChannelsV2 = other.InactivityHideChannelsV2.ToDictionary(pair => pair.Key, pair => pair.Value);
InactivityHideChannelsV2 = other.InactivityHideChannelsV2.ToDictionary(
pair => pair.Key,
pair => pair.Value
);
InactivityHideExtraChatAll = other.InactivityHideExtraChatAll;
InactivityHideExtraChatChannels = other.InactivityHideExtraChatChannels.ToHashSet();
ShowHideButton = other.ShowHideButton;
@@ -261,7 +275,8 @@ public class Configuration : IPluginConfiguration
MaxLinesToRender = other.MaxLinesToRender;
Use24HourClock = other.Use24HourClock;
ShowEmotes = other.ShowEmotes;
BlockedEmotes = other.BlockedEmotes;
// Deep-copy so settings window edits don't leak into live config before Save.
BlockedEmotes = new HashSet<string>(other.BlockedEmotes);
FontsEnabled = other.FontsEnabled;
ItalicEnabled = other.ItalicEnabled;
ExtraGlyphRanges = other.ExtraGlyphRanges;
@@ -271,21 +286,38 @@ public class Configuration : IPluginConfiguration
ItalicFontV2 = other.ItalicFontV2;
SymbolsFontSizeV2 = other.SymbolsFontSizeV2;
TooltipOffset = other.TooltipOffset;
WindowAlpha = other.WindowAlpha;
ChatColours = other.ChatColours.ToDictionary(entry => entry.Key, entry => entry.Value);
ColorSelectedInputChannelButton = other.ColorSelectedInputChannelButton;
// Hellion Chat — Auto-Tell-Tabs are session-only and therefore
// never present in a disk-loaded copy. Keep the live temp tabs of
// *this* configuration alive across an UpdateFrom so a settings
// save (or sidebar-mode toggle) does not silently destroy the
// user's open tell conversations. Persistent tabs from `other`
// still get the regular clone-replace treatment.
var liveTempTabs = Tabs.Where(t => t.IsTempTab).ToList();
Tabs = other.Tabs.Where(t => !t.IsTempTab).Select(t => t.Clone()).ToList();
Tabs.AddRange(liveTempTabs);
// Keep live temp tabs alive across UpdateFrom — a settings save must
// not destroy open tell conversations. Pinned TempTabs are persistent
// and come through `other` like regular tabs; unpinned TempTabs are
// session-only and held from the local state. For persistent tabs
// (incl. pinned), capture live runtime state by Identifier and restore
// it onto the freshly cloned tabs — CurrentChannel is critical because
// the user may have switched channel in-game between settings-open
// and settings-save, and we'd otherwise overwrite that with the
// settings-time snapshot.
var liveUnpinnedTempTabs = Tabs.Where(TabLifecycleHelpers.IsInUnpinnedPool).ToList();
var livePersistentSession = Tabs.Where(t => !TabLifecycleHelpers.IsInUnpinnedPool(t))
.ToDictionary(t => t.Identifier, t => (t.Messages, t.LastSendUnread, t.CurrentChannel));
Tabs = other
.Tabs.Where(t => !t.IsTempTab || t.IsPinned)
.Select(t =>
{
var clone = t.Clone();
if (livePersistentSession.TryGetValue(clone.Identifier, out var live))
{
clone.Messages = live.Messages;
clone.LastSendUnread = live.LastSendUnread;
clone.CurrentChannel = live.CurrentChannel;
}
return clone;
})
.ToList();
Tabs.AddRange(liveUnpinnedTempTabs);
OverrideStyle = other.OverrideStyle;
ChosenStyle = other.ChosenStyle;
ChatTabForward = other.ChatTabForward;
ChatTabBackward = other.ChatTabBackward;
@@ -295,22 +327,34 @@ public class Configuration : IPluginConfiguration
RetentionEnabled = other.RetentionEnabled;
RetentionDefaultDays = other.RetentionDefaultDays;
RetentionPerChannelDays = other.RetentionPerChannelDays.ToDictionary(p => p.Key, p => p.Value);
RetentionPerChannelDays = other.RetentionPerChannelDays.ToDictionary(
p => p.Key,
p => p.Value
);
RetentionLastRunAt = other.RetentionLastRunAt;
FirstRunCompleted = other.FirstRunCompleted;
HellionThemeEnabled = other.HellionThemeEnabled;
HellionThemeWindowOpacity = other.HellionThemeWindowOpacity;
UseHellionFont = other.UseHellionFont;
ShowHonorificTitleInHeader = other.ShowHonorificTitleInHeader;
ShowHonorificGlow = other.ShowHonorificGlow;
// v1.1.0 theme engine fields
Theme = other.Theme;
WindowOpacity = other.WindowOpacity;
ReduceMotion = other.ReduceMotion;
UseCompactDensity = other.UseCompactDensity;
EnableAutoTellTabs = other.EnableAutoTellTabs;
AutoTellTabsLimit = other.AutoTellTabsLimit;
AutoTellTabsCompactDisplay = other.AutoTellTabsCompactDisplay;
AutoTellTabsHistoryPreload = other.AutoTellTabsHistoryPreload;
SidebarWidth = other.SidebarWidth;
AutoTellTabsShowGreetedToggle = other.AutoTellTabsShowGreetedToggle;
SeenPopOutInputHint = other.SeenPopOutInputHint;
PopOutInputEnabled = other.PopOutInputEnabled;
SeenPopOutHeaderHint = other.SeenPopOutHeaderHint;
AutoTellTabsOpenAsPopout = other.AutoTellTabsOpenAsPopout;
}
}
@@ -324,7 +368,8 @@ public enum UnreadMode
public static class UnreadModeExt
{
internal static string Name(this UnreadMode mode) => mode switch
internal static string Name(this UnreadMode mode) =>
mode switch
{
UnreadMode.All => Language.UnreadMode_All,
UnreadMode.Unseen => Language.UnreadMode_Unseen,
@@ -332,7 +377,8 @@ public static class UnreadModeExt
_ => throw new ArgumentOutOfRangeException(nameof(mode), mode, null),
};
internal static string? Tooltip(this UnreadMode mode) => mode switch
internal static string? Tooltip(this UnreadMode mode) =>
mode switch
{
UnreadMode.All => Language.UnreadMode_All_Tooltip,
UnreadMode.Unseen => Language.UnreadMode_Unseen_Tooltip,
@@ -346,6 +392,9 @@ public class Tab
{
public string Name = Language.Tab_DefaultName;
// Optional FontAwesome glyph name; null falls back to TabIconMapping default.
public string? Icon = null;
[Obsolete("Removed in favor of SelectedChannels")]
public Dictionary<ChatType, ChatSource> ChatCodes = new();
@@ -374,37 +423,65 @@ public class Tab
public bool HideWhenInactive;
public bool IsTempTab;
// Pinned TempTabs survive plugin reload and logout — tester feedback from
// Jin (v1.4.7). Pinned tabs live in their own pool (MaxPinnedTempTabs)
// separate from the AutoTellTabsLimit bucket.
public bool IsPinned;
public bool AllSenderMessages;
public TellTarget TellTarget = TellTarget.Empty();
[NonSerialized] public uint Unread;
[NonSerialized] public uint LastSendUnread;
[NonSerialized] public long LastActivity;
[NonSerialized] public MessageList Messages = new();
[NonSerialized]
public uint Unread;
[NonSerialized] public UsedChannel CurrentChannel = new();
[NonSerialized]
public uint LastSendUnread;
[NonSerialized] public Guid Identifier = Guid.NewGuid();
[NonSerialized]
public long LastActivity;
// Hellion Chat — Auto-Tell-Tabs greeted flag. Toggled manually from the
// sidebar to mark a tell partner as already greeted in the current
// session. NonSerialized because the temp tab itself is session-only.
[NonSerialized] public bool IsGreeted;
[NonSerialized]
public MessageList Messages = new();
[NonSerialized]
public UsedChannel CurrentChannel = new();
[NonSerialized]
public Guid Identifier = Guid.NewGuid();
// Session-only greeted flag for club-greeter workflows.
[NonSerialized]
public bool IsGreeted;
// Separate validation keys per cache so TellTarget changes don't
// cause GetTint and GetIcon to strand each other with stale entries.
[NonSerialized]
internal string? _cachedTintTellName;
[NonSerialized]
internal uint _cachedTintTellWorld;
[NonSerialized]
internal uint _cachedTellTint;
[NonSerialized]
internal string? _cachedIconTellName;
[NonSerialized]
internal uint _cachedIconTellWorld;
[NonSerialized]
internal string? _cachedTellIcon;
public bool Matches(Message message)
{
if (!message.Matches(SelectedChannels, ExtraChatAll, ExtraChatChannels))
{
return false;
}
// Auto-tell temp tabs are bound to a single conversation partner;
// every other tell that matches the channel filter must NOT land
// here, otherwise all temp tabs would mirror "Tell Exclusive".
// Temp tabs are bound to a single conversation partner — other tells
// matching the channel filter must not land here.
if (IsTempTab && TellTarget?.IsSet() == true)
{
return ChunkUtil.MatchesSender(message, TellTarget.Name, TellTarget.World);
}
return true;
}
@@ -416,12 +493,17 @@ public class Tab
return;
Unread += 1;
if (message.Matches(Plugin.Config.InactivityHideChannelsV2, Plugin.Config.InactivityHideExtraChatAll, Plugin.Config.InactivityHideExtraChatChannels))
if (
message.Matches(
Plugin.Config.InactivityHideChannelsV2,
Plugin.Config.InactivityHideExtraChatAll,
Plugin.Config.InactivityHideExtraChatChannels
)
)
LastActivity = Environment.TickCount64;
}
public void Clear()
=> Messages.Clear();
public void Clear() => Messages.Clear();
public Tab Clone()
{
@@ -442,7 +524,7 @@ public class Tab
Opacity = Opacity,
Identifier = Identifier,
InputDisabled = InputDisabled,
CurrentChannel = CurrentChannel,
CurrentChannel = CurrentChannel.Clone(),
CanMove = CanMove,
CanResize = CanResize,
IndependentHide = IndependentHide,
@@ -453,16 +535,14 @@ public class Tab
HideInBattle = HideInBattle,
HideWhenInactive = HideWhenInactive,
IsTempTab = IsTempTab,
IsPinned = IsPinned,
AllSenderMessages = AllSenderMessages,
TellTarget = TellTarget.From(TellTarget),
TellTarget = TellTarget.Clone(),
IsGreeted = IsGreeted,
};
}
/// <summary>
/// MessageList provides an ordered list of messages with duplicate ID
/// tracking, sorting and mutex protection.
/// </summary>
/// Ordered message list with duplicate ID tracking, sorting and mutex protection.
public class MessageList
{
private readonly SemaphoreSlim LockSlim = new(1, 1);
@@ -550,9 +630,24 @@ public class Tab
}
}
/// <summary>
/// Returns an array copy of the message list for usage outside of main thread
/// </summary>
/// Current message count. Lock-per-read is acceptable for 1×/sec status bar polling.
public int Count
{
get
{
LockSlim.Wait(-1);
try
{
return Messages.Count;
}
finally
{
LockSlim.Release();
}
}
}
/// Returns an array copy of the message list for usage outside of main thread.
public async Task<Message[]> GetCopy(int millisecondsTimeout = -1)
{
await LockSlim.WaitAsync(millisecondsTimeout);
@@ -566,17 +661,16 @@ public class Tab
}
}
/// <summary>
/// GetReadOnly returns a read-only list of messages while holding a
/// reader lock. The list should be used with a using statement.
/// </summary>
/// Returns a read-only list while holding a reader lock. Use with a using statement.
public RLockedMessageList GetReadOnly(int millisecondsTimeout = -1)
{
LockSlim.Wait(millisecondsTimeout);
return new RLockedMessageList(LockSlim, Messages);
}
public class RLockedMessageList(SemaphoreSlim lockSlim, List<Message> messages) : IReadOnlyList<Message>, IDisposable
public class RLockedMessageList(SemaphoreSlim lockSlim, List<Message> messages)
: IReadOnlyList<Message>,
IDisposable
{
public IEnumerator<Message> GetEnumerator()
{
@@ -621,6 +715,29 @@ public class UsedChannel
{
Channel = channel;
}
// ---------------------------------------------------------------
// Cherry-picked from ChatTwo upstream f35b7d3 (Infiziert90, 2026-05-12)
// - Deep-clone the UsedChannel so Tab.Clone() no longer shares
// channel state (incl. TellTarget) with its origin Tab. Previously
// a reference copy: PopOut and Temp tabs mutated each other.
// - Name is intentionally a reference copy (matches upstream); it
// gets reassigned on every channel switch anyway.
// TEST-MIRROR: ../../Hellion Build test/_Helpers/UsedChannelCloneTests.cs
// ---------------------------------------------------------------
public UsedChannel Clone()
{
return new UsedChannel
{
Channel = Channel,
Name = Name,
TellTarget = TellTarget?.Clone(),
UseTempChannel = UseTempChannel,
TempChannel = TempChannel,
TempTellTarget = TempTellTarget?.Clone(),
};
}
}
[Serializable]
@@ -635,7 +752,8 @@ public enum PreviewPosition
public static class PreviewPositionExt
{
public static string Name(this PreviewPosition position) => position switch
public static string Name(this PreviewPosition position) =>
position switch
{
PreviewPosition.None => Language.Options_Preview_None,
PreviewPosition.Inside => Language.Options_Preview_Inside,
@@ -656,7 +774,8 @@ public enum CommandHelpSide
public static class CommandHelpSideExt
{
public static string Name(this CommandHelpSide side) => side switch
public static string Name(this CommandHelpSide side) =>
side switch
{
CommandHelpSide.None => Language.CommandHelpSide_None,
CommandHelpSide.Left => Language.CommandHelpSide_Left,
@@ -674,14 +793,16 @@ public enum KeybindMode
public static class KeybindModeExt
{
public static string Name(this KeybindMode mode) => mode switch
public static string Name(this KeybindMode mode) =>
mode switch
{
KeybindMode.Flexible => Language.KeybindMode_Flexible_Name,
KeybindMode.Strict => Language.KeybindMode_Strict_Name,
_ => throw new ArgumentOutOfRangeException(nameof(mode), mode, null),
};
public static string? Tooltip(this KeybindMode mode) => mode switch
public static string? Tooltip(this KeybindMode mode) =>
mode switch
{
KeybindMode.Flexible => Language.KeybindMode_Flexible_Tooltip,
KeybindMode.Strict => Language.KeybindMode_Strict_Tooltip,
@@ -715,7 +836,8 @@ public enum LanguageOverride
public static class LanguageOverrideExt
{
public static string Name(this LanguageOverride mode) => mode switch
public static string Name(this LanguageOverride mode) =>
mode switch
{
LanguageOverride.None => Language.LanguageOverride_None,
LanguageOverride.ChineseSimplified => "简体中文",
@@ -737,7 +859,8 @@ public static class LanguageOverrideExt
_ => throw new ArgumentOutOfRangeException(nameof(mode), mode, null),
};
public static string Code(this LanguageOverride mode) => mode switch
public static string Code(this LanguageOverride mode) =>
mode switch
{
LanguageOverride.None => "",
LanguageOverride.ChineseSimplified => "zh-hans",
@@ -775,10 +898,12 @@ public enum ExtraGlyphRanges
public static class ExtraGlyphRangesExt
{
public static string Name(this ExtraGlyphRanges ranges) => ranges switch
public static string Name(this ExtraGlyphRanges ranges) =>
ranges switch
{
ExtraGlyphRanges.ChineseFull => Language.ExtraGlyphRanges_ChineseFull_Name,
ExtraGlyphRanges.ChineseSimplifiedCommon => Language.ExtraGlyphRanges_ChineseSimplifiedCommon_Name,
ExtraGlyphRanges.ChineseSimplifiedCommon =>
Language.ExtraGlyphRanges_ChineseSimplifiedCommon_Name,
ExtraGlyphRanges.Cyrillic => Language.ExtraGlyphRanges_Cyrillic_Name,
ExtraGlyphRanges.Japanese => Language.ExtraGlyphRanges_Japanese_Name,
ExtraGlyphRanges.Korean => Language.ExtraGlyphRanges_Korean_Name,
@@ -787,10 +912,12 @@ public static class ExtraGlyphRangesExt
_ => throw new ArgumentOutOfRangeException(nameof(ranges), ranges, null),
};
public static unsafe nint Range(this ExtraGlyphRanges ranges) => ranges switch
public static unsafe nint Range(this ExtraGlyphRanges ranges) =>
ranges switch
{
ExtraGlyphRanges.ChineseFull => (nint)ImGui.GetIO().Fonts.GetGlyphRangesChineseFull(),
ExtraGlyphRanges.ChineseSimplifiedCommon => (nint)ImGui.GetIO().Fonts.GetGlyphRangesChineseSimplifiedCommon(),
ExtraGlyphRanges.ChineseSimplifiedCommon => (nint)
ImGui.GetIO().Fonts.GetGlyphRangesChineseSimplifiedCommon(),
ExtraGlyphRanges.Cyrillic => (nint)ImGui.GetIO().Fonts.GetGlyphRangesCyrillic(),
ExtraGlyphRanges.Japanese => (nint)ImGui.GetIO().Fonts.GetGlyphRangesJapanese(),
ExtraGlyphRanges.Korean => (nint)ImGui.GetIO().Fonts.GetGlyphRangesKorean(),
@@ -1,24 +1,45 @@
using System.Numerics;
using System.Collections.Concurrent;
using System.Numerics;
using System.Text.Json;
using System.Text.Json.Serialization;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.Textures;
using Dalamud.Interface.Textures.TextureWraps;
using Dalamud.Utility;
using Dalamud.Bindings.ImGui;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
namespace ChatTwo;
namespace HellionChat;
public static class EmoteCache
{
private static readonly string[] NotWorking =
[
":tf:", "(ditto)", "c!", "h!", "l!", "M&Mjc", "LUL3D", "p!",
"POLICE2", "r!", "Pussy", "s!", "v!", "w!", "x0r6ztGiggle",
"z!", "xar2EDM", "iron95Pls", "Clap2", "AlienPls3", "Life",
"peepoPogClimbingTreeHard4House", "monkaGIGAftRobertDowneyJr",
"DogLookingSussyAndCold", "DICKS"
":tf:",
"(ditto)",
"c!",
"h!",
"l!",
"M&Mjc",
"LUL3D",
"p!",
"POLICE2",
"r!",
"Pussy",
"s!",
"v!",
"w!",
"x0r6ztGiggle",
"z!",
"xar2EDM",
"iron95Pls",
"Clap2",
"AlienPls3",
"Life",
"peepoPogClimbingTreeHard4House",
"monkaGIGAftRobertDowneyJr",
"DogLookingSussyAndCold",
"DICKS",
];
private static readonly HttpClient Client = new();
@@ -55,10 +76,10 @@ public static class EmoteCache
{
Unloaded,
Loading,
Done
Done,
}
// All of this data is uninitalized while State is not `LoadingState.Done`
// All fields below are uninitialised while State != Done.
public static LoadingState State = LoadingState.Unloaded;
private static readonly Dictionary<string, Emote> Cache = new();
@@ -66,16 +87,45 @@ public static class EmoteCache
public static string[] SortedCodeArray = [];
// Cancelled on Dispose to stop in-flight downloads; replaced on re-enable.
private static CancellationTokenSource Cts = new();
internal static CancellationToken Token => Cts.Token;
// Tracks in-flight loads so Dispose can drain them before teardown.
private static readonly ConcurrentBag<Task> PendingLoads = new();
internal static void TrackLoad(Task loadTask, string emoteCode)
{
PendingLoads.Add(
loadTask.ContinueWith(
t =>
{
if (t.IsFaulted)
Plugin.LogProxy.Error(
t.Exception!,
$"EmoteCache load failed for {emoteCode}"
);
},
TaskScheduler.Default
)
);
}
public static async Task LoadData()
{
if (State is not LoadingState.Unloaded)
return;
// Reset CTS if Dispose was called and the plugin is being re-enabled.
if (Cts.IsCancellationRequested)
Cts = new CancellationTokenSource();
State = LoadingState.Loading;
var ct = Cts.Token;
try
{
var global = await Client.GetAsync(GlobalEmotes);
var globalList = await global.Content.ReadAsStringAsync();
var global = await Client.GetAsync(GlobalEmotes, ct);
var globalList = await global.Content.ReadAsStringAsync(ct);
foreach (var emote in JsonSerializer.Deserialize<Emote[]>(globalList)!)
if (!string.IsNullOrEmpty(emote.Code) && !NotWorking.Contains(emote.Code))
@@ -84,17 +134,17 @@ public static class EmoteCache
var lastId = string.Empty;
for (var i = 0; i < 15; i++)
{
var top = await Client.GetAsync(Top100Emotes.Format(BetterTTV, lastId));
var topList = await top.Content.ReadAsStringAsync();
var top = await Client.GetAsync(Top100Emotes.Format(BetterTTV, lastId), ct);
var topList = await top.Content.ReadAsStringAsync(ct);
var jsonList = JsonSerializer.Deserialize<List<Top100>>(topList)!;
// BetterTTV occasionally returns entries with a null Code; the
// upstream code passed those straight into Dictionary.TryAdd
// and tripped ArgumentNullException, killing the whole emote
// load. Skip them defensively so a single bad row no longer
// breaks the cache for everyone else.
// BetterTTV occasionally returns entries with a null Code;
// skip them so a single bad row doesn't break the whole cache.
foreach (var emote in jsonList)
if (!string.IsNullOrEmpty(emote.Emote.Code) && !NotWorking.Contains(emote.Emote.Code))
if (
!string.IsNullOrEmpty(emote.Emote.Code)
&& !NotWorking.Contains(emote.Emote.Code)
)
Cache.TryAdd(emote.Emote.Code, emote.Emote);
lastId = jsonList.Last().Id;
@@ -103,19 +153,34 @@ public static class EmoteCache
SortedCodeArray = Cache.Keys.Order().ToArray();
State = LoadingState.Done;
}
catch (OperationCanceledException)
{
// Plugin disposed mid-load; State stays on Loading so re-enable can retry.
}
catch (Exception ex)
{
// Reset to Unloaded so a later trigger (e.g. the user reopening
// the Emotes tab after the network recovers) can retry. Without
// this the State stays on Loading and the early-out at the top
// of LoadData blocks every further attempt until plugin reload.
// Reset to Unloaded so a later trigger can retry without a plugin reload.
State = LoadingState.Unloaded;
Plugin.Log.Error(ex, "BetterTTV cache wasn't initialized");
Plugin.LogProxy.Error(ex, "BetterTTV cache wasn't initialized");
}
}
public static void Dispose()
{
Cts.Cancel();
// 5s upper bound; anything still running gets abandoned.
try
{
Task.WaitAll(PendingLoads.ToArray(), TimeSpan.FromSeconds(5));
}
catch (AggregateException)
{
// Faults already logged in TrackLoad.
}
while (PendingLoads.TryTake(out _)) { }
foreach (var emote in EmoteImages.Values)
emote.InnerDispose();
}
@@ -152,7 +217,7 @@ public static class EmoteCache
}
catch
{
Plugin.Log.Error("Failed to convert");
Plugin.LogProxy.Error("Failed to convert");
return null;
}
}
@@ -171,32 +236,40 @@ public static class EmoteCache
ImGui.Image(Texture!.Handle, size);
}
internal async Task<byte[]> LoadAsync(Emote emote)
internal async Task<byte[]> LoadAsync(Emote emote, CancellationToken ct)
{
// BetterTTV-supplied Id and ImageType are interpolated straight
// into the filename. HTTPS protects the wire, but a compromised
// upstream could still hand us "../foo" and write into the
// pluginConfigs root (or worse). Resolve the candidate path and
// refuse anything that escapes the cache directory.
var dir = Path.GetFullPath(Path.Join(Plugin.Interface.ConfigDirectory.FullName, "EmoteCacheV1"));
// Path-traversal guard: resolve and verify the candidate path stays
// inside the cache directory before reading or writing.
var dir = Path.GetFullPath(
Path.Join(Plugin.Interface.ConfigDirectory.FullName, "EmoteCacheV1")
);
Directory.CreateDirectory(dir);
var dirPrefix = dir.EndsWith(Path.DirectorySeparatorChar) ? dir : dir + Path.DirectorySeparatorChar;
var dirPrefix = dir.EndsWith(Path.DirectorySeparatorChar)
? dir
: dir + Path.DirectorySeparatorChar;
var filePath = Path.GetFullPath(Path.Join(dir, $"{emote.Id}.{emote.ImageType}"));
if (!filePath.StartsWith(dirPrefix, StringComparison.Ordinal))
throw new InvalidOperationException($"Emote path escapes cache directory: id={emote.Id}, type={emote.ImageType}");
throw new InvalidOperationException(
$"Emote path escapes cache directory: id={emote.Id}, type={emote.ImageType}"
);
if (File.Exists(filePath))
{
RawData = await File.ReadAllBytesAsync(filePath);
RawData = await File.ReadAllBytesAsync(filePath, ct);
}
else
{
var content = await new HttpClient().GetAsync(EmotePath.Format(emote.Id));
RawData = await content.Content.ReadAsByteArrayAsync();
var content = await Client.GetAsync(EmotePath.Format(emote.Id), ct);
RawData = await content.Content.ReadAsByteArrayAsync(ct);
await using var stream = new FileStream(filePath, FileMode.Create, FileAccess.Write, FileShare.Read);
stream.Write(RawData, 0, RawData.Length);
await using var stream = new FileStream(
filePath,
FileMode.Create,
FileAccess.Write,
FileShare.Read
);
await stream.WriteAsync(RawData, ct);
}
return RawData;
@@ -209,25 +282,32 @@ public static class EmoteCache
{
public ImGuiEmote Prepare(Emote emote)
{
Task.Run(() => Load(emote));
var ct = EmoteCache.Token;
// Task.Run keeps the sync prefix off the ImGui render thread.
EmoteCache.TrackLoad(Task.Run(() => LoadAsyncTracked(emote, ct), ct), emote.Code);
return this;
}
private async void Load(Emote emote)
private async Task LoadAsyncTracked(Emote emote, CancellationToken ct)
{
try
{
var image = await LoadAsync(emote);
var image = await LoadAsync(emote, ct);
if (image.Length <= 0)
return;
Texture = await Plugin.TextureProvider.CreateFromImageAsync(image);
ct.ThrowIfCancellationRequested();
Texture = await Plugin.TextureProvider.CreateFromImageAsync(
image,
cancellationToken: ct
);
IsLoaded = true;
}
catch (OperationCanceledException) { }
catch (Exception ex)
{
Failed = true;
Plugin.Log.Error(ex, $"Unable to load {emote.Code} with id {emote.Id}");
Plugin.LogProxy.Error(ex, $"Unable to load {emote.Code} with id {emote.Id}");
}
}
@@ -279,15 +359,16 @@ public static class EmoteCache
public ImGuiGif Prepare(Emote emote)
{
Task.Run(() => Load(emote));
var ct = EmoteCache.Token;
EmoteCache.TrackLoad(Task.Run(() => LoadAsyncTracked(emote, ct), ct), emote.Code);
return this;
}
private async void Load(Emote emote)
private async Task LoadAsyncTracked(Emote emote, CancellationToken ct)
{
try
{
var image = await LoadAsync(emote);
var image = await LoadAsync(emote, ct);
if (image.Length <= 0)
return;
@@ -299,25 +380,38 @@ public static class EmoteCache
var frames = new List<(IDalamudTextureWrap Tex, float Delay)>();
foreach (var frame in img.Frames)
{
ct.ThrowIfCancellationRequested();
var delay = frame.Metadata.GetGifMetadata().FrameDelay / 100f;
// Follows the same pattern as browsers, anything under 0.02s delay will be rounded up to 0.1s
// Match browser behaviour: anything under 20ms rounds up to 100ms.
if (delay < 0.02f)
delay = 0.1f;
var buffer = new byte[4 * frame.Width * frame.Height];
frame.CopyPixelDataTo(buffer);
var tex = await Plugin.TextureProvider.CreateFromRawAsync(RawImageSpecification.Rgba32(frame.Width, frame.Height), buffer);
var tex = await Plugin.TextureProvider.CreateFromRawAsync(
RawImageSpecification.Rgba32(frame.Width, frame.Height),
buffer,
cancellationToken: ct
);
frames.Add((tex, delay));
}
Frames = frames;
IsLoaded = true;
}
catch (OperationCanceledException)
{
// Plugin disposed mid-load; release any partial frames.
foreach (var f in Frames)
f.Texture.Dispose();
Frames = [];
}
catch (Exception ex)
{
Failed = true;
Plugin.Log.Error(ex, $"Unable to load {emote.Code} with id {emote.Id}");
Plugin.LogProxy.Error(ex, $"Unable to load {emote.Code} with id {emote.Id}");
}
}
}
@@ -1,8 +1,8 @@
using System.Globalization;
using System.Text;
using ChatTwo.Code;
using HellionChat.Code;
namespace ChatTwo.Export;
namespace HellionChat.Export;
internal enum ExportFormat
{
@@ -13,7 +13,8 @@ internal enum ExportFormat
internal static class ExportFormatExt
{
internal static string Extension(this ExportFormat fmt) => fmt switch
internal static string Extension(this ExportFormat fmt) =>
fmt switch
{
ExportFormat.Markdown => "md",
ExportFormat.Json => "json",
@@ -21,7 +22,8 @@ internal static class ExportFormatExt
_ => "txt",
};
internal static string Filter(this ExportFormat fmt) => fmt switch
internal static string Filter(this ExportFormat fmt) =>
fmt switch
{
ExportFormat.Markdown => ".md",
ExportFormat.Json => ".json",
@@ -30,25 +32,23 @@ internal static class ExportFormatExt
};
}
/// <summary>
/// Serializes message snapshots into Markdown, JSON, or CSV. The caller is
/// expected to filter the input enumerable; this class only handles
/// formatting and writes to the supplied path. Sender substring filtering
/// happens here because it requires deserialized SeString.TextValue.
/// </summary>
// Serializes message snapshots to Markdown, JSON, or CSV.
// Caller handles pre-filtering except sender substring, which requires deserialized SeString.TextValue.
internal static class MessageExporter
{
internal record FilterDescription(
IReadOnlyCollection<int>? ChatTypes,
DateTimeOffset? From,
DateTimeOffset? To,
string? SenderSubstring);
string? SenderSubstring
);
internal static int ExportToFile(
string path,
ExportFormat format,
IEnumerable<Message> messages,
FilterDescription filter)
FilterDescription filter
)
{
var matching = filter.SenderSubstring is { Length: > 0 } needle
? messages.Where(m => MatchesSender(m, needle))
@@ -64,10 +64,14 @@ internal static class MessageExporter
};
}
private static bool MatchesSender(Message m, string needle)
=> m.SenderSource.TextValue.Contains(needle, StringComparison.OrdinalIgnoreCase);
private static bool MatchesSender(Message m, string needle) =>
m.SenderSource.TextValue.Contains(needle, StringComparison.OrdinalIgnoreCase);
private static int WriteMarkdown(StreamWriter w, IEnumerable<Message> messages, FilterDescription filter)
private static int WriteMarkdown(
StreamWriter w,
IEnumerable<Message> messages,
FilterDescription filter
)
{
w.WriteLine("# Hellion Chat Export");
w.WriteLine();
@@ -92,6 +96,7 @@ internal static class MessageExporter
var chatType = (ChatType)(ushort)m.Code.Type;
var sender = m.SenderSource.TextValue.Trim().Trim('<', '>', '[', ']', ':').Trim();
var content = m.ContentSource.TextValue;
if (string.IsNullOrEmpty(sender))
w.WriteLine($"**[{localDate:HH:mm}] {chatType}:** {content}");
else
@@ -107,7 +112,9 @@ internal static class MessageExporter
private static void WriteFilterSummaryMarkdown(StreamWriter w, FilterDescription filter)
{
if (filter.ChatTypes is { Count: > 0 })
w.WriteLine($"ChatTypes: {string.Join(", ", filter.ChatTypes.Select(t => $"{(ChatType)(ushort)t}({t})"))}");
w.WriteLine(
$"ChatTypes: {string.Join(", ", filter.ChatTypes.Select(t => $"{(ChatType)(ushort)t}({t})"))}"
);
if (filter.From is not null)
w.WriteLine($"From: {filter.From.Value.ToLocalTime():yyyy-MM-dd HH:mm}");
if (filter.To is not null)
@@ -116,10 +123,13 @@ internal static class MessageExporter
w.WriteLine($"Sender contains: \"{filter.SenderSubstring}\"");
}
private static int WriteJson(StreamWriter w, IEnumerable<Message> messages, FilterDescription filter)
private static int WriteJson(
StreamWriter w,
IEnumerable<Message> messages,
FilterDescription filter
)
{
// Manual JSON to avoid pulling in System.Text.Json policy choices.
// Output is a single object with metadata and an array of messages.
// Manual JSON to avoid System.Text.Json policy coupling.
w.Write("{\n \"exported_at\": \"");
w.Write(DateTimeOffset.UtcNow.ToString("O", CultureInfo.InvariantCulture));
w.Write("\",\n \"plugin\": \"Hellion Chat\",\n");
@@ -130,9 +140,17 @@ internal static class MessageExporter
else
w.Write("null");
w.Write(",\n \"from\": ");
w.Write(filter.From is null ? "null" : "\"" + filter.From.Value.ToString("O", CultureInfo.InvariantCulture) + "\"");
w.Write(
filter.From is null
? "null"
: "\"" + filter.From.Value.ToString("O", CultureInfo.InvariantCulture) + "\""
);
w.Write(",\n \"to\": ");
w.Write(filter.To is null ? "null" : "\"" + filter.To.Value.ToString("O", CultureInfo.InvariantCulture) + "\"");
w.Write(
filter.To is null
? "null"
: "\"" + filter.To.Value.ToString("O", CultureInfo.InvariantCulture) + "\""
);
w.Write(",\n \"sender_substring\": ");
w.Write(filter.SenderSubstring is null ? "null" : JsonString(filter.SenderSubstring));
w.Write("\n },\n \"messages\": [\n");
@@ -166,9 +184,13 @@ internal static class MessageExporter
return count;
}
private static int WriteCsv(StreamWriter w, IEnumerable<Message> messages, FilterDescription filter)
private static int WriteCsv(
StreamWriter w,
IEnumerable<Message> messages,
FilterDescription filter
)
{
// Header line always written so empty exports are still importable.
// Header always written so empty exports remain importable.
w.WriteLine("Date,ChatType,ChatTypeName,Sender,Content,Receiver,ContentId");
var count = 0;
foreach (var m in messages)
@@ -201,13 +223,27 @@ internal static class MessageExporter
{
switch (c)
{
case '"': sb.Append("\\\""); break;
case '\\': sb.Append("\\\\"); break;
case '\b': sb.Append("\\b"); break;
case '\f': sb.Append("\\f"); break;
case '\n': sb.Append("\\n"); break;
case '\r': sb.Append("\\r"); break;
case '\t': sb.Append("\\t"); break;
case '"':
sb.Append("\\\"");
break;
case '\\':
sb.Append("\\\\");
break;
case '\b':
sb.Append("\\b");
break;
case '\f':
sb.Append("\\f");
break;
case '\n':
sb.Append("\\n");
break;
case '\r':
sb.Append("\\r");
break;
case '\t':
sb.Append("\\t");
break;
default:
if (c < 0x20)
sb.Append($"\\u{(int)c:x4}");
+258
View File
@@ -0,0 +1,258 @@
using Dalamud;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface;
using Dalamud.Interface.FontIdentifier;
using Dalamud.Interface.GameFonts;
using Dalamud.Interface.ManagedFontAtlas;
using Dalamud.Interface.Utility;
namespace HellionChat;
public class FontManager
{
internal IFontHandle Axis = null!;
internal IFontHandle AxisItalic = null!;
internal IFontHandle RegularFont = null!;
internal IFontHandle? ItalicFont;
internal IFontHandle FontAwesome = null!;
private ushort[] Ranges = [];
private ushort[] JpRange = [];
public static readonly HashSet<float> AxisFontSizeList =
[
9.6f,
10f,
12f,
14f,
16f,
18f,
18.4f,
20f,
23f,
34f,
36f,
40f,
45f,
46f,
68f,
90f,
];
// Hellion font bytes (Exo 2, OFL-1.1); lazily loaded from manifest resources
private static byte[]? HellionFontBytes;
// Returns null when the embedded font resource is missing. Should never
// happen on a signed release build, but a broken csproj or hand-rolled
// dev build can land here. Caller falls back to the system font path so
// the plugin still loads instead of crashing the whole UiBuilder.
private static byte[]? TryGetHellionFontBytes()
{
if (HellionFontBytes is not null)
return HellionFontBytes;
using var stream = typeof(FontManager).Assembly.GetManifestResourceStream(
"HellionFont.ttf"
);
if (stream is null)
{
Plugin.LogProxy.Warning(
"Hellion font resource missing — falling back to system default font."
);
return null;
}
using var ms = new MemoryStream();
stream.CopyTo(ms);
HellionFontBytes = ms.ToArray();
return HellionFontBytes;
}
private unsafe void SetUpRanges()
{
ushort[] BuildRange(IReadOnlyList<ushort>? chars, params nint[] ranges)
{
var builder = new ImFontGlyphRangesBuilderPtr(ImGuiNative.ImFontGlyphRangesBuilder());
foreach (var range in ranges)
builder.AddRanges((ushort*)range);
if (chars != null)
{
for (var i = 0; i < chars.Count; i += 2)
{
if (chars[i] == 0)
break;
for (var j = (uint)chars[i]; j <= chars[i + 1]; j++)
builder.AddChar((ushort)j);
}
}
// Ingame supported ranges
var reader = new FdtReader(Plugin.DataManager.GetFile("common/font/axis_12.fdt")!.Data);
foreach (var c in reader.Glyphs)
builder.AddChar(c.Char);
// various symbols
// French
// Romanian
// builder.AddText("←→↑↓《》■※☀★★☆♥♡ヅツッシ☀☁☂℃℉°♀♂♠♣♦♣♧®©™€$£♯♭♪✓√◎◆◇♦■□〇●△▽▼▲‹›≤≥<«“”─\~");
builder.AddText("Œœ");
builder.AddText("ĂăÂâÎîȘșȚț");
// "Enclosed Alphanumerics" (partial) https://www.compart.com/en/unicode/block/U+2460
for (var i = 0x2460; i <= 0x24B5; i++)
builder.AddChar((char)i);
builder.AddChar('⓪');
return builder.BuildRangesToArray();
}
var ranges = new List<nint> { (nint)ImGui.GetIO().Fonts.GetGlyphRangesDefault() };
foreach (var extraRange in Enum.GetValues<ExtraGlyphRanges>())
if (Plugin.Config.ExtraGlyphRanges.HasFlag(extraRange))
ranges.Add(extraRange.Range());
Ranges = BuildRange(null, ranges.ToArray());
JpRange = BuildRange(GlyphRangesJapanese.GlyphRanges);
}
// CPU-bound build offloaded to Task.Run; runs parallel with theme init
public async Task BuildFontsAsync(CancellationToken cancellationToken)
{
cancellationToken.ThrowIfCancellationRequested();
await Task.Run(BuildFonts, cancellationToken).ConfigureAwait(false);
}
public void BuildFonts()
{
SetUpRanges();
Axis = Plugin.Interface.UiBuilder.FontAtlas.NewGameFontHandle(
new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
);
AxisItalic = Plugin.Interface.UiBuilder.FontAtlas.NewGameFontHandle(
new GameFontStyle(GameFontFamily.Axis, SizeInPx(Plugin.Config.FontSizeV2))
{
SkewStrength = SizeInPx(Plugin.Config.FontSizeV2) / 6,
}
);
FontAwesome = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(e =>
{
e.OnPreBuild(tk =>
tk.AddFontAwesomeIconFont(new SafeFontConfig { SizePx = GetFontSize() })
);
e.OnPostBuild(tk => tk.FitRatio(tk.Font));
});
RegularFont = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(e =>
e.OnPreBuild(tk =>
{
// v1.2.0: UseHellionFont controls font size selection
var basePt = Plugin.Config.UseHellionFont
? Plugin.Config.FontSizeV2
: Plugin.Config.GlobalFontV2.SizePt;
var config = new SafeFontConfig { SizePt = basePt, GlyphRanges = Ranges };
// F10.2: if the embedded font is missing, drop to the system font
// path rather than letting the UiBuilder throw.
var hellionBytes = Plugin.Config.UseHellionFont ? TryGetHellionFontBytes() : null;
config.MergeFont = hellionBytes is not null
? tk.AddFontFromMemory(hellionBytes, config, "Hellion-Exo2")
: AddFontWithFallback(tk, Plugin.Config.GlobalFontV2.FontId, config, "global");
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
config.GlyphRanges = JpRange;
AddFontWithFallback(tk, Plugin.Config.JapaneseFontV2.FontId, config, "japanese");
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
tk.AddGameSymbol(config);
tk.Font = config.MergeFont;
})
);
if (Plugin.Config.ItalicEnabled)
{
ItalicFont = Plugin.Interface.UiBuilder.FontAtlas.NewDelegateFontHandle(e =>
e.OnPreBuild(tk =>
{
var config = new SafeFontConfig
{
SizePt = Plugin.Config.ItalicFontV2.SizePt,
GlyphRanges = Ranges,
};
config.MergeFont = AddFontWithFallback(
tk,
Plugin.Config.ItalicFontV2.FontId,
config,
"italic"
);
config.SizePt = Plugin.Config.JapaneseFontV2.SizePt;
config.GlyphRanges = JpRange;
AddFontWithFallback(
tk,
Plugin.Config.JapaneseFontV2.FontId,
config,
"japanese"
);
config.SizePt = Plugin.Config.SymbolsFontSizeV2;
tk.AddGameSymbol(config);
tk.Font = config.MergeFont;
})
);
}
else
{
ItalicFont = null;
}
}
// Add font with fallback to NotoSansCjkRegular if unavailable
private static ImFontPtr AddFontWithFallback(
IFontAtlasBuildToolkitPreBuild tk,
IFontId fontId,
SafeFontConfig config,
string slot
)
{
try
{
return fontId.AddToBuildToolkit(tk, config);
}
catch (Exception e)
when (e
is FileNotFoundException
or DirectoryNotFoundException
or IOException
or InvalidOperationException
or ArgumentException
)
{
// Atlas-toolkit throws span IO and validation failures; routing the
// wider set through the fallback keeps a corrupt font config from
// taking down the whole atlas build.
Plugin.LogProxy.Warning(
e,
$"Configured {slot} font failed to load ({e.GetType().Name}), "
+ "falling back to NotoSansCjkRegular"
);
var fallback = new DalamudAssetFontAndFamilyId(DalamudAsset.NotoSansCjkRegular);
return fallback.AddToBuildToolkit(tk, config);
}
}
public static float SizeInPt(float px) => (float)(px * 3.0 / 4.0);
public static float SizeInPx(float pt) => (float)(pt * 4.0 / 3.0);
public static float GetFontSize() =>
Plugin.Config.FontsEnabled
? Plugin.Config.GlobalFontV2.SizePx
: SizeInPx(Plugin.Config.FontSizeV2);
}
@@ -1,8 +1,4 @@
using System.Text;
using ChatTwo.Code;
using ChatTwo.GameFunctions.Types;
using ChatTwo.Resources;
using ChatTwo.Util;
using Dalamud.Game.Config;
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Hooking;
@@ -17,31 +13,69 @@ using FFXIVClientStructs.FFXIV.Client.UI.Info;
using FFXIVClientStructs.FFXIV.Client.UI.Misc;
using FFXIVClientStructs.FFXIV.Client.UI.Shell;
using FFXIVClientStructs.FFXIV.Component.GUI;
using HellionChat.Code;
using HellionChat.GameFunctions.Types;
using HellionChat.Resources;
using HellionChat.Util;
using InteropGenerator.Runtime;
using Lumina.Text.ReadOnly;
using ValueType = FFXIVClientStructs.FFXIV.Component.GUI.AtkValueType;
namespace ChatTwo.GameFunctions;
namespace HellionChat.GameFunctions;
internal sealed unsafe class Chat : IDisposable
{
// Functions
[Signature("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC ?? 48 8D B9 ?? ?? ?? ?? 33 C0")]
private readonly delegate* unmanaged<RaptureLogModule*, ushort, Utf8String*, Utf8String*, ulong, ulong, ushort, byte, int, byte, void> PrintTellNative = null!;
private readonly delegate* unmanaged<
RaptureLogModule*,
ushort,
Utf8String*,
Utf8String*,
ulong,
ulong,
ushort,
byte,
int,
byte,
void> PrintTellNative = null!;
[Signature("E8 ?? ?? ?? ?? 48 8D 4C 24 ?? E8 ?? ?? ?? ?? 48 8D 8C 24 ?? ?? ?? ?? E8 ?? ?? ?? ?? B0 ?? 48 8B 8C 24")]
private readonly delegate* unmanaged<NetworkModule*, ulong, ushort, Utf8String*, Utf8String*, ushort, ushort, byte> SendTellNative = null!;
[Signature(
"E8 ?? ?? ?? ?? 48 8D 4C 24 ?? E8 ?? ?? ?? ?? 48 8D 8C 24 ?? ?? ?? ?? E8 ?? ?? ?? ?? B0 ?? 48 8B 8C 24"
)]
private readonly delegate* unmanaged<
NetworkModule*,
ulong,
ushort,
Utf8String*,
Utf8String*,
ushort,
ushort,
byte> SendTellNative = null!;
// Client::UI::AddonChatLog.OnRefresh
[Signature("40 53 57 41 57 48 81 EC ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ?? 48 33 C4 48 89 84 24 ?? ?? ?? ?? 4D 8B F8", DetourName = nameof(ChatLogRefreshDetour))]
[Signature(
"40 53 57 41 57 48 81 EC ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ?? 48 33 C4 48 89 84 24 ?? ?? ?? ?? 4D 8B F8",
DetourName = nameof(ChatLogRefreshDetour)
)]
private Hook<ChatLogRefreshDelegate>? ChatLogRefreshHook = null!;
private delegate byte ChatLogRefreshDelegate(nint log, ushort eventId, AtkValue* value);
// Replace with CS version later
[Signature("48 89 5C 24 ?? 55 56 57 48 81 EC ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ?? 48 33 C4 48 89 84 24 ?? ?? ?? ?? 83 B9", DetourName = nameof(ContextMenuTellInForayDetour))]
[Signature(
"48 89 5C 24 ?? 55 56 57 48 81 EC ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ?? 48 33 C4 48 89 84 24 ?? ?? ?? ?? 83 B9",
DetourName = nameof(ContextMenuTellInForayDetour)
)]
private Hook<ContextMenuTellInForayDelegate>? ContextMenuTellInForayHook = null!;
private delegate void ContextMenuTellInForayDelegate(RaptureShellModule* module, Utf8String* playerName, Utf8String* worldName, ushort worldId, ulong accountId, ulong contentId, ushort reason);
private delegate void ContextMenuTellInForayDelegate(
RaptureShellModule* module,
Utf8String* playerName,
Utf8String* worldName,
ushort worldId,
ulong accountId,
ulong contentId,
ushort reason
);
private readonly Hook<AgentChatLog.Delegates.ChangeChannelName>? ChangeChannelNameHook;
private readonly Hook<RaptureShellModule.Delegates.ReplyInSelectedChatMode>? ReplyInSelectedChatModeHook;
@@ -58,7 +92,7 @@ internal sealed unsafe class Chat : IDisposable
FullName = 0,
SurnameAbbreviated = 1,
ForenameAbbreviated = 2,
Initials = 3
Initials = 3,
}
private long LastPlayerNameDisplayTypeRefresh;
@@ -72,13 +106,25 @@ internal sealed unsafe class Chat : IDisposable
ChatLogRefreshHook?.Enable();
ContextMenuTellInForayHook?.Enable();
ChangeChannelNameHook = Plugin.GameInteropProvider.HookFromAddress<AgentChatLog.Delegates.ChangeChannelName>(AgentChatLog.MemberFunctionPointers.ChangeChannelName, ChangeChannelNameDetour);
ChangeChannelNameHook =
Plugin.GameInteropProvider.HookFromAddress<AgentChatLog.Delegates.ChangeChannelName>(
AgentChatLog.MemberFunctionPointers.ChangeChannelName,
ChangeChannelNameDetour
);
ChangeChannelNameHook.Enable();
ReplyInSelectedChatModeHook = Plugin.GameInteropProvider.HookFromAddress<RaptureShellModule.Delegates.ReplyInSelectedChatMode>(RaptureShellModule.MemberFunctionPointers.ReplyInSelectedChatMode, ReplyInSelectedChatModeDetour);
ReplyInSelectedChatModeHook =
Plugin.GameInteropProvider.HookFromAddress<RaptureShellModule.Delegates.ReplyInSelectedChatMode>(
RaptureShellModule.MemberFunctionPointers.ReplyInSelectedChatMode,
ReplyInSelectedChatModeDetour
);
ReplyInSelectedChatModeHook.Enable();
SetChatLogTellTargetHook = Plugin.GameInteropProvider.HookFromAddress<RaptureShellModule.Delegates.SetContextTellTarget>(RaptureShellModule.MemberFunctionPointers.SetContextTellTarget, SetContextTellTarget);
SetChatLogTellTargetHook =
Plugin.GameInteropProvider.HookFromAddress<RaptureShellModule.Delegates.SetContextTellTarget>(
RaptureShellModule.MemberFunctionPointers.SetContextTellTarget,
SetContextTellTarget
);
SetChatLogTellTargetHook.Enable();
Plugin.ClientState.Login += Login;
@@ -108,7 +154,8 @@ internal sealed unsafe class Chat : IDisposable
return utf == null ? null : utf->ToString();
}
private static int GetRotateIdx(RotateMode mode) => mode switch
private static int GetRotateIdx(RotateMode mode) =>
mode switch
{
RotateMode.Forward => 1,
RotateMode.Reverse => -1,
@@ -127,8 +174,7 @@ internal sealed unsafe class Chat : IDisposable
internal static void RotateCrossLinkshellHistory(RotateMode mode) =>
UIModule.Instance()->RotateCrossLinkshellHistory(GetRotateIdx(mode));
// This function looks up a channel's user-defined color.
// If this function ever returns 0, it returns null instead.
// Look up a channel's user-defined color, returns null if 0
internal uint? GetChannelColor(ChatType type)
{
var parent = type.Parent();
@@ -168,8 +214,7 @@ internal sealed unsafe class Chat : IDisposable
if (Plugin.Functions.KeybindManager.DirectChat && LastTypedCharacter != null)
{
// FIXME: this whole system sucks
// FIXME v2: I hate everything about this, but it works
// Capture the just-typed character input
Plugin.Framework.RunOnTick(() =>
{
string? input = null;
@@ -185,11 +230,13 @@ internal sealed unsafe class Chat : IDisposable
try
{
Plugin.ChatLogWindow.Activated(new ChatActivatedArgs(new ChannelSwitchInfo(null)) { Input = input, });
Plugin.ChatLogWindow.Activated(
new ChatActivatedArgs(new ChannelSwitchInfo(null)) { Input = input }
);
}
catch (Exception ex)
{
Plugin.Log.Error(ex, "Error in chat Activated event");
Plugin.LogProxy.Error(ex, "Error in chat Activated event");
}
});
}
@@ -206,23 +253,23 @@ internal sealed unsafe class Chat : IDisposable
try
{
// We already called this function once, so we skip the duplicated call
// Also return the original value here so that vanilla chat receives all information
// Prevent duplicate calls
if (Plugin.ChatLogWindow.TellSpecial)
{
Plugin.Log.Information("Return early to prevent duplicated call...");
return ChatLogRefreshHook!.Original(log, eventId, value);
}
Plugin.ChatLogWindow.Activated(new ChatActivatedArgs(new ChannelSwitchInfo(null)) { AddIfNotPresent = addIfNotPresent, });
Plugin.ChatLogWindow.Activated(
new ChatActivatedArgs(new ChannelSwitchInfo(null))
{
AddIfNotPresent = addIfNotPresent,
}
);
}
catch (Exception ex)
{
Plugin.Log.Error(ex, "Error in chat Activated event");
Plugin.LogProxy.Error(ex, "Error in chat Activated event");
}
// prevent the game from focusing the chat log
return 1;
return 1; // Prevent vanilla chat log from gaining focus
}
private CStringPointer ChangeChannelNameDetour(AgentChatLog* agent)
@@ -252,14 +299,14 @@ internal sealed unsafe class Chat : IDisposable
{
playerName = SeString.Parse(agent->TellPlayerName).TextValue;
worldId = agent->TellWorldId;
Plugin.Log.Debug($"Detected tell target '{playerName}'@{worldId}");
Plugin.LogProxy.Debug($"Detected tell target '[redacted]'@{worldId}");
}
Plugin.CurrentTab.CurrentChannel = new UsedChannel
{
Channel = (InputChannel)channel,
Name = nameChunks,
TellTarget = playerName != null ? new TellTarget(playerName, worldId, 0, 0) : null
TellTarget = playerName != null ? new TellTarget(playerName, worldId, 0, 0) : null,
};
return ret;
@@ -278,29 +325,64 @@ internal sealed unsafe class Chat : IDisposable
ReplyInSelectedChatModeHook!.Original(agent);
}
private bool SetContextTellTarget(RaptureShellModule* a1, Utf8String* playerName, Utf8String* worldName, ushort worldId, ulong accountId, ulong contentId, ushort reason, bool setChatType)
private bool SetContextTellTarget(
RaptureShellModule* a1,
Utf8String* playerName,
Utf8String* worldName,
ushort worldId,
ulong accountId,
ulong contentId,
ushort reason,
bool setChatType
)
{
if (playerName != null)
{
try
{
var target = new TellTarget(playerName->ToString(), worldId, contentId, (TellReason) reason);
Plugin.ChatLogWindow.Activated(new ChatActivatedArgs(new ChannelSwitchInfo(InputChannel.Tell, permanent: setChatType))
var target = new TellTarget(
playerName->ToString(),
worldId,
contentId,
(TellReason)reason
);
Plugin.ChatLogWindow.Activated(
new ChatActivatedArgs(
new ChannelSwitchInfo(InputChannel.Tell, permanent: setChatType)
)
{
TellReason = (TellReason)reason,
TellTarget = target,
});
}
);
}
catch (Exception ex)
{
Plugin.Log.Error(ex, "Error in chat Activated event");
Plugin.LogProxy.Error(ex, "Error in chat Activated event");
}
}
return SetChatLogTellTargetHook!.Original(a1, playerName, worldName, worldId, accountId, contentId, reason, setChatType);
return SetChatLogTellTargetHook!.Original(
a1,
playerName,
worldName,
worldId,
accountId,
contentId,
reason,
setChatType
);
}
private void ContextMenuTellInForayDetour(RaptureShellModule* a1, Utf8String* playerName, Utf8String* worldName, ushort worldId, ulong accountId, ulong contentId, ushort reason)
private void ContextMenuTellInForayDetour(
RaptureShellModule* a1,
Utf8String* playerName,
Utf8String* worldName,
ushort worldId,
ulong accountId,
ulong contentId,
ushort reason
)
{
if (!Plugin.CurrentTab.CurrentChannel.UseTempChannel)
Plugin.CurrentTab.CurrentChannel.UseTempChannel = true;
@@ -309,36 +391,56 @@ internal sealed unsafe class Chat : IDisposable
{
try
{
var target = new TellTarget(playerName->ToString(), worldId, contentId, (TellReason) reason);
Plugin.ChatLogWindow.Activated(new ChatActivatedArgs(new ChannelSwitchInfo(InputChannel.Tell))
var target = new TellTarget(
playerName->ToString(),
worldId,
contentId,
(TellReason)reason
);
Plugin.ChatLogWindow.Activated(
new ChatActivatedArgs(new ChannelSwitchInfo(InputChannel.Tell))
{
TellReason = (TellReason)reason,
TellTarget = target,
TellSpecial = Sheets.IsInForay(), // Handle Eureka/Bozja special
});
}
);
}
catch (Exception ex)
{
Plugin.Log.Error(ex, "Error in chat Activated event");
Plugin.LogProxy.Error(ex, "Error in chat Activated event");
}
}
ContextMenuTellInForayHook!.Original(a1, playerName, worldName, worldId, accountId, contentId, reason);
ContextMenuTellInForayHook!.Original(
a1,
playerName,
worldName,
worldId,
accountId,
contentId,
reason
);
}
/// <summary>
/// Returns true if the channel is any non-linkshell channel, or if the
/// linkshell actually exists.
/// </summary>
internal static bool ValidAnyLinkshell(InputChannel channel)
// ---------------------------------------------------------------
// Cherry-picked from ChatTwo upstream f35b7d3 (Infiziert90, 2026-05-12)
// - Renamed ValidAnyLinkshell -> IsChannelOrExistingLinkshell. The
// name now states intent: returns true for any non-linkshell
// channel, or a linkshell index that actually exists.
// ---------------------------------------------------------------
internal static bool IsChannelOrExistingLinkshell(InputChannel channel)
{
var idx = channel.LinkshellIndex();
if (idx == uint.MaxValue || channel.IsExtraChatLinkshell())
return true;
if (channel.IsLinkshell() && ValidLinkshell(idx))
return true;
if (channel.IsCrossLinkshell() && ValidCrossLinkshell(idx))
return true;
if (channel.IsLinkshell())
return ValidLinkshell(idx);
if (channel.IsCrossLinkshell())
return ValidCrossLinkshell(idx);
return false;
}
@@ -353,10 +455,15 @@ internal sealed unsafe class Chat : IDisposable
{
if (idx > 7)
return false;
return InfoProxyCrossWorldLinkshell.Instance()->CrossWorldLinkshells[(int) idx].Name.Length > 0;
return InfoProxyCrossWorldLinkshell.Instance()->CrossWorldLinkshells[(int)idx].Name.Length
> 0;
}
private static uint? RotateLinkshell(uint currentIndex, RotateMode rotate, Func<uint, bool> validFn)
private static uint? RotateLinkshell(
uint currentIndex,
RotateMode rotate,
Func<uint, bool> validFn
)
{
if (rotate == RotateMode.None)
return null;
@@ -365,11 +472,10 @@ internal sealed unsafe class Chat : IDisposable
{
RotateMode.Forward => 1,
RotateMode.Reverse => -1,
_ => 1
_ => 1,
};
// Iterate up to 8 times to find a valid linkshell.
for (var i = 0; i < 8; i++)
for (var i = 0; i < 8; i++) // Find valid linkshell within 8 iterations
{
currentIndex = (uint)((8 + currentIndex + delta) % 8);
if (validFn(currentIndex))
@@ -379,28 +485,43 @@ internal sealed unsafe class Chat : IDisposable
return null;
}
internal static InputChannel? ResolveTempInputChannel(InputChannel? currentTempChannel, InputChannel channel, RotateMode rotate)
internal static InputChannel? ResolveTempInputChannel(
InputChannel? currentTempChannel,
InputChannel channel,
RotateMode rotate
)
{
switch (channel)
{
case InputChannel.Linkshell1 or InputChannel.CrossLinkshell1 when rotate != RotateMode.None:
case InputChannel.Linkshell1
or InputChannel.CrossLinkshell1 when rotate != RotateMode.None:
{
var module = UIModule.Instance();
var currentIndex = channel is InputChannel.Linkshell1 ? (uint) module->LinkshellCycle : (uint) module->CrossWorldLinkshellCycle;
var currentIndex =
channel is InputChannel.Linkshell1
? (uint)module->LinkshellCycle
: (uint)module->CrossWorldLinkshellCycle;
if (currentTempChannel != null)
{
switch (channel)
{
case InputChannel.Linkshell1 when currentTempChannel.Value.IsLinkshell():
case InputChannel.CrossLinkshell1 when currentTempChannel.Value.IsCrossLinkshell():
case InputChannel.CrossLinkshell1
when currentTempChannel.Value.IsCrossLinkshell():
currentIndex = currentTempChannel.Value.LinkshellIndex();
break;
}
}
var idx = RotateLinkshell(currentIndex, rotate, channel == InputChannel.Linkshell1 ? ValidLinkshell : ValidCrossLinkshell);
return channel + idx;
var idx = RotateLinkshell(
currentIndex,
rotate,
channel == InputChannel.Linkshell1 ? ValidLinkshell : ValidCrossLinkshell
);
// RotateLinkshell returns null when no valid linkshell is found within 8 iterations.
// Forward the null so the caller can keep the existing channel instead of crashing on nullable arithmetic.
return idx is null ? null : channel + idx.Value; // null if not found, otherwise new channel
}
default:
return channel;
@@ -409,11 +530,7 @@ internal sealed unsafe class Chat : IDisposable
internal void SetChannel(InputChannel channel, TellTarget? tellTarget = null)
{
// ExtraChat linkshells aren't supported in game so we never want to
// call the ChangeChatChannel function with them.
//
// Callers should call ChatLogWindow.SetChannel() which handles
// ExtraChat channels
// Ignore ExtraChat linkshells (use ChatLogWindow.SetChannel() instead)
if (channel.IsExtraChatLinkshell())
return;
@@ -422,18 +539,30 @@ internal sealed unsafe class Chat : IDisposable
if (idx == uint.MaxValue)
idx = 0;
if (!ValidAnyLinkshell(channel))
return;
// ---------------------------------------------------------------
// Cherry-picked from ChatTwo upstream f35b7d3 (Infiziert90, 2026-05-12)
// - Wrap ChangeChatChannel in the validity check instead of
// early-returning. The previous early return skipped Dtor and
// leaked the native Utf8String allocated a few lines above.
// ---------------------------------------------------------------
if (IsChannelOrExistingLinkshell(channel))
RaptureShellModule
.Instance()
->ChangeChatChannel(tellTarget != null ? 17 : (int)channel, idx, target, true);
RaptureShellModule.Instance()->ChangeChatChannel(tellTarget != null ? 17 : (int)channel, idx, target, true);
target->Dtor(true);
}
internal void SetEurekaTellChannel(string name, string worldName, ushort worldId, ulong accountId, ulong objectId, ushort reason, bool setChatType)
internal void SetEurekaTellChannel(
string name,
string worldName,
ushort worldId,
ulong accountId,
ulong objectId,
ushort reason,
bool setChatType
)
{
// param6 is 0 for contentId and 1 for objectId
// param7 is always 0 ?
if (!Plugin.CurrentTab.CurrentChannel.UseTempChannel)
Plugin.CurrentTab.CurrentChannel.UseTempChannel = true;
@@ -444,7 +573,17 @@ internal sealed unsafe class Chat : IDisposable
var utfName = Utf8String.FromString(name);
var utfWorld = Utf8String.FromString(worldName);
RaptureShellModule.Instance()->SetTellTargetInForay(utfName, utfWorld, worldId, accountId, objectId, reason, setChatType);
RaptureShellModule
.Instance()
->SetTellTargetInForay(
utfName,
utfWorld,
worldId,
accountId,
objectId,
reason,
setChatType
);
utfName->Dtor(true);
utfWorld->Dtor(true);
@@ -473,19 +612,30 @@ internal sealed unsafe class Chat : IDisposable
mes->Dtor(true);
}
internal void SendTell(TellReason reason, ulong contentId, string name, ushort homeWorld, byte[] message, string rawText)
internal void SendTell(
TellReason reason,
ulong contentId,
string name,
ushort homeWorld,
byte[] message,
string rawText
)
{
if (contentId == 0)
{
Plugin.ChatGui.PrintError(Language.Chat_SendTell_Error);
Plugin.Log.Warning("Tried to send a tell with ContentId being 0, sorry this is an internal error.");
Plugin.LogProxy.Warning(
"Tried to send a tell with ContentId being 0, sorry this is an internal error."
);
return;
}
var uName = Utf8String.FromString(name);
var uMessage = Utf8String.FromSequence(message.NullTerminate());
var encoded = Utf8String.FromUtf8String(PronounModule.Instance()->ProcessString(uMessage, true));
var encoded = Utf8String.FromUtf8String(
PronounModule.Instance()->ProcessString(uMessage, true)
);
var decoded = EncodeMessage(rawText);
AutoTranslate.ReplaceWithPayload(ref decoded);
@@ -498,9 +648,28 @@ internal sealed unsafe class Chat : IDisposable
if (reason == TellReason.Direct)
reason = TellReason.Friend;
var ok = SendTellNative(networkModule, contentId, homeWorld, uName, encoded, (ushort) reason, homeWorld);
var ok = SendTellNative(
networkModule,
contentId,
homeWorld,
uName,
encoded,
(ushort)reason,
homeWorld
);
if (ok == 1)
PrintTellNative(logModule, 33, uName, &decodedUtf8String, 0, contentId, homeWorld, 255, 0, 0);
PrintTellNative(
logModule,
33,
uName,
&decodedUtf8String,
0,
contentId,
homeWorld,
255,
0,
0
);
else
Plugin.ChatGui.PrintError(Language.Chat_SendTell_Error);
@@ -509,7 +678,8 @@ internal sealed unsafe class Chat : IDisposable
uMessage->Dtor(true);
}
private static byte[] EncodeMessage(string str) {
private static byte[] EncodeMessage(string str)
{
using var input = new Utf8String(str);
using var output = new Utf8String();
@@ -555,20 +725,21 @@ internal sealed unsafe class Chat : IDisposable
return CurrentPlayerNameDisplayType switch
{
PlayerNameDisplayType.SurnameAbbreviated => $"{split.First()} {split.Last().FirstOrDefault('A')}.",
PlayerNameDisplayType.ForenameAbbreviated => $"{split.First().FirstOrDefault('A')}. {split.Last()}",
PlayerNameDisplayType.Initials => $"{split.First().FirstOrDefault('A')}. {split.Last().FirstOrDefault('A')}.",
_ => playerName
PlayerNameDisplayType.SurnameAbbreviated =>
$"{split.First()} {split.Last().FirstOrDefault('A')}.",
PlayerNameDisplayType.ForenameAbbreviated =>
$"{split.First().FirstOrDefault('A')}. {split.Last()}",
PlayerNameDisplayType.Initials =>
$"{split.First().FirstOrDefault('A')}. {split.Last().FirstOrDefault('A')}.",
_ => playerName,
};
}
internal bool CheckHideFlags()
{
// Only hide the chat in a cutscene when the vanilla chat would've
// also been hidden. This prevents Chat 2 from hiding for a split
// second before the cutscene actually starts, because the game sets
// the cutscene conditions before processing the skip.
// Only hide chat in cutscene when vanilla chat would also be hidden
var raptureAtkUnitManager = RaptureAtkUnitManager.Instance();
return raptureAtkUnitManager == null || raptureAtkUnitManager->UiFlags.HasFlag(UiFlags.Chat);
return raptureAtkUnitManager == null
|| raptureAtkUnitManager->UiFlags.HasFlag(UiFlags.Chat);
}
}
@@ -1,10 +1,10 @@
using System.Text;
using ChatTwo.Resources;
using Dalamud.Memory;
using FFXIVClientStructs.FFXIV.Client.System.String;
using FFXIVClientStructs.FFXIV.Client.UI;
using HellionChat.Resources;
namespace ChatTwo.GameFunctions;
namespace HellionChat.GameFunctions;
public unsafe class ChatBox
{
@@ -15,7 +15,15 @@ public unsafe class ChatBox
mes->Dtor(true);
}
public static void SendMessage(string message)
public static void SendMessage(string message) => SendMessageUnsafe(ValidateMessage(message));
// sanitiserOverride allows xUnit to bypass Utf8String->SanitizeString (game memory only).
// Returns encoded bytes so SendMessage avoids a second GetBytes call.
// TEST-MIRROR: ../../../Hellion Build test/GameFunctions/ChatBoxTests.cs
internal static byte[] ValidateMessage(
string message,
Func<string, string>? sanitiserOverride = null
)
{
var bytes = Encoding.UTF8.GetBytes(message);
if (bytes.Length == 0)
@@ -24,20 +32,19 @@ public unsafe class ChatBox
if (bytes.Length > 500)
throw new ArgumentException(Language.ChatBox_Error_Too_Long, nameof(message));
if (message.Length != SanitiseText(message).Length)
var sanitiser = sanitiserOverride ?? SanitiseText;
if (message.Length != sanitiser(message).Length)
throw new ArgumentException(Language.ChatBox_Error_Invalid, nameof(message));
SendMessageUnsafe(bytes);
return bytes;
}
private static string SanitiseText(string text)
{
var uText = Utf8String.FromString(text);
uText->SanitizeString((AllowedEntities)0x27F);
var sanitised = uText->ToString();
uText->Dtor(true);
return sanitised;
}
}
@@ -1,16 +1,18 @@
using ChatTwo.Util;
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
using FFXIVClientStructs.FFXIV.Client.UI.Info;
using FFXIVClientStructs.FFXIV.Client.UI.Misc;
using HellionChat.Util;
namespace ChatTwo.GameFunctions;
namespace HellionChat.GameFunctions;
internal sealed unsafe class Context
{
internal static void InviteToNoviceNetwork(string name, ushort world)
{
// can specify content id if we have it, but there's no need
InfoProxyNoviceNetwork.Instance()->InviteToNoviceNetwork(0, 0, world, name.ToTerminatedBytes());
InfoProxyNoviceNetwork
.Instance()
->InviteToNoviceNetwork(0, 0, world, name.ToTerminatedBytes());
}
internal static void TryOn(uint itemId, byte stainId)
@@ -16,14 +16,24 @@ using Lumina.Excel;
using Lumina.Excel.Sheets;
using ValueType = FFXIVClientStructs.FFXIV.Component.GUI.AtkValueType;
namespace ChatTwo.GameFunctions;
namespace HellionChat.GameFunctions;
internal unsafe class GameFunctions : IDisposable
{
internal const string NewGamePlusAddonName = "QuestRedo";
#region Hooks
[Signature("E8 ?? ?? ?? ?? 48 85 C0 0F 84 ?? ?? ?? ?? 48 8B D0 49 8D 4F", DetourName = nameof(ResolveTextCommandPlaceholderDetour))]
[Signature(
"E8 ?? ?? ?? ?? 48 85 C0 0F 84 ?? ?? ?? ?? 48 8B D0 49 8D 4F",
DetourName = nameof(ResolveTextCommandPlaceholderDetour)
)]
private Hook<ResolveTextCommandPlaceholderDelegate>? ResolveTextCommandPlaceholderHook = null!;
private delegate nint ResolveTextCommandPlaceholderDelegate(nint a1, byte* placeholderText, byte a3, byte a4);
private delegate nint ResolveTextCommandPlaceholderDelegate(
nint a1,
byte* placeholderText,
byte a3,
byte a4
);
#endregion
private Plugin Plugin { get; }
@@ -37,7 +47,6 @@ internal unsafe class GameFunctions : IDisposable
Chat = new Chat(Plugin);
Plugin.GameInteropProvider.InitializeFromAttributes(this);
ResolveTextCommandPlaceholderHook?.Enable();
}
@@ -45,41 +54,30 @@ internal unsafe class GameFunctions : IDisposable
{
Chat.Dispose();
KeybindManager.Dispose();
ResolveTextCommandPlaceholderHook?.Dispose();
Marshal.FreeHGlobal(PlaceholderNamePtr);
}
internal void SendFriendRequest(string name, ushort world)
{
internal void SendFriendRequest(string name, ushort world) =>
ListCommand(name, world, "friendlist");
}
internal void AddToBlacklist(string name, ushort world)
{
ListCommand(name, world, "blist");
}
internal void AddToBlacklist(string name, ushort world) => ListCommand(name, world, "blist");
internal void AddToMuteList(ulong accountId, ulong contentId, string name, short worldId)
{
internal void AddToMuteList(ulong accountId, ulong contentId, string name, short worldId) =>
AgentMutelist.Instance()->Add(accountId, contentId, name, worldId);
}
internal void AddToTermsList(SeString content)
{
internal void AddToTermsList(SeString content) =>
AgentTermFilter.Instance()->OpenNewFilterWindow(content.EncodeWithNullTerminator());
}
private void ListCommand(string name, ushort world, string commandName)
{
var worldRow = Sheets.WorldSheet.GetRow(world);
ReplacementName = $"{name}@{worldRow.Name.ToString()}";
ChatBox.SendMessage($"/{commandName} add {Placeholder}");
}
private static T* GetAddon<T>(string name) where T : unmanaged
private static T* GetAddon<T>(string name)
where T : unmanaged
{
var addon = RaptureAtkModule.Instance()->RaptureAtkUnitManager.GetAddonByName(name);
return addon != null && addon->IsReady ? (T*)addon : null;
@@ -97,7 +95,6 @@ internal unsafe class GameFunctions : IDisposable
{
for (var i = 0; i < 4; i++)
SetAddonInteractable($"ChatLogPanel_{i}", interactable);
SetAddonInteractable("ChatLog", interactable);
}
@@ -113,7 +110,6 @@ internal unsafe class GameFunctions : IDisposable
var agent = AgentItemDetail.Instance();
var addon = GetAddon<AtkUnitBase>("ItemDetail");
// atkStage ain't gonna be null or we have bigger problems
if (agent == null || addon == null)
return;
@@ -122,23 +118,19 @@ internal unsafe class GameFunctions : IDisposable
agent->Index = 0;
agent->Flag1 &= 0xEF;
agent->ItemId = id;
// agent->Flag2 = 1;
// agent->Flag3 = 0;
// TODO: Revert whenever CS is merged
// TODO: Revert when CS offset lands in a release build.
*(byte*)((nint)agent + 0x21A) = 1;
*(byte*)((nint)agent + 0x21E) = 0;
// This just probably needs to be set
agent->AddonId = addon->Id;
// Skips early return
atkStage->TooltipManager.TooltipType |= 2;
addon->Show(false, 15);
}
internal static void CloseItemTooltip()
{
// hide addon first to prevent the "addon close" sound
// Hide addon first to suppress the "addon close" sound.
var addon = GetAddon<AtkUnitBase>("ItemDetail");
if (addon != null)
addon->Hide(true, false, 0);
@@ -156,14 +148,15 @@ internal unsafe class GameFunctions : IDisposable
internal static void OpenPartyFinder()
{
// this whole method: 6.05: 84433A (FF 97 ?? ?? ?? ?? 41 B4 01)
// 6.05: 84433A (FF 97 ?? ?? ?? ?? 41 B4 01)
var lfg = AgentLookingForGroup.Instance();
if (lfg->IsAgentActive())
{
var addonId = lfg->GetAddonId();
var atkModule = RaptureAtkModule.Instance();
var atkModuleVtbl = (void**)atkModule->AtkModule.VirtualTable;
var vf27 = (delegate* unmanaged<RaptureAtkModule*, ulong, ulong, byte>) atkModuleVtbl[27];
var vf27 = (delegate* unmanaged<RaptureAtkModule*, ulong, ulong, byte>)
atkModuleVtbl[27];
vf27(atkModule, addonId, 1);
}
else
@@ -176,15 +169,10 @@ internal unsafe class GameFunctions : IDisposable
}
}
internal static bool IsMentor()
{
return PlayerState.Instance()->IsMentor();
}
internal static bool IsMentor() => PlayerState.Instance()->IsMentor();
internal static InfoProxyCommonList.CharacterData[] GetFriends()
{
return InfoProxyFriendList.Instance()->CharDataSpan.ToArray();
}
internal static InfoProxyCommonList.CharacterData[] GetFriends() =>
InfoProxyFriendList.Instance()->CharDataSpan.ToArray();
internal static void OpenQuestLog(RowRef<Quest> quest)
{
@@ -195,7 +183,14 @@ internal unsafe class GameFunctions : IDisposable
return;
}
if (!uint.TryParse(splits[1], NumberStyles.Any, CultureInfo.InvariantCulture, out var questId))
if (
!uint.TryParse(
splits[1],
NumberStyles.Any,
CultureInfo.InvariantCulture,
out var questId
)
)
{
Plugin.ChatGui.Print("Unable to parse quest id");
return;
@@ -204,20 +199,12 @@ internal unsafe class GameFunctions : IDisposable
AgentQuestJournal.Instance()->OpenForQuest(questId, 1);
}
internal static void OpenPartyFinder(uint id)
{
internal static void OpenPartyFinder(uint id) =>
AgentLookingForGroup.Instance()->OpenListing(id);
}
internal static void OpenAchievement(uint id)
{
AgentAchievement.Instance()->OpenById(id);
}
internal static void OpenAchievement(uint id) => AgentAchievement.Instance()->OpenById(id);
internal static bool IsInInstance()
{
return Plugin.Condition[ConditionFlag.BoundByDuty56];
}
internal static bool IsInInstance() => Plugin.Condition[ConditionFlag.BoundByDuty56];
internal static bool TryOpenAdventurerPlate(ulong playerId)
{
@@ -228,7 +215,7 @@ internal unsafe class GameFunctions : IDisposable
}
catch (Exception e)
{
Plugin.Log.Warning(e, "Unable to open adventurer plate");
Plugin.LogProxy.Warning(e, "Unable to open adventurer plate");
return false;
}
}
@@ -236,26 +223,47 @@ internal unsafe class GameFunctions : IDisposable
internal static void ClickNoviceNetworkButton()
{
var agent = AgentChatLog.Instance();
// case 3
var value = new AtkValue { Type = ValueType.Int, Int = 3, };
var value = new AtkValue { Type = ValueType.Int, Int = 3 }; // case 3
var result = 0;
var vf0 = *(delegate* unmanaged<AgentChatLog*, int*, AtkValue*, ulong, ulong, int*>*) agent->VirtualTable;
var vf0 = *(delegate* unmanaged<AgentChatLog*, int*, AtkValue*, ulong, ulong, int*>*)
agent->VirtualTable;
vf0(agent, &result, &value, 0, 0);
}
private readonly nint PlaceholderNamePtr = Marshal.AllocHGlobal(128);
private const int PlaceholderBufferSize = 128;
private readonly nint PlaceholderNamePtr = Marshal.AllocHGlobal(PlaceholderBufferSize);
private readonly string Placeholder = $"<{Guid.NewGuid():N}>";
private string? ReplacementName;
private nint ResolveTextCommandPlaceholderDetour(nint a1, byte* placeholderText, byte a3, byte a4)
private nint ResolveTextCommandPlaceholderDetour(
nint a1,
byte* placeholderText,
byte a3,
byte a4
)
{
// Hook field is nullable due to the Signature attribute, but will never
// be null during normal execution; guard covers the teardown race only.
if (ResolveTextCommandPlaceholderHook is null)
return nint.Zero;
var placeholder = MemoryHelper.ReadStringNullTerminated((nint)placeholderText);
if (ReplacementName == null || placeholder != Placeholder)
return ResolveTextCommandPlaceholderHook!.Original(a1, placeholderText, a3, a4);
return ResolveTextCommandPlaceholderHook.Original(a1, placeholderText, a3, a4);
// Guard against a malformed ReplacementName overflowing the 128-byte buffer.
var byteCount = System.Text.Encoding.UTF8.GetByteCount(ReplacementName);
if (byteCount >= PlaceholderBufferSize)
{
Plugin.LogProxy.Warning(
$"Replacement name too long for placeholder buffer ({byteCount} bytes >= {PlaceholderBufferSize}); falling back to original."
);
ReplacementName = null;
return ResolveTextCommandPlaceholderHook.Original(a1, placeholderText, a3, a4);
}
MemoryHelper.WriteString(PlaceholderNamePtr, ReplacementName);
ReplacementName = null;
return PlaceholderNamePtr;
}
}
@@ -1,23 +1,25 @@
using System.Numerics;
using ChatTwo.Code;
using ChatTwo.GameFunctions.Types;
using ChatTwo.Util;
using Dalamud.Bindings.ImGui;
using Dalamud.Game.ClientState.Keys;
using Dalamud.Game.Config;
using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Client.System.String;
using FFXIVClientStructs.FFXIV.Client.UI;
using Dalamud.Bindings.ImGui;
using ModifierFlag = ChatTwo.GameFunctions.Types.ModifierFlag;
using HellionChat.Code;
using HellionChat.GameFunctions.Types;
using HellionChat.Util;
using ModifierFlag = HellionChat.GameFunctions.Types.ModifierFlag;
namespace ChatTwo.GameFunctions;
namespace HellionChat.GameFunctions;
internal enum KeyboardSource {
internal enum KeyboardSource
{
Game,
ImGui
ImGui,
}
internal unsafe class KeybindManager : IDisposable {
internal unsafe class KeybindManager : IDisposable
{
private Plugin Plugin { get; }
internal bool DirectChat;
@@ -26,7 +28,8 @@ internal unsafe class KeybindManager : IDisposable {
private bool VanillaTextInputHasFocus;
private readonly Dictionary<string, Keybind> Keybinds = new();
private static readonly IReadOnlyDictionary<string, ChannelSwitchInfo> KeybindsToIntercept = new Dictionary<string, ChannelSwitchInfo>
private static readonly IReadOnlyDictionary<string, ChannelSwitchInfo> KeybindsToIntercept =
new Dictionary<string, ChannelSwitchInfo>
{
["CMD_CHAT"] = new(null),
["CMD_COMMAND"] = new(null, text: "/"),
@@ -68,8 +71,16 @@ internal unsafe class KeybindManager : IDisposable {
["CMD_ALLIANCE_ALWAYS"] = new(InputChannel.Alliance, true),
["CMD_FREECOM_ALWAYS"] = new(InputChannel.FreeCompany, true),
["PVPTEAM_CHAT_ALWAYS"] = new(InputChannel.PvpTeam, true),
["CMD_CWLINKSHELL_ALWAYS"] = new(InputChannel.CrossLinkshell1, true, RotateMode.Forward),
["CMD_CWLINKSHELL_ALWAYS_REV"] = new(InputChannel.CrossLinkshell1, true, RotateMode.Reverse),
["CMD_CWLINKSHELL_ALWAYS"] = new(
InputChannel.CrossLinkshell1,
true,
RotateMode.Forward
),
["CMD_CWLINKSHELL_ALWAYS_REV"] = new(
InputChannel.CrossLinkshell1,
true,
RotateMode.Reverse
),
["CMD_CWLINKSHELL_1_ALWAYS"] = new(InputChannel.CrossLinkshell1, true),
["CMD_CWLINKSHELL_2_ALWAYS"] = new(InputChannel.CrossLinkshell2, true),
["CMD_CWLINKSHELL_3_ALWAYS"] = new(InputChannel.CrossLinkshell3, true),
@@ -88,7 +99,7 @@ internal unsafe class KeybindManager : IDisposable {
["CMD_LINKSHELL_6_ALWAYS"] = new(InputChannel.Linkshell6, true),
["CMD_LINKSHELL_7_ALWAYS"] = new(InputChannel.Linkshell7, true),
["CMD_LINKSHELL_8_ALWAYS"] = new(InputChannel.Linkshell8, true),
["CMD_BEGINNER_ALWAYS"] = new(InputChannel.NoviceNetwork, true)
["CMD_BEGINNER_ALWAYS"] = new(InputChannel.NoviceNetwork, true),
};
// List of keys that can be used as a part of keybinds while the chat is
@@ -353,12 +364,22 @@ internal unsafe class KeybindManager : IDisposable {
return key.TryToImGui(out var imguiKey) && ImGui.IsKeyPressed(imguiKey);
}
private static bool ComboPressed(KeyboardSource source, VirtualKey key, ModifierFlag modifier, ModifierFlag? modifierState = null, bool modifiersOnly = false)
private static bool ComboPressed(
KeyboardSource source,
VirtualKey key,
ModifierFlag modifier,
ModifierFlag? modifierState = null,
bool modifiersOnly = false
)
{
// When we're in an input, we don't want to process any keybinds that
// don't have a modifier (or only use shift) and are not explicitly
// whitelisted.
if (modifiersOnly && !ModifierlessChatKeys.Contains(key) && modifier is ModifierFlag.None or ModifierFlag.Shift)
if (
modifiersOnly
&& !ModifierlessChatKeys.Contains(key)
&& modifier is ModifierFlag.None or ModifierFlag.Shift
)
return false;
modifierState ??= GetModifiers(source);
@@ -366,26 +387,43 @@ internal unsafe class KeybindManager : IDisposable {
{
KeybindMode.Strict => modifier == modifierState.Value,
KeybindMode.Flexible => modifierState.Value.HasFlag(modifier),
_ => false
_ => false,
};
return KeyPressed(source, key) && modifierPressed;
}
private static bool ConfigKeybindPressed(KeyboardSource source, ConfigKeyBind? bind, ModifierFlag? modifierState = null, bool modifiersOnly = false)
private static bool ConfigKeybindPressed(
KeyboardSource source,
ConfigKeyBind? bind,
ModifierFlag? modifierState = null,
bool modifiersOnly = false
)
{
return bind != null && ComboPressed(source, bind.Key, bind.Modifier, modifierState: modifierState, modifiersOnly: modifiersOnly);
return bind != null
&& ComboPressed(
source,
bind.Key,
bind.Modifier,
modifierState: modifierState,
modifiersOnly: modifiersOnly
);
}
private void HandleKeybinds(IFramework _) => HandleKeybinds(KeyboardSource.Game);
internal void HandleKeybinds(KeyboardSource source, bool ignoreChatOpen = false, bool modifiersOnly = false)
internal void HandleKeybinds(
KeyboardSource source,
bool ignoreChatOpen = false,
bool modifiersOnly = false
)
{
// Refresh current keybinds every 5s
if (LastRefresh + 5 * 1000 < Environment.TickCount64)
{
UpdateKeybinds();
DirectChat = Plugin.GameConfig.TryGet(UiControlOption.DirectChat, out bool option) && option;
DirectChat =
Plugin.GameConfig.TryGet(UiControlOption.DirectChat, out bool option) && option;
LastRefresh = Environment.TickCount64;
}
@@ -433,7 +471,15 @@ internal unsafe class KeybindManager : IDisposable {
void Intercept(VirtualKey vk, ModifierFlag modifier)
{
if (!ComboPressed(source, vk, modifier, modifierState: modifierState, modifiersOnly: modifiersOnly))
if (
!ComboPressed(
source,
vk,
modifier,
modifierState: modifierState,
modifiersOnly: modifiersOnly
)
)
return;
var bits = BitOperations.PopCount((uint)modifier);
@@ -457,11 +503,11 @@ internal unsafe class KeybindManager : IDisposable {
try
{
TellReason? reason = info.Channel == InputChannel.Tell ? TellReason.Reply : null;
Plugin.ChatLogWindow.Activated(new ChatActivatedArgs(info) { TellReason = reason, });
Plugin.ChatLogWindow.Activated(new ChatActivatedArgs(info) { TellReason = reason });
}
catch (Exception ex)
{
Plugin.Log.Error(ex, "Error in chat Activated event");
Plugin.LogProxy.Error(ex, "Error in chat Activated event");
}
}
@@ -508,7 +554,7 @@ internal unsafe class KeybindManager : IDisposable {
{
VirtualKey.F23 => VirtualKey.OEM_2, // /?
(VirtualKey)140 => VirtualKey.OEM_7, // '"
_ => key
_ => key,
};
}
}
@@ -1,17 +1,18 @@
using ChatTwo.Resources;
using ChatTwo.Util;
using Dalamud.Interface.ImGuiNotification;
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
using FFXIVClientStructs.FFXIV.Client.UI.Info;
using HellionChat.Resources;
using HellionChat.Util;
namespace ChatTwo.GameFunctions;
namespace HellionChat.GameFunctions;
internal static unsafe class Party
{
internal static void InviteSameWorld(string name, ushort world, ulong contentId)
{
// this only works if target is on the same world
fixed (byte* namePtr = name.ToTerminatedBytes()) {
fixed (byte* namePtr = name.ToTerminatedBytes())
{
InfoProxyPartyInvite.Instance()->InviteToParty(contentId, namePtr, world);
}
}
@@ -44,14 +45,16 @@ internal static unsafe class Party
internal static void Kick(string name, ulong contentId)
{
fixed (byte* namePtr = name.ToTerminatedBytes()) {
fixed (byte* namePtr = name.ToTerminatedBytes())
{
AgentPartyMember.Instance()->Kick(namePtr, 0, contentId);
}
}
internal static void Promote(string name, ulong contentId)
{
fixed (byte* namePtr = name.ToTerminatedBytes()) {
fixed (byte* namePtr = name.ToTerminatedBytes())
{
AgentPartyMember.Instance()->Promote(namePtr, 0, contentId);
}
}
@@ -1,14 +1,20 @@
using ChatTwo.Code;
using HellionChat.Code;
namespace ChatTwo.GameFunctions.Types;
namespace HellionChat.GameFunctions.Types;
internal class ChannelSwitchInfo {
internal class ChannelSwitchInfo
{
internal InputChannel? Channel { get; }
internal bool Permanent { get; }
internal RotateMode Rotate { get; }
internal string? Text { get; }
internal ChannelSwitchInfo(InputChannel? channel, bool permanent = false, RotateMode rotate = RotateMode.None, string? text = null)
internal ChannelSwitchInfo(
InputChannel? channel,
bool permanent = false,
RotateMode rotate = RotateMode.None,
string? text = null
)
{
Channel = channel;
Permanent = permanent;
@@ -1,4 +1,4 @@
namespace ChatTwo.GameFunctions.Types;
namespace HellionChat.GameFunctions.Types;
internal sealed class ChatActivatedArgs
{
@@ -1,6 +1,6 @@
using Dalamud.Game.ClientState.Keys;
namespace ChatTwo.GameFunctions.Types;
namespace HellionChat.GameFunctions.Types;
internal class Keybind
{
@@ -1,4 +1,4 @@
namespace ChatTwo.GameFunctions.Types;
namespace HellionChat.GameFunctions.Types;
[Flags]
public enum ModifierFlag
@@ -1,4 +1,4 @@
namespace ChatTwo.GameFunctions.Types;
namespace HellionChat.GameFunctions.Types;
internal enum RotateMode
{

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